Tooltips except it takes one hour per block

- Added and assigned more ponder tags
- Ponder Scenes for cog, large cog, gearbox, clutch, gearshift, and casings
- Fixed TE model data not queried on schematics and ponder scenes
This commit is contained in:
simibubi 2021-03-06 04:06:49 +01:00
parent 83a641c3b8
commit aa0a58b0da
35 changed files with 1739 additions and 305 deletions

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@ -401,19 +401,19 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j
7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
2384c6457ecf24c7b38358179b8fa6eb93b9627a assets/create/lang/en_ud.json
3df303c4115c5ebac291b8c62f844812706fc1a2 assets/create/lang/en_us.json
7e3384a3417e42c6af669a1de71520f91917c173 assets/create/lang/unfinished/de_de.json
1b96fec34e10b77750ff9df5ab8ba7d70a781f8a assets/create/lang/unfinished/es_es.json
500288690ba8d9541f49f0e97e6e5d0fe03c5878 assets/create/lang/unfinished/es_mx.json
71f5958650b1300534cb03a602449620d8cede48 assets/create/lang/unfinished/fr_fr.json
305e0f563cf8548ab671a0468dbf98b5b429b7be assets/create/lang/unfinished/it_it.json
0476653ed29767f05370c56415224f6adf711cea assets/create/lang/unfinished/ja_jp.json
284cc716b6ecb3be8b9686cea842dc1f80377104 assets/create/lang/unfinished/ko_kr.json
2113c093bddcda9161bdb7993545115097267c96 assets/create/lang/unfinished/nl_nl.json
d4418c9eab8786dc3167661896910093f1ec36ff assets/create/lang/unfinished/pt_br.json
7d8050786296c33dc5b05f0a8bae7fe1e5f03d46 assets/create/lang/unfinished/ru_ru.json
87aae73838184ee67353f57e1468c3d28f834172 assets/create/lang/unfinished/zh_cn.json
755792dde83c565808b5ade4c48db1cbb4792d49 assets/create/lang/unfinished/zh_tw.json
6fecfcf70c69f6bcd2b022ccb937d08f6d30e7a4 assets/create/lang/en_us.json
0aa63a461f5c0d1e1727e6541d4afcd88ced88d5 assets/create/lang/unfinished/de_de.json
0a9a823d56111c8dd65b4399b93c09debbde0663 assets/create/lang/unfinished/es_es.json
d4e527b487903069ac9c6757a94e26d25b7e8291 assets/create/lang/unfinished/es_mx.json
d5c2910d54ebfd1bac8eb3ea3c96f1667c53c7d1 assets/create/lang/unfinished/fr_fr.json
86d8897c3cf17559ce9de35ae76f872f9ba3e377 assets/create/lang/unfinished/it_it.json
341be60e0484e9969ed44353f182e6f7a9c50a69 assets/create/lang/unfinished/ja_jp.json
f16072a1a02e4a1d360cd9997cf7684afe6d9212 assets/create/lang/unfinished/ko_kr.json
055e490a9fc8c56fc6f4fad1c10e64fafb894ee8 assets/create/lang/unfinished/nl_nl.json
395131eab03df87203d2bd4e25bb5f3a212c2edd assets/create/lang/unfinished/pt_br.json
9661c315bba7bef0c9f93594fa997728b1ae1434 assets/create/lang/unfinished/ru_ru.json
e0f3db89425ec11186c95ad2829327bd48b90c51 assets/create/lang/unfinished/zh_cn.json
80104284eee5640e9e5027311010b9cf659bb93d assets/create/lang/unfinished/zh_tw.json
846200eb548d3bfa2e77b41039de159b4b6cfb45 assets/create/models/block/acacia_window.json
1930fa3a3c98d53dd19e4ee7f55bc27fd47aa281 assets/create/models/block/acacia_window_pane_noside.json
1763ea2c9b981d187f5031ba608f3d5d3be3986a assets/create/models/block/acacia_window_pane_noside_alt.json
@ -1579,7 +1579,7 @@ d080b1b25e5bc8baf5aee68691b08c7f12ece3b0 assets/create/models/item/windmill_bear
9f9455ccb5fc9e3cbfce73862b46078346a522a5 assets/create/models/item/zinc_nugget.json
b1689617190c05ef34bd18456b0c7ae09bb3210f assets/create/models/item/zinc_ore.json
e76041b7ae829fdd7dc0524f6ca4d2f89fca51bb assets/create/sounds.json
5d0cc4c0255dc241e61c173b31ddca70c88d08e4 data/create/advancements/aesthetics.json
0f1b4b980afba9bf2caf583b88e261bba8b10313 data/create/advancements/aesthetics.json
187921fa131b06721bfaf63f2623a28c141aae9a data/create/advancements/andesite_alloy.json
0ea2db7173b5be28b289ea7c9a6a0cf5805c60c7 data/create/advancements/andesite_casing.json
356f4855a2a6c65be3fb51d7d1aabf2ca6034d42 data/create/advancements/arm_blaze_burner.json

View file

@ -1809,8 +1809,11 @@
"create.ponder.identify_mode": "Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "Associated Entries",
"create.ponder.shared.movement_anchors": "With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "32 RPM",
"create.ponder.shared.sneak_and": "Sneak +",
"create.ponder.shared.rpm8": "8 RPM",
"create.ponder.shared.ctrl_and": "Ctrl +",
"create.ponder.shared.rpm16": "16 RPM",
"create.ponder.tag.kinetic_sources": "Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "Contraption Actors",
@ -1821,13 +1824,37 @@
"create.ponder.tag.logistics.description": "Components which help moving items around",
"create.ponder.tag.movement_anchor": "Movement Anchors",
"create.ponder.tag.movement_anchor.description": "Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "Aesthetics",
"create.ponder.tag.decoration.description": "Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "Components which make use of Rotational Force",
"create.ponder.tag.redstone": "Logic Components",
"create.ponder.tag.redstone.description": "Components which help with redstone engineering",
"create.ponder.tag.creative": "Creative Mode",
"create.ponder.tag.creative.description": "Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "Fluid Manipulators",
"create.ponder.tag.fluids.description": "Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "Brass Funnels can extract up to a full stack.",
@ -1858,6 +1885,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "Gantry setups can move attached Blocks.",
@ -1877,25 +1956,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "Funnels are ideal for transferring items from and to inventories.",
@ -1926,6 +1986,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "Gantry setups can move attached Blocks.",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1087",
"_": "Missing Localizations: 1140",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 130",
"_": "Missing Localizations: 183",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1017",
"_": "Missing Localizations: 1070",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 799",
"_": "Missing Localizations: 852",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 135",
"_": "Missing Localizations: 188",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 142",
"_": "Missing Localizations: 195",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 188",
"_": "Missing Localizations: 241",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1286",
"_": "Missing Localizations: 1339",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1352",
"_": "Missing Localizations: 1405",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 138",
"_": "Missing Localizations: 191",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 136",
"_": "Missing Localizations: 189",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 141",
"_": "Missing Localizations: 194",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View file

@ -28,8 +28,8 @@
"trigger": "create:bracket_apply",
"conditions": {
"accepted_entries": [
"create:large_cogwheel",
"create:cogwheel"
"create:cogwheel",
"create:large_cogwheel"
]
}
},

View file

@ -29,7 +29,7 @@ public class RotationIndicatorParticle extends SimpleAnimatedParticle {
protected boolean isVisible;
private RotationIndicatorParticle(World world, double x, double y, double z, int color, float radius1,
float radius2, float speed, Axis axis, int lifeSpan, boolean isVisible, IAnimatedSprite sprite) {
float radius2, float speed, Axis axis, int lifeSpan, boolean isVisible, IAnimatedSprite sprite) {
super(world, x, y, z, sprite, 0);
this.motionX = 0;
this.motionY = 0;
@ -58,7 +58,7 @@ public class RotationIndicatorParticle extends SimpleAnimatedParticle {
super.tick();
radius += (radius2 - radius) * .1f;
}
@Override
public void buildGeometry(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) {
if (!isVisible)
@ -69,9 +69,10 @@ public class RotationIndicatorParticle extends SimpleAnimatedParticle {
public void move(double x, double y, double z) {
float time = AnimationTickHolder.getTicks();
float angle = (float) ((time * speed) % 360) - (speed / 2 * age * (((float) age) / maxAge));
if (speed < 0)
if (speed < 0 && axis.isVertical())
angle += 180;
Vec3d position = VecHelper.rotate(this.offset.scale(radius), angle, axis).add(origin);
Vec3d position = VecHelper.rotate(this.offset.scale(radius), angle, axis)
.add(origin);
posX = position.x;
posY = position.y;
posZ = position.z;
@ -85,12 +86,12 @@ public class RotationIndicatorParticle extends SimpleAnimatedParticle {
}
public Particle makeParticle(RotationIndicatorParticleData data, World worldIn, double x, double y, double z,
double xSpeed, double ySpeed, double zSpeed) {
double xSpeed, double ySpeed, double zSpeed) {
Minecraft mc = Minecraft.getInstance();
ClientPlayerEntity player = mc.player;
boolean visible = worldIn != mc.world || player != null && GogglesItem.canSeeParticles(player);
return new RotationIndicatorParticle(worldIn, x, y, z, data.color, data.radius1, data.radius2, data.speed,
data.getAxis(), data.lifeSpan, visible, this.spriteSet);
data.getAxis(), data.lifeSpan, visible, this.spriteSet);
}
}

View file

@ -45,12 +45,12 @@ public class ShaftBlock extends AbstractShaftBlock {
@Override
public float getParticleTargetRadius() {
return .25f;
return .35f;
}
@Override
public float getParticleInitialRadius() {
return 0f;
return .125f;
}
@Override

View file

@ -35,6 +35,7 @@ public class SpeedGaugeTileEntity extends GaugeTileEntity {
}
public static float getDialTarget(float speed) {
speed = Math.abs(speed);
float medium = AllConfigs.SERVER.kinetics.mediumSpeed.get()
.floatValue();
float fast = AllConfigs.SERVER.kinetics.fastSpeed.get()

View file

@ -23,6 +23,7 @@ import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.RenderTypeLookup;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.model.data.EmptyModelData;
@ -110,8 +111,12 @@ public class SchematicRenderer {
BufferBuilder bufferBuilder = buffers.get(blockRenderLayer);
if (startedBufferBuilders.add(blockRenderLayer))
bufferBuilder.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
TileEntity tileEntity = blockAccess.getTileEntity(localPos);
if (blockRendererDispatcher.renderModel(state, pos, blockAccess, ms, bufferBuilder, true,
minecraft.world.rand, EmptyModelData.INSTANCE)) {
minecraft.world.rand,
tileEntity != null ? tileEntity.getModelData() : EmptyModelData.INSTANCE)) {
usedBlockRenderLayers.add(blockRenderLayer);
}
blockstates.add(state);

View file

@ -46,6 +46,7 @@ import com.simibubi.create.foundation.utility.ColorHelper;
import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.item.ItemStack;
@ -360,6 +361,7 @@ public class SceneBuilder {
.erase(selection);
scene.linkElement(worldSectionElement, elementLink);
scene.addElement(worldSectionElement);
worldSectionElement.queueRedraw();
worldSectionElement.resetAnimatedTransform();
worldSectionElement.setVisible(true);
worldSectionElement.forceApplyFade(1);
@ -395,8 +397,12 @@ public class SceneBuilder {
addInstruction(new ReplaceBlocksInstruction(selection, $ -> state, true, spawnParticles));
}
public void setBlock(BlockPos pos, BlockState state) {
setBlocks(scene.getSceneBuildingUtil().select.position(pos), state, true);
public void destroyBlock(BlockPos pos) {
setBlock(pos, Blocks.AIR.getDefaultState(), true);
}
public void setBlock(BlockPos pos, BlockState state, boolean spawnParticles) {
setBlocks(scene.getSceneBuildingUtil().select.position(pos), state, spawnParticles);
}
public void replaceBlocks(Selection selection, BlockState state, boolean spawnParticles) {

View file

@ -0,0 +1,104 @@
package com.simibubi.create.foundation.ponder.content;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock;
import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
import com.simibubi.create.foundation.utility.NBTHelper;
import com.simibubi.create.foundation.utility.Pointing;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
public class BeltScenes {
public static void beltsCanBeEncased(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("Encasing Belts");
scene.configureBasePlate(0, 0, 5);
scene.showBasePlate();
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
scene.idle(20);
ItemStack brassCasingItem = AllBlocks.BRASS_CASING.asStack();
ItemStack andesiteCasingItem = AllBlocks.ANDESITE_CASING.asStack();
BlockPos beltPos = util.grid.at(3, 1, 0);
BlockPos beltPos2 = util.grid.at(0, 2, 3);
BlockPos beltPos3 = util.grid.at(1, 4, 4);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(beltPos), Pointing.DOWN).rightClick()
.withItem(brassCasingItem), 20);
scene.idle(7);
scene.world.modifyBlock(beltPos, s -> s.with(BeltBlock.CASING, true), true);
scene.idle(20);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(beltPos2), Pointing.DOWN).rightClick()
.withItem(andesiteCasingItem), 20);
scene.idle(7);
scene.world.modifyBlock(beltPos2, s -> s.with(BeltBlock.CASING, true), true);
scene.world.modifyTileNBT(util.select.position(beltPos2), BeltTileEntity.class, nbt -> {
NBTHelper.writeEnum(nbt, "Casing", BeltTileEntity.CasingType.ANDESITE);
});
scene.idle(20);
scene.overlay.showControls(
new InputWindowElement(util.vector.blockSurface(beltPos3, Direction.EAST), Pointing.RIGHT).rightClick()
.withItem(brassCasingItem),
20);
scene.idle(7);
scene.world.modifyBlock(beltPos3, s -> s.with(BeltBlock.CASING, true), true);
scene.idle(20);
scene.overlay.showText(80)
.text("Brass or Andesite Casing can be used to decorate Mechanical Belts")
.pointAt(util.vector.centerOf(beltPos2));
scene.idle(40);
List<BlockPos> brassBelts = new ArrayList<>();
List<BlockPos> andesiteBelts = new ArrayList<>();
for (int z = 1; z <= 3; z++)
brassBelts.add(beltPos.south(z));
for (int x = 1; x <= 3; x++)
brassBelts.add(beltPos3.east(x)
.down(x));
for (int x = 1; x <= 3; x++)
andesiteBelts.add(beltPos2.east(x));
Collections.shuffle(andesiteBelts);
Collections.shuffle(brassBelts);
for (BlockPos pos : andesiteBelts) {
scene.idle(4);
scene.world.modifyBlock(pos, s -> s.with(BeltBlock.CASING, true), true);
scene.world.modifyTileNBT(util.select.position(pos), BeltTileEntity.class, nbt -> {
NBTHelper.writeEnum(nbt, "Casing", BeltTileEntity.CasingType.ANDESITE);
});
}
for (BlockPos pos : brassBelts) {
scene.idle(4);
scene.world.modifyBlock(pos, s -> s.with(BeltBlock.CASING, true), true);
}
scene.idle(30);
scene.overlay
.showControls(new InputWindowElement(util.vector.topOf(beltPos.south()), Pointing.DOWN).rightClick()
.withWrench(), 40);
scene.idle(7);
scene.world.modifyBlock(beltPos.south(), s -> s.with(BeltBlock.CASING, false), true);
scene.overlay.showText(80)
.text("A wrench can be used to remove it again")
.placeNearTarget()
.pointAt(util.vector.blockSurface(beltPos.south(), Direction.WEST));
}
}

View file

@ -4,14 +4,19 @@ import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllItems;
import com.simibubi.create.content.contraptions.base.IRotate.SpeedLevel;
import com.simibubi.create.content.contraptions.particle.RotationIndicatorParticleData;
import com.simibubi.create.foundation.ponder.*;
import com.simibubi.create.foundation.ponder.ElementLink;
import com.simibubi.create.foundation.ponder.PonderRegistry;
import com.simibubi.create.foundation.ponder.PonderStoryBoardEntry.PonderStoryBoard;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import com.simibubi.create.foundation.ponder.Selection;
import com.simibubi.create.foundation.ponder.elements.BeltItemElement;
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
import com.simibubi.create.foundation.ponder.instructions.EmitParticlesInstruction.Emitter;
import com.simibubi.create.foundation.utility.Pointing;
import com.tterrag.registrate.util.entry.ItemEntry;
import net.minecraft.block.Blocks;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.ItemEntity;
@ -295,22 +300,22 @@ public class DebugScenes {
BlockPos poi1 = util.grid.at(4, 1, 0);
BlockPos poi2 = util.grid.at(0, 1, 4);
scene.world.setBlock(poi1, Blocks.GOLD_BLOCK.getDefaultState());
scene.world.setBlock(poi1, Blocks.GOLD_BLOCK.getDefaultState(), true);
scene.special.movePointOfInterest(poi1);
scene.idle(20);
scene.world.setBlock(poi2, Blocks.GOLD_BLOCK.getDefaultState());
scene.world.setBlock(poi2, Blocks.GOLD_BLOCK.getDefaultState(), true);
scene.special.movePointOfInterest(poi2);
scene.overlay.showText(20)
.text("Point of Interest")
.pointAt(util.vector.centerOf(poi2));
scene.idle(20);
scene.world.setBlock(poi1, Blocks.AIR.getDefaultState());
scene.world.destroyBlock(poi1);
scene.special.movePointOfInterest(poi1);
scene.idle(20);
scene.world.setBlock(poi2, Blocks.AIR.getDefaultState());
scene.world.destroyBlock(poi2);
scene.special.movePointOfInterest(poi2);
}

View file

@ -1,14 +1,19 @@
package com.simibubi.create.foundation.ponder.content;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.relays.elementary.CogWheelBlock;
import com.simibubi.create.content.contraptions.relays.elementary.ShaftBlock;
import com.simibubi.create.content.contraptions.relays.encased.EncasedShaftBlock;
import com.simibubi.create.foundation.ponder.ElementLink;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import com.simibubi.create.foundation.ponder.Selection;
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
import com.simibubi.create.foundation.utility.Pointing;
import com.tterrag.registrate.util.entry.BlockEntry;
import net.minecraft.block.BlockState;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import net.minecraft.util.Direction.Axis;
@ -60,9 +65,10 @@ public class KineticsScenes {
public static void shaftsCanBeEncased(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("Encasing Shafts");
scene.configureBasePlate(0, 0, 5);
scene.showBasePlate();
Selection shaft = util.select.cuboid(new BlockPos(0, 1, 2), new Vec3i(4, 0, 2));
Selection shaft = util.select.cuboid(new BlockPos(0, 1, 2), new Vec3i(5, 0, 2));
Selection andesite = util.select.position(3, 1, 2);
Selection brass = util.select.position(1, 1, 2);
@ -77,7 +83,7 @@ public class KineticsScenes {
scene.idle(7);
scene.world.setBlocks(andesite, andesiteEncased.getDefaultState()
.with(EncasedShaftBlock.AXIS, Axis.X), true);
scene.world.setKineticSpeed(shaft, -112);
scene.world.setKineticSpeed(shaft, 32);
scene.idle(10);
BlockEntry<EncasedShaftBlock> brassEncased = AllBlocks.BRASS_ENCASED_SHAFT;
@ -88,12 +94,367 @@ public class KineticsScenes {
scene.idle(7);
scene.world.setBlocks(brass, brassEncased.getDefaultState()
.with(EncasedShaftBlock.AXIS, Axis.X), true);
scene.world.setKineticSpeed(shaft, -112);
scene.world.setKineticSpeed(shaft, 32);
scene.idle(10);
scene.overlay.showText(1000)
.text("Andesite or Brass Casing can be used to encase them.")
.text("Brass or Andesite Casing can be used to decorate Shafts")
.pointAt(util.vector.topOf(1, 1, 2));
}
public static void cogAsRelay(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("Relaying rotational force using Cogwheels");
scene.configureBasePlate(0, 0, 5);
BlockPos gauge = util.grid.at(4, 1, 1);
Selection gaugeSelect = util.select.position(gauge);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.world.showSection(gaugeSelect, Direction.UP);
scene.world.setKineticSpeed(gaugeSelect, 0);
scene.idle(5);
scene.world.showSection(util.select.fromTo(1, 1, 3, 1, 1, 5), Direction.DOWN);
scene.idle(10);
for (int i = 1; i <= 4; i++) {
scene.idle(5);
if (i == 2)
scene.world.showSection(util.select.position(0, 1, 2), Direction.DOWN);
scene.world.showSection(util.select.position(i, 1, 2), Direction.DOWN);
}
scene.world.setKineticSpeed(gaugeSelect, 64);
scene.effects.indicateSuccess(gauge);
scene.idle(10);
scene.overlay.showText(60)
.text("Cogwheels will relay rotation to other adjacent cogwheels")
.pointAt(util.vector.blockSurface(util.grid.at(0, 1, 2), Direction.EAST));
scene.idle(60);
scene.world.showSection(util.select.fromTo(1, 1, 1, 2, 1, 1), Direction.SOUTH);
scene.idle(10);
scene.effects.rotationDirectionIndicator(util.grid.at(1, 1, 1));
scene.effects.rotationDirectionIndicator(util.grid.at(2, 1, 1));
scene.idle(20);
scene.overlay.showText(100)
.text("Neighbouring shafts connected like this will rotate in opposite directions")
.placeNearTarget()
.pointAt(util.vector.blockSurface(util.grid.at(1, 1, 2), Direction.NORTH));
}
public static void largeCogAsRelay(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("Relaying rotational force using Large Cogwheels");
scene.configureBasePlate(1, 1, 5);
scene.world.setBlock(util.grid.at(4, 2, 3), AllBlocks.LARGE_COGWHEEL.getDefaultState()
.with(CogWheelBlock.AXIS, Axis.X), false);
scene.showBasePlate();
scene.idle(5);
scene.world.showSection(util.select.layer(1), Direction.DOWN);
scene.idle(5);
scene.world.showSection(util.select.position(3, 2, 4), Direction.NORTH);
for (int i = 3; i >= 1; i--) {
scene.idle(5);
if (i == 3)
scene.world.showSection(util.select.position(3, 2, 5), Direction.DOWN);
scene.world.showSection(util.select.position(3, 2, i), Direction.DOWN);
}
scene.overlay.showText(70)
.text("Large cogwheels can connect to each other at right angles")
.placeNearTarget()
.pointAt(util.vector.centerOf(3, 1, 4));
scene.idle(70);
scene.world.hideSection(util.select.fromTo(3, 2, 1, 3, 2, 5), Direction.SOUTH);
scene.idle(15);
scene.world.modifyBlock(util.grid.at(3, 2, 3), s -> s.with(ShaftBlock.AXIS, Axis.X), false);
scene.world.setKineticSpeed(util.select.fromTo(1, 2, 3, 5, 2, 3), 16);
scene.world.showSection(util.select.position(4, 2, 3), Direction.WEST);
for (int i = 3; i >= 1; i--) {
scene.idle(5);
if (i == 3)
scene.world.showSection(util.select.position(5, 2, 3), Direction.DOWN);
scene.world.showSection(util.select.position(i, 2, 3), Direction.DOWN);
}
scene.idle(5);
scene.overlay.showText(90)
.text("It will help relaying conveyed speed to other axes of rotation")
.placeNearTarget()
.pointAt(util.vector.blockSurface(util.grid.at(1, 2, 3), Direction.WEST));
scene.effects.rotationSpeedIndicator(util.grid.at(3, 1, 3));
scene.effects.rotationSpeedIndicator(util.grid.at(4, 2, 3));
}
public static void cogsSpeedUp(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("Gearshifting with Cogs");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.fromTo(5, 1, 2, 4, 1, 2), Direction.DOWN);
scene.idle(10);
BlockPos lowerCog = util.grid.at(3, 1, 2);
BlockPos upperCog = util.grid.at(3, 2, 3);
BlockState largeCogState = AllBlocks.LARGE_COGWHEEL.getDefaultState()
.with(CogWheelBlock.AXIS, Axis.X);
BlockState smallCogState = AllBlocks.COGWHEEL.getDefaultState()
.with(CogWheelBlock.AXIS, Axis.X);
scene.world.setBlock(lowerCog, largeCogState, false);
scene.world.setBlock(upperCog, smallCogState, false);
BlockPos upperShaftEnd = upperCog.west(3);
BlockPos lowerShaftEnd = lowerCog.west(3);
scene.world.setKineticSpeed(util.select.fromTo(upperCog, upperShaftEnd), -64);
scene.world.showSection(util.select.fromTo(lowerCog, upperCog), Direction.EAST);
scene.overlay.showText(60)
.text("Large and Small cogs can be connected diagonally")
.placeNearTarget()
.pointAt(util.vector.blockSurface(upperCog, Direction.WEST));
scene.idle(80);
Selection gaugesSelect = util.select.fromTo(0, 1, 2, 2, 2, 3);
scene.world.showSection(gaugesSelect, Direction.DOWN);
scene.overlay.showText(60)
.text("Shifting from large to small cogs, the conveyed speed will be doubled")
.colored(PonderPalette.GREEN)
.placeNearTarget()
.pointAt(util.vector.blockSurface(util.grid.at(1, 2, 3), Direction.NORTH));
scene.idle(10);
scene.effects.rotationSpeedIndicator(upperCog);
scene.idle(60);
scene.overlay.showText(30)
.sharedText("rpm32")
.colored(PonderPalette.FAST)
.placeNearTarget()
.pointAt(util.vector.blockSurface(upperShaftEnd, Direction.WEST));
scene.idle(5);
scene.overlay.showText(30)
.sharedText("rpm16")
.colored(PonderPalette.MEDIUM)
.placeNearTarget()
.pointAt(util.vector.blockSurface(lowerShaftEnd, Direction.WEST));
scene.idle(45);
scene.world.setKineticSpeed(util.select.fromTo(lowerCog, upperShaftEnd), 0);
ElementLink<WorldSectionElement> cogs =
scene.world.makeSectionIndependent(util.select.fromTo(lowerCog, upperCog));
scene.world.moveSection(cogs, util.vector.of(0, 1, 0), 5);
scene.idle(5);
scene.world.rotateSection(cogs, 180, 0, 0, 10);
scene.idle(10);
scene.world.setBlock(lowerCog, smallCogState, false);
scene.world.setBlock(upperCog, largeCogState, false);
scene.world.rotateSection(cogs, 180, 0, 0, 0);
scene.world.moveSection(cogs, util.vector.of(0, -1, 0), 5);
scene.idle(5);
scene.world.setKineticSpeed(util.select.fromTo(lowerCog, lowerShaftEnd), 32);
scene.world.setKineticSpeed(util.select.fromTo(upperCog, upperShaftEnd), -16);
scene.overlay.showText(80)
.text("Shifting the opposite way, the conveyed speed will be halved")
.colored(PonderPalette.RED)
.placeNearTarget()
.pointAt(util.vector.blockSurface(util.grid.at(1, 2, 3), Direction.NORTH));
scene.idle(10);
scene.effects.rotationSpeedIndicator(upperCog);
scene.idle(80);
scene.overlay.showText(60)
.sharedText("rpm8")
.colored(PonderPalette.SLOW)
.placeNearTarget()
.pointAt(util.vector.blockSurface(upperShaftEnd, Direction.WEST));
scene.idle(5);
scene.overlay.showText(60)
.sharedText("rpm16")
.colored(PonderPalette.MEDIUM)
.placeNearTarget()
.pointAt(util.vector.blockSurface(lowerShaftEnd, Direction.WEST));
scene.idle(40);
}
public static void gearbox(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("Relaying rotational force using Gearboxes");
scene.configureBasePlate(1, 1, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.world.showSection(util.select.fromTo(4, 1, 6, 3, 2, 5), Direction.UP);
scene.idle(10);
BlockPos largeCogBack = util.grid.at(3, 2, 4);
BlockPos largeCogLeft = util.grid.at(4, 2, 3);
BlockPos largeCogFront = util.grid.at(3, 2, 2);
BlockPos largeCogRight = util.grid.at(2, 2, 3);
scene.world.showSection(util.select.position(largeCogBack), Direction.SOUTH);
scene.idle(5);
scene.world.showSection(util.select.position(largeCogLeft), Direction.WEST);
scene.world.showSection(util.select.position(largeCogLeft.east()), Direction.WEST);
scene.world.showSection(util.select.position(largeCogRight), Direction.EAST);
scene.world.showSection(util.select.position(largeCogRight.west()), Direction.EAST);
scene.idle(5);
scene.world.showSection(util.select.position(largeCogFront), Direction.SOUTH);
scene.world.showSection(util.select.position(largeCogFront.north()), Direction.SOUTH);
scene.idle(10);
scene.overlay.showText(80)
.colored(PonderPalette.RED)
.pointAt(util.vector.blockSurface(largeCogRight.west(), Direction.WEST))
.placeNearTarget()
.text("Jumping between axes of rotation can get bulky quickly");
scene.idle(80);
Selection gearbox = util.select.position(3, 2, 3);
scene.world.hideSection(util.select.fromTo(4, 2, 2, 2, 2, 4)
.substract(gearbox), Direction.UP);
scene.idle(20);
BlockState defaultState = AllBlocks.SHAFT.getDefaultState();
BlockState cogState = AllBlocks.COGWHEEL.getDefaultState();
scene.world.setBlock(largeCogBack, defaultState.with(CogWheelBlock.AXIS, Axis.Z), false);
scene.world.setBlock(largeCogFront, defaultState.with(CogWheelBlock.AXIS, Axis.Z), false);
scene.world.setBlock(largeCogRight, defaultState.with(CogWheelBlock.AXIS, Axis.X), false);
scene.world.setBlock(largeCogLeft, defaultState.with(CogWheelBlock.AXIS, Axis.X), false);
scene.world.showSection(util.select.fromTo(4, 2, 2, 2, 2, 4), Direction.DOWN);
scene.idle(20);
scene.overlay.showText(80)
.colored(PonderPalette.GREEN)
.pointAt(util.vector.topOf(3, 2, 3))
.placeNearTarget()
.text("A gearbox is the more compact equivalent of this setup");
scene.idle(90);
scene.world.setBlock(largeCogFront.north(), cogState.with(CogWheelBlock.AXIS, Axis.Z), true);
scene.world.setBlock(largeCogRight.west(), cogState.with(CogWheelBlock.AXIS, Axis.X), true);
scene.idle(10);
scene.effects.rotationDirectionIndicator(largeCogFront.north());
scene.effects.rotationDirectionIndicator(largeCogRight.west());
scene.idle(15);
scene.overlay.showText(60)
.pointAt(util.vector.of(3, 2.5, 3))
.placeNearTarget()
.text("Shafts around corners rotate in mirrored directions");
scene.idle(70);
scene.world.hideSection(util.select.fromTo(1, 2, 3, 2, 2, 3), Direction.WEST);
scene.world.hideSection(util.select.fromTo(4, 2, 3, 5, 2, 3), Direction.EAST);
scene.world.setBlock(largeCogBack.south(), cogState.with(CogWheelBlock.AXIS, Axis.Z), true);
scene.idle(10);
scene.effects.rotationDirectionIndicator(largeCogFront.north());
scene.effects.rotationDirectionIndicator(largeCogBack.south());
scene.idle(15);
scene.overlay.showText(60)
.pointAt(util.vector.centerOf(3, 2, 5))
.placeNearTarget()
.text("Straight connections will be reversed");
}
public static void clutch(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("Controlling rotational force using a Clutch");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
BlockPos leverPos = util.grid.at(3, 1, 0);
scene.world.showSection(util.select.fromTo(leverPos, leverPos.south()), Direction.UP);
BlockPos gaugePos = util.grid.at(0, 1, 2);
Selection gauge = util.select.position(gaugePos);
scene.world.showSection(gauge, Direction.UP);
scene.world.setKineticSpeed(gauge, 0);
scene.idle(5);
scene.world.showSection(util.select.position(5, 1, 2), Direction.DOWN);
scene.idle(10);
for (int i = 4; i >= 1; i--) {
scene.idle(5);
scene.world.showSection(util.select.position(i, 1, 2), Direction.DOWN);
}
BlockPos clutch = util.grid.at(3, 1, 2);
scene.world.setKineticSpeed(gauge, 32);
scene.effects.indicateSuccess(gaugePos);
scene.idle(10);
scene.overlay.showText(50)
.text("Clutches will relay rotation in a straight line")
.placeNearTarget()
.pointAt(util.vector.topOf(clutch));
scene.idle(60);
scene.world.toggleRedstonePower(util.select.fromTo(leverPos, leverPos.south(2)));
scene.effects.indicateRedstone(leverPos);
scene.world.setKineticSpeed(util.select.fromTo(0, 1, 2, 2, 1, 2), 0);
scene.idle(10);
scene.idle(10);
scene.overlay.showText(50)
.colored(PonderPalette.RED)
.text("When powered by Redstone, it breaks the connection")
.placeNearTarget()
.pointAt(util.vector.topOf(clutch));
scene.idle(70);
scene.world.toggleRedstonePower(util.select.fromTo(leverPos, leverPos.south(2)));
scene.effects.indicateRedstone(leverPos);
scene.world.setKineticSpeed(util.select.fromTo(0, 1, 2, 2, 1, 2), 32);
scene.effects.indicateSuccess(gaugePos);
}
public static void gearshift(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("Controlling rotational force using a Gearshift");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
BlockPos leverPos = util.grid.at(3, 1, 0);
scene.world.showSection(util.select.fromTo(leverPos, leverPos.south()), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.position(5, 1, 2), Direction.DOWN);
scene.idle(10);
for (int i = 4; i >= 1; i--) {
scene.idle(5);
scene.world.showSection(util.select.position(i, 1, 2), Direction.DOWN);
}
BlockPos gearshift = util.grid.at(3, 1, 2);
scene.idle(10);
scene.overlay.showText(50)
.placeNearTarget()
.text("Gearshifts will relay rotation in a straight line")
.pointAt(util.vector.topOf(gearshift));
scene.idle(60);
scene.world.toggleRedstonePower(util.select.fromTo(leverPos, leverPos.south(2)));
scene.effects.indicateRedstone(leverPos);
scene.world.modifyKineticSpeed(util.select.fromTo(0, 1, 2, 2, 2, 2), f -> -f);
scene.effects.rotationDirectionIndicator(gearshift.east(2));
scene.effects.rotationDirectionIndicator(gearshift.west(2));
scene.idle(30);
scene.overlay.showText(50)
.colored(PonderPalette.RED)
.placeNearTarget()
.text("When powered by Redstone, it reverses the transmission")
.pointAt(util.vector.topOf(gearshift));
for (int i = 0; i < 3; i++) {
scene.idle(60);
scene.world.toggleRedstonePower(util.select.fromTo(leverPos, leverPos.south(2)));
scene.effects.indicateRedstone(leverPos);
scene.world.modifyKineticSpeed(util.select.fromTo(0, 1, 2, 2, 2, 2), f -> -f);
scene.effects.rotationDirectionIndicator(gearshift.east(2));
scene.effects.rotationDirectionIndicator(gearshift.west(2));
}
}
}

View file

@ -16,9 +16,26 @@ public class PonderIndex {
// (!) Modifications inside storyboard methods only require re-opening the ui
PonderRegistry.forComponents(AllBlocks.SHAFT)
.addStoryBoard("shaft/relay", KineticsScenes::shaftAsRelay)
.addStoryBoard("shaft/relay", KineticsScenes::shaftAsRelay);
PonderRegistry.forComponents(AllBlocks.SHAFT, AllBlocks.ANDESITE_ENCASED_SHAFT, AllBlocks.BRASS_ENCASED_SHAFT)
.addStoryBoard("shaft/encasing", KineticsScenes::shaftsCanBeEncased);
PonderRegistry.forComponents(AllBlocks.COGWHEEL)
.addStoryBoard("cog/small", KineticsScenes::cogAsRelay)
.addStoryBoard("cog/speedup", KineticsScenes::cogsSpeedUp);
PonderRegistry.forComponents(AllBlocks.LARGE_COGWHEEL)
.addStoryBoard("cog/speedup", KineticsScenes::cogsSpeedUp)
.addStoryBoard("cog/large", KineticsScenes::largeCogAsRelay);
PonderRegistry.forComponents(AllBlocks.ANDESITE_CASING, AllBlocks.BRASS_CASING)
.addStoryBoard("shaft/encasing", KineticsScenes::shaftsCanBeEncased)
.addStoryBoard("belt/encasing", BeltScenes::beltsCanBeEncased);
PonderRegistry.forComponents(AllBlocks.GEARBOX, AllItems.VERTICAL_GEARBOX)
.addStoryBoard("gearbox", KineticsScenes::gearbox);
PonderRegistry.addStoryBoard(AllBlocks.CLUTCH, "clutch", KineticsScenes::clutch);
PonderRegistry.addStoryBoard(AllBlocks.GEARSHIFT, "gearshift", KineticsScenes::gearshift);
// Funnels
PonderRegistry.addStoryBoard(AllBlocks.BRASS_FUNNEL, "funnels/brass", FunnelScenes::brass);
PonderRegistry.forComponents(AllBlocks.ANDESITE_FUNNEL, AllBlocks.BRASS_FUNNEL)
@ -55,7 +72,13 @@ public class PonderIndex {
.add(AllBlocks.COGWHEEL)
.add(AllBlocks.LARGE_COGWHEEL)
.add(AllItems.BELT_CONNECTOR)
.add(AllBlocks.ENCASED_CHAIN_DRIVE);
.add(AllBlocks.GEARBOX)
.add(AllBlocks.CLUTCH)
.add(AllBlocks.GEARSHIFT)
.add(AllBlocks.ENCASED_CHAIN_DRIVE)
.add(AllBlocks.ADJUSTABLE_CHAIN_GEARSHIFT)
.add(AllBlocks.SEQUENCED_GEARSHIFT)
.add(AllBlocks.ROTATION_SPEED_CONTROLLER);
PonderRegistry.tags.forTag(PonderTag.KINETIC_SOURCES)
.add(AllBlocks.HAND_CRANK)
@ -63,11 +86,15 @@ public class PonderIndex {
.add(AllBlocks.WATER_WHEEL)
.add(AllBlocks.ENCASED_FAN)
.add(AllBlocks.WINDMILL_BEARING)
.add(AllBlocks.FURNACE_ENGINE);
.add(AllBlocks.FURNACE_ENGINE)
.add(AllBlocks.FLYWHEEL)
.add(AllBlocks.CREATIVE_MOTOR);
PonderRegistry.tags.forTag(PonderTag.KINETIC_APPLIANCES)
.add(AllBlocks.MILLSTONE)
.add(AllBlocks.TURNTABLE)
.add(AllBlocks.ENCASED_FAN)
.add(AllBlocks.CUCKOO_CLOCK)
.add(AllBlocks.MECHANICAL_PRESS)
.add(AllBlocks.MECHANICAL_MIXER)
.add(AllBlocks.MECHANICAL_CRAFTER)
@ -88,9 +115,12 @@ public class PonderIndex {
.add(AllBlocks.MECHANICAL_PUMP)
.add(AllBlocks.FLUID_VALVE)
.add(AllBlocks.SMART_FLUID_PIPE)
.add(AllBlocks.FLUID_TANK)
.add(AllBlocks.HOSE_PULLEY)
.add(AllBlocks.ITEM_DRAIN)
.add(AllBlocks.HOSE_PULLEY);
.add(AllBlocks.SPOUT)
.add(AllBlocks.PORTABLE_FLUID_INTERFACE)
.add(AllBlocks.FLUID_TANK)
.add(AllBlocks.CREATIVE_FLUID_TANK);
PonderRegistry.tags.forTag(PonderTag.ARM_TARGETS)
.add(AllItems.BELT_CONNECTOR)
@ -110,6 +140,8 @@ public class PonderIndex {
PonderRegistry.tags.forTag(PonderTag.LOGISTICS)
.add(AllItems.BELT_CONNECTOR)
.add(AllItems.FILTER)
.add(AllItems.ATTRIBUTE_FILTER)
.add(AllBlocks.CHUTE)
.add(AllBlocks.SMART_CHUTE)
.add(AllBlocks.DEPOT)
@ -117,7 +149,37 @@ public class PonderIndex {
.add(AllBlocks.ANDESITE_FUNNEL)
.add(AllBlocks.BRASS_FUNNEL)
.add(AllBlocks.ANDESITE_TUNNEL)
.add(AllBlocks.BRASS_TUNNEL);
.add(AllBlocks.BRASS_TUNNEL)
.add(AllBlocks.CONTENT_OBSERVER)
.add(AllBlocks.STOCKPILE_SWITCH)
.add(AllBlocks.ADJUSTABLE_CRATE)
.add(AllBlocks.CREATIVE_CRATE)
.add(AllBlocks.PORTABLE_STORAGE_INTERFACE);
PonderRegistry.tags.forTag(PonderTag.DECORATION)
.add(AllBlocks.NIXIE_TUBE)
.add(AllBlocks.CUCKOO_CLOCK)
.add(AllBlocks.WOODEN_BRACKET)
.add(AllBlocks.METAL_BRACKET)
.add(AllBlocks.ANDESITE_CASING)
.add(AllBlocks.BRASS_CASING)
.add(AllBlocks.COPPER_CASING);
PonderRegistry.tags.forTag(PonderTag.CREATIVE)
.add(AllBlocks.CREATIVE_CRATE)
.add(AllBlocks.CREATIVE_FLUID_TANK)
.add(AllBlocks.CREATIVE_MOTOR);
PonderRegistry.tags.forTag(PonderTag.REDSTONE)
.add(AllBlocks.NIXIE_TUBE)
.add(AllBlocks.REDSTONE_CONTACT)
.add(AllBlocks.ANALOG_LEVER)
.add(AllBlocks.REDSTONE_LINK)
.add(AllBlocks.ADJUSTABLE_REPEATER)
.add(AllBlocks.PULSE_REPEATER)
.add(AllBlocks.ADJUSTABLE_PULSE_REPEATER)
.add(AllBlocks.POWERED_LATCH)
.add(AllBlocks.POWERED_TOGGLE_LATCH);
PonderRegistry.tags.forTag(PonderTag.MOVEMENT_ANCHOR)
.add(AllBlocks.MECHANICAL_PISTON)
@ -141,6 +203,7 @@ public class PonderIndex {
.add(AllBlocks.BRASS_FUNNEL)
.add(AllBlocks.SEATS[0])
.add(AllBlocks.REDSTONE_CONTACT)
.add(AllBlocks.SAIL)
.add(Blocks.BELL)
.add(Blocks.DISPENSER)
.add(Blocks.DROPPER);

View file

@ -10,6 +10,7 @@ import net.minecraft.block.Blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.AbstractGui;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.util.IItemProvider;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
@ -35,6 +36,15 @@ public class PonderTag implements IScreenRenderable {
LOGISTICS = new PonderTag("logistics").item(Blocks.CHEST, true, false)
.defaultLang("Item Transportation", "Components which help moving items around"),
REDSTONE = new PonderTag("redstone").item(Items.REDSTONE, true, false)
.defaultLang("Logic Components", "Components which help with redstone engineering"),
DECORATION = new PonderTag("decoration").item(Items.ROSE_BUSH, true, false)
.defaultLang("Aesthetics", "Components used mostly for decorative purposes"),
CREATIVE = new PonderTag("creative").item(AllBlocks.CREATIVE_CRATE.get(), true, false)
.defaultLang("Creative Mode", "Components not usually available for Survival Mode"),
MOVEMENT_ANCHOR = new PonderTag("movement_anchor").item(AllBlocks.MECHANICAL_PISTON.get(), true, false)
.defaultLang("Movement Anchors",

View file

@ -9,11 +9,15 @@ public class SharedText {
add("sneak_and", "Sneak +");
add("ctrl_and", "Ctrl +");
add("rpm8", "8 RPM");
add("rpm16", "16 RPM");
add("rpm32", "32 RPM");
add("movement_anchors", "With the help of Chassis or Super Glue, larger structures can be moved.");
}
public static String get(String key) {
return PonderLocalization.getShared(key);
}

View file

@ -328,9 +328,12 @@ public class WorldSectionElement extends AnimatedSceneElement {
ms.translate(pos.getX(), pos.getY(), pos.getZ());
if (state.getRenderType() != BlockRenderType.ENTITYBLOCK_ANIMATED && state.getBlock() != Blocks.AIR
&& RenderTypeLookup.canRenderInLayer(state, layer))
&& RenderTypeLookup.canRenderInLayer(state, layer)) {
TileEntity tileEntity = world.getTileEntity(pos);
blockRenderer.renderModel(world, dispatcher.getModelForState(state), state, pos, ms, builder, true,
random, 42, OverlayTexture.DEFAULT_UV, EmptyModelData.INSTANCE);
random, 42, OverlayTexture.DEFAULT_UV,
tileEntity != null ? tileEntity.getModelData() : EmptyModelData.INSTANCE);
}
if (!ifluidstate.isEmpty() && RenderTypeLookup.canRenderInLayer(ifluidstate, layer))
dispatcher.renderFluid(pos, world, builder, ifluidstate);

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