mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-15 20:03:42 +01:00
Curses II
- Added (temporary) rendering to the bells - Create soul pulse effects on players holding the Cursed Bell item
This commit is contained in:
parent
e61dd71df1
commit
a8aa0beed9
30 changed files with 900 additions and 160 deletions
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@ -68,6 +68,7 @@ f0031f5e970b3d5695472ed384950b8631b015ed assets/create/blockstates/creative_moto
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fe2f78b94c20944399101e7369e2d43324297fb6 assets/create/blockstates/crushing_wheel.json
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a1dd6cb3daa97ea871290ef7b178d28b564ee2a2 assets/create/blockstates/crushing_wheel_controller.json
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b1126c191877cff86b4e2de83e1fcbd151451cb7 assets/create/blockstates/cuckoo_clock.json
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e8f1222b21e8e2e67d18252f7d3c9eefa650d3b9 assets/create/blockstates/cursed_bell.json
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b496452f2f7dbbba385e1fc10b560ec266e4b5e7 assets/create/blockstates/cyan_sail.json
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4de72f65bff4e5d9c8153fa3adeee6b61d6f912b assets/create/blockstates/cyan_seat.json
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2c04d57e56849f243aec8a1e769574d24daac1e9 assets/create/blockstates/cyan_valve_handle.json
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@ -1295,6 +1296,7 @@ b359064405d189e2802969715cd5f682ddbf0bb1 assets/create/models/item/crushed_urani
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2bb791db62dce6bf2e2227f9b607c131828471fd assets/create/models/item/crushed_zinc_ore.json
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823c91f63565db54ec3944a1e90e7aee18e41062 assets/create/models/item/crushing_wheel.json
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dae5cffa4e1263d6a113469f79fba8695fa8232a assets/create/models/item/cuckoo_clock.json
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9826c00050ba493f844e8812cc45153a156c5317 assets/create/models/item/cursed_bell.json
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3e3edc9ccded444496d3336926b93bbf1234cd84 assets/create/models/item/cyan_seat.json
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523cd531eadaadc45fb356ca58b99a8fe206c3a7 assets/create/models/item/cyan_valve_handle.json
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f786a43e296d9f10d7c302fe3ae9cddf4ba9984e assets/create/models/item/dark_oak_window.json
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@ -0,0 +1,124 @@
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{
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"variants": {
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"attachment=floor,facing=north,powered=false": {
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"model": "create:block/cursed_bell/block_floor"
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},
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"attachment=ceiling,facing=north,powered=false": {
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"model": "create:block/cursed_bell/block_ceiling"
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},
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"attachment=single_wall,facing=north,powered=false": {
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"model": "create:block/cursed_bell/block_single_wall"
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},
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"attachment=double_wall,facing=north,powered=false": {
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"model": "create:block/cursed_bell/block_double_wall"
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},
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"attachment=floor,facing=south,powered=false": {
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"model": "create:block/cursed_bell/block_floor",
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"y": 180
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},
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"attachment=ceiling,facing=south,powered=false": {
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"model": "create:block/cursed_bell/block_ceiling",
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"y": 180
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},
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"attachment=single_wall,facing=south,powered=false": {
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"model": "create:block/cursed_bell/block_single_wall",
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"y": 180
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},
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"attachment=double_wall,facing=south,powered=false": {
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"model": "create:block/cursed_bell/block_double_wall",
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"y": 180
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},
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"attachment=floor,facing=west,powered=false": {
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"model": "create:block/cursed_bell/block_floor",
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"y": 270
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},
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"attachment=ceiling,facing=west,powered=false": {
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"model": "create:block/cursed_bell/block_ceiling",
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"y": 270
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},
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"attachment=single_wall,facing=west,powered=false": {
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"model": "create:block/cursed_bell/block_single_wall",
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"y": 270
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},
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"attachment=double_wall,facing=west,powered=false": {
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"model": "create:block/cursed_bell/block_double_wall",
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"y": 270
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},
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"attachment=floor,facing=east,powered=false": {
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"model": "create:block/cursed_bell/block_floor",
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"y": 90
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},
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"attachment=ceiling,facing=east,powered=false": {
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"model": "create:block/cursed_bell/block_ceiling",
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"y": 90
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},
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"attachment=single_wall,facing=east,powered=false": {
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"model": "create:block/cursed_bell/block_single_wall",
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"y": 90
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},
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"attachment=double_wall,facing=east,powered=false": {
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"model": "create:block/cursed_bell/block_double_wall",
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"y": 90
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},
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"attachment=floor,facing=north,powered=true": {
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"model": "create:block/cursed_bell/block_floor"
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},
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"attachment=ceiling,facing=north,powered=true": {
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"model": "create:block/cursed_bell/block_ceiling"
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},
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"attachment=single_wall,facing=north,powered=true": {
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"model": "create:block/cursed_bell/block_single_wall"
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},
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"attachment=double_wall,facing=north,powered=true": {
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"model": "create:block/cursed_bell/block_double_wall"
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},
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"attachment=floor,facing=south,powered=true": {
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"model": "create:block/cursed_bell/block_floor",
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"y": 180
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},
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"attachment=ceiling,facing=south,powered=true": {
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"model": "create:block/cursed_bell/block_ceiling",
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"y": 180
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},
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"attachment=single_wall,facing=south,powered=true": {
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"model": "create:block/cursed_bell/block_single_wall",
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"y": 180
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},
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"attachment=double_wall,facing=south,powered=true": {
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"model": "create:block/cursed_bell/block_double_wall",
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"y": 180
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},
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"attachment=floor,facing=west,powered=true": {
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"model": "create:block/cursed_bell/block_floor",
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"y": 270
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},
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"attachment=ceiling,facing=west,powered=true": {
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"model": "create:block/cursed_bell/block_ceiling",
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"y": 270
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},
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"attachment=single_wall,facing=west,powered=true": {
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"model": "create:block/cursed_bell/block_single_wall",
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"y": 270
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},
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"attachment=double_wall,facing=west,powered=true": {
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"model": "create:block/cursed_bell/block_double_wall",
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"y": 270
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},
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"attachment=floor,facing=east,powered=true": {
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"model": "create:block/cursed_bell/block_floor",
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"y": 90
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},
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"attachment=ceiling,facing=east,powered=true": {
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"model": "create:block/cursed_bell/block_ceiling",
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"y": 90
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},
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"attachment=single_wall,facing=east,powered=true": {
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"model": "create:block/cursed_bell/block_single_wall",
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"y": 90
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},
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"attachment=double_wall,facing=east,powered=true": {
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"model": "create:block/cursed_bell/block_double_wall",
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"y": 90
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}
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}
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}
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@ -0,0 +1,3 @@
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{
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"parent": "create:block/cursed_bell/item"
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}
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@ -93,6 +93,8 @@ public class AllBlockPartials {
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SPOUT_TOP = get("spout/top"), SPOUT_MIDDLE = get("spout/middle"), SPOUT_BOTTOM = get("spout/bottom"),
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BELL = get("cursed_bell/bell"),
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SPEED_CONTROLLER_BRACKET = get("rotation_speed_controller/bracket"),
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GOGGLES = get("goggles"),
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@ -13,6 +13,7 @@ import com.simibubi.create.AllTags.AllBlockTags;
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import com.simibubi.create.AllTags.AllItemTags;
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import com.simibubi.create.content.AllSections;
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import com.simibubi.create.content.contraptions.base.CasingBlock;
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import com.simibubi.create.content.contraptions.components.actors.BellMovementBehaviour;
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import com.simibubi.create.content.contraptions.components.actors.DrillBlock;
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import com.simibubi.create.content.contraptions.components.actors.DrillMovementBehaviour;
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import com.simibubi.create.content.contraptions.components.actors.HarvesterBlock;
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@ -115,6 +116,7 @@ import com.simibubi.create.content.contraptions.relays.gauge.GaugeGenerator;
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import com.simibubi.create.content.contraptions.relays.gearbox.GearboxBlock;
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import com.simibubi.create.content.curiosities.armor.CopperBacktankBlock;
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import com.simibubi.create.content.curiosities.bell.CursedBellBlock;
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import com.simibubi.create.content.curiosities.bell.CursedBellMovementBehaviour;
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import com.simibubi.create.content.curiosities.bell.PeculiarBellBlock;
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import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelBlock;
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import com.simibubi.create.content.logistics.block.belts.tunnel.BrassTunnelBlock;
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@ -192,6 +194,7 @@ import net.minecraft.loot.conditions.ILootCondition.IBuilder;
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import net.minecraft.loot.conditions.SurvivesExplosion;
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import net.minecraft.loot.functions.CopyName;
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import net.minecraft.loot.functions.CopyNbt;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.state.properties.PistonType;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.tags.ItemTags;
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@ -1305,8 +1308,11 @@ public class AllBlocks {
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public static final BlockEntry<PeculiarBellBlock> PECULIAR_BELL =
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REGISTRATE.block("peculiar_bell", PeculiarBellBlock::new)
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.initialProperties(SharedProperties::softMetal)
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.blockstate((c, p) -> {})
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.properties(Block.Properties::nonOpaque)
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.addLayer(() -> RenderType::getCutoutMipped)
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.tag(AllBlockTags.BRITTLE.tag)
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.onRegister(addMovementBehaviour(new BellMovementBehaviour(PeculiarBellBlock::playSound)))
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.blockstate((c, p) -> {})
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.item()
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.model((c, p) -> {})
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.build()
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public static final BlockEntry<CursedBellBlock> CURSED_BELL =
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REGISTRATE.block("cursed_bell", CursedBellBlock::new)
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.initialProperties(() -> PECULIAR_BELL.get())
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.addLayer(() -> RenderType::getCutoutMipped)
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.tag(AllBlockTags.BRITTLE.tag)
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.blockstate((c, p) -> {})
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.onRegister(addMovementBehaviour(new CursedBellMovementBehaviour()))
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.blockstate(BlockStateGen.bell())
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.item()
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.model((c, p) -> {})
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.build()
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.transform(customItemModel())
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.register();
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// Materials
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@ -119,10 +119,9 @@ import com.simibubi.create.content.contraptions.relays.gearbox.GearshiftTileEnti
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import com.simibubi.create.content.curiosities.armor.CopperBacktankInstance;
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import com.simibubi.create.content.curiosities.armor.CopperBacktankRenderer;
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import com.simibubi.create.content.curiosities.armor.CopperBacktankTileEntity;
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import com.simibubi.create.content.curiosities.bell.AbstractBellRenderer;
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import com.simibubi.create.content.curiosities.bell.CursedBellTileEntity;
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import com.simibubi.create.content.curiosities.bell.PeculiarBellTileEntity;
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import com.simibubi.create.content.curiosities.projector.ChromaticProjectorInstance;
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import com.simibubi.create.content.curiosities.projector.ChromaticProjectorTileEntity;
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import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelInstance;
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import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelRenderer;
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import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelTileEntity;
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@ -676,6 +675,7 @@ public class AllTileEntities {
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public static final TileEntityEntry<CursedBellTileEntity> CURSED_BELL = Create.registrate()
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.tileEntity("cursed_bell", CursedBellTileEntity::new)
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.validBlocks(AllBlocks.CURSED_BELL)
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.renderer(() -> AbstractBellRenderer::new)
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.register();
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public static void register() {}
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@ -10,6 +10,7 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
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import com.simibubi.create.content.contraptions.relays.encased.CasingConnectivity;
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import com.simibubi.create.content.curiosities.armor.CopperBacktankArmorLayer;
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import com.simibubi.create.content.curiosities.bell.SoulPulseEffectHandler;
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import com.simibubi.create.content.curiosities.weapons.PotatoCannonRenderHandler;
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import com.simibubi.create.content.curiosities.zapper.ZapperRenderHandler;
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import com.simibubi.create.content.schematics.ClientSchematicLoader;
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public static final ZapperRenderHandler ZAPPER_RENDER_HANDLER = new ZapperRenderHandler();
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public static final PotatoCannonRenderHandler POTATO_CANNON_RENDER_HANDLER = new PotatoCannonRenderHandler();
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public static final SoulPulseEffectHandler SOUL_PULSE_EFFECT_HANDLER = new SoulPulseEffectHandler();
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private static CustomBlockModels customBlockModels;
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private static CustomItemModels customItemModels;
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@ -1,5 +1,7 @@
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package com.simibubi.create.content.contraptions.components.actors;
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import java.util.function.BiConsumer;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementBehaviour;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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@ -7,8 +9,24 @@ import net.minecraft.util.SoundCategory;
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import net.minecraft.util.SoundEvents;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraft.world.World;
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public class BellMovementBehaviour extends MovementBehaviour {
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private BiConsumer<World, BlockPos> soundPlayer;
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public static final BiConsumer<World, BlockPos> VANILLA_SOUND = (world, pos) -> {
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world.playSound(null, pos, SoundEvents.BLOCK_BELL_USE, SoundCategory.BLOCKS,
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2.0F, 1.0F);
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};
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public BellMovementBehaviour(BiConsumer<World, BlockPos> soundPlayer) {
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this.soundPlayer = soundPlayer;
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}
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public BellMovementBehaviour() {
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this(VANILLA_SOUND);
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}
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@Override
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public boolean renderAsNormalTileEntity() {
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return true;
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double dotProduct = oldMotion.dotProduct(motion);
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if (dotProduct <= 0 && (context.relativeMotion.length() != 0) || context.firstMovement)
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context.world.playSound(null, new BlockPos(context.position), SoundEvents.BLOCK_BELL_USE,
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SoundCategory.BLOCKS, 2.0F, 1.0F);
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soundPlayer.accept(context.world, new BlockPos(context.position));
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}
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@Override
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public void stopMoving(MovementContext context) {
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if (context.position != null)
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context.world.playSound(null, new BlockPos(context.position), SoundEvents.BLOCK_BELL_USE, SoundCategory.BLOCKS,
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2.0F, 1.0F);
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soundPlayer.accept(context.world, new BlockPos(context.position));
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}
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}
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@ -55,11 +55,11 @@ public abstract class AbstractBellBlock<TE extends AbstractBellTileEntity> exten
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if (world.isRemote)
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return false;
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playSound(world, pos, direction);
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playSound(world, pos);
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return true;
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}
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public static void playSound(World world, BlockPos pos, Direction direction) {
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public static void playSound(World world, BlockPos pos) {
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world.playSound(null, pos, SoundEvents.BLOCK_BELL_USE, SoundCategory.BLOCKS, 2.0F, 1.0F);
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}
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@ -0,0 +1,57 @@
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package com.simibubi.create.content.curiosities.bell;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.logistics.block.redstone.AnalogLeverBlock;
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import com.simibubi.create.foundation.render.PartialBufferer;
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import com.simibubi.create.foundation.render.SuperByteBuffer;
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import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import net.minecraft.block.BellBlock;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.MathHelper;
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public class AbstractBellRenderer<TE extends AbstractBellTileEntity> extends SafeTileEntityRenderer<TE> {
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public AbstractBellRenderer(TileEntityRendererDispatcher dispatcher) {
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super(dispatcher);
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}
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@Override
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protected void renderSafe(TE te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay) {
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BlockState state = te.getBlockState();
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int lightCoords = WorldRenderer.getLightmapCoordinates(te.getWorld(), state, te.getPos());
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IVertexBuilder vb = buffer.getBuffer(RenderType.getCutout());
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SuperByteBuffer bell = PartialBufferer.get(AllBlockPartials.BELL, state);
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float rY = AngleHelper.horizontalAngle(state.get(BellBlock.field_220133_a));
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bell.rotateCentered(Direction.UP, (float) (rY / 180 * Math.PI));
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float ringingTicks = (float)te.ringingTicks + partialTicks;
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if (te.isRinging) {
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float swing = MathHelper.sin(ringingTicks / (float)Math.PI) / (4.0F + ringingTicks / 3.0F);
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// if (te.ringDirection == Direction.NORTH) {
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// rX = -swing;
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// } else if (te.ringDirection == Direction.SOUTH) {
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// rX = swing;
|
||||
// } else if (te.ringDirection == Direction.EAST) {
|
||||
// rZ = -swing;
|
||||
// } else if (te.ringDirection == Direction.WEST) {
|
||||
// rZ = swing;
|
||||
// }
|
||||
bell.rotateCentered(te.ringDirection, swing);
|
||||
}
|
||||
|
||||
bell.light(lightCoords).renderInto(ms, vb);
|
||||
}
|
||||
|
||||
}
|
|
@ -13,6 +13,12 @@ import java.util.List;
|
|||
|
||||
public abstract class AbstractBellTileEntity extends SmartTileEntity {
|
||||
|
||||
public static final int RING_DURATION = 50;
|
||||
|
||||
public boolean isRinging;
|
||||
public int ringingTicks;
|
||||
public Direction ringDirection;
|
||||
|
||||
public AbstractBellTileEntity(TileEntityType<?> type) {
|
||||
super(type);
|
||||
}
|
||||
|
@ -20,6 +26,25 @@ public abstract class AbstractBellTileEntity extends SmartTileEntity {
|
|||
@Override
|
||||
public void addBehaviours(List<TileEntityBehaviour> behaviours) { }
|
||||
|
||||
public abstract boolean ring(World world, BlockPos pos, Direction direction);
|
||||
public boolean ring(World world, BlockPos pos, Direction direction) {
|
||||
isRinging = true;
|
||||
ringingTicks = 0;
|
||||
ringDirection = direction;
|
||||
return true;
|
||||
};
|
||||
|
||||
@Override
|
||||
public void tick() {
|
||||
super.tick();
|
||||
|
||||
if (isRinging) {
|
||||
++ringingTicks;
|
||||
}
|
||||
|
||||
if (ringingTicks >= RING_DURATION) {
|
||||
isRinging = false;
|
||||
ringingTicks = 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -0,0 +1,42 @@
|
|||
package com.simibubi.create.content.curiosities.bell;
|
||||
|
||||
import com.simibubi.create.AllBlocks;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.item.BlockItem;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraftforge.event.TickEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.LogicalSide;
|
||||
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
|
||||
|
||||
@EventBusSubscriber
|
||||
public class CursedBellItemPulser {
|
||||
|
||||
public static final int DISTANCE = 2;
|
||||
public static final int RECHARGE_TICKS = 8;
|
||||
|
||||
@SubscribeEvent
|
||||
public static void bellItemCreatesPulses(TickEvent.PlayerTickEvent event) {
|
||||
if (event.phase != TickEvent.Phase.END)
|
||||
return;
|
||||
if (event.side != LogicalSide.SERVER)
|
||||
return;
|
||||
|
||||
if (event.player.world.getGameTime() % RECHARGE_TICKS != 0)
|
||||
return;
|
||||
|
||||
for (Hand hand : Hand.values()) {
|
||||
Item held = event.player.getHeldItem(hand).getItem();
|
||||
if (!(held instanceof BlockItem))
|
||||
continue;
|
||||
Block block = ((BlockItem) held).getBlock();
|
||||
if (!block.is(AllBlocks.CURSED_BELL.get()))
|
||||
continue;
|
||||
|
||||
SoulPulseEffectHandler.sendPulsePacket(event.player.world, event.player.getBlockPos(), DISTANCE, false);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,44 @@
|
|||
package com.simibubi.create.content.curiosities.bell;
|
||||
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.MovementBehaviour;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
|
||||
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
public class CursedBellMovementBehaviour extends MovementBehaviour {
|
||||
|
||||
public static final int DISTANCE = 3;
|
||||
|
||||
@Override
|
||||
public void tick(MovementContext context) {
|
||||
int recharge = getRecharge(context);
|
||||
if (recharge > 0)
|
||||
setRecharge(context, recharge - 1);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void visitNewPosition(MovementContext context, BlockPos pos) {
|
||||
if (!context.world.isRemote && getRecharge(context) == 0) {
|
||||
SoulPulseEffectHandler.sendPulsePacket(context.world, pos, DISTANCE, true);
|
||||
setRecharge(context, CursedBellTileEntity.RECHARGE_TICKS);
|
||||
CursedBellBlock.playSound(context.world, pos);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void writeExtraData(MovementContext context) {
|
||||
context.tileData.putInt("Recharge", getRecharge(context));
|
||||
}
|
||||
|
||||
private int getRecharge(MovementContext context) {
|
||||
if (!(context.temporaryData instanceof Integer) && context.world != null) {
|
||||
context.temporaryData = context.tileData.getInt("Recharge");
|
||||
}
|
||||
return (Integer) context.temporaryData;
|
||||
}
|
||||
|
||||
private void setRecharge(MovementContext context, int value) {
|
||||
context.temporaryData = value;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,36 +1,24 @@
|
|||
package com.simibubi.create.content.curiosities.bell;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.simibubi.create.CreateClient;
|
||||
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
|
||||
import com.simibubi.create.foundation.utility.NBTHelper;
|
||||
|
||||
import com.sun.org.apache.regexp.internal.RE;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.EntitySpawnPlacementRegistry;
|
||||
import net.minecraft.entity.EntityType;
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.tileentity.TileEntityType;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.vector.Vector3d;
|
||||
import net.minecraft.world.LightType;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.spawner.WorldEntitySpawner;
|
||||
|
||||
public class CursedBellTileEntity extends AbstractBellTileEntity {
|
||||
|
||||
public static final int MAX_DISTANCE = 6;
|
||||
private static final List<List<BlockPos>> LAYERS = genLayers();
|
||||
|
||||
public enum Mode {
|
||||
RUNNING, RECHARGING
|
||||
}
|
||||
|
||||
public static final int RECHARGE_TICKS = 16;
|
||||
public static final int TICKS_PER_LAYER = 3;
|
||||
public int ticks;
|
||||
public Mode mode = Mode.RECHARGING;
|
||||
public static final int DISTANCE = 5;
|
||||
public static final int RECHARGE_TICKS = 60;
|
||||
public int rechargeTicks = 0;
|
||||
|
||||
public CursedBellTileEntity(TileEntityType<?> type) {
|
||||
super(type);
|
||||
|
@ -41,137 +29,32 @@ public class CursedBellTileEntity extends AbstractBellTileEntity {
|
|||
|
||||
@Override
|
||||
protected void fromTag(BlockState state, CompoundNBT compound, boolean clientPacket) {
|
||||
ticks = compound.getInt("Ticks");
|
||||
mode = NBTHelper.readEnum(compound, "Mode", Mode.class);
|
||||
rechargeTicks = compound.getInt("Recharge");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(CompoundNBT compound, boolean clientPacket) {
|
||||
compound.putInt("Ticks", ticks);
|
||||
NBTHelper.writeEnum(compound, "Mode", mode);
|
||||
compound.putInt("Recharge", rechargeTicks);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick() {
|
||||
super.tick();
|
||||
|
||||
switch (mode) {
|
||||
case RECHARGING:
|
||||
if (ticks > 0)
|
||||
ticks--;
|
||||
break;
|
||||
|
||||
case RUNNING:
|
||||
if (ticks <= 0)
|
||||
break;
|
||||
|
||||
ticks--;
|
||||
if (ticks % TICKS_PER_LAYER == 0) {
|
||||
while (!trySpawnSouls(world, pos, MAX_DISTANCE - ticks / TICKS_PER_LAYER - 1)
|
||||
&& ticks > 0) {
|
||||
ticks -= TICKS_PER_LAYER;
|
||||
}
|
||||
|
||||
if (ticks == 0) {
|
||||
ticks = RECHARGE_TICKS;
|
||||
mode = Mode.RECHARGING;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean tryStart() {
|
||||
if (mode != Mode.RECHARGING || ticks > 0)
|
||||
return false;
|
||||
|
||||
ticks = TICKS_PER_LAYER*MAX_DISTANCE;
|
||||
mode = Mode.RUNNING;
|
||||
if (!world.isRemote)
|
||||
sendData();
|
||||
|
||||
return true;
|
||||
if (rechargeTicks > 0)
|
||||
rechargeTicks--;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean ring(World world, BlockPos pos, Direction direction) {
|
||||
return tryStart();
|
||||
}
|
||||
|
||||
public static boolean trySpawnSouls(World world, BlockPos at, int layerIdx) {
|
||||
if (world == null)
|
||||
if (rechargeTicks > 0)
|
||||
return false;
|
||||
|
||||
boolean spawnedAny = false;
|
||||
List<BlockPos> layer = LAYERS.get(layerIdx);
|
||||
for (BlockPos candidate : layer) {
|
||||
candidate = candidate.add(at);
|
||||
|
||||
if (!WorldEntitySpawner.canCreatureTypeSpawnAtLocation(
|
||||
EntitySpawnPlacementRegistry.PlacementType.ON_GROUND,
|
||||
world, candidate, EntityType.ZOMBIE))
|
||||
continue;
|
||||
|
||||
if (world.getLightLevel(LightType.BLOCK, candidate) >= 8)
|
||||
continue;
|
||||
|
||||
if (!world.isRemote)
|
||||
return true;
|
||||
spawnedAny = true;
|
||||
spawnParticles(world, candidate);
|
||||
if (!world.isRemote) {
|
||||
SoulPulseEffectHandler.sendPulsePacket(world, pos, DISTANCE, true);
|
||||
rechargeTicks = RECHARGE_TICKS;
|
||||
sendData();
|
||||
}
|
||||
return spawnedAny;
|
||||
}
|
||||
|
||||
public static void spawnParticles(World world, BlockPos at) {
|
||||
if (world == null || !world.isRemote)
|
||||
return;
|
||||
|
||||
Vector3d p = Vector3d.of(at);
|
||||
world.addParticle(new SoulParticle.Data(), p.x + 0.5, p.y + 0.5, p.z + 0.5, 0, 0, 0);
|
||||
world.addParticle(new SoulBaseParticle.Data(), p.x + 0.5, p.y + 0.01, p.z + 0.5, 0, 0, 0);
|
||||
}
|
||||
|
||||
private static List<List<BlockPos>> genLayers() {
|
||||
List<List<BlockPos>> layers = new ArrayList<>();
|
||||
for (int i = 0; i < MAX_DISTANCE; i++)
|
||||
layers.add(new ArrayList<>());
|
||||
|
||||
for (int x = 0; x < MAX_DISTANCE; x++) {
|
||||
for (int y = 0; y < MAX_DISTANCE; y++) {
|
||||
for (int z = 0; z < MAX_DISTANCE; z++) {
|
||||
BlockPos candidate = new BlockPos(x,y,z);
|
||||
int dist = 1 + (int)Math.sqrt(candidate.distanceSq(0,0,0,false));
|
||||
if (dist == 0 || dist > MAX_DISTANCE)
|
||||
continue;
|
||||
|
||||
List<BlockPos> layer = layers.get(dist - 1);
|
||||
int start = layer.size(), end = start + 1;
|
||||
layer.add(candidate);
|
||||
|
||||
if (candidate.getX() != 0) {
|
||||
layer.add(new BlockPos(-candidate.getX(), candidate.getY(), candidate.getZ()));
|
||||
end += 1;
|
||||
}
|
||||
if (candidate.getY() != 0) {
|
||||
for (int i = start; i < end; i++) {
|
||||
BlockPos prev = layer.get(i);
|
||||
layer.add(new BlockPos(prev.getX(), -prev.getY(), prev.getZ()));
|
||||
}
|
||||
end += end - start;
|
||||
}
|
||||
if (candidate.getZ() != 0) {
|
||||
for (int i = start; i < end; i++) {
|
||||
BlockPos prev = layer.get(i);
|
||||
layer.add(new BlockPos(prev.getX(), prev.getY(), -prev.getZ()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return layers;
|
||||
return super.ring(world, pos, direction);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -11,9 +11,4 @@ public class PeculiarBellTileEntity extends AbstractBellTileEntity {
|
|||
super(type);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean ring(World world, BlockPos pos, Direction direction) {
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -39,10 +39,10 @@ public class SoulParticle extends CustomRotationParticle {
|
|||
this.particleScale = 0.5f;
|
||||
this.setSize(this.particleScale, this.particleScale);
|
||||
|
||||
this.loopLength = loopFrames + (int) (this.rand.nextFloat() * 4f - 2f);
|
||||
this.startTicks = startFrames + (int) (this.rand.nextFloat() * 4f - 2f);
|
||||
this.endTicks = endFrames + (int) (this.rand.nextFloat() * 4f - 2f);
|
||||
this.numLoops = (int)(3.0F / (this.rand.nextFloat() * 0.36F + 0.64F));
|
||||
this.loopLength = loopFrames + (int) (this.rand.nextFloat() * 5f - 4f);
|
||||
this.startTicks = startFrames + (int) (this.rand.nextFloat() * 5f - 4f);
|
||||
this.endTicks = endFrames + (int) (this.rand.nextFloat() * 5f - 4f);
|
||||
this.numLoops = (int)(1f + this.rand.nextFloat() * 2f);
|
||||
|
||||
this.setFrame(0);
|
||||
this.field_21507 = true; // disable movement
|
||||
|
|
|
@ -0,0 +1,148 @@
|
|||
package com.simibubi.create.content.curiosities.bell;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import net.minecraft.entity.EntitySpawnPlacementRegistry;
|
||||
import net.minecraft.entity.EntityType;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.vector.Vector3d;
|
||||
import net.minecraft.world.LightType;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.spawner.WorldEntitySpawner;
|
||||
|
||||
public class SoulPulseEffect {
|
||||
|
||||
public static final int MAX_DISTANCE = 5;
|
||||
private static final List<List<BlockPos>> LAYERS = genLayers();
|
||||
|
||||
private static final int WAITING_TICKS = 120;
|
||||
public static final int TICKS_PER_LAYER = 4;
|
||||
private int ticks;
|
||||
public final BlockPos pos;
|
||||
public final int distance;
|
||||
private List<BlockPos> added;
|
||||
|
||||
public SoulPulseEffect(BlockPos pos, int distance, boolean overlaps) {
|
||||
this.ticks = TICKS_PER_LAYER * distance;
|
||||
this.pos = pos;
|
||||
this.distance = distance;
|
||||
this.added = overlaps ? null : new ArrayList<>();
|
||||
}
|
||||
|
||||
public boolean finished() {
|
||||
return ticks <= -WAITING_TICKS;
|
||||
}
|
||||
|
||||
public boolean overlaps() { return added == null; }
|
||||
|
||||
public void removeAdded(Collection<BlockPos> positions) {
|
||||
if (!overlaps())
|
||||
positions.removeAll(added);
|
||||
}
|
||||
|
||||
public List<BlockPos> tick(World world) {
|
||||
if (finished())
|
||||
return null;
|
||||
|
||||
ticks--;
|
||||
if (ticks < 0 || ticks % TICKS_PER_LAYER != 0)
|
||||
return null;
|
||||
|
||||
List<BlockPos> spawns = getSoulSpawns(world);
|
||||
while (spawns.isEmpty() && ticks > 0) {
|
||||
ticks -= TICKS_PER_LAYER;
|
||||
spawns.addAll(getSoulSpawns(world));
|
||||
}
|
||||
|
||||
if (!overlaps())
|
||||
added.addAll(spawns);
|
||||
|
||||
return spawns;
|
||||
}
|
||||
|
||||
public int currentLayerIdx() {
|
||||
return distance - ticks / TICKS_PER_LAYER - 1;
|
||||
}
|
||||
|
||||
public List<BlockPos> getSoulSpawns(World world) {
|
||||
if (world == null)
|
||||
return new ArrayList<>();
|
||||
|
||||
return getLayer(currentLayerIdx()).map(p -> p.add(pos))
|
||||
.filter(p -> canSpawnSoulAt(world, p))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
public static boolean canSpawnSoulAt(World world, BlockPos at) {
|
||||
return world != null
|
||||
&& WorldEntitySpawner.canCreatureTypeSpawnAtLocation(
|
||||
EntitySpawnPlacementRegistry.PlacementType.ON_GROUND,
|
||||
world, at, EntityType.ZOMBIE)
|
||||
&& world.getLightLevel(LightType.BLOCK, at) < 8;
|
||||
}
|
||||
|
||||
public static void spawnParticles(World world, BlockPos at) {
|
||||
if (world == null || !world.isRemote)
|
||||
return;
|
||||
|
||||
Vector3d p = Vector3d.of(at);
|
||||
world.addParticle(new SoulParticle.Data(), p.x + 0.5, p.y + 0.5, p.z + 0.5, 0, 0, 0);
|
||||
world.addParticle(new SoulBaseParticle.Data(), p.x + 0.5, p.y + 0.01, p.z + 0.5, 0, 0, 0);
|
||||
}
|
||||
|
||||
private static List<List<BlockPos>> genLayers() {
|
||||
List<List<BlockPos>> layers = new ArrayList<>();
|
||||
for (int i = 0; i < MAX_DISTANCE; i++)
|
||||
layers.add(new ArrayList<>());
|
||||
|
||||
for (int x = 0; x < MAX_DISTANCE; x++) {
|
||||
for (int y = 0; y < MAX_DISTANCE; y++) {
|
||||
for (int z = 0; z < MAX_DISTANCE; z++) {
|
||||
BlockPos candidate = new BlockPos(x,y,z);
|
||||
|
||||
int dist = (int) Math.round(Math.sqrt(
|
||||
candidate.distanceSq(0,0,0,false)));
|
||||
if (dist > MAX_DISTANCE)
|
||||
continue;
|
||||
if (dist <= 0)
|
||||
dist = 1;
|
||||
|
||||
List<BlockPos> layer = layers.get(dist - 1);
|
||||
int start = layer.size(), end = start + 1;
|
||||
layer.add(candidate);
|
||||
|
||||
if (candidate.getX() != 0) {
|
||||
layer.add(new BlockPos(-candidate.getX(), candidate.getY(), candidate.getZ()));
|
||||
end += 1;
|
||||
}
|
||||
if (candidate.getY() != 0) {
|
||||
for (int i = start; i < end; i++) {
|
||||
BlockPos prev = layer.get(i);
|
||||
layer.add(new BlockPos(prev.getX(), -prev.getY(), prev.getZ()));
|
||||
}
|
||||
end += end - start;
|
||||
}
|
||||
if (candidate.getZ() != 0) {
|
||||
for (int i = start; i < end; i++) {
|
||||
BlockPos prev = layer.get(i);
|
||||
layer.add(new BlockPos(prev.getX(), prev.getY(), -prev.getZ()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return layers;
|
||||
}
|
||||
|
||||
public static Stream<BlockPos> getLayer(int idx) {
|
||||
if (idx < 0 || idx >= MAX_DISTANCE)
|
||||
return Stream.empty();
|
||||
return LAYERS.get(idx).stream();
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,110 @@
|
|||
package com.simibubi.create.content.curiosities.bell;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Objects;
|
||||
import java.util.Set;
|
||||
import java.util.function.Supplier;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import com.simibubi.create.CreateClient;
|
||||
import com.simibubi.create.foundation.networking.AllPackets;
|
||||
import com.simibubi.create.foundation.networking.SimplePacketBase;
|
||||
|
||||
import com.sun.org.apache.xpath.internal.operations.Bool;
|
||||
|
||||
import net.minecraft.network.PacketBuffer;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
import net.minecraftforge.fml.network.NetworkEvent;
|
||||
import net.minecraftforge.fml.network.PacketDistributor;
|
||||
|
||||
public class SoulPulseEffectHandler {
|
||||
|
||||
private List<SoulPulseEffect> pulses;
|
||||
private Set<BlockPos> occupied;
|
||||
|
||||
public SoulPulseEffectHandler() {
|
||||
pulses = new ArrayList<>();
|
||||
occupied = new HashSet<>();
|
||||
}
|
||||
|
||||
public void tick(World world) {
|
||||
for (SoulPulseEffect pulse : pulses) {
|
||||
List<BlockPos> added = pulse.tick(world);
|
||||
if (added == null)
|
||||
continue;
|
||||
|
||||
if (pulse.overlaps()) {
|
||||
for (BlockPos pos : added) {
|
||||
SoulPulseEffect.spawnParticles(world, pos);
|
||||
}
|
||||
} else {
|
||||
for (BlockPos pos : added) {
|
||||
if (occupied.contains(pos))
|
||||
continue;
|
||||
SoulPulseEffect.spawnParticles(world, pos);
|
||||
occupied.add(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Map<Boolean, List<SoulPulseEffect>> split = pulses.stream()
|
||||
.collect(Collectors.partitioningBy(SoulPulseEffect::finished));
|
||||
for (SoulPulseEffect finished : split.get(true))
|
||||
finished.removeAdded(occupied);
|
||||
pulses = split.get(false);
|
||||
}
|
||||
|
||||
public void refresh() {
|
||||
pulses.clear();
|
||||
occupied.clear();
|
||||
}
|
||||
|
||||
public static void sendPulsePacket(World world, BlockPos at, int distance, boolean overlaps) {
|
||||
Chunk chunk = world.getChunkAt(at);
|
||||
AllPackets.channel.send(PacketDistributor.TRACKING_CHUNK.with(() -> chunk), new Packet(at, distance, overlaps));
|
||||
}
|
||||
|
||||
private void handlePulse(BlockPos pos, int distance, boolean overlaps) {
|
||||
pulses.add(new SoulPulseEffect(pos, distance, overlaps));
|
||||
}
|
||||
|
||||
|
||||
public static class Packet extends SimplePacketBase {
|
||||
public BlockPos pos;
|
||||
public int distance;
|
||||
public boolean overlaps;
|
||||
|
||||
public Packet(BlockPos pos, int distance, boolean overlaps) {
|
||||
this.pos = pos;
|
||||
this.distance = distance;
|
||||
this.overlaps = overlaps;
|
||||
}
|
||||
|
||||
public Packet(PacketBuffer buffer) {
|
||||
pos = new BlockPos(buffer.readInt(), buffer.readInt(), buffer.readInt());
|
||||
distance = buffer.readInt();
|
||||
overlaps = buffer.readBoolean();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(PacketBuffer buffer) {
|
||||
buffer.writeInt(pos.getX());
|
||||
buffer.writeInt(pos.getY());
|
||||
buffer.writeInt(pos.getZ());
|
||||
buffer.writeInt(distance);
|
||||
buffer.writeBoolean(overlaps);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handle(Supplier<NetworkEvent.Context> context) {
|
||||
context.get().enqueueWork(() -> CreateClient.SOUL_PULSE_EFFECT_HANDLER.handlePulse(pos, distance, overlaps));
|
||||
context.get().setPacketHandled(true);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -25,6 +25,7 @@ import com.simibubi.create.content.contraptions.goggles.GoggleOverlayRenderer;
|
|||
import com.simibubi.create.content.contraptions.goggles.IHaveGoggleInformation;
|
||||
import com.simibubi.create.content.contraptions.relays.belt.item.BeltConnectorHandler;
|
||||
import com.simibubi.create.content.curiosities.armor.CopperBacktankArmorLayer;
|
||||
import com.simibubi.create.content.curiosities.bell.SoulPulseEffectHandler;
|
||||
import com.simibubi.create.content.curiosities.tools.BlueprintOverlayRenderer;
|
||||
import com.simibubi.create.content.curiosities.tools.ExtendoGripRenderHandler;
|
||||
import com.simibubi.create.content.curiosities.zapper.ZapperItem;
|
||||
|
@ -114,6 +115,7 @@ public class ClientEvents {
|
|||
CreateClient.SCHEMATIC_HANDLER.tick();
|
||||
CreateClient.ZAPPER_RENDER_HANDLER.tick();
|
||||
CreateClient.POTATO_CANNON_RENDER_HANDLER.tick();
|
||||
CreateClient.SOUL_PULSE_EFFECT_HANDLER.tick(world);
|
||||
|
||||
ContraptionHandler.tick(world);
|
||||
CapabilityMinecartController.tick(world);
|
||||
|
@ -166,9 +168,9 @@ public class ClientEvents {
|
|||
|
||||
@SubscribeEvent
|
||||
public static void onUnloadWorld(WorldEvent.Unload event) {
|
||||
if (event.getWorld()
|
||||
.isRemote()) {
|
||||
if (event.getWorld().isRemote()) {
|
||||
CreateClient.invalidateRenderers();
|
||||
CreateClient.SOUL_PULSE_EFFECT_HANDLER.refresh();
|
||||
AnimationTickHolder.reset();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,6 +9,10 @@ import java.util.Vector;
|
|||
import java.util.function.BiFunction;
|
||||
import java.util.function.Function;
|
||||
|
||||
import com.simibubi.create.content.curiosities.bell.CursedBellBlock;
|
||||
|
||||
import net.minecraft.block.BellBlock;
|
||||
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
|
@ -462,6 +466,12 @@ public class BlockStateGen {
|
|||
};
|
||||
}
|
||||
|
||||
public static <B extends BellBlock> NonNullBiConsumer<DataGenContext<Block, B>, RegistrateBlockstateProvider> bell() {
|
||||
return (c, p) -> p.horizontalBlock(c.getEntry(), state ->
|
||||
AssetLookup.partialBaseModel(c, p, state.get(BlockStateProperties.BELL_ATTACHMENT).getString())
|
||||
);
|
||||
}
|
||||
|
||||
private static void putPart(Map<Pair<String, Axis>, ModelFile> coreModels, MultiPartBlockStateBuilder builder,
|
||||
Axis axis, String s, boolean up, boolean down, boolean left, boolean right) {
|
||||
Direction positiveAxis = Direction.getFacingFromAxis(AxisDirection.POSITIVE, axis);
|
||||
|
|
|
@ -21,6 +21,7 @@ import com.simibubi.create.content.contraptions.components.structureMovement.tra
|
|||
import com.simibubi.create.content.contraptions.components.structureMovement.train.capability.MinecartControllerUpdatePacket;
|
||||
import com.simibubi.create.content.contraptions.fluids.actors.FluidSplashPacket;
|
||||
import com.simibubi.create.content.contraptions.relays.advanced.sequencer.ConfigureSequencedGearshiftPacket;
|
||||
import com.simibubi.create.content.curiosities.bell.SoulPulseEffectHandler;
|
||||
import com.simibubi.create.content.curiosities.projector.ConfigureProjectorPacket;
|
||||
import com.simibubi.create.content.curiosities.symmetry.SymmetryEffectPacket;
|
||||
import com.simibubi.create.content.curiosities.tools.BlueprintAssignCompleteRecipePacket;
|
||||
|
@ -114,6 +115,7 @@ public enum AllPackets {
|
|||
TUNNEL_FLAP(TunnelFlapPacket.class, TunnelFlapPacket::new, PLAY_TO_CLIENT),
|
||||
FUNNEL_FLAP(FunnelFlapPacket.class, FunnelFlapPacket::new, PLAY_TO_CLIENT),
|
||||
POTATO_CANNON(PotatoCannonPacket.class, PotatoCannonPacket::new, PLAY_TO_CLIENT),
|
||||
SOUL_PULSE(SoulPulseEffectHandler.Packet.class, SoulPulseEffectHandler.Packet::new, PLAY_TO_CLIENT),
|
||||
PERSISTENT_DATA(ISyncPersistentData.Packet.class, ISyncPersistentData.Packet::new, PLAY_TO_CLIENT),
|
||||
|
||||
;
|
||||
|
|
|
@ -0,0 +1,92 @@
|
|||
{
|
||||
"credit": "Made with Blockbench",
|
||||
"textures": {
|
||||
"0": "create:block/bell",
|
||||
"particle": "create:block/bell"
|
||||
},
|
||||
"elements": [
|
||||
{
|
||||
"from": [14, 7, 7],
|
||||
"to": [16, 9, 9],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 8]},
|
||||
"faces": {
|
||||
"north": {"uv": [10.5, 6, 9.5, 7], "texture": "#0"},
|
||||
"east": {"uv": [9.5, 7, 10.5, 8], "rotation": 90, "texture": "#0"},
|
||||
"south": {"uv": [9.5, 6, 10.5, 7], "texture": "#0"},
|
||||
"west": {"uv": [10, 7, 10.5, 7.5], "texture": "#0"},
|
||||
"up": {"uv": [9.5, 5, 10.5, 6], "texture": "#0"},
|
||||
"down": {"uv": [9.5, 7, 10.5, 8], "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [0, 7, 7],
|
||||
"to": [2, 9, 9],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 8]},
|
||||
"faces": {
|
||||
"north": {"uv": [9.5, 6, 10.5, 7], "texture": "#0"},
|
||||
"east": {"uv": [10, 7, 10.5, 7.5], "texture": "#0"},
|
||||
"south": {"uv": [10.5, 6, 9.5, 7], "texture": "#0"},
|
||||
"west": {"uv": [9.5, 7, 10.5, 8], "rotation": 90, "texture": "#0"},
|
||||
"up": {"uv": [9.5, 5, 10.5, 6], "rotation": 180, "texture": "#0"},
|
||||
"down": {"uv": [9.5, 7, 10.5, 8], "rotation": 180, "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [3, 0, 3],
|
||||
"to": [13, 2, 13],
|
||||
"faces": {
|
||||
"north": {"uv": [0, 15, 5, 16], "texture": "#0"},
|
||||
"east": {"uv": [0, 15, 5, 16], "texture": "#0"},
|
||||
"south": {"uv": [0, 15, 5, 16], "texture": "#0"},
|
||||
"west": {"uv": [0, 15, 5, 16], "texture": "#0"},
|
||||
"up": {"uv": [0, 10, 5, 15], "texture": "#0"},
|
||||
"down": {"uv": [5, 10, 10, 15], "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [4, 2, 4],
|
||||
"to": [12, 11, 12],
|
||||
"faces": {
|
||||
"north": {"uv": [8, 0, 12, 4.5], "texture": "#0"},
|
||||
"east": {"uv": [8, 0, 12, 4.5], "texture": "#0"},
|
||||
"south": {"uv": [8, 0, 12, 4.5], "texture": "#0"},
|
||||
"west": {"uv": [8, 0, 12, 4.5], "texture": "#0"},
|
||||
"up": {"uv": [12, 0, 16, 4], "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [7, 11, 7],
|
||||
"to": [9, 15, 9],
|
||||
"faces": {
|
||||
"north": {"uv": [8, 6, 9, 8], "texture": "#0"},
|
||||
"east": {"uv": [8, 6, 9, 8], "texture": "#0"},
|
||||
"south": {"uv": [8, 6, 9, 8], "texture": "#0"},
|
||||
"west": {"uv": [8, 6, 9, 8], "texture": "#0"},
|
||||
"up": {"uv": [8, 5, 9, 6], "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [0, 0, 8],
|
||||
"to": [16, 16, 9],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 8.5]},
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 8, 8], "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [0, 0, 7],
|
||||
"to": [16, 16, 8],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 8.5]},
|
||||
"faces": {
|
||||
"south": {"uv": [0, 0, 8, 8], "texture": "#0"}
|
||||
}
|
||||
}
|
||||
],
|
||||
"groups": [
|
||||
{
|
||||
"name": "Bell",
|
||||
"origin": [8, 8, 8],
|
||||
"children": [0, 1, 2, 3, 4, 5, 6]
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
{
|
||||
"credit": "Made with Blockbench",
|
||||
"textures": {
|
||||
"1": "create:block/bell_frame_side",
|
||||
"2": "create:block/bell_frame"
|
||||
},
|
||||
"elements": [
|
||||
{
|
||||
"from": [0.1, 0, 0],
|
||||
"to": [15.9, 16, 16],
|
||||
"rotation": {"angle": 0, "axis": "x", "origin": [8, 8, 8]},
|
||||
"faces": {
|
||||
"east": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
|
||||
"west": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
|
||||
"up": {"uv": [0, 0, 15.8, 16], "texture": "#2"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [15.9, 0, 0],
|
||||
"to": [0.1, 16, 16],
|
||||
"rotation": {"angle": 0, "axis": "x", "origin": [8, 8, 8]},
|
||||
"faces": {
|
||||
"east": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
|
||||
"west": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
|
||||
"up": {"uv": [0, 0, 16, 16], "texture": "#2"}
|
||||
}
|
||||
}
|
||||
],
|
||||
"groups": [
|
||||
{
|
||||
"name": "Frame",
|
||||
"origin": [8, 8, 8],
|
||||
"children": [0, 1]
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"credit": "Made with Blockbench",
|
||||
"textures": {},
|
||||
"elements": [],
|
||||
"groups": []
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
{
|
||||
"credit": "Made with Blockbench",
|
||||
"textures": {
|
||||
"1": "create:block/bell_frame_side",
|
||||
"2": "create:block/bell_frame"
|
||||
},
|
||||
"elements": [
|
||||
{
|
||||
"from": [0.1, 0, 0],
|
||||
"to": [15.9, 16, 16],
|
||||
"faces": {
|
||||
"east": {"uv": [0, 0, 16, 16], "texture": "#1"},
|
||||
"west": {"uv": [0, 0, 16, 16], "texture": "#1"},
|
||||
"down": {"uv": [0, 0, 15.8, 16], "texture": "#2"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [15.9, 0, 0],
|
||||
"to": [0.1, 16, 16],
|
||||
"faces": {
|
||||
"east": {"uv": [0, 0, 16, 16], "texture": "#1"},
|
||||
"west": {"uv": [0, 0, 16, 16], "texture": "#1"},
|
||||
"down": {"uv": [0, 0, 16, 16], "texture": "#2"}
|
||||
}
|
||||
}
|
||||
],
|
||||
"groups": [
|
||||
{
|
||||
"name": "Frame",
|
||||
"origin": [8, 8, 8],
|
||||
"children": [0, 1]
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"credit": "Made with Blockbench",
|
||||
"textures": {},
|
||||
"elements": [],
|
||||
"groups": []
|
||||
}
|
|
@ -0,0 +1,92 @@
|
|||
{
|
||||
"credit": "Made with Blockbench",
|
||||
"textures": {
|
||||
"0": "create:block/bell",
|
||||
"particle": "create:block/bell"
|
||||
},
|
||||
"elements": [
|
||||
{
|
||||
"from": [14, 7, 7],
|
||||
"to": [16, 9, 9],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 8]},
|
||||
"faces": {
|
||||
"north": {"uv": [10.5, 6, 9.5, 7], "texture": "#0"},
|
||||
"east": {"uv": [9.5, 7, 10.5, 8], "rotation": 90, "texture": "#0"},
|
||||
"south": {"uv": [9.5, 6, 10.5, 7], "texture": "#0"},
|
||||
"west": {"uv": [10, 7, 10.5, 7.5], "texture": "#0"},
|
||||
"up": {"uv": [9.5, 5, 10.5, 6], "texture": "#0"},
|
||||
"down": {"uv": [9.5, 7, 10.5, 8], "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [0, 7, 7],
|
||||
"to": [2, 9, 9],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 8]},
|
||||
"faces": {
|
||||
"north": {"uv": [9.5, 6, 10.5, 7], "texture": "#0"},
|
||||
"east": {"uv": [10, 7, 10.5, 7.5], "texture": "#0"},
|
||||
"south": {"uv": [10.5, 6, 9.5, 7], "texture": "#0"},
|
||||
"west": {"uv": [9.5, 7, 10.5, 8], "rotation": 90, "texture": "#0"},
|
||||
"up": {"uv": [9.5, 5, 10.5, 6], "rotation": 180, "texture": "#0"},
|
||||
"down": {"uv": [9.5, 7, 10.5, 8], "rotation": 180, "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [3, 0, 3],
|
||||
"to": [13, 2, 13],
|
||||
"faces": {
|
||||
"north": {"uv": [0, 15, 5, 16], "texture": "#0"},
|
||||
"east": {"uv": [0, 15, 5, 16], "texture": "#0"},
|
||||
"south": {"uv": [0, 15, 5, 16], "texture": "#0"},
|
||||
"west": {"uv": [0, 15, 5, 16], "texture": "#0"},
|
||||
"up": {"uv": [0, 10, 5, 15], "texture": "#0"},
|
||||
"down": {"uv": [5, 10, 10, 15], "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [4, 2, 4],
|
||||
"to": [12, 11, 12],
|
||||
"faces": {
|
||||
"north": {"uv": [8, 0, 12, 4.5], "texture": "#0"},
|
||||
"east": {"uv": [8, 0, 12, 4.5], "texture": "#0"},
|
||||
"south": {"uv": [8, 0, 12, 4.5], "texture": "#0"},
|
||||
"west": {"uv": [8, 0, 12, 4.5], "texture": "#0"},
|
||||
"up": {"uv": [12, 0, 16, 4], "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [7, 11, 7],
|
||||
"to": [9, 15, 9],
|
||||
"faces": {
|
||||
"north": {"uv": [8, 6, 9, 8], "texture": "#0"},
|
||||
"east": {"uv": [8, 6, 9, 8], "texture": "#0"},
|
||||
"south": {"uv": [8, 6, 9, 8], "texture": "#0"},
|
||||
"west": {"uv": [8, 6, 9, 8], "texture": "#0"},
|
||||
"up": {"uv": [8, 5, 9, 6], "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [0, 0, 8],
|
||||
"to": [16, 16, 9],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 8.5]},
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 8, 8], "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [0, 0, 7],
|
||||
"to": [16, 16, 8],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 8.5]},
|
||||
"faces": {
|
||||
"south": {"uv": [0, 0, 8, 8], "texture": "#0"}
|
||||
}
|
||||
}
|
||||
],
|
||||
"groups": [
|
||||
{
|
||||
"name": "Bell",
|
||||
"origin": [8, 8, 8],
|
||||
"children": [0, 1, 2, 3, 4, 5, 6]
|
||||
}
|
||||
]
|
||||
}
|
BIN
src/main/resources/assets/create/textures/block/bell.png
Normal file
BIN
src/main/resources/assets/create/textures/block/bell.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 836 B |
BIN
src/main/resources/assets/create/textures/block/bell_frame.png
Normal file
BIN
src/main/resources/assets/create/textures/block/bell_frame.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 561 B |
Binary file not shown.
After Width: | Height: | Size: 586 B |
Loading…
Reference in a new issue