mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-15 19:33:41 +01:00
Keep everything up to date
This commit is contained in:
commit
9bc25db615
25 changed files with 308 additions and 132 deletions
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@ -17,11 +17,13 @@ import net.minecraft.util.Direction;
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public class HandCrankInstance extends SingleRotatingInstance implements IDynamicInstance {
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private final HandCrankTileEntity tile;
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private InstanceKey<ModelData> crank;
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private Direction facing;
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public HandCrankInstance(InstancedTileRenderer<?> modelManager, KineticTileEntity tile) {
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public HandCrankInstance(InstancedTileRenderer<?> modelManager, HandCrankTileEntity tile) {
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super(modelManager, tile);
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this.tile = tile;
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Block block = blockState.getBlock();
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AllBlockPartials renderedHandle = null;
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@ -33,16 +35,20 @@ public class HandCrankInstance extends SingleRotatingInstance implements IDynami
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facing = blockState.get(BlockStateProperties.FACING);
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InstancedModel<ModelData> model = renderedHandle.renderOnDirectionalSouthModel(modelManager, blockState, facing.getOpposite());
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crank = model.createInstance();
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rotateCrank();
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}
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@Override
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public void beginFrame() {
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if (crank == null) return;
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HandCrankTileEntity crankTile = (HandCrankTileEntity) tile;
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rotateCrank();
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}
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private void rotateCrank() {
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Direction.Axis axis = facing.getAxis();
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float angle = (crankTile.independentAngle + AnimationTickHolder.getPartialTicks() * crankTile.chasingVelocity) / 360;
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float angle = (tile.independentAngle + AnimationTickHolder.getPartialTicks() * tile.chasingVelocity) / 360;
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MatrixStack ms = new MatrixStack();
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MatrixStacker.of(ms)
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@ -54,6 +54,8 @@ public class DeployerInstance extends ShaftInstance implements IDynamicInstance,
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relight(pos, pole.getInstance());
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updateRotation(pole, hand, yRot, zRot, zRotPole);
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beginFrame();
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}
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@Override
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@ -36,11 +36,8 @@ public class FlyWheelInstance extends KineticTileInstance<FlywheelTileEntity> im
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protected InstanceKey<ModelData> upperSliding;
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protected InstanceKey<ModelData> lowerSliding;
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protected float lastAngle = Float.NaN;
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protected boolean firstFrame = true;
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public FlyWheelInstance(InstancedTileRenderer<?> modelManager, FlywheelTileEntity tile) {
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super(modelManager, tile);
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@ -69,6 +66,8 @@ public class FlyWheelInstance extends KineticTileInstance<FlywheelTileEntity> im
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} else {
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connectors = Collections.emptyList();
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}
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animate(tile.angle);
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}
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@Override
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@ -79,8 +78,14 @@ public class FlyWheelInstance extends KineticTileInstance<FlywheelTileEntity> im
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float speed = tile.visualSpeed.get(partialTicks) * 3 / 10f;
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float angle = tile.angle + speed * partialTicks;
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if (!firstFrame && Math.abs(angle - lastAngle) < 0.001) return;
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if (Math.abs(angle - lastAngle) < 0.001) return;
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animate(angle);
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lastAngle = angle;
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}
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private void animate(float angle) {
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MatrixStack ms = new MatrixStack();
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MatrixStacker msr = MatrixStacker.of(ms);
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@ -120,9 +125,6 @@ public class FlyWheelInstance extends KineticTileInstance<FlywheelTileEntity> im
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.unCentre();
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wheel.getInstance().setTransform(ms);
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lastAngle = angle;
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firstFrame = false;
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}
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@Override
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@ -14,25 +14,25 @@ import com.simibubi.create.foundation.utility.MatrixStacker;
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public class PressInstance extends ShaftInstance implements IDynamicInstance {
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private final InstanceKey<ModelData> pressHead;
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private final MechanicalPressTileEntity press;
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public PressInstance(InstancedTileRenderer<?> dispatcher, KineticTileEntity tile) {
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public PressInstance(InstancedTileRenderer<?> dispatcher, MechanicalPressTileEntity tile) {
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super(dispatcher, tile);
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press = tile;
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pressHead = AllBlockPartials.MECHANICAL_PRESS_HEAD.renderOnHorizontalModel(dispatcher, blockState).createInstance();
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transformModels((MechanicalPressTileEntity) tile);
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transformModels();
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}
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@Override
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public void beginFrame() {
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MechanicalPressTileEntity press = (MechanicalPressTileEntity) tile;
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if (!press.running)
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return;
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transformModels(press);
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transformModels();
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}
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private void transformModels(MechanicalPressTileEntity press) {
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private void transformModels() {
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float renderedHeadOffset = getRenderedHeadOffset(press);
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MatrixStack ms = new MatrixStack();
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@ -31,6 +31,8 @@ public class StickerInstance extends TileEntityInstance<StickerTileEntity> imple
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fakeWorld = tile.getWorld() != Minecraft.getInstance().world;
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facing = blockState.get(StickerBlock.FACING);
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offset = blockState.get(StickerBlock.EXTENDED) ? 1 : 0;
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animateHead(offset);
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}
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@Override
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@ -43,6 +45,12 @@ public class StickerInstance extends TileEntityInstance<StickerTileEntity> imple
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if (MathHelper.epsilonEquals(offset, lastOffset))
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return;
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animateHead(offset);
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lastOffset = offset;
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}
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private void animateHead(float offset) {
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MatrixStack stack = new MatrixStack();
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MatrixStacker.of(stack)
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.translate(getInstancePosition())
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@ -55,8 +63,6 @@ public class StickerInstance extends TileEntityInstance<StickerTileEntity> imple
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head.getInstance()
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.setTransform(stack);
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lastOffset = offset;
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}
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@Override
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@ -15,6 +15,7 @@ import com.simibubi.create.foundation.utility.MatrixStacker;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.vector.Vector3f;
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import net.minecraft.util.math.MathHelper;
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public class GantryCarriageInstance extends ShaftInstance implements IDynamicInstance {
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@ -23,8 +24,11 @@ public class GantryCarriageInstance extends ShaftInstance implements IDynamicIns
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final Direction facing;
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final Boolean alongFirst;
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final Direction.Axis rotationAxis;
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final float rotationMult;
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final BlockPos visualPos;
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private float lastAngle = Float.NaN;
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public GantryCarriageInstance(InstancedTileRenderer<?> dispatcher, KineticTileEntity tile) {
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super(dispatcher, tile);
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@ -36,27 +40,29 @@ public class GantryCarriageInstance extends ShaftInstance implements IDynamicIns
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alongFirst = blockState.get(GantryCarriageBlock.AXIS_ALONG_FIRST_COORDINATE);
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rotationAxis = KineticTileEntityRenderer.getRotationAxisOf(tile);
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rotationMult = getRotationMultiplier(getGantryAxis(), facing);
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visualPos = facing.getAxisDirection() == Direction.AxisDirection.POSITIVE ? tile.getPos()
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: tile.getPos()
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.offset(facing.getOpposite());
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animateCogs(getCogAngle());
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}
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@Override
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public void beginFrame() {
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float angleForTe = GantryCarriageRenderer.getAngleForTe(tile, visualPos, rotationAxis);
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float cogAngle = getCogAngle();
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Direction.Axis gantryAxis = Direction.Axis.X;
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for (Direction.Axis axis : Iterate.axes)
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if (axis != rotationAxis && axis != facing.getAxis())
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gantryAxis = axis;
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if (MathHelper.epsilonEquals(cogAngle, lastAngle)) return;
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if (gantryAxis == Direction.Axis.Z)
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if (facing == Direction.DOWN)
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angleForTe *= -1;
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if (gantryAxis == Direction.Axis.Y)
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if (facing == Direction.NORTH || facing == Direction.EAST)
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angleForTe *= -1;
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animateCogs(cogAngle);
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}
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private float getCogAngle() {
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return GantryCarriageRenderer.getAngleForTe(tile, visualPos, rotationAxis) * rotationMult;
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}
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private void animateCogs(float cogAngle) {
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MatrixStack ms = new MatrixStack();
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MatrixStacker.of(ms)
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.translate(getInstancePosition())
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@ -65,13 +71,33 @@ public class GantryCarriageInstance extends ShaftInstance implements IDynamicIns
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.rotateX(facing == Direction.UP ? 0 : facing == Direction.DOWN ? 180 : 90)
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.rotateY(alongFirst ^ facing.getAxis() == Direction.Axis.Z ? 90 : 0)
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.translate(0, -9 / 16f, 0)
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.multiply(Vector3f.POSITIVE_X.getRadialQuaternion(-angleForTe))
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.multiply(Vector3f.POSITIVE_X.getRadialQuaternion(-cogAngle))
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.translate(0, 9 / 16f, 0)
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.unCentre();
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gantryCogs.getInstance().setTransform(ms);
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}
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static float getRotationMultiplier(Direction.Axis gantryAxis, Direction facing) {
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float multiplier = 1;
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if (gantryAxis == Direction.Axis.Z)
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if (facing == Direction.DOWN)
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multiplier *= -1;
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if (gantryAxis == Direction.Axis.Y)
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if (facing == Direction.NORTH || facing == Direction.EAST)
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multiplier *= -1;
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return multiplier;
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}
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private Direction.Axis getGantryAxis() {
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Direction.Axis gantryAxis = Direction.Axis.X;
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for (Direction.Axis axis : Iterate.axes)
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if (axis != rotationAxis && axis != facing.getAxis())
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gantryAxis = axis;
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return gantryAxis;
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}
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@Override
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public void updateLight() {
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relight(pos, gantryCogs.getInstance(), rotatingModel.getInstance());
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@ -17,6 +17,8 @@ import com.simibubi.create.foundation.render.backend.instancing.RenderMaterial;
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import com.simibubi.create.foundation.render.backend.instancing.impl.OrientedModel;
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import com.simibubi.create.foundation.render.backend.instancing.impl.TransformedModel;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.gen.feature.template.Template;
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import org.apache.commons.lang3.tuple.Pair;
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@ -46,14 +48,13 @@ public class ContraptionKineticRenderer extends InstancedTileRenderer<Contraptio
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materials.put(KineticRenderMaterials.ACTORS, new RenderMaterial<>(this, AllProgramSpecs.C_ACTOR, ActorModel::new));
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}
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@Override
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public void tick() {
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actors.forEach(ActorInstance::tick);
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}
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@Override
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public void beginFrame(double cameraX, double cameraY, double cameraZ) {
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super.beginFrame(cameraX, cameraY, cameraZ);
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public void beginFrame(ActiveRenderInfo info, double cameraX, double cameraY, double cameraZ) {
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super.beginFrame(info, cameraX, cameraY, cameraZ);
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actors.forEach(ActorInstance::beginFrame);
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}
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@ -38,6 +38,7 @@ import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.RenderTypeLookup;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.*;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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@ -93,9 +94,9 @@ public class ContraptionRenderDispatcher {
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return contraption;
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}
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public static void beginFrame(double camX, double camY, double camZ) {
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public static void beginFrame(ActiveRenderInfo info, double camX, double camY, double camZ) {
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for (RenderedContraption renderer : renderers.values()) {
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renderer.beginFrame(camX, camY, camZ);
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renderer.beginFrame(info, camX, camY, camZ);
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}
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}
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|
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@ -88,8 +88,8 @@ public class RenderedContraption {
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}
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}
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public void beginFrame(double camX, double camY, double camZ) {
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kinetics.beginFrame(camX, camY, camZ);
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public void beginFrame(ActiveRenderInfo info, double camX, double camY, double camZ) {
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kinetics.beginFrame(info, camX, camY, camZ);
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AbstractContraptionEntity entity = contraption.entity;
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float pt = AnimationTickHolder.getPartialTicks();
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@ -1,15 +1,5 @@
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package com.simibubi.create.content.contraptions.relays.advanced;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.AllShapes;
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import com.simibubi.create.AllTileEntities;
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import com.simibubi.create.content.contraptions.base.HorizontalAxisKineticBlock;
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import com.simibubi.create.content.contraptions.relays.elementary.CogWheelBlock;
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import com.simibubi.create.content.contraptions.relays.elementary.CogwheelBlockItem;
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import com.simibubi.create.foundation.block.ITE;
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import com.simibubi.create.foundation.utility.placement.IPlacementHelper;
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import com.simibubi.create.foundation.utility.placement.PlacementHelpers;
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import com.simibubi.create.foundation.utility.placement.PlacementOffset;
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import mcp.MethodsReturnNonnullByDefault;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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@ -29,6 +19,16 @@ import net.minecraft.world.IBlockReader;
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import net.minecraft.world.World;
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import java.util.function.Predicate;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.AllShapes;
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import com.simibubi.create.AllTileEntities;
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import com.simibubi.create.content.contraptions.base.HorizontalAxisKineticBlock;
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import com.simibubi.create.content.contraptions.relays.elementary.CogWheelBlock;
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import com.simibubi.create.content.contraptions.relays.elementary.CogwheelBlockItem;
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import com.simibubi.create.foundation.block.ITE;
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import com.simibubi.create.foundation.utility.placement.IPlacementHelper;
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import com.simibubi.create.foundation.utility.placement.PlacementHelpers;
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import com.simibubi.create.foundation.utility.placement.PlacementOffset;
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|
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public class SpeedControllerBlock extends HorizontalAxisKineticBlock implements ITE<SpeedControllerTileEntity> {
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|
@ -100,8 +100,8 @@ public class SpeedControllerBlock extends HorizontalAxisKineticBlock implements
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Axis newAxis = state.get(HORIZONTAL_AXIS) == Axis.X ? Axis.Z : Axis.X;
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if (CogwheelBlockItem.DiagonalCogHelper.hasLargeCogwheelNeighbor(world, newPos, newAxis)
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|| CogwheelBlockItem.DiagonalCogHelper.hasSmallCogwheelNeighbor(world, newPos, newAxis))
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if (CogwheelBlockItem.hasLargeCogwheelNeighbor(world, newPos, newAxis)
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|| CogwheelBlockItem.hasSmallCogwheelNeighbor(world, newPos, newAxis))
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return PlacementOffset.fail();
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return PlacementOffset.success(newPos, s -> s.with(CogWheelBlock.AXIS, newAxis));
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|
|
|
@ -1,15 +1,5 @@
|
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package com.simibubi.create.content.contraptions.relays.elementary;
|
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|
||||
import com.simibubi.create.AllBlocks;
|
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import com.simibubi.create.AllShapes;
|
||||
import com.simibubi.create.content.contraptions.base.DirectionalKineticBlock;
|
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import com.simibubi.create.content.contraptions.base.HorizontalKineticBlock;
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import com.simibubi.create.content.contraptions.base.IRotate;
|
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import com.simibubi.create.foundation.advancement.AllTriggers;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
import com.simibubi.create.foundation.utility.placement.IPlacementHelper;
|
||||
import com.simibubi.create.foundation.utility.placement.PlacementHelpers;
|
||||
import com.simibubi.create.foundation.utility.placement.PlacementOffset;
|
||||
import mcp.MethodsReturnNonnullByDefault;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.player.PlayerEntity;
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||||
|
@ -27,6 +17,16 @@ import net.minecraft.world.World;
|
|||
|
||||
import java.util.List;
|
||||
import java.util.function.Predicate;
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.AllShapes;
|
||||
import com.simibubi.create.content.contraptions.base.DirectionalKineticBlock;
|
||||
import com.simibubi.create.content.contraptions.base.HorizontalKineticBlock;
|
||||
import com.simibubi.create.content.contraptions.base.IRotate;
|
||||
import com.simibubi.create.foundation.advancement.AllTriggers;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
import com.simibubi.create.foundation.utility.placement.IPlacementHelper;
|
||||
import com.simibubi.create.foundation.utility.placement.PlacementHelpers;
|
||||
import com.simibubi.create.foundation.utility.placement.PlacementOffset;
|
||||
|
||||
import static com.simibubi.create.content.contraptions.base.RotatedPillarKineticBlock.AXIS;
|
||||
|
||||
|
@ -169,6 +169,10 @@ public class CogwheelBlockItem extends BlockItem {
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for (Direction dir : directions) {
|
||||
BlockPos newPos = pos.offset(dir)
|
||||
.offset(side);
|
||||
|
||||
if (hasLargeCogwheelNeighbor(world, newPos, dir.getAxis()) || hasSmallCogwheelNeighbor(world, newPos, dir.getAxis()))
|
||||
continue;
|
||||
|
||||
if (!world.getBlockState(newPos)
|
||||
.getMaterial()
|
||||
.isReplaceable())
|
||||
|
@ -225,30 +229,6 @@ public class CogwheelBlockItem extends BlockItem {
|
|||
.subtract(ray.getHitVec()
|
||||
.align(Iterate.axisSet)));
|
||||
}
|
||||
|
||||
static public boolean hasLargeCogwheelNeighbor(World world, BlockPos pos, Direction.Axis axis) {
|
||||
for (Direction dir : Iterate.directions) {
|
||||
if (dir.getAxis() == axis)
|
||||
continue;
|
||||
|
||||
if (AllBlocks.LARGE_COGWHEEL.has(world.getBlockState(pos.offset(dir))))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static public boolean hasSmallCogwheelNeighbor(World world, BlockPos pos, Direction.Axis axis) {
|
||||
for (Direction dir : Iterate.directions) {
|
||||
if (dir.getAxis() == axis)
|
||||
continue;
|
||||
|
||||
if (AllBlocks.COGWHEEL.has(world.getBlockState(pos.offset(dir))))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@MethodsReturnNonnullByDefault
|
||||
|
@ -294,8 +274,8 @@ public class CogwheelBlockItem extends BlockItem {
|
|||
.isReplaceable())
|
||||
continue;
|
||||
|
||||
if (DiagonalCogHelper.hasLargeCogwheelNeighbor(world, newPos, newAxis)
|
||||
|| DiagonalCogHelper.hasSmallCogwheelNeighbor(world, newPos, newAxis))
|
||||
if (hasLargeCogwheelNeighbor(world, newPos, newAxis)
|
||||
|| hasSmallCogwheelNeighbor(world, newPos, newAxis))
|
||||
return PlacementOffset.fail();
|
||||
|
||||
return PlacementOffset.success(newPos, s -> s.with(CogWheelBlock.AXIS, newAxis));
|
||||
|
@ -303,5 +283,29 @@ public class CogwheelBlockItem extends BlockItem {
|
|||
|
||||
return PlacementOffset.fail();
|
||||
}
|
||||
|
||||
}
|
||||
static public boolean hasLargeCogwheelNeighbor(World world, BlockPos pos, Axis axis) {
|
||||
for (Direction dir : Iterate.directions) {
|
||||
if (dir.getAxis() == axis)
|
||||
continue;
|
||||
|
||||
if (AllBlocks.LARGE_COGWHEEL.has(world.getBlockState(pos.offset(dir))))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static public boolean hasSmallCogwheelNeighbor(World world, BlockPos pos, Axis axis) {
|
||||
for (Direction dir : Iterate.directions) {
|
||||
if (dir.getAxis() == axis)
|
||||
continue;
|
||||
|
||||
if (AllBlocks.COGWHEEL.has(world.getBlockState(pos.offset(dir))))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,8 +33,6 @@ public class SplitShaftInstance extends KineticTileInstance<SplitShaftTileEntity
|
|||
|
||||
keys.add(setup(half.createInstance(), splitSpeed));
|
||||
}
|
||||
|
||||
updateLight();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -28,7 +28,6 @@ public class EjectorInstance extends ShaftInstance implements IDynamicInstance {
|
|||
plate = getTransformMaterial().getModel(AllBlockPartials.EJECTOR_TOP, blockState).createInstance();
|
||||
|
||||
pivotPlate();
|
||||
updateLight();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -3,7 +3,6 @@ package com.simibubi.create.content.logistics.block.mechanicalArm;
|
|||
import com.google.common.collect.Lists;
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.RotatingData;
|
||||
import com.simibubi.create.content.contraptions.base.SingleRotatingInstance;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.*;
|
||||
|
@ -30,10 +29,11 @@ public class ArmInstance extends SingleRotatingInstance implements IDynamicInsta
|
|||
private final ArrayList<InstanceKey<ModelData>> clawGrips;
|
||||
|
||||
private final ArrayList<InstanceKey<ModelData>> models;
|
||||
private final ArmTileEntity arm;
|
||||
|
||||
private boolean firstTick = true;
|
||||
|
||||
public ArmInstance(InstancedTileRenderer<?> modelManager, KineticTileEntity tile) {
|
||||
public ArmInstance(InstancedTileRenderer<?> modelManager, ArmTileEntity tile) {
|
||||
super(modelManager, tile);
|
||||
|
||||
RenderMaterial<?, InstancedModel<ModelData>> mat = getTransformMaterial();
|
||||
|
@ -50,33 +50,35 @@ public class ArmInstance extends SingleRotatingInstance implements IDynamicInsta
|
|||
|
||||
clawGrips = Lists.newArrayList(clawGrip1, clawGrip2);
|
||||
models = Lists.newArrayList(base, lowerBody, upperBody, head, claw, clawGrip1, clawGrip2);
|
||||
arm = tile;
|
||||
|
||||
animateArm(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void beginFrame() {
|
||||
ArmTileEntity arm = (ArmTileEntity) tile;
|
||||
|
||||
boolean settled = arm.baseAngle.settled() && arm.lowerArmAngle.settled() && arm.upperArmAngle.settled() && arm.headAngle.settled();
|
||||
boolean rave = arm.phase == ArmTileEntity.Phase.DANCING;
|
||||
|
||||
if (!settled || rave || firstTick)
|
||||
transformModels(arm, rave);
|
||||
animateArm(rave);
|
||||
|
||||
if (settled)
|
||||
firstTick = false;
|
||||
}
|
||||
|
||||
private void transformModels(ArmTileEntity arm, boolean rave) {
|
||||
private void animateArm(boolean rave) {
|
||||
float pt = AnimationTickHolder.getPartialTicks();
|
||||
int color = 0xFFFFFF;
|
||||
|
||||
float baseAngle = arm.baseAngle.get(pt);
|
||||
float lowerArmAngle = arm.lowerArmAngle.get(pt) - 135;
|
||||
float upperArmAngle = arm.upperArmAngle.get(pt) - 90;
|
||||
float headAngle = arm.headAngle.get(pt);
|
||||
float baseAngle = this.arm.baseAngle.get(pt);
|
||||
float lowerArmAngle = this.arm.lowerArmAngle.get(pt) - 135;
|
||||
float upperArmAngle = this.arm.upperArmAngle.get(pt) - 90;
|
||||
float headAngle = this.arm.headAngle.get(pt);
|
||||
|
||||
if (rave) {
|
||||
float renderTick = AnimationTickHolder.getRenderTime(arm.getWorld()) + (tile.hashCode() % 64);
|
||||
float renderTick = AnimationTickHolder.getRenderTime(this.arm.getWorld()) + (tile.hashCode() % 64);
|
||||
baseAngle = (renderTick * 10) % 360;
|
||||
lowerArmAngle = MathHelper.lerp((MathHelper.sin(renderTick / 4) + 1) / 2, -45, 15);
|
||||
upperArmAngle = MathHelper.lerp((MathHelper.sin(renderTick / 8) + 1) / 4, -45, 95);
|
||||
|
@ -84,7 +86,6 @@ public class ArmInstance extends SingleRotatingInstance implements IDynamicInsta
|
|||
color = ColorHelper.rainbowColor(AnimationTickHolder.getTicks() * 100);
|
||||
}
|
||||
|
||||
|
||||
MatrixStack msLocal = new MatrixStack();
|
||||
MatrixStacker msr = MatrixStacker.of(msLocal);
|
||||
msr.translate(getInstancePosition());
|
||||
|
@ -115,7 +116,7 @@ public class ArmInstance extends SingleRotatingInstance implements IDynamicInsta
|
|||
claw.getInstance()
|
||||
.setTransform(msLocal);
|
||||
|
||||
ItemStack item = arm.heldItem;
|
||||
ItemStack item = this.arm.heldItem;
|
||||
ItemRenderer itemRenderer = Minecraft.getInstance()
|
||||
.getItemRenderer();
|
||||
boolean hasItem = !item.isEmpty();
|
||||
|
|
|
@ -31,16 +31,16 @@ public class AnalogLeverInstance extends TileEntityInstance<AnalogLeverTileEntit
|
|||
rX = face == AttachFace.FLOOR ? 0 : face == AttachFace.WALL ? 90 : 180;
|
||||
rY = AngleHelper.horizontalAngle(blockState.get(AnalogLeverBlock.HORIZONTAL_FACING));
|
||||
|
||||
setupModel();
|
||||
animateLever();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void beginFrame() {
|
||||
if (!tile.clientState.settled())
|
||||
setupModel();
|
||||
animateLever();
|
||||
}
|
||||
|
||||
protected void setupModel() {
|
||||
protected void animateLever() {
|
||||
MatrixStack ms = new MatrixStack();
|
||||
MatrixStacker msr = MatrixStacker.of(ms);
|
||||
|
||||
|
|
|
@ -20,6 +20,8 @@ public class SchematicannonInstance extends TileEntityInstance<SchematicannonTil
|
|||
|
||||
connector = mat.getModel(AllBlockPartials.SCHEMATICANNON_CONNECTOR, blockState).createInstance();
|
||||
pipe = mat.getModel(AllBlockPartials.SCHEMATICANNON_PIPE, blockState).createInstance();
|
||||
|
||||
beginFrame();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -59,8 +59,8 @@ public class RenderHooksMixin {
|
|||
double camY = cameraPos.getY();
|
||||
double camZ = cameraPos.getZ();
|
||||
|
||||
CreateClient.kineticRenderer.get(world).beginFrame(camX, camY, camZ);
|
||||
ContraptionRenderDispatcher.beginFrame(camX, camY, camZ);
|
||||
CreateClient.kineticRenderer.get(world).beginFrame(info, camX, camY, camZ);
|
||||
ContraptionRenderDispatcher.beginFrame(info, camX, camY, camZ);
|
||||
}
|
||||
|
||||
@Inject(at = @At("TAIL"), method = "scheduleBlockRerenderIfNeeded")
|
||||
|
|
|
@ -15,6 +15,7 @@ import com.simibubi.create.foundation.render.backend.instancing.RenderMaterial;
|
|||
import com.simibubi.create.foundation.render.backend.instancing.impl.OrientedModel;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.impl.TransformedModel;
|
||||
|
||||
import net.minecraft.client.renderer.ActiveRenderInfo;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
@ -42,7 +43,7 @@ public class KineticRenderer extends InstancedTileRenderer<BasicProgram> {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void beginFrame(double cameraX, double cameraY, double cameraZ) {
|
||||
public void beginFrame(ActiveRenderInfo info, double cameraX, double cameraY, double cameraZ) {
|
||||
int cX = MathHelper.floor(cameraX);
|
||||
int cY = MathHelper.floor(cameraY);
|
||||
int cZ = MathHelper.floor(cameraZ);
|
||||
|
@ -62,7 +63,7 @@ public class KineticRenderer extends InstancedTileRenderer<BasicProgram> {
|
|||
instancedTiles.forEach(this::add);
|
||||
}
|
||||
|
||||
super.beginFrame(cameraX, cameraY, cameraZ);
|
||||
super.beginFrame(info, cameraX, cameraY, cameraZ);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -15,6 +15,7 @@ import net.minecraft.client.entity.player.ClientPlayerEntity;
|
|||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.potion.Effects;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
|
@ -37,10 +38,13 @@ public class FastRenderDispatcher {
|
|||
}
|
||||
|
||||
public static void tick() {
|
||||
ClientWorld world = Minecraft.getInstance().world;
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
ClientWorld world = mc.world;
|
||||
|
||||
KineticRenderer kineticRenderer = CreateClient.kineticRenderer.get(world);
|
||||
kineticRenderer.tick();
|
||||
|
||||
Entity renderViewEntity = mc.renderViewEntity;
|
||||
kineticRenderer.tick(renderViewEntity.getX(), renderViewEntity.getY(), renderViewEntity.getZ());
|
||||
|
||||
ConcurrentHashMap.KeySetView<TileEntity, Boolean> map = queuedUpdates.get(world);
|
||||
map
|
||||
|
|
|
@ -9,9 +9,22 @@ package com.simibubi.create.foundation.render.backend.instancing;
|
|||
* <br><br> If your goal is offloading work to shaders, but you're unsure exactly how you need
|
||||
* to parameterize the instances, you're encouraged to implement this for prototyping.
|
||||
*/
|
||||
public interface IDynamicInstance {
|
||||
public interface IDynamicInstance extends IInstance {
|
||||
/**
|
||||
* Called every frame.
|
||||
*/
|
||||
void beginFrame();
|
||||
|
||||
/**
|
||||
* As a further optimization, dynamic instances that are far away are ticked less often.
|
||||
* This behavior can be disabled by returning false.
|
||||
*
|
||||
* <br> You might want to opt out of this if you want your animations to remain smooth
|
||||
* even when far away from the camera. It is recommended to keep this as is, however.
|
||||
*
|
||||
* @return <code>true</code> if your instance should be slow ticked.
|
||||
*/
|
||||
default boolean decreaseFramerateWithDistance() {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
package com.simibubi.create.foundation.render.backend.instancing;
|
||||
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
* A general interface providing information about any type of thing that could use
|
||||
* Flywheel's instanced rendering. Right now, that's only {@link InstancedTileRenderer},
|
||||
* but there could be an entity equivalent in the future.
|
||||
*/
|
||||
public interface IInstance {
|
||||
|
||||
BlockPos getWorldPosition();
|
||||
}
|
|
@ -16,10 +16,23 @@ package com.simibubi.create.foundation.render.backend.instancing;
|
|||
* </li>
|
||||
* </ul>
|
||||
*/
|
||||
public interface ITickableInstance {
|
||||
public interface ITickableInstance extends IInstance {
|
||||
|
||||
/**
|
||||
* Called every tick.
|
||||
*/
|
||||
void tick();
|
||||
|
||||
/**
|
||||
* As a further optimization, tickable instances that are far away are ticked less often.
|
||||
* This behavior can be disabled by returning false.
|
||||
*
|
||||
* <br> You might want to opt out of this if you want your animations to remain smooth
|
||||
* even when far away from the camera. It is recommended to keep this as is, however.
|
||||
*
|
||||
* @return <code>true</code> if your instance should be slow ticked.
|
||||
*/
|
||||
default boolean decreaseTickRateWithDistance() {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,13 +10,14 @@ import com.simibubi.create.foundation.render.backend.gl.BasicProgram;
|
|||
import com.simibubi.create.foundation.render.backend.gl.shader.ShaderCallback;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.impl.ModelData;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.impl.OrientedData;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.*;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.vector.Matrix4f;
|
||||
import net.minecraft.util.math.vector.Vector3f;
|
||||
import net.minecraft.world.IBlockReader;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
|
@ -30,6 +31,8 @@ public abstract class InstancedTileRenderer<P extends BasicProgram> {
|
|||
|
||||
protected Map<MaterialType<?>, RenderMaterial<P, ?>> materials = new HashMap<>();
|
||||
|
||||
protected int frame;
|
||||
|
||||
protected InstancedTileRenderer() {
|
||||
registerMaterials();
|
||||
}
|
||||
|
@ -38,15 +41,74 @@ public abstract class InstancedTileRenderer<P extends BasicProgram> {
|
|||
|
||||
public abstract void registerMaterials();
|
||||
|
||||
public void tick() {
|
||||
if (tickableInstances.size() > 0)
|
||||
tickableInstances.values().forEach(ITickableInstance::tick);
|
||||
public void tick(double cameraX, double cameraY, double cameraZ) {
|
||||
// integer camera pos
|
||||
int cX = (int) cameraX;
|
||||
int cY = (int) cameraY;
|
||||
int cZ = (int) cameraZ;
|
||||
|
||||
if (tickableInstances.size() > 0) {
|
||||
for (ITickableInstance instance : tickableInstances.values()) {
|
||||
if (!instance.decreaseTickRateWithDistance()) {
|
||||
instance.tick();
|
||||
continue;
|
||||
}
|
||||
|
||||
BlockPos pos = instance.getWorldPosition();
|
||||
|
||||
int dX = pos.getX() - cX;
|
||||
int dY = pos.getY() - cY;
|
||||
int dZ = pos.getZ() - cZ;
|
||||
|
||||
int dSq = dX * dX + dY * dY + dZ * dZ;
|
||||
|
||||
int divisor = (dSq / 1024) + 1;
|
||||
|
||||
if (frame % divisor == 0)
|
||||
instance.tick();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void beginFrame(double cameraX, double cameraY, double cameraZ) {
|
||||
public void beginFrame(ActiveRenderInfo info, double cameraX, double cameraY, double cameraZ) {
|
||||
frame++;
|
||||
processQueuedAdditions();
|
||||
if (dynamicInstances.size() > 0)
|
||||
dynamicInstances.values().forEach(IDynamicInstance::beginFrame);
|
||||
|
||||
Vector3f look = info.getHorizontalPlane();
|
||||
float lookX = look.getX();
|
||||
float lookY = look.getY();
|
||||
float lookZ = look.getZ();
|
||||
|
||||
// integer camera pos
|
||||
int cX = (int) cameraX;
|
||||
int cY = (int) cameraY;
|
||||
int cZ = (int) cameraZ;
|
||||
|
||||
if (dynamicInstances.size() > 0) {
|
||||
for (IDynamicInstance dyn : dynamicInstances.values()) {
|
||||
if (!dyn.decreaseFramerateWithDistance()) {
|
||||
dyn.beginFrame();
|
||||
continue;
|
||||
}
|
||||
|
||||
BlockPos pos = dyn.getWorldPosition();
|
||||
|
||||
int dX = pos.getX() - cX;
|
||||
int dY = pos.getY() - cY;
|
||||
int dZ = pos.getZ() - cZ;
|
||||
|
||||
float dot = dX * lookX + dY * lookY + dZ * lookZ;
|
||||
|
||||
if (dot < 0) continue; // is it behind the camera?
|
||||
|
||||
int dSq = dX * dX + dY * dY + dZ * dZ;
|
||||
|
||||
int divisor = (dSq / 1024) + 1; // https://www.desmos.com/calculator/aaycpludsy
|
||||
|
||||
if (frame % divisor == 0)
|
||||
dyn.beginFrame();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void render(RenderType layer, Matrix4f viewProjection, double camX, double camY, double camZ) {
|
||||
|
|
|
@ -30,12 +30,13 @@ import java.util.stream.Stream;
|
|||
*
|
||||
* @param <T> The type of {@link TileEntity} your class is an instance of.
|
||||
*/
|
||||
public abstract class TileEntityInstance<T extends TileEntity> {
|
||||
public abstract class TileEntityInstance<T extends TileEntity> implements IInstance {
|
||||
|
||||
protected final InstancedTileRenderer<?> renderer;
|
||||
protected final T tile;
|
||||
protected final World world;
|
||||
protected final BlockPos pos;
|
||||
protected final BlockPos instancePos;
|
||||
protected final BlockState blockState;
|
||||
|
||||
public TileEntityInstance(InstancedTileRenderer<?> renderer, T tile) {
|
||||
|
@ -44,6 +45,7 @@ public abstract class TileEntityInstance<T extends TileEntity> {
|
|||
this.world = tile.getWorld();
|
||||
this.pos = tile.getPos();
|
||||
this.blockState = tile.getBlockState();
|
||||
this.instancePos = pos.subtract(renderer.getOriginCoordinate());
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -89,7 +91,12 @@ public abstract class TileEntityInstance<T extends TileEntity> {
|
|||
* represents should be rendered at to appear in the correct location.
|
||||
*/
|
||||
public BlockPos getInstancePosition() {
|
||||
return pos.subtract(renderer.getOriginCoordinate());
|
||||
return instancePos;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPos getWorldPosition() {
|
||||
return pos;
|
||||
}
|
||||
|
||||
protected void relight(BlockPos pos, IFlatLight<?>... models) {
|
||||
|
|
|
@ -18,7 +18,9 @@ import net.minecraftforge.items.CapabilityItemHandler;
|
|||
|
||||
public abstract class SmartTileEntity extends SyncedTileEntity implements ITickableTileEntity {
|
||||
|
||||
private Map<BehaviourType<?>, TileEntityBehaviour> behaviours;
|
||||
private final Map<BehaviourType<?>, TileEntityBehaviour> behaviours;
|
||||
// Internally maintained to be identical to behaviorMap.values() in order to improve iteration performance.
|
||||
private final List<TileEntityBehaviour> behaviourList;
|
||||
private boolean initialized;
|
||||
private boolean firstNbtRead;
|
||||
private int lazyTickRate;
|
||||
|
@ -37,6 +39,9 @@ public abstract class SmartTileEntity extends SyncedTileEntity implements ITicka
|
|||
ArrayList<TileEntityBehaviour> list = new ArrayList<>();
|
||||
addBehaviours(list);
|
||||
list.forEach(b -> behaviours.put(b.getType(), b));
|
||||
|
||||
behaviourList = new ArrayList<>(list.size());
|
||||
updateBehaviorList();
|
||||
}
|
||||
|
||||
public abstract void addBehaviours(List<TileEntityBehaviour> behaviours);
|
||||
|
@ -59,13 +64,11 @@ public abstract class SmartTileEntity extends SyncedTileEntity implements ITicka
|
|||
lazyTick();
|
||||
}
|
||||
|
||||
behaviours.values()
|
||||
.forEach(TileEntityBehaviour::tick);
|
||||
behaviourList.forEach(TileEntityBehaviour::tick);
|
||||
}
|
||||
|
||||
public void initialize() {
|
||||
behaviours.values()
|
||||
.forEach(TileEntityBehaviour::initialize);
|
||||
behaviourList.forEach(TileEntityBehaviour::initialize);
|
||||
lazyTick();
|
||||
}
|
||||
|
||||
|
@ -100,10 +103,11 @@ public abstract class SmartTileEntity extends SyncedTileEntity implements ITicka
|
|||
ArrayList<TileEntityBehaviour> list = new ArrayList<>();
|
||||
addBehavioursDeferred(list);
|
||||
list.forEach(b -> behaviours.put(b.getType(), b));
|
||||
|
||||
updateBehaviorList();
|
||||
}
|
||||
super.fromTag(state, compound);
|
||||
behaviours.values()
|
||||
.forEach(tb -> tb.read(compound, clientPacket));
|
||||
behaviourList.forEach(tb -> tb.read(compound, clientPacket));
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -111,8 +115,7 @@ public abstract class SmartTileEntity extends SyncedTileEntity implements ITicka
|
|||
*/
|
||||
protected void write(CompoundNBT compound, boolean clientPacket) {
|
||||
super.write(compound);
|
||||
behaviours.values()
|
||||
.forEach(tb -> tb.write(compound, clientPacket));
|
||||
behaviourList.forEach(tb -> tb.write(compound, clientPacket));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -131,19 +134,31 @@ public abstract class SmartTileEntity extends SyncedTileEntity implements ITicka
|
|||
}
|
||||
|
||||
protected void forEachBehaviour(Consumer<TileEntityBehaviour> action) {
|
||||
behaviours.values()
|
||||
.forEach(action);
|
||||
behaviourList.forEach(action);
|
||||
}
|
||||
|
||||
protected void attachBehaviourLate(TileEntityBehaviour behaviour) {
|
||||
behaviours.put(behaviour.getType(), behaviour);
|
||||
behaviour.initialize();
|
||||
|
||||
updateBehaviorList();
|
||||
}
|
||||
|
||||
protected void removeBehaviour(BehaviourType<?> type) {
|
||||
TileEntityBehaviour remove = behaviours.remove(type);
|
||||
if (remove != null)
|
||||
if (remove != null) {
|
||||
remove.remove();
|
||||
updateBehaviorList();
|
||||
}
|
||||
}
|
||||
|
||||
// We don't trust the input to the API will be sane, so we
|
||||
// update all the contents whenever something changes. It's
|
||||
// simpler than trying to manipulate the list one element at
|
||||
// a time.
|
||||
private void updateBehaviorList() {
|
||||
behaviourList.clear();
|
||||
behaviourList.addAll(behaviours.values());
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
|
|
Loading…
Reference in a new issue