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Fix Deployer inventory-voiding bug
- Deployers' inventories will no longer be voided when their contraption is disassembled and reassembled before the DeployerTileEntity can initialize
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1 changed files with 3 additions and 2 deletions
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@ -327,12 +327,13 @@ public class DeployerTileEntity extends KineticTileEntity {
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compound.putBoolean("Powered", redstoneLocked);
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compound.putBoolean("Powered", redstoneLocked);
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if (player != null) {
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if (player != null) {
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compound.put("HeldItem", player.getHeldItemMainhand()
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.serializeNBT());
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ListNBT invNBT = new ListNBT();
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ListNBT invNBT = new ListNBT();
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player.inventory.write(invNBT);
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player.inventory.write(invNBT);
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compound.put("Inventory", invNBT);
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compound.put("Inventory", invNBT);
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compound.put("HeldItem", player.getHeldItemMainhand().serializeNBT());
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compound.put("Overflow", NBTHelper.writeItemList(overflowItems));
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compound.put("Overflow", NBTHelper.writeItemList(overflowItems));
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} else if (deferredInventoryList != null) {
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compound.put("Inventory", deferredInventoryList);
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}
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}
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super.write(compound, clientPacket);
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super.write(compound, clientPacket);
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