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Fix inconsistency with Deployers on contraptions
- Previously Deployers would sometimes collide with the contraption entity they were a part of and their activation would be consumed
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1 changed files with 5 additions and 1 deletions
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@ -5,9 +5,11 @@ import static net.minecraftforge.eventbus.api.Event.Result.DENY;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.stream.Collectors;
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import javax.annotation.Nullable;
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import com.simibubi.create.content.contraptions.components.structureMovement.AbstractContraptionEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.mounted.CartAssemblerBlockItem;
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import net.minecraft.block.DoublePlantBlock;
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@ -150,7 +152,9 @@ public class DeployerHandler {
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// Check for entities
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final ServerWorld world = player.getServerWorld();
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List<Entity> entities = world.getEntitiesWithinAABB(Entity.class, new AxisAlignedBB(clickedPos));
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List<Entity> entities = world.getEntitiesWithinAABB(Entity.class, new AxisAlignedBB(clickedPos)).stream()
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.filter(e -> !(e instanceof AbstractContraptionEntity))
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.collect(Collectors.toList());
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Hand hand = Hand.MAIN_HAND;
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if (!entities.isEmpty()) {
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Entity entity = entities.get(world.rand.nextInt(entities.size()));
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