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Switch valve handles back to crank shapes as those fit better to the new model
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2 changed files with 0 additions and 7 deletions
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@ -47,8 +47,6 @@ public class AllShapes {
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.forDirectional(),
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CRANK = shape(5, 0, 5, 11, 6, 11).add(1, 3, 1, 15, 8, 15)
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.forDirectional(),
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VALVE_HANDLE = shape(1, 0, 1, 15, 5, 15)
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.forDirectional(),
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CART_ASSEMBLER = shape(0, 12, 0, 16, 16, 16).add(-2, 0, 1, 18, 14, 15)
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.forHorizontalAxis(),
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STOCKPILE_SWITCH = shape(0, 0, 0, 16, 2, 16).add(1, 0, 1, 15, 16, 15)
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@ -33,11 +33,6 @@ public class ValveHandleBlock extends HandCrankBlock {
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super.fillItemGroup(group, p_149666_2_);
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}
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@Override
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public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
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return AllShapes.VALVE_HANDLE.get(state.get(FACING));
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}
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@Override
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@OnlyIn(Dist.CLIENT)
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public AllBlockPartials getRenderedHandle() {
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