mirror of
https://github.com/Creators-of-Create/Create.git
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More collision polish
This commit is contained in:
parent
f6053da7de
commit
ddf28cfcea
7 changed files with 158 additions and 57 deletions
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@ -1,10 +1,13 @@
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package com.simibubi.create.content.contraptions.components.structureMovement;
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import java.util.ArrayList;
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import java.util.IdentityHashMap;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.UUID;
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import org.apache.commons.lang3.mutable.MutableInt;
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import org.apache.commons.lang3.tuple.MutablePair;
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import com.simibubi.create.AllMovementBehaviours;
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@ -49,7 +52,7 @@ public abstract class AbstractContraptionEntity extends Entity implements IEntit
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private static final DataParameter<Boolean> STALLED =
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EntityDataManager.createKey(AbstractContraptionEntity.class, DataSerializers.BOOLEAN);
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public final List<Entity> collidingEntities = new ArrayList<>();
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public final Map<Entity, MutableInt> collidingEntities;
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protected Contraption contraption;
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protected boolean initialized;
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@ -58,6 +61,7 @@ public abstract class AbstractContraptionEntity extends Entity implements IEntit
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public AbstractContraptionEntity(EntityType<?> entityTypeIn, World worldIn) {
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super(entityTypeIn, worldIn);
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prevPosInvalid = true;
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collidingEntities = new IdentityHashMap<>();
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}
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protected void setContraption(Contraption contraption) {
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@ -205,6 +209,13 @@ public abstract class AbstractContraptionEntity extends Entity implements IEntit
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return;
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}
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for (Iterator<Entry<Entity, MutableInt>> iterator = collidingEntities.entrySet()
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.iterator(); iterator.hasNext();)
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if (iterator.next()
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.getValue()
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.incrementAndGet() > 3)
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iterator.remove();
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prevPosX = getX();
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prevPosY = getY();
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prevPosZ = getZ();
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@ -378,8 +389,13 @@ public abstract class AbstractContraptionEntity extends Entity implements IEntit
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return;
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if (contraption == null)
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return;
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remove();
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StructureTransform transform = makeStructureTransform();
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AllPackets.channel.send(PacketDistributor.TRACKING_ENTITY.with(() -> this),
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new ContraptionDisassemblyPacket(this.getEntityId(), transform));
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contraption.addBlocksToWorld(world, transform);
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contraption.addPassengersToWorld(world, transform, getPassengers());
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@ -396,14 +412,17 @@ public abstract class AbstractContraptionEntity extends Entity implements IEntit
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}
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removePassengers();
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moveCollidedEntitiesOnDisassembly(transform);
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}
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for (Entity entity : collidingEntities) {
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Vec3d positionVec = getPositionVec();
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Vec3d localVec = entity.getPositionVec()
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.subtract(positionVec);
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localVec = reverseRotation(localVec, 1);
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private void moveCollidedEntitiesOnDisassembly(StructureTransform transform) {
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for (Entity entity : collidingEntities.keySet()) {
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Vec3d localVec = toLocalVector(entity.getPositionVec(), 0);
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Vec3d transformed = transform.apply(localVec);
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entity.setPositionAndUpdate(transformed.x, transformed.y, transformed.z);
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if (world.isRemote)
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entity.setPosition(transformed.x, transformed.y + 1 / 16f, transformed.z);
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else
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entity.setPositionAndUpdate(transformed.x, transformed.y + 1 / 16f, transformed.z);
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}
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}
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@ -449,6 +468,15 @@ public abstract class AbstractContraptionEntity extends Entity implements IEntit
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ce.handleStallInformation(packet.x, packet.y, packet.z, packet.angle);
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}
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@OnlyIn(Dist.CLIENT)
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static void handleDisassemblyPacket(ContraptionDisassemblyPacket packet) {
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Entity entity = Minecraft.getInstance().world.getEntityByID(packet.entityID);
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if (!(entity instanceof AbstractContraptionEntity))
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return;
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AbstractContraptionEntity ce = (AbstractContraptionEntity) entity;
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ce.moveCollidedEntitiesOnDisassembly(packet.transform);
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}
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protected abstract float getStalledAngle();
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protected abstract void handleStallInformation(float x, float y, float z, float angle);
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@ -8,6 +8,8 @@ import java.util.List;
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import java.util.stream.Stream;
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import org.apache.commons.lang3.mutable.MutableBoolean;
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import org.apache.commons.lang3.mutable.MutableFloat;
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import org.apache.commons.lang3.mutable.MutableInt;
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import org.apache.commons.lang3.mutable.MutableObject;
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import com.google.common.base.Predicates;
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@ -65,8 +67,6 @@ public class ContraptionCollider {
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if (bounds == null)
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return;
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contraptionEntity.collidingEntities.clear();
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Vec3d contraptionPosition = contraptionEntity.getPositionVec();
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Vec3d contraptionMotion = contraptionPosition.subtract(contraptionEntity.getPrevPositionVec());
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Vec3d anchorVec = contraptionEntity.getAnchorVec();
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@ -123,13 +123,12 @@ public class ContraptionCollider {
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// Prepare entity bounds
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OrientedBB obb = new OrientedBB(localBB);
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obb.setRotation(rotationMatrix);
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motion = rotationMatrix.transform(motion);
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motion = motion.subtract(contraptionMotion);
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motion = rotationMatrix.transform(motion);
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MutableObject<Vec3d> collisionResponse = new MutableObject<>(Vec3d.ZERO);
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MutableObject<Vec3d> allowedMotion = new MutableObject<>(motion);
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MutableBoolean futureCollision = new MutableBoolean(false);
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MutableBoolean surfaceCollision = new MutableBoolean(false);
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MutableFloat temporalResponse = new MutableFloat(1);
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Vec3d obbCenter = obb.getCenter();
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// Apply separation maths
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@ -140,21 +139,22 @@ public class ContraptionCollider {
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boolean doHorizontalPass = !rotation.hasVerticalRotation();
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for (boolean horizontalPass : Iterate.trueAndFalse) {
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boolean verticalPass = !horizontalPass || !doHorizontalPass;
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for (AxisAlignedBB bb : bbs) {
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Vec3d currentResponse = collisionResponse.getValue();
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obb.setCenter(obbCenter.add(currentResponse));
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ContinuousSeparationManifold intersect = obb.intersect(bb, allowedMotion.getValue());
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ContinuousSeparationManifold intersect = obb.intersect(bb, motion);
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if (intersect == null)
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continue;
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if ((!horizontalPass || !doHorizontalPass) && surfaceCollision.isFalse())
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if (verticalPass && surfaceCollision.isFalse())
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surfaceCollision.setValue(intersect.isSurfaceCollision());
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double timeOfImpact = intersect.getTimeOfImpact();
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if (timeOfImpact > 0 && timeOfImpact < 1) {
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futureCollision.setTrue();
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allowedMotion.setValue(intersect.getAllowedMotion(allowedMotion.getValue()));
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if (temporalResponse.getValue() > timeOfImpact)
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temporalResponse.setValue(timeOfImpact);
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continue;
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}
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@ -163,28 +163,28 @@ public class ContraptionCollider {
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collisionResponse.setValue(currentResponse.add(separation));
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}
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if (!horizontalPass || !doHorizontalPass)
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if (verticalPass)
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break;
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boolean noVerticalMotionResponse = allowedMotion.getValue().y == motion.y;
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boolean noVerticalMotionResponse = temporalResponse.getValue() == 1;
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boolean noVerticalCollision = collisionResponse.getValue().y == 0;
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if (noVerticalCollision && noVerticalMotionResponse)
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break;
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// Re-run collisions with horizontal offset
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collisionResponse.setValue(collisionResponse.getValue()
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.mul(1, 0, 1));
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allowedMotion.setValue(allowedMotion.getValue()
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.mul(1, 0, 1)
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.add(0, motion.y, 0));
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.mul(129 / 128f, 0, 129 / 128f));
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continue;
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}
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// Resolve collision
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Vec3d entityMotion = entity.getMotion();
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Vec3d totalResponse = collisionResponse.getValue();
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Vec3d motionResponse = allowedMotion.getValue();
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boolean hardCollision = !totalResponse.equals(Vec3d.ZERO);
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boolean temporalCollision = temporalResponse.getValue() != 1;
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Vec3d motionResponse = !temporalCollision ? motion
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: motion.normalize()
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.scale(motion.length() * temporalResponse.getValue());
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rotationMatrix.transpose();
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motionResponse = rotationMatrix.transform(motionResponse)
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@ -193,10 +193,11 @@ public class ContraptionCollider {
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totalResponse = VecHelper.rotate(totalResponse, yawOffset, Axis.Y);
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rotationMatrix.transpose();
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if (futureCollision.isTrue() && playerType != PlayerType.SERVER) {
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if (motionResponse.y != entityMotion.y) {
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if (temporalCollision && playerType != PlayerType.SERVER) {
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double idealVerticalMotion = motionResponse.y;
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if (idealVerticalMotion != entityMotion.y) {
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entity.setMotion(entityMotion.mul(1, 0, 1)
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.add(0, motionResponse.y, 0));
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.add(0, idealVerticalMotion, 0));
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entityMotion = entity.getMotion();
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}
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}
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@ -213,7 +214,8 @@ public class ContraptionCollider {
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if (motionX != 0 && Math.abs(intersectX) > horizonalEpsilon && motionX > 0 == intersectX < 0)
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entityMotion = entityMotion.mul(0, 1, 1);
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if (motionY != 0 && intersectY != 0 && motionY > 0 == intersectY < 0)
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entityMotion = entityMotion.mul(1, 0, 1);
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entityMotion = entityMotion.mul(1, 0, 1)
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.add(0, contraptionMotion.y, 0);
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if (motionZ != 0 && Math.abs(intersectZ) > horizonalEpsilon && motionZ > 0 == intersectZ < 0)
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entityMotion = entityMotion.mul(1, 1, 0);
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}
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@ -226,27 +228,25 @@ public class ContraptionCollider {
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continue;
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}
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// totalResponse = totalResponse.add(contactPointMotion);
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Vec3d allowedMovement = getAllowedMovement(totalResponse, entity);
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contraptionEntity.collidingEntities.add(entity);
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entity.velocityChanged = true;
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entity.setPosition(entityPosition.x + allowedMovement.x, entityPosition.y + allowedMovement.y,
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entityPosition.z + allowedMovement.z);
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entityPosition = entity.getPositionVec();
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entity.velocityChanged = true;
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Vec3d contactPointMotion = Vec3d.ZERO;
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if (surfaceCollision.isTrue()) {
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entity.fallDistance = 0;
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entity.onGround = true;
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contraptionEntity.collidingEntities.add(entity);
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contraptionEntity.collidingEntities.put(entity, new MutableInt(0));
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if (entity instanceof ItemEntity)
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entityMotion = entityMotion.mul(.5f, 1, .5f);
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if (playerType != PlayerType.SERVER) {
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contactPointMotion = contraptionEntity.getContactPointMotion(entityPosition);
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allowedMovement = getAllowedMovement(contactPointMotion, entity);
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entity.setPosition(entityPosition.x + allowedMovement.x, entityPosition.y + allowedMovement.y,
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entityPosition.z + allowedMovement.z);
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entity.setPosition(entityPosition.x + allowedMovement.x,
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entityPosition.y, entityPosition.z + allowedMovement.z);
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}
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}
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@ -260,7 +260,8 @@ public class ContraptionCollider {
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float limbSwing = MathHelper.sqrt(d0 * d0 + d1 * d1) * 4.0F;
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if (limbSwing > 1.0F)
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limbSwing = 1.0F;
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AllPackets.channel.sendToServer(new ClientMotionPacket(entityMotion, true, limbSwing));
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AllPackets.channel
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.sendToServer(new ClientMotionPacket(entityMotion, true, limbSwing));
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}
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}
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@ -0,0 +1,42 @@
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package com.simibubi.create.content.contraptions.components.structureMovement;
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import java.util.function.Supplier;
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import com.simibubi.create.foundation.networking.SimplePacketBase;
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import net.minecraft.network.PacketBuffer;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.fml.DistExecutor;
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import net.minecraftforge.fml.network.NetworkEvent.Context;
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public class ContraptionDisassemblyPacket extends SimplePacketBase {
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int entityID;
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StructureTransform transform;
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public ContraptionDisassemblyPacket(int entityID, StructureTransform transform) {
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this.entityID = entityID;
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this.transform = transform;
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}
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public ContraptionDisassemblyPacket(PacketBuffer buffer) {
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entityID = buffer.readInt();
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transform = StructureTransform.fromBuffer(buffer);
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}
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@Override
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public void write(PacketBuffer buffer) {
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buffer.writeInt(entityID);
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transform.writeToBuffer(buffer);
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}
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@Override
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public void handle(Supplier<Context> context) {
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context.get()
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.enqueueWork(() -> DistExecutor.runWhenOn(Dist.CLIENT,
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() -> () -> AbstractContraptionEntity.handleDisassemblyPacket(this)));
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context.get()
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.setPacketHandled(true);
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}
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}
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@ -49,6 +49,13 @@ public class ControlledContraptionEntity extends AbstractContraptionEntity {
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public boolean supportsTerrainCollision() {
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return contraption instanceof TranslatingContraption;
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}
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@Override
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public Vec3d getContactPointMotion(Vec3d globalContactPoint) {
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if (contraption instanceof TranslatingContraption)
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return getMotion();
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return super.getContactPointMotion(globalContactPoint);
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}
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@Override
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protected void setContraption(Contraption contraption) {
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@ -19,6 +19,7 @@ import net.minecraft.block.BlockState;
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import net.minecraft.block.HorizontalFaceBlock;
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import net.minecraft.block.SlabBlock;
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import net.minecraft.block.StairsBlock;
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import net.minecraft.network.PacketBuffer;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.state.properties.AttachFace;
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import net.minecraft.state.properties.BellAttachment;
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@ -40,6 +41,13 @@ public class StructureTransform {
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Axis rotationAxis;
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BlockPos offset;
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private StructureTransform(BlockPos offset, int angle, Axis axis, Rotation rotation) {
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this.offset = offset;
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this.angle = angle;
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rotationAxis = axis;
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this.rotation = rotation;
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}
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public StructureTransform(BlockPos offset, float xRotation, float yRotation, float zRotation) {
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this.offset = offset;
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if (xRotation != 0) {
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@ -71,14 +79,16 @@ public class StructureTransform {
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public Vec3d apply(Vec3d localVec) {
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Vec3d vec = localVec;
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vec = VecHelper.rotateCentered(vec, angle, rotationAxis);
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if (rotationAxis != null)
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vec = VecHelper.rotateCentered(vec, angle, rotationAxis);
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vec = vec.add(new Vec3d(offset));
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return vec;
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}
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public BlockPos apply(BlockPos localPos) {
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Vec3d vec = VecHelper.getCenterOf(localPos);
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vec = VecHelper.rotateCentered(vec, angle, rotationAxis);
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if (rotationAxis != null)
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vec = VecHelper.rotateCentered(vec, angle, rotationAxis);
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localPos = new BlockPos(vec);
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return localPos.add(offset);
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}
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@ -202,8 +212,9 @@ public class StructureTransform {
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protected BlockState transformBelt(BlockState state, boolean halfTurn) {
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Direction initialDirection = state.get(BeltBlock.HORIZONTAL_FACING);
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boolean diagonal = state.get(BeltBlock.SLOPE) == BeltSlope.DOWNWARD || state.get(BeltBlock.SLOPE) == BeltSlope.UPWARD;
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boolean diagonal =
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state.get(BeltBlock.SLOPE) == BeltSlope.DOWNWARD || state.get(BeltBlock.SLOPE) == BeltSlope.UPWARD;
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if (!diagonal) {
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for (int i = 0; i < rotation.ordinal(); i++) {
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Direction direction = state.get(BeltBlock.HORIZONTAL_FACING);
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@ -211,7 +222,7 @@ public class StructureTransform {
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boolean vertical = slope == BeltSlope.VERTICAL;
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boolean horizontal = slope == BeltSlope.HORIZONTAL;
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boolean sideways = slope == BeltSlope.SIDEWAYS;
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Direction newDirection = direction.getOpposite();
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BeltSlope newSlope = BeltSlope.VERTICAL;
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@ -229,15 +240,15 @@ public class StructureTransform {
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if (sideways) {
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newDirection = direction;
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if (direction.getAxis() == rotationAxis)
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if (direction.getAxis() == rotationAxis)
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newSlope = BeltSlope.HORIZONTAL;
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else
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else
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newDirection = direction.rotateYCCW();
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}
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if (horizontal) {
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newDirection = direction;
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if (direction.getAxis() == rotationAxis)
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if (direction.getAxis() == rotationAxis)
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newSlope = BeltSlope.SIDEWAYS;
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}
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@ -254,8 +265,7 @@ public class StructureTransform {
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boolean downward = slope == BeltSlope.DOWNWARD;
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// Rotate diagonal
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if (direction.getAxisDirection() == AxisDirection.POSITIVE ^ downward
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^ direction.getAxis() == Axis.Z) {
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if (direction.getAxisDirection() == AxisDirection.POSITIVE ^ downward ^ direction.getAxis() == Axis.Z) {
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state = state.with(BeltBlock.SLOPE, upward ? BeltSlope.DOWNWARD : BeltSlope.UPWARD);
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} else {
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state = state.with(BeltBlock.HORIZONTAL_FACING, newDirection);
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@ -267,10 +277,10 @@ public class StructureTransform {
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Direction newDirection = direction.getOpposite();
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BeltSlope slope = state.get(BeltBlock.SLOPE);
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boolean vertical = slope == BeltSlope.VERTICAL;
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if (diagonal) {
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state = state.with(BeltBlock.SLOPE,
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slope == BeltSlope.UPWARD ? BeltSlope.DOWNWARD : slope == BeltSlope.DOWNWARD ? BeltSlope.UPWARD : slope);
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state = state.with(BeltBlock.SLOPE, slope == BeltSlope.UPWARD ? BeltSlope.DOWNWARD
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: slope == BeltSlope.DOWNWARD ? BeltSlope.UPWARD : slope);
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} else if (vertical) {
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state = state.with(BeltBlock.HORIZONTAL_FACING, newDirection);
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}
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@ -317,4 +327,21 @@ public class StructureTransform {
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return rotated;
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}
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public static StructureTransform fromBuffer(PacketBuffer buffer) {
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BlockPos readBlockPos = buffer.readBlockPos();
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int readAngle = buffer.readInt();
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int axisIndex = buffer.readVarInt();
|
||||
int rotationIndex = buffer.readVarInt();
|
||||
return new StructureTransform(readBlockPos, readAngle,
|
||||
axisIndex == -1 ? null : Axis.values()[axisIndex],
|
||||
rotationIndex == -1 ? null : Rotation.values()[rotationIndex]);
|
||||
}
|
||||
|
||||
public void writeToBuffer(PacketBuffer buffer) {
|
||||
buffer.writeBlockPos(offset);
|
||||
buffer.writeInt(angle);
|
||||
buffer.writeVarInt(rotationAxis == null ? -1 : rotationAxis.ordinal());
|
||||
buffer.writeVarInt(rotation == null ? -1 : rotation.ordinal());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -163,12 +163,6 @@ public class ContinuousOBBCollider extends OBBCollider {
|
|||
return true;
|
||||
}
|
||||
|
||||
public Vec3d getAllowedMotion(Vec3d motion) {
|
||||
double length = motion.length();
|
||||
return motion.normalize()
|
||||
.scale(getTimeOfImpact() * length);
|
||||
}
|
||||
|
||||
public Vec3d asSeparationVec(double obbStepHeight) {
|
||||
if (isDiscreteCollision) {
|
||||
if (stepSeparation <= obbStepHeight)
|
||||
|
|
|
@ -5,6 +5,7 @@ import java.util.function.Function;
|
|||
import java.util.function.Supplier;
|
||||
|
||||
import com.simibubi.create.Create;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionDisassemblyPacket;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionStallPacket;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.glue.GlueEffectPacket;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.sync.ClientMotionPacket;
|
||||
|
@ -25,8 +26,8 @@ import com.simibubi.create.content.logistics.packet.ConfigureStockswitchPacket;
|
|||
import com.simibubi.create.content.schematics.packet.ConfigureSchematicannonPacket;
|
||||
import com.simibubi.create.content.schematics.packet.InstantSchematicPacket;
|
||||
import com.simibubi.create.content.schematics.packet.SchematicPlacePacket;
|
||||
import com.simibubi.create.content.schematics.packet.SchematicUploadPacket;
|
||||
import com.simibubi.create.content.schematics.packet.SchematicSyncPacket;
|
||||
import com.simibubi.create.content.schematics.packet.SchematicUploadPacket;
|
||||
import com.simibubi.create.foundation.command.ConfigureConfigPacket;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringCountUpdatePacket;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.scrollvalue.ScrollValueUpdatePacket;
|
||||
|
@ -69,6 +70,7 @@ public enum AllPackets {
|
|||
BEAM_EFFECT(ZapperBeamPacket.class, ZapperBeamPacket::new),
|
||||
CONFIGURE_CONFIG(ConfigureConfigPacket.class, ConfigureConfigPacket::new),
|
||||
CONTRAPTION_STALL(ContraptionStallPacket.class, ContraptionStallPacket::new),
|
||||
CONTRAPTION_DISASSEMBLE(ContraptionDisassemblyPacket.class, ContraptionDisassemblyPacket::new),
|
||||
GLUE_EFFECT(GlueEffectPacket.class, GlueEffectPacket::new),
|
||||
CONTRAPTION_SEAT_MAPPING(ContraptionSeatMappingPacket.class, ContraptionSeatMappingPacket::new),
|
||||
LIMBSWING_UPDATE(LimbSwingUpdatePacket.class, LimbSwingUpdatePacket::new),
|
||||
|
|
Loading…
Reference in a new issue