RenderType hotfix

This commit is contained in:
simibubi 2021-05-04 18:44:02 +02:00
parent b38dd90431
commit 859d9fccf6
2 changed files with 2 additions and 1 deletions

View file

@ -1292,6 +1292,7 @@ public class AllBlocks {
REGISTRATE.block("copper_backtank", CopperBacktankBlock::new)
.initialProperties(SharedProperties::softMetal)
.blockstate((c, p) -> p.horizontalBlock(c.getEntry(), AssetLookup.partialBaseModel(c, p)))
.addLayer(() -> RenderType::getCutoutMipped)
.transform(StressConfigDefaults.setImpact(4.0))
.loot((lt, block) -> {
Builder builder = LootTable.builder();

View file

@ -60,7 +60,7 @@ public class CopperBacktankArmorLayer<T extends LivingEntity, M extends EntityMo
BipedModel<?> model = (BipedModel<?>) entityModel;
BlockState renderedState = AllBlocks.COPPER_BACKTANK.getDefaultState()
.with(CopperBacktankBlock.HORIZONTAL_FACING, Direction.SOUTH);
RenderType renderType = RenderType.getSolid();
RenderType renderType = RenderType.getCutout();
SuperByteBuffer backtank = CreateClient.bufferCache.renderBlock(renderedState);
SuperByteBuffer cogs =