mirror of
https://github.com/Creators-of-Create/Create.git
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Fix startup crash on some AMD drivers.
- The fix comes from Grondag's work on canvas.
- Original commit: 820bf75409
This commit is contained in:
parent
6ef88c3bd8
commit
c21a8bcbde
4 changed files with 41 additions and 11 deletions
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@ -1,19 +1,17 @@
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package com.simibubi.create.foundation.render.backend;
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import java.nio.FloatBuffer;
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import java.util.HashMap;
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import java.util.Map;
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import com.simibubi.create.foundation.render.backend.gl.GlFog;
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import com.simibubi.create.foundation.render.backend.gl.shader.*;
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import com.simibubi.create.foundation.render.backend.gl.versioned.GlFeatureCompat;
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import com.simibubi.create.foundation.render.backend.gl.versioned.GlCompat;
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import com.simibubi.create.foundation.render.backend.instancing.IFlywheelWorld;
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import net.minecraft.world.World;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.lwjgl.opengl.GL;
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import org.lwjgl.opengl.GLCapabilities;
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import org.lwjgl.system.MemoryUtil;
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import com.simibubi.create.foundation.config.AllConfigs;
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@ -28,7 +26,7 @@ public class Backend {
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public static final Logger log = LogManager.getLogger(Backend.class);
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public static GLCapabilities capabilities;
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public static GlFeatureCompat compat;
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public static GlCompat compat;
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private static boolean instancingAvailable;
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private static boolean enabled;
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@ -97,7 +95,7 @@ public class Backend {
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public static void refresh() {
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capabilities = GL.createCapabilities();
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compat = new GlFeatureCompat(capabilities);
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compat = new GlCompat(capabilities);
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instancingAvailable = compat.vertexArrayObjectsSupported() &&
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compat.drawInstancedSupported() &&
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@ -1,17 +1,16 @@
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package com.simibubi.create.foundation.render.backend;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Sets;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.simibubi.create.foundation.render.backend.gl.GlFogMode;
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import com.simibubi.create.foundation.render.backend.gl.shader.*;
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import com.simibubi.create.foundation.render.backend.gl.versioned.GlFeatureCompat;
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import net.minecraft.resources.IResource;
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import net.minecraft.resources.IResourceManager;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.resource.IResourceType;
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import net.minecraftforge.resource.VanillaResourceType;
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import org.lwjgl.opengl.GL;
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import org.lwjgl.system.MemoryUtil;
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import java.io.*;
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@ -4,6 +4,7 @@ import org.lwjgl.opengl.GL20;
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import com.simibubi.create.foundation.render.backend.Backend;
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import com.simibubi.create.foundation.render.backend.gl.GlObject;
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import com.simibubi.create.foundation.render.backend.gl.versioned.GlCompat;
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import net.minecraft.util.ResourceLocation;
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@ -17,7 +18,7 @@ public class GlShader extends GlObject {
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this.name = name;
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int handle = GL20.glCreateShader(type.glEnum);
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GL20.glShaderSource(handle, source);
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GlCompat.safeShaderSource(handle, source);
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GL20.glCompileShader(handle);
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String log = GL20.glGetShaderInfoLog(handle);
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@ -1,6 +1,10 @@
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package com.simibubi.create.foundation.render.backend.gl.versioned;
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import org.lwjgl.PointerBuffer;
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import org.lwjgl.opengl.GL20C;
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import org.lwjgl.opengl.GLCapabilities;
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import org.lwjgl.system.MemoryStack;
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import org.lwjgl.system.MemoryUtil;
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import java.nio.ByteBuffer;
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import java.util.Arrays;
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@ -13,7 +17,7 @@ import java.util.function.Consumer;
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* Each field stores an enum variant that provides access to the
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* most appropriate version of a feature for the current system.
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*/
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public class GlFeatureCompat {
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public class GlCompat {
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public final MapBuffer mapBuffer;
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public final VertexArrayObject vertexArrayObject;
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@ -22,7 +26,7 @@ public class GlFeatureCompat {
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public final RGPixelFormat pixelFormat;
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public GlFeatureCompat(GLCapabilities caps) {
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public GlCompat(GLCapabilities caps) {
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mapBuffer = getLatest(MapBuffer.class, caps);
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vertexArrayObject = getLatest(VertexArrayObject.class, caps);
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@ -85,5 +89,33 @@ public class GlFeatureCompat {
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return Arrays.stream(constants).filter(it -> it.supported(caps)).findFirst().get();
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}
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/**
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* Copied from:
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* <br> https://github.com/grondag/canvas/commit/820bf754092ccaf8d0c169620c2ff575722d7d96
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*
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* <p>Identical in function to {@link GL20C#glShaderSource(int, CharSequence)} but
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* passes a null pointer for string length to force the driver to rely on the null
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* terminator for string length. This is a workaround for an apparent flaw with some
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* AMD drivers that don't receive or interpret the length correctly, resulting in
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* an access violation when the driver tries to read past the string memory.
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*
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* <p>Hat tip to fewizz for the find and the fix.
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*/
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public static void safeShaderSource(int glId, CharSequence source) {
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final MemoryStack stack = MemoryStack.stackGet();
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final int stackPointer = stack.getPointer();
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try {
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final ByteBuffer sourceBuffer = MemoryUtil.memUTF8(source, true);
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final PointerBuffer pointers = stack.mallocPointer(1);
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pointers.put(sourceBuffer);
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GL20C.nglShaderSource(glId, 1, pointers.address0(), 0);
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org.lwjgl.system.APIUtil.apiArrayFree(pointers.address0(), 1);
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} finally {
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stack.setPointer(stackPointer);
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}
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}
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}
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