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https://github.com/Creators-of-Create/Create.git
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More granularity for shader context loading
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parent
bc5630e593
commit
b6f13aa7ff
7 changed files with 54 additions and 61 deletions
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@ -7,7 +7,7 @@ import java.util.concurrent.ConcurrentHashMap;
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import com.jozufozu.flywheel.backend.core.BasicInstancedTileRenderer;
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import com.jozufozu.flywheel.backend.core.OrientedModel;
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import com.jozufozu.flywheel.backend.core.TransformedModel;
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import com.jozufozu.flywheel.backend.instancing.MaterialFactory;
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import com.jozufozu.flywheel.backend.instancing.MaterialSpec;
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import com.simibubi.create.CreateClient;
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import com.simibubi.create.content.contraptions.KineticDebugger;
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import com.simibubi.create.content.contraptions.base.KineticRenderMaterials;
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@ -28,7 +28,7 @@ import net.minecraft.world.World;
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public class FastRenderDispatcher {
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public static Map<MaterialType<?>, MaterialFactory> materials = new HashMap<>();
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public static Map<MaterialType<?>, MaterialSpec> materials = new HashMap<>();
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static {
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registerMaterials();
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@ -37,12 +37,12 @@ public class FastRenderDispatcher {
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public static WorldAttached<ConcurrentHashMap.KeySetView<TileEntity, Boolean>> queuedUpdates = new WorldAttached<>(ConcurrentHashMap::newKeySet);
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public static void registerMaterials() {
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materials.put(MaterialTypes.TRANSFORMED, new MaterialFactory(AllProgramSpecs.MODEL, TransformedModel::new));
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materials.put(MaterialTypes.ORIENTED, new MaterialFactory(AllProgramSpecs.ORIENTED, OrientedModel::new));
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materials.put(KineticRenderMaterials.BELTS, new MaterialFactory(AllProgramSpecs.BELT, BeltInstancedModel::new));
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materials.put(KineticRenderMaterials.ROTATING, new MaterialFactory(AllProgramSpecs.ROTATING, RotatingModel::new));
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materials.put(KineticRenderMaterials.FLAPS, new MaterialFactory(AllProgramSpecs.FLAPS, FlapModel::new));
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materials.put(KineticRenderMaterials.ACTORS, new MaterialFactory(AllProgramSpecs.C_ACTOR, ActorModel::new));
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materials.put(MaterialTypes.TRANSFORMED, new MaterialSpec(AllProgramSpecs.MODEL, TransformedModel::new));
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materials.put(MaterialTypes.ORIENTED, new MaterialSpec(AllProgramSpecs.ORIENTED, OrientedModel::new));
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materials.put(KineticRenderMaterials.BELTS, new MaterialSpec(AllProgramSpecs.BELT, BeltInstancedModel::new));
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materials.put(KineticRenderMaterials.ROTATING, new MaterialSpec(AllProgramSpecs.ROTATING, RotatingModel::new));
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materials.put(KineticRenderMaterials.FLAPS, new MaterialSpec(AllProgramSpecs.FLAPS, FlapModel::new));
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materials.put(KineticRenderMaterials.ACTORS, new MaterialSpec(AllProgramSpecs.ACTOR, ActorModel::new));
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}
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public static void enqueueUpdate(TileEntity te) {
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@ -23,14 +23,7 @@ public abstract class ShaderContext<P extends GlProgram> {
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public abstract ShaderSpecLoader<P> getLoader();
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public void load(ShaderLoader loader) {
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programs.values().forEach(IMultiProgram::delete);
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programs.clear();
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for (ProgramSpec programSpec : Backend.specRegistry.values()) {
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loadProgramFromSpec(loader, programSpec);
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}
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}
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public abstract void load(ShaderLoader loader);
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public void loadProgramFromSpec(ShaderLoader loader, ProgramSpec programSpec) {
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@ -1,7 +1,9 @@
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package com.jozufozu.flywheel.backend.core;
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import com.jozufozu.flywheel.backend.ShaderLoader;
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import com.jozufozu.flywheel.backend.gl.shader.FogSensitiveProgram;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionProgram;
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import com.simibubi.create.foundation.render.AllProgramSpecs;
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import net.minecraft.util.ResourceLocation;
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@ -13,5 +15,10 @@ public class ContraptionContext extends WorldContext<ContraptionProgram> {
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super(new ResourceLocation("create", "contraption"), new FogSensitiveProgram.SpecLoader<>(ContraptionProgram::new));
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}
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@Override
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public void load(ShaderLoader loader) {
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super.load(loader);
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loadProgramFromSpec(loader, AllProgramSpecs.STRUCTURE);
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}
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}
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@ -1,16 +1,18 @@
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package com.jozufozu.flywheel.backend.core;
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import java.util.regex.Matcher;
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import java.util.EnumMap;
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import java.util.Map;
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import java.util.regex.Pattern;
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import java.util.stream.Collectors;
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import java.util.stream.Stream;
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import com.jozufozu.flywheel.backend.FastRenderDispatcher;
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import com.jozufozu.flywheel.backend.ResourceUtil;
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import com.jozufozu.flywheel.backend.ShaderContext;
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import com.jozufozu.flywheel.backend.ShaderLoader;
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import com.jozufozu.flywheel.backend.gl.shader.FogSensitiveProgram;
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import com.jozufozu.flywheel.backend.gl.shader.IMultiProgram;
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import com.jozufozu.flywheel.backend.gl.shader.ShaderSpecLoader;
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import com.jozufozu.flywheel.backend.gl.shader.ShaderType;
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import com.jozufozu.flywheel.backend.instancing.MaterialSpec;
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import net.minecraft.util.ResourceLocation;
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@ -22,51 +24,34 @@ public class WorldContext<P extends BasicProgram> extends ShaderContext<P> {
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private final ShaderSpecLoader<P> loader;
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public final ResourceLocation frag;
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public final ResourceLocation vert;
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final Map<ShaderType, ResourceLocation> builtins;
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public WorldContext(ResourceLocation root, ShaderSpecLoader<P> loader) {
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super(root);
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this.frag = ResourceUtil.subPath(root, "/builtin.frag");
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this.vert = ResourceUtil.subPath(root, "/builtin.vert");
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builtins = new EnumMap<>(ShaderType.class);
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builtins.put(ShaderType.FRAGMENT, ResourceUtil.subPath(root, "/builtin.frag"));
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builtins.put(ShaderType.VERTEX, ResourceUtil.subPath(root, "/builtin.vert"));
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this.loader = loader;
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}
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@Override
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public void load(ShaderLoader loader) {
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programs.values().forEach(IMultiProgram::delete);
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programs.clear();
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FastRenderDispatcher.materials.values()
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.stream()
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.map(MaterialSpec::getProgramSpec)
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.forEach(spec -> loadProgramFromSpec(loader, spec));
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}
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@Override
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public String preProcess(ShaderLoader loader, String shaderSrc, ShaderType type) {
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return ShaderLoader.lines(shaderSrc).flatMap(line -> {
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Matcher matcher = builtinPattern.matcher(line);
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String builtinSrc = loader.getShaderSource(builtins.get(type));
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if (matcher.find()) {
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ResourceLocation builtins;
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switch (type) {
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case FRAGMENT:
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builtins = frag;
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break;
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case VERTEX:
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builtins = vert;
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break;
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default:
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builtins = null;
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}
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String includeSource = loader.getShaderSource(builtins);
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return ShaderLoader.lines(includeSource);
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}
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return Stream.of(line);
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}).collect(Collectors.joining("\n"));
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}
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public ResourceLocation getFrag() {
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return frag;
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}
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public ResourceLocation getVert() {
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return vert;
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return builtinPattern.matcher(shaderSrc)
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.replaceFirst(builtinSrc);
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}
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@Override
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@ -3,16 +3,24 @@ package com.jozufozu.flywheel.backend.instancing;
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import com.jozufozu.flywheel.backend.core.BasicProgram;
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import com.jozufozu.flywheel.backend.gl.shader.ProgramSpec;
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public class MaterialFactory {
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public class MaterialSpec {
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ProgramSpec programSpec;
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ModelFactory<?> modelFactory;
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private final ProgramSpec programSpec;
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private final ModelFactory<?> modelFactory;
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public MaterialFactory(ProgramSpec programSpec, ModelFactory<?> modelFactory) {
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public MaterialSpec(ProgramSpec programSpec, ModelFactory<?> modelFactory) {
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this.programSpec = programSpec;
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this.modelFactory = modelFactory;
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}
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public ProgramSpec getProgramSpec() {
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return programSpec;
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}
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public ModelFactory<?> getModelFactory() {
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return modelFactory;
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}
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public <P extends BasicProgram> RenderMaterial<P, ?> create(InstancedTileRenderer<P> renderer) {
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return new RenderMaterial<>(renderer, programSpec, modelFactory);
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}
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@ -82,7 +82,7 @@ public class ContraptionRenderDispatcher {
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GL13.glActiveTexture(GL40.GL_TEXTURE4); // the shaders expect light volumes to be in texture 4
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if (Backend.canUseVBOs()) {
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ContraptionProgram structureShader = ContraptionContext.INSTANCE.getProgram(AllProgramSpecs.C_STRUCTURE);
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ContraptionProgram structureShader = ContraptionContext.INSTANCE.getProgram(AllProgramSpecs.STRUCTURE);
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structureShader.bind(viewProjection, camX, camY, camZ, FastRenderDispatcher.getDebugMode());
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for (RenderedContraption renderer : renderers.values()) {
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renderer.doRenderLayer(layer, structureShader);
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@ -71,13 +71,13 @@ public class AllProgramSpecs {
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.setVert(Locations.FLAP)
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.setFrag(Locations.BLOCK)
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.createProgramSpec());
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public static final ProgramSpec C_STRUCTURE = register(builder("contraption_structure")
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public static final ProgramSpec STRUCTURE = register(builder("contraption_structure")
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.addAttributes(ContraptionAttributes.class)
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.setVert(Locations.CONTRAPTION_STRUCTURE)
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.setFrag(Locations.BLOCK)
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.setDefines(ShaderConstants.define("CONTRAPTION"))
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.createProgramSpec());
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public static final ProgramSpec C_ACTOR = register(builder("contraption_actor")
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public static final ProgramSpec ACTOR = register(builder("contraption_actor")
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.addAttributes(ModelAttributes.class)
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.addAttributes(ActorVertexAttributes.class)
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.setVert(Locations.CONTRAPTION_ACTOR)
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