mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-18 16:02:19 +01:00
Extraordinary item handlers
- Cobwebs and Powdered Snow can now be attached to contraptions - Fixed Storage Drawers not providing correct fill levels to Stockpile Switches - Leaves are now considered transparent by encased fans - Blocks can now be tagged `#create:movable_empty_collider` to support contraption movement even if their collision shape is empty
This commit is contained in:
parent
12065c6b09
commit
cd79de0691
9 changed files with 75 additions and 14 deletions
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@ -5628,7 +5628,8 @@ ac265a674626e0e832330086fd18fe0be37fc327 data/create/recipes/weathered_copper_ti
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5942a571f79c40524bbf408775cf91de4715f2b6 data/create/recipes/weathered_copper_tile_stairs_from_weathered_copper_tiles_stonecutting.json
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5942a571f79c40524bbf408775cf91de4715f2b6 data/create/recipes/weathered_copper_tile_stairs_from_weathered_copper_tiles_stonecutting.json
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2a2700b43614f86d3294726595cb28ed7dca4387 data/create/tags/blocks/brittle.json
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2a2700b43614f86d3294726595cb28ed7dca4387 data/create/tags/blocks/brittle.json
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d99d5c67bdffff60789a19bd51a5c5267c75e0a4 data/create/tags/blocks/casing.json
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d99d5c67bdffff60789a19bd51a5c5267c75e0a4 data/create/tags/blocks/casing.json
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ecdd4e6acda027a01b41d6d2d431f9675cd29b93 data/create/tags/blocks/fan_transparent.json
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2b4c93e5a752ebf54217594766f30d8d60cb4343 data/create/tags/blocks/fan_transparent.json
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ee6d2b53d81f2bed492662b6c06f46c4f2b9ef9b data/create/tags/blocks/movable_empty_collider.json
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6e5d3b2123fbb00e7f439c091623619502551bca data/create/tags/blocks/non_movable.json
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6e5d3b2123fbb00e7f439c091623619502551bca data/create/tags/blocks/non_movable.json
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10781e8cfcbb3486327aace3aa00e437fb44b331 data/create/tags/blocks/ore_override_stone.json
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10781e8cfcbb3486327aace3aa00e437fb44b331 data/create/tags/blocks/ore_override_stone.json
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760adb521c2e475a6414f97291f46c02d294fa74 data/create/tags/blocks/passive_boiler_heaters.json
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760adb521c2e475a6414f97291f46c02d294fa74 data/create/tags/blocks/passive_boiler_heaters.json
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@ -6,6 +6,7 @@
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"create:sail_frame",
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"create:sail_frame",
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"minecraft:iron_bars",
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"minecraft:iron_bars",
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"#minecraft:campfires",
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"#minecraft:campfires",
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"#minecraft:fences"
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"#minecraft:fences",
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"#minecraft:leaves"
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]
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]
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}
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}
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@ -0,0 +1,8 @@
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{
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"replace": false,
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"values": [
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"minecraft:cobweb",
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"minecraft:powder_snow",
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"#minecraft:fence_gates"
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]
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}
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@ -101,6 +101,7 @@ public class AllTags {
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CASING,
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CASING,
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FAN_TRANSPARENT,
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FAN_TRANSPARENT,
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NON_MOVABLE,
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NON_MOVABLE,
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MOVABLE_EMPTY_COLLIDER,
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ORE_OVERRIDE_STONE,
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ORE_OVERRIDE_STONE,
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PASSIVE_BOILER_HEATERS,
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PASSIVE_BOILER_HEATERS,
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SAFE_NBT,
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SAFE_NBT,
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@ -13,7 +13,8 @@ import net.minecraftforge.fml.ModList;
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public enum Mods {
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public enum Mods {
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DYNAMICTREES,
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DYNAMICTREES,
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TCONSTRUCT,
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TCONSTRUCT,
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CURIOS;
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CURIOS,
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STORAGEDRAWERS;
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/**
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/**
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* @return a boolean of whether the mod is loaded or not based on mod id
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* @return a boolean of whether the mod is loaded or not based on mod id
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@ -0,0 +1,41 @@
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package com.simibubi.create.compat.storageDrawers;
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import com.simibubi.create.compat.Mods;
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import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringBehaviour;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraftforge.items.IItemHandler;
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public class StorageDrawers {
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public static boolean isDrawer(BlockEntity tile) {
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return tile != null && Mods.STORAGEDRAWERS.asId()
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.equals(tile.getType()
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.getRegistryName()
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.getNamespace());
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}
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public static float getTrueFillLevel(IItemHandler inv, FilteringBehaviour filtering) {
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float occupied = 0;
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float totalSpace = 0;
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for (int slot = 1; slot < inv.getSlots(); slot++) {
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ItemStack stackInSlot = inv.getStackInSlot(slot);
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int space = inv.getSlotLimit(slot);
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int count = stackInSlot.getCount();
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if (space == 0)
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continue;
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totalSpace += 1;
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if (filtering.test(stackInSlot))
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occupied += count * (1f / space);
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}
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if (totalSpace == 0)
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return 0;
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return occupied / totalSpace;
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}
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}
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@ -46,7 +46,6 @@ import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.DiodeBlock;
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import net.minecraft.world.level.block.DiodeBlock;
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import net.minecraft.world.level.block.DoorBlock;
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import net.minecraft.world.level.block.DoorBlock;
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import net.minecraft.world.level.block.FaceAttachedHorizontalDirectionalBlock;
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import net.minecraft.world.level.block.FaceAttachedHorizontalDirectionalBlock;
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import net.minecraft.world.level.block.FenceGateBlock;
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import net.minecraft.world.level.block.FlowerPotBlock;
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import net.minecraft.world.level.block.FlowerPotBlock;
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import net.minecraft.world.level.block.GrindstoneBlock;
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import net.minecraft.world.level.block.GrindstoneBlock;
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import net.minecraft.world.level.block.HorizontalDirectionalBlock;
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import net.minecraft.world.level.block.HorizontalDirectionalBlock;
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@ -175,15 +174,13 @@ public class BlockMovementChecks {
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private static boolean isMovementNecessaryFallback(BlockState state, Level world, BlockPos pos) {
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private static boolean isMovementNecessaryFallback(BlockState state, Level world, BlockPos pos) {
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if (isBrittle(state))
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if (isBrittle(state))
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return true;
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return true;
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if (state.getBlock() instanceof FenceGateBlock)
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if (!state.getMaterial()
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return true;
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if (state.getMaterial()
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.isReplaceable())
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.isReplaceable())
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return false;
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return true;
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if (state.getCollisionShape(world, pos)
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if (!state.getCollisionShape(world, pos)
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.isEmpty())
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.isEmpty())
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return false;
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return true;
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return true;
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return AllBlockTags.MOVABLE_EMPTY_COLLIDER.matches(state);
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}
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}
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private static boolean isMovementAllowedFallback(BlockState state, Level world, BlockPos pos) {
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private static boolean isMovementAllowedFallback(BlockState state, Level world, BlockPos pos) {
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@ -2,6 +2,7 @@ package com.simibubi.create.content.logistics.block.redstone;
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import java.util.List;
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import java.util.List;
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import com.simibubi.create.compat.storageDrawers.StorageDrawers;
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import com.simibubi.create.content.logistics.block.display.DisplayLinkBlock;
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import com.simibubi.create.content.logistics.block.display.DisplayLinkBlock;
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import com.simibubi.create.foundation.tileEntity.SmartTileEntity;
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import com.simibubi.create.foundation.tileEntity.SmartTileEntity;
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import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
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import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
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@ -16,6 +17,7 @@ import net.minecraft.nbt.CompoundTag;
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import net.minecraft.util.Mth;
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import net.minecraft.util.Mth;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.entity.BlockEntityType;
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import net.minecraft.world.level.block.entity.BlockEntityType;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.Vec3;
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import net.minecraft.world.phys.Vec3;
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@ -95,10 +97,14 @@ public class StockpileSwitchTileEntity extends SmartTileEntity {
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BlockPos target = worldPosition.relative(getBlockState().getOptionalValue(StockpileSwitchBlock.FACING)
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BlockPos target = worldPosition.relative(getBlockState().getOptionalValue(StockpileSwitchBlock.FACING)
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.orElse(Direction.NORTH));
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.orElse(Direction.NORTH));
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BlockEntity targetTile = level.getBlockEntity(target);
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if (level.getBlockEntity(target) instanceof StockpileSwitchObservable observable) {
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if (targetTile instanceof StockpileSwitchObservable observable) {
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currentLevel = observable.getPercent() / 100f;
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currentLevel = observable.getPercent() / 100f;
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} else if (StorageDrawers.isDrawer(targetTile) && observedInventory.hasInventory()) {
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currentLevel = StorageDrawers.getTrueFillLevel(observedInventory.getInventory(), filtering);
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} else if (observedInventory.hasInventory() || observedTank.hasInventory()) {
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} else if (observedInventory.hasInventory() || observedTank.hasInventory()) {
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if (observedInventory.hasInventory()) {
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if (observedInventory.hasInventory()) {
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// Item inventory
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// Item inventory
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@ -74,10 +74,15 @@ public class TagGen {
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.addTag(BlockTags.BEDS)
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.addTag(BlockTags.BEDS)
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.addTag(BlockTags.DOORS);
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.addTag(BlockTags.DOORS);
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prov.tag(AllBlockTags.MOVABLE_EMPTY_COLLIDER.tag)
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.add(Blocks.COBWEB, Blocks.POWDER_SNOW)
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.addTag(BlockTags.FENCE_GATES);
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prov.tag(AllBlockTags.FAN_TRANSPARENT.tag)
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prov.tag(AllBlockTags.FAN_TRANSPARENT.tag)
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.add(Blocks.IRON_BARS)
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.add(Blocks.IRON_BARS)
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.addTag(BlockTags.CAMPFIRES)
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.addTag(BlockTags.CAMPFIRES)
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.addTag(BlockTags.FENCES);
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.addTag(BlockTags.FENCES)
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.addTag(BlockTags.LEAVES);
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prov.tag(AllBlockTags.ORE_OVERRIDE_STONE.tag)
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prov.tag(AllBlockTags.ORE_OVERRIDE_STONE.tag)
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.addTag(BlockTags.STONE_ORE_REPLACEABLES);
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.addTag(BlockTags.STONE_ORE_REPLACEABLES);
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