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Pondering about Mechanical Bearings
This commit is contained in:
parent
2ddf57cd76
commit
d8ab00b66e
11 changed files with 345 additions and 21 deletions
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@ -602,8 +602,12 @@ public class PonderUI extends AbstractSimiScreen {
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return true;
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}
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clipboardHelper.setClipboardString(handle, "util.grid.at(" + hoveredBlockPos.getX() + ", "
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+ hoveredBlockPos.getY() + ", " + hoveredBlockPos.getZ() + ")");
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if (hasShiftDown())
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clipboardHelper.setClipboardString(handle, "util.select.position(" + hoveredBlockPos.getX() + ", "
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+ hoveredBlockPos.getY() + ", " + hoveredBlockPos.getZ() + ")");
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else
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clipboardHelper.setClipboardString(handle, "util.grid.at(" + hoveredBlockPos.getX() + ", "
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+ hoveredBlockPos.getY() + ", " + hoveredBlockPos.getZ() + ")");
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copiedBlockPos = hoveredBlockPos;
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return true;
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}
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@ -34,6 +34,7 @@ import com.simibubi.create.foundation.ponder.instructions.DisplayWorldSectionIns
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import com.simibubi.create.foundation.ponder.instructions.EmitParticlesInstruction;
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import com.simibubi.create.foundation.ponder.instructions.EmitParticlesInstruction.Emitter;
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import com.simibubi.create.foundation.ponder.instructions.FadeOutOfSceneInstruction;
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import com.simibubi.create.foundation.ponder.instructions.HighlightValueBoxInstruction;
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import com.simibubi.create.foundation.ponder.instructions.LineInstruction;
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import com.simibubi.create.foundation.ponder.instructions.MarkAsFinishedInstruction;
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import com.simibubi.create.foundation.ponder.instructions.MovePoiInstruction;
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@ -284,6 +285,15 @@ public class SceneBuilder {
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addInstruction(new ChaseAABBInstruction(color, slot, boundingBox, duration));
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}
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public void showCenteredScrollInput(BlockPos pos, Direction side, int duration) {
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Axis axis = side.getAxis();
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float s = 1 / 16f;
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float q = 1 / 4f;
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Vec3d expands = new Vec3d(axis == Axis.X ? s : q, axis == Axis.Y ? s : q, axis == Axis.Z ? s : q);
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addInstruction(new HighlightValueBoxInstruction(scene.getSceneBuildingUtil().vector.blockSurface(pos, side),
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expands, duration));
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}
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public void showLine(PonderPalette color, Vec3d start, Vec3d end, int duration) {
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addInstruction(new LineInstruction(color, start, end, duration));
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}
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@ -350,6 +360,12 @@ public class SceneBuilder {
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Optional.of(() -> scene.resolve(link))));
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}
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public void glueBlockOnto(BlockPos position, Direction fadeInDirection, ElementLink<WorldSectionElement> link) {
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addInstruction(new DisplayWorldSectionInstruction(15, fadeInDirection,
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scene.getSceneBuildingUtil().select.position(position), Optional.of(() -> scene.resolve(link)),
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position));
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}
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public ElementLink<WorldSectionElement> showIndependentSection(Selection selection, Direction fadeInDirection) {
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DisplayWorldSectionInstruction instruction =
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new DisplayWorldSectionInstruction(15, fadeInDirection, selection, Optional.empty());
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@ -405,6 +421,11 @@ public class SceneBuilder {
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.setCenterOfRotation(anchor));
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}
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public void configureStabilization(ElementLink<WorldSectionElement> link, Vec3d anchor) {
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addInstruction(scene -> scene.resolve(link)
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.stabilizeRotation(anchor));
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}
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public void moveSection(ElementLink<WorldSectionElement> link, Vec3d offset, int duration) {
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addInstruction(AnimateWorldSectionInstruction.move(link, offset, duration));
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}
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@ -596,8 +617,7 @@ public class SceneBuilder {
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modifyTileNBT(selection, teType, consumer, false);
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}
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public <T extends TileEntity> void modifyTileEntity(BlockPos position, Class<T> teType,
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Consumer<T> consumer) {
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public <T extends TileEntity> void modifyTileEntity(BlockPos position, Class<T> teType, Consumer<T> consumer) {
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addInstruction(scene -> {
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TileEntity tileEntity = scene.world.getTileEntity(position);
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if (teType.isInstance(tileEntity))
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@ -14,7 +14,6 @@ import com.simibubi.create.foundation.utility.Pointing;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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@ -102,7 +101,7 @@ public class BearingScenes {
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scene.overlay.showText(60)
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.pointAt(util.vector.topOf(windmill))
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.placeNearTarget()
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.text("Once Activated, the Windmill Bearing will start providing Rotational Force");
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.text("Activated with Right-Click, the Windmill Bearing will start providing Rotational Force");
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scene.idle(70);
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scene.overlay.showText(60)
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@ -113,19 +112,14 @@ public class BearingScenes {
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scene.idle(90);
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Vec3d surface = util.vector.blockSurface(windmill, Direction.WEST);
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AxisAlignedBB point = new AxisAlignedBB(surface, surface);
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AxisAlignedBB expanded = point.grow(1 / 16f, 1 / 4f, 1 / 4f);
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scene.overlay.showControls(new InputWindowElement(surface, Pointing.DOWN).scroll()
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.withWrench(), 60);
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scene.overlay.chaseBoundingBoxOutline(PonderPalette.WHITE, point, point, 1);
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scene.idle(1);
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scene.overlay.chaseBoundingBoxOutline(PonderPalette.WHITE, point, expanded, 50);
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scene.overlay.showCenteredScrollInput(windmill, Direction.WEST, 50);
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scene.overlay.showText(60)
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.pointAt(surface)
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.placeNearTarget()
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.text("Use a Wrench to configure its rotation direction");
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scene.idle(35);
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scene.idle(36);
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scene.world.rotateBearing(windmill, -90 - 45, 75);
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scene.world.rotateSection(structure, 0, 0, -90 - 45, 75);
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@ -186,13 +180,241 @@ public class BearingScenes {
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new InputWindowElement(util.vector.blockSurface(bearingPos, Direction.WEST), Pointing.LEFT).rightClick(),
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40);
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scene.idle(7);
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scene.markAsFinished();
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scene.world.rotateBearing(bearingPos, -720, 400);
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scene.world.rotateSection(contraption, 0, -720, 0, 400);
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scene.world.modifyTileEntity(util.grid.at(2, 1, 5), HarvesterTileEntity.class,
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hte -> hte.setAnimatedSpeed(-150));
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scene.markAsFinished();
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scene.idle(400);
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scene.world.modifyTileEntity(util.grid.at(2, 1, 5), HarvesterTileEntity.class, hte -> hte.setAnimatedSpeed(0));
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}
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public static void mechanicalBearing(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("mechanical_bearing", "Movings Structures using the Mechanical Bearing");
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scene.world.showSection(util.select.layer(0), Direction.UP);
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scene.idle(5);
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scene.world.showSection(util.select.layer(1), Direction.DOWN);
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scene.idle(10);
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scene.world.showSection(util.select.layer(2), Direction.DOWN);
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scene.idle(10);
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Selection cog1 = util.select.position(6, 0, 4);
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Selection cog2 = util.select.position(5, 1, 4);
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Selection cog3 = util.select.position(4, 1, 3);
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Selection cog4 = util.select.position(3, 1, 3);
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Selection all = cog1.copy()
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.add(cog2)
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.add(cog3)
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.add(cog4);
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BlockPos bearingPos = util.grid.at(3, 2, 3);
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scene.overlay.showSelectionWithText(util.select.position(bearingPos.up()), 60)
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.colored(PonderPalette.GREEN)
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.pointAt(util.vector.blockSurface(bearingPos, Direction.WEST))
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.placeNearTarget()
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.text("Mechanical Bearings attach to the block in front of them");
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scene.idle(50);
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ElementLink<WorldSectionElement> plank = scene.world.showIndependentSection(util.select.position(bearingPos.up()
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.east()
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.north()), Direction.DOWN);
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scene.world.moveSection(plank, util.vector.of(-1, 0, 1), 0);
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scene.idle(20);
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scene.world.setKineticSpeed(cog1, -8);
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scene.world.setKineticSpeed(cog2, 8);
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scene.world.setKineticSpeed(cog3, -16);
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scene.world.setKineticSpeed(cog4, 16);
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scene.effects.rotationSpeedIndicator(bearingPos.down());
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scene.world.rotateBearing(bearingPos, 360, 37 * 2);
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scene.world.rotateSection(plank, 0, 360, 0, 37 * 2);
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scene.overlay.showText(80)
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.pointAt(util.vector.topOf(bearingPos.up()))
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.placeNearTarget()
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.text("Upon receiving Rotational Force, it will assemble it into a Rotating Contraption");
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scene.idle(37 * 2);
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scene.world.setKineticSpeed(all, 0);
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scene.idle(20);
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scene.world.hideIndependentSection(plank, Direction.UP);
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scene.idle(15);
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Selection plank2 = util.select.position(4, 3, 2);
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ElementLink<WorldSectionElement> contraption = scene.world.showIndependentSection(util.select.layersFrom(3)
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.substract(plank2), Direction.DOWN);
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scene.idle(10);
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scene.world.showSectionAndMerge(plank2, Direction.SOUTH, contraption);
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scene.idle(15);
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scene.effects.superGlue(util.grid.at(4, 3, 2), Direction.SOUTH, true);
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scene.idle(5);
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scene.world.configureCenterOfRotation(contraption, util.vector.topOf(bearingPos));
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scene.world.setKineticSpeed(cog1, -8);
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scene.world.setKineticSpeed(cog2, 8);
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scene.world.setKineticSpeed(cog3, -16);
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scene.world.setKineticSpeed(cog4, 16);
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scene.effects.rotationSpeedIndicator(bearingPos.down());
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scene.world.rotateBearing(bearingPos, 360 * 2, 37 * 4);
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scene.world.rotateSection(contraption, 0, 360 * 2, 0, 37 * 4);
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scene.overlay.showText(120)
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.pointAt(util.vector.topOf(bearingPos.up()))
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.placeNearTarget()
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.sharedText("movement_anchors");
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scene.idle(37 * 4);
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scene.world.setKineticSpeed(all, 0);
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}
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public static void bearingModes(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("bearing_modes", "Movement Modes of the Mechanical Bearing");
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Selection sideCog = util.select.position(util.grid.at(7, 0, 3));
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Selection cogColumn = util.select.fromTo(6, 1, 3, 6, 4, 3);
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Selection cogAndClutch = util.select.fromTo(5, 3, 1, 5, 4, 2);
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BlockPos leverPos = util.grid.at(5, 3, 1);
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scene.world.setKineticSpeed(sideCog, 4);
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scene.world.setKineticSpeed(cogColumn, -4);
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scene.world.setKineticSpeed(cogAndClutch, 8);
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scene.world.toggleRedstonePower(cogAndClutch);
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scene.world.showSection(util.select.layer(0), Direction.UP);
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scene.idle(5);
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scene.world.showSection(cogColumn, Direction.DOWN);
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scene.idle(5);
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scene.world.showSection(cogAndClutch, Direction.DOWN);
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scene.idle(10);
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BlockPos bearingPos = util.grid.at(5, 2, 2);
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scene.world.showSection(util.select.position(bearingPos), Direction.UP);
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scene.idle(10);
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ElementLink<WorldSectionElement> contraption =
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scene.world.showIndependentSection(util.select.fromTo(5, 1, 2, 2, 1, 2), Direction.EAST);
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scene.world.configureCenterOfRotation(contraption, util.vector.centerOf(bearingPos));
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scene.idle(20);
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scene.world.toggleRedstonePower(cogAndClutch);
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scene.effects.indicateRedstone(leverPos);
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scene.world.rotateSection(contraption, 0, 55, 0, 23);
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scene.world.rotateBearing(bearingPos, 55, 23);
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scene.idle(24);
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scene.world.toggleRedstonePower(cogAndClutch);
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scene.effects.indicateRedstone(leverPos);
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scene.world.rotateSection(contraption, 0, 35, 0, 0);
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scene.world.rotateBearing(bearingPos, 35, 0);
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Vec3d target = util.vector.topOf(bearingPos.down());
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scene.overlay.showLine(PonderPalette.RED, target.add(-2.5, 0, 3.5), target, 50);
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scene.overlay.showLine(PonderPalette.GREEN, target.add(0, 0, 4.5), target, 50);
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scene.idle(50);
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scene.overlay.showText(100)
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.pointAt(util.vector.blockSurface(bearingPos, Direction.WEST))
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.placeNearTarget()
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.colored(PonderPalette.RED)
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.text("When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle");
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scene.idle(110);
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scene.overlay.showCenteredScrollInput(bearingPos, Direction.NORTH, 60);
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scene.overlay.showControls(
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new InputWindowElement(util.vector.blockSurface(bearingPos, Direction.NORTH), Pointing.DOWN).scroll()
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.withWrench(),
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60);
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scene.idle(10);
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scene.overlay.showText(60)
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.pointAt(util.vector.blockSurface(bearingPos, Direction.WEST))
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.placeNearTarget()
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.text("This behaviour can be modified using a Wrench");
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scene.idle(70);
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scene.world.toggleRedstonePower(cogAndClutch);
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scene.effects.indicateRedstone(leverPos);
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scene.world.rotateSection(contraption, 0, -55, 0, 23);
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scene.world.rotateBearing(bearingPos, -55, 23);
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scene.idle(24);
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scene.world.toggleRedstonePower(cogAndClutch);
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scene.effects.indicateRedstone(leverPos);
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scene.idle(40);
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scene.overlay.showText(120)
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.colored(PonderPalette.GREEN)
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.pointAt(util.vector.blockSurface(util.grid.at(3, 1, 3), Direction.UP))
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.placeNearTarget()
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.text("It can be configured never to revert to solid blocks, or only near the angle it started at");
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}
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public static void stabilizedBearings(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("stabilized_bearings", "Stabilized Contraptions");
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Selection beltAndBearing = util.select.fromTo(3, 3, 4, 3, 1, 6);
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Selection largeCog = util.select.position(2, 0, 6);
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BlockPos parentBearingPos = util.grid.at(3, 3, 4);
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BlockPos bearingPos = util.grid.at(3, 4, 2);
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scene.world.showSection(util.select.layer(0), Direction.UP);
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scene.idle(5);
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scene.world.showSection(beltAndBearing, Direction.DOWN);
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scene.idle(10);
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ElementLink<WorldSectionElement> contraption =
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scene.world.showIndependentSection(util.select.fromTo(3, 3, 3, 3, 4, 3), Direction.SOUTH);
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scene.world.configureCenterOfRotation(contraption, util.vector.centerOf(parentBearingPos));
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scene.idle(20);
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scene.world.glueBlockOnto(bearingPos, Direction.SOUTH, contraption);
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scene.idle(15);
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scene.overlay.showSelectionWithText(util.select.position(bearingPos), 60)
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.text("Whenever Mechanical Bearings are themselves part of a moving Structure..")
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.placeNearTarget();
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scene.idle(70);
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scene.world.setKineticSpeed(largeCog, -8);
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scene.world.setKineticSpeed(beltAndBearing, 16);
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scene.world.rotateBearing(parentBearingPos, 360, 74);
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scene.world.rotateSection(contraption, 0, 0, 360, 74);
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scene.world.rotateBearing(bearingPos, -360, 74);
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scene.idle(74);
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scene.world.setKineticSpeed(largeCog, 0);
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scene.world.setKineticSpeed(beltAndBearing, 0);
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scene.overlay.showText(60)
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.text("..they will attempt to keep themselves upright")
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.pointAt(util.vector.blockSurface(bearingPos, Direction.NORTH))
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.placeNearTarget();
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scene.idle(70);
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scene.overlay.showSelectionWithText(util.select.position(bearingPos.north()), 60)
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.colored(PonderPalette.GREEN)
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.text("Once again, the bearing will attach to the block in front of it")
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.placeNearTarget();
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scene.idle(70);
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ElementLink<WorldSectionElement> subContraption =
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scene.world.showIndependentSection(util.select.fromTo(4, 4, 1, 2, 4, 1), Direction.SOUTH);
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scene.world.configureCenterOfRotation(subContraption, util.vector.centerOf(parentBearingPos));
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scene.world.configureStabilization(subContraption, util.vector.centerOf(bearingPos));
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scene.idle(20);
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scene.overlay.showText(80)
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.text("As a result, the entire sub-Contraption will stay upright");
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scene.world.setKineticSpeed(largeCog, -8);
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scene.world.setKineticSpeed(beltAndBearing, 16);
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scene.world.rotateBearing(parentBearingPos, 360 * 2, 74 * 2);
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scene.world.rotateSection(contraption, 0, 0, 360 * 2, 74 * 2);
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scene.world.rotateBearing(bearingPos, -360 * 2, 74 * 2);
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scene.world.rotateSection(subContraption, 0, 0, 360 * 2, 74 * 2);
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scene.markAsFinished();
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scene.idle(74 * 2);
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scene.world.setKineticSpeed(largeCog, 0);
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scene.world.setKineticSpeed(beltAndBearing, 0);
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}
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}
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@ -83,6 +83,14 @@ public class PonderIndex {
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.addStoryBoard("windmill_bearing/structure", BearingScenes::windmillsAnyStructure,
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PonderTag.MOVEMENT_ANCHOR);
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// Mechanical Bearing
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PonderRegistry.forComponents(AllBlocks.MECHANICAL_BEARING)
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.addStoryBoard("mechanical_bearing/anchor", BearingScenes::mechanicalBearing, PonderTag.KINETIC_APPLIANCES,
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PonderTag.MOVEMENT_ANCHOR)
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.addStoryBoard("mechanical_bearing/modes", BearingScenes::bearingModes)
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.addStoryBoard("mechanical_bearing/stabilized", BearingScenes::stabilizedBearings,
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PonderTag.CONTRAPTION_ACTOR);
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// Gantries
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PonderRegistry.addStoryBoard(AllBlocks.GANTRY_SHAFT, "gantry/intro", GantryScenes::introForShaft,
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PonderTag.KINETIC_APPLIANCES, PonderTag.MOVEMENT_ANCHOR);
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@ -64,6 +64,7 @@ public class WorldSectionElement extends AnimatedSceneElement {
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Vec3d prevAnimatedRotation = Vec3d.ZERO;
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Vec3d animatedRotation = Vec3d.ZERO;
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Vec3d centerOfRotation = Vec3d.ZERO;
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||||
Vec3d stabilizationAnchor = null;
|
||||
|
||||
BlockPos selectedBlock;
|
||||
|
||||
|
@ -103,6 +104,10 @@ public class WorldSectionElement extends AnimatedSceneElement {
|
|||
centerOfRotation = center;
|
||||
}
|
||||
|
||||
public void stabilizeRotation(Vec3d anchor) {
|
||||
stabilizationAnchor = anchor;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reset(PonderScene scene) {
|
||||
super.reset(scene);
|
||||
|
@ -194,11 +199,21 @@ public class WorldSectionElement extends AnimatedSceneElement {
|
|||
if (!animatedRotation.equals(Vec3d.ZERO) || !prevAnimatedRotation.equals(Vec3d.ZERO)) {
|
||||
if (centerOfRotation == null)
|
||||
centerOfRotation = section.getCenter();
|
||||
double rotX = MathHelper.lerp(pt, prevAnimatedRotation.x, animatedRotation.x);
|
||||
double rotZ = MathHelper.lerp(pt, prevAnimatedRotation.z, animatedRotation.z);
|
||||
double rotY = MathHelper.lerp(pt, prevAnimatedRotation.y, animatedRotation.y);
|
||||
in = in.subtract(centerOfRotation);
|
||||
in = VecHelper.rotate(in, -MathHelper.lerp(pt, prevAnimatedRotation.x, animatedRotation.x), Axis.X);
|
||||
in = VecHelper.rotate(in, -MathHelper.lerp(pt, prevAnimatedRotation.z, animatedRotation.z), Axis.Z);
|
||||
in = VecHelper.rotate(in, -MathHelper.lerp(pt, prevAnimatedRotation.y, animatedRotation.y), Axis.Y);
|
||||
in = VecHelper.rotate(in, -rotX, Axis.X);
|
||||
in = VecHelper.rotate(in, -rotZ, Axis.Z);
|
||||
in = VecHelper.rotate(in, -rotY, Axis.Y);
|
||||
in = in.add(centerOfRotation);
|
||||
if (stabilizationAnchor != null) {
|
||||
in = in.subtract(stabilizationAnchor);
|
||||
in = VecHelper.rotate(in, rotX, Axis.X);
|
||||
in = VecHelper.rotate(in, rotZ, Axis.Z);
|
||||
in = VecHelper.rotate(in, rotY, Axis.Y);
|
||||
in = in.add(stabilizationAnchor);
|
||||
}
|
||||
}
|
||||
return in;
|
||||
}
|
||||
|
@ -209,12 +224,23 @@ public class WorldSectionElement extends AnimatedSceneElement {
|
|||
if (!animatedRotation.equals(Vec3d.ZERO) || !prevAnimatedRotation.equals(Vec3d.ZERO)) {
|
||||
if (centerOfRotation == null)
|
||||
centerOfRotation = section.getCenter();
|
||||
double rotX = MathHelper.lerp(pt, prevAnimatedRotation.x, animatedRotation.x);
|
||||
double rotZ = MathHelper.lerp(pt, prevAnimatedRotation.z, animatedRotation.z);
|
||||
double rotY = MathHelper.lerp(pt, prevAnimatedRotation.y, animatedRotation.y);
|
||||
MatrixStacker.of(ms)
|
||||
.translate(centerOfRotation)
|
||||
.rotateX(MathHelper.lerp(pt, prevAnimatedRotation.x, animatedRotation.x))
|
||||
.rotateZ(MathHelper.lerp(pt, prevAnimatedRotation.z, animatedRotation.z))
|
||||
.rotateY(MathHelper.lerp(pt, prevAnimatedRotation.y, animatedRotation.y))
|
||||
.rotateX(rotX)
|
||||
.rotateZ(rotZ)
|
||||
.rotateY(rotY)
|
||||
.translateBack(centerOfRotation);
|
||||
if (stabilizationAnchor != null) {
|
||||
MatrixStacker.of(ms)
|
||||
.translate(stabilizationAnchor)
|
||||
.rotateX(-rotX)
|
||||
.rotateZ(-rotZ)
|
||||
.rotateY(-rotY)
|
||||
.translateBack(stabilizationAnchor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3,22 +3,33 @@ package com.simibubi.create.foundation.ponder.instructions;
|
|||
import java.util.Optional;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.glue.SuperGlueItem;
|
||||
import com.simibubi.create.foundation.ponder.PonderScene;
|
||||
import com.simibubi.create.foundation.ponder.Selection;
|
||||
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
|
||||
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
public class DisplayWorldSectionInstruction extends FadeIntoSceneInstruction<WorldSectionElement> {
|
||||
|
||||
private Selection initialSelection;
|
||||
private Optional<Supplier<WorldSectionElement>> mergeOnto;
|
||||
private BlockPos glue;
|
||||
|
||||
public DisplayWorldSectionInstruction(int fadeInTicks, Direction fadeInFrom, Selection selection,
|
||||
Optional<Supplier<WorldSectionElement>> mergeOnto) {
|
||||
this(fadeInTicks, fadeInFrom, selection, mergeOnto, null);
|
||||
}
|
||||
|
||||
public DisplayWorldSectionInstruction(int fadeInTicks, Direction fadeInFrom, Selection selection,
|
||||
Optional<Supplier<WorldSectionElement>> mergeOnto, @Nullable BlockPos glue) {
|
||||
super(fadeInTicks, fadeInFrom, new WorldSectionElement(selection));
|
||||
initialSelection = selection;
|
||||
this.mergeOnto = mergeOnto;
|
||||
this.glue = glue;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -34,6 +45,8 @@ public class DisplayWorldSectionInstruction extends FadeIntoSceneInstruction<Wor
|
|||
if (remainingTicks > 0)
|
||||
return;
|
||||
mergeOnto.ifPresent(c -> element.mergeOnto(c.get()));
|
||||
if (glue != null)
|
||||
SuperGlueItem.spawnParticles(scene.getWorld(), glue, fadeInFrom, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -9,7 +9,7 @@ import net.minecraft.util.math.Vec3d;
|
|||
|
||||
public abstract class FadeIntoSceneInstruction<T extends AnimatedSceneElement> extends TickingInstruction {
|
||||
|
||||
private Direction fadeInFrom;
|
||||
protected Direction fadeInFrom;
|
||||
protected T element;
|
||||
private ElementLink<T> elementLink;
|
||||
|
||||
|
|
|
@ -0,0 +1,31 @@
|
|||
package com.simibubi.create.foundation.ponder.instructions;
|
||||
|
||||
import com.simibubi.create.foundation.ponder.PonderScene;
|
||||
import com.simibubi.create.foundation.ponder.content.PonderPalette;
|
||||
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
public class HighlightValueBoxInstruction extends TickingInstruction {
|
||||
|
||||
private Vec3d vec;
|
||||
private Vec3d expands;
|
||||
|
||||
public HighlightValueBoxInstruction(Vec3d vec, Vec3d expands, int duration) {
|
||||
super(false, duration);
|
||||
this.vec = vec;
|
||||
this.expands = expands;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick(PonderScene scene) {
|
||||
super.tick(scene);
|
||||
AxisAlignedBB point = new AxisAlignedBB(vec, vec);
|
||||
AxisAlignedBB expanded = point.grow(expands.x, expands.y, expands.z);
|
||||
scene.getOutliner()
|
||||
.chaseAABB(vec, remainingTicks == totalTicks ? point : expanded)
|
||||
.lineWidth(1 / 32f)
|
||||
.colored(PonderPalette.WHITE.getColor());
|
||||
}
|
||||
|
||||
}
|
BIN
src/main/resources/ponder/mechanical_bearing/anchor.nbt
Normal file
BIN
src/main/resources/ponder/mechanical_bearing/anchor.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/ponder/mechanical_bearing/modes.nbt
Normal file
BIN
src/main/resources/ponder/mechanical_bearing/modes.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/ponder/mechanical_bearing/stabilized.nbt
Normal file
BIN
src/main/resources/ponder/mechanical_bearing/stabilized.nbt
Normal file
Binary file not shown.
Loading…
Reference in a new issue