Fix crash in JEI rendering -- still far from functional

This commit is contained in:
tterrag 2020-04-04 22:08:57 -04:00
parent 1e0711fa95
commit a7c1ae3ec5

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@ -12,6 +12,7 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
import com.simibubi.create.foundation.utility.ColorHelper; import com.simibubi.create.foundation.utility.ColorHelper;
import net.minecraft.block.BlockState; import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.FireBlock; import net.minecraft.block.FireBlock;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BlockRendererDispatcher; import net.minecraft.client.renderer.BlockRendererDispatcher;
@ -74,7 +75,7 @@ public class ScreenElementRenderer {
Minecraft mc = Minecraft.getInstance(); Minecraft mc = Minecraft.getInstance();
BlockRendererDispatcher blockRenderer = mc.getBlockRendererDispatcher(); BlockRendererDispatcher blockRenderer = mc.getBlockRendererDispatcher();
IBakedModel modelToRender = null; IBakedModel modelToRender = null;
BlockState blockToRender = null; BlockState blockToRender = Blocks.AIR.getDefaultState();
boolean stateMode = transformsAndModel == null; boolean stateMode = transformsAndModel == null;
boolean fire = false; boolean fire = false;