mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-14 22:13:43 +01:00
Even more compatibility.
This commit is contained in:
parent
f525b7e913
commit
cad71e5843
7 changed files with 110 additions and 33 deletions
|
@ -3,15 +3,12 @@ package com.simibubi.create.foundation.render.backend;
|
|||
import java.io.BufferedInputStream;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.function.Consumer;
|
||||
import java.util.function.Predicate;
|
||||
|
||||
import com.simibubi.create.foundation.render.backend.gl.versioned.GlFunctions;
|
||||
import com.simibubi.create.foundation.render.backend.gl.versioned.GlFeatureCompat;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.lwjgl.opengl.GL;
|
||||
|
@ -23,8 +20,6 @@ import com.simibubi.create.foundation.render.backend.gl.shader.GlProgram;
|
|||
import com.simibubi.create.foundation.render.backend.gl.shader.GlShader;
|
||||
import com.simibubi.create.foundation.render.backend.gl.shader.ProgramSpec;
|
||||
import com.simibubi.create.foundation.render.backend.gl.shader.ShaderType;
|
||||
import com.simibubi.create.foundation.render.backend.gl.versioned.GlVersioned;
|
||||
import com.simibubi.create.foundation.render.backend.gl.versioned.MapBuffer;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.texture.TextureUtil;
|
||||
|
@ -45,7 +40,7 @@ public class Backend {
|
|||
private static boolean enabled;
|
||||
|
||||
public static GLCapabilities capabilities;
|
||||
public static GlFunctions functions;
|
||||
public static GlFeatureCompat compat;
|
||||
|
||||
public Backend() {
|
||||
throw new IllegalStateException();
|
||||
|
@ -74,9 +69,9 @@ public class Backend {
|
|||
|
||||
public static boolean canUseInstancing() {
|
||||
return enabled &&
|
||||
functions.vertexArrayObjectsSupported() &&
|
||||
functions.drawInstancedSupported() &&
|
||||
functions.instancedArraysSupported();
|
||||
compat.vertexArrayObjectsSupported() &&
|
||||
compat.drawInstancedSupported() &&
|
||||
compat.instancedArraysSupported();
|
||||
}
|
||||
|
||||
public static boolean canUseVBOs() {
|
||||
|
@ -107,7 +102,7 @@ public class Backend {
|
|||
private static void onResourceManagerReload(IResourceManager manager, Predicate<IResourceType> predicate) {
|
||||
if (predicate.test(VanillaResourceType.SHADERS)) {
|
||||
capabilities = GL.createCapabilities();
|
||||
functions = new GlFunctions(capabilities);
|
||||
compat = new GlFeatureCompat(capabilities);
|
||||
|
||||
OptifineHandler.refresh();
|
||||
refresh();
|
||||
|
|
|
@ -4,7 +4,6 @@ import java.nio.ByteBuffer;
|
|||
import java.util.function.Consumer;
|
||||
|
||||
import com.simibubi.create.foundation.render.backend.Backend;
|
||||
import com.simibubi.create.foundation.render.backend.gl.versioned.GlFunctions;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
public class GlBuffer extends GlObject {
|
||||
|
@ -35,11 +34,11 @@ public class GlBuffer extends GlObject {
|
|||
}
|
||||
|
||||
public void map(int length, Consumer<ByteBuffer> upload) {
|
||||
Backend.functions.mapBuffer(bufferType, 0, length, upload);
|
||||
Backend.compat.mapBuffer(bufferType, 0, length, upload);
|
||||
}
|
||||
|
||||
public void map(int offset, int length, Consumer<ByteBuffer> upload) {
|
||||
Backend.functions.mapBuffer(bufferType, offset, length, upload);
|
||||
Backend.compat.mapBuffer(bufferType, offset, length, upload);
|
||||
}
|
||||
|
||||
protected void deleteInternal(int handle) {
|
||||
|
|
|
@ -3,19 +3,18 @@ package com.simibubi.create.foundation.render.backend.gl;
|
|||
import java.util.function.Consumer;
|
||||
|
||||
import com.simibubi.create.foundation.render.backend.Backend;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
public class GlVertexArray extends GlObject {
|
||||
public GlVertexArray() {
|
||||
setHandle(Backend.functions.genVertexArrays());
|
||||
setHandle(Backend.compat.genVertexArrays());
|
||||
}
|
||||
|
||||
public void bind() {
|
||||
Backend.functions.bindVertexArray(handle());
|
||||
Backend.compat.bindVertexArray(handle());
|
||||
}
|
||||
|
||||
public void unbind() {
|
||||
Backend.functions.bindVertexArray(0);
|
||||
Backend.compat.bindVertexArray(0);
|
||||
}
|
||||
|
||||
public void with(Consumer<GlVertexArray> action) {
|
||||
|
@ -25,6 +24,6 @@ public class GlVertexArray extends GlObject {
|
|||
}
|
||||
|
||||
protected void deleteInternal(int handle) {
|
||||
Backend.functions.deleteVertexArrays(handle);
|
||||
Backend.compat.deleteVertexArrays(handle);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,19 +13,23 @@ import java.util.function.Consumer;
|
|||
* Each field stores an enum variant that provides access to the
|
||||
* most appropriate version of a feature for the current system.
|
||||
*/
|
||||
public class GlFunctions {
|
||||
public class GlFeatureCompat {
|
||||
public final MapBuffer mapBuffer;
|
||||
|
||||
public final VertexArrayObject vertexArrayObject;
|
||||
public final InstancedArrays instancedArrays;
|
||||
public final DrawInstanced drawInstanced;
|
||||
|
||||
public GlFunctions(GLCapabilities caps) {
|
||||
public final RGPixelFormat pixelFormat;
|
||||
|
||||
public GlFeatureCompat(GLCapabilities caps) {
|
||||
mapBuffer = getLatest(MapBuffer.class, caps);
|
||||
|
||||
vertexArrayObject = getLatest(VertexArrayObject.class, caps);
|
||||
instancedArrays = getLatest(InstancedArrays.class, caps);
|
||||
drawInstanced = getLatest(DrawInstanced.class, caps);
|
||||
|
||||
pixelFormat = getLatest(RGPixelFormat.class, caps);
|
||||
}
|
||||
|
||||
public void mapBuffer(int target, int offset, int length, Consumer<ByteBuffer> upload) {
|
|
@ -0,0 +1,75 @@
|
|||
package com.simibubi.create.foundation.render.backend.gl.versioned;
|
||||
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
public enum RGPixelFormat implements GlVersioned {
|
||||
GL30_RG {
|
||||
@Override
|
||||
public boolean supported(GLCapabilities caps) {
|
||||
return caps.OpenGL30;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int internalFormat() {
|
||||
return GL30.GL_RG8;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int format() {
|
||||
return GL30.GL_RG;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int byteCount() {
|
||||
return 2;
|
||||
}
|
||||
},
|
||||
GL11_RGB {
|
||||
@Override
|
||||
public boolean supported(GLCapabilities caps) {
|
||||
return caps.OpenGL11;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int internalFormat() {
|
||||
return GL11.GL_RGB8;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int format() {
|
||||
return GL11.GL_RGB;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int byteCount() {
|
||||
return 3;
|
||||
}
|
||||
},
|
||||
UNSUPPORTED {
|
||||
@Override
|
||||
public boolean supported(GLCapabilities caps) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int internalFormat() {
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int format() {
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int byteCount() {
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
}
|
||||
|
||||
;
|
||||
|
||||
public abstract int internalFormat();
|
||||
public abstract int format();
|
||||
public abstract int byteCount();
|
||||
}
|
|
@ -115,7 +115,7 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
|
|||
protected void doRender() {
|
||||
vao.with(vao -> {
|
||||
renderSetup();
|
||||
Backend.functions.drawArraysInstanced(GL11.GL_QUADS, 0, vertexCount, glInstanceCount);
|
||||
Backend.compat.drawArraysInstanced(GL11.GL_QUADS, 0, vertexCount, glInstanceCount);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -162,7 +162,7 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
|
|||
instanceFormat.vertexAttribPointers(staticAttributes);
|
||||
|
||||
for (int i = 0; i < instanceFormat.getShaderAttributeCount(); i++) {
|
||||
Backend.functions.vertexAttribDivisor(i + staticAttributes, 1);
|
||||
Backend.compat.vertexAttribDivisor(i + staticAttributes, 1);
|
||||
}
|
||||
});
|
||||
|
||||
|
|
|
@ -2,11 +2,12 @@ package com.simibubi.create.foundation.render.backend.light;
|
|||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import com.simibubi.create.foundation.render.backend.Backend;
|
||||
import com.simibubi.create.foundation.render.backend.gl.versioned.RGPixelFormat;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
import org.lwjgl.opengl.GL40;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
|
||||
import com.simibubi.create.foundation.render.backend.RenderWork;
|
||||
|
@ -28,11 +29,15 @@ public class LightVolume {
|
|||
|
||||
private final GlTexture glTexture;
|
||||
|
||||
private final RGPixelFormat pixelFormat;
|
||||
|
||||
public LightVolume(GridAlignedBB sampleVolume) {
|
||||
setSampleVolume(sampleVolume);
|
||||
|
||||
pixelFormat = Backend.compat.pixelFormat;
|
||||
|
||||
this.glTexture = new GlTexture(GL20.GL_TEXTURE_3D);
|
||||
this.lightData = MemoryUtil.memAlloc(this.textureVolume.volume() * 2); // TODO: reduce this to span only sampleVolume
|
||||
this.lightData = MemoryUtil.memAlloc(this.textureVolume.volume() * pixelFormat.byteCount());
|
||||
|
||||
// allocate space for the texture
|
||||
GL20.glActiveTexture(GL20.GL_TEXTURE4);
|
||||
|
@ -41,7 +46,7 @@ public class LightVolume {
|
|||
int sizeX = textureVolume.sizeX();
|
||||
int sizeY = textureVolume.sizeY();
|
||||
int sizeZ = textureVolume.sizeZ();
|
||||
GL12.glTexImage3D(GL12.GL_TEXTURE_3D, 0, GL40.GL_RG8, sizeX, sizeY, sizeZ, 0, GL40.GL_RG, GL40.GL_UNSIGNED_BYTE, 0);
|
||||
GL12.glTexImage3D(GL12.GL_TEXTURE_3D, 0, pixelFormat.internalFormat(), sizeX, sizeY, sizeZ, 0, pixelFormat.format(), GL20.GL_UNSIGNED_BYTE, 0);
|
||||
|
||||
glTexture.unbind();
|
||||
GL20.glActiveTexture(GL20.GL_TEXTURE0);
|
||||
|
@ -222,7 +227,7 @@ public class LightVolume {
|
|||
// just in case something goes wrong or we accidentally call this before this volume is properly disposed of.
|
||||
if (lightData == null || removed) return;
|
||||
|
||||
GL13.glActiveTexture(GL40.GL_TEXTURE4);
|
||||
GL13.glActiveTexture(GL20.GL_TEXTURE4);
|
||||
glTexture.bind();
|
||||
GL11.glTexParameteri(GL13.GL_TEXTURE_3D, GL13.GL_TEXTURE_MIN_FILTER, GL13.GL_LINEAR);
|
||||
GL11.glTexParameteri(GL13.GL_TEXTURE_3D, GL13.GL_TEXTURE_MAG_FILTER, GL13.GL_LINEAR);
|
||||
|
@ -245,7 +250,7 @@ public class LightVolume {
|
|||
int sizeY = textureVolume.sizeY();
|
||||
int sizeZ = textureVolume.sizeZ();
|
||||
|
||||
GL12.glTexSubImage3D(GL12.GL_TEXTURE_3D, 0, 0, 0, 0, sizeX, sizeY, sizeZ, GL40.GL_RG, GL40.GL_UNSIGNED_BYTE, lightData);
|
||||
GL12.glTexSubImage3D(GL12.GL_TEXTURE_3D, 0, 0, 0, 0, sizeX, sizeY, sizeZ, pixelFormat.format(), GL20.GL_UNSIGNED_BYTE, lightData);
|
||||
|
||||
GL20.glPixelStorei(GL20.GL_UNPACK_ALIGNMENT, 4); // 4 is the default
|
||||
bufferDirty = false;
|
||||
|
@ -269,7 +274,7 @@ public class LightVolume {
|
|||
byte b = (byte) ((block & 0xF) << 4);
|
||||
byte s = (byte) ((sky & 0xF) << 4);
|
||||
|
||||
int i = index(x, y, z);
|
||||
int i = posToIndex(x, y, z);
|
||||
lightData.put(i, b);
|
||||
lightData.put(i + 1, s);
|
||||
}
|
||||
|
@ -277,16 +282,16 @@ public class LightVolume {
|
|||
private void writeBlock(int x, int y, int z, int block) {
|
||||
byte b = (byte) ((block & 0xF) << 4);
|
||||
|
||||
lightData.put(index(x, y, z), b);
|
||||
lightData.put(posToIndex(x, y, z), b);
|
||||
}
|
||||
|
||||
private void writeSky(int x, int y, int z, int sky) {
|
||||
byte b = (byte) ((sky & 0xF) << 4);
|
||||
|
||||
lightData.put(index(x, y, z) + 1, b);
|
||||
lightData.put(posToIndex(x, y, z) + 1, b);
|
||||
}
|
||||
|
||||
private int index(int x, int y, int z) {
|
||||
return (x + textureVolume.sizeX() * (y + z * textureVolume.sizeY())) * 2;
|
||||
private int posToIndex(int x, int y, int z) {
|
||||
return (x + textureVolume.sizeX() * (y + z * textureVolume.sizeY())) * pixelFormat.byteCount();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue