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https://github.com/Creators-of-Create/Create.git
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maybe fix weird rendering in front stuff
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parent
91069163f8
commit
d391ed570e
2 changed files with 14 additions and 8 deletions
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@ -36,9 +36,6 @@ import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.common.extensions.IForgeTileEntity;
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import net.minecraftforge.fml.DistExecutor;
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public abstract class KineticTileEntity extends SmartTileEntity
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implements ITickableTileEntity, IHaveGoggleInformation, IHaveHoveringInformation {
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@ -459,4 +456,9 @@ public abstract class KineticTileEntity extends SmartTileEntity
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return overStressed;
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}
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public static AxisAlignedBB NOWHERE_AABB = new AxisAlignedBB(Double.NaN, Double.NaN, Double.NaN, Double.NaN, Double.NaN, Double.NaN);
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@Override
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public AxisAlignedBB getRenderBoundingBox() {
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return super.getRenderBoundingBox();
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}
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}
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@ -23,6 +23,7 @@ import net.minecraftforge.client.event.RenderWorldLastEvent;
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import net.minecraftforge.fml.common.Mod;
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import org.apache.commons.lang3.tuple.Pair;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL13;
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import org.lwjgl.opengl.GL40;
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import java.util.*;
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@ -71,7 +72,9 @@ public class FastKineticRenderer {
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RenderSystem.enableBlend();
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RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
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RenderSystem.enableCull();
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RenderSystem.enableLighting();
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RenderSystem.enableDepthTest();
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GL11.glCullFace(GL11.GL_BACK);
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GameRenderer gameRenderer = Minecraft.getInstance().gameRenderer;
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LightTexture lightManager = gameRenderer.getLightmapTextureManager();
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@ -79,11 +82,11 @@ public class FastKineticRenderer {
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Texture blockAtlasTexture = Minecraft.getInstance().textureManager.getTexture(PlayerContainer.BLOCK_ATLAS_TEXTURE);
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Texture lightTexture = Minecraft.getInstance().textureManager.getTexture(lightManager.resourceLocation);
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GL40.glActiveTexture(GL40.GL_TEXTURE0);
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GL40.glBindTexture(GL11.GL_TEXTURE_2D, blockAtlasTexture.getGlTextureId());
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GL13.glActiveTexture(GL40.GL_TEXTURE0);
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GL11.glBindTexture(GL11.GL_TEXTURE_2D, blockAtlasTexture.getGlTextureId());
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GL40.glActiveTexture(GL40.GL_TEXTURE0 + 1);
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GL40.glBindTexture(GL11.GL_TEXTURE_2D, lightTexture.getGlTextureId());
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GL13.glActiveTexture(GL40.GL_TEXTURE0 + 1);
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GL11.glBindTexture(GL11.GL_TEXTURE_2D, lightTexture.getGlTextureId());
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RenderSystem.texParameter(3553, 10241, 9729);
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RenderSystem.texParameter(3553, 10240, 9729);
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RenderSystem.texParameter(3553, 10242, 10496);
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@ -134,6 +137,7 @@ public class FastKineticRenderer {
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RenderSystem.disableCull();
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RenderSystem.disableBlend();
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RenderSystem.defaultBlendFunc();
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RenderSystem.disableDepthTest();
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while (!runs.isEmpty()) {
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runs.remove().run();
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