mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-15 20:43:42 +01:00
Begin buffer rework
This commit is contained in:
parent
7abc860809
commit
a9cdb1ab6b
31 changed files with 487 additions and 351 deletions
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@ -1,11 +1,11 @@
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package com.jozufozu.flywheel.backend;
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import java.nio.ByteBuffer;
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import org.lwjgl.opengl.GL15;
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import org.lwjgl.opengl.GL20;
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import com.jozufozu.flywheel.backend.gl.GlBuffer;
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import com.jozufozu.flywheel.backend.gl.GlBufferType;
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import com.jozufozu.flywheel.backend.gl.MappedBufferRange;
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import com.jozufozu.flywheel.backend.gl.attrib.VertexFormat;
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import com.simibubi.create.foundation.render.TemplateBuffer;
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@ -23,9 +23,11 @@ public abstract class BufferedModel extends TemplateBuffer {
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protected void init() {
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modelVBO = new GlBuffer(GL20.GL_ARRAY_BUFFER);
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modelVBO = new GlBuffer(GlBufferType.ARRAY_BUFFER);
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modelVBO.with(vbo -> initModel());
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modelVBO.bind();
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initModel();
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modelVBO.unbind();
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}
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protected void initModel() {
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@ -36,14 +38,14 @@ public abstract class BufferedModel extends TemplateBuffer {
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GL15.glBufferData(GL15.GL_ARRAY_BUFFER, invariantSize, GL15.GL_STATIC_DRAW);
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// mirror it in system memory so we can write to it
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modelVBO.map(invariantSize, buffer -> {
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MappedBufferRange buffer = modelVBO.getBuffer(0, invariantSize);
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for (int i = 0; i < vertexCount; i++) {
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copyVertex(buffer, i);
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}
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});
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buffer.unmap();
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}
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protected abstract void copyVertex(ByteBuffer to, int index);
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protected abstract void copyVertex(MappedBufferRange to, int index);
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protected abstract VertexFormat getModelFormat();
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@ -1,7 +1,6 @@
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package com.jozufozu.flywheel.backend.core;
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import static org.lwjgl.opengl.GL20.glUniform1f;
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import static org.lwjgl.opengl.GL20.glUniform1i;
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import static org.lwjgl.opengl.GL20.glUniform3f;
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import com.jozufozu.flywheel.backend.gl.shader.GlProgram;
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@ -14,7 +13,6 @@ import net.minecraft.util.math.vector.Matrix4f;
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public class BasicProgram extends GlProgram {
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protected final int uTime;
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protected final int uViewProjection;
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protected final int uDebug;
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protected final int uCameraPos;
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protected final ProgramFogMode fogMode;
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@ -30,7 +28,6 @@ public class BasicProgram extends GlProgram {
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super(name, handle);
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uTime = getUniformLocation("uTime");
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uViewProjection = getUniformLocation("uViewProjection");
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uDebug = getUniformLocation("uDebug");
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uCameraPos = getUniformLocation("uCameraPos");
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fogMode = fogFactory.create(this);
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@ -45,14 +42,23 @@ public class BasicProgram extends GlProgram {
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uLightMap = setSamplerBinding("uLightMap", 2);
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}
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public void bind(Matrix4f viewProjection, double camX, double camY, double camZ, int debugMode) {
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public void uploadViewProjection(Matrix4f viewProjection) {
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uploadMatrixUniform(uViewProjection, viewProjection);
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}
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public void uploadCameraPos(double camX, double camY, double camZ) {
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glUniform3f(uCameraPos, (float) camX, (float) camY, (float) camZ);
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}
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public void uploadTime(float renderTime) {
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glUniform1f(uTime, renderTime);
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}
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@Override
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public void bind() {
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super.bind();
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glUniform1i(uDebug, debugMode);
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glUniform1f(uTime, AnimationTickHolder.getRenderTime());
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uploadMatrixUniform(uViewProjection, viewProjection);
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glUniform3f(uCameraPos, (float) camX, (float) camY, (float) camZ);
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uploadTime(AnimationTickHolder.getRenderTime());
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fogMode.bind();
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}
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@ -1,7 +1,6 @@
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package com.jozufozu.flywheel.backend.core.materials;
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import java.nio.ByteBuffer;
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import com.jozufozu.flywheel.backend.gl.MappedBuffer;
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import com.jozufozu.flywheel.backend.instancing.InstanceData;
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import com.jozufozu.flywheel.backend.instancing.InstancedModel;
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@ -72,7 +71,7 @@ public class BasicData extends InstanceData implements IFlatLight<BasicData> {
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}
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@Override
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public void write(ByteBuffer buf) {
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buf.put(new byte[]{blockLight, skyLight, r, g, b, a});
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public void write(MappedBuffer buf) {
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buf.putByteArray(new byte[]{blockLight, skyLight, r, g, b, a});
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}
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}
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@ -1,7 +1,6 @@
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package com.jozufozu.flywheel.backend.core.materials;
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import java.nio.ByteBuffer;
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import com.jozufozu.flywheel.backend.gl.MappedBuffer;
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import com.jozufozu.flywheel.backend.instancing.InstancedModel;
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import com.jozufozu.flywheel.util.RenderUtil;
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import com.mojang.blaze3d.matrix.MatrixStack;
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@ -22,9 +21,8 @@ public class ModelData extends BasicData {
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}
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@Override
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public void write(ByteBuffer buf) {
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public void write(MappedBuffer buf) {
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super.write(buf);
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buf.asFloatBuffer().put(matrices);
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buf.position(buf.position() + matrices.length * 4);
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buf.putFloatArray(matrices);
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}
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}
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@ -1,7 +1,6 @@
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package com.jozufozu.flywheel.backend.core.materials;
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import java.nio.ByteBuffer;
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import com.jozufozu.flywheel.backend.gl.MappedBuffer;
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import com.jozufozu.flywheel.backend.instancing.InstancedModel;
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import net.minecraft.util.math.BlockPos;
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@ -82,10 +81,10 @@ public class OrientedData extends BasicData {
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}
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@Override
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public void write(ByteBuffer buf) {
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public void write(MappedBuffer buf) {
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super.write(buf);
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buf.asFloatBuffer().put(new float[]{
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buf.putFloatArray(new float[]{
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posX,
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posY,
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posZ,
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@ -97,8 +96,6 @@ public class OrientedData extends BasicData {
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qZ,
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qW
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});
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buf.position(buf.position() + 10 * 4);
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}
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}
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@ -1,62 +1,50 @@
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package com.jozufozu.flywheel.backend.gl;
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import java.nio.ByteBuffer;
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import java.util.function.Consumer;
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import org.lwjgl.opengl.GL15;
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import org.lwjgl.opengl.GL20;
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import com.jozufozu.flywheel.backend.Backend;
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import org.lwjgl.opengl.GL30;
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public class GlBuffer extends GlObject {
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protected final int bufferType;
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protected final GlBufferType type;
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protected final GlBufferUsage usage;
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public GlBuffer(int bufferType) {
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setHandle(GL20.glGenBuffers());
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this.bufferType = bufferType;
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public GlBuffer(GlBufferType type) {
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this(type, GlBufferUsage.STATIC_DRAW);
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}
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public int getBufferType() {
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return bufferType;
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public GlBuffer(GlBufferType type, GlBufferUsage usage) {
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setHandle(GL20.glGenBuffers());
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this.type = type;
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this.usage = usage;
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}
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public GlBufferType getBufferTarget() {
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return type;
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}
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public void bind() {
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bind(bufferType);
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bind(type);
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}
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public void bind(int type) {
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GL20.glBindBuffer(type, handle());
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public void bind(GlBufferType type) {
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GL20.glBindBuffer(type.glEnum, handle());
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}
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public void unbind() {
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unbind(bufferType);
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unbind(type);
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}
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public void unbind(int bufferType) {
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GL20.glBindBuffer(bufferType, 0);
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public void unbind(GlBufferType bufferType) {
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GL20.glBindBuffer(bufferType.glEnum, 0);
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}
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public void alloc(int size, int usage) {
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GL15.glBufferData(bufferType, size, usage);
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public void alloc(int size) {
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GL15.glBufferData(type.glEnum, size, usage.glEnum);
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}
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public void with(Consumer<GlBuffer> action) {
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bind();
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action.accept(this);
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unbind();
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}
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public void map(int length, Consumer<ByteBuffer> upload) {
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Backend.compat.mapBuffer.mapBuffer(bufferType, 0, length, upload);
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}
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public void map(int offset, int length, Consumer<ByteBuffer> upload) {
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Backend.compat.mapBuffer.mapBuffer(bufferType, offset, length, upload);
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}
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public void map(int type, int offset, int length, Consumer<ByteBuffer> upload) {
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Backend.compat.mapBuffer.mapBuffer(type, offset, length, upload);
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public MappedBufferRange getBuffer(int offset, int length) {
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return MappedBufferRange.create(this, offset, length, GL30.GL_MAP_WRITE_BIT);
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}
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protected void deleteInternal(int handle) {
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@ -0,0 +1,32 @@
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package com.jozufozu.flywheel.backend.gl;
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import org.lwjgl.opengl.GL15C;
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import org.lwjgl.opengl.GL21;
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import org.lwjgl.opengl.GL30;
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import org.lwjgl.opengl.GL31;
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import org.lwjgl.opengl.GL40;
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import org.lwjgl.opengl.GL42;
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import org.lwjgl.opengl.GL43;
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public enum GlBufferType {
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ARRAY_BUFFER(GL15C.GL_ARRAY_BUFFER),
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ELEMENT_ARRAY_BUFFER(GL15C.GL_ELEMENT_ARRAY_BUFFER),
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PIXEL_PACK_BUFFER(GL21.GL_PIXEL_PACK_BUFFER),
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PIXEL_UNPACK_BUFFER(GL21.GL_PIXEL_UNPACK_BUFFER),
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TRANSFORM_FEEDBACK_BUFFER(GL30.GL_TRANSFORM_FEEDBACK_BUFFER),
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UNIFORM_BUFFER(GL31.GL_UNIFORM_BUFFER),
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TEXTURE_BUFFER(GL31.GL_TEXTURE_BUFFER),
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COPY_READ_BUFFER(GL31.GL_COPY_READ_BUFFER),
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COPY_WRITE_BUFFER(GL31.GL_COPY_WRITE_BUFFER),
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DRAW_INDIRECT_BUFFER(GL40.GL_DRAW_INDIRECT_BUFFER),
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ATOMIC_COUNTER_BUFFER(GL42.GL_ATOMIC_COUNTER_BUFFER),
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DISPATCH_INDIRECT_BUFFER(GL43.GL_DISPATCH_INDIRECT_BUFFER),
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SHADER_STORAGE_BUFFER(GL43.GL_SHADER_STORAGE_BUFFER),
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;
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public final int glEnum;
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GlBufferType(int glEnum) {
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this.glEnum = glEnum;
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}
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}
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@ -0,0 +1,22 @@
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package com.jozufozu.flywheel.backend.gl;
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import org.lwjgl.opengl.GL15;
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public enum GlBufferUsage {
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STREAM_DRAW(GL15.GL_STREAM_DRAW),
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STREAM_READ(GL15.GL_STREAM_READ),
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STREAM_COPY(GL15.GL_STREAM_COPY),
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STATIC_DRAW(GL15.GL_STATIC_DRAW),
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STATIC_READ(GL15.GL_STATIC_READ),
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STATIC_COPY(GL15.GL_STATIC_COPY),
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DYNAMIC_DRAW(GL15.GL_DYNAMIC_DRAW),
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DYNAMIC_READ(GL15.GL_DYNAMIC_READ),
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DYNAMIC_COPY(GL15.GL_DYNAMIC_COPY),
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;
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public final int glEnum;
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GlBufferUsage(int glEnum) {
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this.glEnum = glEnum;
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}
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}
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@ -1,7 +1,5 @@
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package com.jozufozu.flywheel.backend.gl;
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import java.util.function.Consumer;
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import com.jozufozu.flywheel.backend.Backend;
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public class GlVertexArray extends GlObject {
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Backend.compat.vao.bindVertexArray(0);
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}
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public void with(Consumer<GlVertexArray> action) {
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bind();
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action.accept(this);
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unbind();
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}
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protected void deleteInternal(int handle) {
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Backend.compat.vao.deleteVertexArrays(handle);
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}
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@ -0,0 +1,84 @@
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package com.jozufozu.flywheel.backend.gl;
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import java.nio.ByteBuffer;
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public abstract class MappedBuffer implements AutoCloseable {
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private final ByteBuffer internal;
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public MappedBuffer(ByteBuffer internal) {
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this.internal = internal;
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}
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public MappedBuffer putFloatArray(float[] floats) {
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internal.asFloatBuffer().put(floats);
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internal.position(internal.position() + floats.length * 4);
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return this;
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}
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public MappedBuffer putByteArray(byte[] bytes) {
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internal.put(bytes);
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return this;
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}
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public MappedBuffer position(int p) {
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internal.position(p);
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return this;
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}
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public MappedBuffer putFloat(float f) {
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internal.putFloat(f);
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return this;
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}
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public MappedBuffer putInt(int i) {
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internal.putInt(i);
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return this;
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}
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public MappedBuffer put(byte b) {
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internal.put(b);
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return this;
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}
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public MappedBuffer putVec4(float x, float y, float z, float w) {
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internal.putFloat(x);
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internal.putFloat(y);
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internal.putFloat(z);
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internal.putFloat(w);
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return this;
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}
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public MappedBuffer putVec3(float x, float y, float z) {
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internal.putFloat(x);
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internal.putFloat(y);
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internal.putFloat(z);
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return this;
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}
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public MappedBuffer putVec2(float x, float y) {
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internal.putFloat(x);
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internal.putFloat(y);
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return this;
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}
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public MappedBuffer putVec3(byte x, byte y, byte z) {
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internal.put(x);
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internal.put(y);
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internal.put(z);
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return this;
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}
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public MappedBuffer putVec2(byte x, byte y) {
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internal.put(x);
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internal.put(y);
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return this;
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}
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}
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@ -0,0 +1,31 @@
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package com.jozufozu.flywheel.backend.gl;
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import java.nio.ByteBuffer;
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import org.lwjgl.opengl.GL30;
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public class MappedBufferRange extends MappedBuffer {
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GlBuffer owner;
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public MappedBufferRange(GlBuffer buffer, ByteBuffer internal) {
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super(internal);
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this.owner = buffer;
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}
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public static MappedBufferRange create(GlBuffer buffer, long offset, long length, int access) {
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ByteBuffer byteBuffer = GL30.glMapBufferRange(buffer.type.glEnum, offset, length, access);
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return new MappedBufferRange(buffer, byteBuffer);
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}
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public MappedBuffer unmap() {
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GL30.glUnmapBuffer(owner.type.glEnum);
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return this;
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}
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@Override
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public void close() throws Exception {
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unmap();
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}
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}
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@ -8,6 +8,8 @@ import org.lwjgl.opengl.GL15;
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import org.lwjgl.opengl.GL30;
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import org.lwjgl.opengl.GLCapabilities;
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import com.jozufozu.flywheel.backend.gl.GlBufferType;
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public enum MapBuffer implements GlVersioned {
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GL30_RANGE {
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@ -16,14 +18,18 @@ public enum MapBuffer implements GlVersioned {
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return caps.OpenGL30;
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}
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public ByteBuffer mapBuffer(GlBufferType target, long offset, long length, int access) {
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return GL30.glMapBufferRange(target.glEnum, offset, length, access);
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}
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@Override
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public void mapBuffer(int target, int offset, int length, Consumer<ByteBuffer> upload) {
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ByteBuffer buffer = GL30.glMapBufferRange(target, offset, length, GL30.GL_MAP_WRITE_BIT);
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public void mapBuffer(GlBufferType target, int offset, int length, Consumer<ByteBuffer> upload) {
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ByteBuffer buffer = mapBuffer(target, offset, length, GL30.GL_MAP_WRITE_BIT);
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upload.accept(buffer);
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buffer.rewind();
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GL30.glUnmapBuffer(target);
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GL30.glUnmapBuffer(target.glEnum);
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}
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},
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ARB_RANGE {
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@ -32,14 +38,18 @@ public enum MapBuffer implements GlVersioned {
|
|||
return caps.GL_ARB_map_buffer_range;
|
||||
}
|
||||
|
||||
public ByteBuffer mapBuffer(GlBufferType target, long offset, long length, int access) {
|
||||
return ARBMapBufferRange.glMapBufferRange(target.glEnum, offset, length, access);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mapBuffer(int target, int offset, int length, Consumer<ByteBuffer> upload) {
|
||||
ByteBuffer buffer = ARBMapBufferRange.glMapBufferRange(target, offset, length, GL30.GL_MAP_WRITE_BIT);
|
||||
public void mapBuffer(GlBufferType target, int offset, int length, Consumer<ByteBuffer> upload) {
|
||||
ByteBuffer buffer = ARBMapBufferRange.glMapBufferRange(target.glEnum, offset, length, GL30.GL_MAP_WRITE_BIT);
|
||||
|
||||
upload.accept(buffer);
|
||||
buffer.rewind();
|
||||
|
||||
GL30.glUnmapBuffer(target);
|
||||
GL30.glUnmapBuffer(target.glEnum);
|
||||
}
|
||||
},
|
||||
GL15_MAP {
|
||||
|
@ -49,13 +59,13 @@ public enum MapBuffer implements GlVersioned {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void mapBuffer(int target, int offset, int length, Consumer<ByteBuffer> upload) {
|
||||
ByteBuffer buffer = GL15.glMapBuffer(target, GL15.GL_WRITE_ONLY);
|
||||
public void mapBuffer(GlBufferType target, int offset, int length, Consumer<ByteBuffer> upload) {
|
||||
ByteBuffer buffer = GL15.glMapBuffer(target.glEnum, GL15.GL_WRITE_ONLY);
|
||||
|
||||
buffer.position(offset);
|
||||
upload.accept(buffer);
|
||||
buffer.rewind();
|
||||
GL15.glUnmapBuffer(target);
|
||||
GL15.glUnmapBuffer(target.glEnum);
|
||||
}
|
||||
},
|
||||
UNSUPPORTED {
|
||||
|
@ -65,11 +75,20 @@ public enum MapBuffer implements GlVersioned {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void mapBuffer(int target, int offset, int length, Consumer<ByteBuffer> upload) {
|
||||
public void mapBuffer(GlBufferType target, int offset, int length, Consumer<ByteBuffer> upload) {
|
||||
throw new UnsupportedOperationException("glMapBuffer not supported");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void unmapBuffer(int target) {
|
||||
throw new UnsupportedOperationException("glMapBuffer not supported");
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
public abstract void mapBuffer(int target, int offset, int length, Consumer<ByteBuffer> upload);
|
||||
public void unmapBuffer(int target) {
|
||||
GL15.glUnmapBuffer(target);
|
||||
}
|
||||
|
||||
public abstract void mapBuffer(GlBufferType target, int offset, int length, Consumer<ByteBuffer> upload);
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package com.jozufozu.flywheel.backend.instancing;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import com.jozufozu.flywheel.backend.gl.MappedBuffer;
|
||||
|
||||
public abstract class InstanceData {
|
||||
|
||||
|
@ -13,7 +13,7 @@ public abstract class InstanceData {
|
|||
this.owner = owner;
|
||||
}
|
||||
|
||||
public abstract void write(ByteBuffer buf);
|
||||
public abstract void write(MappedBuffer buf);
|
||||
|
||||
public void markDirty() {
|
||||
owner.anyToUpdate = true;
|
||||
|
@ -25,40 +25,4 @@ public abstract class InstanceData {
|
|||
removed = true;
|
||||
}
|
||||
|
||||
public void putVec4(ByteBuffer buf, float x, float y, float z, float w) {
|
||||
put(buf, x);
|
||||
put(buf, y);
|
||||
put(buf, z);
|
||||
put(buf, w);
|
||||
}
|
||||
|
||||
public void putVec3(ByteBuffer buf, float x, float y, float z) {
|
||||
put(buf, x);
|
||||
put(buf, y);
|
||||
put(buf, z);
|
||||
}
|
||||
|
||||
public void putVec2(ByteBuffer buf, float x, float y) {
|
||||
put(buf, x);
|
||||
put(buf, y);
|
||||
}
|
||||
|
||||
public void putVec3(ByteBuffer buf, byte x, byte y, byte z) {
|
||||
put(buf, x);
|
||||
put(buf, y);
|
||||
put(buf, z);
|
||||
}
|
||||
|
||||
public void putVec2(ByteBuffer buf, byte x, byte y) {
|
||||
put(buf, x);
|
||||
put(buf, y);
|
||||
}
|
||||
|
||||
public void put(ByteBuffer buf, byte b) {
|
||||
buf.put(b);
|
||||
}
|
||||
|
||||
public void put(ByteBuffer buf, float f) {
|
||||
buf.putFloat(f);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,19 +1,18 @@
|
|||
package com.jozufozu.flywheel.backend.instancing;
|
||||
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.BitSet;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import com.jozufozu.flywheel.backend.Backend;
|
||||
import com.jozufozu.flywheel.backend.BufferedModel;
|
||||
import com.jozufozu.flywheel.backend.core.materials.ModelAttributes;
|
||||
import com.jozufozu.flywheel.backend.gl.GlBuffer;
|
||||
import com.jozufozu.flywheel.backend.gl.GlBufferType;
|
||||
import com.jozufozu.flywheel.backend.gl.GlVertexArray;
|
||||
import com.jozufozu.flywheel.backend.gl.MappedBufferRange;
|
||||
import com.jozufozu.flywheel.backend.gl.attrib.VertexFormat;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
|
@ -41,9 +40,11 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
|
|||
@Override
|
||||
protected void init() {
|
||||
vao = new GlVertexArray();
|
||||
instanceVBO = new GlBuffer(GL20.GL_ARRAY_BUFFER);
|
||||
instanceVBO = new GlBuffer(GlBufferType.ARRAY_BUFFER);
|
||||
|
||||
vao.with(vao -> super.init());
|
||||
vao.bind();
|
||||
super.init();
|
||||
vao.unbind();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -79,12 +80,12 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
|
|||
protected abstract D newInstance();
|
||||
|
||||
protected void doRender() {
|
||||
vao.with(vao -> {
|
||||
vao.bind();
|
||||
renderSetup();
|
||||
|
||||
if (glInstanceCount > 0)
|
||||
Backend.compat.drawInstanced.drawArraysInstanced(GL11.GL_QUADS, 0, vertexCount, glInstanceCount);
|
||||
});
|
||||
vao.unbind();
|
||||
}
|
||||
|
||||
protected void renderSetup() {
|
||||
|
@ -127,9 +128,9 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
|
|||
final int offset = size * getInstanceFormat().getStride();
|
||||
final int length = glBufferSize - offset;
|
||||
if (length > 0) {
|
||||
instanceVBO.map(offset, length, buffer -> {
|
||||
buffer.put(new byte[length]);
|
||||
});
|
||||
MappedBufferRange buffer = instanceVBO.getBuffer(offset, length);
|
||||
buffer.putByteArray(new byte[length]);
|
||||
buffer.unmap();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -150,14 +151,14 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
|
|||
final int length = (1 + lastDirty - firstDirty) * stride;
|
||||
|
||||
if (length > 0) {
|
||||
instanceVBO.map(offset, length, buffer -> {
|
||||
MappedBufferRange mapped = instanceVBO.getBuffer(offset, length);
|
||||
dirtySet.stream().forEach(i -> {
|
||||
final D d = data.get(i);
|
||||
|
||||
buffer.position(i * stride - offset);
|
||||
d.write(buffer);
|
||||
});
|
||||
mapped.position(i * stride - offset);
|
||||
d.write(mapped);
|
||||
});
|
||||
mapped.unmap();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -182,13 +183,13 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
|
|||
int requiredSize = size * stride;
|
||||
if (requiredSize > glBufferSize) {
|
||||
glBufferSize = requiredSize + stride * 16;
|
||||
instanceVBO.alloc(glBufferSize, GL15.GL_STATIC_DRAW);
|
||||
instanceVBO.alloc(glBufferSize);
|
||||
|
||||
instanceVBO.map(glBufferSize, buffer -> {
|
||||
MappedBufferRange buffer = instanceVBO.getBuffer(0, glBufferSize);
|
||||
for (D datum : data) {
|
||||
datum.write(buffer);
|
||||
}
|
||||
});
|
||||
buffer.unmap();
|
||||
|
||||
glInstanceCount = size;
|
||||
return true;
|
||||
|
@ -231,7 +232,7 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
|
|||
}
|
||||
|
||||
@Override
|
||||
protected void copyVertex(ByteBuffer constant, int i) {
|
||||
protected void copyVertex(MappedBufferRange constant, int i) {
|
||||
constant.putFloat(getX(template, i));
|
||||
constant.putFloat(getY(template, i));
|
||||
constant.putFloat(getZ(template, i));
|
||||
|
|
|
@ -132,7 +132,6 @@ public abstract class InstancedTileRenderer<P extends BasicProgram> {
|
|||
*/
|
||||
public void render(RenderType layer, Matrix4f viewProjection, double camX, double camY, double camZ, ShaderCallback<P> callback) {
|
||||
for (RenderMaterial<P, ?> material : materials.values()) {
|
||||
if (material.canRenderInLayer(layer))
|
||||
material.render(layer, viewProjection, camX, camY, camZ, callback);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,24 +1,20 @@
|
|||
package com.jozufozu.flywheel.backend.instancing;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.function.Consumer;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.function.Supplier;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.google.common.cache.Cache;
|
||||
import com.google.common.cache.CacheBuilder;
|
||||
import com.jozufozu.flywheel.backend.Backend;
|
||||
import com.jozufozu.flywheel.backend.core.BasicProgram;
|
||||
import com.jozufozu.flywheel.backend.core.PartialModel;
|
||||
import com.jozufozu.flywheel.backend.gl.shader.ProgramSpec;
|
||||
import com.jozufozu.flywheel.backend.gl.shader.ShaderCallback;
|
||||
import com.jozufozu.flywheel.util.BakedQuadWrapper;
|
||||
import com.jozufozu.flywheel.util.RenderUtil;
|
||||
import com.jozufozu.flywheel.util.VirtualEmptyModelData;
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
|
@ -29,14 +25,12 @@ import net.minecraft.client.renderer.BlockModelRenderer;
|
|||
import net.minecraft.client.renderer.BlockRendererDispatcher;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.model.BakedQuad;
|
||||
import net.minecraft.client.renderer.model.IBakedModel;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.vector.Matrix4f;
|
||||
import net.minecraftforge.client.model.data.IModelData;
|
||||
|
||||
public class RenderMaterial<P extends BasicProgram, MODEL extends InstancedModel<?>> {
|
||||
|
||||
|
@ -72,8 +66,12 @@ public class RenderMaterial<P extends BasicProgram, MODEL extends InstancedModel
|
|||
}
|
||||
|
||||
public void render(RenderType layer, Matrix4f viewProjection, double camX, double camY, double camZ, ShaderCallback<P> setup) {
|
||||
if (!canRenderInLayer(layer)) return;
|
||||
|
||||
P program = renderer.context.getProgram(programSpec);
|
||||
program.bind(viewProjection, camX, camY, camZ, Backend.getDebugMode());
|
||||
program.bind();
|
||||
program.uploadViewProjection(viewProjection);
|
||||
program.uploadCameraPos(camX, camY, camZ);
|
||||
|
||||
if (setup != null) setup.call(program);
|
||||
|
||||
|
@ -150,12 +148,12 @@ public class RenderMaterial<P extends BasicProgram, MODEL extends InstancedModel
|
|||
BlockModelRenderer blockRenderer = dispatcher.getBlockModelRenderer();
|
||||
BufferBuilder builder = new BufferBuilder(512);
|
||||
|
||||
BakedQuadWrapper quadReader = new BakedQuadWrapper();
|
||||
|
||||
IModelData modelData = model.getModelData(mc.world, BlockPos.ZERO.up(255), referenceState, VirtualEmptyModelData.INSTANCE);
|
||||
List<BakedQuad> quads = Arrays.stream(dirs)
|
||||
.flatMap(dir -> model.getQuads(referenceState, dir, mc.world.rand, modelData).stream())
|
||||
.collect(Collectors.toList());
|
||||
// BakedQuadWrapper quadReader = new BakedQuadWrapper();
|
||||
//
|
||||
// IModelData modelData = model.getModelData(mc.world, BlockPos.ZERO.up(255), referenceState, VirtualEmptyModelData.INSTANCE);
|
||||
// List<BakedQuad> quads = Arrays.stream(dirs)
|
||||
// .flatMap(dir -> model.getQuads(referenceState, dir, mc.world.rand, modelData).stream())
|
||||
// .collect(Collectors.toList());
|
||||
|
||||
builder.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
|
||||
blockRenderer.renderModel(mc.world, model, referenceState, BlockPos.ZERO.up(255), ms, builder, true,
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
package com.simibubi.create.content.contraptions.base;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import com.jozufozu.flywheel.backend.core.materials.BasicData;
|
||||
import com.jozufozu.flywheel.backend.gl.MappedBuffer;
|
||||
import com.jozufozu.flywheel.backend.instancing.InstancedModel;
|
||||
import com.simibubi.create.foundation.utility.ColorHelper;
|
||||
|
||||
|
@ -84,17 +83,15 @@ public class KineticData extends BasicData {
|
|||
|
||||
|
||||
@Override
|
||||
public void write(ByteBuffer buf) {
|
||||
public void write(MappedBuffer buf) {
|
||||
super.write(buf);
|
||||
|
||||
buf.asFloatBuffer().put(new float[] {
|
||||
buf.putFloatArray(new float[]{
|
||||
x,
|
||||
y,
|
||||
z,
|
||||
rotationalSpeed,
|
||||
rotationOffset
|
||||
});
|
||||
|
||||
buf.position(buf.position() + 5 * 4);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
package com.simibubi.create.content.contraptions.base;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import com.jozufozu.flywheel.backend.gl.MappedBuffer;
|
||||
import com.jozufozu.flywheel.backend.instancing.InstancedModel;
|
||||
|
||||
import net.minecraft.util.Direction;
|
||||
|
@ -36,9 +35,9 @@ public class RotatingData extends KineticData {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void write(ByteBuffer buf) {
|
||||
public void write(MappedBuffer buf) {
|
||||
super.write(buf);
|
||||
|
||||
putVec3(buf, rotationAxisX, rotationAxisY, rotationAxisZ);
|
||||
buf.putVec3(rotationAxisX, rotationAxisY, rotationAxisZ);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
package com.simibubi.create.content.contraptions.components.actors;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import com.jozufozu.flywheel.backend.gl.MappedBuffer;
|
||||
import com.jozufozu.flywheel.backend.instancing.InstanceData;
|
||||
import com.jozufozu.flywheel.backend.instancing.InstancedModel;
|
||||
|
||||
|
@ -102,14 +101,14 @@ public class ActorData extends InstanceData {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void write(ByteBuffer buf) {
|
||||
putVec3(buf, x, y, z);
|
||||
putVec2(buf, blockLight, skyLight);
|
||||
put(buf, rotationOffset);
|
||||
putVec3(buf, rotationAxisX, rotationAxisY, rotationAxisZ);
|
||||
putVec4(buf, qX, qY, qZ, qW);
|
||||
putVec3(buf, rotationCenterX, rotationCenterY, rotationCenterZ);
|
||||
put(buf, speed);
|
||||
public void write(MappedBuffer buf) {
|
||||
buf.putVec3(x, y, z);
|
||||
buf.putVec2(blockLight, skyLight);
|
||||
buf.putFloat(rotationOffset);
|
||||
buf.putVec3(rotationAxisX, rotationAxisY, rotationAxisZ);
|
||||
buf.putVec4(qX, qY, qZ, qW);
|
||||
buf.putVec3(rotationCenterX, rotationCenterY, rotationCenterZ);
|
||||
buf.putFloat(speed);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,13 +1,12 @@
|
|||
package com.simibubi.create.content.contraptions.components.structureMovement.render;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import com.jozufozu.flywheel.backend.BufferedModel;
|
||||
import com.jozufozu.flywheel.backend.gl.GlBuffer;
|
||||
import com.jozufozu.flywheel.backend.gl.GlBufferType;
|
||||
import com.jozufozu.flywheel.backend.gl.GlPrimitiveType;
|
||||
import com.jozufozu.flywheel.backend.gl.MappedBufferRange;
|
||||
import com.jozufozu.flywheel.backend.gl.attrib.VertexFormat;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
|
@ -50,25 +49,25 @@ public class ContraptionModel extends BufferedModel {
|
|||
}
|
||||
|
||||
protected final void createEBO() {
|
||||
ebo = new GlBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER);
|
||||
ebo = new GlBuffer(GlBufferType.ELEMENT_ARRAY_BUFFER);
|
||||
eboIndexType = GlPrimitiveType.UINT; // TODO: choose this based on the number of vertices
|
||||
|
||||
int indicesSize = vertexCount * eboIndexType.getSize();
|
||||
|
||||
ebo.bind();
|
||||
|
||||
GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, indicesSize, GL15.GL_STATIC_DRAW);
|
||||
ebo.map(indicesSize, indices -> {
|
||||
ebo.alloc(indicesSize);
|
||||
MappedBufferRange indices = ebo.getBuffer(0, indicesSize);
|
||||
for (int i = 0; i < vertexCount; i++) {
|
||||
indices.putInt(i);
|
||||
}
|
||||
});
|
||||
indices.unmap();
|
||||
|
||||
ebo.unbind();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void copyVertex(ByteBuffer to, int vertex) {
|
||||
protected void copyVertex(MappedBufferRange to, int vertex) {
|
||||
to.putFloat(getX(template, vertex));
|
||||
to.putFloat(getY(template, vertex));
|
||||
to.putFloat(getZ(template, vertex));
|
||||
|
|
|
@ -1,12 +1,17 @@
|
|||
package com.simibubi.create.content.contraptions.components.structureMovement.render;
|
||||
|
||||
import static org.lwjgl.opengl.GL13.GL_QUADS;
|
||||
import static org.lwjgl.opengl.GL13.GL_TEXTURE0;
|
||||
import static org.lwjgl.opengl.GL13.GL_TEXTURE4;
|
||||
import static org.lwjgl.opengl.GL13.GL_TEXTURE_3D;
|
||||
import static org.lwjgl.opengl.GL13.glActiveTexture;
|
||||
import static org.lwjgl.opengl.GL13.glDisable;
|
||||
import static org.lwjgl.opengl.GL13.glEnable;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL40;
|
||||
|
||||
import com.jozufozu.flywheel.backend.Backend;
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
|
@ -81,12 +86,16 @@ public class ContraptionRenderDispatcher {
|
|||
if (renderers.isEmpty()) return;
|
||||
|
||||
layer.startDrawing();
|
||||
GL11.glEnable(GL13.GL_TEXTURE_3D);
|
||||
GL13.glActiveTexture(GL40.GL_TEXTURE4); // the shaders expect light volumes to be in texture 4
|
||||
glEnable(GL_TEXTURE_3D);
|
||||
glActiveTexture(GL_TEXTURE4); // the shaders expect light volumes to be in texture 4
|
||||
|
||||
if (Backend.canUseVBOs()) {
|
||||
ContraptionProgram structureShader = ContraptionContext.INSTANCE.getProgram(AllProgramSpecs.STRUCTURE);
|
||||
structureShader.bind(viewProjection, camX, camY, camZ, Backend.getDebugMode());
|
||||
|
||||
structureShader.bind();
|
||||
structureShader.uploadViewProjection(viewProjection);
|
||||
structureShader.uploadCameraPos(camX, camY, camZ);
|
||||
|
||||
for (RenderedContraption renderer : renderers.values()) {
|
||||
renderer.doRenderLayer(layer, structureShader);
|
||||
}
|
||||
|
@ -100,8 +109,8 @@ public class ContraptionRenderDispatcher {
|
|||
}
|
||||
|
||||
layer.endDrawing();
|
||||
GL11.glDisable(GL13.GL_TEXTURE_3D);
|
||||
GL13.glActiveTexture(GL40.GL_TEXTURE0);
|
||||
glDisable(GL_TEXTURE_3D);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
private static RenderedContraption getRenderer(World world, Contraption c) {
|
||||
|
@ -206,7 +215,7 @@ public class ContraptionRenderDispatcher {
|
|||
BlockModelRenderer blockRenderer = dispatcher.getBlockModelRenderer();
|
||||
Random random = new Random();
|
||||
BufferBuilder builder = new BufferBuilder(DefaultVertexFormats.BLOCK.getIntegerSize());
|
||||
builder.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
|
||||
builder.begin(GL_QUADS, DefaultVertexFormats.BLOCK);
|
||||
renderWorld.setTileEntities(c.presentTileEntities.values());
|
||||
|
||||
for (Template.BlockInfo info : c.getBlocks()
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
package com.simibubi.create.content.contraptions.relays.belt;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import com.jozufozu.flywheel.backend.gl.MappedBuffer;
|
||||
import com.jozufozu.flywheel.backend.instancing.InstancedModel;
|
||||
import com.simibubi.create.content.contraptions.base.KineticData;
|
||||
import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
|
||||
|
@ -57,14 +56,12 @@ public class BeltData extends KineticData {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void write(ByteBuffer buf) {
|
||||
public void write(MappedBuffer buf) {
|
||||
super.write(buf);
|
||||
|
||||
putVec4(buf, qX, qY, qZ, qW);
|
||||
|
||||
putVec2(buf, sourceU, sourceV);
|
||||
putVec4(buf, minU, minV, maxU, maxV);
|
||||
|
||||
put(buf, scrollMult);
|
||||
buf.putVec4(qX, qY, qZ, qW);
|
||||
buf.putVec2(sourceU, sourceV);
|
||||
buf.putVec4(minU, minV, maxU, maxV);
|
||||
buf.put(scrollMult);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
package com.simibubi.create.content.logistics.block;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import com.jozufozu.flywheel.backend.core.materials.IFlatLight;
|
||||
import com.jozufozu.flywheel.backend.gl.MappedBuffer;
|
||||
import com.jozufozu.flywheel.backend.instancing.InstanceData;
|
||||
import com.jozufozu.flywheel.backend.instancing.InstancedModel;
|
||||
|
||||
|
@ -114,17 +113,17 @@ public class FlapData extends InstanceData implements IFlatLight<FlapData> {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void write(ByteBuffer buf) {
|
||||
putVec3(buf, x, y, z);
|
||||
putVec2(buf, blockLight, skyLight);
|
||||
public void write(MappedBuffer buf) {
|
||||
buf.putVec3(x, y, z);
|
||||
buf.putVec2(blockLight, skyLight);
|
||||
|
||||
putVec3(buf, segmentOffsetX, segmentOffsetY, segmentOffsetZ);
|
||||
putVec3(buf, pivotX, pivotY, pivotZ);
|
||||
buf.putVec3(segmentOffsetX, segmentOffsetY, segmentOffsetZ);
|
||||
buf.putVec3(pivotX, pivotY, pivotZ);
|
||||
|
||||
put(buf, horizontalAngle);
|
||||
put(buf, intensity);
|
||||
put(buf, flapScale);
|
||||
buf.putFloat(horizontalAngle);
|
||||
buf.putFloat(intensity);
|
||||
buf.putFloat(flapScale);
|
||||
|
||||
put(buf, flapness);
|
||||
buf.putFloat(flapness);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,14 +5,15 @@ import java.util.ArrayList;
|
|||
import javax.annotation.Nullable;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
import com.jozufozu.flywheel.backend.Backend;
|
||||
import com.jozufozu.flywheel.backend.gl.GlBuffer;
|
||||
import com.jozufozu.flywheel.backend.gl.GlBufferType;
|
||||
import com.jozufozu.flywheel.backend.gl.GlPrimitiveType;
|
||||
import com.jozufozu.flywheel.backend.gl.GlVertexArray;
|
||||
import com.jozufozu.flywheel.backend.gl.MappedBufferRange;
|
||||
import com.jozufozu.flywheel.util.RenderUtil;
|
||||
import com.simibubi.create.foundation.render.AllProgramSpecs;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
|
@ -68,7 +69,7 @@ public class EffectsHandler {
|
|||
private final Framebuffer framebuffer;
|
||||
private final GlVertexArray vao = new GlVertexArray();
|
||||
|
||||
private final GlBuffer vbo = new GlBuffer(GL20.GL_ARRAY_BUFFER);
|
||||
private final GlBuffer vbo = new GlBuffer(GlBufferType.ARRAY_BUFFER);
|
||||
|
||||
private final ArrayList<FilterSphere> spheres;
|
||||
|
||||
|
@ -79,8 +80,10 @@ public class EffectsHandler {
|
|||
framebuffer = new Framebuffer(render.framebufferWidth, render.framebufferHeight, false, Minecraft.IS_RUNNING_ON_MAC);
|
||||
|
||||
vbo.bind();
|
||||
vbo.alloc(bufferSize, GL15.GL_STATIC_DRAW);
|
||||
vbo.map(bufferSize, buf -> buf.asFloatBuffer().put(vertices));
|
||||
vbo.alloc(bufferSize);
|
||||
MappedBufferRange buffer = vbo.getBuffer(0, bufferSize);
|
||||
buffer.putFloatArray(vertices);
|
||||
buffer.unmap();
|
||||
|
||||
vao.bind();
|
||||
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
package com.simibubi.create.foundation.render.effects;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import com.jozufozu.flywheel.backend.gl.MappedBuffer;
|
||||
import com.jozufozu.flywheel.util.RenderUtil;
|
||||
|
||||
import net.minecraft.util.math.vector.Matrix4f;
|
||||
|
@ -27,8 +26,8 @@ public class FilterSphere {
|
|||
|
||||
public Matrix4f filter;
|
||||
|
||||
public void write(FloatBuffer buf) {
|
||||
buf.put(new float[]{
|
||||
public void write(MappedBuffer buf) {
|
||||
buf.putFloatArray(new float[]{
|
||||
x,
|
||||
y,
|
||||
z,
|
||||
|
@ -50,6 +49,6 @@ public class FilterSphere {
|
|||
0, // padding
|
||||
});
|
||||
|
||||
buf.put(RenderUtil.writeMatrix(filter));
|
||||
buf.putFloatArray(RenderUtil.writeMatrix(filter));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
package com.simibubi.create.foundation.render.effects;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import org.lwjgl.opengl.GL20;
|
||||
import org.lwjgl.opengl.GL31;
|
||||
|
||||
import com.jozufozu.flywheel.backend.gl.GlBuffer;
|
||||
import com.jozufozu.flywheel.backend.gl.GlBufferType;
|
||||
import com.jozufozu.flywheel.backend.gl.MappedBufferRange;
|
||||
import com.jozufozu.flywheel.backend.gl.shader.GlProgram;
|
||||
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
|
@ -43,15 +44,15 @@ public class SphereFilterProgram extends GlProgram {
|
|||
public SphereFilterProgram(ResourceLocation name, int handle) {
|
||||
super(name, handle);
|
||||
|
||||
effectsUBO = new GlBuffer(GL31.GL_UNIFORM_BUFFER);
|
||||
effectsUBO = new GlBuffer(GlBufferType.UNIFORM_BUFFER);
|
||||
|
||||
uniformBlock = GL31.glGetUniformBlockIndex(handle, "Filters");
|
||||
|
||||
GL31.glUniformBlockBinding(handle, uniformBlock, UBO_BINDING);
|
||||
|
||||
effectsUBO.bind();
|
||||
effectsUBO.alloc(BUFFER_SIZE, GL20.GL_STATIC_DRAW);
|
||||
GL31.glBindBufferBase(effectsUBO.getBufferType(), UBO_BINDING, effectsUBO.handle());
|
||||
effectsUBO.alloc(BUFFER_SIZE);
|
||||
GL31.glBindBufferBase(effectsUBO.getBufferTarget().glEnum, UBO_BINDING, effectsUBO.handle());
|
||||
effectsUBO.unbind();
|
||||
|
||||
uInverseProjection = getUniformLocation("uInverseProjection");
|
||||
|
@ -79,15 +80,16 @@ public class SphereFilterProgram extends GlProgram {
|
|||
}
|
||||
|
||||
public void uploadFilters(ArrayList<FilterSphere> filters) {
|
||||
effectsUBO.bind(GL20.GL_ARRAY_BUFFER);
|
||||
effectsUBO.map(GL20.GL_ARRAY_BUFFER, 0, BUFFER_SIZE, buf -> {
|
||||
buf.putInt(filters.size());
|
||||
buf.position(16);
|
||||
FloatBuffer floatBuffer = buf.asFloatBuffer();
|
||||
effectsUBO.bind(GlBufferType.ARRAY_BUFFER);
|
||||
MappedBufferRange buffer = effectsUBO.getBuffer(0, BUFFER_SIZE);
|
||||
buffer.putInt(filters.size())
|
||||
.position(16);
|
||||
|
||||
filters.forEach(it -> it.write(floatBuffer));
|
||||
});
|
||||
effectsUBO.unbind(GL20.GL_ARRAY_BUFFER);
|
||||
filters.forEach(it -> it.write(buffer));
|
||||
|
||||
buffer.unmap();
|
||||
|
||||
effectsUBO.unbind(GlBufferType.ARRAY_BUFFER);
|
||||
}
|
||||
|
||||
public void bindInverseProjection(Matrix4f mat) {
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#flwbuiltins
|
||||
|
||||
#[FLWFragment]
|
||||
#[Fragment]
|
||||
struct Raster {
|
||||
vec2 texCoords;
|
||||
vec4 color;
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
#version 110
|
||||
|
||||
#flwbuiltins
|
||||
#flwinclude <"create:core/matutils.glsl">
|
||||
#flwinclude <"create:core/diffuse.glsl">
|
||||
|
||||
attribute vec3 aPos;
|
||||
|
|
|
@ -1,23 +1,25 @@
|
|||
#flwbuiltins
|
||||
#flwinclude <"create:core/matutils.glsl">
|
||||
#flwinclude <"create:core/diffuse.glsl">
|
||||
|
||||
#[FLWVertexData]
|
||||
#[VertexData]
|
||||
struct Vertex {
|
||||
#[Layout(float)]
|
||||
vec3 pos;
|
||||
vec3 normal;
|
||||
vec2 texCoords;
|
||||
};
|
||||
|
||||
#[FLWInstanceData]
|
||||
#[InstanceData]
|
||||
struct Instance {
|
||||
#[Normalized(ushort)]
|
||||
vec2 light;
|
||||
#[Normalized(ubyte)]
|
||||
vec4 color;
|
||||
mat4 transform;
|
||||
mat3 normalMat;
|
||||
};
|
||||
|
||||
#[FLWFragment]
|
||||
#[Fragment]
|
||||
struct Raster {
|
||||
vec2 texCoords;
|
||||
vec4 color;
|
||||
|
|
|
@ -2,11 +2,11 @@
|
|||
|
||||
#flwbeginbody
|
||||
|
||||
#FLWPrefixFields(FLWFragment, varying, v2f_)
|
||||
#FLWPrefixFields(Fragment, varying, v2f_)
|
||||
|
||||
void main() {
|
||||
FLWFragment f;
|
||||
#FLWAssignFields(FLWFragment, f., v2f_)
|
||||
Fragment f;
|
||||
#FLWAssignFields(Fragment, f., v2f_)
|
||||
|
||||
FLWMain(f);
|
||||
}
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
#version 110
|
||||
|
||||
#flwbeginbody
|
||||
#FLWPrefixFields(FLWVertexData, attribute, a_v_)
|
||||
#FLWPrefixFields(FLWInstanceData, attribute, a_i_)
|
||||
#FLWPrefixFields(VertexData, attribute, a_v_)
|
||||
#FLWPrefixFields(InstanceData, attribute, a_i_)
|
||||
|
||||
#FLWPrefixFields(FLWFragment, varying, v2f_)
|
||||
#FLWPrefixFields(Fragment, varying, v2f_)
|
||||
|
||||
void main() {
|
||||
FLWVertexData v;
|
||||
#FLWAssignFields(FLWVertexData, v., a_v_)
|
||||
VertexData v;
|
||||
#FLWAssignFields(VertexData, v., a_v_)
|
||||
|
||||
FLWInstanceData i;
|
||||
#FLWAssignFields(FLWInstanceData, i., a_i_)
|
||||
InstanceData i;
|
||||
#FLWAssignFields(InstanceData, i., a_i_)
|
||||
|
||||
FLWFragment o = FLWMain(v, i);
|
||||
Fragment o = FLWMain(v, i);
|
||||
|
||||
#FLWAssignFields(FLWFragment, v2f_, o.)
|
||||
#FLWAssignFields(Fragment, v2f_, o.)
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue