mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-15 08:33:42 +01:00
Merge branch 'mc1.15/dev' into mc1.16/dev
# Conflicts: # src/main/java/com/simibubi/create/foundation/config/CClient.java # src/main/java/com/simibubi/create/foundation/utility/placement/PlacementHelpers.java
This commit is contained in:
commit
e05eb5c386
2 changed files with 19 additions and 7 deletions
|
@ -18,11 +18,11 @@ public class CClient extends ConfigBase {
|
|||
"Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay");
|
||||
public ConfigInt overlayOffsetY = i(0, Integer.MIN_VALUE, Integer.MAX_VALUE, "overlayOffsetY",
|
||||
"Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay");
|
||||
public ConfigBool smoothPlacementIndicator = b(false, "smoothPlacementIndicator",
|
||||
"Use an alternative indicator when showing where the assisted placement ends up relative to your crosshair");
|
||||
public ConfigEnum<PlacementIndicatorSetting> placementIndicator = e(PlacementIndicatorSetting.TEXTURE, "placementIndicator", "What indicator should be used when showing where the assisted placement ends up relative to your crosshair");
|
||||
public ConfigBool ignoreFabulousWarning = b(false, "ignoreFabulousWarning", "Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled");
|
||||
|
||||
|
||||
public ConfigGroup placementAssist = group(1, "placementAssist", "Settings for the Placement Assist");
|
||||
public ConfigEnum<PlacementIndicatorSetting> placementIndicator = e(PlacementIndicatorSetting.TEXTURE, "indicatorType", "What indicator should be used when showing where the assisted placement ends up relative to your crosshair", "Choose 'NONE' to disable the Indicator altogether");
|
||||
public ConfigFloat indicatorScale = f(1.0f, 0f, "indicatorScale", "Change the size of the Indicator by this multiplier");
|
||||
|
||||
public ConfigGroup ponder = group(1, "ponder", "Ponder settings");
|
||||
public ConfigBool comfyReading =
|
||||
b(false, "comfyReading", "Slow down a ponder scene whenever there is text on screen.");
|
||||
|
|
|
@ -29,11 +29,19 @@ import net.minecraftforge.api.distmarker.OnlyIn;
|
|||
import net.minecraftforge.client.event.RenderGameOverlayEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.stream.Collectors;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.simibubi.create.foundation.config.AllConfigs;
|
||||
import com.simibubi.create.foundation.config.CClient;
|
||||
import com.simibubi.create.foundation.gui.AllGuiTextures;
|
||||
import com.simibubi.create.foundation.gui.widgets.InterpolatedChasingAngle;
|
||||
import com.simibubi.create.foundation.gui.widgets.InterpolatedChasingValue;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
@Mod.EventBusSubscriber
|
||||
public class PlacementHelpers {
|
||||
|
@ -214,6 +222,8 @@ public class PlacementHelpers {
|
|||
ms.translate(centerX, centerY, 0);
|
||||
ms.multiply(Vector3f.POSITIVE_Z.getDegreesQuaternion(angle.get(0)));
|
||||
//RenderSystem.rotatef(snappedAngle, 0, 0, 1);
|
||||
double scale = AllConfigs.CLIENT.indicatorScale.get();
|
||||
RenderSystem.scaled(scale, scale, 1);
|
||||
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder bufferbuilder = tessellator.getBuffer();
|
||||
|
@ -249,7 +259,9 @@ public class PlacementHelpers {
|
|||
RenderSystem.shadeModel(GL11.GL_SMOOTH);
|
||||
|
||||
ms.translate(centerX, centerY, 0);
|
||||
ms.scale(12, 12, 0);
|
||||
float scale = AllConfigs.CLIENT.indicatorScale.get().floatValue();
|
||||
ms.scale(scale, scale, 1);
|
||||
ms.scale(12, 12, 1);
|
||||
|
||||
float index = snappedAngle / 22.5f;
|
||||
float tex_size = 16f/256f;
|
||||
|
|
Loading…
Reference in a new issue