ForgeCraft Playtesting, Part III-a

- fix chromatic compound needing line of sight to the sky to convert even when the beacon is active
This commit is contained in:
Zelophed 2020-10-17 04:15:51 +02:00
parent a2e4cfb66d
commit d585fc0e21

View file

@ -1,15 +1,11 @@
package com.simibubi.create.content.curiosities;
import java.util.List;
import java.util.Random;
import com.simibubi.create.AllItems;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.config.AllConfigs;
import com.simibubi.create.foundation.config.CRecipes;
import com.simibubi.create.foundation.utility.ColorHelper;
import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.entity.item.ItemEntity;
@ -21,16 +17,15 @@ import net.minecraft.particles.ParticleTypes;
import net.minecraft.tileentity.BeaconTileEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceContext;
import net.minecraft.util.math.*;
import net.minecraft.util.math.RayTraceContext.BlockMode;
import net.minecraft.util.math.RayTraceContext.FluidMode;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraft.world.gen.Heightmap;
import java.util.List;
import java.util.Random;
public class ChromaticCompoundItem extends Item {
public ChromaticCompoundItem(Properties properties) {
@ -122,22 +117,27 @@ public class ChromaticCompoundItem extends Item {
int entityX = MathHelper.floor(entity.getX());
int entityZ = MathHelper.floor(entity.getZ());
int localWorldHeight = world.getHeight(Heightmap.Type.WORLD_SURFACE, entityX, entityZ);
if (entity.getY() > localWorldHeight) {
BlockPos.Mutable testPos = new BlockPos.Mutable(entityX, localWorldHeight, entityZ);
while (testPos.getY() > 0) {
testPos.move(Direction.DOWN);
BlockState state = world.getBlockState(testPos);
if (state.getOpacity(world, testPos) >= 15 && state.getBlock() != Blocks.BEDROCK)
break;
if (state.getBlock() == Blocks.BEACON) {
TileEntity te = world.getTileEntity(testPos);
if (!(te instanceof BeaconTileEntity))
break;
BeaconTileEntity bte = (BeaconTileEntity) te;
if (bte.getLevels() != 0)
isOverBeacon = true;
break;
}
BlockPos.Mutable testPos = new BlockPos.Mutable(
entityX,
Math.min(MathHelper.floor(entity.getY()), localWorldHeight),
entityZ);
while (testPos.getY() > 0) {
testPos.move(Direction.DOWN);
BlockState state = world.getBlockState(testPos);
if (state.getOpacity(world, testPos) >= 15 && state.getBlock() != Blocks.BEDROCK)
break;
if (state.getBlock() == Blocks.BEACON) {
TileEntity te = world.getTileEntity(testPos);
if (!(te instanceof BeaconTileEntity)) break;
BeaconTileEntity bte = (BeaconTileEntity) te;
if (!bte.getBeamSegments().isEmpty()) isOverBeacon = true;
break;
}
}