From bb6b347cfe9a36d30fae674e0ab2eb617817e6df Mon Sep 17 00:00:00 2001 From: TUsama <1716976420@qq.com> Date: Sun, 18 Apr 2021 12:47:44 +0800 Subject: [PATCH] update Co-Authored-By: BigDaleAHA <56267928+BigDaleAHA@users.noreply.github.com> --- .../resources/assets/create/lang/zh_cn.json | 994 +++++++++++++++--- 1 file changed, 862 insertions(+), 132 deletions(-) diff --git a/src/main/resources/assets/create/lang/zh_cn.json b/src/main/resources/assets/create/lang/zh_cn.json index 0a65fb940..6de9d19a5 100644 --- a/src/main/resources/assets/create/lang/zh_cn.json +++ b/src/main/resources/assets/create/lang/zh_cn.json @@ -1,5 +1,6 @@ { + "_": "->------------------------] Game Elements [------------------------<-", "block.create.acacia_window": "金合欢窗户", @@ -8,7 +9,7 @@ "block.create.adjustable_crate": "可调节板条箱", "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", "block.create.adjustable_repeater": "可调节中继器", - "block.create.analog_lever": "可调节拉杆", + "block.create.analog_lever": "模拟拉杆", "block.create.andesite_belt_funnel": "安山岩传送带漏斗", "block.create.andesite_bricks": "安山岩砖", "block.create.andesite_bricks_slab": "安山岩砖台阶", @@ -66,8 +67,8 @@ "block.create.creative_crate": "创造板条箱", "block.create.creative_fluid_tank": "创造流体储罐", "block.create.creative_motor": "创造马达", - "block.create.crimson_window": "赤红窗户", - "block.create.crimson_window_pane": "赤红窗户板", + "block.create.crimson_window": "绯红窗户", + "block.create.crimson_window_pane": "绯红窗户板", "block.create.crushing_wheel": "粉碎轮", "block.create.crushing_wheel_controller": "粉碎轮控制器", "block.create.cuckoo_clock": "布谷鸟闹钟", @@ -152,7 +153,7 @@ "block.create.flywheel": "飞轮", "block.create.framed_glass": "边框玻璃", "block.create.framed_glass_pane": "边框玻璃板", - "block.create.furnace_engine": "熔炼引擎", + "block.create.furnace_engine": "熔炉引擎", "block.create.gabbro": "辉长岩", "block.create.gabbro_bricks": "辉长岩砖", "block.create.gabbro_bricks_slab": "辉长岩砖台阶", @@ -163,6 +164,8 @@ "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", "block.create.gabbro_pillar": "竖纹辉长岩", + "block.create.gantry_pinion": "起重机传动齿轮", + "block.create.gantry_shaft": "起重机杆", "block.create.gearbox": "十字齿轮箱", "block.create.gearshift": "反转齿轮箱", "block.create.glass_fluid_pipe": "玻璃流体管道", @@ -335,7 +338,7 @@ "block.create.portable_fluid_interface": "移动式流体接口", "block.create.portable_storage_interface": "移动式存储接口", "block.create.powered_latch": "锁存器", - "block.create.powered_toggle_latch": "T触发器", + "block.create.powered_toggle_latch": "转换锁存器", "block.create.pulley_magnet": "滑轮磁铁", "block.create.pulse_repeater": "脉冲中继器", "block.create.purple_sail": "紫色风帆", @@ -346,7 +349,7 @@ "block.create.red_seat": "红色坐垫", "block.create.red_valve_handle": "红色阀门手轮", "block.create.redstone_contact": "接触式红石信号发生器", - "block.create.redstone_link": "无限红石信号终端", + "block.create.redstone_link": "无线红石信号终端", "block.create.refined_radiance_casing": "光辉机壳", "block.create.reinforced_rail": "强化铁轨", "block.create.rope": "绳索", @@ -375,6 +378,7 @@ "block.create.spout": "注液器", "block.create.spruce_window": "云杉窗户", "block.create.spruce_window_pane": "云杉窗户板", + "block.create.sticker": "黏着器", "block.create.sticky_mechanical_piston": "黏性动力活塞", "block.create.stockpile_switch": "存量转换器", "block.create.stressometer": "应力表", @@ -396,6 +400,7 @@ "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", "block.create.weathered_limestone_pillar": "竖纹风化石灰岩", + "block.create.weighted_ejector": "弹射置物台", "block.create.white_sail": "白色风帆", "block.create.white_seat": "白色坐垫", "block.create.white_valve_handle": "白色阀门手轮", @@ -407,9 +412,10 @@ "block.create.zinc_block": "锌块", "block.create.zinc_ore": "锌矿石", - "entity.create.contraption": "结构", + "entity.create.contraption": "装置", + "entity.create.gantry_contraption": "起重机装置", "entity.create.seat": "坐垫", - "entity.create.stationary_contraption": "固定结构", + "entity.create.stationary_contraption": "固定装置", "entity.create.super_glue": "强力胶", "fluid.create.chocolate": "巧克力", @@ -422,8 +428,8 @@ "item.create.attribute_filter": "属性过滤器", "item.create.bar_of_chocolate": "巧克力棒", "item.create.belt_connector": "传送带", - "item.create.blaze_cake": "熔岩蛋糕", - "item.create.blaze_cake_base": "熔岩蛋糕胚", + "item.create.blaze_cake": "烈焰蛋糕", + "item.create.blaze_cake_base": "烈焰蛋糕胚", "item.create.brass_hand": "黄铜手部零件", "item.create.brass_ingot": "黄铜锭", "item.create.brass_nugget": "黄铜粒", @@ -431,6 +437,7 @@ "item.create.builders_tea": "建造工茶饮", "item.create.chest_minecart_contraption": "装配过的动力矿车", "item.create.chocolate_bucket": "巧克力桶", + "item.create.chocolate_glazed_berries": "巧克力包层浆果", "item.create.chromatic_compound": "异彩化合物", "item.create.cinder_flour": "下界面粉", "item.create.copper_ingot": "铜锭", @@ -464,6 +471,7 @@ "item.create.handheld_blockzapper": "手持式方块放置器", "item.create.handheld_worldshaper": "手持式环境塑形器", "item.create.honey_bucket": "蜂蜜桶", + "item.create.honeyed_apple": "蜜渍苹果", "item.create.integrated_circuit": "集成电路板", "item.create.iron_sheet": "铁板", "item.create.lapis_sheet": "青金石板", @@ -480,6 +488,7 @@ "item.create.schematic_and_quill": "蓝图与笔", "item.create.shadow_steel": "暗影钢", "item.create.super_glue": "强力胶", + "item.create.sweet_roll": "甜甜卷", "item.create.tree_fertilizer": "树木肥料", "item.create.vertical_gearbox": "竖直十字齿轮箱", "item.create.wand_of_symmetry": "对称之杖", @@ -494,7 +503,7 @@ "advancement.create.root": "欢迎来到机械动力", "advancement.create.root.desc": "是时候来制作一些超赞的机械结构了!", - "advancement.create.andesite_alloy": "头韵狂魔", + "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", "advancement.create.its_alive": "鲜活的机械生命", "advancement.create.its_alive.desc": "首次激活齿轮结构的旋转。", @@ -505,7 +514,7 @@ "advancement.create.belt": "海带传动", "advancement.create.belt.desc": "用传送带连接两个传动杆", "advancement.create.tunnel": "找掩护!", - "advancement.create.tunnel.desc": "用隧道修饰传送带。", + "advancement.create.tunnel.desc": "用隧道装饰传送带。", "advancement.create.splitter_tunnel": "分而治之", "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", "advancement.create.chute": "轰然倒塌", @@ -534,14 +543,14 @@ "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据", "advancement.create.aesthetics": "美观,即是一切!", "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", - "advancement.create.reinforced": "Boom~加强!", + "advancement.create.reinforced": "Boom~ 加强!", "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", "advancement.create.water_wheel": "治水", "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转", "advancement.create.chocolate_wheel": "味美动力", "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", "advancement.create.lava_wheel": "风火轮", - "advancement.create.lava_wheel.desc": "它本不应该起作用的...", + "advancement.create.lava_wheel.desc": "它本不应该起作用的......", "advancement.create.cuckoo": "到点了吗?", "advancement.create.cuckoo.desc": "目睹布谷鸟钟宣布就寝时间。", "advancement.create.millstone": "便携式粉碎机", @@ -558,7 +567,7 @@ "advancement.create.press.desc": "使用辊压机来辊压一些板子", "advancement.create.polished_rose_quartz": "粉色钻石", "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明", - "advancement.create.electron_tube": "哔~~哔~~", + "advancement.create.electron_tube": "哔~~ 哔~~", "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管", "advancement.create.mechanical_saw": "一刀两断", "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能", @@ -667,7 +676,7 @@ "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", "create.block.deployer.damage_source_name": "二五仔机械手", - "create.block.cart_assembler.invalid": "将您的矿车装备器放在铁轨上", + "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", "create.recipe.crushing": "粉碎", "create.recipe.milling": "研磨", @@ -687,6 +696,7 @@ "create.recipe.mechanical_crafting": "自动合成", "create.recipe.automatic_shaped": "自动合成", "create.recipe.block_cutting": "方块切割", + "create.recipe.wood_cutting": "木材切割", "create.recipe.blockzapper_upgrade": "手持式方块放置器", "create.recipe.sandpaper_polishing": "砂纸打磨", "create.recipe.mystery_conversion": "神秘转化", @@ -774,7 +784,7 @@ "create.gui.terrainzapper.tool.overlay": "覆盖", "create.gui.terrainzapper.tool.flatten": "平整", - "create.terrainzapper.shiftRightClickToSet": "Shift+鼠标右键以设置塑形类型", + "create.terrainzapper.shiftRightClickToSet": "Shift+鼠标右击以设置塑形类型", "create.blockzapper.usingBlock": "使用:%1$s", "create.blockzapper.componentUpgrades": "组件升级:", @@ -796,16 +806,16 @@ "create.minecart_coupling.too_far": "矿车距离你太远了", "create.contraptions.movement_mode": "运动模式", - "create.contraptions.movement_mode.move_place": "停止时总是实体化方块", - "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置实体化方块", - "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才实体化方块", - "create.contraptions.movement_mode.rotate_place": "停止时总是实体化方块", - "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度实体化方块", - "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才实体化方块", + "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", + "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", + "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", + "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", "create.contraptions.cart_movement_mode": "矿车运动模式", - "create.contraptions.cart_movement_mode.rotate": "结构与矿车保持相同方向", + "create.contraptions.cart_movement_mode.rotate": "装置与矿车保持相同方向", "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", - "create.contraptions.cart_movement_mode.rotation_locked": "结构方向保持不变", + "create.contraptions.cart_movement_mode.rotation_locked": "装置方向保持不变", "create.contraptions.windmill.rotation_direction": "旋转方向", "create.contraptions.clockwork.clock_hands": "钟表指针", "create.contraptions.clockwork.hour_first": "时针优先", @@ -817,14 +827,23 @@ "create.logistics.fluid_filter": "流体过滤器", "create.logistics.firstFrequency": "频道. #1", "create.logistics.secondFrequency": "频道. #2", - "create.logistics.filter.apply": "已将过滤器应用于%1$s。", - "create.logistics.filter.apply_click_again": "已将过滤器应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", + "create.logistics.filter.apply": "已将过滤应用于%1$s。", + "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", "create.gui.goggles.generator_stats": "应力发生器状态:", "create.gui.goggles.kinetic_stats": "动力学状态:", "create.gui.goggles.at_current_speed": "当前速度应力值", "create.gui.goggles.pole_length": "活塞杆长度:", + "create.gui.goggles.fluid_container": "流体容器信息:", + "create.gui.goggles.fluid_container.capacity": "容量:", + "create.gui.assembly.exception": "无法组装该结构:", + "create.gui.assembly.exception.unmovableBlock": "无法移动的方块:(%4$s)位于 [%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "位于 [%1$s,%2$s,%3$s] 的方块未处于加载区块", + "create.gui.assembly.exception.structureTooLarge": "结构中的方块数量过多。\n配置中的最大数量限制为:%1$s", + "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。\n配置中的最大数量限制为:%1$s", + "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", + "create.gui.assembly.exception.not_enough_sails": "相接的结构所包含的类风帆方块的数量不足。%1$s\n最低需要 %2$s 个方块", "create.gui.goggles.base_value": "应力基础值", "create.gui.gauge.info_header": "仪表信息:", "create.gui.speedometer.title": "旋转速度", @@ -842,13 +861,21 @@ "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", "create.gui.sequenced_gearshift.title": "可编程齿轮箱", "create.gui.sequenced_gearshift.instruction": "指令", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", + "create.gui.sequenced_gearshift.instruction.delay": "延迟", + "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", "create.gui.sequenced_gearshift.instruction.wait": "等待", "create.gui.sequenced_gearshift.instruction.wait.duration": "间隔", "create.gui.sequenced_gearshift.instruction.end": "停止", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", + "create.gui.sequenced_gearshift.instruction.await": "等待", "create.gui.sequenced_gearshift.speed": "速度,速度方向", "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", @@ -883,7 +910,7 @@ "create.schematic.tool.print": "打印", "create.schematic.tool.flip": "翻转", "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", - "create.schematic.tool.deploy.description.1": "在地面上单击鼠标右键以放置。", + "create.schematic.tool.deploy.description.1": "在地面上单击鼠标右击以放置。", "create.schematic.tool.deploy.description.2": "按住Ctrl以固定距离选择。", "create.schematic.tool.deploy.description.3": "按住Ctrl鼠标滚动更改距离。", "create.schematic.tool.move.description.0": "水平移动蓝图", @@ -899,7 +926,7 @@ "create.schematic.tool.rotate.description.2":"", "create.schematic.tool.rotate.description.3":"", "create.schematic.tool.print.description.0": "立即将结构放置在世界上", - "create.schematic.tool.print.description.1": "右键单机确认当前位置。", + "create.schematic.tool.print.description.1": "右击确认当前位置。", "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", "create.schematic.tool.print.description.3":"", "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", @@ -996,8 +1023,8 @@ "create.item_attributes.not_stackable.inverted": "可堆叠", "create.item_attributes.equipable": "可装备", "create.item_attributes.equipable.inverted": "不可装备", - "create.item_attributes.furnace_fuel": "是燃料", - "create.item_attributes.furnace_fuel.inverted": "不是燃料", + "create.item_attributes.furnace_fuel": "可作为燃料", + "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", "create.item_attributes.in_tag": "标签是%1$s", "create.item_attributes.in_tag.inverted": "标签不是%1$s", "create.item_attributes.in_item_group": "属于%1$s", @@ -1006,28 +1033,32 @@ "create.item_attributes.added_by.inverted": "不是由%1$s添加", "create.item_attributes.has_enchant": "有附魔效果%1$s", "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", + "create.item_attributes.color": "染色为%1$s", + "create.item_attributes.color.inverted": "未被染成%1$s", + "create.item_attributes.max_enchanted": "已达到最高附魔等", + "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", "create.item_attributes.has_fluid": "包含%1$s", "create.item_attributes.has_fluid.inverted": "不包含%1$s", "create.item_attributes.has_name": "有自定义名称%1$s", "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", "create.item_attributes.book_author": "由%1$s编写", - "create.item_attributes.book_author.inverted": "未由%1$s编写", - "create.item_attributes.book_copy_original": "是原创的", - "create.item_attributes.book_copy_original.inverted": "不是原创的", + "create.item_attributes.book_author.inverted": "不是由%1$s编写", + "create.item_attributes.book_copy_original": "是初版", + "create.item_attributes.book_copy_original.inverted": "不是初版", "create.item_attributes.book_copy_first": "是第一代拷贝", "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", "create.item_attributes.book_copy_second": "是第二代拷贝", "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", - "create.item_attributes.book_copy_tattered": "是一片狼藉", - "create.item_attributes.book_copy_tattered.inverted": "不是一片狼藉", - "create.item_attributes.astralsorcery_crystal": "具有晶体属性%1$s", - "create.item_attributes.astralsorcery_crystal.inverted": "不具有晶体属性%1$s", - "create.item_attributes.astralsorcery_constellation": "与%1$s调谐", - "create.item_attributes.astralsorcery_constellation.inverted": "未与%1$s调谐", - "create.item_attributes.astralsorcery_perk_gem": "具有特殊属性%1$s", - "create.item_attributes.astralsorcery_perk_gem.inverted": "不具有特殊属性%1$s", - "create.item_attributes.astralsorcery_amulet": "提升%1$s", - "create.item_attributes.astralsorcery_amulet.inverted": "不提升%1$s", + "create.item_attributes.book_copy_tattered": "拷贝次数已不可查", + "create.item_attributes.book_copy_tattered.inverted": "不是拷贝次数已不可查", + "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", + "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", + "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", + "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", + "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", "create.gui.attribute_filter.no_selected_attributes": "没有标记任何属性", "create.gui.attribute_filter.selected_attributes": "已选择的属性:", @@ -1041,6 +1072,8 @@ "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过", "create.gui.attribute_filter.add_reference_item": "添加参考物品", + "create.tooltip.holdForDescription": "按住 [%1$s] 可查看概要", + "create.tooltip.holdForControls": "按住 [%1$s] 可查看控制方法", "create.tooltip.holdKey": "按住 [%1$s]", "create.tooltip.holdKeyOrKey": "按住 [%1$s] 或 [%2$s]", "create.tooltip.keyShift": "Shift", @@ -1064,17 +1097,23 @@ "create.mechanical_arm.extract_from": "从%1$s中拿取物品", "create.mechanical_arm.deposit_to": "向%1$s存储物品", - "create.mechanical_arm.summary": "动力臂的输入为%1$s,输出为%2$s。", + "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", "create.mechanical_arm.points_outside_range":"由于距离限制,选定的交互点%1$s已被移除。", + "create.weighted_ejector.target_set": "目标已选取", + "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", + "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", + "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "弹射物品堆数量", + "create.logistics.when_multiple_outputs_available": "当多个输出可用时", "create.mechanical_arm.selection_mode.round_robin": "轮询调度", "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", - "create.tunnel.selection_mode.split": "分摊", - "create.tunnel.selection_mode.forced_split": "强制分摊", + "create.tunnel.selection_mode.split": "分流", + "create.tunnel.selection_mode.forced_split": "强制分流", "create.tunnel.selection_mode.round_robin": "轮询调度", "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", "create.tunnel.selection_mode.prefer_nearest": "最近优先", @@ -1094,13 +1133,13 @@ "create.hint.hose_pulley.title": "无限供应", "create.hint.hose_pulley": "目标液体对象被视为无限量的。", "create.hint.mechanical_arm_no_targets.title": "没有目标", - "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在手持机械臂的同时,右键选取传送带、置物台、漏斗或其他设备来设置目标。", + "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在手持机械臂的同时,右击选取传送带、置物台、漏斗或其他设备来设置目标。", "create.hint.horizontal_funnel.title": "水平漏斗", "create.hint.horizontal_funnel": "无法_直接_在两个物品栏间移动物品。请使用传送带或者置物台来从物品栏中提取物品。", "create.hint.upward_funnel.title": "漏斗向上", "create.hint.upward_funnel": "只可以传送由_动力臂_,鼓风机驱动的_溜槽_或者被投掷的物品。请试着做一些溜槽来垂直运输物品。", "create.hint.empty_bearing.title": "更新轴承", - "create.hint.empty_bearing": "_空手右键_轴承来_激活_你新建造的结构。", + "create.hint.empty_bearing": "_空手右击_轴承来_激活_你新建造的结构。", "create.hint.full_deployer.title": "机械手物品溢出", "create.hint.full_deployer": "_机械手_包含_过剩的物品,_需要被_提取。你需要_使用_料斗,__漏斗_或其他方法将溢出释放出来。", @@ -1121,8 +1160,10 @@ "create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start 来手动降低服务器TPS速度", "create.command.killTPSCommand.argument.tickTime": "tickTime", + "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", + "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", - "create.subtitle.schematicannon_finish": "蓝图加农炮:完成任务", + "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", "create.subtitle.slime_added": "粘液:挤碎声", "create.subtitle.mechanical_press_activation": "辊压机:工作中", "create.subtitle.mechanical_press_item_break": "金属碰撞", @@ -1130,7 +1171,7 @@ "create.subtitle.blockzapper_confirm": "选择方块", "create.subtitle.blockzapper_deny": "放置失败", "create.subtitle.block_funnel_eat": "漏斗:吞食", - "create.subtitle.blaze_munch": "烈焰人:开心地咀嚼着", + "create.subtitle.blaze_munch": "烈焰人:咀嚼", "_": "->------------------------] Item Descriptions [------------------------<-", @@ -1145,16 +1186,16 @@ "item.create.example_item.tooltip.action1": "These controls are displayed.", "block.create.andesite_encased_shaft.tooltip": "安山传动杆箱", - "block.create.andesite_encased_shaft.tooltip.summary": "_创造模式_物品。用安山机壳包裹世界中的传动杆,机壳不会被消耗。", + "block.create.andesite_encased_shaft.tooltip.summary": "_创造模式_才可获得这一物品。用_安山机壳_包裹放置在_世界中_的传动杆即可获得,机壳不会被消耗。", "block.create.brass_encased_shaft.tooltip": "黄铜传动杆箱", - "block.create.brass_encased_shaft.tooltip.summary": "_创造模式_物品。用黄铜机壳包裹世界中的传动杆,机壳不会被消耗。", + "block.create.brass_encased_shaft.tooltip.summary": "_创造模式_才可获得这一物品。用_黄铜机壳_包裹放置在_世界中_的传动杆即可获得,机壳不会被消耗。", "block.create.wooden_bracket.tooltip": "木质支架", - "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木质支架,来_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木质支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", "block.create.metal_bracket.tooltip": "金属支架", - "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架,来_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", "block.create.andesite_casing.tooltip": "安山机壳", "block.create.andesite_casing.tooltip.summary": "具有多种用途的简单机壳,可用于加固并装饰_传动杆_,_传送带_", @@ -1170,11 +1211,11 @@ "block.create.andesite_tunnel.tooltip": "安山隧道", "block.create.andesite_tunnel.tooltip.summary": "这种美观大方且兼具保护能力的遮掩物专为_传送带_而设计。_安山隧道_可以从主传送带上的一堆物品中抽取出一个物品,并将该物品放置到侧面的传送带或者置物台上。", - "block.create.andesite_tunnel.tooltip.control1": "扳手右键侧面时", + "block.create.andesite_tunnel.tooltip.control1": "扳手右击侧面时", "block.create.andesite_tunnel.tooltip.action1": "如果传送带隧道串联的数量达到三个或以上,可在位于中间的隧道侧面上开启关闭百叶窗。", "block.create.brass_funnel.tooltip": "黄铜漏斗", - "block.create.brass_funnel.tooltip.summary": "一种常用的传输设备,配合各种物流结构传输物品,可由_红石信号_控制,并附带·过滤槽·。", + "block.create.brass_funnel.tooltip.summary": "一种常用的传输设备,配合各种物流结构传输物品,可由_红石信号_控制,并附带_过滤槽_。", "block.create.brass_funnel.tooltip.condition1": "一般行为", "block.create.brass_funnel.tooltip.behaviour1": "开口的面会吸收面前一格内的_掉落物_,并_传输_到它与吸收位置的方向相反的_容器_里。", "block.create.brass_funnel.tooltip.condition2": "当装配在传送带、置物台等类似的组件上时", @@ -1184,16 +1225,16 @@ "block.create.brass_tunnel.tooltip": "黄铜隧道", "block.create.brass_tunnel.tooltip.summary": "这种美观大方且兼具保护能力的遮掩物专为_传送带_而设计。不仅如此,_黄铜隧道_还带有物品_过滤_以及_分流_的配置选项。", - "block.create.brass_tunnel.tooltip.condition1": "当它们_并排放置_时", + "block.create.brass_tunnel.tooltip.condition1": "当它们并排放置时", "block.create.brass_tunnel.tooltip.behaviour1": "紧挨着的_黄铜隧道_可以让传送带路线上穿过的物品_重定向_到与其并排的传送带路线上。", "block.create.brass_tunnel.tooltip.condition2": "过滤", "block.create.brass_tunnel.tooltip.behaviour2": "_黄铜隧道_的_输入_方向和_输出_方向都带有过滤插槽。如果进入的物品不满足隧道输出端的过滤条件,则该物品会从并排的其他隧道出口传出。", - "block.create.brass_tunnel.tooltip.condition3": "分流", - "block.create.brass_tunnel.tooltip.behaviour3": "_黄铜隧道_可以为并排的传送带路线提供多个物品分流的方案。", - "block.create.brass_tunnel.tooltip.control1": "扳手右键侧面时", + "block.create.brass_tunnel.tooltip.condition3": "分配", + "block.create.brass_tunnel.tooltip.behaviour3": "_黄铜隧道_可以为并排的传送带路线提供多个物品分配的方案。", + "block.create.brass_tunnel.tooltip.control1": "扳手右击侧面时", "block.create.brass_tunnel.tooltip.action1": "如果传送带隧道串联的数量达到三个或以上,可在位于中间的隧道侧面上开启关闭百叶窗。", "block.create.brass_tunnel.tooltip.control2": "手持扳手在隧道顶部滚动鼠标滚轮", - "block.create.brass_tunnel.tooltip.action2": "更改_隧道_的分流模式。", + "block.create.brass_tunnel.tooltip.action2": "更改_隧道_的分配模式。", "block.create.copper_casing.tooltip": "铜机壳", "block.create.copper_casing.tooltip.summary": "具有多种用途的坚固机壳,可用于装饰。", @@ -1205,25 +1246,25 @@ "block.create.copper_valve_handle.tooltip": "铜阀门手轮", "block.create.copper_valve_handle.tooltip.summary": "精确的动力来源,需要玩家手动操作。注意不要让自己太累!", - "block.create.copper_valve_handle.tooltip.condition1": "右键使用时", + "block.create.copper_valve_handle.tooltip.condition1": "右击使用时", "block.create.copper_valve_handle.tooltip.behaviour1": "为连接的设备提供动力。潜行状态下反向旋转。", "block.create.seat.tooltip": "坐垫", "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动装置上。也可以用来作为居家装饰,毕竟他有许多颜色。", - "block.create.seat.tooltip.condition1": "右键坐垫", + "block.create.seat.tooltip.condition1": "右击坐垫", "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,L-Shift可离开_坐垫_。", "block.create.chute.tooltip": "溜槽", - "block.create.chute.tooltip.summary": "用于_收集_并_垂直_或_对角_运输_物品。可以从_容器_中抽取也可向_容器_输入。它的侧面可以被_漏斗_、_侧装漏斗_等传输设备交互", + "block.create.chute.tooltip.summary": "用于_收集_并_垂直_或_对角_进行物品_传输_。可以从_容器_中抽取也可向_容器_输入。它的侧面可以被_漏斗_、_侧装漏斗_等传输设备交互", "block.create.chute.tooltip.condition1": "当被上方的鼓风机通风时", "block.create.chute.tooltip.behaviour1": "由_鼓风机_驱动的_溜槽_可由下向上传输_物品_,可以从_置物台_或者_传送带_上吸取物品。", "block.create.depot.tooltip": "置物台", "block.create.depot.tooltip.summary": "一个方便的放置物品的地方。它为多台机器提供了一个交互点", - "block.create.depot.tooltip.condition1": "右键置物台", + "block.create.depot.tooltip.condition1": "右击置物台", "block.create.depot.tooltip.behaviour1": "可以在_置物台_放置或取出物品。可以与_传送带_交互的方块或装置也可以与_置物台_交互。", - "item.create.blaze_cake.tooltip": "熔岩蛋糕", + "item.create.blaze_cake.tooltip": "烈焰蛋糕", "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", "item.create.empty_blaze_burner.tooltip": "空的烈焰人燃烧室", @@ -1235,7 +1276,7 @@ "block.create.fluid_pipe.tooltip.summary": "用于传输_流体_。需要一个_动力泵_来提供压强。", "block.create.fluid_pipe.tooltip.condition1": "转移流体", "block.create.fluid_pipe.tooltip.behaviour1": "可以与_流体容器_如_储罐_或_工作盆_相连_。裸露的_管道_末端也可以排放或抽取流体。注意别漏水了!", - "block.create.fluid_pipe.tooltip.control1": "使用扳手右键", + "block.create.fluid_pipe.tooltip.control1": "使用扳手右击", "block.create.fluid_pipe.tooltip.action1": "如果可能的话,在管道侧面开启/关闭窗口。", "block.create.hose_pulley.tooltip": "软管滑轮", @@ -1249,14 +1290,14 @@ "block.create.fluid_tank.tooltip": "流体储罐", "block.create.fluid_tank.tooltip.summary": "_存储_任意_流体_,根据整体结构的宽和高决定其储存容量", - "block.create.fluid_tank.tooltip.condition1": "使用扳手右键", + "block.create.fluid_tank.tooltip.condition1": "使用扳手右击", "block.create.fluid_tank.tooltip.behaviour1": "打开或关闭窗户", "block.create.creative_fluid_tank.tooltip": "创造流体储罐", "block.create.creative_fluid_tank.tooltip.summary": "此流体储罐能够_无限的复制_任何流体,根据整体结构的宽和高决定其储存容量", "block.create.creative_fluid_tank.tooltip.condition1": "罐中装有流体时", - "block.create.creative_fluid_tank.tooltip.behaviour1": "任意的_流体提取设备_能够从中提取无穷无尽的指定流体,流体的导入功能同时也会无效。", - "block.create.creative_fluid_tank.tooltip.condition2": "使用扳手右键", + "block.create.creative_fluid_tank.tooltip.behaviour1": "任意的_流体提取设备_能够从中提取无穷无尽的指定流体,流体的导入功能同时也会无效。", + "block.create.creative_fluid_tank.tooltip.condition2": "使用扳手右击", "block.create.creative_fluid_tank.tooltip.behaviour2": "打开或关闭窗户", "block.create.fluid_valve.tooltip": "流体阀门", @@ -1268,14 +1309,14 @@ "block.create.mechanical_pump.tooltip.summary": "_接入动力_,能迫使流体_沿管道指定方向移动_。在两个方向上都有_最大的作用范围_。(默认为16个方块距离)", "block.create.mechanical_pump.tooltip.condition1": "流体流向", "block.create.mechanical_pump.tooltip.behaviour1": "_接入动力_后会产生压力,迫使流体通过管道。_反转动力_的方向以切换流体_流向_。", - "block.create.mechanical_pump.tooltip.control1": "扳手右键时", + "block.create.mechanical_pump.tooltip.control1": "扳手右击时", "block.create.mechanical_pump.tooltip.action1": "反转泵的方向,从而改变默认的流体流向", "block.create.smart_fluid_pipe.tooltip": "智能流体管道", "block.create.smart_fluid_pipe.tooltip.summary": "带有过滤器的_流体管道_。可以指定其只流通特定的_流体_。", "block.create.smart_fluid_pipe.tooltip.condition1": "当流体进入时", "block.create.smart_fluid_pipe.tooltip.behaviour1": "进入的流体与_过滤器_不匹配时,智能管道将_阻止_其通过。", - "block.create.smart_fluid_pipe.tooltip.condition2": "与_流体容器相邻_时", + "block.create.smart_fluid_pipe.tooltip.condition2": "与流体容器相邻时", "block.create.smart_fluid_pipe.tooltip.behaviour2": "_智能管道_会开始从_相邻的任何容器_中抽取与其过滤器匹配的流体。", "block.create.spout.tooltip": "注液器", @@ -1295,7 +1336,7 @@ "block.create.mechanical_arm.tooltip.condition1": "转移物品", "block.create.mechanical_arm.tooltip.behaviour1": "可以从任意_可够到的设备_中拿取或放置物品,比如说_传送带_,_置物台_,_漏斗_以及_动力合成器_。", "block.create.mechanical_arm.tooltip.control1": "手持时", - "block.create.mechanical_arm.tooltip.action1": "右键单击一个_可使用的容器_来将其设置为_动力臂_的_输入端_。右键双击将其设置为_动力臂_的_输出端_。", + "block.create.mechanical_arm.tooltip.action1": "右击一个_可使用的容器_来将其设置为_动力臂_的_输入端_。右键双击将其设置为_动力臂_的_输出端_。", "block.create.mechanical_arm.tooltip.control2": "手持扳手滚动滚轮", "block.create.mechanical_arm.tooltip.action2": "调整_动力臂_输出物品时的调度模式。", @@ -1303,11 +1344,11 @@ "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边", "item.create.wand_of_symmetry.tooltip.condition1": "当在快捷栏时", "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", - "item.create.wand_of_symmetry.tooltip.control1": "当右键地面时", + "item.create.wand_of_symmetry.tooltip.control1": "当右击地面时", "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", - "item.create.wand_of_symmetry.tooltip.control2": "当右键空气时", + "item.create.wand_of_symmetry.tooltip.control2": "当右击空气时", "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", - "item.create.wand_of_symmetry.tooltip.control3": "当潜行右键时", + "item.create.wand_of_symmetry.tooltip.control3": "当潜行右击时", "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", "item.create.handheld_blockzapper.tooltip": "手持式方块放置器", @@ -1342,17 +1383,17 @@ "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_接触距离_。", "item.create.filter.tooltip": "过滤器", - "item.create.filter.tooltip.summary": "可用于_精确_控制物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个 _相嵌套的过滤器_相匹配。", + "item.create.filter.tooltip.summary": "可用于_精确_控制物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", "item.create.filter.tooltip.condition1": "放置于过滤插槽中时", "item.create.filter.tooltip.behaviour1": "根据_过滤器_的配置,来_决定_物品流是否能够通过。", - "item.create.filter.tooltip.condition2": "当右键时", + "item.create.filter.tooltip.condition2": "当右击时", "item.create.filter.tooltip.behaviour2": "打开_配置面板_。", "item.create.attribute_filter.tooltip": "属性过滤器", "item.create.attribute_filter.tooltip.summary": "可用于_精确_控制物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", "item.create.attribute_filter.tooltip.condition1": "放置于过滤插槽中时", "item.create.attribute_filter.tooltip.behaviour1": "根据_过滤器_的配置,来_决定_物品流是否能够通过。", - "item.create.attribute_filter.tooltip.condition2": "当右键时", + "item.create.attribute_filter.tooltip.condition2": "当右击时", "item.create.attribute_filter.tooltip.behaviour2": "打开_配置面板_。", "item.create.empty_schematic.tooltip": "空白蓝图", @@ -1362,16 +1403,16 @@ "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", "item.create.schematic.tooltip.condition1": "当手持蓝图时", "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置", - "item.create.schematic.tooltip.control1": "当潜行右键时", + "item.create.schematic.tooltip.control1": "当潜行右击时", "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的界面。", "item.create.schematic_and_quill.tooltip": "蓝图与笔", "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到 .nbt 文件。", "item.create.schematic_and_quill.tooltip.condition1": "第一步", - "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右键选择两个对角点", + "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点", "item.create.schematic_and_quill.tooltip.condition2": "第二步", - "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住 Ctrl 键并滑动鼠标滚轮,可以调整选区的大小,右键保存。", - "item.create.schematic_and_quill.tooltip.control1": "右键", + "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住 Ctrl 键并滑动鼠标滚轮,可以调整选区的大小,右击保存。", + "item.create.schematic_and_quill.tooltip.control1": "右击", "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", "item.create.schematic_and_quill.tooltip.control2": "按住 Ctrl ", "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", @@ -1380,7 +1421,7 @@ "block.create.schematicannon.tooltip": "蓝图加农炮", "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", - "block.create.schematicannon.tooltip.control1": "当右键时", + "block.create.schematicannon.tooltip.control1": "当右击时", "block.create.schematicannon.tooltip.action1": "打开_界面_", "block.create.schematic_table.tooltip": "蓝图桌", @@ -1392,7 +1433,7 @@ "block.create.shaft.tooltip.summary": "将_旋转_进行直线传递。", "block.create.cogwheel.tooltip": "齿轮", - "block.create.cogwheel.tooltip.summary": "将_旋转_进行直线传递,或者传递旋转到邻近的_齿轮_上", + "block.create.cogwheel.tooltip.summary": "将_旋转_进行直线传递,或者传递旋转到临近的_齿轮_上", "block.create.large_cogwheel.tooltip": "大齿轮", "block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构,连接到_齿轮_时改变其_转速_。", @@ -1411,7 +1452,7 @@ "block.create.clutch.tooltip": "离合器", "block.create.clutch.tooltip.summary": "可用于控制与其相连的传动杆的转动/停转。", "block.create.clutch.tooltip.condition1": "当提供红石信号时", - "block.create.clutch.tooltip.behaviour1": " _停止_ 另一侧的旋转。", + "block.create.clutch.tooltip.behaviour1": "_停止_另一侧的旋转。", "block.create.encased_chain_drive.tooltip": "链式传动箱", "block.create.encased_chain_drive.tooltip.summary": "将动能_传递_给直线上或侧面相贴的_链式传动箱_,相邻的链式传动箱会结合在一起,前提是接触面没有传动杆. 它们的朝向不必一致。", @@ -1425,9 +1466,9 @@ "item.create.belt_connector.tooltip": "传送带", "item.create.belt_connector.tooltip.summary": "用_传送带_连接两个或多个_传动杆_,连接的传动杆将具有完全相同的转速和方向。传送带可以_传输实体_和_物品_。", - "item.create.belt_connector.tooltip.control1": "当右键传动杆时", + "item.create.belt_connector.tooltip.control1": "当右击传动杆时", "item.create.belt_connector.tooltip.action1": "选择传动杆作为传送带的传输点,选定的两个传动杆都必须相互_垂直_,_水平_或_对角平齐_。", - "item.create.belt_connector.tooltip.control2": "当潜行右键时", + "item.create.belt_connector.tooltip.control2": "当潜行右击时", "item.create.belt_connector.tooltip.action2": "_重置_传送带的第一个选定位置", "item.create.goggles.tooltip": "工程师护目镜", @@ -1436,12 +1477,14 @@ "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", "item.create.goggles.tooltip.condition2": "当看向仪表时", "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", + "item.create.goggles.tooltip.condition3": "当看向流体容器时", + "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", "item.create.wrench.tooltip": "扳手", "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_,_拆除_以及_配置_组件。", - "item.create.wrench.tooltip.control1": "当右键点击_动力方块_时", + "item.create.wrench.tooltip.control1": "当右击_动力方块_时", "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的方块", - "item.create.wrench.tooltip.control2": "当潜行右键时", + "item.create.wrench.tooltip.control2": "当潜行右击时", "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到你的背包中。", "block.create.creative_motor.tooltip": "创造马达", @@ -1465,7 +1508,7 @@ "block.create.hand_crank.tooltip": "手摇曲柄", "block.create.hand_crank.tooltip.summary": "一种简单的动力源,需要_人工转动_,注意不要让自己太累!", "block.create.hand_crank.tooltip.condition1": "当使用时", - "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供_动力_,_潜行_时将会提供_反向_的旋转动力", + "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供_动力_,_潜行_时将会提供_反向_的旋转力", "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够记录时间", @@ -1473,13 +1516,13 @@ "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次 ", "block.create.turntable.tooltip": "转盘", - "block.create.turntable.tooltip.summary": "让旋转动力给你带来一场刺激的旋转风车体验。", + "block.create.turntable.tooltip.summary": "让旋转力给你带来一场刺激的旋转风车体验。", "block.create.millstone.tooltip": "石磨", "block.create.millstone.tooltip.summary": "一个能_研磨物品_的动能装置,可以被临近的_齿轮_供能,或者可以在底部用传动杆供能,成品必须被提取出石磨", "block.create.millstone.tooltip.condition1": "当接入动力时", "block.create.millstone.tooltip.behaviour1": "开始根据_研磨配方_来处理被放入的物品,物品可以从侧面和上面放入。", - "block.create.millstone.tooltip.condition2": "当右键时", + "block.create.millstone.tooltip.condition2": "当右击时", "block.create.millstone.tooltip.behaviour2": "手动取出研磨后的产物。", "block.create.crushing_wheel.tooltip": "粉碎轮", @@ -1489,11 +1532,11 @@ "block.create.mechanical_press.tooltip": "动力辊压机", "block.create.mechanical_press.tooltip.summary": "一个强力的活塞式机器,用于压制其下方的物品。", - "block.create.mechanical_press.tooltip.condition1": "当提供_红石信号_时", + "block.create.mechanical_press.tooltip.condition1": "当提供红石信号时", "block.create.mechanical_press.tooltip.behaviour1": "_压制_其下方的物品。", "block.create.mechanical_press.tooltip.condition2": "在传送带上方时", "block.create.mechanical_press.tooltip.behaviour2": "_自动压缩_经过传送带的物品。", - "block.create.mechanical_press.tooltip.condition3": "在_工作盆_上方时", + "block.create.mechanical_press.tooltip.condition3": "在工作盆上方时", "block.create.mechanical_press.tooltip.behaviour3": "开始_压缩_配方中允许压缩的物品。", "block.create.basin.tooltip": "工作盆", @@ -1506,7 +1549,7 @@ "block.create.blaze_burner.tooltip.condition1": "放置于工作盆下方时", "block.create.blaze_burner.tooltip.behaviour1": "为工作盆配方_提供热量_。", "block.create.blaze_burner.tooltip.condition2": "对烈焰人燃烧室使用可燃物时", - "block.create.blaze_burner.tooltip.behaviour2": "_消耗_可燃物,并根据该物品在_熔炉中的燃烧时间_来延长_烈焰加热器的燃烧时间_,使用_熔岩蛋糕_投喂将提供_更高的温度_。", + "block.create.blaze_burner.tooltip.behaviour2": "_消耗_可燃物,并根据该物品在_熔炉中的燃烧时间_来延长_烈焰加热器的燃烧时间_,使用_烈焰蛋糕_投喂将提供_更高的温度_。", "block.create.reinforced_rail.tooltip": "强化铁轨", "block.create.reinforced_rail.tooltip.summary": "牢固稳定的铁轨,下方不需要_方块支撑_。", @@ -1538,16 +1581,16 @@ "block.create.flywheel.tooltip.behaviour1": "将会提供相应的_旋转动能_。", "block.create.portable_storage_interface.tooltip": "移动存储接口", - "block.create.portable_storage_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等移动结构_设计的_物流接口_,_移动结构_和_固定结构_之间的物品交换站,两个接口会面时将_自动对接_,且必须彼此隔开1-2个方块。", - "block.create.portable_storage_interface.tooltip.condition1": "装配在移动结构上时", - "block.create.portable_storage_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式存储接口_对接的条件后,移动结构会_短暂地停下_,开始对接,并直接与_移动结构上的_存储容器_交互,进行物品的_输入输出_。", + "block.create.portable_storage_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等运动结构_设计的_物流接口_,_运动结构_和_固定结构_之间的物品交换站,两个接口会面时将_自动对接_,且必须彼此隔开 1-2 个方块。", + "block.create.portable_storage_interface.tooltip.condition1": "装配在运动结构上时", + "block.create.portable_storage_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式存储接口_对接的条件后,运动结构会_短暂地停下_,开始对接,并直接与_运动结构上的_存储容器_交互,进行物品的_输入输出_。", "block.create.portable_storage_interface.tooltip.condition2": "通入红石信号时时", "block.create.portable_storage_interface.tooltip.behaviour2": "立即断开任何处于激活状态的连接。", "block.create.portable_fluid_interface.tooltip": "移动流体接口", - "block.create.portable_fluid_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等移动结构_设计的_流体接口_,_移动结构_和_固定结构_之间的流体交换站,两个接口会面时将_自动对接_,且必须彼此隔开1-2个方块。", - "block.create.portable_fluid_interface.tooltip.condition1": "装配在移动结构上时", - "block.create.portable_fluid_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式流体接口_对接的条件后,移动结构会_短暂地停下_,开始对接,并直接与_移动结构上的_流体储罐_交互,进行流体的_导入导出_。", + "block.create.portable_fluid_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等运动结构_设计的_流体接口_,_运动结构_和_固定结构_之间的流体交换站,两个接口会面时将_自动对接_,且必须彼此隔开 1-2 个方块。", + "block.create.portable_fluid_interface.tooltip.condition1": "装配在运动结构上时", + "block.create.portable_fluid_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式流体接口_对接的条件后,运动结构会_短暂地停下_,开始对接,并直接与_运动结构_上的_流体储罐_交互,进行流体的_导入导出_。", "block.create.portable_fluid_interface.tooltip.condition2": "通入红石信号时时", "block.create.portable_fluid_interface.tooltip.behaviour2": "立即断开任何处于激活状态的连接。", @@ -1567,13 +1610,13 @@ "block.create.piston_extension_pole.tooltip.behaviour1": "活塞的移动范围将扩大", "block.create.mechanical_bearing.tooltip": "动力轴承", - "block.create.mechanical_bearing.tooltip.summary": "使用旋转力旋转_大型结构_ 。", + "block.create.mechanical_bearing.tooltip.summary": "使用旋转力旋转_大型结构_。", "block.create.mechanical_bearing.tooltip.condition1": "接入动力时", "block.create.mechanical_bearing.tooltip.behaviour1": "开始使相接的方块旋转。使用_机壳底盘_,_粘液球_或者_强力胶_将方块连接在一起,可以使得动力轴承带动更多的方块。", "block.create.windmill_bearing.tooltip": "风车轴承", "block.create.windmill_bearing.tooltip.summary": "借助_风的力量_创造_动力_。设计你的独特风车,让其肆意旋转吧!", - "block.create.windmill_bearing.tooltip.condition1": "右键时", + "block.create.windmill_bearing.tooltip.condition1": "右击时", "block.create.windmill_bearing.tooltip.behaviour1": "启动轴承,提供由其_附加结构_的旋转产生的动力。结构必须包括合适的_风帆_或_羊毛_。使用_机壳底盘_,_粘液块_或_强力胶_可以带动更多方块旋转。", "block.create.sail_frame.tooltip": "风帆框架", @@ -1581,7 +1624,7 @@ "block.create.white_sail.tooltip": "风帆", "block.create.white_sail.tooltip.summary": "可用于_组装风车_的结构方块,不俗的动力来源,有多种颜色。", - "block.create.white_sail.tooltip.condition1": "使用染料右键时", + "block.create.white_sail.tooltip.condition1": "使用染料右击时", "block.create.white_sail.tooltip.behaviour1": "改变颜色。", "block.create.clockwork_bearing.tooltip": "时钟轴承", @@ -1590,18 +1633,18 @@ "block.create.clockwork_bearing.tooltip.behaviour1": "旋转第一个连接的结构作为时针,第二个连接的结构作为分针", "block.create.sequenced_gearshift.tooltip": "可编程齿轮箱", - "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令设计旋转的_方向_,_速度_,以及_距离_。此组件可以有效配合活塞和轴承等使用。最高可让其按_顺序_执行_5条指令_。在高转速时工作精度可能会下降。", + "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令设计旋转的_方向_,_速度_,以及_距离_。此组件可以有效配合活塞和轴承等使用。最高可让其按_顺序_执行_ 5 条指令_。在高转速时工作精度可能会下降。", "block.create.sequenced_gearshift.tooltip.condition1": "当通入红石信号时", "block.create.sequenced_gearshift.tooltip.behaviour1": "在接入动能的情况下,执行指令。", - "block.create.sequenced_gearshift.tooltip.condition2": "当右键时", + "block.create.sequenced_gearshift.tooltip.condition2": "当右击时", "block.create.sequenced_gearshift.tooltip.behaviour2": "将打开_配置界面_", "block.create.cart_assembler.tooltip": "矿车装配站", - "block.create.cart_assembler.tooltip.summary": "当放置于铁轨上时,将会_装配_或者_卸载_穿越它的矿车移动结构。按下 [Ctrl] 可以查阅它在不同轨道上的行为。", + "block.create.cart_assembler.tooltip.summary": "当放置于铁轨上时,将会_装配_或者_卸载_穿越它的矿车运动结构。按下 [Ctrl] 可以查阅它在不同轨道上的行为。", "block.create.cart_assembler.tooltip.condition1": "单个矿车结构", - "block.create.cart_assembler.tooltip.behaviour1": "只有_单个_矿车装配结构,整个结构在旋转时会以这_单个_矿车为基点。使用_扳手_可以指定结构的_旋转行为_。", - "block.create.cart_assembler.tooltip.condition2": "连续矿车结构", - "block.create.cart_assembler.tooltip.behaviour2": "由_一整个结构所相连_的两个矿车装配结构,这_两个矿车_会被这_架设于它们之间的结构连接起来。这一结构的行为类似于_矿车联轴器_。", + "block.create.cart_assembler.tooltip.behaviour1": "只有_单个_矿车装置,整个结构在旋转时会以这_单个_矿车为基点。使用_扳手_可以指定结构的_旋转行为_。", + "block.create.cart_assembler.tooltip.condition2": "连接矿车结构", + "block.create.cart_assembler.tooltip.behaviour2": "由_一整个结构所相连_的两个矿车装置,这_两个矿车_会被这_架设于它们之间的结构连接起来。这一结构的行为类似于_矿车联轴器_。", "block.create.cart_assembler.tooltip.control1": "放置于轨道上时", "block.create.cart_assembler.tooltip.action1": "通入红石信号时_装配_经过的矿车,未激活时_卸载_经过的矿车。", "block.create.cart_assembler.tooltip.control2": "放置于充能铁轨上时", @@ -1617,24 +1660,24 @@ "block.create.rope_pulley.tooltip.behaviour1": "根据输入的转速的大小以及方向,移动链接的结构。", "block.create.linear_chassis.tooltip": "机壳底盘", - "block.create.linear_chassis.tooltip.summary": "一种可配置的基础方块,用于连接移动结构。", + "block.create.linear_chassis.tooltip.summary": "一种可配置的基础方块,用于连接运动结构。", "block.create.linear_chassis.tooltip.condition1": "被移动时", - "block.create.linear_chassis.tooltip.behaviour1": "_带动_所有_相接的底盘_,以及上方一定范围内的柱形方块进行同方向移动。上方的方块想要被_带动_,底盘上面的面必须是_有黏性的_。(详参 Ctrl )", + "block.create.linear_chassis.tooltip.behaviour1": "_带动_所有_相接的底盘_,以及上方一定范围内的柱形方块进行同方向移动。上方的方块想要被_带动_,底盘上面的面必须是_有黏性的_。(详参 Ctrl)", "block.create.linear_chassis.tooltip.condition2": "手持扳手查看时", - "block.create.linear_chassis.tooltip.behaviour2": "配置可连接方块的_范围_。按住_Ctrl_可以同时配置相连的其他底盘。", - "block.create.linear_chassis.tooltip.control1": "当用粘液球右键时", + "block.create.linear_chassis.tooltip.behaviour2": "配置可连接方块的_范围_。按住 _Ctrl_ 可以同时配置相连的其他底盘。", + "block.create.linear_chassis.tooltip.control1": "当用粘液球右击时", "block.create.linear_chassis.tooltip.action1": "使得被使用面具有_黏性_。当移动时,无论具体的移动方向如何,底盘都会_带动_与该面相接的方块。", "block.create.secondary_linear_chassis.tooltip": "机壳底盘2号", "block.create.secondary_linear_chassis.tooltip.summary": "第二种_机壳底盘_,不会与第一种机壳底盘互相连接。", "block.create.radial_chassis.tooltip": "旋转底盘", - "block.create.radial_chassis.tooltip.summary": "一种可配置的基础方块,用于连接移动结构。", + "block.create.radial_chassis.tooltip.summary": "一种可配置的基础方块,用于连接运动结构。", "block.create.radial_chassis.tooltip.condition1": "当被旋转时", "block.create.radial_chassis.tooltip.behaviour1": "_带动_所有_附着于它_的,位于_其上方成柱形_的方块。侧面所附着的方块必需在一定的范围内且附着的面必须是有黏性的,方可被带动。(详参 Ctrl)", "block.create.radial_chassis.tooltip.condition2": "手持扳手查看时", "block.create.radial_chassis.tooltip.behaviour2": "配置可连接方块的_范围_。按住_Ctrl_可以同时配置相连的其他底盘。", - "block.create.radial_chassis.tooltip.control1": "当用粘液球右键时", + "block.create.radial_chassis.tooltip.control1": "当用粘液球右击时", "block.create.radial_chassis.tooltip.action1": "使旋转底盘的这一面_具有黏性_。所有该方向上与其相连的方块会与其_一同移动_。", "block.create.mechanical_drill.tooltip": "动力钻头", @@ -1665,7 +1708,7 @@ "block.create.stockpile_switch.tooltip": "存量转换器", "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_储存物品_的数量切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转换器_信号反转的_阈值_。", - "block.create.stockpile_switch.tooltip.condition1": "当右键时", + "block.create.stockpile_switch.tooltip.condition1": "当右击时", "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", "block.create.content_observer.tooltip": "物品侦测器", @@ -1675,9 +1718,9 @@ "block.create.redstone_link.tooltip.summary": "无线红石信号终端,可以使用_任何物品_编辑终端_频道_。虽然距离挺远,但是终归是有限的。", "block.create.redstone_link.tooltip.condition1": "当启用时", "block.create.redstone_link.tooltip.behaviour1": "接收相同_频道_提供的_红石信号_。", - "block.create.redstone_link.tooltip.control1": "当手持方块右键方块时", + "block.create.redstone_link.tooltip.control1": "当手持方块右击方块时", "block.create.redstone_link.tooltip.action1": "手持_任意物品_为其设置_频道_,可以使用两种物品组合设置_频道_。", - "block.create.redstone_link.tooltip.control2": "当潜行右键时", + "block.create.redstone_link.tooltip.control2": "当潜行右击时", "block.create.redstone_link.tooltip.action2": "在_发射模式_和_接收模式_之间切换。", "block.create.nixie_tube.tooltip": "辉光管", @@ -1689,34 +1732,34 @@ "block.create.redstone_contact.tooltip": "接触式红石信号发生器", "block.create.redstone_contact.tooltip.summary": "一种用于高级红石装置的设备。只能两两工作。可以被_动力活塞_和_动力轴承_等控制类机器带动。", - "block.create.redstone_contact.tooltip.condition1": "当正对面放置也放置_相互朝向_的接触信号发生器时", + "block.create.redstone_contact.tooltip.condition1": "当正对面放置也放置相互朝向的接触信号发生器时", "block.create.redstone_contact.tooltip.behaviour1": "发出_红石信号_。", "block.create.redstone_contact.tooltip.condition2": "当移动时", "block.create.redstone_contact.tooltip.behaviour2": "会使所有与其接触的发生器发出红石信号。", "block.create.adjustable_crate.tooltip": "可调节板条箱", "block.create.adjustable_crate.tooltip.summary": "该箱子支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", - "block.create.adjustable_crate.tooltip.control1": "当右键时", + "block.create.adjustable_crate.tooltip.control1": "当右击时", "block.create.adjustable_crate.tooltip.action1": "打开箱子", "block.create.creative_crate.tooltip": "创造板条箱", "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", "block.create.creative_crate.tooltip.condition1": "当标记了物品时", - "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量的_ ,而任何_放置_到容器中的物品都会被_送入虚空_", + "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量的_,而任何_放置_到容器中的物品都会被_送入虚空_", "block.create.deployer.tooltip": "机械手", - "block.create.deployer.tooltip.summary": "_攻击_,_使用_,以及 _激活_。这个机器会竭尽所能地_模仿_一个_玩家_的行为。它可以将物品从其自身的_物品栏_中_拿取_出来,或者将物品_存入_其中。Held items have to be _inserted_ and _extracted_ from the block directly.", + "block.create.deployer.tooltip.summary": "_攻击_,_使用_,以及_激活_。这个机器会竭尽所能地_模仿_一个_玩家_的行为。它可以将物品从其自身的_物品栏_中_拿取_出来,或者将物品_存入_其中。", "block.create.deployer.tooltip.condition1": "接入动能时", "block.create.deployer.tooltip.behaviour1": "机械手可伸长_两个方块_的距离,取出_缓存区_的物品并使用。", - "block.create.deployer.tooltip.condition2": "当使用扳手右键时", + "block.create.deployer.tooltip.condition2": "当使用扳手右击时", "block.create.deployer.tooltip.behaviour2": "启用拳头模式,在拳头模式之下,机械手将会试图使用手中的物品_破坏方块_,或者_攻击实体_。", - "block.create.deployer.tooltip.condition3": "配有_过滤器_时", + "block.create.deployer.tooltip.condition3": "配有过滤器时", "block.create.deployer.tooltip.behaviour3": "只有在机械手手持的物品与_过滤器_物品相_匹配_时才会激活。不匹配的物品无法被其持有;匹配且持有在机械手上的物品无法被提取。", "block.create.brass_casing.tooltip": "黄铜机壳", "block.create.brass_casing.tooltip.summary": "一种坚固的机壳,有多种用途。可以用来包装_传动杆_以及_传送带_。", - "block.create.pulse_repeater.tooltip": "可调节脉冲中继器", + "block.create.pulse_repeater.tooltip": "脉冲中继器", "block.create.pulse_repeater.tooltip.summary": "一个简单的电路元件,将通过的红石信号变为 1 tick。", "block.create.adjustable_repeater.tooltip": "可调节中继器", @@ -1725,11 +1768,11 @@ "block.create.adjustable_pulse_repeater.tooltip": "可调节脉冲中继器", "block.create.adjustable_pulse_repeater.tooltip.summary": "一种单次 1 tick 的红石脉冲器,可以调节延时至30 min。", - "block.create.analog_lever.tooltip": "可调节拉杆", + "block.create.analog_lever.tooltip": "模拟拉杆", "block.create.analog_lever.tooltip.summary": "一种可以调节任意信号强度的推杆。", - "block.create.powered_toggle_latch.tooltip": "T触发器", - "block.create.powered_toggle_latch.tooltip.summary": "一种拉杆,在红石电路中可以用作t触发器。", + "block.create.powered_toggle_latch.tooltip": "转换锁存器", + "block.create.powered_toggle_latch.tooltip.summary": "一种拉杆,在红石电路中可以用作转换锁存器。", "block.create.powered_latch.tooltip": "锁存器", "block.create.powered_latch.tooltip.summary": "一种拉杆,在红石电路中用作锁存器,从后方输入将会启用这个拉杆,从侧边输入将会重置这个拉杆。", @@ -1756,7 +1799,7 @@ "item.create.super_glue.tooltip": "强力胶", "item.create.super_glue.tooltip.summary": "让两个方块互相_粘在一起_,他们将再也无法分开了。", - "item.create.super_glue.tooltip.condition1": "右键使用时", + "item.create.super_glue.tooltip.condition1": "右击使用时", "item.create.super_glue.tooltip.behaviour1": "有强力胶的方块的_那一面_会变得有黏性。和此面相邻的方块在被_动力活塞_或者_动力轴承_等方块驱动的时候会被一同带动", "item.create.super_glue.tooltip.condition2": "在副手上时", "item.create.super_glue.tooltip.behaviour2": "主手放置的方块会被_直接_粘在所放置的方块上", @@ -1790,6 +1833,693 @@ "create.tooltip.randomWipDescription7": "这玩意不是给你用的,换个吧", "create.tooltip.randomWipDescription8": "试试就逝世。", + + "_": "->------------------------] Ponder Content [------------------------<-", + + "create.ponder.hold_to_ponder": "按住 [%1$s] 开始思索", + "create.ponder.subject": "情景主题", + "create.ponder.pondering": "思索...", + "create.ponder.identify_mode": "名称显示模式开,[%1$s]来继续思索", + "create.ponder.associated": "关联词条", + "create.ponder.close": "思索结束", + "create.ponder.identify": "显示方块名称", + "create.ponder.next": "下一情景", + "create.ponder.previous": "前一情景", + "create.ponder.replay": "重放", + "create.ponder.think_back": "回想", + "create.ponder.slow_text": "舒适阅读", + "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", + "create.ponder.shared.rpm32": "32 RPM", + "create.ponder.shared.sneak_and": "潜行 +", + "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内。", + "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为。", + "create.ponder.shared.rpm8": "8 RPM", + "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm16_source": "动力源:16 R", + "create.ponder.shared.rpm16": "16 RPM", + "create.ponder.tag.kinetic_sources": "动力源", + "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件。", + "create.ponder.tag.contraption_actor": "装置执行组件", + "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", + "create.ponder.tag.arm_targets": "机械臂的工作目标", + "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点。", + "create.ponder.tag.logistics": "物品运输", + "create.ponder.tag.logistics.description": "该组件可以协助物品运输", + "create.ponder.tag.movement_anchor": "运动源泉", + "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来。", + "create.ponder.tag.creative": "创造模式", + "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的。", + "create.ponder.tag.kinetic_relays": "动力方块", + "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件。", + "create.ponder.tag.windmill_sails": "风车轴承的帆", + "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", + "create.ponder.tag.contraption_assembly": "方块连接物件", + "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的物件", + "create.ponder.tag.decoration": "装饰", + "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法。", + "create.ponder.tag.kinetic_appliances": "动力设备", + "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作。", + "create.ponder.tag.redstone": "逻辑组件", + "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处。", + "create.ponder.tag.fluids": "流体操纵器械", + "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作。", + + "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", + "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", + "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", + "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为 30 分钟", + + "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", + "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", + "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间...", + "create.ponder.adjustable_repeater.text_3": "...然后以同样的时长逐渐退出充能状态", + "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", + "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为 30 分钟", + + "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", + "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", + "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", + "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", + + "create.ponder.andesite_tunnel.header": "安山隧道用法", + "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", + "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道...", + "create.ponder.andesite_tunnel.text_3": "...路过的所有物品堆都会被精准地拣出一个物品", + "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", + + "create.ponder.basin.header": "工作盆内物品处理", + "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", + "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", + "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", + "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", + "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", + "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", + "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", + "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", + "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", + + "create.ponder.bearing_modes.header": "动力轴承的运动模式", + "create.ponder.bearing_modes.text_1": "当结构停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", + "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", + + "create.ponder.belt_casing.header": "带机壳的传送带", + "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", + "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", + + "create.ponder.belt_connector.header": "传送带用法", + "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", + "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", + "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", + "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", + "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", + "create.ponder.belt_connector.text_6": "传送带亦可染色", + + "create.ponder.belt_directions.header": "传送带的有效连接方向", + "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", + "create.ponder.belt_directions.text_2": "1. 可以水平连接", + "create.ponder.belt_directions.text_3": "2. 可以对角连接", + "create.ponder.belt_directions.text_4": "3. 可以垂直连接", + "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", + "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为 2 到 20 格", + + "create.ponder.belt_transport.header": "在物流中使用传送带", + "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", + "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来。", + + "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", + "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", + "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", + "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", + "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", + + "create.ponder.brass_funnel.header": "黄铜漏斗", + "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", + "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", + "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", + "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", + + "create.ponder.brass_tunnel.header": "黄铜隧道用法", + "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", + "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", + "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", + "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", + "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", + "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", + "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", + "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", + + "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", + "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", + "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", + "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", + "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", + "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", + "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入 ", + "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", + "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", + "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", + "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", + + "create.ponder.cart_assembler.header": "使用矿车装配站组装运动结构", + "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", + "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", + "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", + + "create.ponder.cart_assembler_dual.header": "组装连接结构", + "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", + "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接装置", + "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", + + "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", + "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", + "create.ponder.cart_assembler_modes.text_2": "如果装配结构的方向锁定了,那么结构的方向将不再改变", + + "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", + "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", + "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", + "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", + "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", + + "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", + "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", + "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", + "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转 90 度之后仍可以正常工作", + + "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", + "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", + "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", + "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", + "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", + "create.ponder.chain_gearshift.text_5": "转速的倍率可在 x1 和 x2 间根据红石信号的强弱来精确调整", + "create.ponder.chain_gearshift.text_6": "12 RPM", + + "create.ponder.chute.header": "使用溜槽向下运输物品", + "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", + "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", + "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", + + "create.ponder.chute_upward.header": "使用溜槽向上运输物品", + "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", + "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", + "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", + + "create.ponder.clockwork_bearing.header": "使用时钟轴承来移动结构", + "create.ponder.clockwork_bearing.text_1": "时钟轴承黏附其正前方的方块", + "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "右击可以来激活/停止结构运动", + "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", + "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", + "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", + + "create.ponder.clutch.header": "使用离合器控制旋转力", + "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", + "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", + + "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", + "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", + "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", + "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", + + "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", + "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", + "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", + + "create.ponder.creative_motor.header": "使用创造马达发生旋转", + "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", + "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", + + "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", + "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", + "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", + "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", + "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", + + "create.ponder.deployer.header": "使用机械手", + "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", + "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", + "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", + "create.ponder.deployer.text_12": "机械手附带一个过滤槽", + "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", + "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入...", + "create.ponder.deployer.text_15": "...只有不匹配的物品方可被抽取出来", + "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", + "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", + "create.ponder.deployer.text_4": "机械手可以:", + "create.ponder.deployer.text_5": "放置方块", + "create.ponder.deployer.text_6": "使用物品", + "create.ponder.deployer.text_7": "激活方块", + "create.ponder.deployer.text_8": "采收方块", + "create.ponder.deployer.text_9": "以及攻击生物", + + "create.ponder.deployer_contraption.header": "在装置上使用机械手", + "create.ponder.deployer_contraption.text_1": "当机械手在移动的结构上时...", + "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", + "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", + + "create.ponder.deployer_modes.header": "机械手的模式", + "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", + "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", + + "create.ponder.deployer_redstone.header": "使用红石控制机械手", + "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", + "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", + "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", + + "create.ponder.depot.header": "使用置物台", + "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", + "create.ponder.depot.text_2": "右击可以手动放置或取下物品", + "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工...", + "create.ponder.depot.text_4": "...同时物品也可以被机械手存取", + + "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", + "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", + "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", + "create.ponder.empty_blaze_burner.text_5": "但是,这样的热源不足以给机器提加工供足够的热量", + + "create.ponder.fan_direction.header": "鼓风机的气流", + "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", + "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", + + "create.ponder.fan_processing.header": "使用鼓风机加工物品", + "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", + "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", + "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", + "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", + "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", + "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", + "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", + "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", + + "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", + "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", + "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", + + "create.ponder.flywheel.header": "使用飞轮来产生旋转力", + "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", + "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", + + "create.ponder.funnel_compat.header": "漏斗的兼容性", + "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动", + "create.ponder.funnel_compat.text_2": "动力锯", + "create.ponder.funnel_compat.text_3": "置物台", + "create.ponder.funnel_compat.text_4": "分液池", + + "create.ponder.funnel_direction.header": "物流方向", + "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出", + "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中", + "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式", + "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性", + "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品", + + "create.ponder.funnel_intro.header": "使用漏斗", + "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好", + + "create.ponder.funnel_redstone.header": "红石信号控制", + "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", + + "create.ponder.funnel_transfer.header": "直接运输", + "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中", + "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景", + "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷", + + "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", + "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", + "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", + + "create.ponder.gantry_carriage.header": "使用起重机取物器", + "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动", + "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块", + + "create.ponder.gantry_cascaded.header": "串联起重机", + "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", + "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", + "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", + + "create.ponder.gantry_direction.header": "起重机移动方向", + "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", + "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", + "create.ponder.gantry_direction.text_3": "......以及起重机杆的旋转方向", + "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", + + "create.ponder.gantry_redstone.header": "起重机的力传递", + "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", + "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", + + "create.ponder.gantry_shaft.header": "使用起重机杆", + "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机结构的基础。与其相接的载物器可以沿着杆进行移动。", + "create.ponder.gantry_shaft.text_2": "起重机结构可以移动与其相接的方块。", + + "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", + "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", + "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", + "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", + "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", + + "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", + "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", + "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", + + "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", + "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", + "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", + "create.ponder.hand_crank.text_3": "它产生的转速相对较高", + "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", + + "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", + "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", + "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", + + "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", + "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", + "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", + "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", + "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", + "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_6": "按住 Ctrl 滑动滚轮,你可以一次性调节所有底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", + "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", + + "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", + "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", + "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", + "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", + + "create.ponder.mechanical_arm.header": "配置动力臂", + "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", + "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", + "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", + "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", + "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", + "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", + "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", + "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", + + "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", + "create.ponder.mechanical_arm_filtering.text_1": "输入", + "create.ponder.mechanical_arm_filtering.text_2": "输出", + "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", + "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", + "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", + "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", + + "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", + "create.ponder.mechanical_arm_modes.text_1": "输入", + "create.ponder.mechanical_arm_modes.text_2": "输出", + "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择...", + "create.ponder.mechanical_arm_modes.text_4": "...它会依照自己的设定选择特定的行为", + "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", + "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", + "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", + "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", + "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", + + "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", + "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", + "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", + "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", + + "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", + "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", + "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", + + "create.ponder.mechanical_crafter.header": "设置动力合成器", + "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", + "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", + "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", + "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", + "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", + "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", + "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", + "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", + + "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", + "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", + "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", + "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", + + "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", + "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", + "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", + "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", + + "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", + "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", + "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", + + "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", + "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时...", + "create.ponder.mechanical_drill_contraption.text_2": "...它会破坏掉它撞上的方块", + + "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", + "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时...", + "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", + + "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", + "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", + "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", + "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", + "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况", + + "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", + "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", + "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", + "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", + + "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", + "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", + "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", + + "create.ponder.mechanical_plough.header": "在装置中使用动力犁", + "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时...", + "create.ponder.mechanical_plough.text_2": "...它会破坏掉那些不具有固体碰撞箱的方块", + "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", + "create.ponder.mechanical_plough.text_4": "...它也可以在不伤害实体的情况下推动它们", + + "create.ponder.mechanical_press.header": "使用动力辊轧机处理物品", + "create.ponder.mechanical_press.text_1": "动力辊轧机可以处理位于其下方的物品", + "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", + "create.ponder.mechanical_press.text_3": "若物品被输入时正位于传送带上...", + "create.ponder.mechanical_press.text_4": "辊轧机会使物品停下,然后自动处理这一物品", + + "create.ponder.mechanical_press_compacting.header": "使用动力辊轧机压缩物品", + "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊轧,可以将这些物品压缩在一起", + "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了 2x2 或者 3x3 网格的配方,以及一些额外的配方", + "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", + "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", + + "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", + "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", + "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", + + "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", + "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯...", + "create.ponder.mechanical_saw_contraption.text_2": "...它会将撞到它的树木破坏掉", + + "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", + "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", + "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", + "create.ponder.mechanical_saw_processing.text_3": "锯子可以", + "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", + "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", + + "create.ponder.millstone.header": "使用石磨处理物品", + "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", + "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", + "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", + "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", + "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", + + "create.ponder.nixie_tube.header": "使用辉光管", + "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", + "create.ponder.nixie_tube.text_2": "使用命名牌在铁砧上为其命名,可以自定义它的显示文本", + + "create.ponder.piston_pole.header": "活塞延长杆", + "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", + "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", + + "create.ponder.portable_storage_interface.header": "装置存储交换", + "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互", + "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", + "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔 1 格或者 2 格的距离", + "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", + "create.ponder.portable_storage_interface.text_6": "物品会被输入到装置内...", + "create.ponder.portable_storage_interface.text_7": "...或是从装置中提取出来", + "create.ponder.portable_storage_interface.text_8": "物品交换完毕后,装置仍然会停留在原地一小会,然后才会继续前行", + + "create.ponder.portable_storage_interface_redstone.header": "红石控制", + "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", + + "create.ponder.powered_latch.header": "使用锁存器控制信号", + "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", + "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", + "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", + + "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", + "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以改变它的状态", + "create.ponder.powered_toggle_latch.text_3": "...开启或者是关闭", + "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", + + "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", + "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", + + "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", + "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", + "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", + "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", + "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", + "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", + "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触...", + "create.ponder.radial_chassis.text_7": "...底盘便会与同层且位于半径内的所有可及方块黏着在一起", + "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", + "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", + + "create.ponder.redstone_contact.header": "接触式红石信号发生器", + "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", + "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", + + "create.ponder.redstone_link.header": "使用无线红石信号终端", + "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", + "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", + "create.ponder.redstone_link.text_3": "手持扳手右击也可以", + "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为 128 格", + "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", + "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", + + "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", + "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", + "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", + + "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", + "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时...", + "create.ponder.rope_pulley_attachment.text_2": "...它附着在滑轮上的结构会被滑轮拉着一同移动", + "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", + + "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", + "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", + "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", + + "create.ponder.rotation_speed_controller.header": "使用转速控制器", + "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", + "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", + + "create.ponder.sail.header": "使用风帆来组装风车", + "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", + "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sail.text_3": "手持染料右击可对其染色", + "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", + + "create.ponder.sail_frame.header": "使用风帆框架来组装风车", + "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", + "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + + "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", + "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", + "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", + "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", + "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", + "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", + + "create.ponder.shaft.header": "使用传动杆传递旋转力", + "create.ponder.shaft.text_1": "传动杆能直线传递旋转力", + + "create.ponder.shaft_casing.header": "传动杆箱", + "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", + + "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", + "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", + "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", + "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", + "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作", + + "create.ponder.speedometer.header": "使用速度表来监测转速", + "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", + "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", + + "create.ponder.stabilized_bearings.header": "装置固定朝向", + "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时...", + "create.ponder.stabilized_bearings.text_2": "...它会确保它转盘的垂直朝向不变", + "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", + "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子结构的垂直朝向也不会改变", + + "create.ponder.sticker.header": "使用黏着器来黏附方块", + "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", + "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", + "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", + "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", + + "create.ponder.stressometer.header": "使用应力表来监测应力", + "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", + "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", + + "create.ponder.super_glue.header": "使用强力胶来黏附方块", + "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", + "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", + "create.ponder.super_glue.text_3": "当强力胶在副手时...", + "create.ponder.super_glue.text_4": "...新放置的方块会自动被黏附在所放置方块的面上", + "create.ponder.super_glue.text_5": "左击可以清除强力胶", + + "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", + "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", + "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", + "create.ponder.valve_handle.text_3": "它的转速慢而精确", + "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", + "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", + + "create.ponder.water_wheel.header": "使用水车产生旋转力", + "create.ponder.water_wheel.text_1": "水车利用临近的水流来进行应力发生", + "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", + "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", + "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", + + "create.ponder.weighted_ejector.header": "使用弹射置物台", + "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", + "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", + "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", + "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", + "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", + "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", + "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", + "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", + "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", + "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", + "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", + + "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", + "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", + "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", + + "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", + "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", + "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", + "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", + "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后...", + "create.ponder.weighted_ejector_tunnel.text_5": "...剩余的物品则会继续前进", + + "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", + "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", + "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", + "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", + "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", + "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", + "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", + + "create.ponder.windmill_structure.header": "风车装置", + "create.ponder.windmill_structure.text_1": "任何有至少 8 个风帆方块的结构,都被视为一个有效的风车", + + "_": "Thank you for translating Create!" }