Merge & Port

This commit is contained in:
grimmauld 2021-03-29 10:57:50 +02:00
commit 90b9a3aff9
43 changed files with 1979 additions and 5776 deletions

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@ -407,19 +407,19 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j
7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
768a724d6c921cb92790364cf7a692fe8742a885 assets/create/lang/en_ud.json
124b1295041f1cf81abef436198cd4661605de95 assets/create/lang/en_us.json
457db5154ec9056cb9591d37dde32fcd4bc2e221 assets/create/lang/unfinished/de_de.json
1cf1ce2e651956c31fe102a1662e502530fe5f3d assets/create/lang/unfinished/es_es.json
2764a0c1e53af4a2a09c59f578d8d31ae2f8f954 assets/create/lang/unfinished/es_mx.json
8f523f374481dea50b48c039a57cd40db6a3246f assets/create/lang/unfinished/fr_fr.json
325f27d410cf186d7f647d0c68e69ca4f53b0b04 assets/create/lang/unfinished/it_it.json
7c49e14c88119dee9906eb68ed8dc8059b41aac8 assets/create/lang/unfinished/ja_jp.json
b9b02f0e812343e2009a9a698fa0f849e8bdf0e4 assets/create/lang/unfinished/ko_kr.json
b9ee851d4bfe9795a7db36c9cabe08c2e964a3a5 assets/create/lang/unfinished/nl_nl.json
462df1dafabcd4868a9cc87a95c83c8d6fe3d8c5 assets/create/lang/unfinished/pt_br.json
9bb453b675753803d43a33a534599405e5bb4620 assets/create/lang/unfinished/ru_ru.json
23c8bb09db6dae384fe6309e128790b4680476c6 assets/create/lang/unfinished/zh_cn.json
d4558a7672644a2df8acf16d2f11f9f42430b904 assets/create/lang/unfinished/zh_tw.json
900d337c7dab1b79c842e7ebc33844900e8caa42 assets/create/lang/en_us.json
43233efad7a9b74c05e03977649f124d79585a91 assets/create/lang/unfinished/de_de.json
e6aefcddb48f51f66cd91d36247e3aa5cbdba76a assets/create/lang/unfinished/es_es.json
671eb2555a62c1726dc63a02643a9fd5c7c73410 assets/create/lang/unfinished/es_mx.json
418f0a37de376eb97d7801a72c7b984e589f8736 assets/create/lang/unfinished/fr_fr.json
7831ce35531e76bd1c6eb2902072ef2945bb1f9b assets/create/lang/unfinished/it_it.json
6cce8f41f2eb78f4aa1b69c8535976e33ed8d273 assets/create/lang/unfinished/ja_jp.json
36d6decedef0921ed6db504a1b52a3c013072202 assets/create/lang/unfinished/ko_kr.json
5c373cd9c2db0214d9cf763a07b579da110e2c20 assets/create/lang/unfinished/nl_nl.json
0dc551e818fcffb086e9ca1d98df645a605d3679 assets/create/lang/unfinished/pt_br.json
430943447a11762cd5a5d74f20ef75de6cbe1808 assets/create/lang/unfinished/ru_ru.json
5062ede649b6153cfe44b795fe7ed1da8f726c55 assets/create/lang/unfinished/zh_cn.json
b14c82179c5a90962c187f3e2ac07d1cd339fab2 assets/create/lang/unfinished/zh_tw.json
487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json
b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json
3066db1bf03cffa1a9c7fbacf47ae586632f4eb3 assets/create/models/block/acacia_window_pane_noside_alt.json
@ -1649,7 +1649,7 @@ d080b1b25e5bc8baf5aee68691b08c7f12ece3b0 assets/create/models/item/windmill_bear
a80fb25a0b655e76be986b5b49fcb0f03461a1ab assets/create/models/item/zinc_nugget.json
b1689617190c05ef34bd18456b0c7ae09bb3210f assets/create/models/item/zinc_ore.json
e76041b7ae829fdd7dc0524f6ca4d2f89fca51bb assets/create/sounds.json
0f1b4b980afba9bf2caf583b88e261bba8b10313 data/create/advancements/aesthetics.json
5d0cc4c0255dc241e61c173b31ddca70c88d08e4 data/create/advancements/aesthetics.json
187921fa131b06721bfaf63f2623a28c141aae9a data/create/advancements/andesite_alloy.json
0ea2db7173b5be28b289ea7c9a6a0cf5805c60c7 data/create/advancements/andesite_casing.json
83c046bd200623933545c9e4326f782fb02c87fa data/create/advancements/arm_blaze_burner.json

View file

@ -1066,24 +1066,23 @@
"create.gui.attribute_filter.deny_list.description": "Items pass if they do NOT have any of the selected attributes.",
"create.gui.attribute_filter.add_reference_item": "Add Reference Item",
"create.tooltip.holdKey": "Hold [%1$s]",
"create.tooltip.holdKeyOrKey": "Hold [%1$s] or [%2$s]",
"create.tooltip.holdForDescription": "Hold [%1$s] for Summary",
"create.tooltip.holdForControls": "Hold [%1$s] for Controls",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "Speed Requirement: %1$s",
"create.tooltip.speedRequirement.none": "None",
"create.tooltip.speedRequirement.medium": "Moderate",
"create.tooltip.speedRequirement.high": "Fast",
"create.tooltip.stressImpact": "Stress Impact: %1$s",
"create.tooltip.stressImpact": "Kinetic Stress Impact: %1$s",
"create.tooltip.stressImpact.low": "Low",
"create.tooltip.stressImpact.medium": "Moderate",
"create.tooltip.stressImpact.high": "High",
"create.tooltip.stressImpact.overstressed": "Overstressed",
"create.tooltip.capacityProvided": "Stress Capacity: %1$s",
"create.tooltip.capacityProvided": "Kinetic Stress Capacity: %1$s",
"create.tooltip.capacityProvided.low": "Small",
"create.tooltip.capacityProvided.medium": "Medium",
"create.tooltip.capacityProvided.high": "Large",
"create.tooltip.capacityProvided.asGenerator": "(As Generator)",
"create.tooltip.generationSpeed": "Generates at %1$s %2$s",
"create.tooltip.analogStrength": "Analog Strength: %1$s/15",
@ -1171,57 +1170,12 @@
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"block.create.andesite_encased_shaft.tooltip": "ANDESITE ENCASED SHAFT",
"block.create.andesite_encased_shaft.tooltip.summary": "_Creative only_ item. Encase shafts _in-world_ using _Andesite Casing_. Casing blocks will not be consumed.",
"block.create.brass_encased_shaft.tooltip": "BRASS ENCASED SHAFT",
"block.create.brass_encased_shaft.tooltip.summary": "_Creative only_ item. Encase shafts _in-world_ using _Brass Casing_. Casing blocks will not be consumed.",
"block.create.wooden_bracket.tooltip": "WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
"block.create.metal_bracket.tooltip": "METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.andesite_casing.tooltip": "ANDESITE CASING",
"block.create.andesite_casing.tooltip.summary": "Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._",
"block.create.andesite_funnel.tooltip": "ANDESITE FUNNEL",
"block.create.andesite_funnel.tooltip.summary": "A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_.",
"block.create.andesite_funnel.tooltip.condition1": "General Behaviour",
"block.create.andesite_funnel.tooltip.behaviour1": "The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.andesite_funnel.tooltip.condition2": "When mounted on belts, depots and similar",
"block.create.andesite_funnel.tooltip.behaviour2": "_Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.andesite_funnel.tooltip.condition3": "When vertically between two inventories",
"block.create.andesite_funnel.tooltip.behaviour3": "Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.andesite_tunnel.tooltip": "ANDESITE TUNNEL",
"block.create.andesite_tunnel.tooltip.summary": "A protective cover for your _Mechanical_ _Belts!_ _Andesite Tunnels_ can split off one item from a stack when another belt or depot is placed at the side of the main belt.",
"block.create.andesite_tunnel.tooltip.control1": "R-Click with Wrench on Side",
"block.create.andesite_tunnel.tooltip.action1": "_Adjusts window shutters_ if the tunnel has a window on that face.",
"block.create.brass_funnel.tooltip": "BRASS FUNNEL",
"block.create.brass_funnel.tooltip.summary": "A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_. Comes with a handy _filter_.",
"block.create.brass_funnel.tooltip.condition1": "General Behaviour",
"block.create.brass_funnel.tooltip.behaviour1": "The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.brass_funnel.tooltip.condition2": "When mounted on belts, depots and similar",
"block.create.brass_funnel.tooltip.behaviour2": "_Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.brass_funnel.tooltip.condition3": "When vertically between two inventories",
"block.create.brass_funnel.tooltip.behaviour3": "Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.brass_tunnel.tooltip": "BRASS TUNNEL",
"block.create.brass_tunnel.tooltip.summary": "A fancy protective cover for your _Mechanical_ _Belts!_ _Brass Tunnels_ also come with a number of _Filtering_ and _Splitting_ options for your items.",
"block.create.brass_tunnel.tooltip.condition1": "When placed side by side",
"block.create.brass_tunnel.tooltip.behaviour1": "_Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.",
"block.create.brass_tunnel.tooltip.condition2": "Filtering",
"block.create.brass_tunnel.tooltip.behaviour2": "_Brass Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.",
"block.create.brass_tunnel.tooltip.condition3": "Splitting",
"block.create.brass_tunnel.tooltip.behaviour3": "_Brass Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.",
"block.create.brass_tunnel.tooltip.control1": "R-Click with Wrench on Side",
"block.create.brass_tunnel.tooltip.action1": "_Adjusts window shutters_ if the tunnel has a window on that face.",
"block.create.brass_tunnel.tooltip.control2": "Scroll with Wrench on Top",
"block.create.brass_tunnel.tooltip.action2": "Change the splitting method of connected _Tunnels_.",
"block.create.copper_casing.tooltip": "COPPER CASING",
"block.create.copper_casing.tooltip.summary": "Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "When used on Fluid Pipe",
@ -1230,40 +1184,20 @@
"block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "A _Fluid Pipe_ encased with the _Copper Casing_.",
"block.create.copper_valve_handle.tooltip": "COPPER VALVE HANDLE",
"block.create.copper_valve_handle.tooltip.summary": "A precise _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.copper_valve_handle.tooltip.condition1": "When Used",
"block.create.copper_valve_handle.tooltip.behaviour1": "Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.",
"block.create.seat.tooltip": "SEAT",
"block.create.seat.tooltip.summary": "Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.condition1": "Right click on Seat",
"block.create.seat.tooltip.behaviour1": "Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.chute.tooltip": "CHUTE",
"block.create.chute.tooltip.summary": "_Collect_ and transport items vertically or diagonally. Can both take and place items into _item containers_. You can also interact with chutes from the side using _hoppers_ or _mounted funnels_.",
"block.create.chute.tooltip.condition1": "When powered by a fan",
"block.create.chute.tooltip.behaviour1": "_Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.depot.tooltip": "DEPOT",
"block.create.depot.tooltip.summary": "A handy location to place your _Items_. Provides an interaction point for several machines",
"block.create.depot.tooltip.condition1": "Right Click on Depot",
"block.create.depot.tooltip.behaviour1": "Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"item.create.blaze_cake.tooltip": "BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
"item.create.empty_blaze_burner.tooltip": "EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "A little iron home for your fiery friends. I'm sure you could put them to good use.",
"item.create.empty_blaze_burner.tooltip.condition1": "When used on a Blaze or Blaze spawner",
"item.create.empty_blaze_burner.tooltip.behaviour1": "_Captures_ a Blaze in the item",
"block.create.fluid_pipe.tooltip": "FLUID PIPE",
"block.create.fluid_pipe.tooltip.summary": "Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.",
"block.create.fluid_pipe.tooltip.condition1": "Fluid Transfer",
"block.create.fluid_pipe.tooltip.behaviour1": "Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!",
"block.create.fluid_pipe.tooltip.control1": "Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.action1": "Places a window on the pipe if available",
"block.create.fluid_pipe.tooltip.condition2": "Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "Used for _placing_ or _draining_ large _fluid bodies_ in the world.",
@ -1317,15 +1251,6 @@
"block.create.item_drain.tooltip.condition1": "Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.",
"block.create.mechanical_arm.tooltip": "MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "Advanced contraption for re-locating _items_.",
"block.create.mechanical_arm.tooltip.condition1": "Item Transfer",
"block.create.mechanical_arm.tooltip.behaviour1": "Can take or place items into any _accessible inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical Crafters_.",
"block.create.mechanical_arm.tooltip.control1": "While in Hand",
"block.create.mechanical_arm.tooltip.action1": "Right-Click an _accessible item inventory_ to set it as a _source_ for the _Mechanical Arm_. Right-click twice to set it as the _destination_.",
"block.create.mechanical_arm.tooltip.control2": "Scroll with Wrench",
"block.create.mechanical_arm.tooltip.action2": "Sets the ordering behaviour for _items_ output by the _mechanical Arm_.",
"item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND",
"item.create.wand_of_symmetry.tooltip.summary": "Perfectly mirrors Block placement across configured planes.",
"item.create.wand_of_symmetry.tooltip.condition1": "When in Hotbar",
@ -1407,56 +1332,14 @@
"block.create.schematicannon.tooltip": "SCHEMATICANNON",
"block.create.schematicannon.tooltip.summary": "Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.",
"block.create.schematicannon.tooltip.control1": "When R-Clicked",
"block.create.schematicannon.tooltip.action1": "Opens the _Interface_",
"block.create.schematicannon.tooltip.condition1": "When R-Clicked",
"block.create.schematicannon.tooltip.behaviour1": "Opens the _Interface_",
"block.create.schematic_table.tooltip": "SCHEMATIC TABLE",
"block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty Schematic_.",
"block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic",
"block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder.",
"block.create.shaft.tooltip": "SHAFT",
"block.create.shaft.tooltip.summary": "_Relays Rotation_ in a straight line.",
"block.create.cogwheel.tooltip": "COGWHEEL",
"block.create.cogwheel.tooltip.summary": "_Relays Rotation_ in a straight line, and to adjacent _Cogwheels_.",
"block.create.large_cogwheel.tooltip": "LARGE COGWHEEL",
"block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel_, allowing for _change_ in _Rotation Speed_ when connected to its smaller Counterpart.",
"block.create.encased_shaft.tooltip": "ENCASED SHAFT",
"block.create.encased_shaft.tooltip.summary": "_Relays Rotation_ in a straight line. Suitable for propagating Rotation through Walls.",
"block.create.gearbox.tooltip": "GEARBOX",
"block.create.gearbox.tooltip.summary": "_Relays Rotation_ in _four directions_ Reverses straight connections.",
"block.create.gearshift.tooltip": "GEARSHIFT",
"block.create.gearshift.tooltip.summary": "A control to toggle rotation direction for connected shafts.",
"block.create.gearshift.tooltip.condition1": "When Powered",
"block.create.gearshift.tooltip.behaviour1": "_Reverses_ the outgoing rotation.",
"block.create.clutch.tooltip": "CLUTCH",
"block.create.clutch.tooltip.summary": "A control to engage/disengage rotation for connected shafts.",
"block.create.clutch.tooltip.condition1": "When Powered",
"block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.",
"block.create.encased_chain_drive.tooltip": "ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "_Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.",
"block.create.encased_chain_drive.tooltip.condition1": "When Connected",
"block.create.encased_chain_drive.tooltip.behaviour1": "Attached Blocks will relay _rotation speed_ and direction of this component.",
"block.create.adjustable_chain_gearshift.tooltip": "ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "_Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. _Analog redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "Redstone Control",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "_Without_ a signal, adjacent chain drives will relay the _same speed._ With a _full strength_ signal, adjacent chain drives will relay exactly _twice its speed._ Anything inbetween will give results between 1-2x its speed.",
"item.create.belt_connector.tooltip": "BELT CONNECTOR",
"item.create.belt_connector.tooltip.summary": "Connects two or more _Shafts_ with a _Mechanical Belt_. Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Items_ and _Entities_.",
"item.create.belt_connector.tooltip.control1": "R-Clicked on Shaft",
"item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line up_ either _Vertically_, _Horizontally_, or _Diagonally_ toward the Belt's Direction.",
"item.create.belt_connector.tooltip.control2": "R-Click while Sneaking",
"item.create.belt_connector.tooltip.action2": "_Resets_ the first selected position for the Belt.",
"item.create.goggles.tooltip": "GOGGLES",
"item.create.goggles.tooltip.summary": "A pair of glasses to augment your vision with useful _kinetic information_.",
"item.create.goggles.tooltip.condition1": "When worn",
@ -1473,29 +1356,9 @@
"item.create.wrench.tooltip.control2": "R-Click while Sneaking",
"item.create.wrench.tooltip.action2": "_Disassembles Kinetic components_ and places them back in _your inventory_.",
"block.create.creative_motor.tooltip": "CREATIVE MOTOR",
"block.create.creative_motor.tooltip.summary": "A configurable source of _Rotational Force_.",
"block.create.water_wheel.tooltip": "WATER WHEEL",
"block.create.water_wheel.tooltip.summary": "Provides _Rotational Force_ taken from adjacent _Water Currents_.",
"block.create.encased_fan.tooltip": "ENCASED FAN",
"block.create.encased_fan.tooltip.summary": "Converts _Rotational Force_ to _Air Currents_ and back. Has a variety of uses.",
"block.create.encased_fan.tooltip.condition1": "When Powered by Redstone",
"block.create.encased_fan.tooltip.behaviour1": "Provides _rotational force_ from any _heat sources_ immediately below itself. The fan has to be facing down.",
"block.create.encased_fan.tooltip.condition2": "When Powered by Kinetics",
"block.create.encased_fan.tooltip.behaviour2": "_Pushes_ or _Pulls_ Entities, depending on the incoming Rotation speed.",
"block.create.encased_fan.tooltip.condition3": "When blowing through special blocks",
"block.create.encased_fan.tooltip.behaviour3": "_Liquids_ and _Fire_ particles are emitted into the air flow. This can be used to _process items_.",
"block.create.nozzle.tooltip": "NOZZLE",
"block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.",
"block.create.hand_crank.tooltip": "HAND CRANK",
"block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.hand_crank.tooltip.condition1": "When Used",
"block.create.hand_crank.tooltip.behaviour1": "Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.",
"block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK",
"block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ a space and _keeping track of time_.",
"block.create.cuckoo_clock.tooltip.condition1": "When Powered by Kinetics",
@ -1504,75 +1367,6 @@
"block.create.turntable.tooltip": "TURNTABLE",
"block.create.turntable.tooltip.summary": "Turns _Rotational Force_ into refined Motion Sickness.",
"block.create.millstone.tooltip": "MILLSTONE",
"block.create.millstone.tooltip.summary": "A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.",
"block.create.millstone.tooltip.condition1": "When Powered by Kinetics",
"block.create.millstone.tooltip.behaviour1": "Starts applying _milling recipes_ to any items inserted from the side or the top of the block.",
"block.create.millstone.tooltip.condition2": "When R-Clicked",
"block.create.millstone.tooltip.behaviour2": "Collects the outputs manually.",
"block.create.crushing_wheel.tooltip": "CRUSHING WHEEL",
"block.create.crushing_wheel.tooltip.summary": "Large rotatable wheels that _break down_ anything.",
"block.create.crushing_wheel.tooltip.condition1": "When attached to other Crushing Wheel",
"block.create.crushing_wheel.tooltip.behaviour1": "Forms a crushing machine for processing a variety of things. The Wheels' teeth have to connect and moving with the _same speed_ in _opposite directions_.",
"block.create.mechanical_press.tooltip": "MECHANICAL PRESS",
"block.create.mechanical_press.tooltip.summary": "A forceful piston for compressing items beneath it. Requires constant _Rotational Force_.",
"block.create.mechanical_press.tooltip.condition1": "When Powered by Redstone",
"block.create.mechanical_press.tooltip.behaviour1": "_Starts_ to compress items dropped below it.",
"block.create.mechanical_press.tooltip.condition2": "When Above a Mechanical Belt",
"block.create.mechanical_press.tooltip.behaviour2": "_Automatically_ compresses bypassing items on the Belt.",
"block.create.mechanical_press.tooltip.condition3": "When above Basin",
"block.create.mechanical_press.tooltip.behaviour3": "Starts to _compact items_ in the basin whenever all necessary ingredients are present.",
"block.create.basin.tooltip": "BASIN",
"block.create.basin.tooltip.summary": "A handy _item container_ used in processing with the _Mechanical Mixer_ and the _Mechanical Press_. Supports _Redstone Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.",
"block.create.basin.tooltip.condition1": "Auto-Output",
"block.create.basin.tooltip.behaviour1": "When _open inventories_ such as belts, other basins, depots, item drains and others are _below one side_ of a basin, they will automatically receive any _item/fluid outputs_ created in the basin. This is useful for automation.",
"block.create.blaze_burner.tooltip": "BLAZE BURNER",
"block.create.blaze_burner.tooltip.summary": "A block to heat a basin when housing a tamed blaze.",
"block.create.blaze_burner.tooltip.condition1": "When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour1": "Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition2": "When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour2": "Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze Cake_ for high temperatures.",
"block.create.reinforced_rail.tooltip": "REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "A timber stabilized rail, _does not need supports_.",
"block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER",
"block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk providing automated shapeless crafting recipes of multiple ingredients. Requires constant _Rotational Force_ and a _Basin_ placed below (with a gap in between).",
"block.create.mechanical_mixer.tooltip.condition1": "When above Basin",
"block.create.mechanical_mixer.tooltip.behaviour1": "Starts to mix items in the basin whenever all necessary ingredients are present. To prevent unwanted recipes, use the filter slot on the basin or cut the rotational force until all desired ingredients have been added.",
"block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER",
"block.create.mechanical_crafter.tooltip.summary": "A kinetic assembler for _automating_ any _shaped crafting_ recipe. Place _multiple in a grid_ corresponding to your recipe, and _arrange their belts_ to create a _flow_ that exits the grid on one of the crafters.",
"block.create.mechanical_crafter.tooltip.condition1": "When Powered by Kinetics",
"block.create.mechanical_crafter.tooltip.behaviour1": "_Starts the crafting process_ as soon as _all crafters_ in the grid have been _given an item_.",
"block.create.mechanical_crafter.tooltip.condition2": "On Redstone Pulse",
"block.create.mechanical_crafter.tooltip.behaviour2": "_Forces_ the start of the _crafting process_ with all currently given _items_ in the grid.",
"block.create.mechanical_crafter.tooltip.control1": "When Wrenched at Front",
"block.create.mechanical_crafter.tooltip.action1": "_Cycles the direction_ an individual crafter _moves its items_ towards. To form a working grid, _arrange the belts in a flow_ which moves all items towards a final crafter. The final crafter must _point away_ from the grid.",
"block.create.mechanical_crafter.tooltip.control2": "When Wrenched at back",
"block.create.mechanical_crafter.tooltip.action2": "_Connects_ the _input inventory_ of adjacent crafters. Use this to _combine slots_ in the crafting grid and _save on input work_.",
"block.create.furnace_engine.tooltip": "FURNACE ENGINE",
"block.create.furnace_engine.tooltip.summary": "A powerful source of _Rotational Power_ that requires a _running furnace_ to work.",
"block.create.furnace_engine.tooltip.condition1": "When Attached to Lit Furnace",
"block.create.furnace_engine.tooltip.behaviour1": "_Starts powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.",
"block.create.flywheel.tooltip": "FLYWHEEL",
"block.create.flywheel.tooltip.summary": "A large metal wheel to _harness and stabilize_ generated force by an _attached Engine_. Flywheels connect to engines if they are _1m apart_ and at a _90° Angle_ from each other.",
"block.create.flywheel.tooltip.condition1": "When Attached to Running Engine",
"block.create.flywheel.tooltip.behaviour1": "Provides _Rotational Force_ to a connected contraption based on the generator's strength and speed.",
"block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE",
"block.create.portable_storage_interface.tooltip.summary": "A portable interchange point for _moving items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
"block.create.portable_storage_interface.tooltip.condition1": "While Moving",
"block.create.portable_storage_interface.tooltip.behaviour1": "Interacts with stationary _portable storage interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.",
"block.create.portable_storage_interface.tooltip.condition2": "When Powered by Redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "_Disengages_ any active connection immediately.",
"block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "While Moving",
@ -1580,118 +1374,6 @@
"block.create.portable_fluid_interface.tooltip.condition2": "When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "_Disengages_ any active connection immediately.",
"block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER",
"block.create.rotation_speed_controller.tooltip.summary": "A _configurable relay_ able to speed up or slow down the target component to any desired speed.",
"block.create.rotation_speed_controller.tooltip.condition1": "When Attached to Large Cogwheel",
"block.create.rotation_speed_controller.tooltip.behaviour1": "Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached on top_ of the controller.",
"block.create.mechanical_piston.tooltip": "MECHANICAL PISTON",
"block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston._ It uses _Rotational Force_ to precisely move structures in front of it. _Piston Extension Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime Blocks_ to move more than a single line of blocks.",
"block.create.mechanical_piston.tooltip.condition1": "When Powered by Kinetics",
"block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to incoming Rotation Speed.",
"block.create.piston_extension_pole.tooltip": "PISTON POLE",
"block.create.piston_extension_pole.tooltip.summary": "Extends the range of _Mechanical Pistons_.",
"block.create.piston_extension_pole.tooltip.condition1": "When attached to Mechanical Piston",
"block.create.piston_extension_pole.tooltip.behaviour1": "Extends a piston's range by 1 block",
"block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING",
"block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger structures_ with rotational force.",
"block.create.mechanical_bearing.tooltip.condition1": "When Powered by Kinetics",
"block.create.mechanical_bearing.tooltip.behaviour1": "Starts rotating attached blocks. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.",
"block.create.windmill_bearing.tooltip": "WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "Used for harnessing _Rotational Force_ from wind. Attach your own design and watch it spin!",
"block.create.windmill_bearing.tooltip.condition1": "When Right-clicked",
"block.create.windmill_bearing.tooltip.behaviour1": "Starts providing _Rotational Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.",
"block.create.sail_frame.tooltip": "SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_.",
"block.create.white_sail.tooltip": "SAIL",
"block.create.white_sail.tooltip.summary": "A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_. Comes in a variety of colours.",
"block.create.white_sail.tooltip.condition1": "When Right-clicked with Dye",
"block.create.white_sail.tooltip.behaviour1": "Changes color of the sail.",
"block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "An advanced version of the _Mechanical Bearing_ for rotating up to two _clock hands_ according to current _in-game time_.",
"block.create.clockwork_bearing.tooltip.condition1": "When Powered by Kinetics",
"block.create.clockwork_bearing.tooltip.behaviour1": "Starts rotating the attached Structure towards the _current hour_. If an independent second structure exists in front of the first one, it will serve as the _minute hand_.",
"block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT",
"block.create.sequenced_gearshift.tooltip.summary": "A _programmable utility component,_ which can change its _rotational through-put_ according to up to _5 consecutive instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.",
"block.create.sequenced_gearshift.tooltip.condition1": "When Powered by Redstone",
"block.create.sequenced_gearshift.tooltip.behaviour1": "_Starts executing_ programmed instructions based on the input speed.",
"block.create.sequenced_gearshift.tooltip.condition2": "When R-Clicked",
"block.create.sequenced_gearshift.tooltip.behaviour2": "Opens the _configuration interface._",
"block.create.cart_assembler.tooltip": "CART ASSEMBLER",
"block.create.cart_assembler.tooltip.summary": "When placed on a _Rail_, can _assemble_ and _disassemble_ moving structures onto passing minecarts. Refer to [Ctrl] for rail type specific behaviour.",
"block.create.cart_assembler.tooltip.condition1": "Single Cart Contraptions",
"block.create.cart_assembler.tooltip.behaviour1": "With a _single_ assember, structures will anchor and rotate on a _single minecart_. Use a _wrench_ to specify desired _rotation behaviour_.",
"block.create.cart_assembler.tooltip.condition2": "Carriage Contraptions",
"block.create.cart_assembler.tooltip.behaviour2": "Two cart assembers _connected by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption mounted between_ the _two_ of them. The structure will behave similarly to a _Minecart Coupling_.",
"block.create.cart_assembler.tooltip.control1": "When placed above Rail",
"block.create.cart_assembler.tooltip.action1": "_Assembles_ onto passing carts _when powered_, _disassembles_ them otherwise.",
"block.create.cart_assembler.tooltip.control2": "When placed above Powered Rail",
"block.create.cart_assembler.tooltip.action2": "Assembles and _accelerates_ carts _when powered_, disassembles and _holds_ them otherwise.",
"block.create.cart_assembler.tooltip.control3": "When placed above Detector Rail",
"block.create.cart_assembler.tooltip.action3": "_Assembles unassembled_ carts, _disassembles assembled_ carts.",
"block.create.cart_assembler.tooltip.control4": "When placed above Activator Rail",
"block.create.cart_assembler.tooltip.action4": "_Disassembles_ carts when powered.",
"block.create.rope_pulley.tooltip": "ROPE PULLEY",
"block.create.rope_pulley.tooltip.summary": "Moves attached _blocks_ and _structures vertically_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.",
"block.create.rope_pulley.tooltip.condition1": "When Powered by Kinetics",
"block.create.rope_pulley.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.linear_chassis.tooltip": "LINEAR CHASSIS",
"block.create.linear_chassis.tooltip.summary": "A configurable base block connecting structures for movement.",
"block.create.linear_chassis.tooltip.condition1": "When Moved",
"block.create.linear_chassis.tooltip.behaviour1": "_Moves_ all _attached Chassis_ with the same orientation, and a column of Blocks within its range. Blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).",
"block.create.linear_chassis.tooltip.condition2": "With Wrench",
"block.create.linear_chassis.tooltip.behaviour2": "Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.linear_chassis.tooltip.control1": "When R-Clicked with Slime Ball",
"block.create.linear_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When moved, the chassis will _pull_ attached Blocks, regardless of movement direction.",
"block.create.secondary_linear_chassis.tooltip": "SECONDARY LINEAR CHASSIS",
"block.create.secondary_linear_chassis.tooltip.summary": "A second type of _Linear Chassis_ that does not connect to the other.",
"block.create.radial_chassis.tooltip": "ROTATION CHASSIS",
"block.create.radial_chassis.tooltip.summary": "A configurable base block connecting structures for movement.",
"block.create.radial_chassis.tooltip.condition1": "When Moved",
"block.create.radial_chassis.tooltip.behaviour1": "_Moves_ all _attached Chassis_ in a column, and a cylinder of blocks around itself. Blocks around it are only moved when they are within range and attached to a sticky side (See [Ctrl]).",
"block.create.radial_chassis.tooltip.condition2": "With Wrench",
"block.create.radial_chassis.tooltip.behaviour2": "Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.radial_chassis.tooltip.control1": "When R-Clicked with Slime Ball",
"block.create.radial_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When Chassis move, all designated blocks attached to the sticky side are moved with it.",
"block.create.mechanical_drill.tooltip": "MECHANICAL DRILL",
"block.create.mechanical_drill.tooltip.summary": "A mechanical device suitable for _breaking blocks_. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.",
"block.create.mechanical_drill.tooltip.condition1": "When Powered by Kinetics",
"block.create.mechanical_drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts entities_ in its effective area.",
"block.create.mechanical_drill.tooltip.condition2": "While Moving",
"block.create.mechanical_drill.tooltip.behaviour2": "Breaks Blocks with which the drill collides.",
"block.create.mechanical_harvester.tooltip": "MECHANICAL HARVESTER",
"block.create.mechanical_harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.",
"block.create.mechanical_harvester.tooltip.condition1": "While Moving",
"block.create.mechanical_harvester.tooltip.behaviour1": "_Harvests_ all _mature crops_ which which the blade collides and reset them to their initial growth state.",
"block.create.mechanical_plough.tooltip": "MECHANICAL PLOUGH",
"block.create.mechanical_plough.tooltip.summary": "A mechanical plough has a variety of uses. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.",
"block.create.mechanical_plough.tooltip.condition1": "While Moving",
"block.create.mechanical_plough.tooltip.behaviour1": "_Breaks blocks_ which _cannot be collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills soil blocks_ as though a Hoe would be used on them.",
"block.create.mechanical_saw.tooltip": "MECHANICAL SAW",
"block.create.mechanical_saw.tooltip.summary": "Suitable for _cutting trees_ effectively and for _cutting blocks_ into their carpentered counterparts. It is movable using _Mechanical Pistons_ or _Bearings_.",
"block.create.mechanical_saw.tooltip.condition1": "When facing up",
"block.create.mechanical_saw.tooltip.behaviour1": "Applies _Sawing_ and _Stonecutting Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.",
"block.create.mechanical_saw.tooltip.condition2": "When facing horizontally",
"block.create.mechanical_saw.tooltip.behaviour2": "_Breaks logs_ in front of it. If the log supported a tree on its own, the _tree will collapse_ away from the saw.",
"block.create.mechanical_saw.tooltip.condition3": "While Moving",
"block.create.mechanical_saw.tooltip.behaviour3": "_Cuts_ all _Trees_ with which the saw collides.",
"block.create.stockpile_switch.tooltip": "STOCKPILE SWITCH",
"block.create.stockpile_switch.tooltip.summary": "Toggles a Redstone signal based on the amount of _Stored Items_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.",
"block.create.stockpile_switch.tooltip.condition1": "When R-Clicked",
@ -1700,96 +1382,26 @@
"block.create.content_observer.tooltip": "CONTENT OBSERVER",
"block.create.content_observer.tooltip.summary": "_Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.",
"block.create.redstone_link.tooltip": "REDSTONE LINK",
"block.create.redstone_link.tooltip.summary": "Endpoints for _Wireless Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, though reasonably far.",
"block.create.redstone_link.tooltip.condition1": "When Powered",
"block.create.redstone_link.tooltip.behaviour1": "Receiving Links of the same _Frequency_ will produce a Redstone signal.",
"block.create.redstone_link.tooltip.control1": "When R-Clicked with an Item",
"block.create.redstone_link.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two different items_ can be used in combination for defining a Frequency.",
"block.create.redstone_link.tooltip.control2": "When R-Clicked while Sneaking",
"block.create.redstone_link.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.",
"block.create.nixie_tube.tooltip": "NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "A fancy redstone-powered _Number_ and _Text Display_.",
"block.create.nixie_tube.tooltip.condition1": "When Powered",
"block.create.nixie_tube.tooltip.behaviour1": "Shows the current redstone _Signal Strength_ as its displayed value.",
"block.create.nixie_tube.tooltip.condition2": "With Name Tag",
"block.create.nixie_tube.tooltip.behaviour2": "Display _contents_ of your _name tag_ with several nixie tubes _arranged_ in a _line_.",
"block.create.redstone_contact.tooltip": "REDSTONE CONTACT",
"block.create.redstone_contact.tooltip.summary": "Only emits redstone power in pairs. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.",
"block.create.redstone_contact.tooltip.condition1": "When facing other Contact",
"block.create.redstone_contact.tooltip.behaviour1": "Provides a _Redstone Signal_.",
"block.create.redstone_contact.tooltip.condition2": "While Moving",
"block.create.redstone_contact.tooltip.behaviour2": "Triggers all stationary contacts it passes.",
"block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE",
"block.create.adjustable_crate.tooltip.summary": "This _Item Container_ allows Manual control over its capacity. It can hold up to _16 Stacks_ of any Item. Supports _Redstone Comparators_.",
"block.create.adjustable_crate.tooltip.control1": "When R-Clicked",
"block.create.adjustable_crate.tooltip.action1": "Opens the _Interface_.",
"block.create.adjustable_crate.tooltip.condition1": "When R-Clicked",
"block.create.adjustable_crate.tooltip.behaviour1": "Opens the _Interface_.",
"block.create.creative_crate.tooltip": "THE ENDLESS CRATE",
"block.create.creative_crate.tooltip.summary": "This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.",
"block.create.creative_crate.tooltip.condition1": "When Item in Filter Slot",
"block.create.creative_crate.tooltip.behaviour1": "Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
"block.create.deployer.tooltip": "DEPLOYER",
"block.create.deployer.tooltip.summary": "_Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.",
"block.create.deployer.tooltip.condition1": "When Powered by Kinetics",
"block.create.deployer.tooltip.behaviour1": "Extends its arm and _activates_ in the block space _2m ahead_ of itself.",
"block.create.deployer.tooltip.condition2": "R-Clicked with Wrench",
"block.create.deployer.tooltip.behaviour2": "Toggles punch mode. In _punch mode_, the Deployer will attempt to use its item to _break blocks_ or _hurt entities_.",
"block.create.deployer.tooltip.condition3": "When Filter assigned",
"block.create.deployer.tooltip.behaviour3": "Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.",
"block.create.brass_casing.tooltip": "BRASS CASING",
"block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._",
"block.create.pulse_repeater.tooltip": "PULSE REPEATER",
"block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1 tick_.",
"block.create.adjustable_repeater.tooltip": "FLEX REPEATER",
"block.create.adjustable_repeater.tooltip.summary": "An advanced _Redstone Repeater_ with a _configurable Delay_ up to 30 Minutes.",
"block.create.adjustable_pulse_repeater.tooltip": "FLEX PULSE REPEATER",
"block.create.adjustable_pulse_repeater.tooltip.summary": "A _Pulse Repeater_ with a _configurable Delay_ up to 30 Minutes.",
"block.create.analog_lever.tooltip": "ANALOG LEVER",
"block.create.analog_lever.tooltip.summary": "A lever with more _precise control_ over its emitted _signal strength_.",
"block.create.powered_toggle_latch.tooltip": "POWERED TOGGLE LATCH",
"block.create.powered_toggle_latch.tooltip.summary": "A lever that can be toggled by a _Redstone Pulse_.",
"block.create.powered_latch.tooltip": "POWERED LATCH",
"block.create.powered_latch.tooltip.summary": "A lever that can be controlled by _Redstone Signals_. A signal on the _back enables_ it, a signal from the _side will reset_ it.",
"block.create.controller_rail.tooltip": "CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.",
"block.create.controller_rail.tooltip.condition1": "When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "_Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"block.create.speedometer.tooltip": "SPEEDOMETER",
"block.create.speedometer.tooltip.summary": "Measures and displays the _rotational speed_ of attached kinetic components. Supports _Redstone Comparators_.",
"block.create.speedometer.tooltip.condition1": "When Powered by Kinetics",
"block.create.speedometer.tooltip.behaviour1": "Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.",
"block.create.stressometer.tooltip": "STRESSOMETER",
"block.create.stressometer.tooltip.summary": "Measures and displays the _overall stress_ of the attached kinetic network. Supports _Redstone Comparators_.",
"block.create.stressometer.tooltip.condition1": "When Powered by Kinetics",
"block.create.stressometer.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed networks_ will cease to move. Stress can be relieved by adding more _rotational sources_ to the network.",
"item.create.sand_paper.tooltip": "SAND PAPER",
"item.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.",
"item.create.sand_paper.tooltip.condition1": "When Used",
"item.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_",
"item.create.super_glue.tooltip": "SUPER GLUE",
"item.create.super_glue.tooltip.summary": "Glue a block to another, and they will forever be inseparable.",
"item.create.super_glue.tooltip.condition1": "When Used",
"item.create.super_glue.tooltip.behaviour1": "Makes the _clicked face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged along_ when moved by _mechanical pistons_, _bearings_ and other controllers.",
"item.create.super_glue.tooltip.condition2": "When Held in Offhand",
"item.create.super_glue.tooltip.behaviour2": "_Automatically attaches_ blocks placed from the main hand to the _side_ they were _placed against._",
"item.create.builders_tea.tooltip": "BUILDERS TEA",
"item.create.builders_tea.tooltip.summary": "The perfect drink to get the day started- _Motivating_ and _Saturating._",
@ -1804,9 +1416,6 @@
"item.create.minecart_coupling.tooltip.condition1": "When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "_Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"item.create.crafter_slot_cover.tooltip": "SLOT COVER",
"item.create.crafter_slot_cover.tooltip.summary": "Used to mark a _Mechanical Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients are diagonal_ to each other.",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "Work in progress!",
"create.tooltip.randomWipDescription0": "Please keep this item away from children.",
@ -1887,6 +1496,12 @@
"create.ponder.analog_lever.text_2": "Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "Right-click while Sneaking to decrease the power output again",
"create.ponder.andesite_tunnel.header": "Using Andesite Tunnels",
"create.ponder.andesite_tunnel.text_1": "Andesite Tunnels can be used to cover up your belts",
"create.ponder.andesite_tunnel.text_2": "Whenever an Andesite Tunnel has connections to the sides...",
"create.ponder.andesite_tunnel.text_3": "...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "The remainder will continue on its path",
"create.ponder.basin.header": "Processing Items in the Basin",
"create.ponder.basin.text_1": "A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "After a processing step, basins try to output below to the side of them",
@ -1938,6 +1553,30 @@
"create.ponder.brass_funnel.text_3": "Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.brass_funnel.text_4": "Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.brass_tunnel.header": "Using Brass Tunnels",
"create.ponder.brass_tunnel.text_1": "Brass Tunnels can be used to cover up your belts",
"create.ponder.brass_tunnel.text_2": "Brass Tunnels have filter slots on each open side",
"create.ponder.brass_tunnel.text_3": "Filters on inbound connections simply block non-matching items",
"create.ponder.brass_tunnel.text_4": "Filters on outbound connections can be used to sort items by type",
"create.ponder.brass_tunnel.text_5": "Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
"create.ponder.brass_tunnel.text_6": "Brass Tunnels on parallel belts will form a group",
"create.ponder.brass_tunnel.text_7": "Incoming Items will now be distributed across all connected exits",
"create.ponder.brass_tunnel.text_8": "For this, items can also be inserted into the Tunnel block directly",
"create.ponder.brass_tunnel_modes.header": "Distribution Modes of the Brass Tunnel",
"create.ponder.brass_tunnel_modes.text_1": "Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
"create.ponder.brass_tunnel_modes.text_10": "'Synchronize Inputs' is a unique setting for Brass Tunnels",
"create.ponder.brass_tunnel_modes.text_11": "Items are only allowed past if every tunnel in the group has one waiting",
"create.ponder.brass_tunnel_modes.text_12": "This ensures that all affected belts supply items at the same rate",
"create.ponder.brass_tunnel_modes.text_2": "'Split' will attempt to distribute the stack evenly between available outputs",
"create.ponder.brass_tunnel_modes.text_3": "If an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_4": "'Forced Split' will never skip outputs, and instead wait until they are free",
"create.ponder.brass_tunnel_modes.text_5": "'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
"create.ponder.brass_tunnel_modes.text_6": "Once Again, if an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_7": "'Forced Round Robin' never skips outputs",
"create.ponder.brass_tunnel_modes.text_8": "'Prefer Nearest' prioritizes the outputs closest to the items' input location",
"create.ponder.brass_tunnel_modes.text_9": "'Randomize' will distribute whole stacks to randomly picked outputs",
"create.ponder.cart_assembler.header": "Moving Structures using Cart Assemblers",
"create.ponder.cart_assembler.text_1": "Powered Cart Assemblers mount attached structures to passing Minecarts",
"create.ponder.cart_assembler.text_2": "Without a redstone signal, it disassembles passing cart contraptions back into blocks",
@ -2436,6 +2075,30 @@
"create.ponder.water_wheel.text_3": "The Wheels' blades should be oriented against the flow",
"create.ponder.water_wheel.text_4": "Facing the opposite way, they will not be as effective",
"create.ponder.weighted_ejector.header": "Using Weighted Ejectors",
"create.ponder.weighted_ejector.text_1": "Sneak and Right-Click holding an Ejector to select its target location",
"create.ponder.weighted_ejector.text_10": "It is now limited to this stack size, and only activates when its held stack reaches this amount",
"create.ponder.weighted_ejector.text_11": "Other Entities will always trigger an Ejector when stepping on it",
"create.ponder.weighted_ejector.text_2": "The placed ejector will now launch objects to the marked location",
"create.ponder.weighted_ejector.text_3": "A valid target can be at any height or distance within range",
"create.ponder.weighted_ejector.text_4": "They cannot however be off to a side",
"create.ponder.weighted_ejector.text_5": "If no valid Target was selected, it will simply target the block directly in front",
"create.ponder.weighted_ejector.text_6": "Supply Rotational Force in order to charge it up",
"create.ponder.weighted_ejector.text_7": "Items placed on the ejector cause it to trigger",
"create.ponder.weighted_ejector.text_8": "If Inventories are targeted, the ejector will wait until there is space",
"create.ponder.weighted_ejector.text_9": "Using the Wrench, a required Stack Size can be configured",
"create.ponder.weighted_ejector_redstone.header": "Controlling Weighted Ejectors with Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "When powered by Redstone, Ejectors will not activate",
"create.ponder.weighted_ejector_redstone.text_2": "Furthermore, Observers can detect when Ejectors activate",
"create.ponder.weighted_ejector_tunnel.header": "Splitting item stacks using Weighted Ejectors",
"create.ponder.weighted_ejector_tunnel.text_1": "Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
"create.ponder.weighted_ejector_tunnel.text_2": "First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
"create.ponder.weighted_ejector_tunnel.text_3": "The Stack Size set on the Ejector now determines the amount to be split off",
"create.ponder.weighted_ejector_tunnel.text_4": "While a new stack of the configured size exits the side output...",
"create.ponder.weighted_ejector_tunnel.text_5": "...the remainder will continue on its path",
"create.ponder.windmill_source.header": "Generating Rotational Force using Windmill Bearings",
"create.ponder.windmill_source.text_1": "Windmill Bearings attach to the block in front of them",
"create.ponder.windmill_source.text_2": "If enough Sail-like blocks are attached to the block, it can act as a Windmill",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1511",
"_": "Missing Localizations: 1346",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1067,24 +1067,23 @@
"create.gui.attribute_filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT have any of the selected attributes.",
"create.gui.attribute_filter.add_reference_item": "UNLOCALIZED: Add Reference Item",
"create.tooltip.holdKey": "Halte [%1$s]",
"create.tooltip.holdKeyOrKey": "Halte [%1$s] oder [%2$s]",
"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Strg",
"create.tooltip.speedRequirement": "UNLOCALIZED: Speed Requirement: %1$s",
"create.tooltip.speedRequirement.none": "UNLOCALIZED: None",
"create.tooltip.speedRequirement.medium": "UNLOCALIZED: Moderate",
"create.tooltip.speedRequirement.high": "UNLOCALIZED: Fast",
"create.tooltip.stressImpact": "UNLOCALIZED: Stress Impact: %1$s",
"create.tooltip.stressImpact": "UNLOCALIZED: Kinetic Stress Impact: %1$s",
"create.tooltip.stressImpact.low": "UNLOCALIZED: Low",
"create.tooltip.stressImpact.medium": "UNLOCALIZED: Moderate",
"create.tooltip.stressImpact.high": "UNLOCALIZED: High",
"create.tooltip.stressImpact.overstressed": "UNLOCALIZED: Overstressed",
"create.tooltip.capacityProvided": "UNLOCALIZED: Stress Capacity: %1$s",
"create.tooltip.capacityProvided": "UNLOCALIZED: Kinetic Stress Capacity: %1$s",
"create.tooltip.capacityProvided.low": "UNLOCALIZED: Small",
"create.tooltip.capacityProvided.medium": "UNLOCALIZED: Medium",
"create.tooltip.capacityProvided.high": "UNLOCALIZED: Large",
"create.tooltip.capacityProvided.asGenerator": "UNLOCALIZED: (As Generator)",
"create.tooltip.generationSpeed": "UNLOCALIZED: Generates at %1$s %2$s",
"create.tooltip.analogStrength": "UNLOCALIZED: Analog Strength: %1$s/15",
@ -1172,57 +1171,12 @@
"item.create.example_item.tooltip.control1": "Wenn Strg gedrückt ist",
"item.create.example_item.tooltip.action1": "wird diese Steuerung gezeigt.",
"block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT",
"block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Andesite Casing_. Casing blocks will not be consumed.",
"block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT",
"block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Brass Casing_. Casing blocks will not be consumed.",
"block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._",
"block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL",
"block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Mechanical_ _Belts!_ _Andesite Tunnels_ can split off one item from a stack when another belt or depot is placed at the side of the main belt.",
"block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side",
"block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.",
"block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_. Comes with a handy _filter_.",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL",
"block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: A fancy protective cover for your _Mechanical_ _Belts!_ _Brass Tunnels_ also come with a number of _Filtering_ and _Splitting_ options for your items.",
"block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side",
"block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.",
"block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering",
"block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.",
"block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting",
"block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.",
"block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side",
"block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.",
"block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top",
"block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.",
"block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
"block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
@ -1231,40 +1185,20 @@
"block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid Pipe_ encased with the _Copper Casing_.",
"block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE",
"block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used",
"block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.",
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.chute.tooltip": "UNLOCALIZED: CHUTE",
"block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item containers_. You can also interact with chutes from the side using _hoppers_ or _mounted funnels_.",
"block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.depot.tooltip": "UNLOCALIZED: DEPOT",
"block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines",
"block.create.depot.tooltip.condition1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
"item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a Blaze or Blaze spawner",
"item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
"block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.",
"block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!",
"block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid bodies_ in the world.",
@ -1318,15 +1252,6 @@
"block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.",
"block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.",
"block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer",
"block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical Crafters_.",
"block.create.mechanical_arm.tooltip.control1": "UNLOCALIZED: While in Hand",
"block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible item inventory_ to set it as a _source_ for the _Mechanical Arm_. Right-click twice to set it as the _destination_.",
"block.create.mechanical_arm.tooltip.control2": "UNLOCALIZED: Scroll with Wrench",
"block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical Arm_.",
"item.create.wand_of_symmetry.tooltip": "SYMMETRIESTAB",
"item.create.wand_of_symmetry.tooltip.summary": "Spiegelt deine Blockplatzierung perfekt über die konfigurierten Ebenen.",
"item.create.wand_of_symmetry.tooltip.condition1": "Wenn in der Schnellleiste",
@ -1408,56 +1333,14 @@
"block.create.schematicannon.tooltip": "BAUPLANKANONE",
"block.create.schematicannon.tooltip.summary": "Schießt Blöcke, um eine Struktur nach einem positionierten _Bauplan_ zu errichten. Benutzt Gegenstände aus benachbarten Inventaren und _Schießpulver_ als Treibstoff.",
"block.create.schematicannon.tooltip.control1": "Wenn R-Geklickt",
"block.create.schematicannon.tooltip.action1": "Öffnet das _Menü_",
"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
"block.create.schematic_table.tooltip": "BAUPLANTISCH",
"block.create.schematic_table.tooltip.summary": "Schreibt gespeicherte Baupläne auf einen _Leeren_ _Bauplan_",
"block.create.schematic_table.tooltip.condition1": "Wenn ein Leerer Bauplan bereitgestellt wird",
"block.create.schematic_table.tooltip.behaviour1": "Lädt eine ausgewählte Datei von deinem Bauplan-Ordner hoch",
"block.create.shaft.tooltip": "WELLE",
"block.create.shaft.tooltip.summary": "_Überträgt_ _Rotation_ entlang ihrer Achse.",
"block.create.cogwheel.tooltip": "ZAHNRAD",
"block.create.cogwheel.tooltip.summary": "_Überträgt_ _Rotation_ entlang seiner Achse und auf benachbarte _Zahnräder._",
"block.create.large_cogwheel.tooltip": "GROẞES ZAHNRAD",
"block.create.large_cogwheel.tooltip.summary": "Eine größere Version des _Zahnrads,_ ermöglicht eine _Änderung_ der _Rotationsgeschwindigket_, wenn es mit einem kleinerem Zahnrad verbunden wird.",
"block.create.encased_shaft.tooltip": "EINGESCHLOSSENE WELLE",
"block.create.encased_shaft.tooltip.summary": "_Überträgt_ _Rotation_ entlang ihrer Achse. Nützlich für die Übertragung von Rotation durch Wände hindurch.",
"block.create.gearbox.tooltip": "GETRIEBE",
"block.create.gearbox.tooltip.summary": "_Leitet_ _Rotation_ in _vier_ _Richtungen_ weiter. Kehrt geradlinige Verbindungen um.",
"block.create.gearshift.tooltip": "GANGSCHALTUNG",
"block.create.gearshift.tooltip.summary": "Ein kontrollierbarer _Rotationsschalter_ für angeschlossene Wellen.",
"block.create.gearshift.tooltip.condition1": "Wenn aktiv",
"block.create.gearshift.tooltip.behaviour1": "_Kehrt_ die ausgehende Drehrichtung _um._",
"block.create.clutch.tooltip": "KUPPLUNG",
"block.create.clutch.tooltip.summary": "Ein kontrollierbarer _Rotationsschalter_ für angeschlossene Wellen.",
"block.create.clutch.tooltip.condition1": "Wenn aktiv",
"block.create.clutch.tooltip.behaviour1": "_Stoppt_ das Weiterleiten von Rotation zur anderen Seite.",
"block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.",
"block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected",
"block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation speed_ and direction of this component.",
"block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. _Analog redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same speed._ With a _full strength_ signal, adjacent chain drives will relay exactly _twice its speed._ Anything inbetween will give results between 1-2x its speed.",
"item.create.belt_connector.tooltip": "MECHANISCHER RIEMEN",
"item.create.belt_connector.tooltip.summary": "Verbindet zwei _Wellen_ mit einem _Mechanischen_ _Riemen._ Verbundene Wellen haben die exakt gleiche Rotationsgeschwindigkeit und Richtung.",
"item.create.belt_connector.tooltip.control1": "R-Klick auf Welle",
"item.create.belt_connector.tooltip.action1": "Wählt die Welle als Verbindungspunkt für den Riemen aus. Beide ausgewählten Wellen müssen _horizontal,_ _vertikal_ oder _diagonal_ entlang der Richtung des Riemens zeigen.",
"item.create.belt_connector.tooltip.control2": "R-Klick beim Schleichen",
"item.create.belt_connector.tooltip.action2": "_Setzt_ die erste ausgewählte Position des Riemens _zurück._",
"item.create.goggles.tooltip": "UNLOCALIZED: GOGGLES",
"item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic information_.",
"item.create.goggles.tooltip.condition1": "UNLOCALIZED: When worn",
@ -1474,29 +1357,9 @@
"item.create.wrench.tooltip.control2": "UNLOCALIZED: R-Click while Sneaking",
"item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles Kinetic components_ and places them back in _your inventory_.",
"block.create.creative_motor.tooltip": "UNLOCALIZED: CREATIVE MOTOR",
"block.create.creative_motor.tooltip.summary": "UNLOCALIZED: A configurable source of _Rotational Force_.",
"block.create.water_wheel.tooltip": "WASSERRAD",
"block.create.water_wheel.tooltip.summary": "Liefert _Rotationsenergie_ von benachbarten _Wasserströmungen._",
"block.create.encased_fan.tooltip": "EINGESCHLOSSENER PROPELLER",
"block.create.encased_fan.tooltip.summary": "Wandelt _Rotationsenergie_ in _Luftstöme_ um und wieder zurück. Hat mehrere Verwendungsmöglichkeiten.",
"block.create.encased_fan.tooltip.condition1": "Wenn über Feuer",
"block.create.encased_fan.tooltip.behaviour1": "Liefert _Rotationsenergie_ (muss vertikal ausgerichtet sein)",
"block.create.encased_fan.tooltip.condition2": "Wenn angetrieben",
"block.create.encased_fan.tooltip.behaviour2": "_Bläst_ Dinge auf einer Seite von sich weg, _zieht_ sie auf der anderen zu sich hin. Kraft und Geschwindigkeit sind abhängig von der eingehenden Rotation.",
"block.create.encased_fan.tooltip.condition3": "Wenn Luft durch spezielle Blöcke fließt",
"block.create.encased_fan.tooltip.behaviour3": "Werden Gegenstände vor dem Block verarbeitet: _Wasser_ wäscht, _Feuer_ räuchert, und _Lava_ schmilzt den Gegenstand.",
"block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE",
"block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.",
"block.create.hand_crank.tooltip": "UNLOCALIZED: HAND CRANK",
"block.create.hand_crank.tooltip.summary": "UNLOCALIZED: A simple _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.hand_crank.tooltip.condition1": "UNLOCALIZED: When Used",
"block.create.hand_crank.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.",
"block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK",
"block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.",
"block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
@ -1505,75 +1368,6 @@
"block.create.turntable.tooltip": "DREHTISCH",
"block.create.turntable.tooltip.summary": "Wandelt _Rotationsenergie_ in starkes Schwindelgefühl um.",
"block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE",
"block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.",
"block.create.millstone.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.millstone.tooltip.behaviour1": "UNLOCALIZED: Starts applying _milling recipes_ to any items inserted from the side or the top of the block.",
"block.create.millstone.tooltip.condition2": "UNLOCALIZED: When R-Clicked",
"block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.",
"block.create.crushing_wheel.tooltip": "MAHLWERKRAD",
"block.create.crushing_wheel.tooltip.summary": "Riesige, drehbare Räder, die alles _zermalmen_ das zwischen ihnen landet.",
"block.create.crushing_wheel.tooltip.condition1": "Wenn mit einem anderem Mahlwerkrad verbunden",
"block.create.crushing_wheel.tooltip.behaviour1": "Formt einen Schredder, mit dem man verschiedene Sachen verarbeiten kann. Die Zähne der Räder müssen ineinandergreifen und mit der _gleichen_ _Geschwindigkeit_ in _gegengesetzte_ _Richtungen_ drehen.",
"block.create.mechanical_press.tooltip": "MECHANISCHE PRESSE",
"block.create.mechanical_press.tooltip.summary": "Ein starker Kolben, welcher Gegenstände unter ihm zusammenpresst. Benötigt konstante _Rotationsenergie._",
"block.create.mechanical_press.tooltip.condition1": "Wenn durch Redstone aktiviert",
"block.create.mechanical_press.tooltip.behaviour1": "_Fängt_ _an_, Gegenstände, die darunter liegen, zusammenzudrücken.",
"block.create.mechanical_press.tooltip.condition2": "Wenn über einem Mechanischem Riemen",
"block.create.mechanical_press.tooltip.behaviour2": "Presst _automatisch_ alle auf dem Riemen vorbeigeführten Gegenstände zusammen.",
"block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin",
"block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact items_ in the basin whenever all necessary ingredients are present.",
"block.create.basin.tooltip": "UNLOCALIZED: BASIN",
"block.create.basin.tooltip.summary": "UNLOCALIZED: A handy _item container_ used in processing with the _Mechanical Mixer_ and the _Mechanical Press_. Supports _Redstone Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.",
"block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output",
"block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open inventories_ such as belts, other basins, depots, item drains and others are _below one side_ of a basin, they will automatically receive any _item/fluid outputs_ created in the basin. This is useful for automation.",
"block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER",
"block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze Cake_ for high temperatures.",
"block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does not need supports_.",
"block.create.mechanical_mixer.tooltip": "UNLOCALIZED: MECHANICAL MIXER",
"block.create.mechanical_mixer.tooltip.summary": "UNLOCALIZED: A kinetic whisk providing automated shapeless crafting recipes of multiple ingredients. Requires constant _Rotational Force_ and a _Basin_ placed below (with a gap in between).",
"block.create.mechanical_mixer.tooltip.condition1": "UNLOCALIZED: When above Basin",
"block.create.mechanical_mixer.tooltip.behaviour1": "UNLOCALIZED: Starts to mix items in the basin whenever all necessary ingredients are present. To prevent unwanted recipes, use the filter slot on the basin or cut the rotational force until all desired ingredients have been added.",
"block.create.mechanical_crafter.tooltip": "UNLOCALIZED: MECHANICAL CRAFTER",
"block.create.mechanical_crafter.tooltip.summary": "UNLOCALIZED: A kinetic assembler for _automating_ any _shaped crafting_ recipe. Place _multiple in a grid_ corresponding to your recipe, and _arrange their belts_ to create a _flow_ that exits the grid on one of the crafters.",
"block.create.mechanical_crafter.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.mechanical_crafter.tooltip.behaviour1": "UNLOCALIZED: _Starts the crafting process_ as soon as _all crafters_ in the grid have been _given an item_.",
"block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse",
"block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting process_ with all currently given _items_ in the grid.",
"block.create.mechanical_crafter.tooltip.control1": "UNLOCALIZED: When Wrenched at Front",
"block.create.mechanical_crafter.tooltip.action1": "UNLOCALIZED: _Cycles the direction_ an individual crafter _moves its items_ towards. To form a working grid, _arrange the belts in a flow_ which moves all items towards a final crafter. The final crafter must _point away_ from the grid.",
"block.create.mechanical_crafter.tooltip.control2": "UNLOCALIZED: When Wrenched at back",
"block.create.mechanical_crafter.tooltip.action2": "UNLOCALIZED: _Connects_ the _input inventory_ of adjacent crafters. Use this to _combine slots_ in the crafting grid and _save on input work_.",
"block.create.furnace_engine.tooltip": "UNLOCALIZED: FURNACE ENGINE",
"block.create.furnace_engine.tooltip.summary": "UNLOCALIZED: A powerful source of _Rotational Power_ that requires a _running furnace_ to work.",
"block.create.furnace_engine.tooltip.condition1": "UNLOCALIZED: When Attached to Lit Furnace",
"block.create.furnace_engine.tooltip.behaviour1": "UNLOCALIZED: _Starts powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.",
"block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL",
"block.create.flywheel.tooltip.summary": "UNLOCALIZED: A large metal wheel to _harness and stabilize_ generated force by an _attached Engine_. Flywheels connect to engines if they are _1m apart_ and at a _90° Angle_ from each other.",
"block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Attached to Running Engine",
"block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to a connected contraption based on the generator's strength and speed.",
"block.create.portable_storage_interface.tooltip": "UNLOCALIZED: PORTABLE STORAGE INTERFACE",
"block.create.portable_storage_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
"block.create.portable_storage_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_storage_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.",
"block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
@ -1581,118 +1375,6 @@
"block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.rotation_speed_controller.tooltip": "UNLOCALIZED: ROTATION SPEED CONTROLLER",
"block.create.rotation_speed_controller.tooltip.summary": "UNLOCALIZED: A _configurable relay_ able to speed up or slow down the target component to any desired speed.",
"block.create.rotation_speed_controller.tooltip.condition1": "UNLOCALIZED: When Attached to Large Cogwheel",
"block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached on top_ of the controller.",
"block.create.mechanical_piston.tooltip": "MECHANISCHER KOLBEN",
"block.create.mechanical_piston.tooltip.summary": "Eine fortgeschrittene Version des _Kolbens,_ welcher _Rotationsenergie_ benutzt, um verbundene Strukturen präzise zu bewegen. _Kolben-Pleuelverlängerungen_ auf der Hinterseite bestimmen die _Reichweite_ des Kolbens. Ohne Verlängerungen bewegt sich dieser nicht. Verwende ein _Schubgerüst,_ um mehr als nur eine Reihe von Blöcken zu bewegen.",
"block.create.mechanical_piston.tooltip.condition1": "Wenn angetrieben",
"block.create.mechanical_piston.tooltip.behaviour1": "Fängt an, die angeschlossene Struktur zu bewegen. Geschwindigkeit und Richtung korrelieren mit der eingehenden Rotationsgeschwindigkeit.",
"block.create.piston_extension_pole.tooltip": "KOLBEN-PLEUELVERÄNGERUNG",
"block.create.piston_extension_pole.tooltip.summary": "Wird benutzt, um die Reichweite von _Mechanischen_ _Kolben_ zu erhöhen.",
"block.create.piston_extension_pole.tooltip.condition1": "Wenn an einem Mechanischen Kolben angebracht",
"block.create.piston_extension_pole.tooltip.behaviour1": "Erhöht die Länge des Kolbens um 1 Block.",
"block.create.mechanical_bearing.tooltip": "MECHANISCHES LAGER",
"block.create.mechanical_bearing.tooltip.summary": "Wird benutzt, um _größere_ _Strukturen_ zu drehen oder um _Rotationsenergie_ aus Wind zu erzeugen.",
"block.create.mechanical_bearing.tooltip.condition1": "Wenn angetrieben",
"block.create.mechanical_bearing.tooltip.behaviour1": "Fängt an, angeschlossene _Drehgerüste_ und an ihnen angebrachte Blöcke zu drehen.",
"block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational Force_ from wind. Attach your own design and watch it spin!",
"block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked",
"block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.",
"block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_.",
"block.create.white_sail.tooltip": "UNLOCALIZED: SAIL",
"block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_. Comes in a variety of colours.",
"block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye",
"block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.",
"block.create.clockwork_bearing.tooltip": "UNLOCALIZED: CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical Bearing_ for rotating up to two _clock hands_ according to current _in-game time_.",
"block.create.clockwork_bearing.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.clockwork_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts rotating the attached Structure towards the _current hour_. If an independent second structure exists in front of the first one, it will serve as the _minute hand_.",
"block.create.sequenced_gearshift.tooltip": "UNLOCALIZED: SEQUENCED GEARSHIFT",
"block.create.sequenced_gearshift.tooltip.summary": "UNLOCALIZED: A _programmable utility component,_ which can change its _rotational through-put_ according to up to _5 consecutive instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.",
"block.create.sequenced_gearshift.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.sequenced_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Starts executing_ programmed instructions based on the input speed.",
"block.create.sequenced_gearshift.tooltip.condition2": "UNLOCALIZED: When R-Clicked",
"block.create.sequenced_gearshift.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface._",
"block.create.cart_assembler.tooltip": "UNLOCALIZED: CART ASSEMBLER",
"block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When placed on a _Rail_, can _assemble_ and _disassemble_ moving structures onto passing minecarts. Refer to [Ctrl] for rail type specific behaviour.",
"block.create.cart_assembler.tooltip.condition1": "UNLOCALIZED: Single Cart Contraptions",
"block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: With a _single_ assember, structures will anchor and rotate on a _single minecart_. Use a _wrench_ to specify desired _rotation behaviour_.",
"block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions",
"block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption mounted between_ the _two_ of them. The structure will behave similarly to a _Minecart Coupling_.",
"block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail",
"block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when powered_, _disassembles_ them otherwise.",
"block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when powered_, disassembles and _holds_ them otherwise.",
"block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles unassembled_ carts, _disassembles assembled_ carts.",
"block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.",
"block.create.rope_pulley.tooltip": "UNLOCALIZED: ROPE PULLEY",
"block.create.rope_pulley.tooltip.summary": "UNLOCALIZED: Moves attached _blocks_ and _structures vertically_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.",
"block.create.rope_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.rope_pulley.tooltip.behaviour1": "UNLOCALIZED: Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.linear_chassis.tooltip": "SCHUBGERÜST",
"block.create.linear_chassis.tooltip.summary": "Eine konfigurierbare Basis für Strukturen, die durch _Mechanische_ _Kolben_ bewegt werden sollen. Diese Blöcke müssen die erste Reihe von Blöcken vor dem Kloben bilden.",
"block.create.linear_chassis.tooltip.condition1": "Wenn durch einen Mechanischen Kolben bewegt",
"block.create.linear_chassis.tooltip.behaviour1": "_Bewegt_ alle _verbundenen_ _Gerüste_ mit der gleichen Orientierung, und angebrachte Blöcke davor. Wenn der Kolben zurückgezogen wird, werden Blöcke nur zurückgezogen, wenn die Fläche des Gerüsts _klebrig_ ist (Siehe [Strg]).",
"block.create.linear_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
"block.create.linear_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.linear_chassis.tooltip.control1": "Wenn mit einem Schleimball R-geklickt",
"block.create.linear_chassis.tooltip.action1": "Lässt die Oberfläche _klebrig_ werden. Wenn der Kolben zurückgezogen wird, _zieht_ das Gerüst alle verbundenen Blöcke _zurück_ in seine Spalte und innerhalb der konfigurierten Reichweite.",
"block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS",
"block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear Chassis_ that does not connect to the other.",
"block.create.radial_chassis.tooltip": "DREHGERÜST",
"block.create.radial_chassis.tooltip.summary": "Wird für das Drehen von Strukturen mit dem _Mechanischem_ _Lager_ benutzt.",
"block.create.radial_chassis.tooltip.condition1": "Wenn durch ein Lager gedreht",
"block.create.radial_chassis.tooltip.behaviour1": "_Dreht_ alle an _klebrigen_ Seiten angebrachten Blöcke (Siehe [Strg]) innerhalb der konfigurierten Reichweite um sich. _Überträgt_ die Rotation zu weiter angebrachten Rotationsgerüsten.",
"block.create.radial_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
"block.create.radial_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.radial_chassis.tooltip.control1": "Wenn mit einem Schleimball R-geklickt",
"block.create.radial_chassis.tooltip.action1": "Lässt die geklickte Fläche _klebrig_ werden. Wenn das Gerüst gedreht wird, werden alle verbundenen Blöcke an dieser Seite mit dem Gerüst mitgedreht.",
"block.create.mechanical_drill.tooltip": "MECHANISCHER BOHRER",
"block.create.mechanical_drill.tooltip.summary": "Ein mechanisches Gerät, welches sich dazu eignet _Blöcke_ _zu_ _brechen._",
"block.create.mechanical_drill.tooltip.condition1": "Wenn angetrieben",
"block.create.mechanical_drill.tooltip.behaviour1": "Funktioniert als _stationärer_ Blockbrecher. _Schadet_ außerdem _Wesen_ in seiner effektiven Reichweite.",
"block.create.mechanical_drill.tooltip.condition2": "Wenn durch einem Mechanischen Kolben bewegt",
"block.create.mechanical_drill.tooltip.behaviour2": "Bricht Blöcke die der Bohrer trifft.",
"block.create.mechanical_harvester.tooltip": "MECHANISCHE ERNTEMASCHINE",
"block.create.mechanical_harvester.tooltip.summary": "Ein mechanischer Pflanzenschneider für die Automatisierung deiner Ernte.",
"block.create.mechanical_harvester.tooltip.condition1": "Wenn durch einem Mechanischen Kolben bewegt",
"block.create.mechanical_harvester.tooltip.behaviour1": "Werden alle _reifen_ _Pflanzen_ _geerntet_, die die Klinge treffen, und auf ihren anfänglichen Wachstumszustand zurückgesetzt.",
"block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH",
"block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.",
"block.create.mechanical_plough.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks blocks_ which _cannot be collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills soil blocks_ as though a Hoe would be used on them.",
"block.create.mechanical_saw.tooltip": "UNLOCALIZED: MECHANICAL SAW",
"block.create.mechanical_saw.tooltip.summary": "UNLOCALIZED: Suitable for _cutting trees_ effectively and for _cutting blocks_ into their carpentered counterparts. It is movable using _Mechanical Pistons_ or _Bearings_.",
"block.create.mechanical_saw.tooltip.condition1": "UNLOCALIZED: When facing up",
"block.create.mechanical_saw.tooltip.behaviour1": "UNLOCALIZED: Applies _Sawing_ and _Stonecutting Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.",
"block.create.mechanical_saw.tooltip.condition2": "UNLOCALIZED: When facing horizontally",
"block.create.mechanical_saw.tooltip.behaviour2": "UNLOCALIZED: _Breaks logs_ in front of it. If the log supported a tree on its own, the _tree will collapse_ away from the saw.",
"block.create.mechanical_saw.tooltip.condition3": "UNLOCALIZED: While Moving",
"block.create.mechanical_saw.tooltip.behaviour3": "UNLOCALIZED: _Cuts_ all _Trees_ with which the saw collides.",
"block.create.stockpile_switch.tooltip": "VORRATSSENSOR",
"block.create.stockpile_switch.tooltip.summary": "Schaltet ein Redstone-Signal ein oder aus, basierend auf der _Speichermenge_ im verbundenen Behälter.",
"block.create.stockpile_switch.tooltip.condition1": "Wenn unter dem unteren Limit",
@ -1701,96 +1383,26 @@
"block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER",
"block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.",
"block.create.redstone_link.tooltip": "REDSTONE-VERBINDUNG",
"block.create.redstone_link.tooltip.summary": "Endpunkte für _Drahtlose_ _Redstone-Verbindungen._ Mithilfe von Gegenständen kann die Frequenz eingestellt werden. Signalreichweite ist begrenzt, aber angemessen.",
"block.create.redstone_link.tooltip.condition1": "Wenn aktiv",
"block.create.redstone_link.tooltip.behaviour1": "Liefern eingehende Verbindungen mit derselben _Frequenz_ ein Redstone-Signal.",
"block.create.redstone_link.tooltip.control1": "Wenn mit einem Gegenstand R-geklickt",
"block.create.redstone_link.tooltip.action1": "Setzt die _Frequenz_ auf diesen Gegenstand. Insgesamt können _zwei_ _verschiedene_ _Gegenstände_ benutzt werden, um die Frequenz zu definieren.",
"block.create.redstone_link.tooltip.control2": "Wenn während dem Schleichen R-geklickt",
"block.create.redstone_link.tooltip.action2": "Schaltet zwischen _Empfänger-_ und _Transmittermodus_ um.",
"block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text Display_.",
"block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered",
"block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal Strength_ as its displayed value.",
"block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag",
"block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name tag_ with several nixie tubes _arranged_ in a _line_.",
"block.create.redstone_contact.tooltip": "REDSTONE-KONTAKT",
"block.create.redstone_contact.tooltip.summary": "Ein einfaches Gerät für fortgeschrittene Redstone-Apparate.",
"block.create.redstone_contact.tooltip.condition1": "Wenn gegenüber einem anderen Kontakt",
"block.create.redstone_contact.tooltip.behaviour1": "Liefert ein _Redstone-Signal._",
"block.create.redstone_contact.tooltip.condition2": "Wenn durch einen Mechanischen Kolben bewegt",
"block.create.redstone_contact.tooltip.behaviour2": "Löst im Vorbeifahren stationären Kontakte aus",
"block.create.adjustable_crate.tooltip": "adjustable_crate",
"block.create.adjustable_crate.tooltip.summary": "Dieser _Speicherbehälter_ erlaubt manuelle Kontrolle über seine Kapazität. Er kann bis zu _16_ _Stacks_ von jeglichem Gegenstand beinhalten.",
"block.create.adjustable_crate.tooltip.control1": "Wenn R-geklickt",
"block.create.adjustable_crate.tooltip.action1": "Öffnet das _Menü_",
"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
"block.create.creative_crate.tooltip": "BAUPLANKANONENMACHER",
"block.create.creative_crate.tooltip.summary": "Stellt einen unendlichen Vorrat an Blöcken für benachbarte _Bauplaenkanonen_ bereit.",
"block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot",
"block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
"block.create.deployer.tooltip": "UNLOCALIZED: DEPLOYER",
"block.create.deployer.tooltip.summary": "UNLOCALIZED: _Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.",
"block.create.deployer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.deployer.tooltip.behaviour1": "UNLOCALIZED: Extends its arm and _activates_ in the block space _2m ahead_ of itself.",
"block.create.deployer.tooltip.condition2": "UNLOCALIZED: R-Clicked with Wrench",
"block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch mode_, the Deployer will attempt to use its item to _break blocks_ or _hurt entities_.",
"block.create.deployer.tooltip.condition3": "UNLOCALIZED: When Filter assigned",
"block.create.deployer.tooltip.behaviour3": "UNLOCALIZED: Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.",
"block.create.brass_casing.tooltip": "UNLOCALIZED: BRASS CASING",
"block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._",
"block.create.pulse_repeater.tooltip": "PULSIERENDER VERSTÄRKER",
"block.create.pulse_repeater.tooltip.summary": "Ein einfacher Schaltkreis, um durchgehende Redstone-Signale auf eine Länge von _1_ _tick_ zu reduzieren.",
"block.create.adjustable_repeater.tooltip": "VERZÖGERNDER VERSTÄRKER",
"block.create.adjustable_repeater.tooltip.summary": "Ein fortgeschrittener _Redstone-Verstärker_ mit einer _konfigurierbaren_ _Verzögerung_ von bis zu 30 Minuten.",
"block.create.adjustable_pulse_repeater.tooltip": "UNLOCALIZED: FLEX PULSE REPEATER",
"block.create.adjustable_pulse_repeater.tooltip.summary": "UNLOCALIZED: A _Pulse Repeater_ with a _configurable Delay_ up to 30 Minutes.",
"block.create.analog_lever.tooltip": "UNLOCALIZED: ANALOG LEVER",
"block.create.analog_lever.tooltip.summary": "UNLOCALIZED: A lever with more _precise control_ over its emitted _signal strength_.",
"block.create.powered_toggle_latch.tooltip": "UNLOCALIZED: POWERED TOGGLE LATCH",
"block.create.powered_toggle_latch.tooltip.summary": "UNLOCALIZED: A lever that can be toggled by a _Redstone Pulse_.",
"block.create.powered_latch.tooltip": "UNLOCALIZED: POWERED LATCH",
"block.create.powered_latch.tooltip.summary": "UNLOCALIZED: A lever that can be controlled by _Redstone Signals_. A signal on the _back enables_ it, a signal from the _side will reset_ it.",
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"block.create.speedometer.tooltip": "UNLOCALIZED: SPEEDOMETER",
"block.create.speedometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _rotational speed_ of attached kinetic components. Supports _Redstone Comparators_.",
"block.create.speedometer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.speedometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.",
"block.create.stressometer.tooltip": "UNLOCALIZED: STRESSOMETER",
"block.create.stressometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _overall stress_ of the attached kinetic network. Supports _Redstone Comparators_.",
"block.create.stressometer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.stressometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of stress. _Over-stressed networks_ will cease to move. Stress can be relieved by adding more _rotational sources_ to the network.",
"item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER",
"item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.",
"item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used",
"item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_",
"item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE",
"item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.",
"item.create.super_glue.tooltip.condition1": "UNLOCALIZED: When Used",
"item.create.super_glue.tooltip.behaviour1": "UNLOCALIZED: Makes the _clicked face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged along_ when moved by _mechanical pistons_, _bearings_ and other controllers.",
"item.create.super_glue.tooltip.condition2": "UNLOCALIZED: When Held in Offhand",
"item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically attaches_ blocks placed from the main hand to the _side_ they were _placed against._",
"item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA",
"item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._",
@ -1805,9 +1417,6 @@
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"item.create.crafter_slot_cover.tooltip": "UNLOCALIZED: SLOT COVER",
"item.create.crafter_slot_cover.tooltip.summary": "UNLOCALIZED: Used to mark a _Mechanical Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients are diagonal_ to each other.",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "Work in progress!",
"create.tooltip.randomWipDescription0": "UNLOCALIZED: Please keep this item away from children.",
@ -1888,6 +1497,12 @@
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
@ -1939,6 +1554,30 @@
"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
@ -2437,6 +2076,30 @@
"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 546",
"_": "Missing Localizations: 602",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1067,8 +1067,8 @@
"create.gui.attribute_filter.deny_list.description": "Los elementos pasan si NO tienen ninguno de los atributos seleccionados",
"create.gui.attribute_filter.add_reference_item": "Añadir elemento de referencia",
"create.tooltip.holdKey": "Mantener [%1$s]",
"create.tooltip.holdKeyOrKey": "Mantener [%1$s] o [%2$s]",
"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "Requisitos de velocidad: %1$s",
@ -1084,7 +1084,6 @@
"create.tooltip.capacityProvided.low": "Pequeña",
"create.tooltip.capacityProvided.medium": "Media",
"create.tooltip.capacityProvided.high": "Grande",
"create.tooltip.capacityProvided.asGenerator": "(Como generador)",
"create.tooltip.generationSpeed": "Genera en %1$s %2$s",
"create.tooltip.analogStrength": "Fuerza analógica: %1$s/15",
@ -1172,57 +1171,12 @@
"item.create.example_item.tooltip.control1": "Cuando se pulsa Ctrl",
"item.create.example_item.tooltip.action1": "Se muestran estos controles",
"block.create.andesite_encased_shaft.tooltip": "EJE REVESTIDO DE ANDESITA",
"block.create.andesite_encased_shaft.tooltip.summary": "Elemento _sólo para el modo creativo_. Reviste los _ejes_ en el mundo usando _revestimiento de andesita_. Los bloques de revestimiento _no se consumirán_.",
"block.create.brass_encased_shaft.tooltip": "EJE REVESTIDO DE LATÓN",
"block.create.brass_encased_shaft.tooltip.summary": "Elemento _sólo para el modo creativo_. Reviste los _ejes_ en el mundo usando _revestimiento de latón_. Los bloques de revestimiento _no se consumirán_.",
"block.create.wooden_bracket.tooltip": "SOPORTE DE MADERA PARA EJES",
"block.create.wooden_bracket.tooltip.summary": "Decora tus _Ejes_, _Ruedas dentadas_ y _Ductos_ con un refuerzo acogedor y de madera.",
"block.create.metal_bracket.tooltip": "SOPORTE DE METAL PARA EJES",
"block.create.metal_bracket.tooltip.summary": "Decora tus _Ejes_, _Ruedas dentadas_ y _Ductos_ con un poco de refuerzo industrial robusto.",
"block.create.andesite_casing.tooltip": "REVESTIDOR DE ANDESITA",
"block.create.andesite_casing.tooltip.summary": "Máquina de revestimiento simple con una variedad de usos. Seguro para la decoración. Puede utilizarse para _revestir ejes_ y _cintas._",
"block.create.andesite_funnel.tooltip": "EMBUDO DE ANDESITA",
"block.create.andesite_funnel.tooltip.summary": "Un componente de transferencia de elementos en general, que hace la transición de éstos entre los medios de transporte. Se puede controlar con una _señal de Redstone_.",
"block.create.andesite_funnel.tooltip.condition1": "Comportamiento general",
"block.create.andesite_funnel.tooltip.behaviour1": "La cara _abierta_ _recogerá los objetos molidos_ en el espacio del bloque que tiene delante y los _insertará_ en cualquier contenedor del lado opuesto del embudo",
"block.create.andesite_funnel.tooltip.condition2": "Cuando se montan en cintas, depósitos y similares",
"block.create.andesite_funnel.tooltip.behaviour2": "_Recoge_ o _Coloca_ los elementos en el componente montado, desde o hacia el inventario _detrás_ de sí mismo. Siempre que el embudo tenga una direccionalidad específica, puede invertirse utilizando una Llave.",
"block.create.andesite_funnel.tooltip.condition3": "Cuando se encuentra verticalmente entre dos inventarios",
"block.create.andesite_funnel.tooltip.behaviour3": "Transferirá los artículos hacia abajo, como una tolva sin búfer.",
"block.create.andesite_tunnel.tooltip": "TÚNEL DE ANDESITA",
"block.create.andesite_tunnel.tooltip.summary": "¡Una cubierta protectora para sus _cintas_!. El _Túnel de Andesita_ puede separar un elemento de una pila cuando se coloca otra cinta o depósito al lado de la cinta principal.",
"block.create.andesite_tunnel.tooltip.control1": "Click derecho con la Llave Inglesa en el lateral",
"block.create.andesite_tunnel.tooltip.action1": "_Ajusta las persianas de las ventanas_ si el túnel tiene una ventana en esa cara.",
"block.create.brass_funnel.tooltip": "EMBUDO DE LATÓN",
"block.create.brass_funnel.tooltip.summary": "Un componente de transferencia de elementos en general, que hace la transición de éstos entre los medios de transporte. Se puede controlar con una _señal de Redstone_. Viene con un práctico _filtro_.",
"block.create.brass_funnel.tooltip.condition1": "Comportamiento General",
"block.create.brass_funnel.tooltip.behaviour1": "La cara _abierta_ _recogerá los objetos molidos_ en el espacio del bloque que tiene delante y los _insertará_ en cualquier contenedor del lado opuesto del embudo.",
"block.create.brass_funnel.tooltip.condition2": "Cuando se montan en cintas, depósitos y similares",
"block.create.brass_funnel.tooltip.behaviour2": "_Recoge_ o _Coloca_ los elementos en el componente montado, desde o hacia el inventario _detrás_ de sí mismo. Siempre que el embudo tenga una direccionalidad específica, puede invertirse utilizando una Llave Inglesa.",
"block.create.brass_funnel.tooltip.condition3": "Cuando se encuentra verticalmente entre dos inventarios",
"block.create.brass_funnel.tooltip.behaviour3": "Transfiere los artículos hacia abajo, como una tolva sin búfer.",
"block.create.brass_tunnel.tooltip": "TÚNEL DE LATÓN",
"block.create.brass_tunnel.tooltip.summary": "Una cubierta protectora elegante para sus _cintas_. Los _Túneles de latón_ también vienen con una serie de opciones de _Filtración_ y _División_ para sus artículos.",
"block.create.brass_tunnel.tooltip.condition1": "Cuando se colocan uno al lado del otro",
"block.create.brass_tunnel.tooltip.behaviour1": "Los túneles de latón se conectan entre sí y permiten redirigir el contenido de una cinta a otra.",
"block.create.brass_tunnel.tooltip.condition2": "Filtrado",
"block.create.brass_tunnel.tooltip.behaviour2": "Los _Túneles de latón_ vienen con filtros tanto para la _Entrada_ como para la _Salida_. Si un _Elemento_ no está permitido desde la salida filtrada de un _Túnel_ será transferido a la salida de un _Túnel_ conectado.",
"block.create.brass_tunnel.tooltip.condition3": "Dividiendo",
"block.create.brass_tunnel.tooltip.behaviour3": "Los _Túneles de latón_ pueden ser configurados para cambiar el método en el que los _Elementos_ son ordenados en los _Túneles_ conectados.",
"block.create.brass_tunnel.tooltip.control1": "Cuando haces click derecho con una Llave Inglesa",
"block.create.brass_tunnel.tooltip.action1": "_Ajusta las persianas de las ventanas_ si el túnel tiene una ventana en esa cara.",
"block.create.brass_tunnel.tooltip.control2": "Usa la rueda del ratón con la Llave Inglesa en la parte superior",
"block.create.brass_tunnel.tooltip.action2": "Cambiar el método de división de los _Túneles_ conectados.",
"block.create.copper_casing.tooltip": "REVESTIDOR DE COBRE",
"block.create.copper_casing.tooltip.summary": "Robusta máquina de revestimientos con una gran variedad de usos. Seguro para la decoración.",
"block.create.copper_casing.tooltip.condition1": "Cuando se utiliza en una tubería de fluidos",
@ -1231,40 +1185,20 @@
"block.create.encased_fluid_pipe.tooltip": "TUBO DE FLUIDOS REFORZADO",
"block.create.encased_fluid_pipe.tooltip.summary": "Un tubo de fluidos reforzado con más cobre.",
"block.create.copper_valve_handle.tooltip": "ASA DE VÁLVULA DE COBRE",
"block.create.copper_valve_handle.tooltip.summary": "Una precisa _fuente_ de _fuerza de rotación_ que requiere la interacción de los jugadores. ¡Ten cuidado de no agotarte!",
"block.create.copper_valve_handle.tooltip.condition1": "Cuando se utiliza",
"block.create.copper_valve_handle.tooltip.behaviour1": "Proporciona _Fuerza de rotación_ a un artilugio acoplado. _Shift_ para _invertir_ la rotación.",
"block.create.seat.tooltip": "ASIENTO",
"block.create.seat.tooltip.summary": "¡Siéntate y disfruta del viaje! Anclará a un jugador en un _contrafuerte_ en movimiento. También es ideal para los muebles estáticos. Viene en una variedad de colores.",
"block.create.seat.tooltip.condition1": "Click derecho en el asiento",
"block.create.seat.tooltip.behaviour1": "Sienta al jugador en el _Asiento_. Pulsa shift izquierdo para dejar el _Asiento_.",
"block.create.chute.tooltip": "DUCTO",
"block.create.chute.tooltip.summary": "_Recoge_ y _Transporta_ elementos en vertical o en diagonal. Puede tanto coger como colocar objetos en _contenedores de objetos_. También puede interactuar con los ductos desde el lateral utilizando _tolvas_ o _embudos montados_.",
"block.create.chute.tooltip.condition1": "Cuando se alimenta con un ventilador",
"block.create.chute.tooltip.behaviour1": "Los ductos accionados por ventilador pueden transportar _elementos_ hacia arriba, y aspirar _elementos_ de los _depósitos_ y de las _cintas_.",
"block.create.depot.tooltip": "DEPÓSITO",
"block.create.depot.tooltip.summary": "Un lugar práctico para colocar sus _elementos_. Proporciona un punto de interacción para varias máquinas",
"block.create.depot.tooltip.condition1": "Click derecho en el depósito",
"block.create.depot.tooltip.behaviour1": "Coloca o toma un _Elemento_ del _Depósito_. Los _Bloques_ y los _Artilugios_ que interactúan con una _cinta_ también funcionan en un _Depósito_.",
"item.create.blaze_cake.tooltip": "PASTEL DE BLAZE",
"item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para sus esforzados _Quemadores de blaze_. Los pone en marcha!.",
"item.create.empty_blaze_burner.tooltip": "QUEMADOR DE BLAZE VACÍO",
"item.create.empty_blaze_burner.tooltip.summary": "Un pequeño hogar de hierro para tus amigos fogosos. Estoy seguro de que podrías darles un buen uso.",
"item.create.empty_blaze_burner.tooltip.condition1": "Cuando se utiliza en un Blaze o en un generador de Blaze",
"item.create.empty_blaze_burner.tooltip.behaviour1": "_Captura_ un Blaze en el elemento",
"block.create.fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS DE COBRE",
"block.create.fluid_pipe.tooltip.summary": "Se utiliza para mover _fluidos_. Necesita una _bomba mecánica_ para que el _fluido_ se mueva.",
"block.create.fluid_pipe.tooltip.condition1": "Transferencia de fluidos",
"block.create.fluid_pipe.tooltip.behaviour1": "Puede conectarse a _contenedores de fluidos_ como _depósitos_ o _cuencas_. Los extremos expuestos de los _tubos_ también pueden drenar o colocar bloques de fluido. ¡Cuidado con las fugas!",
"block.create.fluid_pipe.tooltip.control1": "Cuando haces clic derecho con una Llave Inglesa",
"block.create.fluid_pipe.tooltip.action1": "Coloca una ventana en la tubería si está disponible",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "POLEA DE MANGUERA",
"block.create.hose_pulley.tooltip.summary": "Se utiliza para _colocar_ o _drenar_ grandes _cuerpos fluidos_ en el mundo",
@ -1318,15 +1252,6 @@
"block.create.item_drain.tooltip.condition1": "Transferencia de fluidos",
"block.create.item_drain.tooltip.behaviour1": "Cuando un _contenedor de fluidos_, como un _cubo_ o una _botella_, se inserta desde el lateral, el desagüe intentará vaciarlo en su propio _contenedor de fluidos_. El artículo será entonces expulsado por el lado opuesto",
"block.create.mechanical_arm.tooltip": "BRAZO MECÁNICO",
"block.create.mechanical_arm.tooltip.summary": "Artilugio avanzado para reubicar _elementos_",
"block.create.mechanical_arm.tooltip.condition1": "Transferencia de elementos",
"block.create.mechanical_arm.tooltip.behaviour1": "Puede tomar o colocar objetos en cualquier _inventario_ accesible_, como _Cintas_, _Depósitos_, _Embudos_ y _Autoensambladores_",
"block.create.mechanical_arm.tooltip.control1": "Mientras está en la mano",
"block.create.mechanical_arm.tooltip.action1": "Haz clic con el botón derecho en un _objeto accesible del inventario_ para establecerlo como _fuente_ para el _brazo mecánico_. Haz clic con el botón derecho del ratón dos veces para establecerlo como _destino_",
"block.create.mechanical_arm.tooltip.control2": "Usa la rueda del ratón con la Llave Inglesa",
"block.create.mechanical_arm.tooltip.action2": "Establece el comportamiento de orden de los _items_ emitidos por el _brazo mecánico_",
"item.create.wand_of_symmetry.tooltip": "VARITA DE SIMETRÍA",
"item.create.wand_of_symmetry.tooltip.summary": "Refleja perfectamente la colocación de bloques en los planos configurados",
"item.create.wand_of_symmetry.tooltip.condition1": "Mientras está en el inventario rápido",
@ -1408,56 +1333,14 @@
"block.create.schematicannon.tooltip": "ESQUEMATICAÑÓN",
"block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _Esquema_ desplegado en el Mundo. Utiliza elementos de los inventarios adyacentes y _Pólvora_ como combustible.",
"block.create.schematicannon.tooltip.control1": "Cuando se hace clic derecho",
"block.create.schematicannon.tooltip.action1": "Abre la _Interfaz_ de configuración",
"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
"block.create.schematic_table.tooltip": "TABLA DE ESQUEMAS",
"block.create.schematic_table.tooltip.summary": "Escribe los esquemas guardados en un _esquema vacío_",
"block.create.schematic_table.tooltip.condition1": "Cuando se da un esquema vacío",
"block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de la carpeta de esquemas",
"block.create.shaft.tooltip": "EJE",
"block.create.shaft.tooltip.summary": "_Retransmite la rotación_ en línea recta",
"block.create.cogwheel.tooltip": "RUEDA DENTADA",
"block.create.cogwheel.tooltip.summary": "_Retransmite la rotación_ en línea recta, y a las _ruedas dentadas_ adyacentes",
"block.create.large_cogwheel.tooltip": "RUEDA DENTADA GRANDE",
"block.create.large_cogwheel.tooltip.summary": "Una versión más grande de la _Rueda dentada_, que permite _cambiar_ la _Velocidad de Rotación_ cuando se conecta a su contraparte más pequeña",
"block.create.encased_shaft.tooltip": "EJE REVESTIDO",
"block.create.encased_shaft.tooltip.summary": "_Retransmite la rotación_ en línea recta. Adecuado para propagar la Rotación a través de Muros",
"block.create.gearbox.tooltip": "CAJA DE TRANSMISIÓN",
"block.create.gearbox.tooltip.summary": "_Retransmite la rotación_ en _cuatro direcciones_. Invierte las conexiones rectas",
"block.create.gearshift.tooltip": "CAJA DE CAMBIOS",
"block.create.gearshift.tooltip.summary": "Un control para alternar la dirección de rotación de los ejes conectados",
"block.create.gearshift.tooltip.condition1": "Cuando se alimenta",
"block.create.gearshift.tooltip.behaviour1": "_Invierte_ la rotación de salida",
"block.create.clutch.tooltip": "Embrague",
"block.create.clutch.tooltip.summary": "Un control para conectar/desconectar la rotación de los ejes conectados",
"block.create.clutch.tooltip.condition1": "Cuando se acciona",
"block.create.clutch.tooltip.behaviour1": "_Detiene_ el transporte de la rotación al otro lado",
"block.create.encased_chain_drive.tooltip": "CADENA DE TRANSMISIÓN REVESTIDA",
"block.create.encased_chain_drive.tooltip.summary": "_Retransmite la rotación_ en línea recta y a las cadenas de transmisión adyacentes. Las cadenas de transmisión se conectan en un grupo cuando se colocan junto a otra en cualquier cara sin eje. Su orientación no tiene que coincidir",
"block.create.encased_chain_drive.tooltip.condition1": "Cuando se conecta",
"block.create.encased_chain_drive.tooltip.behaviour1": "Los bloques conectados transmitirán la _velocidad de rotación_ y la dirección de este componente",
"block.create.adjustable_chain_gearshift.tooltip": "CADENA DE TRANSMISIÓN AJUSTABLE",
"block.create.adjustable_chain_gearshift.tooltip.summary": "_Retransmite el giro_ en línea recta y a las _cadenas adyacentes_. El Redstone analógo proporcionada a este bloque controlará qué tamaño de rueda motriz se acopla a las cadenas de transmisión adyacentes",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "Control de Redstone",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "_Sin señal_, los accionamientos de cadena adyacentes transmitirán la _misma velocidad._ Con una señal de _fuerza completa_, los accionamientos de cadena adyacentes transmitirán exactamente _el doble de su velocidad._ Cualquier cosa entre medias dará resultados entre 1-2x su velocidad",
"item.create.belt_connector.tooltip": "CORREA",
"item.create.belt_connector.tooltip.summary": "Conecta dos o más _ejes_ con una _Correa_. Los ejes conectados tendrán exactamente la misma velocidad y dirección de rotación. La correa puede actuar como _Transportador_ para _Estados_ y _Entidades_",
"item.create.belt_connector.tooltip.control1": "Click derecho en el eje",
"item.create.belt_connector.tooltip.action1": "Selecciona el eje como una polea de la correa. Los dos ejes seleccionados tienen que estar _alineados_ ya sea _Verticalmente_, _Horizontalmente_ o _Diagonalmente_ hacia la dirección de la correa",
"item.create.belt_connector.tooltip.control2": "Click derecho mientras te agachas",
"item.create.belt_connector.tooltip.action2": "_Reinicia_ la primera posición seleccionada para la correa",
"item.create.goggles.tooltip": "GAFAS DEL INGENIERO",
"item.create.goggles.tooltip.summary": "Un par de gafas para aumentar tu visión con útil información _cinética_",
"item.create.goggles.tooltip.condition1": "Cuando se llevan puestas",
@ -1474,29 +1357,9 @@
"item.create.wrench.tooltip.control2": "Click derecho mientras te agachas",
"item.create.wrench.tooltip.action2": "Desmonta los componentes cinéticos_ y los devuelve a _tu inventario_",
"block.create.creative_motor.tooltip": "MOTOR CREATIVO",
"block.create.creative_motor.tooltip.summary": "Una fuente configurable de _Fuerza Rotativa_",
"block.create.water_wheel.tooltip": "RUEDA HIDRÁULICA MECÁNICA",
"block.create.water_wheel.tooltip.summary": "Proporciona _Fuerza de rotación_ tomada de las _Corrientes de agua_ adyacentes",
"block.create.encased_fan.tooltip": "VENTILADOR REVESTIDO",
"block.create.encased_fan.tooltip.summary": "Convierte la _fuerza de rotación_ en _corrientes de aire_ y viceversa. Tiene una gran variedad de usos",
"block.create.encased_fan.tooltip.condition1": "Cuando es alimentado por Redstone",
"block.create.encased_fan.tooltip.behaviour1": "Proporciona _fuerza de rotación_ a partir de cualquier _fuente de calor_ inmediatamente inferior. El ventilador debe estar orientado hacia abajo",
"block.create.encased_fan.tooltip.condition2": "Cuando es impulsado por la cinética",
"block.create.encased_fan.tooltip.behaviour2": "_Empuja_ o _Tira_ de Entidades, dependiendo de la velocidad de Rotación entrante",
"block.create.encased_fan.tooltip.condition3": "Al soplar a través de bloques especiales",
"block.create.encased_fan.tooltip.behaviour3": "Se emiten partículas de _Líquidos_ y _Fuego_ en el flujo de aire. Esto puede utilizarse para _procesar objetos_",
"block.create.nozzle.tooltip": "BOQUILLA",
"block.create.nozzle.tooltip.summary": "Se acopla a la parte delantera de un _ventilador revestido_ para distribuir su efecto sobre las entidades en _todas las direcciones_",
"block.create.hand_crank.tooltip": "MANIVELA",
"block.create.hand_crank.tooltip.summary": "Una sencilla _fuente_ de _fuerza de rotación_ que requiere la interacción de los jugadores. Ten cuidado de no agotarte!",
"block.create.hand_crank.tooltip.condition1": "Cuando se usa",
"block.create.hand_crank.tooltip.behaviour1": "Proporciona _fuerza de rotación_ a un artilugio acoplado. _Se puede revertir_ la rotación",
"block.create.cuckoo_clock.tooltip": "RELOJ DE CUCO",
"block.create.cuckoo_clock.tooltip.summary": "Fina artesanía para _decorar_ un espacio y _contar el tiempo_",
"block.create.cuckoo_clock.tooltip.condition1": "Cuando es alimentado por cinética",
@ -1505,75 +1368,6 @@
"block.create.turntable.tooltip": "PLATAFORMA GIRATORIA",
"block.create.turntable.tooltip.summary": "Convierte la _fuerza de rotación_ en un refinado mareo",
"block.create.millstone.tooltip": "PIEDRA DEL MOLINO",
"block.create.millstone.tooltip.summary": "Un componente cinético adecuado para _moler_ materiales insertados. Puede ser alimentado por una rueda dentada adyacente o conectándose al eje de la parte inferior. Los resultados tienen que ser extraídos del componente",
"block.create.millstone.tooltip.condition1": "Cuando es impulsado por la cinética",
"block.create.millstone.tooltip.behaviour1": "Comienza a aplicar _recetas de fresado_ a cualquier elemento insertado desde el lateral o la parte superior del bloque",
"block.create.millstone.tooltip.condition2": "Cuando se hace clic derecho",
"block.create.millstone.tooltip.behaviour2": "Recoge las salidas manualmente",
"block.create.crushing_wheel.tooltip": "RUEDA DE TRITURACIÓN",
"block.create.crushing_wheel.tooltip.summary": "Grandes ruedas giratorias que _rompen_ cualquier cosa",
"block.create.crushing_wheel.tooltip.condition1": "Cuando se une a otra rueda trituradora",
"block.create.crushing_wheel.tooltip.behaviour1": "Forma una máquina trituradora para procesar una variedad de cosas. Los dientes de las ruedas tienen que conectarse y moverse con la _misma velocidad_ en _direcciones opuestas_",
"block.create.mechanical_press.tooltip": "PRENSA MECÁNICA",
"block.create.mechanical_press.tooltip.summary": "Un pistón de fuerza para comprimir los objetos que tiene debajo. Requiere una _fuerza de rotación_ constante",
"block.create.mechanical_press.tooltip.condition1": "Cuando es impulsado por Redstone",
"block.create.mechanical_press.tooltip.behaviour1": "Comienza a _comprimir_ los objetos que caen debajo",
"block.create.mechanical_press.tooltip.condition2": "Cuando está por encima de una cinta",
"block.create.mechanical_press.tooltip.behaviour2": "Comprime _automáticamente_ los elementos de derivación en la cinta",
"block.create.mechanical_press.tooltip.condition3": "Cuando está por encima de la Cuenca",
"block.create.mechanical_press.tooltip.behaviour3": "Comienza a _compactar artículos_ en la cuenca siempre que estén presentes todos los ingredientes necesarios",
"block.create.basin.tooltip": "CUENCA",
"block.create.basin.tooltip.summary": "Un práctico _contenedor de elementos_ utilizado en el procesamiento con la _Mezcladora mecánica_ y la _Prensa mecánica_. Soporta _Comparadores de Redstone_. Viene con un práctico filtro que especifica qué elementos deben crearse en esta cuenca",
"block.create.basin.tooltip.condition1": "Salida automática",
"block.create.basin.tooltip.behaviour1": "Cuando los _inventarios abiertos_ como cintas, otras cuencas, depósitos, desagües de fluidos y otros están _bajo un lado_ de una cuenca, recibirán automáticamente cualquier _salida de artículos/fluidos_ creada en la cuenca. Esto es útil para la automatización",
"block.create.blaze_burner.tooltip": "QUEMADOR DE BLAZE",
"block.create.blaze_burner.tooltip.summary": "Un bloque donde se aloja un blaze domado para calentar una cuenca",
"block.create.blaze_burner.tooltip.condition1": "Cuando se coloca debajo de una cuenca",
"block.create.blaze_burner.tooltip.behaviour1": "Proporciona _calor_ a las recetas de la cuenca",
"block.create.blaze_burner.tooltip.condition2": "Cuando se utiliza el combustible en el Quemador de Blaze",
"block.create.blaze_burner.tooltip.behaviour2": "Aumenta el tiempo de combustión restante en el tiempo de combustión del horno del elemento utilizado. Consume el objeto. Utiliza _Torta de Blaze_ para altas temperaturas",
"block.create.reinforced_rail.tooltip": "RAÍL REFORZADO",
"block.create.reinforced_rail.tooltip.summary": "Raíl estabilizado con madera, _no necesita soportes_",
"block.create.mechanical_mixer.tooltip": "MEZCLADOR MECÁNICO",
"block.create.mechanical_mixer.tooltip.summary": "Un batidor cinético que proporciona recetas de elaboración automatizada de múltiples ingredientes. Requiere una _fuerza de rotación_ constante y una _cuenca_ colocada debajo (con un espacio intermedio)",
"block.create.mechanical_mixer.tooltip.condition1": "Cuando está por encima de la Cuenca",
"block.create.mechanical_mixer.tooltip.behaviour1": "Comienza a mezclar los elementos en la cuenca siempre que estén presentes todos los ingredientes necesarios. Para evitar recetas no deseadas, utilice la ranura del filtro de la cuenca o reduzca la fuerza de rotación hasta que se hayan añadido todos los ingredientes deseados",
"block.create.mechanical_crafter.tooltip": "AUTOENSAMBLADOR MECÁNICO",
"block.create.mechanical_crafter.tooltip.summary": "Un ensamblador cinético para _automatizar_ cualquier receta de _crafteo_ con forma. Coloca _múltiples en una cuadrícula_ correspondiente a tu receta, y _organiza sus cintas_ para crear un _flujo_ que salga de la cuadrícula en uno de los Autoensambladores",
"block.create.mechanical_crafter.tooltip.condition1": "Cuando es impulsado por la cinética",
"block.create.mechanical_crafter.tooltip.behaviour1": "_Empieza el proceso de creación_ en cuanto _todos los crafters_ de la parrilla hayan recibido un objeto_",
"block.create.mechanical_crafter.tooltip.condition2": "Con pulso de Redstone",
"block.create.mechanical_crafter.tooltip.behaviour2": "_Fuerza_ el inicio del proceso de _creación_ con todos los _artículos_ dados actualmente en la parrilla",
"block.create.mechanical_crafter.tooltip.control1": "Cuando se arranca por delante",
"block.create.mechanical_crafter.tooltip.action1": "_Circula la dirección_ hacia la que un autoensamblador individual _mueve sus objetos_. Para formar una cuadrícula de trabajo, _organiza las cintas en un flujo_ que mueva todos los objetos hacia un autoensamblador final. El autoensamblador final debe _apuntar hacia fuera_ de la rejilla",
"block.create.mechanical_crafter.tooltip.control2": "Cuando se arranca hacia atrás",
"block.create.mechanical_crafter.tooltip.action2": "Conecta_ el _inventario de entrada_ de los autoensambladores adyacentes. Usa esto para _combinar ranuras_ en la cuadrícula de trabajo y _guardar el la entrada de trabajo_",
"block.create.furnace_engine.tooltip": "MOTOR DEL HORNO",
"block.create.furnace_engine.tooltip.summary": "Una poderosa fuente de _fuerza de rotación/torque_ que requiere un _horno en funcionamiento_ para funcionar",
"block.create.furnace_engine.tooltip.condition1": "Cuando se conecta a un horno encendido",
"block.create.furnace_engine.tooltip.behaviour1": "_Empieza a alimentar_ un _Horno_ colocado delante de él (a 1m de distancia). Utiliza un Alto Horno para obtener mayores velocidades",
"block.create.flywheel.tooltip": "RUEDA DE INERCIA",
"block.create.flywheel.tooltip.summary": "Una gran rueda metálica para _conducir y estabilizar_ la fuerza generada por un _motor conectado_. Las ruedas de inercia se conectan a los motores si están a _1m de distancia_ y en un _ángulo de 90º_ entre ellos",
"block.create.flywheel.tooltip.condition1": "Cuando está unida a un motor en marcha",
"block.create.flywheel.tooltip.behaviour1": "Proporciona _fuerza de rotación_ a un artilugio conectado en función de la fuerza y la velocidad del generador",
"block.create.portable_storage_interface.tooltip": "INTERFAZ DE ALMACENAMIENTO PORTÁTIL",
"block.create.portable_storage_interface.tooltip.summary": "Un punto de intercambio portátil para _mover elementos_ hacia y desde una _estructura_ movida por un pistón, rodamiento, vagoneta o polea. Para cumplirse dos interfaces tienen que _enfrentarse_ y estar separadas _1-2 bloques_",
"block.create.portable_storage_interface.tooltip.condition1": "Mientras se mueve",
"block.create.portable_storage_interface.tooltip.behaviour1": "Interactúa con las _interfaces de almacenamiento portátil_ estacionarias para transferir elementos hacia o desde el artilugio. Los componentes que se inserten o extraigan de la _interfaz estacionaria_ interactuarán con los inventarios del artilugio _directamente._ La estructura se detendrá brevemente mientras se intercambian los elementos.",
"block.create.portable_storage_interface.tooltip.condition2": "Cuando es alimentado por Redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "Desactiva_ cualquier conexión activa inmediatamente",
"block.create.portable_fluid_interface.tooltip": "INTERFAZ DE FLUIDO PORTÁTIL",
"block.create.portable_fluid_interface.tooltip.summary": "Punto de intercambio portátil para _mover fluidos_ hacia y desde una _estructura_ movida por un pistón, rodamiento, vagoneta o polea. Para cumplirse dos interfaces tienen que _enfrentarse_ y estar separadas _1-2 bloques_",
"block.create.portable_fluid_interface.tooltip.condition1": "Mientras se mueve",
@ -1581,118 +1375,6 @@
"block.create.portable_fluid_interface.tooltip.condition2": "Cuando se alimenta con Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "_Desconecta_ cualquier conexión activa inmediatamente",
"block.create.rotation_speed_controller.tooltip": "CONTROLADOR DE VELOCIDAD DE ROTACIÓN",
"block.create.rotation_speed_controller.tooltip.summary": "Un _relé_ configurable_ capaz de acelerar o ralentizar el componente de destino a cualquier velocidad deseada",
"block.create.rotation_speed_controller.tooltip.condition1": "Cuando se adjunta a una rueda dentada grande",
"block.create.rotation_speed_controller.tooltip.behaviour1": "Transmite la fuerza de rotación entrante a la rueda, intentando _igualar_ la _velocidad_ a la que está configurada. La _rueda mecánica_ tiene que estar _adherida en la parte superior_ del controlador",
"block.create.mechanical_piston.tooltip": "PISTÓN MECÁNICO",
"block.create.mechanical_piston.tooltip.summary": "Una versión más avanzada del _Pistón_. Utiliza la _Fuerza de rotación_ para mover con precisión las estructuras que tiene delante. las pértigas de extensión del pistón_ en la parte trasera definen el _alcance_ de este dispositivo. Sin las extensiones, el pistón no se moverá. Utiliza _Chasis_ o _Bloques de Slime_ para mover más de una línea de bloques",
"block.create.mechanical_piston.tooltip.condition1": "Cuando es impulsado por la cinética",
"block.create.mechanical_piston.tooltip.behaviour1": "Comienza a mover la estructura adjunta. La velocidad y la dirección se correlacionan con la velocidad de rotación entrante",
"block.create.piston_extension_pole.tooltip": "PÉRTIGA DE EXTENSIÓN",
"block.create.piston_extension_pole.tooltip.summary": "Amplía la gama de _Pistones mecánicos_",
"block.create.piston_extension_pole.tooltip.condition1": "Cuando se acopla a un pistón mecánico",
"block.create.piston_extension_pole.tooltip.behaviour1": "Extiende el alcance de un pistón en 1 bloque",
"block.create.mechanical_bearing.tooltip": "RODAMIENTO MECÁNICO",
"block.create.mechanical_bearing.tooltip.summary": "Se utiliza para girar _estructuras más grandes_ con fuerza de rotación",
"block.create.mechanical_bearing.tooltip.condition1": "Cuando es impulsado por la cinética",
"block.create.mechanical_bearing.tooltip.behaviour1": "Inicia la rotación de los bloques adjuntos. Utiliza _Chasis_, _Slime_ o _Súper Pegamento_ para mover más de un bloque",
"block.create.windmill_bearing.tooltip": "RODAMIENTO DEL MOLINO DE VIENTO",
"block.create.windmill_bearing.tooltip.summary": "Se utiliza para aprovechar la _fuerza de rotación_ del viento. Coloca tu propio diseño y mira cómo gira!",
"block.create.windmill_bearing.tooltip.condition1": "Al hacer clic con el botón derecho",
"block.create.windmill_bearing.tooltip.behaviour1": "Comienza a proporcionar _Fuerza de rotación_ generada por la rotación de su estructura adjunta. La estructura tiene que incluir bloques de vela o lana adecuados. Utiliza _Chasis_, _Slime_ o _Súper Pegamento_ para mover más de un bloque.",
"block.create.sail_frame.tooltip": "MARCO DE VELA",
"block.create.sail_frame.tooltip.summary": "Un útil bloque de construcción y fuente de energía cinética cuando forma parte de una estructura montada sobre un _Rodamiento de molino_",
"block.create.white_sail.tooltip": "VELA BLANCA",
"block.create.white_sail.tooltip.summary": "Un útil bloque de construcción y fuente de energía cinética cuando forma parte de una estructura montada en un _Rodamiento de molino_. Viene en una variedad de colores",
"block.create.white_sail.tooltip.condition1": "Cuando se hace clic con el botón derecho del ratón con tinte",
"block.create.white_sail.tooltip.behaviour1": "Cambia el color de la vela",
"block.create.clockwork_bearing.tooltip": "RODAMIENTO DE RELOJ",
"block.create.clockwork_bearing.tooltip.summary": "Una versión avanzada del _rodamiento mecánico_ para hacer girar hasta dos _manecillas de reloj_ según la _hora actual_ en el _juego_",
"block.create.clockwork_bearing.tooltip.condition1": "Cuando es impulsado por la cinética",
"block.create.clockwork_bearing.tooltip.behaviour1": "Comienza a girar la estructura adjunta hacia la _hora actual_. Si existe una segunda estructura independiente delante de la primera, servirá de _manecilla de las horas_",
"block.create.sequenced_gearshift.tooltip": "CAMBIO DE MARCHAS SECUENCIADO",
"block.create.sequenced_gearshift.tooltip.summary": "Un _componente de utilidad programable_, que puede cambiar su _rendimiento rotacional_ según hasta _5 instrucciones consecutivas._ Utilízalo para alimentar Rodamientos Mecánicos, Pistones o Poleas con más control sobre la sincronización y la velocidad. Puede ser menos preciso a velocidades más altas",
"block.create.sequenced_gearshift.tooltip.condition1": "Cuando es impulsado por Redstone",
"block.create.sequenced_gearshift.tooltip.behaviour1": "_Ejecuta_ las instrucciones programadas en función de la velocidad de entrada",
"block.create.sequenced_gearshift.tooltip.condition2": "Cuando se hace clic derecho",
"block.create.sequenced_gearshift.tooltip.behaviour2": "Abre la _interfaz de configuración._",
"block.create.cart_assembler.tooltip": "ENSAMBLADOR DE VAGONETAS",
"block.create.cart_assembler.tooltip.summary": "Cuando se coloca en un _Raíl_, puede _ensamblar_ y _desensamblar_ estructuras móviles en las vagonetas que pasan. Consulta [Ctrl] para conocer el comportamiento específico del tipo de raíl",
"block.create.cart_assembler.tooltip.condition1": "Artilugio de vagoneta simple",
"block.create.cart_assembler.tooltip.behaviour1": "Con un _miembro único_, las estructuras se anclarán y girarán en _una sola vagoneta_. Utilice una _Llave Inglesa_ para especificar el _comportamiento de rotación_ deseado",
"block.create.cart_assembler.tooltip.condition2": "Artilugio de vagonetas",
"block.create.cart_assembler.tooltip.behaviour2": "Dos ensambladores de vagonetas _conectadas por_ una _estructura_, una vez que ambos contengan una vagoneta, las conectará con un artilugio montado _entre los dos_. La estructura se comportará de forma similar a un _acoplador de vagonetas_",
"block.create.cart_assembler.tooltip.control1": "Cuando se coloca sobre un Rail",
"block.create.cart_assembler.tooltip.action1": "_Se monta_ en las vagonetas que pasan _cuando está alimentado_, _se desmonta_ en caso contrario",
"block.create.cart_assembler.tooltip.control2": "Cuando se coloca sobre un raíl energizado",
"block.create.cart_assembler.tooltip.action2": "Monta y _acelera_ las vagonetas _cuando está alimentado_, desmonta y _sostiene_ en caso contrario",
"block.create.cart_assembler.tooltip.control3": "Cuando se coloca sobre el raíl detector",
"block.create.cart_assembler.tooltip.action3": "_Monta vagonetas sin montar_, _desmonta vagonetas montadas_",
"block.create.cart_assembler.tooltip.control4": "Cuando se coloca sobre el raíl activador",
"block.create.cart_assembler.tooltip.action4": "Desmonta_ vagonetas cuando se activa",
"block.create.rope_pulley.tooltip": "POLEA DE CUERDA",
"block.create.rope_pulley.tooltip.summary": "Mueve verticalmente los _bloques_ y _estructuras_ adjuntos. Utiliza _Chasis_, _Slime_ o _Súper Pegamento_ para mover más de un bloque",
"block.create.rope_pulley.tooltip.condition1": "Cuando es impulsado por la cinética",
"block.create.rope_pulley.tooltip.behaviour1": "Comienza a mover la estructura adjunta. La velocidad y la dirección se correlacionan con la velocidad de rotación entrante",
"block.create.linear_chassis.tooltip": "CHASIS LINEAL",
"block.create.linear_chassis.tooltip.summary": "Bloque base configurable que conecta estructuras para el movimiento",
"block.create.linear_chassis.tooltip.condition1": "Cuando se mueve",
"block.create.linear_chassis.tooltip.behaviour1": "_Mueve_ todos los _Chasis adjuntos_ con la misma orientación, y una columna de Bloques dentro de su rango. Los bloques sólo serán arrastrados si la cara del chasis es _Pegajosa_ (Ver [Ctrl])",
"block.create.linear_chassis.tooltip.condition2": "Con Llave Inglesa",
"block.create.linear_chassis.tooltip.behaviour2": "Configura el _rango_ para este bloque de chasis. Mantenga pulsada la tecla CTRL para modificar también el rango de todos los bloques de chasis adjuntos",
"block.create.linear_chassis.tooltip.control1": "Cuando se hace clic derecho con slime",
"block.create.linear_chassis.tooltip.action1": "Hace que la cara sobre la que se ha hecho clic sea _pegajosa_. Cuando se mueva, el chasis _tirará_ de los bloques adjuntos, independientemente de la dirección del movimiento",
"block.create.secondary_linear_chassis.tooltip": "CHASIS LINEAL SECUNDARIO",
"block.create.secondary_linear_chassis.tooltip.summary": "Un segundo tipo de _Chasis lineal_ que no se conecta al otro",
"block.create.radial_chassis.tooltip": "CHASIS RADIAL",
"block.create.radial_chassis.tooltip.summary": "Bloque base configurable que conecta estructuras para el movimiento",
"block.create.radial_chassis.tooltip.condition1": "Cuando se mueve",
"block.create.radial_chassis.tooltip.behaviour1": "_Mueve_ todos los _Chasis_ adjuntos en una columna, y un cilindro de bloques a su alrededor. Los bloques que lo rodean sólo se mueven cuando están dentro del rango y están adheridos a un lado pegajoso (Ver [Ctrl]).",
"block.create.radial_chassis.tooltip.condition2": "Con Llave Inglesa",
"block.create.radial_chassis.tooltip.behaviour2": "Configura el _rango_ para este bloque de chasis. Mantenga pulsada la tecla CTRL para modificar también el rango de todos los bloques de chasis adjuntos",
"block.create.radial_chassis.tooltip.control1": "Cuando se hace clic derecho con slime",
"block.create.radial_chassis.tooltip.action1": "Hace que la cara sobre la que se ha hecho clic sea _pegajosa_. Cuando el chasis se mueve, todos los bloques designados unidos a la cara pegajosa se mueven con él",
"block.create.mechanical_drill.tooltip": "TALADRO MECÁNICO",
"block.create.mechanical_drill.tooltip.summary": "Un dispositivo mecánico adecuado para _romper bloques_. Se puede mover con _pistones mecánicos_, _rodamientos_ u otros controladores",
"block.create.mechanical_drill.tooltip.condition1": "Cuando se mueve con cinética",
"block.create.mechanical_drill.tooltip.behaviour1": "Actúa como un rompebloques _estacionario_. También _hace daño a las entidades_ en su área efectiva",
"block.create.mechanical_drill.tooltip.condition2": "Mientras se mueve",
"block.create.mechanical_drill.tooltip.behaviour2": "Rompe los bloques con los que colisiona el taladro",
"block.create.mechanical_harvester.tooltip": "COSECHADORA MECÁNICA",
"block.create.mechanical_harvester.tooltip.summary": "Una cosechadora mecánica adecuada para la automatización de cultivos a mediana escala. Se puede mover con _Pistones mecánicos_, _Rodamientos_ u otros controladores",
"block.create.mechanical_harvester.tooltip.condition1": "Mientras se mueve",
"block.create.mechanical_harvester.tooltip.behaviour1": "_Corta_ todos los _cultivos maduros_ con los que la cuchilla colisiona y los restablece a su estado de crecimiento inicial",
"block.create.mechanical_plough.tooltip": "ARADO MECÁNICO",
"block.create.mechanical_plough.tooltip.summary": "Un arado mecánico tiene varios usos. Se puede mover con _Pistones mecánicos_, _Rodamientos_ u otros mandos",
"block.create.mechanical_plough.tooltip.condition1": "Mientras se mueve",
"block.create.mechanical_plough.tooltip.behaviour1": "_Rompe bloques_ con los que _no se puede colisionar_, como antorchas, raíles o capas de nieve. _Aplica_ su _movimiento_ a las _entidades_ sin dañarlas. _Labra bloques de tierra_ como si se usara una azada en ellos",
"block.create.mechanical_saw.tooltip": "SIERRA MECÁNICA",
"block.create.mechanical_saw.tooltip.summary": "Adecuada para _cortar árboles_ de forma eficaz y para _cortar bloques_ en sus homólogos carpinteros. Se puede mover mediante _pistones mecánicos_ o _rodamientos_",
"block.create.mechanical_saw.tooltip.condition1": "Cuando está orientado hacia arriba",
"block.create.mechanical_saw.tooltip.behaviour1": "Aplica las recetas _Serrar_ y _Estallar_ a los objetos que se dejan caer o se introducen en ella. Cuando hay varias salidas posibles, las recorre a menos que se asigne un _filtro_",
"block.create.mechanical_saw.tooltip.condition2": "Cuando se orienta horizontalmente",
"block.create.mechanical_saw.tooltip.behaviour2": "Rompe los troncos_ que tiene delante. Si el tronco soportaba un árbol por sí mismo, el _árbol se derrumbará_ lejos de la sierra",
"block.create.mechanical_saw.tooltip.condition3": "Mientras se mueve",
"block.create.mechanical_saw.tooltip.behaviour3": "_Corta_ todos los _Árboles_ con los que colisiona la sierra",
"block.create.stockpile_switch.tooltip": "INTERRUPTOR DE ACOPIO",
"block.create.stockpile_switch.tooltip.summary": "Activa una señal de Redstone en función de la cantidad de _Artículos almacenados_ en el Contenedor adjunto. Viene con un práctico filtro. A diferencia de un _Comparador,_ el _Interruptor de acopio_ permite la configuración de _Umbrales,_ a partir de los cuales se invierten las señales",
"block.create.stockpile_switch.tooltip.condition1": "Cuando haces click derecho",
@ -1701,96 +1383,26 @@
"block.create.content_observer.tooltip": "OBSERVADOR DE CONTENIDO",
"block.create.content_observer.tooltip.summary": "_Detecta artículos_ dentro de _contenedores_ y _transportadores_ que coinciden con un _filtro_ configurado. Mientras el _inventario_, la _cinta_ o la _canaleta_ observados contengan_ un artículo que coincida, este componente emitirá una _señal de Redstone_. Cuando un _túnel observado transfiere_ un artículo coincidente, este componente emitirá un _Pulso de Redstone_",
"block.create.redstone_link.tooltip": "ENLACE DE REDSTONE",
"block.create.redstone_link.tooltip.summary": "Puntos finales para conexiones _Inalámbricas Redstone_. Se pueden asignar _frecuencias_ utilizando cualquier elemento. El alcance de la señal es limitado, aunque razonablemente lejano",
"block.create.redstone_link.tooltip.condition1": "Cuando se alimenta",
"block.create.redstone_link.tooltip.behaviour1": "Recibir enlaces de la misma _Frecuencia_ producirá una señal de Redstone",
"block.create.redstone_link.tooltip.control1": "Cuando se hace Clic derecho con un ítem",
"block.create.redstone_link.tooltip.action1": "Establece la _Frecuencia_ a ese elemento. Se pueden utilizar un total de _dos elementos diferentes_ en combinación para definir una Frecuencia",
"block.create.redstone_link.tooltip.control2": "Cuando se hace clic derecho mientras se agacha",
"block.create.redstone_link.tooltip.action2": "Cambia entre el modo _Receptor_ y _Transmisor_",
"block.create.nixie_tube.tooltip": "TUBO NIXIE",
"block.create.nixie_tube.tooltip.summary": "Un elegante _visualizador_ de _números y texto_ potenciados por Redstone",
"block.create.nixie_tube.tooltip.condition1": "Cuando se alimenta",
"block.create.nixie_tube.tooltip.behaviour1": "Muestra el valor actual de la _Fuerza de la señal Redstone_",
"block.create.nixie_tube.tooltip.condition2": "Con etiqueta de nombre",
"block.create.nixie_tube.tooltip.behaviour2": "Mostrar el _contenido_ de su _etiqueta de nombre_ con varios tubos nixie _ordenados_ en una _línea_",
"block.create.redstone_contact.tooltip": "CONTACTO DE REDSTONE",
"block.create.redstone_contact.tooltip.summary": "Solo emite energía de Redstone por parejas. Se puede mover con _Pistones mecánicos_, _Rodamientos_ u otros controladores",
"block.create.redstone_contact.tooltip.condition1": "Cuando se enfrenta a otro Contacto",
"block.create.redstone_contact.tooltip.behaviour1": "Proporciona una _señal de Redstone_",
"block.create.redstone_contact.tooltip.condition2": "Mientras se mueve",
"block.create.redstone_contact.tooltip.behaviour2": "Activa todos los contactos estacionarios que pasa",
"block.create.adjustable_crate.tooltip": "CAJA AJUSTABLE",
"block.create.adjustable_crate.tooltip.summary": "Este _Contenedor de Artículos_ permite el control manual de su capacidad. Puede contener hasta _16 pilas_ de cualquier objeto. Soporta _Comparadores de Redstone_",
"block.create.adjustable_crate.tooltip.control1": "Cuando haces click derecho",
"block.create.adjustable_crate.tooltip.action1": "Abre la _Interfaz_",
"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
"block.create.creative_crate.tooltip": "CAJA CREATIVA",
"block.create.creative_crate.tooltip.summary": "Este _Contenedor de Almacenamiento_ permite la replicación infinita de cualquier elemento. Colócalo junto a un _Schematicannon_ para eliminar cualquier requisito de material",
"block.create.creative_crate.tooltip.condition1": "Cuando el artículo está en la ranura del filtro",
"block.create.creative_crate.tooltip.behaviour1": "Todo lo que se _extraiga_ de este contenedor proporcionará un _suministro ilimitado_ del elemento especificado. Los elementos _insertados_ en esta caja serán _evitados._",
"block.create.deployer.tooltip": "DESPLEGADOR",
"block.create.deployer.tooltip.summary": "_Lanza_, _Usa_ y _Activa_. Esta máquina intentará _imitar_ a un _jugador_ en la medida de lo posible. Puede _tomar_ y _depositar objetos_ en su propio _inventario_. Los objetos guardados deben ser _insertados_ y _extraídos_ del bloque directamente",
"block.create.deployer.tooltip.condition1": "Cuando se alimenta de cinética",
"block.create.deployer.tooltip.behaviour1": "Extiende su brazo y se _activa_ en el espacio del bloque _2m por delante_ de sí mismo",
"block.create.deployer.tooltip.condition2": "Click derecho con la Llave Inglesa",
"block.create.deployer.tooltip.behaviour2": "Activa el modo puñetazo. En el _modo puñetazo_, el Desplegador intentará usar su objeto para _romper bloques_ o _herir entidades_",
"block.create.deployer.tooltip.condition3": "Cuando se asigna el filtro",
"block.create.deployer.tooltip.behaviour3": "El desplegador no se activará a menos que el elemento retenido _coincida_ con el _filtro._ Los elementos que no coincidan no podrán ser insertados; los elementos retenidos que coincidan con el filtro no podrán ser extraídos.",
"block.create.brass_casing.tooltip": "REVESTIDOR DE LATÓN",
"block.create.brass_casing.tooltip.summary": "Resistente máquina revestidora con una gran variedad de usos. Segura para la decoración. Se puede utilizar para _revestir ejes_ y _cintas._",
"block.create.pulse_repeater.tooltip": "REPETIDOR DE PULSOS DE REDSTONE",
"block.create.pulse_repeater.tooltip.summary": "Un circuito sencillo para cortar las señales de Redstone que pasan a una longitud de _1 tick_",
"block.create.adjustable_repeater.tooltip": "REPETIDOR AJUSTABLE",
"block.create.adjustable_repeater.tooltip.summary": "Un avanzado _repetidor de Redstone_ con un _retraso configurable_ de hasta 30 minutos",
"block.create.adjustable_pulse_repeater.tooltip": "REPETIDOR DE PULSO AJUSTABLE",
"block.create.adjustable_pulse_repeater.tooltip.summary": "Un _repetidor de pulsos_ con un _retardo configurable_ de hasta 30 minutos",
"block.create.analog_lever.tooltip": "PALANCA ANALÓGICA",
"block.create.analog_lever.tooltip.summary": "Una palanca con un control más _preciso_ sobre su fuerza de _señal_ emitida",
"block.create.powered_toggle_latch.tooltip": "PALANCA MECANIZADA",
"block.create.powered_toggle_latch.tooltip.summary": "Una palanca que puede ser accionada por un _Pulso de Redstone_",
"block.create.powered_latch.tooltip": "PALANCA DE CIERRE MECANIZADA",
"block.create.powered_latch.tooltip.summary": "Una palanca que puede ser controlada por _señales de Redstone_. Una señal en la _trasera la habilita_, una señal desde el _lado la reinicia_",
"block.create.controller_rail.tooltip": "RAÍL DE CONTROL",
"block.create.controller_rail.tooltip.summary": "Un _raíl energizado unidireccional_ capaz de _controlar con precisión_ la _velocidad de movimiento_ de una vagoneta",
"block.create.controller_rail.tooltip.condition1": "Cuando es impulsado por Redstone",
"block.create.controller_rail.tooltip.behaviour1": "_Acelera_ o _Desacelera_ pasando _vagonetas_ correspondientes a la _fuerza de la señal_. Propaga la energía de Redstone a los Raíles de control adyacentes. Al alimentar dos Raíles de control con diferentes intensidades, los carriles entre ellos interpolarán su señal",
"block.create.speedometer.tooltip": "VELOCÍMETRO",
"block.create.speedometer.tooltip.summary": "Mide y muestra la _velocidad de rotación_ de los componentes cinéticos acoplados. Es compatible con _comparadores de Redstone_",
"block.create.speedometer.tooltip.condition1": "Cuando es impulsado por la cinética",
"block.create.speedometer.tooltip.behaviour1": "Indica un color correspondiente al nivel de velocidad. El _Verde_ indica Lento, el _Azul_ Moderado y el _Púrpura_ Rápido. Algunos componentes mecánicos requieren un nivel de velocidad suficiente para funcionar correctamente",
"block.create.stressometer.tooltip": "ESTRESÓMETRO",
"block.create.stressometer.tooltip.summary": "Mide y muestra el _estrés global_ de la red cinética adjunta. Es compatible con _comparadores de Redstone_",
"block.create.stressometer.tooltip.condition1": "Cuando se alimenta con cinética",
"block.create.stressometer.tooltip.behaviour1": "Indica un color correspondiente al nivel de estrés. Las redes demasiado estresadas dejarán de moverse. El estrés puede aliviarse añadiendo más _fuentes de rotación_ a la red",
"item.create.sand_paper.tooltip": "PAPEL DE LIJA",
"item.create.sand_paper.tooltip.summary": "Un papel rugoso que se puede utilizar para _pulir materiales_. Se puede aplicar automáticamente con el Desplegador",
"item.create.sand_paper.tooltip.condition1": "Cuando se usa",
"item.create.sand_paper.tooltip.behaviour1": "Aplica el pulido a los objetos sostenidos en la _mano libre_ o tirados en el _suelo_ cuando se _miran_",
"item.create.super_glue.tooltip": "SÚPER PEGAMENTO",
"item.create.super_glue.tooltip.summary": "Pega un bloque a otro y serán inseparables para siempre",
"item.create.super_glue.tooltip.condition1": "Cuando se usa",
"item.create.super_glue.tooltip.behaviour1": "Hace que la cara _clicada_ de un bloque sea _pegajosa_. Los bloques unidos a caras pegajosas serán _arrastrados_ cuando se muevan por _pistones mecánicos_, _rodamientos_ y otros controladores",
"item.create.super_glue.tooltip.condition2": "Cuando se sostiene en la mano",
"item.create.super_glue.tooltip.behaviour2": "_Adjunta automáticamente_ los bloques colocados desde la mano principal al _lado_ contra el que fueron _colocados._",
"item.create.builders_tea.tooltip": "TÉ DEL CONSTRUCTOR",
"item.create.builders_tea.tooltip.summary": "La bebida perfecta para empezar el día- _Motivante_ y _Saturante._",
@ -1805,9 +1417,6 @@
"item.create.minecart_coupling.tooltip.condition1": "Cuando se utiliza en Vagonetas",
"item.create.minecart_coupling.tooltip.behaviour1": "_Acopla_ dos Vagonetas, intentando mantenerlas a una _distancia constante_ mientras se mueven",
"item.create.crafter_slot_cover.tooltip": "TAPA DE RANURA DEL AUTOENSAMBLADOR",
"item.create.crafter_slot_cover.tooltip.summary": "Se utiliza para marcar a un _Autoensamblador_ una ranura vacía en una receta. Los autoensambladores no tienen que formar necesariamente una cuadrícula completa. Esto es útil cuando hay recetas en las que los _ingredientes están en diagonal_ entre sí",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "¡Trabajo en curso!",
"create.tooltip.randomWipDescription0": "Por favor, mantenga este artículo fuera del alcance de los niños",
@ -1888,6 +1497,12 @@
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
@ -1939,6 +1554,30 @@
"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
@ -2437,6 +2076,30 @@
"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1437",
"_": "Missing Localizations: 1262",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1067,24 +1067,23 @@
"create.gui.attribute_filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT have any of the selected attributes.",
"create.gui.attribute_filter.add_reference_item": "UNLOCALIZED: Add Reference Item",
"create.tooltip.holdKey": "UNLOCALIZED: Hold [%1$s]",
"create.tooltip.holdKeyOrKey": "UNLOCALIZED: Hold [%1$s] or [%2$s]",
"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
"create.tooltip.keyShift": "UNLOCALIZED: Shift",
"create.tooltip.keyCtrl": "UNLOCALIZED: Ctrl",
"create.tooltip.speedRequirement": "UNLOCALIZED: Speed Requirement: %1$s",
"create.tooltip.speedRequirement.none": "UNLOCALIZED: None",
"create.tooltip.speedRequirement.medium": "UNLOCALIZED: Moderate",
"create.tooltip.speedRequirement.high": "UNLOCALIZED: Fast",
"create.tooltip.stressImpact": "UNLOCALIZED: Stress Impact: %1$s",
"create.tooltip.stressImpact": "UNLOCALIZED: Kinetic Stress Impact: %1$s",
"create.tooltip.stressImpact.low": "UNLOCALIZED: Low",
"create.tooltip.stressImpact.medium": "UNLOCALIZED: Moderate",
"create.tooltip.stressImpact.high": "UNLOCALIZED: High",
"create.tooltip.stressImpact.overstressed": "UNLOCALIZED: Overstressed",
"create.tooltip.capacityProvided": "UNLOCALIZED: Stress Capacity: %1$s",
"create.tooltip.capacityProvided": "UNLOCALIZED: Kinetic Stress Capacity: %1$s",
"create.tooltip.capacityProvided.low": "UNLOCALIZED: Small",
"create.tooltip.capacityProvided.medium": "UNLOCALIZED: Medium",
"create.tooltip.capacityProvided.high": "UNLOCALIZED: Large",
"create.tooltip.capacityProvided.asGenerator": "UNLOCALIZED: (As Generator)",
"create.tooltip.generationSpeed": "UNLOCALIZED: Generates at %1$s %2$s",
"create.tooltip.analogStrength": "UNLOCALIZED: Analog Strength: %1$s/15",
@ -1172,57 +1171,12 @@
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"block.create.andesite_encased_shaft.tooltip": "EJE EMPOTRADO DE ANDESITA",
"block.create.andesite_encased_shaft.tooltip.summary": "Objeto _exclusivo_ _del_ _Creativo_ .Cubre los ejes _en_ _el_ _mundo_ usando Carcasa de _Andesita_ . Los bloques de carcasa no se consumirán.",
"block.create.brass_encased_shaft.tooltip": "EJE EMPOTRADO DE LATÓN",
"block.create.brass_encased_shaft.tooltip.summary": "Objeto _exclusivo_ _del_ _Creativo_ .Cubre los ejes _en_ _el_ _mundo_ usando Carcasa de _Latón_ . Los bloques de carcasa no se consumirán.",
"block.create.wooden_bracket.tooltip": "SOPORTE DE MADERA",
"block.create.wooden_bracket.tooltip.summary": "_Decora_ tus _ejes,_ _ruedas_ _dentadas_ y _tuberías_ con un pequeño y acogedor refuerzo de madera",
"block.create.metal_bracket.tooltip": "SOPORTE DE METAL",
"block.create.metal_bracket.tooltip.summary": "_Decora_ tus _ejes,_ _ruedas_ _dentadas_ y _tuberías_ con un robusto refuerzo industrial de metal",
"block.create.andesite_casing.tooltip": "CARCASA DE ANDESITA",
"block.create.andesite_casing.tooltip.summary": "Una simple carcasa para máquinas con una variedad de usos. Segura para la decoración. Se puede usar para cubrir _ejes_ y _correas_ _mecánicas_ .",
"block.create.andesite_funnel.tooltip": "EMBUDO DE ANDESITA",
"block.create.andesite_funnel.tooltip.summary": "Un componente de transferencia de objetos generales, que hace la transición entre los medios de transporte. Puede ser controlado con una _señal_ _de_ _redstone_ .",
"block.create.andesite_funnel.tooltip.condition1": "Comportamiento General",
"block.create.andesite_funnel.tooltip.behaviour1": "La _cara_ _abierta_ recogerá los _objetos_ en el bloque que tiene delante y los _introducirá_ en cualquier contenedor en el lado opuesto del embudo.",
"block.create.andesite_funnel.tooltip.condition2": "Cuando se monta en correas, depósitos y similares",
"block.create.andesite_funnel.tooltip.behaviour2": "_Recoge_ o _Coloca_ artículos en el componente montado, desde o hacia el _inventario_ _detrás_ de sí mismo. Siempre que el embudo tenga una direccionalidad específica, esta puede ser invertida usando una llave inglesa.",
"block.create.andesite_funnel.tooltip.condition3": "Cuando esta vertical entre dos inventarios",
"block.create.andesite_funnel.tooltip.behaviour3": "_Transferirá_ los objetos _hacia abajo_ , como si fuera una tolva sin buffer.",
"block.create.andesite_tunnel.tooltip": "TÚNEL DE ANDESITA",
"block.create.andesite_tunnel.tooltip.summary": "Una cubierta protectora para sus _Correas_ y una gran manera de cubrir los agujeros dejados en su pared por ellas.",
"block.create.andesite_tunnel.tooltip.control1": "Click derecho a un lado con la llave inglesa",
"block.create.andesite_tunnel.tooltip.action1": "Ajusta las percianas de la ventana si el túnel tiene una en esa cara.",
"block.create.brass_funnel.tooltip": "EMBUDO DE LATÓN",
"block.create.brass_funnel.tooltip.summary": "Un componente de transferencia de objetos generales, que hace la transición entre los medios de transporte. Puede ser controlado con una _señal_ _de_ _redstone_ . Viene con un practico _filtro_ .",
"block.create.brass_funnel.tooltip.condition1": "Comportamiento General",
"block.create.brass_funnel.tooltip.behaviour1": "La _cara_ _abierta_ recogerá los _objetos_ en el bloque que tiene delante y los _introducirá_ en cualquier contenedor en el lado opuesto del embudo.",
"block.create.brass_funnel.tooltip.condition2": "Cuando se monta en correas, depósitos y similares",
"block.create.brass_funnel.tooltip.behaviour2": "_Recoge_ o _Coloca_ artículos en el componente montado, desde o hacia el _inventario_ _detrás_ de sí mismo. Siempre que el embudo tenga una direccionalidad específica, esta puede ser invertida usando una llave inglesa.",
"block.create.brass_funnel.tooltip.condition3": "Cuando esta vertical entre dos inventarios",
"block.create.brass_funnel.tooltip.behaviour3": "_Transferirá_ los objetos _hacia abajo_ , como si fuera una tolva sin buffer.",
"block.create.brass_tunnel.tooltip": "TÚNEL DE LATÓN",
"block.create.brass_tunnel.tooltip.summary": "El _Túnel_ _de_ _Latón_ vienen con un número de opciones de _filtrado_ y _separación_ de objetos para sus _correas_ .",
"block.create.brass_tunnel.tooltip.condition1": "Cuando se colocan uno al lado del otro",
"block.create.brass_tunnel.tooltip.behaviour1": "Los _Túneles_ _de_ _Latón_ se conectan entre sí permitiendo que el contenido de una _correa_ sea redirigido a otra.",
"block.create.brass_tunnel.tooltip.condition2": "Filtraje",
"block.create.brass_tunnel.tooltip.behaviour2": "Los _Túneles_ _de_ _ Latón_ vienen con filtros tanto para la entrada como para la salida. Si un _objeto_ no está permitido desde el filtro de salida de un _Túnel_ será transferido a la salida de otro _Túnel_ conectado.",
"block.create.brass_tunnel.tooltip.condition3": "Dividiendo",
"block.create.brass_tunnel.tooltip.behaviour3": "Los _Túneles_ _de_ _Latón_ de pueden ser configurados para cambiar el método en el que se ordenan los _objetos_ en las _correas_ conectadas.",
"block.create.brass_tunnel.tooltip.control1": "Click derecho a un lado con la llave inglesa",
"block.create.brass_tunnel.tooltip.action1": "Ajusta las percianas de la ventana si el túnel tiene una en esa cara.",
"block.create.brass_tunnel.tooltip.control2": "Girar la rueda del ratón con la llave inglesa en la parte superior",
"block.create.brass_tunnel.tooltip.action2": "Cambia el método de división de los _túneles_ conectados.",
"block.create.copper_casing.tooltip": "CARCASA DE COBRE",
"block.create.copper_casing.tooltip.summary": "Una simple carcasa para máquinas con una variedad de usos. Segura para la decoración.",
"block.create.copper_casing.tooltip.condition1": "Cuando se usa en una Tubería de Fluidos",
@ -1231,40 +1185,20 @@
"block.create.encased_fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS RECUBIERTA",
"block.create.encased_fluid_pipe.tooltip.summary": "Una _Tubería_ _de_ _Fluidos_ recubierta con una _Carcasa_ _de_ _Cobre_",
"block.create.copper_valve_handle.tooltip": "MANIJA DE VÁLVULA DE COBRE",
"block.create.copper_valve_handle.tooltip.summary": "Una precisa _fuente_ de _Fuerza_ _Rotacional_ que requiere la interacción de los jugadores. ¡Ten cuidado de no desgastarte!",
"block.create.copper_valve_handle.tooltip.condition1": "Cuando se usa",
"block.create.copper_valve_handle.tooltip.behaviour1": "Proporciona _fuerza_ _rotacional_ a un artefacto adjunto. _agáchate_ _para_ _revertir_ la rotación.",
"block.create.seat.tooltip": "ASIENTO",
"block.create.seat.tooltip.summary": "¡Siéntese y disfrute del paseo! Anclará a un jugador en una _artefacto_ en movimiento. ¡También es Grandioso para las construcciones estáticas! Viene en una variedad de colores.",
"block.create.seat.tooltip.condition1": "Click Derecho en el asiento",
"block.create.seat.tooltip.behaviour1": "Sienta al jugador en el _asiento_ . Presiona el shift izquierdo para salir del _asiento._",
"block.create.chute.tooltip": "VERTEDOR",
"block.create.chute.tooltip.summary": "_Recoge_ y transporta objetos en vertical o en diagonal. Puede llevar y colocar los objetos en _contenedores._ También puede interactuar con los vertedores desde el lado usando _tolvas_ o _embudos_ _montados._",
"block.create.chute.tooltip.condition1": "Cuando es usado con un ventilador",
"block.create.chute.tooltip.behaviour1": "Los vertedores usados con _ventiladores_ pueden transportar _objetos_ hacia arriba y succionar _objetos_ de _depósitos_ y _correas._",
"block.create.depot.tooltip": "DEPÓSITO",
"block.create.depot.tooltip.summary": "Un lugar práctico para colocar sus _Objetos._ Proporciona un punto de interacción para varias máquinas",
"block.create.depot.tooltip.condition1": "Click Derecho en un Depósito",
"block.create.depot.tooltip.behaviour1": "Coloca o toma un _objeto_ del _depósito._ Los _bloques_ y _artefactos_ que interactúan con una _correa_ también funcionan en un _depósito._",
"item.create.blaze_cake.tooltip": "PASTEL DE BLAZE",
"item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para tus grandiosos _quemadores_ _de_ _blaze._ ¡Los enciende a todos!",
"item.create.empty_blaze_burner.tooltip": "QUEMADOR DE BLAZE VACIO",
"item.create.empty_blaze_burner.tooltip.summary": "Un pequeño hogar de hierro para tus ardientes amigos. Estoy seguro de que podrías darles un buen uso.",
"item.create.empty_blaze_burner.tooltip.condition1": "Cuando es usado en un generador de blaze",
"item.create.empty_blaze_burner.tooltip.behaviour1": "_Captura_ un blaze en el objeto",
"block.create.fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS",
"block.create.fluid_pipe.tooltip.summary": "Se usa para mover _fluidos._ Necesita una _bomba_ _mecánica_ para mover el fluido.",
"block.create.fluid_pipe.tooltip.condition1": "Transferencia de fluidos",
"block.create.fluid_pipe.tooltip.behaviour1": "Puede conectarse a _contenedores_ _de_ _fluidos_ como _tanques_ o _cuencas._ Los extremos expuestos de las _tuberías_ también pueden drenar o colocar bloques de fluido. ¡Ten cuidado con las fugas!",
"block.create.fluid_pipe.tooltip.control1": "Click Derecho con una Llave Inglesa",
"block.create.fluid_pipe.tooltip.action1": "Coloca una ventana en la tubería si está disponible",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "POLEA CON MANGUERA",
"block.create.hose_pulley.tooltip.summary": "Se utiliza para _colocar_ o _drenar_ grandes _cuerpos_ _de_ _fluido_ en el mundo.",
@ -1318,15 +1252,6 @@
"block.create.item_drain.tooltip.condition1": "Transferencia de fluidos",
"block.create.item_drain.tooltip.behaviour1": "Cuando se inserta un _contenedor_ _de_ _fluidos_ como una _cubeta_ o _botella_ desde el lado, el extractor intentará vaciarlo en su propio _contenedor_ de _fluidos._ El objeto será entonces expulsado por el lado opuesto.",
"block.create.mechanical_arm.tooltip": "MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "Un artefacto avanzado para reubicar _objetos._",
"block.create.mechanical_arm.tooltip.condition1": "Transferencia de objetos",
"block.create.mechanical_arm.tooltip.behaviour1": "Puede tomar o colocar artículos en cualquier _inventario_ _accesible,_ como _Correas,_ _Depósitos,_ _Embudos_ y _Crafters_ _Mecánicos._",
"block.create.mechanical_arm.tooltip.control1": "Mientras que este en la mano",
"block.create.mechanical_arm.tooltip.action1": "Click Derecho en un _inventario_ _de_ _objetos_ _accesible_ para establecerlo como _fuente_ del _Brazo_ _Mecánico._ Haga clic derecho dos veces para establecerlo como el _destino._",
"block.create.mechanical_arm.tooltip.control2": "Girar la rueda del ratón con la llave inglesa",
"block.create.mechanical_arm.tooltip.action2": "Establece el criterio de comportamiento para la salida de los _objetos_ por el _Brazo_ _Mecánico._",
"item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND",
"item.create.wand_of_symmetry.tooltip.summary": "Crea un 'espejo' que refleja perfectamente la colocación de bloques a través de los planos configurados.",
"item.create.wand_of_symmetry.tooltip.condition1": "Cuando esta en la barra de ítems",
@ -1408,56 +1333,14 @@
"block.create.schematicannon.tooltip": "SCHEMATICANNON",
"block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _esquema_ ya desplegado en el mundo. Utiliza objetos de los inventarios adyacentes y _Pólvora_ como combustible.",
"block.create.schematicannon.tooltip.control1": "Click Derecho sobre él",
"block.create.schematicannon.tooltip.action1": "Abre la interfaz",
"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
"block.create.schematic_table.tooltip": "SCHEMATIC TABLE",
"block.create.schematic_table.tooltip.summary": "Escribe los esquemas guardados en un _Esquema_ _Vacío._",
"block.create.schematic_table.tooltip.condition1": "Cuando se le da un esquema vacío",
"block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de su carpeta de esquemas.",
"block.create.shaft.tooltip": "SHAFT",
"block.create.shaft.tooltip.summary": "_Transmite_ la _rotación_ en una línea recta.",
"block.create.cogwheel.tooltip": "COGWHEEL",
"block.create.cogwheel.tooltip.summary": "_Transmite_ la _rotación_ en una línea recta, y a las _Ruedas_ _Dentadas_ adyacentes.",
"block.create.large_cogwheel.tooltip": "LARGE COGWHEEL",
"block.create.large_cogwheel.tooltip.summary": "Una versión más grande de la _Rueda_ _Dentada,_ que permite _cambiar_ _la_ _Velocidad_ _de_ _Rotación_ cuando se conecta a su Contraparte más pequeña.",
"block.create.encased_shaft.tooltip": "ENCASED SHAFT",
"block.create.encased_shaft.tooltip.summary": "_Transmite_ la _rotación_ en una línea recta. Adecuado para transmitir la rotación a través de las paredes.",
"block.create.gearbox.tooltip": "GEARBOX",
"block.create.gearbox.tooltip.summary": "_Transmite_ la _rotación_ en _cuatro_ _direcciones._ Invierte las conexiones rectas.",
"block.create.gearshift.tooltip": "GEARSHIFT",
"block.create.gearshift.tooltip.summary": "Un control para cambiar la dirección de rotación de los ejes conectados.",
"block.create.gearshift.tooltip.condition1": "Cuando tiene una señal de Redstone",
"block.create.gearshift.tooltip.behaviour1": "_Invierte_ la rotación de salida.",
"block.create.clutch.tooltip": "CLUTCH",
"block.create.clutch.tooltip.summary": "Un control para activar/desactivar la rotación de los ejes conectados.",
"block.create.clutch.tooltip.condition1": "Cuando tiene una señal de Redstone",
"block.create.clutch.tooltip.behaviour1": "_Deja_ de transmitir la rotación hacia el otro lado.",
"block.create.encased_chain_drive.tooltip": "ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "_Transmite_ la _rotación_ en una línea recta y a las _Transmisiones_ _de_ _Cadena_ _Empotrada_ adyacentes. Las transmisiones de cadena se conectan en un grupo cuando se colocan juntas por cualquier cara sin un eje. Su orientación no tiene por qué coincidir.",
"block.create.encased_chain_drive.tooltip.condition1": "Cuando se conectan",
"block.create.encased_chain_drive.tooltip.behaviour1": "Los bloques adjuntos transmitirán la _velocidad_ _de_ _rotación_ y el sentido de este componente.",
"block.create.adjustable_chain_gearshift.tooltip": "ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "_Transmite_ la _rotación_ en una línea recta y a las _Transmisiones_ _de_ _Cadena_ _Empotrada_ adyacentes. Una _señal_ _de_ _redstone_ proporcionada a este bloque controlará el tamaño de la rueda motriz que se acopla a las cadenas de transmisión.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "Control por Redstone",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "_Sin_ una señal, las cadenas adyacentes transmitirán la _misma_ _velocidad._ Con una señal a _máxima_ _potencia,_ las cadenas adyacentes transmitirán exactamente el _doble_ _de_ _su_ _velocidad._ Cualquier cosa intermedia dará resultados entre 1-2x su velocidad.",
"item.create.belt_connector.tooltip": "BELT CONNECTOR",
"item.create.belt_connector.tooltip.summary": "Conecta dos o más _ejes_ con una _Correa_ _Mecánica._ Los ejes conectados tendrán exactamente la misma velocidad y dirección de rotación. La cinta puede actuar como un _transportador_ para _Objetos_ y _Entidades._",
"item.create.belt_connector.tooltip.control1": "Click Derecho en un eje",
"item.create.belt_connector.tooltip.action1": "Selecciona el eje como una polea del cinturón. Ambos ejes seleccionados tienen que _alinearse_ ya sea _Verticalmente,_ _Horizontalmente,_ o _Diagonalmente_ hacia la dirección de la Correa.",
"item.create.belt_connector.tooltip.control2": "Click Derecho mientras se está agachado",
"item.create.belt_connector.tooltip.action2": "_Reinicia_ la primera posición seleccionada para la correa.",
"item.create.goggles.tooltip": "GOGGLES",
"item.create.goggles.tooltip.summary": "Un par de gafas para aumentar la visión con _información_ _cinética_ útil.",
"item.create.goggles.tooltip.condition1": "Cuando se usan",
@ -1474,29 +1357,9 @@
"item.create.wrench.tooltip.control2": "Click Derecho mientras se está agachado",
"item.create.wrench.tooltip.action2": "_Desmonta_ los _componentes_ _cinéticos_ y los coloca de nuevo en _tú_ _inventario._",
"block.create.creative_motor.tooltip": "UNLOCALIZED: CREATIVE MOTOR",
"block.create.creative_motor.tooltip.summary": "UNLOCALIZED: A configurable source of _Rotational Force_.",
"block.create.water_wheel.tooltip": "UNLOCALIZED: WATER WHEEL",
"block.create.water_wheel.tooltip.summary": "UNLOCALIZED: Provides _Rotational Force_ taken from adjacent _Water Currents_.",
"block.create.encased_fan.tooltip": "UNLOCALIZED: ENCASED FAN",
"block.create.encased_fan.tooltip.summary": "UNLOCALIZED: Converts _Rotational Force_ to _Air Currents_ and back. Has a variety of uses.",
"block.create.encased_fan.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.encased_fan.tooltip.behaviour1": "UNLOCALIZED: Provides _rotational force_ from any _heat sources_ immediately below itself. The fan has to be facing down.",
"block.create.encased_fan.tooltip.condition2": "UNLOCALIZED: When Powered by Kinetics",
"block.create.encased_fan.tooltip.behaviour2": "UNLOCALIZED: _Pushes_ or _Pulls_ Entities, depending on the incoming Rotation speed.",
"block.create.encased_fan.tooltip.condition3": "UNLOCALIZED: When blowing through special blocks",
"block.create.encased_fan.tooltip.behaviour3": "UNLOCALIZED: _Liquids_ and _Fire_ particles are emitted into the air flow. This can be used to _process items_.",
"block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE",
"block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.",
"block.create.hand_crank.tooltip": "UNLOCALIZED: HAND CRANK",
"block.create.hand_crank.tooltip.summary": "UNLOCALIZED: A simple _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.hand_crank.tooltip.condition1": "UNLOCALIZED: When Used",
"block.create.hand_crank.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.",
"block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK",
"block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.",
"block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
@ -1505,75 +1368,6 @@
"block.create.turntable.tooltip": "UNLOCALIZED: TURNTABLE",
"block.create.turntable.tooltip.summary": "UNLOCALIZED: Turns _Rotational Force_ into refined Motion Sickness.",
"block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE",
"block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.",
"block.create.millstone.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.millstone.tooltip.behaviour1": "UNLOCALIZED: Starts applying _milling recipes_ to any items inserted from the side or the top of the block.",
"block.create.millstone.tooltip.condition2": "UNLOCALIZED: When R-Clicked",
"block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.",
"block.create.crushing_wheel.tooltip": "UNLOCALIZED: CRUSHING WHEEL",
"block.create.crushing_wheel.tooltip.summary": "UNLOCALIZED: Large rotatable wheels that _break down_ anything.",
"block.create.crushing_wheel.tooltip.condition1": "UNLOCALIZED: When attached to other Crushing Wheel",
"block.create.crushing_wheel.tooltip.behaviour1": "UNLOCALIZED: Forms a crushing machine for processing a variety of things. The Wheels' teeth have to connect and moving with the _same speed_ in _opposite directions_.",
"block.create.mechanical_press.tooltip": "UNLOCALIZED: MECHANICAL PRESS",
"block.create.mechanical_press.tooltip.summary": "UNLOCALIZED: A forceful piston for compressing items beneath it. Requires constant _Rotational Force_.",
"block.create.mechanical_press.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.mechanical_press.tooltip.behaviour1": "UNLOCALIZED: _Starts_ to compress items dropped below it.",
"block.create.mechanical_press.tooltip.condition2": "UNLOCALIZED: When Above a Mechanical Belt",
"block.create.mechanical_press.tooltip.behaviour2": "UNLOCALIZED: _Automatically_ compresses bypassing items on the Belt.",
"block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin",
"block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact items_ in the basin whenever all necessary ingredients are present.",
"block.create.basin.tooltip": "UNLOCALIZED: BASIN",
"block.create.basin.tooltip.summary": "UNLOCALIZED: A handy _item container_ used in processing with the _Mechanical Mixer_ and the _Mechanical Press_. Supports _Redstone Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.",
"block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output",
"block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open inventories_ such as belts, other basins, depots, item drains and others are _below one side_ of a basin, they will automatically receive any _item/fluid outputs_ created in the basin. This is useful for automation.",
"block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER",
"block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze Cake_ for high temperatures.",
"block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does not need supports_.",
"block.create.mechanical_mixer.tooltip": "UNLOCALIZED: MECHANICAL MIXER",
"block.create.mechanical_mixer.tooltip.summary": "UNLOCALIZED: A kinetic whisk providing automated shapeless crafting recipes of multiple ingredients. Requires constant _Rotational Force_ and a _Basin_ placed below (with a gap in between).",
"block.create.mechanical_mixer.tooltip.condition1": "UNLOCALIZED: When above Basin",
"block.create.mechanical_mixer.tooltip.behaviour1": "UNLOCALIZED: Starts to mix items in the basin whenever all necessary ingredients are present. To prevent unwanted recipes, use the filter slot on the basin or cut the rotational force until all desired ingredients have been added.",
"block.create.mechanical_crafter.tooltip": "UNLOCALIZED: MECHANICAL CRAFTER",
"block.create.mechanical_crafter.tooltip.summary": "UNLOCALIZED: A kinetic assembler for _automating_ any _shaped crafting_ recipe. Place _multiple in a grid_ corresponding to your recipe, and _arrange their belts_ to create a _flow_ that exits the grid on one of the crafters.",
"block.create.mechanical_crafter.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.mechanical_crafter.tooltip.behaviour1": "UNLOCALIZED: _Starts the crafting process_ as soon as _all crafters_ in the grid have been _given an item_.",
"block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse",
"block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting process_ with all currently given _items_ in the grid.",
"block.create.mechanical_crafter.tooltip.control1": "UNLOCALIZED: When Wrenched at Front",
"block.create.mechanical_crafter.tooltip.action1": "UNLOCALIZED: _Cycles the direction_ an individual crafter _moves its items_ towards. To form a working grid, _arrange the belts in a flow_ which moves all items towards a final crafter. The final crafter must _point away_ from the grid.",
"block.create.mechanical_crafter.tooltip.control2": "UNLOCALIZED: When Wrenched at back",
"block.create.mechanical_crafter.tooltip.action2": "UNLOCALIZED: _Connects_ the _input inventory_ of adjacent crafters. Use this to _combine slots_ in the crafting grid and _save on input work_.",
"block.create.furnace_engine.tooltip": "UNLOCALIZED: FURNACE ENGINE",
"block.create.furnace_engine.tooltip.summary": "UNLOCALIZED: A powerful source of _Rotational Power_ that requires a _running furnace_ to work.",
"block.create.furnace_engine.tooltip.condition1": "UNLOCALIZED: When Attached to Lit Furnace",
"block.create.furnace_engine.tooltip.behaviour1": "UNLOCALIZED: _Starts powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.",
"block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL",
"block.create.flywheel.tooltip.summary": "UNLOCALIZED: A large metal wheel to _harness and stabilize_ generated force by an _attached Engine_. Flywheels connect to engines if they are _1m apart_ and at a _90° Angle_ from each other.",
"block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Attached to Running Engine",
"block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to a connected contraption based on the generator's strength and speed.",
"block.create.portable_storage_interface.tooltip": "UNLOCALIZED: PORTABLE STORAGE INTERFACE",
"block.create.portable_storage_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
"block.create.portable_storage_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_storage_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.",
"block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
@ -1581,118 +1375,6 @@
"block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.rotation_speed_controller.tooltip": "UNLOCALIZED: ROTATION SPEED CONTROLLER",
"block.create.rotation_speed_controller.tooltip.summary": "UNLOCALIZED: A _configurable relay_ able to speed up or slow down the target component to any desired speed.",
"block.create.rotation_speed_controller.tooltip.condition1": "UNLOCALIZED: When Attached to Large Cogwheel",
"block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached on top_ of the controller.",
"block.create.mechanical_piston.tooltip": "UNLOCALIZED: MECHANICAL PISTON",
"block.create.mechanical_piston.tooltip.summary": "UNLOCALIZED: A more advanced version of the _Piston._ It uses _Rotational Force_ to precisely move structures in front of it. _Piston Extension Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime Blocks_ to move more than a single line of blocks.",
"block.create.mechanical_piston.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.mechanical_piston.tooltip.behaviour1": "UNLOCALIZED: Starts moving the attached structure. Speed and direction correlate to incoming Rotation Speed.",
"block.create.piston_extension_pole.tooltip": "UNLOCALIZED: PISTON POLE",
"block.create.piston_extension_pole.tooltip.summary": "UNLOCALIZED: Extends the range of _Mechanical Pistons_.",
"block.create.piston_extension_pole.tooltip.condition1": "UNLOCALIZED: When attached to Mechanical Piston",
"block.create.piston_extension_pole.tooltip.behaviour1": "UNLOCALIZED: Extends a piston's range by 1 block",
"block.create.mechanical_bearing.tooltip": "UNLOCALIZED: MECHANICAL BEARING",
"block.create.mechanical_bearing.tooltip.summary": "UNLOCALIZED: Used for rotating _larger structures_ with rotational force.",
"block.create.mechanical_bearing.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.mechanical_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts rotating attached blocks. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.",
"block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational Force_ from wind. Attach your own design and watch it spin!",
"block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked",
"block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.",
"block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_.",
"block.create.white_sail.tooltip": "UNLOCALIZED: SAIL",
"block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_. Comes in a variety of colours.",
"block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye",
"block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.",
"block.create.clockwork_bearing.tooltip": "UNLOCALIZED: CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical Bearing_ for rotating up to two _clock hands_ according to current _in-game time_.",
"block.create.clockwork_bearing.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.clockwork_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts rotating the attached Structure towards the _current hour_. If an independent second structure exists in front of the first one, it will serve as the _minute hand_.",
"block.create.sequenced_gearshift.tooltip": "UNLOCALIZED: SEQUENCED GEARSHIFT",
"block.create.sequenced_gearshift.tooltip.summary": "UNLOCALIZED: A _programmable utility component,_ which can change its _rotational through-put_ according to up to _5 consecutive instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.",
"block.create.sequenced_gearshift.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.sequenced_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Starts executing_ programmed instructions based on the input speed.",
"block.create.sequenced_gearshift.tooltip.condition2": "UNLOCALIZED: When R-Clicked",
"block.create.sequenced_gearshift.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface._",
"block.create.cart_assembler.tooltip": "UNLOCALIZED: CART ASSEMBLER",
"block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When placed on a _Rail_, can _assemble_ and _disassemble_ moving structures onto passing minecarts. Refer to [Ctrl] for rail type specific behaviour.",
"block.create.cart_assembler.tooltip.condition1": "UNLOCALIZED: Single Cart Contraptions",
"block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: With a _single_ assember, structures will anchor and rotate on a _single minecart_. Use a _wrench_ to specify desired _rotation behaviour_.",
"block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions",
"block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption mounted between_ the _two_ of them. The structure will behave similarly to a _Minecart Coupling_.",
"block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail",
"block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when powered_, _disassembles_ them otherwise.",
"block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when powered_, disassembles and _holds_ them otherwise.",
"block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles unassembled_ carts, _disassembles assembled_ carts.",
"block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.",
"block.create.rope_pulley.tooltip": "UNLOCALIZED: ROPE PULLEY",
"block.create.rope_pulley.tooltip.summary": "UNLOCALIZED: Moves attached _blocks_ and _structures vertically_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.",
"block.create.rope_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.rope_pulley.tooltip.behaviour1": "UNLOCALIZED: Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.linear_chassis.tooltip": "UNLOCALIZED: LINEAR CHASSIS",
"block.create.linear_chassis.tooltip.summary": "UNLOCALIZED: A configurable base block connecting structures for movement.",
"block.create.linear_chassis.tooltip.condition1": "UNLOCALIZED: When Moved",
"block.create.linear_chassis.tooltip.behaviour1": "UNLOCALIZED: _Moves_ all _attached Chassis_ with the same orientation, and a column of Blocks within its range. Blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).",
"block.create.linear_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
"block.create.linear_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.linear_chassis.tooltip.control1": "UNLOCALIZED: When R-Clicked with Slime Ball",
"block.create.linear_chassis.tooltip.action1": "UNLOCALIZED: Makes the clicked face _Sticky_. When moved, the chassis will _pull_ attached Blocks, regardless of movement direction.",
"block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS",
"block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear Chassis_ that does not connect to the other.",
"block.create.radial_chassis.tooltip": "UNLOCALIZED: ROTATION CHASSIS",
"block.create.radial_chassis.tooltip.summary": "UNLOCALIZED: A configurable base block connecting structures for movement.",
"block.create.radial_chassis.tooltip.condition1": "UNLOCALIZED: When Moved",
"block.create.radial_chassis.tooltip.behaviour1": "UNLOCALIZED: _Moves_ all _attached Chassis_ in a column, and a cylinder of blocks around itself. Blocks around it are only moved when they are within range and attached to a sticky side (See [Ctrl]).",
"block.create.radial_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
"block.create.radial_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.radial_chassis.tooltip.control1": "UNLOCALIZED: When R-Clicked with Slime Ball",
"block.create.radial_chassis.tooltip.action1": "UNLOCALIZED: Makes the clicked face _Sticky_. When Chassis move, all designated blocks attached to the sticky side are moved with it.",
"block.create.mechanical_drill.tooltip": "UNLOCALIZED: MECHANICAL DRILL",
"block.create.mechanical_drill.tooltip.summary": "UNLOCALIZED: A mechanical device suitable for _breaking blocks_. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.",
"block.create.mechanical_drill.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.mechanical_drill.tooltip.behaviour1": "UNLOCALIZED: Acts as a _stationary_ Block Breaker. Also _hurts entities_ in its effective area.",
"block.create.mechanical_drill.tooltip.condition2": "UNLOCALIZED: While Moving",
"block.create.mechanical_drill.tooltip.behaviour2": "UNLOCALIZED: Breaks Blocks with which the drill collides.",
"block.create.mechanical_harvester.tooltip": "UNLOCALIZED: MECHANICAL HARVESTER",
"block.create.mechanical_harvester.tooltip.summary": "UNLOCALIZED: A mechanical plant cutter suitable for medium scale crop automation. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.",
"block.create.mechanical_harvester.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.mechanical_harvester.tooltip.behaviour1": "UNLOCALIZED: _Harvests_ all _mature crops_ which which the blade collides and reset them to their initial growth state.",
"block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH",
"block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.",
"block.create.mechanical_plough.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks blocks_ which _cannot be collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills soil blocks_ as though a Hoe would be used on them.",
"block.create.mechanical_saw.tooltip": "UNLOCALIZED: MECHANICAL SAW",
"block.create.mechanical_saw.tooltip.summary": "UNLOCALIZED: Suitable for _cutting trees_ effectively and for _cutting blocks_ into their carpentered counterparts. It is movable using _Mechanical Pistons_ or _Bearings_.",
"block.create.mechanical_saw.tooltip.condition1": "UNLOCALIZED: When facing up",
"block.create.mechanical_saw.tooltip.behaviour1": "UNLOCALIZED: Applies _Sawing_ and _Stonecutting Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.",
"block.create.mechanical_saw.tooltip.condition2": "UNLOCALIZED: When facing horizontally",
"block.create.mechanical_saw.tooltip.behaviour2": "UNLOCALIZED: _Breaks logs_ in front of it. If the log supported a tree on its own, the _tree will collapse_ away from the saw.",
"block.create.mechanical_saw.tooltip.condition3": "UNLOCALIZED: While Moving",
"block.create.mechanical_saw.tooltip.behaviour3": "UNLOCALIZED: _Cuts_ all _Trees_ with which the saw collides.",
"block.create.stockpile_switch.tooltip": "UNLOCALIZED: STOCKPILE SWITCH",
"block.create.stockpile_switch.tooltip.summary": "UNLOCALIZED: Toggles a Redstone signal based on the amount of _Stored Items_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.",
"block.create.stockpile_switch.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
@ -1701,96 +1383,26 @@
"block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER",
"block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.",
"block.create.redstone_link.tooltip": "UNLOCALIZED: REDSTONE LINK",
"block.create.redstone_link.tooltip.summary": "UNLOCALIZED: Endpoints for _Wireless Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, though reasonably far.",
"block.create.redstone_link.tooltip.condition1": "UNLOCALIZED: When Powered",
"block.create.redstone_link.tooltip.behaviour1": "UNLOCALIZED: Receiving Links of the same _Frequency_ will produce a Redstone signal.",
"block.create.redstone_link.tooltip.control1": "UNLOCALIZED: When R-Clicked with an Item",
"block.create.redstone_link.tooltip.action1": "UNLOCALIZED: Sets the _Frequency_ to that item. A total of _two different items_ can be used in combination for defining a Frequency.",
"block.create.redstone_link.tooltip.control2": "UNLOCALIZED: When R-Clicked while Sneaking",
"block.create.redstone_link.tooltip.action2": "UNLOCALIZED: Toggles between _Receiver_ and _Transmitter_ Mode.",
"block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text Display_.",
"block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered",
"block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal Strength_ as its displayed value.",
"block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag",
"block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name tag_ with several nixie tubes _arranged_ in a _line_.",
"block.create.redstone_contact.tooltip": "UNLOCALIZED: REDSTONE CONTACT",
"block.create.redstone_contact.tooltip.summary": "UNLOCALIZED: Only emits redstone power in pairs. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.",
"block.create.redstone_contact.tooltip.condition1": "UNLOCALIZED: When facing other Contact",
"block.create.redstone_contact.tooltip.behaviour1": "UNLOCALIZED: Provides a _Redstone Signal_.",
"block.create.redstone_contact.tooltip.condition2": "UNLOCALIZED: While Moving",
"block.create.redstone_contact.tooltip.behaviour2": "UNLOCALIZED: Triggers all stationary contacts it passes.",
"block.create.adjustable_crate.tooltip": "UNLOCALIZED: ADJUSTABLE CRATE",
"block.create.adjustable_crate.tooltip.summary": "UNLOCALIZED: This _Item Container_ allows Manual control over its capacity. It can hold up to _16 Stacks_ of any Item. Supports _Redstone Comparators_.",
"block.create.adjustable_crate.tooltip.control1": "UNLOCALIZED: When R-Clicked",
"block.create.adjustable_crate.tooltip.action1": "UNLOCALIZED: Opens the _Interface_.",
"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
"block.create.creative_crate.tooltip": "UNLOCALIZED: THE ENDLESS CRATE",
"block.create.creative_crate.tooltip.summary": "UNLOCALIZED: This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.",
"block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot",
"block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
"block.create.deployer.tooltip": "UNLOCALIZED: DEPLOYER",
"block.create.deployer.tooltip.summary": "UNLOCALIZED: _Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.",
"block.create.deployer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.deployer.tooltip.behaviour1": "UNLOCALIZED: Extends its arm and _activates_ in the block space _2m ahead_ of itself.",
"block.create.deployer.tooltip.condition2": "UNLOCALIZED: R-Clicked with Wrench",
"block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch mode_, the Deployer will attempt to use its item to _break blocks_ or _hurt entities_.",
"block.create.deployer.tooltip.condition3": "UNLOCALIZED: When Filter assigned",
"block.create.deployer.tooltip.behaviour3": "UNLOCALIZED: Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.",
"block.create.brass_casing.tooltip": "UNLOCALIZED: BRASS CASING",
"block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._",
"block.create.pulse_repeater.tooltip": "UNLOCALIZED: PULSE REPEATER",
"block.create.pulse_repeater.tooltip.summary": "UNLOCALIZED: A simple circuit for cutting passing redstone signals to a length of _1 tick_.",
"block.create.adjustable_repeater.tooltip": "UNLOCALIZED: FLEX REPEATER",
"block.create.adjustable_repeater.tooltip.summary": "UNLOCALIZED: An advanced _Redstone Repeater_ with a _configurable Delay_ up to 30 Minutes.",
"block.create.adjustable_pulse_repeater.tooltip": "UNLOCALIZED: FLEX PULSE REPEATER",
"block.create.adjustable_pulse_repeater.tooltip.summary": "UNLOCALIZED: A _Pulse Repeater_ with a _configurable Delay_ up to 30 Minutes.",
"block.create.analog_lever.tooltip": "UNLOCALIZED: ANALOG LEVER",
"block.create.analog_lever.tooltip.summary": "UNLOCALIZED: A lever with more _precise control_ over its emitted _signal strength_.",
"block.create.powered_toggle_latch.tooltip": "UNLOCALIZED: POWERED TOGGLE LATCH",
"block.create.powered_toggle_latch.tooltip.summary": "UNLOCALIZED: A lever that can be toggled by a _Redstone Pulse_.",
"block.create.powered_latch.tooltip": "UNLOCALIZED: POWERED LATCH",
"block.create.powered_latch.tooltip.summary": "UNLOCALIZED: A lever that can be controlled by _Redstone Signals_. A signal on the _back enables_ it, a signal from the _side will reset_ it.",
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"block.create.speedometer.tooltip": "UNLOCALIZED: SPEEDOMETER",
"block.create.speedometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _rotational speed_ of attached kinetic components. Supports _Redstone Comparators_.",
"block.create.speedometer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.speedometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.",
"block.create.stressometer.tooltip": "UNLOCALIZED: STRESSOMETER",
"block.create.stressometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _overall stress_ of the attached kinetic network. Supports _Redstone Comparators_.",
"block.create.stressometer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.stressometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of stress. _Over-stressed networks_ will cease to move. Stress can be relieved by adding more _rotational sources_ to the network.",
"item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER",
"item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.",
"item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used",
"item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_",
"item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE",
"item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.",
"item.create.super_glue.tooltip.condition1": "UNLOCALIZED: When Used",
"item.create.super_glue.tooltip.behaviour1": "UNLOCALIZED: Makes the _clicked face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged along_ when moved by _mechanical pistons_, _bearings_ and other controllers.",
"item.create.super_glue.tooltip.condition2": "UNLOCALIZED: When Held in Offhand",
"item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically attaches_ blocks placed from the main hand to the _side_ they were _placed against._",
"item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA",
"item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._",
@ -1805,9 +1417,6 @@
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"item.create.crafter_slot_cover.tooltip": "UNLOCALIZED: SLOT COVER",
"item.create.crafter_slot_cover.tooltip.summary": "UNLOCALIZED: Used to mark a _Mechanical Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients are diagonal_ to each other.",
"create.tooltip.wip": "UNLOCALIZED: WIP",
"create.tooltip.workInProgress": "UNLOCALIZED: Work in progress!",
"create.tooltip.randomWipDescription0": "UNLOCALIZED: Please keep this item away from children.",
@ -1888,6 +1497,12 @@
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
@ -1939,6 +1554,30 @@
"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
@ -2437,6 +2076,30 @@
"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1223",
"_": "Missing Localizations: 1159",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1067,8 +1067,8 @@
"create.gui.attribute_filter.deny_list.description": "Les éléments réussissent s'ils n'ont AUCUN des attributs sélectionnés.",
"create.gui.attribute_filter.add_reference_item": "Ajouter un objet de référence",
"create.tooltip.holdKey": "Enfoncez [%1$s]",
"create.tooltip.holdKeyOrKey": "Enfoncez [%1$s] ou [%2$s]",
"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
"create.tooltip.keyShift": "Maj",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "Vitesse requise: %1$s",
@ -1084,7 +1084,6 @@
"create.tooltip.capacityProvided.low": "Petite",
"create.tooltip.capacityProvided.medium": "Moyenne",
"create.tooltip.capacityProvided.high": "Grande",
"create.tooltip.capacityProvided.asGenerator": "(En tant que générateur)",
"create.tooltip.generationSpeed": "Génère à %1$s %2$s",
"create.tooltip.analogStrength": "Force analogique: %1$s/15",
@ -1172,57 +1171,12 @@
"item.create.example_item.tooltip.control1": "Quand Ctrl enfoncé",
"item.create.example_item.tooltip.action1": "Ces commandes sont affichées.",
"block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT",
"block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Andesite Casing_. Casing blocks will not be consumed.",
"block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT",
"block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Brass Casing_. Casing blocks will not be consumed.",
"block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._",
"block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL",
"block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Mechanical_ _Belts!_ _Andesite Tunnels_ can split off one item from a stack when another belt or depot is placed at the side of the main belt.",
"block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side",
"block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.",
"block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_. Comes with a handy _filter_.",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL",
"block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: A fancy protective cover for your _Mechanical_ _Belts!_ _Brass Tunnels_ also come with a number of _Filtering_ and _Splitting_ options for your items.",
"block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side",
"block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.",
"block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering",
"block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.",
"block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting",
"block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.",
"block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side",
"block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.",
"block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top",
"block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.",
"block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
"block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
@ -1231,40 +1185,20 @@
"block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid Pipe_ encased with the _Copper Casing_.",
"block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE",
"block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used",
"block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.",
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.chute.tooltip": "UNLOCALIZED: CHUTE",
"block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item containers_. You can also interact with chutes from the side using _hoppers_ or _mounted funnels_.",
"block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.depot.tooltip": "UNLOCALIZED: DEPOT",
"block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines",
"block.create.depot.tooltip.condition1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
"item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a Blaze or Blaze spawner",
"item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
"block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.",
"block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!",
"block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid bodies_ in the world.",
@ -1318,15 +1252,6 @@
"block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.",
"block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.",
"block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer",
"block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical Crafters_.",
"block.create.mechanical_arm.tooltip.control1": "UNLOCALIZED: While in Hand",
"block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible item inventory_ to set it as a _source_ for the _Mechanical Arm_. Right-click twice to set it as the _destination_.",
"block.create.mechanical_arm.tooltip.control2": "UNLOCALIZED: Scroll with Wrench",
"block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical Arm_.",
"item.create.wand_of_symmetry.tooltip": "BÂTON DE SYMÉTRIE",
"item.create.wand_of_symmetry.tooltip.summary": "Reflète parfaitement le placement des blocs sur les plans configurés.",
"item.create.wand_of_symmetry.tooltip.condition1": "Quand positionné dans la barre active",
@ -1408,56 +1333,14 @@
"block.create.schematicannon.tooltip": "SCHÉMACANON",
"block.create.schematicannon.tooltip.summary": "Tire des blocs pour recréer un _schéma_ déployé dans le monde. Utilise des objets des inventaires adjacents et de la _poudre_ _à_ _canon_ comme carburant.",
"block.create.schematicannon.tooltip.control1": "Clic droit",
"block.create.schematicannon.tooltip.action1": "Ouvre l'_Interface_",
"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
"block.create.schematic_table.tooltip": "TABLE À SCHÉMA",
"block.create.schematic_table.tooltip.summary": "Écrit les schémas enregistrés dans un _schéma_ _vide_.",
"block.create.schematic_table.tooltip.condition1": "Quand donné un schéma vide",
"block.create.schematic_table.tooltip.behaviour1": "Télécharge un fichier choisi à partir de votre dossier de schémas.",
"block.create.shaft.tooltip": "ROTOR",
"block.create.shaft.tooltip.summary": "_Relaie_ la _rotation_ en ligne droite.",
"block.create.cogwheel.tooltip": "ROUE DENTÉE",
"block.create.cogwheel.tooltip.summary": "_Relaie_ la _rotation_ en ligne droite, et aux _roues_ _dentées_ adjacentes.",
"block.create.large_cogwheel.tooltip": "GRANDE ROUE DENTÉE",
"block.create.large_cogwheel.tooltip.summary": "Une version plus grande de la _roue_ _dentée_, permettant des _changements_ dans la _vitesse_ _de_ _rotation_ lorsqu'il est connecté à son homologue plus petit.",
"block.create.encased_shaft.tooltip": "ROTOR ENCASTRÉ",
"block.create.encased_shaft.tooltip.summary": "_Relaie_ la _rotation_ en ligne droite. Convient pour propager la rotation à travers les murs.",
"block.create.gearbox.tooltip": "BOÎTE DE VITESSES",
"block.create.gearbox.tooltip.summary": "_Relaie_ la _rotation_ dans _quatre_ _directions_. Inverse les connexions directes.",
"block.create.gearshift.tooltip": "BOÎTE DE VITESSES",
"block.create.gearshift.tooltip.summary": "Une commande pour basculer le sens de rotation des rotors connectés.",
"block.create.gearshift.tooltip.condition1": "Lorsqu'alimenté",
"block.create.gearshift.tooltip.behaviour1": "_Inverse_ la rotation sortante.",
"block.create.clutch.tooltip": "EMBRAYAGE",
"block.create.clutch.tooltip.summary": "Une commande pour engager / désengager la rotation des rotors connectés.",
"block.create.clutch.tooltip.condition1": "Lorsqu'alimenté",
"block.create.clutch.tooltip.behaviour1": "_Arrête_ de transmettre la rotation de l'autre côté.",
"block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.",
"block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected",
"block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation speed_ and direction of this component.",
"block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. _Analog redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same speed._ With a _full strength_ signal, adjacent chain drives will relay exactly _twice its speed._ Anything inbetween will give results between 1-2x its speed.",
"item.create.belt_connector.tooltip": "CONNECTEUR DE TAPIS ROULANTS",
"item.create.belt_connector.tooltip.summary": "Connecte deux _rotors_ ou plus à un _tapis_ _roulant_ _mécanique_. Les rotors connectés auront exactement la même vitesse et le même sens de rotation. La ceinture peut agir comme un _convoyeur_ pour _objets_ et _entités_.",
"item.create.belt_connector.tooltip.control1": "Clic droit sur rotor",
"item.create.belt_connector.tooltip.action1": "Sélectionne le rotor comme une poulie de la courroie. Les deux rotors sélectionnés doivent être _alignés_ soit _verticalement_, _horizontalement_, ou _diagonalement_ en direction de la courroie.",
"item.create.belt_connector.tooltip.control2": "Clic droit en étant accroupi",
"item.create.belt_connector.tooltip.action2": "_Réinitialise_ la première position sélectionnée pour le tapis roulant.",
"item.create.goggles.tooltip": "LUNETTES",
"item.create.goggles.tooltip.summary": "Une paire de lunettes pour augmenter votre vision avec des _informations_ _kinétiques_ utiles.",
"item.create.goggles.tooltip.condition1": "Quand portées",
@ -1474,29 +1357,9 @@
"item.create.wrench.tooltip.control2": "Clic droit en étant accroupi",
"item.create.wrench.tooltip.action2": "_Démonte_ les _composants_ _cinétiques_ et les replace dans _votre_ _inventaire_.",
"block.create.creative_motor.tooltip": "MOTEUR CRÉATIF",
"block.create.creative_motor.tooltip.summary": "Une source configurable de _force_ _de_ _rotation_.",
"block.create.water_wheel.tooltip": "ROUE À EAU",
"block.create.water_wheel.tooltip.summary": "Fournit une _force_ _de_ _rotation_ provenant de _courants_ _d'eau_ adjacents.",
"block.create.encased_fan.tooltip": "VENTILATEUR ENCHÂSSÉ",
"block.create.encased_fan.tooltip.summary": "Convertit _force_ _de_ _rotation_ en _courants_ _d'air_ et inversement. A une variété d'utilisations.",
"block.create.encased_fan.tooltip.condition1": "Lorsqu'alimenté par de la redstone",
"block.create.encased_fan.tooltip.behaviour1": "Fournit _force_ _de_ _rotation_ à partir de toute _source_ _de_ _chaleur_ immédiatement en dessous de lui. Le ventilateur doit être tourné vers le bas.",
"block.create.encased_fan.tooltip.condition2": "Quand tourné",
"block.create.encased_fan.tooltip.behaviour2": "_Pousse_ ou _tire_ les entités, selon la vitesse de rotation entrante.",
"block.create.encased_fan.tooltip.condition3": "Quand souffle à travers des blocs spéciaux",
"block.create.encased_fan.tooltip.behaviour3": "Des particules de _liquides_ et de _feu_ sont émises dans le flux d'air. Cela peut être utilisé pour _traiter_ des _objets_.",
"block.create.nozzle.tooltip": "BUSE",
"block.create.nozzle.tooltip.summary": "Attachez-le à l'avant d'un _ventilateur_ enchâssé_ pour répartir son effet sur les entités dans _toutes_ les _directions_.",
"block.create.hand_crank.tooltip": "MANIVELLE",
"block.create.hand_crank.tooltip.summary": "Une simple _source_ de _force_ _de_ _rotation_ qui nécessite l'interaction des joueurs.",
"block.create.hand_crank.tooltip.condition1": "Lorsqu'utilisé",
"block.create.hand_crank.tooltip.behaviour1": "Fournit des _force_ _de_ _rotation_ à un objet attaché. _S'accroupir_ _pour_ _inverser_ la rotation.",
"block.create.cuckoo_clock.tooltip": "COUCOU",
"block.create.cuckoo_clock.tooltip.summary": "Un bel artisanat pour _décorer_ un espace et _garder_ la _notion_ _du_ _temps_.",
"block.create.cuckoo_clock.tooltip.condition1": "Quand tourné",
@ -1505,75 +1368,6 @@
"block.create.turntable.tooltip": "PLAQUE TOURNANTE",
"block.create.turntable.tooltip.summary": "Transforme la _force_ _de_ _rotation_ en énergie cinétique.",
"block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE",
"block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.",
"block.create.millstone.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.millstone.tooltip.behaviour1": "UNLOCALIZED: Starts applying _milling recipes_ to any items inserted from the side or the top of the block.",
"block.create.millstone.tooltip.condition2": "UNLOCALIZED: When R-Clicked",
"block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.",
"block.create.crushing_wheel.tooltip": "ROUE DE CONCASSAGE",
"block.create.crushing_wheel.tooltip.summary": "Grandes roues rotatives qui _cassent_ n'importe quoi.",
"block.create.crushing_wheel.tooltip.condition1": "Quand fixé à une autre roue de concassage",
"block.create.crushing_wheel.tooltip.behaviour1": "Forme une machine de concassage pour traiter une variété de choses. Les dents des roues doivent se connecter et se déplacer avec la _même_ _vitesse_ dans des _directions_ _opposées_.",
"block.create.mechanical_press.tooltip": "PRESSE MÉCANIQUE",
"block.create.mechanical_press.tooltip.summary": "Un piston puissant pour comprimer les objets en dessous. Nécessite une _force_ _de_ _rotation_ constante.",
"block.create.mechanical_press.tooltip.condition1": "Lorsqu'alimenté par de la redstone",
"block.create.mechanical_press.tooltip.behaviour1": "_Démarre_ pour compresser les éléments déposés en dessous.",
"block.create.mechanical_press.tooltip.condition2": "Lorsqu'au-dessus d'un tapis roulant mécanique",
"block.create.mechanical_press.tooltip.behaviour2": "Compresse _Automatiquement_ les éléments passant sur le tapis roulant.",
"block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin",
"block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact items_ in the basin whenever all necessary ingredients are present.",
"block.create.basin.tooltip": "BASSIN",
"block.create.basin.tooltip.summary": "Un _objet_ _conteneur_ pratique utilisé dans le traitement avec le _mixeur_ _mécanique_ et la _presse_ _mecanique_. Prend en charge les _comparateur_ _de_ _redstone_.",
"block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output",
"block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open inventories_ such as belts, other basins, depots, item drains and others are _below one side_ of a basin, they will automatically receive any _item/fluid outputs_ created in the basin. This is useful for automation.",
"block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER",
"block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze Cake_ for high temperatures.",
"block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does not need supports_.",
"block.create.mechanical_mixer.tooltip": "MIXEUR MÉCANIQUE",
"block.create.mechanical_mixer.tooltip.summary": "Un fouet cinétique pour appliquer toutes les recettes d'artisanat informes aux objets en dessous. Nécessite une _force_ _de_ _rotation_ constant et un _bassin_ placé en dessous (avec un espace entre les deux).",
"block.create.mechanical_mixer.tooltip.condition1": "Lorsqu'au-dessus d'un bassin",
"block.create.mechanical_mixer.tooltip.behaviour1": "Commence à mélanger les objets dans le bassin Quand tous les ingrédients nécessaires sont présents.",
"block.create.mechanical_crafter.tooltip": "ÉTABLI MÉCANIQUE",
"block.create.mechanical_crafter.tooltip.summary": "Un assembleur cinétique pour _automatiser_ n'importe quelle recette _en_ _forme_. Placez-en _plusieurs_ _dans_ _une_ _grille_ correspondant à votre recette, et _arrangez_ _leurs_ _tapis_ _roulant_ pour créer un _flux_ qui sort de la grille sur l'un des établis.",
"block.create.mechanical_crafter.tooltip.condition1": "Quand tourné",
"block.create.mechanical_crafter.tooltip.behaviour1": "_Démarre_ _le_ _processus_ _d'artisanat_ dès que _tous_ les _établis_ dans la grille ont _reçu_ _un_ _objet_.",
"block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse",
"block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting process_ with all currently given _items_ in the grid.",
"block.create.mechanical_crafter.tooltip.control1": "Lorsqu'utilisation de la clé à l'avant",
"block.create.mechanical_crafter.tooltip.action1": "_Fait_ _défiler_ _la_ _direction_ dans laquelle un établi individuel _déplace_ _ses_ _objets_. Pour former une grille de travail, disposer les _tapis_ _roulants_ _dans_ _un_ _flux_ qui déplace tous les articles vers un établi final. Le dernier artisan doit _pointer_ _autrepart_ de la grille.",
"block.create.mechanical_crafter.tooltip.control2": "Lorsqu'utilisation de la clé à l'arrière",
"block.create.mechanical_crafter.tooltip.action2": "_Connecte_ _l'inventaire_ _d'entrée_ des établis adjacents. Utilisez ceci pour _combiner_ les _emplacements_ dans la grille de fabrication et pour _économiser_ _sur_ _le_ _travail_ _d'entrée_.",
"block.create.furnace_engine.tooltip": "MOTEUR DE FOUR",
"block.create.furnace_engine.tooltip.summary": "Une source puissante de _puissance_ _de_ _rotation_ qui nécessite un _four_ _allumé_ pour fonctionner.",
"block.create.furnace_engine.tooltip.condition1": "Lorsqu'attaché à un four allumé",
"block.create.furnace_engine.tooltip.behaviour1": "_Commence_ _à_ _alimenter_ un _volant_ _d'inertie_ placé devant (à 1m de distance). Utilisez un haut fourneau pour des vitesses plus élevées.",
"block.create.flywheel.tooltip": "VOLANT D'INERTIE",
"block.create.flywheel.tooltip.summary": "Une grande roue métallique pour _exploiter_ _et_ _stabiliser_ la force générée par un _moteur_ _attaché_. Les volants d'inertie se connectent aux moteurs s'ils sont séparés _d'un_ _mètre_ et tournés à un _angle_ de _90°_ les uns des autres.",
"block.create.flywheel.tooltip.condition1": "Lorsqu'attaché à un moteur en marche",
"block.create.flywheel.tooltip.behaviour1": "Fournit une _force_ _de_ rotation_ à un engin connecté basé sur la force et la vitesse du générateur.",
"block.create.portable_storage_interface.tooltip": "INTERFACE DE STOCKAGE PORTABLE",
"block.create.portable_storage_interface.tooltip.summary": "Un point d'échange portable pour _déplacer_ des _objets_ vers et depuis une _structure_ déplacée par un piston, un roulement, un chariot ou une poulie.",
"block.create.portable_storage_interface.tooltip.condition1": "Lorsqu'en mouvement",
"block.create.portable_storage_interface.tooltip.behaviour1": "Interagit avec les _transposeurs_ stationnaires de sorte que les transposeurs faisant _face_ _autrepart_ de l'interface tirent les objets, et les transposeurs ciblant l'interface y _insereront_ les _objets_ de l'inventaire joint. L'engin se bloquera brièvement Quand les objets seront échangés.",
"block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
@ -1581,118 +1375,6 @@
"block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.rotation_speed_controller.tooltip": "CONTRÔLEUR DE VITESSE DE ROTATION",
"block.create.rotation_speed_controller.tooltip.summary": "Un _relai_ _configurable_ capable d'accélérer ou de ralentir le composant cible à la vitesse souhaitée.",
"block.create.rotation_speed_controller.tooltip.condition1": "Lorsqu'attaché à une grande roue dentée",
"block.create.rotation_speed_controller.tooltip.behaviour1": "Relaie la force de rotation entrante vers la roue, essayant de faire _correspondre_ la _vitesse_ à laquelle elle est configurée. La _roue_ _dentée_ doit être _attachée_ _au_ _dessus_ du contrôleur.",
"block.create.mechanical_piston.tooltip": "PISTON MÉCANIQUE",
"block.create.mechanical_piston.tooltip.summary": "Une version plus avancée du _piston_. Il utilise une _force_ _de_ rotation_ pour déplacer précisément les structures attachées. Les _pôles_ _d'extension_ _de_ _piston_ à l'arrière définissent la _portée_ de cet appareil. Sans extensions, le piston ne bougera pas. Utilisez un _châssis_ ou un _bloc_ _de_ slime_ pour déplacer plus d'une seule ligne de blocs.",
"block.create.mechanical_piston.tooltip.condition1": "Quand tourné",
"block.create.mechanical_piston.tooltip.behaviour1": "Commence à déplacer la structure attachée. La vitesse et la direction sont corrélées à la vitesse de rotation entrante.",
"block.create.piston_extension_pole.tooltip": "BARRE DE PISTON",
"block.create.piston_extension_pole.tooltip.summary": "Étend la portée des _pistons_ _mécaniques.",
"block.create.piston_extension_pole.tooltip.condition1": "Lorsqu'attaché à un piston mécanique",
"block.create.piston_extension_pole.tooltip.behaviour1": "Étend la portée du _piston_ d'un bloc",
"block.create.mechanical_bearing.tooltip": "ROULEMENT MÉCANIQUE",
"block.create.mechanical_bearing.tooltip.summary": "Utilisé pour faire tourner de _plus_ _grande_ _structures_ ou pour exploiter une _force_ _de_ rotation_ contre le vent.",
"block.create.mechanical_bearing.tooltip.condition1": "Quand tourné",
"block.create.mechanical_bearing.tooltip.behaviour1": "Démarre les blocs attachés en rotation. Utilisez un _châssis_ ou _bloc_ _de_ _slime_ pour déplacer plus d'un seul bloc.",
"block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational Force_ from wind. Attach your own design and watch it spin!",
"block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked",
"block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.",
"block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_.",
"block.create.white_sail.tooltip": "UNLOCALIZED: SAIL",
"block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_. Comes in a variety of colours.",
"block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye",
"block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.",
"block.create.clockwork_bearing.tooltip": "ROULEMENT MÉCANIQUE HORLOGER",
"block.create.clockwork_bearing.tooltip.summary": "Une version avancée du _roulement_ _mécanique_ pour faire tourner jusqu'à deux _aiguilles_ _d'horloge_ en fonction du _temps_ _en-jeu_ actuel.",
"block.create.clockwork_bearing.tooltip.condition1": "Quand tourné",
"block.create.clockwork_bearing.tooltip.behaviour1": "Commence la rotation de la structure attachée vers l'_heure_ _actuelle_. Si une seconde structure est présente, elle servira _d'aiguille_ _des_ _minutes_.",
"block.create.sequenced_gearshift.tooltip": "BOÎITE À VITESSES SÉQUENCÉE",
"block.create.sequenced_gearshift.tooltip.summary": "Un _composant_ _utilitaire_ _programmable_, qui peut changer son _débit_ _de_ _rotation_ suivant jusqu'à _5_ _instructions_ _consécutives_. Utilisez-le pour alimenter des roulements mécaniques, des pistons ou des poulies avec plus de contrôle sur le timing et la vitesse. Peut devenir moins précis à des vitesses plus élevées.",
"block.create.sequenced_gearshift.tooltip.condition1": "Lorsqu'alimenté par de la redstone",
"block.create.sequenced_gearshift.tooltip.behaviour1": "_Commence_ _à_ _exécuter_ les instructions programmées en fonction de la vitesse d'entrée.",
"block.create.sequenced_gearshift.tooltip.condition2": "Clic droit",
"block.create.sequenced_gearshift.tooltip.behaviour2": "Ouvre _l'interface_ _de_ _configuration_",
"block.create.cart_assembler.tooltip": "ASSEMBLEUR DE WAGON",
"block.create.cart_assembler.tooltip.summary": "Monte une structure connectée sur un _wagon_ _passant_.",
"block.create.cart_assembler.tooltip.condition1": "Lorsqu'alimenté par de la redstone",
"block.create.cart_assembler.tooltip.behaviour1": "_Démonte_ les structures montées un _wagon passant_ et les remet dans le monde.",
"block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions",
"block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption mounted between_ the _two_ of them. The structure will behave similarly to a _Minecart Coupling_.",
"block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail",
"block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when powered_, _disassembles_ them otherwise.",
"block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when powered_, disassembles and _holds_ them otherwise.",
"block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles unassembled_ carts, _disassembles assembled_ carts.",
"block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.",
"block.create.rope_pulley.tooltip": "POULIE",
"block.create.rope_pulley.tooltip.summary": "Déplace les _blocs_ et _structures_ attachés _verticalement_. Utilisez un _châssis_ ou _bloc_ _de_ _slime_ pour déplacer plus d'un seul bloc.",
"block.create.rope_pulley.tooltip.condition1": "Quand tourné",
"block.create.rope_pulley.tooltip.behaviour1": "Commence à déplacer la structure attachée. La vitesse et la direction sont corrélées à la vitesse de rotation entrante.",
"block.create.linear_chassis.tooltip": "CHÂSSIS LINÉAIRE",
"block.create.linear_chassis.tooltip.summary": "Un bloc de base configurable reliant les structures pour le mouvement.",
"block.create.linear_chassis.tooltip.condition1": "Quand déplacé",
"block.create.linear_chassis.tooltip.behaviour1": "_Déplace_ tous les _châssis_ _attachés_ avec la même orientation, et une colonne de blocs dans sa portée. Les blocs ne seront tirés que si la face du châssis est _collante_ (Voir [Ctrl]).",
"block.create.linear_chassis.tooltip.condition2": "Lorsqu'utilisé avec une clé",
"block.create.linear_chassis.tooltip.behaviour2": "Configurez la _portée_ pour ce bloc de châssis. Maintenez CTRL pour modifier également la plage de tous les blocs de châssis connectés.",
"block.create.linear_chassis.tooltip.control1": "Clic droit avec une boule de slime",
"block.create.linear_chassis.tooltip.action1": "Rend la face _collante_. Quand déplacé, le châssis va _tirer_ les blocs attachés, quelle que soit la direction du mouvement.",
"block.create.secondary_linear_chassis.tooltip": "CHÂSSIS LINÉAIRE SECONDAIRE",
"block.create.secondary_linear_chassis.tooltip.summary": "Un deuxième type de _châssis linéaire_ qui ne se connecte pas au premier.",
"block.create.radial_chassis.tooltip": "CHÂSSIS DE ROTATION",
"block.create.radial_chassis.tooltip.summary": "Un bloc de base configurable reliant les structures pour le mouvement.",
"block.create.radial_chassis.tooltip.condition1": "Quand déplacé",
"block.create.radial_chassis.tooltip.behaviour1": "_Déplace_ tous les _châssis_ _attachés_ en colonne, et un cylindre de blocs autour de lui. Les blocs qui l'entourent ne sont déplacés que lorsqu'ils sont à portée et attachés à un côté collant (voir [Ctrl]).",
"block.create.radial_chassis.tooltip.condition2": "Lorsqu'utilisé avec une clé",
"block.create.radial_chassis.tooltip.behaviour2": "Configure la _portée_ pour ce bloc de châssis. Maintenez CTRL pour modifier également la portée de tous les blocs de châssis connectés.",
"block.create.radial_chassis.tooltip.control1": "Clic droit avec une boule de slime",
"block.create.radial_chassis.tooltip.action1": "Rend la face _collante_. Quand le châssis se déplace, tous les blocs désignés attachés au côté collant sont déplacés avec lui.",
"block.create.mechanical_drill.tooltip": "PERCEUSE MÉCANIQUE",
"block.create.mechanical_drill.tooltip.summary": "Un dispositif mécanique adapté pour _casser_ les _blocs_. Il est déplaceable avec _pistons_ _mécaniques_ ou _roulements_.",
"block.create.mechanical_drill.tooltip.condition1": "Quand tourné",
"block.create.mechanical_drill.tooltip.behaviour1": "Agit comme un casseur de bloc _stationnaire_. Inflige aussi des _dégats_ aux _entités_ se situant dans sa zone effective.",
"block.create.mechanical_drill.tooltip.condition2": "Lorsqu'en mouvement",
"block.create.mechanical_drill.tooltip.behaviour2": "Casse les blocs avec lesquels la perceuse entre en collision.",
"block.create.mechanical_harvester.tooltip": "RÉCOLTEUSE MÉCANIQUE",
"block.create.mechanical_harvester.tooltip.summary": "Un coupe-plantes mécanique adapté à l'automatisation des cultures à moyenne échelle. Il est déplaceable avec _pistons_ _mécaniques_ ou _roulements_.",
"block.create.mechanical_harvester.tooltip.condition1": "Lorsqu'en mouvement",
"block.create.mechanical_harvester.tooltip.behaviour1": "_Récolte_ toutes les _cultures_ _matures_ que la lame entre en touche et les remet à leur état de croissance initial.",
"block.create.mechanical_plough.tooltip": "CHARRUE MÉCANIQUE",
"block.create.mechanical_plough.tooltip.summary": "Une charrue mécanique a divers usages. Elle peut être déplacée à l'aide de _pistons mécaniques_, de _roulements_ ou d'autres dispositifs de commande.",
"block.create.mechanical_plough.tooltip.condition1": "Lorsquen mouvement",
"block.create.mechanical_plough.tooltip.behaviour1": "_Casse les blocs_ avec lesquels _on ne peut pas entrer en collision_, tels que les torches, les sentiers ou les couches de neige. _Applique_ son _mouvement_ aux _entités_ sans les blesser. _Bêche les blocs de terre_ comme si une houe était utilisée sur ceux-ci.",
"block.create.mechanical_saw.tooltip": "SCIE MÉCANIQUE",
"block.create.mechanical_saw.tooltip.summary": "Convient pour _couper_ des _rotors_ efficacement et pour _tailler_ des _blocs_ dans leurs homologues menuisés. Il est déplaceable à l'aide de _pistons_ _mécaniques_ ou _roulements_.",
"block.create.mechanical_saw.tooltip.condition1": "Quand tourné vers le haut",
"block.create.mechanical_saw.tooltip.behaviour1": "Applique les _recettes_ de _sciage_ et de _taillerie_ aux éléments jetés ou insérés dedans. Quand plusieurs sorties sont possibles, il les parcourt à moins qu'un _filtre_ ne soit affecté.",
"block.create.mechanical_saw.tooltip.condition2": "Lorsqu'à l'horizontal",
"block.create.mechanical_saw.tooltip.behaviour2": "_Casse_ les _troncs_ devant elle. Si le tronc a supportait un rotor, _le rotor_ _tombera_ loin de la scie.",
"block.create.mechanical_saw.tooltip.condition3": "Lorsqu'en mouvement",
"block.create.mechanical_saw.tooltip.behaviour3": "_Coupe_ tous les _rotors_ avec lesquels la scie entre en collision.",
"block.create.stockpile_switch.tooltip": "DÉTÉCTEUR DE STOCKAGE",
"block.create.stockpile_switch.tooltip.summary": "Bascule un signal Redstone basé sur _l'espace_ _de_ _stockage_ dans le conteneur attaché.",
"block.create.stockpile_switch.tooltip.condition1": "Lorsqu'en dessous de la limite de stockage minimum",
@ -1701,96 +1383,26 @@
"block.create.content_observer.tooltip": "OBSERVATEUR DE CONTENU",
"block.create.content_observer.tooltip.summary": "_Détecte les objets_ à l'intérieur des _conteneurs_ et des _transporteurs_ correspondant à un _filtre_ configuré. Tant que l'_inventaire_, le _tapis roulant_ ou la _glissière_ observé _contient_ un objet correspondant, ce composant émet un _signal de redstone_. Quand un _entonnoir_ observé _transfère_ un objet correspondant, ce composant émet une _impulsion de redstone_.",
"block.create.redstone_link.tooltip": "LIEN DE REDSTONE",
"block.create.redstone_link.tooltip.summary": "Terminaux pour les connexions de _redstone_ _sans-fil_. Peut être attribué des _fréquences_ en utilisant n'importe quel objet. La portée du signal est limitée, nonobstant raisonnablement loin.",
"block.create.redstone_link.tooltip.condition1": "Quand alimenté",
"block.create.redstone_link.tooltip.behaviour1": "Les liens de la même _fréquence_ configurés en réception produira un signal redstone.",
"block.create.redstone_link.tooltip.control1": "Clic droit avec un objet",
"block.create.redstone_link.tooltip.action1": "Définit la _fréquence_ sur cet élément. Un total de _deux_ _différents_ _objets_ peuvent être utilisés en combinaison pour définir une fréquence.",
"block.create.redstone_link.tooltip.control2": "Clic droit en étant accroupi",
"block.create.redstone_link.tooltip.action2": "Bascule entre le mode _récepteur_ et _transmetteur_.",
"block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text Display_.",
"block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered",
"block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal Strength_ as its displayed value.",
"block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag",
"block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name tag_ with several nixie tubes _arranged_ in a _line_.",
"block.create.redstone_contact.tooltip": "CONTACT DE REDSTONE",
"block.create.redstone_contact.tooltip.summary": "N'émet de l'énergie que par paires. Il est mobile avec des _pistons_ _mécaniques_ ou _roulements_.",
"block.create.redstone_contact.tooltip.condition1": "Quand tourné vers un autre contact de redstone",
"block.create.redstone_contact.tooltip.behaviour1": "Fournit un _signal_ de _redstone_.",
"block.create.redstone_contact.tooltip.condition2": "Quand en mouvement",
"block.create.redstone_contact.tooltip.behaviour2": "Déclenche tous les contacts de redstone fixes qu'il passe.",
"block.create.adjustable_crate.tooltip": "CAISSE AJUSTABLE",
"block.create.adjustable_crate.tooltip.summary": "Ce _conteneur_ _de_ _stockage_ permet un contrôle manuel de sa capacité. Il peut contenir jusqu'à _16_ _piles_ de n'importe quel objet. Prend en charge les _comparateurs_ _de_ _redstone_.",
"block.create.adjustable_crate.tooltip.control1": "Clic droit",
"block.create.adjustable_crate.tooltip.action1": "Ouvre _l'interface_.",
"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
"block.create.creative_crate.tooltip": "CAISSE CRÉATIVE",
"block.create.creative_crate.tooltip.summary": "Fournit une réserve infinie de blocs aux _Schémacanons_ adjacents.",
"block.create.creative_crate.tooltip.condition1": "Quand un objet se trouve dans l'emplacement de filtrage",
"block.create.creative_crate.tooltip.behaviour1": "Tout ce qui _extrait_ de ce conteneur aura une _alimentation illimitée_ de l'objet spécifié. Les objets _insérés_ dans cette caisse seront _éliminés_.",
"block.create.deployer.tooltip": "DÉPLOYEUR",
"block.create.deployer.tooltip.summary": "_Frappe_, _utilise_ et _active_. Cette machine essaiera _d'imiter_ un _joueur_ autant que possible. Peut _prendre_ et _déposer_ des _objets_ dans _l'inventaire_ adjacent. Peut être affecté à une pile d'éléments en tant que _filtre_.",
"block.create.deployer.tooltip.condition1": "Quand tourné",
"block.create.deployer.tooltip.behaviour1": "Étend son bras et _active_ dans l'espace de bloc _2m_ _devant_ de lui-même.",
"block.create.deployer.tooltip.condition2": "Clic droit avec une clé",
"block.create.deployer.tooltip.behaviour2": "Bascule le mode frappe. Dans le _mode_ _frappe_, le déployeur tentera d'utiliser son élément pour _casser_ les _blocs_ ou infliger des _dégats_ aux _entités_.",
"block.create.deployer.tooltip.condition3": "Quand un filtre est attribué",
"block.create.deployer.tooltip.behaviour3": "Le déploiement n'est activé que si l'élément tenu _correspond_ au _filtre._ Les éléments ne correspondant pas ne peuvent pas être insérés ; les éléments tenus correspondant au filtre ne peuvent pas être extraits.",
"block.create.brass_casing.tooltip": "REVÊTEMENT EN LAITON",
"block.create.brass_casing.tooltip.summary": "Revêtement de machine robuste avec une variété d'utilisations. Sans danger pour la décoration.",
"block.create.pulse_repeater.tooltip": "RÉPÉTEUR D'IMPULSIONS",
"block.create.pulse_repeater.tooltip.summary": "Un circuit simple pour couper les signaux de redstone passant à une longueur de _1_ _tick_.",
"block.create.adjustable_repeater.tooltip": "RÉPÉTEUR RÉGLABLE",
"block.create.adjustable_repeater.tooltip.summary": "Un _répéteur_ _de_ _redstone_ avancé avec un _délai_ _configurable_ jusqu'à 30 minutes.",
"block.create.adjustable_pulse_repeater.tooltip": "RÉPÉTEUR D'IMPULSIONS RÉGLABLE",
"block.create.adjustable_pulse_repeater.tooltip.summary": "Un _répéteur_ _d'impulsions_ avancé avec un _délai_ _configurable_ jusqu'à 30 minutes.",
"block.create.analog_lever.tooltip": "LEVIER ANALOGIQUE",
"block.create.analog_lever.tooltip.summary": "Un levier avec un _contrôle_ plus _précis_ sur sa _puissance_ _de_ _signal_ émise.",
"block.create.powered_toggle_latch.tooltip": "LOQUET À BASCULE ALIMENTÉ",
"block.create.powered_toggle_latch.tooltip.summary": "Un levier qui peut être basculé par une _pulsation_ _de_ _redstone_.",
"block.create.powered_latch.tooltip": "VERROU ALIMENTÉ",
"block.create.powered_latch.tooltip.summary": "Un levier qui peut être contrôlé par un _signal_ _de_ _redstone_. Un signal sur _l'arrière_ _l'active_, un signal sur le _côté_ _va_ _le_ _réinitialiser_.",
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"block.create.speedometer.tooltip": "COMPTEUR DE VITESSE",
"block.create.speedometer.tooltip.summary": "Mesure et affiche la _ vitesse de rotation _ des composants cinétiques attachés. Prend en charge les _comparateurs_ _de_ _redstone_.",
"block.create.speedometer.tooltip.condition1": "Quand tourné",
"block.create.speedometer.tooltip.behaviour1": "Indique une couleur correspondant au niveau de vitesse. _Vert_ indique une rotation lente, _Bleu_ modérée et _violet_ rapide. Certains composants mécaniques nécessitent une vitesse suffisante pour fonctionner correctement.",
"block.create.stressometer.tooltip": "STRESSOMÈTRE",
"block.create.stressometer.tooltip.summary": "Mesure et affiche la _stress__ globale du réseau cinétique attaché. Prend en charge les _comparateurs_ _de_ _redstone_.",
"block.create.stressometer.tooltip.condition1": "Quand tourné",
"block.create.stressometer.tooltip.behaviour1": "Indique une couleur correspondant au niveau de contrainte. Les _réseaux_ _surchargés_ cesseront de bouger. Le stress peut être soulagé en ajoutant plus de _sources_ _rotationnelles_ au réseau.",
"item.create.sand_paper.tooltip": "PAPIER DE VERRE",
"item.create.sand_paper.tooltip.summary": "Un papier rugueux qui peut être utilisé pour _polir des matériaux_. Peut être appliqué automatiquement à l'aide du déployeur.",
"item.create.sand_paper.tooltip.condition1": "Quand utilisé",
"item.create.sand_paper.tooltip.behaviour1": "Polit les objets qui se tenus dans la _main secondaire_ ou par terre quand on les _regarde_.",
"item.create.super_glue.tooltip": "COLLE EXTRA-FORTE",
"item.create.super_glue.tooltip.summary": "Collez un bloc à un autre, et ils seront à jamais inséparables.",
"item.create.super_glue.tooltip.condition1": "Quand utilisé",
"item.create.super_glue.tooltip.behaviour1": "Rend la face _cliquée_ d'un bloc _collante_. Les blocs attachés aux faces collantes seront entraînés par des _pistons mécaniques_, _des roulements_ et d'autres contrôleurs.",
"item.create.super_glue.tooltip.condition2": "Quand tenu en main secondaire",
"item.create.super_glue.tooltip.behaviour2": "Attache automatiquement les blocs placés de la main principale à la _face_ contre laquelle ils ont été _placés_.",
"item.create.builders_tea.tooltip": "THÉ DU CONSTRUCTEUR",
"item.create.builders_tea.tooltip.summary": "La boisson parfaite pour commencer la journée - _motivante_ et _rasasiante_.",
@ -1805,9 +1417,6 @@
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"item.create.crafter_slot_cover.tooltip": "COUVERCLE D'EMPLACEMENT",
"item.create.crafter_slot_cover.tooltip.summary": "Utilisé pour marquer un _établi_ _mécanique_ comme un emplacement vide dans une recette. Les établis ne doivent pas nécessairement former une grille carrée complète. C'est utile quand il y a des recettes où les _ingredients_ _sont_ _en_ _diagonale_ les uns aux autres.",
"create.tooltip.wip": "En cours",
"create.tooltip.workInProgress": "En cours!",
"create.tooltip.randomWipDescription0": "Veuillez garder cet objet hors de portée des enfants.",
@ -1888,6 +1497,12 @@
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
@ -1939,6 +1554,30 @@
"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
@ -2437,6 +2076,30 @@
"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 563",
"_": "Missing Localizations: 619",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1067,8 +1067,8 @@
"create.gui.attribute_filter.deny_list.description": "Gli oggetti passano se NON hanno nessuno degli attributi selezionati.",
"create.gui.attribute_filter.add_reference_item": "Aggiungi oggetto di riferimento.",
"create.tooltip.holdKey": "Premi [%1$s]",
"create.tooltip.holdKeyOrKey": "Premi [%1$s] o [%2$s]",
"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "Velocità richiesta: %1$s",
@ -1084,7 +1084,6 @@
"create.tooltip.capacityProvided.low": "Piccola",
"create.tooltip.capacityProvided.medium": "Media",
"create.tooltip.capacityProvided.high": "Grande",
"create.tooltip.capacityProvided.asGenerator": "(Come generatore)",
"create.tooltip.generationSpeed": "Genera %1$s %2$s",
"create.tooltip.analogStrength": "Forza analogica: %1$s/15",
@ -1172,57 +1171,12 @@
"item.create.example_item.tooltip.control1": "Quando premi Ctrl",
"item.create.example_item.tooltip.action1": "Questi controlli vengono visualizzati.",
"block.create.andesite_encased_shaft.tooltip": "ALBERO INCASSATO DI ANDESITE",
"block.create.andesite_encased_shaft.tooltip.summary": "Oggetto da _creativa_. Riveste gli alberi usando l'_involucro di andesite_. Gli involucri non vengono consumati.",
"block.create.brass_encased_shaft.tooltip": "ALBERO INCASSATO DI OTTONE",
"block.create.brass_encased_shaft.tooltip.summary": "Oggetto da _creativa_. Riveste gli alberi usando l'_involucro di ottone_. Gli involucri non vengono consumati.",
"block.create.wooden_bracket.tooltip": "SUPPORTO DI LEGNO",
"block.create.wooden_bracket.tooltip.summary": "_Decora_ i tuoi _alberi_, _ruote dentate_ e _tubi_ rinforzandoli col legno.",
"block.create.metal_bracket.tooltip": "SUPPORTO DI METALLO",
"block.create.metal_bracket.tooltip.summary": "_Decora_ i tuoi _alberi_, _ruote dentate_ e _tubi_ rinforzandoli col ferro.",
"block.create.andesite_casing.tooltip": "INVOLUCRO DI ANDESITE",
"block.create.andesite_casing.tooltip.summary": "Semplice involucro per macchine con una varietà di usi. Utile per decorare. Può essere usato per _rivestire alberi_ e _nastri meccanici_.",
"block.create.andesite_funnel.tooltip": "IMBUTO DI ANDESITE",
"block.create.andesite_funnel.tooltip.summary": "Un componente generale per trasferimento di oggetti, i quali vengono mossi attraverso mezzi di trasporto. Può essere controllato con un _segnale redstone_.",
"block.create.andesite_funnel.tooltip.condition1": "Comportamento generale",
"block.create.andesite_funnel.tooltip.behaviour1": "La _facciata esposta_ _colleziona oggetti da terra_ nello spazio di blocchi davanti ad essa e li _inserisce_ in un qualsiasi contenitore dal lato opposto dell'imbuto.",
"block.create.andesite_funnel.tooltip.condition2": "Quando montato su cinture, depositi o simili",
"block.create.andesite_funnel.tooltip.behaviour2": "_Colleziona_ o _piazza_ oggetti sul componente montato, dall'_inventario dietro_ ad esso. Quando l'imbuto ha una specifica direzione, può essere invertita con una chiave inglese.",
"block.create.andesite_funnel.tooltip.condition3": "Quando in verticale tra due inventari",
"block.create.andesite_funnel.tooltip.behaviour3": "_Trasferisce_ oggetti _verso il basso_, tipo una tramoggia senza carico.",
"block.create.andesite_tunnel.tooltip": "TUNNEL DI ANDESITE",
"block.create.andesite_tunnel.tooltip.summary": "Un rivestimento protettivo per _nastri_ _meccanici_! I _tunnel di andesite_ possono dividere un oggetto dallo stack quando un altro nastro o deposito viene piazzato a lato del nastro principale.",
"block.create.andesite_tunnel.tooltip.control1": "Usa la chiave inglese a lato",
"block.create.andesite_tunnel.tooltip.action1": "_Regola la finestra_ se il tunnel la ha su quella facciata.",
"block.create.brass_funnel.tooltip": "IMBUTO DI OTTONE",
"block.create.brass_funnel.tooltip.summary": "Un componente generale per trasferimento di oggetti, i quali vengono mossi attraverso mezzi di trasporto. Può essere controllato con un _segnale redstone_. È incluso un pratico _filtro_.",
"block.create.brass_funnel.tooltip.condition1": "Comportamento generale",
"block.create.brass_funnel.tooltip.behaviour1": "La _facciata esposta_ _colleziona oggetti da terra_ nello spazio di blocchi davanti ad essa e li _inserisce_ in un qualsiasi contenitore dal lato opposto dell'imbuto.",
"block.create.brass_funnel.tooltip.condition2": "Quando montato su cinture, depositi o simili",
"block.create.brass_funnel.tooltip.behaviour2": "_Colleziona_ o _piazza_ oggetti sul componente montato, dall'_inventario dietro_ ad esso. Quando l'imbuto ha una specifica direzione, può essere invertita con una chiave inglese.",
"block.create.brass_funnel.tooltip.condition3": "Quando in verticale tra due inventari",
"block.create.brass_funnel.tooltip.behaviour3": "_Trasferisce_ oggetti _verso il basso_, tipo una tramoggia senza carico.",
"block.create.brass_tunnel.tooltip": "TUNNEL DI OTTONE",
"block.create.brass_tunnel.tooltip.summary": "Un rivestimento protettivo per _nastri_ _meccanici_! _I tunnel di ottone_ includono opzioni di _filtraggio_ e _divisione_ per gli oggetti.",
"block.create.brass_tunnel.tooltip.condition1": "Quando piazzato fianco a fianco",
"block.create.brass_tunnel.tooltip.behaviour1": "I _tunnel di ottone_ si connettono l'uno con l'altro permettendo ad un contenuto su _nastro_ di essere ridirezionato verso un altro.",
"block.create.brass_tunnel.tooltip.condition2": "Filtraggio",
"block.create.brass_tunnel.tooltip.behaviour2": "I _tunnel di ottone_ includono filtri per l'_input_ e l'_output_. Se un _oggetto_ non è consentito dall'output filtrato di un _tunnel_ verrà trasferito all'output di un _tunnel_ connesso.",
"block.create.brass_tunnel.tooltip.condition3": "Divisione",
"block.create.brass_tunnel.tooltip.behaviour3": "I _tunnel di ottone_ possono essere configurati per cambiare il metodo con cui gli _oggetti_ sono ordinati sui _nastri_.",
"block.create.brass_tunnel.tooltip.control1": "Con la chiave inglese a lato",
"block.create.brass_tunnel.tooltip.action1": "_Regola la finestra_ se il tunnel la ha su quella facciata.",
"block.create.brass_tunnel.tooltip.control2": "Scorri con la chiave inglese sulla facciata in alto",
"block.create.brass_tunnel.tooltip.action2": "Cambia il metodo di divisione dei _tunnel_ connessi.",
"block.create.copper_casing.tooltip": "INVOLUCRO DI RAME",
"block.create.copper_casing.tooltip.summary": "Involucro per macchine robusto con una varietà di usi. Utile per decorare.",
"block.create.copper_casing.tooltip.condition1": "Quando usato su un tubo per fluidi",
@ -1231,40 +1185,20 @@
"block.create.encased_fluid_pipe.tooltip": "TUBO PER FLUIDI INCASSATO",
"block.create.encased_fluid_pipe.tooltip.summary": "Un _tubo per fluidi_ incassato con l'_involucro di rame_.",
"block.create.copper_valve_handle.tooltip": "MANIGLIA PER VALVOLA DI RAME",
"block.create.copper_valve_handle.tooltip.summary": "Una _risorsa_ precisa di _forza rotazionale_ che richiede l'interazione dei giocatori.",
"block.create.copper_valve_handle.tooltip.condition1": "Quando utilizzata",
"block.create.copper_valve_handle.tooltip.behaviour1": "Fornisce _forza rotazionale_ a una macchina attaccata. _Abbassati per invertire_ la rotazione.",
"block.create.seat.tooltip": "SEDILE",
"block.create.seat.tooltip.summary": "Siediti e goditi l'escursione! Ancora un giocatore a una macchina _in movimento_. Perfetto anche per l'arredamento! Dispone di una varietà di colori.",
"block.create.seat.tooltip.condition1": "Clicca col destro sul sedile",
"block.create.seat.tooltip.behaviour1": "Fa sedere il giocatore sul _sedile_. Premi L-Shift per alzarti dal _sedile_.",
"block.create.chute.tooltip": "SCIVOLO",
"block.create.chute.tooltip.summary": "_Colleziona_ e trasporta oggetti verticalmente o diagonalmente. Può prendere o piazzare oggetti nei loro _contenitori_. Puoi anche interagire con gli scivoli da lato utilizzando _tramogge_ o _imbuti montati_.",
"block.create.chute.tooltip.condition1": "Quando alimentati da ventilatore",
"block.create.chute.tooltip.behaviour1": "Gli scivoli alimentati da _ventilatore_ possono trasferire oggetti _verso l'alto_, e attirare _oggetti_ da _depositi_ e _nastri_.",
"block.create.depot.tooltip": "DEPOSITO",
"block.create.depot.tooltip.summary": "Un posto pratico dove piazzare i tuoi _oggetti_. Fornisce un punto d'interazione per diversi componenti.",
"block.create.depot.tooltip.condition1": "Clicca col destro sul deposito",
"block.create.depot.tooltip.behaviour1": "Piazza o prendi un _oggetto_ dal _deposito_. _Blocchi_ e _macchine_ che interagiscono con un _nastro_ funzionano anche con un _deposito_.",
"item.create.blaze_cake.tooltip": "TORTA PER BLAZE",
"item.create.blaze_cake.tooltip.summary": "Un delizioso trattamento per i tuoi _inceneritori di blaze_. Alimentali col fuoco!",
"item.create.empty_blaze_burner.tooltip": "INCENERITORE DI BLAZE VUOTO",
"item.create.empty_blaze_burner.tooltip.summary": "Una casetta in ferro per i tuoi amici focosi.",
"item.create.empty_blaze_burner.tooltip.condition1": "Quando usato su un blaze o generatore di blaze",
"item.create.empty_blaze_burner.tooltip.behaviour1": "Cattura un _blaze_ nell'inceneritore",
"block.create.fluid_pipe.tooltip": "TUBO PER FLUIDI",
"block.create.fluid_pipe.tooltip.summary": "Usato per muovere _fluidi_ attraverso i tubi. Necessita di una _pompa meccanica_ per questo.",
"block.create.fluid_pipe.tooltip.condition1": "Trasferimento di fluidi",
"block.create.fluid_pipe.tooltip.behaviour1": "Può collegarsi ai contenitori di fluidi come _serbatoi_ o _bacinelle_. Gli estremi dei _tubi_ esposti possono anche drenare o piazzare blocchi di fluidi. Attento alle perdite!",
"block.create.fluid_pipe.tooltip.control1": "Clic destro con la chiave inglese",
"block.create.fluid_pipe.tooltip.action1": "Se possibile, aggiunge una vetrata al tubo.",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "CARRUCOLA PER TUBI",
"block.create.hose_pulley.tooltip.summary": "Usata per _piazzare_ o _drenare_ vasti corpi fluidi.",
@ -1318,15 +1252,6 @@
"block.create.item_drain.tooltip.condition1": "Trasferimento di fluidi",
"block.create.item_drain.tooltip.behaviour1": "Quando un _oggetto contenitore di fluidi_ come un _secchio_ o un'_ampolla_ è inserito a lato, il drenante lo svuota nel suo _contenitore di fluidi_. L'oggetto verrà poi espulso dal lato opposto.",
"block.create.mechanical_arm.tooltip": "BRACCIO MECCANICO",
"block.create.mechanical_arm.tooltip.summary": "Marchingegno avanzato per trasferire _oggetti_.",
"block.create.mechanical_arm.tooltip.condition1": "Trasferimento di oggetti",
"block.create.mechanical_arm.tooltip.behaviour1": "Può prendere o piazzare oggetti in qualsiasi _inventario accessibile_, come _nastri_, _depositi_, _imbuti_ e _costruttori meccanici_.",
"block.create.mechanical_arm.tooltip.control1": "In mano",
"block.create.mechanical_arm.tooltip.action1": "Clicca col destro su un _inventario accessibile_ per impostarlo come _fonte_ per il _braccio meccanico_. Clicca col destro due volte per impostarlo come _destinazione_.",
"block.create.mechanical_arm.tooltip.control2": "Scorri con la chiave inglese",
"block.create.mechanical_arm.tooltip.action2": "Imposta il criterio di ordinamento per l'output di _oggetti_ del _braccio meccanico_.",
"item.create.wand_of_symmetry.tooltip": "ASTA DI SIMMETRIA",
"item.create.wand_of_symmetry.tooltip.summary": "Rispecchia perfettamente il posizionamento dei blocchi su piani configurati.",
"item.create.wand_of_symmetry.tooltip.condition1": "Nella hotbar",
@ -1408,56 +1333,14 @@
"block.create.schematicannon.tooltip": "CANNONESCHEMATICO",
"block.create.schematicannon.tooltip.summary": "Spara blocchi per ricreare una _schematica_ distribuita nel mondo. Usa gli oggetti degli inventari adiacenti e della _polvere da sparo_ come combustibile.",
"block.create.schematicannon.tooltip.control1": "Clic destro su di esso",
"block.create.schematicannon.tooltip.action1": "Apre l'_interfaccia_",
"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
"block.create.schematic_table.tooltip": "BANCO SCHEMATICO",
"block.create.schematic_table.tooltip.summary": "Scrive schematiche salvate su una _schematica_ _vuota_.",
"block.create.schematic_table.tooltip.condition1": "Quando viene fornita una schematica vuota",
"block.create.schematic_table.tooltip.behaviour1": "Carica un file selezionato dalla cartella Schematics.",
"block.create.shaft.tooltip": "ALBERO",
"block.create.shaft.tooltip.summary": "Fornisce una _rotazione_ _relè_ in linea retta.",
"block.create.cogwheel.tooltip": "RUOTA DENTATA",
"block.create.cogwheel.tooltip.summary": "Fornisce una _rotazione_ _relè_ in linea retta e su _ruote_ _dentate_ adiacenti.",
"block.create.large_cogwheel.tooltip": "RUOTA DENTATA GRANDE",
"block.create.large_cogwheel.tooltip.summary": "Una versione più grande della _ruota_ _dentata_, consente di _modificare_ la _velocità_ _di_ _rotazione_ quando è collegato alla sua controparte più piccola.",
"block.create.encased_shaft.tooltip": "ALBERO INCASSATO",
"block.create.encased_shaft.tooltip.summary": "Fornisce una _rotazione_ _relè_ in linea retta. Adatto per propagare la rotazione attraverso le pareti.",
"block.create.gearbox.tooltip": "RIDUTTORE",
"block.create.gearbox.tooltip.summary": "Fornisce una _rotazione_ _relè_ in _quatro_ _direzioni_ Inverte le connessioni diritte.",
"block.create.gearshift.tooltip": "CAMBIO",
"block.create.gearshift.tooltip.summary": "Un controllo per attivare/disattivare la direzione di rotazione per gli alberi collegati.",
"block.create.gearshift.tooltip.condition1": "Quando alimentato",
"block.create.gearshift.tooltip.behaviour1": "_Inverte_ la rotazione in uscita.",
"block.create.clutch.tooltip": "FRIZIONE",
"block.create.clutch.tooltip.summary": "Un controllo per innestare/disinnestare la rotazione per gli alberi collegati.",
"block.create.clutch.tooltip.condition1": "Quando alimentato",
"block.create.clutch.tooltip.behaviour1": "_Interrompe_ il trasferimento della rotazione dall'altro lato.",
"block.create.encased_chain_drive.tooltip": "TRASMISSIONE A CATENA INCASSATA",
"block.create.encased_chain_drive.tooltip.summary": "Fornisce una _rotazione_ _relè_ in linea retta e alle _trasmissioni a catena incassate_ adiacenti. Le trasmissioni a catena si collegano in gruppo quando piazzate vicine tra di loro o vicino a qualsiasi facciata senza albero. Il loro orientamento non deve per forza combaciare.",
"block.create.encased_chain_drive.tooltip.condition1": "Quando collegate",
"block.create.encased_chain_drive.tooltip.behaviour1": "I blocchi collegati trasferiscono la _forza rotazionale_ e la direzione di questo componente.",
"block.create.adjustable_chain_gearshift.tooltip": "CAMBIO A CATENA REGOLABILE",
"block.create.adjustable_chain_gearshift.tooltip.summary": "Fornisce una _rotazione_ _relè_ in una linea retta e alle _trasmissioni a catena incassate_ adiacenti. Un _segnale di redstone analogico_ fornito a questo blocco controlla quale dimensione della ruota di trazione è agganciata con le trasmissioni a catena incassate attaccate.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "Controllo di redstone",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "_Senza_ un segnale, le trasmissioni a catena adiacenti trasferiranno la _stessa velocità_. Con un segnale _a piena potenza_, le trasmissioni a catena adiacenti trasferiranno esattamente _due volte la sua velocità_. Qualsiasi valore in mezzo risulterà in una velocità da 1 a 2 volte la stessa velocità.",
"item.create.belt_connector.tooltip": "NASTRO MECCANICO",
"item.create.belt_connector.tooltip.summary": "Collega due o più _alberi_ con un _nastro_ _meccanico_. Gli alberi collegati avranno la stessa velocità e direzione di rotazione esatte. Il nastro può fungere da _trasportatore_ per _oggetti_ ed _entità_.",
"item.create.belt_connector.tooltip.control1": "Clic destro su un albero",
"item.create.belt_connector.tooltip.action1": "Seleziona l'albero come una carrucola per nastri. Entrambi gli alberi selezionati devono _allinearsi_ _verticalmente_, _orizzontalmente_ o _diagonalmente_ verso la direzione del nastro.",
"item.create.belt_connector.tooltip.control2": "Clic destro da accovacciato",
"item.create.belt_connector.tooltip.action2": "_Reimposta_ la prima posizione selezionata per il nastro.",
"item.create.goggles.tooltip": "OCCHIALI DA INGEGNERE",
"item.create.goggles.tooltip.summary": "Un paio di occhiali per migliorare la tua visione con utili _informazioni_ _cinetiche_.",
"item.create.goggles.tooltip.condition1": "Quando indossati",
@ -1474,29 +1357,9 @@
"item.create.wrench.tooltip.control2": "Clic destro da accovacciato",
"item.create.wrench.tooltip.action2": "_Smonta_ _i_ _componenti_ _cinetici_ e li rimette nel _tuo_ _inventario_.",
"block.create.creative_motor.tooltip": "MOTORE",
"block.create.creative_motor.tooltip.summary": "Una fonte configurabile di _forza_ _di_ _rotazione_.",
"block.create.water_wheel.tooltip": "RUOTA IDRAULICA",
"block.create.water_wheel.tooltip.summary": "Fornisce un _forza_ _di_ _rotazione_ prelevata da correnti d'_acqua_ _adiacenti_.",
"block.create.encased_fan.tooltip": "VENTILATORE INCASSATO",
"block.create.encased_fan.tooltip.summary": "Converte la _forza_ _di_ _rotazione_ in _correnti_ _d'aria_ verso l'esterno o l'interno. Ha una varietà di usi.",
"block.create.encased_fan.tooltip.condition1": "Quando alimentato da redstone",
"block.create.encased_fan.tooltip.behaviour1": "Fornisce _forza_ _di_ _rotazione_ da qualsiasi _fonte_ _di_ _calore_ immediatamente al di sotto di sé. Il ventilatore deve essere rivolto verso il basso.",
"block.create.encased_fan.tooltip.condition2": "Quando in rotazione",
"block.create.encased_fan.tooltip.behaviour2": "_Spinge_ o _tira_ entità, a seconda della velocità di rotazione in entrata.",
"block.create.encased_fan.tooltip.condition3": "Quando soffia attraverso blocchi speciali",
"block.create.encased_fan.tooltip.behaviour3": "_Liquidi_ e particelle di _fuoco_ vengono emessi nel flusso d'aria. Questo può essere usato per _elaborare_ _oggetti_.",
"block.create.nozzle.tooltip": "UGELLO",
"block.create.nozzle.tooltip.summary": "Attacca la parte anteriore di un _ventilatore_ _incassato_ per distribuire il suo effetto sulle entità in _tutte_ _le_ _direzioni_.",
"block.create.hand_crank.tooltip": "MANOVELLA",
"block.create.hand_crank.tooltip.summary": "Una semplice _fonte_ di _forza_ _di_ _rotazione_ che richiede l'interazione dei giocatori.",
"block.create.hand_crank.tooltip.condition1": "Quando usata",
"block.create.hand_crank.tooltip.behaviour1": "Fornisce una _forza_ _di_ _rotazione_ a un aggeggio attaccato. _Accovacciati_ _per_ _invertire_ la rotazione.",
"block.create.cuckoo_clock.tooltip": "OROLOGIO A CUCÙ",
"block.create.cuckoo_clock.tooltip.summary": "Artigianato raffinato per _decorare_ uno spazio e _tener_ _traccia_ _del_ _tempo_.",
"block.create.cuckoo_clock.tooltip.condition1": "Quando in rotazione",
@ -1505,75 +1368,6 @@
"block.create.turntable.tooltip": "PIATTO",
"block.create.turntable.tooltip.summary": "Assorbe la _forza_ _di_ _rotazione_, girando.",
"block.create.millstone.tooltip": "MACINA",
"block.create.millstone.tooltip.summary": "Un componente cinetico adatto per la _macinatura_ dei _materiali_ inseriti. Può essere alimentato da una ruota dentata adiacente o collegandosi all'albero nella parte inferiore. I risultati devono essere estratti dal componente.",
"block.create.millstone.tooltip.condition1": "Quando in rotazione",
"block.create.millstone.tooltip.behaviour1": "Inizia ad applicare le _ricette_ di _macinatura_ a tutti gli elementi inseriti dal lato o dalla parte superiore del blocco.",
"block.create.millstone.tooltip.condition2": "Clic destro",
"block.create.millstone.tooltip.behaviour2": "Raccogli manualmente gli output.",
"block.create.crushing_wheel.tooltip": "RUOTA DI FRANTUMAZIONE",
"block.create.crushing_wheel.tooltip.summary": "Grandi ruote girevoli che _frantumano_ qualsiasi cosa.",
"block.create.crushing_wheel.tooltip.condition1": "Se collegata ad altre ruote di frantumazione",
"block.create.crushing_wheel.tooltip.behaviour1": "Forma una frantumatrice per la lavorazione di una varietà di cose. I denti delle ruote devono connettersi e muoversi con la _stessa_ _velocità_ in _direzioni_ _opposte_.",
"block.create.mechanical_press.tooltip": "PRESSA MECCANICA",
"block.create.mechanical_press.tooltip.summary": "Un pistone potente per comprimere gli oggetti sottostanti. Richiede una _forza_ _di_ _rotazione_ costante.",
"block.create.mechanical_press.tooltip.condition1": "Quando alimentata da redstone",
"block.create.mechanical_press.tooltip.behaviour1": "_Inizia_ a comprimere gli oggetti rilasciati al di sotto di esso.",
"block.create.mechanical_press.tooltip.condition2": "Quando sopra a un nastro meccanico",
"block.create.mechanical_press.tooltip.behaviour2": "Comprime _automaticamente_ gli oggetti che passano sul nastro.",
"block.create.mechanical_press.tooltip.condition3": "Quando sopra una bacinella",
"block.create.mechanical_press.tooltip.behaviour3": "Inizia a _compattare gli oggetti_ nella bacinella quando sono presenti tutti gli ingredienti.",
"block.create.basin.tooltip": "BACINELLA",
"block.create.basin.tooltip.summary": "Un pratico _contenitore_ _di_ _oggetti_ utilizzato nella lavorazione con il _miscelatore_ _meccanico_ e la _pressa_ _meccanica_. Supporta i _comparatori di redstone_.",
"block.create.basin.tooltip.condition1": "Auto-output",
"block.create.basin.tooltip.behaviour1": "Quando _inventari aperti_ come nastri, altre bacinelle, depositi, drenanti di oggetti e altri sono _sotto un lato_ di una bacinella, automaticamente ricevono qualsiasi _output di oggetti/fluidi_ creati nella bacinella. Utile per l'automazione.",
"block.create.blaze_burner.tooltip": "INCENERITORE DI BLAZE",
"block.create.blaze_burner.tooltip.summary": "Un blocco per scaldare una bacinella utilizzando un blaze controllato.",
"block.create.blaze_burner.tooltip.condition1": "Quando piazzato sotto una bacinella",
"block.create.blaze_burner.tooltip.behaviour1": "Fornisce _calore_ per le ricette della bacinella.",
"block.create.blaze_burner.tooltip.condition2": "Quando il combustibile è usato sull'inceneritore",
"block.create.blaze_burner.tooltip.behaviour2": "Incrementa il tempo rimanente che serve a bruciare del tempo che serve a bruciare in una fornace dell'oggetto in questione. Consuma l'oggetto. Usa la _torta per blaze_ per alte temperature.",
"block.create.reinforced_rail.tooltip": "BINARIO RINFORZATO",
"block.create.reinforced_rail.tooltip.summary": "Un binario in legno stabile, _non richiede supporti_.",
"block.create.mechanical_mixer.tooltip": "MISCELATORE MECCANICO",
"block.create.mechanical_mixer.tooltip.summary": "Una frusta cinetica per applicare qualsiasi ricetta di creazione informe agli oggetti sottostanti. Richiede una _forza_ _di_ _rotazione_ costante e una _bacinella_ posizionata sotto (con uno spazio in mezzo).",
"block.create.mechanical_mixer.tooltip.condition1": "Quando sopra a una bacinella",
"block.create.mechanical_mixer.tooltip.behaviour1": "Inizia a mescolare gli oggetti nella bacinella ogni volta che sono presenti tutti gli ingredienti necessari.",
"block.create.mechanical_crafter.tooltip": "COSTRUTTORE MECCANICO",
"block.create.mechanical_crafter.tooltip.summary": "Un assemblatore cinetico per _automatizzare_ qualsiasi ricetta di _creazione_ _con forma_. Posiziona gli _ingredienti_ _in_ _una_ _griglia_ corrispondente alla tua ricetta, e _disponi_ _i_ _loro_ _nastri_ per creare un _flusso_ che esce dalla griglia su uno degli costruttori.",
"block.create.mechanical_crafter.tooltip.condition1": "Quando ruotato",
"block.create.mechanical_crafter.tooltip.behaviour1": "_Inizia_ _il_ _processo_ _di_ _creazione_ non appena a tutti i costruttori della griglia è stato assegnato un oggetto.",
"block.create.mechanical_crafter.tooltip.condition2": "Su segnale di redstone",
"block.create.mechanical_crafter.tooltip.behaviour2": "_Forza_ l'inizio del _processo di creazione_ con tutti gli _oggetti_ attualmente nella griglia.",
"block.create.mechanical_crafter.tooltip.control1": "Con chiave inglese sul davanti",
"block.create.mechanical_crafter.tooltip.action1": "_Rotea_ _nella_ _direzione_ verso cui un singolo costruttore _sposta_ _i_ _suoi_ _oggetti_. Per formare una griglia di lavoro, _disporre_ _i_ _nastri_ _in_ _un_ _flusso_ che sposta tutti gli oggetti verso il costruttore finale. Il costruttore finale deve puntare lontano dalla griglia.",
"block.create.mechanical_crafter.tooltip.control2": "Con chiave inglese dietro",
"block.create.mechanical_crafter.tooltip.action2": "_Collega_ l'_inventario_ _di_ _input_ _ dei costruttori adiacenti. Usa questo per _combinare_ _gli_ _slot_ nella griglia di creazione e _risparmiare_ _sul_ _lavoro_ _di_ _input_.",
"block.create.furnace_engine.tooltip": "MOTORE FORNACE",
"block.create.furnace_engine.tooltip.summary": "Una potente fonte di _potenza_ _rotazionale_ che richiede un _forno_ _funzionante_ per funzionare.",
"block.create.furnace_engine.tooltip.condition1": "Se collegato alla fornace accesa",
"block.create.furnace_engine.tooltip.behaviour1": "_Inizia_ _ad_ _alimentare_ un _volano_ posto di fronte (a 1 metro di distanza). Utilizza un forno fusorio per velocità più elevate.",
"block.create.flywheel.tooltip": "VOLANO",
"block.create.flywheel.tooltip.summary": "Una grande ruota di metallo per _imbrigliare_ _e_ _stabilizzare_ la forza generata da un _motore_ _collegato_. I volani si collegano ai motori se sono a _1_ _metro_ di distanza e ad un _angolo_ _di_ _90°_ l'uno dall'altro.",
"block.create.flywheel.tooltip.condition1": "Se collegato a un motore in funzione",
"block.create.flywheel.tooltip.behaviour1": "Fornisce la _forza_ _di_ _rotazione_ a una macchina connessa in base alla forza e alla velocità del generatore.",
"block.create.portable_storage_interface.tooltip": "INTERFACCIA DI ARCHIVIAZIONE PORTATILE",
"block.create.portable_storage_interface.tooltip.summary": "Un punto di interscambio portatile per _spostare_ _oggetti_ da e verso una _struttura_ mossa da un pistone, supporto, carrello da miniera o carrucola.",
"block.create.portable_storage_interface.tooltip.condition1": "In movimento",
"block.create.portable_storage_interface.tooltip.behaviour1": "Interagisce con i _traspositori_ fissi in modo tale che i traspositori _rivolti_ _lontano_ dall'interfaccia _estraggano_ _gli_ _oggetti_, e i traspositori che puntano l'interfaccia _inseriranno_ _gli_ _oggetti_ dall'inventario allegato. Il congegno si arresterà brevemente quando gli oggetti vengono scambiati.",
"block.create.portable_storage_interface.tooltip.condition2": "Quando alimentata da redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "_Disinnesca_ qualsiasi collegamento attivo immediatamente.",
"block.create.portable_fluid_interface.tooltip": "INTERFACCIA PER FLUIDI PORTATILE",
"block.create.portable_fluid_interface.tooltip.summary": "Un punto di interscambio portatile per _spostare_ _fluidi_ a e da una _struttura_ mossa da un pistone, supporto, carrello da miniera o carrucola. Due interfacce che si incontrano devono essere piazzate _con le facciate anteriori che si guardano_ e spaziate di _1-2 blocchi_.",
"block.create.portable_fluid_interface.tooltip.condition1": "In movimento",
@ -1581,118 +1375,6 @@
"block.create.portable_fluid_interface.tooltip.condition2": "Quando alimentata da redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "_Disinnesca_ qualsiasi collegamento attivo immediatamente.",
"block.create.rotation_speed_controller.tooltip": "REGOLATORE DI VELOCITÀ DI ROTAZIONE",
"block.create.rotation_speed_controller.tooltip.summary": "Un _relè_ _configurabile_ in grado di accelerare o rallentare il componente selezionato a qualsiasi velocità desiderata.",
"block.create.rotation_speed_controller.tooltip.condition1": "Se collegato a una ruota dentata grande",
"block.create.rotation_speed_controller.tooltip.behaviour1": "Inoltra la forza di rotazione in entrata alla ruota, cercando di far _corrispondere_ la _velocità_ con cui è configurata come obbiettivo. La ruota dentata deve essere fissata sulla parte superiore del controllo.",
"block.create.mechanical_piston.tooltip": "PISTONE MECCANICO",
"block.create.mechanical_piston.tooltip.summary": "Una versione più avanzata del _pistone_. Usa la _forza_ _di_ _rotazione_ per spostare con precisione le strutture attaccate. I _pali_ _di_ _estensione_ _del_ _pistone_ nella parte posteriore definiscono la _gamma_ di questo dispositivo. Senza estensioni, il pistone non si muoverà. Usa _telai_ o _blocchi_ _di_ _slime_ per muovere più di una singola linea di blocchi.",
"block.create.mechanical_piston.tooltip.condition1": "Quando ruotato",
"block.create.mechanical_piston.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La velocità e la direzione sono correlate alla velocità di rotazione in entrata.",
"block.create.piston_extension_pole.tooltip": "PALO DI PISTONE",
"block.create.piston_extension_pole.tooltip.summary": "Estende la gamma dei _pistoni_ _meccanici_.",
"block.create.piston_extension_pole.tooltip.condition1": "Se collegato al pistone meccanico",
"block.create.piston_extension_pole.tooltip.behaviour1": "Estende la gamma di un pistone di 1 blocco",
"block.create.mechanical_bearing.tooltip": "SUPPORTO MECCANICO",
"block.create.mechanical_bearing.tooltip.summary": "Utilizzato per ruotare _strutture_ _grandi_ o sfruttare la _forza_ _di_ _rotazione_ dal vento.",
"block.create.mechanical_bearing.tooltip.condition1": "Quando ruotato",
"block.create.mechanical_bearing.tooltip.behaviour1": "Inizia a ruotare i blocchi collegati. Usa _telai_, dello _slime_ o la _super colla_ per muovere più di un singolo blocco.",
"block.create.windmill_bearing.tooltip": "SUPPORTO PER MULINO A VENTO",
"block.create.windmill_bearing.tooltip.summary": "Usato per imbrigliare la forza rotazionale dal vento. Attacca la tua struttura e guardala girare!",
"block.create.windmill_bearing.tooltip.condition1": "Clic destro",
"block.create.windmill_bearing.tooltip.behaviour1": "Inizia a fornire _forza rotazionale_ generata dalla rotazione della sua struttura attaccata. La struttura deve includere _vele_ adatte o _lana_. Usa _telai_, dello _slime_ o la _super colla_ per muovere più di un singolo blocco.",
"block.create.sail_frame.tooltip": "TELAIO PER VELA",
"block.create.sail_frame.tooltip.summary": "Un blocco da costruzione utile e fonte di energia cinetica quando parte di una struttura montata su un _supporto per mulino a vento_.",
"block.create.white_sail.tooltip": "VELA",
"block.create.white_sail.tooltip.summary": "Un blocco da costruzione utile e fonte di energia cinetica quando parte di una struttura montata su un _supporto per mulino a vento_. Dispone di una varietà di colori.",
"block.create.white_sail.tooltip.condition1": "Clic destro con un colorante",
"block.create.white_sail.tooltip.behaviour1": "Cambia colore alla vela.",
"block.create.clockwork_bearing.tooltip": "SUPPORTO DELL'OROLOGIO",
"block.create.clockwork_bearing.tooltip.summary": "Una versione avanzata del _supporto_ _meccanico_ per ruotare fino a due _lancette_ in base al _tempo_ _di_ _gioco_ corrente.",
"block.create.clockwork_bearing.tooltip.condition1": "Quando ruotato",
"block.create.clockwork_bearing.tooltip.behaviour1": "Inizia a ruotare la struttura collegata verso l'_ora_ _corrente_. Se è presente una seconda struttura, fungerà da _lancetta_ _dei_ _minuti_.",
"block.create.sequenced_gearshift.tooltip": "CAMBIO SEQUENZIALE",
"block.create.sequenced_gearshift.tooltip.summary": "Un _componente_ _di_ _utilità_ _programmabile_, che può cambiare la sua _capacità di trasmissione_ _rotazionale_ secondo un massimo di _5_ _istruzioni_ _consecutive_. Utilizzalo per alimentare i supporti meccanici, pistoni o carrucole con un maggiore controllo sui tempi e sulla velocità. Può diventare meno preciso a velocità più elevate.",
"block.create.sequenced_gearshift.tooltip.condition1": "Quando alimentato da redstone",
"block.create.sequenced_gearshift.tooltip.behaviour1": "_Inizia_ _l'esecuzione_ delle istruzioni programmate in base alla velocità in input.",
"block.create.sequenced_gearshift.tooltip.condition2": "Clic destro",
"block.create.sequenced_gearshift.tooltip.behaviour2": "Apre l'_interfaccia_ _di_ _configurazione_",
"block.create.cart_assembler.tooltip": "ASSEMBLATORE DI CARRELLI DA MINIERA",
"block.create.cart_assembler.tooltip.summary": "Monta una struttura connessa su un _carrello_ _da_ _miniera_ di _passaggio_.",
"block.create.cart_assembler.tooltip.condition1": "Quando alimentato da redstone",
"block.create.cart_assembler.tooltip.behaviour1": "Smonta le strutture montate nei _carrelli_ _da_ _miniera_ di _passaggio_ e le rimette nel mondo.",
"block.create.cart_assembler.tooltip.condition2": "Macchine sul carrello",
"block.create.cart_assembler.tooltip.behaviour2": "Due assemblatori di carrelli _connessi da_ una _struttura_, una volta contenuto un carrello, collegheranno la _macchina montata tra_ loro _due_. La struttura si comporterà verosimilmente a un _aggancio per carrelli da miniera_.",
"block.create.cart_assembler.tooltip.control1": "Quando piazzato su un binario",
"block.create.cart_assembler.tooltip.action1": "_Assembla_ sui carrelli che passano _quando alimentato_, _disassembla_ negli altri casi.",
"block.create.cart_assembler.tooltip.control2": "Quando piazzato su un binario alimentato",
"block.create.cart_assembler.tooltip.action2": "Assembla e _accelera_ i carrelli _quando alimentato_, disassembla e li _ferma_ negli altri casi.",
"block.create.cart_assembler.tooltip.control3": "Quando piazzato su un binario rilevatore",
"block.create.cart_assembler.tooltip.action3": "_Assembla_ carrelli _disassemblati_, _disassembla_ carrelli _assemblati_.",
"block.create.cart_assembler.tooltip.control4": "Quando piazzato su un binario attivatore",
"block.create.cart_assembler.tooltip.action4": "_Disassembla_ carrelli quando alimentato.",
"block.create.rope_pulley.tooltip": "CARRUCOLA PER CORDE",
"block.create.rope_pulley.tooltip.summary": "Sposta i blocchi e le strutture collegati in verticale. Usa _telai_, dello _slime_ o la _super colla_ per muovere più di un singolo blocco.",
"block.create.rope_pulley.tooltip.condition1": "Quando ruotato",
"block.create.rope_pulley.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La velocità e la direzione sono correlate alla velocità di rotazione in input.",
"block.create.linear_chassis.tooltip": "TELAIO LINEARE",
"block.create.linear_chassis.tooltip.summary": "Un blocco base configurabile che collega le strutture per il movimento.",
"block.create.linear_chassis.tooltip.condition1": "Quando spostato",
"block.create.linear_chassis.tooltip.behaviour1": "_Sposta_ tutti i _telai_ _attaccati_ con lo stesso orientamento e una colonna di blocchi all'interno della sua gamma. I blocchi verranno tirati solo se la faccia del telaio è _appiccicosa_ (vedi con [Ctrl]).",
"block.create.linear_chassis.tooltip.condition2": "Con la chiave inglese",
"block.create.linear_chassis.tooltip.behaviour2": "Configura la _gamma_ per questo telaio. Premi Ctrl per modificare anche la gamma di tutti i blocchi telaio collegati.",
"block.create.linear_chassis.tooltip.control1": "Clic destro con la palla di slime",
"block.create.linear_chassis.tooltip.action1": "_Appiccica_ la facciata cliccata. Quando viene spostato, il telaio tirerà i blocchi collegati, indipendentemente dalla direzione del movimento.",
"block.create.secondary_linear_chassis.tooltip": "TELAIO LINEARE SECONDARIO",
"block.create.secondary_linear_chassis.tooltip.summary": "Un secondo tipo di _telaio lineare_ che non si collega con gli altri.",
"block.create.radial_chassis.tooltip": "TELAIO RADIALE",
"block.create.radial_chassis.tooltip.summary": "Un blocco base configurabile che collega le strutture per il movimento.",
"block.create.radial_chassis.tooltip.condition1": "Quando spostato",
"block.create.radial_chassis.tooltip.behaviour1": "_Sposta_ tutti i _telai_ _collegati_ in una colonna, e un cilindro di blocchi attorno a se stesso. I blocchi attorno ad esso vengono spostati solo quando si trovano nella gamma e sono attaccati a un lato appiccicoso (vedi con [Ctrl]).",
"block.create.radial_chassis.tooltip.condition2": "Con la chiave inglese",
"block.create.radial_chassis.tooltip.behaviour2": "Configura la _gamma_ per questo telaio. Premi Ctrl per modificare anche la gamma di tutti i blocchi telaio collegati.",
"block.create.radial_chassis.tooltip.control1": "Clic destro con la palla di slime",
"block.create.radial_chassis.tooltip.action1": "_Appiccica_ la facciata cliccata. Quando viene spostato, il telaio tirerà i blocchi collegati, indipendentemente dalla direzione del movimento.",
"block.create.mechanical_drill.tooltip": "TRAPANO MECCANICO",
"block.create.mechanical_drill.tooltip.summary": "Un dispositivo meccanico adatto per _rompere_ i _blocchi_. È mobile con _pistoni_, _supporti_ _meccanici_ o altri controlli.",
"block.create.mechanical_drill.tooltip.condition1": "Quando ruotato",
"block.create.mechanical_drill.tooltip.behaviour1": "Funziona per rompere i blocchi in modo _stazionario_. Fa anche _male_ _alle_ _entità_ nella sua area effettiva",
"block.create.mechanical_drill.tooltip.condition2": "In movimento",
"block.create.mechanical_drill.tooltip.behaviour2": "Rompe i blocchi con cui il trapano si scontra.",
"block.create.mechanical_harvester.tooltip": "MIETITRICE MECCANICA",
"block.create.mechanical_harvester.tooltip.summary": "Una mietitrice meccanica adatta per l'automazione delle colture di medie dimensioni. È mobile con _pistoni_, _supporti_ _meccanici_ o altri controlli.",
"block.create.mechanical_harvester.tooltip.condition1": "In movimento",
"block.create.mechanical_harvester.tooltip.behaviour1": "_Raccoglie_ tutte le _colture_ _mature_ con cui la lama si scontra e ripristina il loro stato iniziale di crescita.",
"block.create.mechanical_plough.tooltip": "ARATRO MECCANICO",
"block.create.mechanical_plough.tooltip.summary": "Un aratro meccanico ha una varietà di usi. È mobile con _pistoni_, _supporti_ _meccanici_ o altri controlli.",
"block.create.mechanical_plough.tooltip.condition1": "In movimento",
"block.create.mechanical_plough.tooltip.behaviour1": "_Rompe i blocchi_ con cui _non può collidere_, come torce, binari o strati di neve. _Applica_ il suo _movimento_ ad _entità_ senza ferirle. _Ara i blocchi di terra_ come se usassi una zappa.",
"block.create.mechanical_saw.tooltip": "SEGA MECCANICA",
"block.create.mechanical_saw.tooltip.summary": "Adatto per _tagliare_ _alberi_ in modo efficace e per _tagliare_ _blocchi_ nelle loro controparti carpentate. È mobile con _pistoni_, _supporti_ _meccanici_ o altri controlli.",
"block.create.mechanical_saw.tooltip.condition1": "Di fronte",
"block.create.mechanical_saw.tooltip.behaviour1": "Applica le _ricette_ di _segatura_ e _lavorazione_ _della_ _pietra_ agli oggetti rilasciati o inseriti al suo interno. Quando sono possibili gli output, li scorre ciclicamente a meno che non sia assegnato un _filtro_.",
"block.create.mechanical_saw.tooltip.condition2": "Di fronte in orizzontale",
"block.create.mechanical_saw.tooltip.behaviour2": "_Rompe_ i _tronchi_ di fronte a se. Se il troco supportava un albero da solo, l'albero crollerà lontano dalla sega.",
"block.create.mechanical_saw.tooltip.condition3": "In movimento",
"block.create.mechanical_saw.tooltip.behaviour3": "_Taglia_ tutti gli _alberi_ con cui la sega si scontra.",
"block.create.stockpile_switch.tooltip": "INTERRUTTORE ACCUMULATORE",
"block.create.stockpile_switch.tooltip.summary": "Attiva/disattiva un segnale redstone in base allo _spazio_ _di_ _stoccaggio_ nel contenitore collegato.",
"block.create.stockpile_switch.tooltip.condition1": "Quando inferiore al limite inferiore",
@ -1701,96 +1383,26 @@
"block.create.content_observer.tooltip": "OSSERVATORE DEI CONTENUTI",
"block.create.content_observer.tooltip.summary": "_Rileva oggetti_ dentro i _contenitori_ ed i _nastri_ corrispondenti ad un _filtro_. Quando l'_inventario_ del blocco, _nastro_ or _scivolo_ contiene un oggetto corrispondente, questo componente emetterà un _segnale redstone_. Quando un _imbuto_ osservato _trasferisce_ un oggetto corrispondente, questo componente emetterà un _segnale redstone_ temporaneo.",
"block.create.redstone_link.tooltip": "COLLEGAMENTO REDSTONE",
"block.create.redstone_link.tooltip.summary": "Endpoint per connessioni _wireless_ _di_ _redstone_. Le _frequenze_ possono essere assegnate utilizzando qualsiasi oggetto. La gamma del segnale è limitata, sebbene ragionevolmente lontana.",
"block.create.redstone_link.tooltip.condition1": "Quando alimentato",
"block.create.redstone_link.tooltip.behaviour1": "La ricezione di collegamenti della stessa _frequenza_ produrrà un segnale redstone.",
"block.create.redstone_link.tooltip.control1": "Clic destro su un oggetto",
"block.create.redstone_link.tooltip.action1": "Imposta la _frequenza_ su quell'oggetto. È possibile utilizzare un totale di _due_ _oggetti_ _differenti_ in combinazione per definire una frequenza.",
"block.create.redstone_link.tooltip.control2": "Clic destro da accovacciato",
"block.create.redstone_link.tooltip.action2": "Alterna tra la modalità _ricevitore_ e _trasmettitore_.",
"block.create.nixie_tube.tooltip": "TUBO NIXIE",
"block.create.nixie_tube.tooltip.summary": "Un _display_ per _numeri_ e _testo_ alimentato da redstone.",
"block.create.nixie_tube.tooltip.condition1": "Quando alimentato",
"block.create.nixie_tube.tooltip.behaviour1": "Mostra l'attuale _forza del segnale_ di redstone come valore mostrato.",
"block.create.nixie_tube.tooltip.condition2": "Con targhetta",
"block.create.nixie_tube.tooltip.behaviour2": "Mostra il _contenuto_ della tua _targhetta_ con diversi tubi nixie _collocati_ in _linea_.",
"block.create.redstone_contact.tooltip": "CONTATTO REDSTONE",
"block.create.redstone_contact.tooltip.summary": "Emette solo un segnale di redstone in coppia. È mobile con _pistoni_, _supporti meccanici_ o altri controlli.",
"block.create.redstone_contact.tooltip.condition1": "Di fronte ad altri contatti",
"block.create.redstone_contact.tooltip.behaviour1": "Fornisce un _segnale_ _redstone_.",
"block.create.redstone_contact.tooltip.condition2": "In movimento",
"block.create.redstone_contact.tooltip.behaviour2": "Attiva tutti i contatti fissi che passa.",
"block.create.adjustable_crate.tooltip": "BAULE REGOLABILE",
"block.create.adjustable_crate.tooltip.summary": "Questo _contenitore_ _di_ _stoccaggio_ consente il controllo manuale sulla sua capacità. Può contenere fino a _16_ _pile_ di qualsiasi oggetto. Supporta _comparatori_ _redstone_.",
"block.create.adjustable_crate.tooltip.control1": "Clic destro",
"block.create.adjustable_crate.tooltip.action1": "Apre l'_interfaccia_.",
"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
"block.create.creative_crate.tooltip": "CREATORE CANNONESCHEMATICO",
"block.create.creative_crate.tooltip.summary": "Fornisce una scorta infinita di blocchi ai _cannoneschematici_ adiacenti.",
"block.create.creative_crate.tooltip.condition1": "Quando un oggetto è nel filtro",
"block.create.creative_crate.tooltip.behaviour1": "Qualsiasi _estrazione_ da questo contenitore fornisce _provviste infinite_ dell'oggetto in questione. Gli oggetti _inseriti_ in questo baule verranno _svuotati_.",
"block.create.deployer.tooltip": "INSTALLATORE",
"block.create.deployer.tooltip.summary": "_Punzoni_, _usi_ e _attivazioni_. Questa macchina proverà a _imitare_ un _giocatore_ il più possibile. Può _prendere_ e _depositare_ _oggetti_ nell'_inventario_ adiacente. Può essere assegnata una pila di oggetti come _filtro_.",
"block.create.deployer.tooltip.condition1": "Quando ruotato",
"block.create.deployer.tooltip.behaviour1": "Allunga il braccio e si _attiva_ nello spazio di un blocco _2_ _metri_ _davanti_ a sé.",
"block.create.deployer.tooltip.condition2": "Clic destro con la chiave inglese",
"block.create.deployer.tooltip.behaviour2": "Attiva/disattiva la modalità di perforazione. In _modalità_ _pugno_, l'Installatore tenterà di usare il suo oggetto per _rompere_ _blocchi_ o _ferire_ _entità_.",
"block.create.deployer.tooltip.condition3": "Quando un filtro è assegnato",
"block.create.deployer.tooltip.behaviour3": "L'installatore non si attiverà finché l'oggetto tenuto non _combaci_ il _filtro_. Gli oggetti non combacianti non possono essere inseriti; gli oggetti branditi combacianti col filtro non possono essere estratti.",
"block.create.brass_casing.tooltip": "INVOLUCRO DI OTTONE",
"block.create.brass_casing.tooltip.summary": "Involucro per macchine robusto con una varietà di usi. Utile per la decorazione.",
"block.create.pulse_repeater.tooltip": "RIPETITORE DI IMPULSI",
"block.create.pulse_repeater.tooltip.summary": "Un semplice circuito per tagliare i segnali redstone di passaggio ad una lunghezza di _1_ _tick_.",
"block.create.adjustable_repeater.tooltip": "RIPETITORE REGOLABILE",
"block.create.adjustable_repeater.tooltip.summary": "Un _ripetitore_ _redstone_ avanzato con un _ritardo_ _configurabile_ fino a 30 minuti.",
"block.create.adjustable_pulse_repeater.tooltip": "RIPETITORE DI IMPULSI REGOLABILE",
"block.create.adjustable_pulse_repeater.tooltip.summary": "Un _ripetitore_ _di_ _impulsi_ con un _ritardo_ _configurabile_ fino a 30 minuti.",
"block.create.analog_lever.tooltip": "LEVA ANALOGICA",
"block.create.analog_lever.tooltip.summary": "Una leva con un _controllo_ _più_ _preciso_ sulla _potenza_ _del_ _segnale_ emesso.",
"block.create.powered_toggle_latch.tooltip": "LEVA ALIMENTATA ALTERATA",
"block.create.powered_toggle_latch.tooltip.summary": "Una leva che può essere attivata/disattivata da un _impulso_ _redstone_.",
"block.create.powered_latch.tooltip": "LEVA ALIMENTATA",
"block.create.powered_latch.tooltip.summary": "Una leva che può essere controllata dai _segnali_ _redstone. Un segnale sul _retro_ _la_ _abilita_, un _segnale_ _laterale_ _la_ _resetterà_ .",
"block.create.controller_rail.tooltip": "BINARIO DI CONTROLLO",
"block.create.controller_rail.tooltip.summary": "Un _binario alimentato unidirezionale_ capace di _controllare precisamente_ la _velocità di movimento_ di un carrello da miniera.",
"block.create.controller_rail.tooltip.condition1": "Quando alimentato da redstone",
"block.create.controller_rail.tooltip.behaviour1": "_Accelera o _decelera_ i _carrelli da miniera_ che passano, a seconda della _potenza del segnale_. Propaga il segnale redstone ai binari di controllo adiacenti. Alimentare due binari di controllo con segnali differenti farà in modo che i binari tra di loro interpoleranno il segnale.",
"block.create.speedometer.tooltip": "TACHIMETRO",
"block.create.speedometer.tooltip.summary": "Misura e visualizza la _velocità_ _di_ _rotazione_ dei componenti cinetici collegati. Supporta _comparatori_ _redstone_.",
"block.create.speedometer.tooltip.condition1": "Quando ruotato",
"block.create.speedometer.tooltip.behaviour1": "Indica un colore corrispondente al livello di velocità. Il _verde_ indica una rotazione lenta, _blu_ moderata e _viola_ veloce. Alcuni componenti meccanici richiedono un livello di velocità sufficiente per funzionare correttamente.",
"block.create.stressometer.tooltip": "STRESSOMETRO",
"block.create.stressometer.tooltip.summary": "Misura e visualizza lo _stress_ _complessivo_ della rete cinetica collegata. Supporta _comparatori_ _redstone_.",
"block.create.stressometer.tooltip.condition1": "Quando ruotato",
"block.create.stressometer.tooltip.behaviour1": "Indica un colore corrispondente al livello di stress. Le _reti_ _troppo_ _stressate_ cesseranno di muoversi. Lo stress può essere alleviato aggiungendo più _fonti_ _di_ _rotazione_ alla rete.",
"item.create.sand_paper.tooltip": "CARTA VETRATA",
"item.create.sand_paper.tooltip.summary": "Una superficie di carta ruvida che può essere usata per _levigare_. Può essere applicata automaticamente usando l'installatore.",
"item.create.sand_paper.tooltip.condition1": "Quando utilizzata",
"item.create.sand_paper.tooltip.behaviour1": "Applica una levigatura agli oggetti tenuti in _mano secondaria_ o per _terra_ quando li si _guarda_.",
"item.create.super_glue.tooltip": "SUPER COLLA",
"item.create.super_glue.tooltip.summary": "Incolla un blocco ad un altro, rendendoli inseparabili.",
"item.create.super_glue.tooltip.condition1": "Quando utilizzata",
"item.create.super_glue.tooltip.behaviour1": "_Appiccica_ la _facciata cliccata_. I blocchi attaccati alle facciate appiccicose verranno _mossi_ insieme a _pistoni meccanici_, _supporti_ e altri controlli.",
"item.create.super_glue.tooltip.condition2": "In mano secondaria",
"item.create.super_glue.tooltip.behaviour2": "_Attacca automaticamente_ i blocchi piazzati dalla mano principale al _lato_ _contro_ cui sono stati _piazzati_.",
"item.create.builders_tea.tooltip": "TÈ DEL COSTRUTTORE",
"item.create.builders_tea.tooltip.summary": "La bevanda perfetta per iniziare la giornata - _motiva_ e _satura._",
@ -1805,9 +1417,6 @@
"item.create.minecart_coupling.tooltip.condition1": "Quando usato su un carrello da miniera",
"item.create.minecart_coupling.tooltip.behaviour1": "_Concatena_ due carrelli insieme, provando a tenerli uniti a una _distanza costante_ mentre si muovono.",
"item.create.crafter_slot_cover.tooltip": "RIVESTIMENTO PER SLOT DA COSTRUZIONE",
"item.create.crafter_slot_cover.tooltip.summary": "Utilizzato per coprire uno slot vuoto in un _costruttore_ _meccanico_ in una ricetta. I costruttori non devono necessariamente formare una griglia quadrata completa. Questo è utile quando ci sono ricette in cui gli _ingredienti_ _sono_ _in_ _diagonale_ tra loro.",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "Work in progress!",
"create.tooltip.randomWipDescription0": "Si prega di tenere questo oggetto lontano dai bambini.",
@ -1888,6 +1497,12 @@
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
@ -1939,6 +1554,30 @@
"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
@ -2437,6 +2076,30 @@
"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 570",
"_": "Missing Localizations: 626",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1067,8 +1067,8 @@
"create.gui.attribute_filter.deny_list.description": "選択された属性を持たない場合、アイテムは通り抜けます。",
"create.gui.attribute_filter.add_reference_item": "参照アイテムを追加",
"create.tooltip.holdKey": "[%1$s] を長押し",
"create.tooltip.holdKeyOrKey": "[%1$s] または [%2$s] を長押し",
"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "速度要件: %1$s",
@ -1084,7 +1084,6 @@
"create.tooltip.capacityProvided.low": "小",
"create.tooltip.capacityProvided.medium": "中",
"create.tooltip.capacityProvided.high": "大",
"create.tooltip.capacityProvided.asGenerator": "(原動機として)",
"create.tooltip.generationSpeed": "%1$s %2$sを生成",
"create.tooltip.analogStrength": "アナログ強度: %1$s/15",
@ -1172,57 +1171,12 @@
"item.create.example_item.tooltip.control1": "Ctrlを押したとき",
"item.create.example_item.tooltip.action1": "これらのコントロールが表示されます。",
"block.create.andesite_encased_shaft.tooltip": "安山岩のケース入りシャフト",
"block.create.andesite_encased_shaft.tooltip.summary": "クリエイティブ限定アイテム。_安山岩ケーシング_を_設置した_シャフトに使って覆ったもの。ケーシングブロックは消費されません。",
"block.create.brass_encased_shaft.tooltip": "真鍮のケース入りシャフト",
"block.create.brass_encased_shaft.tooltip.summary": "クリエイティブ限定アイテム。_真鍮ケーシング_を_設置した_シャフトに使って覆ったものケーシングブロックは消費されません。",
"block.create.wooden_bracket.tooltip": "腕木",
"block.create.wooden_bracket.tooltip.summary": "補強用の温かみのある木の欠片で_シャフト_、_歯車_、そして_パイプ_を_飾ろう_。",
"block.create.metal_bracket.tooltip": "腕金",
"block.create.metal_bracket.tooltip.summary": "補強用の頑丈で工業的な欠片で_シャフト_、_歯車_、そして_パイプ_を_飾ろう_。",
"block.create.andesite_casing.tooltip": "安山岩ケーシング",
"block.create.andesite_casing.tooltip.summary": "様々な用途に使えるシンプルなマシンケーシング。飾り付けにも安心してお使いいただけます。_シャフト_や_メカニカルベルト_のケースにも使えます。",
"block.create.andesite_funnel.tooltip": "安山岩ファンネル",
"block.create.andesite_funnel.tooltip.summary": "一般的なアイテム運搬装置で、運搬装置間でアイテムを移動させます。_レッドストーン信号_で制御できます。",
"block.create.andesite_funnel.tooltip.condition1": "基本動作",
"block.create.andesite_funnel.tooltip.behaviour1": "_搬入面_からその前に_落ちているアイテム_を_集めて_、反対側の搬出面にある任意の収納に自動_搬入_します。",
"block.create.andesite_funnel.tooltip.condition2": "メカニカルベルトやデポ、その他これに類するものに載せたとき",
"block.create.andesite_funnel.tooltip.behaviour2": "載せた装置の_後ろにある収納_からアイテムを_搬出_したり、アイテムを_搬入_したりします。ファンネルが指向性を持っている場合はいつでもレンチを使用することで逆にすることができます。",
"block.create.andesite_funnel.tooltip.condition3": "2つの収納の間に下向きに設置したとき",
"block.create.andesite_funnel.tooltip.behaviour3": "内部インベントリがないホッパーのように、_アイテム_を_下方向_に_運搬_します。",
"block.create.andesite_tunnel.tooltip": "安山岩トンネル",
"block.create.andesite_tunnel.tooltip.summary": "_メカニカルベルト_の保護カバー_安山岩トンネル_は、メインのメカニカルベルトの脇に別のメカニカルベルトやデポを置くと、スタックから1つ、アイテムを分割することができます。",
"block.create.andesite_tunnel.tooltip.control1": "レンチで右クリックしたとき",
"block.create.andesite_tunnel.tooltip.action1": "その面が窓の場合は、窓のシャッターを調整します。",
"block.create.brass_funnel.tooltip": "真鍮ファンネル",
"block.create.brass_funnel.tooltip.summary": "アイテムを_吸い込み_、コンテナに搬入します。_レッドストーン信号_で停止できます。便利なフィルター付き",
"block.create.brass_funnel.tooltip.condition1": "アイテムコンテナに使った時",
"block.create.brass_funnel.tooltip.behaviour1": "_ファンネル_で_吸い込んだアイテム_は、搬出面の_チェスト_、_メカニカルベルト_、_シュート_などの_アイテムコンテナ_に搬入されます。",
"block.create.brass_funnel.tooltip.condition2": "メカニカルベルトの上に設置したとき",
"block.create.brass_funnel.tooltip.behaviour2": "動くメカニカルベルトの上のファンネルは、アイテムを自動的に_インベントリ_に_搬入_したり、_搬出_したりできます。",
"block.create.brass_funnel.tooltip.condition3": "2つのインベントリの間に下向きに設置したとき",
"block.create.brass_funnel.tooltip.behaviour3": "下向きホッパーのように、_アイテム_を_下方向_に_移動_させます。",
"block.create.brass_tunnel.tooltip": "真鍮トンネル",
"block.create.brass_tunnel.tooltip.summary": "オシャレな_メカニカルベルト_の保護カバー_真鍮トンネル_にはアイテムの_フィルター機能_や、_分割機能_の設定項目も多数用意されています。",
"block.create.brass_tunnel.tooltip.condition1": "並べて設置したとき",
"block.create.brass_tunnel.tooltip.behaviour1": "_真鍮トンネル_は相互に接続し、ある_メカニカルベルト_のアイテムを別の_メカニカルベルト_に送ったりできるようにします。",
"block.create.brass_tunnel.tooltip.condition2": "フィルター機能",
"block.create.brass_tunnel.tooltip.behaviour2": "_真鍮トンネル_は_搬入_と_搬出_、両方のフィルターを搭載しています。_トンネル_のフィルター付き出力から_アイテム_が出てくることが許可されていない場合、並べて設置された_トンネル_の出力に送られます。",
"block.create.brass_tunnel.tooltip.condition3": "分割機能",
"block.create.brass_tunnel.tooltip.behaviour3": "_真鍮トンネル_は、_アイテム_が接続された_メカニカルベルト_に分類して並べる方法を変更するように設定できます。",
"block.create.brass_tunnel.tooltip.control1": "側面をレンチで右クリックしたとき。",
"block.create.brass_tunnel.tooltip.action1": "その面が窓の場合は、窓の_シャッターを調整_します。",
"block.create.brass_tunnel.tooltip.control2": "上面をレンチでスクロールしたとき",
"block.create.brass_tunnel.tooltip.action2": "接続された_トンネル_の分割方法を変更します。",
"block.create.copper_casing.tooltip": "銅ケーシング",
"block.create.copper_casing.tooltip.summary": "様々な用途に使える丈夫なマシンケーシング。飾り付けにも安心してお使いいただけます。",
"block.create.copper_casing.tooltip.condition1": "液体パイプに使ったとき",
@ -1231,40 +1185,20 @@
"block.create.encased_fluid_pipe.tooltip": "ケース入り液体パイプ",
"block.create.encased_fluid_pipe.tooltip.summary": "銅ケーシング入りの液体パイプ",
"block.create.copper_valve_handle.tooltip": "銅のバルブハンドル",
"block.create.copper_valve_handle.tooltip.summary": "プレイヤーの相互作用が必要とする精密な_原動機_。働きすぎには気を付けて",
"block.create.copper_valve_handle.tooltip.condition1": "使っしているとき",
"block.create.copper_valve_handle.tooltip.behaviour1": "接続された機械に_回転力_を供給します。スニークすると逆向きの回転力を供給します。",
"block.create.seat.tooltip": "シート",
"block.create.seat.tooltip.summary": "シートに座って乗り物を楽しもう移動する_構造物_の上にプレイヤーを固定します。もちろん家具にも使えます。色々な色に染められます。",
"block.create.seat.tooltip.condition1": "右クリックしたとき",
"block.create.seat.tooltip.behaviour1": "_シート_の上に座ります。左シフトを押すと_シート_から離れます。",
"block.create.chute.tooltip": "シュート",
"block.create.chute.tooltip.summary": "アイテムを_吸い込んだり_、縦や斜めに運んだりする。アイテムを_アイテムコンテナ_に搬出入することもできます。また、_ホッパー_や_載せたファンネル_等を使うことで横から搬出入することもできます。",
"block.create.chute.tooltip.condition1": "風を送ったとき",
"block.create.chute.tooltip.behaviour1": "_ファン_で駆動する_シュート_は_アイテム_を上向きに運び、_デポ_や_ベルト_からアイテムを吸い上げることができます。",
"block.create.depot.tooltip": "デポ",
"block.create.depot.tooltip.summary": "_アイテム_を置くのに便利な場所。いくつかの機械が相互作用する場所を提供します。",
"block.create.depot.tooltip.condition1": "右クリックしたとき",
"block.create.depot.tooltip.behaviour1": "_デポ_に_アイテム_を置いたり取ったりする。_ベルト_と連動する_機械_や_装置_、_ブロック_は_デポ_とも連動します。",
"item.create.blaze_cake.tooltip": "ブレイズケーキ",
"item.create.blaze_cake.tooltip.summary": "働き者の_ブレイズバーナー_達に美味しいご馳走を。彼らを燃え上がらせよう(物理)",
"item.create.empty_blaze_burner.tooltip": "空のブレイズバーナー",
"item.create.empty_blaze_burner.tooltip.summary": "燃えるお友達のための小さな鉄のおうち。君なら上手く使える思うよ。",
"item.create.empty_blaze_burner.tooltip.condition1": "ブレイズまたはブレイズスポナーに使ったとき",
"item.create.empty_blaze_burner.tooltip.behaviour1": "アイテムにブレイズを_捕獲_する",
"block.create.fluid_pipe.tooltip": "液体パイプ",
"block.create.fluid_pipe.tooltip.summary": "_液体_の運搬に使用します。液体運搬にはメカニカルポンプが必要です。",
"block.create.fluid_pipe.tooltip.condition1": "液体運搬",
"block.create.fluid_pipe.tooltip.behaviour1": "_タンク_や_鉢_などの_液体コンテナ_に接続できます。また、パイプの端が露出しているので液体を吹き出したり設置したりできます。液漏れ注意",
"block.create.fluid_pipe.tooltip.control1": "レンチで右クリックしたとき",
"block.create.fluid_pipe.tooltip.action1": "可能ならパイプに窓を設けます。",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "ホースプーリー",
"block.create.hose_pulley.tooltip.summary": "ワールドの大量の_液体_を_吸引_したり、_放出_したりするのに使います。",
@ -1318,15 +1252,6 @@
"block.create.item_drain.tooltip.condition1": "液体排液",
"block.create.item_drain.tooltip.behaviour1": "_バケツ_や_ボトル_などの_液体入り容器_を横から搬入すると、アイテム排液口はその_液体入り容器_に空にしようとします。その後、アイテムは反対側に排出されます。",
"block.create.mechanical_arm.tooltip": "メカニカルアーム",
"block.create.mechanical_arm.tooltip.summary": "アイテムを運搬する高度な機械。",
"block.create.mechanical_arm.tooltip.condition1": "アイテム運搬",
"block.create.mechanical_arm.tooltip.behaviour1": "_ベルト_、_デポ_、_ファンネル_、_メカニカルクラフター_などの_アクセス可能_なインベントリにアイテムを入れたり、出したりすることができます。",
"block.create.mechanical_arm.tooltip.control1": "手に持っているとき",
"block.create.mechanical_arm.tooltip.action1": "アクセス可能な_アイテムインベントリ_を右クリックして、_メカニカルアーム_の_搬入先_として設定します。2回右クリックすると、_搬出先_として設定されます。",
"block.create.mechanical_arm.tooltip.control2": "レンチを持ってスクロールしたとき",
"block.create.mechanical_arm.tooltip.action2": "_メカニカルアーム_が搬出する_アイテム_の順序付け動作を設定します。",
"item.create.wand_of_symmetry.tooltip": "対称の杖",
"item.create.wand_of_symmetry.tooltip.summary": "対象の鏡をまたいだ範囲内のブロック設置を完全に複製します。",
"item.create.wand_of_symmetry.tooltip.condition1": "ホットバーにあるとき",
@ -1408,56 +1333,14 @@
"block.create.schematicannon.tooltip": "概略図砲",
"block.create.schematicannon.tooltip.summary": "ブロックを撃って、展開された_概略図_をもとにワールドに設置します。隣接するインベントリからのアイテムを自動搬入し、_火薬_を燃料として使用します。",
"block.create.schematicannon.tooltip.control1": "右クリックしたとき",
"block.create.schematicannon.tooltip.action1": "_インターフェイス_を開きます。",
"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
"block.create.schematic_table.tooltip": "概略図テーブル",
"block.create.schematic_table.tooltip.summary": "保存された構造物を_空の概略図_に書き込みます。",
"block.create.schematic_table.tooltip.condition1": "空の概略図が与えられたとき",
"block.create.schematic_table.tooltip.behaviour1": "Schematicsフォルダから選択したファイルをアップロードします。",
"block.create.shaft.tooltip": "シャフト",
"block.create.shaft.tooltip.summary": "_回転_を直線で_伝達_します。",
"block.create.cogwheel.tooltip": "歯車",
"block.create.cogwheel.tooltip.summary": "_回転_を直線で、または隣接する_歯車_に_伝達_します。",
"block.create.large_cogwheel.tooltip": "大きな歯車",
"block.create.large_cogwheel.tooltip.summary": "小さな歯車に接続したときに_回転速度_を_変更_できる歯車の大型バージョン。",
"block.create.encased_shaft.tooltip": "ケース入りシャフト",
"block.create.encased_shaft.tooltip.summary": "_回転_を直線で_伝達_します。壁を通過する回転の伝達に適しています。",
"block.create.gearbox.tooltip": "ギアボックス",
"block.create.gearbox.tooltip.summary": "接続された_4方向_の_回転_方向を逆にして_伝達_します。",
"block.create.gearshift.tooltip": "ギアシフト",
"block.create.gearshift.tooltip.summary": "接続されたシャフトの回転方向の切り替えを制御します。",
"block.create.gearshift.tooltip.condition1": "レッドストーン信号を受けたとき",
"block.create.gearshift.tooltip.behaviour1": "出力する回転の方向を_逆_にします。",
"block.create.clutch.tooltip": "クラッチ",
"block.create.clutch.tooltip.summary": "接続されたシャフトの回転のオン/オフを制御します。",
"block.create.clutch.tooltip.condition1": "レッドストーン信号を受けたとき",
"block.create.clutch.tooltip.behaviour1": "反対側への回転の伝達を_停止_します。",
"block.create.encased_chain_drive.tooltip": "ケース入りチェーンドライブ",
"block.create.encased_chain_drive.tooltip.summary": "直線状に接続する_ケース入りチェーンドライブ_へ_回転を伝達_する。チェーンドライブはシャフトのない任意の面に隣接して設置されたとき、直線状なら接続されます。向きは必ずしも一致している必要はありません。",
"block.create.encased_chain_drive.tooltip.condition1": "接続したとき",
"block.create.encased_chain_drive.tooltip.behaviour1": "接続されたブロックは、この機械の_回転速度_と方向を伝達します。。",
"block.create.adjustable_chain_gearshift.tooltip": "可変チェーンギアシフト",
"block.create.adjustable_chain_gearshift.tooltip.summary": "直線状に接続する_可変ケース入りチェーンドライブ_は_回転を伝達_する。このブロックに入力される_レッドストーン信号強度_で、どのサイズのホイールが接続されたチェーンドライブに噛み合うかを制御できます。",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "レッドストーン制御",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "レッドストーン信号を受けて_いない_ときは、隣接するチェーンドライブと_同じ速度_で回転を伝達します。_レッドストーン信号強度が最大_のときは隣接するチェーンドライブは_その2倍_の速度で伝達します。その間にあるものは1-2倍の速度で伝達されます。",
"item.create.belt_connector.tooltip": "メカニカルベルト",
"item.create.belt_connector.tooltip.summary": "2本以上の_シャフト_を_メカニカルベルト_で接続します。接続されたシャフトは全く同じ速度と方向で回転します。メカニカルベルトは_アイテム_と_エンティティ_を_運搬_するベルトコンベアとして使えます。",
"item.create.belt_connector.tooltip.control1": "シャフトを右クリックしたとき",
"item.create.belt_connector.tooltip.action1": "ベルトの片端のシャフトを選択します。選択する2つのシャフトは_ベルトの方向_に向かって_縦_、_横_、または_斜め_に_並べる_必要があります。",
"item.create.belt_connector.tooltip.control2": "スニークしながら右クリックしたとき",
"item.create.belt_connector.tooltip.action2": "ベルトの最初に選択した位置を_リセット_します。",
"item.create.goggles.tooltip": "ゴーグル",
"item.create.goggles.tooltip.summary": "有用な回転力の情報を視界に映す眼鏡。",
"item.create.goggles.tooltip.condition1": "着用したとき",
@ -1474,29 +1357,9 @@
"item.create.wrench.tooltip.control2": "スニークしながら右クリックしたとき",
"item.create.wrench.tooltip.action2": "_機械を分解_し、_インベントリ_に戻します。",
"block.create.creative_motor.tooltip": "クリエイティブモーター",
"block.create.creative_motor.tooltip.summary": "_回転力_を設定可能な原動機。",
"block.create.water_wheel.tooltip": "水車",
"block.create.water_wheel.tooltip.summary": "_隣接する水流_から得られる_回転力_を供給します。",
"block.create.encased_fan.tooltip": "ケース入りファン",
"block.create.encased_fan.tooltip.summary": "_回転力_を_気流_に変換し往復させます。色んな使い方があります。",
"block.create.encased_fan.tooltip.condition1": "レッドストーン信号を受けたとき",
"block.create.encased_fan.tooltip.behaviour1": "真下の_熱源_から_回転力_を供給します。ファンは下向きにする必要があります。",
"block.create.encased_fan.tooltip.condition2": "回転したとき",
"block.create.encased_fan.tooltip.behaviour2": "回転速度に応じてエンティティを_押し_たり、_吸い戻し_たりします。",
"block.create.encased_fan.tooltip.condition3": "特別なブロックを吹き抜けるとき",
"block.create.encased_fan.tooltip.behaviour3": "_液体_や_炎_の粒子が空気の流れに放出されます。これは、_アイテムの加工_に使用できます。",
"block.create.nozzle.tooltip": "ノズル",
"block.create.nozzle.tooltip.summary": "_ケース入りファン_の前面に取り付けて、エンティティへの影響を_全方向_に分散します。",
"block.create.hand_crank.tooltip": "ハンドクランク",
"block.create.hand_crank.tooltip.summary": "プレイヤーの相互作用を必要とする_シンプル_な_原動機_。",
"block.create.hand_crank.tooltip.condition1": "使っているとき",
"block.create.hand_crank.tooltip.behaviour1": "接続したに_回転力_を供給します。_スニークで回転を逆_にできます。",
"block.create.cuckoo_clock.tooltip": "鳩時計",
"block.create.cuckoo_clock.tooltip.summary": "空間を_彩り_、_時間を刻む_素晴らしい細工。",
"block.create.cuckoo_clock.tooltip.condition1": "回転したとき",
@ -1505,75 +1368,6 @@
"block.create.turntable.tooltip": "ターンテーブル",
"block.create.turntable.tooltip.summary": "_回転力_を洗練された乗り物酔いに変えます。",
"block.create.millstone.tooltip": "石臼",
"block.create.millstone.tooltip.summary": "搬入された_材料_の_研削_に適した機械。隣接する歯車によって、または下部のシャフトに接続することによって、回転力を供給できます。完成品は機械から搬出する必要があります。",
"block.create.millstone.tooltip.condition1": "回転したとき",
"block.create.millstone.tooltip.behaviour1": "ブロックの側面または上面から搬入されたアイテムを_粉砕_を開始します。",
"block.create.millstone.tooltip.condition2": "右クリックしたとき",
"block.create.millstone.tooltip.behaviour2": "出力物を手動で回収します。",
"block.create.crushing_wheel.tooltip": "破砕ホイール",
"block.create.crushing_wheel.tooltip.summary": "何かを_破砕_する大きな回転させられるホイール。",
"block.create.crushing_wheel.tooltip.condition1": "他の破砕ホイールに取り付けたとき",
"block.create.crushing_wheel.tooltip.behaviour1": "様々な物を処理する破砕機を形成します。ホイールの歯は、_同じ速度_で_反対方向_に回る必要があります。",
"block.create.mechanical_press.tooltip": "メカニカルプレス",
"block.create.mechanical_press.tooltip.summary": "その下のアイテムを圧縮する強力なピストン。一定の_回転力_が必要です。",
"block.create.mechanical_press.tooltip.condition1": "レッドストーン信号を受けたとき",
"block.create.mechanical_press.tooltip.behaviour1": "その下にドロップされたアイテムの圧縮を_開始_します。",
"block.create.mechanical_press.tooltip.condition2": "メカニカルベルトの上にあるとき",
"block.create.mechanical_press.tooltip.behaviour2": "ベルト上のバイパスアイテムを_自動的_に圧縮します。",
"block.create.mechanical_press.tooltip.condition3": "鉢の上にあるとき",
"block.create.mechanical_press.tooltip.behaviour3": "必要な材料がすべて揃っているときに、鉢の_アイテムを_圧縮_し始めます。",
"block.create.basin.tooltip": "鉢",
"block.create.basin.tooltip.summary": "_メカニカルミキサー_と_メカニカルプレス_での加工に使用される便利な_アイテムの入れ物_。_レッドストーンコンパレーター_に対応しています。",
"block.create.basin.tooltip.condition1": "自動搬出",
"block.create.basin.tooltip.behaviour1": "ベルト、他の鉢、デポ、アイテム排液口などの_インベントリ_が_障害物_のない鉢の_側面より下_にある場合、鉢で作成された_アイテム/液体_の_完成品_を自動搬出することができます。これは自動化に便利です。",
"block.create.blaze_burner.tooltip": "ブレイズバーナー",
"block.create.blaze_burner.tooltip.summary": "飼いならしたブレイズの家とするついでに鉢を暖めるブロック。",
"block.create.blaze_burner.tooltip.condition1": "鉢の下に設置したとき",
"block.create.blaze_burner.tooltip.behaviour1": "鉢のレシピに_熱気_を供給します。",
"block.create.blaze_burner.tooltip.condition2": "燃料を使ったとき",
"block.create.blaze_burner.tooltip.behaviour2": "使用したアイテムのかまど燃焼時間分、残りの燃焼時間を伸ばします。アイテムを消費します。_ブレイズケーキ_を使用したときはさらに高温になります。",
"block.create.reinforced_rail.tooltip": "補強レール",
"block.create.reinforced_rail.tooltip.summary": "木材で安定させたレールは、_支えとなるブロックなし_で_設置_できます。",
"block.create.mechanical_mixer.tooltip": "メカニカルミキサー",
"block.create.mechanical_mixer.tooltip.summary": "無定形レシピをその下のアイテムに適用する動的ミキサー。一定の_回転力_と下に配置された_鉢_が必要です(間に隙間が必要です)。",
"block.create.mechanical_mixer.tooltip.condition1": "鉢の上にあるとき",
"block.create.mechanical_mixer.tooltip.behaviour1": "必要なすべての材料が存在するときはいつでも、鉢のアイテムの混合を開始します。意図しないレシピで動くのを防ぐには、鉢のフィルタースロットを使用するか、必要な材料がすべてそろうまで回転を止めましょう。",
"block.create.mechanical_crafter.tooltip": "メカニカルクラフト",
"block.create.mechanical_crafter.tooltip.summary": "_あらゆる形_の_クラフトレシピ_を_自動化_する自動作業台。_レシピ_に対応する_グリッド_として、ベルトがアイテムが集まりクラフターから出るような流れを作るように複数設置してください。",
"block.create.mechanical_crafter.tooltip.condition1": "回転したとき",
"block.create.mechanical_crafter.tooltip.behaviour1": "グリッド内の全てのクラフターにアイテムが入ったら、すぐにクラフトを開始します。",
"block.create.mechanical_crafter.tooltip.condition2": "レッドストーンパルスがオンの時",
"block.create.mechanical_crafter.tooltip.behaviour2": "現在与えられているすべての_アイテム_を使って、_強制的_に_クラフト_を開始します。",
"block.create.mechanical_crafter.tooltip.control1": "正面をレンチで使ったとき",
"block.create.mechanical_crafter.tooltip.action1": "_個々のクラフターが_アイテムを移動_させる_方向_を循環させます。クラフトグリッドを形成するには、すべてのアイテムを最後のクラフターに向かって_移動させる流れ_を作るように_ベルト_を設置する必要があります。最後のクラフターはグリッドから_離れる_方向を指す必要があります。",
"block.create.mechanical_crafter.tooltip.control2": "背面をレンチで使ったとき",
"block.create.mechanical_crafter.tooltip.action2": "隣接するクラフターの_搬入インベントリ_を_接続_します。これを使用してクラフトグリッドの_スロットを_結合_し、_搬入作業_を_簡略化_できます。",
"block.create.furnace_engine.tooltip": "かまどエンジン",
"block.create.furnace_engine.tooltip.summary": "_稼動しているかまど_で動く強力な_原動機_。",
"block.create.furnace_engine.tooltip.condition1": "燃えてるかまどに取り付けたとき",
"block.create.furnace_engine.tooltip.behaviour1": "その前(1m離す)に置かれた_勢車_への_動力供給_を_開始_します。高速化するには溶鉱炉を使用してください。",
"block.create.flywheel.tooltip": "勢車",
"block.create.flywheel.tooltip.summary": "_取り付けられているエンジン_の力を利用して、発生した力を_安定させる_大きな金属ホイール。勢車は_1m離れていて_、_互いの角度に90°の差があれば_エンジンに繋がります。",
"block.create.flywheel.tooltip.condition1": "稼働中のエンジンに取り付けられてるとき",
"block.create.flywheel.tooltip.behaviour1": "原動機の強度と速度に基づいて、接続された機械に_回転力_を供給します。",
"block.create.portable_storage_interface.tooltip": "ポータブルストレージインターフェイス",
"block.create.portable_storage_interface.tooltip.summary": "ピストン、ベアリング、トロッコ、またはプーリーによって移動する_構造物_との間で_アイテム_を_移動_させる可搬式の交換ポイント。2つのインターフェースは、互いに_向かい合って_、_1~2ブロック離す_必要があります。",
"block.create.portable_storage_interface.tooltip.condition1": "移動してるとき",
"block.create.portable_storage_interface.tooltip.behaviour1": "設置してある_ポータブルストレージインターフェイス_と相互作用して、構造物との間でアイテムを運搬します。_設置してあるインターフェイス_に搬入または搬出するは、構造物上のインベントリと_直接_相互作用します。アイテムが交換される間、構造物は一時的に停止します。",
"block.create.portable_storage_interface.tooltip.condition2": "レッドストーン信号を受けたとき",
"block.create.portable_storage_interface.tooltip.behaviour2": "アクティブな接続を即座に_切断_します。",
"block.create.portable_fluid_interface.tooltip": "ポータブル液体インターフェース",
"block.create.portable_fluid_interface.tooltip.summary": "ピストン、ベアリング、トロッコ、またはプーリーで移動する_構造物_との間で_液体_を_移動_させる可搬式の交換ポイント。2つのインターフェースは、互いに_向かい合って_、_1~2ブロック離す_必要があります。",
"block.create.portable_fluid_interface.tooltip.condition1": "動かしたとき",
@ -1581,118 +1375,6 @@
"block.create.portable_fluid_interface.tooltip.condition2": "レッドストーン信号を受けたとき",
"block.create.portable_fluid_interface.tooltip.behaviour2": "アクティブな接続を即座に_切断_します。",
"block.create.rotation_speed_controller.tooltip": "回転速度コントローラー",
"block.create.rotation_speed_controller.tooltip.summary": "回転を任意の速度に上げたり下げたりさせることができる_設定_可能な_伝達機_。",
"block.create.rotation_speed_controller.tooltip.condition1": "大きな歯車を取り付けたとき",
"block.create.rotation_speed_controller.tooltip.behaviour1": "入ってくる回転力を歯車に伝達して、目標とする_速度_に_合わせ_ようとします。_歯車_はコントローラの_上_に_取り付ける_必要があります。",
"block.create.mechanical_piston.tooltip": "メカニカルピストン",
"block.create.mechanical_piston.tooltip.summary": "ピストンのさらに進化したバージョン。回転力を利用して前にある構造物を正確に移動させます。後部にあるピストン延長ポールは、このの稼働範囲を決めます。延長ポールがないと、ピストンは動きません。_シャーシ_や_スライムボール_、_接着剤_を使用して、1列以上のブロックを移動させることができます。",
"block.create.mechanical_piston.tooltip.condition1": "回転したとき",
"block.create.mechanical_piston.tooltip.behaviour1": "取り付けられた構造物の移動を開始します。速度と方向は、入力される回転速度と相関します。",
"block.create.piston_extension_pole.tooltip": "ピストン延長ポール",
"block.create.piston_extension_pole.tooltip.summary": "メカニカルピストンの範囲を拡張します。",
"block.create.piston_extension_pole.tooltip.condition1": "メカニカルピストンに取り付けたとき",
"block.create.piston_extension_pole.tooltip.behaviour1": "ピストンの範囲を1ブロック拡張します。",
"block.create.mechanical_bearing.tooltip": "メカニカルベアリング",
"block.create.mechanical_bearing.tooltip.summary": "_大きな構造物_を回転させたり、風からの_回転力_を利用したりするために使用されます。",
"block.create.mechanical_bearing.tooltip.condition1": "回転したとき",
"block.create.mechanical_bearing.tooltip.behaviour1": "アタッチされたブロックの回転を開始します。_シャーシ_や_スライム_、_接着剤_を使用して、複数のブロックを移動します。",
"block.create.windmill_bearing.tooltip": "風車ベアリング",
"block.create.windmill_bearing.tooltip.summary": "風からの_回転力_を利用します。自分でデザインした風車を取り付けて、回転するのを見よう",
"block.create.windmill_bearing.tooltip.condition1": "右クリックしたとき",
"block.create.windmill_bearing.tooltip.behaviour1": "装着された構造物の回転から発生する_回転力_の供給を開始します。構造物には、適切な_帆ブロック_または_羊毛_が含まれている必要があります。_シャーシ_、_スライム_、_接着剤_を使用して1つ以上のブロックを移動させることができます。",
"block.create.sail_frame.tooltip": "帆フレーム",
"block.create.sail_frame.tooltip.summary": "構造物の一部が_風車ベアリング_に取り付けられたときに有用な運動エネルギーの源。建築ブロックにも。",
"block.create.white_sail.tooltip": "帆",
"block.create.white_sail.tooltip.summary": "構造物の一部が_風車ベアリング_に取り付けられたときに有用な運動エネルギーの源。建築ブロックにも。様々な色があります。",
"block.create.white_sail.tooltip.condition1": "染料で右クリックしたとき",
"block.create.white_sail.tooltip.behaviour1": "帆の色を変更します。",
"block.create.clockwork_bearing.tooltip": "時計仕掛けのベアリング",
"block.create.clockwork_bearing.tooltip.summary": "現在の_ゲーム内時間_に応じて最大2つの_時計の針_を回転させる、_メカニカルベアリング_の進化版。",
"block.create.clockwork_bearing.tooltip.condition1": "回転したとき",
"block.create.clockwork_bearing.tooltip.behaviour1": "現在の時間に向かって取り付けた構造物の回転を開始します。2番目の構造物が存在する場合、それは分針として機能します。",
"block.create.sequenced_gearshift.tooltip": "シーケンスギアシフト",
"block.create.sequenced_gearshift.tooltip.summary": "_プログラミング_できる_便利_な伝達機械。最大_5つ_の_連続_した_命令_に従って_回転処理_を変更することができます。高速になると精度が悪くなる可能性があります。",
"block.create.sequenced_gearshift.tooltip.condition1": "レッドストーン信号を受けたとき",
"block.create.sequenced_gearshift.tooltip.behaviour1": "回転速度に基づいてプログラムされた命令の実行を開始します。",
"block.create.sequenced_gearshift.tooltip.condition2": "右クリックしたとき",
"block.create.sequenced_gearshift.tooltip.behaviour2": "_設定インターフェース_を開きます。",
"block.create.cart_assembler.tooltip": "トロッコアセンブラ",
"block.create.cart_assembler.tooltip.summary": "_レール_の上に置き、動く構造物を通過するトロッコの上に_組み立て_及び_分解_することができます。各種レール特有の動作については[Ctrl]を参照してください。",
"block.create.cart_assembler.tooltip.condition1": "1つのからくりトロッコ",
"block.create.cart_assembler.tooltip.behaviour1": "_1つ_のアセンブラを使用すると、構造物は _1つ_の_トロッコ_上に固定され、回転します。_レンチ_を使用して、希望する_回転動作_を指定します。",
"block.create.cart_assembler.tooltip.condition2": "からくり列車",
"block.create.cart_assembler.tooltip.behaviour2": "_構造物_によって_接続_された2つのトロッコアセンブラは、両方がトロッコを含むと、それらの_2つ_の_間_に_載せられた構造物_を使用してそれらのトロッコを接続します。構造物は_トロッコ連結器_と同様の動作をします。",
"block.create.cart_assembler.tooltip.control1": "レールの上に置いたとき",
"block.create.cart_assembler.tooltip.action1": " _レッドストーン信号_を受けると通過するトロッコに_組み立て_、それ以外の場合は_分解_します。",
"block.create.cart_assembler.tooltip.control2": "パワードレールの上に置いたとき",
"block.create.cart_assembler.tooltip.action2": "_レッドストーン信号_を受けているときはトロッコを組み立てて_加速_し、そうでないときは分解して_保持_する。",
"block.create.cart_assembler.tooltip.control3": "ディテクターレールの上に設置したとき",
"block.create.cart_assembler.tooltip.action3": "_未組立_のトロッコを_組み立て_、_組立済み_のトロッコを_分解_します。",
"block.create.cart_assembler.tooltip.control4": "アクティベーターレールの上に置いたとき",
"block.create.cart_assembler.tooltip.action4": "レッドストーン信号を受けるとトロッコを_分解_します。",
"block.create.rope_pulley.tooltip": "ローププーリー",
"block.create.rope_pulley.tooltip.summary": "_取り付けられたブロック_や_構造物_を_垂直_方向に移動させます。_シャーシ_、_スライムボール_、_接着剤_を使用して、1つ以上のブロックを移動させることもできます。",
"block.create.rope_pulley.tooltip.condition1": "回転したとき",
"block.create.rope_pulley.tooltip.behaviour1": "取り付けた構造物の移動を開始します。速度と方向は、回転速度に相関します。",
"block.create.linear_chassis.tooltip": "線形シャーシ",
"block.create.linear_chassis.tooltip.summary": "移動用の構造物を接続する設定可能な土台ブロック。",
"block.create.linear_chassis.tooltip.condition1": "動かしたとき",
"block.create.linear_chassis.tooltip.behaviour1": "同じ向きに_接続_したすべての_シャーシ_と、その範囲内にあるブロックを移動させます。ブロックはシャーシの_粘着面_に面している場合のみ_引っ張ります_。([Ctrl]を参照)",
"block.create.linear_chassis.tooltip.condition2": "レンチを持ったとき",
"block.create.linear_chassis.tooltip.behaviour2": "このシャーシブロックの範囲を設定します。Ctrl を押したままにすると、接続されているすべてのシャーシブロックの範囲も変更できます。",
"block.create.linear_chassis.tooltip.control1": "スライムボールで右クリックしたとき",
"block.create.linear_chassis.tooltip.action1": "クリックした面を_粘着面_にします。移動させると、移動方向に関わらず、シャーシは取り付けられたブロックを_引っ張り_ます。",
"block.create.secondary_linear_chassis.tooltip": "セカンダリ線形シャーシ",
"block.create.secondary_linear_chassis.tooltip.summary": "他のシャーシと接続しない第2の_線形シャーシ_。",
"block.create.radial_chassis.tooltip": "星型シャーシ",
"block.create.radial_chassis.tooltip.summary": "移動用の構造物を接続する設定可能な土台ブロック。",
"block.create.radial_chassis.tooltip.condition1": "動かしたとき",
"block.create.radial_chassis.tooltip.behaviour1": "柱状に_接続_したすべての_シャーシ_と、周囲のブロックを_移動_させます。周囲のブロックは、範囲内にあり、かつ粘着面に面している場合にのみ_引っ張られ_ます([Ctrl]を参照)。",
"block.create.radial_chassis.tooltip.condition2": "レンチを持ったとき",
"block.create.radial_chassis.tooltip.behaviour2": "このシャーシブロックの有効_範囲_を設定します。Ctrlキーを押したままにすると、接続されているすべてのシャーシブロックの範囲も同時に変更できます。",
"block.create.radial_chassis.tooltip.control1": "スライムボールで右クリックしたとき",
"block.create.radial_chassis.tooltip.action1": "クリックした面を_粘着面_にします。シャーシが移動すると、粘着面に接続されているすべての指定のブロックも一緒に移動します。",
"block.create.mechanical_drill.tooltip": "メカニカルドリル",
"block.create.mechanical_drill.tooltip.summary": "_ブロックを壊す_のに適した作業機。_メカニカルピストン_や_ベアリング_等で移動できます。",
"block.create.mechanical_drill.tooltip.condition1": "回転したとき",
"block.create.mechanical_drill.tooltip.behaviour1": "_固定式_のブロック破壊機として機能します。また、有効範囲の_エンティティを傷つけます_。",
"block.create.mechanical_drill.tooltip.condition2": "動かしたとき",
"block.create.mechanical_drill.tooltip.behaviour2": "ドリルが衝突するブロックを壊します。",
"block.create.mechanical_harvester.tooltip": "メカニカルハーベスター",
"block.create.mechanical_harvester.tooltip.summary": "中規模の作物の自動化に適した機械式植物カッター。_メカニカルピストン_や_ベアリング_等で移動できます。",
"block.create.mechanical_harvester.tooltip.condition1": "動かしたとき",
"block.create.mechanical_harvester.tooltip.behaviour1": "ブレードが衝突する_すべての成熟した作物を収穫_し、それらを初期の成長状態にリセットします。",
"block.create.mechanical_plough.tooltip": "メカニカルプラウ",
"block.create.mechanical_plough.tooltip.summary": "メカニカルプラウには様々な用途があります。これは_メカニカルピストン_や_ベアリング_等で移動できます。",
"block.create.mechanical_plough.tooltip.condition1": "動かしたとき",
"block.create.mechanical_plough.tooltip.behaviour1": "松明や雪など、当たり判定がないブロックを壊します。エンティティを傷付けることはありません。また、クワを使うように土を耕します。",
"block.create.mechanical_saw.tooltip": "メカニカルノコギリ",
"block.create.mechanical_saw.tooltip.summary": "_木_を効率的に_切り倒したり_、_ブロック_を_加工_したりするのに適しています。_メカニカルピストン_や_ベアリング_等で移動できます。",
"block.create.mechanical_saw.tooltip.condition1": "上向きのとき",
"block.create.mechanical_saw.tooltip.behaviour1": "そこにドロップまたは搬入されたアイテムに_製材_および石工レシピを適用します。複数の出力が可能な場合、フィルターが割り当てられていない限り、出力が循環します。",
"block.create.mechanical_saw.tooltip.condition2": "横向きの場合",
"block.create.mechanical_saw.tooltip.behaviour2": "その前の_原木_を_切り倒す_。その原木が木を支えていた場合、_木_は_崩壊_します。",
"block.create.mechanical_saw.tooltip.condition3": "動かしたとき",
"block.create.mechanical_saw.tooltip.behaviour3": "コギリが衝突する_すべての木を切り倒します_。",
"block.create.stockpile_switch.tooltip": "在庫スイッチ",
"block.create.stockpile_switch.tooltip.summary": "接続されたコンテナの_空き容量_に基づいてレッドストーン信号を切り替えます。",
"block.create.stockpile_switch.tooltip.condition1": "下限を下回ったとき",
@ -1701,96 +1383,26 @@
"block.create.content_observer.tooltip": "コンテンツオブザーバー",
"block.create.content_observer.tooltip.summary": "設定された_フィルター_に一致する_コンテナ_や_メカニカルベルト_内の_アイテム_を検出します。観察している_インベントリ_、_ベルト_、または_シュート_に一致するアイテムが含まれている場合、このは_レッドストーン信号_を発します。観察された_ファンネル_が一致するアイテムを_輸送_すると、このコンポーネントは_レッドストーンパルス_を発します。",
"block.create.redstone_link.tooltip": "レッドストーンリンク",
"block.create.redstone_link.tooltip.summary": "_ワイヤレスレッドストーン_接続の終点。任意のアイテムを使用して_周波数_を割り当てることができます。通信距離は限られていますが、かなり離れても通信することができます。",
"block.create.redstone_link.tooltip.condition1": "信号を受信したとき",
"block.create.redstone_link.tooltip.behaviour1": "同じ周波数のリンクから信号を受信すると、レッドストーン信号を出力します。",
"block.create.redstone_link.tooltip.control1": "アイテムで右クリックしたとき",
"block.create.redstone_link.tooltip.action1": "_周波数_をそのアイテムに設定します。周波数を定義するために、_合計2つの異なるアイテム_を組み合わせて使えます。",
"block.create.redstone_link.tooltip.control2": "スニークしながら右クリックしたとき",
"block.create.redstone_link.tooltip.action2": "_受信_モードと_送信_モードを切り替えます。",
"block.create.nixie_tube.tooltip": "ニキシー管",
"block.create.nixie_tube.tooltip.summary": "オシャレにレッドストーン強度と文字を表示します。",
"block.create.nixie_tube.tooltip.condition1": "レッドストーン信号を受けたとき",
"block.create.nixie_tube.tooltip.behaviour1": "現在のレッドストーンの_信号強度_を表示します。",
"block.create.nixie_tube.tooltip.condition2": "名札を使ったとき",
"block.create.nixie_tube.tooltip.behaviour2": "_名札_の_内容_を複数のニキシー管を並べて表示します。",
"block.create.redstone_contact.tooltip": "レッドストーンコンタクト",
"block.create.redstone_contact.tooltip.summary": "レッドストーン信号をペアで出力します。_メカニカルピストン_や_ベアリング_等で移動できます。",
"block.create.redstone_contact.tooltip.condition1": "他のコンタクトと向かい合ったとき",
"block.create.redstone_contact.tooltip.behaviour1": "レッドストーン信号を出力します。",
"block.create.redstone_contact.tooltip.condition2": "動かしたとき",
"block.create.redstone_contact.tooltip.behaviour2": "通過するすべての固定したレッドストーンコンタクトに反応します。",
"block.create.adjustable_crate.tooltip": "可変クレート",
"block.create.adjustable_crate.tooltip.summary": "この_収納ブロック_は、容量を手動で制御できます。任意のアイテムを_16スタック_まで収納できます。_レッドストーンコンパレーター_に対応しています。",
"block.create.adjustable_crate.tooltip.control1": "右クリックしたとき",
"block.create.adjustable_crate.tooltip.action1": "_インターフェース_を開きます。",
"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
"block.create.creative_crate.tooltip": "クリエイティブクレート",
"block.create.creative_crate.tooltip.summary": "隣接する概略図砲へブロックを無限に供給します。",
"block.create.creative_crate.tooltip.condition1": "フィルタースロットにアイテムが入っているとき",
"block.create.creative_crate.tooltip.behaviour1": "このクレートから何かを_搬出_すると、指定されたアイテムが_無限_に_搬出_されます。このクレートに_搬入_されたアイテムは_消滅_します。",
"block.create.deployer.tooltip": "デプロイヤー",
"block.create.deployer.tooltip.summary": "_殴る_、_使う_、_起動する_。この機械は、_プレイヤー_をできるだけ_真似_しようとします。_アイテムを自分のインベントリに入れたり_、_預けたり_できます。持っているアイテムはブロックから直接搬入・搬出する必要があります。",
"block.create.deployer.tooltip.condition1": "回転したとき",
"block.create.deployer.tooltip.behaviour1": "腕を機械の2m先まで伸ばし、アイテムを_発動_する。",
"block.create.deployer.tooltip.condition2": "レンチで右クリックしたとき",
"block.create.deployer.tooltip.behaviour2": "パンチモードと切り替えます。_パンチモード_では、デプロイヤーはそのアイテムを使用して_ブロックを壊したりエンティティを殴ったり_しようとします。",
"block.create.deployer.tooltip.condition3": "フィルターが割り当てられているとき",
"block.create.deployer.tooltip.behaviour3": "合わないアイテムは搬入できません。逆に合うアイテムは搬出できません。",
"block.create.brass_casing.tooltip": "真ちゅうのケーシング",
"block.create.brass_casing.tooltip.summary": "さまざまな用途に使用できる頑丈な機械ケーシング。装飾にも安心してお使いいただけます。",
"block.create.pulse_repeater.tooltip": "パルスリピーター",
"block.create.pulse_repeater.tooltip.summary": "通過するレッドストーン信号を_1ティック_の長さにカットする簡単な回路。",
"block.create.adjustable_repeater.tooltip": "可変リピーター",
"block.create.adjustable_repeater.tooltip.summary": "最大_30分_の遅延を_設定可能_な高度な_レッドストーンリピーター_。",
"block.create.adjustable_pulse_repeater.tooltip": "可変パルスリピーター",
"block.create.adjustable_pulse_repeater.tooltip.summary": "最大_30分_の遅延を_設定可能_な_パルスリピーター_。",
"block.create.analog_lever.tooltip": "アナログレバー",
"block.create.analog_lever.tooltip.summary": "_出力するレッドストーン信号強度_をより_正確に制御_できるレバー。",
"block.create.powered_toggle_latch.tooltip": "パワードトグルラッチ",
"block.create.powered_toggle_latch.tooltip.summary": "レッドストーンパルスによって切替できるレバー。",
"block.create.powered_latch.tooltip": "パワードラッチ",
"block.create.powered_latch.tooltip.summary": "_レッドストーン信号_で制御できるレバー。_背面のレッドストーン信号_でオンになり、_側面からのレッドストーン信号_でリセットされます。",
"block.create.controller_rail.tooltip": "コントローラーレール",
"block.create.controller_rail.tooltip.summary": "トロッコの_移動速度_を_細かく制御_できる一方通行の_パワード_レール",
"block.create.controller_rail.tooltip.condition1": "レッドストーン信号を受けたとき",
"block.create.controller_rail.tooltip.behaviour1": "通過する_トロッコ_を_信号の強度_に対応した速度に_加速_または_減速_します。また、隣接するコントローラレールにレッドストーン信号を伝達します。強度の異なる2つのコントローラレールにレッドストーン信号を供給すると、それらの間のレールはその信号の変化を補間します。",
"block.create.speedometer.tooltip": "速度メーター",
"block.create.speedometer.tooltip.summary": "接続された機械の_回転速度_を測定して表示します。_レッドストーンコンパレーター_に対応しています。",
"block.create.speedometer.tooltip.condition1": "回転したとき",
"block.create.speedometer.tooltip.behaviour1": "速度レベルに対応する色を表示します。_緑_は低速、_青_は中速、_紫_は高速を示します。一部の機械は、稼働に十分なレベルの速度を必要とします。",
"block.create.stressometer.tooltip": "速度メーター",
"block.create.stressometer.tooltip.summary": "接続された動力ネットワーク全体の応力を測定して表示します。_レッドストーンコンパレーター_に対応しています。",
"block.create.stressometer.tooltip.condition1": "回転したとき",
"block.create.stressometer.tooltip.behaviour1": "応力レベルに対応する色を表示します。_過度に応力がかかった(超過応力)ネットワーク_の機械は全て停止します。応力は動力ネットワークに_原動機_を追加することで緩和することができます。",
"item.create.sand_paper.tooltip": "紙やすり",
"item.create.sand_paper.tooltip.summary": "_素材_を_磨く_のに使える荒い紙。デプロイヤーに自動的で磨かせることもできます。",
"item.create.sand_paper.tooltip.condition1": "使ったとき",
"item.create.sand_paper.tooltip.behaviour1": "オフハンドで持っていたり、視線先の床に転がっているアイテムを磨きます。",
"item.create.super_glue.tooltip": "接着剤",
"item.create.super_glue.tooltip.summary": "これでブロックを接着すると、永遠に外れることはありません。",
"item.create.super_glue.tooltip.condition1": "使ったとき",
"item.create.super_glue.tooltip.behaviour1": "ブロックの_クリックされた面_を_粘着面_にします。粘着面に取り付けられたブロックは、_メカニカルピストン_や_ベアリング_等によって移動されると、_引っ張られ_ます。",
"item.create.super_glue.tooltip.condition2": "オフハンドに持ったとき",
"item.create.super_glue.tooltip.behaviour2": "メインハンドで_設置_したブロックの_側面_に_自動的_に接着剤を_塗り_ます。",
"item.create.builders_tea.tooltip": "建築家のお茶",
"item.create.builders_tea.tooltip.summary": "_やる気_がみなぎる、一日の始まりに最適な飲み物。",
@ -1805,9 +1417,6 @@
"item.create.minecart_coupling.tooltip.condition1": "トロッコに使ったとき",
"item.create.minecart_coupling.tooltip.behaviour1": "2台のトロッコを連結します。それらは移動中に一定の距離を保とうします。",
"item.create.crafter_slot_cover.tooltip": "スロットカバー",
"item.create.crafter_slot_cover.tooltip.summary": "取り付けた_メカニカルクラフター_をレシピの空のスロットとして示します。クラフターは必ずしも正方形である必要はありません。これは、_同じアイテムが離れた場所にある_レシピに便利です。",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "作業中です!",
"create.tooltip.randomWipDescription0": "お子様の手の届かないところに保管してください。",
@ -1888,6 +1497,12 @@
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
@ -1939,6 +1554,30 @@
"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
@ -2437,6 +2076,30 @@
"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 616",
"_": "Missing Localizations: 672",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1067,8 +1067,8 @@
"create.gui.attribute_filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT have any of the selected attributes.",
"create.gui.attribute_filter.add_reference_item": "참고할 아이템을 추가하기",
"create.tooltip.holdKey": "[%1$s]를 눌러 설명보기",
"create.tooltip.holdKeyOrKey": "[%1$s] 또는 [%2$s]를 눌러 설명보기",
"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "회전속도 요구: %1$s",
@ -1084,7 +1084,6 @@
"create.tooltip.capacityProvided.low": "적음",
"create.tooltip.capacityProvided.medium": "보통",
"create.tooltip.capacityProvided.high": "큼",
"create.tooltip.capacityProvided.asGenerator": "",
"create.tooltip.generationSpeed": "%1$s %2$s만큼 발전함",
"create.tooltip.analogStrength": "레드스톤 출력: %1$s/15",
@ -1172,57 +1171,12 @@
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"block.create.andesite_encased_shaft.tooltip": "안산암 케이스 축",
"block.create.andesite_encased_shaft.tooltip.summary": "_크리에이티브_ _전용_ 아이템입니다. 축에 _안산암 케이스_를 씌운 것입니다. 케이스는 소모되지 않습니다.",
"block.create.brass_encased_shaft.tooltip": "황동 케이스 축",
"block.create.brass_encased_shaft.tooltip.summary": "_크리에이티브_ _전용_ 아이템입니다. 축에 _황동 케이스_를 씌운 것입니다. 케이스는 소모되지 않습니다.",
"block.create.wooden_bracket.tooltip": "나무 지지대",
"block.create.wooden_bracket.tooltip.summary": "나무를 이용해 _축, 톱니바퀴, 파이프_를 꾸며보세요.",
"block.create.metal_bracket.tooltip": "금속 지지대",
"block.create.metal_bracket.tooltip.summary": "금속을 이용해 _축, 톱니바퀴, 파이프_를 꾸며보세요.",
"block.create.andesite_casing.tooltip": "안산암 케이스",
"block.create.andesite_casing.tooltip.summary": "다양한 용도로 쓰일 수 있는 단순한 기계 케이스입니다. 장식용으로 써도 무방합니다. _축_이나 _벨트_에 _씌울 수 있습니다_.",
"block.create.andesite_funnel.tooltip": "안산암 깔때기",
"block.create.andesite_funnel.tooltip.summary": "저장소간 아이템을 옮기는 일반적인 아이템 수송장치입니다. _레드스톤_ _신호_로 조정할 수 있습니다.",
"block.create.andesite_funnel.tooltip.condition1": "일반적인 사용처",
"block.create.andesite_funnel.tooltip.behaviour1": "_열린 면_은 _앞_에 있는 아이템을 가져오고 깔때기 _반대편_에 있는 _아이템 저장소_에 _옮겨 넣습니다_.",
"block.create.andesite_funnel.tooltip.condition2": "벨트, 아이템 거치대 등에 설치할 때",
"block.create.andesite_funnel.tooltip.behaviour2": "_장착된 장치_에 있는 아이템을 _가져가거나_, 반대편에서 아이템을 _가져옵니다_. 렌치를 이용하여 깔때기의 _방향_을 조정할 수 있습니다.",
"block.create.andesite_funnel.tooltip.condition3": "두 저장소사이에 수직으로 설치할 때",
"block.create.andesite_funnel.tooltip.behaviour3": "_아이템 칸이 없는_ 호퍼처럼 아이템을 _아래로_ 옮깁니다.",
"block.create.andesite_tunnel.tooltip": "안산암 터널",
"block.create.andesite_tunnel.tooltip.summary": "벨트의 안전한 _덮개_이며, 벨트로 인한 구멍을 메울 훌륭한 수단입니다.",
"block.create.andesite_tunnel.tooltip.control1": "측면에서 렌치로 우클릭",
"block.create.andesite_tunnel.tooltip.action1": "터널에 창문이 존재할경우, _창문_ _셔터_를 조정합니다.",
"block.create.brass_funnel.tooltip": "황동 깔기",
"block.create.brass_funnel.tooltip.summary": "저장소간 아이템을 옮기는 일반적인 아이템 수송장치입니다. _레드스톤_ _신호_로 조정할 수 있습니다. 필터도 넣을 수 있습니다.",
"block.create.brass_funnel.tooltip.condition1": "일반적인 사용처",
"block.create.brass_funnel.tooltip.behaviour1": "_열린 면_은 _앞_에 있는 아이템을 가져오고 깔때기 _반대편_에 있는 _아이템 저장소_에 _옮겨 넣습니다_.",
"block.create.brass_funnel.tooltip.condition2": "벨트, 아이템 거치대 등에 설치할 때",
"block.create.brass_funnel.tooltip.behaviour2": "_장착된 장치_에 있는 아이템을 _가져가거나_, 반대편에서 아이템을 _가져옵니다_. 렌치를 이용하여 깔때기의 _방향_을 조정할 수 있습니다.",
"block.create.brass_funnel.tooltip.condition3": "두 저장소사이에 수직으로 설치할 때",
"block.create.brass_funnel.tooltip.behaviour3": "_아이템 칸이 없는_ 호퍼처럼 아이템을 _아래로_ 옮깁니다.",
"block.create.brass_tunnel.tooltip": "황동 터널",
"block.create.brass_tunnel.tooltip.summary": "벨트에 다양한 _필터링_, _분리_ 기능을 탑재해줄 _황동 터널_입니다.",
"block.create.brass_tunnel.tooltip.condition1": "측면에 순서대로 설치했을 때",
"block.create.brass_tunnel.tooltip.behaviour1": "_서로_ _연결된_ 황동 터널은 한 벨트의 아이템을 _다른 벨트로_ 옮길 수 있습니다.",
"block.create.brass_tunnel.tooltip.condition2": "필터링",
"block.create.brass_tunnel.tooltip.behaviour2": "_황동 터널_은 _입력_, _출력_필터를 설정할 수 있습니다. 터널 출력 필터에 _허용되지_ _않은_ 아이템은, _연결된_ _다른_ 터널로 옮겨집니다.",
"block.create.brass_tunnel.tooltip.condition3": "분리",
"block.create.brass_tunnel.tooltip.behaviour3": "_황동_ _터널_은 _연결된_ _벨트_에 아이템이 다양하게 _분배되도록_ 설정할 수 있습니다.",
"block.create.brass_tunnel.tooltip.control1": "측면에서 렌치로 우클릭",
"block.create.brass_tunnel.tooltip.action1": "터널에 창문이 존재할경우, _창문_ _셔터_를 조정합니다.",
"block.create.brass_tunnel.tooltip.control2": "상면에서 렌치로 우클릭",
"block.create.brass_tunnel.tooltip.action2": "연결된 _터널_의 분리 방식을 바꿉니다.",
"block.create.copper_casing.tooltip": "구리 케이스",
"block.create.copper_casing.tooltip.summary": "다양한 용도로 쓰일 수 있는 견고한 기계 케이스입니다. 장식용으로 써도 무방합니다.",
"block.create.copper_casing.tooltip.condition1": "액체 파이프에 사용할 때",
@ -1231,40 +1185,20 @@
"block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "_구리 케이스_를 씌운 액체 파이프입니다.",
"block.create.copper_valve_handle.tooltip": "구리 밸브 손잡이",
"block.create.copper_valve_handle.tooltip.summary": "_플레이어의_ _상호작용_이 필요한 정확한 _회전력_의 _근원_입니다. 피곤해지지 않도록 주의하세요!",
"block.create.copper_valve_handle.tooltip.condition1": "사용할 때",
"block.create.copper_valve_handle.tooltip.behaviour1": "연결된 장치에 _회전력_을 _제공_합니다. 웅크리면 _반대로_ 회전시킵니다.",
"block.create.seat.tooltip": "SEAT",
"block.create.seat.tooltip.summary": "앉아서 드라이브를 즐기세요! _움직이는 장치_에 _플레이어_를 _고정_시킵니다. 가구용으로도 좋습니다! 다양한 색깔이 존재합니다.",
"block.create.seat.tooltip.condition1": "좌석에 우클릭",
"block.create.seat.tooltip.behaviour1": "플레이어가 좌석에 _앉습니다_. _왼쪽 쉬프트_를 눌러 좌석에서 _일어섭니다_.",
"block.create.chute.tooltip": "슈트",
"block.create.chute.tooltip.summary": "아이템을 _수직, 대각선으로_ 수송합니다. _아이템_ _저장소_에서 아이템을 뺴오거나 넣을 수 있습니다. _호퍼나 벨트_로 슈트의 옆면과 연결할 수 있습니다.",
"block.create.chute.tooltip.condition1": "선풍기 바람을 받을 때",
"block.create.chute.tooltip.behaviour1": "_선풍기_ _바람_을 받은 슈트는 아이템을 _위로_ 수송하거나, _벨트_, _아이템 거치대_에서 아이템을 빨아들일 수 있습니다",
"block.create.depot.tooltip": "아이템 거치대",
"block.create.depot.tooltip.summary": "아이템을 _간편하게_ 두기에 좋은 블록입니다. 몇몇 장치에 상호작용 포인트를 제공합니다.",
"block.create.depot.tooltip.condition1": "우클릭",
"block.create.depot.tooltip.behaviour1": "_아이템 거치대_에서 아이템을 두거나 가져옵니다. _벨트_에 작용하는 블록, 장치도 _아이템 거치대_와 작용합니다.",
"item.create.blaze_cake.tooltip": "블레이즈 케이크",
"item.create.blaze_cake.tooltip.summary": "열심히 일하는 _블레이즈_ _버너_의 식사입니다. 그들을 더 화끈하게 만드세요!",
"item.create.empty_blaze_burner.tooltip": "EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "불타는 친구를 위한 작은 집입니다. 그들을 _좋은 곳_에 쓸 수 있을 겁니다.",
"item.create.empty_blaze_burner.tooltip.condition1": "블레이즈나 블레이즈 스포너에 사용했을 때",
"item.create.empty_blaze_burner.tooltip.behaviour1": "블레이즈를 _포획_합니다.",
"block.create.fluid_pipe.tooltip": "FLUID PIPE",
"block.create.fluid_pipe.tooltip.summary": "_액체_를 수송시킬 때 쓰입니다. 액체를 옮기려면 _펌프_가 필요합니다.",
"block.create.fluid_pipe.tooltip.condition1": "액체 수송",
"block.create.fluid_pipe.tooltip.behaviour1": "_탱크_와 _대야_같은 _액체_ _저장소_에 연결할 수 있습니다. 노출된 파이프 구멍은 액체를 _흡입, 배출_할 수 있습니다. 누수에 주의하세요!",
"block.create.fluid_pipe.tooltip.control1": "렌치로 우클릭",
"block.create.fluid_pipe.tooltip.action1": "가능하면 파이프에 창문을 설치합니다.",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "세계에 _많은 양_의 액체를 _배출_하거나 _흡수_하는데 쓰입니다.",
@ -1318,15 +1252,6 @@
"block.create.item_drain.tooltip.condition1": "액체 수송",
"block.create.item_drain.tooltip.behaviour1": "_양동이나 병같은_ 액체 용기가 옆에서 들어오면, 배수구는 자신의 용기에 액체를 _쏟아낼_ 것입니다. 아이템은 반대편으로 배출됩니다.",
"block.create.mechanical_arm.tooltip": "MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "_아이템_ 재배치를 위한 _고급_ _장치_입니다.",
"block.create.mechanical_arm.tooltip.condition1": "아이템 이동",
"block.create.mechanical_arm.tooltip.behaviour1": "_벨트_, _아이템 거치대_, _깔때기_, _기계_ _조합기_와 같은 접근가능한 인벤토리에서 아이템을 _가져오거나_ _놓을_ 수 있습니다.",
"block.create.mechanical_arm.tooltip.control1": "손에 있을 때",
"block.create.mechanical_arm.tooltip.action1": "_접근가능한_ _인벤토리_에 우클릭해서 기계 팔이 아이템을 _가져갈_ _곳_을 설정합니다. 한번 더 우클릭하여 아이템을 _놓을_ _곳_을 설정합니다.",
"block.create.mechanical_arm.tooltip.control2": "렌치를 들고 스크롤",
"block.create.mechanical_arm.tooltip.action2": "_기계_ _팔_이 아이템을 _놓을_ _패턴_을 설정합니다.",
"item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND",
"item.create.wand_of_symmetry.tooltip.summary": "설정된 반사 모드에 따라 블록 설치를 _똑같이_ _재현_합니다.",
"item.create.wand_of_symmetry.tooltip.condition1": "단축바에 있을 때",
@ -1408,56 +1333,14 @@
"block.create.schematicannon.tooltip": "SCHEMATICANNON",
"block.create.schematicannon.tooltip.summary": "장착된 청사진을 바탕으로 블록들을 _발포_합니다. _화약_을 연료로 사용하고 주변 인벤토리 공간에서 아이템을 사용합니다.",
"block.create.schematicannon.tooltip.control1": "우클릭",
"block.create.schematicannon.tooltip.action1": "창을 엽니다.",
"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
"block.create.schematic_table.tooltip": "SCHEMATIC TABLE",
"block.create.schematic_table.tooltip.summary": "_빈_ _청사진_에 저장된 청사진을 불러옵니다.",
"block.create.schematic_table.tooltip.condition1": "빈 청사진을 넣을 때",
"block.create.schematic_table.tooltip.behaviour1": "Schematics 폴더에서 선택한 파일을 업로드합니다.",
"block.create.shaft.tooltip": "SHAFT",
"block.create.shaft.tooltip.summary": "_일직선_으로 _회전_을 전달합니다.",
"block.create.cogwheel.tooltip": "COGWHEEL",
"block.create.cogwheel.tooltip.summary": " _일직선_이나 _옆_ _톱니바퀴_로 _회전_을 _전달_합니다.",
"block.create.large_cogwheel.tooltip": "LARGE COGWHEEL",
"block.create.large_cogwheel.tooltip.summary": "큰 톱니바퀴입니다. 작은 톱니바퀴와 맞물렸을때, _회전 속도_가 _변합니다_.",
"block.create.encased_shaft.tooltip": "ENCASED SHAFT",
"block.create.encased_shaft.tooltip.summary": "_일직선_으로 _회전_을 전달합니다. _벽을_ _넘어_ 회전을 보낼 때 유용합니다.",
"block.create.gearbox.tooltip": "GEARBOX",
"block.create.gearbox.tooltip.summary": "_전후좌우_로 회전을 보냅니다. 한번 더 조합해서 설정을 바꿀 수 있습니다.",
"block.create.gearshift.tooltip": "GEARSHIFT",
"block.create.gearshift.tooltip.summary": "연결된 축의 회전 방향을 _변경_합니다.",
"block.create.gearshift.tooltip.condition1": "레드스톤 신호를 받았을 때",
"block.create.gearshift.tooltip.behaviour1": "_출력_ 회전 방향을 _반전_시킵니다.",
"block.create.clutch.tooltip": "CLUTCH",
"block.create.clutch.tooltip.summary": "연결된 축의 회전을 _끄고_ _킬_ 수 있습니다.",
"block.create.clutch.tooltip.condition1": "레드스톤 신호를 받았을 때",
"block.create.clutch.tooltip.behaviour1": "출력 방향 회전을 _멈춥니다_.",
"block.create.encased_chain_drive.tooltip": "ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "회전을 _직선으로_, 또는 다른 _케이스를 씌운 벨트_로 전달합니다. 이 블록들은 축이 없는 면에 붙일 때 서로 연결됩니다. 방향이 일치할 필요는 없습니다.",
"block.create.encased_chain_drive.tooltip.condition1": "연결되었을 때",
"block.create.encased_chain_drive.tooltip.behaviour1": "연결된 블록들은 이 축과 같은 회전속도와 방얗을 가집니다.",
"block.create.adjustable_chain_gearshift.tooltip": "ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "케이스를 씌운 벨트와 같은 역할을 가집니다. 또한 레드스톤 신호 세기에 따라 _회전_ _속도_를 _조정_할 수 있습니다.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "레드스톤 신호 설정",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "신호가 없다면, 인접한 벨트의 회전속도는 그대로 유지 됩니다. 최대 신호라면, 회전 속도가 정확히 2배가 됩니다. 중간 신호는 회전 속도를 1~2배 증가시킬 것입니다.",
"item.create.belt_connector.tooltip": "BELT CONNECTOR",
"item.create.belt_connector.tooltip.summary": "두 개 이상의 _축_을 벨트로 연결할 수 있습니다. 연결된 축들은 _모두_ _같은_ _속도_와 _방향_을 가집니다. 벨트는 _아이템_이나 _엔티티_를 _옮길_ _수_ _있습니다_.",
"item.create.belt_connector.tooltip.control1": "축에다 우클릭",
"item.create.belt_connector.tooltip.action1": "첫번째 벨트 끝부분을 설정합니다. 두번째 축은 반드시 _수평_이나 _수직_, _대각선_ 방향에 있는 축에 연결해야합니다.",
"item.create.belt_connector.tooltip.control2": "웅크린 상태에서 우클릭",
"item.create.belt_connector.tooltip.action2": "첫번째 벨트 설정을 초기화합니다.",
"item.create.goggles.tooltip": "GOGGLES",
"item.create.goggles.tooltip.summary": "_장치 정보_를 착용자의 시야에 띄어주는 안경입니다.",
"item.create.goggles.tooltip.condition1": "장착했을 때",
@ -1474,29 +1357,9 @@
"item.create.wrench.tooltip.control2": "웅크린 상태에서 우클릭",
"item.create.wrench.tooltip.action2": "_장치_를 _해체_하고 _즉시_ _인벤토리_로 넣습니다.",
"block.create.creative_motor.tooltip": "CREATIVE MOTOR",
"block.create.creative_motor.tooltip.summary": "회전 속도를 _조정_할 수 있는 장치입니다.",
"block.create.water_wheel.tooltip": "WATER WHEEL",
"block.create.water_wheel.tooltip.summary": "인접한 _물의_ _흐름_에서 얻은 회전을 제공합니다.",
"block.create.encased_fan.tooltip": "ENCASED FAN",
"block.create.encased_fan.tooltip.summary": "회전력을 _바람으로_ 전환합니다. 다양한 용도로 사용 가능합니다.",
"block.create.encased_fan.tooltip.condition1": "레드스톤 신호를 받을 때",
"block.create.encased_fan.tooltip.behaviour1": "장치 아래의 _열_을 _회전력_으로 _바꾸어_ 제공합니다. 날개가 아래를 바라보아야 합니다.",
"block.create.encased_fan.tooltip.condition2": "돌려질 때",
"block.create.encased_fan.tooltip.behaviour2": "들어오는 회적 속도에 따라 엔티티를 밀거나 당깁니다.",
"block.create.encased_fan.tooltip.condition3": "특정 블록을 통해 바람을 보낼 때",
"block.create.encased_fan.tooltip.behaviour3": "공기 흐름에 _액체_ 혹은 _불꽃_ 효과가 _추가_됩니다. 이는 아이템을 _공정_하는데 쓰일 수 있습니다.",
"block.create.nozzle.tooltip": "NOZZLE",
"block.create.nozzle.tooltip.summary": "덮힌 환풍기 _앞_에 붙여 환풍기의 효과를 _전방_으로 _확대_합니다.",
"block.create.hand_crank.tooltip": "HAND CRANK",
"block.create.hand_crank.tooltip.summary": "간단한 회전력을 제공합니다. 플레이어의 _상호작용_이 필요합니다.",
"block.create.hand_crank.tooltip.condition1": "사용될 때",
"block.create.hand_crank.tooltip.behaviour1": "연결된 장치에 _회전력_을 _제공_합니다. 웅크리면 _반대로_ 회전시킵니다.",
"block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK",
"block.create.cuckoo_clock.tooltip.summary": "_시간의_ _흐름_을 알고 공간을 _꾸미는_ 데 좋은 공예품입니다.",
"block.create.cuckoo_clock.tooltip.condition1": "회전할 때",
@ -1505,75 +1368,6 @@
"block.create.turntable.tooltip": "TURNTABLE",
"block.create.turntable.tooltip.summary": "_회전력_으로 _멀미_를 일으킵니다.",
"block.create.millstone.tooltip": "MILLSTONE",
"block.create.millstone.tooltip.summary": "투입된 _재료_를 _가는_ 데 좋은 장치입니다. 측면 톱니바퀴나 바닥에 축을 이어 작동합니다. 결과물은 직접 빼내야 합니다.",
"block.create.millstone.tooltip.condition1": "회전 할 때",
"block.create.millstone.tooltip.behaviour1": "옆이나 위에서 투입된 아이템을 _맷돌질_합니다.",
"block.create.millstone.tooltip.condition2": "우클릭할때",
"block.create.millstone.tooltip.behaviour2": "결과물을 직접 꺼냅니다.",
"block.create.crushing_wheel.tooltip": "CRUSHING WHEEL",
"block.create.crushing_wheel.tooltip.summary": "모든 것을 _부숴버리는_ 큰 바퀴입니다.",
"block.create.crushing_wheel.tooltip.condition1": "다른 분쇄 휠과 붙어있을 때",
"block.create.crushing_wheel.tooltip.behaviour1": "다양한 것을 _분쇄_하는 분쇄 기계를 형성합니다. 휠의 이빨이 _같은_ _속력_으로, _반대_ _방향_으로 맞물려야합니다.",
"block.create.mechanical_press.tooltip": "MECHANICAL PRESS",
"block.create.mechanical_press.tooltip.summary": "아래있는 아이템을 _눌러버리는_ 힘센 피스톤입니다. _지속적인_ _회전력_이 필요합니다.",
"block.create.mechanical_press.tooltip.condition1": "레드스톤 신호를 받았을 때",
"block.create.mechanical_press.tooltip.behaviour1": "_아래 있는_ 아이템을 누르기 시작합니다.",
"block.create.mechanical_press.tooltip.condition2": "컨베이어 벨트 위에 있을 때",
"block.create.mechanical_press.tooltip.behaviour2": "_자동으로_ 벨트 위를 지나가는 아이템을 누릅니다.",
"block.create.mechanical_press.tooltip.condition3": "대야 위에 있을 때",
"block.create.mechanical_press.tooltip.behaviour3": "필요한 재료들이 _들어올_ _때마다_ 아이템을 _압축_시킵니다.",
"block.create.basin.tooltip": "BASIN",
"block.create.basin.tooltip.summary": "믹서나 압착기와 같이 쓰이는 간편한 _아이템_ _저장소_입니다. 레드스톤 비교기와 호환됩니다.",
"block.create.basin.tooltip.condition1": "자동 배출",
"block.create.basin.tooltip.behaviour1": "벨트, 다른 대야, 아이템 거치대, 아이템 배수구와 같은 열린 인벤토리가 대야 아래 있다면, 아이템/액체 조합 결과가 자동으로 옮겨집니다. 자동화에 유용합니다.",
"block.create.blaze_burner.tooltip": "BLAZE HEATER",
"block.create.blaze_burner.tooltip.summary": "길들인 _블레이즈_를 통해 _대야_를 달구는 블록입니다.",
"block.create.blaze_burner.tooltip.condition1": "대야 아래 설치 할 때",
"block.create.blaze_burner.tooltip.behaviour1": "대야를 이용한 조합법에 _열_을 제공합니다.",
"block.create.blaze_burner.tooltip.condition2": "연료가 블레이즈 버너에 사용되었을 때",
"block.create.blaze_burner.tooltip.behaviour2": "_불타는_ _시간_을 화로 연료로 사용되는 시간만큼 늘립니다. _특별한_ _연료_로 최고 화력을 얻으세요.",
"block.create.reinforced_rail.tooltip": "REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "목재로 안정된 레일입니다. _지지대_가 _필요하지_ _않습니다_.",
"block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER",
"block.create.mechanical_mixer.tooltip.summary": "아래있는 아이템을 조합할 혼합기입니다. _지속적인_ _회전력_과 한 칸 아래에 _대야_가 필요합니다.",
"block.create.mechanical_mixer.tooltip.condition1": "대야 위에 있을 때",
"block.create.mechanical_mixer.tooltip.behaviour1": "모든 필요한 아이템이 준비될 때마다 대야 안의 아이템을 섞기 시작합니다.",
"block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER",
"block.create.mechanical_crafter.tooltip.summary": "모든 조합법을 _자동화_할 장치입니다. 조합법대로 여러개를 _격자_로 설치하고, 화살표를 돌려 _한_ _곳으로_ _모이게_ 설정해야합니다.",
"block.create.mechanical_crafter.tooltip.condition1": "회전할 때",
"block.create.mechanical_crafter.tooltip.behaviour1": "모든 조합칸에 있는 아이템들을 조합하기 시작합니다.",
"block.create.mechanical_crafter.tooltip.condition2": "레드스톤 신호를 받을 때",
"block.create.mechanical_crafter.tooltip.behaviour2": "_현재_ _격자_ 안에 있는 아이템들로 _조합_을 _강제로_ 시도합니다.",
"block.create.mechanical_crafter.tooltip.control1": "전면을 렌치로 조정할 때",
"block.create.mechanical_crafter.tooltip.action1": "각 기계식 조합기의 아이템 이동 방향을 설정합니다. 모든 조합기의 방향은 _하나의_ _최종_ _조합기_로 이동해야하며, 최종 조합기는 조합기 _바깥으로_ 아이템을 운송해야합니다.",
"block.create.mechanical_crafter.tooltip.control2": "측면/후면에서 렌치로 조정할 때",
"block.create.mechanical_crafter.tooltip.action2": "인접한 조합기와 입력 공간을 _연결_합니다. 이를 통해 일일히 아이템을 넣는 노력을 줄일 수 있습니다.",
"block.create.furnace_engine.tooltip": "FURNACE ENGINE",
"block.create.furnace_engine.tooltip.summary": "_화로의_ _작동_을 필요로 하는 강력한 회전 동력원입니다.",
"block.create.furnace_engine.tooltip.condition1": "작동하는 화로에 붙였을 때",
"block.create.furnace_engine.tooltip.behaviour1": "붙어있는(한칸 띄어져있는) _플라이휠_에 동력을 공급합니다. _용광로_는 _두_ _배_의 화력을 냅니다.",
"block.create.flywheel.tooltip": "FLYWHEEL",
"block.create.flywheel.tooltip.summary": "붙어있는 _화로_ _엔진_에서 생산된 힘을 안정시키고 _동력화_하는 거대한 금속 바퀴입니다. 화로 엔진으로부터 _한_ _칸_ _떨어져_ 설치해야 합니다.",
"block.create.flywheel.tooltip.condition1": "작동하는 엔진에 붙었을 때",
"block.create.flywheel.tooltip.behaviour1": "엔진의 힘에 따라 연결된 장치에 _회전력_을 제공합니다.",
"block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE",
"block.create.portable_storage_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래에서 _아이템을_ _교환하는_ 장치입니다. 두 인터페이스는 _서로 마주보고_ _1-2블록_ 떨어져있어야 합니다.",
"block.create.portable_storage_interface.tooltip.condition1": "움직일 때",
"block.create.portable_storage_interface.tooltip.behaviour1": "_고정된 인터페이스_와 아이템을 주고 받습니다. 고정된 인터페이스에 아이템을 수송하는 것은 _움직이는 장치와 직접 수송하는 것_과 같습니다. 아이템이 이동하는 동안 움직이는 장치는 _멈춥니다_.",
"block.create.portable_storage_interface.tooltip.condition2": "레드스톤 신호를 받을 때",
"block.create.portable_storage_interface.tooltip.behaviour2": "활성화된 연결을 _해제_합니다.",
"block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래에서 _액체를_ _교환하는_ 휴대용 장치입니다. 두 인터페이스는 _서로 마주보고_ _1-2블록_ 떨어져있어야 합니다.",
"block.create.portable_fluid_interface.tooltip.condition1": "움직일 때",
@ -1581,118 +1375,6 @@
"block.create.portable_fluid_interface.tooltip.condition2": "레드스톤 신호를 받을 때",
"block.create.portable_fluid_interface.tooltip.behaviour2": "활성화된 연결을 _해제_합니다.",
"block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER",
"block.create.rotation_speed_controller.tooltip.summary": "해당 톱니바퀴의 속도를 _변경_할 수 있는 컨트롤러입니다.",
"block.create.rotation_speed_controller.tooltip.condition1": "큰 톱니바퀴와 연결되었을 때",
"block.create.rotation_speed_controller.tooltip.behaviour1": "들어오는 회전력을 받아, 대상의 속도를 변경합니다. _큰_ _톱니바퀴_가 컨트롤러 위에 있어야합니다.",
"block.create.mechanical_piston.tooltip": "MECHANICAL PISTON",
"block.create.mechanical_piston.tooltip.summary": "_피스톤_의 업그레이드 버전입니다. 회전력을 사용해 연결된 구조물을 옮깁니다. _피스톤_ _연장_ _축_을 후면에 붙여 이 장치의 사거리를 늘이거나 줄일 수 있습니다. 축이 없다면 움직이지 않습니다. _섀시_나 _슬라임_ _블록_을 붙여 일직선의 블록들을 움직일 수 있습니다.",
"block.create.mechanical_piston.tooltip.condition1": "회전될 때",
"block.create.mechanical_piston.tooltip.behaviour1": "붙어있는 구조물을 움직이기 시작합니다. 속도와 방향은 들어오는 회전 속도와 방향에 따라 달라집니다.",
"block.create.piston_extension_pole.tooltip": "PISTON POLE",
"block.create.piston_extension_pole.tooltip.summary": "기계식 피스톤의 _사거리_를 늘려줍니다.",
"block.create.piston_extension_pole.tooltip.condition1": "기계식 피스톤에 연결했을 때",
"block.create.piston_extension_pole.tooltip.behaviour1": "피스톤의 사거리를 한 블록 늘립니다.",
"block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING",
"block.create.mechanical_bearing.tooltip.summary": "큰 구조물을 _회전_시키거나 _바람으로부터_ 회전력을 얻습니다.",
"block.create.mechanical_bearing.tooltip.condition1": "회전될 때",
"block.create.mechanical_bearing.tooltip.behaviour1": "연결된 블록들을 돌리기 시작합니다. _섀시_나 _슬라임_ _블록_을 이용해 더 많은 블록을 움직이세요.",
"block.create.windmill_bearing.tooltip": "WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "_바람_을 _회전력으로 바꾸는 데_ 사용됩니다. 당신의 디자인을 붙이고 도는 걸 감사하세요!",
"block.create.windmill_bearing.tooltip.condition1": "우클릭했을 때",
"block.create.windmill_bearing.tooltip.behaviour1": "_붙여진 구조물_의 _회전_으로 얻어진 회전력을 제공합니다. 구조물은 _날개_나 _양털_을 포함해야합니다. _섀시, 슬라임볼, 강력 접착제_를 이용하여 여러 블록을 움직여보세요.",
"block.create.sail_frame.tooltip": "SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "유용한 건축 블록이며, _풍차 베어링_에 달아 동력을 만들 수도 있습니다.",
"block.create.white_sail.tooltip": "SAIL",
"block.create.white_sail.tooltip.summary": "유용한 건축 블록이며, _풍차 베어링_에 달아 동력을 만들 수도 있습니다. 다양한 색깔이 있습니다.",
"block.create.white_sail.tooltip.condition1": "염료를 들고 우클릭",
"block.create.white_sail.tooltip.behaviour1": "날개의 색깔을 바꿉니다.",
"block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "현재 _인게임_ _시간_을 알려주는 _시침_, _분침_을 돌리는 업그레이드된 베어링입니다.",
"block.create.clockwork_bearing.tooltip.condition1": "회전될 때",
"block.create.clockwork_bearing.tooltip.behaviour1": "현재 시간에 맞춰 연결된 구조물을 _시침_으로써 돌리기 시작합니다. _다른_ _종류의_ _섀시_가 있다면, _분침_처럼 돌립니다.",
"block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT",
"block.create.sequenced_gearshift.tooltip.summary": "연속으로 5개의 회전 명령을 내릴 수 있는 _프로그램이_ _가능한_ 장치입니다. 이것으로 베어링, 피스톤, 도르래의 움직임과 타이밍을 정할 수 있습니다. 빠른 속력에는 부정확해질 수 있습니다.",
"block.create.sequenced_gearshift.tooltip.condition1": "레드스톤 신호를 받을 때",
"block.create.sequenced_gearshift.tooltip.behaviour1": "입력 속도에 따른 프로그램된 명령들을 수행하기 시작합니다.",
"block.create.sequenced_gearshift.tooltip.condition2": "우클릭했을 때",
"block.create.sequenced_gearshift.tooltip.behaviour2": "설정 창을 엽니다.",
"block.create.cart_assembler.tooltip": "CART ASSEMBLER",
"block.create.cart_assembler.tooltip.summary": "레일 위에 설치되었을 때, 지나가는 _광산_ _수레_에 연결된 구조물을 _설치/해체_합니다. [Ctrl]키를 눌러 레일 종류에 따른 작동 방법을 알아보세요.",
"block.create.cart_assembler.tooltip.condition1": "단일 수레 장치",
"block.create.cart_assembler.tooltip.behaviour1": "_한 조립기_만 있다면, 구조물은 _한 수레에만_ 연결됩니다. _렌치_를 이용해 _특정 회전 동작_을 설정하세요.",
"block.create.cart_assembler.tooltip.condition2": "기차 장치",
"block.create.cart_assembler.tooltip.behaviour2": "_구조물로 연결된_ 두 카트 조립기는 _모두_ 수레를 가지고 있을 때 _구조물로 두 수레를 연결_합니다. 구조물은 _광산 수레 커플링_과 유사하게 기능합니다.",
"block.create.cart_assembler.tooltip.control1": "레일 위에 설치되었을 때",
"block.create.cart_assembler.tooltip.action1": "신호를 받았을 때 _조립_하고, 아니라면 _해체_합니다.",
"block.create.cart_assembler.tooltip.control2": "전동 레일 위에 설치되었을 때",
"block.create.cart_assembler.tooltip.action2": "신호를 받았을 때 _조립_하고 _가속_하지만, 아니라면 _해체_하고 _멈춥니다_.",
"block.create.cart_assembler.tooltip.control3": "탐지 레일 위에 설치되었을 때",
"block.create.cart_assembler.tooltip.action3": "해체된 수레를 _조립_하고, 조립된 수레를 _해체_합니다.",
"block.create.cart_assembler.tooltip.control4": "활성화 레일 위에 설치되었을 때",
"block.create.cart_assembler.tooltip.action4": "신호를 받았을 때 _해체_합니다.",
"block.create.rope_pulley.tooltip": "ROPE PULLEY",
"block.create.rope_pulley.tooltip.summary": "_수직으로_ 붙은 구조물을 움직입니다. _섀시_나 _슬라임_ _블록_을 붙여 일직선의 블록들을 움직일 수 있습니다.",
"block.create.rope_pulley.tooltip.condition1": "회전될 때",
"block.create.rope_pulley.tooltip.behaviour1": "연결된 구조물을 움직이기 시작합니다. 속도와 방향은 들어오는 회전 속도, 방향에 따라 다릅니다.",
"block.create.linear_chassis.tooltip": "TRANSLATION CHASSIS",
"block.create.linear_chassis.tooltip.summary": "연결된 구조물의 이동을 _도와주는_ 베이스 블록입니다.",
"block.create.linear_chassis.tooltip.condition1": "움직일 때",
"block.create.linear_chassis.tooltip.behaviour1": "섀시의 _기둥_ _방향_으로 붙어있는 모든 블록들을 같은 방향으로 옮깁니다. 블록들은 섀시가 끈끈할 때만 당겨집니다 ([Ctrl]를 누르세요).",
"block.create.linear_chassis.tooltip.condition2": "렌치로 조정할 때",
"block.create.linear_chassis.tooltip.behaviour2": "대상 섀시의 _사거리_를 조정합니다. 또는 CTRL을 눌러 인접한 모든 섀시의 사거리를 조정합니다.",
"block.create.linear_chassis.tooltip.control1": "슬라임 볼로 우클릭",
"block.create.linear_chassis.tooltip.action1": "대상 면을 끈끈하게 만듭니다. 당겨질 때, 섀시는 연결된 _모든_ _블록_을 움직이는 방향에 상관없이 당깁니다.",
"block.create.secondary_linear_chassis.tooltip": "SECONDARY LINEAR CHASSIS",
"block.create.secondary_linear_chassis.tooltip.summary": "다른 타입의 직선 섀시와 _이어지지_ _않는_ 두번째 종류의 직선 섀시입니다.",
"block.create.radial_chassis.tooltip": "ROTATION CHASSIS",
"block.create.radial_chassis.tooltip.summary": "연결된 구조물의 이동을 _도와주는_ 베이스 블록입니다.",
"block.create.radial_chassis.tooltip.condition1": "움직일 때",
"block.create.radial_chassis.tooltip.behaviour1": "섀시의 _원_ _방향_으로 붙어있는 모든 블록들을 같은 방향으로 옮깁니다. 블록들이 섀시가 끈끈한 면에 붙어있을 때만 움직입니다 ([Ctrl]를 누르세요).",
"block.create.radial_chassis.tooltip.condition2": "렌치로 조정할 때",
"block.create.radial_chassis.tooltip.behaviour2": "대상 섀시의 _사거리_를 조정합니다. 또는 CTRL을 눌러 인접한 모든 섀시의 사거리를 조정합니다.",
"block.create.radial_chassis.tooltip.control1": "슬라임 볼로 우클릭",
"block.create.radial_chassis.tooltip.action1": "대상 면을 끈끈하게 만듭니다. 당겨질 때, 끈끈한 면에 붙은 _모든_ _블록_을 움직이게 합니다",
"block.create.mechanical_drill.tooltip": "MECHANICAL mechanical_drill",
"block.create.mechanical_drill.tooltip.summary": "블록을 _파괴하는_ 데 적합한 장치입니다. 베어링이나 기계식 피스톤으로 움직여집니다.",
"block.create.mechanical_drill.tooltip.condition1": "회전될 때",
"block.create.mechanical_drill.tooltip.behaviour1": "고정되어 블록을 부숩니다. 또한 해당영역의 엔티티에게 피해를 줍니다.",
"block.create.mechanical_drill.tooltip.condition2": "움직일 때",
"block.create.mechanical_drill.tooltip.behaviour2": "드릴이 부딫히는 모든 블록을 부숩니다.",
"block.create.mechanical_harvester.tooltip": "MECHANICAL mechanical_harvester",
"block.create.mechanical_harvester.tooltip.summary": "중간 크기의 작물 자동화에 적합한 _작물_ _수확기_입니다. 베어링이나 기계식 피스톤으로 움직여집니다.",
"block.create.mechanical_harvester.tooltip.condition1": "움직일 때",
"block.create.mechanical_harvester.tooltip.behaviour1": "칼날에 닿는 모두 자란 작물을 수확하고 최초 성장 상태로 변경합니다.",
"block.create.mechanical_plough.tooltip": "MECHANICAL PLOUGH",
"block.create.mechanical_plough.tooltip.summary": "다양한 용도로 쓸 수 있는 _쟁기_입니다. 기계식 피스톤, 베어링이나 기계식 피스톤으로 움직여집니다.",
"block.create.mechanical_plough.tooltip.condition1": "움직일 때",
"block.create.mechanical_plough.tooltip.behaviour1": "횃불, 눈, 레일 등 _통과되는_ 블록들을 부숩니다. 엔티티를 _해치지_ _않습니다_. _괭이_를 사용한 것처럼 땅도 갑니다.",
"block.create.mechanical_saw.tooltip": "MECHANICAL mechanical_saw",
"block.create.mechanical_saw.tooltip.summary": "효율적인 _벌목_과 블록을 _제재_하는데 적합합니다. 베어링이나 기계식 피스톤으로 움직여집니다.",
"block.create.mechanical_saw.tooltip.condition1": "위를 바라볼 때",
"block.create.mechanical_saw.tooltip.behaviour1": "_제재_와 _석재_ _절단_ 조합법을 떨어진/투입된 아이템에 적용합니다. 결과물이 여러 종류고 필터가 적용이 되지 않았다면, 결과물은 _목록_ _순서_대로 배출됩니다.",
"block.create.mechanical_saw.tooltip.condition2": "옆을 바라볼 때",
"block.create.mechanical_saw.tooltip.behaviour2": "앞에 있는 원목을 자릅니다. 나무의 원목이라면, 나무가 쓰러지면서 아이템을 떨굽니다.",
"block.create.mechanical_saw.tooltip.condition3": "움직일 때",
"block.create.mechanical_saw.tooltip.behaviour3": "톱이 만나는 모든 나무를 벱니다.",
"block.create.stockpile_switch.tooltip": "stockpile_switch",
"block.create.stockpile_switch.tooltip.summary": "붙어있는 _저장소_에 들어있는 아이템을 기반으로 레드스톤 신호를 보냅니다. 필터도 제공됩니다. _비교기_와 반대로, 수량 스위치는 신호가 반전되는 _임계점_을 조절할 수 있습니다.",
"block.create.stockpile_switch.tooltip.condition1": "우클릭 할 때",
@ -1701,96 +1383,26 @@
"block.create.content_observer.tooltip": "CONTENT OBSERVER",
"block.create.content_observer.tooltip.summary": "저장소나 벨트의 아이템을 등록된 _필터_를 이용해 _탐지_합니다. _인벤토리, 벨트, 슈트_ 안에 해당 아이템을 탐지하는 동안, 레드스톤 신호를 보냅니다. _깔대기_가 해당 아이템을 수송하면, _1틱_의 레드스톤 신호를 보냅니다.",
"block.create.redstone_link.tooltip": "REDSTONE LINK",
"block.create.redstone_link.tooltip.summary": "_무선_ 레드스톤 단말기입니다. 아무 아이템으로 두 개의 _주파수_를 설정할 수 있습니다. 통신거리는 제한되어 있지만, 그래도 충분히 넓습니다.",
"block.create.redstone_link.tooltip.condition1": "신호를 줄 때",
"block.create.redstone_link.tooltip.behaviour1": "같은 주파주의 다른 단말기에서 레드스톤 신호를 받습니다.",
"block.create.redstone_link.tooltip.control1": "아이템을 들고 우클릭",
"block.create.redstone_link.tooltip.action1": "그 아이템으로 주파수를 설정합니다. 주파수는 최대 두가지 아이템 조합으로 이룰 수 있습니다.",
"block.create.redstone_link.tooltip.control2": "웅크린 상태에서 우클릭",
"block.create.redstone_link.tooltip.action2": "수신/발신 모드로 바꿉니다.",
"block.create.nixie_tube.tooltip": "NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "숫자와 문자를 나타내는 멋진 표시등입니다.",
"block.create.nixie_tube.tooltip.condition1": "레드스톤 신호를 받을 때",
"block.create.nixie_tube.tooltip.behaviour1": "_현재_ 레드스톤 _신호_ _세기_를 표시합니다.",
"block.create.nixie_tube.tooltip.condition2": "이름표를 사용할 때",
"block.create.nixie_tube.tooltip.behaviour2": "한 줄로 놓인 표시등에 _문자_를 표시합니다.",
"block.create.redstone_contact.tooltip": "REDSTONE redstone_contact",
"block.create.redstone_contact.tooltip.summary": "_한_ _쌍_이 _서로_ _바라보고_ 있을 때 레드스톤 신호를 보냅니다. 베어링이나 기계식 피스톤으로 움직여집니다.",
"block.create.redstone_contact.tooltip.condition1": "다른 동형 감지기를 맞댈 때",
"block.create.redstone_contact.tooltip.behaviour1": "레드스톤 신호를 보냅니다.",
"block.create.redstone_contact.tooltip.condition2": "움직일 때",
"block.create.redstone_contact.tooltip.behaviour2": "지나가는 모든 고정된 동형 감지기를 작동시킵니다.",
"block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE",
"block.create.adjustable_crate.tooltip.summary": "이 저장소는 용량을 _직접_ _정할_ 수 있습니다. 아무아이템이나 최대 16스택씩 담을 수 있습니다. 레드스톤 비교기와 호환됩니다.",
"block.create.adjustable_crate.tooltip.control1": "우클릭 했을 때",
"block.create.adjustable_crate.tooltip.action1": "창을 엽니다.",
"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
"block.create.creative_crate.tooltip": "THE ENDLESS CRATE",
"block.create.creative_crate.tooltip.summary": "이 상자는 아무 아이템을 _무한히_ 저장합니다. 청사진 대포 옆에 놓을 시 준비물을 _전부_ 공급합니다.",
"block.create.creative_crate.tooltip.condition1": "필터에 아이템을 설정할 시",
"block.create.creative_crate.tooltip.behaviour1": "선택된 아이템을 _무한정_으로 _빼낼_ 수 있습니다. 대신 _들어간_ 아이템은 _삭제_됩니다.",
"block.create.deployer.tooltip": "DEPLOYER",
"block.create.deployer.tooltip.summary": " _때리고_, _사용하고_ _작동시킵니다_. 이 장치는 _플레이어_를 가능한 한 _흉내내려할_ _것입니다_. 주변 인벤토리에서 아이템을 쓰거나 넣을 수 있습니다.",
"block.create.deployer.tooltip.condition1": "회전될 때",
"block.create.deployer.tooltip.behaviour1": "팔을 늘려 한 칸앞에 있는 공간에서 행동합니다.",
"block.create.deployer.tooltip.condition2": "렌치로 우클릭할 때",
"block.create.deployer.tooltip.behaviour2": "_공격_ _모드_로 바꿉니다. 이 상태에서는 배포기가 아이템을 가지고 _부수거나_ _때리려고_ 할 것입니다.",
"block.create.deployer.tooltip.condition3": "필터를 설정했을 때",
"block.create.deployer.tooltip.behaviour3": "_필터_에 맞지 않는 아이템은 사용하지 않습니다. 필터에 맞지 않는 아이템은 빼내거나 넣을 수 없습니다.",
"block.create.brass_casing.tooltip": "BRASS CASING",
"block.create.brass_casing.tooltip.summary": "다양한 용도로 쓰일 수 있는 단단한 기계 케이스입니다. 장식용으로 써도 무방합니다. _축_이나 _벨트_에 _씌울 수 있습니다_.",
"block.create.pulse_repeater.tooltip": "PULSE REPEATER",
"block.create.pulse_repeater.tooltip.summary": "_1틱_의 레드스톤 신호를 보내는 간단한 리피터입니다.",
"block.create.adjustable_repeater.tooltip": "FLEX REPEATER",
"block.create.adjustable_repeater.tooltip.summary": "최대 30분까지 _딜레이_를 설정할 수 있는 업그레이드된 _레드스톤_ _리피터_입니다.",
"block.create.adjustable_pulse_repeater.tooltip": "FLEX PULSE REPEATER",
"block.create.adjustable_pulse_repeater.tooltip.summary": "최대 30분까지 _딜레이_를 설정할 수 있는 _펄스_ _리피터_입니다.",
"block.create.analog_lever.tooltip": "ANALOG LEVER",
"block.create.analog_lever.tooltip.summary": "레드스톤 _신호_ _세기_를 자세히 _조정_할 수 있는 레버입니다.",
"block.create.powered_toggle_latch.tooltip": "POWERED TOGGLE LATCH",
"block.create.powered_toggle_latch.tooltip.summary": "레드스톤 신호로 끄고 켤 수 있는 _레버_입니다.",
"block.create.powered_latch.tooltip": "POWERED LATCH",
"block.create.powered_latch.tooltip.summary": "레드스톤 신호로 컨트롤 할 수 있는 _레버_입니다. 후면에서 들어오는 신호는 레버를 키고, 측면에서 들어오는 신호는 레버를 초기화합니다.",
"block.create.controller_rail.tooltip": "CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "_광산 수레_의 _이동속도_를 _세밀하게_ _조정_할 수 있는 _양방향_ _전동 레일_입니다.",
"block.create.controller_rail.tooltip.condition1": "레드스톤 신호를 받을 때",
"block.create.controller_rail.tooltip.behaviour1": "_신호 세기에 따라_ 지나가는 수레를 _가속, 감속_합니다. 레드스톤 신호는 다른 방향 레일에도 전달됩니다. 두 방향레일에 다른 세기를 전달하면 중간 레일들은 두 세기 사이의 신호를 받습니다.",
"block.create.speedometer.tooltip": "SPEEDOMETER",
"block.create.speedometer.tooltip.summary": "연결된 장치의 _회전_ _속도_를 _계측_하고 _나타냅니다_. 레드스톤 비교기와 호환됩니다.",
"block.create.speedometer.tooltip.condition1": "회전될 때",
"block.create.speedometer.tooltip.behaviour1": "속도에 따라 색깔을 나타냅니다. _초록색_은 _느림_을, _파랑색_은 _보통_, _보라색_은 _빠른_ _속도_를 나타냅니다. 몇몇 장치들은 작동하기 위해 일정수준 이상의 속도가 필요합니다.",
"block.create.stressometer.tooltip": "STRESSOMETER",
"block.create.stressometer.tooltip.summary": "연결된 네트워크의 _전체_ _피로도_ _수치_를 _계측_하고 _나타냅니다_. 레드스톤 비교기와 호환됩니다.",
"block.create.stressometer.tooltip.condition1": "회전될 때",
"block.create.stressometer.tooltip.behaviour1": "피로도에 따라 색깔을 나타냅니다. _과부화된_ _네트워크_는 움직이는 것을 멈춥니다. 과부하는 네트워크에 _추가_ _피로도_ _용량_을 가진 장치를 설치하면 해결됩니다. ",
"item.create.sand_paper.tooltip": "SAND PAPER",
"item.create.sand_paper.tooltip.summary": "재료들을 _윤내는 데_ 쓰이는 거친 종이입니다. 배포기가 자동으로 쓸 수 있습니다.",
"item.create.sand_paper.tooltip.condition1": "사용할 때",
"item.create.sand_paper.tooltip.behaviour1": "_다른 손_에있는 아이템과 _바닥에 있는 아이템_을 윤냅니다.",
"item.create.super_glue.tooltip": "SUPER GLUE",
"item.create.super_glue.tooltip.summary": "블록 사이에 풀칠하면, 절대 떨어지지 않습니다.",
"item.create.super_glue.tooltip.condition1": "사용했을 때",
"item.create.super_glue.tooltip.behaviour1": "선택한 블록의 면을 _끈끈하게_ 만듭니다. 끈끈한 면에 붙은 다른 블록은 기계식 피스톤, 베어링 등에 _같이_ _움직이게_ 됩니다.",
"item.create.super_glue.tooltip.condition2": "다른 손에 들고 있을 때",
"item.create.super_glue.tooltip.behaviour2": "블록을 설치할 때 그것이 _설치된_ _곳_에 _자동으로_ 풀칠합니다.",
"item.create.builders_tea.tooltip": "BUILDERS TEA",
"item.create.builders_tea.tooltip.summary": "하루를 시작하기에 좋은 음료입니다. _ 새로운 영감_을 줍니다.",
@ -1805,9 +1417,6 @@
"item.create.minecart_coupling.tooltip.condition1": "광산 수레에 사용할 때",
"item.create.minecart_coupling.tooltip.behaviour1": "_두 수레를 묶어_ 이동할 때 고정된 _거리를 유지하게_ 합니다.",
"item.create.crafter_slot_cover.tooltip": "SLOT COVER",
"item.create.crafter_slot_cover.tooltip.summary": "기계 조합기에서 _빈_ _슬롯_을 표시하기 위해 쓰입니다. 조합기들은 정사각형 모양을 형성할 필요는 없습니다. 재료가 서로 대각선인 조합법이있을 때 유용합니다.",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "Work in progress!",
"create.tooltip.randomWipDescription0": "Please keep this item away from children.",
@ -1888,6 +1497,12 @@
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
@ -1939,6 +1554,30 @@
"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
@ -2437,6 +2076,30 @@
"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1710",
"_": "Missing Localizations: 1551",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1067,8 +1067,8 @@
"create.gui.attribute_filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT have any of the selected attributes.",
"create.gui.attribute_filter.add_reference_item": "UNLOCALIZED: Add Reference Item",
"create.tooltip.holdKey": "Houd [%1$s] ingedrukt",
"create.tooltip.holdKeyOrKey": "Houd [%1$s] of [%2$s] ingedrukt",
"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "Snelheid eis: %1$s",
@ -1084,7 +1084,6 @@
"create.tooltip.capacityProvided.low": "Klein",
"create.tooltip.capacityProvided.medium": "Gemiddeld",
"create.tooltip.capacityProvided.high": "Groot",
"create.tooltip.capacityProvided.asGenerator": "UNLOCALIZED: (As Generator)",
"create.tooltip.generationSpeed": "UNLOCALIZED: Generates at %1$s %2$s",
"create.tooltip.analogStrength": "UNLOCALIZED: Analog Strength: %1$s/15",
@ -1172,57 +1171,12 @@
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT",
"block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Andesite Casing_. Casing blocks will not be consumed.",
"block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT",
"block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Brass Casing_. Casing blocks will not be consumed.",
"block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._",
"block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL",
"block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Mechanical_ _Belts!_ _Andesite Tunnels_ can split off one item from a stack when another belt or depot is placed at the side of the main belt.",
"block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side",
"block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.",
"block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_. Comes with a handy _filter_.",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL",
"block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: A fancy protective cover for your _Mechanical_ _Belts!_ _Brass Tunnels_ also come with a number of _Filtering_ and _Splitting_ options for your items.",
"block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side",
"block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.",
"block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering",
"block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.",
"block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting",
"block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.",
"block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side",
"block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.",
"block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top",
"block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.",
"block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
"block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
@ -1231,40 +1185,20 @@
"block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid Pipe_ encased with the _Copper Casing_.",
"block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE",
"block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used",
"block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.",
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.chute.tooltip": "UNLOCALIZED: CHUTE",
"block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item containers_. You can also interact with chutes from the side using _hoppers_ or _mounted funnels_.",
"block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.depot.tooltip": "UNLOCALIZED: DEPOT",
"block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines",
"block.create.depot.tooltip.condition1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
"item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a Blaze or Blaze spawner",
"item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
"block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.",
"block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!",
"block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid bodies_ in the world.",
@ -1318,15 +1252,6 @@
"block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.",
"block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.",
"block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer",
"block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical Crafters_.",
"block.create.mechanical_arm.tooltip.control1": "UNLOCALIZED: While in Hand",
"block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible item inventory_ to set it as a _source_ for the _Mechanical Arm_. Right-click twice to set it as the _destination_.",
"block.create.mechanical_arm.tooltip.control2": "UNLOCALIZED: Scroll with Wrench",
"block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical Arm_.",
"item.create.wand_of_symmetry.tooltip": "SYMMETRIE STAF",
"item.create.wand_of_symmetry.tooltip.summary": "Spiegelt uw blokplaatsing perfect over de geconfigureerde vlakken.",
"item.create.wand_of_symmetry.tooltip.condition1": "Waneer in de Actiebalk",
@ -1408,56 +1333,14 @@
"block.create.schematicannon.tooltip": "BOUWTEKENINGKANNON",
"block.create.schematicannon.tooltip.summary": "Schiet blokken om een gepostioneerde _Bouwtekening_ in de Wereld te creëeren. Gebruikt blokken uit naastgelegen inventarissen en _Buskruit_ als brandstof.",
"block.create.schematicannon.tooltip.control1": "Wanneer R-Geklikt",
"block.create.schematicannon.tooltip.action1": "Opent de _Interface_",
"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
"block.create.schematic_table.tooltip": "BOUWTEKENING TAFEL",
"block.create.schematic_table.tooltip.summary": "Schrijft opgeslagen bouwtekeningen op een _Lege_ _Bouwtekening_",
"block.create.schematic_table.tooltip.condition1": "Wanneer voorzien van een lege Bouwtekening",
"block.create.schematic_table.tooltip.behaviour1": "Uploadt een gekozen bestand uit uw bouwtekeningenmap",
"block.create.shaft.tooltip": "DRIJFAS",
"block.create.shaft.tooltip.summary": "_Geeft_ _Rotatie_ _door_ in een rechte lijn.",
"block.create.cogwheel.tooltip": "TANDWIEL",
"block.create.cogwheel.tooltip.summary": "Geeft _Rotatie_ door in een rechte lijn, en naar naastgelegen _Tandwielen._",
"block.create.large_cogwheel.tooltip": "GROOT TANDWIEL",
"block.create.large_cogwheel.tooltip.summary": "Een grotere versie van het _TANDWIEL,_ waardoor _veranderingen_ in _Rotatiesnelheid_ mogelijk zijn indien verbonden met zijn kleinere tegenhanger.",
"block.create.encased_shaft.tooltip": "OMHULSDE DRIJFAS",
"block.create.encased_shaft.tooltip.summary": "_Geeft_ _Rotatie_ _door_ in een rechte lijn. Geschikt voor het doorgeven van rotatie door muren.",
"block.create.gearbox.tooltip": "VERSNELLINGSBAK",
"block.create.gearbox.tooltip.summary": "_Geeft_ _Rotatie_ _door_ in _Vier_ _richtingen._ Keert rechte verbindingen om.",
"block.create.gearshift.tooltip": "VERSNELLINGSPOOK",
"block.create.gearshift.tooltip.summary": "Een verstelbare _rotatie_ _schakelaar_ voor aangesloten drijfassen.",
"block.create.gearshift.tooltip.condition1": "Wanneer voorzien van kracht",
"block.create.gearshift.tooltip.behaviour1": "_Keert_ de binnenkomende rotatie.",
"block.create.clutch.tooltip": "KOPPELING",
"block.create.clutch.tooltip.summary": "Een verstelbare _rotatie_ _schakelaar_ for connected shafts.",
"block.create.clutch.tooltip.condition1": "Wanneer voorzien van kracht",
"block.create.clutch.tooltip.behaviour1": "_Stopt_ met het doorgeven van kracht aan de andere kant.",
"block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.",
"block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected",
"block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation speed_ and direction of this component.",
"block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. _Analog redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same speed._ With a _full strength_ signal, adjacent chain drives will relay exactly _twice its speed._ Anything inbetween will give results between 1-2x its speed.",
"item.create.belt_connector.tooltip": "TRANSPORTBAND CONNECTOR",
"item.create.belt_connector.tooltip.summary": "Verbind twee _Drijfassen_ met een _Mechanische_ _Transportband._ Verbonden drijfassen zullen dezelfde rotatiesneheid en richting hebben. De Transportband kan ook Entiteiten transporteren",
"item.create.belt_connector.tooltip.control1": "R-Klikken op drijfas",
"item.create.belt_connector.tooltip.action1": "Selecteer de Drijfas als een katrol van de transportband. Beide geselecteerde drijfassen moeten _verticaal_, _horizontaal_ of _diagonaal_ in _één_ _lijn_ staan in de richting van de Transportbanden.",
"item.create.belt_connector.tooltip.control2": "R-Klikken terwijl je sluipt",
"item.create.belt_connector.tooltip.action2": "_Reset_ de eerste geselecteerde positie van de Transportband",
"item.create.goggles.tooltip": "BRIL",
"item.create.goggles.tooltip.summary": "Een bril om je visie te augmenteren met _kinetische_ _informatie._",
"item.create.goggles.tooltip.condition1": "Wanneer gedragen",
@ -1474,29 +1357,9 @@
"item.create.wrench.tooltip.control2": "UNLOCALIZED: R-Click while Sneaking",
"item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles Kinetic components_ and places them back in _your inventory_.",
"block.create.creative_motor.tooltip": "UNLOCALIZED: CREATIVE MOTOR",
"block.create.creative_motor.tooltip.summary": "UNLOCALIZED: A configurable source of _Rotational Force_.",
"block.create.water_wheel.tooltip": "WATERRAD",
"block.create.water_wheel.tooltip.summary": "Bied _Rotatiekracht_ van naastgelegen _water_ _stromen._",
"block.create.encased_fan.tooltip": "OMHULSDE VENTILATOR",
"block.create.encased_fan.tooltip.summary": "Zet _Rotatiekracht_ om naar een _Luchtstroom_ en terug. Heeft een verscheidenheid aan toepassingen.",
"block.create.encased_fan.tooltip.condition1": "Wanneer aangestuurd door Redstone",
"block.create.encased_fan.tooltip.behaviour1": "Bied _Rotatiekracht_ aan van alle _hitte_ _bronnen_ direct onder zichzelf. De ventilator moet naar beneden wijzen.",
"block.create.encased_fan.tooltip.condition2": "Wanneer gedraaid",
"block.create.encased_fan.tooltip.behaviour2": "_Duwt_ of _Trekt_ Entiteiten, afhankelijk van de binnenkomende rotatiesnelheid.",
"block.create.encased_fan.tooltip.condition3": "Bij het doorblazen van speciale blokken",
"block.create.encased_fan.tooltip.behaviour3": "_Vloeitstoffen_ en _Vuur_ zenden deeltjes uit in de luchtstroom. Dit kan gebruikt worden om _objecten_ te _verwerken_",
"block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE",
"block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.",
"block.create.hand_crank.tooltip": "UNLOCALIZED: HAND CRANK",
"block.create.hand_crank.tooltip.summary": "UNLOCALIZED: A simple _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.hand_crank.tooltip.condition1": "UNLOCALIZED: When Used",
"block.create.hand_crank.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.",
"block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK",
"block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.",
"block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
@ -1505,75 +1368,6 @@
"block.create.turntable.tooltip": "DRAAISCHIJF",
"block.create.turntable.tooltip.summary": "Verandert _Rotatiekracht_ in verfijnde bewegingsziekte.",
"block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE",
"block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.",
"block.create.millstone.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.millstone.tooltip.behaviour1": "UNLOCALIZED: Starts applying _milling recipes_ to any items inserted from the side or the top of the block.",
"block.create.millstone.tooltip.condition2": "UNLOCALIZED: When R-Clicked",
"block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.",
"block.create.crushing_wheel.tooltip": "VERPULVERAAR",
"block.create.crushing_wheel.tooltip.summary": "Grote draaibare wielen die alles _verpulveren_ wat hun tegen houdt.",
"block.create.crushing_wheel.tooltip.condition1": "Wanneer aangesloten op een andere Verpulveraar",
"block.create.crushing_wheel.tooltip.behaviour1": "Creëert een verpulverende installatie voor het verwerken van verschillende dingen. De tanden van de wielen moeten met elkaar in redstone_contact staan en beweken met _dezelfde_ _snelheid_ in _tegenovergestelde_ _richting._",
"block.create.mechanical_press.tooltip": "MECHANISCHE PERS",
"block.create.mechanical_press.tooltip.summary": "Een krachtige zuiger voor het samenpersen van objecten onder zich. Heeft een constante _Rotatiekracht_ nodig.",
"block.create.mechanical_press.tooltip.condition1": "Wanneer aangestuurd door Redstone",
"block.create.mechanical_press.tooltip.behaviour1": "_Begint_ met het samenpersen van objecten onder zich.",
"block.create.mechanical_press.tooltip.condition2": "Wanneer boven een Transportband Connector",
"block.create.mechanical_press.tooltip.behaviour2": "Perst _Automatisch_ langskomende objecten op de transportband.",
"block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin",
"block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact items_ in the basin whenever all necessary ingredients are present.",
"block.create.basin.tooltip": "UNLOCALIZED: BASIN",
"block.create.basin.tooltip.summary": "UNLOCALIZED: A handy _item container_ used in processing with the _Mechanical Mixer_ and the _Mechanical Press_. Supports _Redstone Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.",
"block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output",
"block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open inventories_ such as belts, other basins, depots, item drains and others are _below one side_ of a basin, they will automatically receive any _item/fluid outputs_ created in the basin. This is useful for automation.",
"block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER",
"block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze Cake_ for high temperatures.",
"block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does not need supports_.",
"block.create.mechanical_mixer.tooltip": "MECHANISCHE MIXER",
"block.create.mechanical_mixer.tooltip.summary": "Een kinetische garde voor het toepassen van vormloze recepten op objecten eronder. Vereist constante _Rotatiekracht_ en een _Bekken_ hieronder geplaatst (met een tussenruimte).",
"block.create.mechanical_mixer.tooltip.condition1": "Wanneer boven een Bekken",
"block.create.mechanical_mixer.tooltip.behaviour1": "Begint objecten in het bekken te mengen wanneer alle benodigde ingrediënten aanwezig zijn.",
"block.create.mechanical_crafter.tooltip": "UNLOCALIZED: MECHANICAL CRAFTER",
"block.create.mechanical_crafter.tooltip.summary": "UNLOCALIZED: A kinetic assembler for _automating_ any _shaped crafting_ recipe. Place _multiple in a grid_ corresponding to your recipe, and _arrange their belts_ to create a _flow_ that exits the grid on one of the crafters.",
"block.create.mechanical_crafter.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.mechanical_crafter.tooltip.behaviour1": "UNLOCALIZED: _Starts the crafting process_ as soon as _all crafters_ in the grid have been _given an item_.",
"block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse",
"block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting process_ with all currently given _items_ in the grid.",
"block.create.mechanical_crafter.tooltip.control1": "UNLOCALIZED: When Wrenched at Front",
"block.create.mechanical_crafter.tooltip.action1": "UNLOCALIZED: _Cycles the direction_ an individual crafter _moves its items_ towards. To form a working grid, _arrange the belts in a flow_ which moves all items towards a final crafter. The final crafter must _point away_ from the grid.",
"block.create.mechanical_crafter.tooltip.control2": "UNLOCALIZED: When Wrenched at back",
"block.create.mechanical_crafter.tooltip.action2": "UNLOCALIZED: _Connects_ the _input inventory_ of adjacent crafters. Use this to _combine slots_ in the crafting grid and _save on input work_.",
"block.create.furnace_engine.tooltip": "UNLOCALIZED: FURNACE ENGINE",
"block.create.furnace_engine.tooltip.summary": "UNLOCALIZED: A powerful source of _Rotational Power_ that requires a _running furnace_ to work.",
"block.create.furnace_engine.tooltip.condition1": "UNLOCALIZED: When Attached to Lit Furnace",
"block.create.furnace_engine.tooltip.behaviour1": "UNLOCALIZED: _Starts powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.",
"block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL",
"block.create.flywheel.tooltip.summary": "UNLOCALIZED: A large metal wheel to _harness and stabilize_ generated force by an _attached Engine_. Flywheels connect to engines if they are _1m apart_ and at a _90° Angle_ from each other.",
"block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Attached to Running Engine",
"block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to a connected contraption based on the generator's strength and speed.",
"block.create.portable_storage_interface.tooltip": "UNLOCALIZED: PORTABLE STORAGE INTERFACE",
"block.create.portable_storage_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
"block.create.portable_storage_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_storage_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.",
"block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
@ -1581,118 +1375,6 @@
"block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.rotation_speed_controller.tooltip": "UNLOCALIZED: ROTATION SPEED CONTROLLER",
"block.create.rotation_speed_controller.tooltip.summary": "UNLOCALIZED: A _configurable relay_ able to speed up or slow down the target component to any desired speed.",
"block.create.rotation_speed_controller.tooltip.condition1": "UNLOCALIZED: When Attached to Large Cogwheel",
"block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached on top_ of the controller.",
"block.create.mechanical_piston.tooltip": "MECHANISCHE ZUIGER",
"block.create.mechanical_piston.tooltip.summary": "Een meer geavanceerde versie van de _Zuiger,_ die _Rotatiekracht_ gebruikt om gekoppelde constructies nauwkeurig te verplaatsen. _Zuiger_ _Verlgenpaalen_ aan de achterzijde definiëren het _Bereik_ van dit apparaat. Zonder verlengingen zal de zuiger niet bewegen. Gebruik _Lineaar_ _Frame_ om meer dan een enkele rij blokken te verplaatsen.",
"block.create.mechanical_piston.tooltip.condition1": "Wanneer gedraaid",
"block.create.mechanical_piston.tooltip.behaviour1": "Begint de bijgevoegde structuur te verplaatsen. Snelheid en richting correleren met de inkomende rotatiesnelheid.",
"block.create.piston_extension_pole.tooltip": "ZUIGER VERLENGPAAL",
"block.create.piston_extension_pole.tooltip.summary": "Gebruikt om het bereik van _MECHANISCHE_ _ZUIGERS_ te vergroten.",
"block.create.piston_extension_pole.tooltip.condition1": "Wanneer aangesloten op een Mechanische zuiger",
"block.create.piston_extension_pole.tooltip.behaviour1": "Verlengt het bereik van de zuigers met 1 blok",
"block.create.mechanical_bearing.tooltip": "MECHANISCHE LAGER",
"block.create.mechanical_bearing.tooltip.summary": "Gebruikt voor het roteren van _grotere_ _structuren_ of het genereren van _Rotatiekracht_ uit wind.",
"block.create.mechanical_bearing.tooltip.condition1": "Wanneer gedraaid",
"block.create.mechanical_bearing.tooltip.behaviour1": "Begint fysiek gekoppelde _ROTATIE_ _FRAME_ te roteren inclusief hun gekoppelde blokken respectievelijk.",
"block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational Force_ from wind. Attach your own design and watch it spin!",
"block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked",
"block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.",
"block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_.",
"block.create.white_sail.tooltip": "UNLOCALIZED: SAIL",
"block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_. Comes in a variety of colours.",
"block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye",
"block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.",
"block.create.clockwork_bearing.tooltip": "UNLOCALIZED: CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical Bearing_ for rotating up to two _clock hands_ according to current _in-game time_.",
"block.create.clockwork_bearing.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.clockwork_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts rotating the attached Structure towards the _current hour_. If an independent second structure exists in front of the first one, it will serve as the _minute hand_.",
"block.create.sequenced_gearshift.tooltip": "UNLOCALIZED: SEQUENCED GEARSHIFT",
"block.create.sequenced_gearshift.tooltip.summary": "UNLOCALIZED: A _programmable utility component,_ which can change its _rotational through-put_ according to up to _5 consecutive instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.",
"block.create.sequenced_gearshift.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.sequenced_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Starts executing_ programmed instructions based on the input speed.",
"block.create.sequenced_gearshift.tooltip.condition2": "UNLOCALIZED: When R-Clicked",
"block.create.sequenced_gearshift.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface._",
"block.create.cart_assembler.tooltip": "UNLOCALIZED: CART ASSEMBLER",
"block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When placed on a _Rail_, can _assemble_ and _disassemble_ moving structures onto passing minecarts. Refer to [Ctrl] for rail type specific behaviour.",
"block.create.cart_assembler.tooltip.condition1": "UNLOCALIZED: Single Cart Contraptions",
"block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: With a _single_ assember, structures will anchor and rotate on a _single minecart_. Use a _wrench_ to specify desired _rotation behaviour_.",
"block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions",
"block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption mounted between_ the _two_ of them. The structure will behave similarly to a _Minecart Coupling_.",
"block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail",
"block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when powered_, _disassembles_ them otherwise.",
"block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when powered_, disassembles and _holds_ them otherwise.",
"block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles unassembled_ carts, _disassembles assembled_ carts.",
"block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.",
"block.create.rope_pulley.tooltip": "UNLOCALIZED: ROPE PULLEY",
"block.create.rope_pulley.tooltip.summary": "UNLOCALIZED: Moves attached _blocks_ and _structures vertically_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.",
"block.create.rope_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.rope_pulley.tooltip.behaviour1": "UNLOCALIZED: Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.linear_chassis.tooltip": "LINEAAR FRAME",
"block.create.linear_chassis.tooltip.summary": "A configurable base for Structures moved by a _Mechanische_ _Zuiger._ These Blocks have to form the first Layer of blocks in front of the Zuiger.",
"block.create.linear_chassis.tooltip.condition1": "Wanneer bewogen door een Mechanische Zuiger",
"block.create.linear_chassis.tooltip.behaviour1": "_Beweegt_ alle _aangesloten_ _Frames_ met dezelfde oriëntatie, en daaraan bevestigde blokken. Wanneer de Zuiger wordt ingetrokken, worden blokken alleen getrokken als het framevlak _Kleverig_ (zie [Ctrl]).",
"block.create.linear_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
"block.create.linear_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.linear_chassis.tooltip.control1": "Wanneer R-Geklikt met een slijmbal",
"block.create.linear_chassis.tooltip.action1": "Maakt het geklikte vlak _Kleverig._ Wanneer de Zuiger zich terugtrekt, zal het frame alle bevestigde blokken in zijn kolom en binnen het geconfigureerde bereik _terugtrekken._",
"block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS",
"block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear Chassis_ that does not connect to the other.",
"block.create.radial_chassis.tooltip": "ROTATIE FRAME",
"block.create.radial_chassis.tooltip.summary": "Vereist voor het roten van structeren met de _Mechanisch_ _Lager._ ",
"block.create.radial_chassis.tooltip.condition1": "Wanneer gedraaid door een Lager",
"block.create.radial_chassis.tooltip.behaviour1": "_Roteert_ alle blokken bevestigd aan _Klevende-zijden_ (zie [Ctrl]) binnen het geconfigureerde bereik rondom zichzelf. _Zendt_ de rotatie over naar verder bevestigd rotatie frame.",
"block.create.radial_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
"block.create.radial_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.radial_chassis.tooltip.control1": "Wanneer R-Geklikt met een slijmbal",
"block.create.radial_chassis.tooltip.action1": "Maakt het geklikte vlak _Klevend._ Wanneer het frame roteert, worden alle blokken die aan deze zijde zijn bevestigd mee gedraaid.",
"block.create.mechanical_drill.tooltip": "MECHANISCHE BOOR",
"block.create.mechanical_drill.tooltip.summary": "Een mechanisch apparaat geschikt voor het _breken_ _van_ _blokken_",
"block.create.mechanical_drill.tooltip.condition1": "Wanneer gedraaid",
"block.create.mechanical_drill.tooltip.behaviour1": "Gedraagd zich als een stationaair blok breker. Doet ook pijn aan alle entiteiten binnen zijn bereik.",
"block.create.mechanical_drill.tooltip.condition2": "Wanneer geduwt door een Mechanische Zuiger",
"block.create.mechanical_drill.tooltip.behaviour2": "Breekt blokken waar de boor mee in redstone_contact komt.",
"block.create.mechanical_harvester.tooltip": "MECHANISCHE OOGSTER",
"block.create.mechanical_harvester.tooltip.summary": "Een Mechanische plantensnijder geschikt voor middelgrote gewasautomatisering",
"block.create.mechanical_harvester.tooltip.condition1": "Wanneer geduwt door een Mechanische Zuiger",
"block.create.mechanical_harvester.tooltip.behaviour1": "_Oogst_ alle _Rijpe_ _Planten_ dat het mes raakt aan en zet ze terug naar hun oorspronkelijke staat van groei.",
"block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH",
"block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.",
"block.create.mechanical_plough.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks blocks_ which _cannot be collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills soil blocks_ as though a Hoe would be used on them.",
"block.create.mechanical_saw.tooltip": "UNLOCALIZED: MECHANICAL SAW",
"block.create.mechanical_saw.tooltip.summary": "UNLOCALIZED: Suitable for _cutting trees_ effectively and for _cutting blocks_ into their carpentered counterparts. It is movable using _Mechanical Pistons_ or _Bearings_.",
"block.create.mechanical_saw.tooltip.condition1": "UNLOCALIZED: When facing up",
"block.create.mechanical_saw.tooltip.behaviour1": "UNLOCALIZED: Applies _Sawing_ and _Stonecutting Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.",
"block.create.mechanical_saw.tooltip.condition2": "UNLOCALIZED: When facing horizontally",
"block.create.mechanical_saw.tooltip.behaviour2": "UNLOCALIZED: _Breaks logs_ in front of it. If the log supported a tree on its own, the _tree will collapse_ away from the saw.",
"block.create.mechanical_saw.tooltip.condition3": "UNLOCALIZED: While Moving",
"block.create.mechanical_saw.tooltip.behaviour3": "UNLOCALIZED: _Cuts_ all _Trees_ with which the saw collides.",
"block.create.stockpile_switch.tooltip": "VOORRAAD SCHAKELAAR",
"block.create.stockpile_switch.tooltip.summary": "Schakelt een Redstone signaal op basis van de _Opslagruimte_ in de aangesloten Container.",
"block.create.stockpile_switch.tooltip.condition1": "Wanneer onder de laagste limiet",
@ -1701,96 +1383,26 @@
"block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER",
"block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.",
"block.create.redstone_link.tooltip": "REDSTONE BRUG",
"block.create.redstone_link.tooltip.summary": "Eindpunten voor _Draadloze_ _Redstone-verbindingen._ Kan met elk object _Frequencies_ worden toegewezen. Signaalbereik is beperkt, maar redelijk ver.",
"block.create.redstone_link.tooltip.condition1": "Wanneer aangestuurd",
"block.create.redstone_link.tooltip.behaviour1": "Het ontvangen van verbindingen met dezelfde frequentie levert een Redstone-signaal.",
"block.create.redstone_link.tooltip.control1": "Wanneer R-Geklikt met een object",
"block.create.redstone_link.tooltip.action1": "Stelt de _Frequentie_ in op dat object. Een totaal van _twee_ _verschillende_ _objecten_ kan in combinatie worden gebruikt voor het definiëren van een frequentie",
"block.create.redstone_link.tooltip.control2": "Wanneer R-Geklikt terwijl je sluipt",
"block.create.redstone_link.tooltip.action2": "Schakelt tussen _ontvanger_ en _zender_modus.",
"block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text Display_.",
"block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered",
"block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal Strength_ as its displayed value.",
"block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag",
"block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name tag_ with several nixie tubes _arranged_ in a _line_.",
"block.create.redstone_contact.tooltip": "REDSTONE redstone_contact",
"block.create.redstone_contact.tooltip.summary": "A simple device for advanced Redstone Apparaten.",
"block.create.redstone_contact.tooltip.condition1": "Wanneer gericht op een ander redstone_contact",
"block.create.redstone_contact.tooltip.behaviour1": "Bied een _Redstone_ _Signaal_",
"block.create.redstone_contact.tooltip.condition2": "Wanneer verplaatst door een Mechanische Zuiger",
"block.create.redstone_contact.tooltip.behaviour2": "Activeert alle stationaire voorbijkomende redstone_contacten",
"block.create.adjustable_crate.tooltip": "FLEXKRAT",
"block.create.adjustable_crate.tooltip.summary": "Met deze _Opslag_ _Container_ kan de capaciteit handmatig worden geregeld. Het kan tot _16_ _Stapels_ van elk item bevatten",
"block.create.adjustable_crate.tooltip.control1": "Wanneer R-Geklikt",
"block.create.adjustable_crate.tooltip.action1": "Opent de _Interface_",
"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
"block.create.creative_crate.tooltip": "CREATIEF KRAT",
"block.create.creative_crate.tooltip.summary": "Bied een eindloze vooraad blokken aan een aangeloten _Bouwtekeningkannon_",
"block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot",
"block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
"block.create.deployer.tooltip": "UNLOCALIZED: DEPLOYER",
"block.create.deployer.tooltip.summary": "UNLOCALIZED: _Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.",
"block.create.deployer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.deployer.tooltip.behaviour1": "UNLOCALIZED: Extends its arm and _activates_ in the block space _2m ahead_ of itself.",
"block.create.deployer.tooltip.condition2": "UNLOCALIZED: R-Clicked with Wrench",
"block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch mode_, the Deployer will attempt to use its item to _break blocks_ or _hurt entities_.",
"block.create.deployer.tooltip.condition3": "UNLOCALIZED: When Filter assigned",
"block.create.deployer.tooltip.behaviour3": "UNLOCALIZED: Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.",
"block.create.brass_casing.tooltip": "UNLOCALIZED: BRASS CASING",
"block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._",
"block.create.pulse_repeater.tooltip": "PULSE VERSTERKER",
"block.create.pulse_repeater.tooltip.summary": "Een eenvoudig circuit voor het knippen van passerende redstone-signalen tot een lengte van _1_ _tick._",
"block.create.adjustable_repeater.tooltip": "FLEXSTERKER",
"block.create.adjustable_repeater.tooltip.summary": "Een geavanceerde _Redstone_ _Verserker_ met een _configurable_ _Delay_ tot 30 minuten.",
"block.create.adjustable_pulse_repeater.tooltip": "UNLOCALIZED: FLEX PULSE REPEATER",
"block.create.adjustable_pulse_repeater.tooltip.summary": "UNLOCALIZED: A _Pulse Repeater_ with a _configurable Delay_ up to 30 Minutes.",
"block.create.analog_lever.tooltip": "UNLOCALIZED: ANALOG LEVER",
"block.create.analog_lever.tooltip.summary": "UNLOCALIZED: A lever with more _precise control_ over its emitted _signal strength_.",
"block.create.powered_toggle_latch.tooltip": "UNLOCALIZED: POWERED TOGGLE LATCH",
"block.create.powered_toggle_latch.tooltip.summary": "UNLOCALIZED: A lever that can be toggled by a _Redstone Pulse_.",
"block.create.powered_latch.tooltip": "UNLOCALIZED: POWERED LATCH",
"block.create.powered_latch.tooltip.summary": "UNLOCALIZED: A lever that can be controlled by _Redstone Signals_. A signal on the _back enables_ it, a signal from the _side will reset_ it.",
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"block.create.speedometer.tooltip": "SNELHEIDSMETER",
"block.create.speedometer.tooltip.summary": "Meet en toont de _Rotatiesnelheid_ van gekoppelde kinetische componenten.",
"block.create.speedometer.tooltip.condition1": "Wanneer gedraaid",
"block.create.speedometer.tooltip.behaviour1": "Geeft een kleur aan die overeenkomt met het snelheidsniveau. _Groen_ geeft een trage, _Blauw_ gematigde en _Paars_ een snelle rotatie aan. Sommige Mechanische componenten vereisen voldoende snelheid om goed te werken.",
"block.create.stressometer.tooltip": "STRESSMETER",
"block.create.stressometer.tooltip.summary": "Meet en toont de _algemene_ _stress_ van het bijgevoegde kinetische netwerk.",
"block.create.stressometer.tooltip.condition1": "Wanneer gedraaid",
"block.create.stressometer.tooltip.behaviour1": "Geeft een kleur aan die overeenkomt met het stressniveau. _Overbelaste_ _netwerken_ zullen niet meer bewegen. Stress kan worden verlicht door meer _Rotatie_ _bronnen_ toe te voegen aan het netwerk.",
"item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER",
"item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.",
"item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used",
"item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_",
"item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE",
"item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.",
"item.create.super_glue.tooltip.condition1": "UNLOCALIZED: When Used",
"item.create.super_glue.tooltip.behaviour1": "UNLOCALIZED: Makes the _clicked face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged along_ when moved by _mechanical pistons_, _bearings_ and other controllers.",
"item.create.super_glue.tooltip.condition2": "UNLOCALIZED: When Held in Offhand",
"item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically attaches_ blocks placed from the main hand to the _side_ they were _placed against._",
"item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA",
"item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._",
@ -1805,9 +1417,6 @@
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"item.create.crafter_slot_cover.tooltip": "UNLOCALIZED: SLOT COVER",
"item.create.crafter_slot_cover.tooltip.summary": "UNLOCALIZED: Used to mark a _Mechanical Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients are diagonal_ to each other.",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "Work in progress!",
"create.tooltip.randomWipDescription0": "Houdt dit object buiten bereik van kinderen.",
@ -1888,6 +1497,12 @@
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
@ -1939,6 +1554,30 @@
"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
@ -2437,6 +2076,30 @@
"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1776",
"_": "Missing Localizations: 1605",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1067,24 +1067,23 @@
"create.gui.attribute_filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT have any of the selected attributes.",
"create.gui.attribute_filter.add_reference_item": "UNLOCALIZED: Add Reference Item",
"create.tooltip.holdKey": "Segure [%1$s]",
"create.tooltip.holdKeyOrKey": "Segure [%1$s] or [%2$s]",
"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "UNLOCALIZED: Speed Requirement: %1$s",
"create.tooltip.speedRequirement.none": "UNLOCALIZED: None",
"create.tooltip.speedRequirement.medium": "UNLOCALIZED: Moderate",
"create.tooltip.speedRequirement.high": "UNLOCALIZED: Fast",
"create.tooltip.stressImpact": "UNLOCALIZED: Stress Impact: %1$s",
"create.tooltip.stressImpact": "UNLOCALIZED: Kinetic Stress Impact: %1$s",
"create.tooltip.stressImpact.low": "UNLOCALIZED: Low",
"create.tooltip.stressImpact.medium": "UNLOCALIZED: Moderate",
"create.tooltip.stressImpact.high": "UNLOCALIZED: High",
"create.tooltip.stressImpact.overstressed": "UNLOCALIZED: Overstressed",
"create.tooltip.capacityProvided": "UNLOCALIZED: Stress Capacity: %1$s",
"create.tooltip.capacityProvided": "UNLOCALIZED: Kinetic Stress Capacity: %1$s",
"create.tooltip.capacityProvided.low": "UNLOCALIZED: Small",
"create.tooltip.capacityProvided.medium": "UNLOCALIZED: Medium",
"create.tooltip.capacityProvided.high": "UNLOCALIZED: Large",
"create.tooltip.capacityProvided.asGenerator": "UNLOCALIZED: (As Generator)",
"create.tooltip.generationSpeed": "UNLOCALIZED: Generates at %1$s %2$s",
"create.tooltip.analogStrength": "UNLOCALIZED: Analog Strength: %1$s/15",
@ -1172,57 +1171,12 @@
"item.create.example_item.tooltip.control1": "Quando Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT",
"block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Andesite Casing_. Casing blocks will not be consumed.",
"block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT",
"block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Brass Casing_. Casing blocks will not be consumed.",
"block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._",
"block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL",
"block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Mechanical_ _Belts!_ _Andesite Tunnels_ can split off one item from a stack when another belt or depot is placed at the side of the main belt.",
"block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side",
"block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.",
"block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_. Comes with a handy _filter_.",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL",
"block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: A fancy protective cover for your _Mechanical_ _Belts!_ _Brass Tunnels_ also come with a number of _Filtering_ and _Splitting_ options for your items.",
"block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side",
"block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.",
"block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering",
"block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.",
"block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting",
"block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.",
"block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side",
"block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.",
"block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top",
"block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.",
"block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
"block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
@ -1231,40 +1185,20 @@
"block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid Pipe_ encased with the _Copper Casing_.",
"block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE",
"block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used",
"block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.",
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.chute.tooltip": "UNLOCALIZED: CHUTE",
"block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item containers_. You can also interact with chutes from the side using _hoppers_ or _mounted funnels_.",
"block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.depot.tooltip": "UNLOCALIZED: DEPOT",
"block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines",
"block.create.depot.tooltip.condition1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
"item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a Blaze or Blaze spawner",
"item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
"block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.",
"block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!",
"block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid bodies_ in the world.",
@ -1318,15 +1252,6 @@
"block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.",
"block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.",
"block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer",
"block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical Crafters_.",
"block.create.mechanical_arm.tooltip.control1": "UNLOCALIZED: While in Hand",
"block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible item inventory_ to set it as a _source_ for the _Mechanical Arm_. Right-click twice to set it as the _destination_.",
"block.create.mechanical_arm.tooltip.control2": "UNLOCALIZED: Scroll with Wrench",
"block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical Arm_.",
"item.create.wand_of_symmetry.tooltip": "VARINHA DE SIMETRIA",
"item.create.wand_of_symmetry.tooltip.summary": "Espelhar perfeitamente a colocação de blocos nos planos configurados.",
"item.create.wand_of_symmetry.tooltip.condition1": "Quando na Hotbar",
@ -1408,56 +1333,14 @@
"block.create.schematicannon.tooltip": "ESQUEMAANNON",
"block.create.schematicannon.tooltip.summary": "Dispara blocos para recriar um _Esquema_ no Mundo. Usa itens de Inventários adjacentes e _Pólvora_ como combustível.",
"block.create.schematicannon.tooltip.control1": "Quando Apertado com B-Direito",
"block.create.schematicannon.tooltip.action1": "Abre a _Interface_",
"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
"block.create.schematic_table.tooltip": "MESA DE ESQUEMATIZAR",
"block.create.schematic_table.tooltip.summary": "Escreve Esquemas salvos into um _Esquema_ _Vazio_",
"block.create.schematic_table.tooltip.condition1": "Quando recebe um Esquema Vazio",
"block.create.schematic_table.tooltip.behaviour1": "Importa um Arquivo escolhido da sua Pasta de Esquemas",
"block.create.shaft.tooltip": "EIXO",
"block.create.shaft.tooltip.summary": "_Transmite_ _Rotação_ em uma linha reta.",
"block.create.cogwheel.tooltip": "RODA DENTADA",
"block.create.cogwheel.tooltip.summary": "_Transmite_ _Rotação_ em uma linha reta, e para _Rodas_ _Dentadas_ adjacentes.",
"block.create.large_cogwheel.tooltip": "RODA DENTADA GRADE",
"block.create.large_cogwheel.tooltip.summary": "Uma versão maior da _Roda_ _Dentada,_ permitindo mudança na _Velocidade_ de _Rotação_ quando conectada a sua Contraparte.",
"block.create.encased_shaft.tooltip": "EIXO REVESTIDO",
"block.create.encased_shaft.tooltip.summary": " _Transmite_ _Rotação_ em uma linha reta. Apropriada para propagar Rotação através de Muros.",
"block.create.gearbox.tooltip": "CAIXA DE TRANSMISSÃO",
"block.create.gearbox.tooltip.summary": "_Transmite_ _Rotação_ em _Quatro_ _direções._ Reverte conexões diretas.",
"block.create.gearshift.tooltip": "CÂMBIO",
"block.create.gearshift.tooltip.summary": "Um _disjuntor_ de _rotação_ controlável para eixos conectados.",
"block.create.gearshift.tooltip.condition1": "Quando Ligado",
"block.create.gearshift.tooltip.behaviour1": "_Inverte_ a rotação de saída.",
"block.create.clutch.tooltip": "EMBREAGEM",
"block.create.clutch.tooltip.summary": "Um _disjuntor_ de _rotação_ controlável para os eixos conectados.",
"block.create.clutch.tooltip.condition1": "Quando Ligado",
"block.create.clutch.tooltip.behaviour1": "_Para_ de prover rotação para o outro lado.",
"block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.",
"block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected",
"block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation speed_ and direction of this component.",
"block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. _Analog redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same speed._ With a _full strength_ signal, adjacent chain drives will relay exactly _twice its speed._ Anything inbetween will give results between 1-2x its speed.",
"item.create.belt_connector.tooltip": "ESTEIRA MECÂNICA",
"item.create.belt_connector.tooltip.summary": "Conecta dois _Eixos_ com uma _Esteira_ _Mecânica._ Eixos conectados irá ter exatamente a mesma velocidade e direção de rotação. A Esteira pode atuar como um _Transporte_ para _Entidades._",
"item.create.belt_connector.tooltip.control1": "B-Direito em um Eixo",
"item.create.belt_connector.tooltip.action1": "Seleciona o eixo como uma polia da Esteira. Os dois Eixos selecionadas precisam estar _alinhados_ seja na _Vertical,_ _Horizontal_ ou _Diagonal_ na direção da Esteira.",
"item.create.belt_connector.tooltip.control2": "B-Direito enquanto Abaixado",
"item.create.belt_connector.tooltip.action2": "_Cancela_ a seleção da Posição para a Esteira",
"item.create.goggles.tooltip": "UNLOCALIZED: GOGGLES",
"item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic information_.",
"item.create.goggles.tooltip.condition1": "UNLOCALIZED: When worn",
@ -1474,29 +1357,9 @@
"item.create.wrench.tooltip.control2": "UNLOCALIZED: R-Click while Sneaking",
"item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles Kinetic components_ and places them back in _your inventory_.",
"block.create.creative_motor.tooltip": "UNLOCALIZED: CREATIVE MOTOR",
"block.create.creative_motor.tooltip.summary": "UNLOCALIZED: A configurable source of _Rotational Force_.",
"block.create.water_wheel.tooltip": "RODA DE ÁGUA",
"block.create.water_wheel.tooltip.summary": "Prove _Força_ _Rotacional_ tirada de _Correntes_ de _Água_ próximas.",
"block.create.encased_fan.tooltip": "VENTILADO REVESTIDO",
"block.create.encased_fan.tooltip.summary": "Converte _Força_ _Rotacional_ em _Correntes_ de _Ar_ e vice-versa. Muitos usos.",
"block.create.encased_fan.tooltip.condition1": "Quando sobre Fogo",
"block.create.encased_fan.tooltip.behaviour1": "Prove _Força_ _Rotacional_ (precisa ser na vertical)",
"block.create.encased_fan.tooltip.condition2": "Quando Invertido",
"block.create.encased_fan.tooltip.behaviour2": "_Empurra_ Entidades em um lado, _Puxa_ entidades no outro. Força e Velocidade dependem da Rotação de entrada.",
"block.create.encased_fan.tooltip.condition3": "Quando ar flui através de blocos especiais",
"block.create.encased_fan.tooltip.behaviour3": "Processa itens na frente do Bloco: _Água_ alva, _Fogo_ defuma, e _Lava_ derrete o ingrediente.",
"block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE",
"block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.",
"block.create.hand_crank.tooltip": "UNLOCALIZED: HAND CRANK",
"block.create.hand_crank.tooltip.summary": "UNLOCALIZED: A simple _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.hand_crank.tooltip.condition1": "UNLOCALIZED: When Used",
"block.create.hand_crank.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.",
"block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK",
"block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.",
"block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
@ -1505,75 +1368,6 @@
"block.create.turntable.tooltip": "MESA GIRATÓRIA",
"block.create.turntable.tooltip.summary": "Muda a _Força_ _Rotacional_ em uma forma refinada de Enjoo.",
"block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE",
"block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.",
"block.create.millstone.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.millstone.tooltip.behaviour1": "UNLOCALIZED: Starts applying _milling recipes_ to any items inserted from the side or the top of the block.",
"block.create.millstone.tooltip.condition2": "UNLOCALIZED: When R-Clicked",
"block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.",
"block.create.crushing_wheel.tooltip": "RODA DE MOER",
"block.create.crushing_wheel.tooltip.summary": "Grandes rodas giratórias que _esmagam_ qualquer coisa que impeça seu movimento.",
"block.create.crushing_wheel.tooltip.condition1": "Quando conectado a outras Rodas de Moer",
"block.create.crushing_wheel.tooltip.behaviour1": "Forma uma estrutura de esmagamento para processar uma variedade de coisas. Os Dentes da rota precisam estar conectados e se movimentando com a _mesma_ _velocidade_ em _direções_ _opostas._",
"block.create.mechanical_press.tooltip": "PRENSA MECÂNICA",
"block.create.mechanical_press.tooltip.summary": "Um forte pistão usado para comprimir itens abaixo dele. Precisa de _Força_ _Rotacional_ constante",
"block.create.mechanical_press.tooltip.condition1": "Quando Ligado com Redstone",
"block.create.mechanical_press.tooltip.behaviour1": "_Inicia_ compressão de itens jogados abaixo dele.",
"block.create.mechanical_press.tooltip.condition2": "Quando Sobre uma Esteira Mecânica",
"block.create.mechanical_press.tooltip.behaviour2": "_Automaticamente_ comprime itens que passando na Esteira.",
"block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin",
"block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact items_ in the basin whenever all necessary ingredients are present.",
"block.create.basin.tooltip": "UNLOCALIZED: BASIN",
"block.create.basin.tooltip.summary": "UNLOCALIZED: A handy _item container_ used in processing with the _Mechanical Mixer_ and the _Mechanical Press_. Supports _Redstone Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.",
"block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output",
"block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open inventories_ such as belts, other basins, depots, item drains and others are _below one side_ of a basin, they will automatically receive any _item/fluid outputs_ created in the basin. This is useful for automation.",
"block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER",
"block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze Cake_ for high temperatures.",
"block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does not need supports_.",
"block.create.mechanical_mixer.tooltip": "UNLOCALIZED: MECHANICAL MIXER",
"block.create.mechanical_mixer.tooltip.summary": "UNLOCALIZED: A kinetic whisk providing automated shapeless crafting recipes of multiple ingredients. Requires constant _Rotational Force_ and a _Basin_ placed below (with a gap in between).",
"block.create.mechanical_mixer.tooltip.condition1": "UNLOCALIZED: When above Basin",
"block.create.mechanical_mixer.tooltip.behaviour1": "UNLOCALIZED: Starts to mix items in the basin whenever all necessary ingredients are present. To prevent unwanted recipes, use the filter slot on the basin or cut the rotational force until all desired ingredients have been added.",
"block.create.mechanical_crafter.tooltip": "UNLOCALIZED: MECHANICAL CRAFTER",
"block.create.mechanical_crafter.tooltip.summary": "UNLOCALIZED: A kinetic assembler for _automating_ any _shaped crafting_ recipe. Place _multiple in a grid_ corresponding to your recipe, and _arrange their belts_ to create a _flow_ that exits the grid on one of the crafters.",
"block.create.mechanical_crafter.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.mechanical_crafter.tooltip.behaviour1": "UNLOCALIZED: _Starts the crafting process_ as soon as _all crafters_ in the grid have been _given an item_.",
"block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse",
"block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting process_ with all currently given _items_ in the grid.",
"block.create.mechanical_crafter.tooltip.control1": "UNLOCALIZED: When Wrenched at Front",
"block.create.mechanical_crafter.tooltip.action1": "UNLOCALIZED: _Cycles the direction_ an individual crafter _moves its items_ towards. To form a working grid, _arrange the belts in a flow_ which moves all items towards a final crafter. The final crafter must _point away_ from the grid.",
"block.create.mechanical_crafter.tooltip.control2": "UNLOCALIZED: When Wrenched at back",
"block.create.mechanical_crafter.tooltip.action2": "UNLOCALIZED: _Connects_ the _input inventory_ of adjacent crafters. Use this to _combine slots_ in the crafting grid and _save on input work_.",
"block.create.furnace_engine.tooltip": "UNLOCALIZED: FURNACE ENGINE",
"block.create.furnace_engine.tooltip.summary": "UNLOCALIZED: A powerful source of _Rotational Power_ that requires a _running furnace_ to work.",
"block.create.furnace_engine.tooltip.condition1": "UNLOCALIZED: When Attached to Lit Furnace",
"block.create.furnace_engine.tooltip.behaviour1": "UNLOCALIZED: _Starts powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.",
"block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL",
"block.create.flywheel.tooltip.summary": "UNLOCALIZED: A large metal wheel to _harness and stabilize_ generated force by an _attached Engine_. Flywheels connect to engines if they are _1m apart_ and at a _90° Angle_ from each other.",
"block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Attached to Running Engine",
"block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to a connected contraption based on the generator's strength and speed.",
"block.create.portable_storage_interface.tooltip": "UNLOCALIZED: PORTABLE STORAGE INTERFACE",
"block.create.portable_storage_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
"block.create.portable_storage_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_storage_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.",
"block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
@ -1581,118 +1375,6 @@
"block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.rotation_speed_controller.tooltip": "UNLOCALIZED: ROTATION SPEED CONTROLLER",
"block.create.rotation_speed_controller.tooltip.summary": "UNLOCALIZED: A _configurable relay_ able to speed up or slow down the target component to any desired speed.",
"block.create.rotation_speed_controller.tooltip.condition1": "UNLOCALIZED: When Attached to Large Cogwheel",
"block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached on top_ of the controller.",
"block.create.mechanical_piston.tooltip": "PISTÃO MECÂNICO",
"block.create.mechanical_piston.tooltip.summary": "Uma verão melhorada do _Pistão,_ usando _Força_ _Rotacional_ para mover estruturas de forma precisa. _Varas_ de _Extensão_ do _Pistão_ na traseira definem o _Alcance_ deste Dispositivo. Sem extensões o pistão não se move. Use __Chassis_ de _Translado_ para mover mais de uma linha de blocos.",
"block.create.mechanical_piston.tooltip.condition1": "Quando Rodado",
"block.create.mechanical_piston.tooltip.behaviour1": "Começa a mover blocos presos na estrutura. Velocidade e direção diretamente relacionados a Velocidade Rotação de entrada.",
"block.create.piston_extension_pole.tooltip": "VARA DE EXTENSÃO DO PISTÃO",
"block.create.piston_extension_pole.tooltip.summary": "Aumenta o alcance de _Pistões_ _Mecânicos_",
"block.create.piston_extension_pole.tooltip.condition1": "Quando preso a um Pistão Mecânico",
"block.create.piston_extension_pole.tooltip.behaviour1": "Aumenta a extensão dos pistões em 1 bloco",
"block.create.mechanical_bearing.tooltip": "ROLAMENTO MECÂNICO",
"block.create.mechanical_bearing.tooltip.summary": "Usado para rotacionar _estruturas_ _grandes_ ou geração de _Força_ _Rotacional_ do vento.",
"block.create.mechanical_bearing.tooltip.condition1": "Quando Rodado",
"block.create.mechanical_bearing.tooltip.behaviour1": "Começa a rotacionar _Chassis_ de _Rotação_ conectados e blocos conectados a eles.",
"block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational Force_ from wind. Attach your own design and watch it spin!",
"block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked",
"block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.",
"block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_.",
"block.create.white_sail.tooltip": "UNLOCALIZED: SAIL",
"block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_. Comes in a variety of colours.",
"block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye",
"block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.",
"block.create.clockwork_bearing.tooltip": "UNLOCALIZED: CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical Bearing_ for rotating up to two _clock hands_ according to current _in-game time_.",
"block.create.clockwork_bearing.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.clockwork_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts rotating the attached Structure towards the _current hour_. If an independent second structure exists in front of the first one, it will serve as the _minute hand_.",
"block.create.sequenced_gearshift.tooltip": "UNLOCALIZED: SEQUENCED GEARSHIFT",
"block.create.sequenced_gearshift.tooltip.summary": "UNLOCALIZED: A _programmable utility component,_ which can change its _rotational through-put_ according to up to _5 consecutive instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.",
"block.create.sequenced_gearshift.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.sequenced_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Starts executing_ programmed instructions based on the input speed.",
"block.create.sequenced_gearshift.tooltip.condition2": "UNLOCALIZED: When R-Clicked",
"block.create.sequenced_gearshift.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface._",
"block.create.cart_assembler.tooltip": "UNLOCALIZED: CART ASSEMBLER",
"block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When placed on a _Rail_, can _assemble_ and _disassemble_ moving structures onto passing minecarts. Refer to [Ctrl] for rail type specific behaviour.",
"block.create.cart_assembler.tooltip.condition1": "UNLOCALIZED: Single Cart Contraptions",
"block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: With a _single_ assember, structures will anchor and rotate on a _single minecart_. Use a _wrench_ to specify desired _rotation behaviour_.",
"block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions",
"block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption mounted between_ the _two_ of them. The structure will behave similarly to a _Minecart Coupling_.",
"block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail",
"block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when powered_, _disassembles_ them otherwise.",
"block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when powered_, disassembles and _holds_ them otherwise.",
"block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles unassembled_ carts, _disassembles assembled_ carts.",
"block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.",
"block.create.rope_pulley.tooltip": "UNLOCALIZED: ROPE PULLEY",
"block.create.rope_pulley.tooltip.summary": "UNLOCALIZED: Moves attached _blocks_ and _structures vertically_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.",
"block.create.rope_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.rope_pulley.tooltip.behaviour1": "UNLOCALIZED: Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.linear_chassis.tooltip": "CHASSIS DE TRANSLADO",
"block.create.linear_chassis.tooltip.summary": "Uma base configurável para Estruturas serem movidas por um _Pistão_ _Mecânico._ Esses Blocos precisam formas uma camada de blocos na frente do Pistão.",
"block.create.linear_chassis.tooltip.condition1": "Quando movido por Pistão Mecânico",
"block.create.linear_chassis.tooltip.behaviour1": "_Move_ todos os _Chassis_ _conectados_ na mesma orientação, e Blocos conectados a frente dele. Quando o Pistão volta, blocos apenas serão puxados se a face do chassis for _Grudenta_ (Ver [Ctrl]).",
"block.create.linear_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
"block.create.linear_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.linear_chassis.tooltip.control1": "Quando clicado com B-Direito com Gosma de Slime",
"block.create.linear_chassis.tooltip.action1": "Torna a face clicada _Grudenta._ Quando o pistão volta, o chassis irá _puxar_ _junto_ todos os Blocos conectados na sua coluna e no Alcance configurado.",
"block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS",
"block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear Chassis_ that does not connect to the other.",
"block.create.radial_chassis.tooltip": "CHASSIS DE ROTAÇÃO",
"block.create.radial_chassis.tooltip.summary": "Nessário para rotacionar estruturas om um _Rolamento_ _Mecânico._ ",
"block.create.radial_chassis.tooltip.condition1": "Quando Rotacionado por Rolamento",
"block.create.radial_chassis.tooltip.behaviour1": "_Rotaciona_ todos os blocos conectados a lados _Grudentos_ (Veja [Ctrl]) dentro do alcance configurado no seu entorno. _Propaga_ a rotação para outros Chassis de Rotação conectados.",
"block.create.radial_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
"block.create.radial_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.radial_chassis.tooltip.control1": "Quando clicado com B-Direito com Goma de Slime",
"block.create.radial_chassis.tooltip.action1": "Torna face clicada em _Grudenta._ Quando o Chassis girar, todos os blocos conectados nesse lado irão girar junto.",
"block.create.mechanical_drill.tooltip": "FURADEIRA MECÂNICA",
"block.create.mechanical_drill.tooltip.summary": "Um dispositivo mecânido feito para _quebrar_ _blocos._",
"block.create.mechanical_drill.tooltip.condition1": "Quando Rodado",
"block.create.mechanical_drill.tooltip.behaviour1": "Atua como um Bloco Quebrador _estacionário._ Também _machuca_ _entidades_ na sua área de efeito.",
"block.create.mechanical_drill.tooltip.condition2": "Quando Empurrado por Pistão Mecânico",
"block.create.mechanical_drill.tooltip.behaviour2": "Quebra os Blocos na direção do avanço da broca.",
"block.create.mechanical_harvester.tooltip": "COLETOR MECÂNICO",
"block.create.mechanical_harvester.tooltip.summary": "Um cortador de plantas mecânico indicado para automação de culturas de médio porte",
"block.create.mechanical_harvester.tooltip.condition1": "Quando Empurrado por Pistão Mecânico",
"block.create.mechanical_harvester.tooltip.behaviour1": "_Colhe_ todas as _safra_ _madura_ que a lâmina passar sobre, e os retorna a estado de crescimento inicial.",
"block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH",
"block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.",
"block.create.mechanical_plough.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks blocks_ which _cannot be collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills soil blocks_ as though a Hoe would be used on them.",
"block.create.mechanical_saw.tooltip": "UNLOCALIZED: MECHANICAL SAW",
"block.create.mechanical_saw.tooltip.summary": "UNLOCALIZED: Suitable for _cutting trees_ effectively and for _cutting blocks_ into their carpentered counterparts. It is movable using _Mechanical Pistons_ or _Bearings_.",
"block.create.mechanical_saw.tooltip.condition1": "UNLOCALIZED: When facing up",
"block.create.mechanical_saw.tooltip.behaviour1": "UNLOCALIZED: Applies _Sawing_ and _Stonecutting Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.",
"block.create.mechanical_saw.tooltip.condition2": "UNLOCALIZED: When facing horizontally",
"block.create.mechanical_saw.tooltip.behaviour2": "UNLOCALIZED: _Breaks logs_ in front of it. If the log supported a tree on its own, the _tree will collapse_ away from the saw.",
"block.create.mechanical_saw.tooltip.condition3": "UNLOCALIZED: While Moving",
"block.create.mechanical_saw.tooltip.behaviour3": "UNLOCALIZED: _Cuts_ all _Trees_ with which the saw collides.",
"block.create.stockpile_switch.tooltip": "DISJUNTOR DE ARMAZENAMENTO",
"block.create.stockpile_switch.tooltip.summary": "Alterna um sinal de Redstone com base no _Espaço_ de _Armazenamento_ do Reciente conectado.",
"block.create.stockpile_switch.tooltip.condition1": "Quando abaixo do Limite Mínimo",
@ -1701,96 +1383,26 @@
"block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER",
"block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.",
"block.create.redstone_link.tooltip": "CONEXÃO DE REDSTONE",
"block.create.redstone_link.tooltip.summary": "Saida para conexões _Redstone_ _Sem-Fio._ Pode ter _Frequências_ usando qualquer item. Distancia do Sinal é limitada, mas resoavelmente justa.",
"block.create.redstone_link.tooltip.condition1": "Quando Ligado",
"block.create.redstone_link.tooltip.behaviour1": "Recebendo Conexões da mesma _Frequência_ irá gerar um sinal de Redstone.",
"block.create.redstone_link.tooltip.control1": "Quando clicado com B-Direito com um Item",
"block.create.redstone_link.tooltip.action1": "Altera a _Frequência_ para aquele item. Até _dois_ _itens_ _diferentes_ podem ser combinados para definir uma Frequência.",
"block.create.redstone_link.tooltip.control2": "Quando clicado com B-Direito enquanto Abaixado",
"block.create.redstone_link.tooltip.action2": "Muda entre Modo _Receptor_ e _Transmissor_ .",
"block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text Display_.",
"block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered",
"block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal Strength_ as its displayed value.",
"block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag",
"block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name tag_ with several nixie tubes _arranged_ in a _line_.",
"block.create.redstone_contact.tooltip": "CONTATO DE REDSTONE",
"block.create.redstone_contact.tooltip.summary": "Um dispositivo simples para Mecanimos de Redstone avançados.",
"block.create.redstone_contact.tooltip.condition1": "Quando apontando para outro Contato",
"block.create.redstone_contact.tooltip.behaviour1": "Provê um _Sinal_ de _Redstone_",
"block.create.redstone_contact.tooltip.condition2": "Quando movido por Pistão Mecânico",
"block.create.redstone_contact.tooltip.behaviour2": "Ativa todos os Contatos imóveis na passagem",
"block.create.adjustable_crate.tooltip": "adjustable_crate",
"block.create.adjustable_crate.tooltip.summary": "Este _Recipiente_ de _Armazenamento_ permite controle Manual da sua capacidade. Pode conter até _16_ _Pilhas_ de qualquer Item",
"block.create.adjustable_crate.tooltip.control1": "Quando clicado com B-Direito",
"block.create.adjustable_crate.tooltip.action1": "Abre a _Interface_",
"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
"block.create.creative_crate.tooltip": "CRIATIVADOR ESQUEMAANNON",
"block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para _Esquemaannons_ próximos",
"block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot",
"block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
"block.create.deployer.tooltip": "UNLOCALIZED: DEPLOYER",
"block.create.deployer.tooltip.summary": "UNLOCALIZED: _Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.",
"block.create.deployer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.deployer.tooltip.behaviour1": "UNLOCALIZED: Extends its arm and _activates_ in the block space _2m ahead_ of itself.",
"block.create.deployer.tooltip.condition2": "UNLOCALIZED: R-Clicked with Wrench",
"block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch mode_, the Deployer will attempt to use its item to _break blocks_ or _hurt entities_.",
"block.create.deployer.tooltip.condition3": "UNLOCALIZED: When Filter assigned",
"block.create.deployer.tooltip.behaviour3": "UNLOCALIZED: Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.",
"block.create.brass_casing.tooltip": "UNLOCALIZED: BRASS CASING",
"block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._",
"block.create.pulse_repeater.tooltip": "REPETIDOR DE PULSO",
"block.create.pulse_repeater.tooltip.summary": "Um circuito simples para cortar pulsos de Redstone até um comprimento de _1_ _tick._",
"block.create.adjustable_repeater.tooltip": "REPETIDOR FLEX",
"block.create.adjustable_repeater.tooltip.summary": "Um um _Repetidor_ de _Redstone_ avançado com um _Delay_ _configurável_ de até 30 Minutos.",
"block.create.adjustable_pulse_repeater.tooltip": "UNLOCALIZED: FLEX PULSE REPEATER",
"block.create.adjustable_pulse_repeater.tooltip.summary": "UNLOCALIZED: A _Pulse Repeater_ with a _configurable Delay_ up to 30 Minutes.",
"block.create.analog_lever.tooltip": "UNLOCALIZED: ANALOG LEVER",
"block.create.analog_lever.tooltip.summary": "UNLOCALIZED: A lever with more _precise control_ over its emitted _signal strength_.",
"block.create.powered_toggle_latch.tooltip": "UNLOCALIZED: POWERED TOGGLE LATCH",
"block.create.powered_toggle_latch.tooltip.summary": "UNLOCALIZED: A lever that can be toggled by a _Redstone Pulse_.",
"block.create.powered_latch.tooltip": "UNLOCALIZED: POWERED LATCH",
"block.create.powered_latch.tooltip.summary": "UNLOCALIZED: A lever that can be controlled by _Redstone Signals_. A signal on the _back enables_ it, a signal from the _side will reset_ it.",
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"block.create.speedometer.tooltip": "UNLOCALIZED: SPEEDOMETER",
"block.create.speedometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _rotational speed_ of attached kinetic components. Supports _Redstone Comparators_.",
"block.create.speedometer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.speedometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.",
"block.create.stressometer.tooltip": "UNLOCALIZED: STRESSOMETER",
"block.create.stressometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _overall stress_ of the attached kinetic network. Supports _Redstone Comparators_.",
"block.create.stressometer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.stressometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of stress. _Over-stressed networks_ will cease to move. Stress can be relieved by adding more _rotational sources_ to the network.",
"item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER",
"item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.",
"item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used",
"item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_",
"item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE",
"item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.",
"item.create.super_glue.tooltip.condition1": "UNLOCALIZED: When Used",
"item.create.super_glue.tooltip.behaviour1": "UNLOCALIZED: Makes the _clicked face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged along_ when moved by _mechanical pistons_, _bearings_ and other controllers.",
"item.create.super_glue.tooltip.condition2": "UNLOCALIZED: When Held in Offhand",
"item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically attaches_ blocks placed from the main hand to the _side_ they were _placed against._",
"item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA",
"item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._",
@ -1805,9 +1417,6 @@
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"item.create.crafter_slot_cover.tooltip": "UNLOCALIZED: SLOT COVER",
"item.create.crafter_slot_cover.tooltip.summary": "UNLOCALIZED: Used to mark a _Mechanical Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients are diagonal_ to each other.",
"create.tooltip.wip": "UNLOCALIZED: WIP",
"create.tooltip.workInProgress": "UNLOCALIZED: Work in progress!",
"create.tooltip.randomWipDescription0": "UNLOCALIZED: Please keep this item away from children.",
@ -1888,6 +1497,12 @@
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
@ -1939,6 +1554,30 @@
"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
@ -2437,6 +2076,30 @@
"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 562",
"_": "Missing Localizations: 618",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1067,8 +1067,8 @@
"create.gui.attribute_filter.deny_list.description": "Предметы проходят, если они НЕ имеют ни одного из выбранных атрибутов.",
"create.gui.attribute_filter.add_reference_item": "Добавить предмет",
"create.tooltip.holdKey": "Удерживайте [%1$s]",
"create.tooltip.holdKeyOrKey": "Удерживайте [%1$s] или [%2$s]",
"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "Требование к скорости: %1$s",
@ -1084,7 +1084,6 @@
"create.tooltip.capacityProvided.low": "Маленький",
"create.tooltip.capacityProvided.medium": "Средний",
"create.tooltip.capacityProvided.high": "Большой",
"create.tooltip.capacityProvided.asGenerator": "(Как генератор)",
"create.tooltip.generationSpeed": "Создаёт %1$s %2$s",
"create.tooltip.analogStrength": "Аналоговая сила: %1$s/15",
@ -1172,57 +1171,12 @@
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"block.create.andesite_encased_shaft.tooltip": "ANDESITE ENCASED SHAFT",
"block.create.andesite_encased_shaft.tooltip.summary": "_Креативный предмет_. Установите корпус на вал, находящийся _в мире_ импользуя _Андезитовый корпус_. Блоки корпуса не будут использованы.",
"block.create.brass_encased_shaft.tooltip": "BRASS ENCASED SHAFT",
"block.create.brass_encased_shaft.tooltip.summary": "_Креативный предмет_. Установите корпус на вал, находящийся _в мире_ импользуя _Латунный корпус_. Блоки корпуса не будут использованы.",
"block.create.wooden_bracket.tooltip": "WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "_Украсьте_ ваши _валы, шестерни_ и _трубы_, используя уютное деревянное укрепление.",
"block.create.metal_bracket.tooltip": "METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "_Украсьте_ ваши _валы, шестерни_ и _трубы_, используя прочное индустриальное укрепление.",
"block.create.andesite_casing.tooltip": "ANDESITE CASING",
"block.create.andesite_casing.tooltip.summary": "Простой корпус для механизмов с множеством применений. Безопасно для декора. Можно использовать для украшения _Валов_ и _механических ремней_.",
"block.create.andesite_funnel.tooltip": "ANDESITE FUNNEL",
"block.create.andesite_funnel.tooltip.summary": "Стандартный компонент для транспортировки предметов. Может контролироваться _сигналом редстоуна_.",
"block.create.andesite_funnel.tooltip.condition1": "Стандартное поведение",
"block.create.andesite_funnel.tooltip.behaviour1": "_Открытая сторона_ будет собирать предметы с поверхности блока перед ней и _складывать_ их в контейнер на другой стороне воронки.",
"block.create.andesite_funnel.tooltip.condition2": "Если расположена на ремнях, депо и похожих штуках",
"block.create.andesite_funnel.tooltip.behaviour2": "_Собирает_ или _складывает_ предметы на связанный компонент, из или в _инвентарь за ней_. Если у воронки есть направление, его можно изменить с помощью _Гаечного ключа_.",
"block.create.andesite_funnel.tooltip.condition3": "Если расположена вертикально между двумя инвентарями",
"block.create.andesite_funnel.tooltip.behaviour3": "Будет _транспортировать_ предметы _вниз_, как воронка без буфера.",
"block.create.andesite_tunnel.tooltip": "ANDESITE TUNNEL",
"block.create.andesite_tunnel.tooltip.summary": "Защитное покрытие для вашего _Конвейера_! _Андезитовые туннели_ могут отделять один предмет от стака, когда еще один механический ремень или депо расположены рядом с соновным ремнём.",
"block.create.andesite_tunnel.tooltip.control1": "Правый клик Гаечным ключом по стороне",
"block.create.andesite_tunnel.tooltip.action1": "_Регулирует оконные ставни_, если на этой стороне туннеля есть окно.",
"block.create.brass_funnel.tooltip": "BRASS FUNNEL",
"block.create.brass_funnel.tooltip.summary": "Стандартный компонент для транспортировки предметов. Может контролироваться _сигналом редстоуна_. Поставляется в комплекте с _фильтром_.",
"block.create.brass_funnel.tooltip.condition1": "Стандарное поведение",
"block.create.brass_funnel.tooltip.behaviour1": "_Открытая сторона_ будет собирать предметы с поверхности блока перед ней и _складывать_ их в контейнер на другой стороне воронки.",
"block.create.brass_funnel.tooltip.condition2": "Если расположена на ремнях, депо и похожих штуках",
"block.create.brass_funnel.tooltip.behaviour2": "_Собирает_ или _складывает_ предметы на связанный компонент, из или в _инвентарь за ней_. Если у воронки есть направление, его можно изменить с помощью _Гаечного ключа_",
"block.create.brass_funnel.tooltip.condition3": "Если расположена вертикально между двумя инвентарями",
"block.create.brass_funnel.tooltip.behaviour3": "Будет _транспортировать_ предметы _вниз_, как воронка без буфера.",
"block.create.brass_tunnel.tooltip": "BRASS TUNNEL",
"block.create.brass_tunnel.tooltip.summary": "Красивое покрытие для ваших _Механических ремней_! _Латунные туннели_ так же поставляются с фильтрами и возможностью разделения стаков ваших предметов.",
"block.create.brass_tunnel.tooltip.condition1": "При размещении бок о бок",
"block.create.brass_tunnel.tooltip.behaviour1": "_Латунные туннели_ соединяются с другими, позволяя перенаправить поток предметов с одного _конвейера_ на другой.",
"block.create.brass_tunnel.tooltip.condition2": "Фильтрация",
"block.create.brass_tunnel.tooltip.behaviour2": "_Латунные тунелли_ поставляюстя с фильтрами, для _входа_ и _выхода_. Если _предмет_ не соответствует _фильтру_, он будет перенаправлен на выход соседнего _туннеля_.",
"block.create.brass_tunnel.tooltip.condition3": "Разделение",
"block.create.brass_tunnel.tooltip.behaviour3": "_Латунный туннель_ может быть настроен для смены метода, по которому _предмет_ сортируется по присоеденённым _ремням_.",
"block.create.brass_tunnel.tooltip.control1": "Правый клик Гаечным ключом по стороне",
"block.create.brass_tunnel.tooltip.action1": "_Регулирует оконные ставни_, если на этой стороне туннеля есть окно.",
"block.create.brass_tunnel.tooltip.control2": "Прокрутка с гаечным ключом по верху",
"block.create.brass_tunnel.tooltip.action2": "Меняет метод разделения у присоеденённых _туннелей_.",
"block.create.copper_casing.tooltip": "COPPER CASING",
"block.create.copper_casing.tooltip.summary": "Прочный машинный корпус для разнообразного использования. Безопасно для украшения.",
"block.create.copper_casing.tooltip.condition1": "При использовании на жидкостной трубе",
@ -1231,40 +1185,20 @@
"block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "_Труба_ в _Медном корпусе_.",
"block.create.copper_valve_handle.tooltip": "COPPER VALVE HANDLE",
"block.create.copper_valve_handle.tooltip.summary": "Точный источник _вращательной силы_, требующий взаимодействия с игроками. Будьте осторожны, чтобы не утомиться!",
"block.create.copper_valve_handle.tooltip.condition1": "При использовании",
"block.create.copper_valve_handle.tooltip.behaviour1": "Обеспечивает _вращательную силу_ для соединённых устройств. _Присядьте_ чтобы изменить направление вращения.",
"block.create.seat.tooltip": "SEAT",
"block.create.seat.tooltip.summary": "Присядьте и насладитесь поездкой! Привязывает игроков к собранным _устройствам_. Отлично выглядит как простая мебель! Можно окрасить в разные цвета.",
"block.create.seat.tooltip.condition1": "ПКМ по сиденью",
"block.create.seat.tooltip.behaviour1": "Сажает игрока на _Сиденье_. Нажмите _кнопку_ _приседания_ чтобы слезть.",
"block.create.chute.tooltip": "CHUTE",
"block.create.chute.tooltip.summary": "_Собирает_ и транспортирует предметы по вертикали и диагонали. Может как брать так класть предметы в _контейнеры_. Вы так же можете взаиодействовать с желобом, разместив сбоку воронку.",
"block.create.chute.tooltip.condition1": "Если соединено с вентилятором",
"block.create.chute.tooltip.behaviour1": "Соеденённые сентилятором_ желоба могут двигать _предметы_ вверх, и засасывать их сонвейера_ и _депо_.",
"block.create.depot.tooltip": "DEPOT",
"block.create.depot.tooltip.summary": "Полезное место куда вы можете класть свои _предметы_. Обеспечивает точку взаимодействия для некоторых машин",
"block.create.depot.tooltip.condition1": "При правом клике",
"block.create.depot.tooltip.behaviour1": "Размещает или забирает _предмет_ сепо_. _Блоки_ и _Устройства_, которые могут взаимодействовать сонвейером_, так же работают сепо_.",
"item.create.blaze_cake.tooltip": "BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "Вкусное угощения для вашей трудяги _Горелки Всполоха_. Зажигает их всех!",
"item.create.empty_blaze_burner.tooltip": "EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "Маленький железный дом для ваших огненных друзей. Уверен вы найдёте им хорошее применение.",
"item.create.empty_blaze_burner.tooltip.condition1": "При использовани на Всполохе или спавнере Всполохов",
"item.create.empty_blaze_burner.tooltip.behaviour1": "_Захватывает_ Всполоха в горелку",
"block.create.fluid_pipe.tooltip": "FLUID PIPE",
"block.create.fluid_pipe.tooltip.summary": "Используется для транспортировки _жидкостей_. Требует _Механическую помпу_ для движения _жидкости_.",
"block.create.fluid_pipe.tooltip.condition1": "Транспортировка жидкости",
"block.create.fluid_pipe.tooltip.behaviour1": "Может соединяться с _жидкостными контейнерами_, такими как _бак_ или _чаша_. Открытые части _трубы_ могут собирать или размещать блоки жидкости в мире. Опасайтесь протечек!",
"block.create.fluid_pipe.tooltip.control1": "Правый клик с ключом",
"block.create.fluid_pipe.tooltip.action1": "Размещает окно на трубе, если доступно.",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "Используется для _размещения_ или _удаления_ больших _жидкостных резервуаров_ в мире.",
@ -1318,15 +1252,6 @@
"block.create.item_drain.tooltip.condition1": "Транспортировка жидкости",
"block.create.item_drain.tooltip.behaviour1": "Когда _предмет с жидкостью_, такой как _ведро_ или _бутылочка_ вставлены с боку, предметный осушитель будет автоматически извлекать жидкость, в свой собственный _бак_. Предмет будет выброшен с противоположной стороны.",
"block.create.mechanical_arm.tooltip": "MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "Продвинутуе устройство для перемещения _предметов_.",
"block.create.mechanical_arm.tooltip.condition1": "Транспортировка предметов",
"block.create.mechanical_arm.tooltip.behaviour1": "Может брать или размещать предметы в любой открытый инвентарь, такой как _конвейер_, _депо_, _воронка_ и _механический крафтер_.",
"block.create.mechanical_arm.tooltip.control1": "Когда в руке",
"block.create.mechanical_arm.tooltip.action1": "Правый клик на _открытом инвентаре_ установит _точку для сбора_, для _механической руки_. Кликните еще раз чтобы установить _точку для размещения_.",
"block.create.mechanical_arm.tooltip.control2": "Прокрутка с ключом",
"block.create.mechanical_arm.tooltip.action2": "Установит порядок размещения для _предметов_, премещаемых _механической рукой_.",
"item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND",
"item.create.wand_of_symmetry.tooltip.summary": "Идеально отражает размещаемые блоки по настроенным плоскостям.",
"item.create.wand_of_symmetry.tooltip.condition1": "На панели быстрого доступа",
@ -1408,56 +1333,14 @@
"block.create.schematicannon.tooltip": "SCHEMATICANNON",
"block.create.schematicannon.tooltip.summary": "_Ставит блоки_ для воссоздания _схематики_ в мире. Использует предметы из _соседнего_ _инвентаря_ и _порох_ в качестве _топлива_.",
"block.create.schematicannon.tooltip.control1": "ПКМ",
"block.create.schematicannon.tooltip.action1": "Открывает _интерфейс_",
"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
"block.create.schematic_table.tooltip": "SCHEMATIC TABLE",
"block.create.schematic_table.tooltip.summary": "Записывает сохраненные схематики в _пустые_ _схематики_.",
"block.create.schematic_table.tooltip.condition1": "Когда дана пустая схема",
"block.create.schematic_table.tooltip.behaviour1": "Загружает выбранный файл из вашей папки Schematics.",
"block.create.shaft.tooltip": "SHAFT",
"block.create.shaft.tooltip.summary": "_Передаёт_ _вращение_ по прямой.",
"block.create.cogwheel.tooltip": "COGWHEEL",
"block.create.cogwheel.tooltip.summary": "_Передаёт_ _вращение_ по прямой и к присоединённым _шестерням._",
"block.create.large_cogwheel.tooltip": "LARGE COGWHEEL",
"block.create.large_cogwheel.tooltip.summary": "_Увеличенная_ _версия_ _шестерни_, позволяющая изменять _скорость_ _вращения_ при подключении к _меньшей_ _шестерне_.",
"block.create.encased_shaft.tooltip": "ENCASED SHAFT",
"block.create.encased_shaft.tooltip.summary": "_Передаёт_ _вращение_ по прямой. Подходит для передачи вращения через стены.",
"block.create.gearbox.tooltip": "GEARBOX",
"block.create.gearbox.tooltip.summary": "_Передаёт_ _вращение_ в _4_ _направлениях._ Реверсирует прямые соединения.",
"block.create.gearshift.tooltip": "GEARSHIFT",
"block.create.gearshift.tooltip.summary": "_Управляет_ _направлением_ _вращения_ для соединенных валов.",
"block.create.gearshift.tooltip.condition1": "Когда приведён в действие",
"block.create.gearshift.tooltip.behaviour1": "_Изменяет_ исходящее вращение.",
"block.create.clutch.tooltip": "CLUTCH",
"block.create.clutch.tooltip.summary": "_Управляет_ _включением_/_выключением вращения для соединенных валов.",
"block.create.clutch.tooltip.condition1": "Когда приведён в действие",
"block.create.clutch.tooltip.behaviour1": "_Прекращает_ передачу вращения на другую сторону.",
"block.create.encased_chain_drive.tooltip": "ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "_Передаёт вращение_ по прямой линии и к смежным _цепным приводам в корпусе_. Цепные приводы соединяются, когда расположены рядом друг с другом, без необходимости использовать вал. Их направление не обязательно должно совпадать.",
"block.create.encased_chain_drive.tooltip.condition1": "Когда соединено",
"block.create.encased_chain_drive.tooltip.behaviour1": "Соединённые блоки будут получать _скорость вращения_ и егоаправление_ от этого компонента.",
"block.create.adjustable_chain_gearshift.tooltip": "ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "_Передаёт вращение_ по прямой линии и к смежным _цепным приводам в корпусе_. Полученный _сигнал редстоуна_ будет контролировать, какой размер шестерни взаимодействует с присоединенными цепными приводами.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "Кнонтроль редстоуном",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "_Без_ сигнала редстоуна присоединённые приводы будут иметь _такую же_ скорость. При получении _сигнала редстоуна_ максимального уровня, соединённые приводы будут вращаться с удвоенной скоростью. Всё, что между минимальным и максимальным значениями, будет выдавать скорость от 1 до 2 кратной скорости цепного механизма.",
"item.create.belt_connector.tooltip": "BELT CONNECTOR",
"item.create.belt_connector.tooltip.summary": "Соединяет _2_ _Вала_ с помощью _механического_ _ремня_._ Соединённые валы будут иметь одинаковые _скорость_ и _направление_ _вращения._ Лента может служить как _конвейер_ для _транспортировки._",
"item.create.belt_connector.tooltip.control1": "ПКМ по валу",
"item.create.belt_connector.tooltip.action1": "Выбирает вал в качестве одного шкива конвейера. Оба выбранных вала должны быть _на_ _одной_ _линии_ _вертикально,_ _горизонтально_ либо _диагонально_ по направлению конвейера.",
"item.create.belt_connector.tooltip.control2": "ПКМ крадучись",
"item.create.belt_connector.tooltip.action2": "_Сбрасывает_ первый выбранный шкив для конвейера.",
"item.create.goggles.tooltip": "GOGGLES",
"item.create.goggles.tooltip.summary": "Очки для улучшения зрения с помощью полезной кинетической информации.",
"item.create.goggles.tooltip.condition1": "При ношении",
@ -1474,29 +1357,9 @@
"item.create.wrench.tooltip.control2": "ПКМ крадучись",
"item.create.wrench.tooltip.action2": "Разбирает кинетические компоненты и помещает их обратно в ваш инвентарь.",
"block.create.creative_motor.tooltip": "CREATIVE MOTOR",
"block.create.creative_motor.tooltip.summary": "Настраиваемый источник вращательной силы.",
"block.create.water_wheel.tooltip": "WATER WHEEL",
"block.create.water_wheel.tooltip.summary": "Предоставляет _силу_ _вращения_ из смежных _источников_ _воды._",
"block.create.encased_fan.tooltip": "ENCASED FAN",
"block.create.encased_fan.tooltip.summary": "_Преобразует_ _вращательную_ _силу_ в _воздушные_ _потоки_ и обратно. Имеет множество применений.",
"block.create.encased_fan.tooltip.condition1": "При подаче сигнала красного камня",
"block.create.encased_fan.tooltip.behaviour1": "Предоставляет _силу_ _вращения_ от любых _источников_ _тепла_, непосредственно под собой. Вентилятор должен быть обращен вниз.",
"block.create.encased_fan.tooltip.condition2": "При вращении",
"block.create.encased_fan.tooltip.behaviour2": "Толкает или вытягивает объекты в зависимости от направления вращения.",
"block.create.encased_fan.tooltip.condition3": "При продувке через специальные блоки",
"block.create.encased_fan.tooltip.behaviour3": "_Жидкости_ и _частицы_ _огня_ выбрасываются в _воздушный_ _поток_. Это может быть использовано для _обработки_ _предметов_.",
"block.create.nozzle.tooltip": "NOZZLE",
"block.create.nozzle.tooltip.summary": "Прикрепите к передней части _вентилятора_, чтобы распределить его влияние на сущностей _во_ _всех_ _направлениях_.",
"block.create.hand_crank.tooltip": "HAND CRANK",
"block.create.hand_crank.tooltip.summary": "Простой _источник_ _вращательной_ _силы_, требующий взаимодействия игроков.",
"block.create.hand_crank.tooltip.condition1": "При использовании",
"block.create.hand_crank.tooltip.behaviour1": "Предоставляет _силу_ _вращения_ прикреплённому приспособлению. Крадитесь, чтобы повернуть вращение вспять.",
"block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK",
"block.create.cuckoo_clock.tooltip.summary": "_Прекрасное_ _мастерство_ для _украшения_ пространства и _отслеживания_ _времени_.",
"block.create.cuckoo_clock.tooltip.condition1": "При вращении",
@ -1505,75 +1368,6 @@
"block.create.turntable.tooltip": "TURNTABLE",
"block.create.turntable.tooltip.summary": "Преобразует _силу_ _вращения_ прямиком в морскую болезнь.",
"block.create.millstone.tooltip": "MILLSTONE",
"block.create.millstone.tooltip.summary": "Кинетический компонент, подходящий для _измельчения_ вставленных _материалов_. Может быть приведён в действие шестернёй или соединенён с валом внизу. Результаты должны быть извлечены из компонента.",
"block.create.millstone.tooltip.condition1": "При вращении",
"block.create.millstone.tooltip.behaviour1": "Начинает применять рецепты дробления к любым предметам, вставленным сбоку или сверху блока.",
"block.create.millstone.tooltip.condition2": "При ПКМ",
"block.create.millstone.tooltip.behaviour2": "Измельчённые материалы следует извлекать вручную.",
"block.create.crushing_wheel.tooltip": "CRUSHING WHEEL",
"block.create.crushing_wheel.tooltip.summary": "Большие вращающиеся колёса, которые _ломают_ _всё_ что угодно.",
"block.create.crushing_wheel.tooltip.condition1": "При присоединении к другому колесу дробления",
"block.create.crushing_wheel.tooltip.behaviour1": "Образует дробильную машину для обработки самых разных вещей. Зубья колёс должны _соединяться_ и _двигаться_ с _одинаковой_ _скоростью_ в _противоположных_ _направлениях_.",
"block.create.mechanical_press.tooltip": "MECHANICAL PRESS",
"block.create.mechanical_press.tooltip.summary": "Силовой поршень для сжатия предметов под ним. Требуется _постоянная_ _вращательная_ _сила_.",
"block.create.mechanical_press.tooltip.condition1": "При подаче сигнала красного камня",
"block.create.mechanical_press.tooltip.behaviour1": "_Начинает_ сжимать предметы, упавшие под него.",
"block.create.mechanical_press.tooltip.condition2": "Когда над конвейером",
"block.create.mechanical_press.tooltip.behaviour2": "_Автоматически_ спрессовывает проходящие по конвейеру предметы.",
"block.create.mechanical_press.tooltip.condition3": "Когда над чашей",
"block.create.mechanical_press.tooltip.behaviour3": "Начинает _компактировать_ _предметы_ в чаше, когда присутствуют все необходимые ингредиенты.",
"block.create.basin.tooltip": "BASIN",
"block.create.basin.tooltip.summary": "Удобный _контейнер_ _для_ _предметов_, используемый при обработке _механическим_ _смешивателем_ и _механическим прессом_. Поддерживает компараторы.",
"block.create.basin.tooltip.condition1": "Авто-выход",
"block.create.basin.tooltip.behaviour1": "Когда _открытые инвентари_, такие как конвейер, другие чаши, депо и т.д. находятся _под_ чашей, они будут автоматически принимать любые _жидкости_ и _предметы_, созданные в чаше. Это полезно для автоматизации.",
"block.create.blaze_burner.tooltip": "BLAZE BURNER",
"block.create.blaze_burner.tooltip.summary": "Блок для нагревания чаши, работающий когда в нём находится прирученый Всполох.",
"block.create.blaze_burner.tooltip.condition1": "Когда расположен под чашей",
"block.create.blaze_burner.tooltip.behaviour1": "Производит _тепло_ для рецептов чаши.",
"block.create.blaze_burner.tooltip.condition2": "Когда топливо используется на Горелке Всполоха",
"block.create.blaze_burner.tooltip.behaviour2": "Увеличивает оставшееся время горения, до времени сжигания этого топлива в печке. Поглощает предмет. Используйте _Торт Всполоха_ для больших температур.",
"block.create.reinforced_rail.tooltip": "REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "Рельсы, которые не нуждаются в поддержке.",
"block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER",
"block.create.mechanical_mixer.tooltip.summary": "Кинетический венчик, используемый для смешивания предметов, находящихся под ним. Требуется _постоянная_ _вращательная_ _сила_ и _чаша_, расположенная внизу (с промежутком между ними).",
"block.create.mechanical_mixer.tooltip.condition1": "Когда над чашей",
"block.create.mechanical_mixer.tooltip.behaviour1": "Начинает смешивать предметы в чаше, когда присутствуют все необходимые ингредиенты.",
"block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER",
"block.create.mechanical_crafter.tooltip.summary": "_Кинетический_ _сборщик_ для автоматизации любого рецепта крафта. _Поместите_ _ингредиенты_ в сетку, _соответственно_ _нужному_ _рецепту_, и расположите их так, чтобы _создать_ _поток_, который _кончается_ на одном из крафтеров.",
"block.create.mechanical_crafter.tooltip.condition1": "При вращении",
"block.create.mechanical_crafter.tooltip.behaviour1": "Начинает процесс изготовления, как только _всем_ _крафтерам_ _в_ _сетке_ _даётся_ _предмет_.",
"block.create.mechanical_crafter.tooltip.condition2": "При подаче сигнала красного камня",
"block.create.mechanical_crafter.tooltip.behaviour2": "Вызывает начало процесса крафта со всеми заданными в данный момент предметами в сетке.",
"block.create.mechanical_crafter.tooltip.control1": "Когда вывернут наизнанку спереди",
"block.create.mechanical_crafter.tooltip.action1": "_Зацикливает_ _направление_, в котором отдельный крафтер перемещает свои предметы. Чтобы сформировать рабочую сетку, расположите крафтеры в потоке, который перемещает все предметы к конечному кратеру. Конечный должен указывать в сторону от сетки.",
"block.create.mechanical_crafter.tooltip.control2": "Когда вывернут на спину",
"block.create.mechanical_crafter.tooltip.action2": "_Подключает_ _входной_ _инвентарь_ соседних крафтеров. Используйте это, чтобы объединить слоты в сетке крафта и сэкономить на вызоде.",
"block.create.furnace_engine.tooltip": "FURNACE ENGINE",
"block.create.furnace_engine.tooltip.summary": "_Мощный_ источник _энергии_ _вращения_, для работы которого требуется _работающая_ _печь.",
"block.create.furnace_engine.tooltip.condition1": "Когда прикреплен к работающей печи",
"block.create.furnace_engine.tooltip.behaviour1": "_Начинает_ _приводить_ _в_ _действие_ _маховик_, расположенный _перед_ ним (на расстоянии 1 м). Используйте плавильную печь для более высоких скоростей.",
"block.create.flywheel.tooltip": "FLYWHEEL",
"block.create.flywheel.tooltip.summary": "Большое металлическое колесо для _удержания_ и _стабилизации_ создаваемой силы с помощью _прикреплённого_ _двигателя_. Маховики _соединяются_ с _двигателями_, если они находятся на расстоянии _1_ _м_ друг от друга и под углом _90°_ друг к другу.",
"block.create.flywheel.tooltip.condition1": "При подключении к работающему двигателю",
"block.create.flywheel.tooltip.behaviour1": "Обеспечивает вращательную силу для подключенного устройства в зависимости от силы и скорости генератора.",
"block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE",
"block.create.portable_storage_interface.tooltip.summary": "Переносная точка обмена для _перемещения_ предметов внутрь или из _конструкции_, перемещаемой _поршнем_, _шасси_, _вагонеткой_ или _конвейером_.",
"block.create.portable_storage_interface.tooltip.condition1": "Во время движения",
"block.create.portable_storage_interface.tooltip.behaviour1": "Взаимодействует со стационарными переместителями так, что переместители, обращенные в сторону от интерфейса, вытягивают предметы, а транспортеры, нацеленные на интерфейс, вставляют предметы из прикреплённого инвентаря. Конструкция ненадолго остановится при обмене предметов.",
"block.create.portable_storage_interface.tooltip.condition2": "Когда запитан редстоуном",
"block.create.portable_storage_interface.tooltip.behaviour2": "Немедленно _разрывает_ все соединения.",
"block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "Переносная точка обмена для _перемещения жидкостей_ из или в конструкцию, перемещаемую _поршнем_, _подшипником_, _вагонеткой_ или _лебёдкой_. Два смежных интерфейса должны располагаться _лицом друг_ _к другу_, на расстоянии _1-2 блока друг от друга_.",
"block.create.portable_fluid_interface.tooltip.condition1": "При движении",
@ -1581,118 +1375,6 @@
"block.create.portable_fluid_interface.tooltip.condition2": "При получении сигнала редстоуна",
"block.create.portable_fluid_interface.tooltip.behaviour2": "Немедленно _разрывает_ текущие соединения.",
"block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER",
"block.create.rotation_speed_controller.tooltip.summary": "_Настраиваемое_ _реле_, способное _ускорять_ или _замедлять_ скорость до любой желаемой.",
"block.create.rotation_speed_controller.tooltip.condition1": "Когда прикреплено к большой шестерне",
"block.create.rotation_speed_controller.tooltip.behaviour1": "Передаёт поступающее вращательное усилие на шестерню, пытаясь соответствовать скорости, на которую оно настроено. Шестерня должна быть прикреплена к верхней части контроллера.",
"block.create.mechanical_piston.tooltip": "MECHANICAL PISTON",
"block.create.mechanical_piston.tooltip.summary": "Более продвинутая версия _поршня_. Он использует _силу_ _вращения_ для _точного_ перемещения прикреплённых конструкций. _Удлинители_ _поршня_ сзади определяют _длину_ устройства. Без _удлинителей_ поршень _не_ будет двигаться. Используйте блоки _шасси_ или _слизи_, чтобы перемещать _более_ одной линии блоков.",
"block.create.mechanical_piston.tooltip.condition1": "При вращении",
"block.create.mechanical_piston.tooltip.behaviour1": "Начинает двигаться прикреплённая конструкция. Скорость и направление коррелируют с входящей скоростью вращения.",
"block.create.piston_extension_pole.tooltip": "PISTON POLE",
"block.create.piston_extension_pole.tooltip.summary": "Используется для увеличения длины _механического_ _поршня_.",
"block.create.piston_extension_pole.tooltip.condition1": "При присоединении к механическому поршню",
"block.create.piston_extension_pole.tooltip.behaviour1": "Расширяет диапазон поршня на 1 блок",
"block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING",
"block.create.mechanical_bearing.tooltip.summary": "Используется для _вращения_ _больших_ _конструкций_ или генерации _силы_ _вращения_ с помощью ветра.",
"block.create.mechanical_bearing.tooltip.condition1": "При вращении",
"block.create.mechanical_bearing.tooltip.behaviour1": "Начинает вращение прикреплённых блоков. Используйте блоки шасси или слизи, чтобы перемещать более одного блока.",
"block.create.windmill_bearing.tooltip": "WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "Нужен для использования _ротационной силы_ от ветра. Присоедините постройку собственного дизайна и смотрите как она крутится!",
"block.create.windmill_bearing.tooltip.condition1": "При клике правой кнопкой мыши",
"block.create.windmill_bearing.tooltip.behaviour1": "Обеспечивает _Ротационную силу_, сгенерированную от вращения присоеденённой структуры. Структура должна иметь _Парус_ или _Шерсть_. Используйте _Шасси_, _Слизь_ или _Супер-клей_ чтобы двигать больше одного блока.",
"block.create.sail_frame.tooltip": "SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "Полезный строительный блок и источник кинетической энергии, когда используется как часть конструкции на _Подшипнике ветряной мельницы_.",
"block.create.white_sail.tooltip": "SAIL",
"block.create.white_sail.tooltip.summary": "Полезный строительный блок и источник кинетической энергии, когда используется как часть конструкции на _Подшипнике ветряной мельницы_. Доступен в разных цветах.",
"block.create.white_sail.tooltip.condition1": "При клике правой кнопкой с красителем в руке",
"block.create.white_sail.tooltip.behaviour1": "Меняет цвет паруса.",
"block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "Усовершенствованная версия _радиального_ _шасси_ для вращения _до_ _двух_ стрелок в соответствии с текущим _игровым_ _временем_.",
"block.create.clockwork_bearing.tooltip.condition1": "При вращении",
"block.create.clockwork_bearing.tooltip.behaviour1": "Начинает вращать прикреплённую структуру в направлении _текущего_ _часа_. Если независимая _вторая_ _структура_ существует _перед_ первой, она будет служить _минутной_ _стрелкой_.",
"block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT",
"block.create.sequenced_gearshift.tooltip.summary": "_Программируемый_ компонент, который может _изменять_ свою _скорость_ вращения в соответствии с _5_ _последовательными_ _инструкциями._ Используйте это для питания _радиального_ _шасси_, _поршней_ или _конвейров_ с большим контролем _времени_ и _скорости_. Может стать менее точным на более высоких скоростях.",
"block.create.sequenced_gearshift.tooltip.condition1": "При подаче сигнала красного камня",
"block.create.sequenced_gearshift.tooltip.behaviour1": "Начинает выполнять _запрограммированные_ _инструкции_ на основе _скорости_ ввода.",
"block.create.sequenced_gearshift.tooltip.condition2": "При ПКМ",
"block.create.sequenced_gearshift.tooltip.behaviour2": "Открывается _интерфейс_ _конфигурации_.",
"block.create.cart_assembler.tooltip": "CART ASSEMBLER",
"block.create.cart_assembler.tooltip.summary": "При _размещении_ _над_ _рельсами_ принимает функциональные возможности и _собирает/разбирает_ конструкции на _вагонетках_.",
"block.create.cart_assembler.tooltip.condition1": "При размещении над рельсами",
"block.create.cart_assembler.tooltip.behaviour1": "По умолчанию _разбирает_ _вагонетки_, _при_ _подаче_ _сигнала_ красного камня _собирает-.",
"block.create.cart_assembler.tooltip.condition2": "При размещении над энергорельсами",
"block.create.cart_assembler.tooltip.behaviour2": "_Собирает_ и _ускоряет_ вагонетки при _активном сигнале_ красного камня, в противном случае _разбирает_ и _удерживает_ их.",
"block.create.cart_assembler.tooltip.control1": "Когда размещён на рельсах",
"block.create.cart_assembler.tooltip.action1": "_Собирает_ проходящие вагонетки, _если запитан_, и _разбирает_ их, если нет.",
"block.create.cart_assembler.tooltip.control2": "Когда размещён на активированых рельсах",
"block.create.cart_assembler.tooltip.action2": "Собирает и _ускоряет_ вагонетки _если запитан_, разбирает и _держит_ их на месте, если нет.",
"block.create.cart_assembler.tooltip.control3": "Когда размещён на рельсах с датчиком",
"block.create.cart_assembler.tooltip.action3": "_Собирает не собраные_ вагонетки, и _разбирает собраные_.",
"block.create.cart_assembler.tooltip.control4": "Когда размещён на активирущих рельсах",
"block.create.cart_assembler.tooltip.action4": "_Разбирает_ вагонетки если запитан.",
"block.create.rope_pulley.tooltip": "ROPE PULLEY",
"block.create.rope_pulley.tooltip.summary": "Перемещает прикреплённые _блоки_ и _конструкции_ по _вертикали_. Используйте блоки _шасси_ или _слизи_, чтобы перемещать более одного блока.",
"block.create.rope_pulley.tooltip.condition1": "При вращении",
"block.create.rope_pulley.tooltip.behaviour1": "Начинает двигаться прикреплённая конструкция. Скорость и направление коррелируют с входящей скоростью вращения.",
"block.create.linear_chassis.tooltip": "TRANSLATION CHASSIS",
"block.create.linear_chassis.tooltip.summary": "Настраиваемый базовый блок, соединяющий конструкции для перемещения.",
"block.create.linear_chassis.tooltip.condition1": "При движении",
"block.create.linear_chassis.tooltip.behaviour1": "_Перемещает_ все _подключённые_ _шасси_ с _одинаковой_ ориентацией, а также _столбец_ _блоков_ в пределах своего _диапазона_. Блоки будут вытягиваться только в том случае, если лицевая сторона шасси липкая (см. [Ctrl]).",
"block.create.linear_chassis.tooltip.condition2": "Используя гаечный ключ",
"block.create.linear_chassis.tooltip.behaviour2": "Настройте диапазон для этого блока шасси. Удерживайте CTRL, чтобы изменить диапазон всех подключённых блоков шасси.",
"block.create.linear_chassis.tooltip.control1": "ПКМ сгустком слизи",
"block.create.linear_chassis.tooltip.action1": "Делает нужную сторону липкой. При перемещении шасси будет тянуть прикреплённые блоки независимо от направления движения.",
"block.create.secondary_linear_chassis.tooltip": "SECONDARY LINEAR CHASSIS",
"block.create.secondary_linear_chassis.tooltip.summary": "Второй тип _Линейного шасси_, которое не соеденяется с другими.",
"block.create.radial_chassis.tooltip": "ROTATION CHASSIS",
"block.create.radial_chassis.tooltip.summary": "Конфигурируемый базовый блок, соединяющий конструкции для движения.",
"block.create.radial_chassis.tooltip.condition1": "При движении",
"block.create.radial_chassis.tooltip.behaviour1": "_Перемещает_ все _прикреплённые_ _шасси_ в колонне, и цилиндр из блоков вокруг себя. Блоки вокруг него перемещаются только тогда, когда они находятся в пределах досягаемости и прикреплён к липкой стороне (см. [Ctrl]).",
"block.create.radial_chassis.tooltip.condition2": "Используя гаечный ключ",
"block.create.radial_chassis.tooltip.behaviour2": "Настройте диапазон для этого блока шасси. Удерживайте CTRL, чтобы изменить диапазон всех подключённых блоков шасси.",
"block.create.radial_chassis.tooltip.control1": "ПКМ сгустком слизи",
"block.create.radial_chassis.tooltip.action1": "Делает нужную сторону липкой. При перемещении шасси все обозначенные блоки, прикреплённые к липкой стороне, перемещаются вместе с ним.",
"block.create.mechanical_drill.tooltip": "MECHANICAL DRILL",
"block.create.mechanical_drill.tooltip.summary": "Механическое устройство, подходящее _для_ _разрушения_ _блоков_. Он подвижен с помощью _механических_ _поршней_, _радиальных_ _шасси_ или других контроллеров.",
"block.create.mechanical_drill.tooltip.condition1": "При вращении",
"block.create.mechanical_drill.tooltip.behaviour1": "Действует как _стационарный_ разрушитель блоков. Также _наносит_ _урон_ _существам_ в рабочей области.",
"block.create.mechanical_drill.tooltip.condition2": "Во время движения",
"block.create.mechanical_drill.tooltip.behaviour2": "Ломает блоки, с которыми сталкивается.",
"block.create.mechanical_harvester.tooltip": "MECHANICAL HARVESTER",
"block.create.mechanical_harvester.tooltip.summary": "Механический кусторез, подходящий для автоматизации выращивания средних растений. Он подвижен с помощью _механических_ _поршней_, _радиальных_ _шасси_ или других контроллеров.",
"block.create.mechanical_harvester.tooltip.condition1": "Во время движения",
"block.create.mechanical_harvester.tooltip.behaviour1": "_Собирает_ все _зрелые_ _культуры_, с которыми сталкивается лезвие, и возвращает их в исходное состояние роста.",
"block.create.mechanical_plough.tooltip": "MECHANICAL PLOUGH",
"block.create.mechanical_plough.tooltip.summary": "Механический плуг имеет множество применений. Он подвижен с помощью _механических_ _поршней_, _радиальных_ _шасси_ или других контроллеров.",
"block.create.mechanical_plough.tooltip.condition1": "Во время движения",
"block.create.mechanical_plough.tooltip.behaviour1": "_Разбивает блоки_, с которыми _невозможно_ _столкнуться_, например, факелы, дорожки пыли или слои снега. Применяет его движение к _сущностям_, не причиняя им _вреда_. _Обрабатывает_ блоки земли, как _мотыга_.",
"block.create.mechanical_saw.tooltip": "MECHANICAL SAW",
"block.create.mechanical_saw.tooltip.summary": "Подходит для эффективной _резки_ _деревьев_ и для резки _плотницких_ _блоков_. Она подвижна с помощью _механических_ _поршней_, _радиальных_ _шасси_ или других контроллеров.",
"block.create.mechanical_saw.tooltip.condition1": "Когда лицевой стороной вверх",
"block.create.mechanical_saw.tooltip.behaviour1": "Применяет _рецепты_ _пиления_ и _камнерезания_ к предметам, упавшим на него или вставленным в него. Когда возможно несколько выходов, он циклически проходит через них, если только не назначен фильтр.",
"block.create.mechanical_saw.tooltip.condition2": "Если направлена горизонтально",
"block.create.mechanical_saw.tooltip.behaviour2": "_Ломает_ _бревна_ перед ним. Если бревно само по себе _поддерживало_ дерево, то _дерево_ _рухнет_ от пилы.",
"block.create.mechanical_saw.tooltip.condition3": "Во время движения",
"block.create.mechanical_saw.tooltip.behaviour3": "_Вырезает_ все _деревья_, с которыми сталкивается пила.",
"block.create.stockpile_switch.tooltip": "stockpile_switch",
"block.create.stockpile_switch.tooltip.summary": "Подаёт сигнал красного камня в зависимости от _заполниности_ _прикреплённого_ _ящика_.",
"block.create.stockpile_switch.tooltip.condition1": "Когда ниже нижнего предела",
@ -1701,96 +1383,26 @@
"block.create.content_observer.tooltip": "CONTENT OBSERVER",
"block.create.content_observer.tooltip.summary": "_Обнаруживает элементы_ внутри _контейнеров_ и _конвейеров_, соответствующие настроенному _фильтру_. Если наблюдаемый инвентарь, ремень или шланг содержит совпадающий элемент, этот компонент излучает сигнал красного камня. Когда наблюдаемая _ воронка передает_ соответствующий предмет, этот компонент испускает _импульс_.",
"block.create.redstone_link.tooltip": "REDSTONE LINK",
"block.create.redstone_link.tooltip.summary": "_Беспроводной_ _передатчик_ сигнала красного камня. Можно выбрать _частоты_ с помощью любого предмета. Диапазон сигнала ограничен, но достаточно далёк.",
"block.create.redstone_link.tooltip.condition1": "Когда приведен в действие",
"block.create.redstone_link.tooltip.behaviour1": "Приняв сигнал той же _частоты_ выдаёт сигнал красного камня или наоборот.",
"block.create.redstone_link.tooltip.control1": "При ПКМ предметом",
"block.create.redstone_link.tooltip.action1": "Устанавливает частоту для этого предмета. Всего _два_ разных предмета могут быть использованы в комбинации для определения частоты.",
"block.create.redstone_link.tooltip.control2": "ПКМ крадучись",
"block.create.redstone_link.tooltip.action2": "Переключение между режимом _приемника_ и _передатчика_.",
"block.create.nixie_tube.tooltip": "NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "Красивый дисплей с питанием от _сигнала_ _красного_ _камня_ в диапазоне от 0 до 15.",
"block.create.nixie_tube.tooltip.condition1": "При подаче сигнала красного камня",
"block.create.nixie_tube.tooltip.behaviour1": "Показывает _текущую_ _силу_ _сигнала_ красного камня в качестве отображаемого значения.",
"block.create.nixie_tube.tooltip.condition2": "С биркой",
"block.create.nixie_tube.tooltip.behaviour2": "Отображает _содержимое_ вашей _бирки_, если несколько газоразрядных индикаторов _подключены_ в _одну линию_.",
"block.create.redstone_contact.tooltip": "REDSTONE CONTACT",
"block.create.redstone_contact.tooltip.summary": "Простое устройство для продвинутых механизмов. Он подвижен с помощью _механических_ _поршней_, _радиальных_ _шасси_ или других контроллеров.",
"block.create.redstone_contact.tooltip.condition1": "Когда смотрит на другое контактное соединение",
"block.create.redstone_contact.tooltip.behaviour1": "Выдаёт _сигнал_ _красного_ _камня_",
"block.create.redstone_contact.tooltip.condition2": "Во время движения",
"block.create.redstone_contact.tooltip.behaviour2": "Активирует все стационарные контакты, которые проходит.",
"block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE",
"block.create.adjustable_crate.tooltip.summary": "Этот контейнер для хранения позволяет вручную контролировать его емкость. Он может вместить до 16 стэков любого предмета. Поддерживает компараторы.",
"block.create.adjustable_crate.tooltip.control1": "При ПКМ",
"block.create.adjustable_crate.tooltip.action1": "Открывается _интерфейс_.",
"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
"block.create.creative_crate.tooltip": "THE ENDLESS CRATE",
"block.create.creative_crate.tooltip.summary": "Этот _контейнер_ для _хранения_ позволяющий _бесконечную_ _дублировать_ любой предмет. Поместите рядом со схематичной пушкой, чтобы удалить любые требования к материалу.",
"block.create.creative_crate.tooltip.condition1": "Когда предмет в слоте фильтра",
"block.create.creative_crate.tooltip.behaviour1": "Все, что извлечено из этого контейнера, обеспечит бесконечную поставку указанного предмета. Предметы, _вставленные_ в этот ящик, будут _аннулированы_.",
"block.create.deployer.tooltip": "DEPLOYER",
"block.create.deployer.tooltip.summary": "_Ударяет_, _использует_ и _активирует_. Эта машина постарается максимально _имитировать_ _игрока_. Может _брать_ и _класть_ _предметы_ в соседний _инвентарь_. Может быть назначен _фильтр_ в виде стака предметов.",
"block.create.deployer.tooltip.condition1": "При вращении",
"block.create.deployer.tooltip.behaviour1": "_Вытягивает_ _руку_ и _активирует_ на _2_ _м_ _впереди_ себя.",
"block.create.deployer.tooltip.condition2": "ПКМ гаечным ключом",
"block.create.deployer.tooltip.behaviour2": "Переключает режим удара. В режиме пробивки автономный активатор попытается использовать свой предмет, чтобы разбить блоки или нанести урон сущностям.",
"block.create.deployer.tooltip.condition3": "Когда установлен фильтр",
"block.create.deployer.tooltip.behaviour3": "Автоматический активатор будет активирован, если только удерживаемый предмет _совпадает_ с предметом в _фильтре_. Не совпадающие предметы не могут быть помещены; Удерживаемые предметы, соответствующие фильтру, не могут быть извлечены.",
"block.create.brass_casing.tooltip": "BRASS CASING",
"block.create.brass_casing.tooltip.summary": "Прочный корпус машины с различными вариантами применения. Безопасно для декорирования.",
"block.create.pulse_repeater.tooltip": "PULSE REPEATER",
"block.create.pulse_repeater.tooltip.summary": "Простая схема обрезки длинны проходящего сигнала до _1_ _тика_.",
"block.create.adjustable_repeater.tooltip": "FLEX REPEATER",
"block.create.adjustable_repeater.tooltip.summary": "_Усовершенствованный_ _повторитель_ састраиваемой_ _задержкой_ до 30 минут.",
"block.create.adjustable_pulse_repeater.tooltip": "FLEX PULSE REPEATER",
"block.create.adjustable_pulse_repeater.tooltip.summary": "_Импульсный_ _повторитель_ састраиваемой_ _задержкой_ до 30 минут.",
"block.create.analog_lever.tooltip": "ANALOG LEVER",
"block.create.analog_lever.tooltip.summary": "Рычаг с более точным _контролем_ над _уровнем_ _излучаемого_ _сигнала_.",
"block.create.powered_toggle_latch.tooltip": "POWERED TOGGLE LATCH",
"block.create.powered_toggle_latch.tooltip.summary": "Рычаг, который может переключаться с помощью импульса сигнал красного камня.",
"block.create.powered_latch.tooltip": "POWERED LATCH",
"block.create.powered_latch.tooltip.summary": "Рычаг, которым можно управлять с помощью сигналов красного камня. Сигнал с задней стороны включает его, сигнал со стороны сбрасывает его.",
"block.create.controller_rail.tooltip": "CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "_Все-направленные запитанные рельсы_, позволяющие _точную настройку_ _скорости_ вагонеток.",
"block.create.controller_rail.tooltip.condition1": "Когда запитано редстоун-сигналом",
"block.create.controller_rail.tooltip.behaviour1": "_Ускоряет_ или _замедляет_ _прошедшие вагонетки_, на велечину зависящую от _силы сигнала_. Распространая сигнал красного камня на соседние контролирующие рельсы. Питание двух контроллирующих рельс с разной мощностью приведет к тому, что дорожки между ними будут интерполировать свой сигнал.",
"block.create.speedometer.tooltip": "SPEEDOMETER",
"block.create.speedometer.tooltip.summary": "Измеряет и отображает _скорость_ _вращения_ прикреплённых кинетических компонентов. Поддерживает _компараторы_.",
"block.create.speedometer.tooltip.condition1": "При вращении",
"block.create.speedometer.tooltip.behaviour1": "Указывает цвет, соответствующий уровню скорости. _Зелёный_ указывает на медленное, _синий_ - на умеренное, а _пурпурное_ - на быстрое вращение. Некоторые механические компоненты требуют достаточного уровня скорости для правильной работы.",
"block.create.stressometer.tooltip": "STRESSOMETER",
"block.create.stressometer.tooltip.summary": "Измеряет и отображает _общий_ _момент_ подключённой кинетической сети. Поддерживает _компараторы_.",
"block.create.stressometer.tooltip.condition1": "При вращении",
"block.create.stressometer.tooltip.behaviour1": "Указывает цвет, соответствующий уровню момента. Перенапряженные сети перестанут двигаться. Напряжение можно снять, добавив в сеть дополнительные источники вращения.",
"item.create.sand_paper.tooltip": "SAND PAPER",
"item.create.sand_paper.tooltip.summary": "Грубая бумага, которую можно использовать для _полировки материалов_. Может применяться автоматически с помощью автономного активатора.",
"item.create.sand_paper.tooltip.condition1": "Когда используется",
"item.create.sand_paper.tooltip.behaviour1": "Полирует предметы во _второй руке_, или лежащие _на полу_, если _смотреть на них_",
"item.create.super_glue.tooltip": "SUPER GLUE",
"item.create.super_glue.tooltip.summary": "Приклейте блок к другому, и они навсегда будут неразлучны.",
"item.create.super_glue.tooltip.condition1": "При использовании",
"item.create.super_glue.tooltip.behaviour1": "Делает лицевую сторону _липкой_. Блоки, прикреплённые к липким граням, будут _перемещаться_ при помощи _механических поршней_, _радиальных_ _шасси_ и других контроллеров.",
"item.create.super_glue.tooltip.condition2": "Кода в другой руке",
"item.create.super_glue.tooltip.behaviour2": "Автоматически _прикрепляет_ _блоки_, расположенные от основной руки, к той _стороне_, _против_ _которой_ они были.",
"item.create.builders_tea.tooltip": "BUILDERS TEA",
"item.create.builders_tea.tooltip.summary": "Идеальный напиток для начала дня. _Мотивирует и насыщает_.",
@ -1805,9 +1417,6 @@
"item.create.minecart_coupling.tooltip.condition1": "При использовании на вагонетке",
"item.create.minecart_coupling.tooltip.behaviour1": "_Соединяет_ две вагонетки вместе, пытаясь держать их на _определенной дистанции_ при движении.",
"item.create.crafter_slot_cover.tooltip": "SLOT COVER",
"item.create.crafter_slot_cover.tooltip.summary": "Используется для обозначения слота как пустой слот рецепта в _механическом_ _крафтере_. Крафтеры не обязательно должны образовывать полную квадратную сетку. Это полезно если есть рецепты, где ингредиенты располагаются _по_ _диагонали_ друг к другу.",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "Работа продолжается!",
"create.tooltip.randomWipDescription0": "Пожалуйста держите этот предмет подальше от детей!",
@ -1888,6 +1497,12 @@
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
@ -1939,6 +1554,30 @@
"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
@ -2437,6 +2076,30 @@
"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 560",
"_": "Missing Localizations: 616",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1067,8 +1067,8 @@
"create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过",
"create.gui.attribute_filter.add_reference_item": "添加参考物品",
"create.tooltip.holdKey": "按住 [%1$s]",
"create.tooltip.holdKeyOrKey": "按住 [%1$s] 或 [%2$s]",
"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "需求转速:%1$s",
@ -1084,7 +1084,6 @@
"create.tooltip.capacityProvided.low": "小",
"create.tooltip.capacityProvided.medium": "中",
"create.tooltip.capacityProvided.high": "大",
"create.tooltip.capacityProvided.asGenerator": "(作为应力发生器)",
"create.tooltip.generationSpeed": "产生于%1$s %2$s",
"create.tooltip.analogStrength": "模拟信号强度:%1$s/15",
@ -1172,57 +1171,12 @@
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"block.create.andesite_encased_shaft.tooltip": "安山传动杆箱",
"block.create.andesite_encased_shaft.tooltip.summary": "_创造模式_物品。用安山机壳包裹世界中的传动杆机壳不会被消耗。",
"block.create.brass_encased_shaft.tooltip": "黄铜传动杆箱",
"block.create.brass_encased_shaft.tooltip.summary": "_创造模式_物品。用黄铜机壳包裹世界中的传动杆机壳不会被消耗。",
"block.create.wooden_bracket.tooltip": "木质支架",
"block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木质支架来_装饰_你的_传动杆__齿轮_和_管道_吧。",
"block.create.metal_bracket.tooltip": "金属支架",
"block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架来_装饰_你的_传动杆__齿轮_和_管道_吧。",
"block.create.andesite_casing.tooltip": "安山机壳",
"block.create.andesite_casing.tooltip.summary": "具有多种用途的简单机壳可用于加固并装饰_传动杆__传送带_",
"block.create.andesite_funnel.tooltip": "安山漏斗",
"block.create.andesite_funnel.tooltip.summary": "一种常用的传输设备配合各种物流结构传输物品可由_红石信号_控制。",
"block.create.andesite_funnel.tooltip.condition1": "一般行为",
"block.create.andesite_funnel.tooltip.behaviour1": "开口的面会吸收面前一格内的_掉落物_并_传输_到它与吸收位置的方向相反的_容器_里。",
"block.create.andesite_funnel.tooltip.condition2": "当装配在传送带、置物台等类似的组件上时",
"block.create.andesite_funnel.tooltip.behaviour2": "会在此组件上_收集_或_放置_物品并将其背后的物品栏视为缓存向其中_放入_或从其中_抽出_物品无论何时只要该漏斗面朝特定的方向你都可以通过扳手来翻转它的面朝方向。",
"block.create.andesite_funnel.tooltip.condition3": "当被垂直放置于两个容器之间时",
"block.create.andesite_funnel.tooltip.behaviour3": "仅向下垂直传输物品,类似一个没有缓冲槽的漏斗。",
"block.create.andesite_tunnel.tooltip": "安山隧道",
"block.create.andesite_tunnel.tooltip.summary": "这种美观大方且兼具保护能力的遮掩物专为_传送带_而设计。_安山隧道_可以从主传送带上的一堆物品中抽取出一个物品并将该物品放置到侧面的传送带或者置物台上。",
"block.create.andesite_tunnel.tooltip.control1": "扳手右键侧面时",
"block.create.andesite_tunnel.tooltip.action1": "如果传送带隧道串联的数量达到三个或以上,可在位于中间的隧道侧面上开启关闭百叶窗。",
"block.create.brass_funnel.tooltip": "黄铜漏斗",
"block.create.brass_funnel.tooltip.summary": "一种常用的传输设备配合各种物流结构传输物品可由_红石信号_控制并附带·过滤槽·。",
"block.create.brass_funnel.tooltip.condition1": "一般行为",
"block.create.brass_funnel.tooltip.behaviour1": "开口的面会吸收面前一格内的_掉落物_并_传输_到它与吸收位置的方向相反的_容器_里。",
"block.create.brass_funnel.tooltip.condition2": "当装配在传送带、置物台等类似的组件上时",
"block.create.brass_funnel.tooltip.behaviour2": "会在此组件上_收集_或_放置_物品并将其背后的物品栏视为缓存向其中_放入_或从其中_抽出_物品无论何时只要该漏斗面朝特定的方向你都可以通过扳手来翻转它的面朝方向。",
"block.create.brass_funnel.tooltip.condition3": "垂直放置于两个容器之间时",
"block.create.brass_funnel.tooltip.behaviour3": "向下垂直传输物品,类似一个没有缓冲槽的漏斗。",
"block.create.brass_tunnel.tooltip": "黄铜隧道",
"block.create.brass_tunnel.tooltip.summary": "这种美观大方且兼具保护能力的遮掩物专为_传送带_而设计。不仅如此_黄铜隧道_还带有物品_过滤_以及_分流_的配置选项。",
"block.create.brass_tunnel.tooltip.condition1": "当它们_并排放置_时",
"block.create.brass_tunnel.tooltip.behaviour1": "紧挨着的_黄铜隧道_可以让传送带路线上穿过的物品_重定向_到与其并排的传送带路线上。",
"block.create.brass_tunnel.tooltip.condition2": "过滤",
"block.create.brass_tunnel.tooltip.behaviour2": "_黄铜隧道_的_输入_方向和_输出_方向都带有过滤插槽。如果进入的物品不满足隧道输出端的过滤条件则该物品会从并排的其他隧道出口传出。",
"block.create.brass_tunnel.tooltip.condition3": "分流",
"block.create.brass_tunnel.tooltip.behaviour3": "_黄铜隧道_可以为并排的传送带路线提供多个物品分流的方案。",
"block.create.brass_tunnel.tooltip.control1": "扳手右键侧面时",
"block.create.brass_tunnel.tooltip.action1": "如果传送带隧道串联的数量达到三个或以上,可在位于中间的隧道侧面上开启关闭百叶窗。",
"block.create.brass_tunnel.tooltip.control2": "手持扳手在隧道顶部滚动鼠标滚轮",
"block.create.brass_tunnel.tooltip.action2": "更改_隧道_的分流模式。",
"block.create.copper_casing.tooltip": "铜机壳",
"block.create.copper_casing.tooltip.summary": "具有多种用途的坚固机壳,可用于装饰。",
"block.create.copper_casing.tooltip.condition1": "在流体管道上使用时",
@ -1231,40 +1185,20 @@
"block.create.encased_fluid_pipe.tooltip": "流体管道箱",
"block.create.encased_fluid_pipe.tooltip.summary": "用铜机壳加固后的流体管道。",
"block.create.copper_valve_handle.tooltip": "铜阀门手轮",
"block.create.copper_valve_handle.tooltip.summary": "精确的动力来源,需要玩家手动操作。注意不要让自己太累!",
"block.create.copper_valve_handle.tooltip.condition1": "右键使用时",
"block.create.copper_valve_handle.tooltip.behaviour1": "为连接的设备提供动力。潜行状态下反向旋转。",
"block.create.seat.tooltip": "坐垫",
"block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动装置上。也可以用来作为居家装饰,毕竟他有许多颜色。",
"block.create.seat.tooltip.condition1": "右键坐垫",
"block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上L-Shift可离开_坐垫_。",
"block.create.chute.tooltip": "溜槽",
"block.create.chute.tooltip.summary": "用于_收集_并_垂直_或_对角_运输_物品。可以从_容器_中抽取也可向_容器_输入。它的侧面可以被_漏斗_、_侧装漏斗_等传输设备交互",
"block.create.chute.tooltip.condition1": "当被上方的鼓风机通风时",
"block.create.chute.tooltip.behaviour1": "由_鼓风机_驱动的_溜槽_可由下向上传输_物品_可以从_置物台_或者_传送带_上吸取物品。",
"block.create.depot.tooltip": "置物台",
"block.create.depot.tooltip.summary": "一个方便的放置物品的地方。它为多台机器提供了一个交互点",
"block.create.depot.tooltip.condition1": "右键置物台",
"block.create.depot.tooltip.behaviour1": "可以在_置物台_放置或取出物品。可以与_传送带_交互的方块或装置也可以与_置物台_交互。",
"item.create.blaze_cake.tooltip": "熔岩蛋糕",
"item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧",
"item.create.empty_blaze_burner.tooltip": "空的烈焰人燃烧室",
"item.create.empty_blaze_burner.tooltip.summary": "你火热的朋友的一个小小的铁质的家。我相信你会好好利用他们的!",
"item.create.empty_blaze_burner.tooltip.condition1": "当对着烈焰人或烈焰人刷怪笼使用时",
"item.create.empty_blaze_burner.tooltip.behaviour1": "将烈焰人_捕获_至物品中",
"block.create.fluid_pipe.tooltip": "流体管道",
"block.create.fluid_pipe.tooltip.summary": "用于传输_流体_。需要一个_动力泵_来提供压强。",
"block.create.fluid_pipe.tooltip.condition1": "转移流体",
"block.create.fluid_pipe.tooltip.behaviour1": "可以与_流体容器_如_储罐_或_工作盆_相连_。裸露的_管道_末端也可以排放或抽取流体。注意别漏水了",
"block.create.fluid_pipe.tooltip.control1": "使用扳手右键",
"block.create.fluid_pipe.tooltip.action1": "如果可能的话,在管道侧面开启/关闭窗口。",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "软管滑轮",
"block.create.hose_pulley.tooltip.summary": "用于在_世界_中放置或排放大量的液体。",
@ -1318,15 +1252,6 @@
"block.create.item_drain.tooltip.condition1": "流体传输",
"block.create.item_drain.tooltip.behaviour1": "当从侧面导入诸如_桶_或_瓶子_之类的_流体容器物品_时_分液池_将尝试将物品内的液体倒入其_自身的液体物品栏_中。空的_流体容器物品_将被弹出至_另一侧_。",
"block.create.mechanical_arm.tooltip": "动力臂",
"block.create.mechanical_arm.tooltip.summary": "移动_物品_的高级装置",
"block.create.mechanical_arm.tooltip.condition1": "转移物品",
"block.create.mechanical_arm.tooltip.behaviour1": "可以从任意_可够到的设备_中拿取或放置物品比如说_传送带__置物台__漏斗_以及_动力合成器_。",
"block.create.mechanical_arm.tooltip.control1": "手持时",
"block.create.mechanical_arm.tooltip.action1": "右键单击一个_可使用的容器_来将其设置为_动力臂_的_输入端_。右键双击将其设置为_动力臂_的_输出端_。",
"block.create.mechanical_arm.tooltip.control2": "手持扳手滚动滚轮",
"block.create.mechanical_arm.tooltip.action2": "调整_动力臂_输出物品时的调度模式。",
"item.create.wand_of_symmetry.tooltip": "对称之杖",
"item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边",
"item.create.wand_of_symmetry.tooltip.condition1": "当在快捷栏时",
@ -1408,56 +1333,14 @@
"block.create.schematicannon.tooltip": "蓝图加农炮",
"block.create.schematicannon.tooltip.summary": "发射方块重新构建已在世界中部署的_蓝图_会使用相邻箱子中的物品进行填充_火药_作为燃料。",
"block.create.schematicannon.tooltip.control1": "当右键时",
"block.create.schematicannon.tooltip.action1": "打开_界面_",
"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
"block.create.schematic_table.tooltip": "蓝图桌",
"block.create.schematic_table.tooltip.summary": "将保存的蓝图图写入_空白蓝图_",
"block.create.schematic_table.tooltip.condition1": "放入空白蓝图时",
"block.create.schematic_table.tooltip.behaviour1": "可从 Schematics 文件夹中上传所选文件。",
"block.create.shaft.tooltip": "传动杆",
"block.create.shaft.tooltip.summary": "将_旋转_进行直线传递。",
"block.create.cogwheel.tooltip": "齿轮",
"block.create.cogwheel.tooltip.summary": "将_旋转_进行直线传递或者传递旋转到邻近的_齿轮_上",
"block.create.large_cogwheel.tooltip": "大齿轮",
"block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构连接到_齿轮_时改变其_转速_。",
"block.create.encased_shaft.tooltip": "传动杆箱",
"block.create.encased_shaft.tooltip.summary": "将_旋转_进行直线传递适合用于需要穿墙传递旋转的情景。",
"block.create.gearbox.tooltip": "十字齿轮箱",
"block.create.gearbox.tooltip.summary": "将_旋转转送_到_四个方向上_同时反转直线方向上的旋转方向。",
"block.create.gearshift.tooltip": "反转齿轮箱",
"block.create.gearshift.tooltip.summary": "用于反转传动杆_旋转方向_的开关。",
"block.create.gearshift.tooltip.condition1": "当提供红石信号时",
"block.create.gearshift.tooltip.behaviour1": "_更改_旋转方向。",
"block.create.clutch.tooltip": "离合器",
"block.create.clutch.tooltip.summary": "可用于控制与其相连的传动杆的转动/停转。",
"block.create.clutch.tooltip.condition1": "当提供红石信号时",
"block.create.clutch.tooltip.behaviour1": " _停止_ 另一侧的旋转。",
"block.create.encased_chain_drive.tooltip": "链式传动箱",
"block.create.encased_chain_drive.tooltip.summary": "将动能_传递_给直线上或侧面相贴的_链式传动箱_相邻的链式传动箱会结合在一起前提是接触面没有传动杆. 它们的朝向不必一致。",
"block.create.encased_chain_drive.tooltip.condition1": "互相连接时",
"block.create.encased_chain_drive.tooltip.behaviour1": "_链式传动箱组_中的_链式传动箱_将以相同的速度旋转。",
"block.create.adjustable_chain_gearshift.tooltip": "可调节链式传动箱",
"block.create.adjustable_chain_gearshift.tooltip.summary": "将动能_传递_给直线上或侧面相贴的_链式传动箱_向其通入_红石信号_可以控制它与其它链式传动箱相接的是何种大小的齿轮。",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "红石控制",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "没有红石信号时_链式传动箱组_中的_链式传动箱_将以相同的速度旋转。通入满值红石信号时_链式传动箱组_中除自身以外的_链式传动箱_将以两倍的速度旋转。介于两者之间的任何结果都将使其速度提高1-2倍。",
"item.create.belt_connector.tooltip": "传送带",
"item.create.belt_connector.tooltip.summary": "用_传送带_连接两个或多个_传动杆_连接的传动杆将具有完全相同的转速和方向。传送带可以_传输实体_和_物品_。",
"item.create.belt_connector.tooltip.control1": "当右键传动杆时",
"item.create.belt_connector.tooltip.action1": "选择传动杆作为传送带的传输点选定的两个传动杆都必须相互_垂直__水平_或_对角平齐_。",
"item.create.belt_connector.tooltip.control2": "当潜行右键时",
"item.create.belt_connector.tooltip.action2": "_重置_传送带的第一个选定位置",
"item.create.goggles.tooltip": "工程师护目镜",
"item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。",
"item.create.goggles.tooltip.condition1": "当装备时",
@ -1474,29 +1357,9 @@
"item.create.wrench.tooltip.control2": "当潜行右键时",
"item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到你的背包中。",
"block.create.creative_motor.tooltip": "创造马达",
"block.create.creative_motor.tooltip.summary": "可以配置的_动力_来源",
"block.create.water_wheel.tooltip": "水车",
"block.create.water_wheel.tooltip.summary": "从相邻的_流动水_中获得_动力_。",
"block.create.encased_fan.tooltip": "鼓风机",
"block.create.encased_fan.tooltip.summary": "有多种用途主要可以将_动力_和_风力_进行互相转换。",
"block.create.encased_fan.tooltip.condition1": "当被红石信号激活后",
"block.create.encased_fan.tooltip.behaviour1": "可将鼓风机下方的_热能_火、熔岩等转化成_动能_需要将鼓风机面朝下方摆放。",
"block.create.encased_fan.tooltip.condition2": "接入动力时",
"block.create.encased_fan.tooltip.behaviour2": "根据旋转方向_推动_或者_吸引_实体强度和速度取决于给予的动力。",
"block.create.encased_fan.tooltip.condition3": "当对着特定方块吹风时",
"block.create.encased_fan.tooltip.behaviour3": "微量的_液体_以及_火焰_会被吹入气流中这种气流可以用于_处理物品_。",
"block.create.nozzle.tooltip": "分散网",
"block.create.nozzle.tooltip.summary": "依附在鼓风机上能够将鼓风机的效果分散到_各个方向_。",
"block.create.hand_crank.tooltip": "手摇曲柄",
"block.create.hand_crank.tooltip.summary": "一种简单的动力源需要_人工转动_注意不要让自己太累",
"block.create.hand_crank.tooltip.condition1": "当使用时",
"block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供_动力__潜行_时将会提供_反向_的旋转动力",
"block.create.cuckoo_clock.tooltip": "布谷鸟闹钟",
"block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够记录时间",
"block.create.cuckoo_clock.tooltip.condition1": "接入动力时",
@ -1505,75 +1368,6 @@
"block.create.turntable.tooltip": "转盘",
"block.create.turntable.tooltip.summary": "让旋转动力给你带来一场刺激的旋转风车体验。",
"block.create.millstone.tooltip": "石磨",
"block.create.millstone.tooltip.summary": "一个能_研磨物品_的动能装置可以被临近的_齿轮_供能或者可以在底部用传动杆供能成品必须被提取出石磨",
"block.create.millstone.tooltip.condition1": "当接入动力时",
"block.create.millstone.tooltip.behaviour1": "开始根据_研磨配方_来处理被放入的物品物品可以从侧面和上面放入。",
"block.create.millstone.tooltip.condition2": "当右键时",
"block.create.millstone.tooltip.behaviour2": "手动取出研磨后的产物。",
"block.create.crushing_wheel.tooltip": "粉碎轮",
"block.create.crushing_wheel.tooltip.summary": "一对能够_粉碎一切_的粉碎轮。向两个粉碎轮提供_向内_且_相反的转速_后开始工作",
"block.create.crushing_wheel.tooltip.condition1": "当两个粉碎轮一起运作时",
"block.create.crushing_wheel.tooltip.behaviour1": "_粉碎物品_并获得相应产物(建议配合jei查看)",
"block.create.mechanical_press.tooltip": "动力辊压机",
"block.create.mechanical_press.tooltip.summary": "一个强力的活塞式机器,用于压制其下方的物品。",
"block.create.mechanical_press.tooltip.condition1": "当提供_红石信号_时",
"block.create.mechanical_press.tooltip.behaviour1": "_压制_其下方的物品。",
"block.create.mechanical_press.tooltip.condition2": "在传送带上方时",
"block.create.mechanical_press.tooltip.behaviour2": "_自动压缩_经过传送带的物品。",
"block.create.mechanical_press.tooltip.condition3": "在_工作盆_上方时",
"block.create.mechanical_press.tooltip.behaviour3": "开始_压缩_配方中允许压缩的物品。",
"block.create.basin.tooltip": "工作盆",
"block.create.basin.tooltip.summary": "一种方便的_物品容器_常常与_辊压机_和_搅拌机_配合使用可以被_红石比较器_检测。其上自带有一个过滤槽你可以指定该工作盆用于制作何种产物。",
"block.create.basin.tooltip.condition1": "自动输出",
"block.create.basin.tooltip.behaviour1": "当有开放式物品栏(例如传送带,其他的工作盆,置物台等)位于工作盆的一侧下方时,它们将自动接收在工作盆中产出的任何物品/流体并输出。这对自动化很有帮助。",
"block.create.blaze_burner.tooltip": "烈焰人燃烧室",
"block.create.blaze_burner.tooltip.summary": "一个用于加热_工作盆_的设备由烈焰人来驱动。",
"block.create.blaze_burner.tooltip.condition1": "放置于工作盆下方时",
"block.create.blaze_burner.tooltip.behaviour1": "为工作盆配方_提供热量_。",
"block.create.blaze_burner.tooltip.condition2": "对烈焰人燃烧室使用可燃物时",
"block.create.blaze_burner.tooltip.behaviour2": "_消耗_可燃物并根据该物品在_熔炉中的燃烧时间_来延长_烈焰加热器的燃烧时间_使用_熔岩蛋糕_投喂将提供_更高的温度_。",
"block.create.reinforced_rail.tooltip": "强化铁轨",
"block.create.reinforced_rail.tooltip.summary": "牢固稳定的铁轨下方不需要_方块支撑_。",
"block.create.mechanical_mixer.tooltip": "动力搅拌器",
"block.create.mechanical_mixer.tooltip.summary": "这种动力搅拌器提供了一些可自动合成的多原料无序合成的配方。它需要稳定且足够快的转速并且下方需要放置_工作盆_中间需要一格高。",
"block.create.mechanical_mixer.tooltip.condition1": "当位于工作盆上方",
"block.create.mechanical_mixer.tooltip.behaviour1": "一旦盆内含有了所有必要的原料,搅拌器就会开始搅拌。若想要屏蔽掉那些不需要的配方,你可以在盆上添加过滤,或者在必要原料齐全之前停止向搅拌器供应动力。",
"block.create.mechanical_crafter.tooltip": "动力合成器",
"block.create.mechanical_crafter.tooltip.summary": "这种动力组装装置可以_自动化_任何_有序合成_配方。根据想要合成的物品的_合成表尺寸_来摆放_相应数量_的动力合成器并且用扳手调整物品在合成器里的_传动方向_以让他们收束在一起合成并输出",
"block.create.mechanical_crafter.tooltip.condition1": "接入动力时",
"block.create.mechanical_crafter.tooltip.behaviour1": "当机器中_所有_的物品槽都有物品时将会启动所有的合成器进行工作。",
"block.create.mechanical_crafter.tooltip.condition2": "通入红石脉冲",
"block.create.mechanical_crafter.tooltip.behaviour2": "强制启动当前网格中所有给定的_材料_的_合成_",
"block.create.mechanical_crafter.tooltip.control1": "当在机器前方使用扳手时",
"block.create.mechanical_crafter.tooltip.action1": "将会改变物品移动的方向。要合成一个物品所有原料必须被_移动到一起_并且在阵列的_外缘_被弹出机器",
"block.create.mechanical_crafter.tooltip.control2": "当侧方或者后方使用扳手时",
"block.create.mechanical_crafter.tooltip.action2": "连接相邻的合成器的物品栏这样_相同_的物品就会自动进入所有相互连接的合成器",
"block.create.furnace_engine.tooltip": "熔炉引擎",
"block.create.furnace_engine.tooltip.summary": "一种强力的_旋转动能_的来源但是需要_正在工作_的_熔炉_才能正常运作。",
"block.create.furnace_engine.tooltip.condition1": "当连接到正在燃烧的熔炉",
"block.create.furnace_engine.tooltip.behaviour1": "将会带动_相连_的_飞轮_(需要间隔一格),用高炉速度更快。",
"block.create.flywheel.tooltip": "飞轮",
"block.create.flywheel.tooltip.summary": "一种大型的金属轮能将_熔炉引擎_提供的动能稳定化输出需要与_熔炉引擎_间隔一个方块。",
"block.create.flywheel.tooltip.condition1": "当连接正在输出的熔炉引擎",
"block.create.flywheel.tooltip.behaviour1": "将会提供相应的_旋转动能_。",
"block.create.portable_storage_interface.tooltip": "移动存储接口",
"block.create.portable_storage_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等移动结构_设计的_物流接口__移动结构_和_固定结构_之间的物品交换站两个接口会面时将_自动对接_且必须彼此隔开1-2个方块。",
"block.create.portable_storage_interface.tooltip.condition1": "装配在移动结构上时",
"block.create.portable_storage_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式存储接口_对接的条件后移动结构会_短暂地停下_开始对接并直接与_移动结构上的_存储容器_交互进行物品的_输入输出_。",
"block.create.portable_storage_interface.tooltip.condition2": "通入红石信号时时",
"block.create.portable_storage_interface.tooltip.behaviour2": "立即断开任何处于激活状态的连接。",
"block.create.portable_fluid_interface.tooltip": "移动流体接口",
"block.create.portable_fluid_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等移动结构_设计的_流体接口__移动结构_和_固定结构_之间的流体交换站两个接口会面时将_自动对接_且必须彼此隔开1-2个方块。",
"block.create.portable_fluid_interface.tooltip.condition1": "装配在移动结构上时",
@ -1581,118 +1375,6 @@
"block.create.portable_fluid_interface.tooltip.condition2": "通入红石信号时时",
"block.create.portable_fluid_interface.tooltip.behaviour2": "立即断开任何处于激活状态的连接。",
"block.create.rotation_speed_controller.tooltip": "转速控制器",
"block.create.rotation_speed_controller.tooltip.summary": "一个可以变换所连接齿轮旋转速度的元件",
"block.create.rotation_speed_controller.tooltip.condition1": "接入大齿轮时",
"block.create.rotation_speed_controller.tooltip.behaviour1": "通过_鼠标滚轮_调整接入动力的_转速_传递给连接的_大齿轮_连接的大齿轮需要放置在其上方。",
"block.create.mechanical_piston.tooltip": "动力活塞",
"block.create.mechanical_piston.tooltip.summary": "活塞的高级版本使用_旋转动能_精确地移动其前方的方块背面可放置活塞杆延长活塞范围没有活塞杆将不会工作使用_底盘_或者_粘液块_可以移动多行方块。",
"block.create.mechanical_piston.tooltip.condition1": "推拉活塞时",
"block.create.mechanical_piston.tooltip.behaviour1": "活塞的_速度_和_方向_与所接受_转速_的_大小_以及_方向_相关。",
"block.create.piston_extension_pole.tooltip": "活塞杆",
"block.create.piston_extension_pole.tooltip.summary": "用于增加_动力活塞_的移动范围",
"block.create.piston_extension_pole.tooltip.condition1": "当连接到动力活塞时",
"block.create.piston_extension_pole.tooltip.behaviour1": "活塞的移动范围将扩大",
"block.create.mechanical_bearing.tooltip": "动力轴承",
"block.create.mechanical_bearing.tooltip.summary": "使用旋转力旋转_大型结构_ 。",
"block.create.mechanical_bearing.tooltip.condition1": "接入动力时",
"block.create.mechanical_bearing.tooltip.behaviour1": "开始使相接的方块旋转。使用_机壳底盘__粘液球_或者_强力胶_将方块连接在一起可以使得动力轴承带动更多的方块。",
"block.create.windmill_bearing.tooltip": "风车轴承",
"block.create.windmill_bearing.tooltip.summary": "借助_风的力量_创造_动力_。设计你的独特风车让其肆意旋转吧",
"block.create.windmill_bearing.tooltip.condition1": "右键时",
"block.create.windmill_bearing.tooltip.behaviour1": "启动轴承提供由其_附加结构_的旋转产生的动力。结构必须包括合适的_风帆_或_羊毛_。使用_机壳底盘__粘液块_或_强力胶_可以带动更多方块旋转。",
"block.create.sail_frame.tooltip": "风帆框架",
"block.create.sail_frame.tooltip.summary": "实用的建筑方块而将其安装于_风车轴承_上并组成特定结构时它又能产出动力学能量。",
"block.create.white_sail.tooltip": "风帆",
"block.create.white_sail.tooltip.summary": "可用于_组装风车_的结构方块不俗的动力来源有多种颜色。",
"block.create.white_sail.tooltip.condition1": "使用染料右键时",
"block.create.white_sail.tooltip.behaviour1": "改变颜色。",
"block.create.clockwork_bearing.tooltip": "时钟轴承",
"block.create.clockwork_bearing.tooltip.summary": "一种高级的机械轴承,可以根据当前游戏内时间旋转两个不同的指针",
"block.create.clockwork_bearing.tooltip.condition1": "接入动力时",
"block.create.clockwork_bearing.tooltip.behaviour1": "旋转第一个连接的结构作为时针,第二个连接的结构作为分针",
"block.create.sequenced_gearshift.tooltip": "可编程齿轮箱",
"block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件可以根据内部的指令设计旋转的_方向__速度_以及_距离_。此组件可以有效配合活塞和轴承等使用。最高可让其按_顺序_执行_5条指令_。在高转速时工作精度可能会下降。",
"block.create.sequenced_gearshift.tooltip.condition1": "当通入红石信号时",
"block.create.sequenced_gearshift.tooltip.behaviour1": "在接入动能的情况下,执行指令。",
"block.create.sequenced_gearshift.tooltip.condition2": "当右键时",
"block.create.sequenced_gearshift.tooltip.behaviour2": "将打开_配置界面_",
"block.create.cart_assembler.tooltip": "矿车装配站",
"block.create.cart_assembler.tooltip.summary": "当放置于铁轨上时将会_装配_或者_卸载_穿越它的矿车移动结构。按下 [Ctrl] 可以查阅它在不同轨道上的行为。",
"block.create.cart_assembler.tooltip.condition1": "单个矿车结构",
"block.create.cart_assembler.tooltip.behaviour1": "只有_单个_矿车装配结构整个结构在旋转时会以这_单个_矿车为基点。使用_扳手_可以指定结构的_旋转行为_。",
"block.create.cart_assembler.tooltip.condition2": "连续矿车结构",
"block.create.cart_assembler.tooltip.behaviour2": "由_一整个结构所相连_的两个矿车装配结构这_两个矿车_会被这_架设于它们之间的结构连接起来。这一结构的行为类似于_矿车联轴器_。",
"block.create.cart_assembler.tooltip.control1": "放置于轨道上时",
"block.create.cart_assembler.tooltip.action1": "通入红石信号时_装配_经过的矿车未激活时_卸载_经过的矿车。",
"block.create.cart_assembler.tooltip.control2": "放置于充能铁轨上时",
"block.create.cart_assembler.tooltip.action2": "通入红石信号时_装配_并加速矿车未激活时_卸载_并停住经过的矿车。",
"block.create.cart_assembler.tooltip.control3": "放置在探测铁轨上时",
"block.create.cart_assembler.tooltip.action3": "_装配未装配_过的矿车_卸载装配_过的矿车。",
"block.create.cart_assembler.tooltip.control4": "放置在激活铁轨上时",
"block.create.cart_assembler.tooltip.action4": "通入红石信号时_卸载_矿车。",
"block.create.rope_pulley.tooltip": "绳索滑轮",
"block.create.rope_pulley.tooltip.summary": "带动与其相接的_方块_以及_垂直方向上的结构_。你可以利用使用_底盘_、_粘液球_或_强力胶_来移动更多的方块。",
"block.create.rope_pulley.tooltip.condition1": "接入动力时",
"block.create.rope_pulley.tooltip.behaviour1": "根据输入的转速的大小以及方向,移动链接的结构。",
"block.create.linear_chassis.tooltip": "机壳底盘",
"block.create.linear_chassis.tooltip.summary": "一种可配置的基础方块,用于连接移动结构。",
"block.create.linear_chassis.tooltip.condition1": "被移动时",
"block.create.linear_chassis.tooltip.behaviour1": "_带动_所有_相接的底盘_以及上方一定范围内的柱形方块进行同方向移动。上方的方块想要被_带动_底盘上面的面必须是_有黏性的_。详参 Ctrl ",
"block.create.linear_chassis.tooltip.condition2": "手持扳手查看时",
"block.create.linear_chassis.tooltip.behaviour2": "配置可连接方块的_范围_。按住_Ctrl_可以同时配置相连的其他底盘。",
"block.create.linear_chassis.tooltip.control1": "当用粘液球右键时",
"block.create.linear_chassis.tooltip.action1": "使得被使用面具有_黏性_。当移动时无论具体的移动方向如何底盘都会_带动_与该面相接的方块。",
"block.create.secondary_linear_chassis.tooltip": "机壳底盘2号",
"block.create.secondary_linear_chassis.tooltip.summary": "第二种_机壳底盘_不会与第一种机壳底盘互相连接。",
"block.create.radial_chassis.tooltip": "旋转底盘",
"block.create.radial_chassis.tooltip.summary": "一种可配置的基础方块,用于连接移动结构。",
"block.create.radial_chassis.tooltip.condition1": "当被旋转时",
"block.create.radial_chassis.tooltip.behaviour1": "_带动_所有_附着于它_的位于_其上方成柱形_的方块。侧面所附着的方块必需在一定的范围内且附着的面必须是有黏性的方可被带动。详参 Ctrl",
"block.create.radial_chassis.tooltip.condition2": "手持扳手查看时",
"block.create.radial_chassis.tooltip.behaviour2": "配置可连接方块的_范围_。按住_Ctrl_可以同时配置相连的其他底盘。",
"block.create.radial_chassis.tooltip.control1": "当用粘液球右键时",
"block.create.radial_chassis.tooltip.action1": "使旋转底盘的这一面_具有黏性_。所有该方向上与其相连的方块会与其_一同移动_。",
"block.create.mechanical_drill.tooltip": "动力钻头",
"block.create.mechanical_drill.tooltip.summary": "用于_破坏方块_的装置可以被_动力活塞_和_动力轴承_等移动设备带动",
"block.create.mechanical_drill.tooltip.condition1": "当接入动力时",
"block.create.mechanical_drill.tooltip.behaviour1": "_原地_破坏正前方的方块且_伤害_在一定范围内生物及玩家。",
"block.create.mechanical_drill.tooltip.condition2": "当移动时",
"block.create.mechanical_drill.tooltip.behaviour2": "横向或纵向沿路破坏其所_碰到_的方块。",
"block.create.mechanical_harvester.tooltip": "动力收割机",
"block.create.mechanical_harvester.tooltip.summary": "适用于中型作物自动化的收割机可以被_动力活塞_和_动力轴承_等带动。",
"block.create.mechanical_harvester.tooltip.condition1": "当移动时",
"block.create.mechanical_harvester.tooltip.behaviour1": "当收割机移动至_成熟作物_时_收割_作物并将作物变为初始生长状态。",
"block.create.mechanical_plough.tooltip": "动力犁",
"block.create.mechanical_plough.tooltip.summary": "犁是一个非常有用的多功能方块它可以被_动力活塞_和_动力轴承_等带动",
"block.create.mechanical_plough.tooltip.condition1": "当移动时",
"block.create.mechanical_plough.tooltip.behaviour1": "可以打掉无碰撞体积的一些_附着方块_比如火把和雪等。可以在不伤害实体的情况下移动它们。能像_锄头_一样翻土耕田。",
"block.create.mechanical_saw.tooltip": "动力锯",
"block.create.mechanical_saw.tooltip.summary": "可以用于_砍树_也可以用于_切割方块_可以被_动力活塞_和_动力轴承_等带动",
"block.create.mechanical_saw.tooltip.condition1": "当向上放置时",
"block.create.mechanical_saw.tooltip.behaviour1": "对掉落或放置在其上方的方块应用_板材切割_以及_石材切割配方_。当可能出现多种产物时它会进行循环输出除非使用_过滤器_指定其输出产物。",
"block.create.mechanical_saw.tooltip.condition2": "当水平放置时",
"block.create.mechanical_saw.tooltip.behaviour2": "可以破坏其面前的_原木_。如果这些原木支撑着_一整颗树_这棵_树_会被锯子_砍倒_。",
"block.create.mechanical_saw.tooltip.condition3": "当移动时",
"block.create.mechanical_saw.tooltip.behaviour3": "将会_砍倒_碰撞到的树。",
"block.create.stockpile_switch.tooltip": "存量转换器",
"block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_储存物品_的数量切换红石信号强度。自带有过滤槽与_比较器_不同的是你可以配置_存量转换器_信号反转的_阈值_。",
"block.create.stockpile_switch.tooltip.condition1": "当右键时",
@ -1701,96 +1383,26 @@
"block.create.content_observer.tooltip": "物品侦测器",
"block.create.content_observer.tooltip.summary": "检测_容器_和_传送带_中过滤器匹配的物品。当在_物品栏__传送带_或者_溜槽所容物_中侦测到匹配的物品时此组件将发出_红石信号_。当观察到的漏斗_转移匹配的物品_时此组件将发出_红石脉冲_。",
"block.create.redstone_link.tooltip": "无线红石信号终端",
"block.create.redstone_link.tooltip.summary": "无线红石信号终端可以使用_任何物品_编辑终端_频道_。虽然距离挺远但是终归是有限的。",
"block.create.redstone_link.tooltip.condition1": "当启用时",
"block.create.redstone_link.tooltip.behaviour1": "接收相同_频道_提供的_红石信号_。",
"block.create.redstone_link.tooltip.control1": "当手持方块右键方块时",
"block.create.redstone_link.tooltip.action1": "手持_任意物品_为其设置_频道_可以使用两种物品组合设置_频道_。",
"block.create.redstone_link.tooltip.control2": "当潜行右键时",
"block.create.redstone_link.tooltip.action2": "在_发射模式_和_接收模式_之间切换。",
"block.create.nixie_tube.tooltip": "辉光管",
"block.create.nixie_tube.tooltip.summary": "一个精致且有红石能量激活的_数值_和_文本_显示器。",
"block.create.nixie_tube.tooltip.condition1": "通入红石信号时时",
"block.create.nixie_tube.tooltip.behaviour1": "直观的显示当前_红石信号_的强度",
"block.create.nixie_tube.tooltip.condition2": "被命名牌命名时",
"block.create.nixie_tube.tooltip.behaviour2": "在_沿直线排列_多个辉光管上显示_命名牌内容_。",
"block.create.redstone_contact.tooltip": "接触式红石信号发生器",
"block.create.redstone_contact.tooltip.summary": "一种用于高级红石装置的设备。只能两两工作。可以被_动力活塞_和_动力轴承_等控制类机器带动。",
"block.create.redstone_contact.tooltip.condition1": "当正对面放置也放置_相互朝向_的接触信号发生器时",
"block.create.redstone_contact.tooltip.behaviour1": "发出_红石信号_。",
"block.create.redstone_contact.tooltip.condition2": "当移动时",
"block.create.redstone_contact.tooltip.behaviour2": "会使所有与其接触的发生器发出红石信号。",
"block.create.adjustable_crate.tooltip": "可调节板条箱",
"block.create.adjustable_crate.tooltip.summary": "该箱子支持玩家对其容量进行调整最大可以容纳_16组_物品。支持_红石比较器_。",
"block.create.adjustable_crate.tooltip.control1": "当右键时",
"block.create.adjustable_crate.tooltip.action1": "打开箱子",
"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
"block.create.creative_crate.tooltip": "创造板条箱",
"block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。",
"block.create.creative_crate.tooltip.condition1": "当标记了物品时",
"block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量的_ 而任何_放置_到容器中的物品都会被_送入虚空_",
"block.create.deployer.tooltip": "机械手",
"block.create.deployer.tooltip.summary": "_攻击__使用_以及 _激活_。这个机器会竭尽所能地_模仿_一个_玩家_的行为。它可以将物品从其自身的_物品栏_中_拿取_出来或者将物品_存入_其中。Held items have to be _inserted_ and _extracted_ from the block directly.",
"block.create.deployer.tooltip.condition1": "接入动能时",
"block.create.deployer.tooltip.behaviour1": "机械手可伸长_两个方块_的距离取出_缓存区_的物品并使用。",
"block.create.deployer.tooltip.condition2": "当使用扳手右键时",
"block.create.deployer.tooltip.behaviour2": "启用拳头模式在拳头模式之下机械手将会试图使用手中的物品_破坏方块_或者_攻击实体_。",
"block.create.deployer.tooltip.condition3": "配有_过滤器_时",
"block.create.deployer.tooltip.behaviour3": "只有在机械手手持的物品与_过滤器_物品相_匹配_时才会激活。不匹配的物品无法被其持有匹配且持有在机械手上的物品无法被提取。",
"block.create.brass_casing.tooltip": "黄铜机壳",
"block.create.brass_casing.tooltip.summary": "一种坚固的机壳有多种用途。可以用来包装_传动杆_以及_传送带_。",
"block.create.pulse_repeater.tooltip": "可调节脉冲中继器",
"block.create.pulse_repeater.tooltip.summary": "一个简单的电路元件,将通过的红石信号变为 1 tick。",
"block.create.adjustable_repeater.tooltip": "可调节中继器",
"block.create.adjustable_repeater.tooltip.summary": "高级中继器,最大可设置 30 分钟延迟。",
"block.create.adjustable_pulse_repeater.tooltip": "可调节脉冲中继器",
"block.create.adjustable_pulse_repeater.tooltip.summary": "一种单次 1 tick 的红石脉冲器可以调节延时至30 min。",
"block.create.analog_lever.tooltip": "可调节拉杆",
"block.create.analog_lever.tooltip.summary": "一种可以调节任意信号强度的推杆。",
"block.create.powered_toggle_latch.tooltip": "T触发器",
"block.create.powered_toggle_latch.tooltip.summary": "一种拉杆在红石电路中可以用作t触发器。",
"block.create.powered_latch.tooltip": "锁存器",
"block.create.powered_latch.tooltip.summary": "一种拉杆,在红石电路中用作锁存器,从后方输入将会启用这个拉杆,从侧边输入将会重置这个拉杆。",
"block.create.controller_rail.tooltip": "控制铁轨",
"block.create.controller_rail.tooltip.summary": "一种_汇流的受红石信号影响的_铁轨可以_较好地控制_经过矿车的_移动速度_。",
"block.create.controller_rail.tooltip.condition1": "通入红石信号时时",
"block.create.controller_rail.tooltip.behaviour1": "根据信号强度_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。",
"block.create.speedometer.tooltip": "速度表",
"block.create.speedometer.tooltip.summary": "测量并展示连接网络的_旋转速度_支持使用_红石比较器_。",
"block.create.speedometer.tooltip.condition1": "接入动力时",
"block.create.speedometer.tooltip.behaviour1": "将会用颜色展示速度的大小_绿色_为慢速、_蓝色_为中速、_紫色_为快速。一些动力组件需要足够的速度等级方能正常工作。",
"block.create.stressometer.tooltip": "应力表",
"block.create.stressometer.tooltip.summary": "测量并展示连接网络的_应力值_支持使用_红石比较器_。",
"block.create.stressometer.tooltip.condition1": "接入动力时",
"block.create.stressometer.tooltip.behaviour1": "将会用颜色展示承受的应力。如果_网络过载_则会瘫痪必须_减少使用机器_或者_增加动力源_。",
"item.create.sand_paper.tooltip": "砂纸",
"item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸可以用_机械手_来实现自动化。",
"item.create.sand_paper.tooltip.condition1": "使用时",
"item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。",
"item.create.super_glue.tooltip": "强力胶",
"item.create.super_glue.tooltip.summary": "让两个方块互相_粘在一起_他们将再也无法分开了。",
"item.create.super_glue.tooltip.condition1": "右键使用时",
"item.create.super_glue.tooltip.behaviour1": "有强力胶的方块的_那一面_会变得有黏性。和此面相邻的方块在被_动力活塞_或者_动力轴承_等方块驱动的时候会被一同带动",
"item.create.super_glue.tooltip.condition2": "在副手上时",
"item.create.super_glue.tooltip.behaviour2": "主手放置的方块会被_直接_粘在所放置的方块上",
"item.create.builders_tea.tooltip": "建造工茶饮",
"item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮开启神清气爽的一天。可以回复_饥饿值_并获得_急迫_效果。",
@ -1805,9 +1417,6 @@
"item.create.minecart_coupling.tooltip.condition1": "作用与矿车时",
"item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车耦合在一起在移动时将它们保持_恒定的距离_。",
"item.create.crafter_slot_cover.tooltip": "合成器盖板",
"item.create.crafter_slot_cover.tooltip.summary": "用来标记_动力合成器_以不放入物品。在制造与桶类似的斜向合成表时非常有用。",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "这东西还没有做完!",
"create.tooltip.randomWipDescription0": "别把这玩意给熊孩子",
@ -1888,6 +1497,12 @@
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
@ -1939,6 +1554,30 @@
"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
@ -2437,6 +2076,30 @@
"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 565",
"_": "Missing Localizations: 621",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1067,8 +1067,8 @@
"create.gui.attribute_filter.deny_list.description": "只要沒有上述屬性,就可以通過",
"create.gui.attribute_filter.add_reference_item": "添加參考物品",
"create.tooltip.holdKey": "按住 [%1$s]",
"create.tooltip.holdKeyOrKey": "按住 [%1$s] 或 [%2$s]",
"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "需求速度:%1$s",
@ -1084,7 +1084,6 @@
"create.tooltip.capacityProvided.low": "小",
"create.tooltip.capacityProvided.medium": "中",
"create.tooltip.capacityProvided.high": "大",
"create.tooltip.capacityProvided.asGenerator": "(作為產生器)",
"create.tooltip.generationSpeed": "產生%1$s %2$s",
"create.tooltip.analogStrength": "調節強度:%1$s/15",
@ -1172,57 +1171,12 @@
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"block.create.andesite_encased_shaft.tooltip": "安山岩傳動軸箱",
"block.create.andesite_encased_shaft.tooltip.summary": "_創造模式_物品。用安山岩機殼包覆世界中的傳動軸將不會消耗機殼。",
"block.create.brass_encased_shaft.tooltip": "黃銅傳動軸箱",
"block.create.brass_encased_shaft.tooltip.summary": "_創造模式_物品。用黃銅機殼包覆世界中的傳動軸將不會消耗機殼。",
"block.create.wooden_bracket.tooltip": "木製支架",
"block.create.wooden_bracket.tooltip.summary": "用來裝飾_傳動軸__齒輪_和_管道_。",
"block.create.metal_bracket.tooltip": "金屬支架",
"block.create.metal_bracket.tooltip.summary": "用來裝飾_傳動軸__齒輪_和_管道_。",
"block.create.andesite_casing.tooltip": "安山機殼",
"block.create.andesite_casing.tooltip.summary": "具多種用途簡易機殼可用來加固並裝飾_傳動軸__輸送帶_",
"block.create.andesite_funnel.tooltip": "安山漏斗",
"block.create.andesite_funnel.tooltip.summary": "一種常用的傳輸裝置配合各種物流結構傳輸物品可由_紅石訊號_控制。",
"block.create.andesite_funnel.tooltip.condition1": "一般形態",
"block.create.andesite_funnel.tooltip.behaviour1": "開口的面會吸收面前的_掉落物_並_傳輸_到它所附著的_容器_裡。",
"block.create.andesite_funnel.tooltip.condition2": "安裝在輸送帶、置物臺等結構上時,會轉為附著形態",
"block.create.andesite_funnel.tooltip.behaviour2": "從容器中向輸送帶、置物臺放置物品,或從中收集物品到容器中。",
"block.create.andesite_funnel.tooltip.condition3": "垂直放置於兩個容器之間時",
"block.create.andesite_funnel.tooltip.behaviour3": "僅向下垂直傳輸物品,類似一個沒有緩衝空間的漏斗。",
"block.create.andesite_tunnel.tooltip": "安山物品隧道",
"block.create.andesite_tunnel.tooltip.summary": "輸送帶的保護隧道,能讓你的流水線優雅的穿過牆壁。",
"block.create.andesite_tunnel.tooltip.control1": "板手右鍵側面時",
"block.create.andesite_tunnel.tooltip.action1": "如果輸送帶隧道串連的數量達到三個或以上,可在位於中間的隧道側面上開啟或關閉百葉窗。",
"block.create.brass_funnel.tooltip": "黃銅漏斗",
"block.create.brass_funnel.tooltip.summary": "一種常用的傳輸裝置配合各種物流結構傳輸物品可由_紅石訊號_控制並附有過濾插槽",
"block.create.brass_funnel.tooltip.condition1": "一般形態",
"block.create.brass_funnel.tooltip.behaviour1": "開口的面會吸收面前的_掉落物_並_傳輸_到它所附著的_容器_里。",
"block.create.brass_funnel.tooltip.condition2": "安裝在輸送帶、置物臺等結構上時",
"block.create.brass_funnel.tooltip.behaviour2": "從容器中向輸送帶、置物臺放置物品,或從中收集物品到容器中。",
"block.create.brass_funnel.tooltip.condition3": "垂直放置於兩個容器之間時",
"block.create.brass_funnel.tooltip.behaviour3": "向下垂直傳輸物品,類似一個沒有緩衝空間的漏斗。",
"block.create.brass_tunnel.tooltip": "黃銅物品隧道",
"block.create.brass_tunnel.tooltip.summary": "_黃銅物品隧道_擁有_過濾__分流_輸送帶上物品的功能。",
"block.create.brass_tunnel.tooltip.condition1": "將它們_並排放置_時",
"block.create.brass_tunnel.tooltip.behaviour1": "相鄰的_黃銅物品隧道_可以讓輸送帶路線上穿過的物品_重定向_到與其並排的輸送帶路線上。",
"block.create.brass_tunnel.tooltip.condition2": "過濾",
"block.create.brass_tunnel.tooltip.behaviour2": "_黃銅物品隧道_的_輸入_方向和_輸出_方向都帶有過濾插槽。如果進入的物品不滿足隧道輸出端的過濾條件則該物品會從並排的其他隧道出口傳出。",
"block.create.brass_tunnel.tooltip.condition3": "分流",
"block.create.brass_tunnel.tooltip.behaviour3": "_黃銅物品隧道_可以為並排的輸送帶路線提供多個物品分流的方案。",
"block.create.brass_tunnel.tooltip.control1": "扳手右鍵側面時",
"block.create.brass_tunnel.tooltip.action1": "如果輸送帶隧道串聯的數量達到三個或以上,可在位於中間的隧道側面上開啟關閉百葉窗。",
"block.create.brass_tunnel.tooltip.control2": "手持扳手在隧道頂部滾動滑鼠滾輪",
"block.create.brass_tunnel.tooltip.action2": "更改_隧道_的分流模式。",
"block.create.copper_casing.tooltip": "銅製機殼",
"block.create.copper_casing.tooltip.summary": "具備多種用途的堅固機殼,也可用於裝飾。",
"block.create.copper_casing.tooltip.condition1": "對流體管道使用時",
@ -1231,40 +1185,20 @@
"block.create.encased_fluid_pipe.tooltip": "流體管道箱",
"block.create.encased_fluid_pipe.tooltip.summary": "用銅機殼加固后的液體管道。",
"block.create.copper_valve_handle.tooltip": "銅閥門開關",
"block.create.copper_valve_handle.tooltip.summary": "精確的機械來源,需要玩家手動操作。注意不要讓自己太累!",
"block.create.copper_valve_handle.tooltip.condition1": "右鍵使用時",
"block.create.copper_valve_handle.tooltip.behaviour1": "為連接的設備提供機械。潛行狀態下反向旋轉。",
"block.create.seat.tooltip": "坐墊",
"block.create.seat.tooltip.summary": "坐下來享受旅程吧!坐墊將會把玩家固定在一個移動裝置上。也可以用來作為居家裝飾,畢竟他有許多顏色。",
"block.create.seat.tooltip.condition1": "對坐墊右鍵",
"block.create.seat.tooltip.behaviour1": "玩家將坐在_坐墊_上Left-Shift可離開_坐墊_。",
"block.create.chute.tooltip": "滑道",
"block.create.chute.tooltip.summary": "用來_收集_物品並_垂直運輸_它們。可以從_容器_中抽取也可向_容器_輸入。它的側面可以被_漏斗_、_裝配的安山岩漏斗_和_裝配的黃銅漏斗_等傳輸設備交互",
"block.create.chute.tooltip.condition1": "當被上方的鼓風機通風時",
"block.create.chute.tooltip.behaviour1": "由_鼓風機_驅動的_滑道_可由下向上傳輸_物品_可以從_置物臺_或者_輸送帶_上吸取物品。",
"block.create.depot.tooltip": "置物臺",
"block.create.depot.tooltip.summary": "一個方便的放置物品的地方。它為多臺機器提供了一個交互點",
"block.create.depot.tooltip.condition1": "右鍵置物臺",
"block.create.depot.tooltip.behaviour1": "可以在_置物臺_放置或取出物品。可以與_輸送帶_交互的方塊或裝置也可以與_置物臺_交互。",
"item.create.blaze_cake.tooltip": "熔岩蛋糕",
"item.create.blaze_cake.tooltip.summary": "對辛苦的_烈焰使者_的美味款待。讓他們興奮起來吧",
"item.create.empty_blaze_burner.tooltip": "空的烈焰使者動力爐",
"item.create.empty_blaze_burner.tooltip.summary": "你火熱的朋友的一個小小的鐵質的家。我相信你會好好利用他們的!",
"item.create.empty_blaze_burner.tooltip.condition1": "當對著烈焰使者或烈焰使者刷怪籠使用時",
"item.create.empty_blaze_burner.tooltip.behaviour1": "即可_捕獲_烈焰使者",
"block.create.fluid_pipe.tooltip": "液體管道",
"block.create.fluid_pipe.tooltip.summary": "用來傳輸_液體_。需要一個_機械泵_來提供壓強。",
"block.create.fluid_pipe.tooltip.condition1": "轉移液體",
"block.create.fluid_pipe.tooltip.behaviour1": "可以與_液體容器_如_儲存罐_或_作業盆_相連_。裸露的_管道_末端也可以排放或抽取液體。注意別漏水了",
"block.create.fluid_pipe.tooltip.control1": "使用扳手右鍵",
"block.create.fluid_pipe.tooltip.action1": "如果可能的話,在管道側面開啟/關閉窗口。",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "軟管滑輪",
"block.create.hose_pulley.tooltip.summary": "用來在_世界_中放置或排放大量的液體。",
@ -1318,15 +1252,6 @@
"block.create.item_drain.tooltip.condition1": "液體傳輸",
"block.create.item_drain.tooltip.behaviour1": "當從側面導入諸如_桶_或_瓶子_之類的_液體容器物品_時_分液池_將嘗試將其倒入其_自身的液體庫存_中。空的_液體容器物品_將被彈出至_另一側_。",
"block.create.mechanical_arm.tooltip": "機械臂",
"block.create.mechanical_arm.tooltip.summary": "移動_物品_的高級裝置",
"block.create.mechanical_arm.tooltip.condition1": "轉移物品",
"block.create.mechanical_arm.tooltip.behaviour1": "可以從任意_可夠到的設備_中拿取或放置物品比如說_輸送帶__置物臺__漏斗_以及_機械合成器_。",
"block.create.mechanical_arm.tooltip.control1": "手持時",
"block.create.mechanical_arm.tooltip.action1": "右鍵單擊一個_可獲取的容器_來將其設置為_機械臂_的_輸入端_。右鍵雙擊將其設置為_機械臂_的_輸出端_。",
"block.create.mechanical_arm.tooltip.control2": "手持扳手滾動滾輪",
"block.create.mechanical_arm.tooltip.action2": "調整_機械臂_輸出物品時的調度模式。",
"item.create.wand_of_symmetry.tooltip": "對稱杖",
"item.create.wand_of_symmetry.tooltip.summary": "完美地鏡面復制工作區域內的方塊放置於破壞",
"item.create.wand_of_symmetry.tooltip.condition1": "當在熱鍵欄時",
@ -1408,56 +1333,14 @@
"block.create.schematicannon.tooltip": "藍圖加農炮",
"block.create.schematicannon.tooltip.summary": "通過發射方塊以在世界中重新構建已部署的_全息圖_使用相鄰箱子中的物品及_火藥_作為燃料。",
"block.create.schematicannon.tooltip.control1": "當右鍵時",
"block.create.schematicannon.tooltip.action1": "打開_gui界面_",
"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
"block.create.schematic_table.tooltip": "藍圖桌",
"block.create.schematic_table.tooltip.summary": "將保存的藍圖圖寫入_空白藍圖_",
"block.create.schematic_table.tooltip.condition1": "放入空白藍圖時",
"block.create.schematic_table.tooltip.behaviour1": "從Schematics文件夾上傳所選文件",
"block.create.shaft.tooltip": "傳動軸",
"block.create.shaft.tooltip.summary": "將_旋轉動能_進行直線傳遞。",
"block.create.cogwheel.tooltip": "齒輪",
"block.create.cogwheel.tooltip.summary": "將_旋轉動能_進行直線傳遞或者傳遞到鄰近的_齒輪_上",
"block.create.large_cogwheel.tooltip": "大齒輪",
"block.create.large_cogwheel.tooltip.summary": "大號齒輪傳動結構連接到_小號齒輪_時改變其_轉速_。",
"block.create.encased_shaft.tooltip": "傳動軸箱",
"block.create.encased_shaft.tooltip.summary": "將_旋轉動能_進行直線傳遞其方塊體積使其在穿過牆體時更加_美觀_。",
"block.create.gearbox.tooltip": "齒輪箱",
"block.create.gearbox.tooltip.summary": "十字傳動旋轉結構同時將直線旋轉方向_反轉_。",
"block.create.gearshift.tooltip": "換擋齒輪箱",
"block.create.gearshift.tooltip.summary": "用來反轉傳動軸_旋轉方向_的開關。",
"block.create.gearshift.tooltip.condition1": "當提供紅石訊號時",
"block.create.gearshift.tooltip.behaviour1": "_更改_旋轉方向。",
"block.create.clutch.tooltip": "離合器",
"block.create.clutch.tooltip.summary": "傳動開關裝置。",
"block.create.clutch.tooltip.condition1": "當提供紅石訊號時",
"block.create.clutch.tooltip.behaviour1": " _停止_ 另一側的旋轉。",
"block.create.encased_chain_drive.tooltip": "鏈式傳動箱",
"block.create.encased_chain_drive.tooltip.summary": "將動能_鏈式傳遞_給側面相貼的_鏈式傳動箱_呈_直線_放置形成鏈式傳動箱組它們的朝向不必一致。",
"block.create.encased_chain_drive.tooltip.condition1": "互相連接時",
"block.create.encased_chain_drive.tooltip.behaviour1": "_鏈式傳動箱組_中的_鏈式傳動箱_將以相同的速度旋轉。",
"block.create.adjustable_chain_gearshift.tooltip": "可調節鏈式傳動箱",
"block.create.adjustable_chain_gearshift.tooltip.summary": "將動能_鏈式傳遞_給側面相貼的_鏈式傳動箱_呈_直線_放置形成鏈式傳動箱組可通過_紅石訊號_改變其內部主齒輪的半徑大小從而提高其耦合齒輪的_轉速_進而提高其_連攜_的其它_鏈式傳動箱_的_轉速_。",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "紅石控制",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "沒有紅石訊號時_鏈式傳動箱組_中的_鏈式傳動箱_將以相同的速度旋轉。紅石訊號拉滿時_鏈式傳動箱組_中除自身以外的_鏈式傳動箱_將以兩倍的速度旋轉。介於兩者之間的任何結果都將使其速度提高1-2倍。",
"item.create.belt_connector.tooltip": "輸送帶",
"item.create.belt_connector.tooltip.summary": "用_輸送帶_連接兩個_傳動軸_連接的傳動軸將具有完全相同的轉速和方向。輸送帶可以_傳輸實體_和_物品_。",
"item.create.belt_connector.tooltip.control1": "當右鍵傳動軸時",
"item.create.belt_connector.tooltip.action1": "選擇傳動軸作為輸送帶的傳輸點選定的兩個傳動軸都必須相互_垂直__水平_或_對角平齊_。",
"item.create.belt_connector.tooltip.control2": "當潛行右鍵時",
"item.create.belt_connector.tooltip.action2": "_重置_輸送帶的第一個選定位置",
"item.create.goggles.tooltip": "MR護目鏡",
"item.create.goggles.tooltip.summary": "一副特殊的眼鏡能夠讓你看見_動能_的信息。",
"item.create.goggles.tooltip.condition1": "當裝備後",
@ -1474,29 +1357,9 @@
"item.create.wrench.tooltip.control2": "當潛行右鍵時",
"item.create.wrench.tooltip.action2": "將物品_取下_並移動到你的背包中。",
"block.create.creative_motor.tooltip": "創造馬達",
"block.create.creative_motor.tooltip.summary": "可以獲得_無限動能_",
"block.create.water_wheel.tooltip": "水車",
"block.create.water_wheel.tooltip.summary": "從相鄰的流水中獲得動能",
"block.create.encased_fan.tooltip": "鼓風機",
"block.create.encased_fan.tooltip.summary": "有多種用途主要可以將_機械_和_風力_進行互相轉換。",
"block.create.encased_fan.tooltip.condition1": "當被紅石訊號激活后",
"block.create.encased_fan.tooltip.behaviour1": "可將鼓風機下方的_熱能_火、熔岩等轉化成_動能_需要將鼓風機向下擺放",
"block.create.encased_fan.tooltip.condition2": "接入機械時",
"block.create.encased_fan.tooltip.behaviour2": "根據旋轉方向_推動_或者_吸引_實體強度和速度取決於給予的機械。",
"block.create.encased_fan.tooltip.condition3": "當氣流通過火、水、熔岩時",
"block.create.encased_fan.tooltip.behaviour3": "在_被吹出_的水熔岩粒子中放置物品會獲得相應產物(_建議配合jei查看_)。",
"block.create.nozzle.tooltip": "分散網",
"block.create.nozzle.tooltip.summary": "依附在鼓風機上能夠將鼓風機的效果_分散_各個方向。",
"block.create.hand_crank.tooltip": "手搖把手",
"block.create.hand_crank.tooltip.summary": "簡單的動能來源需要_人工轉動_不要讓自己累倒了",
"block.create.hand_crank.tooltip.condition1": "當使用時",
"block.create.hand_crank.tooltip.behaviour1": "向依附的結構提供動能_潛行_時將會提供_反向_的動能",
"block.create.cuckoo_clock.tooltip": "布穀鳥鐘",
"block.create.cuckoo_clock.tooltip.summary": "精美的布穀鳥鐘,能夠報時",
"block.create.cuckoo_clock.tooltip.condition1": "連接機械時",
@ -1505,75 +1368,6 @@
"block.create.turntable.tooltip": "轉盤",
"block.create.turntable.tooltip.summary": "讓旋轉機械給你帶來一場刺激的旋轉風車體驗。",
"block.create.millstone.tooltip": "石磨",
"block.create.millstone.tooltip.summary": "一個能_研磨物品_的動能裝置可以被臨近的_齒輪_供能或者可以在底部用傳動軸供能成品必須被提取出石磨",
"block.create.millstone.tooltip.condition1": "當旋轉運作時",
"block.create.millstone.tooltip.behaviour1": "開始根據_研磨配方_來處理物品。",
"block.create.millstone.tooltip.condition2": "當右鍵時",
"block.create.millstone.tooltip.behaviour2": "手動取出研磨后的成品。",
"block.create.crushing_wheel.tooltip": "粉碎輪",
"block.create.crushing_wheel.tooltip.summary": "一對能夠_粉碎一切_的粉碎輪。向這對粉碎輪提供_向內_且_相反的動能_後開始工作",
"block.create.crushing_wheel.tooltip.condition1": "當兩個粉碎輪一起工作時",
"block.create.crushing_wheel.tooltip.behaviour1": "_粉碎物品_並獲得產物(請使用JEI查看對應的產物)",
"block.create.mechanical_press.tooltip": "機械液壓機",
"block.create.mechanical_press.tooltip.summary": "一個強力的活塞式機器,壓扁其下面的物品。",
"block.create.mechanical_press.tooltip.condition1": "當輸入_紅石訊號_時",
"block.create.mechanical_press.tooltip.behaviour1": "_壓扁_其下方的物品。",
"block.create.mechanical_press.tooltip.condition2": "在輸送帶上方時",
"block.create.mechanical_press.tooltip.behaviour2": "_自動壓扁_經過輸送帶的物品。",
"block.create.mechanical_press.tooltip.condition3": "在_作業盆_上方時",
"block.create.mechanical_press.tooltip.behaviour3": "_壓縮_配方中允許壓縮的物品。",
"block.create.basin.tooltip": "作業盆",
"block.create.basin.tooltip.summary": "一種_物品容器_與_液壓機_和_攪拌機_配合使用可以被_紅石比較器_檢測",
"block.create.basin.tooltip.condition1": "自動輸出",
"block.create.basin.tooltip.behaviour1": "當其他對應容器(例如輸送帶,其他的作業盆,置物臺等)在作業盆的一側下方時,它們將自動收集在作業盆中產出的任何物品/液體。自動化的好夥伴。",
"block.create.blaze_burner.tooltip": "烈焰使者動力爐",
"block.create.blaze_burner.tooltip.summary": "一個用來加熱_作業盆_的設備由烈焰使者來驅動。",
"block.create.blaze_burner.tooltip.condition1": "放置於作業盆下方時",
"block.create.blaze_burner.tooltip.behaviour1": "為作業盆_提供熱量_。",
"block.create.blaze_burner.tooltip.condition2": "對本爐使用可燃物時",
"block.create.blaze_burner.tooltip.behaviour2": "_消耗_可燃物並根據該物在_熔爐中的燃燒時間_來延長_本爐的燃燒時間_使用_熔岩蛋糕_將提供_更高的溫度_。",
"block.create.reinforced_rail.tooltip": "強化鐵軌",
"block.create.reinforced_rail.tooltip.summary": "堅固的鐵軌不需要_方塊的支撐_。",
"block.create.mechanical_mixer.tooltip": "機械攪拌器",
"block.create.mechanical_mixer.tooltip.summary": "一種能夠動態進行攪拌的機器需要穩定且足夠快的轉速並且下方需要放置_作業盆_(中間需要一格高)",
"block.create.mechanical_mixer.tooltip.condition1": "當位於作業盆上方",
"block.create.mechanical_mixer.tooltip.behaviour1": "只要_作業盆_中有滿足配方的物品將自動進行攪拌",
"block.create.mechanical_crafter.tooltip": "機械合成器",
"block.create.mechanical_crafter.tooltip.summary": "一種依靠_動能_的_自動_合成臺。根據想要合成的物品的_合成表尺寸_來擺放_相應數量_的機械合成器並且用扳手調整物品在合成器里的_傳動方向_以讓他們收束在一起合成並輸出",
"block.create.mechanical_crafter.tooltip.condition1": "接入機械時",
"block.create.mechanical_crafter.tooltip.behaviour1": "當機器中_所有_的物品槽有物品時將會啟動所有的合成器來工作。",
"block.create.mechanical_crafter.tooltip.condition2": "被紅石激活時",
"block.create.mechanical_crafter.tooltip.behaviour2": "強制啟動目前網格中所有給定的_材料_的_合成_",
"block.create.mechanical_crafter.tooltip.control1": "當在機器前方使用扳手時",
"block.create.mechanical_crafter.tooltip.action1": "將會改變物品移動的方向。要合成一個物品所有原料必須被_移動到一起_並且在陣列的_外緣_被彈出機器",
"block.create.mechanical_crafter.tooltip.control2": "當側方或者后方使用扳手時",
"block.create.mechanical_crafter.tooltip.action2": "連接相鄰的合成器的物品欄這樣_相同_的物品就會自動進入所有相互連接的合成器",
"block.create.furnace_engine.tooltip": "熔爐引擎",
"block.create.furnace_engine.tooltip.summary": "一種強力的_旋轉動能_的來源但是需要_正在工作_的_熔爐_(三種熔爐都可以)",
"block.create.furnace_engine.tooltip.condition1": "當連接正在燃燒的熔爐",
"block.create.furnace_engine.tooltip.behaviour1": "將會帶動_相連_的_飛輪_(需要間隔一格),用高爐速度更快",
"block.create.flywheel.tooltip": "飛輪",
"block.create.flywheel.tooltip.summary": "一種大型的金屬輪能將_熔爐引擎_提供的動能穩定化輸出需要與_熔爐引擎_間隔一個方塊",
"block.create.flywheel.tooltip.condition1": "當連接正在輸出的_熔爐引擎_",
"block.create.flywheel.tooltip.behaviour1": "將會提供相應的_旋轉動能_。",
"block.create.portable_storage_interface.tooltip": "移動儲存接口",
"block.create.portable_storage_interface.tooltip.summary": "為機械活塞、裝配礦車、旋轉軸承、滑輪_等移動結構_設計的_物流接口__移動結構_和_固定結構_之間的物品交換站兩個接口會面時將_自動對接_接口必須彼此面對且彼此隔開1-2個方塊。",
"block.create.portable_storage_interface.tooltip.condition1": "裝配在移動結構上時",
"block.create.portable_storage_interface.tooltip.behaviour1": "移動到能夠滿足與_固定結構_上的_移動式儲存接口_對接的條件后移動結構會_短暫地停下_開始對接並直接與_移動結構上的_儲存容器_交互進行物品的_輸入輸出_。",
"block.create.portable_storage_interface.tooltip.condition2": "被紅石激活時",
"block.create.portable_storage_interface.tooltip.behaviour2": "立即終止任何活動連接。",
"block.create.portable_fluid_interface.tooltip": "移動液體接口",
"block.create.portable_fluid_interface.tooltip.summary": "為機械活塞、裝配礦車、旋轉軸承、滑輪_等移動結構_設計的_液體接口__移動結構_和_固定結構_之間的液體交換站兩個會面的接口必須彼此面對且彼此隔開1-2個方塊。",
"block.create.portable_fluid_interface.tooltip.condition1": "裝配在移動結構上時",
@ -1581,118 +1375,6 @@
"block.create.portable_fluid_interface.tooltip.condition2": "被紅石激活時",
"block.create.portable_fluid_interface.tooltip.behaviour2": "立即終止任何活動的連接。",
"block.create.rotation_speed_controller.tooltip": "轉速控制器",
"block.create.rotation_speed_controller.tooltip.summary": "一個可以變換所連接齒輪旋轉速度的元件",
"block.create.rotation_speed_controller.tooltip.condition1": "接入大齒輪時",
"block.create.rotation_speed_controller.tooltip.behaviour1": "通過_滑鼠滾輪_調整接入機械的_轉速_傳遞給連接的_大齒輪_連接的大齒輪需要放置在其上方。",
"block.create.mechanical_piston.tooltip": "機械活塞",
"block.create.mechanical_piston.tooltip.summary": "活塞的高級版本使用_旋轉動能_精確地移動其連接的方塊背面可放置活塞桿延長活塞範圍沒有活塞桿將不會工作使用_底盤_或者_粘液塊_可以移動多行方塊。",
"block.create.mechanical_piston.tooltip.condition1": "推拉活塞時",
"block.create.mechanical_piston.tooltip.behaviour1": "活塞的_速度_和_方向_與所接受_轉速_的_大小_以及_方向_相關。",
"block.create.piston_extension_pole.tooltip": "活塞桿",
"block.create.piston_extension_pole.tooltip.summary": "用來增加_機械活塞_的移動範圍",
"block.create.piston_extension_pole.tooltip.condition1": "當連接到機械活塞時",
"block.create.piston_extension_pole.tooltip.behaviour1": "活塞的移動範圍將擴大",
"block.create.mechanical_bearing.tooltip": "機械軸承",
"block.create.mechanical_bearing.tooltip.summary": "由機械驅動,根據機械的方向旋轉,用來建造大型的旋轉結構。",
"block.create.mechanical_bearing.tooltip.condition1": "接入機械時",
"block.create.mechanical_bearing.tooltip.behaviour1": "前方的旋轉盤將帶動_粘液塊_或者_底盤_來驅動更多方塊一同旋轉。",
"block.create.windmill_bearing.tooltip": "風車軸承",
"block.create.windmill_bearing.tooltip.summary": "借助_風的力量_創造_機械_。用您獨特的設計拼接它並讓它旋轉",
"block.create.windmill_bearing.tooltip.condition1": "右鍵時",
"block.create.windmill_bearing.tooltip.behaviour1": "啟動軸承提供由其_附加結構_的旋轉產生的機械。結構必須包括合適的_風帆_或_羊毛_。使用_機殼地盤__粘液塊_或_強力膠_可以帶動更多方塊旋轉。",
"block.create.sail_frame.tooltip": "風帆框架",
"block.create.sail_frame.tooltip.summary": "可用來_組裝風車_的結構方塊不俗的機械來源。",
"block.create.white_sail.tooltip": "風帆",
"block.create.white_sail.tooltip.summary": "可用來_組裝風車_的結構方塊不俗的機械來源有多種顏色。",
"block.create.white_sail.tooltip.condition1": "使用染料右鍵時",
"block.create.white_sail.tooltip.behaviour1": "改變顏色。",
"block.create.clockwork_bearing.tooltip": "時鐘軸承",
"block.create.clockwork_bearing.tooltip.summary": "一種高級的機械軸承,可以根據目前遊戲內時間旋轉兩個不同的指針",
"block.create.clockwork_bearing.tooltip.condition1": "接入機械時",
"block.create.clockwork_bearing.tooltip.behaviour1": "旋轉第一個連接的結構作為時針,第二個連接的結構作為分針",
"block.create.sequenced_gearshift.tooltip": "可編程齒輪箱",
"block.create.sequenced_gearshift.tooltip.summary": "一種可編程的組件可以根據內部的指令設計旋轉的_方向__速度_以及_距離_。此組件可以有效配合活塞和軸承等使用。最高可讓其按_順序_執行_5條指令_。條高速旋轉時可能會變得不精確。",
"block.create.sequenced_gearshift.tooltip.condition1": "當給予紅石訊號時",
"block.create.sequenced_gearshift.tooltip.behaviour1": "在接入動能的情況下,執行指令。",
"block.create.sequenced_gearshift.tooltip.condition2": "當右鍵時",
"block.create.sequenced_gearshift.tooltip.behaviour2": "將打開_配置界面_",
"block.create.cart_assembler.tooltip": "礦車裝配站",
"block.create.cart_assembler.tooltip.summary": "將連接目前方塊的結構連接在_礦車_上",
"block.create.cart_assembler.tooltip.condition1": "當被紅石訊號激活時",
"block.create.cart_assembler.tooltip.behaviour1": "將裝配站上連接的結構組裝到礦車上,並送礦車上路",
"block.create.cart_assembler.tooltip.condition2": "沒有紅石訊號時",
"block.create.cart_assembler.tooltip.behaviour2": "將經過的礦車上的結構_實體化_並停住礦車。",
"block.create.cart_assembler.tooltip.control1": "放置於軌道上時",
"block.create.cart_assembler.tooltip.action1": "紅石激活時_裝配_經過的礦車未激活時_卸載_經過的礦車。",
"block.create.cart_assembler.tooltip.control2": "放置於充能鐵軌上時",
"block.create.cart_assembler.tooltip.action2": "紅石激活時_裝配_並加速礦車未激活時_卸載_並停住經過的礦車。",
"block.create.cart_assembler.tooltip.control3": "放置在探測鐵軌上時",
"block.create.cart_assembler.tooltip.action3": "_裝配_未裝配過的礦車_卸載_裝配過的礦車。",
"block.create.cart_assembler.tooltip.control4": "放置在激活鐵軌上時",
"block.create.cart_assembler.tooltip.action4": "紅石激活時_卸載_礦車。",
"block.create.rope_pulley.tooltip": "繩索滑輪",
"block.create.rope_pulley.tooltip.summary": "移動繩索相連的結構。使用_底盤_或者_粘液塊_來移動多行方塊",
"block.create.rope_pulley.tooltip.condition1": "接入機械時",
"block.create.rope_pulley.tooltip.behaviour1": "根據輸入的轉速的大小以及方向,移動鏈接的結構。",
"block.create.linear_chassis.tooltip": "機殼底盤",
"block.create.linear_chassis.tooltip.summary": "一種可配置的_底盤_。這種底盤可以將多個方塊連接起來組合成_大型結構_",
"block.create.linear_chassis.tooltip.condition1": "被移動時",
"block.create.linear_chassis.tooltip.behaviour1": "移動所有_並排_的_機殼底盤_。如果底盤上涂了_粘液球_那麼其範圍內一條直線的方塊都會被_黏附移動_(詳情見Ctrl)。",
"block.create.linear_chassis.tooltip.condition2": "當使用扳手時",
"block.create.linear_chassis.tooltip.behaviour2": "通過_滑鼠滾輪_來配置連接的方塊的範圍。按住_Ctrl_時滾動滾輪可以同時配置相連的其他底盤。",
"block.create.linear_chassis.tooltip.control1": "當用粘液球右鍵時",
"block.create.linear_chassis.tooltip.action1": "變為_粘性機殼底盤_。所有工作範圍內與其相連的方塊會與其_一同移動_",
"block.create.secondary_linear_chassis.tooltip": "機殼底盤2號",
"block.create.secondary_linear_chassis.tooltip.summary": "第二種_機殼底盤_不會與第一種機殼底盤互相連接。",
"block.create.radial_chassis.tooltip": "旋轉底盤",
"block.create.radial_chassis.tooltip.summary": "一種可配置的底盤。這種底盤可以將多個方塊連接起來組合成_大型結構_",
"block.create.radial_chassis.tooltip.condition1": "當被旋轉時",
"block.create.radial_chassis.tooltip.behaviour1": "所有_豎排_的_旋轉底盤_會互相粘連移動並且每個涂了_粘液球_的底盤都會帶動其工作半徑內的方塊(詳情見Ctrl)。",
"block.create.radial_chassis.tooltip.condition2": "當使用扳手時",
"block.create.radial_chassis.tooltip.behaviour2": "配置連接的方塊的半徑。按住_Ctrl_可以同時配置相連的其他底盤。",
"block.create.radial_chassis.tooltip.control1": "當用粘液球右鍵時",
"block.create.radial_chassis.tooltip.action1": "變為_粘性旋轉底盤_。所有工作範圍內與其相連的方塊會與其_一同移動_。",
"block.create.mechanical_drill.tooltip": "機械鑽頭",
"block.create.mechanical_drill.tooltip.summary": "用來_破壞方塊_的裝置可以被_機械活塞_和_機械軸承_等移動設備帶動",
"block.create.mechanical_drill.tooltip.condition1": "被供能時",
"block.create.mechanical_drill.tooltip.behaviour1": "_原地_破壞正前方的方塊且_傷害_在一定範圍內生物及玩家。",
"block.create.mechanical_drill.tooltip.condition2": "當移動時",
"block.create.mechanical_drill.tooltip.behaviour2": "橫向或縱向沿路破壞其所_碰到_的方塊。",
"block.create.mechanical_harvester.tooltip": "機械收割機",
"block.create.mechanical_harvester.tooltip.summary": "適用來中型作物自動化的收割機可以被_機械活塞_和_機械軸承_等帶動。",
"block.create.mechanical_harvester.tooltip.condition1": "當移動時",
"block.create.mechanical_harvester.tooltip.behaviour1": "收割機移動至成熟作物,收割作物並將作物變為初始生長狀態。",
"block.create.mechanical_plough.tooltip": "機械犁",
"block.create.mechanical_plough.tooltip.summary": "犁是一個非常有用的多功能方塊它可以被_機械活塞_和_機械軸承_等帶動",
"block.create.mechanical_plough.tooltip.condition1": "當移動時",
"block.create.mechanical_plough.tooltip.behaviour1": "可以打掉無碰撞體積的一些_附著方塊_比如火把和雪等。可以在不傷害實體的情況下移動它們。能像_鋤頭_一樣翻土耕田。",
"block.create.mechanical_saw.tooltip": "機械切割機",
"block.create.mechanical_saw.tooltip.summary": "可以用來砍樹也可以用來切割方塊可以被_機械活塞_和_機械軸承_等帶動",
"block.create.mechanical_saw.tooltip.condition1": "當向上放置時",
"block.create.mechanical_saw.tooltip.behaviour1": "可以切割各種物品(建議配合jei查看)",
"block.create.mechanical_saw.tooltip.condition2": "當方向在水平面時",
"block.create.mechanical_saw.tooltip.behaviour2": "可以砍倒面前的樹木",
"block.create.mechanical_saw.tooltip.condition3": "當移動時",
"block.create.mechanical_saw.tooltip.behaviour3": "將會砍倒碰撞到的樹木",
"block.create.stockpile_switch.tooltip": "存量檢測器",
"block.create.stockpile_switch.tooltip.summary": "根據連接的容器_儲存空間_的占用情況切換紅石訊號強度。",
"block.create.stockpile_switch.tooltip.condition1": "低於_下線_或高於_上線_時",
@ -1701,96 +1383,26 @@
"block.create.content_observer.tooltip": "物品偵測器",
"block.create.content_observer.tooltip.summary": "檢測_容器_和_輸送帶_中過濾器匹配的物品。當觀察到包含匹配的物品時此組件將發出_紅石訊號_。當觀察到的漏斗_轉移匹配的物品_時此組件將發出_紅石脈沖_。",
"block.create.redstone_link.tooltip": "無限紅石訊號終端",
"block.create.redstone_link.tooltip.summary": "無線紅石訊號終端可以使用_任何物品_編輯終端_頻道_。雖然距離有限但是也挺遠的。",
"block.create.redstone_link.tooltip.condition1": "當啟用時",
"block.create.redstone_link.tooltip.behaviour1": "接收相同_頻道_提供的_紅石訊號_。",
"block.create.redstone_link.tooltip.control1": "當手持方塊右鍵方塊時",
"block.create.redstone_link.tooltip.action1": "手持_任意物品_為其設置_頻道_可以使用兩種物品組合設置_頻道_。",
"block.create.redstone_link.tooltip.control2": "當潛行右鍵時",
"block.create.redstone_link.tooltip.action2": "在_發射模式_和_接收模式_之間切換。",
"block.create.nixie_tube.tooltip": "真空管顯示器",
"block.create.nixie_tube.tooltip.summary": "一個炫泡的_紅石強度_顯示器範圍0到15。",
"block.create.nixie_tube.tooltip.condition1": "收到紅時訊號時",
"block.create.nixie_tube.tooltip.behaviour1": "顯示現在的紅時訊號強度",
"block.create.nixie_tube.tooltip.condition2": "被命名牌命名時",
"block.create.nixie_tube.tooltip.behaviour2": "顯示_命名牌內容_名稱太長時需_排列_多個真空管顯示器。",
"block.create.redstone_contact.tooltip": "接觸式紅石訊號產生器",
"block.create.redstone_contact.tooltip.summary": "一種用來高級紅石裝置的設備。只能兩兩工作。可以被_機械活塞_和_機械軸承_等帶動",
"block.create.redstone_contact.tooltip.condition1": "當正對面放置也放置_相互朝向_的接觸訊號發生器時",
"block.create.redstone_contact.tooltip.behaviour1": "提供_紅石訊號_。",
"block.create.redstone_contact.tooltip.condition2": "當移動時",
"block.create.redstone_contact.tooltip.behaviour2": "如果接觸到其他訊號發生器,使其發出紅石訊號。",
"block.create.adjustable_crate.tooltip": "可調節板條箱",
"block.create.adjustable_crate.tooltip.summary": "該箱子支持玩家對其容量進行調整最大可以容納_16組_物品。",
"block.create.adjustable_crate.tooltip.control1": "當右鍵時",
"block.create.adjustable_crate.tooltip.action1": "打開箱子",
"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
"block.create.creative_crate.tooltip": "創造板條箱",
"block.create.creative_crate.tooltip.summary": "這個容器可以給臨近的_藍圖大炮_提供無限物品以及燃料 (創造專用物品)",
"block.create.creative_crate.tooltip.condition1": "當標記了物品時",
"block.create.creative_crate.tooltip.behaviour1": "容器將會從虛空中提供_無限量_的標記物品並且任何放置到容器中的物品都會被_送入虛空_",
"block.create.deployer.tooltip": "機械手",
"block.create.deployer.tooltip.summary": "它是一個盡可能_模仿玩家_的行為的_機械手_自帶一個物品_緩存區_可以由漏斗、機械臂等輸入設備為其提供物品並帶有過濾插槽",
"block.create.deployer.tooltip.condition1": "接入動能時",
"block.create.deployer.tooltip.behaviour1": "機械手可伸長_兩個方塊_的距離取出_緩存區_的物品並使用。",
"block.create.deployer.tooltip.condition2": "當使用扳手右鍵時",
"block.create.deployer.tooltip.behaviour2": "啟用拳頭模式在拳頭模式之下機械手將會試圖使用手中的物品_破壞方塊_或者_攻擊實體_。",
"block.create.deployer.tooltip.condition3": "配有_過濾器_時",
"block.create.deployer.tooltip.behaviour3": "當_緩存區_的物品與過濾器匹配機械手才會取出並使用不匹配的物品_無法從外部輸入_到機械手的_緩存區_中_緩存區_中與過濾器匹配的物品_無法被提取_。",
"block.create.brass_casing.tooltip": "黃銅機殼",
"block.create.brass_casing.tooltip.summary": "一種堅固的機殼,有多種用途。",
"block.create.pulse_repeater.tooltip": "可調節脈沖中繼器",
"block.create.pulse_repeater.tooltip.summary": "一個簡單的電路元件將通過的紅石訊號變為1tick。",
"block.create.adjustable_repeater.tooltip": "可調節中繼器",
"block.create.adjustable_repeater.tooltip.summary": "高級中繼器最大可設置30分鐘延遲",
"block.create.adjustable_pulse_repeater.tooltip": "可調節脈沖中繼器",
"block.create.adjustable_pulse_repeater.tooltip.summary": "一種單次1tick的紅石脈沖器可以調節延時至30min",
"block.create.analog_lever.tooltip": "可調節拉桿",
"block.create.analog_lever.tooltip.summary": "一種可以調節任意訊號強度的推桿。",
"block.create.powered_toggle_latch.tooltip": "T觸發器",
"block.create.powered_toggle_latch.tooltip.summary": "一種拉桿在紅石電路中可以用作t觸發器。",
"block.create.powered_latch.tooltip": "鎖存器",
"block.create.powered_latch.tooltip.summary": "一種拉桿,在紅石電路中用作鎖存器,從后方輸入將會啟用這個拉桿,從側邊輸入將會重置這個拉桿。",
"block.create.controller_rail.tooltip": "控制鐵軌",
"block.create.controller_rail.tooltip.summary": "單向電動導軌,能夠精細控制礦車的移動速度。",
"block.create.controller_rail.tooltip.condition1": "被紅石激活時",
"block.create.controller_rail.tooltip.behaviour1": "根據訊號強度_加速_或_減速_經過的礦車。將紅石強度傳播到相鄰的控制鐵軌。",
"block.create.speedometer.tooltip": "速度計",
"block.create.speedometer.tooltip.summary": "測量並展示連接網絡的旋轉速度,支持使用紅石比較器",
"block.create.speedometer.tooltip.condition1": "接入機械時",
"block.create.speedometer.tooltip.behaviour1": "將會用顏色展示速度的大小,綠-慢、藍-中、紫-快。",
"block.create.stressometer.tooltip": "動能錶",
"block.create.stressometer.tooltip.summary": "測量並展示連接網絡的動能值,支持紅石比較器",
"block.create.stressometer.tooltip.condition1": "接入機械時",
"block.create.stressometer.tooltip.behaviour1": "將會用顏色展示承受的動能。如果網路超載則會癱瘓,必須減少機器或者增加動能",
"item.create.sand_paper.tooltip": "紅砂紙",
"item.create.sand_paper.tooltip.summary": "用來_打磨_物品的砂紙可以用_機械手_來實現自動化。",
"item.create.sand_paper.tooltip.condition1": "使用時",
"item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_準心所指_的物品。",
"item.create.super_glue.tooltip": "強力膠",
"item.create.super_glue.tooltip.summary": "讓兩個方塊互相_粘黏_他們會一直因此相愛到永遠",
"item.create.super_glue.tooltip.condition1": "右鍵使用時",
"item.create.super_glue.tooltip.behaviour1": "有強力膠的方塊的_那一面_會變得有粘性。和此面相鄰的方塊在被_機械活塞_或者_機械軸承_等方塊驅動的時候會被一同帶動",
"item.create.super_glue.tooltip.condition2": "在副手上時",
"item.create.super_glue.tooltip.behaviour2": "主手放置的方塊會被_直接_黏在所放置的方塊上",
"item.create.builders_tea.tooltip": "建造工茶飲",
"item.create.builders_tea.tooltip.summary": "神清氣爽的一天從這杯完美茶飲開始。恢復復_饑餓值_並獲得_加速_效果。",
@ -1805,9 +1417,6 @@
"item.create.minecart_coupling.tooltip.condition1": "作用與礦車時",
"item.create.minecart_coupling.tooltip.behaviour1": "將兩個礦車耦合在一起在移動時將它們保持_恒定的距離_。",
"item.create.crafter_slot_cover.tooltip": "合成器蓋板",
"item.create.crafter_slot_cover.tooltip.summary": "用來標記_機械合成器_以不放入物品。在制造與桶類似的斜向合成表時非常有用。",
"create.tooltip.wip": "半成品",
"create.tooltip.workInProgress": "尚在製作中!",
"create.tooltip.randomWipDescription0": "禁止將此物品給兒童。",
@ -1888,6 +1497,12 @@
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
@ -1939,6 +1554,30 @@
"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
@ -2437,6 +2076,30 @@
"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",

View file

@ -28,8 +28,8 @@
"trigger": "create:bracket_apply",
"conditions": {
"accepted_entries": [
"create:cogwheel",
"create:large_cogwheel"
"create:large_cogwheel",
"create:cogwheel"
]
}
},

View file

@ -173,7 +173,6 @@ public class AllItems {
public static final ItemEntry<VerticalGearboxItem> VERTICAL_GEARBOX =
REGISTRATE.item("vertical_gearbox", VerticalGearboxItem::new)
.model(AssetLookup.<VerticalGearboxItem>customItemModel("gearbox", "item_vertical"))
.onRegister(v -> TooltipHelper.referTo(v, AllBlocks.GEARBOX))
.register();
public static final ItemEntry<BlazeBurnerBlockItem> EMPTY_BLAZE_BURNER =

View file

@ -42,7 +42,7 @@ public class BeltTunnelInteractionHandler {
}
World world = beltInventory.belt.getWorld();
boolean onServer = !world.isRemote;
boolean onServer = !world.isRemote || beltInventory.belt.isVirtual();
boolean removed = false;
BeltTunnelTileEntity nextTunnel = getTunnelOnSegement(beltInventory, upcomingSegment);
@ -128,7 +128,7 @@ public class BeltTunnelInteractionHandler {
BeltTunnelTileEntity te = getTunnelOnSegement(beltInventory, offset);
if (te == null)
return;
te.flap(side, inward ^ side.getAxis() == Axis.Z);
te.flap(side, inward);
}
protected static BeltTunnelTileEntity getTunnelOnSegement(BeltInventory beltInventory, int offset) {

View file

@ -61,9 +61,10 @@ public class BlockzapperItem extends ZapperItem {
@OnlyIn(Dist.CLIENT)
public void addInformation(ItemStack stack, World worldIn, List<ITextComponent> tooltip, ITooltipFlag flagIn) {
super.addInformation(stack, worldIn, tooltip, flagIn);
Palette palette = Palette.Purple;
if (Screen.hasShiftDown()) {
ItemDescription.add(tooltip, Lang.translate("blockzapper.componentUpgrades").formatted(palette.color));
tooltip.add(new StringTextComponent(""));
ItemDescription.add(tooltip, Lang.translate("blockzapper.componentUpgrades").formatted(TextFormatting.WHITE));
for (Components c : Components.values()) {
ComponentTier tier = getTier(c, stack);

View file

@ -144,7 +144,7 @@ public class BeltTunnelTileEntity extends SmartTileEntity implements IInstanceRe
if (world.isRemote) {
if (flaps.containsKey(side))
flaps.get(side)
.set(inward ? -1 : 1);
.set(inward ^ side.getAxis() == Axis.Z ? -1 : 1);
return;
}

View file

@ -115,7 +115,7 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
return;
if (stackToDistribute.isEmpty() && !syncedOutputActive)
return;
if (world.isRemote)
if (world.isRemote && !isVirtual())
return;
if (distributionProgress == -1) {
@ -206,6 +206,7 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
SelectionMode mode = selectionMode.get();
boolean force = mode == SelectionMode.FORCED_ROUND_ROBIN || mode == SelectionMode.FORCED_SPLIT;
boolean split = mode == SelectionMode.FORCED_SPLIT || mode == SelectionMode.SPLIT;
boolean robin = mode == SelectionMode.FORCED_ROUND_ROBIN || mode == SelectionMode.ROUND_ROBIN;
if (mode == SelectionMode.RANDOMIZE)
indexStart = rand.nextInt(amountTargets);
@ -265,6 +266,8 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
remainingOutputs--;
if (!simulate)
full.add(pair);
if (robin)
break;
continue;
} else if (!remainder.isEmpty() && !simulate) {
full.add(pair);
@ -336,7 +339,7 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
return null;
ItemStack result = sideOutput.handleInsertion(stack, side, simulate);
if (result.isEmpty() && !simulate)
tunnel.flap(side, true);
tunnel.flap(side, false);
return result;
}

View file

@ -80,7 +80,7 @@ public class DepotBehaviour extends TileEntityBehaviour {
TransportedItemStack ts = iterator.next();
if (!tick(ts))
continue;
if (world.isRemote)
if (world.isRemote && !tileEntity.isVirtual())
continue;
if (heldItem == null) {
heldItem = ts;

View file

@ -135,7 +135,8 @@ public class EjectorTileEntity extends KineticTileEntity {
world.getEntitiesWithinAABB(Entity.class, new AxisAlignedBB(pos).grow(-1 / 16f, 0, -1 / 16f));
// Launch Items
if (!world.isRemote)
boolean doLogic = !world.isRemote || isVirtual();
if (doLogic)
launchItems();
// Launch Entities
@ -169,11 +170,13 @@ public class EjectorTileEntity extends KineticTileEntity {
AllPackets.channel.sendToServer(new EjectorElytraPacket(pos));
}
if (!world.isRemote) {
if (doLogic) {
lidProgress.chase(1, .8f, Chaser.EXP);
state = State.LAUNCHING;
world.playSound(null, pos, SoundEvents.BLOCK_WOODEN_TRAPDOOR_CLOSE, SoundCategory.BLOCKS, .35f, 1f);
world.playSound(null, pos, SoundEvents.BLOCK_CHEST_OPEN, SoundCategory.BLOCKS, .1f, 1.4f);
if (!world.isRemote) {
world.playSound(null, pos, SoundEvents.BLOCK_WOODEN_TRAPDOOR_CLOSE, SoundCategory.BLOCKS, .35f, 1f);
world.playSound(null, pos, SoundEvents.BLOCK_CHEST_OPEN, SoundCategory.BLOCKS, .1f, 1.4f);
}
}
}
@ -369,6 +372,8 @@ public class EjectorTileEntity extends KineticTileEntity {
return;
if (presentStackSize < maxStackSize.getValue())
return;
if (depotBehaviour.heldItem != null && depotBehaviour.heldItem.beltPosition < .49f)
return;
Direction funnelFacing = getFacing().getOpposite();
ItemStack held = depotBehaviour.getHeldItemStack();
@ -502,6 +507,9 @@ public class EjectorTileEntity extends KineticTileEntity {
NBTUtil.readBlockPos(compound.getCompound("EarlyTargetPos")));
earlyTargetTime = compound.getFloat("EarlyTargetTime");
}
if (compound.contains("ForceAngle"))
lidProgress.startWithValue(compound.getFloat("ForceAngle"));
}
public void updateSignal() {

View file

@ -1,5 +1,8 @@
package com.simibubi.create.events;
import java.util.ArrayList;
import java.util.List;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.AllFluids;
@ -28,7 +31,6 @@ import com.simibubi.create.foundation.item.TooltipHelper;
import com.simibubi.create.foundation.networking.AllPackets;
import com.simibubi.create.foundation.networking.LeftClickPacket;
import com.simibubi.create.foundation.ponder.PonderTooltipHandler;
import com.simibubi.create.foundation.ponder.PonderWorld;
import com.simibubi.create.foundation.render.KineticRenderer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.render.backend.RenderWork;
@ -71,9 +73,6 @@ import net.minecraftforge.event.world.WorldEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import java.util.ArrayList;
import java.util.List;
@EventBusSubscriber(value = Dist.CLIENT)
public class ClientEvents {
@ -117,7 +116,7 @@ public class ClientEvents {
KineticDebugger.tick();
ZapperRenderHandler.tick();
ExtendoGripRenderHandler.tick();
// CollisionDebugger.tick();
// CollisionDebugger.tick();
ArmInteractionPointHandler.tick();
EjectorTargetHandler.tick();
PlacementHelpers.tick();
@ -152,7 +151,8 @@ public class ClientEvents {
@SubscribeEvent
public static void onUnloadWorld(WorldEvent.Unload event) {
if (event.getWorld().isRemote()) {
if (event.getWorld()
.isRemote()) {
CreateClient.invalidateRenderers(event.getWorld());
AnimationTickHolder.reset();
}
@ -160,7 +160,8 @@ public class ClientEvents {
@SubscribeEvent
public static void onRenderWorld(RenderWorldLastEvent event) {
Vector3d cameraPos = Minecraft.getInstance().gameRenderer.getActiveRenderInfo().getProjectedView();
Vector3d cameraPos = Minecraft.getInstance().gameRenderer.getActiveRenderInfo()
.getProjectedView();
float pt = AnimationTickHolder.getPartialTicks();
MatrixStack ms = event.getMatrixStack();
@ -173,7 +174,7 @@ public class ClientEvents {
CreateClient.ghostBlocks.renderAll(ms, buffer);
CreateClient.outliner.renderOutlines(ms, buffer, pt);
// LightVolumeDebugger.render(ms, buffer);
// LightVolumeDebugger.render(ms, buffer);
buffer.draw();
RenderSystem.enableCull();
@ -211,7 +212,7 @@ public class ClientEvents {
ItemStack stack = event.getItemStack();
String translationKey = stack.getItem()
.getTranslationKey(stack);
.getTranslationKey(stack);
if (!translationKey.startsWith(itemPrefix) && !translationKey.startsWith(blockPrefix))
return;
@ -220,7 +221,7 @@ public class ClientEvents {
List<ITextComponent> toolTip = new ArrayList<>();
toolTip.add(itemTooltip.remove(0));
TooltipHelper.getTooltip(stack)
.addInformation(toolTip);
.addInformation(toolTip);
itemTooltip.addAll(0, toolTip);
}

View file

@ -1,5 +1,14 @@
package com.simibubi.create.foundation.data;
import static com.simibubi.create.foundation.data.BlockStateGen.axisBlock;
import static com.simibubi.create.foundation.data.CreateRegistrate.casingConnectivity;
import static com.simibubi.create.foundation.data.CreateRegistrate.connectedTextures;
import java.util.HashMap;
import java.util.Map;
import javax.annotation.Nullable;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllTags.AllBlockTags;
import com.simibubi.create.AllTags.AllItemTags;
@ -16,13 +25,12 @@ import com.simibubi.create.content.logistics.block.inventories.CrateBlock;
import com.simibubi.create.foundation.block.ItemUseOverrides;
import com.simibubi.create.foundation.block.connected.CTSpriteShiftEntry;
import com.simibubi.create.foundation.config.StressConfigDefaults;
import com.simibubi.create.foundation.item.TooltipHelper;
import com.tterrag.registrate.builders.BlockBuilder;
import com.tterrag.registrate.util.nullness.NonNullUnaryOperator;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.item.DyeColor;
import net.minecraft.item.Item;
import net.minecraft.state.properties.PistonType;
import net.minecraft.util.Direction;
import net.minecraft.util.Direction.Axis;
@ -30,14 +38,6 @@ import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.generators.ConfiguredModel;
import net.minecraftforge.client.model.generators.ModelFile;
import javax.annotation.Nullable;
import java.util.HashMap;
import java.util.Map;
import static com.simibubi.create.foundation.data.BlockStateGen.axisBlock;
import static com.simibubi.create.foundation.data.CreateRegistrate.casingConnectivity;
import static com.simibubi.create.foundation.data.CreateRegistrate.connectedTextures;
public class BuilderTransformers {
public static <B extends Block, P> NonNullUnaryOperator<BlockBuilder<B, P>> cuckooClock() {
@ -75,10 +75,6 @@ public class BuilderTransformers {
.withExistingParent(variant + "_valve_handle", p.modLoc("block/valve_handle"))
.texture("3", p.modLoc("block/valve_handle/valve_handle_" + variant)));
})
.onRegisterAfter(Item.class, v -> {
if (color != null)
TooltipHelper.referTo(v, AllBlocks.COPPER_VALVE_HANDLE);
})
.tag(AllBlockTags.BRITTLE.tag, AllBlockTags.VALVE_HANDLES.tag)
.onRegister(ItemUseOverrides::addBlock)
.item()
@ -134,7 +130,6 @@ public class BuilderTransformers {
.blockstate(new MechanicalPistonGenerator(type)::generate)
.addLayer(() -> RenderType::getCutoutMipped)
.transform(StressConfigDefaults.setImpact(4.0))
.onRegisterAfter(Item.class, v -> TooltipHelper.referTo(v, "block.create.mechanical_piston"))
.item()
.transform(ModelGen.customItemModel("mechanical_piston", type.getString(), "item"));
}

View file

@ -11,7 +11,6 @@ import static net.minecraft.util.text.TextFormatting.DARK_RED;
import static net.minecraft.util.text.TextFormatting.GOLD;
import static net.minecraft.util.text.TextFormatting.GRAY;
import static net.minecraft.util.text.TextFormatting.GREEN;
import static net.minecraft.util.text.TextFormatting.ITALIC;
import static net.minecraft.util.text.TextFormatting.LIGHT_PURPLE;
import static net.minecraft.util.text.TextFormatting.RED;
import static net.minecraft.util.text.TextFormatting.STRIKETHROUGH;
@ -86,11 +85,11 @@ public class ItemDescription {
public ItemDescription withSummary(ITextComponent summary) {
addStrings(linesOnShift, cutTextComponent(summary, palette.color, palette.hColor));
add(linesOnShift, StringTextComponent.EMPTY);
return this;
}
public ItemDescription withKineticStats(Block block) {
public static List<ITextComponent> getKineticStats(Block block) {
List<ITextComponent> list = new ArrayList<>();
boolean isEngine = block instanceof EngineBlock;
CKinetics config = AllConfigs.SERVER.kinetics;
@ -111,13 +110,15 @@ public class ItemDescription {
if (hasSpeedRequirement) {
List<ITextComponent> speedLevels = Lang.translatedOptions("tooltip.speedRequirement", "none", "medium", "high");
int index = minimumRequiredSpeedLevel.ordinal();
IFormattableTextComponent level = new StringTextComponent(makeProgressBar(3, index)).append(speedLevels.get(index)).formatted(minimumRequiredSpeedLevel.getTextColor());
IFormattableTextComponent level = new StringTextComponent(makeProgressBar(3, index)).formatted(minimumRequiredSpeedLevel.getTextColor());
if (hasGlasses)
level.append(" (" + minimumRequiredSpeedLevel.getSpeedValue()).append(rpmUnit).append("+)");
level.append(String.valueOf(minimumRequiredSpeedLevel.getSpeedValue())).append(rpmUnit).append("+");
else
level.append(speedLevels.get(index));
add(linesOnShift, Lang.translate("tooltip.speedRequirement").formatted(GRAY));
add(linesOnShift, level);
list.add(Lang.translate("tooltip.speedRequirement").formatted(GRAY));
list.add(level);
}
if (hasStressImpact && !(!isEngine && ((IRotate) block).hideStressImpact())) {
@ -127,13 +128,16 @@ public class ItemDescription {
StressImpact impactId = impact >= config.highStressImpact.get() ? StressImpact.HIGH
: (impact >= config.mediumStressImpact.get() ? StressImpact.MEDIUM : StressImpact.LOW);
int index = impactId.ordinal();
IFormattableTextComponent level = new StringTextComponent(makeProgressBar(3, index)).append(stressLevels.get(index)).formatted(impactId.getAbsoluteColor());
IFormattableTextComponent level = new StringTextComponent(makeProgressBar(3, index)).formatted(impactId.getAbsoluteColor());
if (hasGlasses)
level.append(" (" + impacts.get(id).get()).append("x ").append(rpmUnit).append(")");
level.append(impacts.get(id)
.get() + "x ").append(rpmUnit);
else
level.append(stressLevels.get(index));
add(linesOnShift, Lang.translate("tooltip.stressImpact").formatted(GRAY));
add(linesOnShift, level);
list.add(Lang.translate("tooltip.stressImpact").formatted(GRAY));
list.add(level);
}
if (hasStressCapacity) {
@ -144,25 +148,28 @@ public class ItemDescription {
StressImpact impactId = capacity >= config.highCapacity.get() ? StressImpact.LOW
: (capacity >= config.mediumCapacity.get() ? StressImpact.MEDIUM : StressImpact.HIGH);
int index = StressImpact.values().length - 2 - impactId.ordinal();
IFormattableTextComponent level = new StringTextComponent(makeProgressBar(3, index)).append(stressCapacityLevels.get(index)).formatted(impactId.getAbsoluteColor());
IFormattableTextComponent level = new StringTextComponent(makeProgressBar(3, index)).formatted(impactId.getAbsoluteColor());
if (hasGlasses)
level.append(" (" + capacity).append("x ").append(rpmUnit).append(")");
if (!isEngine && ((IRotate) block).showCapacityWithAnnotation())
level.append(" ").append(Lang.translate("tooltip.capacityProvided.asGenerator").formatted(DARK_GRAY, ITALIC));
level.append(capacity + "x ").append(rpmUnit);
else
level.append(stressCapacityLevels.get(index));
// if (!isEngine && ((IRotate) block).showCapacityWithAnnotation())
// level +=
// " " + DARK_GRAY + TextFormatting.ITALIC + Lang.translate("tooltip.capacityProvided.asGenerator");
add(linesOnShift, Lang.translate("tooltip.capacityProvided").formatted(GRAY));
add(linesOnShift, level);
list.add(Lang.translate("tooltip.capacityProvided").formatted(GRAY));
list.add(level);
IFormattableTextComponent genSpeed = generatorSpeed(block, rpmUnit);
if (!genSpeed.getUnformattedComponentText().equals("")) {
add(linesOnShift, new StringTextComponent(" ").append(genSpeed).formatted(GREEN));
}
if (!genSpeed.equals(""))
list.add(new StringTextComponent(" ").append(genSpeed).formatted(DARK_GRAY));
}
if (hasSpeedRequirement || hasStressImpact || hasStressCapacity)
add(linesOnShift, StringTextComponent.EMPTY);
return this;
// if (hasSpeedRequirement || hasStressImpact || hasStressCapacity)
// add(linesOnShift, "");
return list;
}
public static String makeProgressBar(int length, int filledLength) {
@ -192,38 +199,39 @@ public class ItemDescription {
boolean hasControls = !linesOnCtrl.isEmpty();
if (hasDescription || hasControls) {
String[] holdKey = TooltipHelper.getUnformattedDeepText(Lang.translate("tooltip.holdKey", "$"))
String[] holdDesc = TooltipHelper.getUnformattedDeepText(Lang.translate("tooltip.holdForDescription", "$"))
.split("\\$");
String[] holdKeyOrKey = TooltipHelper.getUnformattedDeepText(Lang.translate("tooltip.holdKeyOrKey", "$", "$"))
String[] holdCtrl = TooltipHelper.getUnformattedDeepText(Lang.translate("tooltip.holdForControls", "$"))
.split("\\$");
ITextComponent keyShift = Lang.translate("tooltip.keyShift");
ITextComponent keyCtrl = Lang.translate("tooltip.keyCtrl");
IFormattableTextComponent keyShift = Lang.translate("tooltip.keyShift");
IFormattableTextComponent keyCtrl = Lang.translate("tooltip.keyCtrl");
for (List<ITextComponent> list : Arrays.asList(lines, linesOnShift, linesOnCtrl)) {
boolean shift = list == linesOnShift;
boolean ctrl = list == linesOnCtrl;
if (holdKey.length != 2 || holdKeyOrKey.length != 3) {
if (holdDesc.length != 2 || holdCtrl.length != 2) {
list.add(0, new StringTextComponent("Invalid lang formatting!"));
continue;
}
IFormattableTextComponent tabBuilder = StringTextComponent.EMPTY.copy();
if (hasDescription && hasControls) {
tabBuilder.append(holdKeyOrKey[0]);
tabBuilder.append(keyShift.copy().formatted(shift ? palette.hColor : palette.color));
tabBuilder.append(holdKeyOrKey[1]);
tabBuilder.append(keyCtrl.copy().formatted(ctrl ? palette.hColor : palette.color));
tabBuilder.append(holdKeyOrKey[2]);
} else {
tabBuilder.append(holdKey[0]);
tabBuilder.append((hasDescription ? keyShift : keyCtrl).copy().formatted((hasDescription ? shift : ctrl) ? palette.hColor : palette.color));
tabBuilder.append(holdKey[1]);
if (hasControls) {
IFormattableTextComponent tabBuilder = new StringTextComponent("");
tabBuilder.append(new StringTextComponent(holdCtrl[0]).formatted(DARK_GRAY));
tabBuilder.append(keyCtrl.formatted(ctrl? WHITE : GRAY));
tabBuilder.append(new StringTextComponent(holdCtrl[1]).formatted(DARK_GRAY));
list.add(0, tabBuilder);
}
tabBuilder.formatted(DARK_GRAY);
list.add(0, tabBuilder);
if (hasDescription) {
IFormattableTextComponent tabBuilder = new StringTextComponent("");
tabBuilder.append(new StringTextComponent(holdDesc[0]).formatted(DARK_GRAY));
tabBuilder.append(keyShift.formatted(shift? WHITE : GRAY));
tabBuilder.append(new StringTextComponent(holdDesc[1]).formatted(DARK_GRAY));
list.add(0, tabBuilder);
}
if (shift || ctrl)
list.add(1, StringTextComponent.EMPTY);
list.add(hasDescription && hasControls ? 2 : 1, new StringTextComponent(""));
}
}
@ -282,7 +290,7 @@ public class ItemDescription {
return linesOnShift;
}
private IFormattableTextComponent generatorSpeed(Block block, ITextComponent unitRPM) {
private static IFormattableTextComponent generatorSpeed(Block block, ITextComponent unitRPM) {
String value = "";
if (block instanceof WaterWheelBlock) {

View file

@ -16,10 +16,7 @@ import com.google.common.base.Strings;
import com.mojang.bridge.game.Language;
import com.simibubi.create.AllItems;
import com.simibubi.create.content.AllSections;
import com.simibubi.create.content.contraptions.base.IRotate;
import com.simibubi.create.content.contraptions.components.flywheel.engine.EngineBlock;
import com.simibubi.create.content.contraptions.goggles.IHaveGoggleInformation;
import com.simibubi.create.content.curiosities.tools.AllToolTiers;
import com.simibubi.create.foundation.item.ItemDescription.Palette;
import com.simibubi.create.foundation.utility.Couple;
import com.simibubi.create.foundation.utility.FontHelper;
@ -30,10 +27,8 @@ import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.TieredItem;
import net.minecraft.util.IItemProvider;
import net.minecraft.util.text.IFormattableTextComponent;
import net.minecraft.util.text.ITextComponent;
@ -291,12 +286,12 @@ public class TooltipHelper {
tooltip = tooltip.withSummary(new StringTextComponent(I18n.format(summaryKey)));
// Requirements
if (stack.getItem() instanceof BlockItem) {
BlockItem item = (BlockItem) stack.getItem();
if (item.getBlock() instanceof IRotate || item.getBlock() instanceof EngineBlock) {
tooltip = tooltip.withKineticStats(item.getBlock());
}
}
// if (stack.getItem() instanceof BlockItem) {
// BlockItem item = (BlockItem) stack.getItem();
// if (item.getBlock() instanceof IRotate || item.getBlock() instanceof EngineBlock) {
// tooltip = tooltip.withKineticStats(item.getBlock());
// }
// }
// Behaviours
for (int i = 1; i < 100; i++) {
@ -304,6 +299,8 @@ public class TooltipHelper {
String behaviourKey = translationKey + ".behaviour" + i;
if (!I18n.hasKey(conditionKey))
break;
if (i == 1)
tooltip.getLinesOnShift().add(new StringTextComponent(""));
tooltip.withBehaviour(I18n.format(conditionKey), I18n.format(behaviourKey));
}
@ -321,14 +318,6 @@ public class TooltipHelper {
public static String getTooltipTranslationKey(ItemStack stack) {
Item item = stack.getItem();
if (item instanceof TieredItem) {
TieredItem tieredItem = (TieredItem) item;
if (tieredItem.getTier() instanceof AllToolTiers) {
AllToolTiers allToolTiers = (AllToolTiers) tieredItem.getTier();
return "tool.create." + Lang.asId(allToolTiers.name()) + ".tooltip";
}
}
if (tooltipReferrals.containsKey(item))
return tooltipReferrals.get(item).get() + ".tooltip";
return item.getTranslationKey(stack) + ".tooltip";

View file

@ -117,7 +117,7 @@ public abstract class NavigatableSimiScreen extends AbstractSimiScreen {
float scale = 1 + 0.5f * transitionValue;
// draw last screen into buffer
if (lastScreen != null && lastScreen != this) {
if (lastScreen != null && lastScreen != this && !transition.settled()) {
ms.push();// 1
UIRenderHelper.framebuffer.framebufferClear(Minecraft.IS_RUNNING_ON_MAC);
UIRenderHelper.prepFramebufferSize();

View file

@ -4,8 +4,6 @@ import java.util.List;
import com.google.common.base.Strings;
import com.simibubi.create.foundation.gui.ScreenOpener;
import com.simibubi.create.foundation.ponder.content.PonderIndexScreen;
import com.simibubi.create.foundation.ponder.content.PonderTagScreen;
import com.simibubi.create.foundation.utility.ColorHelper;
import com.simibubi.create.foundation.utility.Lang;
import com.simibubi.create.foundation.utility.animation.LerpedFloat;
@ -13,10 +11,8 @@ import com.simibubi.create.foundation.utility.animation.LerpedFloat;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.screen.inventory.ContainerScreen;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.client.util.InputMappings;
import net.minecraft.inventory.container.Slot;
import net.minecraft.item.ItemStack;
import net.minecraft.util.text.IFormattableTextComponent;
import net.minecraft.util.text.ITextComponent;
@ -28,49 +24,28 @@ public class PonderTooltipHandler {
static LerpedFloat holdWProgress = LerpedFloat.linear()
.startWithValue(0);
static ItemStack lastHoveredStack = ItemStack.EMPTY;
static ItemStack hoveredStack = ItemStack.EMPTY;
static ItemStack trackingStack = ItemStack.EMPTY;
static boolean subject = false;
static boolean deferTick = false;
public static final String HOLD_TO_PONDER = PonderLocalization.LANG_PREFIX + "hold_to_ponder";
public static final String SUBJECT = PonderLocalization.LANG_PREFIX + "subject";
public static void tick() {
deferTick = true;
}
public static void deferredTick() {
deferTick = false;
if (hoveredStack.isEmpty() || trackingStack.isEmpty()) {
trackingStack = ItemStack.EMPTY;
holdWProgress.startWithValue(0);
return;
}
Minecraft instance = Minecraft.getInstance();
Screen currentScreen = instance.currentScreen;
ItemStack stack = ItemStack.EMPTY;
ItemStack prevStack = lastHoveredStack;
lastHoveredStack = ItemStack.EMPTY;
subject = false;
if (currentScreen instanceof ContainerScreen) {
ContainerScreen<?> cs = (ContainerScreen<?>) currentScreen;
Slot slotUnderMouse = cs.getSlotUnderMouse();
if (slotUnderMouse == null || !slotUnderMouse.getHasStack())
return;
stack = slotUnderMouse.getStack();
} else if (currentScreen instanceof PonderUI) {
PonderUI ponderUI = (PonderUI) currentScreen;
stack = ponderUI.getHoveredTooltipItem();
if (stack.isItemEqual(ponderUI.getSubject()))
subject = true;
} else if (currentScreen instanceof PonderTagScreen) {
PonderTagScreen tagScreen = (PonderTagScreen) currentScreen;
stack = tagScreen.getHoveredTooltipItem();
} else if (currentScreen instanceof PonderIndexScreen) {
PonderIndexScreen indexScreen = (PonderIndexScreen) currentScreen;
stack = indexScreen.getHoveredTooltipItem();
} else
return;
if (stack.isEmpty())
return;
if (!PonderRegistry.all.containsKey(stack.getItem()
.getRegistryName()))
return;
if (prevStack.isEmpty() || !prevStack.isItemEqual(stack))
holdWProgress.startWithValue(0);
float value = holdWProgress.getValue();
int keyCode = ponderKeybind().getKey()
.getKeyCode();
@ -81,7 +56,7 @@ public class PonderTooltipHandler {
if (value >= 1) {
if (currentScreen instanceof NavigatableSimiScreen)
((NavigatableSimiScreen) currentScreen).centerScalingOnMouse();
ScreenOpener.transitionTo(PonderUI.of(stack));
ScreenOpener.transitionTo(PonderUI.of(trackingStack));
holdWProgress.startWithValue(0);
return;
}
@ -89,24 +64,56 @@ public class PonderTooltipHandler {
} else
holdWProgress.setValue(Math.max(0, value - .05f));
lastHoveredStack = stack;
hoveredStack = ItemStack.EMPTY;
}
public static void addToTooltip(List<ITextComponent> toolTip, ItemStack stack) {
updateHovered(stack);
if (deferTick)
deferredTick();
if (trackingStack != stack)
return;
float renderPartialTicks = Minecraft.getInstance()
.getRenderPartialTicks();
if (lastHoveredStack != stack)
return;
ITextComponent component = subject ? Lang.createTranslationTextComponent(SUBJECT).formatted(TextFormatting.GREEN)
: makeProgressBar(Math.min(1, holdWProgress.getValue(renderPartialTicks) * 8 / 7f));
if (toolTip.size() < 2)
toolTip.add(component);
else
toolTip.set(1, component);
toolTip.add(1, component);
}
protected static void updateHovered(ItemStack stack) {
Minecraft instance = Minecraft.getInstance();
Screen currentScreen = instance.currentScreen;
ItemStack prevStack = trackingStack;
hoveredStack = ItemStack.EMPTY;
subject = false;
if (currentScreen instanceof PonderUI) {
PonderUI ponderUI = (PonderUI) currentScreen;
if (stack.isItemEqual(ponderUI.getSubject()))
subject = true;
}
if (stack.isEmpty())
return;
if (!PonderRegistry.all.containsKey(stack.getItem()
.getRegistryName()))
return;
if (prevStack.isEmpty() || !prevStack.isItemEqual(stack))
holdWProgress.startWithValue(0);
hoveredStack = stack;
trackingStack = stack;
}
public static void handleTooltipColor(RenderTooltipEvent.Color event) {
if (lastHoveredStack != event.getStack())
if (trackingStack != event.getStack())
return;
if (holdWProgress.getValue() == 0)
return;
@ -132,9 +139,8 @@ public class PonderTooltipHandler {
private static ITextComponent makeProgressBar(float progress) {
IFormattableTextComponent holdW = Lang.translate(
HOLD_TO_PONDER,
((IFormattableTextComponent) ponderKeybind().getBoundKeyLocalizedText()).formatted(TextFormatting.WHITE)
).formatted(TextFormatting.GRAY);
((IFormattableTextComponent) ponderKeybind().getBoundKeyLocalizedText()).formatted(TextFormatting.GRAY)
).formatted(TextFormatting.DARK_GRAY);
FontRenderer fontRenderer = Minecraft.getInstance().fontRenderer;
float charWidth = fontRenderer.getStringWidth("|");
@ -145,9 +151,9 @@ public class PonderTooltipHandler {
if (progress > 0) {
String bars = "";
bars += TextFormatting.WHITE + Strings.repeat("|", current);
bars += TextFormatting.GRAY + Strings.repeat("|", current);
if (progress < 1)
bars += TextFormatting.GRAY + Strings.repeat("|", total - current);
bars += TextFormatting.DARK_GRAY + Strings.repeat("|", total - current);
return new StringTextComponent(bars);
}

View file

@ -966,6 +966,12 @@ public class PonderUI extends NavigatableSimiScreen {
public void coolDownAfterSkip() {
skipCooling = 15;
}
@Override
public void removed() {
super.removed();
hoveredTooltipItem = ItemStack.EMPTY;
}
public void drawRightAlignedString(FontRenderer fontRenderer, MatrixStack ms, String string, int x, int y, int color) {
fontRenderer.draw(ms, string, (float)(x - fontRenderer.getStringWidth(string)), (float)y, color);

View file

@ -0,0 +1,373 @@
package com.simibubi.create.foundation.ponder.content;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllItems;
import com.simibubi.create.content.logistics.block.depot.EjectorTileEntity;
import com.simibubi.create.foundation.gui.AllIcons;
import com.simibubi.create.foundation.ponder.ElementLink;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import com.simibubi.create.foundation.ponder.Selection;
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
import com.simibubi.create.foundation.ponder.elements.ParrotElement;
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
import com.simibubi.create.foundation.utility.NBTHelper;
import com.simibubi.create.foundation.utility.Pointing;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraftforge.items.ItemHandlerHelper;
public class EjectorScenes {
public static void ejector(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("weighted_ejector", "Using Weighted Ejectors");
scene.configureBasePlate(0, 0, 5);
scene.showBasePlate();
BlockPos ejectorPos = util.grid.at(4, 1, 2);
Selection ejectorS = util.select.position(ejectorPos);
BlockPos targetPos = util.grid.at(0, 1, 2);
Selection targetS = util.select.position(targetPos);
scene.world.setBlock(targetPos, AllBlocks.ANDESITE_CASING.getDefaultState(), false);
scene.idle(5);
scene.world.showSection(targetS, Direction.DOWN);
scene.idle(10);
ItemStack asStack = AllBlocks.WEIGHTED_EJECTOR.asStack();
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(targetPos), Pointing.DOWN).rightClick()
.whileSneaking()
.withItem(asStack), 50);
scene.idle(7);
Object slot = new Object();
scene.overlay.chaseBoundingBoxOutline(PonderPalette.OUTPUT, slot, new AxisAlignedBB(targetPos), 160);
scene.overlay.showText(70)
.attachKeyFrame()
.colored(PonderPalette.OUTPUT)
.text("Sneak and Right-Click holding an Ejector to select its target location")
.pointAt(util.vector.blockSurface(targetPos, Direction.WEST))
.placeNearTarget();
scene.idle(80);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(ejectorPos), Pointing.DOWN).rightClick()
.withItem(asStack), 50);
scene.idle(7);
scene.world.setKineticSpeed(ejectorS, 0);
scene.world.modifyTileNBT(ejectorS, EjectorTileEntity.class, nbt -> {
NBTHelper.writeEnum(nbt, "State", EjectorTileEntity.State.RETRACTING);
nbt.putFloat("ForceAngle", 1);
});
scene.world.showSection(ejectorS, Direction.DOWN);
scene.idle(10);
scene.overlay.showText(60)
.colored(PonderPalette.OUTPUT)
.text("The placed ejector will now launch objects to the marked location")
.pointAt(util.vector.blockSurface(ejectorPos, Direction.WEST))
.placeNearTarget();
scene.idle(70);
slot = new Object();
AxisAlignedBB bb = new AxisAlignedBB(ejectorPos.west());
scene.overlay.chaseBoundingBoxOutline(PonderPalette.OUTPUT, slot, bb, 20);
scene.idle(10);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, slot, bb.expand(-15, 15, 0), 100);
scene.idle(10);
scene.overlay.showText(60)
.attachKeyFrame()
.colored(PonderPalette.GREEN)
.text("A valid target can be at any height or distance within range")
.pointAt(util.vector.blockSurface(targetPos, Direction.WEST))
.placeNearTarget();
scene.idle(70);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.RED, new Object(), bb.offset(-2, 0, -1), 60);
scene.idle(10);
scene.overlay.showText(50)
.colored(PonderPalette.RED)
.text("They cannot however be off to a side")
.pointAt(util.vector.blockSurface(targetPos.north()
.east(), Direction.WEST))
.placeNearTarget();
scene.idle(70);
scene.overlay.showSelectionWithText(util.select.position(ejectorPos.west()), 70)
.colored(PonderPalette.OUTPUT)
.text("If no valid Target was selected, it will simply target the block directly in front")
.placeNearTarget();
scene.idle(80);
scene.world.showSection(util.select.position(3, 0, 5), Direction.UP);
scene.world.showSection(util.select.fromTo(4, 1, 5, 4, 1, 3), Direction.DOWN);
scene.idle(12);
scene.world.setKineticSpeed(ejectorS, 32);
scene.idle(10);
scene.overlay.showText(50)
.attachKeyFrame()
.text("Supply Rotational Force in order to charge it up")
.pointAt(util.vector.topOf(4, 1, 3))
.placeNearTarget();
scene.idle(60);
ItemStack copperBlock = AllBlocks.COPPER_BLOCK.asStack();
ItemStack copperIngot = AllItems.COPPER_INGOT.asStack();
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(ejectorPos)
.add(0.5, 0, 0), Pointing.RIGHT).withItem(copperBlock), 30);
scene.idle(7);
scene.world.createItemOnBeltLike(ejectorPos, Direction.NORTH, copperBlock);
scene.idle(20);
scene.overlay.showText(50)
.text("Items placed on the ejector cause it to trigger")
.pointAt(util.vector.topOf(ejectorPos))
.placeNearTarget();
scene.idle(60);
scene.world.modifyEntities(ItemEntity.class, Entity::remove);
scene.world.hideSection(targetS, Direction.SOUTH);
scene.idle(15);
scene.world.restoreBlocks(targetS);
scene.world.showSection(targetS, Direction.SOUTH);
scene.idle(10);
scene.world.createItemOnBeltLike(targetPos, Direction.SOUTH, copperIngot);
scene.idle(20);
scene.world.createItemOnBeltLike(ejectorPos, Direction.SOUTH, copperBlock);
scene.overlay.showText(60)
.attachKeyFrame()
.text("If Inventories are targeted, the ejector will wait until there is space")
.pointAt(util.vector.topOf(targetPos))
.placeNearTarget();
scene.idle(70);
scene.effects.indicateSuccess(targetPos);
scene.world.removeItemsFromBelt(targetPos);
scene.idle(40);
scene.world.hideSection(targetS, Direction.NORTH);
scene.idle(15);
scene.world.setBlock(targetPos, AllBlocks.ANDESITE_CASING.getDefaultState(), false);
scene.world.showSection(targetS, Direction.NORTH);
Vector3d input = util.vector.of(4.8, 1 + 12 / 16f, 2.5);
Vector3d topOfSlot = input.add(0, 2 / 16f, 0);
scene.overlay.showControls(new InputWindowElement(topOfSlot, Pointing.DOWN).scroll()
.withWrench(), 60);
scene.overlay.showFilterSlotInput(input, 80);
scene.idle(10);
scene.overlay.showText(80)
.attachKeyFrame()
.text("Using the Wrench, a required Stack Size can be configured")
.pointAt(topOfSlot)
.placeNearTarget();
scene.world.modifyTileNBT(ejectorS, EjectorTileEntity.class, nbt -> {
nbt.putInt("ScrollValue", 10);
});
scene.idle(90);
scene.world.showSection(util.select.fromTo(5, 1, 0, 4, 1, 1), Direction.DOWN);
scene.world.showSection(util.select.position(5, 0, 1), Direction.UP);
scene.idle(15);
BlockPos beltPos = util.grid.at(4, 1, 0);
scene.world.createItemOnBeltLike(beltPos, Direction.UP, copperBlock);
scene.overlay.showText(100)
.text("It is now limited to this stack size, and only activates when its held stack reaches this amount")
.pointAt(util.vector.topOf(ejectorPos))
.placeNearTarget();
for (int i = 0; i < 4; i++) {
scene.idle(20);
scene.world.createItemOnBeltLike(beltPos, Direction.UP, copperBlock);
}
scene.idle(20);
scene.world.createItemOnBeltLike(beltPos, Direction.UP, ItemHandlerHelper.copyStackWithSize(copperBlock, 15));
scene.idle(80);
scene.world.hideSection(util.select.fromTo(5, 1, 0, 4, 1, 1), Direction.UP);
scene.world.hideSection(util.select.position(5, 0, 1), Direction.DOWN);
scene.idle(30);
scene.world.modifyEntities(ItemEntity.class, Entity::remove);
scene.addKeyframe();
ElementLink<ParrotElement> birb = scene.special.createBirb(util.vector.topOf(ejectorPos)
.add(0, -3 / 16f, 0), ParrotElement.FlappyPose::new);
scene.idle(15);
scene.world.modifyTileEntity(ejectorPos, EjectorTileEntity.class, ejector -> ejector.activateDeferred());
scene.special.moveParrot(birb, util.vector.of(-2, 3, 0), 5);
scene.special.rotateParrot(birb, 0, 360 * 2, 0, 21);
scene.idle(5);
scene.special.moveParrot(birb, util.vector.of(-1, 0, 0), 3);
scene.idle(3);
scene.special.moveParrot(birb, util.vector.of(-0.75, -1, 0), 6);
scene.idle(6);
scene.special.moveParrot(birb, util.vector.of(-0.25, -2 + 3 / 16f, 0), 12);
scene.idle(15);
scene.special.changeBirbPose(birb, ParrotElement.FaceCursorPose::new);
scene.overlay.showText(80)
.text("Other Entities will always trigger an Ejector when stepping on it")
.pointAt(util.vector.topOf(targetPos))
.placeNearTarget();
}
public static void splitY(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("weighted_ejector_tunnel", "Splitting item stacks using Weighted Ejectors");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.fromTo(4, 1, 5, 0, 1, 3), Direction.DOWN);
scene.idle(5);
scene.world.showSection(util.select.position(2, 2, 3), Direction.DOWN);
scene.idle(10);
scene.world.showSection(util.select.position(2, 1, 2), Direction.SOUTH);
scene.idle(5);
scene.world.showSection(util.select.fromTo(4, 1, 2, 3, 1, 1), Direction.SOUTH);
scene.world.showSection(util.select.fromTo(2, 1, 1, 2, 1, 0), Direction.SOUTH);
scene.idle(10);
BlockPos ejectorPos = util.grid.at(2, 1, 2);
scene.overlay.showText(80)
.attachKeyFrame()
.text("Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts")
.pointAt(util.vector.topOf(ejectorPos))
.placeNearTarget();
scene.idle(90);
BlockPos tunnel = util.grid.at(2, 2, 3);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(tunnel), Pointing.DOWN).scroll()
.withWrench(), 70);
scene.idle(10);
scene.overlay.showControls(
new InputWindowElement(util.vector.topOf(tunnel), Pointing.UP).showing(AllIcons.I_TUNNEL_PREFER_NEAREST),
60);
scene.overlay.showCenteredScrollInput(tunnel, Direction.UP, 100);
scene.idle(10);
scene.overlay.showText(100)
.attachKeyFrame()
.colored(PonderPalette.BLUE)
.text("First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output")
.pointAt(util.vector.topOf(tunnel))
.placeNearTarget();
scene.idle(110);
Vector3d input = util.vector.of(2.5, 1 + 12 / 16f, 2.8);
Vector3d topOfSlot = input.add(0, 2 / 16f, 0);
scene.overlay.showControls(new InputWindowElement(topOfSlot, Pointing.DOWN).scroll()
.withWrench(), 60);
scene.overlay.showFilterSlotInput(input, 80);
scene.idle(10);
scene.overlay.showText(80)
.attachKeyFrame()
.text("The Stack Size set on the Ejector now determines the amount to be split off")
.pointAt(topOfSlot)
.placeNearTarget();
scene.world.modifyTileNBT(util.select.position(2, 1, 2), EjectorTileEntity.class, nbt -> {
nbt.putInt("ScrollValue", 10);
});
scene.idle(90);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(util.grid.at(4, 1, 3)), Pointing.DOWN)
.withItem(AllItems.COPPER_INGOT.asStack()), 20);
scene.idle(7);
scene.world.createItemOnBelt(util.grid.at(4, 1, 3), Direction.UP, AllItems.COPPER_INGOT.asStack(64));
scene.idle(40);
scene.world.multiplyKineticSpeed(util.select.everywhere(), 1 / 16f);
scene.overlay.showText(80)
.attachKeyFrame()
.text("While a new stack of the configured size exits the side output...")
.pointAt(util.vector.blockSurface(util.grid.at(2, 1, 1), Direction.WEST))
.placeNearTarget();
scene.idle(90);
scene.overlay.showText(80)
.text("...the remainder will continue on its path")
.pointAt(util.vector.blockSurface(util.grid.at(0, 1, 3), Direction.UP))
.placeNearTarget();
scene.idle(90);
scene.world.multiplyKineticSpeed(util.select.everywhere(), 16f);
}
public static void redstone(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("weighted_ejector_redstone", "Controlling Weighted Ejectors with Redstone");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.fromTo(4, 1, 3, 4, 1, 5), Direction.DOWN);
scene.idle(5);
scene.world.showSection(util.select.fromTo(0, 1, 2, 0, 2, 2), Direction.DOWN);
scene.idle(10);
scene.world.showSection(util.select.position(4, 1, 2), Direction.SOUTH);
scene.idle(5);
Selection redstone = util.select.fromTo(3, 1, 2, 2, 1, 2);
scene.world.showSection(redstone, Direction.EAST);
BlockPos ejectorPos = util.grid.at(4, 1, 2);
Vector3d topOf = util.vector.topOf(ejectorPos.up(2));
ItemStack copper = AllItems.COPPER_INGOT.asStack();
for (int i = 0; i < 3; i++) {
scene.world.createItemEntity(topOf, util.vector.of(0, 0.1, 0), copper);
scene.idle(12);
scene.world.modifyEntities(ItemEntity.class, Entity::remove);
scene.world.createItemOnBeltLike(ejectorPos, Direction.UP, copper);
scene.idle(20);
if (i == 1) {
scene.world.toggleRedstonePower(redstone);
scene.effects.indicateRedstone(util.grid.at(2, 1, 2));
scene.world.modifyTileNBT(util.select.position(4, 1, 2), EjectorTileEntity.class,
nbt -> nbt.putBoolean("Powered", true));
}
}
scene.idle(10);
scene.overlay.showText(60)
.colored(PonderPalette.RED)
.attachKeyFrame()
.pointAt(util.vector.topOf(ejectorPos))
.placeNearTarget()
.text("When powered by Redstone, Ejectors will not activate");
scene.idle(70);
scene.world.toggleRedstonePower(redstone);
scene.idle(2);
scene.world.modifyTileNBT(util.select.position(4, 1, 2), EjectorTileEntity.class,
nbt -> nbt.putBoolean("Powered", false));
scene.idle(5);
scene.world.hideSection(redstone, Direction.WEST);
scene.idle(10);
ElementLink<WorldSectionElement> observer =
scene.world.showIndependentSection(util.select.position(4, 1, 1), Direction.SOUTH);
scene.world.moveSection(observer, util.vector.of(0.5, 1.5, -0.5), 0);
scene.world.rotateSection(observer, 0, 30 - 180, 0, 0);
scene.idle(20);
scene.world.moveSection(observer, util.vector.of(-0.5, -1.5, 0.5), 10);
scene.world.rotateSection(observer, 0, -30 + 180, 0, 10);
scene.world.showSection(util.select.position(4, 1, 0), Direction.SOUTH);
Selection observerRedstone = util.select.fromTo(4, 1, 1, 4, 1, 0);
for (int i = 0; i < 6; i++) {
scene.world.createItemEntity(topOf, util.vector.of(0, 0.1, 0), copper);
scene.idle(12);
scene.world.modifyEntities(ItemEntity.class, Entity::remove);
scene.world.createItemOnBeltLike(ejectorPos, Direction.UP, copper);
scene.idle(1);
scene.world.toggleRedstonePower(observerRedstone);
scene.effects.indicateRedstone(util.grid.at(4, 1, 1));
scene.idle(3);
scene.world.toggleRedstonePower(observerRedstone);
scene.idle(16);
if (i == 3)
scene.markAsFinished();
if (i == 1) {
scene.overlay.showText(60)
.attachKeyFrame()
.pointAt(util.vector.blockSurface(util.grid.at(4, 1, 1), Direction.NORTH))
.placeNearTarget()
.text("Furthermore, Observers can detect when Ejectors activate");
}
}
}
}

View file

@ -105,6 +105,7 @@ public class KineticsScenes {
scene.idle(10);
scene.overlay.showText(1000)
.placeNearTarget()
.text("Brass or Andesite Casing can be used to decorate Shafts")
.pointAt(util.vector.topOf(1, 1, 2));
}

View file

@ -96,6 +96,10 @@ public class PonderIndex {
ProcessingScenes::emptyBlazeBurner);
PonderRegistry.addStoryBoard(AllBlocks.BLAZE_BURNER, "blaze_burner", ProcessingScenes::blazeBurner);
PonderRegistry.addStoryBoard(AllBlocks.DEPOT, "depot", BeltScenes::depot);
PonderRegistry.forComponents(AllBlocks.WEIGHTED_EJECTOR)
.addStoryBoard("weighted_ejector/eject", EjectorScenes::ejector)
.addStoryBoard("weighted_ejector/split", EjectorScenes::splitY)
.addStoryBoard("weighted_ejector/redstone", EjectorScenes::redstone);
// Crafters
PonderRegistry.forComponents(AllBlocks.MECHANICAL_CRAFTER)
@ -121,6 +125,12 @@ public class PonderIndex {
.addStoryBoard("funnels/transposer", FunnelScenes::transposer);
PonderRegistry.addStoryBoard(AllBlocks.ANDESITE_FUNNEL, "funnels/brass", FunnelScenes::brass);
// Tunnels
PonderRegistry.addStoryBoard(AllBlocks.ANDESITE_TUNNEL, "tunnels/andesite", TunnelScenes::andesite);
PonderRegistry.forComponents(AllBlocks.BRASS_TUNNEL)
.addStoryBoard("tunnels/brass", TunnelScenes::brass)
.addStoryBoard("tunnels/brass_modes", TunnelScenes::brassModes);
// Chassis & Super Glue
PonderRegistry.forComponents(AllBlocks.LINEAR_CHASSIS, AllBlocks.SECONDARY_LINEAR_CHASSIS)
.addStoryBoard("chassis/linear_group", ChassisScenes::linearGroup, PonderTag.CONTRAPTION_ASSEMBLY)

View file

@ -327,5 +327,11 @@ public class PonderTagScreen extends NavigatableSimiScreen {
public PonderTag getTag() {
return tag;
}
@Override
public void removed() {
super.removed();
hoveredItem = ItemStack.EMPTY;
}
}

View file

@ -0,0 +1,564 @@
package com.simibubi.create.foundation.ponder.content;
import java.util.Vector;
import com.simibubi.create.AllItems;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock;
import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity;
import com.simibubi.create.content.logistics.block.belts.tunnel.BrassTunnelTileEntity;
import com.simibubi.create.foundation.gui.AllIcons;
import com.simibubi.create.foundation.ponder.ElementLink;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.SidedFilteringBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.scrollvalue.ScrollOptionBehaviour;
import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.NBTHelper;
import com.simibubi.create.foundation.utility.Pointing;
import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d;
public class TunnelScenes {
public static void andesite(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("andesite_tunnel", "Using Andesite Tunnels");
scene.configureBasePlate(0, 0, 5);
scene.world.cycleBlockProperty(util.grid.at(2, 1, 2), BeltBlock.CASING);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.fromTo(4, 1, 5, 4, 1, 3), Direction.DOWN);
scene.idle(5);
scene.world.showSection(util.select.fromTo(4, 1, 2, 0, 1, 2), Direction.SOUTH);
scene.idle(10);
Vector<ElementLink<WorldSectionElement>> tunnels = new Vector<>(3);
for (int i = 0; i < 3; i++) {
tunnels.add(scene.world.showIndependentSection(util.select.position(1 + i, 2, 4), Direction.DOWN));
scene.world.moveSection(tunnels.get(i), util.vector.of(0, 0, -2), 0);
scene.idle(4);
}
for (int i = 0; i < 3; i++) {
scene.world.cycleBlockProperty(util.grid.at(1 + i, 1, 2), BeltBlock.CASING);
scene.world.modifyTileNBT(util.select.position(1 + i, 1, 2), BeltTileEntity.class,
nbt -> NBTHelper.writeEnum(nbt, "Casing", BeltTileEntity.CasingType.ANDESITE), true);
scene.idle(4);
}
scene.overlay.showText(60)
.attachKeyFrame()
.pointAt(util.vector.topOf(util.grid.at(1, 2, 2)))
.placeNearTarget()
.text("Andesite Tunnels can be used to cover up your belts");
scene.idle(70);
for (int i = 0; i < 3; i++) {
scene.world.cycleBlockProperty(util.grid.at(1 + i, 1, 2), BeltBlock.CASING);
scene.world.hideIndependentSection(tunnels.get(i), Direction.UP);
scene.idle(4);
}
scene.idle(10);
scene.world.showSection(util.select.fromTo(2, 1, 0, 0, 1, 1), Direction.SOUTH);
scene.idle(10);
scene.world.showSection(util.select.position(2, 2, 2), Direction.DOWN);
scene.idle(10);
scene.world.cycleBlockProperty(util.grid.at(2, 1, 2), BeltBlock.CASING);
scene.overlay.showText(60)
.attachKeyFrame()
.pointAt(util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.NORTH))
.placeNearTarget()
.text("Whenever an Andesite Tunnel has connections to the sides...");
scene.idle(70);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(util.grid.at(4, 1, 2)), Pointing.DOWN)
.withItem(AllItems.COPPER_INGOT.asStack()), 20);
scene.idle(7);
scene.world.createItemOnBelt(util.grid.at(4, 1, 2), Direction.UP, AllItems.COPPER_INGOT.asStack(64));
scene.idle(40);
scene.world.multiplyKineticSpeed(util.select.everywhere(), 1 / 16f);
scene.overlay.showText(80)
.attachKeyFrame()
.text("...they will split exactly one item off of any passing stacks")
.pointAt(util.vector.blockSurface(util.grid.at(2, 1, 0), Direction.WEST))
.placeNearTarget();
scene.idle(90);
scene.overlay.showText(80)
.text("The remainder will continue on its path")
.pointAt(util.vector.blockSurface(util.grid.at(0, 1, 2), Direction.UP))
.placeNearTarget();
scene.idle(90);
scene.world.multiplyKineticSpeed(util.select.everywhere(), 16f);
}
public static void brass(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("brass_tunnel", "Using Brass Tunnels");
scene.configureBasePlate(1, 0, 5);
scene.world.cycleBlockProperty(util.grid.at(3, 1, 2), BeltBlock.CASING);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.fromTo(5, 1, 5, 5, 1, 3), Direction.DOWN);
scene.idle(5);
scene.world.showSection(util.select.fromTo(5, 1, 2, 1, 1, 2), Direction.SOUTH);
scene.idle(10);
Vector<ElementLink<WorldSectionElement>> tunnels = new Vector<>(3);
for (int i = 0; i < 3; i++) {
tunnels.add(scene.world.showIndependentSection(util.select.position(2 + i, 2, 4), Direction.DOWN));
scene.world.moveSection(tunnels.get(i), util.vector.of(0, 0, -2), 0);
scene.idle(4);
}
for (int i = 0; i < 3; i++) {
scene.world.cycleBlockProperty(util.grid.at(2 + i, 1, 2), BeltBlock.CASING);
scene.world.modifyTileNBT(util.select.position(2 + i, 1, 2), BeltTileEntity.class,
nbt -> NBTHelper.writeEnum(nbt, "Casing", BeltTileEntity.CasingType.BRASS), true);
scene.idle(4);
}
scene.overlay.showText(60)
.attachKeyFrame()
.pointAt(util.vector.topOf(util.grid.at(2, 2, 2)))
.placeNearTarget()
.text("Brass Tunnels can be used to cover up your belts");
scene.idle(70);
for (int i = 0; i < 3; i++) {
scene.world.cycleBlockProperty(util.grid.at(2 + i, 1, 2), BeltBlock.CASING);
scene.world.hideIndependentSection(tunnels.get(i), Direction.UP);
scene.idle(4);
}
scene.idle(10);
scene.world.showSection(util.select.fromTo(3, 1, 0, 1, 1, 1), Direction.SOUTH);
scene.idle(10);
scene.world.showSection(util.select.position(3, 2, 2), Direction.DOWN);
scene.idle(10);
scene.world.cycleBlockProperty(util.grid.at(3, 1, 2), BeltBlock.CASING);
scene.idle(10);
BlockPos tunnelPos = util.grid.at(3, 2, 2);
for (Direction d : Iterate.horizontalDirections) {
if (d == Direction.SOUTH)
continue;
Vector3d filter = getTunnelFilterVec(tunnelPos, d);
scene.overlay.showFilterSlotInput(filter, 40);
scene.idle(3);
}
scene.overlay.showText(60)
.attachKeyFrame()
.pointAt(getTunnelFilterVec(tunnelPos, Direction.WEST))
.placeNearTarget()
.text("Brass Tunnels have filter slots on each open side");
scene.idle(70);
scene.rotateCameraY(70);
scene.idle(20);
Vector3d tunnelFilterVec = getTunnelFilterVec(tunnelPos, Direction.EAST);
scene.overlay.showFilterSlotInput(tunnelFilterVec, 40);
scene.overlay.showText(60)
.attachKeyFrame()
.pointAt(tunnelFilterVec)
.placeNearTarget()
.text("Filters on inbound connections simply block non-matching items");
ItemStack copper = AllItems.COPPER_INGOT.asStack();
Class<BrassTunnelTileEntity> tunnelClass = BrassTunnelTileEntity.class;
scene.world.modifyTileEntity(tunnelPos, tunnelClass, te -> te.getBehaviour(SidedFilteringBehaviour.TYPE)
.setFilter(Direction.EAST, copper));
scene.overlay.showControls(new InputWindowElement(tunnelFilterVec, Pointing.DOWN).withItem(copper), 30);
ItemStack zinc = AllItems.ZINC_INGOT.asStack();
scene.world.createItemOnBelt(util.grid.at(5, 1, 2), Direction.EAST, zinc);
scene.idle(70);
scene.world.multiplyKineticSpeed(util.select.everywhere(), -2);
scene.idle(20);
scene.rotateCameraY(-70);
scene.world.multiplyKineticSpeed(util.select.everywhere(), -.5f);
scene.idle(20);
scene.world.modifyTileEntity(tunnelPos, tunnelClass, te -> te.getBehaviour(SidedFilteringBehaviour.TYPE)
.setFilter(Direction.EAST, ItemStack.EMPTY));
tunnelFilterVec = getTunnelFilterVec(tunnelPos, Direction.NORTH);
scene.overlay.showFilterSlotInput(tunnelFilterVec, 40);
tunnelFilterVec = getTunnelFilterVec(tunnelPos, Direction.WEST);
scene.overlay.showFilterSlotInput(tunnelFilterVec, 40);
scene.overlay.showText(60)
.attachKeyFrame()
.pointAt(tunnelFilterVec)
.placeNearTarget()
.text("Filters on outbound connections can be used to sort items by type");
scene.idle(70);
scene.overlay.showControls(new InputWindowElement(tunnelFilterVec, Pointing.LEFT).withItem(copper), 30);
scene.world.modifyTileEntity(tunnelPos, tunnelClass, te -> te.getBehaviour(SidedFilteringBehaviour.TYPE)
.setFilter(Direction.WEST, copper));
scene.idle(4);
tunnelFilterVec = getTunnelFilterVec(tunnelPos, Direction.NORTH);
scene.overlay.showControls(new InputWindowElement(tunnelFilterVec, Pointing.RIGHT).withItem(zinc), 30);
scene.world.modifyTileEntity(tunnelPos, tunnelClass, te -> te.getBehaviour(SidedFilteringBehaviour.TYPE)
.setFilter(Direction.NORTH, zinc));
scene.world.multiplyKineticSpeed(util.select.everywhere(), 1.5f);
for (int i = 0; i < 6; i++) {
scene.world.createItemOnBelt(util.grid.at(5, 1, 2), Direction.EAST, i % 2 == 0 ? zinc : copper);
scene.idle(12);
}
scene.idle(30);
scene.world.modifyTileEntity(tunnelPos, tunnelClass, te -> te.getBehaviour(SidedFilteringBehaviour.TYPE)
.setFilter(Direction.NORTH, ItemStack.EMPTY));
scene.world.modifyTileEntity(tunnelPos, tunnelClass, te -> te.getBehaviour(SidedFilteringBehaviour.TYPE)
.setFilter(Direction.WEST, ItemStack.EMPTY));
scene.idle(10);
Vector3d tunnelTop = util.vector.topOf(tunnelPos);
scene.overlay.showControls(new InputWindowElement(tunnelTop, Pointing.DOWN).scroll()
.withWrench(), 80);
scene.idle(7);
scene.overlay.showCenteredScrollInput(tunnelPos, Direction.UP, 120);
scene.overlay.showText(120)
.attachKeyFrame()
.pointAt(tunnelTop)
.placeNearTarget()
.text(
"Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it");
for (int i = 0; i < 3; i++) {
scene.idle(40);
scene.world.createItemOnBelt(util.grid.at(5, 1, 2), Direction.EAST, AllItems.BRASS_INGOT.asStack(63));
}
scene.idle(30);
scene.world.hideSection(util.select.position(3, 2, 2), Direction.UP);
scene.idle(5);
scene.world.hideSection(util.select.fromTo(5, 1, 2, 1, 1, 0), Direction.UP);
scene.idle(15);
ElementLink<WorldSectionElement> newBelt =
scene.world.showIndependentSection(util.select.fromTo(3, 3, 2, 0, 3, 4)
.add(util.select.fromTo(5, 3, 3, 4, 3, 3)), Direction.DOWN);
scene.world.moveSection(newBelt, util.vector.of(0, -2, -1), 0);
scene.idle(15);
for (int i = 0; i < 3; i++) {
scene.idle(4);
scene.world.showSectionAndMerge(util.select.position(3, 4, 2 + i), Direction.DOWN, newBelt);
}
scene.overlay.showSelectionWithText(util.select.fromTo(3, 1, 1, 3, 2, 3), 80)
.attachKeyFrame()
.placeNearTarget()
.text("Brass Tunnels on parallel belts will form a group");
scene.idle(90);
ItemStack item1 = new ItemStack(Items.CARROT);
ItemStack item2 = new ItemStack(Items.HONEY_BOTTLE);
ItemStack item3 = new ItemStack(Items.SWEET_BERRIES);
tunnelFilterVec = getTunnelFilterVec(tunnelPos, Direction.WEST);
BlockPos newTunnelPos = tunnelPos.up(2)
.south();
scene.overlay
.showControls(new InputWindowElement(tunnelFilterVec.add(0, 0, -1), Pointing.RIGHT).withItem(item1), 20);
scene.world.modifyTileEntity(newTunnelPos.north(), tunnelClass,
te -> te.getBehaviour(SidedFilteringBehaviour.TYPE)
.setFilter(Direction.WEST, item1));
scene.idle(4);
scene.overlay.showControls(new InputWindowElement(tunnelFilterVec, Pointing.DOWN).withItem(item2), 20);
scene.world.modifyTileEntity(newTunnelPos, tunnelClass, te -> te.getBehaviour(SidedFilteringBehaviour.TYPE)
.setFilter(Direction.WEST, item2));
scene.idle(4);
scene.overlay.showControls(new InputWindowElement(tunnelFilterVec.add(0, 0, 1), Pointing.LEFT).withItem(item3),
20);
scene.world.modifyTileEntity(newTunnelPos.south(), tunnelClass,
te -> te.getBehaviour(SidedFilteringBehaviour.TYPE)
.setFilter(Direction.WEST, item3));
scene.idle(30);
scene.overlay.showText(80)
.pointAt(tunnelTop)
.placeNearTarget()
.text("Incoming Items will now be distributed across all connected exits");
scene.idle(90);
BlockPos beltPos = util.grid.at(5, 3, 3);
Vector3d m = util.vector.of(0, 0.1, 0);
Vector3d spawn = util.vector.centerOf(util.grid.at(5, 3, 2));
scene.world.createItemEntity(spawn, m, item1);
scene.idle(12);
scene.world.createItemOnBelt(beltPos, Direction.UP, item1);
scene.world.modifyEntities(ItemEntity.class, Entity::remove);
scene.world.createItemEntity(spawn, m, item2);
scene.idle(12);
scene.world.createItemOnBelt(beltPos, Direction.UP, item2);
scene.world.modifyEntities(ItemEntity.class, Entity::remove);
scene.world.createItemEntity(spawn, m, item3);
scene.idle(12);
scene.world.createItemOnBelt(beltPos, Direction.UP, item3);
scene.world.modifyEntities(ItemEntity.class, Entity::remove);
scene.idle(50);
scene.world.showSectionAndMerge(util.select.position(3, 5, 2), Direction.DOWN, newBelt);
scene.overlay.showText(80)
.pointAt(util.vector.blockSurface(tunnelPos.up()
.north(), Direction.WEST))
.placeNearTarget()
.text("For this, items can also be inserted into the Tunnel block directly");
scene.idle(20);
beltPos = util.grid.at(3, 3, 3);
spawn = util.vector.centerOf(util.grid.at(3, 5, 1));
scene.world.createItemEntity(spawn, m, item1);
scene.idle(12);
scene.world.createItemOnBelt(beltPos, Direction.EAST, item1);
scene.world.modifyEntities(ItemEntity.class, Entity::remove);
scene.world.createItemEntity(spawn, m, item2);
scene.idle(12);
scene.world.createItemOnBelt(beltPos, Direction.EAST, item2);
scene.world.modifyEntities(ItemEntity.class, Entity::remove);
scene.world.createItemEntity(spawn, m, item3);
scene.idle(12);
scene.world.createItemOnBelt(beltPos, Direction.EAST, item3);
scene.world.modifyEntities(ItemEntity.class, Entity::remove);
scene.idle(30);
}
protected static Vector3d getTunnelFilterVec(BlockPos pos, Direction d) {
return VecHelper.getCenterOf(pos)
.add(Vector3d.of(d.getDirectionVec()).scale(.5))
.add(0, 0.3, 0);
}
public static void brassModes(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("brass_tunnel_modes", "Distribution Modes of the Brass Tunnel");
scene.configureBasePlate(0, 1, 5);
BlockState barrier = Blocks.BARRIER.getDefaultState();
scene.world.setBlock(util.grid.at(1, 1, 0), barrier, false);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.fromTo(1, 1, 1, 5, 1, 5)
.add(util.select.fromTo(3, 2, 5, 1, 2, 5)), Direction.DOWN);
scene.idle(10);
for (int i = 0; i < 3; i++) {
scene.world.showSection(util.select.position(3 - i, 2, 3), Direction.DOWN);
scene.idle(4);
}
Vector3d tunnelTop = util.vector.topOf(util.grid.at(2, 2, 3));
scene.overlay.showControls(new InputWindowElement(tunnelTop, Pointing.DOWN).scroll()
.withWrench(), 80);
scene.idle(7);
scene.overlay.showCenteredScrollInput(util.grid.at(2, 2, 3), Direction.UP, 120);
scene.overlay.showText(120)
.attachKeyFrame()
.pointAt(tunnelTop)
.placeNearTarget()
.text("Using a Wrench, the distribution behaviour of Brass Tunnels can be configured");
scene.idle(130);
Class<BrassTunnelTileEntity> tunnelClass = BrassTunnelTileEntity.class;
ElementLink<WorldSectionElement> blockage =
scene.world.showIndependentSection(util.select.position(4, 1, 0), Direction.UP);
scene.world.moveSection(blockage, util.vector.of(-3, 0, 0), 0);
Vector3d modeVec = util.vector.of(4, 2.5, 3);
scene.overlay.showControls(new InputWindowElement(modeVec, Pointing.RIGHT).showing(AllIcons.I_TUNNEL_SPLIT),
140);
ElementLink<WorldSectionElement> blockage2 = null;
for (int i = 0; i < 32; i++) {
if (i < 30)
scene.world.createItemOnBelt(util.grid.at(1, 1, 5), Direction.EAST, new ItemStack(Items.SNOWBALL, 12));
scene.idle(i > 8 ? 30 : 40);
if (i == 0) {
scene.overlay.showText(80)
.attachKeyFrame()
.pointAt(tunnelTop)
.placeNearTarget()
.text("'Split' will attempt to distribute the stack evenly between available outputs");
}
if (i == 2) {
scene.overlay.showText(60)
.text("If an output is unable to take more items, it will be skipped")
.pointAt(util.vector.blockSurface(util.grid.at(1, 1, 2), Direction.UP))
.placeNearTarget()
.colored(PonderPalette.GREEN);
}
if (i == 4) {
scene.overlay.showControls(
new InputWindowElement(modeVec, Pointing.RIGHT).showing(AllIcons.I_TUNNEL_FORCED_SPLIT), 140);
scene.world.modifyTileEntity(util.grid.at(1, 2, 3), tunnelClass,
te -> te.getBehaviour(ScrollOptionBehaviour.TYPE)
.setValue(BrassTunnelTileEntity.SelectionMode.FORCED_SPLIT.ordinal()));
}
if (i == 5) {
scene.overlay.showText(80)
.attachKeyFrame()
.text("'Forced Split' will never skip outputs, and instead wait until they are free")
.pointAt(util.vector.blockSurface(util.grid.at(1, 1, 2), Direction.UP))
.placeNearTarget()
.colored(PonderPalette.RED);
scene.idle(60);
scene.world.moveSection(blockage, util.vector.of(-1, 0, 0), 10);
scene.world.setBlock(util.grid.at(1, 1, 0), Blocks.AIR.getDefaultState(), false);
scene.world.multiplyKineticSpeed(util.select.everywhere(), 1.5f);
}
if (i == 7) {
scene.world.modifyTileEntity(util.grid.at(1, 2, 3), tunnelClass,
te -> te.getBehaviour(ScrollOptionBehaviour.TYPE)
.setValue(BrassTunnelTileEntity.SelectionMode.ROUND_ROBIN.ordinal()));
scene.overlay.showControls(
new InputWindowElement(modeVec, Pointing.RIGHT).showing(AllIcons.I_TUNNEL_ROUND_ROBIN), 140);
scene.overlay.showText(80)
.attachKeyFrame()
.pointAt(tunnelTop)
.placeNearTarget()
.text("'Round Robin' keeps stacks whole, and cycles through outputs iteratively");
}
if (i == 7) {
scene.world.moveSection(blockage, util.vector.of(1, 0, 0), 10);
scene.world.setBlock(util.grid.at(1, 1, 0), barrier, false);
}
if (i == 13) {
scene.overlay.showText(60)
.text("Once Again, if an output is unable to take more items, it will be skipped")
.placeNearTarget()
.pointAt(util.vector.blockSurface(util.grid.at(1, 1, 2), Direction.UP))
.colored(PonderPalette.GREEN);
}
if (i == 15) {
scene.overlay.showControls(
new InputWindowElement(modeVec, Pointing.RIGHT).showing(AllIcons.I_TUNNEL_FORCED_ROUND_ROBIN), 140);
scene.world.modifyTileEntity(util.grid.at(1, 2, 3), tunnelClass,
te -> te.getBehaviour(ScrollOptionBehaviour.TYPE)
.setValue(BrassTunnelTileEntity.SelectionMode.FORCED_ROUND_ROBIN.ordinal()));
}
if (i == 16) {
scene.overlay.showText(50)
.attachKeyFrame()
.placeNearTarget()
.text("'Forced Round Robin' never skips outputs")
.pointAt(util.vector.blockSurface(util.grid.at(1, 1, 2), Direction.UP))
.colored(PonderPalette.RED);
scene.idle(30);
scene.world.moveSection(blockage, util.vector.of(-1, 0, 0), 10);
scene.world.setBlock(util.grid.at(1, 1, 0), Blocks.AIR.getDefaultState(), false);
}
if (i == 19) {
scene.overlay.showControls(
new InputWindowElement(modeVec, Pointing.RIGHT).showing(AllIcons.I_TUNNEL_PREFER_NEAREST), 140);
scene.world.modifyTileEntity(util.grid.at(1, 2, 3), tunnelClass,
te -> te.getBehaviour(ScrollOptionBehaviour.TYPE)
.setValue(BrassTunnelTileEntity.SelectionMode.PREFER_NEAREST.ordinal()));
scene.world.moveSection(blockage, util.vector.of(1, 0, 0), 10);
scene.world.setBlock(util.grid.at(1, 1, 0), barrier, false);
scene.overlay.showText(70)
.attachKeyFrame()
.text("'Prefer Nearest' prioritizes the outputs closest to the items' input location")
.pointAt(util.vector.blockSurface(util.grid.at(1, 1, 2), Direction.UP))
.placeNearTarget()
.colored(PonderPalette.GREEN);
}
if (i == 21) {
scene.world.setBlock(util.grid.at(2, 1, 0), Blocks.BARRIER.getDefaultState(), false);
blockage2 = scene.world.showIndependentSection(util.select.position(4, 1, 0), Direction.UP);
scene.world.moveSection(blockage2, util.vector.of(-2, 0, 0), 0);
}
if (i == 25) {
scene.world.hideIndependentSection(blockage, Direction.DOWN);
scene.world.setBlock(util.grid.at(1, 1, 0), Blocks.AIR.getDefaultState(), false);
scene.world.hideIndependentSection(blockage2, Direction.DOWN);
scene.world.setBlock(util.grid.at(2, 1, 0), Blocks.AIR.getDefaultState(), false);
}
if (i == 26) {
scene.overlay.showControls(
new InputWindowElement(modeVec, Pointing.RIGHT).showing(AllIcons.I_TUNNEL_RANDOMIZE), 140);
scene.world.modifyTileEntity(util.grid.at(1, 2, 3), tunnelClass,
te -> te.getBehaviour(ScrollOptionBehaviour.TYPE)
.setValue(BrassTunnelTileEntity.SelectionMode.RANDOMIZE.ordinal()));
}
if (i == 27) {
scene.overlay.showText(70)
.attachKeyFrame()
.text("'Randomize' will distribute whole stacks to randomly picked outputs")
.pointAt(tunnelTop)
.placeNearTarget();
}
}
scene.world.hideSection(util.select.fromTo(3, 2, 5, 1, 2, 5), Direction.UP);
scene.idle(10);
scene.overlay
.showControls(new InputWindowElement(modeVec, Pointing.RIGHT).showing(AllIcons.I_TUNNEL_SYNCHRONIZE), 140);
scene.world.modifyTileEntity(util.grid.at(1, 2, 3), tunnelClass,
te -> te.getBehaviour(ScrollOptionBehaviour.TYPE)
.setValue(BrassTunnelTileEntity.SelectionMode.SYNCHRONIZE.ordinal()));
scene.idle(30);
scene.overlay.showText(70)
.attachKeyFrame()
.text("'Synchronize Inputs' is a unique setting for Brass Tunnels")
.pointAt(tunnelTop)
.placeNearTarget();
ItemStack item1 = new ItemStack(Items.CARROT);
ItemStack item2 = new ItemStack(Items.HONEY_BOTTLE);
ItemStack item3 = AllItems.POLISHED_ROSE_QUARTZ.asStack();
scene.world.createItemOnBelt(util.grid.at(3, 1, 4), Direction.UP, item1);
scene.world.createItemOnBelt(util.grid.at(2, 1, 4), Direction.UP, item2);
scene.world.createItemOnBelt(util.grid.at(3, 1, 5), Direction.SOUTH, item1);
scene.world.createItemOnBelt(util.grid.at(2, 1, 5), Direction.SOUTH, item2);
scene.idle(80);
scene.world.createItemOnBelt(util.grid.at(2, 1, 5), Direction.SOUTH, item2);
scene.rotateCameraY(-90);
scene.idle(20);
scene.world.multiplyKineticSpeed(util.select.everywhere(), .5f);
scene.overlay.showText(70)
.text("Items are only allowed past if every tunnel in the group has one waiting")
.pointAt(util.vector.blockSurface(util.grid.at(2, 1, 4), Direction.UP))
.placeNearTarget()
.colored(PonderPalette.OUTPUT);
scene.idle(60);
scene.world.createItemOnBelt(util.grid.at(1, 1, 5), Direction.SOUTH, item3);
scene.idle(90);
scene.rotateCameraY(90);
scene.overlay.showText(100)
.text("This ensures that all affected belts supply items at the same rate")
.pointAt(util.vector.blockSurface(util.grid.at(1, 2, 3), Direction.WEST))
.placeNearTarget()
.colored(PonderPalette.GREEN);
}
}

View file

@ -57,6 +57,11 @@ public class InputWindowElement extends AnimatedOverlayElement {
icon = AllIcons.I_RMB;
return this;
}
public InputWindowElement showing(AllIcons icon) {
this.icon = icon;
return this;
}
public InputWindowElement leftClick() {
icon = AllIcons.I_LMB;

View file

@ -418,8 +418,8 @@
"create.gui.attribute_filter.deny_list.description": "Items pass if they do NOT have any of the selected attributes.",
"create.gui.attribute_filter.add_reference_item": "Add Reference Item",
"create.tooltip.holdKey": "Hold [%1$s]",
"create.tooltip.holdKeyOrKey": "Hold [%1$s] or [%2$s]",
"create.tooltip.holdForDescription": "Hold [%1$s] for Summary",
"create.tooltip.holdForControls": "Hold [%1$s] for Controls",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
@ -428,17 +428,16 @@
"create.tooltip.speedRequirement.medium": "Moderate",
"create.tooltip.speedRequirement.high": "Fast",
"create.tooltip.stressImpact": "Stress Impact: %1$s",
"create.tooltip.stressImpact": "Kinetic Stress Impact: %1$s",
"create.tooltip.stressImpact.low": "Low",
"create.tooltip.stressImpact.medium": "Moderate",
"create.tooltip.stressImpact.high": "High",
"create.tooltip.stressImpact.overstressed": "Overstressed",
"create.tooltip.capacityProvided": "Stress Capacity: %1$s",
"create.tooltip.capacityProvided": "Kinetic Stress Capacity: %1$s",
"create.tooltip.capacityProvided.low": "Small",
"create.tooltip.capacityProvided.medium": "Medium",
"create.tooltip.capacityProvided.high": "Large",
"create.tooltip.capacityProvided.asGenerator": "(As Generator)",
"create.tooltip.generationSpeed" : "Generates at %1$s %2$s",
"create.tooltip.analogStrength": "Analog Strength: %1$s/15",

View file

@ -9,57 +9,12 @@
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"block.create.andesite_encased_shaft.tooltip": "ANDESITE ENCASED SHAFT",
"block.create.andesite_encased_shaft.tooltip.summary": "_Creative only_ item. Encase shafts _in-world_ using _Andesite Casing_. Casing blocks will not be consumed.",
"block.create.brass_encased_shaft.tooltip": "BRASS ENCASED SHAFT",
"block.create.brass_encased_shaft.tooltip.summary": "_Creative only_ item. Encase shafts _in-world_ using _Brass Casing_. Casing blocks will not be consumed.",
"block.create.wooden_bracket.tooltip": "WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
"block.create.metal_bracket.tooltip": "METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.andesite_casing.tooltip": "ANDESITE CASING",
"block.create.andesite_casing.tooltip.summary": "Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._",
"block.create.andesite_funnel.tooltip": "ANDESITE FUNNEL",
"block.create.andesite_funnel.tooltip.summary": "A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_.",
"block.create.andesite_funnel.tooltip.condition1": "General Behaviour",
"block.create.andesite_funnel.tooltip.behaviour1": "The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.andesite_funnel.tooltip.condition2": "When mounted on belts, depots and similar",
"block.create.andesite_funnel.tooltip.behaviour2": "_Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.andesite_funnel.tooltip.condition3": "When vertically between two inventories",
"block.create.andesite_funnel.tooltip.behaviour3": "Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.andesite_tunnel.tooltip": "ANDESITE TUNNEL",
"block.create.andesite_tunnel.tooltip.summary": "A protective cover for your _Mechanical_ _Belts!_ _Andesite Tunnels_ can split off one item from a stack when another belt or depot is placed at the side of the main belt.",
"block.create.andesite_tunnel.tooltip.control1": "R-Click with Wrench on Side",
"block.create.andesite_tunnel.tooltip.action1": "_Adjusts window shutters_ if the tunnel has a window on that face.",
"block.create.brass_funnel.tooltip": "BRASS FUNNEL",
"block.create.brass_funnel.tooltip.summary": "A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_. Comes with a handy _filter_.",
"block.create.brass_funnel.tooltip.condition1": "General Behaviour",
"block.create.brass_funnel.tooltip.behaviour1": "The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.brass_funnel.tooltip.condition2": "When mounted on belts, depots and similar",
"block.create.brass_funnel.tooltip.behaviour2": "_Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.brass_funnel.tooltip.condition3": "When vertically between two inventories",
"block.create.brass_funnel.tooltip.behaviour3": "Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.brass_tunnel.tooltip": "BRASS TUNNEL",
"block.create.brass_tunnel.tooltip.summary": "A fancy protective cover for your _Mechanical_ _Belts!_ _Brass Tunnels_ also come with a number of _Filtering_ and _Splitting_ options for your items.",
"block.create.brass_tunnel.tooltip.condition1": "When placed side by side",
"block.create.brass_tunnel.tooltip.behaviour1": "_Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.",
"block.create.brass_tunnel.tooltip.condition2": "Filtering",
"block.create.brass_tunnel.tooltip.behaviour2": "_Brass Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.",
"block.create.brass_tunnel.tooltip.condition3": "Splitting",
"block.create.brass_tunnel.tooltip.behaviour3": "_Brass Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.",
"block.create.brass_tunnel.tooltip.control1": "R-Click with Wrench on Side",
"block.create.brass_tunnel.tooltip.action1": "_Adjusts window shutters_ if the tunnel has a window on that face.",
"block.create.brass_tunnel.tooltip.control2": "Scroll with Wrench on Top",
"block.create.brass_tunnel.tooltip.action2": "Change the splitting method of connected _Tunnels_.",
"block.create.copper_casing.tooltip": "COPPER CASING",
"block.create.copper_casing.tooltip.summary": "Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "When used on Fluid Pipe",
@ -68,40 +23,20 @@
"block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "A _Fluid Pipe_ encased with the _Copper Casing_.",
"block.create.copper_valve_handle.tooltip": "COPPER VALVE HANDLE",
"block.create.copper_valve_handle.tooltip.summary": "A precise _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.copper_valve_handle.tooltip.condition1": "When Used",
"block.create.copper_valve_handle.tooltip.behaviour1": "Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.",
"block.create.seat.tooltip": "SEAT",
"block.create.seat.tooltip.summary": "Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.condition1": "Right click on Seat",
"block.create.seat.tooltip.behaviour1": "Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.chute.tooltip": "CHUTE",
"block.create.chute.tooltip.summary": "_Collect_ and transport items vertically or diagonally. Can both take and place items into _item containers_. You can also interact with chutes from the side using _hoppers_ or _mounted funnels_.",
"block.create.chute.tooltip.condition1": "When powered by a fan",
"block.create.chute.tooltip.behaviour1": "_Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.depot.tooltip": "DEPOT",
"block.create.depot.tooltip.summary": "A handy location to place your _Items_. Provides an interaction point for several machines",
"block.create.depot.tooltip.condition1": "Right Click on Depot",
"block.create.depot.tooltip.behaviour1": "Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"item.create.blaze_cake.tooltip": "BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
"item.create.empty_blaze_burner.tooltip": "EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "A little iron home for your fiery friends. I'm sure you could put them to good use.",
"item.create.empty_blaze_burner.tooltip.condition1": "When used on a Blaze or Blaze spawner",
"item.create.empty_blaze_burner.tooltip.behaviour1": "_Captures_ a Blaze in the item",
"block.create.fluid_pipe.tooltip": "FLUID PIPE",
"block.create.fluid_pipe.tooltip.summary": "Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.",
"block.create.fluid_pipe.tooltip.condition1": "Fluid Transfer",
"block.create.fluid_pipe.tooltip.behaviour1": "Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!",
"block.create.fluid_pipe.tooltip.control1": "Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.action1": "Places a window on the pipe if available",
"block.create.fluid_pipe.tooltip.condition2": "Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "Used for _placing_ or _draining_ large _fluid bodies_ in the world.",
@ -155,15 +90,6 @@
"block.create.item_drain.tooltip.condition1": "Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.",
"block.create.mechanical_arm.tooltip": "MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "Advanced contraption for re-locating _items_.",
"block.create.mechanical_arm.tooltip.condition1": "Item Transfer",
"block.create.mechanical_arm.tooltip.behaviour1": "Can take or place items into any _accessible inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical Crafters_.",
"block.create.mechanical_arm.tooltip.control1": "While in Hand",
"block.create.mechanical_arm.tooltip.action1": "Right-Click an _accessible item inventory_ to set it as a _source_ for the _Mechanical Arm_. Right-click twice to set it as the _destination_.",
"block.create.mechanical_arm.tooltip.control2": "Scroll with Wrench",
"block.create.mechanical_arm.tooltip.action2": "Sets the ordering behaviour for _items_ output by the _mechanical Arm_.",
"item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND",
"item.create.wand_of_symmetry.tooltip.summary": "Perfectly mirrors Block placement across configured planes.",
"item.create.wand_of_symmetry.tooltip.condition1": "When in Hotbar",
@ -245,56 +171,14 @@
"block.create.schematicannon.tooltip": "SCHEMATICANNON",
"block.create.schematicannon.tooltip.summary": "Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.",
"block.create.schematicannon.tooltip.control1": "When R-Clicked",
"block.create.schematicannon.tooltip.action1": "Opens the _Interface_",
"block.create.schematicannon.tooltip.condition1": "When R-Clicked",
"block.create.schematicannon.tooltip.behaviour1": "Opens the _Interface_",
"block.create.schematic_table.tooltip": "SCHEMATIC TABLE",
"block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty Schematic_.",
"block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic",
"block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder.",
"block.create.shaft.tooltip": "SHAFT",
"block.create.shaft.tooltip.summary": "_Relays Rotation_ in a straight line.",
"block.create.cogwheel.tooltip": "COGWHEEL",
"block.create.cogwheel.tooltip.summary": "_Relays Rotation_ in a straight line, and to adjacent _Cogwheels_.",
"block.create.large_cogwheel.tooltip": "LARGE COGWHEEL",
"block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel_, allowing for _change_ in _Rotation Speed_ when connected to its smaller Counterpart.",
"block.create.encased_shaft.tooltip": "ENCASED SHAFT",
"block.create.encased_shaft.tooltip.summary": "_Relays Rotation_ in a straight line. Suitable for propagating Rotation through Walls.",
"block.create.gearbox.tooltip": "GEARBOX",
"block.create.gearbox.tooltip.summary": "_Relays Rotation_ in _four directions_ Reverses straight connections.",
"block.create.gearshift.tooltip": "GEARSHIFT",
"block.create.gearshift.tooltip.summary": "A control to toggle rotation direction for connected shafts.",
"block.create.gearshift.tooltip.condition1": "When Powered",
"block.create.gearshift.tooltip.behaviour1": "_Reverses_ the outgoing rotation.",
"block.create.clutch.tooltip": "CLUTCH",
"block.create.clutch.tooltip.summary": "A control to engage/disengage rotation for connected shafts.",
"block.create.clutch.tooltip.condition1": "When Powered",
"block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.",
"block.create.encased_chain_drive.tooltip": "ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "_Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.",
"block.create.encased_chain_drive.tooltip.condition1": "When Connected",
"block.create.encased_chain_drive.tooltip.behaviour1": "Attached Blocks will relay _rotation speed_ and direction of this component.",
"block.create.adjustable_chain_gearshift.tooltip": "ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "_Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. _Analog redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "Redstone Control",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "_Without_ a signal, adjacent chain drives will relay the _same speed._ With a _full strength_ signal, adjacent chain drives will relay exactly _twice its speed._ Anything inbetween will give results between 1-2x its speed.",
"item.create.belt_connector.tooltip": "BELT CONNECTOR",
"item.create.belt_connector.tooltip.summary": "Connects two or more _Shafts_ with a _Mechanical Belt_. Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Items_ and _Entities_.",
"item.create.belt_connector.tooltip.control1": "R-Clicked on Shaft",
"item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line up_ either _Vertically_, _Horizontally_, or _Diagonally_ toward the Belt's Direction.",
"item.create.belt_connector.tooltip.control2": "R-Click while Sneaking",
"item.create.belt_connector.tooltip.action2": "_Resets_ the first selected position for the Belt.",
"item.create.goggles.tooltip": "GOGGLES",
"item.create.goggles.tooltip.summary": "A pair of glasses to augment your vision with useful _kinetic information_.",
"item.create.goggles.tooltip.condition1": "When worn",
@ -311,29 +195,9 @@
"item.create.wrench.tooltip.control2": "R-Click while Sneaking",
"item.create.wrench.tooltip.action2": "_Disassembles Kinetic components_ and places them back in _your inventory_.",
"block.create.creative_motor.tooltip": "CREATIVE MOTOR",
"block.create.creative_motor.tooltip.summary": "A configurable source of _Rotational Force_.",
"block.create.water_wheel.tooltip": "WATER WHEEL",
"block.create.water_wheel.tooltip.summary": "Provides _Rotational Force_ taken from adjacent _Water Currents_.",
"block.create.encased_fan.tooltip": "ENCASED FAN",
"block.create.encased_fan.tooltip.summary": "Converts _Rotational Force_ to _Air Currents_ and back. Has a variety of uses.",
"block.create.encased_fan.tooltip.condition1": "When Powered by Redstone",
"block.create.encased_fan.tooltip.behaviour1": "Provides _rotational force_ from any _heat sources_ immediately below itself. The fan has to be facing down.",
"block.create.encased_fan.tooltip.condition2": "When Powered by Kinetics",
"block.create.encased_fan.tooltip.behaviour2": "_Pushes_ or _Pulls_ Entities, depending on the incoming Rotation speed.",
"block.create.encased_fan.tooltip.condition3": "When blowing through special blocks",
"block.create.encased_fan.tooltip.behaviour3": "_Liquids_ and _Fire_ particles are emitted into the air flow. This can be used to _process items_.",
"block.create.nozzle.tooltip": "NOZZLE",
"block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.",
"block.create.hand_crank.tooltip": "HAND CRANK",
"block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.hand_crank.tooltip.condition1": "When Used",
"block.create.hand_crank.tooltip.behaviour1": "Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.",
"block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK",
"block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ a space and _keeping track of time_.",
"block.create.cuckoo_clock.tooltip.condition1": "When Powered by Kinetics",
@ -342,75 +206,6 @@
"block.create.turntable.tooltip": "TURNTABLE",
"block.create.turntable.tooltip.summary": "Turns _Rotational Force_ into refined Motion Sickness.",
"block.create.millstone.tooltip": "MILLSTONE",
"block.create.millstone.tooltip.summary": "A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.",
"block.create.millstone.tooltip.condition1": "When Powered by Kinetics",
"block.create.millstone.tooltip.behaviour1": "Starts applying _milling recipes_ to any items inserted from the side or the top of the block.",
"block.create.millstone.tooltip.condition2": "When R-Clicked",
"block.create.millstone.tooltip.behaviour2": "Collects the outputs manually.",
"block.create.crushing_wheel.tooltip": "CRUSHING WHEEL",
"block.create.crushing_wheel.tooltip.summary": "Large rotatable wheels that _break down_ anything.",
"block.create.crushing_wheel.tooltip.condition1": "When attached to other Crushing Wheel",
"block.create.crushing_wheel.tooltip.behaviour1": "Forms a crushing machine for processing a variety of things. The Wheels' teeth have to connect and moving with the _same speed_ in _opposite directions_.",
"block.create.mechanical_press.tooltip": "MECHANICAL PRESS",
"block.create.mechanical_press.tooltip.summary": "A forceful piston for compressing items beneath it. Requires constant _Rotational Force_.",
"block.create.mechanical_press.tooltip.condition1": "When Powered by Redstone",
"block.create.mechanical_press.tooltip.behaviour1": "_Starts_ to compress items dropped below it.",
"block.create.mechanical_press.tooltip.condition2": "When Above a Mechanical Belt",
"block.create.mechanical_press.tooltip.behaviour2": "_Automatically_ compresses bypassing items on the Belt.",
"block.create.mechanical_press.tooltip.condition3": "When above Basin",
"block.create.mechanical_press.tooltip.behaviour3": "Starts to _compact items_ in the basin whenever all necessary ingredients are present.",
"block.create.basin.tooltip": "BASIN",
"block.create.basin.tooltip.summary": "A handy _item container_ used in processing with the _Mechanical Mixer_ and the _Mechanical Press_. Supports _Redstone Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.",
"block.create.basin.tooltip.condition1": "Auto-Output",
"block.create.basin.tooltip.behaviour1": "When _open inventories_ such as belts, other basins, depots, item drains and others are _below one side_ of a basin, they will automatically receive any _item/fluid outputs_ created in the basin. This is useful for automation.",
"block.create.blaze_burner.tooltip": "BLAZE BURNER",
"block.create.blaze_burner.tooltip.summary": "A block to heat a basin when housing a tamed blaze.",
"block.create.blaze_burner.tooltip.condition1": "When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour1": "Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition2": "When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour2": "Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze Cake_ for high temperatures.",
"block.create.reinforced_rail.tooltip": "REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "A timber stabilized rail, _does not need supports_.",
"block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER",
"block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk providing automated shapeless crafting recipes of multiple ingredients. Requires constant _Rotational Force_ and a _Basin_ placed below (with a gap in between).",
"block.create.mechanical_mixer.tooltip.condition1": "When above Basin",
"block.create.mechanical_mixer.tooltip.behaviour1": "Starts to mix items in the basin whenever all necessary ingredients are present. To prevent unwanted recipes, use the filter slot on the basin or cut the rotational force until all desired ingredients have been added.",
"block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER",
"block.create.mechanical_crafter.tooltip.summary": "A kinetic assembler for _automating_ any _shaped crafting_ recipe. Place _multiple in a grid_ corresponding to your recipe, and _arrange their belts_ to create a _flow_ that exits the grid on one of the crafters.",
"block.create.mechanical_crafter.tooltip.condition1": "When Powered by Kinetics",
"block.create.mechanical_crafter.tooltip.behaviour1": "_Starts the crafting process_ as soon as _all crafters_ in the grid have been _given an item_.",
"block.create.mechanical_crafter.tooltip.condition2": "On Redstone Pulse",
"block.create.mechanical_crafter.tooltip.behaviour2": "_Forces_ the start of the _crafting process_ with all currently given _items_ in the grid.",
"block.create.mechanical_crafter.tooltip.control1": "When Wrenched at Front",
"block.create.mechanical_crafter.tooltip.action1": "_Cycles the direction_ an individual crafter _moves its items_ towards. To form a working grid, _arrange the belts in a flow_ which moves all items towards a final crafter. The final crafter must _point away_ from the grid.",
"block.create.mechanical_crafter.tooltip.control2": "When Wrenched at back",
"block.create.mechanical_crafter.tooltip.action2": "_Connects_ the _input inventory_ of adjacent crafters. Use this to _combine slots_ in the crafting grid and _save on input work_.",
"block.create.furnace_engine.tooltip": "FURNACE ENGINE",
"block.create.furnace_engine.tooltip.summary": "A powerful source of _Rotational Power_ that requires a _running furnace_ to work.",
"block.create.furnace_engine.tooltip.condition1": "When Attached to Lit Furnace",
"block.create.furnace_engine.tooltip.behaviour1": "_Starts powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.",
"block.create.flywheel.tooltip": "FLYWHEEL",
"block.create.flywheel.tooltip.summary": "A large metal wheel to _harness and stabilize_ generated force by an _attached Engine_. Flywheels connect to engines if they are _1m apart_ and at a _90\u00B0 Angle_ from each other.",
"block.create.flywheel.tooltip.condition1": "When Attached to Running Engine",
"block.create.flywheel.tooltip.behaviour1": "Provides _Rotational Force_ to a connected contraption based on the generator's strength and speed.",
"block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE",
"block.create.portable_storage_interface.tooltip.summary": "A portable interchange point for _moving items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
"block.create.portable_storage_interface.tooltip.condition1": "While Moving",
"block.create.portable_storage_interface.tooltip.behaviour1": "Interacts with stationary _portable storage interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.",
"block.create.portable_storage_interface.tooltip.condition2": "When Powered by Redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "_Disengages_ any active connection immediately.",
"block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "While Moving",
@ -418,118 +213,6 @@
"block.create.portable_fluid_interface.tooltip.condition2": "When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "_Disengages_ any active connection immediately.",
"block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER",
"block.create.rotation_speed_controller.tooltip.summary": "A _configurable relay_ able to speed up or slow down the target component to any desired speed.",
"block.create.rotation_speed_controller.tooltip.condition1": "When Attached to Large Cogwheel",
"block.create.rotation_speed_controller.tooltip.behaviour1": "Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached on top_ of the controller.",
"block.create.mechanical_piston.tooltip": "MECHANICAL PISTON",
"block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston._ It uses _Rotational Force_ to precisely move structures in front of it. _Piston Extension Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime Blocks_ to move more than a single line of blocks.",
"block.create.mechanical_piston.tooltip.condition1": "When Powered by Kinetics",
"block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to incoming Rotation Speed.",
"block.create.piston_extension_pole.tooltip": "PISTON POLE",
"block.create.piston_extension_pole.tooltip.summary": "Extends the range of _Mechanical Pistons_.",
"block.create.piston_extension_pole.tooltip.condition1": "When attached to Mechanical Piston",
"block.create.piston_extension_pole.tooltip.behaviour1": "Extends a piston's range by 1 block",
"block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING",
"block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger structures_ with rotational force.",
"block.create.mechanical_bearing.tooltip.condition1": "When Powered by Kinetics",
"block.create.mechanical_bearing.tooltip.behaviour1": "Starts rotating attached blocks. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.",
"block.create.windmill_bearing.tooltip": "WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "Used for harnessing _Rotational Force_ from wind. Attach your own design and watch it spin!",
"block.create.windmill_bearing.tooltip.condition1": "When Right-clicked",
"block.create.windmill_bearing.tooltip.behaviour1": "Starts providing _Rotational Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.",
"block.create.sail_frame.tooltip": "SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_.",
"block.create.white_sail.tooltip": "SAIL",
"block.create.white_sail.tooltip.summary": "A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_. Comes in a variety of colours.",
"block.create.white_sail.tooltip.condition1": "When Right-clicked with Dye",
"block.create.white_sail.tooltip.behaviour1": "Changes color of the sail.",
"block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "An advanced version of the _Mechanical Bearing_ for rotating up to two _clock hands_ according to current _in-game time_.",
"block.create.clockwork_bearing.tooltip.condition1": "When Powered by Kinetics",
"block.create.clockwork_bearing.tooltip.behaviour1": "Starts rotating the attached Structure towards the _current hour_. If an independent second structure exists in front of the first one, it will serve as the _minute hand_.",
"block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT",
"block.create.sequenced_gearshift.tooltip.summary": "A _programmable utility component,_ which can change its _rotational through-put_ according to up to _5 consecutive instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.",
"block.create.sequenced_gearshift.tooltip.condition1": "When Powered by Redstone",
"block.create.sequenced_gearshift.tooltip.behaviour1": "_Starts executing_ programmed instructions based on the input speed.",
"block.create.sequenced_gearshift.tooltip.condition2": "When R-Clicked",
"block.create.sequenced_gearshift.tooltip.behaviour2": "Opens the _configuration interface._",
"block.create.cart_assembler.tooltip": "CART ASSEMBLER",
"block.create.cart_assembler.tooltip.summary": "When placed on a _Rail_, can _assemble_ and _disassemble_ moving structures onto passing minecarts. Refer to [Ctrl] for rail type specific behaviour.",
"block.create.cart_assembler.tooltip.condition1": "Single Cart Contraptions",
"block.create.cart_assembler.tooltip.behaviour1": "With a _single_ assember, structures will anchor and rotate on a _single minecart_. Use a _wrench_ to specify desired _rotation behaviour_.",
"block.create.cart_assembler.tooltip.condition2": "Carriage Contraptions",
"block.create.cart_assembler.tooltip.behaviour2": "Two cart assembers _connected by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption mounted between_ the _two_ of them. The structure will behave similarly to a _Minecart Coupling_.",
"block.create.cart_assembler.tooltip.control1": "When placed above Rail",
"block.create.cart_assembler.tooltip.action1": "_Assembles_ onto passing carts _when powered_, _disassembles_ them otherwise.",
"block.create.cart_assembler.tooltip.control2": "When placed above Powered Rail",
"block.create.cart_assembler.tooltip.action2": "Assembles and _accelerates_ carts _when powered_, disassembles and _holds_ them otherwise.",
"block.create.cart_assembler.tooltip.control3": "When placed above Detector Rail",
"block.create.cart_assembler.tooltip.action3": "_Assembles unassembled_ carts, _disassembles assembled_ carts.",
"block.create.cart_assembler.tooltip.control4": "When placed above Activator Rail",
"block.create.cart_assembler.tooltip.action4": "_Disassembles_ carts when powered.",
"block.create.rope_pulley.tooltip": "ROPE PULLEY",
"block.create.rope_pulley.tooltip.summary": "Moves attached _blocks_ and _structures vertically_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.",
"block.create.rope_pulley.tooltip.condition1": "When Powered by Kinetics",
"block.create.rope_pulley.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.linear_chassis.tooltip": "LINEAR CHASSIS",
"block.create.linear_chassis.tooltip.summary": "A configurable base block connecting structures for movement.",
"block.create.linear_chassis.tooltip.condition1": "When Moved",
"block.create.linear_chassis.tooltip.behaviour1": "_Moves_ all _attached Chassis_ with the same orientation, and a column of Blocks within its range. Blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).",
"block.create.linear_chassis.tooltip.condition2": "With Wrench",
"block.create.linear_chassis.tooltip.behaviour2": "Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.linear_chassis.tooltip.control1": "When R-Clicked with Slime Ball",
"block.create.linear_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When moved, the chassis will _pull_ attached Blocks, regardless of movement direction.",
"block.create.secondary_linear_chassis.tooltip": "SECONDARY LINEAR CHASSIS",
"block.create.secondary_linear_chassis.tooltip.summary": "A second type of _Linear Chassis_ that does not connect to the other.",
"block.create.radial_chassis.tooltip": "ROTATION CHASSIS",
"block.create.radial_chassis.tooltip.summary": "A configurable base block connecting structures for movement.",
"block.create.radial_chassis.tooltip.condition1": "When Moved",
"block.create.radial_chassis.tooltip.behaviour1": "_Moves_ all _attached Chassis_ in a column, and a cylinder of blocks around itself. Blocks around it are only moved when they are within range and attached to a sticky side (See [Ctrl]).",
"block.create.radial_chassis.tooltip.condition2": "With Wrench",
"block.create.radial_chassis.tooltip.behaviour2": "Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.radial_chassis.tooltip.control1": "When R-Clicked with Slime Ball",
"block.create.radial_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When Chassis move, all designated blocks attached to the sticky side are moved with it.",
"block.create.mechanical_drill.tooltip": "MECHANICAL DRILL",
"block.create.mechanical_drill.tooltip.summary": "A mechanical device suitable for _breaking blocks_. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.",
"block.create.mechanical_drill.tooltip.condition1": "When Powered by Kinetics",
"block.create.mechanical_drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts entities_ in its effective area.",
"block.create.mechanical_drill.tooltip.condition2": "While Moving",
"block.create.mechanical_drill.tooltip.behaviour2": "Breaks Blocks with which the drill collides.",
"block.create.mechanical_harvester.tooltip": "MECHANICAL HARVESTER",
"block.create.mechanical_harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.",
"block.create.mechanical_harvester.tooltip.condition1": "While Moving",
"block.create.mechanical_harvester.tooltip.behaviour1": "_Harvests_ all _mature crops_ which which the blade collides and reset them to their initial growth state.",
"block.create.mechanical_plough.tooltip": "MECHANICAL PLOUGH",
"block.create.mechanical_plough.tooltip.summary": "A mechanical plough has a variety of uses. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.",
"block.create.mechanical_plough.tooltip.condition1": "While Moving",
"block.create.mechanical_plough.tooltip.behaviour1": "_Breaks blocks_ which _cannot be collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills soil blocks_ as though a Hoe would be used on them.",
"block.create.mechanical_saw.tooltip": "MECHANICAL SAW",
"block.create.mechanical_saw.tooltip.summary": "Suitable for _cutting trees_ effectively and for _cutting blocks_ into their carpentered counterparts. It is movable using _Mechanical Pistons_ or _Bearings_.",
"block.create.mechanical_saw.tooltip.condition1": "When facing up",
"block.create.mechanical_saw.tooltip.behaviour1": "Applies _Sawing_ and _Stonecutting Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.",
"block.create.mechanical_saw.tooltip.condition2": "When facing horizontally",
"block.create.mechanical_saw.tooltip.behaviour2": "_Breaks logs_ in front of it. If the log supported a tree on its own, the _tree will collapse_ away from the saw.",
"block.create.mechanical_saw.tooltip.condition3": "While Moving",
"block.create.mechanical_saw.tooltip.behaviour3": "_Cuts_ all _Trees_ with which the saw collides.",
"block.create.stockpile_switch.tooltip": "STOCKPILE SWITCH",
"block.create.stockpile_switch.tooltip.summary": "Toggles a Redstone signal based on the amount of _Stored Items_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.",
"block.create.stockpile_switch.tooltip.condition1": "When R-Clicked",
@ -538,96 +221,26 @@
"block.create.content_observer.tooltip": "CONTENT OBSERVER",
"block.create.content_observer.tooltip.summary": "_Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.",
"block.create.redstone_link.tooltip": "REDSTONE LINK",
"block.create.redstone_link.tooltip.summary": "Endpoints for _Wireless Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, though reasonably far.",
"block.create.redstone_link.tooltip.condition1": "When Powered",
"block.create.redstone_link.tooltip.behaviour1": "Receiving Links of the same _Frequency_ will produce a Redstone signal.",
"block.create.redstone_link.tooltip.control1": "When R-Clicked with an Item",
"block.create.redstone_link.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two different items_ can be used in combination for defining a Frequency.",
"block.create.redstone_link.tooltip.control2": "When R-Clicked while Sneaking",
"block.create.redstone_link.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.",
"block.create.nixie_tube.tooltip": "NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "A fancy redstone-powered _Number_ and _Text Display_.",
"block.create.nixie_tube.tooltip.condition1": "When Powered",
"block.create.nixie_tube.tooltip.behaviour1": "Shows the current redstone _Signal Strength_ as its displayed value.",
"block.create.nixie_tube.tooltip.condition2": "With Name Tag",
"block.create.nixie_tube.tooltip.behaviour2": "Display _contents_ of your _name tag_ with several nixie tubes _arranged_ in a _line_.",
"block.create.redstone_contact.tooltip": "REDSTONE CONTACT",
"block.create.redstone_contact.tooltip.summary": "Only emits redstone power in pairs. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.",
"block.create.redstone_contact.tooltip.condition1": "When facing other Contact",
"block.create.redstone_contact.tooltip.behaviour1": "Provides a _Redstone Signal_.",
"block.create.redstone_contact.tooltip.condition2": "While Moving",
"block.create.redstone_contact.tooltip.behaviour2": "Triggers all stationary contacts it passes.",
"block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE",
"block.create.adjustable_crate.tooltip.summary": "This _Item Container_ allows Manual control over its capacity. It can hold up to _16 Stacks_ of any Item. Supports _Redstone Comparators_.",
"block.create.adjustable_crate.tooltip.control1": "When R-Clicked",
"block.create.adjustable_crate.tooltip.action1": "Opens the _Interface_.",
"block.create.adjustable_crate.tooltip.condition1": "When R-Clicked",
"block.create.adjustable_crate.tooltip.behaviour1": "Opens the _Interface_.",
"block.create.creative_crate.tooltip": "THE ENDLESS CRATE",
"block.create.creative_crate.tooltip.summary": "This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.",
"block.create.creative_crate.tooltip.condition1": "When Item in Filter Slot",
"block.create.creative_crate.tooltip.behaviour1": "Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
"block.create.deployer.tooltip": "DEPLOYER",
"block.create.deployer.tooltip.summary": "_Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.",
"block.create.deployer.tooltip.condition1": "When Powered by Kinetics",
"block.create.deployer.tooltip.behaviour1": "Extends its arm and _activates_ in the block space _2m ahead_ of itself.",
"block.create.deployer.tooltip.condition2": "R-Clicked with Wrench",
"block.create.deployer.tooltip.behaviour2": "Toggles punch mode. In _punch mode_, the Deployer will attempt to use its item to _break blocks_ or _hurt entities_.",
"block.create.deployer.tooltip.condition3": "When Filter assigned",
"block.create.deployer.tooltip.behaviour3": "Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.",
"block.create.brass_casing.tooltip": "BRASS CASING",
"block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._",
"block.create.pulse_repeater.tooltip": "PULSE REPEATER",
"block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1 tick_.",
"block.create.adjustable_repeater.tooltip": "FLEX REPEATER",
"block.create.adjustable_repeater.tooltip.summary": "An advanced _Redstone Repeater_ with a _configurable Delay_ up to 30 Minutes.",
"block.create.adjustable_pulse_repeater.tooltip": "FLEX PULSE REPEATER",
"block.create.adjustable_pulse_repeater.tooltip.summary": "A _Pulse Repeater_ with a _configurable Delay_ up to 30 Minutes.",
"block.create.analog_lever.tooltip": "ANALOG LEVER",
"block.create.analog_lever.tooltip.summary": "A lever with more _precise control_ over its emitted _signal strength_.",
"block.create.powered_toggle_latch.tooltip": "POWERED TOGGLE LATCH",
"block.create.powered_toggle_latch.tooltip.summary": "A lever that can be toggled by a _Redstone Pulse_.",
"block.create.powered_latch.tooltip": "POWERED LATCH",
"block.create.powered_latch.tooltip.summary": "A lever that can be controlled by _Redstone Signals_. A signal on the _back enables_ it, a signal from the _side will reset_ it.",
"block.create.controller_rail.tooltip": "CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.",
"block.create.controller_rail.tooltip.condition1": "When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "_Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"block.create.speedometer.tooltip": "SPEEDOMETER",
"block.create.speedometer.tooltip.summary": "Measures and displays the _rotational speed_ of attached kinetic components. Supports _Redstone Comparators_.",
"block.create.speedometer.tooltip.condition1": "When Powered by Kinetics",
"block.create.speedometer.tooltip.behaviour1": "Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.",
"block.create.stressometer.tooltip": "STRESSOMETER",
"block.create.stressometer.tooltip.summary": "Measures and displays the _overall stress_ of the attached kinetic network. Supports _Redstone Comparators_.",
"block.create.stressometer.tooltip.condition1": "When Powered by Kinetics",
"block.create.stressometer.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed networks_ will cease to move. Stress can be relieved by adding more _rotational sources_ to the network.",
"item.create.sand_paper.tooltip": "SAND PAPER",
"item.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.",
"item.create.sand_paper.tooltip.condition1": "When Used",
"item.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_",
"item.create.super_glue.tooltip": "SUPER GLUE",
"item.create.super_glue.tooltip.summary": "Glue a block to another, and they will forever be inseparable.",
"item.create.super_glue.tooltip.condition1": "When Used",
"item.create.super_glue.tooltip.behaviour1": "Makes the _clicked face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged along_ when moved by _mechanical pistons_, _bearings_ and other controllers.",
"item.create.super_glue.tooltip.condition2": "When Held in Offhand",
"item.create.super_glue.tooltip.behaviour2": "_Automatically attaches_ blocks placed from the main hand to the _side_ they were _placed against._",
"item.create.builders_tea.tooltip": "BUILDERS TEA",
"item.create.builders_tea.tooltip.summary": "The perfect drink to get the day started- _Motivating_ and _Saturating._",
@ -642,9 +255,6 @@
"item.create.minecart_coupling.tooltip.condition1": "When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "_Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"item.create.crafter_slot_cover.tooltip": "SLOT COVER",
"item.create.crafter_slot_cover.tooltip.summary": "Used to mark a _Mechanical Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients are diagonal_ to each other.",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "Work in progress!",

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