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ForgeCraft Playtesting, Part III-a
- fix chromatic compound needing line of sight to the sky to convert even when the beacon is active
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parent
a2e4cfb66d
commit
d585fc0e21
1 changed files with 25 additions and 25 deletions
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@ -1,15 +1,11 @@
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package com.simibubi.create.content.curiosities;
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import java.util.List;
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import java.util.Random;
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import com.simibubi.create.AllItems;
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import com.simibubi.create.foundation.advancement.AllTriggers;
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import com.simibubi.create.foundation.config.AllConfigs;
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import com.simibubi.create.foundation.config.CRecipes;
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import com.simibubi.create.foundation.utility.ColorHelper;
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import com.simibubi.create.foundation.utility.VecHelper;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.entity.item.ItemEntity;
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@ -21,16 +17,15 @@ import net.minecraft.particles.ParticleTypes;
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import net.minecraft.tileentity.BeaconTileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.RayTraceContext;
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import net.minecraft.util.math.*;
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import net.minecraft.util.math.RayTraceContext.BlockMode;
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import net.minecraft.util.math.RayTraceContext.FluidMode;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.Heightmap;
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import java.util.List;
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import java.util.Random;
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public class ChromaticCompoundItem extends Item {
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public ChromaticCompoundItem(Properties properties) {
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@ -122,22 +117,27 @@ public class ChromaticCompoundItem extends Item {
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int entityX = MathHelper.floor(entity.getX());
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int entityZ = MathHelper.floor(entity.getZ());
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int localWorldHeight = world.getHeight(Heightmap.Type.WORLD_SURFACE, entityX, entityZ);
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if (entity.getY() > localWorldHeight) {
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BlockPos.Mutable testPos = new BlockPos.Mutable(entityX, localWorldHeight, entityZ);
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while (testPos.getY() > 0) {
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testPos.move(Direction.DOWN);
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BlockState state = world.getBlockState(testPos);
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if (state.getOpacity(world, testPos) >= 15 && state.getBlock() != Blocks.BEDROCK)
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break;
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if (state.getBlock() == Blocks.BEACON) {
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TileEntity te = world.getTileEntity(testPos);
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if (!(te instanceof BeaconTileEntity))
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break;
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BeaconTileEntity bte = (BeaconTileEntity) te;
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if (bte.getLevels() != 0)
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isOverBeacon = true;
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break;
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}
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BlockPos.Mutable testPos = new BlockPos.Mutable(
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entityX,
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Math.min(MathHelper.floor(entity.getY()), localWorldHeight),
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entityZ);
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while (testPos.getY() > 0) {
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testPos.move(Direction.DOWN);
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BlockState state = world.getBlockState(testPos);
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if (state.getOpacity(world, testPos) >= 15 && state.getBlock() != Blocks.BEDROCK)
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break;
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if (state.getBlock() == Blocks.BEACON) {
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TileEntity te = world.getTileEntity(testPos);
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if (!(te instanceof BeaconTileEntity)) break;
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BeaconTileEntity bte = (BeaconTileEntity) te;
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if (!bte.getBeamSegments().isEmpty()) isOverBeacon = true;
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break;
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}
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}
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