beam support

- allow some girder properties to be toggled by wrench
This commit is contained in:
zelophed 2022-06-04 01:54:19 +02:00
parent 648f43e870
commit d0ba456bbb
4 changed files with 202 additions and 1 deletions

View file

@ -5,6 +5,7 @@ import static net.minecraft.world.level.block.state.properties.BlockStatePropert
import java.util.Random; import java.util.Random;
import com.simibubi.create.AllBlocks; import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllItems;
import com.simibubi.create.AllShapes; import com.simibubi.create.AllShapes;
import com.simibubi.create.content.contraptions.base.KineticTileEntity; import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.fluids.pipes.BracketBlock; import com.simibubi.create.content.contraptions.fluids.pipes.BracketBlock;
@ -100,6 +101,13 @@ public class GirderBlock extends Block implements SimpleWaterloggedBlock, IWrenc
return InteractionResult.SUCCESS; return InteractionResult.SUCCESS;
} }
if (AllItems.WRENCH.isIn(itemInHand) && !pPlayer.isSteppingCarefully()) {
if (GirderWrenchBehavior.handleClick(pLevel, pPos, pState, pHit))
return InteractionResult.sidedSuccess(pLevel.isClientSide);
return InteractionResult.FAIL;
}
IPlacementHelper helper = PlacementHelpers.get(placementHelperId); IPlacementHelper helper = PlacementHelpers.get(placementHelperId);
if (helper.matchesItem(itemInHand)) if (helper.matchesItem(itemInHand))
return helper.getOffset(pPlayer, pLevel, pState, pPos, pHit) return helper.getOffset(pPlayer, pLevel, pState, pPos, pHit)

View file

@ -0,0 +1,181 @@
package com.simibubi.create.content.curiosities.girder;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.jetbrains.annotations.Nullable;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllItems;
import com.simibubi.create.CreateClient;
import com.simibubi.create.foundation.utility.Color;
import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.Pair;
import com.simibubi.create.foundation.utility.VecHelper;
import com.simibubi.create.foundation.utility.placement.IPlacementHelper;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.Vec3;
public class GirderWrenchBehavior {
public static void tick() {
Minecraft mc = Minecraft.getInstance();
if (mc.player == null || mc.level == null || !(mc.hitResult instanceof BlockHitResult result))
return;
ClientLevel world = mc.level;
BlockPos pos = result.getBlockPos();
Player player = mc.player;
ItemStack heldItem = player.getMainHandItem();
if (player.isSteppingCarefully())
return;
if (!AllBlocks.METAL_GIRDER.has(world.getBlockState(pos)))
return;
if (!AllItems.WRENCH.isIn(heldItem))
return;
Pair<Direction, Action> dirPair = getDirectionAndAction(result, world, pos);
if (dirPair == null)
return;
Vec3 center = VecHelper.getCenterOf(pos);
Vec3 edge = center.add(Vec3.atLowerCornerOf(dirPair.getFirst().getNormal()).scale(0.4));
Direction.Axis[] axes = Arrays.stream(Iterate.axes).filter(axis -> axis != dirPair.getFirst().getAxis()).toArray(Direction.Axis[]::new);
double normalMultiplier = dirPair.getSecond() == Action.PAIR ? 3 : 1;
Vec3 corner1 = edge
.add(Vec3.atLowerCornerOf(Direction.fromAxisAndDirection(axes[0], Direction.AxisDirection.POSITIVE).getNormal()).scale(0.3))
.add(Vec3.atLowerCornerOf(Direction.fromAxisAndDirection(axes[1], Direction.AxisDirection.POSITIVE).getNormal()).scale(0.3))
.add(Vec3.atLowerCornerOf(dirPair.getFirst().getNormal()).scale(0.1 * normalMultiplier));
normalMultiplier = dirPair.getSecond() == Action.HORIZONTAL ? 9 : 1;
Vec3 corner2 = edge
.add(Vec3.atLowerCornerOf(Direction.fromAxisAndDirection(axes[0], Direction.AxisDirection.NEGATIVE).getNormal()).scale(0.3))
.add(Vec3.atLowerCornerOf(Direction.fromAxisAndDirection(axes[1], Direction.AxisDirection.NEGATIVE).getNormal()).scale(0.3))
.add(Vec3.atLowerCornerOf(dirPair.getFirst().getOpposite().getNormal()).scale(0.1 * normalMultiplier));
CreateClient.OUTLINER.showAABB("girderWrench", new AABB(corner1, corner2))
.lineWidth(1 / 32f)
.colored(new Color(127, 127, 127));
}
@Nullable
private static Pair<Direction, Action> getDirectionAndAction(BlockHitResult result, Level world, BlockPos pos) {
List<Pair<Direction, Action>> validDirections = getValidDirections(world, pos);
if (validDirections.isEmpty())
return null;
List<Direction> directions = IPlacementHelper.orderedByDistance(pos, result.getLocation(), validDirections.stream().map(Pair::getFirst).toList());
if (directions.isEmpty())
return null;
Direction dir = directions.get(0);
return validDirections.stream()
.filter(pair -> pair.getFirst() == dir)
.findFirst()
.orElseGet(() -> Pair.of(dir, Action.SINGLE));
}
public static List<Pair<Direction, Action>> getValidDirections(BlockGetter level, BlockPos pos) {
BlockState blockState = level.getBlockState(pos);
if (!AllBlocks.METAL_GIRDER.has(blockState))
return Collections.emptyList();
return Arrays.stream(Iterate.directions)
.<Pair<Direction, Action>>mapMulti((direction, consumer) -> {
BlockState other = level.getBlockState(pos.relative(direction));
// up and down
if (direction.getAxis() == Direction.Axis.Y) {
//no other girder in target dir
if (!AllBlocks.METAL_GIRDER.has(other)) {
if (!blockState.getValue(GirderBlock.X) ^ !blockState.getValue(GirderBlock.Z))
consumer.accept(Pair.of(direction, Action.SINGLE));
return;
}
//this girder is a pole or cross
if (blockState.getValue(GirderBlock.X) == blockState.getValue(GirderBlock.Z))
return;
//other girder is a pole or cross
if (other.getValue(GirderBlock.X) == other.getValue(GirderBlock.Z))
return;
//toggle up/down connection for both
consumer.accept(Pair.of(direction, Action.PAIR));
return;
}
if (AllBlocks.METAL_GIRDER.has(other))
consumer.accept(Pair.of(direction, Action.HORIZONTAL));
}).toList();
}
public static boolean handleClick(Level level, BlockPos pos, BlockState state, BlockHitResult result) {
Pair<Direction, Action> dirPair = getDirectionAndAction(result, level, pos);
if (dirPair == null)
return false;
if (level.isClientSide)
return true;
Direction dir = dirPair.getFirst();
BlockPos otherPos = pos.relative(dir);
BlockState other = level.getBlockState(otherPos);
if (dir == Direction.UP) {
level.setBlock(pos, state.cycle(GirderBlock.TOP), 2 | 16);
if (dirPair.getSecond() == Action.PAIR && AllBlocks.METAL_GIRDER.has(other)) {
level.setBlock(otherPos, other.cycle(GirderBlock.BOTTOM), 2 | 16);
}
return true;
}
if (dir == Direction.DOWN) {
level.setBlock(pos, state.cycle(GirderBlock.BOTTOM), 2 | 16);
if (dirPair.getSecond() == Action.PAIR && AllBlocks.METAL_GIRDER.has(other)) {
level.setBlock(otherPos, other.cycle(GirderBlock.TOP), 2 | 16);
}
return true;
}
if (dirPair.getSecond() == Action.HORIZONTAL) {
BooleanProperty property = dir.getAxis() == Direction.Axis.X ? GirderBlock.X : GirderBlock.Z;
level.setBlock(pos, state.cycle(property), 2 | 16);
return true;
}
return true;
}
private enum Action {
SINGLE,
PAIR,
HORIZONTAL
}
}

View file

@ -25,6 +25,7 @@ import com.simibubi.create.content.contraptions.components.turntable.TurntableHa
import com.simibubi.create.content.contraptions.itemAssembly.SequencedAssemblyRecipe; import com.simibubi.create.content.contraptions.itemAssembly.SequencedAssemblyRecipe;
import com.simibubi.create.content.contraptions.relays.belt.item.BeltConnectorHandler; import com.simibubi.create.content.contraptions.relays.belt.item.BeltConnectorHandler;
import com.simibubi.create.content.curiosities.armor.CopperBacktankArmorLayer; import com.simibubi.create.content.curiosities.armor.CopperBacktankArmorLayer;
import com.simibubi.create.content.curiosities.girder.GirderWrenchBehavior;
import com.simibubi.create.content.curiosities.toolbox.ToolboxHandlerClient; import com.simibubi.create.content.curiosities.toolbox.ToolboxHandlerClient;
import com.simibubi.create.content.curiosities.tools.BlueprintOverlayRenderer; import com.simibubi.create.content.curiosities.tools.BlueprintOverlayRenderer;
import com.simibubi.create.content.curiosities.tools.ExtendoGripRenderHandler; import com.simibubi.create.content.curiosities.tools.ExtendoGripRenderHandler;
@ -143,6 +144,7 @@ public class ClientEvents {
ScrollValueRenderer.tick(); ScrollValueRenderer.tick();
ChassisRangeDisplay.tick(); ChassisRangeDisplay.tick();
EdgeInteractionRenderer.tick(); EdgeInteractionRenderer.tick();
GirderWrenchBehavior.tick();
WorldshaperRenderHandler.tick(); WorldshaperRenderHandler.tick();
CouplingHandlerClient.tick(); CouplingHandlerClient.tick();
CouplingRenderer.tickDebugModeRenders(); CouplingRenderer.tickDebugModeRenders();

View file

@ -1,6 +1,7 @@
package com.simibubi.create.foundation.utility.placement; package com.simibubi.create.foundation.utility.placement;
import java.util.Arrays; import java.util.Arrays;
import java.util.Collection;
import java.util.Comparator; import java.util.Comparator;
import java.util.List; import java.util.List;
import java.util.function.Function; import java.util.function.Function;
@ -76,7 +77,7 @@ public interface IPlacementHelper {
* @param pos the position of the Block the player is looking at or clicked on * @param pos the position of the Block the player is looking at or clicked on
* @param state the Blockstate of the Block that the player is looking at or clicked on * @param state the Blockstate of the Block that the player is looking at or clicked on
* @param ray the exact raytrace result * @param ray the exact raytrace result
* @param offset the PlacementOffset returned by {@link #getOffset(PlayerEntity, World, BlockState, BlockPos, BlockRayTraceResult)}<br> * @param offset the PlacementOffset returned by {@link #getOffset(Player, Level, BlockState, BlockPos, BlockHitResult)}<br>
* the offset will always be successful if this method is called * the offset will always be successful if this method is called
*/ */
default void renderAt(BlockPos pos, BlockState state, BlockHitResult ray, PlacementOffset offset) { default void renderAt(BlockPos pos, BlockState state, BlockHitResult ray, PlacementOffset offset) {
@ -147,6 +148,15 @@ public interface IPlacementHelper {
.collect(Collectors.toList()); .collect(Collectors.toList());
} }
static List<Direction> orderedByDistance(BlockPos pos, Vec3 hit, Collection<Direction> directions) {
Vec3 centerToHit = hit.subtract(VecHelper.getCenterOf(pos));
return directions.stream()
.map(dir -> Pair.of(dir, Vec3.atLowerCornerOf(dir.getNormal()).distanceTo(centerToHit)))
.sorted(Comparator.comparingDouble(Pair::getSecond))
.map(Pair::getFirst)
.toList();
}
default boolean matchesItem(ItemStack item) { default boolean matchesItem(ItemStack item) {
return getItemPredicate().test(item); return getItemPredicate().test(item);
} }