mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-16 00:33:40 +01:00
fast actor rendering but it's not correct yet
This commit is contained in:
parent
f6518d5c5d
commit
cfd60fbc8d
13 changed files with 115 additions and 37 deletions
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@ -2,6 +2,7 @@ package com.simibubi.create.content.contraptions.components.actors;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.foundation.render.contraption.RenderedContraption;
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import com.simibubi.create.foundation.utility.VecHelper;
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import net.minecraft.block.BlockState;
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@ -31,12 +32,12 @@ public class DrillMovementBehaviour extends BlockBreakingMovementBehaviour {
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@OnlyIn(value = Dist.CLIENT)
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public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {
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DrillRenderer.renderInContraption(context, ms, msLocal, buffer);
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//DrillRenderer.renderInContraption(context, ms, msLocal, buffer);
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}
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@Override
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public void addInstance(MovementContext context) {
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super.addInstance(context);
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public void addInstance(RenderedContraption contraption, MovementContext context) {
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DrillRenderer.addInstanceForContraption(contraption, context);
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}
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@Override
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@ -7,6 +7,9 @@ import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.foundation.render.contraption.RenderedContraption;
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import com.simibubi.create.foundation.render.instancing.RenderMaterial;
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import com.simibubi.create.foundation.render.instancing.actors.StaticRotatingActorData;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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@ -19,6 +22,7 @@ import com.simibubi.create.foundation.render.instancing.RotatingData;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.Vector3f;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.util.Direction;
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@ -37,8 +41,20 @@ public class DrillRenderer extends KineticTileEntityRenderer {
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return AllBlockPartials.DRILL_HEAD.renderOnDirectionalSouth(state);
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}
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public static void addInstanceForContraption(MovementContext context) {
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//AllBlockPartials.DRILL_HEAD.
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public static void addInstanceForContraption(RenderedContraption contraption, MovementContext context) {
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RenderMaterial<InstanceBuffer<StaticRotatingActorData>> renderMaterial = contraption.getActorMaterial();
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BlockState state = context.state;
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InstanceBuffer<StaticRotatingActorData> model = renderMaterial.getModel(AllBlockPartials.DRILL_HEAD, state);
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model.setupInstance(data -> {
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Direction facing = state.get(DrillBlock.FACING);
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Vector3f orientation = facing.getOpposite().getUnitVector();
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data.setPosition(context.localPos)
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.setRotationOffset(0)
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.setRotationAxis(orientation)
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.setLocalRotation(AngleHelper.verticalAngle(facing), facing.getHorizontalAngle(), 0);
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});
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}
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public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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@ -2,6 +2,7 @@ package com.simibubi.create.content.contraptions.components.actors;
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import static net.minecraft.block.HorizontalBlock.HORIZONTAL_FACING;
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import com.simibubi.create.foundation.render.contraption.RenderedContraption;
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import org.apache.commons.lang3.mutable.MutableBoolean;
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import com.mojang.blaze3d.matrix.MatrixStack;
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@ -35,10 +36,15 @@ public class HarvesterMovementBehaviour extends MovementBehaviour {
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.getOpposite());
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}
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@Override
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public void addInstance(RenderedContraption contraption, MovementContext context) {
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HarvesterRenderer.addInstanceForContraption(contraption, context);
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}
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@Override
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public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffers) {
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HarvesterRenderer.renderInContraption(context, ms, msLocal, buffers);
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//HarvesterRenderer.renderInContraption(context, ms, msLocal, buffers);
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}
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@Override
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@ -5,6 +5,10 @@ import static net.minecraft.state.properties.BlockStateProperties.HORIZONTAL_FAC
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.foundation.render.contraption.RenderedContraption;
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import com.simibubi.create.foundation.render.instancing.InstanceBuffer;
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import com.simibubi.create.foundation.render.instancing.RenderMaterial;
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import com.simibubi.create.foundation.render.instancing.actors.StaticRotatingActorData;
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import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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@ -14,6 +18,7 @@ import com.simibubi.create.foundation.utility.VecHelper;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.Vector3f;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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@ -34,6 +39,25 @@ public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntit
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.renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
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}
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public static void addInstanceForContraption(RenderedContraption contraption, MovementContext context) {
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RenderMaterial<InstanceBuffer<StaticRotatingActorData>> renderMaterial = contraption.getActorMaterial();
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BlockState state = context.state;
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InstanceBuffer<StaticRotatingActorData> model = renderMaterial.getModel(AllBlockPartials.HARVESTER_BLADE, state);
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model.setupInstance(data -> {
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Direction facing = state.get(HORIZONTAL_FACING);
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Direction rotationAxis = facing.rotateY();
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float originOffset = 1 / 16f;
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Vector3f rotOffset = new Vector3f(0.5f, -2 * originOffset + 0.5f, originOffset + 0.5f);
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data.setPosition(context.localPos)
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.setRotationOffset(0)
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.setRotationCenter(rotOffset)
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.setRotationAxis(rotationAxis.getUnitVector())
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.setLocalRotation(0, facing.getHorizontalAngle(), 0);
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});
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}
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public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffers) {
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BlockState blockState = context.state;
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@ -2,6 +2,7 @@ package com.simibubi.create.content.contraptions.components.structureMovement;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.foundation.render.contraption.RenderedContraption;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.entity.item.ItemEntity;
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import net.minecraft.item.ItemStack;
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@ -56,7 +57,7 @@ public abstract class MovementBehaviour {
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IRenderTypeBuffer buffer) {}
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@OnlyIn(Dist.CLIENT)
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public void addInstance(MovementContext context) {}
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public void addInstance(RenderedContraption contraption, MovementContext context) {}
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public void onSpeedChanged(MovementContext context, Vec3d oldMotion, Vec3d motion) {
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@ -73,7 +73,7 @@ public class FastKineticRenderer {
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public void invalidate() {
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for (RenderMaterial<?> material : materials.values()) {
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material.runOnAll(InstanceBuffer::delete);
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material.delete();
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}
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dirty = true;
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}
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@ -5,12 +5,8 @@ import com.simibubi.create.foundation.render.instancing.BeltBuffer;
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import com.simibubi.create.foundation.render.instancing.KineticRenderMaterials;
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import com.simibubi.create.foundation.render.instancing.RenderMaterial;
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import com.simibubi.create.foundation.render.instancing.RotatingBuffer;
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import com.simibubi.create.foundation.render.instancing.actors.RotatingActorBuffer;
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import com.simibubi.create.foundation.render.shader.Shader;
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import com.simibubi.create.foundation.render.shader.ShaderCallback;
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import com.simibubi.create.foundation.render.shader.ShaderHelper;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.Matrix4f;
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import net.minecraft.client.renderer.RenderType;
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public class ContraptionKineticRenderer extends FastKineticRenderer {
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@ -18,6 +14,7 @@ public class ContraptionKineticRenderer extends FastKineticRenderer {
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public void registerMaterials() {
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materials.put(KineticRenderMaterials.BELTS, new RenderMaterial<>(Shader.CONTRAPTION_BELT, BeltBuffer::new));
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materials.put(KineticRenderMaterials.ROTATING, new RenderMaterial<>(Shader.CONTRAPTION_ROTATING, RotatingBuffer::new));
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materials.put(KineticRenderMaterials.ACTORS, new RenderMaterial<>(Shader.CONTRAPTION_ACTOR, RotatingActorBuffer::new));
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}
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@Override
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@ -7,8 +7,8 @@ import com.simibubi.create.content.contraptions.components.structureMovement.Con
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementBehaviour;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.foundation.render.FastKineticRenderer;
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import com.simibubi.create.foundation.render.instancing.IInstanceRendered;
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import com.simibubi.create.foundation.render.instancing.IInstancedTileEntityRenderer;
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import com.simibubi.create.foundation.render.instancing.*;
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import com.simibubi.create.foundation.render.instancing.actors.StaticRotatingActorData;
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import com.simibubi.create.foundation.render.light.ContraptionLighter;
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import com.simibubi.create.foundation.render.shader.ShaderHelper;
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import net.minecraft.client.renderer.BufferBuilder;
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@ -43,6 +43,8 @@ public class RenderedContraption {
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buildLayers(contraption);
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buildInstancedTiles(contraption);
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buildActors(contraption);
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kinetics.markAllDirty();
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}
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public int getEntityId() {
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@ -57,6 +59,10 @@ public class RenderedContraption {
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return lighter;
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}
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public RenderMaterial<InstanceBuffer<StaticRotatingActorData>> getActorMaterial() {
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return kinetics.get(KineticRenderMaterials.ACTORS);
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}
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public void doRenderLayer(RenderType layer, int shader) {
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ContraptionBuffer buffer = renderLayers.get(layer);
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if (buffer != null) {
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}
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}
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}
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kinetics.markAllDirty();
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}
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private void buildActors(Contraption c) {
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@ -107,7 +111,7 @@ public class RenderedContraption {
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MovementBehaviour movementBehaviour = AllMovementBehaviours.of(blockInfo.state);
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if (movementBehaviour != null) {
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movementBehaviour.addInstance(context);
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movementBehaviour.addInstance(this, context);
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}
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}
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}
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@ -99,7 +99,7 @@ public abstract class InstanceBuffer<D extends InstanceData> extends GPUBuffer {
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}
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protected int getTotalShaderAttributeCount() {
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return getInstanceFormat().getShaderAttributeCount() + FORMAT.getShaderAttributeCount();
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return getInstanceFormat().getShaderAttributeCount() + super.getTotalShaderAttributeCount();
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}
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@Override
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@ -130,7 +130,7 @@ public abstract class InstanceBuffer<D extends InstanceData> extends GPUBuffer {
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buffer.rewind();
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GL15.glUnmapBuffer(GL15.GL_ARRAY_BUFFER);
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int staticAttributes = FORMAT.getShaderAttributeCount();
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int staticAttributes = getModelFormat().getShaderAttributeCount();
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instanceFormat.informAttributes(staticAttributes);
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for (int i = 0; i < instanceFormat.getShaderAttributeCount(); i++) {
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@ -1,6 +1,10 @@
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package com.simibubi.create.foundation.render.instancing;
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import com.simibubi.create.foundation.render.instancing.actors.StaticRotatingActorData;
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public class KineticRenderMaterials {
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public static final MaterialType<InstanceBuffer<RotatingData>> ROTATING = new MaterialType<>();
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public static final MaterialType<InstanceBuffer<BeltData>> BELTS = new MaterialType<>();
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public static final MaterialType<InstanceBuffer<StaticRotatingActorData>> ACTORS = new MaterialType<>();
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}
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@ -1,7 +1,6 @@
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package com.simibubi.create.foundation.render.instancing.actors;
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import com.simibubi.create.foundation.render.instancing.InstanceData;
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import com.simibubi.create.foundation.render.instancing.RotatingData;
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import com.simibubi.create.foundation.render.instancing.VertexFormat;
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import net.minecraft.client.renderer.Vector3f;
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import net.minecraft.util.math.BlockPos;
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@ -11,7 +10,7 @@ import java.nio.ByteBuffer;
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import static com.simibubi.create.foundation.render.instancing.VertexAttribute.*;
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public class StaticRotatingActorData extends InstanceData {
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public static VertexFormat FORMAT = new VertexFormat(POSITION, FLOAT, NORMAL, NORMAL);
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public static VertexFormat FORMAT = new VertexFormat(POSITION, FLOAT, NORMAL, VEC3, NORMAL);
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private float x;
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private float y;
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@ -20,9 +19,12 @@ public class StaticRotatingActorData extends InstanceData {
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private byte rotationAxisX;
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private byte rotationAxisY;
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private byte rotationAxisZ;
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private byte localOrientationX;
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private byte localOrientationY;
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private byte localOrientationZ;
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private float localRotationX;
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private float localRotationY;
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private float localRotationZ;
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private byte rotationCenterX = 64;
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private byte rotationCenterY = 64;
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private byte rotationCenterZ = 64;
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public StaticRotatingActorData setPosition(BlockPos pos) {
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this.x = pos.getX();
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return this;
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}
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public StaticRotatingActorData setLocalOrientation(Vector3f axis) {
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setRotationAxis(axis.getX(), axis.getY(), axis.getZ());
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public StaticRotatingActorData setRotationCenter(Vector3f axis) {
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setRotationCenter(axis.getX(), axis.getY(), axis.getZ());
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return this;
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}
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public StaticRotatingActorData setLocalOrientation(float localOrientationX, float localOrientationY, float localOrientationZ) {
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this.localOrientationX = (byte) (localOrientationX * 127);
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this.localOrientationY = (byte) (localOrientationY * 127);
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this.localOrientationZ = (byte) (localOrientationZ * 127);
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public StaticRotatingActorData setRotationCenter(float rotationCenterX, float rotationCenterY, float rotationCenterZ) {
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this.rotationCenterX = (byte) (rotationCenterX * 127);
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this.rotationCenterY = (byte) (rotationCenterY * 127);
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this.rotationCenterZ = (byte) (rotationCenterZ * 127);
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return this;
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}
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public StaticRotatingActorData setLocalRotation(Vector3f axis) {
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setLocalRotation(axis.getX(), axis.getY(), axis.getZ());
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return this;
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}
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public StaticRotatingActorData setLocalRotation(float localRotationX, float localRotationY, float localRotationZ) {
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this.localRotationX = localRotationX;
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this.localRotationY = localRotationY;
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this.localRotationZ = localRotationZ;
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return this;
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}
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putVec3(buf, x, y, z);
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put(buf, rotationOffset);
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putVec3(buf, rotationAxisX, rotationAxisY, rotationAxisZ);
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putVec3(buf, localOrientationX, localOrientationY, localOrientationZ);
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putVec3(buf, localRotationX, localRotationY, localRotationZ);
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putVec3(buf, rotationCenterX, rotationCenterY, rotationCenterZ);
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}
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}
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@ -6,7 +6,7 @@ public enum Shader {
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CONTRAPTION_STRUCTURE("shader/contraption.vert", "shader/contraption.frag"),
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CONTRAPTION_ROTATING("shader/contraption_rotating.vert", "shader/contraption.frag"),
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CONTRAPTION_BELT("shader/contraption_belt.vert", "shader/contraption.frag"),
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//CONTRAPTION_ACTOR("shader/contraption_actor.vert", "shader/contraption.frag"),
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CONTRAPTION_ACTOR("shader/contraption_actor.vert", "shader/contraption.frag"),
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;
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public final String vert;
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@ -9,10 +9,11 @@ layout (location = 2) in vec2 aTexCoords;
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layout (location = 3) in vec3 instancePos;
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layout (location = 4) in float rotationOffset;
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layout (location = 5) in vec3 localRotationAxis;
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layout (location = 6) in vec3 localOrientation;
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layout (location = 6) in vec3 localRotation;
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layout (location = 7) in vec3 rotationCenter;
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// dynamic data
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layout (location = 7) in vec3 relativeMotion;
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//layout (location = 7) in vec3 relativeMotion;
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out float Diffuse;
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out vec2 TexCoords;
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@ -40,7 +41,12 @@ mat4 rotate(vec3 axis, float angle) {
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0., 0., 0., 1.);
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}
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mat4 rotation(vec3 rot) {
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return rotate(vec3(0, 1, 0), rot.y) * rotate(vec3(0, 0, 1), rot.z) * rotate(vec3(1, 0, 0), rot.x);
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}
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mat4 kineticRotation() {
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const float speed = 20;
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float degrees = rotationOffset + time * speed * -3./10.;
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float angle = fract(degrees / 360.) * PI * 2.;
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@ -55,13 +61,17 @@ float diffuse(vec3 normal) {
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}
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void main() {
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vec3 rot = fract(localRotation / 360.) * PI * 2.;
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mat4 localRot = rotation(rot);
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vec4 localPos = localRot * vec4(aPos - 0.5, 1f) + vec4(0.5, 0.5, 0.5, 0);
|
||||
|
||||
mat4 kineticRotation = kineticRotation();
|
||||
vec4 localPos = kineticRotation * vec4(aPos - 0.5, 1f) + vec4(instancePos + 0.5, 0);
|
||||
localPos = kineticRotation * vec4(localPos.xyz - rotationCenter, 1) + vec4(instancePos + rotationCenter, 0);
|
||||
|
||||
vec4 worldPos = model * localPos;
|
||||
|
||||
BoxCoord = (worldPos.xyz - lightBoxMin) / lightBoxSize;
|
||||
Diffuse = diffuse(normalize(model * kineticRotation * vec4(aNormal, 0.)).xyz);
|
||||
Diffuse = diffuse(normalize(model * localRot * kineticRotation * vec4(aNormal, 0.)).xyz);
|
||||
Color = vec4(1.);
|
||||
TexCoords = aTexCoords;
|
||||
gl_Position = projection * view * worldPos;
|
||||
|
|
Loading…
Reference in a new issue