Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev

This commit is contained in:
Snownee 2021-03-16 12:32:31 +08:00
commit 8b5d5abc06
76 changed files with 2132 additions and 391 deletions

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@ -402,19 +402,19 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j
7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
2b12f3cf99e498899207a8c4855210e7b5dc55cd assets/create/lang/en_ud.json
6d00aa2e085c5754a9b7f5fffdea8702c474f5a6 assets/create/lang/en_us.json
be6252adfc657c2ee9f0f30bcca3155dc9ca98d8 assets/create/lang/unfinished/de_de.json
64baba74aa6a1e980dc4a7d469dba660a308e42c assets/create/lang/unfinished/es_es.json
e5fa6c5ad75b424382ae0d202547908bab13f569 assets/create/lang/unfinished/es_mx.json
945e755bdfa2996060129e6edad5ef6a3ed171e0 assets/create/lang/unfinished/fr_fr.json
bb0cc8cc01bf99b33f8c42c333ecac5e65f0c134 assets/create/lang/unfinished/it_it.json
37d0b9d5ccb0072b52f1896f836cea8d042a9156 assets/create/lang/unfinished/ja_jp.json
c380bc0d1933a41fdf64d323775a43dfe6ac92b1 assets/create/lang/unfinished/ko_kr.json
d003e93a08a630e803293612793a9ecd3b38017a assets/create/lang/unfinished/nl_nl.json
0c3c6e0c574c22e4e39a1ee88e13e0c2c677845d assets/create/lang/unfinished/pt_br.json
a376c60e64007b73f034ebd2f46551f7d4f63237 assets/create/lang/unfinished/ru_ru.json
20530fd24391fcd010d2d20965ed1797142c0ec4 assets/create/lang/unfinished/zh_cn.json
ee78cba92550be14a61bc862d5ae63d31258cc75 assets/create/lang/unfinished/zh_tw.json
f7bdf2fb1af4cae8bca1735861d603cce0870985 assets/create/lang/en_us.json
f83d2acecd5ce6ebe8dfddffde3c5c3a68abd492 assets/create/lang/unfinished/de_de.json
35e50f9ba61af0ef900154213b0b25d1dc5469d3 assets/create/lang/unfinished/es_es.json
98c26496201d8f12be5f6fc0ddaf919d9098f825 assets/create/lang/unfinished/es_mx.json
161ac9821b2445c96c6d594885c2d32cd784e8c5 assets/create/lang/unfinished/fr_fr.json
0c1baeb251ff32329a8d34a7200101de2cb724c4 assets/create/lang/unfinished/it_it.json
b0ccadbcc765e7ddee1089b3ca65414f5aa1ad95 assets/create/lang/unfinished/ja_jp.json
9551b6b6df919ff7e2b7e14361e8061b65cd4857 assets/create/lang/unfinished/ko_kr.json
552b3ef71a2898d7e263035ade5b47fb0bcfec23 assets/create/lang/unfinished/nl_nl.json
1661f76a0ba088209fcd837a8a1676dbed186368 assets/create/lang/unfinished/pt_br.json
621af99986c9e334d224f9a356c25d7468a1ef47 assets/create/lang/unfinished/ru_ru.json
6340ad62aedc1fec27abb6b490c36b1fd1317214 assets/create/lang/unfinished/zh_cn.json
56a1fedad3d453a36c456085c836fcfbf9740b1d assets/create/lang/unfinished/zh_tw.json
846200eb548d3bfa2e77b41039de159b4b6cfb45 assets/create/models/block/acacia_window.json
1930fa3a3c98d53dd19e4ee7f55bc27fd47aa281 assets/create/models/block/acacia_window_pane_noside.json
1763ea2c9b981d187f5031ba608f3d5d3be3986a assets/create/models/block/acacia_window_pane_noside_alt.json
@ -1585,7 +1585,7 @@ d080b1b25e5bc8baf5aee68691b08c7f12ece3b0 assets/create/models/item/windmill_bear
9f9455ccb5fc9e3cbfce73862b46078346a522a5 assets/create/models/item/zinc_nugget.json
b1689617190c05ef34bd18456b0c7ae09bb3210f assets/create/models/item/zinc_ore.json
e76041b7ae829fdd7dc0524f6ca4d2f89fca51bb assets/create/sounds.json
0f1b4b980afba9bf2caf583b88e261bba8b10313 data/create/advancements/aesthetics.json
5d0cc4c0255dc241e61c173b31ddca70c88d08e4 data/create/advancements/aesthetics.json
187921fa131b06721bfaf63f2623a28c141aae9a data/create/advancements/andesite_alloy.json
0ea2db7173b5be28b289ea7c9a6a0cf5805c60c7 data/create/advancements/andesite_casing.json
356f4855a2a6c65be3fb51d7d1aabf2ca6034d42 data/create/advancements/arm_blaze_burner.json

View file

@ -1816,6 +1816,12 @@
"create.ponder.pondering": "Pondering about...",
"create.ponder.identify_mode": "Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "Associated Entries",
"create.ponder.close": "Close",
"create.ponder.identify": "Identify",
"create.ponder.next": "Next Scene",
"create.ponder.previous": "Previous Scene",
"create.ponder.replay": "Replay",
"create.ponder.think_back": "Think Back",
"create.ponder.shared.movement_anchors": "With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "32 RPM",
"create.ponder.shared.sneak_and": "Sneak +",
@ -1850,6 +1856,23 @@
"create.ponder.tag.fluids": "Fluid Manipulators",
"create.ponder.tag.fluids.description": "Components which help relaying and making use of Fluids",
"create.ponder.adjustable_pulse_repeater.header": "Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "Adjustable Pulse Repeaters emit a short pulse at a delay",
"create.ponder.adjustable_pulse_repeater.text_2": "Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_pulse_repeater.text_3": "Configured delays can range up to 30 minutes",
"create.ponder.adjustable_repeater.header": "Controlling signals using Adjustable Repeaters",
"create.ponder.adjustable_repeater.text_1": "Adjustable Repeaters behave similarly to regular Repeaters",
"create.ponder.adjustable_repeater.text_2": "They charge up for a set time...",
"create.ponder.adjustable_repeater.text_3": "...and cool down for the same duration",
"create.ponder.adjustable_repeater.text_4": "Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_repeater.text_5": "Configured delays can range up to 30 minutes",
"create.ponder.analog_lever.header": "Controlling signals using the Analog Lever",
"create.ponder.analog_lever.text_1": "Analog Levers make for a compact and precise source of redstone power",
"create.ponder.analog_lever.text_2": "Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "Right-click while Sneaking to decrease the power output again",
"create.ponder.bearing_modes.header": "Movement Modes of the Mechanical Bearing",
"create.ponder.bearing_modes.text_1": "When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
"create.ponder.bearing_modes.text_2": "It can be configured never to revert to solid blocks, or only near the angle it started at",
@ -2077,6 +2100,21 @@
"create.ponder.portable_storage_interface_redstone.header": "Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "Redstone power will prevent the stationary interface from engaging",
"create.ponder.powered_latch.header": "Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "Signals at the back switch it on",
"create.ponder.powered_latch.text_3": "Signals from the side switch it back off",
"create.ponder.powered_latch.text_4": "Powered latches can also be toggled manually",
"create.ponder.powered_toggle_latch.header": "Controlling signals using the Powered Toggle Latch",
"create.ponder.powered_toggle_latch.text_1": "Powered Toggle Latches are redstone controllable Levers",
"create.ponder.powered_toggle_latch.text_2": "Signals at the back will toggle its state",
"create.ponder.powered_toggle_latch.text_3": "...on and back off",
"create.ponder.powered_toggle_latch.text_4": "Powered toggle latches can also be toggled manually",
"create.ponder.pulse_repeater.header": "Controlling signals using Pulse Repeaters",
"create.ponder.pulse_repeater.text_1": "Pulse Repeaters will shorten any redstone signal to a single pulse",
"create.ponder.radial_chassis.header": "Attaching blocks using Radial Chassis",
"create.ponder.radial_chassis.text_1": "Radial Chassis connect to identical Chassis blocks in a row",
"create.ponder.radial_chassis.text_2": "When one is moved by a Contraption, the others are dragged with it",
@ -2092,6 +2130,14 @@
"create.ponder.redstone_contact.text_1": "Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "This still applies when one of them is part of a moving Contraption",
"create.ponder.redstone_link.header": "Using Redstone Links",
"create.ponder.redstone_link.text_1": "Redstone Links can transmit redstone signals wirelessly",
"create.ponder.redstone_link.text_2": "Right-click while Sneaking to toggle receive mode",
"create.ponder.redstone_link.text_3": "A simple Right-click with a Wrench can do the same",
"create.ponder.redstone_link.text_4": "Receivers will emit the redstone power of transmitters within a range of 128 blocks",
"create.ponder.redstone_link.text_5": "Placing items in the two slots can specify a Frequency",
"create.ponder.redstone_link.text_6": "Only the links with matching Frequency combinations will communicate",
"create.ponder.rope_pulley.header": "Moving Structures using Rope Pulleys",
"create.ponder.rope_pulley.text_1": "Rope Pulleys can move blocks vertically when given Rotational Force",
"create.ponder.rope_pulley.text_2": "Direction and Speed of movement depend on the Rotational Input",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1263",
"_": "Missing Localizations: 1302",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1817,6 +1817,12 @@
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1851,6 +1857,23 @@
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
@ -2078,6 +2101,21 @@
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
@ -2093,6 +2131,14 @@
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 294",
"_": "Missing Localizations: 333",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1817,6 +1817,12 @@
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1851,6 +1857,23 @@
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
@ -2078,6 +2101,21 @@
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
@ -2093,6 +2131,14 @@
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1193",
"_": "Missing Localizations: 1232",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1817,6 +1817,12 @@
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1851,6 +1857,23 @@
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
@ -2078,6 +2101,21 @@
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
@ -2093,6 +2131,14 @@
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 975",
"_": "Missing Localizations: 1014",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1817,6 +1817,12 @@
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1851,6 +1857,23 @@
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
@ -2078,6 +2101,21 @@
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
@ -2093,6 +2131,14 @@
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 311",
"_": "Missing Localizations: 350",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1817,6 +1817,12 @@
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1851,6 +1857,23 @@
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
@ -2078,6 +2101,21 @@
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
@ -2093,6 +2131,14 @@
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 318",
"_": "Missing Localizations: 357",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1817,6 +1817,12 @@
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1851,6 +1857,23 @@
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
@ -2078,6 +2101,21 @@
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
@ -2093,6 +2131,14 @@
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 364",
"_": "Missing Localizations: 403",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1817,6 +1817,12 @@
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1851,6 +1857,23 @@
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
@ -2078,6 +2101,21 @@
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
@ -2093,6 +2131,14 @@
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1462",
"_": "Missing Localizations: 1501",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1817,6 +1817,12 @@
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1851,6 +1857,23 @@
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
@ -2078,6 +2101,21 @@
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
@ -2093,6 +2131,14 @@
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1528",
"_": "Missing Localizations: 1567",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1817,6 +1817,12 @@
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1851,6 +1857,23 @@
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
@ -2078,6 +2101,21 @@
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
@ -2093,6 +2131,14 @@
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 314",
"_": "Missing Localizations: 353",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1817,6 +1817,12 @@
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1851,6 +1857,23 @@
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
@ -2078,6 +2101,21 @@
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
@ -2093,6 +2131,14 @@
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 312",
"_": "Missing Localizations: 351",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1817,6 +1817,12 @@
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1851,6 +1857,23 @@
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
@ -2078,6 +2101,21 @@
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
@ -2093,6 +2131,14 @@
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 317",
"_": "Missing Localizations: 356",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1817,6 +1817,12 @@
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1851,6 +1857,23 @@
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
@ -2078,6 +2101,21 @@
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
@ -2093,6 +2131,14 @@
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",

View file

@ -77,6 +77,7 @@ import com.simibubi.create.content.contraptions.relays.belt.BeltRenderer;
import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity;
import com.simibubi.create.content.contraptions.relays.elementary.SimpleKineticTileEntity;
import com.simibubi.create.content.contraptions.relays.encased.*;
import com.simibubi.create.content.contraptions.relays.gauge.GaugeInstance;
import com.simibubi.create.content.contraptions.relays.gauge.GaugeRenderer;
import com.simibubi.create.content.contraptions.relays.gauge.SpeedGaugeTileEntity;
import com.simibubi.create.content.contraptions.relays.gauge.StressGaugeTileEntity;
@ -260,7 +261,7 @@ public class AllTileEntities {
public static final TileEntityEntry<FluidValveTileEntity> FLUID_VALVE = Create.registrate()
.tileEntity("fluid_valve", FluidValveTileEntity::new)
.instance(() -> ShaftInstance::new)
.instance(() -> FluidValveInstance::new)
.validBlocks(AllBlocks.FLUID_VALVE)
.renderer(() -> FluidValveRenderer::new)
.register();
@ -515,14 +516,14 @@ public class AllTileEntities {
public static final TileEntityEntry<SpeedGaugeTileEntity> SPEEDOMETER = Create.registrate()
.tileEntity("speedometer", SpeedGaugeTileEntity::new)
.instance(() -> ShaftInstance::new)
.instance(() -> GaugeInstance.Speed::new)
.validBlocks(AllBlocks.SPEEDOMETER)
.renderer(() -> GaugeRenderer::speed)
.register();
public static final TileEntityEntry<StressGaugeTileEntity> STRESSOMETER = Create.registrate()
.tileEntity("stressometer", StressGaugeTileEntity::new)
.instance(() -> ShaftInstance::new)
.instance(() -> GaugeInstance.Stress::new)
.validBlocks(AllBlocks.STRESSOMETER)
.renderer(() -> GaugeRenderer::stress)
.register();

View file

@ -14,10 +14,13 @@ import com.simibubi.create.foundation.item.CustomItemModels;
import com.simibubi.create.foundation.item.CustomRenderedItems;
import com.simibubi.create.foundation.ponder.content.PonderIndex;
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
import com.simibubi.create.foundation.render.AllProgramSpecs;
import com.simibubi.create.foundation.render.KineticRenderer;
import com.simibubi.create.foundation.render.SuperByteBufferCache;
import com.simibubi.create.foundation.render.backend.Backend;
import com.simibubi.create.foundation.render.backend.OptifineHandler;
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
import com.simibubi.create.foundation.utility.WorldAttached;
import com.simibubi.create.foundation.utility.ghost.GhostBlocks;
import com.simibubi.create.foundation.utility.outliner.Outliner;
import net.minecraft.block.Block;
@ -30,6 +33,7 @@ import net.minecraft.item.Item;
import net.minecraft.resources.IReloadableResourceManager;
import net.minecraft.resources.IResourceManager;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.IWorld;
import net.minecraftforge.client.event.ModelBakeEvent;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.event.TextureStitchEvent;
@ -37,6 +41,7 @@ import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
@ -48,7 +53,7 @@ public class CreateClient {
public static SchematicHandler schematicHandler;
public static SchematicAndQuillHandler schematicAndQuillHandler;
public static SuperByteBufferCache bufferCache;
public static KineticRenderer kineticRenderer;
public static WorldAttached<KineticRenderer> kineticRenderer;
public static final Outliner outliner = new Outliner();
public static GhostBlocks ghostBlocks;
@ -70,7 +75,8 @@ public class CreateClient {
}
public static void clientInit(FMLClientSetupEvent event) {
kineticRenderer = new KineticRenderer();
AllProgramSpecs.init();
kineticRenderer = new WorldAttached<>(KineticRenderer::new);
schematicSender = new ClientSchematicLoader();
schematicHandler = new SchematicHandler();
@ -192,8 +198,18 @@ public class CreateClient {
}
public static void invalidateRenderers() {
CreateClient.bufferCache.invalidate();
CreateClient.kineticRenderer.invalidate();
invalidateRenderers(null);
}
public static void invalidateRenderers(@Nullable IWorld world) {
bufferCache.invalidate();
if (world != null) {
kineticRenderer.get(world).invalidate();
} else {
kineticRenderer.forEach(InstancedTileRenderer::invalidate);
}
ContraptionRenderDispatcher.invalidateAll();
}
}

View file

@ -4,12 +4,13 @@ import java.nio.ByteBuffer;
import com.simibubi.create.foundation.render.backend.instancing.InstanceData;
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
import com.simibubi.create.foundation.render.backend.instancing.impl.IFlatLight;
import com.simibubi.create.foundation.utility.ColorHelper;
import net.minecraft.client.renderer.Vector3f;
import net.minecraft.util.math.BlockPos;
public class KineticData<D extends KineticData<D>> extends InstanceData {
public class KineticData<D extends KineticData<D>> extends InstanceData implements IFlatLight<D> {
private float x;
private float y;
private float z;
@ -65,11 +66,13 @@ public class KineticData<D extends KineticData<D>> extends InstanceData {
return (D) this;
}
@Override
public D setBlockLight(int blockLight) {
this.blockLight = (byte) ((blockLight & 0xF) << 4);
return (D) this;
}
@Override
public D setSkyLight(int skyLight) {
this.skyLight = (byte) ((skyLight & 0xF) << 4);
return (D) this;

View file

@ -534,12 +534,6 @@ public abstract class KineticTileEntity extends SmartTileEntity
return block.hasIntegratedCogwheel(world, pos, state);
}
@Override
public void onChunkUnloaded() {
if (world != null && world.isRemote)
DistExecutor.unsafeRunWhenOn(Dist.CLIENT, () -> () -> CreateClient.kineticRenderer.remove(this));
}
@Override
public void requestModelDataUpdate() {
super.requestModelDataUpdate();

View file

@ -36,12 +36,6 @@ public abstract class KineticTileInstance<T extends KineticTileEntity> extends T
return key;
}
protected final void relight(InstanceKey<? extends KineticData<?>> key) {
key.getInstance()
.setBlockLight(world.getLightLevel(LightType.BLOCK, pos))
.setSkyLight(world.getLightLevel(LightType.SKY, pos));
}
protected float getRotationOffset(final Direction.Axis axis) {
float offset = CogWheelBlock.isLargeCog(lastState) ? 11.25f : 0;
double d = (((axis == Direction.Axis.X) ? 0 : pos.getX()) + ((axis == Direction.Axis.Y) ? 0 : pos.getY())

View file

@ -4,14 +4,10 @@ import static com.simibubi.create.content.contraptions.base.KineticTileEntityRen
import com.simibubi.create.foundation.render.backend.instancing.InstanceKey;
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderRegistry;
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
import net.minecraft.block.BlockState;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.Direction;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.fml.DistExecutor;
public class SingleRotatingInstance extends KineticTileInstance<KineticTileEntity> {
@ -35,7 +31,7 @@ public class SingleRotatingInstance extends KineticTileInstance<KineticTileEntit
@Override
public void updateLight() {
relight(rotatingModelKey);
relight(pos, rotatingModelKey.getInstance());
}
@Override

View file

@ -82,19 +82,10 @@ public class FanInstance extends KineticTileInstance<EncasedFanTileEntity> {
final Direction direction = lastState.get(FACING);
BlockPos behind = pos.offset(direction.getOpposite());
putLight(shaft, behind);
relight(behind, shaft.getInstance());
BlockPos inFront = pos.offset(direction);
putLight(fan, inFront);
}
private void putLight(InstanceKey<RotatingData> key, BlockPos pos) {
int blockLight = world.getLightLevel(LightType.BLOCK, pos);
int skyLight = world.getLightLevel(LightType.SKY, pos);
key.getInstance()
.setBlockLight(blockLight)
.setSkyLight(skyLight);
relight(inFront, fan.getInstance());
}
@Override

View file

@ -150,20 +150,10 @@ public class FlyWheelInstance extends KineticTileInstance<FlywheelTileEntity> im
@Override
public void updateLight() {
int block = world.getLightLevel(LightType.BLOCK, pos);
int sky = world.getLightLevel(LightType.SKY, pos);
shaft.getInstance().setBlockLight(block).setSkyLight(sky);
wheel.getInstance().setBlockLight(block).setSkyLight(sky);
relight(pos, shaft.getInstance(), wheel.getInstance());
if (connection != null) {
BlockPos pos = this.pos.offset(connection);
int connectionBlock = world.getLightLevel(LightType.BLOCK, pos);
int connectionSky = world.getLightLevel(LightType.SKY, pos);
connectors.stream()
.map(InstanceKey::getInstance)
.forEach(data -> data.setBlockLight(connectionBlock).setSkyLight(connectionSky));
relight(this.pos.offset(connection), connectors.stream().map(InstanceKey::getInstance));
}
}

View file

@ -66,9 +66,6 @@ public class EngineInstance extends TileEntityInstance<EngineTileEntity> {
@Override
public void updateLight() {
int block = world.getLightLevel(LightType.BLOCK, pos);
int sky = world.getLightLevel(LightType.SKY, pos);
frame.getInstance().setBlockLight(block).setSkyLight(sky);
relight(pos, frame.getInstance());
}
}

View file

@ -92,14 +92,9 @@ public class MixerInstance extends ShaftlessCogInstance implements ITickableInst
public void updateLight() {
super.updateLight();
BlockPos down = pos.down();
mixerHead.getInstance()
.setBlockLight(world.getLightLevel(LightType.BLOCK, down))
.setSkyLight(world.getLightLevel(LightType.SKY, down));
relight(pos.down(), mixerHead.getInstance());
mixerPole.getInstance()
.setBlockLight(world.getLightLevel(LightType.BLOCK, pos))
.setSkyLight(world.getLightLevel(LightType.SKY, pos));
relight(pos, mixerPole.getInstance());
}
@Override

View file

@ -67,9 +67,7 @@ public class PressInstance extends ShaftInstance implements ITickableInstance {
public void updateLight() {
super.updateLight();
pressHead.getInstance()
.setBlockLight(world.getLightLevel(LightType.BLOCK, pos))
.setSkyLight(world.getLightLevel(LightType.SKY, pos));
relight(pos, pressHead.getInstance());
}
@Override

View file

@ -63,9 +63,7 @@ public class StickerInstance extends TileEntityInstance<StickerTileEntity> imple
@Override
public void updateLight() {
head.getInstance()
.setBlockLight(world.getLightLevel(LightType.BLOCK, pos))
.setSkyLight(world.getLightLevel(LightType.SKY, pos));
relight(pos, head.getInstance());
}
@Override

View file

@ -81,9 +81,7 @@ public class GantryCarriageInstance extends ShaftInstance implements ITickableIn
@Override
public void updateLight() {
gantryCogs.getInstance()
.setBlockLight(world.getLightLevel(LightType.BLOCK, pos))
.setSkyLight(world.getLightLevel(LightType.SKY, pos));
relight(pos, gantryCogs.getInstance());
}
@Override

View file

@ -25,6 +25,8 @@ import net.minecraft.world.TickPriority;
import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;
import javax.annotation.Nonnull;
public class FluidValveBlock extends DirectionalAxisKineticBlock implements IAxisPipe {
public static final BooleanProperty ENABLED = BooleanProperty.create("enabled");
@ -60,9 +62,10 @@ public class FluidValveBlock extends DirectionalAxisKineticBlock implements IAxi
return AllTileEntities.FLUID_VALVE.create();
}
@Nonnull
public static Axis getPipeAxis(BlockState state) {
if (!(state.getBlock() instanceof FluidValveBlock))
return null;
throw new IllegalStateException("Provided BlockState is for a different block.");
Direction facing = state.get(FACING);
boolean alongFirst = !state.get(AXIS_ALONG_FIRST_COORDINATE);
for (Axis axis : Iterate.axes) {
@ -74,7 +77,7 @@ public class FluidValveBlock extends DirectionalAxisKineticBlock implements IAxi
}
return axis;
}
return null;
throw new IllegalStateException("Impossible axis.");
}
@Override

View file

@ -0,0 +1,91 @@
package com.simibubi.create.content.contraptions.fluids.pipes;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.content.contraptions.relays.encased.ShaftInstance;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.RenderMaterials;
import com.simibubi.create.foundation.render.backend.instancing.ITickableInstance;
import com.simibubi.create.foundation.render.backend.instancing.InstanceKey;
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
import com.simibubi.create.foundation.render.backend.instancing.impl.ModelData;
import com.simibubi.create.foundation.utility.AngleHelper;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
import com.simibubi.create.foundation.utility.MatrixStacker;
import net.minecraft.block.BlockState;
import net.minecraft.util.Direction;
import net.minecraft.util.math.MathHelper;
public class FluidValveInstance extends ShaftInstance implements ITickableInstance {
protected InstanceKey<ModelData> pointer;
protected double xRot;
protected double yRot;
protected int pointerRotationOffset;
public FluidValveInstance(InstancedTileRenderer<?> dispatcher, KineticTileEntity tile) {
super(dispatcher, tile);
}
@Override
protected void init() {
super.init();
Direction facing = lastState.get(FluidValveBlock.FACING);
yRot = AngleHelper.horizontalAngle(facing);
xRot = facing == Direction.UP ? 0 : facing == Direction.DOWN ? 180 : 90;
Direction.Axis pipeAxis = FluidValveBlock.getPipeAxis(lastState);
Direction.Axis shaftAxis = KineticTileEntityRenderer.getRotationAxisOf(tile);
pointerRotationOffset = 0;
if (pipeAxis.isHorizontal() && shaftAxis == Direction.Axis.Z || pipeAxis.isVertical())
pointerRotationOffset = 90;
pointer = modelManager.basicMaterial().getModel(AllBlockPartials.FLUID_VALVE_POINTER, lastState).createInstance();
updateLight();
transformPointer((FluidValveTileEntity) tile);
}
@Override
public void tick() {
FluidValveTileEntity valve = (FluidValveTileEntity) tile;
if (valve.pointer.settled()) return;
transformPointer(valve);
}
private void transformPointer(FluidValveTileEntity valve) {
float pointerRotation = MathHelper.lerp(valve.pointer.getValue(AnimationTickHolder.getPartialTicks()), 0, -90);
MatrixStack ms = new MatrixStack();
MatrixStacker.of(ms)
.translate(getFloatingPos())
.centre()
.rotateY(yRot)
.rotateX(xRot)
.rotateY(pointerRotationOffset + pointerRotation)
.unCentre();
pointer.getInstance().setTransform(ms);
}
@Override
public void updateLight() {
super.updateLight();
relight(pos, pointer.getInstance());
}
@Override
public void remove() {
super.remove();
pointer.delete();
}
}

View file

@ -5,6 +5,7 @@ import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.utility.AngleHelper;
import com.simibubi.create.foundation.utility.MatrixStacker;
@ -25,6 +26,9 @@ public class FluidValveRenderer extends KineticTileEntityRenderer {
@Override
protected void renderSafe(KineticTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
int light, int overlay) {
if (FastRenderDispatcher.available(te.getWorld())) return;
super.renderSafe(te, partialTicks, ms, buffer, light, overlay);
BlockState blockState = te.getBlockState();
SuperByteBuffer pointer = AllBlockPartials.FLUID_VALVE_POINTER.renderOn(blockState);

View file

@ -1,29 +1,24 @@
package com.simibubi.create.content.contraptions.relays.belt;
import java.util.ArrayList;
import java.util.function.Consumer;
import java.util.function.Supplier;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.base.KineticData;
import com.simibubi.create.content.contraptions.base.KineticTileInstance;
import com.simibubi.create.content.contraptions.base.RotatingData;
import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
import com.simibubi.create.foundation.render.backend.instancing.InstanceKey;
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderRegistry;
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.MatrixStacker;
import net.minecraft.item.DyeColor;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.LightType;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.fml.DistExecutor;
public class BeltInstance extends KineticTileInstance<BeltTileEntity> {
@ -103,9 +98,9 @@ public class BeltInstance extends KineticTileInstance<BeltTileEntity> {
@Override
public void updateLight() {
keys.forEach(this::relight);
relight(pos, keys.stream().map(InstanceKey::getInstance));
if (pulleyKey != null) relight(pulleyKey);
if (pulleyKey != null) relight(pos, pulleyKey.getInstance());
}
@Override

View file

@ -4,19 +4,16 @@ import java.util.ArrayList;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.IRotate;
import com.simibubi.create.content.contraptions.base.KineticData;
import com.simibubi.create.content.contraptions.base.KineticTileInstance;
import com.simibubi.create.content.contraptions.base.RotatingData;
import com.simibubi.create.foundation.render.backend.instancing.InstanceKey;
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderRegistry;
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
import com.simibubi.create.foundation.utility.Iterate;
import net.minecraft.block.Block;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.Direction;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.fml.DistExecutor;
public class SplitShaftInstance extends KineticTileInstance<SplitShaftTileEntity> {
@ -59,7 +56,7 @@ public class SplitShaftInstance extends KineticTileInstance<SplitShaftTileEntity
@Override
public void updateLight() {
keys.forEach(this::relight);
keys.forEach(key -> relight(pos, ((InstanceKey<? extends KineticData<?>>) key).getInstance()));
}
@Override

View file

@ -0,0 +1,173 @@
package com.simibubi.create.content.contraptions.relays.gauge;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.relays.encased.ShaftInstance;
import com.simibubi.create.foundation.render.backend.RenderMaterials;
import com.simibubi.create.foundation.render.backend.instancing.ITickableInstance;
import com.simibubi.create.foundation.render.backend.instancing.InstanceKey;
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
import com.simibubi.create.foundation.render.backend.instancing.impl.ModelData;
import com.simibubi.create.foundation.utility.*;
import net.minecraft.util.Direction;
import net.minecraft.util.math.MathHelper;
import java.util.ArrayList;
public abstract class GaugeInstance extends ShaftInstance implements ITickableInstance {
protected ArrayList<DialFace> faces;
protected MatrixStack ms;
protected GaugeInstance(InstancedTileRenderer<?> dispatcher, KineticTileEntity tile) {
super(dispatcher, tile);
}
@Override
protected void init() {
super.init();
faces = new ArrayList<>(2);
GaugeTileEntity gaugeTile = (GaugeTileEntity) tile;
GaugeBlock gaugeBlock = (GaugeBlock) lastState.getBlock();
InstancedModel<ModelData> dialModel = modelManager.getMaterial(RenderMaterials.MODELS).getModel(AllBlockPartials.GAUGE_DIAL, lastState);
InstancedModel<ModelData> headModel = getHeadModel();
ms = new MatrixStack();
MatrixStacker msr = MatrixStacker.of(ms);
msr.translate(getFloatingPos());
float progress = MathHelper.lerp(AnimationTickHolder.getPartialTicks(), gaugeTile.prevDialState, gaugeTile.dialState);
for (Direction facing : Iterate.directions) {
if (!gaugeBlock.shouldRenderHeadOnFace(world, pos, lastState, facing))
continue;
DialFace face = makeFace(facing, dialModel, headModel);
faces.add(face);
face.setupTransform(msr, progress);
}
updateLight();
}
private DialFace makeFace(Direction face, InstancedModel<ModelData> dialModel, InstancedModel<ModelData> headModel) {
return new DialFace(face, dialModel.createInstance(), headModel.createInstance());
}
@Override
public void tick() {
GaugeTileEntity gaugeTile = (GaugeTileEntity) tile;
if (MathHelper.epsilonEquals(gaugeTile.prevDialState, gaugeTile.dialState))
return;
float progress = MathHelper.lerp(AnimationTickHolder.getPartialTicks(), gaugeTile.prevDialState, gaugeTile.dialState);
MatrixStacker msr = MatrixStacker.of(ms);
for (DialFace faceEntry : faces) {
faceEntry.updateTransform(msr, progress);
}
}
@Override
public void updateLight() {
super.updateLight();
relight(pos, faces.stream()
.flatMap(Couple::stream)
.map(InstanceKey::getInstance));
}
@Override
public void remove() {
super.remove();
faces.forEach(DialFace::delete);
}
protected abstract InstancedModel<ModelData> getHeadModel();
private class DialFace extends Couple<InstanceKey<ModelData>> {
Direction face;
public DialFace(Direction face, InstanceKey<ModelData> first, InstanceKey<ModelData> second) {
super(first, second);
this.face = face;
}
private void setupTransform(MatrixStacker msr, float progress) {
float dialPivot = 5.75f / 16;
ms.push();
rotateToFace(msr);
getSecond().getInstance().setTransform(ms);
msr.translate(0, dialPivot, dialPivot)
.rotate(Direction.EAST, (float) (Math.PI / 2 * -progress))
.translate(0, -dialPivot, -dialPivot);
getFirst().getInstance().setTransform(ms);
ms.pop();
}
private void updateTransform(MatrixStacker msr, float progress) {
float dialPivot = 5.75f / 16;
ms.push();
rotateToFace(msr)
.translate(0, dialPivot, dialPivot)
.rotate(Direction.EAST, (float) (Math.PI / 2 * -progress))
.translate(0, -dialPivot, -dialPivot);
getFirst().getInstance().setTransform(ms);
ms.pop();
}
protected MatrixStacker rotateToFace(MatrixStacker msr) {
return msr.centre()
.rotate(Direction.UP, (float) ((-face.getHorizontalAngle() - 90) / 180 * Math.PI))
.unCentre();
}
private void delete() {
getFirst().delete();
getSecond().delete();
}
}
public static class Speed extends GaugeInstance {
public Speed(InstancedTileRenderer<?> dispatcher, KineticTileEntity tile) {
super(dispatcher, tile);
}
@Override
protected InstancedModel<ModelData> getHeadModel() {
return modelManager.getMaterial(RenderMaterials.MODELS).getModel(AllBlockPartials.GAUGE_HEAD_SPEED, lastState);
}
}
public static class Stress extends GaugeInstance {
public Stress(InstancedTileRenderer<?> dispatcher, KineticTileEntity tile) {
super(dispatcher, tile);
}
@Override
protected InstancedModel<ModelData> getHeadModel() {
return modelManager.getMaterial(RenderMaterials.MODELS).getModel(AllBlockPartials.GAUGE_HEAD_STRESS, lastState);
}
}
}

View file

@ -7,6 +7,7 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.content.contraptions.relays.gauge.GaugeBlock.Type;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.utility.Iterate;
import net.minecraft.block.BlockState;
@ -37,6 +38,8 @@ public class GaugeRenderer extends KineticTileEntityRenderer {
@Override
protected void renderSafe(KineticTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
int light, int overlay) {
if (FastRenderDispatcher.available(te.getWorld())) return;
super.renderSafe(te, partialTicks, ms, buffer, light, overlay);
BlockState gaugeState = te.getBlockState();
GaugeTileEntity gaugeTE = (GaugeTileEntity) te;
@ -47,14 +50,14 @@ public class GaugeRenderer extends KineticTileEntityRenderer {
.renderOn(gaugeState);
SuperByteBuffer dialBuffer = AllBlockPartials.GAUGE_DIAL.renderOn(gaugeState);
float dialPivot = 5.75f / 16;
float progress = MathHelper.lerp(partialTicks, gaugeTE.prevDialState, gaugeTE.dialState);
for (Direction facing : Iterate.directions) {
if (!((GaugeBlock) gaugeState.getBlock()).shouldRenderHeadOnFace(te.getWorld(), te.getPos(), gaugeState,
facing))
continue;
float dialPivot = 5.75f / 16;
float progress = MathHelper.lerp(partialTicks, gaugeTE.prevDialState, gaugeTE.dialState);
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
rotateBufferTowards(dialBuffer, facing).translate(0, dialPivot, dialPivot)
.rotate(Direction.EAST, (float) (Math.PI / 2 * -progress))

View file

@ -99,14 +99,7 @@ public class GearboxInstance extends KineticTileInstance<GearboxTileEntity> {
@Override
public void updateLight() {
int blockLight = tile.getWorld().getLightLevel(LightType.BLOCK, pos);
int skyLight = tile.getWorld().getLightLevel(LightType.SKY, pos);
for (InstanceKey<RotatingData> key : keys.values()) {
key.getInstance()
.setBlockLight(blockLight)
.setSkyLight(skyLight);
}
relight(pos, keys.values().stream().map(InstanceKey::getInstance));
}
@Override

View file

@ -73,7 +73,7 @@ public class ArmInstance extends SingleRotatingInstance implements ITickableInst
public void tick() {
ArmTileEntity arm = (ArmTileEntity) tile;
boolean settled = Stream.of(arm.baseAngle, arm.lowerArmAngle, arm.upperArmAngle, arm.headAngle).allMatch(InterpolatedValue::settled);
boolean settled = arm.baseAngle.settled() && arm.lowerArmAngle.settled() && arm.upperArmAngle.settled() && arm.headAngle.settled();
boolean rave = arm.phase == ArmTileEntity.Phase.DANCING;
if (!settled || rave || firstTick)
@ -154,13 +154,8 @@ public class ArmInstance extends SingleRotatingInstance implements ITickableInst
@Override
public void updateLight() {
super.updateLight();
int block = world.getLightLevel(LightType.BLOCK, pos);
int sky = world.getLightLevel(LightType.SKY, pos);
models.stream()
.map(InstanceKey::getInstance)
.forEach(data -> data.setSkyLight(sky).setBlockLight(block));
relight(pos, models.stream().map(InstanceKey::getInstance));
}
@Override

View file

@ -2,7 +2,6 @@ package com.simibubi.create.content.logistics.block.redstone;
import java.util.List;
import com.simibubi.create.CreateClient;
import com.simibubi.create.content.contraptions.goggles.IHaveGoggleInformation;
import com.simibubi.create.foundation.gui.widgets.InterpolatedChasingValue;
import com.simibubi.create.foundation.render.backend.instancing.IInstanceRendered;

View file

@ -11,6 +11,7 @@ import java.util.function.Predicate;
import com.simibubi.create.Create;
import com.simibubi.create.foundation.utility.worldWrappers.WrappedWorld;
import net.minecraft.block.AbstractFurnaceBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
@ -111,12 +112,8 @@ public class SchematicWorld extends WrappedWorld {
if (pos.getY() - bounds.minY == -1 && !renderMode)
return Blocks.GRASS_BLOCK.getDefaultState();
if (getBounds().isVecInside(pos) && blocks.containsKey(pos)) {
BlockState blockState = blocks.get(pos);
if (blockState.has(BlockStateProperties.LIT))
blockState = blockState.with(BlockStateProperties.LIT, false);
return blockState;
}
if (getBounds().isVecInside(pos) && blocks.containsKey(pos))
return processBlockStateForPrinting(blocks.get(pos));
return Blocks.AIR.getDefaultState();
}
@ -177,12 +174,14 @@ public class SchematicWorld extends WrappedWorld {
@Override
public boolean setBlockState(BlockPos pos, BlockState arg1, int arg2) {
pos = pos.subtract(anchor);
pos = pos.toImmutable()
.subtract(anchor);
bounds.expandTo(new MutableBoundingBox(pos, pos));
blocks.put(pos, arg1);
if (tileEntities.containsKey(pos)) {
TileEntity tileEntity = tileEntities.get(pos);
if (!tileEntity.getType().isValidBlock(arg1.getBlock())) {
if (!tileEntity.getType()
.isValidBlock(arg1.getBlock())) {
tileEntities.remove(pos);
renderedTileEntities.remove(tileEntity);
}
@ -213,4 +212,10 @@ public class SchematicWorld extends WrappedWorld {
return renderedTileEntities;
}
protected BlockState processBlockStateForPrinting(BlockState state) {
if (state.getBlock() instanceof AbstractFurnaceBlock && state.has(BlockStateProperties.LIT))
state = state.with(BlockStateProperties.LIT, false);
return state;
}
}

View file

@ -81,15 +81,6 @@ public class SchematicannonInstance extends TileEntityInstance<SchematicannonTil
@Override
public void updateLight() {
int block = world.getLightLevel(LightType.BLOCK, pos);
int sky = world.getLightLevel(LightType.SKY, pos);
connector.getInstance()
.setBlockLight(block)
.setSkyLight(sky);
pipe.getInstance()
.setBlockLight(block)
.setSkyLight(sky);
relight(pos, connector.getInstance(), pipe.getInstance());
}
}

View file

@ -27,6 +27,7 @@ import com.simibubi.create.foundation.item.TooltipHelper;
import com.simibubi.create.foundation.networking.AllPackets;
import com.simibubi.create.foundation.networking.LeftClickPacket;
import com.simibubi.create.foundation.ponder.PonderTooltipHandler;
import com.simibubi.create.foundation.render.KineticRenderer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.render.backend.RenderWork;
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
@ -125,7 +126,9 @@ public class ClientEvents {
if (world.isRemote() && world instanceof ClientWorld) {
CreateClient.invalidateRenderers();
AnimationTickHolder.reset();
((ClientWorld) world).loadedTileEntityList.forEach(CreateClient.kineticRenderer::add);
KineticRenderer renderer = CreateClient.kineticRenderer.get(world);
renderer.invalidate();
((ClientWorld) world).loadedTileEntityList.forEach(renderer::add);
}
/*
@ -139,7 +142,7 @@ public class ClientEvents {
@SubscribeEvent
public static void onUnloadWorld(WorldEvent.Unload event) {
if (event.getWorld().isRemote()) {
CreateClient.invalidateRenderers();
CreateClient.invalidateRenderers(event.getWorld());
AnimationTickHolder.reset();
}
}

View file

@ -2,18 +2,10 @@ package com.simibubi.create.foundation.gui;
import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
import java.util.stream.Collectors;
import org.apache.commons.lang3.mutable.MutableBoolean;
import org.apache.commons.lang3.mutable.MutableInt;
import org.lwjgl.glfw.GLFW;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.foundation.gui.widgets.AbstractSimiWidget;
import com.simibubi.create.foundation.utility.animation.LerpedFloat;
import net.minecraft.client.MainWindow;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.widget.Widget;
@ -26,19 +18,11 @@ public abstract class AbstractSimiScreen extends Screen {
protected int sWidth, sHeight;
protected int guiLeft, guiTop;
protected int depthPointX, depthPointY;
protected List<Widget> widgets;
public final LerpedFloat transition = LerpedFloat.linear()
.startWithValue(0)
.chase(0, .1f, LerpedFloat.Chaser.LINEAR);
protected AbstractSimiScreen() {
super(new StringTextComponent(""));
widgets = new ArrayList<>();
MainWindow window = Minecraft.getInstance()
.getWindow();
depthPointX = window.getScaledWidth() / 2;
depthPointY = window.getScaledHeight() / 2;
}
protected void setWindowSize(int width, int height) {
@ -48,12 +32,6 @@ public abstract class AbstractSimiScreen extends Screen {
guiTop = (this.height - sHeight) / 2;
}
@Override
public void tick() {
super.tick();
transition.tickChaser();
}
@Override
public void render(int mouseX, int mouseY, float partialTicks) {
partialTicks = partialTicks == 10 ? 0
@ -62,72 +40,19 @@ public abstract class AbstractSimiScreen extends Screen {
RenderSystem.pushMatrix();
renderTransition(mouseX, mouseY, partialTicks);
renderWindowBackground(mouseX, mouseY, partialTicks);
renderWindow(mouseX, mouseY, partialTicks);
for (Widget widget : widgets)
widget.render(mouseX, mouseY, partialTicks);
renderWindowForeground(mouseX, mouseY, partialTicks);
for (Widget widget : widgets)
widget.renderToolTip(mouseX, mouseY);
RenderSystem.popMatrix();
renderBreadcrumbs(mouseX, mouseY, partialTicks);
}
private void renderTransition(int mouseX, int mouseY, float partialTicks) {
if (transition.getChaseTarget() == 0) {
protected void renderWindowBackground(int mouseX, int mouseY, float partialTicks) {
renderBackground();
return;
}
renderBackground();
Screen lastScreen = ScreenOpener.getPreviouslyRenderedScreen();
float transitionValue = transition.getValue(partialTicks);
double scale = 1 + 0.5 * transitionValue;
// draw last screen into buffer
if (lastScreen != null && lastScreen != this) {
RenderSystem.pushMatrix();// 1
UIRenderHelper.framebuffer.framebufferClear(Minecraft.IS_RUNNING_ON_MAC);
UIRenderHelper.prepFramebufferSize();
RenderSystem.pushMatrix();// 2
RenderSystem.translated(0, 0, -1000);
UIRenderHelper.framebuffer.bindFramebuffer(true);
lastScreen.render(mouseX, mouseY, 10);
RenderSystem.popMatrix();// 2
// use the buffer texture
Minecraft.getInstance()
.getFramebuffer()
.bindFramebuffer(true);
MainWindow window = Minecraft.getInstance()
.getWindow();
int dpx = window.getScaledWidth() / 2;
int dpy = window.getScaledHeight() / 2;
if (lastScreen instanceof AbstractSimiScreen) {
dpx = ((AbstractSimiScreen) lastScreen).depthPointX;
dpy = ((AbstractSimiScreen) lastScreen).depthPointY;
}
// transitionV is 1/-1 when the older screen is hidden
// transitionV is 0 when the older screen is still fully visible
RenderSystem.translated(dpx, dpy, 0);
RenderSystem.scaled(scale, scale, 1);
RenderSystem.translated(-dpx, -dpy, 0);
UIRenderHelper.drawFramebuffer(1f - Math.abs(transitionValue));
RenderSystem.popMatrix();// 1
}
// modify current screen as well
scale = transitionValue > 0 ? 1 - 0.5 * (1 - transitionValue) : 1 + .5 * (1 + transitionValue);
RenderSystem.translated(depthPointX, depthPointY, 0);
RenderSystem.scaled(scale, scale, 1);
RenderSystem.translated(-depthPointX, -depthPointY, 0);
}
@Override
@ -144,12 +69,6 @@ public abstract class AbstractSimiScreen extends Screen {
for (Widget widget : widgets)
if (widget.keyPressed(code, p_keyPressed_2_, p_keyPressed_3_))
return true;
if (code == GLFW.GLFW_KEY_BACKSPACE) {
ScreenOpener.openPreviousScreen(this, Optional.empty());
return true;
}
return super.keyPressed(code, p_keyPressed_2_, p_keyPressed_3_);
}
@ -188,12 +107,6 @@ public abstract class AbstractSimiScreen extends Screen {
return true;
}
@Override
public void onClose() {
ScreenOpener.clearStack();
super.onClose();
}
@Override
public boolean isPauseScreen() {
return false;
@ -201,56 +114,6 @@ public abstract class AbstractSimiScreen extends Screen {
protected abstract void renderWindow(int mouseX, int mouseY, float partialTicks);
protected void renderBreadcrumbs(int mouseX, int mouseY, float partialTicks) {
List<Screen> history = ScreenOpener.getScreenHistory();
if (history.isEmpty())
return;
history.add(0, Minecraft.getInstance().currentScreen);
int spacing = 20;
List<String> names = history.stream()
.map(AbstractSimiScreen::screenTitle)
.collect(Collectors.toList());
int bWidth = names.stream()
.mapToInt(s -> font.getStringWidth(s) + spacing)
.sum();
MutableInt x = new MutableInt(width - bWidth);
MutableInt y = new MutableInt(height - 18);
MutableBoolean first = new MutableBoolean(true);
if (x.getValue() < 25)
x.setValue(25);
RenderSystem.pushMatrix();
RenderSystem.translated(0, 0, 600);
names.forEach(s -> {
int sWidth = font.getStringWidth(s);
// UIRenderHelper.breadcrumbArrow(x.getValue(), y.getValue(), sWidth + spacing,
// 14, spacing/2, 0xbbababab, 0x22ababab);
UIRenderHelper.breadcrumbArrow(x.getValue(), y.getValue(), sWidth + spacing, 14, spacing / 2, 0xdd101010,
0x44101010);
drawString(font, s, x.getValue() + 5, y.getValue() + 3, first.getValue() ? 0xffeeffee : 0xffddeeff);
first.setFalse();
x.add(sWidth + spacing);
});
RenderSystem.popMatrix();
}
private static String screenTitle(Screen screen) {
if (screen instanceof AbstractSimiScreen)
return ((AbstractSimiScreen) screen).getBreadcrumbTitle();
return "<";
}
protected String getBreadcrumbTitle() {
return this.getClass()
.getSimpleName();
}
protected void renderWindowForeground(int mouseX, int mouseY, float partialTicks) {
for (Widget widget : widgets) {
if (!widget.isHovered())
@ -263,22 +126,4 @@ public abstract class AbstractSimiScreen extends Screen {
}
}
public void centerScalingOn(int x, int y) {
depthPointX = x;
depthPointY = y;
}
public void centerScalingOnMouse() {
MainWindow w = minecraft.getWindow();
double mouseX = minecraft.mouseHelper.getMouseX() * w.getScaledWidth() / w.getWidth();
double mouseY = minecraft.mouseHelper.getMouseY() * w.getScaledHeight() / w.getHeight();
centerScalingOn((int) mouseX, (int) mouseY);
}
public boolean isEquivalentTo(AbstractSimiScreen other) {
return false;
}
public void shareContextWith(AbstractSimiScreen other) {}
}

View file

@ -8,6 +8,7 @@ import java.util.Optional;
import javax.annotation.Nullable;
import com.simibubi.create.foundation.ponder.NavigatableSimiScreen;
import com.simibubi.create.foundation.utility.animation.LerpedFloat;
import net.minecraft.client.Minecraft;
@ -35,13 +36,13 @@ public class ScreenOpener {
openScreen(toOpen);
}
public static void openPreviousScreen(Screen current, Optional<AbstractSimiScreen> screenWithContext) {
public static void openPreviousScreen(Screen current, Optional<NavigatableSimiScreen> screenWithContext) {
if (backStack.isEmpty())
return;
backSteppedFrom = current;
Screen previousScreen = backStack.pop();
if (previousScreen instanceof AbstractSimiScreen) {
AbstractSimiScreen previousAbstractSimiScreen = (AbstractSimiScreen) previousScreen;
if (previousScreen instanceof NavigatableSimiScreen) {
NavigatableSimiScreen previousAbstractSimiScreen = (NavigatableSimiScreen) previousScreen;
screenWithContext.ifPresent(s -> s.shareContextWith(previousAbstractSimiScreen));
previousAbstractSimiScreen.transition.startWithValue(-0.1)
.chase(-1, .4f, LerpedFloat.Chaser.EXP);
@ -51,7 +52,7 @@ public class ScreenOpener {
// transitions are only supported in simiScreens atm. they take care of all the
// rendering for it
public static void transitionTo(AbstractSimiScreen screen) {
public static void transitionTo(NavigatableSimiScreen screen) {
if (tryBackTracking(screen))
return;
screen.transition.startWithValue(0.1)
@ -59,14 +60,14 @@ public class ScreenOpener {
open(screen);
}
private static boolean tryBackTracking(AbstractSimiScreen screen) {
private static boolean tryBackTracking(NavigatableSimiScreen screen) {
List<Screen> screenHistory = getScreenHistory();
if (screenHistory.isEmpty())
return false;
Screen previouslyRenderedScreen = screenHistory.get(0);
if (!(previouslyRenderedScreen instanceof AbstractSimiScreen))
return false;
if (!screen.isEquivalentTo((AbstractSimiScreen) previouslyRenderedScreen))
if (!screen.isEquivalentTo((NavigatableSimiScreen) previouslyRenderedScreen))
return false;
openPreviousScreen(Minecraft.getInstance().currentScreen, Optional.of(screen));

View file

@ -1,5 +1,6 @@
package com.simibubi.create.foundation.mixin;
import com.simibubi.create.foundation.render.KineticRenderer;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@ -17,12 +18,16 @@ import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import java.util.Set;
@OnlyIn(Dist.CLIENT)
@Mixin(World.class)
public class AddRemoveTileMixin {
@Shadow @Final public boolean isRemote;
@Shadow @Final protected Set<TileEntity> tileEntitiesToBeRemoved;
/**
* JUSTIFICATION: This method is called whenever a tile entity is removed due
* to a change in block state, even on the client. By hooking into this method,
@ -30,11 +35,28 @@ public class AddRemoveTileMixin {
*/
@Inject(at = @At(value = "INVOKE_ASSIGN", target = "Lnet/minecraft/world/World;getTileEntity(Lnet/minecraft/util/math/BlockPos;)Lnet/minecraft/tileentity/TileEntity;"), method = "removeTileEntity", locals = LocalCapture.CAPTURE_FAILHARD)
private void onRemoveTile(BlockPos pos, CallbackInfo ci, TileEntity te) {
if (isRemote) CreateClient.kineticRenderer.remove(te);
if (isRemote) {
World thi = (World)(Object) this;
CreateClient.kineticRenderer.get(thi).remove(te);
}
}
@Inject(at = @At("TAIL"), method = "addTileEntity")
private void onAddTile(TileEntity te, CallbackInfoReturnable<Boolean> cir) {
if (isRemote) CreateClient.kineticRenderer.queueAdd(te);
if (isRemote) {
World thi = (World)(Object) this;
CreateClient.kineticRenderer.get(thi).queueAdd(te);
}
}
@Inject(at = @At(value = "INVOKE", target = "Ljava/util/Set;clear()V", ordinal = 0), method = "tickBlockEntities")
private void onChunkUnload(CallbackInfo ci) {
if (isRemote) {
World thi = (World)(Object) this;
KineticRenderer kineticRenderer = CreateClient.kineticRenderer.get(thi);
for (TileEntity tile : tileEntitiesToBeRemoved) {
kineticRenderer.remove(tile);
}
}
}
}

View file

@ -3,6 +3,7 @@ package com.simibubi.create.foundation.mixin;
import java.util.Map;
import com.simibubi.create.CreateClient;
import net.minecraft.client.world.ClientWorld;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
@ -33,6 +34,7 @@ public abstract class LightUpdateMixin extends AbstractChunkProvider {
@Inject(at = @At("HEAD"), method = "markLightChanged")
private void onLightUpdate(LightType type, SectionPos pos, CallbackInfo ci) {
ClientChunkProvider thi = ((ClientChunkProvider) (Object) this);
ClientWorld world = (ClientWorld) thi.getWorld();
Chunk chunk = thi.getChunk(pos.getSectionX(), pos.getSectionZ(), false);
@ -43,14 +45,15 @@ public abstract class LightUpdateMixin extends AbstractChunkProvider {
.entrySet()
.stream()
.filter(entry -> SectionPos.toChunk(entry.getKey().getY()) == sectionY)
.map(Map.Entry::getValue).forEach(tile -> {
CreateClient.kineticRenderer.onLightUpdate(tile);
.map(Map.Entry::getValue)
.forEach(tile -> {
CreateClient.kineticRenderer.get(world).onLightUpdate(tile);
if (tile instanceof ILightListener)
((ILightListener) tile).onChunkLightUpdate();
});
}
ContraptionRenderDispatcher.notifyLightUpdate((ILightReader) thi.getWorld(), type, pos);
ContraptionRenderDispatcher.notifyLightUpdate(world, type, pos);
}
}

View file

@ -1,5 +1,6 @@
package com.simibubi.create.foundation.mixin;
import com.simibubi.create.foundation.render.KineticRenderer;
import net.minecraft.client.renderer.*;
import net.minecraft.util.math.Vec3d;
import org.lwjgl.opengl.GL20;
@ -52,17 +53,20 @@ public class RenderHooksMixin {
double camY = cameraPos.getY();
double camZ = cameraPos.getZ();
CreateClient.kineticRenderer.beginFrame(camX, camY, camZ);
CreateClient.kineticRenderer.get(world).beginFrame(camX, camY, camZ);
ContraptionRenderDispatcher.beginFrame(camX, camY, camZ);
}
@Inject(at = @At("TAIL"), method = "loadRenderers")
private void refresh(CallbackInfo ci) {
CreateClient.kineticRenderer.invalidate();
ContraptionRenderDispatcher.invalidateAll();
OptifineHandler.refresh();
Backend.refresh();
if (Backend.canUseInstancing() && world != null) world.loadedTileEntityList.forEach(CreateClient.kineticRenderer::add);
if (Backend.canUseInstancing() && world != null) {
KineticRenderer kineticRenderer = CreateClient.kineticRenderer.get(world);
kineticRenderer.invalidate();
world.loadedTileEntityList.forEach(kineticRenderer::add);
}
}
}

View file

@ -0,0 +1,231 @@
package com.simibubi.create.foundation.ponder;
import java.util.List;
import java.util.Optional;
import java.util.stream.Collectors;
import org.apache.commons.lang3.mutable.MutableBoolean;
import org.apache.commons.lang3.mutable.MutableInt;
import org.lwjgl.glfw.GLFW;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.foundation.gui.AbstractSimiScreen;
import com.simibubi.create.foundation.gui.IScreenRenderable;
import com.simibubi.create.foundation.gui.ScreenOpener;
import com.simibubi.create.foundation.gui.UIRenderHelper;
import com.simibubi.create.foundation.ponder.content.PonderTagScreen;
import com.simibubi.create.foundation.ponder.ui.PonderButton;
import com.simibubi.create.foundation.utility.Lang;
import com.simibubi.create.foundation.utility.animation.LerpedFloat;
import net.minecraft.client.MainWindow;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.item.ItemStack;
public abstract class NavigatableSimiScreen extends AbstractSimiScreen {
public static final String THINK_BACK = PonderLocalization.LANG_PREFIX + "think_back";
protected int depthPointX, depthPointY;
public final LerpedFloat transition = LerpedFloat.linear()
.startWithValue(0)
.chase(0, .1f, LerpedFloat.Chaser.LINEAR);
protected PonderButton backTrack;
public NavigatableSimiScreen() {
MainWindow window = Minecraft.getInstance()
.getWindow();
depthPointX = window.getScaledWidth() / 2;
depthPointY = window.getScaledHeight() / 2;
}
@Override
public void onClose() {
ScreenOpener.clearStack();
super.onClose();
}
@Override
public void tick() {
super.tick();
transition.tickChaser();
}
@Override
protected void init() {
super.init();
List<Screen> screenHistory = ScreenOpener.getScreenHistory();
if (screenHistory.isEmpty())
return;
if (!(screenHistory.get(0) instanceof NavigatableSimiScreen))
return;
Screen screen = screenHistory.get(0);
IScreenRenderable icon = null;
ItemStack altIcon = null;
if (screen instanceof PonderUI)
altIcon = ((PonderUI) screen).stack;
if (screen instanceof PonderTagScreen)
icon = ((PonderTagScreen) screen).getTag();
widgets.add(backTrack = new PonderButton(31, height - 31 - PonderButton.SIZE, () -> {
ScreenOpener.openPreviousScreen(this, Optional.empty());
}).fade(0, -1));
backTrack.fade(1);
if (icon != null)
backTrack.showing(icon);
if (altIcon != null)
backTrack.showing(altIcon);
}
@Override
public void render(int mouseX, int mouseY, float partialTicks) {
super.render(mouseX, mouseY, partialTicks);
// renderZeloBreadcrumbs(mouseX, mouseY, partialTicks);
if (backTrack == null)
return;
RenderSystem.pushMatrix();
RenderSystem.translated(0, 0, 500);
if (backTrack.isHovered())
drawString(font, Lang.translate(THINK_BACK), 15, height - 16, 0xffa3a3a3);
RenderSystem.popMatrix();
}
@Override
protected void renderWindowBackground(int mouseX, int mouseY, float partialTicks) {
if (transition.getChaseTarget() == 0) {
renderBackground();
return;
}
renderBackground();
Screen lastScreen = ScreenOpener.getPreviouslyRenderedScreen();
float transitionValue = transition.getValue(partialTicks);
double scale = 1 + 0.5 * transitionValue;
// draw last screen into buffer
if (lastScreen != null && lastScreen != this) {
RenderSystem.pushMatrix();// 1
UIRenderHelper.framebuffer.framebufferClear(Minecraft.IS_RUNNING_ON_MAC);
UIRenderHelper.prepFramebufferSize();
RenderSystem.pushMatrix();// 2
RenderSystem.translated(0, 0, -1000);
UIRenderHelper.framebuffer.bindFramebuffer(true);
lastScreen.render(mouseX, mouseY, 10);
RenderSystem.popMatrix();// 2
// use the buffer texture
Minecraft.getInstance()
.getFramebuffer()
.bindFramebuffer(true);
MainWindow window = Minecraft.getInstance()
.getWindow();
int dpx = window.getScaledWidth() / 2;
int dpy = window.getScaledHeight() / 2;
if (lastScreen instanceof AbstractSimiScreen) {
dpx = ((NavigatableSimiScreen) lastScreen).depthPointX;
dpy = ((NavigatableSimiScreen) lastScreen).depthPointY;
}
// transitionV is 1/-1 when the older screen is hidden
// transitionV is 0 when the older screen is still fully visible
RenderSystem.translated(dpx, dpy, 0);
RenderSystem.scaled(scale, scale, 1);
RenderSystem.translated(-dpx, -dpy, 0);
UIRenderHelper.drawFramebuffer(1f - Math.abs(transitionValue));
RenderSystem.popMatrix();// 1
}
// modify current screen as well
scale = transitionValue > 0 ? 1 - 0.5 * (1 - transitionValue) : 1 + .5 * (1 + transitionValue);
RenderSystem.translated(depthPointX, depthPointY, 0);
RenderSystem.scaled(scale, scale, 1);
RenderSystem.translated(-depthPointX, -depthPointY, 0);
if (backTrack != null) {
UIRenderHelper.breadcrumbArrow(21, height - 51, 30, 20, 5, 0x40aa9999, 0x10aa9999);
UIRenderHelper.breadcrumbArrow(-19, height - 51, 40, 20, 5, 0x40aa9999, 0x10aa9999);
}
}
@Override
public boolean keyPressed(int code, int p_keyPressed_2_, int p_keyPressed_3_) {
if (code == GLFW.GLFW_KEY_BACKSPACE) {
ScreenOpener.openPreviousScreen(this, Optional.empty());
return true;
}
return super.keyPressed(code, p_keyPressed_2_, p_keyPressed_3_);
}
public void centerScalingOn(int x, int y) {
depthPointX = x;
depthPointY = y;
}
public void centerScalingOnMouse() {
MainWindow w = minecraft.getWindow();
double mouseX = minecraft.mouseHelper.getMouseX() * w.getScaledWidth() / w.getWidth();
double mouseY = minecraft.mouseHelper.getMouseY() * w.getScaledHeight() / w.getHeight();
centerScalingOn((int) mouseX, (int) mouseY);
}
public boolean isEquivalentTo(NavigatableSimiScreen other) {
return false;
}
public void shareContextWith(NavigatableSimiScreen other) {}
protected void renderZeloBreadcrumbs(int mouseX, int mouseY, float partialTicks) {
List<Screen> history = ScreenOpener.getScreenHistory();
if (history.isEmpty())
return;
history.add(0, Minecraft.getInstance().currentScreen);
int spacing = 20;
List<String> names = history.stream()
.map(NavigatableSimiScreen::screenTitle)
.collect(Collectors.toList());
int bWidth = names.stream()
.mapToInt(s -> font.getStringWidth(s) + spacing)
.sum();
MutableInt x = new MutableInt(width - bWidth);
MutableInt y = new MutableInt(height - 18);
MutableBoolean first = new MutableBoolean(true);
if (x.getValue() < 25)
x.setValue(25);
RenderSystem.pushMatrix();
RenderSystem.translated(0, 0, 600);
names.forEach(s -> {
int sWidth = font.getStringWidth(s);
UIRenderHelper.breadcrumbArrow(x.getValue(), y.getValue(), sWidth + spacing, 14, spacing / 2, 0xdd101010,
0x44101010);
drawString(font, s, x.getValue() + 5, y.getValue() + 3, first.getValue() ? 0xffeeffee : 0xffddeeff);
first.setFalse();
x.add(sWidth + spacing);
});
RenderSystem.popMatrix();
}
private static String screenTitle(Screen screen) {
if (screen instanceof NavigatableSimiScreen)
return ((NavigatableSimiScreen) screen).getBreadcrumbTitle();
return "<";
}
protected String getBreadcrumbTitle() {
return this.getClass()
.getSimpleName();
}
}

View file

@ -74,6 +74,13 @@ public class PonderLocalization {
addGeneral(object, PonderUI.IDENTIFY_MODE, "Identify mode active.\nUnpause with [%1$s]");
addGeneral(object, PonderTagScreen.ASSOCIATED, "Associated Entries");
addGeneral(object, PonderUI.CLOSE, "Close");
addGeneral(object, PonderUI.IDENTIFY, "Identify");
addGeneral(object, PonderUI.NEXT, "Next Scene");
addGeneral(object, PonderUI.PREVIOUS, "Previous Scene");
addGeneral(object, PonderUI.REPLAY, "Replay");
addGeneral(object, PonderUI.THINK_BACK, "Think Back");
shared.forEach((k, v) -> object.addProperty(Create.ID + "." + langKeyForShared(k), v));
tag.forEach((k, v) -> {
object.addProperty(Create.ID + "." + langKeyForTag(k), v.getFirst());

View file

@ -3,7 +3,6 @@ package com.simibubi.create.foundation.ponder;
import java.util.List;
import com.google.common.base.Strings;
import com.simibubi.create.foundation.gui.AbstractSimiScreen;
import com.simibubi.create.foundation.gui.ScreenOpener;
import com.simibubi.create.foundation.ponder.content.PonderIndexScreen;
import com.simibubi.create.foundation.ponder.content.PonderTagScreen;
@ -79,9 +78,8 @@ public class PonderTooltipHandler {
if (!subject && InputMappings.isKeyDown(window, keyCode)) {
if (value >= 1) {
if (currentScreen instanceof AbstractSimiScreen)
((AbstractSimiScreen) currentScreen).centerScalingOnMouse();
if (currentScreen instanceof NavigatableSimiScreen)
((NavigatableSimiScreen) currentScreen).centerScalingOnMouse();
ScreenOpener.transitionTo(PonderUI.of(stack));
holdWProgress.startWithValue(0);
return;

View file

@ -10,7 +10,6 @@ import org.lwjgl.opengl.GL11;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.foundation.gui.AbstractSimiScreen;
import com.simibubi.create.foundation.gui.AllGuiTextures;
import com.simibubi.create.foundation.gui.AllIcons;
import com.simibubi.create.foundation.gui.GuiGameElement;
@ -28,10 +27,10 @@ import com.simibubi.create.foundation.utility.ColorHelper;
import com.simibubi.create.foundation.utility.FontHelper;
import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.Lang;
import com.simibubi.create.foundation.utility.animation.LerpedFloat;
import com.simibubi.create.foundation.utility.animation.LerpedFloat.Chaser;
import com.simibubi.create.foundation.utility.Pair;
import com.simibubi.create.foundation.utility.Pointing;
import com.simibubi.create.foundation.utility.animation.LerpedFloat;
import com.simibubi.create.foundation.utility.animation.LerpedFloat.Chaser;
import net.minecraft.client.ClipboardHelper;
import net.minecraft.client.GameSettings;
@ -54,7 +53,7 @@ import net.minecraft.world.gen.feature.template.Template;
import net.minecraftforge.fml.client.gui.GuiUtils;
import net.minecraftforge.registries.ForgeRegistries;
public class PonderUI extends AbstractSimiScreen {
public class PonderUI extends NavigatableSimiScreen {
public static int ponderTicks;
public static float ponderPartialTicksPaused;
@ -62,6 +61,11 @@ public class PonderUI extends AbstractSimiScreen {
public static final String PONDERING = PonderLocalization.LANG_PREFIX + "pondering";
public static final String IDENTIFY_MODE = PonderLocalization.LANG_PREFIX + "identify_mode";
public static final String IN_CHAPTER = PonderLocalization.LANG_PREFIX + "in_chapter";
public static final String IDENTIFY = PonderLocalization.LANG_PREFIX + "identify";
public static final String PREVIOUS = PonderLocalization.LANG_PREFIX + "previous";
public static final String CLOSE = PonderLocalization.LANG_PREFIX + "close";
public static final String NEXT = PonderLocalization.LANG_PREFIX + "next";
public static final String REPLAY = PonderLocalization.LANG_PREFIX + "replay";
private List<PonderScene> scenes;
private List<PonderTag> tags;
@ -83,7 +87,7 @@ public class PonderUI extends AbstractSimiScreen {
private int index = 0;
private PonderTag referredToByTag;
private PonderButton left, right, scan, chap, userMode;
private PonderButton left, right, scan, chap, userMode, close, replay;
private PonderProgressBar progressBar;
private int skipCooling = 0;
@ -133,8 +137,8 @@ public class PonderUI extends AbstractSimiScreen {
@Override
protected void init() {
super.init();
widgets.clear();
super.init();
tagButtons = new ArrayList<>();
tagFades = new ArrayList<>();
@ -187,7 +191,7 @@ public class PonderUI extends AbstractSimiScreen {
.fade(0, -1));
if (PonderIndex.EDITOR_MODE) {
widgets.add(userMode = new PonderButton(31, bY, () -> {
widgets.add(userMode = new PonderButton(width - 20 - 31, bY, () -> {
userViewMode = !userViewMode;
}).showing(AllIcons.I_MTD_USER_MODE)
.fade(0, -1));
@ -199,7 +203,7 @@ public class PonderUI extends AbstractSimiScreen {
.fade(0, -1));
bX += 20 + spacing;
widgets.add(new PonderButton(bX, bY, this::onClose).showing(AllIcons.I_MTD_CLOSE)
widgets.add(close = new PonderButton(bX, bY, this::onClose).showing(AllIcons.I_MTD_CLOSE)
.shortcut(bindings.keyBindInventory)
.fade(0, -1));
@ -209,7 +213,7 @@ public class PonderUI extends AbstractSimiScreen {
.fade(0, -1));
bX += 50 + spacing;
widgets.add(new PonderButton(bX, bY, this::replay).showing(AllIcons.I_MTD_REPLAY)
widgets.add(replay = new PonderButton(bX, bY, this::replay).showing(AllIcons.I_MTD_REPLAY)
.shortcut(bindings.keyBindBack)
.fade(0, -1));
}
@ -460,6 +464,7 @@ public class PonderUI extends AbstractSimiScreen {
for (Widget widget : widgets)
noWidgetsHovered &= !widget.isMouseOver(mouseX, mouseY);
int tooltipColor = 0xffa3a3a3;
{
// Chapter title
RenderSystem.pushMatrix();
@ -480,14 +485,15 @@ public class PonderUI extends AbstractSimiScreen {
.scale(2)
.render();
drawString(font, Lang.translate(PONDERING), x, y - 6, 0xffa3a3a3);
drawString(font, Lang.translate(PONDERING), x, y - 6, tooltipColor);
y += 8;
x += 0;
// RenderSystem.translated(0, 3 * (indexDiff), 0);
RenderSystem.translated(x, y, 0);
RenderSystem.rotatef(indexDiff * -75, 1, 0, 0);
RenderSystem.translated(0, 0, 5);
FontHelper.drawSplitString(font, title, 0, 0, left.x - 51, ColorHelper.applyAlpha(textColor, 1 - indexDiff));
FontHelper.drawSplitString(font, title, 0, 0, left.x - 51,
ColorHelper.applyAlpha(textColor, 1 - indexDiff));
RenderSystem.popMatrix();
if (chapter != null) {
@ -496,12 +502,17 @@ public class PonderUI extends AbstractSimiScreen {
RenderSystem.translated(chap.x - 4 - 4, chap.y, 0);
UIRenderHelper.streak(180, 4, 10, 26, (int) (150 * fade), 0x101010);
drawRightAlignedString(font, Lang.translate(IN_CHAPTER), 0, 0, 0xffa3a3a3);
drawRightAlignedString(font, Lang.translate(IN_CHAPTER), 0, 0, tooltipColor);
drawRightAlignedString(font,
Lang.translate(PonderLocalization.LANG_PREFIX + "chapter." + chapter.getId()), 0, 12, 0xffeeeeee);
RenderSystem.popMatrix();
}
UIRenderHelper.breadcrumbArrow(width / 2 - 20, height - 51, 20, 20, 5, 0x40aa9999, 0x20aa9999);
UIRenderHelper.breadcrumbArrow(width / 2 + 20, height - 51, -20, 20, -5, 0x40aa9999, 0x20aa9999);
UIRenderHelper.breadcrumbArrow(width / 2 - 90, height - 51, 70, 20, 5, 0x40aa9999, 0x10aa9999);
UIRenderHelper.breadcrumbArrow(width / 2 + 90, height - 51, -70, 20, -5, 0x40aa9999, 0x10aa9999);
}
if (identifyMode) {
@ -612,6 +623,21 @@ public class PonderUI extends AbstractSimiScreen {
RenderSystem.popMatrix();
});
RenderSystem.pushMatrix();
RenderSystem.translated(0, 0, 500);
int tooltipY = height - 16;
if (scan.isHovered())
drawCenteredString(font, Lang.translate(IDENTIFY), scan.x + 10, tooltipY, tooltipColor);
if (index != 0 && left.isHovered())
drawCenteredString(font, Lang.translate(PREVIOUS), left.x + 10, tooltipY, tooltipColor);
if (close.isHovered())
drawCenteredString(font, Lang.translate(CLOSE), close.x + 10, tooltipY, tooltipColor);
if (index != scenes.size() - 1 && right.isHovered())
drawCenteredString(font, Lang.translate(NEXT), right.x + 10, tooltipY, tooltipColor);
if (replay.isHovered())
drawCenteredString(font, Lang.translate(REPLAY), replay.x + 10, tooltipY, tooltipColor);
RenderSystem.popMatrix();
}
protected void lowerButtonGroup(int index, int mouseX, int mouseY, float fade, AllIcons icon, KeyBinding key) {
@ -838,14 +864,14 @@ public class PonderUI extends AbstractSimiScreen {
}
@Override
public boolean isEquivalentTo(AbstractSimiScreen other) {
public boolean isEquivalentTo(NavigatableSimiScreen other) {
if (other instanceof PonderUI)
return stack.isItemEqual(((PonderUI) other).stack);
return super.isEquivalentTo(other);
}
@Override
public void shareContextWith(AbstractSimiScreen other) {
public void shareContextWith(NavigatableSimiScreen other) {
if (other instanceof PonderUI) {
PonderUI ponderUI = (PonderUI) other;
ponderUI.referredToByTag = referredToByTag;

View file

@ -281,6 +281,11 @@ public class PonderWorld extends SchematicWorld {
}
}
@Override
protected BlockState processBlockStateForPrinting(BlockState state) {
return state;
}
@Override
public boolean chunkExists(int x, int y) {
return true; // fix particle lighting

View file

@ -55,11 +55,13 @@ import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.RedstoneTorchBlock;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.particles.RedstoneParticleData;
import net.minecraft.state.IProperty;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
@ -334,6 +336,15 @@ public class SceneBuilder {
expands, duration));
}
public void showRepeaterScrollInput(BlockPos pos, int duration) {
float s = 1 / 16f;
float q = 1 / 6f;
Vec3d expands = new Vec3d(q, s, q);
addInstruction(
new HighlightValueBoxInstruction(scene.getSceneBuildingUtil().vector.blockSurface(pos, Direction.DOWN)
.add(0, 3 / 16f, 0), expands, duration));
}
public void showFilterSlotInput(Vec3d location, int duration) {
float s = .1f;
Vec3d expands = new Vec3d(s, s, s);
@ -523,6 +534,11 @@ public class SceneBuilder {
modifyBlocks(scene.getSceneBuildingUtil().select.position(pos), stateFunc, spawnParticles);
}
public void cycleBlockProperty(BlockPos pos, IProperty<?> property) {
modifyBlocks(scene.getSceneBuildingUtil().select.position(pos),
s -> s.has(property) ? s.cycle(property) : s, false);
}
public void modifyBlocks(Selection selection, UnaryOperator<BlockState> stateFunc, boolean spawnParticles) {
addInstruction(new ReplaceBlocksInstruction(selection, stateFunc, false, spawnParticles));
}
@ -533,6 +549,8 @@ public class SceneBuilder {
s = s.with(BlockStateProperties.POWER_0_15, s.get(BlockStateProperties.POWER_0_15) == 0 ? 15 : 0);
if (s.has(BlockStateProperties.POWERED))
s = s.cycle(BlockStateProperties.POWERED);
if (s.has(RedstoneTorchBlock.LIT))
s = s.cycle(RedstoneTorchBlock.LIT);
return s;
}, false);
}

View file

@ -149,6 +149,24 @@ public class PonderIndex {
.addStoryBoard("mechanical_drill/contraption", MechanicalDrillScenes::contraption,
PonderTag.CONTRAPTION_ACTOR);
// Redstone
PonderRegistry.forComponents(AllBlocks.PULSE_REPEATER)
.addStoryBoard("pulse_repeater", RedstoneScenes::pulseRepeater);
PonderRegistry.forComponents(AllBlocks.ADJUSTABLE_REPEATER)
.addStoryBoard("adjustable_repeater", RedstoneScenes::adjustableRepeater);
PonderRegistry.forComponents(AllBlocks.ADJUSTABLE_PULSE_REPEATER)
.addStoryBoard("adjustable_pulse_repeater", RedstoneScenes::adjustablePulseRepeater);
PonderRegistry.forComponents(AllBlocks.POWERED_LATCH)
.addStoryBoard("powered_latch", RedstoneScenes::poweredLatch);
PonderRegistry.forComponents(AllBlocks.POWERED_TOGGLE_LATCH)
.addStoryBoard("powered_toggle_latch", RedstoneScenes::poweredToggleLatch);
PonderRegistry.forComponents(AllBlocks.ANALOG_LEVER)
.addStoryBoard("analog_lever", RedstoneScenes::analogLever);
PonderRegistry.forComponents(AllBlocks.NIXIE_TUBE)
.addStoryBoard("nixie_tube", RedstoneScenes::nixieTube);
PonderRegistry.forComponents(AllBlocks.REDSTONE_LINK)
.addStoryBoard("redstone_link", RedstoneScenes::redstoneLink);
// Debug scenes, can be found in game via the Brass Hand
if (EDITOR_MODE)
DebugScenes.registerAll();

View file

@ -1,16 +1,23 @@
package com.simibubi.create.foundation.ponder.content;
import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
import org.apache.commons.lang3.mutable.MutableBoolean;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.components.crank.ValveHandleBlock;
import com.simibubi.create.foundation.gui.AbstractSimiScreen;
import com.simibubi.create.foundation.gui.ScreenOpener;
import com.simibubi.create.foundation.gui.UIRenderHelper;
import com.simibubi.create.foundation.ponder.NavigatableSimiScreen;
import com.simibubi.create.foundation.ponder.PonderRegistry;
import com.simibubi.create.foundation.ponder.PonderUI;
import com.simibubi.create.foundation.ponder.ui.ChapterLabel;
import com.simibubi.create.foundation.ponder.ui.LayoutHelper;
import com.simibubi.create.foundation.ponder.ui.PonderButton;
import net.minecraft.block.Block;
import net.minecraft.client.MainWindow;
import net.minecraft.client.gui.widget.Widget;
@ -20,13 +27,8 @@ import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.registries.ForgeRegistries;
import org.apache.commons.lang3.mutable.MutableBoolean;
import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
public class PonderIndexScreen extends AbstractSimiScreen {
public class PonderIndexScreen extends NavigatableSimiScreen {
protected final List<PonderChapter> chapters;
private final double chapterXmult = 0.5;
@ -47,10 +49,8 @@ public class PonderIndexScreen extends AbstractSimiScreen {
@Override
protected void init() {
super.init();
// populate lists
widgets.clear();
super.init();
chapters.clear();
// chapters.addAll(PonderRegistry.chapters.getAllChapters());
@ -210,7 +210,7 @@ public class PonderIndexScreen extends AbstractSimiScreen {
}
@Override
public boolean isEquivalentTo(AbstractSimiScreen other) {
public boolean isEquivalentTo(NavigatableSimiScreen other) {
return other instanceof PonderIndexScreen;
}

View file

@ -7,9 +7,9 @@ import java.util.Objects;
import org.apache.commons.lang3.mutable.MutableBoolean;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.foundation.gui.AbstractSimiScreen;
import com.simibubi.create.foundation.gui.ScreenOpener;
import com.simibubi.create.foundation.gui.UIRenderHelper;
import com.simibubi.create.foundation.ponder.NavigatableSimiScreen;
import com.simibubi.create.foundation.ponder.PonderLocalization;
import com.simibubi.create.foundation.ponder.PonderRegistry;
import com.simibubi.create.foundation.ponder.PonderUI;
@ -28,11 +28,11 @@ import net.minecraft.item.ItemStack;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.registries.ForgeRegistries;
public class PonderTagScreen extends AbstractSimiScreen {
public class PonderTagScreen extends NavigatableSimiScreen {
public static final String ASSOCIATED = PonderLocalization.LANG_PREFIX + "associated";
protected final PonderTag tag;
private final PonderTag tag;
protected final List<Item> items;
private final double itemXmult = 0.5;
protected Rectangle2d itemArea;
@ -52,8 +52,8 @@ public class PonderTagScreen extends AbstractSimiScreen {
@Override
protected void init() {
super.init();
widgets.clear();
super.init();
// items
items.clear();
@ -146,6 +146,8 @@ public class PonderTagScreen extends AbstractSimiScreen {
double mouseX = minecraft.mouseHelper.getMouseX() * w.getScaledWidth() / w.getWidth();
double mouseY = minecraft.mouseHelper.getMouseY() * w.getScaledHeight() / w.getHeight();
for (Widget widget : widgets) {
if (widget == backTrack)
continue;
if (widget instanceof PonderButton)
if (widget.isMouseOver(mouseX, mouseY)) {
hoveredItem = ((PonderButton) widget).getItem();
@ -200,6 +202,7 @@ public class PonderTagScreen extends AbstractSimiScreen {
RenderSystem.translated(0, 0, 100);
FontHelper.drawSplitString(font, desc, x, y, w, 0xeeeeee);
RenderSystem.popMatrix();
}
protected void renderItems(int mouseX, int mouseY, float partialTicks) {
@ -293,7 +296,7 @@ public class PonderTagScreen extends AbstractSimiScreen {
}
@Override
public boolean isEquivalentTo(AbstractSimiScreen other) {
public boolean isEquivalentTo(NavigatableSimiScreen other) {
if (other instanceof PonderTagScreen)
return tag == ((PonderTagScreen) other).tag;
return super.isEquivalentTo(other);
@ -304,4 +307,8 @@ public class PonderTagScreen extends AbstractSimiScreen {
return true;
}
public PonderTag getTag() {
return tag;
}
}

View file

@ -2,14 +2,36 @@ package com.simibubi.create.foundation.ponder.content;
import com.simibubi.create.content.contraptions.components.structureMovement.chassis.StickerBlock;
import com.simibubi.create.content.contraptions.components.structureMovement.chassis.StickerTileEntity;
import com.simibubi.create.content.logistics.block.diodes.AdjustablePulseRepeaterTileEntity;
import com.simibubi.create.content.logistics.block.diodes.AdjustableRepeaterBlock;
import com.simibubi.create.content.logistics.block.diodes.AdjustableRepeaterTileEntity;
import com.simibubi.create.content.logistics.block.diodes.PoweredLatchBlock;
import com.simibubi.create.content.logistics.block.diodes.PulseRepeaterBlock;
import com.simibubi.create.content.logistics.block.diodes.ToggleLatchBlock;
import com.simibubi.create.content.logistics.block.redstone.AnalogLeverTileEntity;
import com.simibubi.create.content.logistics.block.redstone.NixieTubeTileEntity;
import com.simibubi.create.content.logistics.block.redstone.RedstoneLinkBlock;
import com.simibubi.create.content.logistics.block.redstone.RedstoneLinkTileEntity;
import com.simibubi.create.foundation.ponder.ElementLink;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import com.simibubi.create.foundation.ponder.Selection;
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
import com.simibubi.create.foundation.ponder.elements.ParrotElement;
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
import com.simibubi.create.foundation.utility.Pointing;
import net.minecraft.block.RedstoneWireBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.state.IntegerProperty;
import net.minecraft.util.Direction;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
public class RedstoneScenes {
@ -166,4 +188,642 @@ public class RedstoneScenes {
scene.world.rotateSection(contact, 0, 10, 0, speed);
}
public static void pulseRepeater(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("pulse_repeater", "Controlling signals using Pulse Repeaters");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
BlockPos circuitPos = util.grid.at(2, 1, 2);
BlockPos leverPos = util.grid.at(4, 1, 2);
scene.world.showSection(util.select.layersFrom(1)
.substract(util.select.position(circuitPos)), Direction.UP);
scene.idle(10);
scene.world.showSection(util.select.position(circuitPos), Direction.DOWN);
scene.idle(20);
scene.effects.indicateRedstone(leverPos);
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 0, 1, 2));
scene.world.cycleBlockProperty(circuitPos, PulseRepeaterBlock.PULSING);
scene.idle(3);
scene.world.cycleBlockProperty(circuitPos, PulseRepeaterBlock.PULSING);
scene.world.toggleRedstonePower(util.select.position(1, 1, 2));
scene.idle(2);
scene.world.toggleRedstonePower(util.select.position(0, 1, 2));
scene.idle(15);
scene.overlay.showText(70)
.text("Pulse Repeaters will shorten any redstone signal to a single pulse")
.placeNearTarget()
.attachKeyFrame()
.pointAt(util.vector.topOf(util.grid.at(0, 1, 2)));
scene.idle(60);
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 2, 1, 2));
scene.idle(20);
scene.effects.indicateRedstone(leverPos);
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 0, 1, 2));
scene.world.cycleBlockProperty(circuitPos, PulseRepeaterBlock.PULSING);
scene.idle(3);
scene.world.cycleBlockProperty(circuitPos, PulseRepeaterBlock.PULSING);
scene.world.toggleRedstonePower(util.select.position(1, 1, 2));
scene.idle(2);
scene.world.toggleRedstonePower(util.select.position(0, 1, 2));
}
public static void adjustableRepeater(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("adjustable_repeater", "Controlling signals using Adjustable Repeaters");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
BlockPos circuitPos = util.grid.at(2, 1, 2);
BlockPos leverPos = util.grid.at(4, 1, 2);
scene.world.modifyTileNBT(util.select.position(circuitPos), AdjustableRepeaterTileEntity.class,
nbt -> nbt.putInt("ScrollValue", 30));
scene.world.showSection(util.select.layersFrom(1)
.substract(util.select.position(circuitPos)), Direction.UP);
scene.idle(10);
scene.world.showSection(util.select.position(circuitPos), Direction.DOWN);
scene.idle(20);
Vec3d circuitTop = util.vector.blockSurface(circuitPos, Direction.DOWN)
.add(0, 3 / 16f, 0);
scene.overlay.showText(70)
.text("Adjustable Repeaters behave similarly to regular Repeaters")
.attachKeyFrame()
.placeNearTarget()
.pointAt(circuitTop);
scene.idle(60);
scene.effects.indicateRedstone(leverPos);
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 2, 1, 2));
scene.idle(30);
scene.world.cycleBlockProperty(circuitPos, AdjustableRepeaterBlock.POWERING);
scene.world.toggleRedstonePower(util.select.fromTo(1, 1, 2, 0, 1, 2));
scene.idle(15);
scene.overlay.showText(40)
.text("They charge up for a set time...")
.placeNearTarget()
.pointAt(util.vector.topOf(util.grid.at(0, 1, 2)));
scene.idle(50);
scene.effects.indicateRedstone(leverPos);
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 2, 1, 2));
scene.idle(30);
scene.world.cycleBlockProperty(circuitPos, AdjustableRepeaterBlock.POWERING);
scene.world.toggleRedstonePower(util.select.fromTo(1, 1, 2, 0, 1, 2));
scene.idle(15);
scene.overlay.showText(40)
.text("...and cool down for the same duration")
.placeNearTarget()
.pointAt(util.vector.topOf(util.grid.at(0, 1, 2)));
scene.idle(50);
scene.overlay.showRepeaterScrollInput(circuitPos, 60);
scene.overlay.showControls(new InputWindowElement(circuitTop, Pointing.DOWN).scroll(), 60);
scene.idle(10);
scene.overlay.showText(60)
.text("Using the mouse wheel, the charge time can be configured")
.attachKeyFrame()
.placeNearTarget()
.pointAt(circuitTop);
scene.world.modifyTileNBT(util.select.position(circuitPos), AdjustableRepeaterTileEntity.class,
nbt -> nbt.putInt("ScrollValue", 120));
scene.idle(70);
scene.effects.indicateRedstone(leverPos);
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 2, 1, 2));
scene.idle(60);
scene.overlay.showText(50)
.text("Configured delays can range up to 30 minutes")
.placeNearTarget()
.pointAt(circuitTop);
scene.idle(60);
scene.world.cycleBlockProperty(circuitPos, AdjustableRepeaterBlock.POWERING);
scene.world.toggleRedstonePower(util.select.fromTo(1, 1, 2, 0, 1, 2));
scene.idle(15);
}
public static void adjustablePulseRepeater(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("adjustable_pulse_repeater", "Controlling signals using Adjustable Pulse Repeaters");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
BlockPos circuitPos = util.grid.at(2, 1, 2);
BlockPos leverPos = util.grid.at(4, 1, 2);
scene.world.modifyTileNBT(util.select.position(circuitPos), AdjustablePulseRepeaterTileEntity.class,
nbt -> nbt.putInt("ScrollValue", 30));
scene.world.showSection(util.select.layersFrom(1)
.substract(util.select.position(circuitPos)), Direction.UP);
scene.idle(10);
scene.world.showSection(util.select.position(circuitPos), Direction.DOWN);
scene.idle(20);
Vec3d circuitTop = util.vector.blockSurface(circuitPos, Direction.DOWN)
.add(0, 3 / 16f, 0);
scene.effects.indicateRedstone(leverPos);
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 2, 1, 2));
scene.idle(30);
scene.world.cycleBlockProperty(circuitPos, AdjustableRepeaterBlock.POWERING);
scene.world.toggleRedstonePower(util.select.fromTo(1, 1, 2, 0, 1, 2));
scene.idle(3);
scene.world.toggleRedstonePower(util.select.fromTo(1, 1, 2, 0, 1, 2));
scene.idle(15);
scene.overlay.showText(60)
.text("Adjustable Pulse Repeaters emit a short pulse at a delay")
.attachKeyFrame()
.placeNearTarget()
.pointAt(circuitTop);
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 2, 1, 2));
scene.idle(70);
scene.overlay.showRepeaterScrollInput(circuitPos, 60);
scene.overlay.showControls(new InputWindowElement(circuitTop, Pointing.DOWN).scroll(), 60);
scene.idle(10);
scene.overlay.showText(60)
.text("Using the mouse wheel, the charge time can be configured")
.attachKeyFrame()
.placeNearTarget()
.pointAt(circuitTop);
scene.world.modifyTileNBT(util.select.position(circuitPos), AdjustablePulseRepeaterTileEntity.class,
nbt -> nbt.putInt("ScrollValue", 120));
scene.idle(70);
scene.effects.indicateRedstone(leverPos);
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 2, 1, 2));
scene.idle(60);
scene.overlay.showText(50)
.text("Configured delays can range up to 30 minutes")
.placeNearTarget()
.pointAt(circuitTop);
scene.idle(60);
scene.world.cycleBlockProperty(circuitPos, AdjustableRepeaterBlock.POWERING);
scene.world.toggleRedstonePower(util.select.fromTo(1, 1, 2, 0, 1, 2));
scene.idle(3);
scene.world.toggleRedstonePower(util.select.fromTo(1, 1, 2, 0, 1, 2));
}
public static void poweredLatch(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("powered_latch", "Controlling signals using the Powered Latch");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
BlockPos circuitPos = util.grid.at(2, 1, 2);
BlockPos buttonPos = util.grid.at(4, 1, 2);
Vec3d circuitTop = util.vector.blockSurface(circuitPos, Direction.DOWN)
.add(0, 3 / 16f, 0);
scene.world.showSection(util.select.layersFrom(1)
.substract(util.select.position(circuitPos)), Direction.UP);
scene.idle(10);
scene.world.showSection(util.select.position(circuitPos), Direction.DOWN);
scene.idle(20);
scene.overlay.showText(40)
.attachKeyFrame()
.text("Powered Latches are redstone controllable Levers")
.placeNearTarget()
.pointAt(circuitTop);
scene.idle(50);
scene.effects.indicateRedstone(buttonPos);
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 0, 1, 2));
scene.world.cycleBlockProperty(circuitPos, PoweredLatchBlock.POWERING);
scene.idle(30);
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 3, 1, 2));
AxisAlignedBB bb = new AxisAlignedBB(circuitPos).grow(-.48f, -.45f, -.05f)
.offset(.575, -.45, 0);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, bb, bb, 40);
scene.overlay.showText(40)
.colored(PonderPalette.GREEN)
.text("Signals at the back switch it on")
.placeNearTarget()
.pointAt(bb.getCenter());
scene.idle(60);
scene.effects.indicateRedstone(util.grid.at(2, 1, 0));
scene.world.toggleRedstonePower(util.select.fromTo(2, 1, 0, 2, 1, 1));
scene.world.toggleRedstonePower(util.select.fromTo(2, 1, 2, 0, 1, 2));
scene.world.cycleBlockProperty(circuitPos, PoweredLatchBlock.POWERING);
scene.idle(30);
scene.world.toggleRedstonePower(util.select.fromTo(2, 1, 0, 2, 1, 1));
bb = new AxisAlignedBB(circuitPos).grow(-.05f, -.45f, -.48f)
.offset(0, -.45, .575);
AxisAlignedBB bb2 = new AxisAlignedBB(circuitPos).grow(-.05f, -.45f, -.48f)
.offset(0, -.45, -.575);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.RED, bb, bb, 40);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.RED, bb2, bb2, 40);
scene.overlay.showText(40)
.colored(PonderPalette.RED)
.text("Signals from the side switch it back off")
.placeNearTarget()
.pointAt(bb2.getCenter());
scene.idle(50);
scene.addKeyframe();
scene.idle(10);
scene.overlay.showControls(new InputWindowElement(circuitTop, Pointing.DOWN).rightClick(), 40);
scene.idle(7);
scene.world.toggleRedstonePower(util.select.fromTo(2, 1, 2, 0, 1, 2));
scene.world.cycleBlockProperty(circuitPos, PoweredLatchBlock.POWERING);
scene.idle(10);
scene.overlay.showText(50)
.text("Powered latches can also be toggled manually")
.placeNearTarget()
.pointAt(circuitTop);
scene.idle(60);
scene.overlay.showControls(new InputWindowElement(circuitTop, Pointing.DOWN).rightClick(), 40);
scene.idle(7);
scene.world.toggleRedstonePower(util.select.fromTo(2, 1, 2, 0, 1, 2));
scene.world.cycleBlockProperty(circuitPos, PoweredLatchBlock.POWERING);
scene.idle(10);
}
public static void poweredToggleLatch(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("powered_toggle_latch", "Controlling signals using the Powered Toggle Latch");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
BlockPos circuitPos = util.grid.at(2, 1, 2);
BlockPos buttonPos = util.grid.at(4, 1, 2);
Vec3d circuitTop = util.vector.blockSurface(circuitPos, Direction.DOWN)
.add(0, 3 / 16f, 0);
scene.world.showSection(util.select.layersFrom(1)
.substract(util.select.position(circuitPos)), Direction.UP);
scene.idle(10);
scene.world.showSection(util.select.position(circuitPos), Direction.DOWN);
scene.idle(20);
scene.overlay.showText(40)
.attachKeyFrame()
.text("Powered Toggle Latches are redstone controllable Levers")
.placeNearTarget()
.pointAt(circuitTop);
scene.idle(50);
scene.effects.indicateRedstone(buttonPos);
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 0, 1, 2));
scene.world.cycleBlockProperty(circuitPos, ToggleLatchBlock.POWERING);
scene.idle(30);
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 3, 1, 2));
AxisAlignedBB bb = new AxisAlignedBB(circuitPos).grow(-.48f, -.45f, -.05f)
.offset(.575, -.45, 0);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, bb, bb, 40);
scene.overlay.showText(40)
.colored(PonderPalette.GREEN)
.text("Signals at the back will toggle its state")
.placeNearTarget()
.pointAt(bb.getCenter());
scene.idle(60);
scene.effects.indicateRedstone(buttonPos);
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 0, 1, 2));
scene.world.cycleBlockProperty(circuitPos, ToggleLatchBlock.POWERING);
scene.idle(30);
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 3, 1, 2));
scene.overlay.chaseBoundingBoxOutline(PonderPalette.RED, bb, bb, 40);
scene.overlay.showText(30)
.colored(PonderPalette.RED)
.text("...on and back off")
.placeNearTarget()
.pointAt(bb.getCenter());
scene.idle(50);
scene.addKeyframe();
scene.idle(10);
scene.overlay.showControls(new InputWindowElement(circuitTop, Pointing.DOWN).rightClick(), 40);
scene.idle(7);
scene.world.toggleRedstonePower(util.select.fromTo(2, 1, 2, 0, 1, 2));
scene.world.cycleBlockProperty(circuitPos, ToggleLatchBlock.POWERING);
scene.idle(10);
scene.overlay.showText(50)
.text("Powered toggle latches can also be toggled manually")
.placeNearTarget()
.pointAt(circuitTop);
scene.idle(60);
scene.overlay.showControls(new InputWindowElement(circuitTop, Pointing.DOWN).rightClick(), 40);
scene.idle(7);
scene.world.toggleRedstonePower(util.select.fromTo(2, 1, 2, 0, 1, 2));
scene.world.cycleBlockProperty(circuitPos, ToggleLatchBlock.POWERING);
scene.idle(10);
}
public static void analogLever(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("analog_lever", "Controlling signals using the Analog Lever");
scene.configureBasePlate(0, 0, 5);
BlockPos[] wireLocations = new BlockPos[] { util.grid.at(2, 1, 1), util.grid.at(2, 1, 0), util.grid.at(1, 1, 0),
util.grid.at(0, 1, 0), util.grid.at(0, 1, 1), util.grid.at(0, 1, 2), util.grid.at(0, 1, 3),
util.grid.at(0, 1, 4), util.grid.at(1, 1, 4), util.grid.at(2, 1, 4), util.grid.at(3, 1, 4),
util.grid.at(4, 1, 4), util.grid.at(4, 1, 3), util.grid.at(4, 1, 2), util.grid.at(4, 1, 1) };
Selection leverSelection = util.select.fromTo(2, 1, 2, 2, 2, 2);
Selection lamp = util.select.position(4, 1, 0);
BlockPos leverPos = util.grid.at(2, 2, 2);
Vec3d leverVec = util.vector.centerOf(leverPos)
.add(0, -.25, 0);
scene.world.showSection(util.select.layersFrom(0)
.substract(lamp)
.substract(leverSelection), Direction.UP);
scene.idle(5);
scene.world.showSection(lamp, Direction.DOWN);
scene.idle(10);
scene.world.showSection(leverSelection, Direction.DOWN);
scene.idle(20);
scene.overlay.showText(60)
.text("Analog Levers make for a compact and precise source of redstone power")
.placeNearTarget()
.attachKeyFrame()
.pointAt(leverVec);
scene.idle(70);
IntegerProperty power = RedstoneWireBlock.POWER;
scene.overlay.showControls(new InputWindowElement(leverVec, Pointing.DOWN).rightClick(), 40);
scene.idle(7);
for (int i = 0; i < 7; i++) {
scene.idle(2);
final int state = i + 1;
scene.world.modifyTileNBT(leverSelection, AnalogLeverTileEntity.class, nbt -> nbt.putInt("State", state));
scene.world.modifyBlock(wireLocations[i], s -> s.with(power, 7 - state), false);
scene.effects.indicateRedstone(wireLocations[i]);
}
scene.idle(20);
scene.overlay.showText(60)
.attachKeyFrame()
.text("Right-click to increase its analog power output")
.placeNearTarget()
.pointAt(leverVec);
scene.idle(70);
scene.overlay.showControls(new InputWindowElement(leverVec, Pointing.DOWN).rightClick()
.whileSneaking(), 40);
scene.idle(7);
for (int i = 7; i > 0; i--) {
scene.idle(2);
final int state = i - 1;
if (i > 3) {
scene.world.modifyTileNBT(leverSelection, AnalogLeverTileEntity.class,
nbt -> nbt.putInt("State", state));
scene.effects.indicateRedstone(wireLocations[i]);
}
scene.world.modifyBlock(wireLocations[i], s -> s.with(power, state > 2 ? 0 : 3 - state), false);
}
scene.world.modifyBlock(wireLocations[0], s -> s.with(power, 3), false);
scene.idle(20);
scene.overlay.showText(60)
.attachKeyFrame()
.text("Right-click while Sneaking to decrease the power output again")
.placeNearTarget()
.pointAt(leverVec);
scene.idle(70);
scene.overlay.showControls(new InputWindowElement(leverVec, Pointing.DOWN).rightClick(), 40);
scene.idle(7);
for (int i = 0; i < 15; i++) {
scene.idle(2);
final int state = i + 1;
if (i >= 4) {
scene.world.modifyTileNBT(leverSelection, AnalogLeverTileEntity.class,
nbt -> nbt.putInt("State", state));
scene.effects.indicateRedstone(wireLocations[i]);
}
scene.world.modifyBlock(wireLocations[i], s -> s.with(power, 15 - state), false);
}
scene.world.toggleRedstonePower(lamp);
scene.effects.indicateRedstone(leverPos);
scene.effects.indicateRedstone(util.grid.at(4, 1, 1));
scene.idle(20);
}
public static void nixieTube(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("analog_lever", "Using Nixie Tubes");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0)
.add(util.select.fromTo(2, 1, 1, 2, 1, 2)), Direction.UP);
scene.idle(10);
scene.world.showSection(util.select.position(2, 1, 3), Direction.DOWN);
scene.idle(20);
Selection tubes = util.select.fromTo(3, 1, 3, 1, 1, 3);
scene.effects.indicateRedstone(util.grid.at(2, 1, 1));
scene.world.modifyTileNBT(util.select.position(2, 1, 1), AnalogLeverTileEntity.class,
nbt -> nbt.putInt("State", 11));
scene.world.modifyBlock(util.grid.at(2, 1, 2), s -> s.with(RedstoneWireBlock.POWER, 11), false);
scene.world.modifyTileNBT(tubes, NixieTubeTileEntity.class, nbt -> nbt.putInt("RedstoneStrength", 11));
scene.idle(20);
Vec3d centerTube = util.vector.centerOf(2, 1, 3);
scene.overlay.showText(60)
.attachKeyFrame()
.text("When powered by Redstone, Nixie Tubes will display the redstone signals' strength")
.placeNearTarget()
.pointAt(util.vector.blockSurface(util.grid.at(2, 1, 3), Direction.WEST));
scene.idle(70);
scene.world.hideSection(util.select.position(2, 1, 3), Direction.UP);
scene.idle(5);
scene.world.hideSection(util.select.fromTo(2, 1, 1, 2, 1, 2), Direction.NORTH);
scene.idle(10);
scene.world.modifyTileNBT(tubes, NixieTubeTileEntity.class, nbt -> nbt.putInt("RedstoneStrength", 0));
scene.world.showSection(tubes, Direction.DOWN);
scene.idle(20);
scene.overlay.showControls(new InputWindowElement(centerTube.add(0, .35, 0), Pointing.DOWN).rightClick()
.withItem(new ItemStack(Items.NAME_TAG)), 40);
scene.idle(7);
ITextComponent component = new StringTextComponent("CREATE");
for (int i = 0; i < 3; i++) {
final int index = i;
scene.world.modifyTileNBT(util.select.position(3 - i, 1, 3), NixieTubeTileEntity.class, nbt -> {
nbt.putString("RawCustomText", component.getFormattedText());
nbt.putString("CustomText", ITextComponent.Serializer.toJson(component));
nbt.putInt("CustomTextIndex", index);
});
}
scene.idle(10);
scene.world.showSection(util.select.position(4, 1, 3), Direction.DOWN);
scene.idle(10);
scene.special.createBirb(util.vector.topOf(util.grid.at(0, 0, 3)), ParrotElement.DancePose::new);
scene.idle(20);
scene.overlay.showText(80)
.attachKeyFrame()
.text("Using name tags edited with an anvil, custom text can be displayed")
.pointAt(util.vector.topOf(util.grid.at(2, 1, 3))
.add(.25, -.05f, 0));
scene.idle(70);
}
public static void redstoneLink(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("redstone_link", "Using Redstone Links");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0)
.add(util.select.fromTo(3, 1, 1, 2, 1, 1)), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.fromTo(4, 1, 3, 0, 2, 3), Direction.DOWN);
scene.idle(10);
Selection redstone = util.select.fromTo(3, 1, 1, 1, 1, 1);
BlockPos leverPos = util.grid.at(3, 1, 1);
BlockPos link1Pos = util.grid.at(1, 1, 1);
BlockPos link2Pos = util.grid.at(1, 2, 2);
BlockPos link3Pos = util.grid.at(3, 2, 2);
Selection link1Select = util.select.position(link1Pos);
Selection link2Select = util.select.position(link2Pos);
Selection link3Select = util.select.position(link3Pos);
Vec3d link1Vec = util.vector.blockSurface(link1Pos, Direction.DOWN)
.add(0, 3 / 16f, 0);
Vec3d link2Vec = util.vector.blockSurface(link2Pos, Direction.SOUTH)
.add(0, 0, -3 / 16f);
Vec3d link3Vec = util.vector.blockSurface(link3Pos, Direction.SOUTH)
.add(0, 0, -3 / 16f);
scene.world.showSection(link1Select, Direction.DOWN);
scene.idle(5);
scene.world.showSection(link2Select, Direction.DOWN);
scene.idle(5);
scene.world.showSection(link3Select, Direction.DOWN);
scene.idle(10);
scene.overlay.showText(50)
.attachKeyFrame()
.text("Redstone Links can transmit redstone signals wirelessly")
.placeNearTarget()
.pointAt(link1Vec);
scene.idle(60);
scene.overlay.showControls(new InputWindowElement(link2Vec, Pointing.UP).rightClick()
.whileSneaking(), 40);
scene.idle(7);
scene.world.modifyBlock(link2Pos, s -> s.cycle(RedstoneLinkBlock.RECEIVER), true);
scene.idle(10);
scene.overlay.showText(50)
.text("Right-click while Sneaking to toggle receive mode")
.placeNearTarget()
.pointAt(link2Vec);
scene.idle(60);
scene.overlay.showControls(new InputWindowElement(link3Vec, Pointing.UP).rightClick()
.withWrench(), 40);
scene.idle(7);
scene.world.modifyBlock(link3Pos, s -> s.cycle(RedstoneLinkBlock.RECEIVER), true);
scene.idle(10);
scene.overlay.showText(50)
.text("A simple Right-click with a Wrench can do the same")
.placeNearTarget()
.pointAt(link3Vec);
scene.idle(70);
scene.addKeyframe();
scene.idle(10);
scene.world.toggleRedstonePower(redstone);
scene.effects.indicateRedstone(leverPos);
scene.idle(5);
scene.world.toggleRedstonePower(util.select.fromTo(3, 2, 3, 1, 2, 2));
scene.effects.indicateRedstone(link2Pos);
scene.effects.indicateRedstone(link3Pos);
scene.idle(10);
scene.overlay.showText(70)
.colored(PonderPalette.GREEN)
.text("Receivers emit the redstone power of transmitters within 128 blocks")
.placeNearTarget()
.pointAt(link2Vec);
scene.idle(80);
scene.world.toggleRedstonePower(redstone);
scene.idle(5);
scene.world.toggleRedstonePower(util.select.fromTo(3, 2, 3, 1, 2, 2));
scene.idle(20);
Vec3d frontSlot = link1Vec.add(.18, -.05, -.15);
Vec3d backSlot = link1Vec.add(.18, -.05, .15);
Vec3d top2Slot = link2Vec.add(-.09, .15, 0);
Vec3d bottom2Slot = link2Vec.add(-.09, -.2, 0);
Vec3d top3Slot = link3Vec.add(-.09, .15, 0);
Vec3d bottom3Slot = link3Vec.add(-.09, -.2, 0);
scene.addKeyframe();
scene.idle(10);
scene.overlay.showFilterSlotInput(frontSlot, 100);
scene.overlay.showFilterSlotInput(backSlot, 100);
scene.idle(10);
scene.overlay.showText(50)
.text("Placing items in the two slots can specify a Frequency")
.placeNearTarget()
.pointAt(backSlot);
scene.idle(60);
ItemStack iron = new ItemStack(Items.IRON_INGOT);
ItemStack gold = new ItemStack(Items.GOLD_INGOT);
ItemStack sapling = new ItemStack(Items.OAK_SAPLING);
scene.overlay.showControls(new InputWindowElement(backSlot, Pointing.DOWN).withItem(iron), 40);
scene.idle(7);
scene.overlay.showControls(new InputWindowElement(frontSlot, Pointing.UP).withItem(sapling), 40);
scene.world.modifyTileNBT(link1Select, RedstoneLinkTileEntity.class,
nbt -> nbt.put("FrequencyLast", iron.write(new CompoundNBT())));
scene.idle(7);
scene.world.modifyTileNBT(link1Select, RedstoneLinkTileEntity.class,
nbt -> nbt.put("FrequencyFirst", sapling.write(new CompoundNBT())));
scene.idle(20);
scene.overlay.showControls(new InputWindowElement(top2Slot, Pointing.DOWN).withItem(iron), 40);
scene.idle(7);
scene.overlay.showControls(new InputWindowElement(bottom2Slot, Pointing.UP).withItem(sapling), 40);
scene.world.modifyTileNBT(link2Select, RedstoneLinkTileEntity.class,
nbt -> nbt.put("FrequencyLast", iron.write(new CompoundNBT())));
scene.idle(7);
scene.world.modifyTileNBT(link2Select, RedstoneLinkTileEntity.class,
nbt -> nbt.put("FrequencyFirst", sapling.write(new CompoundNBT())));
scene.idle(20);
scene.overlay.showControls(new InputWindowElement(top3Slot, Pointing.DOWN).withItem(gold), 40);
scene.idle(7);
scene.overlay.showControls(new InputWindowElement(bottom3Slot, Pointing.UP).withItem(sapling), 40);
scene.world.modifyTileNBT(link3Select, RedstoneLinkTileEntity.class,
nbt -> nbt.put("FrequencyLast", gold.write(new CompoundNBT())));
scene.idle(7);
scene.world.modifyTileNBT(link3Select, RedstoneLinkTileEntity.class,
nbt -> nbt.put("FrequencyFirst", sapling.write(new CompoundNBT())));
scene.idle(20);
scene.world.toggleRedstonePower(redstone);
scene.effects.indicateRedstone(leverPos);
scene.idle(5);
scene.world.toggleRedstonePower(util.select.fromTo(1, 2, 2, 1, 2, 3));
scene.effects.indicateRedstone(link2Pos);
scene.overlay.showText(90)
.attachKeyFrame()
.text("Only the links with matching Frequencies will communicate")
.placeNearTarget()
.pointAt(link2Vec);
scene.idle(100);
}
}

View file

@ -103,7 +103,7 @@ public class TextWindowElement extends AnimatedOverlayElement {
boxWidth = Math.max(boxWidth, screen.getFontRenderer()
.getStringWidth(string));
int boxHeight = screen.getFontRenderer()
.getWordWrappedHeight(bakedText, textWidth);
.getWordWrappedHeight(bakedText, boxWidth);
RenderSystem.pushMatrix();
RenderSystem.translatef(0, sceneToScreen.y, 400);

View file

@ -19,6 +19,10 @@ import com.simibubi.create.foundation.render.backend.gl.shader.ShaderConstants;
import net.minecraft.util.ResourceLocation;
public class AllProgramSpecs {
public static void init() {
// noop, make sure the static field are loaded.
}
public static final ProgramSpec<BasicProgram> MODEL = register(ProgramSpec.builder("model", BasicProgram::new)
.addAttributes(ModelVertexAttributes.class)
.addAttributes(InstanceVertexAttributes.class)
@ -90,10 +94,6 @@ public class AllProgramSpecs {
.setFrag(Locations.CONTRAPTION)
.createProgramSpec());
public static class Contraption {
}
public static class Locations {
public static final ResourceLocation MODEL_FRAG = loc("model.frag");

View file

@ -19,6 +19,7 @@ import net.minecraft.client.renderer.RenderType;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
public class KineticRenderer extends InstancedTileRenderer<BasicProgram> {
public static int MAX_ORIGIN_DISTANCE = 100;
@ -40,30 +41,27 @@ public class KineticRenderer extends InstancedTileRenderer<BasicProgram> {
}
@Override
public void tick() {
super.tick();
public void beginFrame(double cameraX, double cameraY, double cameraZ) {
int cX = MathHelper.floor(cameraX);
int cY = MathHelper.floor(cameraY);
int cZ = MathHelper.floor(cameraZ);
Minecraft mc = Minecraft.getInstance();
Entity renderViewEntity = mc.renderViewEntity;
if (renderViewEntity == null) return;
BlockPos renderViewPosition = renderViewEntity.getPosition();
int dX = Math.abs(renderViewPosition.getX() - originCoordinate.getX());
int dY = Math.abs(renderViewPosition.getY() - originCoordinate.getY());
int dZ = Math.abs(renderViewPosition.getZ() - originCoordinate.getZ());
int dX = Math.abs(cX - originCoordinate.getX());
int dY = Math.abs(cY - originCoordinate.getY());
int dZ = Math.abs(cZ - originCoordinate.getZ());
if (dX > MAX_ORIGIN_DISTANCE ||
dY > MAX_ORIGIN_DISTANCE ||
dZ > MAX_ORIGIN_DISTANCE) {
originCoordinate = renderViewPosition;
originCoordinate = new BlockPos(cX, cY, cZ);
ArrayList<TileEntity> instancedTiles = new ArrayList<>(instances.keySet());
invalidate();
instancedTiles.forEach(this::add);
}
super.beginFrame(cameraX, cameraY, cameraZ);
}
@Override

View file

@ -2,13 +2,11 @@ package com.simibubi.create.foundation.render.backend;
import java.util.concurrent.ConcurrentHashMap;
import org.lwjgl.opengl.GL11;
import com.simibubi.create.foundation.render.KineticRenderer;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.CreateClient;
import com.simibubi.create.content.contraptions.KineticDebugger;
import com.simibubi.create.content.schematics.SchematicWorld;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
import com.simibubi.create.foundation.utility.WorldAttached;
@ -41,14 +39,15 @@ public class FastRenderDispatcher {
public static void tick() {
ClientWorld world = Minecraft.getInstance().world;
CreateClient.kineticRenderer.tick();
KineticRenderer kineticRenderer = CreateClient.kineticRenderer.get(world);
kineticRenderer.tick();
ConcurrentHashMap.KeySetView<TileEntity, Boolean> map = queuedUpdates.get(world);
map
.forEach(te -> {
map.remove(te);
CreateClient.kineticRenderer.update(te);
kineticRenderer.update(te);
});
}
@ -71,9 +70,12 @@ public class FastRenderDispatcher {
public static void renderLayer(RenderType layer, Matrix4f viewProjection, double cameraX, double cameraY, double cameraZ) {
if (!Backend.canUseInstancing()) return;
ClientWorld world = Minecraft.getInstance().world;
KineticRenderer kineticRenderer = CreateClient.kineticRenderer.get(world);
layer.startDrawing();
CreateClient.kineticRenderer.render(layer, viewProjection, cameraX, cameraY, cameraZ);
kineticRenderer.render(layer, viewProjection, cameraX, cameraY, cameraZ);
layer.endDrawing();
}

View file

@ -34,6 +34,8 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
protected int minIndexChanged = -1;
protected int maxIndexChanged = -1;
protected boolean anyToRemove;
public InstancedModel(InstancedTileRenderer<?> renderer, BufferBuilder buf) {
super(buf);
this.renderer = renderer;
@ -73,6 +75,8 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
verifyKey(key);
key.invalidate();
anyToRemove = true;
}
public D getInstance(InstanceKey<D> key) {
@ -161,6 +165,8 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
// copied from ArrayList#removeIf
protected boolean doRemoval() {
if (!anyToRemove) return false;
// figure out which elements are to be removed
// any exception thrown from the filter predicate at this stage
// will leave the collection unmodified
@ -198,6 +204,8 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
maxIndexChanged = newSize - 1;
}
this.anyToRemove = false;
return anyToRemove;
}

View file

@ -6,8 +6,10 @@ import javax.annotation.Nullable;
import com.simibubi.create.foundation.ponder.PonderWorld;
import com.simibubi.create.foundation.render.backend.Backend;
import com.simibubi.create.foundation.render.backend.RenderMaterials;
import com.simibubi.create.foundation.render.backend.gl.BasicProgram;
import com.simibubi.create.foundation.render.backend.gl.shader.ShaderCallback;
import com.simibubi.create.foundation.render.backend.instancing.impl.ModelData;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
import net.minecraft.client.Minecraft;
@ -67,6 +69,10 @@ public abstract class InstancedTileRenderer<P extends BasicProgram> {
return (RenderMaterial<P, M>) materials.get(materialType);
}
public RenderMaterial<P, InstancedModel<ModelData>> basicMaterial() {
return getMaterial(RenderMaterials.MODELS);
}
@Nullable
public <T extends TileEntity> TileEntityInstance<? super T> getInstance(T tile) {
return getInstance(tile, true);

View file

@ -1,5 +1,6 @@
package com.simibubi.create.foundation.render.backend.instancing;
import com.simibubi.create.foundation.render.backend.instancing.impl.IFlatLight;
import com.simibubi.create.foundation.render.backend.instancing.impl.ModelData;
import net.minecraft.block.BlockState;
import net.minecraft.tileentity.TileEntity;
@ -7,6 +8,9 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.world.LightType;
import net.minecraft.world.World;
import java.util.Arrays;
import java.util.stream.Stream;
public abstract class TileEntityInstance<T extends TileEntity> {
protected final InstancedTileRenderer<?> modelManager;
@ -60,13 +64,19 @@ public abstract class TileEntityInstance<T extends TileEntity> {
return pos.subtract(modelManager.getOriginCoordinate());
}
protected void relight(BlockPos pos, ModelData... models) {
protected <L extends IFlatLight<?>> void relight(BlockPos pos, IFlatLight<?>... models) {
relight(world.getLightLevel(LightType.BLOCK, pos), world.getLightLevel(LightType.SKY, pos), models);
}
protected void relight(int block, int sky, ModelData... models) {
for (ModelData model : models) {
model.setBlockLight(block).setSkyLight(sky);
}
protected <L extends IFlatLight<?>> void relight(BlockPos pos, Stream<IFlatLight<?>> models) {
relight(world.getLightLevel(LightType.BLOCK, pos), world.getLightLevel(LightType.SKY, pos), models);
}
protected <L extends IFlatLight<?>> void relight(int block, int sky, IFlatLight<?>... models) {
relight(block, sky, Arrays.stream(models));
}
protected <L extends IFlatLight<?>> void relight(int block, int sky, Stream<IFlatLight<?>> models) {
models.forEach(model -> model.setBlockLight(block).setSkyLight(sky));
}
}

View file

@ -0,0 +1,26 @@
package com.simibubi.create.foundation.render.backend.instancing.impl;
import com.simibubi.create.foundation.render.backend.instancing.InstanceData;
/**
* An interface that implementors of {@link InstanceData} should also implement
* if they wish to make use of Flywheel's provided light update methods.
*
* This only covers flat lighting, smooth lighting is still TODO.
* @param <D> The name of the class that implements this interface.
*/
public interface IFlatLight<D extends InstanceData & IFlatLight<D>> {
/**
* @param blockLight An integer in the range [0, 15] representing the
* amount of block light this instance should receive.
* @return <code>this</code>
*/
D setBlockLight(int blockLight);
/**
* @param skyLight An integer in the range [0, 15] representing the
* amount of sky light this instance should receive.
* @return <code>this</code>
*/
D setSkyLight(int skyLight);
}

View file

@ -9,7 +9,7 @@ import net.minecraft.client.renderer.Matrix4f;
import java.nio.ByteBuffer;
public class ModelData extends InstanceData {
public class ModelData extends InstanceData implements IFlatLight<ModelData> {
private static final Matrix4f IDENT4 = new Matrix4f();
private static final Matrix3f IDENT3 = new Matrix3f();
static {
@ -54,11 +54,13 @@ public class ModelData extends InstanceData {
return this;
}
@Override
public ModelData setBlockLight(int blockLight) {
this.blockLight = (byte) (blockLight << 4);
return this;
}
@Override
public ModelData setSkyLight(int skyLight) {
this.skyLight = (byte) (skyLight << 4);
return this;

View file

@ -6,6 +6,7 @@ import java.util.function.BiConsumer;
import java.util.function.BiFunction;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.stream.Stream;
import com.google.common.base.Supplier;
import com.google.common.collect.ImmutableList;
@ -104,6 +105,10 @@ public class Couple<T> extends Pair<T, T> implements Iterable<T> {
return new Couplerator<>(this);
}
public Stream<T> stream() {
return Stream.of(first, second);
}
private static class Couplerator<T> implements Iterator<T> {
int state;

View file

@ -24,6 +24,15 @@ public class MatrixStacker {
return instance;
}
public MatrixStacker restoreIdentity() {
MatrixStack.Entry entry = ms.peek();
entry.getModel().loadIdentity();
entry.getNormal().loadIdentity();
return this;
}
public MatrixStacker rotate(Direction axis, float radians) {
if (radians == 0)
return this;

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@ -4,6 +4,7 @@ import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.function.Consumer;
import java.util.function.Supplier;
import javax.annotation.Nullable;
@ -40,4 +41,8 @@ public class WorldAttached<T> {
attached.put(world, entry);
}
public void forEach(Consumer<T> consumer) {
attached.values().forEach(consumer);
}
}

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@ -81,6 +81,10 @@ public class LerpedFloat {
return MathHelper.lerp(partialTicks, previousValue, value);
}
public boolean settled() {
return MathHelper.epsilonEquals(previousValue, value);
}
public float getChaseTarget() {
return chaseTarget;
}

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