Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/snownee

# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/blockstates/fluid_pipe.json
This commit is contained in:
Snownee 2020-11-12 08:03:24 +08:00
commit c730517fb4
74 changed files with 1880 additions and 895 deletions

View file

@ -5,7 +5,7 @@ f0d6baaabda94151134f569246d61a6e710c35a9 assets/create/blockstates/acacia_window
79c50afcea3a360783a5b3c73de9823511e9aed9 assets/create/blockstates/adjustable_pulse_repeater.json
1d730df54c9eae94063e37396d224fb3c87517e0 assets/create/blockstates/adjustable_repeater.json
9dd79bf5430f674e7d3e3fc7d59edee3d66e241e assets/create/blockstates/analog_lever.json
0a172dea0746027be3676e87271615f1307245a6 assets/create/blockstates/andesite_belt_funnel.json
dd468657a73fc2ad6e1ac08ace2996b6997d33e0 assets/create/blockstates/andesite_belt_funnel.json
585481e97c5066af63ea12fa5dd658798844d64c assets/create/blockstates/andesite_bricks.json
4e8d61aa2c8490301317ef747f67f0169ebfc2ed assets/create/blockstates/andesite_bricks_slab.json
da63a8be3191d6d72afef6c79e3aea3f607631f9 assets/create/blockstates/andesite_bricks_stairs.json
@ -29,7 +29,7 @@ a71ddf3291bd13d7877f2fe32c42f50407f99afb assets/create/blockstates/black_valve_h
ec2ab87734acc209e6be3bc4898b1199f819bfd3 assets/create/blockstates/blue_sail.json
4854d1ef52130a7887aecc60bcaffbd66f0871a8 assets/create/blockstates/blue_seat.json
9d7341a5cae5d47788c595167946dfb6441cebd1 assets/create/blockstates/blue_valve_handle.json
fba967b1f6e44b34a9d9662e2fedfc13aad7f36c assets/create/blockstates/brass_belt_funnel.json
ee1299a15fca849eb42bf81507f85a54c167bbfe assets/create/blockstates/brass_belt_funnel.json
8b1dd00adcc7e74c5a9feed069e2610b15a338cb assets/create/blockstates/brass_block.json
b8dd6e505943e06706d0718ece620ab3cf943650 assets/create/blockstates/brass_casing.json
3057e1121117c0cd651c288cd8e2d46bdf64afb1 assets/create/blockstates/brass_funnel.json
@ -137,7 +137,7 @@ de8a40b7daf1497d5aecee47a43b3e0b1d030b00 assets/create/blockstates/fancy_scoria_
fc9ac0a7e7191b93516719455a17177fa6524ecc assets/create/blockstates/fancy_weathered_limestone_bricks_slab.json
b2a7c321b1795f20e7433f81a55ce4683de081b8 assets/create/blockstates/fancy_weathered_limestone_bricks_stairs.json
6372fe02ba0065acb0758121c45a15a1a8fdc5de assets/create/blockstates/fancy_weathered_limestone_bricks_wall.json
ddf31e35edba4572e4b916e654794c2fc9355c76 assets/create/blockstates/fluid_pipe.json
fe9169716dd21a81a3710a89f0a9b7ea4dcd4d51 assets/create/blockstates/fluid_pipe.json
f0eaab18e16c4f3f65ebf3b55b08f0dc445720fe assets/create/blockstates/fluid_tank.json
5408d92ab02af86539ac42971d4033545970bb3a assets/create/blockstates/fluid_valve.json
e9da1794b6ece7f9aa8bcb43d42c23a55446133b assets/create/blockstates/flywheel.json
@ -329,7 +329,7 @@ e8b0a401c10d1ba67ed71ba31bd5f9bc28571b65 assets/create/blockstates/powered_toggl
d06cd9a1101b18d306a786320aab12018b1325d6 assets/create/blockstates/purple_sail.json
92957119abd5fbcca36a113b2a80255fd70fc303 assets/create/blockstates/purple_seat.json
61035f8afe75ff7bbd291da5d8690bcbebe679eb assets/create/blockstates/purple_valve_handle.json
100eedce1711b9eea00a4540ebef8a19e834df3a assets/create/blockstates/radial_chassis.json
8d7e653bfd9846e684a0d3725595714a19201017 assets/create/blockstates/radial_chassis.json
45877c4d90a7185c2f304edbd67379d800920439 assets/create/blockstates/red_sail.json
da1b08387af7afa0855ee8d040f620c01f20660a assets/create/blockstates/red_seat.json
722fc77bbf387af8a4016e42cbf9501d2b968881 assets/create/blockstates/red_valve_handle.json
@ -392,16 +392,16 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j
7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
be82e2e68c74c572e72979a6d4a5ec5e571931e2 assets/create/lang/en_ud.json
b953a264ec3044b955431fb988c0bafcb9b57388 assets/create/lang/en_us.json
97fe71d544f1bc7552e6c9d1f328ae02cb1a1947 assets/create/lang/unfinished/de_de.json
052819c4d2177bfc5cee9675300866d724f4b63f assets/create/lang/unfinished/fr_fr.json
67d67f305c83e021e2ae37e03b9bf4aa2661bc87 assets/create/lang/unfinished/it_it.json
b0e3fc5a71b5127b832e38daece78ca9db9ce303 assets/create/lang/unfinished/ja_jp.json
610f399864dfa9d7fd258570853f7d577c5aee31 assets/create/lang/unfinished/ko_kr.json
12215221adcb015c5c74dbfe5affa920cd570580 assets/create/lang/unfinished/nl_nl.json
ead7216188692e96fb060b35213f1ef6b0682e87 assets/create/lang/unfinished/pt_br.json
e9d95034f9b33eb8e41792740ed2d8c488af6676 assets/create/lang/unfinished/ru_ru.json
32a2c4af9a5247f3bc7a5c2f502376e1e580d8bc assets/create/lang/unfinished/zh_cn.json
640c617ea3827d1ec40ab634da05f0c5af800f25 assets/create/lang/en_us.json
57bbb98446e72a74cb0735b424e9811b61af0c74 assets/create/lang/unfinished/de_de.json
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23b2b6f091083dbb505e10febebfa4cab06c1db2 assets/create/lang/unfinished/zh_cn.json
846200eb548d3bfa2e77b41039de159b4b6cfb45 assets/create/models/block/acacia_window.json
1930fa3a3c98d53dd19e4ee7f55bc27fd47aa281 assets/create/models/block/acacia_window_pane_noside.json
1763ea2c9b981d187f5031ba608f3d5d3be3986a assets/create/models/block/acacia_window_pane_noside_alt.json
@ -424,14 +424,14 @@ cda6f9761431c5b8538f746db2dc55e5fb57bf01 assets/create/models/block/adjustable_p
ce5e0cd1598cf2228bb77a68c304dd210f3848f8 assets/create/models/block/adjustable_repeater_powered.json
c82a31943f5adb4a64c6db4c48c94cbce5d95bc4 assets/create/models/block/adjustable_repeater_powered_powering.json
51cf61f8bc25cf62b0e0c0705c75512809358ff0 assets/create/models/block/adjustable_repeater_powering.json
4b8c1db868de612ae6a49d9133db700ac6a3d688 assets/create/models/block/andesite_belt_funnel_pull_extended.json
eb7f1bfcd856bf302cb24dda09994ceef280fca2 assets/create/models/block/andesite_belt_funnel_pull_powered_extended.json
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2d228eae550d573f4cad06ed6f6d51e4975fdde6 assets/create/models/block/andesite_belt_funnel_pull_retracted.json
2a3b929e3c24f70a0842b9ce56c175c4383e2598 assets/create/models/block/andesite_belt_funnel_push_extended.json
56a4d2e099fb285fd04ef095ced3bd7046835711 assets/create/models/block/andesite_belt_funnel_push_powered_extended.json
8a73d43517d64f873896631fbe7fccd085e1603a assets/create/models/block/andesite_belt_funnel_push_powered_retracted.json
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433daa4b4cb4b6bc12918b2e78c2141d941e78d8 assets/create/models/block/andesite_belt_funnel__powered_pulling.json
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59016d8f76df2920437168368cfba47bbf19d214 assets/create/models/block/andesite_belt_funnel__pushing.json
997495a40f20d13a6b7f6083bb8f519ff107ca28 assets/create/models/block/andesite_belt_funnel__retracted.json
4d412de3eb98dfee548a0dcdbae5d0168ac67123 assets/create/models/block/andesite_bricks.json
054ef3fff7f146dbf8adc92dc2b6d169c2bdb7a5 assets/create/models/block/andesite_bricks_slab.json
8784414839f6a5786bf43d6a7dff6c27bdf7fe46 assets/create/models/block/andesite_bricks_slab_top.json
@ -481,14 +481,14 @@ c86a455b8e85ef190261718726b344cf15ba1e4f assets/create/models/block/bracket/shaf
8fa9ce896412af894d7c431a50104445d91b1d4d assets/create/models/block/bracket/shaft/ground_wooden.json
3956168840aca9425d3bf240650406c1dbc8ea66 assets/create/models/block/bracket/shaft/wall_metal.json
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c9c5f53c9d4f6cf6f509452e91cab1ba5b57f807 assets/create/models/block/brass_belt_funnel_pull_powered_extended.json
addcf821a2348c0985bf9a72229355cfab818069 assets/create/models/block/brass_belt_funnel_pull_powered_retracted.json
332c7b8bf2feb635290b05788b61ead0b2cc813a assets/create/models/block/brass_belt_funnel_pull_retracted.json
094a5aedd53295aaa9b78deedf7899f9875dc5d8 assets/create/models/block/brass_belt_funnel_push_extended.json
44d2cf63398e5e4c39f43412a00d7f0213d8703c assets/create/models/block/brass_belt_funnel_push_powered_extended.json
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@ -2148,12 +2148,12 @@ d0ba402852cea164f6d279a9b37cc38ac3958574 data/create/loot_tables/blocks/adjustab
0d139e302f4a11438b0acd664c0df15b41040f69 data/create/loot_tables/blocks/analog_lever.json
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cb36b039a511aca643fe674a63de8d6ad8478256 data/create/loot_tables/blocks/andesite_casing.json
906155b0d00438e695d34dd14b374d94e691460d data/create/loot_tables/blocks/andesite_cobblestone.json
a438bc69030589264e1d736bbd08662bdd123be3 data/create/loot_tables/blocks/andesite_cobblestone_slab.json
6d2f1bd619b131803d5bc9e393a2c67e03c39ff6 data/create/loot_tables/blocks/andesite_cobblestone_slab.json
6b5393dab7d443da6d54debccbc8b060c6c9bdc7 data/create/loot_tables/blocks/andesite_cobblestone_stairs.json
36d38c085d8e522fe15f0ef9bc64363e163f3de7 data/create/loot_tables/blocks/andesite_cobblestone_wall.json
d3202a337c15c8b8ec41fa5879bb94327bb75057 data/create/loot_tables/blocks/andesite_funnel.json
@ -2209,32 +2209,32 @@ fd309e1d39dcbcb25c3361edecd8c9afa0f847d0 data/create/loot_tables/blocks/dark_oak
58e6307ba0efa65a0715662a391fe7dc6fba0c68 data/create/loot_tables/blocks/dark_oak_window_pane.json
7a40002e4c05f6456b52558b9ee9607cfc868a69 data/create/loot_tables/blocks/dark_scoria.json
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@ -2243,39 +2243,39 @@ d5fc5b3dc612cd748117e9d8b0ecda76e73f4514 data/create/loot_tables/blocks/dolomite
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@ -2287,11 +2287,11 @@ ce0bb978b11935bc2d1218445f8ab18099af6b8a data/create/loot_tables/blocks/framed_g
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@ -2299,11 +2299,11 @@ b0109b4a4f0f738cbbe6b5911e8c3c0310b76f99 data/create/loot_tables/blocks/gearbox.
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@ -2342,11 +2342,11 @@ cae6d16c8967164698efbce3b91018a8e79a81e9 data/create/loot_tables/blocks/lime_val
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@ -2399,39 +2399,39 @@ bab9f6fb35f2ba4aa45fd726a8e94f90ef155bfb data/create/loot_tables/blocks/overgrow
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@ -2439,27 +2439,27 @@ d3e4ab984aef19ee21a1c5b868eb3fde96c05afd data/create/loot_tables/blocks/paved_we
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@ -3162,13 +3162,13 @@ d51106184083761635fa902c09c45436c414ddab data/create/recipes/polished_weathered_
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@ -3206,38 +3206,38 @@ bf0e5df5a88e583e39a4e14b006cbf33b99611e1 data/create/recipes/smelting/limestone.
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@ -3305,7 +3305,6 @@ fb9bfb4c84ed9cf2da8c4b2fbc4cd4d9f37d3016 data/forge/tags/items/plates/gold.json
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View file

@ -1,123 +1,123 @@
{
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}

View file

@ -1,123 +1,123 @@
{
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"y": 180
},
"facing=west,powered=false,pushing=false,shape=retracted": {
"model": "create:block/brass_belt_funnel_pull_retracted",
"facing=west,powered=false,shape=retracted": {
"model": "create:block/brass_belt_funnel__retracted",
"y": 270
},
"facing=east,powered=false,pushing=false,shape=retracted": {
"model": "create:block/brass_belt_funnel_pull_retracted",
"facing=east,powered=false,shape=retracted": {
"model": "create:block/brass_belt_funnel__retracted",
"y": 90
},
"facing=north,powered=true,pushing=false,shape=retracted": {
"model": "create:block/brass_belt_funnel_pull_powered_retracted"
"facing=north,powered=true,shape=retracted": {
"model": "create:block/brass_belt_funnel__powered_retracted"
},
"facing=south,powered=true,pushing=false,shape=retracted": {
"model": "create:block/brass_belt_funnel_pull_powered_retracted",
"facing=south,powered=true,shape=retracted": {
"model": "create:block/brass_belt_funnel__powered_retracted",
"y": 180
},
"facing=west,powered=true,pushing=false,shape=retracted": {
"model": "create:block/brass_belt_funnel_pull_powered_retracted",
"facing=west,powered=true,shape=retracted": {
"model": "create:block/brass_belt_funnel__powered_retracted",
"y": 270
},
"facing=east,powered=true,pushing=false,shape=retracted": {
"model": "create:block/brass_belt_funnel_pull_powered_retracted",
"facing=east,powered=true,shape=retracted": {
"model": "create:block/brass_belt_funnel__powered_retracted",
"y": 90
},
"facing=north,powered=false,pushing=true,shape=retracted": {
"model": "create:block/brass_belt_funnel_push_retracted"
"facing=north,powered=false,shape=extended": {
"model": "create:block/brass_belt_funnel__extended"
},
"facing=south,powered=false,pushing=true,shape=retracted": {
"model": "create:block/brass_belt_funnel_push_retracted",
"facing=south,powered=false,shape=extended": {
"model": "create:block/brass_belt_funnel__extended",
"y": 180
},
"facing=west,powered=false,pushing=true,shape=retracted": {
"model": "create:block/brass_belt_funnel_push_retracted",
"facing=west,powered=false,shape=extended": {
"model": "create:block/brass_belt_funnel__extended",
"y": 270
},
"facing=east,powered=false,pushing=true,shape=retracted": {
"model": "create:block/brass_belt_funnel_push_retracted",
"facing=east,powered=false,shape=extended": {
"model": "create:block/brass_belt_funnel__extended",
"y": 90
},
"facing=north,powered=true,pushing=true,shape=retracted": {
"model": "create:block/brass_belt_funnel_push_powered_retracted"
"facing=north,powered=true,shape=extended": {
"model": "create:block/brass_belt_funnel__powered_extended"
},
"facing=south,powered=true,pushing=true,shape=retracted": {
"model": "create:block/brass_belt_funnel_push_powered_retracted",
"facing=south,powered=true,shape=extended": {
"model": "create:block/brass_belt_funnel__powered_extended",
"y": 180
},
"facing=west,powered=true,pushing=true,shape=retracted": {
"model": "create:block/brass_belt_funnel_push_powered_retracted",
"facing=west,powered=true,shape=extended": {
"model": "create:block/brass_belt_funnel__powered_extended",
"y": 270
},
"facing=east,powered=true,pushing=true,shape=retracted": {
"model": "create:block/brass_belt_funnel_push_powered_retracted",
"facing=east,powered=true,shape=extended": {
"model": "create:block/brass_belt_funnel__powered_extended",
"y": 90
},
"facing=north,powered=false,pushing=false,shape=extended": {
"model": "create:block/brass_belt_funnel_pull_extended"
"facing=north,powered=false,shape=pushing": {
"model": "create:block/brass_belt_funnel__pushing"
},
"facing=south,powered=false,pushing=false,shape=extended": {
"model": "create:block/brass_belt_funnel_pull_extended",
"facing=south,powered=false,shape=pushing": {
"model": "create:block/brass_belt_funnel__pushing",
"y": 180
},
"facing=west,powered=false,pushing=false,shape=extended": {
"model": "create:block/brass_belt_funnel_pull_extended",
"facing=west,powered=false,shape=pushing": {
"model": "create:block/brass_belt_funnel__pushing",
"y": 270
},
"facing=east,powered=false,pushing=false,shape=extended": {
"model": "create:block/brass_belt_funnel_pull_extended",
"facing=east,powered=false,shape=pushing": {
"model": "create:block/brass_belt_funnel__pushing",
"y": 90
},
"facing=north,powered=true,pushing=false,shape=extended": {
"model": "create:block/brass_belt_funnel_pull_powered_extended"
"facing=north,powered=true,shape=pushing": {
"model": "create:block/brass_belt_funnel__powered_pushing"
},
"facing=south,powered=true,pushing=false,shape=extended": {
"model": "create:block/brass_belt_funnel_pull_powered_extended",
"facing=south,powered=true,shape=pushing": {
"model": "create:block/brass_belt_funnel__powered_pushing",
"y": 180
},
"facing=west,powered=true,pushing=false,shape=extended": {
"model": "create:block/brass_belt_funnel_pull_powered_extended",
"facing=west,powered=true,shape=pushing": {
"model": "create:block/brass_belt_funnel__powered_pushing",
"y": 270
},
"facing=east,powered=true,pushing=false,shape=extended": {
"model": "create:block/brass_belt_funnel_pull_powered_extended",
"facing=east,powered=true,shape=pushing": {
"model": "create:block/brass_belt_funnel__powered_pushing",
"y": 90
},
"facing=north,powered=false,pushing=true,shape=extended": {
"model": "create:block/brass_belt_funnel_push_extended"
"facing=north,powered=false,shape=pulling": {
"model": "create:block/brass_belt_funnel__pulling"
},
"facing=south,powered=false,pushing=true,shape=extended": {
"model": "create:block/brass_belt_funnel_push_extended",
"facing=south,powered=false,shape=pulling": {
"model": "create:block/brass_belt_funnel__pulling",
"y": 180
},
"facing=west,powered=false,pushing=true,shape=extended": {
"model": "create:block/brass_belt_funnel_push_extended",
"facing=west,powered=false,shape=pulling": {
"model": "create:block/brass_belt_funnel__pulling",
"y": 270
},
"facing=east,powered=false,pushing=true,shape=extended": {
"model": "create:block/brass_belt_funnel_push_extended",
"facing=east,powered=false,shape=pulling": {
"model": "create:block/brass_belt_funnel__pulling",
"y": 90
},
"facing=north,powered=true,pushing=true,shape=extended": {
"model": "create:block/brass_belt_funnel_push_powered_extended"
"facing=north,powered=true,shape=pulling": {
"model": "create:block/brass_belt_funnel__powered_pulling"
},
"facing=south,powered=true,pushing=true,shape=extended": {
"model": "create:block/brass_belt_funnel_push_powered_extended",
"facing=south,powered=true,shape=pulling": {
"model": "create:block/brass_belt_funnel__powered_pulling",
"y": 180
},
"facing=west,powered=true,pushing=true,shape=extended": {
"model": "create:block/brass_belt_funnel_push_powered_extended",
"facing=west,powered=true,shape=pulling": {
"model": "create:block/brass_belt_funnel__powered_pulling",
"y": 270
},
"facing=east,powered=true,pushing=true,shape=extended": {
"model": "create:block/brass_belt_funnel_push_powered_extended",
"facing=east,powered=true,shape=pulling": {
"model": "create:block/brass_belt_funnel__powered_pulling",
"y": 90
}
}

View file

@ -62,8 +62,8 @@
"when": {
"down": "false",
"north": "true",
"south": "false",
"up": "true"
"up": "true",
"south": "false"
},
"apply": {
"model": "create:block/fluid_pipe/lu_x"
@ -73,8 +73,8 @@
"when": {
"down": "false",
"north": "false",
"south": "true",
"up": "true"
"up": "true",
"south": "true"
},
"apply": {
"model": "create:block/fluid_pipe/ru_x"
@ -84,8 +84,8 @@
"when": {
"down": "true",
"north": "true",
"south": "false",
"up": "false"
"up": "false",
"south": "false"
},
"apply": {
"model": "create:block/fluid_pipe/ld_x"
@ -95,8 +95,8 @@
"when": {
"down": "true",
"north": "false",
"south": "true",
"up": "false"
"up": "false",
"south": "true"
},
"apply": {
"model": "create:block/fluid_pipe/rd_x"
@ -106,8 +106,8 @@
"when": {
"down": "true",
"north": "false",
"south": "false",
"up": "true"
"up": "true",
"south": "false"
},
"apply": {
"model": "create:block/fluid_pipe/ud_x"
@ -117,8 +117,8 @@
"when": {
"down": "false",
"north": "false",
"south": "false",
"up": "true"
"up": "true",
"south": "false"
},
"apply": {
"model": "create:block/fluid_pipe/ud_x"
@ -128,8 +128,8 @@
"when": {
"down": "true",
"north": "false",
"south": "false",
"up": "false"
"up": "false",
"south": "false"
},
"apply": {
"model": "create:block/fluid_pipe/ud_x"
@ -139,8 +139,8 @@
"when": {
"down": "false",
"north": "true",
"south": "true",
"up": "false"
"up": "false",
"south": "true"
},
"apply": {
"model": "create:block/fluid_pipe/lr_x"
@ -150,8 +150,8 @@
"when": {
"down": "false",
"north": "true",
"south": "false",
"up": "false"
"up": "false",
"south": "false"
},
"apply": {
"model": "create:block/fluid_pipe/lr_x"
@ -161,8 +161,8 @@
"when": {
"down": "false",
"north": "false",
"south": "true",
"up": "false"
"up": "false",
"south": "true"
},
"apply": {
"model": "create:block/fluid_pipe/lr_x"
@ -172,8 +172,8 @@
"when": {
"down": "false",
"north": "false",
"south": "false",
"up": "false"
"up": "false",
"south": "false"
},
"apply": {
"model": "create:block/fluid_pipe/none_x"
@ -182,8 +182,8 @@
{
"when": {
"west": "true",
"north": "false",
"east": "false",
"north": "false",
"south": "true"
},
"apply": {
@ -193,8 +193,8 @@
{
"when": {
"west": "false",
"north": "false",
"east": "true",
"north": "false",
"south": "true"
},
"apply": {
@ -204,8 +204,8 @@
{
"when": {
"west": "true",
"north": "true",
"east": "false",
"north": "true",
"south": "false"
},
"apply": {
@ -215,8 +215,8 @@
{
"when": {
"west": "false",
"north": "true",
"east": "true",
"north": "true",
"south": "false"
},
"apply": {
@ -226,8 +226,8 @@
{
"when": {
"west": "false",
"north": "true",
"east": "false",
"north": "true",
"south": "true"
},
"apply": {
@ -237,8 +237,8 @@
{
"when": {
"west": "false",
"north": "false",
"east": "false",
"north": "false",
"south": "true"
},
"apply": {
@ -248,8 +248,8 @@
{
"when": {
"west": "false",
"north": "true",
"east": "false",
"north": "true",
"south": "false"
},
"apply": {
@ -259,8 +259,8 @@
{
"when": {
"west": "true",
"north": "false",
"east": "true",
"north": "false",
"south": "false"
},
"apply": {
@ -270,8 +270,8 @@
{
"when": {
"west": "true",
"north": "false",
"east": "false",
"north": "false",
"south": "false"
},
"apply": {
@ -281,8 +281,8 @@
{
"when": {
"west": "false",
"north": "false",
"east": "true",
"north": "false",
"south": "false"
},
"apply": {
@ -292,8 +292,8 @@
{
"when": {
"west": "false",
"north": "false",
"east": "false",
"north": "false",
"south": "false"
},
"apply": {
@ -302,9 +302,9 @@
},
{
"when": {
"down": "false",
"west": "false",
"east": "true",
"down": "false",
"up": "true"
},
"apply": {
@ -313,9 +313,9 @@
},
{
"when": {
"down": "false",
"west": "true",
"east": "false",
"down": "false",
"up": "true"
},
"apply": {
@ -324,9 +324,9 @@
},
{
"when": {
"down": "true",
"west": "false",
"east": "true",
"down": "true",
"up": "false"
},
"apply": {
@ -335,9 +335,9 @@
},
{
"when": {
"down": "true",
"west": "true",
"east": "false",
"down": "true",
"up": "false"
},
"apply": {
@ -346,9 +346,9 @@
},
{
"when": {
"down": "true",
"west": "false",
"east": "false",
"down": "true",
"up": "true"
},
"apply": {
@ -357,9 +357,9 @@
},
{
"when": {
"down": "false",
"west": "false",
"east": "false",
"down": "false",
"up": "true"
},
"apply": {
@ -368,9 +368,9 @@
},
{
"when": {
"down": "true",
"west": "false",
"east": "false",
"down": "true",
"up": "false"
},
"apply": {
@ -379,9 +379,9 @@
},
{
"when": {
"down": "false",
"west": "true",
"east": "true",
"down": "false",
"up": "false"
},
"apply": {
@ -390,9 +390,9 @@
},
{
"when": {
"down": "false",
"west": "false",
"east": "true",
"down": "false",
"up": "false"
},
"apply": {
@ -401,9 +401,9 @@
},
{
"when": {
"down": "false",
"west": "true",
"east": "false",
"down": "false",
"up": "false"
},
"apply": {
@ -412,9 +412,9 @@
},
{
"when": {
"down": "false",
"west": "false",
"east": "false",
"down": "false",
"up": "false"
},
"apply": {

View file

@ -89,8 +89,8 @@
},
{
"when": {
"axis": "x",
"sticky_west": "true"
"sticky_west": "true",
"axis": "x"
},
"apply": {
"model": "create:block/radial_chassis_side_x_sticky",
@ -99,8 +99,8 @@
},
{
"when": {
"axis": "y",
"sticky_west": "true"
"sticky_west": "true",
"axis": "y"
},
"apply": {
"model": "create:block/radial_chassis_side_y_sticky",
@ -109,8 +109,8 @@
},
{
"when": {
"axis": "z",
"sticky_west": "true"
"sticky_west": "true",
"axis": "z"
},
"apply": {
"model": "create:block/radial_chassis_side_z_sticky",
@ -119,8 +119,8 @@
},
{
"when": {
"axis": "x",
"sticky_west": "false"
"sticky_west": "false",
"axis": "x"
},
"apply": {
"model": "create:block/radial_chassis_side_x",
@ -129,8 +129,8 @@
},
{
"when": {
"axis": "y",
"sticky_west": "false"
"sticky_west": "false",
"axis": "y"
},
"apply": {
"model": "create:block/radial_chassis_side_y",
@ -139,8 +139,8 @@
},
{
"when": {
"axis": "z",
"sticky_west": "false"
"sticky_west": "false",
"axis": "z"
},
"apply": {
"model": "create:block/radial_chassis_side_z",

View file

@ -709,6 +709,9 @@
"create.logistics.fluid_filter": "Fluid Filter",
"create.logistics.firstFrequency": "Freq. #1",
"create.logistics.secondFrequency": "Freq. #2",
"create.logistics.filter.apply": "Applied filter to %1$s.",
"create.logistics.filter.apply_click_again": "Applied filter to %1$s, click again to copy the amount.",
"create.logistics.filter.apply_count": "Applied extraction count to filter.",
"create.gui.goggles.generator_stats": "Generator Stats:",
"create.gui.goggles.kinetic_stats": "Kinetic Stats:",
@ -749,7 +752,7 @@
"create.schematicAndQuill.noTarget": "Hold [Ctrl] to select Air blocks.",
"create.schematicAndQuill.abort": "Removed selection.",
"create.schematicAndQuill.title": "Schematic Name:",
"create.schematicAndQuill.convert": "Save and Deploy Immediately",
"create.schematicAndQuill.convetr": "Save and Deploy Immediately",
"create.schematicAndQuill.fallbackName": "My Schematic",
"create.schematicAndQuill.saved": "Saved as %1$s",
@ -949,6 +952,7 @@
"create.mechanical_arm.extract_from": "Take items from %1$s",
"create.mechanical_arm.deposit_to": "Deposit items to %1$s",
"create.mechanical_arm.summary": "Mechanical Arm has %1$s input(s) and %2$s output(s).",
"create.mechanical_arm.points_outside_range": "%1$s selected interaction point(s) removed due to range limitations.",
"create.logistics.when_multiple_outputs_available": "When Multiple Outputs Available",
@ -965,6 +969,15 @@
"create.tunnel.selection_mode.randomize": "Randomize",
"create.tunnel.selection_mode.synchronize": "Synchronize Inputs",
"create.hint.mechanical_arm_no_targets.title": "No Targets",
"create.hint.mechanical_arm_no_targets": "It appears this _Mechnanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.horizontal_funnel.title": "Horizontal Funnels",
"create.hint.horizontal_funnel": "cannot transfer between inventories _directly_. Try running a _Mechanical_ _Belt_ or _Depot_ below your funnel to extract items from Inventories.",
"create.hint.upward_funnel.title": "Funnels facing upward",
"create.hint.upward_funnel": "can only transfer items inserted by _Arms_, fan-powered _Chutes_, or items _thrown_ at them. Try building some _Chutes_ if you are looking to move your items _vertically_.",
"create.hint.empty_bearing.title": "Update Bearing",
"create.hint.empty_bearing": "_Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.",
"create.gui.config.overlay1": "Hi :)",
"create.gui.config.overlay2": "This is a sample overlay",
"create.gui.config.overlay3": "Click or drag with your mouse",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1026",
"_": "Missing Localizations: 1038",
"_": "->------------------------] Game Elements [------------------------<-",
@ -710,6 +710,9 @@
"create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter",
"create.logistics.firstFrequency": "Freq. #1",
"create.logistics.secondFrequency": "Freq. #2",
"create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.",
"create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.",
"create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.",
"create.gui.goggles.generator_stats": "UNLOCALIZED: Generator Stats:",
"create.gui.goggles.kinetic_stats": "UNLOCALIZED: Kinetic Stats:",
@ -750,7 +753,7 @@
"create.schematicAndQuill.noTarget": "Halte [Strg] zur Auswahl von Luft.",
"create.schematicAndQuill.abort": "Auswahl zurückgesetzt.",
"create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:",
"create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.convetr": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.fallbackName": "Mein Bauplan",
"create.schematicAndQuill.saved": "Gespeichert als %1$s",
@ -950,6 +953,7 @@
"create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s",
"create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s",
"create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).",
"create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.",
"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
@ -966,6 +970,15 @@
"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
"create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs",
"create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets",
"create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechnanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels",
"create.hint.horizontal_funnel": "UNLOCALIZED: cannot transfer between inventories _directly_. Try running a _Mechanical_ _Belt_ or _Depot_ below your funnel to extract items from Inventories.",
"create.hint.upward_funnel.title": "UNLOCALIZED: Funnels facing upward",
"create.hint.upward_funnel": "UNLOCALIZED: can only transfer items inserted by _Arms_, fan-powered _Chutes_, or items _thrown_ at them. Try building some _Chutes_ if you are looking to move your items _vertically_.",
"create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing",
"create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.",
"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
"create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 655",
"_": "Missing Localizations: 667",
"_": "->------------------------] Game Elements [------------------------<-",
@ -710,6 +710,9 @@
"create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter",
"create.logistics.firstFrequency": "Freq. #1",
"create.logistics.secondFrequency": "Freq. #2",
"create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.",
"create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.",
"create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.",
"create.gui.goggles.generator_stats": "Statistiques du générateur:",
"create.gui.goggles.kinetic_stats": "Statistiques cinétiques:",
@ -750,7 +753,7 @@
"create.schematicAndQuill.noTarget": "Enfoncez [Ctrl] pour sélectionner les blocs d'air.",
"create.schematicAndQuill.abort": "Sélection supprimée.",
"create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:",
"create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.convetr": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.fallbackName": "Mon schéma",
"create.schematicAndQuill.saved": "Sauvegardé en tant que %1$s",
@ -950,6 +953,7 @@
"create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s",
"create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s",
"create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).",
"create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.",
"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
@ -966,6 +970,15 @@
"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
"create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs",
"create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets",
"create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechnanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels",
"create.hint.horizontal_funnel": "UNLOCALIZED: cannot transfer between inventories _directly_. Try running a _Mechanical_ _Belt_ or _Depot_ below your funnel to extract items from Inventories.",
"create.hint.upward_funnel.title": "UNLOCALIZED: Funnels facing upward",
"create.hint.upward_funnel": "UNLOCALIZED: can only transfer items inserted by _Arms_, fan-powered _Chutes_, or items _thrown_ at them. Try building some _Chutes_ if you are looking to move your items _vertically_.",
"create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing",
"create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.",
"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
"create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 639",
"_": "Missing Localizations: 651",
"_": "->------------------------] Game Elements [------------------------<-",
@ -710,6 +710,9 @@
"create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter",
"create.logistics.firstFrequency": "Freq. #1",
"create.logistics.secondFrequency": "Freq. #2",
"create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.",
"create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.",
"create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.",
"create.gui.goggles.generator_stats": "Statistiche del Generatore:",
"create.gui.goggles.kinetic_stats": "Statistiche Cinetiche:",
@ -750,7 +753,7 @@
"create.schematicAndQuill.noTarget": "Premi [Ctrl] per selezionare il Blocco d'Aria.",
"create.schematicAndQuill.abort": "Selezione rimossa.",
"create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:",
"create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.convetr": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.fallbackName": "La mia Schematica",
"create.schematicAndQuill.saved": "Salvata come %1$s",
@ -950,6 +953,7 @@
"create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s",
"create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s",
"create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).",
"create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.",
"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
@ -966,6 +970,15 @@
"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
"create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs",
"create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets",
"create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechnanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels",
"create.hint.horizontal_funnel": "UNLOCALIZED: cannot transfer between inventories _directly_. Try running a _Mechanical_ _Belt_ or _Depot_ below your funnel to extract items from Inventories.",
"create.hint.upward_funnel.title": "UNLOCALIZED: Funnels facing upward",
"create.hint.upward_funnel": "UNLOCALIZED: can only transfer items inserted by _Arms_, fan-powered _Chutes_, or items _thrown_ at them. Try building some _Chutes_ if you are looking to move your items _vertically_.",
"create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing",
"create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.",
"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
"create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 638",
"_": "Missing Localizations: 650",
"_": "->------------------------] Game Elements [------------------------<-",
@ -710,6 +710,9 @@
"create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter",
"create.logistics.firstFrequency": "Freq. #1",
"create.logistics.secondFrequency": "Freq. #2",
"create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.",
"create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.",
"create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.",
"create.gui.goggles.generator_stats": "ジェネレータの統計:",
"create.gui.goggles.kinetic_stats": "動力の統計:",
@ -750,7 +753,7 @@
"create.schematicAndQuill.noTarget": "[Ctrl] を押したままで空気ブロックを選択します",
"create.schematicAndQuill.abort": "選択を削除しました。",
"create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:",
"create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.convetr": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.fallbackName": "My Schematic",
"create.schematicAndQuill.saved": "%1$s として保存しました",
@ -950,6 +953,7 @@
"create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s",
"create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s",
"create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).",
"create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.",
"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
@ -966,6 +970,15 @@
"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
"create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs",
"create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets",
"create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechnanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels",
"create.hint.horizontal_funnel": "UNLOCALIZED: cannot transfer between inventories _directly_. Try running a _Mechanical_ _Belt_ or _Depot_ below your funnel to extract items from Inventories.",
"create.hint.upward_funnel.title": "UNLOCALIZED: Funnels facing upward",
"create.hint.upward_funnel": "UNLOCALIZED: can only transfer items inserted by _Arms_, fan-powered _Chutes_, or items _thrown_ at them. Try building some _Chutes_ if you are looking to move your items _vertically_.",
"create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing",
"create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.",
"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
"create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 639",
"_": "Missing Localizations: 651",
"_": "->------------------------] Game Elements [------------------------<-",
@ -710,6 +710,9 @@
"create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter",
"create.logistics.firstFrequency": "주파수. #1",
"create.logistics.secondFrequency": "주파수. #2",
"create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.",
"create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.",
"create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.",
"create.gui.goggles.generator_stats": "발전 상태:",
"create.gui.goggles.kinetic_stats": "가동 상태:",
@ -750,7 +753,7 @@
"create.schematicAndQuill.noTarget": "[Ctrl]을 눌러 공기 블럭을 선택하기.",
"create.schematicAndQuill.abort": "위치 제거됨.",
"create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:",
"create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.convetr": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.fallbackName": "내 청사진",
"create.schematicAndQuill.saved": "%1$s로 저장됨",
@ -950,6 +953,7 @@
"create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s",
"create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s",
"create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).",
"create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.",
"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
@ -966,6 +970,15 @@
"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
"create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs",
"create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets",
"create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechnanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels",
"create.hint.horizontal_funnel": "UNLOCALIZED: cannot transfer between inventories _directly_. Try running a _Mechanical_ _Belt_ or _Depot_ below your funnel to extract items from Inventories.",
"create.hint.upward_funnel.title": "UNLOCALIZED: Funnels facing upward",
"create.hint.upward_funnel": "UNLOCALIZED: can only transfer items inserted by _Arms_, fan-powered _Chutes_, or items _thrown_ at them. Try building some _Chutes_ if you are looking to move your items _vertically_.",
"create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing",
"create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.",
"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
"create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 967",
"_": "Missing Localizations: 979",
"_": "->------------------------] Game Elements [------------------------<-",
@ -710,6 +710,9 @@
"create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter",
"create.logistics.firstFrequency": "Freq. #1",
"create.logistics.secondFrequency": "Freq. #2",
"create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.",
"create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.",
"create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.",
"create.gui.goggles.generator_stats": "UNLOCALIZED: Generator Stats:",
"create.gui.goggles.kinetic_stats": "UNLOCALIZED: Kinetic Stats:",
@ -750,7 +753,7 @@
"create.schematicAndQuill.noTarget": "Houd [Ctrl] ingedrukt om een Lucht block te kiezen.",
"create.schematicAndQuill.abort": "Keuze verwijderd.",
"create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:",
"create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.convetr": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.fallbackName": "Mijn Bouwtekening",
"create.schematicAndQuill.saved": "Opgeslagen als %1$s",
@ -950,6 +953,7 @@
"create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s",
"create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s",
"create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).",
"create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.",
"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
@ -966,6 +970,15 @@
"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
"create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs",
"create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets",
"create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechnanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels",
"create.hint.horizontal_funnel": "UNLOCALIZED: cannot transfer between inventories _directly_. Try running a _Mechanical_ _Belt_ or _Depot_ below your funnel to extract items from Inventories.",
"create.hint.upward_funnel.title": "UNLOCALIZED: Funnels facing upward",
"create.hint.upward_funnel": "UNLOCALIZED: can only transfer items inserted by _Arms_, fan-powered _Chutes_, or items _thrown_ at them. Try building some _Chutes_ if you are looking to move your items _vertically_.",
"create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing",
"create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.",
"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
"create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1033",
"_": "Missing Localizations: 1045",
"_": "->------------------------] Game Elements [------------------------<-",
@ -710,6 +710,9 @@
"create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter",
"create.logistics.firstFrequency": "UNLOCALIZED: Freq. #1",
"create.logistics.secondFrequency": "UNLOCALIZED: Freq. #2",
"create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.",
"create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.",
"create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.",
"create.gui.goggles.generator_stats": "UNLOCALIZED: Generator Stats:",
"create.gui.goggles.kinetic_stats": "UNLOCALIZED: Kinetic Stats:",
@ -750,7 +753,7 @@
"create.schematicAndQuill.noTarget": "Seguro [Ctrl] para selecionar Blocos de Ar.",
"create.schematicAndQuill.abort": "Seleção removida.",
"create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:",
"create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.convetr": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.fallbackName": "Meu Esquema",
"create.schematicAndQuill.saved": "Salvo como %1$s",
@ -950,6 +953,7 @@
"create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s",
"create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s",
"create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).",
"create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.",
"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
@ -966,6 +970,15 @@
"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
"create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs",
"create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets",
"create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechnanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels",
"create.hint.horizontal_funnel": "UNLOCALIZED: cannot transfer between inventories _directly_. Try running a _Mechanical_ _Belt_ or _Depot_ below your funnel to extract items from Inventories.",
"create.hint.upward_funnel.title": "UNLOCALIZED: Funnels facing upward",
"create.hint.upward_funnel": "UNLOCALIZED: can only transfer items inserted by _Arms_, fan-powered _Chutes_, or items _thrown_ at them. Try building some _Chutes_ if you are looking to move your items _vertically_.",
"create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing",
"create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.",
"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
"create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 308",
"_": "Missing Localizations: 320",
"_": "->------------------------] Game Elements [------------------------<-",
@ -710,6 +710,9 @@
"create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter",
"create.logistics.firstFrequency": "Частота #1",
"create.logistics.secondFrequency": "Частота #2",
"create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.",
"create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.",
"create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.",
"create.gui.goggles.generator_stats": "Статистика генератора:",
"create.gui.goggles.kinetic_stats": "Кинетическая статистика:",
@ -750,7 +753,7 @@
"create.schematicAndQuill.noTarget": "Удерживайте [Ctrl], чтобы выбрать воздушные блоки.",
"create.schematicAndQuill.abort": "Выделение убрано",
"create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:",
"create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.convetr": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.fallbackName": "Моя схематика",
"create.schematicAndQuill.saved": "Сохранено как %1$s",
@ -950,6 +953,7 @@
"create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s",
"create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s",
"create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).",
"create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.",
"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
@ -966,6 +970,15 @@
"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
"create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs",
"create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets",
"create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechnanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels",
"create.hint.horizontal_funnel": "UNLOCALIZED: cannot transfer between inventories _directly_. Try running a _Mechanical_ _Belt_ or _Depot_ below your funnel to extract items from Inventories.",
"create.hint.upward_funnel.title": "UNLOCALIZED: Funnels facing upward",
"create.hint.upward_funnel": "UNLOCALIZED: can only transfer items inserted by _Arms_, fan-powered _Chutes_, or items _thrown_ at them. Try building some _Chutes_ if you are looking to move your items _vertically_.",
"create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing",
"create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.",
"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
"create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 321",
"_": "Missing Localizations: 333",
"_": "->------------------------] Game Elements [------------------------<-",
@ -710,6 +710,9 @@
"create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter",
"create.logistics.firstFrequency": "频道. #1",
"create.logistics.secondFrequency": "频道. #2",
"create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.",
"create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.",
"create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.",
"create.gui.goggles.generator_stats": "产能器状态:",
"create.gui.goggles.kinetic_stats": "动能状态:",
@ -750,7 +753,7 @@
"create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块.",
"create.schematicAndQuill.abort": "删除选择.",
"create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:",
"create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.convetr": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.fallbackName": "我的蓝图",
"create.schematicAndQuill.saved": "另存为 %1$s",
@ -950,6 +953,7 @@
"create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s",
"create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s",
"create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).",
"create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.",
"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
@ -966,6 +970,15 @@
"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
"create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs",
"create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets",
"create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechnanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels",
"create.hint.horizontal_funnel": "UNLOCALIZED: cannot transfer between inventories _directly_. Try running a _Mechanical_ _Belt_ or _Depot_ below your funnel to extract items from Inventories.",
"create.hint.upward_funnel.title": "UNLOCALIZED: Funnels facing upward",
"create.hint.upward_funnel": "UNLOCALIZED: can only transfer items inserted by _Arms_, fan-powered _Chutes_, or items _thrown_ at them. Try building some _Chutes_ if you are looking to move your items _vertically_.",
"create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing",
"create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.",
"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
"create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse",

View file

@ -2,7 +2,9 @@
"parent": "create:block/belt_funnel/block_extended",
"textures": {
"particle": "block/polished_andesite",
"2": "create:block/andesite_funnel_pull",
"2": "create:block/andesite_funnel_neutral",
"2_1": "create:block/andesite_funnel_push",
"2_2": "create:block/andesite_funnel_pull",
"3": "create:block/andesite_funnel_back",
"5": "create:block/andesite_funnel_tall",
"6": "create:block/andesite_funnel",

View file

@ -2,7 +2,9 @@
"parent": "create:block/belt_funnel/block_extended",
"textures": {
"particle": "block/polished_andesite",
"2": "create:block/andesite_funnel_push",
"2": "create:block/andesite_funnel_neutral",
"2_1": "create:block/andesite_funnel_push",
"2_2": "create:block/andesite_funnel_pull",
"3": "create:block/andesite_funnel_back",
"5": "create:block/andesite_funnel_tall_powered",
"6": "create:block/andesite_funnel_powered",

View file

@ -1,8 +1,10 @@
{
"parent": "create:block/belt_funnel/block_extended",
"parent": "create:block/belt_funnel/block_pulling",
"textures": {
"particle": "block/polished_andesite",
"2": "create:block/andesite_funnel_pull",
"2": "create:block/andesite_funnel_neutral",
"2_1": "create:block/andesite_funnel_push",
"2_2": "create:block/andesite_funnel_pull",
"3": "create:block/andesite_funnel_back",
"5": "create:block/andesite_funnel_tall_powered",
"6": "create:block/andesite_funnel_powered",

View file

@ -1,8 +1,10 @@
{
"parent": "create:block/belt_funnel/block_retracted",
"parent": "create:block/belt_funnel/block_pushing",
"textures": {
"particle": "block/polished_andesite",
"2": "create:block/andesite_funnel_push",
"2": "create:block/andesite_funnel_neutral",
"2_1": "create:block/andesite_funnel_push",
"2_2": "create:block/andesite_funnel_pull",
"3": "create:block/andesite_funnel_back",
"5": "create:block/andesite_funnel_tall_powered",
"6": "create:block/andesite_funnel_powered",

View file

@ -2,7 +2,9 @@
"parent": "create:block/belt_funnel/block_retracted",
"textures": {
"particle": "block/polished_andesite",
"2": "create:block/andesite_funnel_pull",
"2": "create:block/andesite_funnel_neutral",
"2_1": "create:block/andesite_funnel_push",
"2_2": "create:block/andesite_funnel_pull",
"3": "create:block/andesite_funnel_back",
"5": "create:block/andesite_funnel_tall_powered",
"6": "create:block/andesite_funnel_powered",

View file

@ -1,8 +1,10 @@
{
"parent": "create:block/belt_funnel/block_extended",
"parent": "create:block/belt_funnel/block_pulling",
"textures": {
"particle": "block/polished_andesite",
"2": "create:block/andesite_funnel_push",
"2": "create:block/andesite_funnel_neutral",
"2_1": "create:block/andesite_funnel_push",
"2_2": "create:block/andesite_funnel_pull",
"3": "create:block/andesite_funnel_back",
"5": "create:block/andesite_funnel_tall",
"6": "create:block/andesite_funnel",

View file

@ -1,8 +1,10 @@
{
"parent": "create:block/belt_funnel/block_retracted",
"parent": "create:block/belt_funnel/block_pushing",
"textures": {
"particle": "block/polished_andesite",
"2": "create:block/andesite_funnel_pull",
"2": "create:block/andesite_funnel_neutral",
"2_1": "create:block/andesite_funnel_push",
"2_2": "create:block/andesite_funnel_pull",
"3": "create:block/andesite_funnel_back",
"5": "create:block/andesite_funnel_tall",
"6": "create:block/andesite_funnel",

View file

@ -2,7 +2,9 @@
"parent": "create:block/belt_funnel/block_retracted",
"textures": {
"particle": "block/polished_andesite",
"2": "create:block/andesite_funnel_push",
"2": "create:block/andesite_funnel_neutral",
"2_1": "create:block/andesite_funnel_push",
"2_2": "create:block/andesite_funnel_pull",
"3": "create:block/andesite_funnel_back",
"5": "create:block/andesite_funnel_tall",
"6": "create:block/andesite_funnel",

View file

@ -2,7 +2,9 @@
"parent": "create:block/belt_funnel/block_extended",
"textures": {
"particle": "create:block/brass_block",
"2": "create:block/brass_funnel_pull",
"2": "create:block/brass_funnel_neutral",
"2_1": "create:block/brass_funnel_push",
"2_2": "create:block/brass_funnel_pull",
"3": "create:block/brass_funnel_back",
"5": "create:block/brass_funnel_tall",
"6": "create:block/brass_funnel",

View file

@ -2,7 +2,9 @@
"parent": "create:block/belt_funnel/block_extended",
"textures": {
"particle": "create:block/brass_block",
"2": "create:block/brass_funnel_push",
"2": "create:block/brass_funnel_neutral",
"2_1": "create:block/brass_funnel_push",
"2_2": "create:block/brass_funnel_pull",
"3": "create:block/brass_funnel_back",
"5": "create:block/brass_funnel_tall_powered",
"6": "create:block/brass_funnel_powered",

View file

@ -1,8 +1,10 @@
{
"parent": "create:block/belt_funnel/block_extended",
"parent": "create:block/belt_funnel/block_pulling",
"textures": {
"particle": "create:block/brass_block",
"2": "create:block/brass_funnel_pull",
"2": "create:block/brass_funnel_neutral",
"2_1": "create:block/brass_funnel_push",
"2_2": "create:block/brass_funnel_pull",
"3": "create:block/brass_funnel_back",
"5": "create:block/brass_funnel_tall_powered",
"6": "create:block/brass_funnel_powered",

View file

@ -1,8 +1,10 @@
{
"parent": "create:block/belt_funnel/block_retracted",
"parent": "create:block/belt_funnel/block_pushing",
"textures": {
"particle": "create:block/brass_block",
"2": "create:block/brass_funnel_push",
"2": "create:block/brass_funnel_neutral",
"2_1": "create:block/brass_funnel_push",
"2_2": "create:block/brass_funnel_pull",
"3": "create:block/brass_funnel_back",
"5": "create:block/brass_funnel_tall_powered",
"6": "create:block/brass_funnel_powered",

View file

@ -2,7 +2,9 @@
"parent": "create:block/belt_funnel/block_retracted",
"textures": {
"particle": "create:block/brass_block",
"2": "create:block/brass_funnel_pull",
"2": "create:block/brass_funnel_neutral",
"2_1": "create:block/brass_funnel_push",
"2_2": "create:block/brass_funnel_pull",
"3": "create:block/brass_funnel_back",
"5": "create:block/brass_funnel_tall_powered",
"6": "create:block/brass_funnel_powered",

View file

@ -1,8 +1,10 @@
{
"parent": "create:block/belt_funnel/block_extended",
"parent": "create:block/belt_funnel/block_pulling",
"textures": {
"particle": "create:block/brass_block",
"2": "create:block/brass_funnel_push",
"2": "create:block/brass_funnel_neutral",
"2_1": "create:block/brass_funnel_push",
"2_2": "create:block/brass_funnel_pull",
"3": "create:block/brass_funnel_back",
"5": "create:block/brass_funnel_tall",
"6": "create:block/brass_funnel",

View file

@ -1,8 +1,10 @@
{
"parent": "create:block/belt_funnel/block_retracted",
"parent": "create:block/belt_funnel/block_pushing",
"textures": {
"particle": "create:block/brass_block",
"2": "create:block/brass_funnel_pull",
"2": "create:block/brass_funnel_neutral",
"2_1": "create:block/brass_funnel_push",
"2_2": "create:block/brass_funnel_pull",
"3": "create:block/brass_funnel_back",
"5": "create:block/brass_funnel_tall",
"6": "create:block/brass_funnel",

View file

@ -2,7 +2,9 @@
"parent": "create:block/belt_funnel/block_retracted",
"textures": {
"particle": "create:block/brass_block",
"2": "create:block/brass_funnel_push",
"2": "create:block/brass_funnel_neutral",
"2_1": "create:block/brass_funnel_push",
"2_2": "create:block/brass_funnel_pull",
"3": "create:block/brass_funnel_back",
"5": "create:block/brass_funnel_tall",
"6": "create:block/brass_funnel",

View file

@ -7,18 +7,13 @@
],
"results": [
{
"item": "minecraft:prismarine_shard",
"count": 2
"item": "minecraft:quartz",
"count": 1
},
{
"item": "minecraft:quartz",
"count": 2,
"chance": 0.75
},
{
"item": "minecraft:prismarine_shard",
"count": 2,
"chance": 0.25
"chance": 0.5
},
{
"item": "minecraft:glowstone_dust",

View file

@ -614,7 +614,7 @@ public class AllBlocks {
.initialProperties(SharedProperties::softMetal)
.blockstate((ctx, prov) -> prov.simpleBlock(ctx.getEntry(), AssetLookup.partialBaseModel(ctx, prov)))
.addLayer(() -> RenderType::getCutoutMipped)
.item()
.item(BasinOperatorBlockItem::new)
.transform(customItemModel())
.register();

View file

@ -77,12 +77,27 @@ public class AllShapes {
.add(2, 6, 2, 14, 10, 14)
.add(0, 10, 0, 16, 13, 16)
.forDirectional(UP),
BELT_FUNNEL_RETRACTED = shape(2, -5, 14, 12, 14, 18).add(0, -5, 8, 16, 16, 14)
BELT_FUNNEL_RETRACTED = shape(2, -2, 14, 14, 14, 18).add(0, -5, 8, 16, 16, 14)
.forHorizontal(NORTH),
BELT_FUNNEL_EXTENDED = shape(2, -4, 14, 14, 14, 18).add(3, -4, 10, 13, 13, 14)
BELT_FUNNEL_EXTENDED = shape(2, -2, 14, 14, 14, 18).add(3, -4, 10, 13, 13, 14)
.add(2, -4, 6, 14, 14, 10)
.add(0, -5, 0, 16, 16, 6)
.forHorizontal(NORTH),
BELT_FUNNEL_PERPENDICULAR =
shape(2, -2, 14, 14, 14, 18)
.add(1, 8, 12, 15, 15, 14)
.add(0.1, 13, 7, 15.9, 15, 11)
.add(0.1, 9, 8, 15.9, 13, 12)
.add(0.1, 5, 9, 15.9, 9, 13)
.add(0.1, 1, 10, 15.9, 5, 14)
.add(0.1, -3, 11, 15.9, 1, 15)
.forHorizontal(NORTH),
BELT_FUNNEL_CONNECTED =
shape(2, -2, 14, 14, 14, 18)
.add(0, -5, 5, 16, 16, 11)
.add(2, -4, 2, 14, 14, -2)
.add(3, -2, 0, 13, 13, 16)
.forHorizontal(NORTH),
FLUID_VALVE = shape(3, -1, 3, 13, 17, 13).add(2, 2, 2, 14, 14, 14)
.forAxis(),
SMART_FLUID_PIPE_FLOOR = shape(4, 4, 0, 12, 12, 16).add(3, 3, 3, 13, 13, 13)

View file

@ -18,11 +18,17 @@ public class BasinOperatorBlockItem extends BlockItem {
@Override
public ActionResultType tryPlace(BlockItemUseContext context) {
BlockPos placedOnPos = context.getPos().offset(context.getFace().getOpposite());
BlockState placedOnState = context.getWorld().getBlockState(placedOnPos);
if (AllBlocks.BASIN.has(placedOnState)) {
if (context.getWorld().getBlockState(placedOnPos.up(2)).getMaterial().isReplaceable())
BlockPos placedOnPos = context.getPos()
.offset(context.getFace()
.getOpposite());
BlockState placedOnState = context.getWorld()
.getBlockState(placedOnPos);
if (AllBlocks.BASIN.has(placedOnState) || AllBlocks.BELT.has(placedOnState)
|| AllBlocks.DEPOT.has(placedOnState)) {
if (context.getWorld()
.getBlockState(placedOnPos.up(2))
.getMaterial()
.isReplaceable())
context = BlockItemUseContext.func_221536_a(context, placedOnPos.up(2), Direction.UP);
else
return ActionResultType.FAIL;

View file

@ -1,15 +1,16 @@
package com.simibubi.create.content.contraptions.components.structureMovement;
import java.util.List;
import java.util.Random;
import org.apache.commons.lang3.tuple.Pair;
import org.lwjgl.opengl.GL11;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import com.simibubi.create.CreateClient;
import com.simibubi.create.foundation.utility.MatrixStacker;
import com.simibubi.create.foundation.utility.SuperByteBuffer;
import com.simibubi.create.foundation.utility.SuperByteBufferCache;
import com.simibubi.create.foundation.utility.SuperByteBufferCache.Compartment;
import com.simibubi.create.foundation.utility.TileEntityRenderHelper;
import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
@ -23,6 +24,7 @@ import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.Matrix4f;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.RenderTypeLookup;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
@ -30,28 +32,40 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.world.LightType;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.template.Template.BlockInfo;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.model.data.EmptyModelData;
public class ContraptionRenderer {
public static final Compartment<Contraption> CONTRAPTION = new Compartment<>();
public static final Compartment<Pair<Contraption, Integer>> CONTRAPTION = new Compartment<>();
protected static PlacementSimulationWorld renderWorld;
public static void render(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
IRenderTypeBuffer buffer) {
renderStructure(world, c, ms, msLocal, buffer);
renderTileEntities(world, c, ms, msLocal, buffer);
if (buffer instanceof IRenderTypeBuffer.Impl)
((IRenderTypeBuffer.Impl) buffer).draw();
renderStructure(world, c, ms, msLocal, buffer);
renderActors(world, c, ms, msLocal, buffer);
}
protected static void renderStructure(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
IRenderTypeBuffer buffer) {
IVertexBuilder translucent = buffer.getBuffer(RenderType.getTranslucent());
SuperByteBuffer contraptionBuffer = CreateClient.bufferCache.get(CONTRAPTION, c, () -> buildStructureBuffer(c));
Matrix4f model = msLocal.peek()
.getModel();
contraptionBuffer.light(model)
.renderInto(ms, translucent);
SuperByteBufferCache bufferCache = CreateClient.bufferCache;
List<RenderType> blockLayers = RenderType.getBlockLayers();
buffer.getBuffer(RenderType.getSolid());
for (int i = 0; i < blockLayers.size(); i++) {
RenderType layer = blockLayers.get(i);
Pair<Contraption, Integer> key = Pair.of(c, i);
SuperByteBuffer contraptionBuffer = bufferCache.get(CONTRAPTION, key, () -> buildStructureBuffer(c, layer));
if (contraptionBuffer.isEmpty())
continue;
Matrix4f model = msLocal.peek()
.getModel();
contraptionBuffer.light(model)
.renderInto(ms, buffer.getBuffer(layer));
}
}
private static void renderTileEntities(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
@ -59,10 +73,11 @@ public class ContraptionRenderer {
TileEntityRenderHelper.renderTileEntities(world, c.customRenderTEs, ms, msLocal, buffer);
}
private static SuperByteBuffer buildStructureBuffer(Contraption c) {
private static SuperByteBuffer buildStructureBuffer(Contraption c, RenderType layer) {
if (renderWorld == null || renderWorld.getWorld() != Minecraft.getInstance().world)
renderWorld = new PlacementSimulationWorld(Minecraft.getInstance().world);
ForgeHooksClient.setRenderLayer(layer);
MatrixStack ms = new MatrixStack();
BlockRendererDispatcher dispatcher = Minecraft.getInstance()
.getBlockRendererDispatcher();
@ -79,6 +94,8 @@ public class ContraptionRenderer {
if (state.getRenderType() == BlockRenderType.ENTITYBLOCK_ANIMATED)
continue;
if (!RenderTypeLookup.canRenderInLayer(state, layer))
continue;
IBakedModel originalModel = dispatcher.getModelForState(state);
ms.push();

View file

@ -6,6 +6,7 @@ import java.util.List;
import com.simibubi.create.content.contraptions.base.GeneratingKineticTileEntity;
import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionEntity;
import com.simibubi.create.foundation.item.TooltipHelper;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.scrollvalue.ScrollOptionBehaviour;
import com.simibubi.create.foundation.utility.AngleHelper;
@ -94,6 +95,8 @@ public class MechanicalBearingTileEntity extends GeneratingKineticTileEntity imp
public float getAngularSpeed() {
float speed = (isWindmill() ? getGeneratedSpeed() : getSpeed()) * 3 / 10f;
if (getSpeed() == 0)
speed = 0;
if (world.isRemote) {
speed *= ServerSpeedProvider.get();
speed += clientAngleDiff / 3f;
@ -254,4 +257,27 @@ public class MechanicalBearingTileEntity extends GeneratingKineticTileEntity imp
return running;
}
@Override
public boolean addToTooltip(List<String> tooltip, boolean isPlayerSneaking) {
if (super.addToTooltip(tooltip, isPlayerSneaking))
return true;
if (isPlayerSneaking)
return false;
if (isWindmill())
return false;
if (getSpeed() == 0)
return false;
if (running)
return false;
BlockState state = getBlockState();
if (!(state.getBlock() instanceof BearingBlock))
return false;
BlockState attachedState = world.getBlockState(pos.offset(state.get(BearingBlock.FACING)));
if (attachedState.getMaterial()
.isReplaceable())
return false;
TooltipHelper.addHint(tooltip, "hint.empty_bearing");
return true;
}
}

View file

@ -9,7 +9,7 @@ import java.util.List;
public interface IHaveGoggleInformation {
DecimalFormat decimalFormat = new DecimalFormat("#.##");
String spacing = " ";
public static String spacing = " ";
/**
* this method will be called when looking at a TileEntity that implemented this interface

View file

@ -33,6 +33,7 @@ import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;
import net.minecraftforge.items.IItemHandlerModifiable;
import net.minecraftforge.items.ItemHandlerHelper;
@ -57,6 +58,14 @@ public class BasinBlock extends Block implements ITE<BasinTileEntity>, IWrenchab
super.fillStateContainer(p_206840_1_.add(FACING));
}
@Override
public boolean isValidPosition(BlockState state, IWorldReader world, BlockPos pos) {
TileEntity tileEntity = world.getTileEntity(pos.up());
if (tileEntity instanceof BasinOperatingTileEntity)
return false;
return true;
}
@Override
public TileEntity createTileEntity(BlockState state, IBlockReader world) {
return AllTileEntities.BASIN.create();

View file

@ -2,6 +2,7 @@ package com.simibubi.create.content.contraptions.relays.belt.transport;
import com.simibubi.create.content.contraptions.relays.belt.BeltHelper;
import com.simibubi.create.content.logistics.block.funnel.BeltFunnelBlock;
import com.simibubi.create.content.logistics.block.funnel.BeltFunnelBlock.Shape;
import com.simibubi.create.content.logistics.block.funnel.FunnelTileEntity;
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.inventory.InvManipulationBehaviour;
@ -13,18 +14,19 @@ import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.items.ItemHandlerHelper;
public class BeltFunnelInteractionHandler {
public static boolean checkForFunnels(BeltInventory beltInventory, TransportedItemStack currentItem,
float nextOffset) {
boolean beltMovementPositive = beltInventory.beltMovementPositive;
int firstUpcomingSegment = (int) (currentItem.beltPosition + (beltMovementPositive ? .5f : -.5f));
int firstUpcomingSegment = (int) Math.floor(currentItem.beltPosition);
int step = beltMovementPositive ? 1 : -1;
firstUpcomingSegment = MathHelper.clamp(firstUpcomingSegment, 0, beltInventory.belt.beltLength - 1);
for (int segment = firstUpcomingSegment; beltMovementPositive ? segment + .5f <= nextOffset
: segment + .5f >= nextOffset; segment += step) {
for (int segment = firstUpcomingSegment; beltMovementPositive ? segment <= nextOffset
: segment + 1 >= nextOffset; segment += step) {
BlockPos funnelPos = BeltHelper.getPositionForOffset(beltInventory.belt, segment)
.up();
World world = beltInventory.belt.getWorld();
@ -36,15 +38,25 @@ public class BeltFunnelInteractionHandler {
boolean blocking = funnelFacing == movementFacing.getOpposite();
if (funnelFacing == movementFacing)
continue;
if (funnelState.get(BeltFunnelBlock.SHAPE) == Shape.PUSHING)
continue;
currentItem.beltPosition = segment + .5f;
float funnelEntry = segment + .5f;
if (funnelState.get(BeltFunnelBlock.SHAPE) == Shape.EXTENDED)
funnelEntry += .499f * (beltMovementPositive ? -1 : 1);
if (world.isRemote)
return blocking;
if (funnelState.get(BeltFunnelBlock.PUSHING))
return blocking;
if (funnelState.has(BeltFunnelBlock.POWERED) && funnelState.get(BeltFunnelBlock.POWERED))
return blocking;
boolean hasCrossed = nextOffset > funnelEntry && beltMovementPositive
|| nextOffset < funnelEntry && !beltMovementPositive;
if (!hasCrossed)
return false;
if (blocking)
currentItem.beltPosition = funnelEntry;
if (world.isRemote || funnelState.has(BeltFunnelBlock.POWERED) && funnelState.get(BeltFunnelBlock.POWERED))
if (blocking)
return true;
else
continue;
TileEntity te = world.getTileEntity(funnelPos);
if (!(te instanceof FunnelTileEntity))
@ -54,20 +66,41 @@ public class BeltFunnelInteractionHandler {
InvManipulationBehaviour inserting = funnelTE.getBehaviour(InvManipulationBehaviour.TYPE);
FilteringBehaviour filtering = funnelTE.getBehaviour(FilteringBehaviour.TYPE);
if (inserting == null)
return blocking;
if (filtering != null && !filtering.test(currentItem.stack))
return blocking;
if (inserting == null || filtering != null && !filtering.test(currentItem.stack))
if (blocking)
return true;
else
continue;
ItemStack before = currentItem.stack.copy();
ItemStack remainder = inserting.insert(before);
if (before.equals(remainder, false))
return blocking;
int amountToExtract = funnelTE.getAmountToExtract();
ItemStack toInsert = currentItem.stack.copy();
if (amountToExtract > toInsert.getCount())
if (blocking)
return true;
else
continue;
if (amountToExtract != -1)
toInsert.setCount(amountToExtract);
ItemStack remainder = inserting.insert(toInsert);
if (toInsert.equals(remainder, false))
if (blocking)
return true;
else
continue;
int notFilled = currentItem.stack.getCount() - toInsert.getCount();
if (!remainder.isEmpty()) {
remainder.grow(notFilled);
} else if (notFilled > 0)
remainder = ItemHandlerHelper.copyStackWithSize(currentItem.stack, notFilled);
funnelTE.flap(true);
currentItem.stack = remainder;
beltInventory.belt.sendData();
return true;
if (blocking)
return true;
}
return false;

View file

@ -292,8 +292,8 @@ public class BeltInventory {
BlockPos lastPosition = BeltHelper.getPositionForOffset(belt, lastOffset);
BlockPos nextPosition = BeltHelper.getPositionForOffset(belt, beltMovementPositive ? belt.beltLength : -1);
if (AllBlocks.BRASS_BELT_FUNNEL.has(world.getBlockState(lastPosition.up())))
return Ending.FUNNEL;
// if (AllBlocks.BRASS_BELT_FUNNEL.has(world.getBlockState(lastPosition.up())))
// return Ending.FUNNEL;
DirectBeltInputBehaviour inputBehaviour =
TileEntityBehaviour.get(world, nextPosition, DirectBeltInputBehaviour.TYPE);

View file

@ -0,0 +1,5 @@
package com.simibubi.create.content.contraptions.relays.elementary;
public class CogWheelPlacementHelper {
}

View file

@ -22,6 +22,7 @@ import net.minecraft.fluid.IFluidState;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemUseContext;
import net.minecraft.state.StateContainer.Builder;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.tileentity.TileEntity;
@ -50,6 +51,11 @@ public class ShaftBlock extends RotatedPillarKineticBlock implements IWaterLogga
return AllBlocks.SHAFT.has(state);
}
@Override
public ActionResultType onWrenched(BlockState state, ItemUseContext context) {
return IWrenchableWithBracket.super.onWrenched(state, context);
}
@Override
public PushReaction getPushReaction(BlockState state) {
return PushReaction.NORMAL;

View file

@ -18,7 +18,7 @@ public class WrenchItemRenderer extends CustomRenderedItemModelRenderer<WrenchMo
float worldTime = AnimationTickHolder.getRenderTick();
float angle = worldTime * -.5f % 360;
float xOffset = -1/32f;
float xOffset = -1/16f;
ms.translate(-xOffset, 0, 0);
ms.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(angle));
ms.translate(xOffset, 0, 0);

View file

@ -14,6 +14,7 @@ import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.relays.belt.BeltHelper;
import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity;
import com.simibubi.create.content.logistics.block.funnel.BeltFunnelBlock;
import com.simibubi.create.content.logistics.block.funnel.BeltFunnelBlock.Shape;
import com.simibubi.create.foundation.gui.AllIcons;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.CenteredSideValueBoxTransform;
@ -412,7 +413,7 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
return false;
if (funnelState.get(BeltFunnelBlock.HORIZONTAL_FACING) != side.getOpposite())
return false;
return !funnelState.get(BeltFunnelBlock.PUSHING);
return funnelState.get(BeltFunnelBlock.SHAPE) == Shape.EXTENDED;
}
@Override

View file

@ -5,6 +5,7 @@ import java.util.Map;
import com.simibubi.create.AllTileEntities;
import com.simibubi.create.content.contraptions.wrench.IWrenchable;
import com.simibubi.create.content.logistics.block.funnel.FunnelBlock;
import com.simibubi.create.foundation.block.ITE;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.belt.DirectBeltInputBehaviour;
@ -150,7 +151,8 @@ public class ChuteBlock extends Block implements IWrenchable, ITE<ChuteTileEntit
@Override
public void neighborChanged(BlockState p_220069_1_, World world, BlockPos pos, Block p_220069_4_,
BlockPos neighbourPos, boolean p_220069_6_) {
if (pos.down().equals(neighbourPos))
if (pos.down()
.equals(neighbourPos))
withTileEntityDo(world, pos, ChuteTileEntity::blockBelowChanged);
}
@ -211,7 +213,10 @@ public class ChuteBlock extends Block implements IWrenchable, ITE<ChuteTileEntit
if (connections.get(Direction.EAST) && connections.get(Direction.WEST))
return state.with(SHAPE, Shape.INTERSECTION);
if (amtConnections == 1 && connections.get(facing)
&& !(above.getBlock() instanceof ChuteBlock && above.get(FACING) == Direction.DOWN))
&& !(above.getBlock() instanceof ChuteBlock && above.get(FACING) == Direction.DOWN)
&& !(above.getBlock() instanceof FunnelBlock && FunnelBlock.getFunnelFacing(above)
.getAxis()
.isVertical()))
return state.with(SHAPE, Shape.NORMAL);
return state.with(SHAPE, Shape.INTERSECTION);
}

View file

@ -2,39 +2,59 @@ package com.simibubi.create.content.logistics.block.funnel;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllShapes;
import com.simibubi.create.AllTileEntities;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock;
import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity;
import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelBlock;
import com.simibubi.create.content.contraptions.relays.belt.BeltSlope;
import com.simibubi.create.content.contraptions.wrench.IWrenchable;
import com.simibubi.create.content.logistics.block.depot.DepotBlock;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringBehaviour;
import com.simibubi.create.foundation.utility.BlockHelper;
import com.simibubi.create.foundation.utility.Lang;
import com.simibubi.create.foundation.utility.VoxelShaper;
import com.tterrag.registrate.util.entry.BlockEntry;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.HorizontalBlock;
import net.minecraft.client.particle.ParticleManager;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemUseContext;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.EnumProperty;
import net.minecraft.state.IProperty;
import net.minecraft.state.StateContainer.Builder;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.IStringSerializable;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
public abstract class BeltFunnelBlock extends HorizontalInteractionFunnelBlock {
public abstract class BeltFunnelBlock extends HorizontalBlock implements IWrenchable {
private BlockEntry<? extends FunnelBlock> parent;
public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
public static final IProperty<Shape> SHAPE = EnumProperty.create("shape", Shape.class);
public enum Shape implements IStringSerializable {
RETRACTED(AllShapes.BELT_FUNNEL_RETRACTED), EXTENDED(AllShapes.BELT_FUNNEL_EXTENDED);
RETRACTED(AllShapes.BELT_FUNNEL_RETRACTED),
EXTENDED(AllShapes.BELT_FUNNEL_EXTENDED),
PUSHING(AllShapes.BELT_FUNNEL_PERPENDICULAR),
PULLING(AllShapes.BELT_FUNNEL_PERPENDICULAR);
// CONNECTED(AllShapes.BELT_FUNNEL_CONNECTED);
VoxelShaper shaper;
@ -49,35 +69,31 @@ public abstract class BeltFunnelBlock extends HorizontalInteractionFunnelBlock {
}
public BeltFunnelBlock(BlockEntry<? extends FunnelBlock> parent, Properties p_i48377_1_) {
super(parent, p_i48377_1_);
setDefaultState(getDefaultState().with(SHAPE, Shape.RETRACTED));
super(p_i48377_1_);
this.parent = parent;
BlockState defaultState = getDefaultState().with(SHAPE, Shape.RETRACTED);
if (hasPoweredProperty())
defaultState = defaultState.with(POWERED, false);
setDefaultState(defaultState);
}
public abstract boolean hasPoweredProperty();
@Override
public boolean hasTileEntity(BlockState state) {
return true;
}
@Override
public BlockState getStateForPlacement(BlockItemUseContext ctx) {
BlockState state = super.getStateForPlacement(ctx);
return getStateForPosition(ctx.getWorld(), ctx.getPos(), state, ctx.getFace());
}
public BlockState getStateForPosition(World world, BlockPos pos, BlockState defaultState, Direction facing) {
BlockState state = defaultState.with(HORIZONTAL_FACING, facing);
BlockPos posBelow = pos.down();
BlockState stateBelow = world.getBlockState(posBelow);
if (!AllBlocks.BELT.has(stateBelow))
return state;
TileEntity teBelow = world.getTileEntity(posBelow);
if (teBelow == null || !(teBelow instanceof BeltTileEntity))
return state;
BeltTileEntity beltTileEntity = (BeltTileEntity) teBelow;
if (beltTileEntity.getSpeed() == 0)
return state;
Direction movementFacing = beltTileEntity.getMovementFacing();
return state.with(PUSHING, movementFacing == facing);
public TileEntity createTileEntity(BlockState state, IBlockReader world) {
return AllTileEntities.FUNNEL.create();
}
@Override
protected void fillStateContainer(Builder<Block, BlockState> p_206840_1_) {
super.fillStateContainer(p_206840_1_.add(SHAPE));
if (hasPoweredProperty())
p_206840_1_.add(POWERED);
super.fillStateContainer(p_206840_1_.add(HORIZONTAL_FACING, SHAPE));
}
@Override
@ -86,13 +102,72 @@ public abstract class BeltFunnelBlock extends HorizontalInteractionFunnelBlock {
return state.get(SHAPE).shaper.get(state.get(HORIZONTAL_FACING));
}
@Override
public BlockState getStateForPlacement(BlockItemUseContext ctx) {
BlockState stateForPlacement = super.getStateForPlacement(ctx);
BlockPos pos = ctx.getPos();
World world = ctx.getWorld();
Direction facing = ctx.getFace();
if (hasPoweredProperty())
stateForPlacement = stateForPlacement.with(POWERED, world.isBlockPowered(pos));
BlockState state = stateForPlacement.with(HORIZONTAL_FACING, facing);
return state.with(SHAPE, getShapeForPosition(world, pos, facing));
}
public static Shape getShapeForPosition(IBlockReader world, BlockPos pos, Direction facing) {
BlockPos posBelow = pos.down();
BlockState stateBelow = world.getBlockState(posBelow);
if (!AllBlocks.BELT.has(stateBelow))
return Shape.PUSHING;
Direction movementFacing = stateBelow.get(BeltBlock.HORIZONTAL_FACING);
return movementFacing.getAxis() != facing.getAxis() ? Shape.PUSHING : Shape.RETRACTED;
}
@Override
public void onReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean isMoving) {
if (state.hasTileEntity() && (state.getBlock() != newState.getBlock() && !FunnelBlock.isFunnel(newState)
|| !newState.hasTileEntity())) {
TileEntityBehaviour.destroy(world, pos, FilteringBehaviour.TYPE);
world.removeTileEntity(pos);
}
}
@Override
@OnlyIn(Dist.CLIENT)
public boolean addDestroyEffects(BlockState state, World world, BlockPos pos, ParticleManager manager) {
BlockHelper.addReducedDestroyEffects(state, world, pos, manager);
return true;
}
@Override
public ItemStack getPickBlock(BlockState state, RayTraceResult target, IBlockReader world, BlockPos pos,
PlayerEntity player) {
return parent.asStack();
}
@Override
public BlockState updatePostPlacement(BlockState state, Direction direction, BlockState neighbour, IWorld world,
BlockPos pos, BlockPos p_196271_6_) {
if (direction == state.get(HORIZONTAL_FACING))
return updateShape(state, world, pos);
else
return super.updatePostPlacement(state, direction, neighbour, world, pos, p_196271_6_);
if (!isOnValidBelt(state, world, pos)) {
BlockState parentState = parent.getDefaultState();
if (state.has(POWERED) && state.get(POWERED))
parentState = parentState.with(POWERED, true);
return parentState.with(FunnelBlock.FACING, state.get(HORIZONTAL_FACING));
}
Shape updatedShape = getShapeForPosition(world, pos, state.get(HORIZONTAL_FACING));
Shape currentShape = state.get(SHAPE);
if (updatedShape == currentShape)
return state;
// Don't revert wrenched states
if (updatedShape == Shape.PUSHING && currentShape == Shape.PULLING)
return state;
if (updatedShape == Shape.RETRACTED && currentShape == Shape.EXTENDED)
return state;
return state.with(SHAPE, updatedShape);
}
public static boolean isOnValidBelt(BlockState state, IWorldReader world, BlockPos pos) {
@ -106,45 +181,44 @@ public abstract class BeltFunnelBlock extends HorizontalInteractionFunnelBlock {
return true;
}
public static BlockState updateShape(BlockState state, IBlockReader world, BlockPos pos) {
state = state.with(SHAPE, Shape.RETRACTED);
Direction horizontalFacing = state.get(HORIZONTAL_FACING);
BlockState below = world.getBlockState(pos.down());
if (below.getBlock() instanceof BeltBlock && below.get(BeltBlock.HORIZONTAL_FACING)
.getAxis() != horizontalFacing.getAxis())
return state;
BlockState neighbour = world.getBlockState(pos.offset(horizontalFacing));
if (canConnectTo(state, neighbour))
return state.with(SHAPE, Shape.EXTENDED);
return state;
}
private static boolean canConnectTo(BlockState state, BlockState neighbour) {
if (neighbour.getBlock() instanceof BeltTunnelBlock)
return true;
if (neighbour.getBlock() instanceof BeltFunnelBlock
&& neighbour.get(HORIZONTAL_FACING) == state.get(HORIZONTAL_FACING)
.getOpposite())
return true;
return false;
@Override
public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos,
boolean isMoving) {
if (!hasPoweredProperty())
return;
if (worldIn.isRemote)
return;
boolean previouslyPowered = state.get(POWERED);
if (previouslyPowered != worldIn.isBlockPowered(pos))
worldIn.setBlockState(pos, state.cycle(POWERED), 2);
}
@Override
public void onReplaced(BlockState p_196243_1_, World p_196243_2_, BlockPos p_196243_3_, BlockState p_196243_4_,
boolean p_196243_5_) {
if (p_196243_1_.hasTileEntity()
&& (p_196243_1_.getBlock() != p_196243_4_.getBlock() && !FunnelBlock.isFunnel(p_196243_4_)
|| !p_196243_4_.hasTileEntity())) {
TileEntityBehaviour.destroy(p_196243_2_, p_196243_3_, FilteringBehaviour.TYPE);
p_196243_2_.removeTileEntity(p_196243_3_);
public ActionResultType onWrenched(BlockState state, ItemUseContext context) {
World world = context.getWorld();
if (world.isRemote)
return ActionResultType.SUCCESS;
Shape shape = state.get(SHAPE);
Shape newShape = shape;
if (shape == Shape.PULLING)
newShape = Shape.PUSHING;
else if (shape == Shape.PUSHING)
newShape = Shape.PULLING;
else if (shape == Shape.EXTENDED)
newShape = Shape.RETRACTED;
else if (shape == Shape.RETRACTED) {
BlockState belt = world.getBlockState(context.getPos().down());
if (belt.getBlock() instanceof BeltBlock && belt.get(BeltBlock.SLOPE) != BeltSlope.HORIZONTAL)
newShape = Shape.RETRACTED;
else
newShape = Shape.EXTENDED;
}
}
@Override
protected boolean canStillInteract(BlockState state, IWorldReader world, BlockPos pos) {
return isOnValidBelt(state, world, pos);
if (newShape != shape)
world
.setBlockState(context.getPos(), state.with(SHAPE, newShape));
return ActionResultType.SUCCESS;
}
}

View file

@ -33,20 +33,19 @@ public class BeltFunnelGenerator extends SpecialBlockStateGen {
@Override
public <T extends Block> ModelFile getModel(DataGenContext<Block, T> ctx, RegistrateBlockstateProvider prov,
BlockState state) {
boolean pushing = state.get(BeltFunnelBlock.PUSHING);
boolean powered = state.has(BlockStateProperties.POWERED) && state.get(BeltFunnelBlock.POWERED);
String shapeName = state.get(BeltFunnelBlock.SHAPE)
.getName();
String pushingSuffix = (pushing ? "push" : "pull") ;
String poweredSuffix = powered ? "_powered" : "";
String name = ctx.getName() + "_" + pushingSuffix + poweredSuffix;
String textureName = type + "_funnel_" + pushingSuffix;
String name = ctx.getName() + "_" + poweredSuffix;
return prov.models()
.withExistingParent(name + "_" + shapeName, prov.modLoc("block/belt_funnel/block_" + shapeName))
.texture("particle", materialBlockTexture)
.texture("2", prov.modLoc("block/" + textureName))
.texture("2", prov.modLoc("block/" + type + "_funnel_neutral"))
.texture("2_1", prov.modLoc("block/" + type + "_funnel_push"))
.texture("2_2", prov.modLoc("block/" + type + "_funnel_pull"))
.texture("3", prov.modLoc("block/" + type + "_funnel_back"))
.texture("5", prov.modLoc("block/" + type + "_funnel_tall" + poweredSuffix))
.texture("6", prov.modLoc("block/" + type + "_funnel" + poweredSuffix))

View file

@ -164,7 +164,7 @@ public abstract class FunnelBlock extends ProperDirectionalBlock implements ITE<
if (direction == Direction.DOWN) {
BlockState equivalentFunnel = getEquivalentBeltFunnel(null, null, state);
if (BeltFunnelBlock.isOnValidBelt(equivalentFunnel, world, pos))
return BeltFunnelBlock.updateShape(equivalentFunnel, world, pos);
return equivalentFunnel.with(BeltFunnelBlock.SHAPE, BeltFunnelBlock.getShapeForPosition(world, pos, facing));
}
}
return state;
@ -177,7 +177,7 @@ public abstract class FunnelBlock extends ProperDirectionalBlock implements ITE<
Block block = world.getBlockState(pos.offset(state.get(FACING)
.getOpposite()))
.getBlock();
return !(block instanceof FunnelBlock) && !(block instanceof HorizontalInteractionFunnelBlock);
return !(block instanceof FunnelBlock) && !(block instanceof BeltFunnelBlock);
}
@Nullable
@ -205,7 +205,7 @@ public abstract class FunnelBlock extends ProperDirectionalBlock implements ITE<
@Nullable
public static boolean isFunnel(BlockState state) {
return state.getBlock() instanceof FunnelBlock || state.getBlock() instanceof HorizontalInteractionFunnelBlock;
return state.getBlock() instanceof FunnelBlock || state.getBlock() instanceof BeltFunnelBlock;
}
@Override

View file

@ -1,7 +1,6 @@
package com.simibubi.create.content.logistics.block.funnel;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.logistics.block.funnel.BeltFunnelBlock.Shape;
import com.simibubi.create.foundation.tileEntity.behaviour.ValueBoxTransform;
import com.simibubi.create.foundation.utility.AngleHelper;
@ -24,11 +23,21 @@ public class FunnelFilterSlotPositioning extends ValueBoxTransform.Sided {
Direction funnelFacing = FunnelBlock.getFunnelFacing(state);
float stateAngle = AngleHelper.horizontalAngle(funnelFacing);
if (AllBlocks.BRASS_BELT_FUNNEL.has(state))
if (state.get(BeltFunnelBlock.SHAPE) == Shape.RETRACTED)
return VecHelper.rotateCentered(VecHelper.voxelSpace(8, 13, 7.5f), horizontalAngle, Axis.Y);
else
if (state.getBlock() instanceof BeltFunnelBlock) {
switch (state.get(BeltFunnelBlock.SHAPE)) {
// case CONNECTED:
// return VecHelper.rotateCentered(VecHelper.voxelSpace(8, 15.5f, 8), stateAngle, Axis.Y);
case EXTENDED:
return VecHelper.rotateCentered(VecHelper.voxelSpace(8, 15.5f, 13), stateAngle, Axis.Y);
case PULLING:
case PUSHING:
return VecHelper.rotateCentered(VecHelper.voxelSpace(8, 12.1, 8.7f), horizontalAngle, Axis.Y);
default:
case RETRACTED:
return VecHelper.rotateCentered(VecHelper.voxelSpace(8, 13, 7.5f), horizontalAngle, Axis.Y);
}
}
if (!funnelFacing.getAxis()
.isHorizontal()) {
@ -40,14 +49,10 @@ public class FunnelFilterSlotPositioning extends ValueBoxTransform.Sided {
.getAxis());
if (funnelFacing.getAxis() == Axis.Z)
verticalDirection = verticalDirection.getOpposite();
boolean reverse = state.getBlock() instanceof HorizontalInteractionFunnelBlock
&& !state.get(HorizontalInteractionFunnelBlock.PUSHING);
float yRot = -AngleHelper.horizontalAngle(verticalDirection) + 180;
float xRot = -90;
boolean alongX = funnelFacing.getAxis() == Axis.X;
float zRotLast = alongX ^ funnelFacing.getAxisDirection() == AxisDirection.POSITIVE ? 180 : 0;
if (reverse)
zRotLast += 180;
Vec3d vec = VecHelper.voxelSpace(8, 13, .5f);
vec = vec.subtract(.5, .5, .5);
@ -63,33 +68,37 @@ public class FunnelFilterSlotPositioning extends ValueBoxTransform.Sided {
protected void rotate(BlockState state, MatrixStack ms) {
Direction facing = FunnelBlock.getFunnelFacing(state);
if (!facing.getAxis()
.isVertical()
&& !(AllBlocks.BRASS_BELT_FUNNEL.has(state) && state.get(BeltFunnelBlock.SHAPE) == Shape.RETRACTED)) {
Direction verticalDirection = DirectionHelper.rotateAround(getSide(), facing.rotateY()
.getAxis());
if (facing.getAxis() == Axis.Z)
verticalDirection = verticalDirection.getOpposite();
boolean reverse = state.getBlock() instanceof HorizontalInteractionFunnelBlock
&& !state.get(HorizontalInteractionFunnelBlock.PUSHING);
float yRot = -AngleHelper.horizontalAngle(verticalDirection) + 180;
float xRot = -90;
boolean alongX = facing.getAxis() == Axis.X;
float zRotLast = alongX ^ facing.getAxisDirection() == AxisDirection.POSITIVE ? 180 : 0;
if (reverse)
zRotLast += 180;
MatrixStacker.of(ms)
.rotateZ(alongX ? xRot : 0)
.rotateX(alongX ? 0 : xRot)
.rotateY(yRot)
.rotateZ(zRotLast);
if (facing.getAxis()
.isVertical()) {
super.rotate(state, ms);
return;
}
super.rotate(state, ms);
boolean isBeltFunnel = state.getBlock() instanceof BeltFunnelBlock;
if (isBeltFunnel && state.get(BeltFunnelBlock.SHAPE) != Shape.EXTENDED) {
Shape shape = state.get(BeltFunnelBlock.SHAPE);
super.rotate(state, ms);
if (shape == Shape.PULLING || shape == Shape.PUSHING)
MatrixStacker.of(ms).rotateX(-22.5f);
return;
}
Direction verticalDirection = DirectionHelper.rotateAround(getSide(), facing.rotateY()
.getAxis());
if (facing.getAxis() == Axis.Z)
verticalDirection = verticalDirection.getOpposite();
float yRot = -AngleHelper.horizontalAngle(verticalDirection) + 180;
float xRot = -90;
boolean alongX = facing.getAxis() == Axis.X;
float zRotLast = alongX ^ facing.getAxisDirection() == AxisDirection.POSITIVE ? 180 : 0;
MatrixStacker.of(ms)
.rotateZ(alongX ? xRot : 0)
.rotateX(alongX ? 0 : xRot)
.rotateY(yRot)
.rotateZ(zRotLast);
}
@Override
@ -99,9 +108,8 @@ public class FunnelFilterSlotPositioning extends ValueBoxTransform.Sided {
if (facing == null)
return false;
if (AllBlocks.BRASS_BELT_FUNNEL.has(state))
return state.get(BeltFunnelBlock.SHAPE) == Shape.RETRACTED ? direction == facing
: direction == Direction.UP;
if (state.getBlock() instanceof BeltFunnelBlock)
return state.get(BeltFunnelBlock.SHAPE) != Shape.EXTENDED ? direction == facing : direction == Direction.UP;
return direction.getAxis() != facing.getAxis();
}

View file

@ -1,9 +1,12 @@
package com.simibubi.create.content.logistics.block.funnel;
import com.simibubi.create.content.logistics.block.chute.ChuteTileEntity;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.item.BlockItem;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
@ -37,8 +40,12 @@ public class FunnelItem extends BlockItem {
return state;
Direction direction = state.get(FunnelBlock.FACING);
if (!direction.getAxis()
.isHorizontal())
.isHorizontal()) {
TileEntity tileEntity = world.getTileEntity(pos.offset(direction.getOpposite()));
if (tileEntity instanceof ChuteTileEntity && ((ChuteTileEntity) tileEntity).getItemMotion() > 0)
state = state.with(FunnelBlock.FACING, direction.getOpposite());
return state;
}
FunnelBlock block = (FunnelBlock) getBlock();
Block beltFunnelBlock = block.getEquivalentBeltFunnel(world, pos, state)
@ -46,7 +53,7 @@ public class FunnelItem extends BlockItem {
BlockState equivalentBeltFunnel = beltFunnelBlock.getStateForPlacement(ctx)
.with(BeltFunnelBlock.HORIZONTAL_FACING, direction);
if (BeltFunnelBlock.isOnValidBelt(equivalentBeltFunnel, world, pos))
return BeltFunnelBlock.updateShape(equivalentBeltFunnel, world, pos);
return equivalentBeltFunnel;
return state;
}

View file

@ -42,6 +42,7 @@ public class FunnelRenderer extends SmartTileEntityRenderer<FunnelTileEntity> {
msr.centre()
.rotateY(horizontalAngle)
.unCentre();
ms.translate(0, 0, -te.getFlapOffset());
for (int segment = 0; segment <= 3; segment++) {
ms.push();

View file

@ -5,10 +5,16 @@ import java.util.function.Function;
import java.util.function.Predicate;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.components.saw.SawTileEntity;
import com.simibubi.create.content.contraptions.goggles.IHaveHoveringInformation;
import com.simibubi.create.content.contraptions.relays.belt.BeltHelper;
import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity;
import com.simibubi.create.content.contraptions.relays.belt.transport.TransportedItemStack;
import com.simibubi.create.content.logistics.block.chute.ChuteTileEntity;
import com.simibubi.create.content.logistics.block.funnel.BeltFunnelBlock.Shape;
import com.simibubi.create.foundation.config.AllConfigs;
import com.simibubi.create.foundation.gui.widgets.InterpolatedChasingValue;
import com.simibubi.create.foundation.item.TooltipHelper;
import com.simibubi.create.foundation.tileEntity.SmartTileEntity;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.belt.DirectBeltInputBehaviour;
@ -22,11 +28,16 @@ import net.minecraft.block.BlockState;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.ItemHandlerHelper;
public class FunnelTileEntity extends SmartTileEntity {
public class FunnelTileEntity extends SmartTileEntity implements IHaveHoveringInformation {
private FilteringBehaviour filtering;
private InvManipulationBehaviour invManipulation;
@ -57,8 +68,16 @@ public class FunnelTileEntity extends SmartTileEntity {
if (FunnelBlock.getFunnelFacing(state) == Direction.UP && autoExtractor.hasInventory())
return Mode.HOPPER;
if (state.getBlock() instanceof BeltFunnelBlock) {
boolean pushing = state.get(BeltFunnelBlock.PUSHING);
return pushing ? Mode.PUSHING_TO_BELT : Mode.TAKING_FROM_BELT;
Shape shape = state.get(BeltFunnelBlock.SHAPE);
if (shape == Shape.PULLING)
return Mode.TAKING_FROM_BELT;
if (shape == Shape.PUSHING)
return Mode.PUSHING_TO_BELT;
BeltTileEntity belt = BeltHelper.getSegmentTE(world, pos.down());
if (belt != null)
return belt.getMovementFacing() == state.get(BeltFunnelBlock.HORIZONTAL_FACING) ? Mode.PUSHING_TO_BELT
: Mode.TAKING_FROM_BELT;
}
return Mode.COLLECT;
}
@ -140,9 +159,7 @@ public class FunnelTileEntity extends SmartTileEntity {
if (!inputBehaviour.canInsertFromSide(facing))
return;
int amountToExtract = invManipulation.getAmountFromFilter();
if (!filtering.isActive())
amountToExtract = 1;
int amountToExtract = getAmountToExtract();
ItemStack stack = invManipulation.extract(amountToExtract, s -> inputBehaviour.handleInsertion(s, facing, true)
.isEmpty());
if (stack.isEmpty())
@ -153,6 +170,15 @@ public class FunnelTileEntity extends SmartTileEntity {
startCooldown();
}
public int getAmountToExtract() {
if (!supportsAmountOnFilter())
return -1;
int amountToExtract = invManipulation.getAmountFromFilter();
if (!filtering.isActive())
amountToExtract = 1;
return amountToExtract;
}
private int startCooldown() {
return extractionCooldown = AllConfigs.SERVER.logistics.defaultExtractionTimer.get();
}
@ -194,12 +220,18 @@ public class FunnelTileEntity extends SmartTileEntity {
private boolean supportsAmountOnFilter() {
BlockState blockState = getBlockState();
boolean pushingToBelt = blockState.getBlock() instanceof HorizontalInteractionFunnelBlock
&& blockState.get(HorizontalInteractionFunnelBlock.PUSHING);
boolean beltFunnelsupportsAmount = false;
if (blockState.getBlock() instanceof BeltFunnelBlock) {
Shape shape = blockState.get(BeltFunnelBlock.SHAPE);
if (shape == Shape.PUSHING)
beltFunnelsupportsAmount = true;
else
beltFunnelsupportsAmount = BeltHelper.getSegmentTE(world, pos.down()) != null;
}
boolean hopper = FunnelBlock.getFunnelFacing(blockState) == Direction.UP && !world.getBlockState(pos.up())
.getMaterial()
.isReplaceable();
return pushingToBelt || hopper;
return beltFunnelsupportsAmount || hopper;
}
private boolean supportsDirectBeltInput(Direction side) {
@ -236,8 +268,26 @@ public class FunnelTileEntity extends SmartTileEntity {
}
public boolean hasFlap() {
return getBlockState().getBlock() instanceof BeltFunnelBlock
&& getBlockState().get(BeltFunnelBlock.SHAPE) == Shape.RETRACTED;
BlockState blockState = getBlockState();
if (!(blockState.getBlock() instanceof BeltFunnelBlock))
return false;
return true;
}
public float getFlapOffset() {
BlockState blockState = getBlockState();
if (!(blockState.getBlock() instanceof BeltFunnelBlock))
return 0;
switch (blockState.get(BeltFunnelBlock.SHAPE)) {
default:
case RETRACTED:
return 0;
case EXTENDED:
return 8 / 16f;
case PULLING:
case PUSHING:
return -2 / 16f;
}
}
@Override
@ -270,4 +320,46 @@ public class FunnelTileEntity extends SmartTileEntity {
.onFunnelTransfer(world, pos, stack);
}
@Override
// Hint players not to use funnels like 0.2 transposers
public boolean addToTooltip(List<String> tooltip, boolean isPlayerSneaking) {
if (isPlayerSneaking)
return false;
BlockState state = getBlockState();
if (!(state.getBlock() instanceof FunnelBlock))
return false;
Direction funnelFacing = FunnelBlock.getFunnelFacing(state);
if (world.getBlockState(pos.offset(funnelFacing.getOpposite()))
.getMaterial()
.isReplaceable())
return false;
BlockPos inputPos = pos.offset(funnelFacing);
TileEntity tileEntity = world.getTileEntity(inputPos);
if (tileEntity == null)
return false;
if (tileEntity instanceof BeltTileEntity)
return false;
if (tileEntity instanceof SawTileEntity)
return false;
if (tileEntity instanceof ChuteTileEntity)
return false;
LazyOptional<IItemHandler> capability = tileEntity.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY);
if (!capability.isPresent())
return false;
if (funnelFacing == Direction.DOWN) {
TooltipHelper.addHint(tooltip, "hint.upward_funnel");
return true;
}
if (!funnelFacing.getAxis()
.isHorizontal())
return false;
TooltipHelper.addHint(tooltip, "hint.horizontal_funnel");
return true;
}
}

View file

@ -1,128 +0,0 @@
package com.simibubi.create.content.logistics.block.funnel;
import com.simibubi.create.AllTileEntities;
import com.simibubi.create.content.contraptions.wrench.IWrenchable;
import com.tterrag.registrate.util.entry.BlockEntry;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.HorizontalBlock;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemUseContext;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.StateContainer.Builder;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;
public abstract class HorizontalInteractionFunnelBlock extends HorizontalBlock implements IWrenchable {
public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
public static final BooleanProperty PUSHING = BooleanProperty.create("pushing");
private BlockEntry<? extends FunnelBlock> parent;
public HorizontalInteractionFunnelBlock(BlockEntry<? extends FunnelBlock> parent, Properties p_i48377_1_) {
super(p_i48377_1_);
this.parent = parent;
BlockState defaultState = getDefaultState().with(PUSHING, true);
if (hasPoweredProperty())
defaultState = defaultState.with(POWERED, false);
setDefaultState(defaultState);
}
public abstract boolean hasPoweredProperty();
@Override
public boolean hasTileEntity(BlockState state) {
return true;
}
@Override
public TileEntity createTileEntity(BlockState state, IBlockReader world) {
return AllTileEntities.FUNNEL.create();
}
@Override
protected void fillStateContainer(Builder<Block, BlockState> p_206840_1_) {
if (hasPoweredProperty())
p_206840_1_.add(POWERED);
super.fillStateContainer(p_206840_1_.add(HORIZONTAL_FACING, PUSHING));
}
@Override
public BlockState getStateForPlacement(BlockItemUseContext ctx) {
BlockState stateForPlacement = super.getStateForPlacement(ctx);
if (hasPoweredProperty())
stateForPlacement = stateForPlacement.with(POWERED, ctx.getWorld()
.isBlockPowered(ctx.getPos()));
return stateForPlacement;
}
@Override
public void onReplaced(BlockState p_196243_1_, World p_196243_2_, BlockPos p_196243_3_, BlockState p_196243_4_,
boolean p_196243_5_) {
if (p_196243_1_.hasTileEntity()
&& (p_196243_1_.getBlock() != p_196243_4_.getBlock() && !FunnelBlock.isFunnel(p_196243_4_)
|| !p_196243_4_.hasTileEntity())) {
p_196243_2_.removeTileEntity(p_196243_3_);
}
}
@Override
public ItemStack getPickBlock(BlockState state, RayTraceResult target, IBlockReader world, BlockPos pos,
PlayerEntity player) {
return parent.asStack();
}
@Override
public BlockState updatePostPlacement(BlockState state, Direction direction, BlockState neighbour, IWorld world,
BlockPos pos, BlockPos p_196271_6_) {
if (!canStillInteract(state, world, pos)) {
BlockState parentState = parent.getDefaultState();
if (state.has(POWERED) && state.get(POWERED))
parentState = parentState.with(POWERED, true);
return parentState.with(FunnelBlock.FACING, state.get(HORIZONTAL_FACING));
}
return state;
}
@Override
public boolean isValidPosition(BlockState state, IWorldReader world, BlockPos pos) {
return !world.getBlockState(pos.offset(state.get(HORIZONTAL_FACING)
.getOpposite()))
.getShape(world, pos)
.isEmpty();
}
protected abstract boolean canStillInteract(BlockState state, IWorldReader world, BlockPos pos);
@Override
public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos,
boolean isMoving) {
if (!hasPoweredProperty())
return;
if (worldIn.isRemote)
return;
boolean previouslyPowered = state.get(POWERED);
if (previouslyPowered != worldIn.isBlockPowered(pos))
worldIn.setBlockState(pos, state.cycle(POWERED), 2);
}
@Override
public ActionResultType onWrenched(BlockState state, ItemUseContext context) {
if (!context.getWorld().isRemote)
context.getWorld()
.setBlockState(context.getPos(), state.cycle(PUSHING));
return ActionResultType.SUCCESS;
}
}

View file

@ -14,6 +14,7 @@ import com.simibubi.create.foundation.utility.Lang;
import net.minecraft.block.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
@ -100,9 +101,22 @@ public class ArmInteractionPointHandler {
removed++;
}
if (removed > 0)
Minecraft.getInstance().player.sendStatusMessage(new StringTextComponent(
TextFormatting.RED + Lang.translate("mechanical_arm.points_outside_range", removed)), true);
ClientPlayerEntity player = Minecraft.getInstance().player;
if (removed > 0) {
player.sendStatusMessage(Lang.createTranslationTextComponent("mechanical_arm.points_outside_range", removed)
.applyTextStyle(TextFormatting.RED), true);
} else {
int inputs = 0;
int outputs = 0;
for (ArmInteractionPoint armInteractionPoint : currentSelection) {
if (armInteractionPoint.mode == Mode.DEPOSIT)
outputs++;
else
inputs++;
}
player.sendStatusMessage(Lang.createTranslationTextComponent("mechanical_arm.summary", inputs, outputs)
.applyTextStyle(TextFormatting.WHITE), true);
}
AllPackets.channel.sendToServer(new ArmPlacementPacket(currentSelection, pos));
currentSelection.clear();

View file

@ -12,6 +12,7 @@ import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.config.AllConfigs;
import com.simibubi.create.foundation.gui.AllIcons;
import com.simibubi.create.foundation.gui.widgets.InterpolatedAngle;
import com.simibubi.create.foundation.item.TooltipHelper;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.CenteredSideValueBoxTransform;
import com.simibubi.create.foundation.tileEntity.behaviour.scrollvalue.INamedIconOptions;
@ -441,6 +442,21 @@ public class ArmTileEntity extends KineticTileEntity {
return AllConfigs.SERVER.logistics.mechanicalArmRange.get();
}
@Override
public boolean addToTooltip(List<String> tooltip, boolean isPlayerSneaking) {
if (super.addToTooltip(tooltip, isPlayerSneaking))
return true;
if (isPlayerSneaking)
return false;
if (!inputs.isEmpty())
return false;
if (!outputs.isEmpty())
return false;
TooltipHelper.addHint(tooltip, "hint.mechanical_arm_no_targets");
return true;
}
private class SelectionModeValueBox extends CenteredSideValueBoxTransform {
public SelectionModeValueBox() {

View file

@ -21,9 +21,8 @@ public class CrushingRecipeGen extends ProcessingRecipeGen {
.output(.25f, Items.BLAZE_POWDER, 3)),
PRISMARINE_CRYSTALS = create(() -> Items.PRISMARINE_CRYSTALS, b -> b.duration(150)
.output(Items.PRISMARINE_SHARD, 2)
.output(.75f, Items.QUARTZ, 2)
.output(.25f, Items.PRISMARINE_SHARD, 2)
.output(1f, Items.QUARTZ, 1)
.output(.5f, Items.QUARTZ, 2)
.output(.1f, Items.GLOWSTONE_DUST, 2)),
OBSIDIAN = create(() -> Blocks.OBSIDIAN, b -> b.duration(500)

View file

@ -1,6 +1,8 @@
package com.simibubi.create.foundation.item;
import static net.minecraft.util.text.TextFormatting.DARK_GRAY;
import static net.minecraft.util.text.TextFormatting.GOLD;
import static net.minecraft.util.text.TextFormatting.GRAY;
import java.util.ArrayList;
import java.util.HashMap;
@ -13,6 +15,7 @@ import com.simibubi.create.AllItems;
import com.simibubi.create.content.AllSections;
import com.simibubi.create.content.contraptions.base.IRotate;
import com.simibubi.create.content.contraptions.components.flywheel.engine.EngineBlock;
import com.simibubi.create.content.contraptions.goggles.IHaveGoggleInformation;
import com.simibubi.create.content.curiosities.tools.AllToolTiers;
import com.simibubi.create.foundation.item.ItemDescription.Palette;
import com.simibubi.create.foundation.utility.Lang;
@ -42,6 +45,15 @@ public class TooltipHelper {
+ Lang.translate("tooltip.holdKey", colorFormat + Lang.translate("tooltip.keyShift") + DARK_GRAY);
}
public static void addHint(List<String> tooltip, String hintKey, Object... messageParams) {
String spacing = IHaveGoggleInformation.spacing;
tooltip.add(spacing + GOLD + Lang.translate(hintKey + ".title"));
String hint = Lang.translate(hintKey);
List<String> cutString = TooltipHelper.cutString(spacing + hint, GRAY, TextFormatting.WHITE);
for (int i = 0; i < cutString.size(); i++)
tooltip.add((i == 0 ? "" : spacing) + cutString.get(i));
}
public static void referTo(IItemProvider item, Supplier<? extends IItemProvider> itemWithTooltip) {
tooltipReferrals.put(item.asItem(), () -> itemWithTooltip.get()
.asItem()

View file

@ -19,6 +19,7 @@ import net.minecraft.util.Direction;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.items.ItemHandlerHelper;
public class FilteringBehaviour extends TileEntityBehaviour {
@ -142,9 +143,11 @@ public class FilteringBehaviour extends TileEntityBehaviour {
}
public void setFilter(ItemStack stack) {
boolean confirm = ItemHandlerHelper.canItemStacksStack(stack, filter);
filter = stack.copy();
callback.accept(filter);
count = (filter.getItem() instanceof FilterItem) ? 0 : Math.min(stack.getCount(), stack.getMaxStackSize());
count = !confirm ? 0
: (filter.getItem() instanceof FilterItem) ? 0 : Math.min(stack.getCount(), stack.getMaxStackSize());
forceClientState = true;
tileEntity.markDirty();

View file

@ -5,6 +5,7 @@ import com.simibubi.create.content.logistics.item.filter.FilterItem;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.ValueBoxTransform;
import com.simibubi.create.foundation.tileEntity.behaviour.ValueBoxTransform.Sided;
import com.simibubi.create.foundation.utility.Lang;
import com.simibubi.create.foundation.utility.RaycastHelper;
import net.minecraft.client.Minecraft;
@ -19,6 +20,8 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.util.text.TranslationTextComponent;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@ -26,6 +29,7 @@ import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.LogicalSide;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.items.ItemHandlerHelper;
@EventBusSubscriber
public class FilteringHandler {
@ -56,27 +60,43 @@ public class FilteringHandler {
return;
if (behaviour.slotPositioning instanceof ValueBoxTransform.Sided)
((Sided) behaviour.slotPositioning).fromSide(ray.getFace());
if (!behaviour.testHit(ray.getHitVec()))
return;
if (behaviour.testHit(ray.getHitVec())) {
if (event.getSide() != LogicalSide.CLIENT) {
ItemStack heldItem = player.getHeldItem(hand)
.copy();
if (!player.isCreative()) {
if (behaviour.getFilter()
.getItem() instanceof FilterItem)
player.inventory.placeItemBackInInventory(world, behaviour.getFilter());
if (heldItem.getItem() instanceof FilterItem)
player.getHeldItem(hand)
.shrink(1);
}
if (heldItem.getItem() instanceof FilterItem)
heldItem.setCount(1);
behaviour.setFilter(heldItem);
ItemStack toApply = player.getHeldItem(hand)
.copy();
if (event.getSide() != LogicalSide.CLIENT) {
if (!player.isCreative()) {
if (behaviour.getFilter()
.getItem() instanceof FilterItem)
player.inventory.placeItemBackInInventory(world, behaviour.getFilter());
if (toApply.getItem() instanceof FilterItem)
player.getHeldItem(hand)
.shrink(1);
}
event.setCanceled(true);
event.setCancellationResult(ActionResultType.SUCCESS);
world.playSound(null, pos, SoundEvents.ENTITY_ITEM_FRAME_ADD_ITEM, SoundCategory.BLOCKS, .25f, .1f);
if (toApply.getItem() instanceof FilterItem)
toApply.setCount(1);
behaviour.setFilter(toApply);
} else {
ItemStack filter = behaviour.getFilter();
String feedback = "apply_click_again";
if (toApply.getItem() instanceof FilterItem || !behaviour.isCountVisible())
feedback = "apply";
else if (ItemHandlerHelper.canItemStacksStack(toApply, filter))
feedback = "apply_count";
String translationKey = world.getBlockState(pos)
.getBlock()
.getTranslationKey();
String formattedText = new TranslationTextComponent(translationKey).getFormattedText();
player.sendStatusMessage(Lang.createTranslationTextComponent("logistics.filter." + feedback, formattedText)
.applyTextStyle(TextFormatting.WHITE), true);
}
event.setCanceled(true);
event.setCancellationResult(ActionResultType.SUCCESS);
world.playSound(null, pos, SoundEvents.ENTITY_ITEM_FRAME_ADD_ITEM, SoundCategory.BLOCKS, .25f, .1f);
}
@OnlyIn(Dist.CLIENT)

View file

@ -281,4 +281,8 @@ public class SuperByteBuffer {
return ((int) sky) << 20 | ((int) block) << 4;
}
public boolean isEmpty() {
return template.limit() == 0;
}
}

View file

@ -161,6 +161,10 @@
"create.logistics.firstFrequency": "Freq. #1",
"create.logistics.secondFrequency": "Freq. #2",
"create.logistics.filter.apply": "Applied filter to %1$s.",
"create.logistics.filter.apply_click_again": "Applied filter to %1$s, click again to copy the amount.",
"create.logistics.filter.apply_count": "Applied extraction count to filter.",
"create.gui.goggles.generator_stats": "Generator Stats:",
"create.gui.goggles.kinetic_stats": "Kinetic Stats:",
"create.gui.goggles.at_current_speed": "At current Speed",
@ -205,7 +209,7 @@
"create.schematicAndQuill.noTarget": "Hold [Ctrl] to select Air blocks.",
"create.schematicAndQuill.abort": "Removed selection.",
"create.schematicAndQuill.title": "Schematic Name:",
"create.schematicAndQuill.convert": "Save and Deploy Immediately",
"create.schematicAndQuill.convetr": "Save and Deploy Immediately",
"create.schematicAndQuill.fallbackName": "My Schematic",
"create.schematicAndQuill.saved": "Saved as %1$s",
@ -415,6 +419,7 @@
"create.mechanical_arm.extract_from": "Take items from %1$s",
"create.mechanical_arm.deposit_to": "Deposit items to %1$s",
"create.mechanical_arm.summary": "Mechanical Arm has %1$s input(s) and %2$s output(s).",
"create.mechanical_arm.points_outside_range": "%1$s selected interaction point(s) removed due to range limitations.",
"create.logistics.when_multiple_outputs_available": "When Multiple Outputs Available",
@ -431,6 +436,15 @@
"create.tunnel.selection_mode.randomize": "Randomize",
"create.tunnel.selection_mode.synchronize": "Synchronize Inputs",
"create.hint.mechanical_arm_no_targets.title": "No Targets",
"create.hint.mechanical_arm_no_targets": "It appears this _Mechnanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.horizontal_funnel.title": "Horizontal Funnels",
"create.hint.horizontal_funnel": "cannot transfer between inventories _directly_. Try running a _Mechanical_ _Belt_ or _Depot_ below your funnel to extract items from Inventories.",
"create.hint.upward_funnel.title": "Funnels facing upward",
"create.hint.upward_funnel": "can only transfer items inserted by _Arms_, fan-powered _Chutes_, or items _thrown_ at them. Try building some _Chutes_ if you are looking to move your items _vertically_.",
"create.hint.empty_bearing.title": "Update Bearing",
"create.hint.empty_bearing": "_Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.",
"create.gui.config.overlay1": "Hi :)",
"create.gui.config.overlay2": "This is a sample overlay",
"create.gui.config.overlay3": "Click or drag with your mouse",

View file

@ -0,0 +1,232 @@
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View file

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View file

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