fix(#4527): prevent hand crank from draining hunger using extendo grip (#4539)

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Xavier Stouder 2023-03-13 20:31:28 +01:00 committed by GitHub
parent b50b22938b
commit ce955e9fcd
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@ -2,6 +2,7 @@ package com.simibubi.create.content.contraptions.components.crank;
import com.jozufozu.flywheel.core.PartialModel;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.AllItems;
import com.simibubi.create.AllShapes;
import com.simibubi.create.AllTileEntities;
import com.simibubi.create.content.contraptions.base.DirectionalKineticBlock;
@ -74,7 +75,8 @@ public class HandCrankBlock extends DirectionalKineticBlock
return InteractionResult.PASS;
withTileEntityDo(worldIn, pos, te -> te.turn(player.isShiftKeyDown()));
player.causeFoodExhaustion(getRotationSpeed() * AllConfigs.SERVER.kinetics.crankHungerMultiplier.getF());
if(!player.getItemInHand(handIn).is(AllItems.EXTENDO_GRIP.get()))
player.causeFoodExhaustion(getRotationSpeed() * AllConfigs.SERVER.kinetics.crankHungerMultiplier.getF());
if (player.getFoodData()
.getFoodLevel() == 0)
@ -117,14 +119,14 @@ public class HandCrankBlock extends DirectionalKineticBlock
}
}
}
@Override
public BlockState updateShape(BlockState pState, Direction pDirection, BlockState pNeighborState,
LevelAccessor pLevel, BlockPos pCurrentPos, BlockPos pNeighborPos) {
updateWater(pLevel, pState, pCurrentPos);
return pState;
}
@Override
public FluidState getFluidState(BlockState pState) {
return fluidState(pState);