Fix rope pulley breaking bedrock

This commit is contained in:
Snownee 2021-01-26 16:48:03 +08:00
parent 92a1395b14
commit 8f7945ff4e

View file

@ -48,6 +48,17 @@ public class PulleyTileEntity extends LinearActuatorTileEntity {
return;
if (speed == 0)
return;
int maxLength = AllConfigs.SERVER.kinetics.maxRopeLength.get();
int i = 1;
while (i <= maxLength) {
BlockPos ropePos = pos.down(i);
BlockState ropeState = world.getBlockState(ropePos);
if (!AllBlocks.ROPE.has(ropeState) && !AllBlocks.PULLEY_MAGNET.has(ropeState)) {
break;
}
++i;
}
offset = i - 1;
if (offset >= getExtensionRange() && getSpeed() > 0)
return;
if (offset <= 0 && getSpeed() < 0)
@ -70,7 +81,7 @@ public class PulleyTileEntity extends LinearActuatorTileEntity {
if (!canAssembleStructure && getSpeed() > 0)
return;
for (int i = ((int) offset); i > 0; i--) {
for (i = ((int) offset); i > 0; i--) {
BlockPos offset = pos.down(i);
BlockState oldState = world.getBlockState(offset);
if (oldState.getBlock() instanceof IWaterLoggable && oldState.has(BlockStateProperties.WATERLOGGED)