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Fix processing for fireproof items with recipes
- Check for smelting and blasting recipes before checking for fireproof-ness
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462089b43a
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bcb365baa9
1 changed files with 20 additions and 5 deletions
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@ -94,8 +94,23 @@ public class InWorldProcessing {
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}
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private static boolean canProcess(ItemStack stack, Type type, World world) {
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if (type == Type.BLASTING)
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if (type == Type.BLASTING) {
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WRAPPER.setInventorySlotContents(0, stack);
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Optional<FurnaceRecipe> smeltingRecipe = world.getRecipeManager()
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.getRecipe(IRecipeType.SMELTING, WRAPPER, world);
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if (smeltingRecipe.isPresent())
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return true;
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WRAPPER.setInventorySlotContents(0, stack);
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Optional<BlastingRecipe> blastingRecipe = world.getRecipeManager()
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.getRecipe(IRecipeType.BLASTING, WRAPPER, world);
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if (blastingRecipe.isPresent())
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return true;
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return !stack.getItem().isFireproof();
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}
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if (type == Type.SMOKING) {
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WRAPPER.setInventorySlotContents(0, stack);
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@ -178,11 +193,11 @@ public class InWorldProcessing {
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.getRecipe(IRecipeType.SMOKING, WRAPPER, world);
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if (type == Type.BLASTING) {
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WRAPPER.setInventorySlotContents(0, stack);
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Optional<FurnaceRecipe> smeltingRecipe = world.getRecipeManager()
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.getRecipe(IRecipeType.SMELTING, WRAPPER, world);
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if (!smokingRecipe.isPresent()) {
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WRAPPER.setInventorySlotContents(0, stack);
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Optional<FurnaceRecipe> smeltingRecipe = world.getRecipeManager()
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.getRecipe(IRecipeType.SMELTING, WRAPPER, world);
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if (smeltingRecipe.isPresent())
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return applyRecipeOn(stack, smeltingRecipe.get());
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