Soul animation stages
- Kinda cursed state machine but it works, good start for future iteration - Adjust the timings
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@ -14,15 +14,15 @@ import net.minecraft.util.math.vector.Vector3f;
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public class CustomRotationParticle extends SimpleAnimatedParticle {
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protected boolean mirror;
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protected int loopTicks;
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protected int loopLength;
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public CustomRotationParticle(ClientWorld worldIn, double x, double y, double z, IAnimatedSprite spriteSet, float yAccel) {
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super(worldIn, x, y, z, spriteSet, yAccel);
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}
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public void selectSpriteLoopingWithAge(IAnimatedSprite sprite) {
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int loopFrame = age % loopTicks;
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this.setSprite(sprite.get(loopFrame, loopTicks));
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int loopFrame = age % loopLength;
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this.setSprite(sprite.get(loopFrame, loopLength));
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}
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public Quaternion getCustomRotation(ActiveRenderInfo camera, float partialTicks) {
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@ -20,8 +20,8 @@ public class SoulBaseParticle extends CustomRotationParticle {
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this.animatedSprite = spriteSet;
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this.particleScale = 0.5f;
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this.setSize(this.particleScale,this.particleScale);
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this.loopTicks = 16 + (int) (this.rand.nextFloat() * 2f - 1f);
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this.maxAge = (int)(64.0F / (this.rand.nextFloat() * 0.36F + 0.64F));
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this.loopLength = 16 + (int) (this.rand.nextFloat() * 2f - 1f);
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this.maxAge = (int)(90.0F / (this.rand.nextFloat() * 0.36F + 0.64F));
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this.selectSpriteLoopingWithAge(animatedSprite);
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this.field_21507 = true; // disable movement
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}
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@ -13,26 +13,59 @@ public class SoulParticle extends CustomRotationParticle {
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private final IAnimatedSprite animatedSprite;
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protected int startTicks;
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protected int endTicks;
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protected int numLoops;
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protected int firstStartFrame = 0;
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protected int startFrames = 17;
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protected int firstLoopFrame = 17;
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protected int loopFrames = 16;
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protected int firstEndFrame = 33;
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protected int endFrames = 20;
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protected int totalFrames = 53;
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protected int ticksPerFrame = 2;
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protected AnimationStage animationStage;
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public SoulParticle(ClientWorld worldIn, double x, double y, double z, double vx, double vy, double vz,
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IAnimatedSprite spriteSet) {
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super(worldIn, x, y, z, spriteSet, 0);
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this.animatedSprite = spriteSet;
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this.particleScale = 0.5f;
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this.setSize(this.particleScale,this.particleScale);
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this.loopTicks = 16 + (int) (this.rand.nextFloat() * 4f - 2f);
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this.maxAge = (int)(64.0F / (this.rand.nextFloat() * 0.36F + 0.64F));
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this.selectSpriteLoopingWithAge(animatedSprite);
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this.setSize(this.particleScale, this.particleScale);
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this.loopLength = loopFrames + (int) (this.rand.nextFloat() * 4f - 2f);
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this.startTicks = startFrames + (int) (this.rand.nextFloat() * 4f - 2f);
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this.endTicks = endFrames + (int) (this.rand.nextFloat() * 4f - 2f);
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this.numLoops = (int)(3.0F / (this.rand.nextFloat() * 0.36F + 0.64F));
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this.setFrame(0);
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this.field_21507 = true; // disable movement
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this.mirror = this.rand.nextBoolean();
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this.animationStage = new StartAnimation(this);
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}
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@Override
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public void tick() {
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if (this.age++ >= this.maxAge) {
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this.animationStage.tick();
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this.animationStage = animationStage.getNext();
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if (animationStage == null)
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this.setExpired();
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} else {
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this.selectSpriteLoopingWithAge(animatedSprite);
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}
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}
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public void setFrame(int frame) {
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if (frame >= 0 && frame < totalFrames)
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this.setSprite(animatedSprite.get(frame, totalFrames));
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}
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@Override
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@ -50,4 +83,107 @@ public class SoulParticle extends CustomRotationParticle {
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return AllParticleTypes.SOUL.get();
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}
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}
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public static abstract class AnimationStage {
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protected final SoulParticle particle;
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protected int ticks;
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protected int animAge;
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public AnimationStage(SoulParticle particle) {
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this.particle = particle;
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}
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public void tick() {
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ticks++;
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if (ticks % particle.ticksPerFrame == 0)
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animAge++;
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}
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public float getAnimAge() {
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return (float) animAge;
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}
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public abstract AnimationStage getNext();
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}
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public static class StartAnimation extends AnimationStage {
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public StartAnimation(SoulParticle particle) {
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super(particle);
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}
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@Override
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public void tick() {
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super.tick();
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particle.setFrame(particle.firstStartFrame + (int) (getAnimAge() / (float) particle.startTicks * particle.startFrames));
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}
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@Override
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public AnimationStage getNext() {
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if (animAge < particle.startTicks)
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return this;
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else
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return new LoopAnimation(particle);
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}
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}
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public static class LoopAnimation extends AnimationStage {
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int loops;
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public LoopAnimation(SoulParticle particle) {
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super(particle);
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}
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@Override
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public void tick() {
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super.tick();
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int loopTick = getLoopTick();
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if (loopTick == 0) loops++;
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particle.setFrame(particle.firstLoopFrame + loopTick);//(int) (((float) loopTick / (float) particle.loopLength) * particle.loopFrames));
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}
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private int getLoopTick() {
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return animAge % particle.loopFrames;
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}
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@Override
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public AnimationStage getNext() {
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if (loops <= particle.numLoops)
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return this;
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else
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return new EndAnimation(particle);
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}
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}
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public static class EndAnimation extends AnimationStage {
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public EndAnimation(SoulParticle particle) {
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super(particle);
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}
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@Override
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public void tick() {
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super.tick();
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particle.setFrame(particle.firstEndFrame + (int) ((getAnimAge() / (float) particle.endTicks) * particle.endFrames));
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}
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@Override
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public AnimationStage getNext() {
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if (animAge < particle.endTicks)
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return this;
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else
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return null;
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}
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}
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}
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@ -1,20 +1,59 @@
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{
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"textures": [
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"create:soul_particle_0",
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"create:soul_particle_1",
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"create:soul_particle_2",
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"create:soul_particle_3",
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"create:soul_particle_4",
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"create:soul_particle_5",
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"create:soul_particle_6",
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"create:soul_particle_7",
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"create:soul_particle_8",
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"create:soul_particle_9",
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"create:soul_particle_10",
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"create:soul_particle_11",
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"create:soul_particle_12",
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"create:soul_particle_13",
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"create:soul_particle_14",
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"create:soul_particle_15"
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"create:soul_sprite_start_1",
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"create:soul_sprite_start_2",
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"create:soul_sprite_start_3",
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"create:soul_sprite_start_4",
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"create:soul_sprite_start_5",
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"create:soul_sprite_start_6",
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"create:soul_sprite_start_7",
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"create:soul_sprite_start_8",
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"create:soul_sprite_start_9",
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"create:soul_sprite_start_10",
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"create:soul_sprite_start_11",
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"create:soul_sprite_start_12",
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"create:soul_sprite_start_13",
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"create:soul_sprite_start_14",
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"create:soul_sprite_start_15",
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"create:soul_sprite_start_16",
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"create:soul_sprite_start_17",
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"create:soul_sprite_anim_1",
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"create:soul_sprite_anim_2",
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"create:soul_sprite_anim_3",
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"create:soul_sprite_anim_4",
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"create:soul_sprite_anim_5",
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"create:soul_sprite_anim_6",
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"create:soul_sprite_anim_7",
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"create:soul_sprite_anim_8",
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"create:soul_sprite_anim_9",
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"create:soul_sprite_anim_10",
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"create:soul_sprite_anim_11",
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"create:soul_sprite_anim_12",
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"create:soul_sprite_anim_13",
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"create:soul_sprite_anim_14",
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"create:soul_sprite_anim_15",
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"create:soul_sprite_anim_16",
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"create:soul_sprite_end_1",
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"create:soul_sprite_end_2",
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"create:soul_sprite_end_3",
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"create:soul_sprite_end_4",
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"create:soul_sprite_end_5",
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"create:soul_sprite_end_6",
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"create:soul_sprite_end_7",
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"create:soul_sprite_end_8",
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"create:soul_sprite_end_9",
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"create:soul_sprite_end_10",
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"create:soul_sprite_end_11",
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"create:soul_sprite_end_12",
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"create:soul_sprite_end_13",
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"create:soul_sprite_end_14",
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"create:soul_sprite_end_15",
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"create:soul_sprite_end_16",
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"create:soul_sprite_end_17",
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"create:soul_sprite_end_18",
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"create:soul_sprite_end_19",
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"create:soul_sprite_end_20"
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]
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}
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