Ponder better

- Fixed lang key overlap causing scenes to display with wrong text
- Fixed large ponder bases cutting into the UI foreground layer
- Added train ponder tag to ponder index
This commit is contained in:
simibubi 2022-07-01 11:25:58 +02:00
parent 494a48c538
commit 972e4ff521
26 changed files with 1061 additions and 944 deletions

View file

@ -559,22 +559,22 @@ bf2b0310500213ff853c748c236eb5d01f61658e assets/create/blockstates/yellow_toolbo
7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
f85edc574ee6de0de7693ffb031266643db6724a assets/create/lang/en_ud.json
07872a50bd540f0f5e1bfba491ee55c4d990c43b assets/create/lang/en_us.json
0c656030172458b386ce43077d1b160454052fce assets/create/lang/unfinished/de_de.json
23e86d06bfc2f1eb6bed44effa223336cd3f97fb assets/create/lang/unfinished/es_cl.json
9abbeadfbd52e22d94458d7c0d11b298b157e21a assets/create/lang/unfinished/es_es.json
7cc2562b4c3aa05c450a5c487d7e56a78258675b assets/create/lang/unfinished/fr_fr.json
cce01a454ffba9ffd4aa1f4f1a9a0661eb76d088 assets/create/lang/unfinished/it_it.json
8126389f0a4bcac9925785876ac7c69619dc672d assets/create/lang/unfinished/ja_jp.json
66d2af0ba204923af54e3ce84e4bce5638accd21 assets/create/lang/unfinished/ko_kr.json
f23c1a32d21724720fa098e4ecb76b086e6bd57f assets/create/lang/unfinished/nl_nl.json
a218e21e5e161c6935eb51372b955da7a42931f9 assets/create/lang/unfinished/pl_pl.json
4ac48e6e3d07dc6f257f90288ac83858b07cb4ec assets/create/lang/unfinished/pt_br.json
cc3110ceef9fd3af67796cfdb495646b1fe4ebfc assets/create/lang/unfinished/pt_pt.json
aae819c606c1b53f24726daa0323f7c90e9e4fe4 assets/create/lang/unfinished/ro_ro.json
52de848bcd39fbe450f7360aa4a0c0f98d0f6a13 assets/create/lang/unfinished/ru_ru.json
f8a3fab509808697153d89c7561f336474f6a5d3 assets/create/lang/unfinished/zh_cn.json
332856c8f8b65043cf6d7d06e68890de16be8661 assets/create/lang/unfinished/zh_tw.json
efcc37e1504c7957148bc9b33d1555bcaa25a5c8 assets/create/lang/en_us.json
6219d0aaa2052e70f0e771a4a0d7ef1632385349 assets/create/lang/unfinished/de_de.json
bff5d4942361058aa64e0c3d392147737cfc97f8 assets/create/lang/unfinished/es_cl.json
8bfe3cbbad689ce2b26e14c478ba5880e14cf90c assets/create/lang/unfinished/es_es.json
fd1135168c86d993fb78b75db825b6c904d0e3e8 assets/create/lang/unfinished/fr_fr.json
e25416e5242c4e550800ff520efba50e0d58e1d8 assets/create/lang/unfinished/it_it.json
9205910df97aa6e4aea120cca85d4e33780bd75e assets/create/lang/unfinished/ja_jp.json
4f3ad52803d9f17ff696f8a88c97250141d06bfc assets/create/lang/unfinished/ko_kr.json
49b7b92915b027c9a325f9e1e854e0445eb8bb80 assets/create/lang/unfinished/nl_nl.json
ef988ae065a25e2b5891ed886bf1fd5bac44691c assets/create/lang/unfinished/pl_pl.json
0453e06ffad988b02b52f411992cbedd8ab122d6 assets/create/lang/unfinished/pt_br.json
6057e494ca897d53561ef27fa6afcc578e1d443d assets/create/lang/unfinished/pt_pt.json
0b35dc0f8eb8ca53deaa70b52c89b2907fd15479 assets/create/lang/unfinished/ro_ro.json
5b8a7be0d7ac8c9641c5e0fc9fbc1238cc1ae12f assets/create/lang/unfinished/ru_ru.json
1780c03e020ca55dab9f1f390ad2a2dbe914e54e assets/create/lang/unfinished/zh_cn.json
b0d7d436e7ff61cee949ed0e88de6268ec1ca67a assets/create/lang/unfinished/zh_tw.json
487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json
b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json
3066db1bf03cffa1a9c7fbacf47ae586632f4eb3 assets/create/models/block/acacia_window_pane_noside_alt.json

View file

@ -2119,20 +2119,6 @@
"create.ponder.andesite_tunnel.text_3": "...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "The remainder will continue on its path",
"create.ponder.assembly.header": "Assembling Trains",
"create.ponder.assembly.text_1": "Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_12": "Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.assembly.text_2": "Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "Attach blocks with the help of Super Glue",
"create.ponder.assembly.text_8": "Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "Comparators will receive a signal whenever a Train is present",
@ -2250,13 +2236,6 @@
"create.ponder.chain_gearshift.text_5": "Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
"create.ponder.chain_gearshift.text_6": "12 RPM",
"create.ponder.chunks.header": "Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "Once near a Player, the train will re-appear",
"create.ponder.chute.header": "Transporting Items downward via Chutes",
"create.ponder.chute.text_1": "Chutes can transport items vertically from and to inventories",
"create.ponder.chute.text_2": "Using the Wrench, a window can be created",
@ -2699,25 +2678,10 @@
"create.ponder.nixie_tube.text_2": "Using name tags edited with an anvil, custom text can be displayed",
"create.ponder.nixie_tube.text_3": "Right-Click with Dye to change their display colour",
"create.ponder.observe.header": "Detecting Trains",
"create.ponder.observe.text_1": "Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "Piston Extension Poles",
"create.ponder.piston_pole.text_1": "Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "The Length of pole added at its back determines the Extension Range",
"create.ponder.placement.header": "Placing Train Tracks",
"create.ponder.placement.text_1": "A new type of rail designed for Train Contraptions",
"create.ponder.placement.text_2": "To place rows of track in bulk, click on an existing track",
"create.ponder.placement.text_3": "Then place or select a second track",
"create.ponder.placement.text_4": "Tracks can also be placed as turns or slopes",
"create.ponder.placement.text_5": "When connecting, tracks will try to make each turn equally sized",
"create.ponder.placement.text_6": "Holding the sprint key while connecting...",
"create.ponder.placement.text_7": "...will create the longest fitting bend instead",
"create.ponder.placement.text_8": "Materials in the off-hand will be paved under tracks automatically",
"create.ponder.portable_fluid_interface.header": "Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface.text_1": "Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "This component can interact with fluid tanks without the need to stop the contraption",
@ -2741,11 +2705,6 @@
"create.ponder.portable_storage_interface_redstone.header": "Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "Redstone power will prevent the stationary interface from engaging",
"create.ponder.portal.header": "Tracks and the Nether",
"create.ponder.portal.text_1": "Tracks placed up against a nether portal...",
"create.ponder.portal.text_2": "...will attempt to create a paired track on the other side",
"create.ponder.portal.text_3": "Trains on this track are now able to travel across dimensions",
"create.ponder.powered_latch.header": "Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "Signals at the back switch it on",
@ -2781,10 +2740,6 @@
"create.ponder.radial_chassis.text_8": "Using a Wrench, a precise Radius can be specified for this chassis",
"create.ponder.radial_chassis.text_9": "Blocks not reachable by any sticky face will not attach",
"create.ponder.redstone.header": "Signals & Redstone",
"create.ponder.redstone.text_1": "Signals can be forced red by a redstone signal",
"create.ponder.redstone.text_2": "Reversely, red signals emit a comparator output",
"create.ponder.redstone_contact.header": "Redstone Contacts",
"create.ponder.redstone_contact.text_1": "Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "This still applies when one of them is part of a moving Contraption",
@ -2845,17 +2800,6 @@
"create.ponder.shaft_casing.header": "Encasing Shafts",
"create.ponder.shaft_casing.text_1": "Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.signaling.header": "Collision Prevention with Signals",
"create.ponder.signaling.text_1": "Train Signals divide a track into segments",
"create.ponder.signaling.text_2": "If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.signaling.text_3": "Thus, each Segment will contain only one Train at a time",
"create.ponder.signaling.text_4": "A second Signal mode is available via the Wrench",
"create.ponder.signaling.text_5": "Segments of a brass signal usually lead into standard signals",
"create.ponder.signaling.text_6": "This special Signal can stop trains under a second condition",
"create.ponder.signaling.text_7": "It will stop Trains, which, upon entering...",
"create.ponder.signaling.text_8": "...would not be able to leave the Segment immediately",
"create.ponder.signaling.text_9": "This helps keeping queued Trains out of a busy Segment",
"create.ponder.smart_chute.header": "Filtering Items using Smart Chutes",
"create.ponder.smart_chute.text_1": "Smart Chutes are vertical chutes with additional control",
"create.ponder.smart_chute.text_2": "Items in the filter slot specify what exactly they can extract and transfer",
@ -2929,6 +2873,47 @@
"create.ponder.super_glue.text_5": "Overlapping glue volumes will move together",
"create.ponder.super_glue.text_6": "Blocks hanging on others usually do not require glue",
"create.ponder.track_chunks.header": "Traversing unloaded Chunks",
"create.ponder.track_chunks.text_1": "Tracks stay functional outside of loaded chunks",
"create.ponder.track_chunks.text_2": "Trains will travel through inactive sections of the world without issue",
"create.ponder.track_chunks.text_3": "They will still stop at stations or red signals",
"create.ponder.track_chunks.text_4": "However, Drills and other on-board machines will not operate",
"create.ponder.track_chunks.text_5": "Once near a Player, the train will re-appear",
"create.ponder.track_observer.header": "Detecting Trains",
"create.ponder.track_observer.text_1": "Select a Train Track then place the Observer nearby",
"create.ponder.track_observer.text_2": "The Observer will detect any Trains passing over the marker",
"create.ponder.track_observer.text_3": "Observers can be filtered to activate for matching cargo",
"create.ponder.track_placement.header": "Placing Train Tracks",
"create.ponder.track_placement.text_1": "A new type of rail designed for Train Contraptions",
"create.ponder.track_placement.text_2": "To place rows of track in bulk, click on an existing track",
"create.ponder.track_placement.text_3": "Then place or select a second track",
"create.ponder.track_placement.text_4": "Tracks can also be placed as turns or slopes",
"create.ponder.track_placement.text_5": "When connecting, tracks will try to make each turn equally sized",
"create.ponder.track_placement.text_6": "Holding the sprint key while connecting...",
"create.ponder.track_placement.text_7": "...will create the longest fitting bend instead",
"create.ponder.track_placement.text_8": "Materials in the off-hand will be paved under tracks automatically",
"create.ponder.track_portal.header": "Tracks and the Nether",
"create.ponder.track_portal.text_1": "Tracks placed up against a nether portal...",
"create.ponder.track_portal.text_2": "...will attempt to create a paired track on the other side",
"create.ponder.track_portal.text_3": "Trains on this track are now able to travel across dimensions",
"create.ponder.train_assembly.header": "Assembling Trains",
"create.ponder.train_assembly.text_1": "Select a Train Track then place the Station nearby",
"create.ponder.train_assembly.text_10": "Open the Station UI and confirm the Assembly process",
"create.ponder.train_assembly.text_11": "Trains can be disassembled back into blocks at stations only",
"create.ponder.train_assembly.text_12": "Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.train_assembly.text_2": "Stations are the Waypoints of your Track Network",
"create.ponder.train_assembly.text_3": "To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.train_assembly.text_4": "During Assembly no scheduled trains will approach this station",
"create.ponder.train_assembly.text_5": "Create new bogeys by using Train Casing on Tracks",
"create.ponder.train_assembly.text_6": "Click the track again to cycle between bogey designs",
"create.ponder.train_assembly.text_7": "Attach blocks with the help of Super Glue",
"create.ponder.train_assembly.text_8": "Every Train requires Train Controls on board",
"create.ponder.train_assembly.text_9": "An optional second one allows departure from Stations in both directions",
"create.ponder.train_controls.header": "Controlling Trains",
"create.ponder.train_controls.text_1": "Train Controls are required on every train contraption",
"create.ponder.train_controls.text_2": "Once assembled, right-click the block to start driving",
@ -2947,6 +2932,28 @@
"create.ponder.train_schedule.text_5": "Creatures on a lead can be given their seat more conveniently",
"create.ponder.train_schedule.text_6": "Schedules can be retrieved from Drivers at any moment",
"create.ponder.train_signal_placement.header": "Placing Train Signals",
"create.ponder.train_signal_placement.text_1": "Select a Train Track then place the Signal nearby",
"create.ponder.train_signal_placement.text_2": "Signals control the flow of Trains not driven by players",
"create.ponder.train_signal_placement.text_3": "Scheduled Trains will never cross signals in the opposite direction",
"create.ponder.train_signal_placement.text_4": "...unless a second signal is added facing the opposite way.",
"create.ponder.train_signal_placement.text_5": "Nixie tubes can be attached to make a signal's lights more visible",
"create.ponder.train_signal_redstone.header": "Signals & Redstone",
"create.ponder.train_signal_redstone.text_1": "Signals can be forced red by a redstone signal",
"create.ponder.train_signal_redstone.text_2": "Reversely, red signals emit a comparator output",
"create.ponder.train_signal_signaling.header": "Collision Prevention with Signals",
"create.ponder.train_signal_signaling.text_1": "Train Signals divide a track into segments",
"create.ponder.train_signal_signaling.text_2": "If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.train_signal_signaling.text_3": "Thus, each Segment will contain only one Train at a time",
"create.ponder.train_signal_signaling.text_4": "A second Signal mode is available via the Wrench",
"create.ponder.train_signal_signaling.text_5": "Segments of a brass signal usually lead into standard signals",
"create.ponder.train_signal_signaling.text_6": "This special Signal can stop trains under a second condition",
"create.ponder.train_signal_signaling.text_7": "It will stop Trains, which, upon entering...",
"create.ponder.train_signal_signaling.text_8": "...would not be able to leave the Segment immediately",
"create.ponder.train_signal_signaling.text_9": "This helps keeping queued Trains out of a busy Segment",
"create.ponder.valve_handle.header": "Generating Rotational Force using Valve Handles",
"create.ponder.valve_handle.text_1": "Valve Handles can be used by players to apply rotational force manually",
"create.ponder.valve_handle.text_2": "Hold Right-Click to rotate it Counter-Clockwise",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1316",
"_": "Missing Localizations: 1322",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2120,20 +2120,6 @@
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
@ -2251,13 +2237,6 @@
"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
@ -2700,25 +2679,10 @@
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
"create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
@ -2742,11 +2706,6 @@
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
@ -2782,10 +2741,6 @@
"create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
"create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",
"create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
@ -2846,17 +2801,6 @@
"create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
"create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
"create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
@ -2930,6 +2874,47 @@
"create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together",
"create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue",
"create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains",
"create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption",
"create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving",
@ -2948,6 +2933,28 @@
"create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently",
"create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment",
"create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals",
"create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby",
"create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players",
"create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction",
"create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.",
"create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible",
"create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
"create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
"create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 966",
"_": "Missing Localizations: 972",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2120,20 +2120,6 @@
"create.ponder.andesite_tunnel.text_3": "...separarán exactamente un objeto de cualquier stack que pase a través",
"create.ponder.andesite_tunnel.text_4": "Lo restante continuará en su camino",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
@ -2251,13 +2237,6 @@
"create.ponder.chain_gearshift.text_5": "Usando señales análogas, la razón se puede ajustar más precisamente entre 1 y 2",
"create.ponder.chain_gearshift.text_6": "12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.chute.header": "Transportando Objetos a través de Tolvoganes Verticales",
"create.ponder.chute.text_1": "Los tolvoganes pueden transportar artículos verticalmente desde y hacia los inventarios.",
"create.ponder.chute.text_2": "Usando la Llave, una ventana se puede crear",
@ -2700,25 +2679,10 @@
"create.ponder.nixie_tube.text_2": "Usando etiquetas editadas con un yunque, se puede mostrar Texto Personalizado",
"create.ponder.nixie_tube.text_3": "Haz Click-Derecho con un Tinte para cambiar su color de visualización",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "Postes de Extensión de Pistón",
"create.ponder.piston_pole.text_1": "Sin postes adjuntos, un Pistón Mecanico no se puede mover",
"create.ponder.piston_pole.text_2": "La longitud del poste agregado en su parte posterior determina el rango de extensión",
"create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.portable_fluid_interface.header": "Intercambio de Fluidos en Contrapciones",
"create.ponder.portable_fluid_interface.text_1": "No se puede acceder a los Tanques de Fluido de una Contrapción en movimiento por ninguna tubería",
"create.ponder.portable_fluid_interface.text_2": "Este componente puede interactuar con los Tanques de Fluidos sin necesidad de detener la contrapción.",
@ -2742,11 +2706,6 @@
"create.ponder.portable_storage_interface_redstone.header": "Control de Redstone",
"create.ponder.portable_storage_interface_redstone.text_1": "La Redstone evitará que la interfaz estacionaria se active",
"create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.powered_latch.header": "Control de señales usando el Cerrojo de Redstone",
"create.ponder.powered_latch.text_1": "Los Cerrojos de Redstone son palancas controlables de Redstone",
"create.ponder.powered_latch.text_2": "Las señales en la parte trasera lo encienden",
@ -2782,10 +2741,6 @@
"create.ponder.radial_chassis.text_8": "Usando una Llave Inglesa, se puede especificar un radio preciso para este chasis",
"create.ponder.radial_chassis.text_9": "Los bloques a los que no puede acceder ninguna cara adhesiva no se adhieren",
"create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.redstone_contact.header": "Contactos de Redstone",
"create.ponder.redstone_contact.text_1": "Los Contactos de Redstone que estén uno frente al otro emitirán una señal de redstone.",
"create.ponder.redstone_contact.text_2": "Esto todavía se aplica cuando uno de ellos es parte de una contrapción en movimiento.",
@ -2846,17 +2801,6 @@
"create.ponder.shaft_casing.header": "Cubriendo Ejes",
"create.ponder.shaft_casing.text_1": "Puedes usar Cubiertas de Latón y Andesita para decorar tus Ejes",
"create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.smart_chute.header": "Filtrando Objetos usando Tolvoganes Inteligentes",
"create.ponder.smart_chute.text_1": "Los Tolvoganes Inteligentes son conductos verticales con control adicional",
"create.ponder.smart_chute.text_2": "Los Objetos en la ranura del filtro especifican qué es exactamente lo que pueden extraer y transferir.",
@ -2930,6 +2874,47 @@
"create.ponder.super_glue.text_5": "La Gotita se puede quitar con Click-Izquierdo",
"create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue",
"create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains",
"create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption",
"create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving",
@ -2948,6 +2933,28 @@
"create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently",
"create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment",
"create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals",
"create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby",
"create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players",
"create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction",
"create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.",
"create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible",
"create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.valve_handle.header": "Generación Fuerza Rotacional mediante Válvulas de Cobre",
"create.ponder.valve_handle.text_1": "Los jugadores pueden usar las Válvulas para aplicar fuerza de rotación manualmente",
"create.ponder.valve_handle.text_2": "Mantén presionado el Click-Derecho para girarla en sentido antihorario",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 630",
"_": "Missing Localizations: 636",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2120,20 +2120,6 @@
"create.ponder.andesite_tunnel.text_3": "...dividirá exactamente un objeto de cualquier pila que pase",
"create.ponder.andesite_tunnel.text_4": "El resto continuará su camino",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
@ -2251,13 +2237,6 @@
"create.ponder.chain_gearshift.text_5": "Utilizando señales analógicas, la relación puede ajustarse con mayor precisión, entre 1 y 2",
"create.ponder.chain_gearshift.text_6": "12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.chute.header": "Transportar objetos hacia abajo a través de ductos",
"create.ponder.chute.text_1": "Los ductos pueden transportar objetos verticalmente desde y hacia los inventarios",
"create.ponder.chute.text_2": "Usando la llave inglesa, se puede crear una ventana",
@ -2700,25 +2679,10 @@
"create.ponder.nixie_tube.text_2": "Con las etiquetas editadas en un yunque, pueden mostar un texto personalizado",
"create.ponder.nixie_tube.text_3": "Haga clic derecho con un tinte para cambiar su color de visualización",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "Pértigas de extensión de pistones",
"create.ponder.piston_pole.text_1": "Sin las pértigas de extensión unidas, un pistón mecánico no puede moverse",
"create.ponder.piston_pole.text_2": "La longitud de la pértiga añadida en su parte posterior determina el rango de alcance",
"create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.portable_fluid_interface.header": "Interfaz de fluidos portátil",
"create.ponder.portable_fluid_interface.text_1": "No se puede acceder a los depósitos de fluidos de los artefactos en movimiento por ninguna tubería",
"create.ponder.portable_fluid_interface.text_2": "Este componente puede interactuar con los depósitos de fluidos sin necesidad de detener el artefacto",
@ -2742,11 +2706,6 @@
"create.ponder.portable_storage_interface_redstone.header": "Interfaz de almacenamiento portátil controlada por redstone",
"create.ponder.portable_storage_interface_redstone.text_1": "La energía de redstone impedirá que las interfaces de almacenamiento portátil se conecten",
"create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.powered_latch.header": "Controlar señales mediante la palanca motorizada",
"create.ponder.powered_latch.text_1": "Las palancas motorizadas son palancas controlables por redstone",
"create.ponder.powered_latch.text_2": "Las señales en la parte trasera la encienden",
@ -2782,10 +2741,6 @@
"create.ponder.radial_chassis.text_8": "Con una llave inglesa y usando la rueda de desplazamiento del ratón se puede especificar un radio preciso",
"create.ponder.radial_chassis.text_9": "Los bloques no alcanzables por ninguna cara adhesiva no se fijarán",
"create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.redstone_contact.header": "Contactos de redstone",
"create.ponder.redstone_contact.text_1": "Los contactos de redstone enfrentados emitirán una señal de redstone",
"create.ponder.redstone_contact.text_2": "Esto sigue siendo válido cuando uno de ellos forma parte de un artefacto en movimiento",
@ -2846,17 +2801,6 @@
"create.ponder.shaft_casing.header": "Ejes revestidos",
"create.ponder.shaft_casing.text_1": "Puedes utilizar el revestidor de latón o de andesita para decorar tus ejes",
"create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.smart_chute.header": "Filtrar objetos mediante ductos inteligentes",
"create.ponder.smart_chute.text_1": "Los ductos inteligentes son ductos verticales con control adicional",
"create.ponder.smart_chute.text_2": "Los objetos en la ranura para filtros especifican lo que pueden extraer y transferir exactamente",
@ -2930,6 +2874,47 @@
"create.ponder.super_glue.text_5": "El pegamento se puede quitar con un clic izquierdo",
"create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue",
"create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains",
"create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption",
"create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving",
@ -2948,6 +2933,28 @@
"create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently",
"create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment",
"create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals",
"create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby",
"create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players",
"create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction",
"create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.",
"create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible",
"create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.valve_handle.header": "Generar fuerza rotacional mediante asas de válvula",
"create.ponder.valve_handle.text_1": "Los jugadores pueden utilizar las asas de válvulas para aplicar fuerza rotacional manualmente",
"create.ponder.valve_handle.text_2": "Mantén pulsado el clic derecho para rotar en sentido contrario a las agujas del reloj",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 2118",
"_": "Missing Localizations: 2124",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2120,20 +2120,6 @@
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
@ -2251,13 +2237,6 @@
"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
@ -2700,25 +2679,10 @@
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
"create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
@ -2742,11 +2706,6 @@
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
@ -2782,10 +2741,6 @@
"create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
"create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",
"create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
@ -2846,17 +2801,6 @@
"create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
"create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
"create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
@ -2930,6 +2874,47 @@
"create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together",
"create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue",
"create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains",
"create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption",
"create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving",
@ -2948,6 +2933,28 @@
"create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently",
"create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment",
"create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals",
"create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby",
"create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players",
"create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction",
"create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.",
"create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible",
"create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
"create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
"create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1889",
"_": "Missing Localizations: 1895",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2120,20 +2120,6 @@
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
@ -2251,13 +2237,6 @@
"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
@ -2700,25 +2679,10 @@
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
"create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
@ -2742,11 +2706,6 @@
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
@ -2782,10 +2741,6 @@
"create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
"create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",
"create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
@ -2846,17 +2801,6 @@
"create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
"create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
"create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
@ -2930,6 +2874,47 @@
"create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together",
"create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue",
"create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains",
"create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption",
"create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving",
@ -2948,6 +2933,28 @@
"create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently",
"create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment",
"create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals",
"create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby",
"create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players",
"create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction",
"create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.",
"create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible",
"create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
"create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
"create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 632",
"_": "Missing Localizations: 638",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2120,20 +2120,6 @@
"create.ponder.andesite_tunnel.text_3": "...通過するアイテムスタックから正確に1つのアイテムを分割します",
"create.ponder.andesite_tunnel.text_4": "残ったものは、そのルートを進み続けます",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
@ -2251,13 +2237,6 @@
"create.ponder.chain_gearshift.text_5": "レッドストーン信号の強度で、比率を1と2の間でより正確に調整できます",
"create.ponder.chain_gearshift.text_6": "12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.chute.header": "シュートでの下方向へ運搬",
"create.ponder.chute.text_1": "シュートは、収納ブロックから垂直方向にアイテムを運搬できます",
"create.ponder.chute.text_2": "レンチを使って、窓を付けられます",
@ -2700,25 +2679,10 @@
"create.ponder.nixie_tube.text_2": "金床で名付けた名札を使って、好きな文字を表示することもできます",
"create.ponder.nixie_tube.text_3": "染料で右クリックすることで表示の色を変えられます",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "ピストン延長ポール",
"create.ponder.piston_pole.text_1": "ポールが無いとメカニカルピストンは動きません",
"create.ponder.piston_pole.text_2": "後ろに付けたポールの長さによって、伸び縮みする長さが決まります",
"create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.portable_fluid_interface.header": "からくり液体交換",
"create.ponder.portable_fluid_interface.text_1": "移動しているからくりの液体タンクは、どんなパイプでも出し入れできません",
"create.ponder.portable_fluid_interface.text_2": "この機械は、からくりをブロックに戻すことなく液体を出し入れできます",
@ -2742,11 +2706,6 @@
"create.ponder.portable_storage_interface_redstone.header": "レッドストーンによる制御",
"create.ponder.portable_storage_interface_redstone.text_1": "レッドストーン信号を受けている間、設置されたインターフェースは接続を行いません",
"create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.powered_latch.header": "パワードラッチによる信号制御",
"create.ponder.powered_latch.text_1": "パワードラッチはレッドストーン信号で制御できるレバーです",
"create.ponder.powered_latch.text_2": "後ろからの信号でオンに",
@ -2782,10 +2741,6 @@
"create.ponder.radial_chassis.text_8": "レンチを使って、シャーシの範囲の半径を正確に指定できます",
"create.ponder.radial_chassis.text_9": "どの粘着面とも繋がっていないブロックはくっつきません",
"create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.redstone_contact.header": "レッドストーンコンタクト",
"create.ponder.redstone_contact.text_1": "向かい合ったレッドストーンコンタクトは、レッドストーン信号を出力します",
"create.ponder.redstone_contact.text_2": "これは、片方のコンタクトがからくりの一部である場合でも同様です",
@ -2846,17 +2801,6 @@
"create.ponder.shaft_casing.header": "ケース入りシャフト",
"create.ponder.shaft_casing.text_1": "真鍮製、安山岩製ケーシングを使って、シャフトを装飾できます",
"create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.smart_chute.header": "スマートシュートによるアイテムのフィルタリング",
"create.ponder.smart_chute.text_1": "スマートシュートは、垂直方向のシュートにフィルター機能を追加したものです",
"create.ponder.smart_chute.text_2": "フィルタースロットを使って、何を搬出入するかを設定できます",
@ -2930,6 +2874,47 @@
"create.ponder.super_glue.text_5": "左クリックすれば超粘着剤を剥がせます",
"create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue",
"create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains",
"create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption",
"create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving",
@ -2948,6 +2933,28 @@
"create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently",
"create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment",
"create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals",
"create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby",
"create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players",
"create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction",
"create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.",
"create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible",
"create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.valve_handle.header": "バルブハンドルによる回転力の生成",
"create.ponder.valve_handle.text_1": "バルブハンドルは手動で回転力を生み出す原動機です",
"create.ponder.valve_handle.text_2": "右クリックし続けると、反時計回りに回転します",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 632",
"_": "Missing Localizations: 638",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2120,20 +2120,6 @@
"create.ponder.andesite_tunnel.text_3": "...터널은 통과하는 아이템 스택에서 1개의 아이템을 분리시킵니다.",
"create.ponder.andesite_tunnel.text_4": "나머지는 가던 길을 갑니다.",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
@ -2251,13 +2237,6 @@
"create.ponder.chain_gearshift.text_5": "아날로그 레버를 사용하면, 속도 비율을 1 ~ 2배 사이로 맞출 수 있습니다.",
"create.ponder.chain_gearshift.text_6": "12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.chute.header": "슈트를 이용해 아이템을 아래로 옮기기",
"create.ponder.chute.text_1": "슈트는 보관함에 있는 아이템을 수직으로 옮깁니다.",
"create.ponder.chute.text_2": "렌치를 이용해 창문을 만들 수 있습니다.",
@ -2700,25 +2679,10 @@
"create.ponder.nixie_tube.text_2": "이름표를 사용하여 원하는 글자를 나타낼 수도 있습니다.",
"create.ponder.nixie_tube.text_3": "염료를 들고 우클릭하여 색을 바꿀 수 있습니다.",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "피스톤 연장 축",
"create.ponder.piston_pole.text_1": "연장 축이 없으면, 기계식 피스톤은 움직일 수 없습니다.",
"create.ponder.piston_pole.text_2": "연장 축의 수가 곧 피스톤이 연장할 수 있는 거리입니다.",
"create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.portable_fluid_interface.header": "구조물 장치의 액체 교환",
"create.ponder.portable_fluid_interface.text_1": "움직이는 구조물의 액체 탱크는 파이프와 연결되지 않습니다.",
"create.ponder.portable_fluid_interface.text_2": "액체 인터페이스는 장치를 멈추지 않아도 탱크와 상호작용할 수 있습니다.",
@ -2742,11 +2706,6 @@
"create.ponder.portable_storage_interface_redstone.header": "레드스톤 설정",
"create.ponder.portable_storage_interface_redstone.text_1": "레드스톤 신호를 받으면 인터페이스가 작동하지 않습니다.",
"create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.powered_latch.header": "레드스톤 걸쇠 사용하기",
"create.ponder.powered_latch.text_1": "레드스톤 걸쇠는 설정 가능한 레버입니다.",
"create.ponder.powered_latch.text_2": "뒤에서 오는 신호는 걸쇠 신호를 키고...",
@ -2782,10 +2741,6 @@
"create.ponder.radial_chassis.text_8": "렌치룰 이용하여, 섀시의 부착 반지름을 조절할 수 있습니다.",
"create.ponder.radial_chassis.text_9": "접착면 반지름 밖의 블록은 붙지 않습니다.",
"create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.redstone_contact.header": "동형 감지기",
"create.ponder.redstone_contact.text_1": "서로 마주보는 동형 감지기는 레드스톤 신호를 발생시킵니다.",
"create.ponder.redstone_contact.text_2": "어느 한쪽이 움직이는 장치의 일부라도 동일하게 작동합니다.",
@ -2846,17 +2801,6 @@
"create.ponder.shaft_casing.header": "축에 케이스 씌우기",
"create.ponder.shaft_casing.text_1": "황동 케이스나 안산암 케이스로 축을 장식할 수 있습니다.",
"create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.smart_chute.header": "스마트 슈트을 통한 아이템 필터",
"create.ponder.smart_chute.text_1": "스마트 슈트은 필터 기능이 있는 슈트입니다.",
"create.ponder.smart_chute.text_2": "필터 슬롯으로 아이템을 지정하여 원하는 아이템을 입출력할 수 있습니다.",
@ -2930,6 +2874,47 @@
"create.ponder.super_glue.text_5": "왼쪽 버튼을 누르면 강력 접착제를 제거할 수 있습니다.",
"create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue",
"create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains",
"create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption",
"create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving",
@ -2948,6 +2933,28 @@
"create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently",
"create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment",
"create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals",
"create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby",
"create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players",
"create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction",
"create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.",
"create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible",
"create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.valve_handle.header": "밸브 손잡이로 동력 생산하기",
"create.ponder.valve_handle.text_1": "밸브 손잡이를 사용하면 수동으로 동력을 생성할 수 있습니다.",
"create.ponder.valve_handle.text_2": "오클릭하면 반시계 방향으로 회전합니다.",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 2466",
"_": "Missing Localizations: 2472",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2120,20 +2120,6 @@
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
@ -2251,13 +2237,6 @@
"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
@ -2700,25 +2679,10 @@
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
"create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
@ -2742,11 +2706,6 @@
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
@ -2782,10 +2741,6 @@
"create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
"create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",
"create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
@ -2846,17 +2801,6 @@
"create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
"create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
"create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
@ -2930,6 +2874,47 @@
"create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together",
"create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue",
"create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains",
"create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption",
"create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving",
@ -2948,6 +2933,28 @@
"create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently",
"create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment",
"create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals",
"create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby",
"create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players",
"create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction",
"create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.",
"create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible",
"create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
"create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
"create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1005",
"_": "Missing Localizations: 1011",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2120,20 +2120,6 @@
"create.ponder.andesite_tunnel.text_3": "...będzie oddzielał dokładnie jeden przedmiot na każde wyjście",
"create.ponder.andesite_tunnel.text_4": "Reszta przedmiotów będzie kontynuowało swoją podróż",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
@ -2251,13 +2237,6 @@
"create.ponder.chain_gearshift.text_5": "Z użyciem sygnałów analogowych, ta różnica może być dostosowana z większą dokładnością - pomiędzy 1 a 2x",
"create.ponder.chain_gearshift.text_6": "12 Ob/min",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.chute.header": "Transport przedmiotów w dół z użyciem zsypów",
"create.ponder.chute.text_1": "Zsypy mogą transportować przedmioty pionowo z- i do pojemników",
"create.ponder.chute.text_2": "Używając klucza można stworzyć okno",
@ -2700,25 +2679,10 @@
"create.ponder.nixie_tube.text_2": "Używając znaczników i kowadła można wyświetlić własny tekst",
"create.ponder.nixie_tube.text_3": "Użyj barwników, aby zmienić kolor lampy",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "Przedłużenia tłoka",
"create.ponder.piston_pole.text_1": "Bez przyłączonych przedłużeń, mechaniczny tłok nie może się wysunąć",
"create.ponder.piston_pole.text_2": "Długość przedłużenia z tyłu ustala maksymalny zasięg tłoka",
"create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.portable_fluid_interface.header": "Przekazywanie cieczy z ruchomych maszyn do stojących bloków",
"create.ponder.portable_fluid_interface.text_1": "Zwyczajne rury nie mają dostępu do zbiorników z ruchomych maszyn",
"create.ponder.portable_fluid_interface.text_2": "Ten blok pozwala na transport cieczy bez potrzeby zatrzymywania maszyny",
@ -2742,11 +2706,6 @@
"create.ponder.portable_storage_interface_redstone.header": "Kontrola Redstonem",
"create.ponder.portable_storage_interface_redstone.text_1": "Zasilenie Redstonem zapobiegnie połączeniu się interfejsów",
"create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.powered_latch.header": "Kontrola sygnału z użyciem zaawansowanego zasilanego przełącznika",
"create.ponder.powered_latch.text_1": "Zaawansowane zasilane przełączniki to dźwignie, które można kontrolować przez Redstone",
"create.ponder.powered_latch.text_2": "Sygnały otrzymane z tyłu włączają je...",
@ -2782,10 +2741,6 @@
"create.ponder.radial_chassis.text_8": "Użyj klucza, aby ustawić maksymalny zasięg działania stelaża",
"create.ponder.radial_chassis.text_9": "Bloki, które nie są w żaden sposób połączone z lepką stroną stelaża nie będą przesuwane",
"create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.redstone_contact.header": "Przełącznik kontaktowy",
"create.ponder.redstone_contact.text_1": "Przełączniki kontaktowe skierowane w swoją stronę będą emitować sygnał Redstone",
"create.ponder.redstone_contact.text_2": "Działa to też w momencie, kiedy jeden z nich jest częścią ruchomej maszyny",
@ -2846,17 +2801,6 @@
"create.ponder.shaft_casing.header": "Izolowanie wałów",
"create.ponder.shaft_casing.text_1": "Mosiężna lub andezytowa obudowa może być użyta do udekorowania wałów",
"create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.smart_chute.header": "Sortowanie przedmiotów z użyciem inteligentnych zsypów",
"create.ponder.smart_chute.text_1": "Inteligentny zsyp to pionowy zsyp z dodatkową kontrolą",
"create.ponder.smart_chute.text_2": "Poprzez slot filtrujący można zdecydować, które przedmioty mogą być transportowane",
@ -2930,6 +2874,47 @@
"create.ponder.super_glue.text_5": "Super Glue może zostać usunięty lewym kliknięciem",
"create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue",
"create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains",
"create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption",
"create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving",
@ -2948,6 +2933,28 @@
"create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently",
"create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment",
"create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals",
"create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby",
"create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players",
"create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction",
"create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.",
"create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible",
"create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.valve_handle.header": "Generowanie siły obrotowej z użyciem pokręteł",
"create.ponder.valve_handle.text_1": "Pokrętła mogą być użyte, aby ręcznie wytworzyć siłę obrotową bezpośrednio w miejscu postawienia",
"create.ponder.valve_handle.text_2": "Trzymaj PPM, aby obrócić ją odwrotnie niż wskazówki zegara",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1499",
"_": "Missing Localizations: 1505",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2120,20 +2120,6 @@
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
@ -2251,13 +2237,6 @@
"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
@ -2700,25 +2679,10 @@
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
"create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
@ -2742,11 +2706,6 @@
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
@ -2782,10 +2741,6 @@
"create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
"create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",
"create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
@ -2846,17 +2801,6 @@
"create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
"create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
"create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
@ -2930,6 +2874,47 @@
"create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together",
"create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue",
"create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains",
"create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption",
"create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving",
@ -2948,6 +2933,28 @@
"create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently",
"create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment",
"create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals",
"create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby",
"create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players",
"create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction",
"create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.",
"create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible",
"create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
"create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
"create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 2175",
"_": "Missing Localizations: 2181",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2120,20 +2120,6 @@
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
@ -2251,13 +2237,6 @@
"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
@ -2700,25 +2679,10 @@
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
"create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
@ -2742,11 +2706,6 @@
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
@ -2782,10 +2741,6 @@
"create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
"create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",
"create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
@ -2846,17 +2801,6 @@
"create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
"create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
"create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
@ -2930,6 +2874,47 @@
"create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together",
"create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue",
"create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains",
"create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption",
"create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving",
@ -2948,6 +2933,28 @@
"create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently",
"create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment",
"create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals",
"create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby",
"create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players",
"create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction",
"create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.",
"create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible",
"create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
"create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
"create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 633",
"_": "Missing Localizations: 639",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2120,20 +2120,6 @@
"create.ponder.andesite_tunnel.text_3": "...ele vor împărți exact un obiect din orice stack care trece",
"create.ponder.andesite_tunnel.text_4": "Restul își va continua drumul",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
@ -2251,13 +2237,6 @@
"create.ponder.chain_gearshift.text_5": "Folsind semnale analogice, raportul poate fi adjustat mai precis între 1 și 2",
"create.ponder.chain_gearshift.text_6": "12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.chute.header": "Transportarea Obiectelor în jos prin Tobogane",
"create.ponder.chute.text_1": "Toboganele pot transporta obiecte vertical către și de la inventare",
"create.ponder.chute.text_2": "Folosind Cheia, o fereastră poate fi creată",
@ -2700,25 +2679,10 @@
"create.ponder.nixie_tube.text_2": "Folosind etichete de nume editate cu o nicovală, text personalizat poate fi afișat",
"create.ponder.nixie_tube.text_3": "Click-Dreapta cu Colorant pentru a le schimba culoarea de afișare",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "Brațe De Extensie De Piston",
"create.ponder.piston_pole.text_1": "Fără Brațe atașate, un Piston Mecanic nu se poate mișca",
"create.ponder.piston_pole.text_2": "Lungimea unui braț adăugat în spatele lui determină Raza De Extensie",
"create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.portable_fluid_interface.header": "Schimb De Fluide în Invenție",
"create.ponder.portable_fluid_interface.text_1": "Rezervoarele De Fluid pe invenții mișcătoare nu pot fi accesate de nicio conductă",
"create.ponder.portable_fluid_interface.text_2": "Acest component oate interacționa cu rezervoare de fluid fără nevoia de a opri invenția",
@ -2742,11 +2706,6 @@
"create.ponder.portable_storage_interface_redstone.header": "Control Redstone",
"create.ponder.portable_storage_interface_redstone.text_1": "Puterea redstone va preveni interfața staționară de la angajare",
"create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.powered_latch.header": "Controlarea semnalelor folosind Maneta Alimentată",
"create.ponder.powered_latch.text_1": "Manetele Alimentate sunt Manete controlabile cu redstone",
"create.ponder.powered_latch.text_2": "Semnalele din spate o pornesc",
@ -2782,10 +2741,6 @@
"create.ponder.radial_chassis.text_8": "Folosind o Cheie, o Rază prrecisă poate fi specificată pentru acest șasiu",
"create.ponder.radial_chassis.text_9": "Blocurile inaccesibile de către de oricare față lipicioasă nu se va atașa",
"create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.redstone_contact.header": "Contacte Redstone",
"create.ponder.redstone_contact.text_1": "Contactele Redstone față în față vor emite un semnal redstone",
"create.ponder.redstone_contact.text_2": "Acest lucru încă se aplică atunci când una dintre ele este o parte dintr-o Invenție mișcătoare",
@ -2846,17 +2801,6 @@
"create.ponder.shaft_casing.header": "Încapsularea Rotoarelor",
"create.ponder.shaft_casing.text_1": "Carcasele de Alamă sau de Andezit pot fi folosite pentru a decora Rotoare",
"create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.smart_chute.header": "Filtrarea Obiectelor folosind Tobogane Inteligente",
"create.ponder.smart_chute.text_1": "Toboganele Inteligente sunt tobogane verticale cu control adițional",
"create.ponder.smart_chute.text_2": "Obiectele în slotul de filtru specifică exact pe pot extracta și transfera",
@ -2930,6 +2874,47 @@
"create.ponder.super_glue.text_5": "Super Glue-ul poate fi îndepărtat cu Click-Stânga",
"create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue",
"create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains",
"create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption",
"create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving",
@ -2948,6 +2933,28 @@
"create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently",
"create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment",
"create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals",
"create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby",
"create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players",
"create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction",
"create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.",
"create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible",
"create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.valve_handle.header": "Generarea Forței De Rotație folosind Mânere De Supapă",
"create.ponder.valve_handle.text_1": "Mânerele De Supapă pot fi folosite de jucători pentru a aplica forță de rotație manual",
"create.ponder.valve_handle.text_2": "Ține apăsat Click-Dreapta pentru a o roti În Sensul Invers Acelor De Ceasornic",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1010",
"_": "Missing Localizations: 1016",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2120,20 +2120,6 @@
"create.ponder.andesite_tunnel.text_3": "...он будет отделять ровно один предмет из любых проходящих мимо стаков",
"create.ponder.andesite_tunnel.text_4": "Остаток продолжит свой путь",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
@ -2251,13 +2237,6 @@
"create.ponder.chain_gearshift.text_5": "Используя аналоговые сигналы, это умножение может быть настроено более точно между 1 и 2",
"create.ponder.chain_gearshift.text_6": "12 об./мин.",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.chute.header": "Транспортировке предметов вниз через Желоба",
"create.ponder.chute.text_1": "Желоба могут транспортировать предметы вертикально из и в инвентари",
"create.ponder.chute.text_2": "Используя Ключ, вы можете создать окно",
@ -2700,25 +2679,10 @@
"create.ponder.nixie_tube.text_2": "С помощью бирок, отредактированных на наковальне, вы можете отобразить любой текст.",
"create.ponder.nixie_tube.text_3": "Щелкните ПКМ с красителем, чтобы изменить цвет их дисплея",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "Удлинителях Поршня",
"create.ponder.piston_pole.text_1": "Без присоединённых Удлинителей, Механический поршень не может двигаться",
"create.ponder.piston_pole.text_2": "Длина стержня, добавленного к его задней части, определяет Диапазон выдвижения.",
"create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.portable_fluid_interface.header": "Портативном жидкостном интерфейсе на штуковинах",
"create.ponder.portable_fluid_interface.text_1": "Жидкостные баки на движущихся штуковинах не могут быть доступны ни каким трубам",
"create.ponder.portable_fluid_interface.text_2": "Этот интерфейс может взаимодействовать с жидкостными баками без необходимости останавливать штуковину",
@ -2742,11 +2706,6 @@
"create.ponder.portable_storage_interface_redstone.header": "Управлении редстоуном",
"create.ponder.portable_storage_interface_redstone.text_1": "Редстоун сигнал предотвратит включение стационарного интерфейса",
"create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.powered_latch.header": "Управлении сигналами при помощи Питаемого рычага",
"create.ponder.powered_latch.text_1": "Питаемый рычаг - управляемый редстоуном рычаг",
"create.ponder.powered_latch.text_2": "Сигнал сзади включает его",
@ -2782,10 +2741,6 @@
"create.ponder.radial_chassis.text_8": "При помощи ключа можно указать точный радиус для этого шасси",
"create.ponder.radial_chassis.text_9": "Блоки не достижимые ни одной липкой гранью не прикрепятся",
"create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.redstone_contact.header": "Контактах редстоун сигнала",
"create.ponder.redstone_contact.text_1": "Контакты редстоун сигнала направленные друг на друга будут излучать редстоун сигнал",
"create.ponder.redstone_contact.text_2": "Также применимо, когда один из них - часть двигающейся штуковины",
@ -2846,17 +2801,6 @@
"create.ponder.shaft_casing.header": "Обрамлении Валов",
"create.ponder.shaft_casing.text_1": "Латунный или андезитовый корпус можно использовать для декорации Валов",
"create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.smart_chute.header": "Фильтрации предметов при помощи Умных желобов",
"create.ponder.smart_chute.text_1": "Умные желоба - вертикальные желоба с дополнительным контролем",
"create.ponder.smart_chute.text_2": "Предметы в слоте фильтра уточняют, что они могут забирать и передавать",
@ -2930,6 +2874,47 @@
"create.ponder.super_glue.text_5": "Супер-клей можно удалить левым кликом",
"create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue",
"create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains",
"create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption",
"create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving",
@ -2948,6 +2933,28 @@
"create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently",
"create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment",
"create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals",
"create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby",
"create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players",
"create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction",
"create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.",
"create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible",
"create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.valve_handle.header": "Генерации силы вращения при помощи Вентилей",
"create.ponder.valve_handle.text_1": "Игроки могут использовать вентили для применения силы вращения вручную",
"create.ponder.valve_handle.text_2": "Держите ПКМ для вращения его против Часовой стрелки",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 630",
"_": "Missing Localizations: 636",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2120,20 +2120,6 @@
"create.ponder.andesite_tunnel.text_3": "……经过的所有物品堆都会被精准地分出一个物品",
"create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
@ -2251,13 +2237,6 @@
"create.ponder.chain_gearshift.text_5": "转速的倍率可在 x1 和 x2 间根据红石信号的强弱来精确调整",
"create.ponder.chain_gearshift.text_6": "12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.chute.header": "使用溜槽向下运输物品",
"create.ponder.chute.text_1": "溜槽可在两个容器之间垂直传输物品",
"create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗",
@ -2700,25 +2679,10 @@
"create.ponder.nixie_tube.text_2": "对着它使用更改过名称的命名牌,可以自定义它的显示文本",
"create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "活塞延长杆",
"create.ponder.piston_pole.text_1": "若无相接的活塞杆,动力活塞无法移动其他方块",
"create.ponder.piston_pole.text_2": "在其背面安装的活塞杆长度,决定了活塞的推动范围",
"create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.portable_fluid_interface.header": "装置流体交换",
"create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互",
"create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互",
@ -2742,11 +2706,6 @@
"create.ponder.portable_storage_interface_redstone.header": "红石控制",
"create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为",
"create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.powered_latch.header": "使用锁存器控制信号",
"create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆",
"create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态",
@ -2782,10 +2741,6 @@
"create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响半径",
"create.ponder.radial_chassis.text_9": "任何黏性面都不可到达的方块不会被黏着",
"create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.redstone_contact.header": "接触式红石信号发生器",
"create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号",
"create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效",
@ -2846,17 +2801,6 @@
"create.ponder.shaft_casing.header": "装壳传动杆",
"create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴",
"create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.smart_chute.header": "使用智能溜槽过滤物品",
"create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版",
"create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品",
@ -2930,6 +2874,47 @@
"create.ponder.super_glue.text_5": "左击可以清除强力胶",
"create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue",
"create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains",
"create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption",
"create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving",
@ -2948,6 +2933,28 @@
"create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently",
"create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment",
"create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals",
"create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby",
"create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players",
"create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction",
"create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.",
"create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible",
"create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.valve_handle.header": "使用阀门手轮产生旋转力",
"create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力",
"create.ponder.valve_handle.text_2": "右击可使它逆时针旋转",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1024",
"_": "Missing Localizations: 1030",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2120,20 +2120,6 @@
"create.ponder.andesite_tunnel.text_3": "...隧道將會從經過的整組物品中拿出一個丟到另一條輸送帶上",
"create.ponder.andesite_tunnel.text_4": "剩餘物品則按照原路輸出",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
@ -2251,13 +2237,6 @@
"create.ponder.chain_gearshift.text_5": "利用紅石訊號的強弱可以調整轉速倍率為x1或x2",
"create.ponder.chain_gearshift.text_6": "12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.chute.header": "使用滑道向下輸送物品",
"create.ponder.chute.text_1": "滑道可以在兩個垂直的儲物空間中輸送物品",
"create.ponder.chute.text_2": "使用扳手可以讓它產生一個觀景窗",
@ -2700,25 +2679,10 @@
"create.ponder.nixie_tube.text_2": "使用命名牌在鐵砧上為其命名,可以自訂它的顯示文本",
"create.ponder.nixie_tube.text_3": "使用染料右鍵點擊可以上色",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "活塞延長杆",
"create.ponder.piston_pole.text_1": "若無相接的延長杆,動力活塞無法移動其他方塊",
"create.ponder.piston_pole.text_2": "在其背面安裝的延長杆長度,決定了活塞的推動範圍",
"create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.portable_fluid_interface.header": "移動式液體口",
"create.ponder.portable_fluid_interface.text_1": "任何管道線都無法與移動裝置上的液體罐連接",
"create.ponder.portable_fluid_interface.text_2": "該元件可以與液體罐相互作用,而無需停止裝置",
@ -2742,11 +2706,6 @@
"create.ponder.portable_storage_interface_redstone.header": "紅石控制",
"create.ponder.portable_storage_interface_redstone.text_1": "通入紅石訊號可以阻止固定側介面的連接行為",
"create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.powered_latch.header": "使用閂鎖器控制訊號",
"create.ponder.powered_latch.text_1": "閂鎖器是一種可以用紅石訊號控制的拉杆",
"create.ponder.powered_latch.text_2": "後方輸入的訊號會將其設為開啟狀態",
@ -2782,10 +2741,6 @@
"create.ponder.radial_chassis.text_8": "使用扳手可以精確指定底盤的影響範圍",
"create.ponder.radial_chassis.text_9": "黏性面一側的不可及方塊不會被黏著",
"create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.redstone_contact.header": "接觸式紅石訊號發生器",
"create.ponder.redstone_contact.text_1": "當兩個接觸式紅石訊號發生器面對面時,它們會發出紅石訊號",
"create.ponder.redstone_contact.text_2": "並且,若有一方位於運動裝置上,此特性也能正常生效",
@ -2846,17 +2801,6 @@
"create.ponder.shaft_casing.header": "包裹傳動軸",
"create.ponder.shaft_casing.text_1": "黃銅及安山岩機殼可以用來裝飾傳動軸",
"create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.smart_chute.header": "使用智慧滑道來過濾物品",
"create.ponder.smart_chute.text_1": "智慧滑道是一種可以被控制的滑道",
"create.ponder.smart_chute.text_2": "當在其過濾槽內指定了物品後,溜槽只會傳輸這一指定標記的物品",
@ -2930,6 +2874,47 @@
"create.ponder.super_glue.text_5": "左擊可以清除強力膠",
"create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue",
"create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains",
"create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption",
"create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving",
@ -2948,6 +2933,28 @@
"create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently",
"create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment",
"create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals",
"create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby",
"create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players",
"create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction",
"create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.",
"create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible",
"create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.valve_handle.header": "使用閥門手輪產生動能",
"create.ponder.valve_handle.text_1": "玩家可以手動使用閥門手輪來產生動能",
"create.ponder.valve_handle.text_2": "右擊可使它逆時針旋轉",

View file

@ -397,7 +397,7 @@ public class Train {
runtime.tick(level);
status.endOfTrack();
} else if (maxStress > 2) {
} else if (maxStress > 4) {
speed = 0;
navigation.cancelNavigation();
runtime.tick(level);

View file

@ -76,7 +76,8 @@ public class PonderTag implements ScreenElement {
"Components which can be selected as inputs or outputs to the Mechanical Arm"),
TRAIN_RELATED = create("train_related").item(AllBlocks.TRACK.get())
.defaultLang("Railway Equipment", "Components used in the construction or management of Train Contraptions"),
.defaultLang("Railway Equipment", "Components used in the construction or management of Train Contraptions")
.addToIndex(),
DISPLAY_SOURCES = create("display_sources").item(AllBlocks.DISPLAY_LINK.get(), true, false)
.item(AllBlocks.DISPLAY_LINK.get(), false, true)

View file

@ -22,7 +22,7 @@ import net.minecraft.world.phys.Vec3;
public class TrackObserverScenes {
public static void observe(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("observe", "Detecting Trains");
scene.title("track_observer", "Detecting Trains");
scene.configureBasePlate(1, 1, 9);
scene.scaleSceneView(.65f);
scene.setSceneOffsetY(-1);

View file

@ -23,7 +23,7 @@ import net.minecraft.world.phys.Vec3;
public class TrackScenes {
public static void placement(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("placement", "Placing Train Tracks");
scene.title("track_placement", "Placing Train Tracks");
scene.configureBasePlate(0, 0, 15);
scene.scaleSceneView(.5f);
scene.showBasePlate();
@ -257,7 +257,7 @@ public class TrackScenes {
}
public static void portal(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("portal", "Tracks and the Nether");
scene.title("track_portal", "Tracks and the Nether");
scene.configureBasePlate(0, 0, 9);
scene.scaleSceneView(.65f);
scene.setSceneOffsetY(-1);
@ -343,7 +343,7 @@ public class TrackScenes {
}
public static void chunks(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("chunks", "Traversing unloaded Chunks");
scene.title("track_chunks", "Traversing unloaded Chunks");
scene.configureBasePlate(0, 0, 9);
scene.scaleSceneView(.65f);
scene.setSceneOffsetY(-1);

View file

@ -24,7 +24,7 @@ import net.minecraft.world.phys.Vec3;
public class TrainSignalScenes {
public static void placement(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("placement", "Placing Train Signals");
scene.title("train_signal_placement", "Placing Train Signals");
scene.configureBasePlate(1, 0, 12);
scene.scaleSceneView(.65f);
scene.setSceneOffsetY(-1);
@ -203,7 +203,7 @@ public class TrainSignalScenes {
}
public static void signaling(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("signaling", "Collision Prevention with Signals");
scene.title("train_signal_signaling", "Collision Prevention with Signals");
scene.configureBasePlate(1, 0, 15);
scene.scaleSceneView(.5f);
scene.showBasePlate();
@ -487,7 +487,7 @@ public class TrainSignalScenes {
}
public static void redstone(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("redstone", "Signals & Redstone");
scene.title("train_signal_redstone", "Signals & Redstone");
scene.configureBasePlate(0, 0, 9);
scene.scaleSceneView(.75f);
scene.setSceneOffsetY(-1);

View file

@ -26,7 +26,7 @@ import net.minecraft.world.phys.Vec3;
public class TrainStationScenes {
public static void assembly(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("assembly", "Assembling Trains");
scene.title("train_assembly", "Assembling Trains");
scene.configureBasePlate(1, 0, 12);
scene.scaleSceneView(.65f);
scene.setSceneOffsetY(-1);

View file

@ -32,7 +32,7 @@ public class PonderButton extends BoxWidget {
public PonderButton(int x, int y, int width, int height) {
super(x, y, width, height);
z = 400;
z = 420;
paddingX = 2;
paddingY = 2;
}
@ -97,8 +97,10 @@ public class PonderButton extends BoxWidget {
return;
if (shortcut != null) {
ms.translate(0, 0, z + 50);
ms.pushPose();
ms.translate(0, 0, z + 10);
drawCenteredString(ms, Minecraft.getInstance().font, shortcut.getTranslatedKeyMessage(), x + width / 2 + 8, y + height - 6, Theme.c(Theme.Key.TEXT_DARKER).scaleAlpha(fadeValue).getRGB());
ms.popPose();
}
}

View file

@ -2,6 +2,7 @@ package com.simibubi.create.foundation.ponder.ui;
import javax.annotation.Nonnull;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import com.simibubi.create.foundation.gui.Theme;
import com.simibubi.create.foundation.gui.element.BoxElement;
@ -92,12 +93,12 @@ public class PonderProgressBar extends AbstractSimiWidget {
new BoxElement()
.withBackground(Theme.c(Theme.Key.PONDER_BACKGROUND_FLAT))
.gradientBorder(Theme.p(Theme.Key.PONDER_IDLE))
.at(x, y, 300)
.at(x, y, 400)
.withBounds(width, height)
.render(ms);
ms.pushPose();
ms.translate(x - 2, y - 2, 200);
ms.translate(x - 2, y - 2, 100);
ms.pushPose();
ms.scale((width + 4) * progress.getValue(partialTicks), 1, 1);
@ -150,9 +151,9 @@ public class PonderProgressBar extends AbstractSimiWidget {
if (selected) {
Font font = Minecraft.getInstance().font;
GuiUtils.drawGradientRect(ms.last()
.pose(), 100, keyframePos, 10, keyframePos + 1, 10 + height, endColor, startColor);
.pose(), 600, keyframePos, 10, keyframePos + 1, 10 + height, endColor, startColor);
ms.pushPose();
ms.translate(0, 0, 100);
ms.translate(0, 0, 200);
String text;
int offset;
if (activeScene.getCurrentTime() < keyframeTime) {
@ -167,7 +168,7 @@ public class PonderProgressBar extends AbstractSimiWidget {
}
GuiUtils.drawGradientRect(ms.last()
.pose(), 500, keyframePos, -1, keyframePos + 1, 2 + height, startColor, endColor);
.pose(), 400, keyframePos, -1, keyframePos + 1, 2 + height, startColor, endColor);
}
@Override

View file

@ -219,6 +219,7 @@ public class PonderUI extends NavigatableSimiScreen {
else
ponderPartialTicksPaused = minecraft.getFrameTime();
}));
scan.atZLevel(600);
addRenderableWidget(slowMode = new PonderButton(width - 20 - 31, bY).showing(AllIcons.I_MTD_SLOW_MODE)
.enableFade(0, 5)