More sane models

- BufferedModel is no longer abstract.
 - InstancedModel no longer inherits from BufferedModel, it accepts one as input.
 - Replace usage of IndexedModel with BufferedModel
This commit is contained in:
JozsefA 2021-05-24 17:50:13 -07:00
parent db53b7a3cf
commit c8814f123b
7 changed files with 191 additions and 155 deletions

View file

@ -1,90 +1,98 @@
package com.jozufozu.flywheel.backend.core;
import static org.lwjgl.opengl.GL20.GL_COLOR_ARRAY;
import static org.lwjgl.opengl.GL20.GL_INDEX_ARRAY;
import static org.lwjgl.opengl.GL20.GL_NORMAL_ARRAY;
import static org.lwjgl.opengl.GL20.GL_QUADS;
import static org.lwjgl.opengl.GL20.GL_TEXTURE_COORD_ARRAY;
import static org.lwjgl.opengl.GL20.GL_VERTEX_ARRAY;
import static org.lwjgl.opengl.GL20.glDisableClientState;
import static org.lwjgl.opengl.GL20.glDrawArrays;
import java.nio.ByteBuffer;
import org.lwjgl.opengl.GL20;
import com.jozufozu.flywheel.backend.RenderWork;
import com.jozufozu.flywheel.backend.gl.attrib.VertexFormat;
import com.jozufozu.flywheel.backend.gl.buffer.GlBuffer;
import com.jozufozu.flywheel.backend.gl.buffer.GlBufferType;
import com.jozufozu.flywheel.backend.gl.buffer.MappedBuffer;
import com.jozufozu.flywheel.util.AttribUtil;
public abstract class BufferedModel {
public class BufferedModel {
protected final ByteBuffer data;
protected final VertexFormat modelFormat;
protected final VertexFormat format;
protected final int vertexCount;
protected GlBuffer modelVBO;
private boolean initialized; // lazy init
protected GlBuffer vbo;
private boolean removed;
protected BufferedModel(VertexFormat modelFormat, ByteBuffer data, int vertices) {
public BufferedModel(VertexFormat format, ByteBuffer data, int vertices) {
this.data = data;
this.modelFormat = modelFormat;
this.format = format;
this.vertexCount = vertices;
vbo = new GlBuffer(GlBufferType.ARRAY_BUFFER);
vbo.bind();
// allocate the buffer on the gpu
vbo.alloc(this.data.capacity());
// mirror it in system memory so we can write to it, and upload our model.
vbo.getBuffer(0, this.data.capacity())
.put(this.data)
.flush();
vbo.unbind();
}
public VertexFormat getFormat() {
return format;
}
public int getVertexCount() {
return vertexCount;
}
public void bindBuffer() {
vbo.bind();
}
public void unbindBuffer() {
vbo.unbind();
}
/**
* Renders this model, checking first if there is anything to render.
*/
public final void render() {
public void render() {
if (vertexCount <= 0 || removed) return;
if (!initialized) {
// Lazily acquire resources in order to get around initialization order, as #getTotalShaderAttributeCount
// might depend on fields in subclasses.
init();
initialized = true;
// TODO: minecraft sometimes leaves its state dirty on launch. this is a hack
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_INDEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
vbo.bind();
AttribUtil.enableArrays(getAttributeCount());
format.vertexAttribPointers(0);
glDrawArrays(GL_QUADS, 0, vertexCount);
AttribUtil.disableArrays(getAttributeCount());
vbo.unbind();
}
doRender();
}
public void delete() {
if (removed) return;
/**
* Set up any state and make the draw calls.
*/
protected abstract void doRender();
public final void delete() {
removed = true;
if (initialized) {
RenderWork.enqueue(this::deleteInternal);
}
vbo.delete();
}
protected void init() {
modelVBO = new GlBuffer(GlBufferType.ARRAY_BUFFER);
modelVBO.bind();
initModel();
modelVBO.unbind();
public int getAttributeCount() {
return format.getAttributeCount();
}
protected void initModel() {
// allocate the buffer on the gpu
modelVBO.alloc(data.capacity());
// mirror it in system memory so we can write to it
MappedBuffer buffer = modelVBO.getBuffer(0, data.capacity());
buffer.put(data);
buffer.flush();
}
protected int getTotalShaderAttributeCount() {
return modelFormat.getShaderAttributeCount();
}
protected void setupAttributes() {
int numAttributes = getTotalShaderAttributeCount();
for (int i = 0; i <= numAttributes; i++) {
GL20.glEnableVertexAttribArray(i);
}
modelFormat.vertexAttribPointers(0);
}
protected void deleteInternal() {
modelVBO.delete();
}
}

View file

@ -8,62 +8,49 @@ import com.jozufozu.flywheel.backend.gl.GlPrimitiveType;
import com.jozufozu.flywheel.backend.gl.attrib.VertexFormat;
import com.jozufozu.flywheel.backend.gl.buffer.GlBuffer;
import com.jozufozu.flywheel.backend.gl.buffer.GlBufferType;
import com.jozufozu.flywheel.backend.gl.buffer.MappedBuffer;
import com.jozufozu.flywheel.util.AttribUtil;
public class IndexedModel extends BufferedModel {
protected GlPrimitiveType eboIndexType;
protected GlBuffer ebo;
public IndexedModel(VertexFormat modelFormat, ByteBuffer buf, int vertices) {
public IndexedModel(VertexFormat modelFormat, ByteBuffer buf, int vertices, ByteBuffer indices, GlPrimitiveType indexType) {
super(modelFormat, buf, vertices);
}
@Override
protected void init() {
super.init();
createEBO();
}
@Override
protected void doRender() {
modelVBO.bind();
ebo.bind();
setupAttributes();
GL20.glDrawElements(GL20.GL_QUADS, vertexCount, eboIndexType.getGlConstant(), 0);
int numAttributes = getTotalShaderAttributeCount();
for (int i = 0; i <= numAttributes; i++) {
GL20.glDisableVertexAttribArray(i);
}
ebo.unbind();
modelVBO.unbind();
}
protected final void createEBO() {
ebo = new GlBuffer(GlBufferType.ELEMENT_ARRAY_BUFFER);
eboIndexType = GlPrimitiveType.UINT; // TODO: choose this based on the number of vertices
this.eboIndexType = indexType;
int indicesSize = vertexCount * eboIndexType.getSize();
int indicesSize = vertexCount * indexType.getSize();
ebo.bind();
ebo.alloc(indicesSize);
MappedBuffer indices = ebo.getBuffer(0, indicesSize);
for (int i = 0; i < vertexCount; i++) {
indices.putInt(i);
}
indices.flush();
ebo.getBuffer(0, indicesSize)
.put(indices)
.flush();
ebo.unbind();
}
public void render() {
vbo.bind();
ebo.bind();
AttribUtil.enableArrays(getAttributeCount());
format.vertexAttribPointers(0);
GL20.glDrawElements(GL20.GL_QUADS, vertexCount, eboIndexType.getGlConstant(), 0);
AttribUtil.disableArrays(getAttributeCount());
ebo.unbind();
vbo.unbind();
}
@Override
protected void deleteInternal() {
super.deleteInternal();
public void delete() {
super.delete();
ebo.delete();
}
}

View file

@ -22,7 +22,7 @@ public class VertexFormat {
this.stride = stride;
}
public int getShaderAttributeCount() {
public int getAttributeCount() {
return numAttributes;
}

View file

@ -1,7 +1,6 @@
package com.jozufozu.flywheel.backend.instancing;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import java.util.BitSet;
@ -14,31 +13,64 @@ import com.jozufozu.flywheel.backend.gl.attrib.VertexFormat;
import com.jozufozu.flywheel.backend.gl.buffer.GlBuffer;
import com.jozufozu.flywheel.backend.gl.buffer.GlBufferType;
import com.jozufozu.flywheel.backend.gl.buffer.MappedBuffer;
import com.jozufozu.flywheel.util.AttribUtil;
public class InstancedModel<D extends InstanceData> extends BufferedModel {
public class InstancedModel<D extends InstanceData> {
public final InstancedTileRenderer<?> renderer;
protected final BufferedModel model;
protected final VertexFormat instanceFormat;
protected final InstanceFactory<D> factory;
protected GlVertexArray vao;
protected GlBuffer instanceVBO;
protected int glBufferSize = -1;
protected int glInstanceCount = 0;
private boolean deleted;
protected final ArrayList<D> data = new ArrayList<>();
boolean anyToRemove;
boolean anyToUpdate;
public InstancedModel(VertexFormat modelFormat, ByteBuffer buf, int vertices, InstancedTileRenderer<?> renderer, VertexFormat instanceFormat, InstanceFactory<D> factory) {
super(modelFormat, buf, vertices);
public InstancedModel(BufferedModel model, InstancedTileRenderer<?> renderer, VertexFormat instanceFormat, InstanceFactory<D> factory) {
this.model = model;
this.factory = factory;
this.instanceFormat = instanceFormat;
this.renderer = renderer;
if (model.getVertexCount() <= 0)
throw new IllegalArgumentException("Refusing to instance a model with no vertices.");
vao = new GlVertexArray();
instanceVBO = new GlBuffer(GlBufferType.ARRAY_BUFFER);
vao.bind();
// bind the model's vbo to our vao
model.bindBuffer();
model.getFormat().vertexAttribPointers(0);
model.unbindBuffer();
// enable all the attribute arrays in our vao. we only need to do this once
AttribUtil.enableArrays(model.getAttributeCount() + this.instanceFormat.getAttributeCount());
vao.unbind();
}
public synchronized D createInstance() {
public void render() {
if (deleted) return;
vao.bind();
renderSetup();
if (glInstanceCount > 0)
Backend.compat.drawInstanced.drawArraysInstanced(GL11.GL_QUADS, 0, model.getVertexCount(), glInstanceCount);
vao.unbind();
}
public D createInstance() {
D instanceData = factory.create(this);
instanceData.dirty = true;
anyToUpdate = true;
@ -47,39 +79,17 @@ public class InstancedModel<D extends InstanceData> extends BufferedModel {
return instanceData;
}
@Override
protected void init() {
vao = new GlVertexArray();
instanceVBO = new GlBuffer(GlBufferType.ARRAY_BUFFER);
public void delete() {
if (deleted) return;
vao.bind();
super.init();
vao.unbind();
}
deleted = true;
@Override
protected void initModel() {
super.initModel();
setupAttributes();
}
protected void deleteInternal() {
super.deleteInternal();
model.delete();
instanceVBO.delete();
vao.delete();
}
protected void doRender() {
vao.bind();
renderSetup();
if (glInstanceCount > 0)
Backend.compat.drawInstanced.drawArraysInstanced(GL11.GL_QUADS, 0, vertexCount, glInstanceCount);
vao.unbind();
}
protected void renderSetup() {
if (anyToRemove) {
removeDeletedInstances();
@ -96,23 +106,12 @@ public class InstancedModel<D extends InstanceData> extends BufferedModel {
updateBuffer();
}
glInstanceCount = data.size();
}
glInstanceCount = data.size();
informAttribDivisors();
instanceVBO.unbind();
this.anyToRemove = false;
this.anyToUpdate = false;
}
private void informAttribDivisors() {
int staticAttributes = modelFormat.getShaderAttributeCount();
instanceFormat.vertexAttribPointers(staticAttributes);
for (int i = 0; i < instanceFormat.getShaderAttributeCount(); i++) {
Backend.compat.instancedArrays.vertexAttribDivisor(i + staticAttributes, 1);
}
anyToRemove = anyToUpdate = false;
}
private void clearBufferTail() {
@ -185,6 +184,9 @@ public class InstancedModel<D extends InstanceData> extends BufferedModel {
buffer.flush();
glInstanceCount = size;
informAttribDivisors();
return true;
}
return false;
@ -222,7 +224,13 @@ public class InstancedModel<D extends InstanceData> extends BufferedModel {
}
protected int getTotalShaderAttributeCount() {
return instanceFormat.getShaderAttributeCount() + super.getTotalShaderAttributeCount();
private void informAttribDivisors() {
int staticAttributes = model.getAttributeCount();
instanceFormat.vertexAttribPointers(staticAttributes);
for (int i = 0; i < instanceFormat.getAttributeCount(); i++) {
Backend.compat.instancedArrays.vertexAttribDivisor(i + staticAttributes, 1);
}
}
}

View file

@ -12,6 +12,8 @@ import org.lwjgl.opengl.GL11;
import com.google.common.cache.Cache;
import com.google.common.cache.CacheBuilder;
import com.jozufozu.flywheel.backend.RenderWork;
import com.jozufozu.flywheel.backend.core.BufferedModel;
import com.jozufozu.flywheel.backend.core.PartialModel;
import com.jozufozu.flywheel.backend.core.shader.ShaderCallback;
import com.jozufozu.flywheel.backend.core.shader.WorldProgram;
@ -45,7 +47,10 @@ public class RenderMaterial<P extends WorldProgram, D extends InstanceData> {
this.spec = spec;
this.models = CacheBuilder.newBuilder()
.removalListener(notification -> ((InstancedModel<?>) notification.getValue()).delete())
.removalListener(notification -> {
InstancedModel<?> model = (InstancedModel<?>) notification.getValue();
RenderWork.enqueue(model::delete);
})
.build();
}
@ -140,7 +145,9 @@ public class RenderMaterial<P extends WorldProgram, D extends InstanceData> {
to.rewind();
return new InstancedModel<>(format, to, vertexCount, renderer, spec.getInstanceFormat(), spec.getInstanceFactory());
BufferedModel bufferedModel = new BufferedModel(format, to, vertexCount);
return new InstancedModel<>(bufferedModel, renderer, spec.getInstanceFormat(), spec.getInstanceFactory());
}
private static final Direction[] dirs;

View file

@ -0,0 +1,26 @@
package com.jozufozu.flywheel.util;
import org.lwjgl.opengl.GL20;
public class AttribUtil {
public static void enableArrays(int count) {
enableArrays(0, count);
}
public static void enableArrays(int start, int end) {
for (int i = start; i <= end; i++) {
GL20.glEnableVertexAttribArray(i);
}
}
public static void disableArrays(int count) {
disableArrays(0, count);
}
public static void disableArrays(int start, int end) {
for (int i = start; i <= end; i++) {
GL20.glDisableVertexAttribArray(i);
}
}
}

View file

@ -10,7 +10,7 @@ import java.util.Map;
import javax.annotation.Nullable;
import com.jozufozu.flywheel.backend.Backend;
import com.jozufozu.flywheel.backend.core.IndexedModel;
import com.jozufozu.flywheel.backend.core.BufferedModel;
import com.jozufozu.flywheel.backend.gl.attrib.CommonAttributes;
import com.jozufozu.flywheel.backend.gl.attrib.VertexFormat;
import com.jozufozu.flywheel.backend.instancing.IInstanceRendered;
@ -45,7 +45,7 @@ public class RenderedContraption extends ContraptionWorldHolder {
private final ContraptionLighter<?> lighter;
public final ContraptionKineticRenderer kinetics;
private final Map<RenderType, IndexedModel> renderLayers = new HashMap<>();
private final Map<RenderType, BufferedModel> renderLayers = new HashMap<>();
private Matrix4f model;
private AxisAlignedBB lightBox;
@ -67,7 +67,7 @@ public class RenderedContraption extends ContraptionWorldHolder {
}
public void doRenderLayer(RenderType layer, ContraptionProgram shader) {
IndexedModel structure = renderLayers.get(layer);
BufferedModel structure = renderLayers.get(layer);
if (structure != null) {
setup(shader);
structure.render();
@ -108,7 +108,7 @@ public class RenderedContraption extends ContraptionWorldHolder {
}
void invalidate() {
for (IndexedModel buffer : renderLayers.values()) {
for (BufferedModel buffer : renderLayers.values()) {
buffer.delete();
}
renderLayers.clear();
@ -119,7 +119,7 @@ public class RenderedContraption extends ContraptionWorldHolder {
}
private void buildLayers() {
for (IndexedModel buffer : renderLayers.values()) {
for (BufferedModel buffer : renderLayers.values()) {
buffer.delete();
}
@ -128,7 +128,7 @@ public class RenderedContraption extends ContraptionWorldHolder {
List<RenderType> blockLayers = RenderType.getBlockLayers();
for (RenderType layer : blockLayers) {
IndexedModel layerModel = buildStructureModel(renderWorld, contraption, layer);
BufferedModel layerModel = buildStructureModel(renderWorld, contraption, layer);
if (layerModel != null) renderLayers.put(layer, layerModel);
}
}
@ -153,7 +153,7 @@ public class RenderedContraption extends ContraptionWorldHolder {
}
@Nullable
private static IndexedModel buildStructureModel(PlacementSimulationWorld renderWorld, Contraption c, RenderType layer) {
private static BufferedModel buildStructureModel(PlacementSimulationWorld renderWorld, Contraption c, RenderType layer) {
BufferBuilderReader reader = new BufferBuilderReader(ContraptionRenderDispatcher.buildStructure(renderWorld, c, layer));
int vertexCount = reader.getVertexCount();
@ -192,6 +192,6 @@ public class RenderedContraption extends ContraptionWorldHolder {
to.rewind();
return new IndexedModel(format, to, vertexCount);
return new BufferedModel(format, to, vertexCount);
}
}