mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-15 09:43:41 +01:00
Fix crash while opening JEI splashing category (Closes #297)
This commit is contained in:
parent
e95e62f7ae
commit
9c5987310e
1 changed files with 7 additions and 5 deletions
|
@ -19,8 +19,8 @@ import net.minecraft.client.renderer.RenderHelper;
|
|||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.RenderTypeLookup;
|
||||
import net.minecraft.client.renderer.model.IBakedModel;
|
||||
import net.minecraft.client.renderer.texture.AtlasTexture;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.inventory.container.PlayerContainer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
@ -84,11 +84,11 @@ public class ScreenElementRenderer {
|
|||
}
|
||||
|
||||
RenderSystem.scaled(50, -50, 50);
|
||||
IRenderTypeBuffer.Impl buffer = mc.getBufferBuilders().getEntityVertexConsumers();
|
||||
IRenderTypeBuffer.Impl buffer = mc.getBufferBuilders().getEntityVertexConsumers();
|
||||
RenderType renderType = RenderTypeLookup.getEntityBlockLayer(blockToRender);
|
||||
IVertexBuilder vb = buffer.getBuffer(renderType);
|
||||
MatrixStack ms = new MatrixStack();
|
||||
mc.getTextureManager().bindTexture(AtlasTexture.LOCATION_BLOCKS_TEXTURE);
|
||||
mc.getTextureManager().bindTexture(PlayerContainer.BLOCK_ATLAS_TEXTURE);
|
||||
|
||||
RenderSystem.pushMatrix();
|
||||
if (fire) {
|
||||
|
@ -107,14 +107,16 @@ public class ScreenElementRenderer {
|
|||
}
|
||||
}
|
||||
RenderSystem.popMatrix();
|
||||
buffer.draw(renderType);
|
||||
|
||||
if (blockToRender != null && !blockToRender.getFluidState().isEmpty()) {
|
||||
renderType = RenderTypeLookup.getFluidLayer(blockToRender.getFluidState());
|
||||
vb = buffer.getBuffer(renderType);
|
||||
RenderHelper.disableStandardItemLighting();
|
||||
RenderSystem.translatef(0, -300, 0);
|
||||
blockRenderer.renderFluid(new BlockPos(0, 300, 0), mc.world, vb, blockToRender.getFluidState());
|
||||
buffer.draw(renderType);
|
||||
}
|
||||
|
||||
buffer.draw(renderType);
|
||||
|
||||
RenderSystem.disableAlphaTest();
|
||||
RenderSystem.disableRescaleNormal();
|
||||
|
|
Loading…
Reference in a new issue