Switch valve handles back to crank shapes as those fit better to the new model

This commit is contained in:
grimmauld 2020-10-10 18:16:28 +02:00
parent cb135df649
commit 850297f777
2 changed files with 0 additions and 7 deletions

View file

@ -47,8 +47,6 @@ public class AllShapes {
.forDirectional(),
CRANK = shape(5, 0, 5, 11, 6, 11).add(1, 3, 1, 15, 8, 15)
.forDirectional(),
VALVE_HANDLE = shape(1, 0, 1, 15, 5, 15)
.forDirectional(),
CART_ASSEMBLER = shape(0, 12, 0, 16, 16, 16).add(-2, 0, 1, 18, 14, 15)
.forHorizontalAxis(),
STOCKPILE_SWITCH = shape(0, 0, 0, 16, 2, 16).add(1, 0, 1, 15, 16, 15)

View file

@ -33,11 +33,6 @@ public class ValveHandleBlock extends HandCrankBlock {
super.fillItemGroup(group, p_149666_2_);
}
@Override
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
return AllShapes.VALVE_HANDLE.get(state.get(FACING));
}
@Override
@OnlyIn(Dist.CLIENT)
public AllBlockPartials getRenderedHandle() {