mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-10 20:11:35 +01:00
Instanced arms.
This commit is contained in:
parent
d252a204ef
commit
95eabe9cf9
13 changed files with 375 additions and 129 deletions
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@ -4,12 +4,11 @@ import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.foundation.render.backend.RenderMaterials;
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import com.simibubi.create.foundation.render.backend.instancing.*;
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import com.simibubi.create.foundation.render.backend.instancing.impl.TransformData;
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import com.simibubi.create.foundation.render.backend.instancing.impl.ModelData;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.Direction;
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import net.minecraft.world.LightType;
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@ -24,7 +23,7 @@ public class StickerInstance extends TileEntityInstance<StickerTileEntity> imple
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float lastOffset = Float.NaN;
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private InstanceKey<TransformData> head;
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private InstanceKey<ModelData> head;
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public StickerInstance(InstancedTileRenderer<?> modelManager, StickerTileEntity tile) {
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super(modelManager, tile);
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@ -61,7 +60,7 @@ public class StickerInstance extends TileEntityInstance<StickerTileEntity> imple
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.translate(0, (offset * offset) * 4 / 16f, 0);
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head.getInstance()
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.setTransform(stack);
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.setTransformNoCopy(stack);
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lastOffset = offset;
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}
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@ -10,7 +10,7 @@ import com.simibubi.create.foundation.render.backend.instancing.ITickableInstanc
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import com.simibubi.create.foundation.render.backend.instancing.InstanceKey;
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import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderRegistry;
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import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
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import com.simibubi.create.foundation.render.backend.instancing.impl.TransformData;
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import com.simibubi.create.foundation.render.backend.instancing.impl.ModelData;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.Iterate;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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@ -28,7 +28,7 @@ public class GantryCarriageInstance extends ShaftInstance implements ITickableIn
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InstancedTileRenderRegistry.instance.register(type, GantryCarriageInstance::new));
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}
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private InstanceKey<TransformData> gantryCogs;
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private InstanceKey<ModelData> gantryCogs;
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public GantryCarriageInstance(InstancedTileRenderer<?> dispatcher, KineticTileEntity tile) {
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super(dispatcher, tile);
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@ -47,7 +47,7 @@ public class GantryCarriageInstance extends ShaftInstance implements ITickableIn
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@Override
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public void tick() {
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lastState = world.getBlockState(pos);
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lastState = tile.getBlockState();
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Direction facing = lastState.get(GantryCarriageBlock.FACING);
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Boolean alongFirst = lastState.get(GantryCarriageBlock.AXIS_ALONG_FIRST_COORDINATE);
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Direction.Axis rotationAxis = KineticTileEntityRenderer.getRotationAxisOf(tile);
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@ -80,7 +80,7 @@ public class GantryCarriageInstance extends ShaftInstance implements ITickableIn
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.translate(0, 9 / 16f, 0)
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.unCentre();
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gantryCogs.getInstance().setTransform(ms);
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gantryCogs.getInstance().setTransformNoCopy(ms);
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}
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@Override
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@ -10,14 +10,14 @@ import com.simibubi.create.foundation.render.backend.RenderMaterials;
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import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
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import com.simibubi.create.foundation.render.backend.instancing.RenderMaterial;
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import com.simibubi.create.foundation.render.backend.instancing.impl.TransformedInstancedModel;
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import com.simibubi.create.foundation.render.backend.instancing.impl.BasicInstancedModel;
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import net.minecraft.util.math.BlockPos;
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public class ContraptionKineticRenderer extends InstancedTileRenderer<ContraptionProgram> {
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@Override
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public void registerMaterials() {
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materials.put(RenderMaterials.MODELS, new RenderMaterial<>(this, AllProgramSpecs.C_MODEL, TransformedInstancedModel::new));
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materials.put(RenderMaterials.MODELS, new RenderMaterial<>(this, AllProgramSpecs.C_MODEL, BasicInstancedModel::new));
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materials.put(KineticRenderMaterials.BELTS, new RenderMaterial<>(this, AllProgramSpecs.C_BELT, BeltInstancedModel::new));
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materials.put(KineticRenderMaterials.ROTATING, new RenderMaterial<>(this, AllProgramSpecs.C_ROTATING, RotatingInstancedModel::new));
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@ -1,29 +1,178 @@
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package com.simibubi.create.content.logistics.block.mechanicalArm;
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import com.google.common.collect.Lists;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.RotatingData;
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import com.simibubi.create.content.contraptions.base.SingleRotatingInstance;
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import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
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import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderRegistry;
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import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
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import com.simibubi.create.foundation.gui.widgets.InterpolatedValue;
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import com.simibubi.create.foundation.render.backend.RenderMaterials;
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import com.simibubi.create.foundation.render.backend.instancing.*;
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import com.simibubi.create.foundation.render.backend.instancing.impl.ModelData;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.ColorHelper;
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import com.simibubi.create.foundation.utility.Iterate;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.ItemRenderer;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.LightType;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.fml.DistExecutor;
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public class ArmInstance extends SingleRotatingInstance {
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import java.util.ArrayList;
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import java.util.stream.Stream;
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public class ArmInstance extends SingleRotatingInstance implements ITickableInstance {
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public static void register(TileEntityType<? extends KineticTileEntity> type) {
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DistExecutor.unsafeRunWhenOn(Dist.CLIENT, () -> () ->
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InstancedTileRenderRegistry.instance.register(type, ArmInstance::new));
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}
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private InstanceKey<ModelData> base;
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private InstanceKey<ModelData> lowerBody;
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private InstanceKey<ModelData> upperBody;
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private InstanceKey<ModelData> head;
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private InstanceKey<ModelData> claw;
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private ArrayList<InstanceKey<ModelData>> clawGrips;
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private ArrayList<InstanceKey<ModelData>> models;
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private boolean firstTick = true;
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public ArmInstance(InstancedTileRenderer<?> modelManager, KineticTileEntity tile) {
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super(modelManager, tile);
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}
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@Override
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protected void init() {
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super.init();
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RenderMaterial<?, InstancedModel<ModelData>> mat = modelManager.getMaterial(RenderMaterials.MODELS);
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base = mat.getModel(AllBlockPartials.ARM_BASE, lastState).createInstance();
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lowerBody = mat.getModel(AllBlockPartials.ARM_LOWER_BODY, lastState).createInstance();
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upperBody = mat.getModel(AllBlockPartials.ARM_UPPER_BODY, lastState).createInstance();
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head = mat.getModel(AllBlockPartials.ARM_HEAD, lastState).createInstance();
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claw = mat.getModel(AllBlockPartials.ARM_CLAW_BASE, lastState).createInstance();
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InstancedModel<ModelData> clawHalfModel = mat.getModel(AllBlockPartials.ARM_CLAW_GRIP, lastState);
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InstanceKey<ModelData> clawGrip1 = clawHalfModel.createInstance();
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InstanceKey<ModelData> clawGrip2 = clawHalfModel.createInstance();
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clawGrips = Lists.newArrayList(clawGrip1, clawGrip2);
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models = Lists.newArrayList(base, lowerBody, upperBody, head, claw, clawGrip1, clawGrip2);
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tick();
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updateLight();
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}
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@Override
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public void tick() {
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ArmTileEntity arm = (ArmTileEntity) tile;
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boolean settled = Stream.of(arm.baseAngle, arm.lowerArmAngle, arm.upperArmAngle, arm.headAngle).allMatch(InterpolatedValue::settled);
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boolean rave = arm.phase == ArmTileEntity.Phase.DANCING;
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if (!settled || rave || firstTick)
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transformModels(arm, rave);
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if (settled)
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firstTick = false;
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}
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private void transformModels(ArmTileEntity arm, boolean rave) {
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float pt = AnimationTickHolder.getPartialTicks();
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int color = 0xFFFFFF;
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float baseAngle = arm.baseAngle.get(pt);
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float lowerArmAngle = arm.lowerArmAngle.get(pt) - 135;
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float upperArmAngle = arm.upperArmAngle.get(pt) - 90;
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float headAngle = arm.headAngle.get(pt);
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if (rave) {
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float renderTick = AnimationTickHolder.getRenderTime() + (tile.hashCode() % 64);
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baseAngle = (renderTick * 10) % 360;
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lowerArmAngle = MathHelper.lerp((MathHelper.sin(renderTick / 4) + 1) / 2, -45, 15);
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upperArmAngle = MathHelper.lerp((MathHelper.sin(renderTick / 8) + 1) / 4, -45, 95);
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headAngle = -lowerArmAngle;
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color = ColorHelper.rainbowColor(AnimationTickHolder.getTicks() * 100);
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}
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MatrixStack msLocal = new MatrixStack();
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MatrixStacker msr = MatrixStacker.of(msLocal);
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msr.translate(getFloatingPos());
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msr.centre();
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if (lastState.get(ArmBlock.CEILING))
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msr.rotateX(180);
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ArmRenderer.transformBase(msr, baseAngle);
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base.getInstance()
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.setTransform(msLocal);
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ArmRenderer.transformLowerArm(msr, lowerArmAngle);
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lowerBody.getInstance()
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.setColor(color)
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.setTransform(msLocal);
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ArmRenderer.transformUpperArm(msr, upperArmAngle);
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upperBody.getInstance()
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.setColor(color)
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.setTransform(msLocal);
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ArmRenderer.transformHead(msr, headAngle);
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head.getInstance()
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.setTransform(msLocal);
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ArmRenderer.transformClaw(msr);
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claw.getInstance()
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.setTransform(msLocal);
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ItemStack item = arm.heldItem;
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ItemRenderer itemRenderer = Minecraft.getInstance()
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.getItemRenderer();
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boolean hasItem = !item.isEmpty();
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boolean isBlockItem = hasItem && (item.getItem() instanceof BlockItem)
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&& itemRenderer.getItemModelWithOverrides(item, Minecraft.getInstance().world, null)
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.isGui3d();
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for (int index : Iterate.zeroAndOne) {
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msLocal.push();
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int flip = index * 2 - 1;
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ArmRenderer.transformClawHalf(msr, hasItem, isBlockItem, flip);
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clawGrips.get(index)
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.getInstance()
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.setTransform(msLocal);
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msLocal.pop();
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}
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}
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@Override
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public void updateLight() {
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super.updateLight();
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byte block = (byte) (world.getLightLevel(LightType.BLOCK, pos) << 4);
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byte sky = (byte) (world.getLightLevel(LightType.SKY, pos) << 4);
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models.stream()
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.map(InstanceKey::getInstance)
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.forEach(data -> data.setSkyLight(sky).setBlockLight(block));
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}
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@Override
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protected InstancedModel<RotatingData> getModel() {
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return AllBlockPartials.ARM_COG.renderOnRotating(modelManager, tile.getBlockState());
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}
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@Override
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public void remove() {
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super.remove();
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models.forEach(InstanceKey::delete);
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}
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}
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@ -7,6 +7,7 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.content.logistics.block.mechanicalArm.ArmTileEntity.Phase;
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import com.simibubi.create.foundation.render.SuperByteBuffer;
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import com.simibubi.create.foundation.render.backend.Backend;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.ColorHelper;
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import com.simibubi.create.foundation.utility.Iterate;
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@ -39,6 +40,21 @@ public class ArmRenderer extends KineticTileEntityRenderer {
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int overlay) {
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super.renderSafe(te, pt, ms, buffer, light, overlay);
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ArmTileEntity arm = (ArmTileEntity) te;
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boolean usingFlywheel = Backend.canUseInstancing();
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ItemStack item = arm.heldItem;
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boolean hasItem = !item.isEmpty();
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if (usingFlywheel && !hasItem) return;
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ItemRenderer itemRenderer = Minecraft.getInstance()
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.getItemRenderer();
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boolean isBlockItem = hasItem && (item.getItem() instanceof BlockItem)
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&& itemRenderer.getItemModelWithOverrides(item, Minecraft.getInstance().world, null)
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.isGui3d();
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IVertexBuilder builder = buffer.getBuffer(RenderType.getSolid());
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BlockState blockState = te.getBlockState();
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@ -61,59 +77,15 @@ public class ArmRenderer extends KineticTileEntityRenderer {
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color = ColorHelper.rainbowColor(AnimationTickHolder.getTicks() * 100);
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}
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SuperByteBuffer base = AllBlockPartials.ARM_BASE.renderOn(blockState).light(light);
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SuperByteBuffer lowerBody = AllBlockPartials.ARM_LOWER_BODY.renderOn(blockState).light(light);
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SuperByteBuffer upperBody = AllBlockPartials.ARM_UPPER_BODY.renderOn(blockState).light(light);
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SuperByteBuffer head = AllBlockPartials.ARM_HEAD.renderOn(blockState).light(light);
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SuperByteBuffer claw = AllBlockPartials.ARM_CLAW_BASE.renderOn(blockState).light(light);
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SuperByteBuffer clawGrip = AllBlockPartials.ARM_CLAW_GRIP.renderOn(blockState);
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msr.centre();
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if (blockState.get(ArmBlock.CEILING))
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msr.rotateX(180);
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msLocal.translate(0, 4 / 16d, 0);
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msr.rotateY(baseAngle);
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base.transform(msLocal)
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.renderInto(ms, builder);
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msLocal.translate(0, 1 / 16d, -2 / 16d);
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msr.rotateX(lowerArmAngle);
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msLocal.translate(0, -1 / 16d, 0);
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lowerBody.color(color)
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.transform(msLocal)
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.renderInto(ms, builder);
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msLocal.translate(0, 12 / 16d, 12 / 16d);
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msr.rotateX(upperArmAngle);
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upperBody.color(color)
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.transform(msLocal)
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.renderInto(ms, builder);
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msLocal.translate(0, 11 / 16d, -11 / 16d);
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msr.rotateX(headAngle);
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head.transform(msLocal)
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.renderInto(ms, builder);
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msLocal.translate(0, 0, -4 / 16d);
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claw.transform(msLocal)
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.renderInto(ms, builder);
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ItemStack item = arm.heldItem;
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ItemRenderer itemRenderer = Minecraft.getInstance()
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.getItemRenderer();
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boolean hasItem = !item.isEmpty();
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boolean isBlockItem = hasItem && (item.getItem() instanceof BlockItem)
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&& itemRenderer.getItemModelWithOverrides(item, Minecraft.getInstance().world, null)
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.isGui3d();
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for (int flip : Iterate.positiveAndNegative) {
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msLocal.push();
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msLocal.translate(0, flip * 3 / 16d, -1 / 16d);
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msr.rotateX(flip * (hasItem ? isBlockItem ? 0 : -35 : 0));
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clawGrip.light(light).transform(msLocal).renderInto(ms, builder);
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msLocal.pop();
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}
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if (usingFlywheel)
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doItemTransforms(msr, baseAngle, lowerArmAngle, upperArmAngle, headAngle);
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else
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renderArm(builder, ms, msLocal, msr, blockState, color, baseAngle, lowerArmAngle, upperArmAngle, headAngle, hasItem, isBlockItem, light);
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if (hasItem) {
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ms.push();
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@ -131,6 +103,83 @@ public class ArmRenderer extends KineticTileEntityRenderer {
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}
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private void renderArm(IVertexBuilder builder, MatrixStack ms, MatrixStack msLocal, MatrixStacker msr, BlockState blockState, int color, float baseAngle, float lowerArmAngle, float upperArmAngle, float headAngle, boolean hasItem, boolean isBlockItem, int light) {
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SuperByteBuffer base = AllBlockPartials.ARM_BASE.renderOn(blockState).light(light);
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SuperByteBuffer lowerBody = AllBlockPartials.ARM_LOWER_BODY.renderOn(blockState).light(light);
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SuperByteBuffer upperBody = AllBlockPartials.ARM_UPPER_BODY.renderOn(blockState).light(light);
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SuperByteBuffer head = AllBlockPartials.ARM_HEAD.renderOn(blockState).light(light);
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SuperByteBuffer claw = AllBlockPartials.ARM_CLAW_BASE.renderOn(blockState).light(light);
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SuperByteBuffer clawGrip = AllBlockPartials.ARM_CLAW_GRIP.renderOn(blockState);
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transformBase(msr, baseAngle);
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base.transform(msLocal)
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.renderInto(ms, builder);
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transformLowerArm(msr, lowerArmAngle);
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lowerBody.color(color)
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.transform(msLocal)
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.renderInto(ms, builder);
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transformUpperArm(msr, upperArmAngle);
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upperBody.color(color)
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.transform(msLocal)
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.renderInto(ms, builder);
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transformHead(msr, headAngle);
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head.transform(msLocal)
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.renderInto(ms, builder);
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transformClaw(msr);
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claw.transform(msLocal)
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.renderInto(ms, builder);
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for (int flip : Iterate.positiveAndNegative) {
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msLocal.push();
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transformClawHalf(msr, hasItem, isBlockItem, flip);
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clawGrip.light(light).transform(msLocal).renderInto(ms, builder);
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msLocal.pop();
|
||||
}
|
||||
}
|
||||
|
||||
private void doItemTransforms(MatrixStacker msr, float baseAngle, float lowerArmAngle, float upperArmAngle, float headAngle) {
|
||||
|
||||
transformBase(msr, baseAngle);
|
||||
transformLowerArm(msr, lowerArmAngle);
|
||||
transformUpperArm(msr, upperArmAngle);
|
||||
transformHead(msr, headAngle);
|
||||
transformClaw(msr);
|
||||
}
|
||||
|
||||
public static void transformClawHalf(MatrixStacker msr, boolean hasItem, boolean isBlockItem, int flip) {
|
||||
msr.translate(0, flip * 3 / 16d, -1 / 16d);
|
||||
msr.rotateX(flip * (hasItem ? isBlockItem ? 0 : -35 : 0));
|
||||
}
|
||||
|
||||
public static void transformClaw(MatrixStacker msr) {
|
||||
msr.translate(0, 0, -4 / 16d);
|
||||
}
|
||||
|
||||
public static void transformHead(MatrixStacker msr, float headAngle) {
|
||||
msr.translate(0, 11 / 16d, -11 / 16d);
|
||||
msr.rotateX(headAngle);
|
||||
}
|
||||
|
||||
public static void transformUpperArm(MatrixStacker msr, float upperArmAngle) {
|
||||
msr.translate(0, 12 / 16d, 12 / 16d);
|
||||
msr.rotateX(upperArmAngle);
|
||||
}
|
||||
|
||||
public static void transformLowerArm(MatrixStacker msr, float lowerArmAngle) {
|
||||
msr.translate(0, 1 / 16d, -2 / 16d);
|
||||
msr.rotateX(lowerArmAngle);
|
||||
msr.translate(0, -1 / 16d, 0);
|
||||
}
|
||||
|
||||
public static void transformBase(MatrixStacker msr, float baseAngle) {
|
||||
msr.translate(0, 4 / 16d, 0);
|
||||
msr.rotateY(baseAngle);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected SuperByteBuffer getRotatedModel(KineticTileEntity te) {
|
||||
return AllBlockPartials.ARM_COG.renderOn(te.getBlockState());
|
||||
|
|
|
@ -16,5 +16,9 @@ public class InterpolatedValue {
|
|||
public float get(float partialTicks) {
|
||||
return MathHelper.lerp(partialTicks, lastValue, value);
|
||||
}
|
||||
|
||||
public boolean settled() {
|
||||
return Math.abs(value - lastValue) < 1e-3;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -12,7 +12,7 @@ import com.simibubi.create.foundation.render.backend.gl.shader.ShaderCallback;
|
|||
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.RenderMaterial;
|
||||
|
||||
import com.simibubi.create.foundation.render.backend.instancing.impl.TransformedInstancedModel;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.impl.BasicInstancedModel;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.Matrix4f;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
|
@ -27,7 +27,7 @@ public class KineticRenderer extends InstancedTileRenderer<BasicProgram> {
|
|||
|
||||
@Override
|
||||
public void registerMaterials() {
|
||||
materials.put(RenderMaterials.MODELS, new RenderMaterial<>(this, AllProgramSpecs.MODEL, TransformedInstancedModel::new));
|
||||
materials.put(RenderMaterials.MODELS, new RenderMaterial<>(this, AllProgramSpecs.MODEL, BasicInstancedModel::new));
|
||||
|
||||
materials.put(KineticRenderMaterials.BELTS, new RenderMaterial<>(this, AllProgramSpecs.BELT, BeltInstancedModel::new));
|
||||
materials.put(KineticRenderMaterials.ROTATING, new RenderMaterial<>(this, AllProgramSpecs.ROTATING, RotatingInstancedModel::new));
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
package com.simibubi.create.foundation.render.backend;
|
||||
|
||||
import com.simibubi.create.content.contraptions.components.actors.ContraptionActorData;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.MaterialType;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.impl.TransformData;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.impl.ModelData;
|
||||
|
||||
public class RenderMaterials {
|
||||
public static final MaterialType<InstancedModel<TransformData>> MODELS = new MaterialType<>();
|
||||
public static final MaterialType<InstancedModel<ModelData>> MODELS = new MaterialType<>();
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@ public enum InstanceVertexAttributes implements IVertexAttrib {
|
|||
TRANSFORM("aTransform", MatrixAttributes.MAT4),
|
||||
NORMAL_MAT("aNormalMat", MatrixAttributes.MAT3),
|
||||
LIGHT("aLight", CommonAttributes.LIGHT),
|
||||
COLOR("aColor", CommonAttributes.RGBA),
|
||||
;
|
||||
|
||||
private final String name;
|
||||
|
|
|
@ -6,16 +6,16 @@ import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
|
|||
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
|
||||
public class TransformedInstancedModel extends InstancedModel<TransformData> {
|
||||
public class BasicInstancedModel extends InstancedModel<ModelData> {
|
||||
public static final VertexFormat INSTANCE_FORMAT = VertexFormat.builder().addAttributes(InstanceVertexAttributes.class).build();
|
||||
|
||||
public TransformedInstancedModel(InstancedTileRenderer<?> renderer, BufferBuilder buf) {
|
||||
public BasicInstancedModel(InstancedTileRenderer<?> renderer, BufferBuilder buf) {
|
||||
super(renderer, buf);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected TransformData newInstance() {
|
||||
return new TransformData(this);
|
||||
protected ModelData newInstance() {
|
||||
return new ModelData(this);
|
||||
}
|
||||
|
||||
@Override
|
|
@ -0,0 +1,100 @@
|
|||
package com.simibubi.create.foundation.render.backend.instancing.impl;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.render.backend.RenderUtil;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstanceData;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
|
||||
import net.minecraft.client.renderer.Matrix3f;
|
||||
import net.minecraft.client.renderer.Matrix4f;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public class ModelData extends InstanceData {
|
||||
private static final Matrix4f IDENT4 = new Matrix4f();
|
||||
private static final Matrix3f IDENT3 = new Matrix3f();
|
||||
static {
|
||||
IDENT4.loadIdentity();
|
||||
IDENT3.loadIdentity();
|
||||
}
|
||||
|
||||
private Matrix4f modelMat = IDENT4;
|
||||
private Matrix3f normalMat = IDENT3;
|
||||
|
||||
private byte blockLight;
|
||||
private byte skyLight;
|
||||
|
||||
private byte r = (byte) 0xFF;
|
||||
private byte g = (byte) 0xFF;
|
||||
private byte b = (byte) 0xFF;
|
||||
private byte a = (byte) 0xFF;
|
||||
|
||||
public ModelData(InstancedModel<?> owner) {
|
||||
super(owner);
|
||||
}
|
||||
|
||||
public ModelData setModelMat(Matrix4f modelMat) {
|
||||
this.modelMat = modelMat;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ModelData setNormalMat(Matrix3f normalMat) {
|
||||
this.normalMat = normalMat;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ModelData setTransform(MatrixStack stack) {
|
||||
this.modelMat = stack.peek().getModel().copy();
|
||||
this.normalMat = stack.peek().getNormal().copy();
|
||||
return this;
|
||||
}
|
||||
|
||||
public ModelData setTransformNoCopy(MatrixStack stack) {
|
||||
this.modelMat = stack.peek().getModel();
|
||||
this.normalMat = stack.peek().getNormal();
|
||||
return this;
|
||||
}
|
||||
|
||||
public ModelData setBlockLight(byte blockLight) {
|
||||
this.blockLight = blockLight;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ModelData setSkyLight(byte skyLight) {
|
||||
this.skyLight = skyLight;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ModelData setColor(int color) {
|
||||
byte a = (byte) ((color >> 24) & 0xFF);
|
||||
byte r = (byte) ((color >> 16) & 0xFF);
|
||||
byte g = (byte) ((color >> 8) & 0xFF);
|
||||
byte b = (byte) (color & 0xFF);
|
||||
return setColor(r, g, b);
|
||||
}
|
||||
|
||||
public ModelData setColor(int r, int g, int b) {
|
||||
return setColor((byte) r, (byte) g, (byte) b);
|
||||
}
|
||||
|
||||
public ModelData setColor(byte r, byte g, byte b) {
|
||||
this.r = r;
|
||||
this.g = g;
|
||||
this.b = b;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ModelData setColor(byte r, byte g, byte b, byte a) {
|
||||
this.r = r;
|
||||
this.g = g;
|
||||
this.b = b;
|
||||
this.a = a;
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(ByteBuffer buf) {
|
||||
RenderUtil.writeMat4(buf, modelMat);
|
||||
RenderUtil.writeMat3(buf, normalMat);
|
||||
buf.put(new byte[] { blockLight, skyLight, r, g, b, a });
|
||||
}
|
||||
}
|
|
@ -1,56 +0,0 @@
|
|||
package com.simibubi.create.foundation.render.backend.instancing.impl;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.render.backend.RenderUtil;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstanceData;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
|
||||
import net.minecraft.client.renderer.Matrix3f;
|
||||
import net.minecraft.client.renderer.Matrix4f;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public class TransformData extends InstanceData {
|
||||
|
||||
private Matrix4f modelMat;
|
||||
private Matrix3f normalMat;
|
||||
|
||||
private byte blockLight;
|
||||
private byte skyLight;
|
||||
|
||||
public TransformData(InstancedModel<?> owner) {
|
||||
super(owner);
|
||||
}
|
||||
|
||||
public TransformData setModelMat(Matrix4f modelMat) {
|
||||
this.modelMat = modelMat;
|
||||
return this;
|
||||
}
|
||||
|
||||
public TransformData setNormalMat(Matrix3f normalMat) {
|
||||
this.normalMat = normalMat;
|
||||
return this;
|
||||
}
|
||||
|
||||
public TransformData setTransform(MatrixStack stack) {
|
||||
this.modelMat = stack.peek().getModel();
|
||||
this.normalMat = stack.peek().getNormal();
|
||||
return this;
|
||||
}
|
||||
|
||||
public TransformData setBlockLight(byte blockLight) {
|
||||
this.blockLight = blockLight;
|
||||
return this;
|
||||
}
|
||||
|
||||
public TransformData setSkyLight(byte skyLight) {
|
||||
this.skyLight = skyLight;
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(ByteBuffer buf) {
|
||||
RenderUtil.writeMat4(buf, modelMat);
|
||||
RenderUtil.writeMat3(buf, normalMat);
|
||||
buf.put(new byte[] { blockLight, skyLight });
|
||||
}
|
||||
}
|
|
@ -7,6 +7,7 @@ attribute vec2 aTexCoords;
|
|||
attribute mat4 aTransform;
|
||||
attribute mat3 aNormalMat;
|
||||
attribute vec2 aLight;
|
||||
attribute vec4 aColor;
|
||||
|
||||
varying vec2 TexCoords;
|
||||
varying vec4 Color;
|
||||
|
@ -72,5 +73,5 @@ void main() {
|
|||
Light = aLight;
|
||||
gl_Position = uViewProjection * worldPos;
|
||||
|
||||
Color = vec4(1.);
|
||||
Color = aColor;
|
||||
}
|
Loading…
Reference in a new issue