Fix funny glue textures

This commit is contained in:
Jozufozu 2021-07-08 13:25:35 -07:00
parent d418f06f37
commit a800cbea05

View file

@ -2,6 +2,7 @@ package com.simibubi.create.content.contraptions.components.structureMovement.gl
import com.jozufozu.flywheel.backend.gl.buffer.VecBuffer;
import com.jozufozu.flywheel.backend.instancing.ITickableInstance;
import com.jozufozu.flywheel.backend.instancing.InstanceMaterial;
import com.jozufozu.flywheel.backend.instancing.Instancer;
import com.jozufozu.flywheel.backend.instancing.MaterialManager;
import com.jozufozu.flywheel.backend.instancing.entity.EntityInstance;
@ -29,6 +30,7 @@ import net.minecraft.world.LightType;
public class GlueInstance extends EntityInstance<SuperGlueEntity> implements ITickableInstance {
private static final boolean USE_ATLAS = false;
private static final ResourceLocation TEXTURE = new ResourceLocation(Create.ID, "textures/entity/super_glue/slime.png");
private final Quaternion rotation;
@ -37,8 +39,7 @@ public class GlueInstance extends EntityInstance<SuperGlueEntity> implements ITi
public GlueInstance(MaterialManager<?> materialManager, SuperGlueEntity entity) {
super(materialManager, entity);
Instancer<OrientedData> instancer = materialManager.getMaterial(Materials.ORIENTED)
.get(entity.getType(), GlueInstance::supplyModel);
Instancer<OrientedData> instancer = getInstancer(materialManager, entity);
Direction face = entity.getFacingDirection();
rotation = new Quaternion(AngleHelper.verticalAngle(face), AngleHelper.horizontalAngleNew(face), 0, true);
@ -49,6 +50,17 @@ public class GlueInstance extends EntityInstance<SuperGlueEntity> implements ITi
.update();
}
private Instancer<OrientedData> getInstancer(MaterialManager<?> materialManager, SuperGlueEntity entity) {
InstanceMaterial<OrientedData> material;
if (USE_ATLAS)
material = materialManager.getMaterial(Materials.ORIENTED);
else
material = materialManager.getMaterial(Materials.ORIENTED, TEXTURE);
return material.get(entity.getType(), GlueInstance::supplyModel);
}
@Override
public void tick() {
model.update();
@ -114,19 +126,33 @@ public class GlueInstance extends EntityInstance<SuperGlueEntity> implements ITi
VecBuffer buffer = VecBuffer.allocate(Formats.UNLIT_MODEL.getStride() * 8);
TextureAtlasSprite sprite = AllStitchedTextures.SUPER_GLUE.getSprite();
float minU;
float maxU;
float minV;
float maxV;
if (USE_ATLAS) {
TextureAtlasSprite sprite = AllStitchedTextures.SUPER_GLUE.getSprite();
minU = sprite.getMinU();
maxU = sprite.getMaxU();
minV = sprite.getMinV();
maxV = sprite.getMaxV();
} else {
minU = minV = 0;
maxU = maxV = 1;
}
// pos normal uv
// inside quad
buffer.putVec3((float) a1.x, (float) a1.y, (float) a1.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(sprite.getMaxU(), sprite.getMinV());
buffer.putVec3((float) a2.x, (float) a2.y, (float) a2.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(sprite.getMaxU(), sprite.getMaxV());
buffer.putVec3((float) a3.x, (float) a3.y, (float) a3.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(sprite.getMinU(), sprite.getMaxV());
buffer.putVec3((float) a4.x, (float) a4.y, (float) a4.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(sprite.getMinU(), sprite.getMinV());
buffer.putVec3((float) a1.x, (float) a1.y, (float) a1.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(maxU, minV);
buffer.putVec3((float) a2.x, (float) a2.y, (float) a2.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(maxU, maxV);
buffer.putVec3((float) a3.x, (float) a3.y, (float) a3.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(minU, maxV);
buffer.putVec3((float) a4.x, (float) a4.y, (float) a4.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(minU, minV);
// outside quad
buffer.putVec3((float) b4.x, (float) b4.y, (float) b4.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(sprite.getMinU(), sprite.getMinV());
buffer.putVec3((float) b3.x, (float) b3.y, (float) b3.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(sprite.getMinU(), sprite.getMaxV());
buffer.putVec3((float) b2.x, (float) b2.y, (float) b2.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(sprite.getMaxU(), sprite.getMaxV());
buffer.putVec3((float) b1.x, (float) b1.y, (float) b1.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(sprite.getMaxU(), sprite.getMinV());
buffer.putVec3((float) b4.x, (float) b4.y, (float) b4.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(minU, minV);
buffer.putVec3((float) b3.x, (float) b3.y, (float) b3.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(minU, maxV);
buffer.putVec3((float) b2.x, (float) b2.y, (float) b2.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(maxU, maxV);
buffer.putVec3((float) b1.x, (float) b1.y, (float) b1.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(maxU, minV);
buffer.rewind();