Fix block zapper not updating blocks correctly

This commit is contained in:
Snownee 2020-12-10 15:01:11 +08:00
parent 7f95a16b5e
commit e529c254c8

View file

@ -22,6 +22,7 @@ import com.simibubi.create.foundation.utility.NBTHelper;
import net.minecraft.advancements.CriteriaTriggers;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.RedstoneLampBlock;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.entity.Entity;
@ -122,14 +123,15 @@ public class BlockzapperItem extends ZapperItem {
if (!player.isCreative() && replace)
dropBlocks(world, player, stack, face, placed);
BlockState state = selectedState;
for (Direction updateDirection : Iterate.directions)
selectedState = selectedState.updatePostPlacement(updateDirection,
state = state.updatePostPlacement(updateDirection,
world.getBlockState(placed.offset(updateDirection)), world, placed, placed.offset(updateDirection));
BlockSnapshot blocksnapshot = BlockSnapshot.getBlockSnapshot(world, placed);
IFluidState ifluidstate = world.getFluidState(placed);
world.setBlockState(placed, ifluidstate.getBlockState(), BlockFlags.UPDATE_NEIGHBORS);
world.setBlockState(placed, selectedState);
world.setBlockState(placed, state);
if (ForgeEventFactory.onBlockPlace(player, blocksnapshot, Direction.UP)) {
blocksnapshot.restore(true, false);
return false;
@ -137,7 +139,7 @@ public class BlockzapperItem extends ZapperItem {
if (player instanceof ServerPlayerEntity && world instanceof ServerWorld) {
ServerPlayerEntity serverPlayer = (ServerPlayerEntity) player;
CriteriaTriggers.PLACED_BLOCK.trigger(serverPlayer, placed, new ItemStack(selectedState.getBlock()));
CriteriaTriggers.PLACED_BLOCK.trigger(serverPlayer, placed, new ItemStack(state.getBlock()));
boolean fullyUpgraded = true;
for (Components c : Components.values()) {
@ -150,6 +152,9 @@ public class BlockzapperItem extends ZapperItem {
AllTriggers.UPGRADED_ZAPPER.trigger(serverPlayer);
}
}
for (BlockPos placed : selectedBlocks) {
world.neighborChanged(placed, selectedState.getBlock(), placed);
}
return true;
}