From ef6c6beb2734e99c0bc5c4480b1d1a483a2de7c2 Mon Sep 17 00:00:00 2001 From: simibubi <31564874+simibubi@users.noreply.github.com> Date: Thu, 8 Dec 2022 11:18:29 +0100 Subject: [PATCH] Update Localisation Templates --- src/generated/resources/.cache/cache | 18 +- .../assets/create/lang/unfinished/da_dk.json | 3031 +++++++++++ .../assets/create/lang/unfinished/de_de.json | 2024 +++---- .../assets/create/lang/unfinished/es_mx.json | 3031 +++++++++++ .../assets/create/lang/unfinished/fr_fr.json | 4722 ++++++++--------- .../assets/create/lang/unfinished/it_it.json | 6 +- .../assets/create/lang/unfinished/ja_jp.json | 74 +- .../assets/create/lang/unfinished/ko_kr.json | 84 +- .../assets/create/lang/unfinished/nl_nl.json | 72 +- .../assets/create/lang/unfinished/ru_ru.json | 1040 ++-- .../assets/create/lang/unfinished/zh_tw.json | 458 +- 11 files changed, 10312 insertions(+), 4248 deletions(-) create mode 100644 src/generated/resources/assets/create/lang/unfinished/da_dk.json create mode 100644 src/generated/resources/assets/create/lang/unfinished/es_mx.json diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache index 3cb57933d..0004ba833 100644 --- a/src/generated/resources/.cache/cache +++ b/src/generated/resources/.cache/cache @@ -560,22 +560,24 @@ bf2b0310500213ff853c748c236eb5d01f61658e assets/create/blockstates/yellow_toolbo b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json f85edc574ee6de0de7693ffb031266643db6724a assets/create/lang/en_ud.json c219c77242e645f32704201dd80e279b3759b794 assets/create/lang/en_us.json -cf37534c3f98098f42b181083fd7cc1063ac2bbb assets/create/lang/unfinished/de_de.json +60ce96a6b33fb230c51c65b8531a3dd673b90740 assets/create/lang/unfinished/da_dk.json +6ef132351dae41ce270e1a77f224364f1d20c1e6 assets/create/lang/unfinished/de_de.json 83d427726fdc38ec3c5b8c3c0f6f87f49d3e5ff3 assets/create/lang/unfinished/es_cl.json d21caeb0cbe871e38dc101c34ab89ece3cbe2127 assets/create/lang/unfinished/es_es.json -2215688baa2b0beffe0c19f71a3238df1d01b0c1 assets/create/lang/unfinished/fr_fr.json -79484f2c3eba2b40f5d82ffdc3abeb3d2e6962d2 assets/create/lang/unfinished/it_it.json -d659570c9dc89653f03cd4cc82ed50db443638d8 assets/create/lang/unfinished/ja_jp.json -03c30521d9b1bc7a6eb85d2a59a4c4676dca581e assets/create/lang/unfinished/ko_kr.json -3a56d579d022cc1b20746e9d3a1483e6fa8fb4be assets/create/lang/unfinished/nl_nl.json +752876654a1e23def550cd5a338b86baf80e90ce assets/create/lang/unfinished/es_mx.json +a325d24c3de7956c5702c9fc7610b65eb06791bc assets/create/lang/unfinished/fr_fr.json +b49206b64026382a642de89c2815f6ed2dcafb7a assets/create/lang/unfinished/it_it.json +8a5e0a600804f18a900a391a25d40a388c883472 assets/create/lang/unfinished/ja_jp.json +ca3000e0001ba5a70a8fda0eab91c09902260231 assets/create/lang/unfinished/ko_kr.json +5c05a19da1c79428c50a007637f520a1f16db8f4 assets/create/lang/unfinished/nl_nl.json d5bfeacb442236c8b075fddb41364f85c8cb7feb assets/create/lang/unfinished/pl_pl.json 0f3f51d065d896a7e3b4abd8c2801fa3e8fbd8c3 assets/create/lang/unfinished/pt_br.json 9f2ec0b2f8fa9b380c7edb56bfb806bcce621cce assets/create/lang/unfinished/pt_pt.json 1f88f0d91bdf5c68224cb65249f77272771939c9 assets/create/lang/unfinished/ro_ro.json -928ac3ad2ab5e7fa3d582b8b956258c110bea868 assets/create/lang/unfinished/ru_ru.json +3fb5b13e1345b7b4c2c28ec1d18ff92eb6e92d85 assets/create/lang/unfinished/ru_ru.json ed29ef4ae8f3633533485d56f7fa8cb77b790a0a assets/create/lang/unfinished/uk_ua.json e5cf7b657be816bc15b331dd058f7ccdabee8c14 assets/create/lang/unfinished/zh_cn.json -316dae07f95fb65c984fe7c424b566eb8ddba5f9 assets/create/lang/unfinished/zh_tw.json +7c7d88a1350fd86fa3ae1efee33ee644cde48933 assets/create/lang/unfinished/zh_tw.json 487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json 3066db1bf03cffa1a9c7fbacf47ae586632f4eb3 assets/create/models/block/acacia_window_pane_noside_alt.json diff --git a/src/generated/resources/assets/create/lang/unfinished/da_dk.json b/src/generated/resources/assets/create/lang/unfinished/da_dk.json new file mode 100644 index 000000000..9bd08c66b --- /dev/null +++ b/src/generated/resources/assets/create/lang/unfinished/da_dk.json @@ -0,0 +1,3031 @@ +{ + "_": "Missing Localizations: 1308", + + "_": "->------------------------] Game Elements [------------------------<-", + + "block.create.acacia_window": "Akacievindue", + "block.create.acacia_window_pane": "Akacievinduespanel", + "block.create.adjustable_chain_gearshift": "Justerbart kædegearskifte", + "block.create.analog_lever": "Analogt håndtag", + "block.create.andesite_belt_funnel": "Andesitbåndtragt", + "block.create.andesite_casing": "Andesit-indkapsling", + "block.create.andesite_encased_cogwheel": "Andesit-indkapslet tandhjul", + "block.create.andesite_encased_large_cogwheel": "Andesit-indkapslet stort tandhjul", + "block.create.andesite_encased_shaft": "Andesit-indkapslet aksel", + "block.create.andesite_funnel": "Andesittragt", + "block.create.andesite_ladder": "Andesitstige", + "block.create.andesite_pillar": "Andesitsøjle", + "block.create.andesite_tunnel": "Andesittunnel", + "block.create.asurine": "Asurin", + "block.create.asurine_pillar": "Asurinsøjle", + "block.create.basin": "Bassin", + "block.create.belt": "Bånd", + "block.create.birch_window": "Birkevindue", + "block.create.birch_window_pane": "Birkevinduespanel", + "block.create.black_nixie_tube": "Sort Nixie-rør", + "block.create.black_sail": "Sort sejl", + "block.create.black_seat": "Sort sæde", + "block.create.black_toolbox": "Sort værktøjskasse", + "block.create.black_valve_handle": "Sort ventilhåndtag", + "block.create.blaze_burner": "Blazebrænder", + "block.create.blue_nixie_tube": "Blåt Nixie-rør", + "block.create.blue_sail": "Blåt sejl", + "block.create.blue_seat": "Blåt sæde", + "block.create.blue_toolbox": "Blå værktøjskasse", + "block.create.blue_valve_handle": "Blåt ventilhåndtag", + "block.create.brass_belt_funnel": "Messingbåndtragt", + "block.create.brass_block": "Blok af messing", + "block.create.brass_casing": "Messing-indkapsling", + "block.create.brass_encased_cogwheel": "Messing-indkapslet tandhjul", + "block.create.brass_encased_large_cogwheel": "Messing-indkapslet stort tandhjul", + "block.create.brass_encased_shaft": "Messing-indkapslet aksel", + "block.create.brass_funnel": "Messingtragt", + "block.create.brass_ladder": "Messingstige", + "block.create.brass_tunnel": "Messingtunnel", + "block.create.brown_nixie_tube": "Brunt Nixie-rør", + "block.create.brown_sail": "Brunt sejl", + "block.create.brown_seat": "Brunt sæde", + "block.create.brown_toolbox": "Brun værktøjskasse", + "block.create.brown_valve_handle": "Brunt ventilhåndtag", + "block.create.calcite_pillar": "Calcitsøjle", + "block.create.cart_assembler": "Vognsamler", + "block.create.chocolate": "Chokolade", + "block.create.chute": "Skakt", + "block.create.clockwork_bearing": "Urværksleje", + "block.create.clutch": "Kobling", + "block.create.cogwheel": "Tandhjul", + "block.create.content_observer": "Indholdsobservatør", + "block.create.controller_rail": "Styringsspor", + "block.create.controls": "Togstyring", + "block.create.copper_backtank": "Kobberrygtank", + "block.create.copper_casing": "Kobber-indkapsling", + "block.create.copper_ladder": "Kobberstige", + "block.create.copper_shingle_slab": "Kobberteglplade", + "block.create.copper_shingle_stairs": "Kobbertegltrappe", + "block.create.copper_shingles": "Kobbertegl", + "block.create.copper_tile_slab": "Kobberklinkeplade", + "block.create.copper_tile_stairs": "Kobberklinketrappe", + "block.create.copper_tiles": "Kobberklinker", + "block.create.copper_valve_handle": "Kobberventilhåndtag", + "block.create.creative_crate": "Kreativ-kasse", + "block.create.creative_fluid_tank": "Kreativ-væsketank", + "block.create.creative_motor": "Kreativ-motor", + "block.create.crimsite": "Karmoisit", + "block.create.crimsite_pillar": "Karmoisitsøjle", + "block.create.crimson_window": "Karmoisinvindue", + "block.create.crimson_window_pane": "Karmoisinvinduespanel", + "block.create.crushing_wheel": "Knusehjul", + "block.create.crushing_wheel_controller": "Knusehjul-styreblok", + "block.create.cuckoo_clock": "Kukur", + "block.create.cut_andesite": "Skåret andesit", + "block.create.cut_andesite_brick_slab": "Skåret andesitmurstensflise", + "block.create.cut_andesite_brick_stairs": "Skåret andesitmurstenstrappe", + "block.create.cut_andesite_brick_wall": "Skåret andesitmurstensvæg", + "block.create.cut_andesite_bricks": "Skårede andesitmursten", + "block.create.cut_andesite_slab": "Skåret andesitflise", + "block.create.cut_andesite_stairs": "Skåret andesittrappe", + "block.create.cut_andesite_wall": "Skåret andesitvæg", + "block.create.cut_asurine": "Skåret asurin", + "block.create.cut_asurine_brick_slab": "Skåret asurinmurstensflise", + "block.create.cut_asurine_brick_stairs": "Skåret asurinmurstenstrappe", + "block.create.cut_asurine_brick_wall": "Skåret asurinmurstensvæg", + "block.create.cut_asurine_bricks": "Skårede asurinmursten", + "block.create.cut_asurine_slab": "Skåret asurinflise", + "block.create.cut_asurine_stairs": "Skåret asurintrappe", + "block.create.cut_asurine_wall": "Skåret asurinvæg", + "block.create.cut_calcite": "Skåret calcit", + "block.create.cut_calcite_brick_slab": "Skåret calcitmurstensflise", + "block.create.cut_calcite_brick_stairs": "Skåret calcitmurstenstrappe", + "block.create.cut_calcite_brick_wall": "Skåret calcitmurstensvæg", + "block.create.cut_calcite_bricks": "Skårede calcitmursten", + "block.create.cut_calcite_slab": "Skåret calcitflise", + "block.create.cut_calcite_stairs": "Skåret calcittrappe", + "block.create.cut_calcite_wall": "Skåret calcitvæg", + "block.create.cut_crimsite": "Skåret karmoisit", + "block.create.cut_crimsite_brick_slab": "Skåret karmoisitmurstensflise", + "block.create.cut_crimsite_brick_stairs": "Skåret karmoisitmurstenstrappe", + "block.create.cut_crimsite_brick_wall": "Skåret karmoisitmurstensvæg", + "block.create.cut_crimsite_bricks": "Skårede karmoisitmursten", + "block.create.cut_crimsite_slab": "Skåret karmoisitflise", + "block.create.cut_crimsite_stairs": "Skåret karmoisittrappe", + "block.create.cut_crimsite_wall": "Skåret karmoisitvæg", + "block.create.cut_deepslate": "Skåret dybskifer", + "block.create.cut_deepslate_brick_slab": "Skåret dybskifermurstensflise", + "block.create.cut_deepslate_brick_stairs": "Skåret dybskifermurstenstrappe", + "block.create.cut_deepslate_brick_wall": "Skåret dybskifermurstensvæg", + "block.create.cut_deepslate_bricks": "Skårede dybskifermursten", + "block.create.cut_deepslate_slab": "Skåret dybskiferflise", + "block.create.cut_deepslate_stairs": "Skåret dybskifertrappe", + "block.create.cut_deepslate_wall": "Skåret dybskifervæg", + "block.create.cut_diorite": "Skåret diorit", + "block.create.cut_diorite_brick_slab": "Skåret dioritmurstensflise", + "block.create.cut_diorite_brick_stairs": "Skåret dioritmurstenstrappe", + "block.create.cut_diorite_brick_wall": "Skåret dioritmurstensvæg", + "block.create.cut_diorite_bricks": "Skårede dioritmursten", + "block.create.cut_diorite_slab": "Skåret dioritflise", + "block.create.cut_diorite_stairs": "Skåret diorittrappe", + "block.create.cut_diorite_wall": "Skåret dioritvæg", + "block.create.cut_dripstone": "Skåret drypsten", + "block.create.cut_dripstone_brick_slab": "Skåret drypstenmurstensflise", + "block.create.cut_dripstone_brick_stairs": "Skåret drypstenmurstenstrappe", + "block.create.cut_dripstone_brick_wall": "Skåret drypstenmurstenvæg", + "block.create.cut_dripstone_bricks": "Skårede drypstenmursten", + "block.create.cut_dripstone_slab": "Skåret drypstensflise", + "block.create.cut_dripstone_stairs": "Skåret drypstenstrappe", + "block.create.cut_dripstone_wall": "Skåret drypstensvæg", + "block.create.cut_granite": "Skåret granit", + "block.create.cut_granite_brick_slab": "Skåret granitmurstensflise", + "block.create.cut_granite_brick_stairs": "Skåret granitmurstenstrappe", + "block.create.cut_granite_brick_wall": "Skåret granitmurstensvæg", + "block.create.cut_granite_bricks": "Skårede granitmursten", + "block.create.cut_granite_slab": "Skåret granitflise", + "block.create.cut_granite_stairs": "Skåret granittrappe", + "block.create.cut_granite_wall": "Skåret granitvæg", + "block.create.cut_limestone": "Skåret kalksten", + "block.create.cut_limestone_brick_slab": "Skåret kalkstenmurstensflise", + "block.create.cut_limestone_brick_stairs": "Skåret kalkstenmurstenstrappe", + "block.create.cut_limestone_brick_wall": "Skåret kalkstenmurstensvæg", + "block.create.cut_limestone_bricks": "Skårede kalkstenmursten", + "block.create.cut_limestone_slab": "Skåret kalkstensflise", + "block.create.cut_limestone_stairs": "Skåret kalkstenstrappe", + "block.create.cut_limestone_wall": "Skåret kalkstensvæg", + "block.create.cut_ochrum": "Skåret okrum", + "block.create.cut_ochrum_brick_slab": "Skåret okrummurstensflise", + "block.create.cut_ochrum_brick_stairs": "Skåret okrummurstenstrappe", + "block.create.cut_ochrum_brick_wall": "Skåret okrummurstensvæg", + "block.create.cut_ochrum_bricks": "Skårede okrummursten", + "block.create.cut_ochrum_slab": "Skåret okrumflise", + "block.create.cut_ochrum_stairs": "Skåret okrumtrappe", + "block.create.cut_ochrum_wall": "Skåret okrumvæg", + "block.create.cut_scorchia": "Skåret brændt scoria", + "block.create.cut_scorchia_brick_slab": "Skåret brændt scoriamurstensflise", + "block.create.cut_scorchia_brick_stairs": "Skåret brændt scoriamurstenstrappe", + "block.create.cut_scorchia_brick_wall": "Skåret brændt scoriamurstensvæg", + "block.create.cut_scorchia_bricks": "Skårede brændte scoriamursten", + "block.create.cut_scorchia_slab": "Skåret brændt scoriaflise", + "block.create.cut_scorchia_stairs": "Skåret brændt scoriatrappe", + "block.create.cut_scorchia_wall": "Skåret brændt scoriavæg", + "block.create.cut_scoria": "Skåret scoria", + "block.create.cut_scoria_brick_slab": "Skåret scoriamurstensflise", + "block.create.cut_scoria_brick_stairs": "Skåret scoriamurstenstrappe", + "block.create.cut_scoria_brick_wall": "Skåret scoriamurstensvæg", + "block.create.cut_scoria_bricks": "Skårede scoriamursten", + "block.create.cut_scoria_slab": "Skåret scoriaflise", + "block.create.cut_scoria_stairs": "Skåret scoriatrappe", + "block.create.cut_scoria_wall": "Skåret scoriavæg", + "block.create.cut_tuff": "Skåret tuf", + "block.create.cut_tuff_brick_slab": "Skåret tufmurstensflise", + "block.create.cut_tuff_brick_stairs": "Skåret tufmurstenstrappe", + "block.create.cut_tuff_brick_wall": "Skåret tufmurstensvæg", + "block.create.cut_tuff_bricks": "Skårede tufmursten", + "block.create.cut_tuff_slab": "Skåret tufflise", + "block.create.cut_tuff_stairs": "Skåret tuftrappe", + "block.create.cut_tuff_wall": "Skåret tufvæg", + "block.create.cut_veridium": "Skåret veridium", + "block.create.cut_veridium_brick_slab": "Skåret veridiummurstensflise", + "block.create.cut_veridium_brick_stairs": "Skåret veridiummurstenstrappe", + "block.create.cut_veridium_brick_wall": "Skåret veridiummurstensvæg", + "block.create.cut_veridium_bricks": "Skårede veridiummursten", + "block.create.cut_veridium_slab": "Skåret veridiumflise", + "block.create.cut_veridium_stairs": "Skåret veridiumtrappe", + "block.create.cut_veridium_wall": "Skåret veridiumvæg", + "block.create.cyan_nixie_tube": "Turkis Nixie-rør", + "block.create.cyan_sail": "Turkis sejl", + "block.create.cyan_seat": "Turkis sæde", + "block.create.cyan_toolbox": "Turkis værktøjskasse", + "block.create.cyan_valve_handle": "Turkis ventilhåndtag", + "block.create.dark_oak_window": "Mørkt egevindue", + "block.create.dark_oak_window_pane": "Mørkt egevinduespanel", + "block.create.deepslate_pillar": "Dybskifersøjle", + "block.create.deepslate_zinc_ore": "Dybskiferzinkmalm", + "block.create.deployer": "Anvender", + "block.create.depot": "Depot", + "block.create.diorite_pillar": "Dioritsøjle", + "block.create.display_board": "Displaytavle", + "block.create.display_link": "Displaybindeled", + "block.create.dripstone_pillar": "Drypstensøjle", + "block.create.encased_chain_drive": "Indkapslet kædetræk", + "block.create.encased_fan": "Indkapslet blæser", + "block.create.encased_fluid_pipe": "Indkapslet væskerør", + "block.create.exposed_copper_shingle_slab": "Blotlagt kobberteglplade", + "block.create.exposed_copper_shingle_stairs": "Blotlagt kobbertegltrappe", + "block.create.exposed_copper_shingles": "Blotlagte kobbertegl", + "block.create.exposed_copper_tile_slab": "Blotlagt kobberklinkeplade", + "block.create.exposed_copper_tile_stairs": "Blotlagt kobberklinketrappe", + "block.create.exposed_copper_tiles": "Blotlagte kobberklinker", + "block.create.fake_track": "Skinnemarkør til kort", + "block.create.fluid_pipe": "Væskerør", + "block.create.fluid_tank": "Væsketank", + "block.create.fluid_valve": "Væskeventil", + "block.create.flywheel": "Svinghjul", + "block.create.framed_glass": "Indrammet glas", + "block.create.framed_glass_door": "Indrammet glasdør", + "block.create.framed_glass_pane": "Indrammet glaspanel", + "block.create.framed_glass_trapdoor": "Indrammet glaslem", + "block.create.gantry_carriage": "Kranvogn", + "block.create.gantry_shaft": "Kranaksel", + "block.create.gearbox": "Gearkasse", + "block.create.gearshift": "Gearskifte", + "block.create.glass_fluid_pipe": "Glasvæskerør", + "block.create.granite_pillar": "Granitsøjle", + "block.create.gray_nixie_tube": "Gråt Nixie-rør", + "block.create.gray_sail": "Gråt sejl", + "block.create.gray_seat": "Gråt sæde", + "block.create.gray_toolbox": "Grå værktøjskasse", + "block.create.gray_valve_handle": "Gråt ventilhåndtag", + "block.create.green_nixie_tube": "Grønt Nixie-rør", + "block.create.green_sail": "Grønt sejl", + "block.create.green_seat": "Grønt sæde", + "block.create.green_toolbox": "Grøn værktøjskasse", + "block.create.green_valve_handle": "Grønt ventilhåndtag", + "block.create.hand_crank": "Håndsving", + "block.create.haunted_bell": "Hjemsøgt klokke", + "block.create.honey": "Honning", + "block.create.horizontal_framed_glass": "Vandret indrammet glas", + "block.create.horizontal_framed_glass_pane": "Vandret indrammet glaspanel", + "block.create.hose_pulley": "Slangehejseværk", + "block.create.item_drain": "Genstandsafløb", + "block.create.item_vault": "Genstandsboks", + "block.create.jungle_window": "Junglevindue", + "block.create.jungle_window_pane": "Junglevinduespanel", + "block.create.large_bogey": "Stor bogie", + "block.create.large_cogwheel": "Stort tandhjul", + "block.create.layered_andesite": "Lagdelt andesit", + "block.create.layered_asurine": "Lagdelt asurin", + "block.create.layered_calcite": "Lagdelt calcit", + "block.create.layered_crimsite": "Lagdelt karmoisit", + "block.create.layered_deepslate": "Lagdelt dybskifer", + "block.create.layered_diorite": "Lagdelt diorit", + "block.create.layered_dripstone": "Lagdelt drypsten", + "block.create.layered_granite": "Lagdelt granit", + "block.create.layered_limestone": "Lagdelt kalksten", + "block.create.layered_ochrum": "Lagdelt okrum", + "block.create.layered_scorchia": "Lagdelt brændt scoria", + "block.create.layered_scoria": "Lagdelt scoria", + "block.create.layered_tuff": "Lagdelt tuf", + "block.create.layered_veridium": "Lagdelt veridium", + "block.create.lectern_controller": "Controller-pult", + "block.create.light_blue_nixie_tube": "Lyseblåt Nixie-rør", + "block.create.light_blue_sail": "Lyseblåt sejl", + "block.create.light_blue_seat": "Lyseblåt sæde", + "block.create.light_blue_toolbox": "Lyseblå værktøjskasse", + "block.create.light_blue_valve_handle": "Lyseblåt ventilhåndtag", + "block.create.light_gray_nixie_tube": "Lysegråt Nixie-rør", + "block.create.light_gray_sail": "Lysegråt sejl", + "block.create.light_gray_seat": "Lysegråt sæde", + "block.create.light_gray_toolbox": "Lysegrå værktøjskasse", + "block.create.light_gray_valve_handle": "Lysegråt ventilhåndtag", + "block.create.lime_nixie_tube": "Limegrønt Nixie-rør", + "block.create.lime_sail": "Limegrønt sejl", + "block.create.lime_seat": "Limegrønt sæde", + "block.create.lime_toolbox": "Limegrøn værktøjskasse", + "block.create.lime_valve_handle": "Limegrønt ventilhåndtag", + "block.create.limestone": "Kalksten", + "block.create.limestone_pillar": "Kalkstensøjle", + "block.create.linear_chassis": "Lineært chassis", + "block.create.lit_blaze_burner": "Tændt blazebrænder", + "block.create.magenta_nixie_tube": "Lyslilla Nixie-rør", + "block.create.magenta_sail": "Lyslilla sejl", + "block.create.magenta_seat": "Lyslilla sæde", + "block.create.magenta_toolbox": "Lyslilla værktøjskasse", + "block.create.magenta_valve_handle": "Lyslilla ventilhåndtag", + "block.create.mechanical_arm": "Mekanisk arm", + "block.create.mechanical_bearing": "Mekanisk leje", + "block.create.mechanical_crafter": "Mekanisk fremstiller", + "block.create.mechanical_drill": "Mekanisk bor", + "block.create.mechanical_harvester": "Mekanisk høster", + "block.create.mechanical_mixer": "Mekanisk blander", + "block.create.mechanical_piston": "Mekanisk stempel", + "block.create.mechanical_piston_head": "Mekanisk stempelhoved", + "block.create.mechanical_plough": "Mekanisk plov", + "block.create.mechanical_press": "Mekanisk presse", + "block.create.mechanical_pump": "Mekanisk pumpe", + "block.create.mechanical_saw": "Mekanisk sav", + "block.create.metal_bracket": "Metalbeslag", + "block.create.metal_girder": "Metalbjælke", + "block.create.metal_girder_encased_shaft": "Metalbjælke-indkapslet aksel", + "block.create.millstone": "Møllesten", + "block.create.minecart_anchor": "Minevognsanker", + "block.create.mysterious_cuckoo_clock": "Kukur", + "block.create.nixie_tube": "Nixie-rør", + "block.create.nozzle": "Dyse", + "block.create.oak_window": "Egevindue", + "block.create.oak_window_pane": "Egevinduespanel", + "block.create.ochrum": "Okrum", + "block.create.ochrum_pillar": "Okrumsøjle", + "block.create.orange_sail": "Orange sejl", + "block.create.orange_seat": "Orange sæde", + "block.create.orange_toolbox": "Orange værktøjskasse", + "block.create.orange_valve_handle": "Orange ventilhåndtag", + "block.create.ornate_iron_window": "Sirligt jernvindue", + "block.create.ornate_iron_window_pane": "Sirligt jernvinduespanel", + "block.create.oxidized_copper_shingle_slab": "Oxideret kobberteglplade", + "block.create.oxidized_copper_shingle_stairs": "Oxideret kobbertegltrappe", + "block.create.oxidized_copper_shingles": "Oxiderede kobbertegl", + "block.create.oxidized_copper_tile_slab": "Oxideret kobberklinkeplade", + "block.create.oxidized_copper_tile_stairs": "Oxideret kobberklinketrappe", + "block.create.oxidized_copper_tiles": "Oxiderede kobberklinker", + "block.create.peculiar_bell": "Besynderlig klokke", + "block.create.pink_nixie_tube": "Lyserødt Nixie-rør", + "block.create.pink_sail": "Lyserødt sejl", + "block.create.pink_seat": "Lyserødt sæde", + "block.create.pink_toolbox": "Lyserød værktøjskasse", + "block.create.pink_valve_handle": "Lyserødt ventilhåndtag", + "block.create.piston_extension_pole": "Stempelforlængelsespæl", + "block.create.placard": "Genstandstavle", + "block.create.polished_cut_andesite": "Poleret skåret andesit", + "block.create.polished_cut_andesite_slab": "Poleret skåret andesitflise", + "block.create.polished_cut_andesite_stairs": "Poleret skåret andesittrappe", + "block.create.polished_cut_andesite_wall": "Poleret skåret andesitvæg", + "block.create.polished_cut_asurine": "Poleret skåret asurin", + "block.create.polished_cut_asurine_slab": "Poleret skåret asurinflise", + "block.create.polished_cut_asurine_stairs": "Poleret skåret asurintrappe", + "block.create.polished_cut_asurine_wall": "Poleret skåret asurinvæg", + "block.create.polished_cut_calcite": "Poleret skåret calcit", + "block.create.polished_cut_calcite_slab": "Poleret skåret calcitflise", + "block.create.polished_cut_calcite_stairs": "Poleret skåret calcittrappe", + "block.create.polished_cut_calcite_wall": "Poleret skåret calcitvæg", + "block.create.polished_cut_crimsite": "Poleret skåret karmoisit", + "block.create.polished_cut_crimsite_slab": "Poleret skåret karmoisitflise", + "block.create.polished_cut_crimsite_stairs": "Poleret skåret karmoisittrappe", + "block.create.polished_cut_crimsite_wall": "Poleret skåret karmoisitvæg", + "block.create.polished_cut_deepslate": "Poleret skåret dybskifer", + "block.create.polished_cut_deepslate_slab": "Poleret skåret dybskiferflise", + "block.create.polished_cut_deepslate_stairs": "Poleret skåret dybskifertrappe", + "block.create.polished_cut_deepslate_wall": "Poleret skåret dybskifervæg", + "block.create.polished_cut_diorite": "Poleret skåret diorit", + "block.create.polished_cut_diorite_slab": "Poleret skåret dioritflise", + "block.create.polished_cut_diorite_stairs": "Poleret skåret diorittrappe", + "block.create.polished_cut_diorite_wall": "Poleret skåret dioritvæg", + "block.create.polished_cut_dripstone": "Poleret skåret drypsten", + "block.create.polished_cut_dripstone_slab": "Poleret skåret drypstensflise", + "block.create.polished_cut_dripstone_stairs": "Poleret skåret drypstenstrappe", + "block.create.polished_cut_dripstone_wall": "Poleret skåret drypstensvæg", + "block.create.polished_cut_granite": "Poleret skåret granit", + "block.create.polished_cut_granite_slab": "Poleret skåret granitflise", + "block.create.polished_cut_granite_stairs": "Poleret skåret granittrappe", + "block.create.polished_cut_granite_wall": "Poleret skåret granitvæg", + "block.create.polished_cut_limestone": "Poleret skåret kalksten", + "block.create.polished_cut_limestone_slab": "Poleret skåret kalkstensflise", + "block.create.polished_cut_limestone_stairs": "Poleret skåret kalkstenstrappe", + "block.create.polished_cut_limestone_wall": "Poleret skåret kalkstensvæg", + "block.create.polished_cut_ochrum": "Poleret skåret okrum", + "block.create.polished_cut_ochrum_slab": "Poleret skåret okrumflise", + "block.create.polished_cut_ochrum_stairs": "Poleret skåret okrumtrappe", + "block.create.polished_cut_ochrum_wall": "Poleret skåret okrumvæg", + "block.create.polished_cut_scorchia": "Poleret skåret brændt scoria", + "block.create.polished_cut_scorchia_slab": "Poleret skåret brændt scoriaflise", + "block.create.polished_cut_scorchia_stairs": "Poleret skåret brændt scoriatrappe", + "block.create.polished_cut_scorchia_wall": "Poleret skåret brændt scoriavæg", + "block.create.polished_cut_scoria": "Poleret skåret scoria", + "block.create.polished_cut_scoria_slab": "Poleret skåret scoriaflise", + "block.create.polished_cut_scoria_stairs": "Poleret skåret scoriatrappe", + "block.create.polished_cut_scoria_wall": "Poleret skåret scoriavæg", + "block.create.polished_cut_tuff": "Poleret skåret tuf", + "block.create.polished_cut_tuff_slab": "Poleret skåret tufflise", + "block.create.polished_cut_tuff_stairs": "Poleret skåret tuftrappe", + "block.create.polished_cut_tuff_wall": "Poleret skåret tufvæg", + "block.create.polished_cut_veridium": "Poleret skåret veridium", + "block.create.polished_cut_veridium_slab": "Poleret skåret veridiumflise", + "block.create.polished_cut_veridium_stairs": "Poleret skåret veridiumtrappe", + "block.create.polished_cut_veridium_wall": "Poleret skåret veridiumvæg", + "block.create.portable_fluid_interface": "Flytbar væskegrænseflade", + "block.create.portable_storage_interface": "Flytbar lagergrænseflade", + "block.create.powered_latch": "Redstone-hukommelse", + "block.create.powered_shaft": "Drevet aksel", + "block.create.powered_toggle_latch": "Redstone-omskifter", + "block.create.pulley_magnet": "Hejseværksmagnet", + "block.create.pulse_extender": "Pulsforlænger", + "block.create.pulse_repeater": "Pulsgentager", + "block.create.purple_nixie_tube": "Lilla Nixie-rør", + "block.create.purple_sail": "Lilla sejl", + "block.create.purple_seat": "Lilla sæde", + "block.create.purple_toolbox": "Lilla værktøjskasse", + "block.create.purple_valve_handle": "Lilla ventilhåndtag", + "block.create.radial_chassis": "Radialt chassis", + "block.create.railway_casing": "Tog-indkapsling", + "block.create.raw_zinc_block": "Blok af rå zink", + "block.create.red_nixie_tube": "Rødt Nixie-rør", + "block.create.red_sail": "Rødt sejl", + "block.create.red_seat": "Rødt sæde", + "block.create.red_toolbox": "Rød værktøjskasse", + "block.create.red_valve_handle": "Rødt ventilhåndtag", + "block.create.redstone_contact": "Redstone-kontakt", + "block.create.redstone_link": "Redstone-bindeled", + "block.create.refined_radiance_casing": "Strålende indkapsling", + "block.create.rope": "Reb", + "block.create.rope_pulley": "Rebhejseværk", + "block.create.rose_quartz_block": "Blok af rosenkvarts", + "block.create.rose_quartz_lamp": "Rosenkvartslampe", + "block.create.rose_quartz_tiles": "Rosenkvartsklinker", + "block.create.rotation_speed_controller": "Hastighedsregulator", + "block.create.sail_frame": "Sejlramme", + "block.create.schematic_table": "Schematic-bord", + "block.create.schematicannon": "Skematikanon", + "block.create.scorchia": "Brændt scoria", + "block.create.scorchia_pillar": "Brændt scoriasøjle", + "block.create.scoria": "Scoria", + "block.create.scoria_pillar": "Scoriasøjle", + "block.create.secondary_linear_chassis": "Sekundært lineært chassis", + "block.create.sequenced_gearshift": "Sekvenseret gearskifte", + "block.create.shadow_steel_casing": "Skygge-indkapsling", + "block.create.shaft": "Aksel", + "block.create.small_andesite_brick_slab": "Små andesitmurstens-flise", + "block.create.small_andesite_brick_stairs": "Små andesitmurstens-trappe", + "block.create.small_andesite_brick_wall": "Små andesitmurstens-væg", + "block.create.small_andesite_bricks": "Små andesitmursten", + "block.create.small_asurine_brick_slab": "Små asurinmurstens-flise", + "block.create.small_asurine_brick_stairs": "Små asurinmurstens-trappe", + "block.create.small_asurine_brick_wall": "Små asurinmurstens-væg", + "block.create.small_asurine_bricks": "Små asurinmursten", + "block.create.small_bogey": "Lille bogie", + "block.create.small_calcite_brick_slab": "Små calcitmurstens-flise", + "block.create.small_calcite_brick_stairs": "Små calcitmurstens-trappe", + "block.create.small_calcite_brick_wall": "Små calcitmurstens-væg", + "block.create.small_calcite_bricks": "Små calcitmursten", + "block.create.small_crimsite_brick_slab": "Små karmoisitmurstens-flise", + "block.create.small_crimsite_brick_stairs": "Små karmoisitmurstens-trappe", + "block.create.small_crimsite_brick_wall": "Små karmoisitmurstens-væg", + "block.create.small_crimsite_bricks": "Små karmoisitmursten", + "block.create.small_deepslate_brick_slab": "Små dybskifermurstens-flise", + "block.create.small_deepslate_brick_stairs": "Små dybskifermurstens-trappe", + "block.create.small_deepslate_brick_wall": "Små dybskifermurstens-væg", + "block.create.small_deepslate_bricks": "Små dybskifermursten", + "block.create.small_diorite_brick_slab": "Små dioritmurstens-flise", + "block.create.small_diorite_brick_stairs": "Små dioritmurstens-trappe", + "block.create.small_diorite_brick_wall": "Små dioritmurstens-væg", + "block.create.small_diorite_bricks": "Små dioritmursten", + "block.create.small_dripstone_brick_slab": "Små drypstenmurstens-flise", + "block.create.small_dripstone_brick_stairs": "Små drypstenmurstens-trappe", + "block.create.small_dripstone_brick_wall": "Små drypstenmurstens-væg", + "block.create.small_dripstone_bricks": "Små drypstenmursten", + "block.create.small_granite_brick_slab": "Små granitmurstens-flise", + "block.create.small_granite_brick_stairs": "Små granitmurstens-trappe", + "block.create.small_granite_brick_wall": "Små granitmurstens-væg", + "block.create.small_granite_bricks": "Små granitmursten", + "block.create.small_limestone_brick_slab": "Små kalkstenmurstens-flise", + "block.create.small_limestone_brick_stairs": "Små kalkstenmurstens-trappe", + "block.create.small_limestone_brick_wall": "Små kalkstenmurstens-væg", + "block.create.small_limestone_bricks": "Små kalkstenmursten", + "block.create.small_ochrum_brick_slab": "Små okrummurstens-flise", + "block.create.small_ochrum_brick_stairs": "Små okrummurstens-trappe", + "block.create.small_ochrum_brick_wall": "Små okrummurstens-væg", + "block.create.small_ochrum_bricks": "Små okrummursten", + "block.create.small_rose_quartz_tiles": "Små rosenkvartsklinker", + "block.create.small_scorchia_brick_slab": "Små brændte scoriamurstens-flise", + "block.create.small_scorchia_brick_stairs": "Små brændte scoriamurstens-trappe", + "block.create.small_scorchia_brick_wall": "Små brændte scoriamurstens-væg", + "block.create.small_scorchia_bricks": "Små brændte scoriamursten", + "block.create.small_scoria_brick_slab": "Små scoriamurstens-flise", + "block.create.small_scoria_brick_stairs": "Små scoriamurstens-trappe", + "block.create.small_scoria_brick_wall": "Små scoriamurstens-væg", + "block.create.small_scoria_bricks": "Små scoriamursten", + "block.create.small_tuff_brick_slab": "Små tufmurstens-flise", + "block.create.small_tuff_brick_stairs": "Små tufmurstens-trappe", + "block.create.small_tuff_brick_wall": "Små tufmurstens-væg", + "block.create.small_tuff_bricks": "Små tufmursten", + "block.create.small_veridium_brick_slab": "Små veridiummurstens-flise", + "block.create.small_veridium_brick_stairs": "Små veridiummurstens-trappe", + "block.create.small_veridium_brick_wall": "Små veridiummurstens-væg", + "block.create.small_veridium_bricks": "Små veridiummursten", + "block.create.smart_chute": "Smart skakt", + "block.create.smart_fluid_pipe": "Smart væskerør", + "block.create.speedometer": "Speedometer", + "block.create.spout": "Tud", + "block.create.spruce_window": "Granvindue", + "block.create.spruce_window_pane": "Granvinduespanel", + "block.create.steam_engine": "Dampmaskine", + "block.create.steam_whistle": "Dampfløjte", + "block.create.steam_whistle_extension": "Dampfløjteforlængelse", + "block.create.sticker": "Klistrer", + "block.create.sticky_mechanical_piston": "Klistret mekanisk stempel", + "block.create.stockpile_switch": "Lagringsomskifter", + "block.create.stressometer": "Stressometer", + "block.create.tiled_glass": "Opdelt glas", + "block.create.tiled_glass_pane": "Opdelt glaspanel", + "block.create.track": "Togskinner", + "block.create.track_observer": "Togobservatør", + "block.create.track_signal": "Togsignal", + "block.create.track_station": "Togstation", + "block.create.train_door": "Togdør", + "block.create.train_trapdoor": "Toglem", + "block.create.tuff_pillar": "Tufsøjle", + "block.create.turntable": "Drejeskive", + "block.create.veridium": "Veridium", + "block.create.veridium_pillar": "Veridiumsøjle", + "block.create.vertical_framed_glass": "Lodret indrammet glas", + "block.create.vertical_framed_glass_pane": "Lodret indrammet glaspanel", + "block.create.warped_window": "Forskruet vindue", + "block.create.warped_window_pane": "Forskruet vinduespanel", + "block.create.water_wheel": "Vandhjul", + "block.create.waxed_copper_shingle_slab": "Vokset kobberteglplade", + "block.create.waxed_copper_shingle_stairs": "Vokset kobbertegltrappe", + "block.create.waxed_copper_shingles": "Voksede kobbertegl", + "block.create.waxed_copper_tile_slab": "Vokset kobberklinkeplade", + "block.create.waxed_copper_tile_stairs": "Vokset kobberklinketrappe", + "block.create.waxed_copper_tiles": "Voksede kobberklinker", + "block.create.waxed_exposed_copper_shingle_slab": "Vokset blotlagt kobberteglplade", + "block.create.waxed_exposed_copper_shingle_stairs": "Vokset blotlagt kobbertegltrappe", + "block.create.waxed_exposed_copper_shingles": "Voksede blotlagte kobbertegl", + "block.create.waxed_exposed_copper_tile_slab": "Vokset blotlagt kobberklinkeplade", + "block.create.waxed_exposed_copper_tile_stairs": "Vokset blotlagt kobberklinketrappe", + "block.create.waxed_exposed_copper_tiles": "Voksede blotlagte kobberklinker", + "block.create.waxed_oxidized_copper_shingle_slab": "Vokset oxideret kobberteglplade", + "block.create.waxed_oxidized_copper_shingle_stairs": "Vokset oxideret kobbertegltrappe", + "block.create.waxed_oxidized_copper_shingles": "Voksede oxiderede kobbertegl", + "block.create.waxed_oxidized_copper_tile_slab": "Vokset oxideret kobberklinkeplade", + "block.create.waxed_oxidized_copper_tile_stairs": "Vokset oxideret kobberklinketrappe", + "block.create.waxed_oxidized_copper_tiles": "Voksede oxiderede kobberklinker", + "block.create.waxed_weathered_copper_shingle_slab": "Vokset forvitret kobberteglplade", + "block.create.waxed_weathered_copper_shingle_stairs": "Vokset forvitret kobbertegltrappe", + "block.create.waxed_weathered_copper_shingles": "Voksede forvitrede kobbertegl", + "block.create.waxed_weathered_copper_tile_slab": "Vokset forvitret kobberklinkeplade", + "block.create.waxed_weathered_copper_tile_stairs": "Vokset forvitret kobberklinketrappe", + "block.create.waxed_weathered_copper_tiles": "Voksede forvitrede kobberklinker", + "block.create.weathered_copper_shingle_slab": "Forvitret kobberteglplade", + "block.create.weathered_copper_shingle_stairs": "Forvitret kobbertegltrappe", + "block.create.weathered_copper_shingles": "Forvitrede kobbertegl", + "block.create.weathered_copper_tile_slab": "Forvitret kobberklinkeplade", + "block.create.weathered_copper_tile_stairs": "Forvitret kobberklinketrappe", + "block.create.weathered_copper_tiles": "Forvitrede kobberklinker", + "block.create.weighted_ejector": "Tung udslynger", + "block.create.white_nixie_tube": "Hvidt Nixie-rør", + "block.create.white_sail": "Hvidt sejl", + "block.create.white_seat": "Hvidt sæde", + "block.create.white_toolbox": "Hvid værktøjskasse", + "block.create.white_valve_handle": "Hvidt ventilhåndtag", + "block.create.windmill_bearing": "Vindmølleleje", + "block.create.wooden_bracket": "Træbeslag", + "block.create.yellow_nixie_tube": "Gult Nixie-rør", + "block.create.yellow_sail": "Gult sejl", + "block.create.yellow_seat": "Gult sæde", + "block.create.yellow_toolbox": "Gul værktøjskasse", + "block.create.yellow_valve_handle": "Gult ventilhåndtag", + "block.create.zinc_block": "Blok af zink", + "block.create.zinc_ore": "Zinkmalm", + + "enchantment.create.capacity": "Kapacitet", + "enchantment.create.potato_recovery": "Kartoffelgenvinding", + + "entity.create.carriage_contraption": "Tovognsmekanisme", + "entity.create.contraption": "Mekanisme", + "entity.create.crafting_blueprint": "Fremstillingsblåtryk", + "entity.create.gantry_contraption": "Kranmekanisme", + "entity.create.potato_projectile": "Kartoffelprojektil", + "entity.create.seat": "Sæde", + "entity.create.stationary_contraption": "Stationær mekanisme", + "entity.create.super_glue": "Superlim", + + "fluid.create.potion": "Eliksir", + "fluid.create.tea": "Håndværkerens te", + + "item.create.andesite_alloy": "Andesitlegering", + "item.create.attribute_filter": "Attributfilter", + "item.create.bar_of_chocolate": "Chokoladebar", + "item.create.belt_connector": "Mekanisk bånd", + "item.create.blaze_cake": "Blazekage", + "item.create.blaze_cake_base": "Blazekagebund", + "item.create.brass_hand": "Messinghånd", + "item.create.brass_ingot": "Messingbarre", + "item.create.brass_nugget": "Messingklump", + "item.create.brass_sheet": "Messingplade", + "item.create.builders_tea": "Håndværkerens te", + "item.create.chest_minecart_contraption": "Kisteminevogns-mekanisme", + "item.create.chocolate_bucket": "Chokoladespand", + "item.create.chocolate_glazed_berries": "Chokoladeglaserede bær", + "item.create.chromatic_compound": "Kromatisk stof", + "item.create.cinder_flour": "Askemel", + "item.create.copper_backtank": "Kobberrygtank", + "item.create.copper_backtank_placeable": "Placerbar kobberrygtank", + "item.create.copper_nugget": "Kobberklump", + "item.create.copper_sheet": "Kobberplade", + "item.create.crafter_slot_cover": "Fremstillerfelt-tildækning", + "item.create.crafting_blueprint": "Fremstillingsblåtryk", + "item.create.creative_blaze_cake": "Kreativ-blazekage", + "item.create.crushed_aluminum_ore": "Knust aluminiummalm", + "item.create.crushed_copper_ore": "Knust kobbermalm", + "item.create.crushed_gold_ore": "Knust guldmalm", + "item.create.crushed_iron_ore": "Knust jernmalm", + "item.create.crushed_lead_ore": "Knust blymalm", + "item.create.crushed_nickel_ore": "Knust nikkelmalm", + "item.create.crushed_osmium_ore": "Knust osmiummalm", + "item.create.crushed_platinum_ore": "Knust platinmalm", + "item.create.crushed_quicksilver_ore": "Knust kviksølvmalm", + "item.create.crushed_silver_ore": "Knust sølvmalm", + "item.create.crushed_tin_ore": "Knust tinmalm", + "item.create.crushed_uranium_ore": "Knust uranmalm", + "item.create.crushed_zinc_ore": "Knust zinkmalm", + "item.create.diving_boots": "Dykkerstøvler", + "item.create.diving_helmet": "Dykkerhjelm", + "item.create.dough": "Dej", + "item.create.electron_tube": "Elektronrør", + "item.create.empty_blaze_burner": "Tom blazebrænder", + "item.create.empty_schematic": "Tom schematic", + "item.create.experience_nugget": "Klump af erfaring", + "item.create.extendo_grip": "Forlængogreb", + "item.create.filter": "Filter", + "item.create.furnace_minecart_contraption": "Ovnminevogns-mekanisme", + "item.create.goggles": "Ingeniørbriller", + "item.create.golden_sheet": "Guldplade", + "item.create.handheld_worldshaper": "Kreativ-verdensformer", + "item.create.honey_bucket": "Honningspand", + "item.create.honeyed_apple": "Honningdækket æble", + "item.create.incomplete_precision_mechanism": "Ufærdig præcisionsmekanisme", + "item.create.incomplete_track": "Ufærdige skinner", + "item.create.iron_sheet": "Jernplade", + "item.create.linked_controller": "Forbundet controller", + "item.create.minecart_contraption": "Minevogns-mekanisme", + "item.create.minecart_coupling": "Minevognkobling", + "item.create.polished_rose_quartz": "Poleret rosenkvarts", + "item.create.potato_cannon": "Kartoffelkanon", + "item.create.powdered_obsidian": "Pulveriseret obsidian", + "item.create.precision_mechanism": "Præcisionsmekanisme", + "item.create.propeller": "Propel", + "item.create.raw_zinc": "Rå zink", + "item.create.red_sand_paper": "Rødt sandpapir", + "item.create.refined_radiance": "Raffineret udstråling", + "item.create.rose_quartz": "Rosenkvarts", + "item.create.sand_paper": "Sandpapir", + "item.create.schedule": "Køreplan", + "item.create.schematic": "Schematic", + "item.create.schematic_and_quill": "Schematic og fjerpen", + "item.create.shadow_steel": "Skyggestål", + "item.create.sturdy_sheet": "Robust plade", + "item.create.super_glue": "Superlim", + "item.create.sweet_roll": "Sød snegl", + "item.create.tree_fertilizer": "Trægødning", + "item.create.unprocessed_obsidian_sheet": "Ubearbejdet obsidianplade", + "item.create.vertical_gearbox": "Lodret gearkasse", + "item.create.wand_of_symmetry": "Tryllestav af symmetri", + "item.create.wheat_flour": "Hvedemel", + "item.create.whisk": "Piskeris", + "item.create.wrench": "Skruenøgle", + "item.create.zinc_ingot": "Zinkbarre", + "item.create.zinc_nugget": "Zinkklump", + + + "_": "->------------------------] Advancements [------------------------<-", + + "advancement.create.root": "Velkommen til Create", + "advancement.create.root.desc": "UNLOCALIZED: Here Be Contraptions", + "advancement.create.andesite_alloy": "UNLOCALIZED: Sturdier Rocks", + "advancement.create.andesite_alloy.desc": "UNLOCALIZED: Obtain some Andesite Alloy, Create's most important resource", + "advancement.create.andesite_casing": "Andesitalderen", + "advancement.create.andesite_casing.desc": "UNLOCALIZED: Apply Andesite Alloy to stripped wood, creating a basic casing for your machines", + "advancement.create.mechanical_press": "Bonk", + "advancement.create.mechanical_press.desc": "Lav nogle plader med en mekanisk presse", + "advancement.create.encased_fan": "UNLOCALIZED: Wind Maker", + "advancement.create.encased_fan.desc": "Placer og aktiver en indkapslet blæser", + "advancement.create.fan_processing": "Bearbejdning via partikel", + "advancement.create.fan_processing.desc": "Brug en indkapslet blæser til at bearbejde materialer", + "advancement.create.saw_processing": "UNLOCALIZED: Workshop's Most Feared", + "advancement.create.saw_processing.desc": "UNLOCALIZED: Use an upright Mechanical Saw to process materials", + "advancement.create.compacting": "UNLOCALIZED: Compactification", + "advancement.create.compacting.desc": "UNLOCALIZED: Use a Mechanical Press and a Basin to create fewer items from more", + "advancement.create.belt": "UNLOCALIZED: Kelp Drive", + "advancement.create.belt.desc": "Forbind to aksler med et mekanisk bånd", + "advancement.create.funnel": "UNLOCALIZED: Airport Aesthetic", + "advancement.create.funnel.desc": "UNLOCALIZED: Extract or insert items into a container using a Funnel", + "advancement.create.chute": "Lodret logistik", + "advancement.create.chute.desc": "Transporter nogle genstande via skakt", + "advancement.create.mechanical_mixer": "UNLOCALIZED: Mixing It Up", + "advancement.create.mechanical_mixer.desc": "UNLOCALIZED: Combine ingredients in a Mechanical Mixer", + "advancement.create.burner": "UNLOCALIZED: Sentient Fireplace", + "advancement.create.burner.desc": "Fremskaf en Blazebrænder", + "advancement.create.water_wheel": "UNLOCALIZED: Harnessed Hydraulics", + "advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and use it to generate torque", + "advancement.create.windmill": "En let brise", + "advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill and use it to generate torque", + "advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gears", + "advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your Contraption", + "advancement.create.millstone": "UNLOCALIZED: Embrace the Grind", + "advancement.create.millstone.desc": "Brug en møllesten til at pulverisere materialer", + "advancement.create.super_glue": "UNLOCALIZED: Area of Connect", + "advancement.create.super_glue.desc": "UNLOCALIZED: Super Glue some blocks into a group", + "advancement.create.contraption_actors": "UNLOCALIZED: Moving with Purpose", + "advancement.create.contraption_actors.desc": "UNLOCALIZED: Create a Contraption with drills, saws, or harvesters on board", + "advancement.create.portable_storage_interface": "UNLOCALIZED: Drive-By Exchange", + "advancement.create.portable_storage_interface.desc": "UNLOCALIZED: Use a Portable Storage Interface to take or insert items into a Contraption", + "advancement.create.wrench_goggles": "UNLOCALIZED: Kitted Out", + "advancement.create.wrench_goggles.desc": "UNLOCALIZED: Equip Engineer's Goggles and a Wrench", + "advancement.create.stressometer": "Belastning for nørder", + "advancement.create.stressometer.desc": "Få en præcis aflæsning ved hjælp af briller og et stressometer", + "advancement.create.cuckoo_clock": "Er det tid?", + "advancement.create.cuckoo_clock.desc": "Oplev dit kukur meddele, at det er sengetid", + "advancement.create.windmill_maxed": "En kraftig brise", + "advancement.create.windmill_maxed.desc": "Saml en vindmølle af maksimal styrke", + "advancement.create.ejector_maxed": "UNLOCALIZED: Springboard Champion", + "advancement.create.ejector_maxed.desc": "UNLOCALIZED: Get launched more than 30 blocks by a Weighted Ejector", + "advancement.create.pulley_maxed": "UNLOCALIZED: Rope to Nowhere", + "advancement.create.pulley_maxed.desc": "UNLOCALIZED: Extend a Rope Pulley over 200 blocks deep", + "advancement.create.cart_pickup": "Stærke arme", + "advancement.create.cart_pickup.desc": "UNLOCALIZED: Pick up a Minecart Contraption with at least 200 attached blocks", + "advancement.create.anvil_plough": "Smedartilleri", + "advancement.create.anvil_plough.desc": "Fyr en ambolt af sted med mekaniske plove", + "advancement.create.lava_wheel_00000": "Magmahjul", + "advancement.create.lava_wheel_00000.desc": "Det her burde ikke have virket§7\n(Skjult fremskridt)", + "advancement.create.hand_crank_000": "UNLOCALIZED: Workout Session", + "advancement.create.hand_crank_000.desc": "UNLOCALIZED: Use a Hand Crank until fully exhausted§7\n(Hidden Advancement)", + "advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps", + "advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two Belt-mounted Funnels kiss§7\n(Hidden Advancement)", + "advancement.create.stressometer_maxed": "UNLOCALIZED: Perfectly Stressed", + "advancement.create.stressometer_maxed.desc": "Få en aflæsning på 100% fra et stressometer§7\n(Skjult fremskridt)", + "advancement.create.copper": "UNLOCALIZED: Cuprum Bokum", + "advancement.create.copper.desc": "UNLOCALIZED: Amass some Copper Ingots for your exploits in fluid manipulation", + "advancement.create.copper_casing": "Kobberalderen", + "advancement.create.copper_casing.desc": "UNLOCALIZED: Apply Copper Ingots to stripped wood, creating a waterproof casing for your machines", + "advancement.create.spout": "UNLOCALIZED: Sploosh", + "advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid-containing item be filled by a Spout", + "advancement.create.drain": "UNLOCALIZED: Tumble Draining", + "advancement.create.drain.desc": "UNLOCALIZED: Watch a fluid-containing item be emptied by an Item Drain", + "advancement.create.steam_engine": "Kraftcentret", + "advancement.create.steam_engine.desc": "Brug en dampmaskine til at generere moment", + "advancement.create.steam_whistle": "Stemmen af en engel", + "advancement.create.steam_whistle.desc": "Aktiver en dampfløjte", + "advancement.create.backtank": "Tryk to go", + "advancement.create.backtank.desc": "UNLOCALIZED: Create a Copper Backtank and make it accumulate air pressure", + "advancement.create.diving_suit": "Klar til dybderne", + "advancement.create.diving_suit.desc": "UNLOCALIZED: Equip a Diving Helmet and a Copper Backtank, then jump into water", + "advancement.create.mechanical_pump_0": "Under tryk", + "advancement.create.mechanical_pump_0.desc": "UNLOCALIZED: Place and power a Mechanical Pump", + "advancement.create.glass_pipe": "Strømopdagelse", + "advancement.create.glass_pipe.desc": "Brug din skruenøgle på et rør, der indeholder en væske", + "advancement.create.water_supply": "Vandpytindsamler", + "advancement.create.water_supply.desc": "UNLOCALIZED: Use the pulling end of a Fluid Pipe or Mechanical Pump to collect water", + "advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage", + "advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a Hose Pulley and watch it drain or fill a body of fluid", + "advancement.create.chocolate_bucket": "UNLOCALIZED: A World of Imagination", + "advancement.create.chocolate_bucket.desc": "UNLOCALIZED: Obtain a bucket of molten chocolate", + "advancement.create.honey_drain": "UNLOCALIZED: Autonomous Bee-Keeping", + "advancement.create.honey_drain.desc": "UNLOCALIZED: Use pipes to pull honey from a Bee Nest or Beehive", + "advancement.create.hose_pulley_lava": "UNLOCALIZED: Tapping the Mantle", + "advancement.create.hose_pulley_lava.desc": "UNLOCALIZED: Pump from a body of lava large enough to be considered infinite", + "advancement.create.steam_engine_maxed": "UNLOCALIZED: Full Steam", + "advancement.create.steam_engine_maxed.desc": "UNLOCALIZED: Run a boiler at the maximum level of power", + "advancement.create.foods": "Balanceret kost", + "advancement.create.foods.desc": "UNLOCALIZED: Create Chocolate Glazed Berries, a Honeyed Apple, and a Sweet Roll all from the same Spout", + "advancement.create.diving_suit_lava": "UNLOCALIZED: Swimming with the Striders", + "advancement.create.diving_suit_lava.desc": "UNLOCALIZED: Attempt to take a dive in lava with your diving gear§7\n(Hidden Advancement)", + "advancement.create.chained_drain": "UNLOCALIZED: On a Roll", + "advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an item move across a row of Item Drains§7\n(Hidden Advancement)", + "advancement.create.cross_streams": "UNLOCALIZED: Don't Cross the Streams!", + "advancement.create.cross_streams.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network§7\n(Hidden Advancement)", + "advancement.create.pipe_organ": "Orgelet", + "advancement.create.pipe_organ.desc": "UNLOCALIZED: Attach 12 uniquely pitched Steam Whistles to a single Fluid Tank§7\n(Hidden Advancement)", + "advancement.create.brass": "Ægte legeringer", + "advancement.create.brass.desc": "UNLOCALIZED: Create Brass Ingots by alloying Copper and Zinc Ingots in your Blaze-heated Mechanical Mixer", + "advancement.create.brass_casing": "Messingalderen", + "advancement.create.brass_casing.desc": "UNLOCALIZED: Apply Brass Ingots to stripped wood, creating a casing for more sophisticated machines", + "advancement.create.rose_quartz": "UNLOCALIZED: Pink Diamonds", + "advancement.create.rose_quartz.desc": "UNLOCALIZED: Polish some Rose Quartz", + "advancement.create.deployer": "Kunstig intelligens", + "advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself", + "advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities", + "advancement.create.precision_mechanism.desc": "Saml en præcisionsmekanisme", + "advancement.create.speed_controller": "Ingeniører hader ham!", + "advancement.create.speed_controller.desc": "Finjuster din mekanisme med en hastighedsregulator", + "advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands", + "advancement.create.mechanical_arm.desc": "Se din mekaniske arm transportere dens første genstand", + "advancement.create.mechanical_crafter": "UNLOCALIZED: Automated Assembly", + "advancement.create.mechanical_crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters", + "advancement.create.crushing_wheel": "Et par giganter", + "advancement.create.crushing_wheel.desc": "UNLOCALIZED: Place and power a set of Crushing Wheels", + "advancement.create.haunted_bell": "Skyggesans", + "advancement.create.haunted_bell.desc": "Ring en hjemsøgt klokke", + "advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption O'Clock", + "advancement.create.clockwork_bearing.desc": "Saml en struktur, der er monteret på et urværksleje", + "advancement.create.display_link": "UNLOCALIZED: Big Data", + "advancement.create.display_link.desc": "Brug et display-bindeled til at visualisere information", + "advancement.create.potato_cannon": "Fwump!", + "advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon", + "advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!", + "advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip", + "advancement.create.linked_controller": "UNLOCALIZED: Remote Activation", + "advancement.create.linked_controller.desc": "UNLOCALIZED: Activate a Redstone Link using a Linked Controller", + "advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron", + "advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner", + "advancement.create.crusher_maxed_0000": "UNLOCALIZED: Crushing It", + "advancement.create.crusher_maxed_0000.desc": "UNLOCALIZED: Operate a pair of Crushing Wheels at maximum speed", + "advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron", + "advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with 10 or more output locations", + "advancement.create.potato_cannon_collide": "UNLOCALIZED: Veggie Fireworks", + "advancement.create.potato_cannon_collide.desc": "UNLOCALIZED: Cause Potato Cannon projectiles of different types to collide with each other", + "advancement.create.self_deploying": "Selvkørende vogn", + "advancement.create.self_deploying.desc": "UNLOCALIZED: Create a Minecart Contraption that places tracks in front of itself", + "advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!", + "advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump§7\n(Hidden Advancement)", + "advancement.create.crafter_lazy_000": "UNLOCALIZED: Desperate Measures", + "advancement.create.crafter_lazy_000.desc": "UNLOCALIZED: Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure§7\n(Hidden Advancement)", + "advancement.create.extendo_grip_dual": "UNLOCALIZED: To Full Extent", + "advancement.create.extendo_grip_dual.desc": "UNLOCALIZED: Dual-wield Extendo Grips for superhuman reach§7\n(Hidden Advancement)", + "advancement.create.musical_arm": "DJ Mekaniko", + "advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox§7\n(Hidden Advancement)", + "advancement.create.sturdy_sheet": "UNLOCALIZED: The Sturdiest Rocks", + "advancement.create.sturdy_sheet.desc": "UNLOCALIZED: Assemble a Sturdy Sheet by refining Powdered Obsidian", + "advancement.create.train_casing_00": "Logistikalderen", + "advancement.create.train_casing_00.desc": "UNLOCALIZED: Use Sturdy Sheets to create a casing for railway components", + "advancement.create.train": "Alle ombord!", + "advancement.create.train.desc": "Saml dit første tog", + "advancement.create.conductor": "UNLOCALIZED: Conductor Instructor", + "advancement.create.conductor.desc": "UNLOCALIZED: Instruct a Train driver with a Train Schedule", + "advancement.create.track_signal": "UNLOCALIZED: Traffic Control", + "advancement.create.track_signal.desc": "Placer et togsignal", + "advancement.create.display_board_0": "UNLOCALIZED: Dynamic Timetables", + "advancement.create.display_board_0.desc": "UNLOCALIZED: Forecast a Train's arrival on your Display Board with the help of Display Links", + "advancement.create.track_0": "En ny sporvidde", + "advancement.create.track_0.desc": "Fremskaf nogle togskinner", + "advancement.create.train_whistle": "UNLOCALIZED: Choo Choo!", + "advancement.create.train_whistle.desc": "UNLOCALIZED: Assemble a Steam Whistle to your Train and activate it while driving", + "advancement.create.train_portal": "UNLOCALIZED: Dimensional Commuter", + "advancement.create.train_portal.desc": "UNLOCALIZED: Ride a Train through a Nether portal", + "advancement.create.track_crafting_factory": "Skinnefabrik", + "advancement.create.track_crafting_factory.desc": "UNLOCALIZED: Produce more than 1000 Train Tracks with the same Mechanical Press", + "advancement.create.long_bend": "UNLOCALIZED: The Longest Bend", + "advancement.create.long_bend.desc": "UNLOCALIZED: Create a curved track section that spans more than 30 blocks in length", + "advancement.create.long_train": "UNLOCALIZED: Ambitious Endeavours", + "advancement.create.long_train.desc": "Lav et tog med mindst seks vogne", + "advancement.create.long_travel": "UNLOCALIZED: Field Trip", + "advancement.create.long_travel.desc": "UNLOCALIZED: Leave a Train Seat over 5000 blocks away from where you started travelling", + "advancement.create.train_roadkill": "UNLOCALIZED: Road Kill", + "advancement.create.train_roadkill.desc": "Kør en fjende over med dit tog§7\n(Skjult fremskridt)", + "advancement.create.red_signal": "Ekspertfører", + "advancement.create.red_signal.desc": "Kør over for rødt med dit tog§7\n(Skjult fremskridt)", + "advancement.create.train_crash": "Forfærdelig service", + "advancement.create.train_crash.desc": "Vær vidne til en togulykke som en passager§7\n(Skjult fremskridt)", + "advancement.create.train_crash_backwards": "Blind vinkel", + "advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)", + + + "_": "->------------------------] UI & Messages [------------------------<-", + + "itemGroup.create.base": "Create", + "itemGroup.create.palettes": "Creates byggeblokke", + + "death.attack.create.crush": "%1$s blev bearbejdet af knusehjul", + "death.attack.create.crush.player": "%1$s blev kastet ind i knusehjul af %2$s", + "death.attack.create.fan_fire": "%1$s blev røget af en indkapslet blæser", + "death.attack.create.fan_fire.player": "%1$s blev kastet ind i en rygeovn af %2$s", + "death.attack.create.fan_lava": "%1$s blev brændt af en indkapslet blæser", + "death.attack.create.fan_lava.player": "%1$s blev kastet ind i en smelteovn af %2$s", + "death.attack.create.mechanical_drill": "%1$s blev spiddet af et mekanisk bor", + "death.attack.create.mechanical_drill.player": "%1$s blev kastet ind foran et bor af %2$s", + "death.attack.create.mechanical_saw": "%1$s blev skåret halvt over af en mekanisk sav", + "death.attack.create.mechanical_saw.player": "%1$s blev kastet ind i en sav af %2$s", + "death.attack.create.potato_cannon": "%1$s blev skudt af %2$ss kartoffelkanon", + "death.attack.create.potato_cannon.item": "%1$s blev skudt af %2$s ved hjælp af %3$s", + "death.attack.create.cuckoo_clock_explosion": "%1$s blev sprunget i luften af et kukur, der var pillet ved", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s blev sprunget i luften af et kukur, der var pillet ved", + "death.attack.create.run_over": "%1$s blev kørt over af %2$s", + + "create.block.deployer.damage_source_name": "en løbsk anvender", + "create.block.cart_assembler.invalid": "Placer din vognsamler på en sporblok", + + "create.menu.return": "Tilbage til menu", + "create.menu.configure": "Konfigurer...", + "create.menu.ponder_index": "Grubleindeks", + "create.menu.only_ingame": "Tilgængelig i pausemenuen", + "create.menu.report_bugs": "Rapporter problemer", + "create.menu.support": "Støt os", + + "create.recipe.crushing": "Knusning", + "create.recipe.milling": "Maling", + "create.recipe.fan_washing": "Massevaskning", + "create.recipe.fan_washing.fan": "Blæser bag flydende vand", + "create.recipe.fan_smoking": "Masserøgning", + "create.recipe.fan_smoking.fan": "Blæser bag ild", + "create.recipe.fan_haunting": "Massehjemsøgning", + "create.recipe.fan_haunting.fan": "Blæser bag sjæleild", + "create.recipe.fan_blasting": "Massesmeltning", + "create.recipe.fan_blasting.fan": "Blæser bag lava", + "create.recipe.pressing": "Presning", + "create.recipe.mixing": "Blanding", + "create.recipe.deploying": "Anvendelse", + "create.recipe.automatic_shapeless": "Automatiseret formløs fremstilling", + "create.recipe.automatic_brewing": "Automatiseret brygning", + "create.recipe.packing": "Komprimering", + "create.recipe.automatic_packing": "Automatiseret komprimering", + "create.recipe.sawing": "Savning", + "create.recipe.mechanical_crafting": "Mekanisk fremstilling", + "create.recipe.automatic_shaped": "Automatiseret formfremstilling", + "create.recipe.block_cutting": "Blokskæring", + "create.recipe.wood_cutting": "Træskæring", + "create.recipe.sandpaper_polishing": "Sandpapirspolering", + "create.recipe.mystery_conversion": "Mystisk konvertering", + "create.recipe.spout_filling": "Fyldning ved tud", + "create.recipe.draining": "Genstandstapning", + "create.recipe.item_application": "Manuel anvendelse af genstand", + "create.recipe.item_application.any_axe": "Enhver Økse", + "create.recipe.sequenced_assembly": "Opskriftsekvens", + "create.recipe.assembly.next": "Næste: %1$s", + "create.recipe.assembly.step": "Trin %1$s:", + "create.recipe.assembly.progress": "Fremskridt: %1$s/%2$s", + "create.recipe.assembly.pressing": "Bearbejd i presse", + "create.recipe.assembly.spout_filling_fluid": "Påfyld %1$s", + "create.recipe.assembly.deploying_item": "Anvend %1$s", + "create.recipe.assembly.cutting": "Skær med sav", + "create.recipe.assembly.repeat": "Gentag sekvens %1$s gange", + "create.recipe.assembly.junk": "Tilfældig ragelse", + "create.recipe.processing.chance": "%1$s%% sandsynlighed", + "create.recipe.deploying.not_consumed": "Ikke opbrugt", + "create.recipe.heat_requirement.none": "Behøver ikke opvarmning", + "create.recipe.heat_requirement.heated": "Opvarmet", + "create.recipe.heat_requirement.superheated": "Overophedet", + + "create.generic.range": "Rækkevidde", + "create.generic.radius": "Radius", + "create.generic.width": "Bredde", + "create.generic.height": "Højde", + "create.generic.length": "Længde", + "create.generic.speed": "Hastighed", + "create.generic.delay": "Tidsforsinkelse", + "create.generic.duration": "Varighed", + "create.generic.timeUnit": "Tidsenhed", + "create.generic.unit.ticks": "tik", + "create.generic.unit.seconds": "sekunder", + "create.generic.unit.minutes": "minutter", + "create.generic.daytime.hour": "Time", + "create.generic.daytime.minute": "Minut", + "create.generic.daytime.second": "Sekund", + "create.generic.daytime.pm": "p.m.", + "create.generic.daytime.am": "a.m.", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "SU", + "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "mB", + "create.generic.unit.buckets": "B", + "create.generic.clockwise": "Med uret", + "create.generic.counter_clockwise": "Mod uret", + "create.generic.in_quotes": "\"%1$s\"", + "create.generic.pitch": "Tonehøjde: %1$s", + "create.generic.notes": "UNLOCALIZED: F#;F;E;D#;D;C#;C;B;A#;A;G#;G", + + "create.action.scroll": "Rul", + "create.action.confirm": "Bekræft", + "create.action.abort": "Afbryd", + "create.action.saveToFile": "Gem", + "create.action.discard": "Kassér", + + "create.keyinfo.toolmenu": "Fokuser på schematic-overlay", + "create.keyinfo.toolbelt": "Tilgå nære værktøjskasser", + "create.keyinfo.scrollup": "Simuler musehjul op (i verden)", + "create.keyinfo.scrolldown": "Simuler musehjul ned (i verden)", + + "create.gui.scrollInput.defaultTitle": "Vælg en indstilling:", + "create.gui.scrollInput.scrollToModify": "Rul for at Ændre", + "create.gui.scrollInput.scrollToAdjustAmount": "Rul for at justere mængde", + "create.gui.scrollInput.scrollToSelect": "Rul for at vælge", + "create.gui.scrollInput.shiftScrollsFaster": "Shift for at rulle hurtigere", + "create.gui.toolmenu.focusKey": "Hold [%1$s] for at fokusere", + "create.gui.toolmenu.cycle": "[RUL] for at bladre", + + "create.toolbox.unequip": "Læg tilbage: %1$s", + "create.toolbox.outOfRange": "Værktøjskasse med holdte genstand er uden for rækkevidde", + "create.toolbox.detach": "Stop sporing og behold genstand", + "create.toolbox.depositAll": "Returner genstande til nære værktøjskasser", + "create.toolbox.depositBox": "Returner genstande til værktøjskasse", + + "create.gui.symmetryWand.mirrorType": "Spejlvending", + "create.gui.symmetryWand.orientation": "Orientering", + + "create.symmetry.mirror.plane": "Spejlvend én gang", + "create.symmetry.mirror.doublePlane": "Firkantet", + "create.symmetry.mirror.triplePlane": "Ottekantet", + + "create.orientation.orthogonal": "Ortogonal", + "create.orientation.diagonal": "Diagonal", + "create.orientation.horizontal": "Vandret", + "create.orientation.alongZ": "Langs Z", + "create.orientation.alongX": "Langs X", + + "create.gui.terrainzapper.title": "Håndholdt blokzapper", + "create.gui.terrainzapper.searchDiagonal": "Følg diagonaler", + "create.gui.terrainzapper.searchFuzzy": "Ignorer materialegrænser", + "create.gui.terrainzapper.patternSection": "Mønster", + "create.gui.terrainzapper.pattern.solid": "Massiv", + "create.gui.terrainzapper.pattern.checkered": "Skaktern", + "create.gui.terrainzapper.pattern.inversecheckered": "Omvendte skaktern", + "create.gui.terrainzapper.pattern.chance25": "25% sandsynlighed", + "create.gui.terrainzapper.pattern.chance50": "50% sandsynlighed", + "create.gui.terrainzapper.pattern.chance75": "75% sandsynlighed", + "create.gui.terrainzapper.placement": "Placering", + "create.gui.terrainzapper.placement.merged": "Sammenlagt", + "create.gui.terrainzapper.placement.attached": "Udenpå", + "create.gui.terrainzapper.placement.inserted": "Indsat", + "create.gui.terrainzapper.brush": "Pensel", + "create.gui.terrainzapper.brush.cuboid": "Kasse", + "create.gui.terrainzapper.brush.sphere": "Kugle", + "create.gui.terrainzapper.brush.cylinder": "Cylinder", + "create.gui.terrainzapper.brush.surface": "Overflade", + "create.gui.terrainzapper.brush.cluster": "Klynge", + "create.gui.terrainzapper.tool": "Værktøj", + "create.gui.terrainzapper.tool.fill": "Udfyld", + "create.gui.terrainzapper.tool.place": "Placer", + "create.gui.terrainzapper.tool.replace": "Erstat", + "create.gui.terrainzapper.tool.clear": "Fjern", + "create.gui.terrainzapper.tool.overlay": "Overlejr", + "create.gui.terrainzapper.tool.flatten": "Udjævn", + + "create.terrainzapper.shiftRightClickToSet": "Shift-højreklik for at vælge en form", + "create.terrainzapper.usingBlock": "Bruger: %1$s", + "create.terrainzapper.leftClickToSet": "Venstreklik på en blok for at sætte materiale", + + "create.minecart_coupling.two_couplings_max": "Minevogne kan ikke have mere end to koblinger hver", + "create.minecart_coupling.unloaded": "Dele af dit tog ser ud til at være i klodser, der ikke er indlæst", + "create.minecart_coupling.no_loops": "Koblinger må ikke forme en ring", + "create.minecart_coupling.removed": "Fjernede alle koblinger fra minevogn", + "create.minecart_coupling.too_far": "Minevognene er for langt væk fra hinanden", + + "create.contraptions.movement_mode": "Bevægelsestilstand", + "create.contraptions.movement_mode.move_place": "Placer altid når standset", + "create.contraptions.movement_mode.move_place_returned": "Placer kun i startposition", + "create.contraptions.movement_mode.move_never_place": "Placer kun når anker ødelægges", + "create.contraptions.movement_mode.rotate_place": "Placer altid når standset", + "create.contraptions.movement_mode.rotate_place_returned": "Placer kun tæt på originale vinkel", + "create.contraptions.movement_mode.rotate_never_place": "Placer kun når anker ødelægges", + "create.contraptions.cart_movement_mode": "Vognbevægelsestilstand", + "create.contraptions.cart_movement_mode.rotate": "Peg altid mod bevægelse", + "create.contraptions.cart_movement_mode.rotate_paused": "Stop maskiner under rotation", + "create.contraptions.cart_movement_mode.rotation_locked": "Lås rotation", + "create.contraptions.windmill.rotation_direction": "Omdrejningsretning", + "create.contraptions.clockwork.clock_hands": "Urvisere", + "create.contraptions.clockwork.hour_first": "Timeviser først", + "create.contraptions.clockwork.minute_first": "Minutviser først", + "create.contraptions.clockwork.hour_first_24": "24-timeviser først", + + "create.logistics.filter": "Filter", + "create.logistics.recipe_filter": "Opskriftfilter", + "create.logistics.fluid_filter": "Væskefilter", + "create.logistics.firstFrequency": "Frek. #1", + "create.logistics.secondFrequency": "Frek. #2", + "create.logistics.filter.apply": "Anvendte filter på %1$s.", + "create.logistics.filter.apply_click_again": "Anvendte filter på %1$s, klik igen for at kopiere antal.", + "create.logistics.filter.apply_count": "Anvendte udtagningsantal til filter.", + + "create.gui.goggles.generator_stats": "Generatorstatistik:", + "create.gui.goggles.kinetic_stats": "Kinetisk statistik:", + "create.gui.goggles.at_current_speed": "ved nuværende hastighed", + "create.gui.goggles.pole_length": "Pælelængde:", + "create.gui.goggles.fluid_container": "Væskebeholder-info:", + "create.gui.goggles.fluid_container.capacity": "Kapacitet: ", + "create.gui.assembly.exception": "Denne mekanisme kunne ikke samles:", + "create.gui.assembly.exception.unmovableBlock": "Ubevægelig blok (%4$s) ved [%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "Blokken ved [%1$s,%2$s,%3$s] var ikke i en indlæst klods", + "create.gui.assembly.exception.structureTooLarge": "Der er for mange blokke inkluderet i mekanismen.\nDet konfigurerede maksimum er: %1$s", + "create.gui.assembly.exception.tooManyPistonPoles": "Der er for mange forlængelsespæle tilsluttet dette stempel.\nDet konfigurerede maksimum er: %1$s", + "create.gui.assembly.exception.noPistonPoles": "Stemplet mangler nogle forlængelsespæle", + "create.gui.assembly.exception.not_enough_sails": "Den monterede struktur inkluderer ikke nok sejl-agtige blokke: %1$s\nDer kræves minimum %2$s", + "create.gui.gauge.info_header": "Målerinformation:", + "create.gui.speedometer.title": "Omdrejningshastighed", + "create.gui.stressometer.title": "Netværksbelastning", + "create.gui.stressometer.capacity": "Resterende kapacitet", + "create.gui.stressometer.overstressed": "Overbelastet", + "create.gui.stressometer.no_rotation": "Ingen omdrejning", + "create.gui.contraptions.not_fast_enough": "Det lader til, at denne %1$s _ikke_ roterer med _nok_ _hastighed_.", + "create.gui.contraptions.network_overstressed": "Det lader til, at denne mekanisme er _overbelastet_. Tilføj flere kilder eller _sænk_ _farten_ på de komponenter, der har høj _belastningspåvirkning_.", + "create.gui.adjustable_crate.title": "Justerbar kasse", + "create.gui.adjustable_crate.storageSpace": "Lagerplads", + "create.gui.stockpile_switch.title": "Lagringsomskifter", + "create.gui.stockpile_switch.invert_signal": "Inverter signal", + "create.gui.stockpile_switch.move_to_lower_at": "Skift til nedre bane ved %1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "Skift til øvre bane ved %1$s%%", + "create.gui.sequenced_gearshift.title": "Sekvenseret gearskifte", + "create.gui.sequenced_gearshift.instruction": "Instruktion", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Drej med vinkel", + "create.gui.sequenced_gearshift.instruction.turn_angle": "Drej", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Vinkel", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Drej for at flytte stempel/hejseværk/kranmekanisme", + "create.gui.sequenced_gearshift.instruction.turn_distance": "Stempel", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Strækning", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "Tidsindstillet venteperiode", + "create.gui.sequenced_gearshift.instruction.delay": "Vent", + "create.gui.sequenced_gearshift.instruction.delay.duration": "Varighed", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "Slut", + "create.gui.sequenced_gearshift.instruction.end": "Slut", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "Vent på ny redstone-puls", + "create.gui.sequenced_gearshift.instruction.await": "Afvent", + "create.gui.sequenced_gearshift.speed": "Hastighed, retning", + "create.gui.sequenced_gearshift.speed.forward": "Inputhastighed, Fremad", + "create.gui.sequenced_gearshift.speed.forward_fast": "Dobbelt hastighed, Fremad", + "create.gui.sequenced_gearshift.speed.back": "Inputhastighed, Baglæns", + "create.gui.sequenced_gearshift.speed.back_fast": "Dobbelt hastighed, Baglæns", + + "create.schematicAndQuill.dimensions": "Størrelse på schematic: %1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "Første position sat.", + "create.schematicAndQuill.secondPos": "Anden position sat.", + "create.schematicAndQuill.noTarget": "Hold [Ctrl] for at vælge luftblokke.", + "create.schematicAndQuill.abort": "Fjernede markering.", + "create.schematicAndQuill.title": "Navn på schematic:", + "create.schematicAndQuill.convert": "Gem og upload direkte", + "create.schematicAndQuill.fallbackName": "Min schematic", + "create.schematicAndQuill.saved": "Gemt som %1$s", + + "create.schematic.invalid": "[!] Ugyldig genstand - Brug schematic-bordet i stedet", + "create.schematic.position": "Position", + "create.schematic.rotation": "Rotation", + "create.schematic.rotation.none": "Ingen", + "create.schematic.rotation.cw90": "Med uret 90°", + "create.schematic.rotation.cw180": "Med uret 180°", + "create.schematic.rotation.cw270": "Med uret 270°", + "create.schematic.mirror": "Spejlvending", + "create.schematic.mirror.none": "Ingen", + "create.schematic.mirror.frontBack": "For-bag", + "create.schematic.mirror.leftRight": "Venstre-højre", + "create.schematic.tool.deploy": "Position", + "create.schematic.tool.move": "Flyt XZ", + "create.schematic.tool.movey": "Flyt Y", + "create.schematic.tool.rotate": "Roter", + "create.schematic.tool.print": "Print", + "create.schematic.tool.flip": "Spejlvend", + "create.schematic.tool.deploy.description.0": "Flytter strukturen til en placering.", + "create.schematic.tool.deploy.description.1": "Højreklik på jorden for at placere.", + "create.schematic.tool.deploy.description.2": "Hold [Ctrl] for at vælge ved en fastsat afstand.", + "create.schematic.tool.deploy.description.3": "[Ctrl]-rul for at ændre afstanden.", + "create.schematic.tool.move.description.0": "Flytter schematic'en vandret.", + "create.schematic.tool.move.description.1": "Kig på schematic'en og [CTRL]-rul for at flytte den.", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", + "create.schematic.tool.movey.description.0": "Flytter schematic'en lodret.", + "create.schematic.tool.movey.description.1": "[CTRL]-rul for at flytte den op/ned.", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", + "create.schematic.tool.rotate.description.0": "Roterer schematic'en omkring dens midte.", + "create.schematic.tool.rotate.description.1": "[CTRL]-rul for at rotere 90°.", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.print.description.0": "Placerer øjeblikkeligt strukturen i verdenen.", + "create.schematic.tool.print.description.1": "Højreklik for at bekræfte den nuværende placering.", + "create.schematic.tool.print.description.2": "Dette værktøj er kun til kreativ-spiltilstand.", + "create.schematic.tool.print.description.3": "", + "create.schematic.tool.flip.description.0": "Spejlvender schematic'en langs den flade, du vælger.", + "create.schematic.tool.flip.description.1": "Kig på schematic'en og [CTRL]-rul for at spejlvende den.", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", + + "create.schematics.synchronizing": "Synkroniserer...", + "create.schematics.uploadTooLarge": "Din schematic overskrider begrænsninger specificeret af serveren.", + "create.schematics.maxAllowedSize": "Den maksimale tilladte schematic-filstørrelse er:", + + "create.gui.schematicTable.refresh": "Genindlæs filer", + "create.gui.schematicTable.open_folder": "Åbn mappe", + "create.gui.schematicTable.title": "Schematic-bord", + "create.gui.schematicTable.availableSchematics": "Tilgængelige schematics", + "create.gui.schematicTable.noSchematics": "Ingen schematics gemt", + "create.gui.schematicTable.uploading": "Uploader...", + "create.gui.schematicTable.finished": "Upload færdiggjort!", + "create.gui.schematicannon.title": "Skematikanon", + "create.gui.schematicannon.listPrinter": "Tjekliste-printer", + "create.gui.schematicannon.gunpowderLevel": "Krudtniveau på %1$s%%", + "create.gui.schematicannon.shotsRemaining": "Skud tilbage: %1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "Inklusiv backup: %1$s", + "create.gui.schematicannon.optionEnabled": "Slået til", + "create.gui.schematicannon.optionDisabled": "Slået fra", + "create.gui.schematicannon.showOptions": "Vis printerindstillinger", + "create.gui.schematicannon.option.dontReplaceSolid": "Erstat ikke massive blokke", + "create.gui.schematicannon.option.replaceWithSolid": "Erstat massiv med massiv", + "create.gui.schematicannon.option.replaceWithAny": "Erstat massiv med enhver", + "create.gui.schematicannon.option.replaceWithEmpty": "Erstat massiv med tomt", + "create.gui.schematicannon.option.skipMissing": "Spring over manglende blokke", + "create.gui.schematicannon.option.skipTileEntities": "Beskyt blokojekter", + "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", + "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", + "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", + "create.gui.schematicannon.option.skipMissing.description": "UNLOCALIZED: If the cannon cannot find a required Block for placement, it will continue at the next Location.", + "create.gui.schematicannon.option.skipTileEntities.description": "UNLOCALIZED: The cannon will avoid replacing data holding blocks such as Chests.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "UNLOCALIZED: The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.", + "create.gui.schematicannon.option.replaceWithSolid.description": "UNLOCALIZED: The cannon will only replace Solid blocks in its working area if the Schematic contains a solid Block at the Location.", + "create.gui.schematicannon.option.replaceWithAny.description": "UNLOCALIZED: The cannon will replace Solid blocks in its working area if the Schematic contains any Block at the Location.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "UNLOCALIZED: The cannon will clear out all blocks in its working area, including those replaced by Air.", + + "create.schematicannon.status.idle": "Ledig", + "create.schematicannon.status.ready": "Klar", + "create.schematicannon.status.running": "I gang", + "create.schematicannon.status.finished": "Færdig", + "create.schematicannon.status.paused": "Pauset", + "create.schematicannon.status.stopped": "Stoppet", + "create.schematicannon.status.noGunpowder": "Løbet tør for krudt", + "create.schematicannon.status.targetNotLoaded": "Målet er ikke indlæst", + "create.schematicannon.status.targetOutsideRange": "Målet er for langt væk", + "create.schematicannon.status.searching": "Søger", + "create.schematicannon.status.skipping": "Springer over", + "create.schematicannon.status.missingBlock": "Mangler genstand:", + "create.schematicannon.status.placing": "Placerer", + "create.schematicannon.status.clearing": "Fjerner blokke", + "create.schematicannon.status.schematicInvalid": "Schematic ugyldig", + "create.schematicannon.status.schematicNotPlaced": "Schematic ikke placeret", + "create.schematicannon.status.schematicExpired": "Schematic-fil udløbet", + + "create.materialChecklist": "Materiale-tjekliste", + "create.materialChecklist.blocksNotLoaded": "* OBS *\n\nMateriale-liste er måske upræcis, da nogle relevante klodser ikke er indlæst.", + + "create.gui.filter.deny_list": "Afvis-liste", + "create.gui.filter.deny_list.description": "Genstande består, hvis de IKKE matcher nogen af ovenstående. En tom afvis-liste accepterer alt.", + "create.gui.filter.allow_list": "Tillad-liste", + "create.gui.filter.allow_list.description": "Genstande består, hvis de matcher nogle af ovenstående. En tom tillad-liste afviser alt.", + "create.gui.filter.respect_data": "Respekter data", + "create.gui.filter.respect_data.description": "Genstande matcher kun, hvis deres holdbarhed, fortryllelser og andre attributter også matcher.", + "create.gui.filter.ignore_data": "Ignorer data", + "create.gui.filter.ignore_data.description": "Genstande matcher uanset deres attributter.", + + "create.item_attributes.placeable": "kan placeres", + "create.item_attributes.placeable.inverted": "kan ikke placeres", + "create.item_attributes.consumable": "kan spises", + "create.item_attributes.consumable.inverted": "kan ikke spises", + "create.item_attributes.fluid_container": "kan indeholde væsker", + "create.item_attributes.fluid_container.inverted": "kan ikke indeholde væsker", + "create.item_attributes.enchanted": "er fortryllet", + "create.item_attributes.enchanted.inverted": "er ikke fortryllet", + "create.item_attributes.max_enchanted": "er fortryllet med højeste niveau", + "create.item_attributes.max_enchanted.inverted": "er ikke fortryllet med højeste niveau", + "create.item_attributes.renamed": "har et brugerdefineret navn", + "create.item_attributes.renamed.inverted": "har ikke et brugerdefineret navn", + "create.item_attributes.damaged": "er beskadiget", + "create.item_attributes.damaged.inverted": "er ikke beskadiget", + "create.item_attributes.badly_damaged": "er slemt beskadiget", + "create.item_attributes.badly_damaged.inverted": "er ikke slemt beskadiget", + "create.item_attributes.not_stackable": "kan ikke stables", + "create.item_attributes.not_stackable.inverted": "kan stables", + "create.item_attributes.equipable": "kan tages på", + "create.item_attributes.equipable.inverted": "kan ikke tages på", + "create.item_attributes.furnace_fuel": "er ovnbrændsel", + "create.item_attributes.furnace_fuel.inverted": "er ikke ovnbrændsel", + "create.item_attributes.washable": "kan vaskes", + "create.item_attributes.washable.inverted": "kan ikke vaskes", + "create.item_attributes.hauntable": "kan hjemsøges", + "create.item_attributes.hauntable.inverted": "kan ikke hjemsøges", + "create.item_attributes.crushable": "kan knuses", + "create.item_attributes.crushable.inverted": "kan ikke knuses", + "create.item_attributes.smeltable": "kan smeltes", + "create.item_attributes.smeltable.inverted": "kan ikke smeltes", + "create.item_attributes.smokable": "kan røges", + "create.item_attributes.smokable.inverted": "kan ikke røges", + "create.item_attributes.blastable": "kan smeltes i en højovn", + "create.item_attributes.blastable.inverted": "kan ikke smeltes i en højovn", + "create.item_attributes.compostable": "UNLOCALIZED: can be composted", + "create.item_attributes.compostable.inverted": "UNLOCALIZED: cannot be composted", + "create.item_attributes.shulker_level": "er shulkerboks %1$s", + "create.item_attributes.shulker_level.inverted": "er shulkerboks ikke %1$s", + "create.item_attributes.shulker_level.full": "helt fyldt", + "create.item_attributes.shulker_level.empty": "tom", + "create.item_attributes.shulker_level.partial": "delvist fyldt", + "create.item_attributes.in_tag": "har mærke %1$s", + "create.item_attributes.in_tag.inverted": "har ikke mærke %1$s", + "create.item_attributes.in_item_group": "er i gruppe '%1$s'", + "create.item_attributes.in_item_group.inverted": "er ikke i gruppe '%1$s'", + "create.item_attributes.added_by": "er tilføjet af %1$s", + "create.item_attributes.added_by.inverted": "er ikke tilføjet af %1$s", + "create.item_attributes.has_enchant": "er fortryllet med %1$s", + "create.item_attributes.has_enchant.inverted": "er ikke fortryllet med %1$s", + "create.item_attributes.color": "er farvet %1$s", + "create.item_attributes.color.inverted": "er ikke farvet %1$s", + "create.item_attributes.has_fluid": "indeholder %1$s", + "create.item_attributes.has_fluid.inverted": "indeholder ikke %1$s", + "create.item_attributes.has_name": "har det brugerdefinerede navn %1$s", + "create.item_attributes.has_name.inverted": "har ikke det brugerdefinerede navn %1$s", + "create.item_attributes.book_author": "er skrevet af %1$s", + "create.item_attributes.book_author.inverted": "er ikke skrevet af %1$s", + "create.item_attributes.book_copy_original": "er en original", + "create.item_attributes.book_copy_original.inverted": "er ikke en original", + "create.item_attributes.book_copy_first": "er en førstegenerationskopi", + "create.item_attributes.book_copy_first.inverted": "er ikke en førstegenerationskopi", + "create.item_attributes.book_copy_second": "er en andengenerationskopi", + "create.item_attributes.book_copy_second.inverted": "er ikke en andengenerationskopi", + "create.item_attributes.book_copy_tattered": "er et laset rod", + "create.item_attributes.book_copy_tattered.inverted": "er ikke et laset rod", + "create.item_attributes.astralsorcery_amulet": "forbedrer %1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "forbedrer ikke %1$s", + "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s", + "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s", + "create.item_attributes.astralsorcery_crystal": "har krystalattribut %1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "har ikke krystalattribut %1$s", + "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s", + + "create.gui.attribute_filter.no_selected_attributes": "Ingen attributter valgt", + "create.gui.attribute_filter.selected_attributes": "Valgte attributter:", + "create.gui.attribute_filter.add_attribute": "Tilføj attribut til liste", + "create.gui.attribute_filter.add_inverted_attribute": "Tilføj modsatte attribut til liste", + "create.gui.attribute_filter.allow_list_disjunctive": "Tillad-liste (Enhver)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "Genstande består, hvis de har enhver af de valgte attributter.", + "create.gui.attribute_filter.allow_list_conjunctive": "Tillad-liste (Alle)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "Genstande består kun, hvis de har ALLE de valgte attributter.", + "create.gui.attribute_filter.deny_list": "Afvis-liste", + "create.gui.attribute_filter.deny_list.description": "Genstande består, hvis de IKKE har nogen af de valgte attributter.", + "create.gui.attribute_filter.add_reference_item": "Tilføj referencegenstand", + + "create.tooltip.holdForDescription": "Hold [%1$s] for oversigt", + "create.tooltip.holdForControls": "Hold [%1$s] for styring", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Ctrl", + "create.tooltip.speedRequirement": "Hastighedskrav: %1$s", + "create.tooltip.speedRequirement.none": "Ingen", + "create.tooltip.speedRequirement.slow": "Langsom", + "create.tooltip.speedRequirement.medium": "Moderat", + "create.tooltip.speedRequirement.fast": "Hurtig", + "create.tooltip.stressImpact": "Kinetisk belastningspåvirkning: %1$s", + "create.tooltip.stressImpact.low": "Lav", + "create.tooltip.stressImpact.medium": "Moderat", + "create.tooltip.stressImpact.high": "Høj", + "create.tooltip.stressImpact.overstressed": "Overbelastet", + "create.tooltip.up_to": "Op til %1$s", + "create.tooltip.capacityProvided": "Kinetisk belastningskapacitet: %1$s", + "create.tooltip.capacityProvided.low": "Lille", + "create.tooltip.capacityProvided.medium": "Mellem", + "create.tooltip.capacityProvided.high": "Stor", + "create.tooltip.generationSpeed": "Genererer med %1$s %2$s", + "create.tooltip.analogStrength": "Analogstyrke: %1$s/15", + + "create.mechanical_arm.extract_from": "Tag genstande fra %1$s", + "create.mechanical_arm.deposit_to": "Aflever genstande til %1$s", + "create.mechanical_arm.summary": "Mekaniske arm har %1$s input(s) og %2$s output(s).", + "create.mechanical_arm.points_outside_range": "%1$s valgt(e) interaktionspunkt(er) fjernet pga. rækkeviddebegrænsninger.", + + "create.weighted_ejector.target_set": "Mål valgt", + "create.weighted_ejector.target_not_valid": "Udslynger til blokken ved siden af (målet var ikke gyldigt)", + "create.weighted_ejector.no_target": "Udslynger til blokken ved siden af (intet mål var valgt)", + "create.weighted_ejector.targeting": "Udslynger til [%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "Udslynget stakstørrelse", + + "create.logistics.when_multiple_outputs_available": "Når flere outputs er tilgængelige", + + "create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin", + "create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", + "create.mechanical_arm.selection_mode.prefer_first": "Foretræk første mål", + + "create.tunnel.selection_mode.split": "Fordel", + "create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split", + "create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin", + "create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", + "create.tunnel.selection_mode.prefer_nearest": "Foretræk nærmeste", + "create.tunnel.selection_mode.randomize": "Vælg tilfældigt", + "create.tunnel.selection_mode.synchronize": "Synkroniser inputs", + + "create.tooltip.chute.header": "Skaktinformation", + "create.tooltip.chute.items_move_down": "Genstande bevæger sig nedad", + "create.tooltip.chute.items_move_up": "Genstande bevæger sig opad", + "create.tooltip.chute.no_fans_attached": "Ingen tilknyttede blæsere", + "create.tooltip.chute.fans_push_up": "Blæsere skubber nedefra", + "create.tooltip.chute.fans_push_down": "Blæsere skubber oppefra", + "create.tooltip.chute.fans_pull_up": "Blæsere trækker oppefra", + "create.tooltip.chute.fans_pull_down": "Blæsere trækker nedefra", + "create.tooltip.chute.contains": "Indeholder: %1$s x%2$s", + "create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information", + "create.tooltip.deployer.using": "UNLOCALIZED: Mode: Use", + "create.tooltip.deployer.punching": "UNLOCALIZED: Mode: Attack", + "create.tooltip.deployer.contains": "UNLOCALIZED: Item: %1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "Fordeler i øjeblikket:", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "Højreklik for at få tilbage", + + "create.linked_controller.bind_mode": "Bindetilstand aktiv", + "create.linked_controller.press_keybind": "Tryk %1$s, %2$s, %3$s, %4$s, %5$s eller %6$s for at binde denne frekvens til den respektive tast", + "create.linked_controller.key_bound": "Frekvens bundet til %1$s", + "create.linked_controller.frequency_slot_1": "Tast: %1$s, Frek. #1", + "create.linked_controller.frequency_slot_2": "Tast: %1$s, Frek. #2", + + "create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot", + "create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable", + "create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot", + "create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe", + "create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned", + "create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot", + "create.crafting_blueprint.optional": "UNLOCALIZED: Optional", + + "create.potato_cannon.ammo.attack_damage": "%1$s Angrebsstyrke", + "create.potato_cannon.ammo.reload_ticks": "%1$s Ladetiks", + "create.potato_cannon.ammo.knockback": "%1$s Tilbageslag", + + "create.hint.hose_pulley.title": "Bundløs forsyning", + "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", + "create.hint.mechanical_arm_no_targets.title": "Ingen mål", + "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", + "create.hint.empty_bearing.title": "Opdater leje", + "create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.", + "create.hint.full_deployer.title": "UNLOCALIZED: Deployer Item Overflow", + "create.hint.full_deployer": "UNLOCALIZED: It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.", + + "create.backtank.low": "Tryk i rygtank lavt", + "create.backtank.depleted": "Tryk i rygtank udtømt", + + "create.hint.derailed_train.title": "Afsporet tog", + "create.hint.derailed_train": "Det virker til, at dette _tog_ ikke længere sidder på et forbundet skinnestykke. _Højreklik_ med en _skruenøgle_ for at flytte det til nogle nærliggende skinner.", + + "create.boiler.status": "Kedelstatus: %1$s", + "create.boiler.status_short": "Kedel: %1$s", + "create.boiler.passive": "Passiv", + "create.boiler.idle": "Inaktiv", + "create.boiler.lvl": "Niveau %1$s", + "create.boiler.max_lvl": "Maks.", + "create.boiler.size": "Størrelse", + "create.boiler.size_dots": "....... ", + "create.boiler.water": "Vand", + "create.boiler.water_dots": "... ", + "create.boiler.heat": "Varme", + "create.boiler.heat_dots": "...... ", + "create.boiler.via_one_engine": "via 1 dampmaskine", + "create.boiler.via_engines": "via %1$s dampmaskiner", + + "create.gui.schedule.lmb_edit": "Venstreklik for at redigere", + "create.gui.schedule.rmb_remove": "Højreklik for at fjerne", + "create.gui.schedule.duplicate": "Dupliker", + "create.gui.schedule.remove_entry": "Fjern handling", + "create.gui.schedule.add_entry": "Tilføj handling", + "create.gui.schedule.move_up": "Flyt op", + "create.gui.schedule.move_down": "Flyt ned", + "create.gui.schedule.add_condition": "Tilføj betingelse", + "create.gui.schedule.alternative_condition": "Alternativ betingelse", + + "create.schedule.instruction_type": "Næste handling:", + "create.schedule.instruction.editor": "Instruktions-editor", + "create.schedule.instruction.destination": "Kør til station", + "create.schedule.instruction.destination.summary": "Næste stop:", + "create.schedule.instruction.filter_edit_box": "Stationsnavn", + "create.schedule.instruction.filter_edit_box_1": "Brug * som et tekst-jokertegn", + "create.schedule.instruction.filter_edit_box_2": "Eksempel: 'Min station, spor *'", + "create.schedule.instruction.filter_edit_box_3": "Tog vælger det nærmeste ledige match", + "create.schedule.instruction.rename": "Opdater køreplanstitel", + "create.schedule.instruction.rename.summary": "Ny titel:", + "create.schedule.instruction.name_edit_box": "Køreplanstitel", + "create.schedule.instruction.name_edit_box_1": "Påvirker tekst vist på displays", + "create.schedule.instruction.name_edit_box_2": "Er den næste destinations navn som standard", + "create.schedule.instruction.throttle": "Begræns topfart", + "create.schedule.instruction.throttle.summary": "Ændr topfart til %1$s", + "create.schedule.instruction.throttle_edit_box": "Fart", + "create.schedule.instruction.throttle_edit_box_1": "Påvirker topfarten af toget", + "create.schedule.condition_type": "Fortsæt hvis/efter:", + "create.schedule.condition.editor": "Betingelses-editor", + "create.schedule.condition.delay": "Planlagt ventetid", + "create.schedule.condition.delay_short": "Vent: %1$s", + "create.schedule.condition.delay.status": "Afgår om %1$s", + "create.schedule.condition.idle": "Last-inaktivitet", + "create.schedule.condition.idle_short": "Last inaktiv: %1$s", + "create.schedule.condition.idle.status": "Last inaktiv i %1$s", + "create.schedule.condition.for_x_time": "i %1$s", + "create.schedule.condition.unloaded": "Klods ikke indlæst", + "create.schedule.condition.unloaded.status": "Venter på, at klods ikke er indlæst", + "create.schedule.condition.powered": "Station får redstonesignal", + "create.schedule.condition.powered.status": "Venter på redstone", + "create.schedule.condition.time_of_day": "Tid på dagen", + "create.schedule.condition.time_of_day.scheduled": "Planlagt tid: %1$s", + "create.schedule.condition.time_of_day.digital_format": "%1$s.%3$s %4$s", + "create.schedule.condition.time_of_day.rotation": "Hyppighed", + "create.schedule.condition.time_of_day.rotation.every_24": "Hver dag", + "create.schedule.condition.time_of_day.rotation.every_12": "Hver 12.00", + "create.schedule.condition.time_of_day.rotation.every_6": "Hver 6.00", + "create.schedule.condition.time_of_day.rotation.every_4": "Hver 4.00", + "create.schedule.condition.time_of_day.rotation.every_3": "Hver 3.00", + "create.schedule.condition.time_of_day.rotation.every_2": "Hver 2.00", + "create.schedule.condition.time_of_day.rotation.every_1": "Hver 1.00", + "create.schedule.condition.time_of_day.rotation.every_0_45": "Hver 0.45", + "create.schedule.condition.time_of_day.rotation.every_0_30": "Hver 0.30", + "create.schedule.condition.time_of_day.rotation.every_0_15": "Hver 0.15", + "create.schedule.condition.time_of_day.status": "Afgår kl. ", + "create.schedule.condition.threshold.train_holds": "Tog indeholder %1$s", + "create.schedule.condition.threshold.greater": "mere end", + "create.schedule.condition.threshold.less": "mindre end", + "create.schedule.condition.threshold.equal": "præcist", + "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s af %3$s", + "create.schedule.condition.threshold.matching_content": "matchende indhold", + "create.schedule.condition.threshold.anything": "UNLOCALIZED: Anything", + "create.schedule.condition.threshold.item_measure": "Måleenhed", + "create.schedule.condition.threshold.items": "genstande", + "create.schedule.condition.threshold.stacks": "stabler", + "create.schedule.condition.threshold.buckets": "spande", + "create.schedule.condition.threshold.status": "Last: %1$s/%2$s %3$s", + "create.schedule.condition.threshold.place_item": "Referencegenstand", + "create.schedule.condition.threshold.place_item_2": "Filtre kan bruges", + "create.schedule.condition.threshold.place_item_3": "UNLOCALIZED: Leave empty to match any", + "create.schedule.condition.fluid_threshold": "Væskelast-betingelse", + "create.schedule.condition.item_threshold": "Genstandslast-betingelse", + "create.schedule.condition.redstone_link": "UNLOCALIZED: Redstone Link", + "create.schedule.condition.redstone_link.status": "UNLOCALIZED: Waiting for redstone link", + "create.schedule.condition.redstone_link_on": "UNLOCALIZED: Link On", + "create.schedule.condition.redstone_link_off": "UNLOCALIZED: Link Off", + "create.schedule.condition.redstone_link.powered": "UNLOCALIZED: Powered", + "create.schedule.condition.redstone_link.unpowered": "UNLOCALIZED: Not powered", + "create.schedule.condition.redstone_link.frequency_state": "UNLOCALIZED: Frequency state:", + "create.schedule.condition.redstone_link.frequency_powered": "UNLOCALIZED: Frequency powered:", + "create.schedule.condition.redstone_link.frequency_unpowered": "UNLOCALIZED: Frequency not powered:", + "create.schedule.condition.player_count": "Siddende spillere", + "create.schedule.condition.player_count.summary": "%1$s spiller", + "create.schedule.condition.player_count.summary_plural": "%1$s spillere", + "create.schedule.condition.player_count.seated": "%1$s sidder", + "create.schedule.condition.player_count.players": "Spillere", + "create.schedule.condition.player_count.condition": "Betingelse", + "create.schedule.condition.player_count.exactly": "Præcist", + "create.schedule.condition.player_count.or_above": "Eller over", + "create.schedule.condition.player_count.status": "Passagerer: %1$s/%2$s", + "create.schedule.loop": "Gentag for evigt", + "create.schedule.loop1": "Køreplanen starter", + "create.schedule.loop2": "forfra når færdig", + "create.schedule.reset": "UNLOCALIZED: Reset Progress", + "create.schedule.skip": "Spring over nuværende stop", + "create.schedule.applied_to_train": "Tog følger nu denne køreplan", + "create.schedule.non_controlling_seat": "UNLOCALIZED: Conductor needs to sit in front of a Controls block", + "create.schedule.remove_with_empty_hand": "Fjern nuværende køreplan med en tom hånd", + "create.schedule.auto_removed_from_train": "UNLOCALIZED: Auto-Schedule discarded", + "create.schedule.removed_from_train": "UNLOCALIZED: Schedule retrieved from Train", + "create.schedule.no_stops": "Denne køreplan har ingen stop endnu", + "create.schedule.continued": "Køreplan genoptaget", + + "create.track.selection_cleared": "Markering ryddet", + "create.track.valid_connection": "Kan forbinde ✔", + "create.track.second_point": "Placer skinner eller vælg det andet punkt", + "create.track.too_far": "For langt væk", + "create.track.original_missing": "UNLOCALIZED: Original block removed, Sneak-click to reset", + "create.track.perpendicular": "UNLOCALIZED: Cannot connect perpendicularly", + "create.track.ascending_s_curve": "UNLOCALIZED: Cannot create sloped S-Bends", + "create.track.too_sharp": "UNLOCALIZED: Turn too sharp", + "create.track.too_steep": "UNLOCALIZED: Slope too steep", + "create.track.slope_turn": "UNLOCALIZED: Cannot enter or leave slope on a turn", + "create.track.opposing_slopes": "UNLOCALIZED: Cannot connect opposing slopes", + "create.track.leave_slope_ascending": "UNLOCALIZED: Cannot leave this slope while ascending", + "create.track.leave_slope_descending": "UNLOCALIZED: Cannot leave this slope while descending", + "create.track.turn_90": "UNLOCALIZED: Can only turn up to 90 Degrees", + "create.track.junction_start": "UNLOCALIZED: Cannot start connection from a Junction", + "create.track.turn_start": "UNLOCALIZED: Cannot start connection from a Turn", + "create.track.not_enough_tracks": "UNLOCALIZED: Not holding enough tracks", + "create.track.not_enough_pavement": "UNLOCALIZED: Not holding enough pavement blocks", + + "create.portal_track.failed": "Kan ikke placere portalskinne:", + "create.portal_track.missing": "UNLOCALIZED: Target portal not generated yet", + "create.portal_track.blocked": "UNLOCALIZED: Target location blocked (%1$s,%2$s,%3$s)", + + "create.station.idle": "Station er ledig", + "create.station.assembly_title": "Togsamling", + "create.station.close": "Luk vindue", + "create.station.cancel": "Afbryd samling", + "create.station.failed": "Samling fejlede", + "create.station.icon_type": "Ikontype", + "create.station.create_train": "Lav nyt tog", + "create.station.assemble_train": "Saml tog", + "create.station.disassemble_train": "Skil tog ad", + "create.station.remove_schedule": "UNLOCALIZED: Retrieve Schedule", + "create.station.remove_auto_schedule": "UNLOCALIZED: Discard Auto-Schedule", + "create.station.no_assembly_diagonal": "Kan ikke bygge tog", + "create.station.no_assembly_diagonal_1": "på diagonale skinner", + "create.station.no_assembly_curve": "Kan ikke bygge tog", + "create.station.no_assembly_curve_1": "på buede skinner", + "create.station.train_not_aligned": "UNLOCALIZED: Cannot disassemble,", + "create.station.train_not_aligned_1": "UNLOCALIZED: not all carriages aligned", + "create.station.carriage_number": "Vogn %1$s:", + "create.station.retry": "Løs dette og prøv igen", + "create.station.no_bogeys": "Ingen bogier", + "create.station.one_bogey": "1 bogie", + "create.station.more_bogeys": "%1$s bogier", + "create.station.how_to": "UNLOCALIZED: Use Train Casing on highlighted Tracks to create bogeys.", + "create.station.how_to_1": "UNLOCALIZED: Remove bogeys by breaking the block on top.", + "create.station.how_to_2": "UNLOCALIZED: Build carriages attached to one or two bogeys each.", + + "create.train_assembly.too_many_bogeys": "UNLOCALIZED: Too many Bogeys attached: %1$s", + "create.train_assembly.frontmost_bogey_at_station": "UNLOCALIZED: Frontmost Bogey must be at Station Marker", + "create.train_assembly.no_bogeys": "UNLOCALIZED: No Bogeys Found", + "create.train_assembly.not_connected_in_order": "UNLOCALIZED: Bogeys are not connected in order", + "create.train_assembly.bogeys_too_close": "UNLOCALIZED: Bogeys %1$s and %2$s are too close to each other", + "create.train_assembly.single_bogey_carriage": "UNLOCALIZED: This Bogey type cannot support a carriage on its own", + "create.train_assembly.nothing_attached": "UNLOCALIZED: No structure attached to Bogey %1$s", + "create.train_assembly.no_controls": "UNLOCALIZED: At least one forward-facing controls block needs to be mounted on the train", + "create.train_assembly.sideways_controls": "UNLOCALIZED: A mounted controls block is facing sideways", + "create.train_assembly.bogey_created": "UNLOCALIZED: Bogey created. Click again to cycle type", + "create.train_assembly.requires_casing": "UNLOCALIZED: Use Railway Casing to create bogeys on tracks", + + "create.track_target.set": "UNLOCALIZED: Targeted track selected", + "create.track_target.success": "UNLOCALIZED: Successfully bound to targeted track", + "create.track_target.clear": "UNLOCALIZED: Cleared track selection", + "create.track_target.missing": "UNLOCALIZED: Right-click the targeted train track first", + "create.track_target.too_far": "UNLOCALIZED: Targeted track is too far from here", + "create.track_target.no_junctions": "UNLOCALIZED: Targeted track cannot be an intersection", + "create.track_target.occupied": "UNLOCALIZED: Targeted track is occupied", + "create.track_target.invalid": "UNLOCALIZED: Cannot target this track here", + + "create.train.unnamed": "Unavngivet tog", + "create.train.cannot_relocate_moving": "UNLOCALIZED: Cannot relocate a moving Train", + "create.train.relocate": "UNLOCALIZED: Click a Track to Relocate %1$s to. Sneak-Click to abort", + "create.train.relocate.abort": "UNLOCALIZED: Relocation aborted", + "create.train.relocate.success": "UNLOCALIZED: Relocation successful", + "create.train.relocate.valid": "UNLOCALIZED: Can relocate to here, Click to Confirm", + "create.train.relocate.invalid": "UNLOCALIZED: Cannot relocate Train to here", + "create.train.relocate.too_far": "UNLOCALIZED: Cannot relocate Train this far away", + "create.train.departing_from": "Afgår fra %1$s", + "create.train.arrived_at": "Ankom til %1$s", + "create.train.status": " Information om tog: %1$s", + "create.train.status.back_on_track": "Toget er tilbage på sporet", + "create.train.status.collision": "Sammenstød med et andet tog", + "create.train.status.end_of_track": "UNLOCALIZED: A Carriage has reached the end of its Track", + "create.train.status.double_portal": "UNLOCALIZED: A Carriage cannot enter a portal whilst leaving another", + "create.train.status.coupling_stress": "UNLOCALIZED: Forced stop due to Stress on Couplings", + "create.train.status.track_missing": "UNLOCALIZED: Tracks are missing beneath the Train", + "create.train.status.paused_for_manual": "UNLOCALIZED: Schedule paused for manual controls", + "create.train.status.opposite_driver": "UNLOCALIZED: Path requires a driver facing the opposite direction", + "create.train.status.missing_driver": "Føreren er forsvundet", + "create.train.status.found_driver": "En ny fører er blevet fundet", + "create.train.status.navigation_success": "UNLOCALIZED: Navigation succeeded", + "create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'", + "create.train.status.no_path": "UNLOCALIZED: No suitable path to the next Scheduled destination could be found", + + "create.track_signal.cannot_change_mode": "UNLOCALIZED: Unable to switch mode of this Signal", + "create.track_signal.mode_change.entry_signal": "UNLOCALIZED: -> Allow passage if section unoccupied", + "create.track_signal.mode_change.cross_signal": "UNLOCALIZED: -> Allow passage if section fully traversable", + + "create.contraption.controls.start_controlling": "UNLOCALIZED: Now controlling: %1$s", + "create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption", + "create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s", + + "create.display_link.set": "UNLOCALIZED: Targeted position selected", + "create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position", + "create.display_link.clear": "UNLOCALIZED: Cleared position selection", + "create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here", + "create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again", + "create.display_link.title": "Displaybindeled", + "create.display_link.no_source": "Ikke en displaykilde", + "create.display_link.no_target": "Ikke et displaymål", + "create.display_link.reading_from": "Læs fra:", + "create.display_link.writing_to": "Send til:", + "create.display_link.attached_side": "UNLOCALIZED: Block on attached side", + "create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location", + "create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible", + "create.display_link.information_type": "Informationstype", + "create.display_link.display_on": "Skriv data til:", + "create.display_link.display_on_multiline": "Begynd at skrive på:", + + "create.display_source.label": "UNLOCALIZED: Attached Label", + "create.display_source.combine_item_names": "Kombiner genstandsnavne", + "create.display_source.count_items": "Antal matchende genstande", + "create.display_source.list_items": "Oplist matchende genstande", + "create.display_source.fluid_amount": "Antal matchende væsker", + "create.display_source.list_fluids": "Oplist matchende væsker", + "create.display_source.nixie_tube": "Kopier Nixie-rør", + "create.display_source.fill_level": "Beholder-opfyldningsniveau", + "create.display_source.fill_level.display": "Displayformat", + "create.display_source.fill_level.percent": "Procentdel", + "create.display_source.fill_level.progress_bar": "Statuslinje", + "create.display_source.value_list.display": "Værdivisning", + "create.display_source.value_list.shortened": "Forkortet", + "create.display_source.value_list.full_number": "Hele tallet", + "create.display_source.value_list.thousand": "UNLOCALIZED: k", + "create.display_source.value_list.million": "UNLOCALIZED: m", + "create.display_source.player_deaths": "UNLOCALIZED: Player Deaths", + "create.display_source.scoreboard": "UNLOCALIZED: Scoreboard", + "create.display_source.scoreboard.objective": "Målsætnings-ID", + "create.display_source.scoreboard.objective_not_found": "'%1$s' ikke fundet", + "create.display_source.scoreboard.objective.deaths": "UNLOCALIZED: Player Deaths", + "create.display_source.time_of_day": "Tid på dagen", + "create.display_source.stop_watch": "Stopur", + "create.display_source.time.format": "Tidsformat", + "create.display_source.time.12_hour": "12-time", + "create.display_source.time.24_hour": "24-time", + "create.display_source.accumulate_items": "Akkumuler antal genstande", + "create.display_source.item_throughput": "Genstandsgennemløb", + "create.display_source.item_throughput.interval": "Interval", + "create.display_source.item_throughput.interval.second": "per sekund", + "create.display_source.item_throughput.interval.minute": "per minut", + "create.display_source.item_throughput.interval.hour": "per time", + "create.display_source.train_status": "UNLOCALIZED: Train Schedule Status", + "create.display_source.station_summary": "UNLOCALIZED: Train Station Summary", + "create.display_source.station_summary.filter": "UNLOCALIZED: Station name filter", + "create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size", + "create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size", + "create.display_source.station_summary.now": "nu", + "create.display_source.station_summary.minutes": "min", + "create.display_source.station_summary.seconds": "%1$ss", + "create.display_source.observed_train_name": "Observerede tognavn", + "create.display_source.max_enchant_level": "Højeste fortryllelsespris", + "create.display_source.boiler_status": "Kedelstatus", + "create.display_source.entity_name": "Objektnavn", + "create.display_source.kinetic_speed": "Omdrejningshastighed (RPM)", + "create.display_source.kinetic_speed.absolute": "Ignorer retning", + "create.display_source.kinetic_speed.directional": "Inkluder retning", + "create.display_source.kinetic_stress": "Netværksbelastning", + "create.display_source.kinetic_stress.display": "Vist information", + "create.display_source.kinetic_stress.progress_bar": "Statuslinje", + "create.display_source.kinetic_stress.percent": "Procentdel", + "create.display_source.kinetic_stress.current": "Belastning i SU", + "create.display_source.kinetic_stress.max": "Samlet kapacitet", + "create.display_source.kinetic_stress.remaining": "Resterende SU", + "create.display_source.redstone_power": "Redstone-kraft", + "create.display_source.redstone_power.display": "Displayformat", + "create.display_source.redstone_power.number": "Tal", + "create.display_source.redstone_power.progress_bar": "Statuslinje", + "create.display_source.boiler.not_enough_space": "Ikke nok plads ", + "create.display_source.boiler.for_boiler_status": "til kedelstatus", + + "create.display_target.line": "Linje %1$s", + "create.display_target.page": "Side %1$s", + "create.display_target.single_line": "Enkelt linje", + + "create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z;Æ;Ø;Å", + "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", + "create.flap_display.cycles.arrival_time": " ;min;nu;15s;30s;45s", + "create.flap_display.cycles.shortened_numbers": " ;K;M", + "create.flap_display.cycles.fluid_units": "mB;B ", + "create.flap_display.cycles.instant": " ; ", + "create.flap_display.cycles.pixel": "█;▓;▒", + + "create.super_glue.too_far": "UNLOCALIZED: Selected area is too big", + "create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected", + "create.super_glue.click_to_confirm": "Klik igen for at bekræfte", + "create.super_glue.click_to_discard": "UNLOCALIZED: Sneak-click to discard selection", + "create.super_glue.first_pos": "UNLOCALIZED: First position selected", + "create.super_glue.abort": "UNLOCALIZED: Selection discarded", + "create.super_glue.not_enough": "UNLOCALIZED: Not enough glue in inventory", + "create.super_glue.success": "Anvender lim...", + + "create.gui.config.overlay1": "Hej :)", + "create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay", + "create.gui.config.overlay3": "Klik eller træk med din mus", + "create.gui.config.overlay4": "for at flytte denne forhåndsvisning", + "create.gui.config.overlay5": "UNLOCALIZED: Press ESC to exit this screen", + "create.gui.config.overlay6": "UNLOCALIZED: and save the new position", + "create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset", + "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", + + "create.command.killTPSCommand": "killtps", + "create.command.killTPSCommand.status.slowed_by.0": "UNLOCALIZED: [Create]: Server tick is currently slowed by %s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "UNLOCALIZED: [Create]: Server tick is slowed by %s ms now >:)", + "create.command.killTPSCommand.status.slowed_by.2": "UNLOCALIZED: [Create]: Server tick is back to regular speed :D", + "create.command.killTPSCommand.status.usage.0": "UNLOCALIZED: [Create]: use /killtps stop to bring back server tick to regular speed", + "create.command.killTPSCommand.status.usage.1": "UNLOCALIZED: [Create]: use /killtps start to artificially slow down the server tick", + "create.command.killTPSCommand.argument.tickTime": "UNLOCALIZED: tickTime", + + "create.contraption.minecart_contraption_too_big": "Denne vognmekanisme ser ud til at være for stor til at samle op", + "create.contraption.minecart_contraption_illegal_pickup": "En mystisk kraft binder denne vognmekanisme til verdenen", + + + "_": "->------------------------] Subtitles [------------------------<-", + + "create.subtitle.contraption_disassemble": "Mekanisme standser", + "create.subtitle.peculiar_bell_use": "Besynderlig klokke ringer", + "create.subtitle.worldshaper_place": "Verdensformer siger zap", + "create.subtitle.whistle_train_manual": "Tog fløjter", + "create.subtitle.steam": "Damp-lyde", + "create.subtitle.saw_activate_stone": "Mekanisk sav aktiverer", + "create.subtitle.schematicannon_finish": "Skematikanon siger ding", + "create.subtitle.crafter_craft": "Fremstiller samler", + "create.subtitle.wrench_remove": "Komponent ødelægges", + "create.subtitle.train3": "Bogiehjul rumler dæmpet", + "create.subtitle.whistle": "Fløjt", + "create.subtitle.cogs": "Tandhjul rumler", + "create.subtitle.slime_added": "Slim svupper", + "create.subtitle.whistle_train_low": "Lavt fløjt", + "create.subtitle.schematicannon_launch_block": "Skematikanon affyrer", + "create.subtitle.controller_take": "Pult tømmes", + "create.subtitle.crafter_click": "Fremstiller klikker", + "create.subtitle.depot_plop": "Genstand lander", + "create.subtitle.confirm": "Bekræftende ding", + "create.subtitle.mixing": "Blandelyde", + "create.subtitle.mechanical_press_activation_belt": "Mekanisk presse siger bonk", + "create.subtitle.fwoomp": "Kartoffelkanon siger fwump", + "create.subtitle.sanding_long": "Slibelyde", + "create.subtitle.crushing_1": "Knuselyde", + "create.subtitle.depot_slide": "Genstand glider", + "create.subtitle.blaze_munch": "Blazebrænder gnasker", + "create.subtitle.funnel_flap": "Tragt flapper", + "create.subtitle.haunted_bell_use": "Hjemsøgt klokke ringer", + "create.subtitle.scroll_value": "Rulle-input klikker", + "create.subtitle.controller_put": "Controller laver et bump", + "create.subtitle.cranking": "Håndsving drejer", + "create.subtitle.sanding_short": "Slibelyde", + "create.subtitle.wrench_rotate": "Skruenøgle bruges", + "create.subtitle.potato_hit": "Grøntsag rammer", + "create.subtitle.saw_activate_wood": "Mekanisk sav aktiverer", + "create.subtitle.whistle_high": "Højt fløjt", + "create.subtitle.whistle_train_manual_low": "Tog fløjter", + "create.subtitle.whistle_train": "Fløjt", + "create.subtitle.haunted_bell_convert": "Hjemsøgt klokke vågner", + "create.subtitle.train": "Bogiehjul rumler", + "create.subtitle.deny": "Afvisende bup-lyd", + "create.subtitle.controller_click": "Controller klikker", + "create.subtitle.whistle_low": "Lavt fløjt", + "create.subtitle.copper_armor_equip": "Dykkerudstyr klirrer", + "create.subtitle.mechanical_press_activation": "Mekanisk presse siger klang", + "create.subtitle.contraption_assemble": "Mekanisme bevæger sig", + + + "_": "->------------------------] Item Descriptions [------------------------<-", + + "item.create.example_item.tooltip": "UNLOCALIZED: EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "UNLOCALIZED: A brief description of the item. _Underscores_ highlight a term.", + "item.create.example_item.tooltip.condition1": "UNLOCALIZED: When this", + "item.create.example_item.tooltip.behaviour1": "UNLOCALIZED: Then this item does this. (behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "UNLOCALIZED: And When this", + "item.create.example_item.tooltip.behaviour2": "UNLOCALIZED: You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "UNLOCALIZED: When Ctrl pressed", + "item.create.example_item.tooltip.action1": "UNLOCALIZED: These controls are displayed.", + + "block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET", + "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + + "block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET", + "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + + "block.create.seat.tooltip": "UNLOCALIZED: SEAT", + "block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", + "block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat", + "block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", + + "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", + + "item.create.wand_of_symmetry.tooltip": "UNLOCALIZED: SYMMETRY WAND", + "item.create.wand_of_symmetry.tooltip.summary": "UNLOCALIZED: Perfectly mirrors Block placement across configured planes.", + "item.create.wand_of_symmetry.tooltip.condition1": "UNLOCALIZED: When in Hotbar", + "item.create.wand_of_symmetry.tooltip.behaviour1": "UNLOCALIZED: Stays Active", + "item.create.wand_of_symmetry.tooltip.control1": "UNLOCALIZED: R-Click on Ground", + "item.create.wand_of_symmetry.tooltip.action1": "UNLOCALIZED: _Creates_ or _Moves_ the Mirror", + "item.create.wand_of_symmetry.tooltip.control2": "UNLOCALIZED: R-Click in the Air", + "item.create.wand_of_symmetry.tooltip.action2": "UNLOCALIZED: _Removes_ the active Mirror", + "item.create.wand_of_symmetry.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", + "item.create.wand_of_symmetry.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", + + "item.create.handheld_worldshaper.tooltip": "UNLOCALIZED: HANDHELD WORLDSHAPER", + "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain features_.", + "item.create.handheld_worldshaper.tooltip.control1": "UNLOCALIZED: L-Click at Block", + "item.create.handheld_worldshaper.tooltip.action1": "UNLOCALIZED: Sets blocks placed by the tool to the targeted block.", + "item.create.handheld_worldshaper.tooltip.control2": "UNLOCALIZED: R-Click at Block", + "item.create.handheld_worldshaper.tooltip.action2": "UNLOCALIZED: Applies the currently selected _Brush_ and _Tool_ at the targeted location.", + "item.create.handheld_worldshaper.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", + "item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", + + "item.create.tree_fertilizer.tooltip": "UNLOCALIZED: TREE FERTILIZER", + "item.create.tree_fertilizer.tooltip.summary": "UNLOCALIZED: A powerful combination of minerals suitable for speeding up the growth of common tree types.", + "item.create.tree_fertilizer.tooltip.condition1": "UNLOCALIZED: When used on a Sapling", + "item.create.tree_fertilizer.tooltip.behaviour1": "UNLOCALIZED: Grows Trees _regardless_ of their _spacing conditions_", + + "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", + "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_", + "item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand", + "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.", + "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank", + "item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + + "item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON", + "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_", + "item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", + "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.", + "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank", + "item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + + "item.create.filter.tooltip": "UNLOCALIZED: FILTER", + "item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.", + "item.create.filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", + "item.create.filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", + "item.create.filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", + "item.create.filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", + + "item.create.attribute_filter.tooltip": "UNLOCALIZED: ATTRIBUTE FILTER", + "item.create.attribute_filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.", + "item.create.attribute_filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", + "item.create.attribute_filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", + "item.create.attribute_filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", + "item.create.attribute_filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", + + "item.create.empty_schematic.tooltip": "UNLOCALIZED: EMPTY SCHEMATIC", + "item.create.empty_schematic.tooltip.summary": "UNLOCALIZED: Used as a recipe ingredient and for writing at the _Schematic Table_.", + + "item.create.schematic.tooltip": "UNLOCALIZED: SCHEMATIC", + "item.create.schematic.tooltip.summary": "UNLOCALIZED: Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", + "item.create.schematic.tooltip.condition1": "UNLOCALIZED: When Held", + "item.create.schematic.tooltip.behaviour1": "UNLOCALIZED: Can be positioned using the Tools on Screen.", + "item.create.schematic.tooltip.control1": "UNLOCALIZED: R-Click while Sneaking", + "item.create.schematic.tooltip.action1": "UNLOCALIZED: Opens an _Interface_ for entering exact _Coordinates_.", + + "item.create.schematic_and_quill.tooltip": "UNLOCALIZED: SCHEMATIC AND QUILL", + "item.create.schematic_and_quill.tooltip.summary": "UNLOCALIZED: Used for saving a Structure in your world to a .nbt file.", + "item.create.schematic_and_quill.tooltip.condition1": "UNLOCALIZED: Step 1", + "item.create.schematic_and_quill.tooltip.behaviour1": "UNLOCALIZED: Select two corner points using R-Click.", + "item.create.schematic_and_quill.tooltip.condition2": "UNLOCALIZED: Step 2", + "item.create.schematic_and_quill.tooltip.behaviour2": "UNLOCALIZED: _Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.", + "item.create.schematic_and_quill.tooltip.control1": "UNLOCALIZED: R-Click", + "item.create.schematic_and_quill.tooltip.action1": "UNLOCALIZED: Select a corner point / confirm save.", + "item.create.schematic_and_quill.tooltip.control2": "UNLOCALIZED: Ctrl Held", + "item.create.schematic_and_quill.tooltip.action2": "UNLOCALIZED: Select points in _mid-air_. _Scroll_ to adjust the distance.", + "item.create.schematic_and_quill.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", + "item.create.schematic_and_quill.tooltip.action3": "UNLOCALIZED: _Resets_ and removes the selection.", + + "block.create.schematicannon.tooltip": "UNLOCALIZED: SCHEMATICANNON", + "block.create.schematicannon.tooltip.summary": "UNLOCALIZED: Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.", + "block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", + "block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_", + + "block.create.schematic_table.tooltip": "UNLOCALIZED: SCHEMATIC TABLE", + "block.create.schematic_table.tooltip.summary": "UNLOCALIZED: Writes saved Schematics onto an _Empty Schematic_.", + "block.create.schematic_table.tooltip.condition1": "UNLOCALIZED: When given an Empty Schematic", + "block.create.schematic_table.tooltip.behaviour1": "UNLOCALIZED: Uploads a chosen File from your Schematics Folder.", + + "item.create.goggles.tooltip": "UNLOCALIZED: GOGGLES", + "item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic information_.", + "item.create.goggles.tooltip.condition1": "UNLOCALIZED: When worn", + "item.create.goggles.tooltip.behaviour1": "UNLOCALIZED: Shows _colored indicators_ corresponding to the _Speed Level_ of a placed kinetic component as well as _Stress Impact_ and _Capacity_ of individual components.", + "item.create.goggles.tooltip.condition2": "UNLOCALIZED: When looking at gauge", + "item.create.goggles.tooltip.behaviour2": "UNLOCALIZED: Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.", + "item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers", + "item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.", + + "item.create.wrench.tooltip": "UNLOCALIZED: WRENCH", + "item.create.wrench.tooltip.summary": "UNLOCALIZED: A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.", + "item.create.wrench.tooltip.control1": "UNLOCALIZED: Right-Click a kinetic block", + "item.create.wrench.tooltip.action1": "UNLOCALIZED: _Rotates components_ toward or away from the face with which you interacted.", + "item.create.wrench.tooltip.control2": "UNLOCALIZED: R-Click while Sneaking", + "item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles Kinetic components_ and places them back in _your inventory_.", + + "block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE", + "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", + + "block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK", + "block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.", + "block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", + + "block.create.turntable.tooltip": "UNLOCALIZED: TURNTABLE", + "block.create.turntable.tooltip.summary": "UNLOCALIZED: Turns _Rotational Force_ into refined Motion Sickness.", + + "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX", + "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", + "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up", + "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.", + "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range", + "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", + "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked", + "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.", + + "block.create.stockpile_switch.tooltip": "UNLOCALIZED: STOCKPILE SWITCH", + "block.create.stockpile_switch.tooltip.summary": "UNLOCALIZED: Toggles a Redstone signal based on the amount of _Stored Items_ or _Fluids_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.", + "block.create.stockpile_switch.tooltip.condition1": "UNLOCALIZED: When R-Clicked", + "block.create.stockpile_switch.tooltip.behaviour1": "UNLOCALIZED: Opens the _Configuration Interface_.", + + "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", + "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ or _Fluids_ inside _containers_, _pipes_ or _conveyors_ matching a configured _filter_.", + "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container", + "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.", + "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel", + "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", + + "block.create.creative_crate.tooltip": "UNLOCALIZED: CREATIVE CRATE", + "block.create.creative_crate.tooltip.summary": "UNLOCALIZED: This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.", + "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", + "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", + + "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE", + "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for your _Blaze Burners_. After eating this cake, Blaze Burners will _never run out of fuel_.", + "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Cycles_ a Blaze Burner's heat level.", + + "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", + "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", + "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", + "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + + "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", + + "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", + "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", + + "item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE", + "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.", + "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress", + "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + + "item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL", + "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.", + "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress", + "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + + "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER", + "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.", + "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click", + "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.", + "item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking", + "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.", + "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver", + "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.", + "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern", + "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)", + + "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET", + "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.", + "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.", + + "item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK", + "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", + "item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", + "item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", + "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + + "block.create.placard.tooltip": "UNLOCALIZED: PLACARD", + "block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!", + "block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item", + "block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.", + "block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched", + "block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.", + + "block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL", + "block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.", + "block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Starts spinning.", + + "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS", + "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.", + "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", + + "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT", + "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.", + "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot", + "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", + "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot", + "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", + + "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", + "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", + "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", + "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", + + "item.create.experience_nugget.tooltip": "UNLOCALIZED: NUGGET OF EXPERIENCE", + "item.create.experience_nugget.tooltip.summary": "UNLOCALIZED: _Ding!_ A speck of _inspiration_ from your fantastic inventions.", + "item.create.experience_nugget.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.experience_nugget.tooltip.behaviour1": "UNLOCALIZED: _Redeems_ _Experience_ points contained within.", + + "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL", + "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...", + + "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL", + "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.", + "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang", + "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", + + + "_": "->------------------------] Ponder Content [------------------------<-", + + "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder", + "create.ponder.subject": "UNLOCALIZED: Subject of this scene", + "create.ponder.pondering": "UNLOCALIZED: Pondering about...", + "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", + "create.ponder.associated": "UNLOCALIZED: Associated Entries", + "create.ponder.close": "UNLOCALIZED: Close", + "create.ponder.identify": "UNLOCALIZED: Identify", + "create.ponder.next": "UNLOCALIZED: Next Scene", + "create.ponder.next_up": "UNLOCALIZED: Up Next:", + "create.ponder.previous": "UNLOCALIZED: Previous Scene", + "create.ponder.replay": "UNLOCALIZED: Replay", + "create.ponder.think_back": "UNLOCALIZED: Think Back", + "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading", + "create.ponder.exit": "UNLOCALIZED: Exit", + "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder", + "create.ponder.categories": "UNLOCALIZED: Available Categories in Create", + "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks", + "create.ponder.index_title": "UNLOCALIZED: Ponder Index", + "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", + "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", + "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", + "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", + "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Super Glue, larger structures can be moved.", + "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", + "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", + "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", + "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", + "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", + "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", + "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings", + "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", + "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", + "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", + "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", + "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", + "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", + "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", + "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", + "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", + "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", + "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", + "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", + "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", + "create.ponder.tag.display_sources": "UNLOCALIZED: Sources for Display Links", + "create.ponder.tag.display_sources.description": "UNLOCALIZED: Components or Blocks which offer some data that can be read with a Display Link", + "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", + "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", + "create.ponder.tag.display_targets": "UNLOCALIZED: Targets for Display Links", + "create.ponder.tag.display_targets.description": "UNLOCALIZED: Components or Blocks which can process and display the data received from a Display Link", + "create.ponder.tag.train_related": "UNLOCALIZED: Railway Equipment", + "create.ponder.tag.train_related.description": "UNLOCALIZED: Components used in the construction or management of Train Contraptions", + + "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever", + "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power", + "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output", + "create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again", + + "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels", + "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts", + "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...", + "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", + "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", + + "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", + "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", + "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", + "create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction", + "create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically", + "create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains", + "create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them", + + "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin", + "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing", + "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them", + "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet", + "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here", + "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below", + "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing", + "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients", + "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin", + "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items", + + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + + "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", + + "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts", + "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together", + "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking", + "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt", + "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction", + "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench", + "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes", + + "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts", + "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions", + "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally", + "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally", + "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically", + "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally", + "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks", + + "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics", + "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities", + "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt", + + "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners", + "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin", + "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items", + "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat", + "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms", + + "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel", + "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", + "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", + "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", + "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + + "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels", + "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts", + "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side", + "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items", + "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type", + "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", + "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group", + "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits", + "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly", + + "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel", + "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", + "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels", + "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting", + "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate", + "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs", + "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free", + "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively", + "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs", + "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location", + "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs", + + "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers", + "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts", + "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks", + "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere", + + "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions", + "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...", + "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption", + "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling", + + "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions", + "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion", + "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front", + "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", + + "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails", + "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion", + "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered", + "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor", + "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", + + "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives", + "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row", + "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction", + "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees", + + "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts", + "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives", + "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled", + "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead", + "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", + "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", + "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", + + "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", + "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", + "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", + "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal", + + "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes", + "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward", + "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction", + "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides", + + "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", + "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure that the two Structures are not glued to each other", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + + "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", + "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + + "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel_casing.header": "UNLOCALIZED: Encasing Cogwheels", + "create.ponder.cogwheel_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Cogwheels", + "create.ponder.cogwheel_casing.text_2": "UNLOCALIZED: Components added after encasing will not connect to the shaft outputs", + "create.ponder.cogwheel_casing.text_3": "UNLOCALIZED: The Wrench can be used to toggle connections", + + "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks", + "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid", + "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it", + "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank", + "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided", + + "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors", + "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force", + "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output", + + "create.ponder.creative_motor_mojang.header": "UNLOCALIZED: Mojang's Enigma", + + "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels", + "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively", + "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other", + "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed", + "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well", + + "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer", + "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions", + "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use", + "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically", + "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot", + "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item", + "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...", + "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted", + "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself", + "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it", + "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:", + "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,", + "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,", + "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,", + "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks", + "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs", + + "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions", + "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...", + "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption", + "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull", + + "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer", + "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction", + "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead", + + "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers", + "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them", + "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer", + "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically", + + "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone", + "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate", + "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles", + "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", + + "create.ponder.depot.header": "UNLOCALIZED: Using Depots", + "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements", + "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it", + "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing", + "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms", + + "create.ponder.display_board.header": "UNLOCALIZED: Using Display Boards", + "create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign", + "create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate", + "create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...", + "create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links", + "create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board", + "create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand", + + "create.ponder.display_link.header": "UNLOCALIZED: Setting up Display Links", + "create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information", + "create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...", + "create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from", + "create.ponder.display_link.text_4": "UNLOCALIZED: Open the Interface to select and configure what is sent", + "create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link", + "create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source", + "create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information", + "create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays", + + "create.ponder.display_link_redstone.header": "UNLOCALIZED: Redstone Control", + "create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates", + "create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately", + "create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link", + + "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners", + "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it", + "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", + "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", + "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating", + + "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state", + "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed", + + "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans", + "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current", + "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input", + + "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans", + "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated", + "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted", + "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated", + "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them", + "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup", + "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it", + "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range", + "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts", + + "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes", + "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets", + "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window", + "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments", + "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids", + "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first", + "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents", + "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid", + + "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers", + "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks", + "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained", + "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...", + "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources", + "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly", + + "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank", + "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity", + "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", + "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers", + "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled", + + "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks", + "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid", + "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side", + "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator", + "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually", + "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", + + "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility", + "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.", + "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws", + "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots", + "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains", + + "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer", + "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.", + "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.", + "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.", + "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.", + "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.", + + "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels", + "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", + + "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control", + "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting", + + "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer", + "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.", + "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", + "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.", + + "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages", + "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", + "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", + + "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries", + "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue", + "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", + "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", + + "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction", + "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations", + "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation", + "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft", + "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation", + + "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation", + "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages", + "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft", + + "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts", + "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", + "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", + + "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks", + "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually", + "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", + "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high", + "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", + + "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys", + "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid", + "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled", + "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted", + "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected", + "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...", + "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead", + "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", + + "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid", + "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...", + "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source", + "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys", + + "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys", + "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate", + "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom", + "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends", + "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top", + "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end", + + "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains", + "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items", + "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it", + "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...", + "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid", + "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer", + + "create.ponder.item_vault_sizes.header": "UNLOCALIZED: Dimensions of an Item Vault", + "create.ponder.item_vault_sizes.text_1": "UNLOCALIZED: Item Vaults can be combined to increase the total capacity", + "create.ponder.item_vault_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", + "create.ponder.item_vault_sizes.text_3": "UNLOCALIZED: ...and grow in length up to 3x their diameter", + + "create.ponder.item_vault_storage.header": "UNLOCALIZED: Storing Items in Vaults", + "create.ponder.item_vault_storage.text_1": "UNLOCALIZED: Item Vaults can be used to store large amounts of items", + "create.ponder.item_vault_storage.text_2": "UNLOCALIZED: However, contents cannot be added or taken manually", + "create.ponder.item_vault_storage.text_3": "UNLOCALIZED: Any components for item transfer can both insert...", + "create.ponder.item_vault_storage.text_4": "UNLOCALIZED: ...and take contents from this container", + + "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms", + "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed", + "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets", + "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)", + "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection", + "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously", + "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range", + "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly", + "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap", + + "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm", + "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs", + "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs", + "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter", + "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering", + "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm", + "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute", + + "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm", + "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input", + "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs", + "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...", + "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting", + "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it", + "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available", + "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", + "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free", + "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm", + + "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone", + "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate", + "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles", + "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", + + "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters", + "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe", + "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged", + "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side", + "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit", + "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate", + "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually", + "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin", + "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", + + "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters", + "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically", + "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined", + "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location", + + "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters", + "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path", + "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", + "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions", + "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...", + "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way", + + "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer", + "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated", + "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions", + "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...", + "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox", + "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland", + "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them", + + "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press", + "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it", + "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press", + "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically", + + "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press", + "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted", + "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", + + "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps", + "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks", + "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow", + "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...", + "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward", + "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow", + "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually", + + "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps", + "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", + "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...", + "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred", + "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks", + "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone", + "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them", + "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels", + "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top", + "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click", + "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation", + + "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes", + "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength", + "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", + "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + + "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", + "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", + "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", + "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption", + "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...", + "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", + "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", + "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", + "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", + "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off", + "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually", + + "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch", + "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers", + "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state", + "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off", + "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually", + + "create.ponder.pulse_extender.header": "UNLOCALIZED: Controlling signals using Pulse Extenders", + "create.ponder.pulse_extender.text_1": "UNLOCALIZED: Pulse Extenders can lengthen a signal passing through", + "create.ponder.pulse_extender.text_2": "UNLOCALIZED: They activate after a short delay...", + "create.ponder.pulse_extender.text_3": "UNLOCALIZED: ...and cool down for the configured duration", + "create.ponder.pulse_extender.text_4": "UNLOCALIZED: Using the mouse wheel, the discharge time can be configured", + "create.ponder.pulse_extender.text_5": "UNLOCALIZED: The configured duration can range up to 30 minutes", + + "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters", + "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters emit a short pulse at a delay", + "create.ponder.pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", + "create.ponder.pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", + + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links", + "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly", + "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode", + "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same", + "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks", + "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency", + "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps", + "create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal", + "create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards", + "create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...", + "create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others", + "create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp", + "create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench", + + "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller", + "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", + "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured", + + "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails", + "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with", + "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", + "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them", + "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames", + + "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames", + "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with", + "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", + + "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts", + "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions", + "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI", + "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence", + "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over", + "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress", + + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", + "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", + "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", + "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size", + "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.", + + "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes", + "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type", + "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract", + "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid", + "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue", + + "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer", + "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components", + "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", + "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements", + + "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout", + "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it", + "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually", + "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids", + "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout", + "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically", + + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.steam_engine.header": "UNLOCALIZED: Setting up Steam Engines", + "create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank", + "create.ponder.steam_engine.text_10": "UNLOCALIZED: Lvl 4", + "create.ponder.steam_engine.text_11": "UNLOCALIZED: 4 Engines", + "create.ponder.steam_engine.text_12": "UNLOCALIZED: Lvl 8", + "create.ponder.steam_engine.text_13": "UNLOCALIZED: 8 Engines", + "create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output", + "create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...", + "create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force", + "create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks", + "create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased", + "create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat", + "create.ponder.steam_engine.text_8": "UNLOCALIZED: The boiler's current power level can be inspected with Engineer's Goggles", + "create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity", + + "create.ponder.steam_whistle.header": "UNLOCALIZED: Setting up Steam Whistles", + "create.ponder.steam_whistle.text_1": "UNLOCALIZED: Steam Whistles can be placed on a Fluid Tank", + "create.ponder.steam_whistle.text_2": "UNLOCALIZED: If the tank receives sufficient heat...", + "create.ponder.steam_whistle.text_3": "UNLOCALIZED: ...the Whistle will play a note when activated", + "create.ponder.steam_whistle.text_4": "UNLOCALIZED: Use a Whistle item on the block to lower its pitch", + "create.ponder.steam_whistle.text_5": "UNLOCALIZED: Cycle between three different octaves using a Wrench", + "create.ponder.steam_whistle.text_6": "UNLOCALIZED: Engineer's Goggles can help to find out the current pitch of a Whistle", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer", + "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network", + "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", + "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements", + + "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue groups blocks together into moving contraptions", + "create.ponder.super_glue.text_2": "UNLOCALIZED: Clicking two endpoints creates a new 'glued' area", + "create.ponder.super_glue.text_3": "UNLOCALIZED: To remove a box, punch it with the glue item in hand", + "create.ponder.super_glue.text_4": "UNLOCALIZED: Adjacent blocks sharing an area will pull each other along", + "create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together", + "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location", + "create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train", + + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", + "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", + "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", + "create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds", + "create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel", + "create.ponder.train_controls.text_5": "UNLOCALIZED: Hold space to approach a nearby Station", + "create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations", + "create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key", + "create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train", + + "create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules", + "create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers", + "create.ponder.train_schedule.text_2": "UNLOCALIZED: Right-click with the item in hand to open its Interface", + "create.ponder.train_schedule.text_3": "UNLOCALIZED: Once programmed, the Schedule can be handed off to a Train Driver", + "create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", + "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", + "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", + "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", + "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", + "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", + "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", + "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", + + "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves", + "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks", + "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through", + "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up", + "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation", + + "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", + "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", + "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate", + "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", + "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + + "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", + "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", + "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", + "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", + "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", + "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", + "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", + "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", + "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", + "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", + "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", + "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", + + "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", + "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", + "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", + + "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", + "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", + "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", + "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", + "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", + "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", + + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "UNLOCALIZED: Create a movable structure with the help of Super Glue", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: If enough Sail-like blocks are included, this can act as a Windmill", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + + "_": "Thank you for translating Create!" + +} \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/de_de.json b/src/generated/resources/assets/create/lang/unfinished/de_de.json index ec0ab8c0d..2d996ea58 100644 --- a/src/generated/resources/assets/create/lang/unfinished/de_de.json +++ b/src/generated/resources/assets/create/lang/unfinished/de_de.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 842", + "_": "Missing Localizations: 0", "_": "->------------------------] Game Elements [------------------------<-", @@ -7,10 +7,10 @@ "block.create.acacia_window_pane": "Akazienholzfensterscheibe", "block.create.adjustable_chain_gearshift": "Verstellbares Kettengetriebe", "block.create.analog_lever": "Analoger Schalter", - "block.create.andesite_belt_funnel": "Riementrichter aus Andesit", + "block.create.andesite_belt_funnel": "Förderbandtrichter aus Andesit", "block.create.andesite_casing": "Andesitrahmen", - "block.create.andesite_encased_cogwheel": "Andesit-Zahnrad", - "block.create.andesite_encased_large_cogwheel": "Großes Andesit-Zahnrad", + "block.create.andesite_encased_cogwheel": "Andesitummanteltes Zahnrad", + "block.create.andesite_encased_large_cogwheel": "Großes Andesitummanteltes Zahnrad", "block.create.andesite_encased_shaft": "Andesitummantelte Welle", "block.create.andesite_funnel": "Andesittrichter", "block.create.andesite_ladder": "Andesitleiter", @@ -18,8 +18,8 @@ "block.create.andesite_tunnel": "Andesittunnel", "block.create.asurine": "Asurin", "block.create.asurine_pillar": "Asurinsäule", - "block.create.basin": "Behälter", - "block.create.belt": "Mechanischer Riemen", + "block.create.basin": "Becken", + "block.create.belt": "Förderband", "block.create.birch_window": "Birkenholzfenster", "block.create.birch_window_pane": "Birkenholzfensterscheibe", "block.create.black_nixie_tube": "Schwarze Nixie-Röhre", @@ -33,11 +33,11 @@ "block.create.blue_seat": "Blauer Sitz", "block.create.blue_toolbox": "Blauer Werkzeugkasten", "block.create.blue_valve_handle": "Blauer Ventilgriff", - "block.create.brass_belt_funnel": "Riementrichter aus Messing", + "block.create.brass_belt_funnel": "Förderbandtrichter aus Messing", "block.create.brass_block": "Messing Block", "block.create.brass_casing": "Messingrahmen", - "block.create.brass_encased_cogwheel": "Messing-Zahnrad", - "block.create.brass_encased_large_cogwheel": "Großes Messing-Zahnrad", + "block.create.brass_encased_cogwheel": "Messingummanteltes Zahnrad", + "block.create.brass_encased_large_cogwheel": "Großes Messingummanteltes Zahnrad", "block.create.brass_encased_shaft": "Messingummantelte Welle", "block.create.brass_funnel": "Messingtrichter", "block.create.brass_ladder": "Messingleiter", @@ -243,7 +243,7 @@ "block.create.honey": "Honig", "block.create.horizontal_framed_glass": "Horizontal Gerahmtes Glas", "block.create.horizontal_framed_glass_pane": "Horizontal Gerahmte Glasscheibe", - "block.create.hose_pulley": "Umlenkrolle", + "block.create.hose_pulley": "Schlauchrolle", "block.create.item_drain": "Abfluss", "block.create.item_vault": "Gegenstandstresor", "block.create.jungle_window": "Tropenholzfenster", @@ -306,7 +306,7 @@ "block.create.metal_girder_encased_shaft": "Metallträgerummantelte Welle", "block.create.millstone": "Mahlstein", "block.create.minecart_anchor": "Lorenanker", - "block.create.mysterious_cuckoo_clock": "Kuckucksuhr", + "block.create.mysterious_cuckoo_clock": "Mysteriöse Kuckucksuhr", "block.create.nixie_tube": "Nixie-Röhre", "block.create.nozzle": "Düse", "block.create.oak_window": "Eichenfenster", @@ -331,7 +331,7 @@ "block.create.pink_seat": "Rosa Sitz", "block.create.pink_toolbox": "Rosa Werkzeugkasten", "block.create.pink_valve_handle": "Rosa Ventilgriff", - "block.create.piston_extension_pole": "Kolben-Pleuelverlängerung", + "block.create.piston_extension_pole": "Kolbenverlängerungsstange", "block.create.placard": "Aushang", "block.create.polished_cut_andesite": "Polierter geschnittener Andesit", "block.create.polished_cut_andesite_slab": "Polierte geschnittene Andesitstufe", @@ -582,7 +582,7 @@ "item.create.andesite_alloy": "Andesitlegierung", "item.create.attribute_filter": "Attribut Filter", "item.create.bar_of_chocolate": "Schokoladentafel", - "item.create.belt_connector": "Mechanischer Riemen", + "item.create.belt_connector": "Förderband", "item.create.blaze_cake": "Lohenkuchen", "item.create.blaze_cake_base": "Lohenkuchenbasis", "item.create.brass_hand": "Messing Hand", @@ -654,7 +654,7 @@ "item.create.super_glue": "Superkleber", "item.create.sweet_roll": "Rosinenschnecke", "item.create.tree_fertilizer": "Baumdünger", - "item.create.unprocessed_obsidian_sheet": "UNLOCALIZED: Unprocessed Obsidian Sheet", + "item.create.unprocessed_obsidian_sheet": "Unverarbeitetes Obsidianblatt", "item.create.vertical_gearbox": "Vertikales Getriebe", "item.create.wand_of_symmetry": "Symmetriestab", "item.create.wheat_flour": "Weizenmehl", @@ -681,13 +681,13 @@ "advancement.create.saw_processing": "Finger weg!", "advancement.create.saw_processing.desc": "Benutze eine aufrecht stehende Mechanische Säge zur Verarbeitung von Materialien.", "advancement.create.compacting": "Kompakt und handlich", - "advancement.create.compacting.desc": "Mache mit einer Presse und einem Behälter aus mehr Items weniger Items.", + "advancement.create.compacting.desc": "Mache mit einer Presse und einem Becken aus mehr Items weniger Items.", "advancement.create.belt": "Befördere es alles", - "advancement.create.belt.desc": "Verbinde zwei Wellen mit einem Mechanischem Riemen.", + "advancement.create.belt.desc": "Verbinde zwei Wellen mit einem Förderband", "advancement.create.funnel": "Wie am Flughafen", - "advancement.create.funnel.desc": "Benutze einen Messing- oder Andesittrichter, um Items aus einem Behälter zu ziehen oder Items in ihn zu legen.", + "advancement.create.funnel.desc": "Benutze einen Messing- oder Andesittrichter, um Items aus einem Becken zu ziehen oder Items in ihn zu legen.", "advancement.create.chute": "Abstürzen", - "advancement.create.chute.desc": "Platziere eine Rinne, das vertikale Gegenstück des Riemens.", + "advancement.create.chute.desc": "Platziere eine Rinne, das vertikale Gegenstück des Förderbands.", "advancement.create.mechanical_mixer": "Kräftig durchrühren", "advancement.create.mechanical_mixer.desc": "Kombiniere Items mithilfe eines Mechanischen Mixers.", "advancement.create.burner": "Mein neues Haustier lässt mich ganz warm ums Herz werden", @@ -726,8 +726,8 @@ "advancement.create.lava_wheel_00000.desc": "Moment mal, eigentlich sollte das nicht möglich sein...§7\n(Ausgeblendeter Fortschritt)", "advancement.create.hand_crank_000": "Bitte lege gelegentlich eine Pause ein", "advancement.create.hand_crank_000.desc": "Drehe an einer Handkurbel bis zu völligen Erschöpfung.§7\n(Ausgeblendeter Fortschritt)", - "advancement.create.belt_funnel_kiss": "Die Hühnchen und die Klappen", - "advancement.create.belt_funnel_kiss.desc": "Lasse zwei an Mechanischen Riemen befestigte Riementrichter sich küssen.", + "advancement.create.belt_funnel_kiss": "Die Papageien und die Klappen", + "advancement.create.belt_funnel_kiss.desc": "Lasse zwei an Förderbändern befestigte Förderbandtrichter sich küssen.", "advancement.create.stressometer_maxed": "Perfekt ausgelastet", "advancement.create.stressometer_maxed.desc": "Lasse ein Stressometer exakt 100% anzeigen.§7\n(Ausgeblendeter Fortschritt)", "advancement.create.copper": "Härtere Steine", @@ -753,7 +753,7 @@ "advancement.create.water_supply": "Schlürf!", "advancement.create.water_supply.desc": "Lasse ein Rohr eine Wasserquelle aufnehmen.", "advancement.create.hose_pulley": "Industrielles Verschütten", - "advancement.create.hose_pulley.desc": "Lasse eine Umlenkrolle herab und schau ihr zu, wie sie Wasser aufsaugt oder rauslässt.", + "advancement.create.hose_pulley.desc": "Lasse eine Schlauchrolle herab und schau ihr zu, wie sie Wasser aufsaugt oder rauslässt.", "advancement.create.chocolate_bucket": "Ein Eimer voller Glück", "advancement.create.chocolate_bucket.desc": "Beschaffe einen Schokoladeneimer.", "advancement.create.honey_drain": "Industrielle Imkerei", @@ -801,7 +801,7 @@ "advancement.create.extendo_grip": "Boioioing!", "advancement.create.extendo_grip.desc": "Beschaffe einen Extendo-Griff.", "advancement.create.linked_controller": "Ferngesteuert", - "advancement.create.linked_controller.desc": "Aktiviere eine Redstone-Verbindung mit ein", + "advancement.create.linked_controller.desc": "Aktiviere eine Redstone-Verbindung mit einer Fernbedienung", "advancement.create.arm_blaze_burner": "Verbrennertron", "advancement.create.arm_blaze_burner.desc": "Weise einen mechanischen Arm an, einen Lohenbrenner zu befeuern.", "advancement.create.crusher_maxed_0000": "Lasst uns es zermahlen", @@ -948,7 +948,7 @@ "create.generic.daytime.second": "Sekunde", "create.generic.daytime.pm": "nachmittags", "create.generic.daytime.am": "vormittags", - "create.generic.unit.rpm": "RPM", + "create.generic.unit.rpm": "UPM", "create.generic.unit.stress": "su", "create.generic.unit.degrees": "°", "create.generic.unit.millibuckets": "%1$smB", @@ -1260,8 +1260,8 @@ "create.item_attributes.smokable.inverted": "kann nicht geräuchert werden", "create.item_attributes.blastable": "ist im Schmelzofen schmelzbar", "create.item_attributes.blastable.inverted": "ist nicht im Schmelzofen schmelzbar", - "create.item_attributes.compostable": "UNLOCALIZED: can be composted", - "create.item_attributes.compostable.inverted": "UNLOCALIZED: cannot be composted", + "create.item_attributes.compostable": "kann kompostiert werden", + "create.item_attributes.compostable.inverted": "kann nicht kompostiert werden", "create.item_attributes.shulker_level": "ist Shulker %1$s", "create.item_attributes.shulker_level.inverted": "ist Shulker nicht %1$s", "create.item_attributes.shulker_level.full": "voll", @@ -1368,16 +1368,16 @@ "create.tooltip.chute.fans_pull_up": "Propeller ziehen von oberhalb", "create.tooltip.chute.fans_pull_down": "Propeller ziehen von unterhalb", "create.tooltip.chute.contains": "Enthält: %1$s x%2$s", - "create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information", - "create.tooltip.deployer.using": "UNLOCALIZED: Mode: Use", - "create.tooltip.deployer.punching": "UNLOCALIZED: Mode: Attack", - "create.tooltip.deployer.contains": "UNLOCALIZED: Item: %1$s x%2$s", + "create.tooltip.deployer.header": "Deployer Informationen", + "create.tooltip.deployer.using": "Modus: Verwenden", + "create.tooltip.deployer.punching": "Mode: Angreifen", + "create.tooltip.deployer.contains": "Item: %1$s x%2$s", "create.tooltip.brass_tunnel.contains": "Verteilt derzeit:", "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", "create.tooltip.brass_tunnel.retrieve": "Rechtsklicken, um zu entnehmen", "create.linked_controller.bind_mode": "Bindungsmodus aktiv", - "create.linked_controller.press_keybind": "Drücke %1$s, %2$s, %3$s, %4$s, %5$s oder %6$s, um diese Frequenz zum zugehörigen Schlüssel zu binden", + "create.linked_controller.press_keybind": "Drücke %1$s, %2$s, %3$s, %4$s, %5$s oder %6$s, um diese Frequenz zur zugehörigen Taste zu binden", "create.linked_controller.key_bound": "Frequenz wurde an %1$s gebunden", "create.linked_controller.frequency_slot_1": "Taste: %1$s, Freq. #1", "create.linked_controller.frequency_slot_2": "Taste: %1$s, Freq. #2", @@ -1397,7 +1397,7 @@ "create.hint.hose_pulley.title": "Endlose Versorgung", "create.hint.hose_pulley": "Das angewählte Gewässer wird als unendlich betrachtet.", "create.hint.mechanical_arm_no_targets.title": "Keine Ziele", - "create.hint.mechanical_arm_no_targets": "Es schein dieser _Mechanische_ _Arm_ hat keine _Ziele_. Wähle Riemen, Depots oder Trichter und andere Blöcke indem du sie _Rechts-Klickst_ während du den _Mechanischen_ _Arm_ in deiner _Hand_ _hälst_.", + "create.hint.mechanical_arm_no_targets": "Es schein dieser _Mechanische_ _Arm_ hat keine _Ziele_. Wähle Förderbänder, Depots, Trichter und andere Blöcke indem du sie _Rechts-Klickst_ während du den _Mechanischen_ _Arm_ in deiner _Hand_ _hälst_.", "create.hint.empty_bearing.title": "Aktualisiere Lager", "create.hint.empty_bearing": "_Rechts-Klicke_ das Lager mit einer _leeren_ _Hand_ um die Struktur die du davor gebaut hast _anzubringen_.", "create.hint.full_deployer.title": "Einsatzgerät Gegenstand Überlauf", @@ -1485,7 +1485,7 @@ "create.schedule.condition.threshold.equal": "genau", "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s %3$s", "create.schedule.condition.threshold.matching_content": "passender Inhalt", - "create.schedule.condition.threshold.anything": "UNLOCALIZED: Anything", + "create.schedule.condition.threshold.anything": "Irgendetwas", "create.schedule.condition.threshold.item_measure": "Maßeinheit", "create.schedule.condition.threshold.items": "Items", "create.schedule.condition.threshold.stacks": "Stacks", @@ -1493,7 +1493,7 @@ "create.schedule.condition.threshold.status": "Zugladestand: %1$s/%2$s %3$s", "create.schedule.condition.threshold.place_item": "Referenz-Item", "create.schedule.condition.threshold.place_item_2": "Filter können verwendet werden", - "create.schedule.condition.threshold.place_item_3": "UNLOCALIZED: Leave empty to match any", + "create.schedule.condition.threshold.place_item_3": "Leer lassen, um auf alles zu passen", "create.schedule.condition.fluid_threshold": "Flüssigkeitsladestand", "create.schedule.condition.item_threshold": "Item-Ladestand", "create.schedule.condition.redstone_link": "Redstone-Link", @@ -1993,13 +1993,13 @@ "item.create.shadow_steel.tooltip.behaviour1": "Verwendungen für dieses Material werden in zukünftigen Versionen verfügbar sein.", "item.create.linked_controller.tooltip": "VERBUNDENER KONTROLLER", - "item.create.linked_controller.tooltip.summary": "Erlaubt _händische_ _Kontrolle_ über _Redstone-Verbindungs-Frequenzen_, welche auf ihre _sechs_ _Knöpfe_ gebunden sind.", + "item.create.linked_controller.tooltip.summary": "Erlaubt _direkte_ _Kontrolle_ über _Redstone-Verbindungs-Frequenzen_, welche auf ihre _sechs_ _Knöpfe_ gebunden sind.", "item.create.linked_controller.tooltip.condition1": "R-Klick", "item.create.linked_controller.tooltip.behaviour1": "_Schaltet_ den Kontroller _um_. _Bewegungssteuerung_ wird übernommen, solange der Kontroller aktiv ist.", "item.create.linked_controller.tooltip.condition2": "R-Klick beim Schleichen", - "item.create.linked_controller.tooltip.behaviour2": "Öffnet das Handbuch _Konfigurationsoberfläche_.", + "item.create.linked_controller.tooltip.behaviour2": "Öffnet die manuelle _Konfigurationsoberfläche_.", "item.create.linked_controller.tooltip.condition3": "R-Klick auf einen Redstone-Verbindungs-Empfänger", - "item.create.linked_controller.tooltip.behaviour3": "Aktiviert den _Bindungsmodus_. Drücke einen der _sechs Einstellungen_, um sie auf die _Verbindungsfrequenz_ zu binden.", + "item.create.linked_controller.tooltip.behaviour3": "Aktiviert den _Bindungsmodus_. Drücke eine der _sechs Tasten_, um sie auf die _Verbindungsfrequenz_ zu binden.", "item.create.linked_controller.tooltip.condition4": "R-Klick auf ein Lesepult", "item.create.linked_controller.tooltip.behaviour4": "Platziert einen Kontroller in das Lesepult, um es einfacher zu aktivieren. (R-Klick beim Schleichen, um es zurück zu nehmen)", @@ -2015,22 +2015,22 @@ "item.create.copper_backtank.tooltip.condition2": "Wenn platziert und mit kinetischer Energie betrieben", "item.create.copper_backtank.tooltip.behaviour2": "_Sammelt_ _komprimierte_ _Luft_ mit einer Geschwindigkeit basierend auf der Rotationsgeschwindigkeit.", - "block.create.placard.tooltip": "UNLOCALIZED: PLACARD", - "block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!", - "block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item", - "block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.", - "block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched", - "block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.", + "block.create.placard.tooltip": "PLAKAT", + "block.create.placard.tooltip.summary": "_Rahme_ deine _Items_ in Messing mit diesem schicken Wandpaneel. Sicher für Vorrichtungen!", + "block.create.placard.tooltip.condition1": "Wenn Rechtsklick mit Item", + "block.create.placard.tooltip.behaviour1": "_Fügt_ das _gehaltene_ _Item_ dem Plakat hinzu. _Gibt_ ein kurzes _Redstonesignal_ wenn ein treffendes Item bereits vorhanden ist.", + "block.create.placard.tooltip.condition2": "Wenn Linksklick", + "block.create.placard.tooltip.behaviour2": "_Entfernt_ das aktuelle _Item_ vom Rahmen.", - "block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL", - "block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.", - "block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Starts spinning.", + "block.create.flywheel.tooltip": "SCHWUNGRAD", + "block.create.flywheel.tooltip.summary": "_Verschönere_ deine _Maschinen_ mit diesem imposanten Rad aus Messing.", + "block.create.flywheel.tooltip.condition1": "Wenn angetrieben", + "block.create.flywheel.tooltip.behaviour1": "Fängt an zu drehen", "item.create.diving_boots.tooltip": "TAUCHSCHUHE", "item.create.diving_boots.tooltip.summary": "Ein Paar _schwere_ _Schuhe_, welches es erlaubt, besser auf dem Grund des Ozenas zu reisen.", "item.create.diving_boots.tooltip.condition1": "Wenn getragen", - "item.create.diving_boots.tooltip.behaviour1": "Anwender _sinkt_ _schneller_ und _kann nicht_ _schwimmen_. Gibt die Möglichkeit, unter Wasser zu _laufen_ und zu _springen_. Anwender wird auch nicht mehr von _mechanischen_ _Riemen_ beeinflusst.", + "item.create.diving_boots.tooltip.behaviour1": "Anwender _sinkt_ _schneller_ und _kann nicht_ _schwimmen_. Gibt die Möglichkeit, unter Wasser zu _laufen_ und zu _springen_. Anwender wird auch nicht mehr von _Förderbändern_ beeinflusst.", "item.create.crafting_blueprint.tooltip": "HERSTELLUNGSBLAUPAUSE", "item.create.crafting_blueprint.tooltip.summary": "Wird es auf eine Wand _platziert_, kann es genutzt werden, um _Zutatenanordnung_ für leichtere manuelle Herstellung zu _spezifizieren_. Jeder Anzeigeplatz steht für ein Rezept.", @@ -2060,971 +2060,971 @@ "_": "->------------------------] Ponder Content [------------------------<-", - "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder", - "create.ponder.subject": "UNLOCALIZED: Subject of this scene", - "create.ponder.pondering": "UNLOCALIZED: Pondering about...", - "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", - "create.ponder.associated": "UNLOCALIZED: Associated Entries", - "create.ponder.close": "UNLOCALIZED: Close", - "create.ponder.identify": "UNLOCALIZED: Identify", - "create.ponder.next": "UNLOCALIZED: Next Scene", - "create.ponder.next_up": "UNLOCALIZED: Up Next:", - "create.ponder.previous": "UNLOCALIZED: Previous Scene", - "create.ponder.replay": "UNLOCALIZED: Replay", - "create.ponder.think_back": "UNLOCALIZED: Think Back", - "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading", - "create.ponder.exit": "UNLOCALIZED: Exit", - "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder", - "create.ponder.categories": "UNLOCALIZED: Available Categories in Create", - "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks", - "create.ponder.index_title": "UNLOCALIZED: Ponder Index", - "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", - "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", - "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", - "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", - "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", - "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", - "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", - "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", - "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Super Glue, larger structures can be moved.", - "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", - "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", - "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", - "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", - "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", - "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", - "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", - "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", - "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings", - "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", - "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", - "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", - "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", - "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", - "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", - "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", - "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", - "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", - "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", - "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", - "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", - "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", - "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", - "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", - "create.ponder.tag.display_sources": "UNLOCALIZED: Sources for Display Links", - "create.ponder.tag.display_sources.description": "UNLOCALIZED: Components or Blocks which offer some data that can be read with a Display Link", - "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", - "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", - "create.ponder.tag.display_targets": "UNLOCALIZED: Targets for Display Links", - "create.ponder.tag.display_targets.description": "UNLOCALIZED: Components or Blocks which can process and display the data received from a Display Link", - "create.ponder.tag.train_related": "UNLOCALIZED: Railway Equipment", - "create.ponder.tag.train_related.description": "UNLOCALIZED: Components used in the construction or management of Train Contraptions", - - "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever", - "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power", - "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output", - "create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again", - - "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels", - "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts", - "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...", - "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", - "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", - - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", - "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", - "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", - "create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction", - "create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically", - "create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains", - "create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them", - - "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin", - "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing", - "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them", - "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet", - "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here", - "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below", - "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing", - "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients", - "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin", - "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items", - - "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", - "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", - "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", - - "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", - "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", - "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", - - "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts", - "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together", - "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking", - "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt", - "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction", - "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench", - "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes", - - "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts", - "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions", - "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally", - "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally", - "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically", - "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally", - "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks", - - "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics", - "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities", - "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt", - - "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners", - "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin", - "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items", - "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat", - "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms", - - "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel", - "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", - "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", - "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", - "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", - - "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels", - "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts", - "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side", - "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items", - "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type", - "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", - "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group", - "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits", - "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly", - - "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel", - "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", - "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels", - "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting", - "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate", - "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs", - "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free", - "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively", - "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs", - "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location", - "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs", - - "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers", - "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts", - "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks", - "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere", - - "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions", - "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...", - "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption", - "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling", - - "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions", - "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion", - "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front", - "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", - - "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails", - "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion", - "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered", - "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor", - "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", - - "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives", - "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row", - "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction", - "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees", - - "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts", - "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives", - "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled", - "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead", - "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", - "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", - "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", - - "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", - "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", - "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", - "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal", - - "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes", - "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward", - "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction", - "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides", - - "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", - "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", - "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", - "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", - "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", - "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", - "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", - "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure that the two Structures are not glued to each other", - "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", - - "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", - "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", - "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", - - "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs", - "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", - "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", - "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", - - "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", - "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", - "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", - - "create.ponder.cogwheel_casing.header": "UNLOCALIZED: Encasing Cogwheels", - "create.ponder.cogwheel_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Cogwheels", - "create.ponder.cogwheel_casing.text_2": "UNLOCALIZED: Components added after encasing will not connect to the shaft outputs", - "create.ponder.cogwheel_casing.text_3": "UNLOCALIZED: The Wrench can be used to toggle connections", - - "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks", - "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid", - "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it", - "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank", - "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided", - - "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors", - "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force", - "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output", - - "create.ponder.creative_motor_mojang.header": "UNLOCALIZED: Mojang's Enigma", - - "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels", - "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively", - "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other", - "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed", - "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well", - - "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer", - "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions", - "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use", - "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically", - "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot", - "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item", - "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...", - "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted", - "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself", - "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it", - "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:", - "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,", - "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,", - "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,", - "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks", - "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs", - - "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions", - "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...", - "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption", - "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull", - - "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer", - "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction", - "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead", - - "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers", - "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them", - "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer", - "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically", - - "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone", - "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate", - "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles", - "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.depot.header": "UNLOCALIZED: Using Depots", - "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements", - "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it", - "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing", - "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms", - - "create.ponder.display_board.header": "UNLOCALIZED: Using Display Boards", - "create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign", - "create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate", - "create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...", - "create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links", - "create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board", - "create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand", - - "create.ponder.display_link.header": "UNLOCALIZED: Setting up Display Links", - "create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information", - "create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...", - "create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from", - "create.ponder.display_link.text_4": "UNLOCALIZED: Open the Interface to select and configure what is sent", - "create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link", - "create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source", - "create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information", - "create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays", - - "create.ponder.display_link_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates", - "create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately", - "create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link", - - "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners", - "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it", - "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", - "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", - "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", - "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", - "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating", - - "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state", - "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed", - - "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans", - "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current", - "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input", - - "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans", - "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated", - "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted", - "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated", - "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them", - "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup", - "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it", - "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range", - "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts", - - "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes", - "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets", - "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window", - "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments", - "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids", - "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first", - "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents", - "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid", - - "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers", - "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks", - "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained", - "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...", - "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources", - "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly", - - "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank", - "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity", - "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", - "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers", - "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled", - - "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks", - "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid", - "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side", - "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator", - "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually", - "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", - - "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility", - "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.", - "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws", - "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots", - "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains", - - "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer", - "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.", - "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.", - "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.", - "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.", - "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.", - - "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels", - "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", - - "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control", - "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting", - - "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer", - "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.", - "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", - "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.", - - "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages", - "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", - "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries", - "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue", - "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", - "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - - "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction", - "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations", - "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation", - "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft", - "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation", - - "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation", - "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages", - "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft", - - "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts", - "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", - "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", - "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", - "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", - "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", - "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed", - - "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", - "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", - "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", - - "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks", - "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually", - "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high", - "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - - "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys", - "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid", - "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled", - "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted", - "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected", - "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...", - "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead", - "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", - - "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid", - "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...", - "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source", - "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys", - - "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys", - "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate", - "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom", - "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends", - "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top", - "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end", - - "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains", - "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items", - "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it", - "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...", - "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid", - "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer", - - "create.ponder.item_vault_sizes.header": "UNLOCALIZED: Dimensions of an Item Vault", - "create.ponder.item_vault_sizes.text_1": "UNLOCALIZED: Item Vaults can be combined to increase the total capacity", - "create.ponder.item_vault_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", - "create.ponder.item_vault_sizes.text_3": "UNLOCALIZED: ...and grow in length up to 3x their diameter", - - "create.ponder.item_vault_storage.header": "UNLOCALIZED: Storing Items in Vaults", - "create.ponder.item_vault_storage.text_1": "UNLOCALIZED: Item Vaults can be used to store large amounts of items", - "create.ponder.item_vault_storage.text_2": "UNLOCALIZED: However, contents cannot be added or taken manually", - "create.ponder.item_vault_storage.text_3": "UNLOCALIZED: Any components for item transfer can both insert...", - "create.ponder.item_vault_storage.text_4": "UNLOCALIZED: ...and take contents from this container", - - "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", - "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", - "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", - - "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", - "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", - "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", - "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", - "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", - "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", - "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", - "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", - - "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", - "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", - "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", - - "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms", - "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed", - "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets", - "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)", - "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection", - "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously", - "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range", - "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly", - "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap", - - "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm", - "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs", - "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter", - "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering", - "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm", - "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute", - - "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm", - "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input", - "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...", - "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting", - "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it", - "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available", - "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free", - "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm", - - "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone", - "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate", - "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles", - "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", - "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", - "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", - - "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters", - "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe", - "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged", - "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side", - "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit", - "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate", - "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually", - "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin", - "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", - - "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters", - "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically", - "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined", - "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location", - - "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters", - "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path", - "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", - "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters", - - "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", - "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", - "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", - - "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", - "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", - "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", - - "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions", - "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...", - "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way", - - "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer", - "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated", - "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", - "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", - "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", - "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", - - "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", - "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", - "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions", - "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...", - "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox", - "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland", - "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them", - - "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press", - "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it", - "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press", - "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically", - - "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press", - "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted", - "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps", - "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks", - "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow", - "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...", - "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward", - "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow", - "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually", - - "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps", - "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", - "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...", - "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred", - "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks", - "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions", - - "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", - "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", - "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", - - "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", - "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", - "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", - - "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", - "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", - "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", - "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", - "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", - "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", - - "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone", - "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them", - "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels", - "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top", - "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click", - "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation", - - "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes", - "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength", - "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", - "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", - - "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", - "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", - "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", - - "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", - "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", - "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", - "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption", - "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...", - "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - - "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", - "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", - "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", - "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off", - "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually", - - "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch", - "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers", - "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state", - "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off", - "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually", - - "create.ponder.pulse_extender.header": "UNLOCALIZED: Controlling signals using Pulse Extenders", - "create.ponder.pulse_extender.text_1": "UNLOCALIZED: Pulse Extenders can lengthen a signal passing through", - "create.ponder.pulse_extender.text_2": "UNLOCALIZED: They activate after a short delay...", - "create.ponder.pulse_extender.text_3": "UNLOCALIZED: ...and cool down for the configured duration", - "create.ponder.pulse_extender.text_4": "UNLOCALIZED: Using the mouse wheel, the discharge time can be configured", - "create.ponder.pulse_extender.text_5": "UNLOCALIZED: The configured duration can range up to 30 minutes", - - "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters", - "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters emit a short pulse at a delay", - "create.ponder.pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", - "create.ponder.pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", - - "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", - "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", - "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", - "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", - "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", - "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", - "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", - "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", - - "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", - "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", - "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", - - "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links", - "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly", - "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode", - "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same", - "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks", - "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency", - "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate", - - "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", - "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", - "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", - - "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", - "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", - "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", - "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", - - "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", - "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", - "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps", - "create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal", - "create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards", - "create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...", - "create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others", - "create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp", - "create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench", - - "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller", - "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", - "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured", - - "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails", - "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with", - "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them", - "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames", - - "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames", - "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with", - "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - - "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts", - "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions", - "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI", - "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence", - "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over", - "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress", - - "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", - - "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", - "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", - "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", - "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size", - "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.", - - "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes", - "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type", - "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract", - "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid", - "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue", - - "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer", - "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components", - "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements", - - "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout", - "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it", - "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually", - "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids", - "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout", - "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically", - - "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", - "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", - "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", - "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", - "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", - - "create.ponder.steam_engine.header": "UNLOCALIZED: Setting up Steam Engines", - "create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank", - "create.ponder.steam_engine.text_10": "UNLOCALIZED: Lvl 4", - "create.ponder.steam_engine.text_11": "UNLOCALIZED: 4 Engines", - "create.ponder.steam_engine.text_12": "UNLOCALIZED: Lvl 8", - "create.ponder.steam_engine.text_13": "UNLOCALIZED: 8 Engines", - "create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output", - "create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...", - "create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force", - "create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks", - "create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased", - "create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat", - "create.ponder.steam_engine.text_8": "UNLOCALIZED: The boiler's current power level can be inspected with Engineer's Goggles", - "create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity", - - "create.ponder.steam_whistle.header": "UNLOCALIZED: Setting up Steam Whistles", - "create.ponder.steam_whistle.text_1": "UNLOCALIZED: Steam Whistles can be placed on a Fluid Tank", - "create.ponder.steam_whistle.text_2": "UNLOCALIZED: If the tank receives sufficient heat...", - "create.ponder.steam_whistle.text_3": "UNLOCALIZED: ...the Whistle will play a note when activated", - "create.ponder.steam_whistle.text_4": "UNLOCALIZED: Use a Whistle item on the block to lower its pitch", - "create.ponder.steam_whistle.text_5": "UNLOCALIZED: Cycle between three different octaves using a Wrench", - "create.ponder.steam_whistle.text_6": "UNLOCALIZED: Engineer's Goggles can help to find out the current pitch of a Whistle", - - "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", - "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", - "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", - "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", - "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", - - "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer", - "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network", - "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements", - - "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", - "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue groups blocks together into moving contraptions", - "create.ponder.super_glue.text_2": "UNLOCALIZED: Clicking two endpoints creates a new 'glued' area", - "create.ponder.super_glue.text_3": "UNLOCALIZED: To remove a box, punch it with the glue item in hand", - "create.ponder.super_glue.text_4": "UNLOCALIZED: Adjacent blocks sharing an area will pull each other along", - "create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together", - "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", - - "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - - "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - - "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - - "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - - "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location", - "create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels", - "create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train", - - "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", - "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", - "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", - "create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds", - "create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel", - "create.ponder.train_controls.text_5": "UNLOCALIZED: Hold space to approach a nearby Station", - "create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations", - "create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key", - "create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train", - - "create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules", - "create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers", - "create.ponder.train_schedule.text_2": "UNLOCALIZED: Right-click with the item in hand to open its Interface", - "create.ponder.train_schedule.text_3": "UNLOCALIZED: Once programmed, the Schedule can be handed off to a Train Driver", - "create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", - "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", - "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", - - "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", - "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", - "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", - "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", - "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", - "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", - - "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - - "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - - "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", - "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", - "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", - "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", - - "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves", - "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks", - "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through", - "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up", - "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation", - - "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", - "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", - "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate", - "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", - "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", - - "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", - "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", - "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", - "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", - "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", - "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", - "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", - "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", - "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", - "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", - "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", - "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", - - "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", - "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", - "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", - - "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", - "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", - "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", - "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", - "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", - "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", - - "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", - "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", - "create.ponder.windmill_source.text_2": "UNLOCALIZED: Create a movable structure with the help of Super Glue", - "create.ponder.windmill_source.text_3": "UNLOCALIZED: If enough Sail-like blocks are included, this can act as a Windmill", - "create.ponder.windmill_source.text_4": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", - "create.ponder.windmill_source.text_5": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", - "create.ponder.windmill_source.text_6": "UNLOCALIZED: Use a Wrench to configure its rotation direction", - "create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", - - "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", - "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "create.ponder.hold_to_ponder": "Halte [%1$s] zum nachdenken", + "create.ponder.subject": "Thema dieser Szene", + "create.ponder.pondering": "Nachdenken über...", + "create.ponder.identify_mode": "Identifizierungsmodus aktiv.\nPausierung beenden mit [%1$s]", + "create.ponder.associated": "Zugehörige Einträge", + "create.ponder.close": "Schliessen", + "create.ponder.identify": "Identifizieren", + "create.ponder.next": "Nächste Szene", + "create.ponder.next_up": "Als nächstes:", + "create.ponder.previous": "Vorherige Szene", + "create.ponder.replay": "Wiederholen", + "create.ponder.think_back": "Zurückdenken", + "create.ponder.slow_text": "Gemütliches Lesen", + "create.ponder.exit": "Beenden", + "create.ponder.welcome": "Willkommen zum Nachdenken", + "create.ponder.categories": "Verfügbare Kategorien in Create", + "create.ponder.index_description": "Klicke auf eines der Icons um etwas über dessen zugehörige Items und Blöcke zu lernen", + "create.ponder.index_title": "Nachdenk-Index", + "create.ponder.shared.rpm16": "16 UPM", + "create.ponder.shared.behaviour_modify_wrench": "Dieses Verhalten kann mit einem Schraubenschlüssel verändert werden", + "create.ponder.shared.storage_on_contraption": "Inventare, welche an Vorrichtungen angebracht sind, nehmen drops automatisch auf", + "create.ponder.shared.sneak_and": "Schleichen +", + "create.ponder.shared.rpm8": "8 UPM", + "create.ponder.shared.ctrl_and": "Strg +", + "create.ponder.shared.rpm32": "32 UPM", + "create.ponder.shared.rpm16_source": "Quelle: 16 UPM", + "create.ponder.shared.movement_anchors": "Mit der Hilfe von Sekundenkleber können grössere Strukturen bewegt werden.", + "create.ponder.tag.redstone": "Logik Komponenten", + "create.ponder.tag.redstone.description": "Komponente welche mit Redstone-Technik helfen", + "create.ponder.tag.contraption_assembly": "Block Befestigungshilfen", + "create.ponder.tag.contraption_assembly.description": "Werkzeuge und Komponente welche zum erstellen von Strukturen, welche als animierte Vorrichtungen bewegt werden", + "create.ponder.tag.fluids": "Flüssigkeitsmanipulierer", + "create.ponder.tag.fluids.description": "Komponenten, welche bei der Weiterleitung und Nutzung von Flüssigkeiten helfen", + "create.ponder.tag.decoration": "Ästhetik", + "create.ponder.tag.decoration.description": "Komponenten, welche hauptsächlich für dekorationszwecke genutzt werden", + "create.ponder.tag.windmill_sails": "Segel für Windmühlenlager", + "create.ponder.tag.windmill_sails.description": "Blöcke, welche zur Stärke einer Windmühlkonstruktion zählen, wenn zusammengebaut. Jedes dieser hat eine gleiche Effizienz.", + "create.ponder.tag.arm_targets": "Ziele für mechanische Arme", + "create.ponder.tag.arm_targets.description": "Komponenten, welche als Ein- oder Ausgaben für mechanische Arme ausgewählt werden können", + "create.ponder.tag.kinetic_appliances": "Kinetische Geräte", + "create.ponder.tag.kinetic_appliances.description": "Komponenten, welche rotationskräfte nutzen", + "create.ponder.tag.kinetic_sources": "Kinetische Quellen", + "create.ponder.tag.kinetic_sources.description": "Komponenten, welche rotationskräfte generieren", + "create.ponder.tag.movement_anchor": "Bewegungsanker", + "create.ponder.tag.movement_anchor.description": "Komponenten, welche das erstellen von beweglichen Vorrichtungen ermöglichen, welche auf die angebrachten Strukturen auf verschiedenste Weisen animieren kann", + "create.ponder.tag.kinetic_relays": "Kinetische Blöcke", + "create.ponder.tag.kinetic_relays.description": "Komponenten, welche das weiterleiten von rotationskraft ermöglichen", + "create.ponder.tag.contraption_actor": "Vorrichtungsakteure", + "create.ponder.tag.contraption_actor.description": "Komponenten, welche spezielle verhalten zeigen, wenn an eine bewegliche Vorrichtung angebracht", + "create.ponder.tag.creative": "Kreativmodus", + "create.ponder.tag.creative.description": "Komponenten, welche normalerweise nicht im Überlebensmodus verfügbar sind", + "create.ponder.tag.display_sources": "Quellen für Anzeige-Links", + "create.ponder.tag.display_sources.description": "Komponenten oder Blöcke, welche Daten bieten, die von einem Anzeige-Link gelesen werden können", + "create.ponder.tag.logistics": "Item Transportation", + "create.ponder.tag.logistics.description": "Komponenten, welche beim Transportieren von Items helfen", + "create.ponder.tag.display_targets": "Ziele für Anzeige-Links", + "create.ponder.tag.display_targets.description": "Komponenten oder Blöcke, welche die Daten verarbeiten und anzeigen können, welche sie von einem Anzeige-Link erhalten", + "create.ponder.tag.train_related": "Eisenbahnausrüstung", + "create.ponder.tag.train_related.description": "Komponenten, welche beim bau oder verwalten von Zugvorrichtungen verwendet werden", + + "create.ponder.analog_lever.header": "Signalstärke mit Analoghebel kontrollieren", + "create.ponder.analog_lever.text_1": "Analoghebel sorgen für eine kompakte und präzise Quelle für Redstone-Energie", + "create.ponder.analog_lever.text_2": "Rechtsklicke um seine analoge Signalstärke zu erhöhen", + "create.ponder.analog_lever.text_3": "Rechtsklicke während du schleichst, um die Signalstärke zu verringern", + + "create.ponder.andesite_tunnel.header": "Andesittunnel verwenden", + "create.ponder.andesite_tunnel.text_1": "Andesittunnel können verwendet werden, um dein Förderband zu überdecken", + "create.ponder.andesite_tunnel.text_2": "Wann immer ein Andesittunnel verbindungen zu anderen Seiten hat...", + "create.ponder.andesite_tunnel.text_3": "...teilen sie genau ein Item von jedem passierenden Item Stack", + "create.ponder.andesite_tunnel.text_4": "Die verbleibende Menge geht weiter auf ihrem Weg", + + "create.ponder.auto_schedule.header": "Stationen & Zugfahrpläne", + "create.ponder.auto_schedule.text_1": "Zugfahrpläne können verwendet werden, um Fahrer mit einem Ziel auszustatten", + "create.ponder.auto_schedule.text_2": "Komperatoren erhalten ein signal, wann immer ein Zug vorhanden ist", + "create.ponder.auto_schedule.text_3": "Beachte, dass ein Bahnhof nur aus der angegebenen Richtung angefahren werden kann", + "create.ponder.auto_schedule.text_4": "Bahnhöfe können auch verwendet werden, um neue Zugfahrpläne automatisch zuzuweisen", + "create.ponder.auto_schedule.text_5": "Ein auf dem Bahnhof plazierter Zugfahrplan wird sich auf einen vorhandenen Zug kopieren", + "create.ponder.auto_schedule.text_6": "Anders als beim manuellen Planen nehmen die Fahrer den Zugfahrplan nicht mit", + + "create.ponder.basin.header": "Items im Becken verarbeiten", + "create.ponder.basin.text_1": "Ein Becken kann Items und Flüssigkeiten zur verarbeitung halten", + "create.ponder.basin.text_2": "Nach dem verarbeiten versuchen Becken, das Resultat zu Seite unten auszugeben", + "create.ponder.basin.text_3": "Wenn eine gültige Komponente vorhanden ist, zeigt das Becken einen Auslaufhahn", + "create.ponder.basin.text_4": "Eine vielzahl von Optionen sind hier möglich", + "create.ponder.basin.text_5": "Ausgaben werden vom Inventar unterhalb aufgenommen", + "create.ponder.basin.text_6": "Ohne Auslaufhahn wird das Becken die erstellten Items behalten", + "create.ponder.basin.text_7": "Dies ist nützlich, sollten Items zur wiederverwendung als Zutaten gebraucht werden", + "create.ponder.basin.text_8": "Gewünschte Ausgaben müssen dann vom Behäter extrahiert werden", + "create.ponder.basin.text_9": "Ein Filter kann nötig sein um nicht-verarbeitete Items nicht zu entfernen", + + "create.ponder.bearing_modes.header": "Bewegungsoptionen für das Mechanische lager", + "create.ponder.bearing_modes.text_1": "Wenn gestoppt, wird das Lager die Struktur bei der nächstgelegenen rasterförmigen Winkel platzieren", + "create.ponder.bearing_modes.text_2": "Es kann konfiguriert werden, um nie mehr zu soliden Blöcken zu wechseln, oder nur nahe dem Originalwinkel", + + "create.ponder.belt_casing.header": "Förderbänder ummanteln", + "create.ponder.belt_casing.text_1": "Messing oder Andesitrahmen könen zur dekoration von Förderbändern verwendet werden", + "create.ponder.belt_casing.text_2": "Ein Schraubenschlüssel kann verwendet werden, um die Ummantellung zu entfernen", + + "create.ponder.belt_connector.header": "Förderbänder verwenden", + "create.ponder.belt_connector.text_1": "Das Rechtsklicken zweier Wellen mit dem Förderband Item verbindet diese", + "create.ponder.belt_connector.text_2": "Unabsichtliches Auswählen kann durch Rechtsklick während man schleicht aufgehoben werden", + "create.ponder.belt_connector.text_3": "Zusätzliche Wellen können dem Förderband hinzugefügt werden", + "create.ponder.belt_connector.text_4": "Wellen, welche per Förderband verbunden sind, rotieren mit selber geschwindigkeit und orientierung", + "create.ponder.belt_connector.text_5": "Hinzugefügte Wellen können mit dem Schraubenschlüssel entfernt werden", + "create.ponder.belt_connector.text_6": "Förderbänder können für ästhetische Zwecke eingefärbt werden", + + "create.ponder.belt_directions.header": "Gültige Orientierungen für Förderbänder", + "create.ponder.belt_directions.text_1": "Förderbänder können nicht in beliebige Richtungen verbunden werden", + "create.ponder.belt_directions.text_2": "1. Sie können horizontal verbinden", + "create.ponder.belt_directions.text_3": "2. Sie können diagonal verbinden", + "create.ponder.belt_directions.text_4": "3. Sie können vertikal verbinden", + "create.ponder.belt_directions.text_5": "4. Und sie können vertikale Wellen horizontal verbinden", + "create.ponder.belt_directions.text_6": "Dies sind alle möglichen Richtungen. Förderbänder können jede Länge zwischen 2 und 20 Blöcken haben", + + "create.ponder.belt_transport.header": "Förderbänder für Logistik verwenden", + "create.ponder.belt_transport.text_1": "Sich bewegende Förderbänder können Items und Lebewesen bewegen", + "create.ponder.belt_transport.text_2": "Rechtsklicke mit einer leeren Hand um das Item vom Förderband zu nehmen", + + "create.ponder.blaze_burner.header": "Lohenbrenner füttern", + "create.ponder.blaze_burner.text_1": "Lohenbrenner können Hitze für Items, welche in einem Becken verarbeitet werden geben", + "create.ponder.blaze_burner.text_2": "Dafür muss die Lohe mit brennbaren Items gefüttert werden", + "create.ponder.blaze_burner.text_3": "Mit einem Lohenkuchen kann der Brenner noch höhere Hitzelevel erreichen", + "create.ponder.blaze_burner.text_4": "Das Fütterungsverfahren kann mit Einsatzgeräten oder mechanischen Armen automatisiert werden", + + "create.ponder.brass_funnel.header": "Der Messingtrichter", + "create.ponder.brass_funnel.text_1": "Andessittrichter können jeweils nur ein Item entnehmen.", + "create.ponder.brass_funnel.text_2": "Messingtrichter können bis zu einem ganzen Stack entnehmen.", + "create.ponder.brass_funnel.text_3": "Scrollen auf dem Filter erlaubt präzise kontrolle über die entnommene Stackgrösse.", + "create.ponder.brass_funnel.text_4": "Das verwenden von Items auf den Filter erlaubt dem Trichter nur passende Stacks zu transferieren.", + + "create.ponder.brass_tunnel.header": "Messingtunnel verwenden", + "create.ponder.brass_tunnel.text_1": "Messingtunnel können verwendet werden um deine Förderbänder abzudecken", + "create.ponder.brass_tunnel.text_2": "Messingtunnel haben Filterslots auf jeder offenen Seite", + "create.ponder.brass_tunnel.text_3": "Filter auf eingehende Verbindungen blockiert nicht passende Items", + "create.ponder.brass_tunnel.text_4": "Filter auf ausgehende Verbindungen kann verwendet werden, um Items nach Typ zu sortieren", + "create.ponder.brass_tunnel.text_5": "Wann immer ein Item mehrere passende Ausgänge hat, entscheidet der Verteilmodus wie dies gehandhabt wird", + "create.ponder.brass_tunnel.text_6": "Messingtunnel auf parallelen Förderbändern bilden eine Gruppe", + "create.ponder.brass_tunnel.text_7": "Eingehende Items werden nun gleichmässig auf alle verbundenen Ausgänge verteilt", + "create.ponder.brass_tunnel.text_8": "Dafür können Items auch direkt in den Tunnelblock eingeführt werden", + + "create.ponder.brass_tunnel_modes.header": "Verteilungsmodi des Messingtunnels", + "create.ponder.brass_tunnel_modes.text_1": "Mit einem Schraubenschlüssel kann der Verteilungsmodus des Messingtunnels konfiguriert werden", + "create.ponder.brass_tunnel_modes.text_10": "'Synchronisiere Eingaben' ist eine einzigartige Einstellung für Messingtunnel", + "create.ponder.brass_tunnel_modes.text_11": "Items dürfen nur passieren, wenn jeder Tunnel in der Gruppe ein Item hat", + "create.ponder.brass_tunnel_modes.text_12": "Dies stellt sicher, dass alle Bänder die Items in gleicher Rate geben", + "create.ponder.brass_tunnel_modes.text_2": "'Aufteilung' wird versuchen, die Items gleichmässig auf alle Ausgänge zu verteilen", + "create.ponder.brass_tunnel_modes.text_3": "Wenn ein Ausgang nicht fähig ist, weitere Items zu nehmen, wird er übersprungen", + "create.ponder.brass_tunnel_modes.text_4": "'Gezwungene Aufteilung' wird niemals einen Ausgang überspringen und stattdessen warten, bis dieser wieder frei ist", + "create.ponder.brass_tunnel_modes.text_5": "'Round Robin' hält Stacks komplett und durchläuft die Ausgänge iterativ", + "create.ponder.brass_tunnel_modes.text_6": "Auch hier gilt: Wenn eine Ausgang keine weiteren Items nehmen kann, wird er übersprungen", + "create.ponder.brass_tunnel_modes.text_7": "'Gezwungener Round Robin' überspringt niemals Ausgänge", + "create.ponder.brass_tunnel_modes.text_8": "'Bevorzuge Naheliegensten' priorisiert den Ausgang, welcher am nächsten zum Item ist", + "create.ponder.brass_tunnel_modes.text_9": "'Zufällig' verteilt ganze Stacks auf zufällig ausgewählte Ausgänge", + + "create.ponder.cart_assembler.header": "Strukturen mit Lorenmonteuren bewegen", + "create.ponder.cart_assembler.text_1": "Gepowererte Lorenmonteure binden Strukturen zu vorbeifahrendnen Loren", + "create.ponder.cart_assembler.text_2": "Ohne ein Redstonesignal demontiert es vorbeifahrende Güterloren Vorrichtungen wieder zu Blöcken", + "create.ponder.cart_assembler.text_3": "Das verwenden eines Schraubenschlüssels auf eine Lore ermöglicht es dir, die Vorrichtung woandershin zu transportieren", + + "create.ponder.cart_assembler_dual.header": "Wagenvorrichtungen erstellen", + "create.ponder.cart_assembler_dual.text_1": "Wann immer zwei Lorenmonteure eine Struktur teilen...", + "create.ponder.cart_assembler_dual.text_2": "Das Aktivieren einer von diesen wird eine Wagenvorrichtung erstellen", + "create.ponder.cart_assembler_dual.text_3": "Die Loren verhalten sich wie diese verbunden mit einer Lorenkupplung", + + "create.ponder.cart_assembler_modes.header": "Orientierungsoptionen für Güterloren Vorrichtungen", + "create.ponder.cart_assembler_modes.text_1": "Loren Vorrichtungen rotieren um in die Richtung der Lorenbewegung zu sehen", + "create.ponder.cart_assembler_modes.text_2": "Dieser Pfeil zeigt an, welche Seiter der Struktur als Front angesehen wird", + "create.ponder.cart_assembler_modes.text_3": "Wenn der Lorenmonteur auf Rotation sperren gestellt ist, wird die Vorrichtung nie ihre Richtung ändern", + + "create.ponder.cart_assembler_rails.header": "Andere Arten von Loren und Schienen", + "create.ponder.cart_assembler_rails.text_1": "Lorenmonteure auf normalen Schienen werden nicht die Bewegung von vorbeifahrenden Loren beeinflussen", + "create.ponder.cart_assembler_rails.text_2": "Wenn auf einer Antriebsschiene oder Steuerungsschiene wird die Lore am Platz gehalten, bis diese aktiviert wird", + "create.ponder.cart_assembler_rails.text_3": "Andere Arten von Loren können als Anker verwendet werden", + "create.ponder.cart_assembler_rails.text_4": "Antriebsloren nehmen von verbundenen Inventaren Treibstoff um sich selber anzutreiben", + + "create.ponder.chain_drive.header": "Rotationsenergie mit ummantelten Kettenriemen weiterleiten", + "create.ponder.chain_drive.text_1": "Ummantelte Kettenriemen leiten Rotationsenergie an alle in einer Reihe weiter", + "create.ponder.chain_drive.text_2": "Alle so verbundenen Weller rotieren in die selbe Richtung", + "create.ponder.chain_drive.text_3": "Jeder Teil der Reihe kann um 90 Grad gedreht werden", + + "create.ponder.chain_gearshift.header": "Rotationsgeschwindigkeit mit verstellbarem Kettengetriebe kontrollieren", + "create.ponder.chain_gearshift.text_1": "Ungepowerte Kettengetriebe verhalten sich wie Kettenriemen", + "create.ponder.chain_gearshift.text_2": "Wenn gepowert wird die Geschwindigkeit für andere Kettenriemen verdoppelt", + "create.ponder.chain_gearshift.text_3": "Wann immer das gepowerte Kettengetriebe nicht an der Quelle liegt, wird die Geschwinidkeit halbiert", + "create.ponder.chain_gearshift.text_4": "In beiden Fällen bewegen sich Kettenriemen mit 2x der Geschwindigkeit des Kettengetriebes", + "create.ponder.chain_gearshift.text_5": "Mit einem Analoghebel kann die Geschwindigkeit genauer zwischen 1 und 2 eingestellt werden", + "create.ponder.chain_gearshift.text_6": "12 UPM", + + "create.ponder.chute.header": "Items mit einer Rinne nach unten transportieren", + "create.ponder.chute.text_1": "Rinnen können Items vertikal von und zu Inventaren transportieren", + "create.ponder.chute.text_2": "Mit einem Schraubenschlüssel kann ein Fenster erstellt werden", + "create.ponder.chute.text_3": "Platziert man eine Rinne seitlich von einer anderen, macht es diese diagonal", + + "create.ponder.chute_upward.header": "Items mit einer Rinne nach oben transportieren", + "create.ponder.chute_upward.text_1": "Verwendet man einen ummantelten Lüfter am oberen oder unteren Ende einer Rinne, kann diese Items nach oben transportieren", + "create.ponder.chute_upward.text_2": "Untersucht man Rinnen mit der Ingenieursbrille, kann man die Transportrichtung sehen", + "create.ponder.chute_upward.text_3": "Auf der 'blockierten' Seite müssen Items von der Seite entnommen/eingefügt werden", + + "create.ponder.clockwork_bearing.header": "Strukturen mit Uhrwerk-Lager animieren", + "create.ponder.clockwork_bearing.text_1": "Uhrwerk-Lager verbinden sich mit Blöcken vor ihnen", + "create.ponder.clockwork_bearing.text_2": "Sobald Rooationsenergie gegeben wird, rotieren die Strukturen passend zur Stunde des Tages", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "Rechtsklicke das Lager um das animieren der Struktur zu starten oder stoppen", + "create.ponder.clockwork_bearing.text_6": "Vor dem Stundenzeiger kann eine zweite Struktur angebracht werden", + "create.ponder.clockwork_bearing.text_7": "Stelle sicher, das beide Strukturen nicht an einander geklebt sind", + "create.ponder.clockwork_bearing.text_8": "Die zweite Struktur rotiert jetzt als der Minutenzeiger", + + "create.ponder.clutch.header": "Rotationsenergie mit Kupplung kontrollieren", + "create.ponder.clutch.text_1": "Kupplungen leiten rotation in einer geraden Linie weiter", + "create.ponder.clutch.text_2": "Wenn durch Redstone gepowered, wird die Verbindung unterbrochen", + + "create.ponder.cog_speedup.header": "Gänge wechseln mit Zahnrädern", + "create.ponder.cog_speedup.text_1": "Grosse und kleine Zahnräder können diagonal verbunden werden", + "create.ponder.cog_speedup.text_2": "Wechselt man von grossem zu kleinem Zahnrad, wird die Geschwindigkeit verdoppelt", + "create.ponder.cog_speedup.text_3": "Wechselt man in die andere Richtung, wird die Geschwindigkeit halbiert", + + "create.ponder.cogwheel.header": "Rotationsgeschwindigkeit mit Zahnrädern weiterleiten", + "create.ponder.cogwheel.text_1": "Zahnräder leiten rotation an angrenzende Zahnräder weiter", + "create.ponder.cogwheel.text_2": "Auf diese weise verbundene Wellen drehen sich in entgegengesetzte Richtungen", + + "create.ponder.cogwheel_casing.header": "Zahnräder ummanteln", + "create.ponder.cogwheel_casing.text_1": "Messing oder Andesitrahmen können verwendet werden, um Zahnräder zu dekorieren", + "create.ponder.cogwheel_casing.text_2": "Komponente, welche nach dem ummanteln hinzugefügt werden können sich nicht an die Wellenausgänge verbinden", + "create.ponder.cogwheel_casing.text_3": "Der Schraubenschlüssel kann verwendet werden, um Verbindungen zu ändern", + + "create.ponder.creative_fluid_tank.header": "Kreative Flüssigkeitstanks", + "create.ponder.creative_fluid_tank.text_1": "Kreative Flüssigkeitstanks können verwendet werden, um ein endloses Angebot an Flüssigkeit zu bieten", + "create.ponder.creative_fluid_tank.text_2": "Rechtsklicke mit einem Flüssigkeit enthaltenen Item um es zu konfigurieren", + "create.ponder.creative_fluid_tank.text_3": "Rohrnetzwerke können jetzt einen endlosen Vorrat der Flüssigkeit vom Tank entnehmen", + "create.ponder.creative_fluid_tank.text_4": "Jegliche Flüssigkeit, welche in einen Kreativen Flüssigkeitstank gepumpt wird, wird vernichtet", + + "create.ponder.creative_motor.header": "Rotationsenergie mit Kreativen Motoren erzeugen", + "create.ponder.creative_motor.text_1": "Kreative Motoren sind eine kompakte und konfigurierbare Quelle von Rotationsenergie", + "create.ponder.creative_motor.text_2": "Scrollen auf dem hinteren Panel ändert die UPM der Rotationsausgabe des Motors", + + "create.ponder.creative_motor_mojang.header": "Mojang's Rätsel", + + "create.ponder.crushing_wheels.header": "Items mit Mahlwerksrad verarbeiten", + "create.ponder.crushing_wheels.text_1": "Ein Paar von Mahlwerksrädern können Items sehr effektiv zermahlen", + "create.ponder.crushing_wheels.text_2": "Ihr Rotationseingang muss sie in entgegengesetzte Richtungen drehen lassen", + "create.ponder.crushing_wheels.text_3": "Items die von oben eingeworfen oder eingeführt werden, werden verarbeitet", + "create.ponder.crushing_wheels.text_4": "Items können auch automatisch eingeführt und aufgenommen werden", + + "create.ponder.deployer.header": "Das Einsatzgerät verwenden", + "create.ponder.deployer.text_1": "Wenn Rotationsenergie gegeben wird, kann das Einsatzgerät Spielerinteraktionen imitieren", + "create.ponder.deployer.text_10": "Rechtsklicke die Vorderseite um es ein Item zum verwenden zu geben", + "create.ponder.deployer.text_11": "Items können auch automatisch eingeführt werden", + "create.ponder.deployer.text_12": "Einsatzgeräte haben auch einen Filterslot", + "create.ponder.deployer.text_13": "Wenn ein Filter gesetzt ist, aktiviert es nur, während es das passende Item hält", + "create.ponder.deployer.text_14": "Nur Items die zum Filter passen können jetzt eingeführt werden...", + "create.ponder.deployer.text_15": "...und nur nicht passende Items werden extrahiert", + "create.ponder.deployer.text_2": "Es wird immer mit der Position 2 Blöcke vor ihm interagieren", + "create.ponder.deployer.text_3": "Blöcke direkt vor ihm werden es nicht blockieren", + "create.ponder.deployer.text_4": "Einsatzgeräte können:", + "create.ponder.deployer.text_5": "Blöcke platzieren,", + "create.ponder.deployer.text_6": "Items verwenden,", + "create.ponder.deployer.text_7": "Blöcke aktivieren,", + "create.ponder.deployer.text_8": "Blöcke farmen", + "create.ponder.deployer.text_9": "und Kreaturen angreifen", + + "create.ponder.deployer_contraption.header": "Einsatzgeräte auf Vorrichtungen verwenden", + "create.ponder.deployer_contraption.text_1": "Wann immer ein Einsatzgerät als teil einer Vorrichtung bewegt wird...", + "create.ponder.deployer_contraption.text_2": "aktivieren sie bei jeder besuchten Position, wobei sie Items von Inventaren in der Vorrichtung verwenden", + "create.ponder.deployer_contraption.text_3": "Der Filterslot kann verwendet werden, um zu bestimmen, was für Items verwendet werden sollen", + + "create.ponder.deployer_modes.header": "Modi des Einsatzwerkzeugs", + "create.ponder.deployer_modes.text_1": "Standardmässig imitiert das Einsatzwerkzeug eine Rechtsklick-Interaktion", + "create.ponder.deployer_modes.text_2": "Durch das verwenden eines Schraubenschlüssels kann es zum imitieren einer Linksklick-Interaktion geändert werden", + + "create.ponder.deployer_processing.header": "Items mit Einsatzwerkzeugen verarbeiten", + "create.ponder.deployer_processing.text_1": "Mit einem passenden Item können Einsatzwerkzeuge Items unterhalb von ihnen verarbeiten", + "create.ponder.deployer_processing.text_2": "Die Input-Items können auf ein Depot fallengelassen oder platziert werden", + "create.ponder.deployer_processing.text_3": "Wenn Items auf einem Förderband gebracht werden...", + "create.ponder.deployer_processing.text_4": "wird das Einsatzgerät es anhalten und automatisch verarbeiten", + + "create.ponder.deployer_redstone.header": "Einsatzwerkzeuge mit Redstone kontrollieren", + "create.ponder.deployer_redstone.text_1": "Wenn durch Redstone gepowered, aktivieren Einsatzwerkzeuge nicht", + "create.ponder.deployer_redstone.text_2": "Bevor sie anhalten, erledigen Einsatzwerkzeuge jeden angefangen Cyclus", + "create.ponder.deployer_redstone.text_3": "Deshalb kann ein kurzes negatives Signal verwendet werden, um es genau einmal zu aktivieren", + + "create.ponder.depot.header": "Depos verwenden", + "create.ponder.depot.text_1": "Depos können als 'stationäre' Bandelemente verwendet werden", + "create.ponder.depot.text_2": "Rechtsklicke um manuell Items zu platzieren oder zu entfernen", + "create.ponder.depot.text_3": "Genau wie Mechanische Riemen, kann es verwendet werden um Items zum verarbeiten zu geben", + "create.ponder.depot.text_4": "...als auch Items für mechanische Arme zu geben", + + "create.ponder.display_board.header": "Anzeigetafeln verwenden", + "create.ponder.display_board.text_1": "Anzeigetafeln sind eine skalierbare Alternative zu Schildern", + "create.ponder.display_board.text_2": "Sie benötigen Rotationsenergie um zu funktionieren", + "create.ponder.display_board.text_3": "Text kann mithilfe eines Namenschildes angezeigt werden...", + "create.ponder.display_board.text_4": "...oder durch die verwendung eines Anzeige-Links", + "create.ponder.display_board.text_5": "Farben können auf individuelle Linien der Tafel verwendet werden", + "create.ponder.display_board.text_6": "Linien können resettet werden durch rechstklick mit einer leeren Hand", + + "create.ponder.display_link.header": "Anzeige-Links aufstellen", + "create.ponder.display_link.text_1": "Anzeige-Links können verwendet werden, um dynamische Informationen zu visualisieren", + "create.ponder.display_link.text_2": "Rechtsklicke als allererstes das Ziel-Display...", + "create.ponder.display_link.text_3": "...dann füge es dem Block hinzu, von welchem es lesen soll", + "create.ponder.display_link.text_4": "Öffne das Interface um auszuwählen und zu konfigurieren, was gesendet werden soll", + "create.ponder.display_link.text_5": "Das Display wird jetzt informationen vom Link erhalten", + "create.ponder.display_link.text_6": "Nicht jeder Block kann als eine Quelle fungieren", + "create.ponder.display_link.text_7": "Jeder kompatible Block gibt einzigartige Informationen", + "create.ponder.display_link.text_8": "Der Anzeige-Link kann mit verschiedenen Displays funktionieren", + + "create.ponder.display_link_redstone.header": "Redstone kontrolle", + "create.ponder.display_link_redstone.text_1": "Wenn durch Redstone gepowert, senden Anzeige-Links keine Updates mehr", + "create.ponder.display_link_redstone.text_2": "Wenn nicht mehr gepowert, wird der Timer resettet und neue Informationen werden sofort gesendet", + "create.ponder.display_link_redstone.text_3": "Signale die von der Quelle gesendet werden beeinflussen den Link nicht", + + "create.ponder.empty_blaze_burner.header": "Leere Lohenbrenner verwenden", + "create.ponder.empty_blaze_burner.text_1": "Rechtsklicke eine Lohe mit einem leeren Lohenbrenner um es zu fangen", + "create.ponder.empty_blaze_burner.text_2": "Alternativ können Lohen direkt vom Spawner gesammelt werden", + "create.ponder.empty_blaze_burner.text_3": "Du hast nun eine ideale Hitzequelle für verschiedenste Maschinen", + "create.ponder.empty_blaze_burner.text_4": "Für ästhetische Gründe kann ein leerer Lohenbrenner mit einem Feuerzeug angezündet werden", + "create.ponder.empty_blaze_burner.text_5": "Die Flamme kann mit hilfe eines Seelen-erfüllten Items transformiert werden", + "create.ponder.empty_blaze_burner.text_6": "Jedoch, ohne eine Lohe sind sie nicht für industrielles erhitzen geeignet", + + "create.ponder.encased_fluid_pipe.header": "Rohre ummanteln", + "create.ponder.encased_fluid_pipe.text_1": "Kupferrahmen können zum dekorieren von Rohren verwendet werden", + "create.ponder.encased_fluid_pipe.text_2": "Neben der Tatsache, dass sie umhüllt sind, sind Rohre in ihrer aktuellen Verbindungsart gesperrt", + "create.ponder.encased_fluid_pipe.text_3": "Es wird nicht weiter auf benachbarte Blöcke die platziert oder entfernt werden reagieren", + + "create.ponder.fan_direction.header": "Luftbewegung von ummantelten Lüftern", + "create.ponder.fan_direction.text_1": "Ummantelte Lüfter verwenden Rotationsenergie um einen Luftzug zu erzeugen", + "create.ponder.fan_direction.text_2": "Stärke und Richtung hängen vom eingang der Rotation ab", + + "create.ponder.fan_processing.header": "Items mit ummantelten Lüfter verarbeiten", + "create.ponder.fan_processing.text_1": "Wenn Luft durch Lava geht, wird sie aufgeheizt", + "create.ponder.fan_processing.text_2": "Items die im Bereich landen werden geschmolzen", + "create.ponder.fan_processing.text_3": "Nahrungsitems welche hier reingworfen werden, werden vernichtet", + "create.ponder.fan_processing.text_4": "Stattdessen sollte ein Setup mit Lagerfeuer zum Räuchern verwendet werden", + "create.ponder.fan_processing.text_5": "Luft welche durch Wasser geht, erzeugt ein Wasch-Setup", + "create.ponder.fan_processing.text_6": "Einige neue Verarbeitungsoptionen können damit gemacht werden", + "create.ponder.fan_processing.text_7": "Die Geschwindigkeit des Lüfters hat KEINEN Einfluss auf die Verarbeitungsgeschwindigkeit, sondern nur auf die Reichweite", + "create.ponder.fan_processing.text_8": "Lüfter verarbeitung kann auch auf Items auf Depos und Förderbändern angewendet werden", + + "create.ponder.fluid_pipe_flow.header": "Flüssigkeiten mit Kupferrohren bewegen", + "create.ponder.fluid_pipe_flow.text_1": "Rohre können zwei oder mehr Flüssigkeitsquellen und -ziele verbinden", + "create.ponder.fluid_pipe_flow.text_2": "Mit einem Schraubenschlüssel können gerade Rohrabschnitte ein Fenster erhalten", + "create.ponder.fluid_pipe_flow.text_3": "Rohre mit Fenstern vebinden sich nicht mit parallel liegenden Rohren", + "create.ponder.fluid_pipe_flow.text_4": "Durch mechanische Pumpen angetrieben kann ein Rohr Flüssigkeiten transportieren", + "create.ponder.fluid_pipe_flow.text_5": "Keine Flüssigkeit ist zuerst extrahiert", + "create.ponder.fluid_pipe_flow.text_6": "Sobald die bewegung die enden verbindet, wird deren Inhalt langsam übertragen", + "create.ponder.fluid_pipe_flow.text_7": "Darum enthalten die Rohrblöcke selbst nie 'physisch' irgendwelche Flüssigkeiten", + + "create.ponder.fluid_pipe_interaction.header": "Flüssigkeitstanks leeren und füllen", + "create.ponder.fluid_pipe_interaction.text_1": "Die enden eines Rohrnetzwerks können mit einer vielzahl von Blöcken interagieren", + "create.ponder.fluid_pipe_interaction.text_2": "Jeder Block mit Flüssigkeitslager Fähigkeit kann gefüllt oder geleert werden", + "create.ponder.fluid_pipe_interaction.text_3": "Quellblöcke direkt vor einem offenen Ende können aufgenommen werden...", + "create.ponder.fluid_pipe_interaction.text_4": "...während das verschütten in einen leeren Bereich eine Flüssigkeitsquelle erzeugen kann", + "create.ponder.fluid_pipe_interaction.text_5": "Rohre können auch Flüssigkeiten direkt von einer Hand voll anderer Blöcke extrahieren", + + "create.ponder.fluid_tank_sizes.header": "Dimensionen eines Flüssigkeitstanks", + "create.ponder.fluid_tank_sizes.text_1": "Flüssigkeitstanks können kombiniert werden um deren totale Kapazität zu erhöhen", + "create.ponder.fluid_tank_sizes.text_2": "Deren Grundriss kann bis zu 3 Blöcke weit sein...", + "create.ponder.fluid_tank_sizes.text_3": "...und kann in der Höhe um bis zu 30 weitere Schichten wachsen", + "create.ponder.fluid_tank_sizes.text_4": "Mit einem Schraubenschlüssel kann das Fenster des Tanks entfernt/angezeigt werden", + + "create.ponder.fluid_tank_storage.header": "Flüssigkeiten im Flüssigkeitstanks lagern", + "create.ponder.fluid_tank_storage.text_1": "Flüssigkeitstanks können verwendet werden, um grosse Mengen an Flüssigkeiten zu lagern", + "create.ponder.fluid_tank_storage.text_2": "Rohrnetzwerke können Flüssigkeiten von jeder Seite an Tank geben oder von ihm nehmen", + "create.ponder.fluid_tank_storage.text_3": "Die enthaltene Flüssigkeit kann mit einem Komperator gemessen werden", + "create.ponder.fluid_tank_storage.text_4": "Jedoch können Flüssigkeiten nicht im Überlebensmodus manuell gegeben oder entnommen werden", + "create.ponder.fluid_tank_storage.text_5": "Du kannst Becken, Abflüsse und Ausgüsse verwenden um Flüssigkeit enthaltene Items zu leeren oder zu füllen", + + "create.ponder.funnel_compat.header": "Trichterkompatibilität", + "create.ponder.funnel_compat.text_1": "Trichter können wunderbar mit einer Hand voller anderen Komponenten interagieren.", + "create.ponder.funnel_compat.text_2": "Vertikale Sägen", + "create.ponder.funnel_compat.text_3": "Depos", + "create.ponder.funnel_compat.text_4": "Abflüsse", + + "create.ponder.funnel_direction.header": "Übertragungsrichtung", + "create.ponder.funnel_direction.text_1": "Wenn normal platziert, nimmt es Items vom Inventar.", + "create.ponder.funnel_direction.text_2": "Platziert während man schleicht, platziert es Items in das Inventar.", + "create.ponder.funnel_direction.text_3": "Mit einem Schraubenschlüssel kann die Richtung nach dem platzieren geändert werden.", + "create.ponder.funnel_direction.text_4": "Selbige Regeln gelten für die meisten Ausrichtungen.", + "create.ponder.funnel_direction.text_5": "Trichter auf Förderbändern extrahieren/fügen ein, bassierend auf dessen Bewegungsrichtung.", + + "create.ponder.funnel_intro.header": "Trichter verwenden", + "create.ponder.funnel_intro.text_1": "Trichter sind ideal um Items von/zu Inventaren zu transferieren.", + + "create.ponder.funnel_redstone.header": "Redstonekontrolle", + "create.ponder.funnel_redstone.text_1": "Redstoneenergie stoppt Trichter vom agieren", + + "create.ponder.funnel_transfer.header": "Direkter transfer", + "create.ponder.funnel_transfer.text_1": "Trichter können niemals Items zwischen geschlossenen Inventaren direkt transferieren.", + "create.ponder.funnel_transfer.text_2": "Rinnen oder schlaue Rinnen sind für solche dinge besser geeignet.", + "create.ponder.funnel_transfer.text_3": "Selbiges gilt auch für horizontale Bewegungen. Ein Förderband sollte hier aushelfen können.", + + "create.ponder.gantry_carriage.header": "Portalkranwagen verwenden", + "create.ponder.gantry_carriage.text_1": "Portalkranwagen können an Portalkranachsen angebracht und an dieser entlang geführt werden.", + "create.ponder.gantry_carriage.text_2": "Portalkonstruktionen können angebrachte Blöcke bewegen.", + + "create.ponder.gantry_cascaded.header": "Kaskadenportale", + "create.ponder.gantry_cascaded.text_1": "Portalkranachsen verbinden sich mit einem Portalkranwagen ohne die verwendung von Sekundenkleber", + "create.ponder.gantry_cascaded.text_2": "Selbiges gilt auch für Portalkranwagen auf sich bewegenden Portalkranachsen", + "create.ponder.gantry_cascaded.text_3": "So kann ein Portalsystem erstellt werden um mehrere Achsen abzudecken", + + "create.ponder.gantry_direction.header": "Portal Bewegungsrichtung", + "create.ponder.gantry_direction.text_1": "Portalkranachsen können gegenseitige orientierungen haben", + "create.ponder.gantry_direction.text_2": "Die bewegungen der Kranwagen hängt von der Orientierung deren Achse ab", + "create.ponder.gantry_direction.text_3": "...als auch der rotationsrichtung der Achse", + "create.ponder.gantry_direction.text_4": "Selbiges gilt auch für weitergeleitete Rotation", + + "create.ponder.gantry_redstone.header": "Portal Energieweiterleitung: Gantry Power Propagation", + "create.ponder.gantry_redstone.text_1": "Redstone-gepowerte Portalkranachsen stoppen die bewegung ihrer Portalkranwagen", + "create.ponder.gantry_redstone.text_2": "Und leitet stattdessen die Rotationsenergie and die Ausgangswellen der Portalkranwagen weiter", + + "create.ponder.gantry_shaft.header": "Portalkranachsen verwenden", + "create.ponder.gantry_shaft.text_1": "Portalkranachsen bilden die Basis eines Portalkran-Setups. Angebrache Portalkranwagen bewegen sich auf dieser.", + "create.ponder.gantry_shaft.text_2": "Portalkran-Setups können verbundene Blöcke bewegen.", + + "create.ponder.gearbox.header": "Rotationsenergie mit Getriebe weiterleiten", + "create.ponder.gearbox.text_1": "Zwischen Achsen wechseln kann schnell sperrig werden", + "create.ponder.gearbox.text_2": "Ein Getriebe ist die kompaktere Alternative zu diesem Setup", + "create.ponder.gearbox.text_3": "Wellen um die Ecken herum rotieren in gespiegelte Richtungen", + "create.ponder.gearbox.text_4": "Gerade verbindungen werden invertiert", + + "create.ponder.gearshift.header": "Rotationsenergie mit Gangschaltung kontrollieren", + "create.ponder.gearshift.text_1": "Gangschaltungen geben rotation in einer geraden Linie weiter", + "create.ponder.gearshift.text_2": "Wenn per Redstone gepowerd, wird die rotations invertiert", + + "create.ponder.hand_crank.header": "Rotationsenergie mit Handkurbeln erzeugen", + "create.ponder.hand_crank.text_1": "Handkurbeln können von Spielern verwendet werden, um manuell Rotationsenergie anzuwenden", + "create.ponder.hand_crank.text_2": "Halte Rechtsklick um es gegen den Uhrzeigersinn zu drehen", + "create.ponder.hand_crank.text_3": "Die gegebene Geschwindigkeit ist relativ hoch", + "create.ponder.hand_crank.text_4": "Schleiche und halte Rechtsklick um es im Uhrzeigersinn zu drehen", + + "create.ponder.hose_pulley.header": "Quellen füllen und leeren mit Schlauchrollen", + "create.ponder.hose_pulley.text_1": "Schlauchrollen können verwendet werden, um grosse Bereiche mit Flüssigkeit zu leeren oder zu füllen", + "create.ponder.hose_pulley.text_2": "Mit kinetischem Input kann die Höhe des Schlauchs der Umlenkrolle kontrolliert werden", + "create.ponder.hose_pulley.text_3": "Die Umlenkrolle zieht zurück, während der Rotationsinput invertiert ist", + "create.ponder.hose_pulley.text_4": "Auf der gegenüberliegenden Seite können Rohre angebracht werden", + "create.ponder.hose_pulley.text_5": "Angebrachte Rohrnetzwerke können entweder dem Schlauch Flüssigkeiten geben...", + "create.ponder.hose_pulley.text_6": "...oder von dieser nehme und dabei den Pool leeren", + "create.ponder.hose_pulley.text_7": "Füll- und Leergeschwindigkeit hängt von der Durchflussrate des Flüssigkeitsnetzwerkes ab", + + "create.ponder.hose_pulley_infinite.header": "Grosse Bereiche passiv mit Flüssigkeit füllen oder Leeren", + "create.ponder.hose_pulley_infinite.text_1": "Wenn eine Schlauchrolle in einem Ozean der gross genug ist platziert wird...", + "create.ponder.hose_pulley_infinite.text_2": "Wird es Flüssigkeiten geben/entfernen ohne die Quelle zu beeinflussen", + "create.ponder.hose_pulley_infinite.text_3": "Rohrnetzwerke können endloss Flüssigkeit von/zu solchen Schlauchrollen nehmen/geben", + + "create.ponder.hose_pulley_level.header": "Füll- und Leerlevel einer Schlauchrolle", + "create.ponder.hose_pulley_level.text_1": "Die Schlauchrolle kann nicht funktionieren, während sie komplett eingezogen ist", + "create.ponder.hose_pulley_level.text_2": "Leeren bewegt sich von oben nach unten", + "create.ponder.hose_pulley_level.text_3": "Die Oberfläche wird genau unter dem ende des Schlauchs sein", + "create.ponder.hose_pulley_level.text_4": "Füllen bewegt sich von unten nach oben", + "create.ponder.hose_pulley_level.text_5": "Der gefüllte Pool wird nicht über dem ende der Schlauchrolle wachsen", + + "create.ponder.item_drain.header": "Flüssigkeitscontainer mit Abflüssen leeren", + "create.ponder.item_drain.text_1": "Abflüsse können Flüssigkeiten von Items extrahieren", + "create.ponder.item_drain.text_2": "Rechtsklicke um die Flüssigkeit deines Items in den Abfluss zu schütten", + "create.ponder.item_drain.text_3": "Wenn Items von der Seite eingeführt werden...", + "create.ponder.item_drain.text_4": "...rollen sie über den Abfluss und entleeren dabei Ihre enthaltene Flüssigkeit", + "create.ponder.item_drain.text_5": "Rohrnetzwerke können nun Flüssigkeiten von dem internen Puffer des Abflusses ziehen", + + "create.ponder.item_vault_sizes.header": "Dimensionen eines Gegenstandstresores", + "create.ponder.item_vault_sizes.text_1": "Gegenstandstresore können kombiniert werden um deren totala Kapazität zu erhöhen", + "create.ponder.item_vault_sizes.text_2": "Ihr Standardwürfel kann bis zu 3 Blöcke breit sein...", + "create.ponder.item_vault_sizes.text_3": "...und bis zu 3x länger als ihr Durchschnitt sein", + + "create.ponder.item_vault_storage.header": "Items in Gegenstandstresoren lagern", + "create.ponder.item_vault_storage.text_1": "Gegenstandstresore können verwendet werden, um grosse Mengen an Items zu lagern", + "create.ponder.item_vault_storage.text_2": "Jedoch können Inhalte nicht manuell hinzugefügt oder entfernt werden", + "create.ponder.item_vault_storage.text_3": "Jegliche Komponente zum Item-Transfer kann sowohl Gegenstände einfügen...", + "create.ponder.item_vault_storage.text_4": "...als auch entnehmen vom Container", + + "create.ponder.large_cogwheel.header": "Rotationsenergie mit grossen Zahnrädern weiterleiten", + "create.ponder.large_cogwheel.text_1": "Grosse Zahnräder können sich in rechten Winkeln verbinden", + "create.ponder.large_cogwheel.text_2": "Es kann helfen, geschwindigkeit auf andere Achsen zu übertragen", + + "create.ponder.linear_chassis_attachment.header": "Blöcke mit Schubgerüst anbringen", + "create.ponder.linear_chassis_attachment.text_1": "Die offenen Seiten eines Schubgerüstes können klebrig gemacht werden", + "create.ponder.linear_chassis_attachment.text_2": "Klicke nochmal, um die andere Seite ebenfalls klebrig zu machen", + "create.ponder.linear_chassis_attachment.text_3": "Schleiche und Rechtsklicke mit einer leeren Hand um den Schleim zu entfernen", + "create.ponder.linear_chassis_attachment.text_4": "Klebrige Seiten eines Schubgerüstes werden eine Linie an Blöcken vor ihnen verbinden", + "create.ponder.linear_chassis_attachment.text_5": "Mit dem Schraubenschlüssel kann eine Präzise grösse für dieses Chasis eingestellt werden", + "create.ponder.linear_chassis_attachment.text_6": "Hält man STRG und scrollt verändert man die grösse aller verbundenen Chasis Blöcke", + "create.ponder.linear_chassis_attachment.text_7": "Das anbringen von Blöcken auf jeder anderen Seite benötigt die verwendung von Sekundenkleber", + "create.ponder.linear_chassis_attachment.text_8": "Durch das verwenden diese Mechaniken können Strukturen jeder Art als eine Vorrichtung bewegt werden", + + "create.ponder.linear_chassis_group.header": "Schubgerüste in einer Gruppe bewegen", + "create.ponder.linear_chassis_group.text_1": "Schubgerüste verbinden sich mit identischen Chasis Blöcken direkt neben ihnen", + "create.ponder.linear_chassis_group.text_2": "Wenn einer von einer Vorrichtung bewegt wird, werden die anderen mitgezogen", + "create.ponder.linear_chassis_group.text_3": "Chasis eines anderen Typs oder die in eine andere Richtung schauen, verbinden sich nicht", + + "create.ponder.mechanical_arm.header": "Mechanische Arme einrichten", + "create.ponder.mechanical_arm.text_1": "Mechanische Arme müssen ihre Ein- und Ausgaben zugewiesen bekommen, bevor sie platziert werden", + "create.ponder.mechanical_arm.text_2": "Rechtsklicke Inventare, während du den Arm hälst, um diese als Ziel zu markieren", + "create.ponder.mechanical_arm.text_3": "Rechtsklicke erneut um zwischen Eingabe (Blau) und Ausgabe (Orange) zu wechseln", + "create.ponder.mechanical_arm.text_4": "Linksklicke Komponenten um ihre Auswahl zu entfernen", + "create.ponder.mechanical_arm.text_5": "Sobald platziert, wird der Arm die vorher ausgewählten Blöcke anvisieren", + "create.ponder.mechanical_arm.text_6": "Sie können jede Anzahl an Ein- und Ausgaben in ihrem Radius haben", + "create.ponder.mechanical_arm.text_7": "Jedoch kann nicht mit jedem Inventar direkt interagiert werden", + "create.ponder.mechanical_arm.text_8": "Trichter und Depos können helfe, diese Lücke zu überbrücken", + + "create.ponder.mechanical_arm_filtering.header": "Ausgaben des Mechanischen Arms filtern", + "create.ponder.mechanical_arm_filtering.text_1": "Eingaben", + "create.ponder.mechanical_arm_filtering.text_2": "Ausgaben", + "create.ponder.mechanical_arm_filtering.text_3": "Manchmal ist es erwünscht Ziele eines Armes zu limitieren durch das verwenden eines Filters", + "create.ponder.mechanical_arm_filtering.text_4": "Mechanische Arme selbst bieten keine Option für Filter", + "create.ponder.mechanical_arm_filtering.text_5": "Messingtrichte jedoch kommunizieren ihren eigenen Filter mit dem Arm", + "create.ponder.mechanical_arm_filtering.text_6": "Der Arm ist schlaug genug um nicht Items aufzunehmen, welche es nicht verteilen kann", + + "create.ponder.mechanical_arm_modes.header": "Verteilmodi des Mechanischen Arms", + "create.ponder.mechanical_arm_modes.text_1": "Eingang", + "create.ponder.mechanical_arm_modes.text_2": "Ausgaben", + "create.ponder.mechanical_arm_modes.text_3": "Wann immer ein Arm zwischen mehreren gültigen Ausgäben wählen kann...", + "create.ponder.mechanical_arm_modes.text_4": "...wird es basierend auf seinen Einstellungen agieren", + "create.ponder.mechanical_arm_modes.text_5": "Das scrollen mit einem Schraubenschlüssel erlaubt dir, dies zu konfigurieren", + "create.ponder.mechanical_arm_modes.text_6": "Der 'Round Robin' Modus geht einfach durch alle Ausgaben, welche verfügbar sind, durch", + "create.ponder.mechanical_arm_modes.text_7": "Wenn eine Ausgabe nicht in der Lage ist, mehr Items aufzunehem, wird er übersprungen", + "create.ponder.mechanical_arm_modes.text_8": "'Gezwungener Round Robbin' wird nie eine Ausgabe überspringen und wartet stattdessen bis diese frei sind", + "create.ponder.mechanical_arm_modes.text_9": "'Bevorzuge erstes Ziel' priorisiert das erste Ziel, welches ausgewählt wurde, wenn man den Arm konfiguriert hatte", + + "create.ponder.mechanical_arm_redstone.header": "Mechanische Arme mit Redstone kontrollieren", + "create.ponder.mechanical_arm_redstone.text_1": "Wenn durch Redstone gepowerd, aktivieren mechanische Arme nicht", + "create.ponder.mechanical_arm_redstone.text_2": "Bevor sie stoppen, beenden sie bereits gestartete Cyclen", + "create.ponder.mechanical_arm_redstone.text_3": "Deshalb kann ein kurzes, negatives Signal verwendet werden um genau einen Cyclus zu starten", + + "create.ponder.mechanical_bearing.header": "Strukturen mit mechanischem Lager bewegen", + "create.ponder.mechanical_bearing.text_1": "Mechanische Lager verbinden sich mit dem Block vor ihnen", + "create.ponder.mechanical_bearing.text_2": "Beim erhalt von Rotationsenergie, kombiniert er diese in eine rotierende Vorrichtung", + + "create.ponder.mechanical_crafter.header": "Mechanische Handwerkseinheit einrichten", + "create.ponder.mechanical_crafter.text_1": "Eine Reihe von Mechanischen Handwerkseinheiten kann verwendet werden, um jedes Baurezept zu automatisieren", + "create.ponder.mechanical_crafter.text_2": "Durch das verwenden eines Schraubenschlüssels kann der Pfad der Handwerkseinheit geändert werden", + "create.ponder.mechanical_crafter.text_3": "Für ein gültiges Setup müssen alle Pfade in einen einzigen Ausgang an einer Seite münden", + "create.ponder.mechanical_crafter.text_4": "Die Ausgaben werden ins Inventar am Ende des Pfades platziert", + "create.ponder.mechanical_crafter.text_5": "Mechanische Handwerkseinheiten benötigen Rotationsenergie zum funktionieren", + "create.ponder.mechanical_crafter.text_6": "Rechtsklicke die vorderseite um Items manuell einzufügen", + "create.ponder.mechanical_crafter.text_7": "Sobald jeder Slot eines Pfads ein Item enthält beginst der Bauprozess", + "create.ponder.mechanical_crafter.text_8": "Für Rezepte welche nicht das komplette Setup füllen, kann ein Start mit einem Redstonesignal erzwungen werden", + + "create.ponder.mechanical_crafter_connect.header": "Inventare von Handwerkseinheiten verbinden", + "create.ponder.mechanical_crafter_connect.text_1": "Items können automatisch in Handwerkseinheiten eingeführt werden", + "create.ponder.mechanical_crafter_connect.text_2": "Das verwenden des Schraubenschlüssels auf der Rückseite ermöglicht das verbinden von Eingaben der Handwerkseinheiten", + "create.ponder.mechanical_crafter_connect.text_3": "Alle verbundenen Handwerkseinheiten können nun über die selbe Eingabe befüllt werden", + + "create.ponder.mechanical_crafter_covers.header": "Slots von mechanischen Handwerkseinheiten abdecken", + "create.ponder.mechanical_crafter_covers.text_1": "Einige Rezepte benötigen zusätzliche Handwerkseinheiten, um Lücken im Pfad zu überspringen", + "create.ponder.mechanical_crafter_covers.text_2": "Durch verwenden einer Slot Abdeckung können Handwerkseinheiten als leere Slots agieren", + "create.ponder.mechanical_crafter_covers.text_3": "Geteilte Eingaben, welche mit dem Schraubenschlüssel gemacht wurden, können auch über abgedeckte Handwerkseinheiten gehen", + + "create.ponder.mechanical_drill.header": "Blöcke mit mechanischem Bohrer zerstören", + "create.ponder.mechanical_drill.text_1": "Beim erhalt von Rotationsenergie zerstören mechanische Bohrer den Block direkt vor ihnen", + "create.ponder.mechanical_drill.text_2": "Die Abbaugeschwindigkeit hängt von der Rotationsgeschwindigkeit ab", + + "create.ponder.mechanical_drill_contraption.header": "Mechanische Bohrer auf Vorrichtungen verwenden", + "create.ponder.mechanical_drill_contraption.text_1": "Wann immer mechanische Bohrer als teil einer animierten Vorrichtung bewegt werden...", + "create.ponder.mechanical_drill_contraption.text_2": "...zerstören sie Blöcke, in welche die Vorrichtung sie reinfährt", + + "create.ponder.mechanical_harvester.header": "Mechanische Erntemaschinen auf Vorrichtungen verwenden", + "create.ponder.mechanical_harvester.text_1": "Wann immer mechanische Erntemaschinen als teil einer animierten Vorrichtung bewegt werden...", + "create.ponder.mechanical_harvester.text_2": "...ernten und bepflanzen sie jede voll gewachsene Pflanze auf ihrem Weg", + + "create.ponder.mechanical_mixer.header": "Items mit mechanischem Mixer verarbeiten", + "create.ponder.mechanical_mixer.text_1": "Mit einem Mixer und einem Becken können bestimmte Craftingrezepte automatisiert werden", + "create.ponder.mechanical_mixer.text_2": "Verfügbare Rezepte enthalten jedes formlose Craftingrezept sowie ein paar extra", + "create.ponder.mechanical_mixer.text_3": "Einige Rezepte benötigen das verwenden von Hitze eines Lohenbrenners", + "create.ponder.mechanical_mixer.text_4": "Der Filterslot kann verwndet werden, in Fällen wo zwei Rezepte konflikte haben.", + + "create.ponder.mechanical_piston.header": "Strukturen mit mechanischem Kolben bewegen", + "create.ponder.mechanical_piston.text_1": "Mechanische Kolben können Blöcke vor ihnen bewegen", + "create.ponder.mechanical_piston.text_2": "Geschwindigkeit und Richtung hängen von der Rotationsenergie und -richtung ab", + "create.ponder.mechanical_piston.text_3": "Klebrige mechanische Kolben können verbundene Blöcke zurückziehen", + + "create.ponder.mechanical_piston_modes.header": "Bewegungsmodi des mechanischen Kolbens", + "create.ponder.mechanical_piston_modes.text_1": "Wann immer Kolben aufhören sich zu bewegen, wird die bewegte Struktur wieder zu Blöcken", + "create.ponder.mechanical_piston_modes.text_2": "Es kann konfiguriert werden, dass die Struktur nie wieder zu Blöcken wird, oder nur wenn wieder in der Position, in welcher sie gestartet ist", + + "create.ponder.mechanical_plough.header": "Mechanische Pflüge auf Vorrichtungen verwenden", + "create.ponder.mechanical_plough.text_1": "Wann immer mechanische Pflüge als teil einer animiartern Vorrichtung bewegt werden...", + "create.ponder.mechanical_plough.text_2": "...zerstören sie Bköcke ohne eine solide Hitbox", + "create.ponder.mechanical_plough.text_3": "Zusätzlich können Pflüge auch Ackerboden erstellen", + "create.ponder.mechanical_plough.text_4": "...sie können auch Kreaturen wegschleudern, ohnen ihnen zu schaden", + + "create.ponder.mechanical_press.header": "Items mit der mechanische Presse verarbeiten", + "create.ponder.mechanical_press.text_1": "Die mechanische Presse kann Items unterhalb von ihr verarbeiten", + "create.ponder.mechanical_press.text_2": "Die Items können unter die Presse geworfen oder auf ein Depot unterhalb dieser platziert werden", + "create.ponder.mechanical_press.text_3": "Wenn Items auf einem Förderband gegeben werden...", + "create.ponder.mechanical_press.text_4": "Wird die Presse diese anhalten und automatisch verarbeiten", + + "create.ponder.mechanical_press_compacting.header": "Items komprimieren mit der mechanischen Presse", + "create.ponder.mechanical_press_compacting.text_1": "Das pressen von Items in einem Becken komprimiert diese", + "create.ponder.mechanical_press_compacting.text_2": "Komprimieren enthält alle vollen 2x2 oder 3x3 Craftingrezepte, sowie einige extra", + "create.ponder.mechanical_press_compacting.text_3": "Einige dieser Rezepte benötigen eventuell die Hitze eines Lohenbrenners", + "create.ponder.mechanical_press_compacting.text_4": "Der Filterslot kann verwendet werden, sollten zwei Rezepte in konflikt stehen.", + + "create.ponder.mechanical_pump_flow.header": "Flüssigkeitstransport mit der mechanischen Pumpe", + "create.ponder.mechanical_pump_flow.text_1": "Mechanische Pumpen steuern den fluss eines angehängten Rohrnetzwerkes", + "create.ponder.mechanical_pump_flow.text_2": "Wenn angetrieben, zeigt ihr Pfeil die Fliessrichtung an", + "create.ponder.mechanical_pump_flow.text_3": "Das Netzwerk dahinter zieht nun Flüssigkeiten...", + "create.ponder.mechanical_pump_flow.text_4": "...während das Netzwerk davor es nach aussen verteilt", + "create.ponder.mechanical_pump_flow.text_5": "Das invertieren der Rotation invertiert die Fliessrichtung", + "create.ponder.mechanical_pump_flow.text_6": "Verwende einen Schraubenschlüssel um die Orientierung manuall zu invertieren", + + "create.ponder.mechanical_pump_speed.header": "Durchsatz der mechanischen Pumpe", + "create.ponder.mechanical_pump_speed.text_1": "Unabhängig von der Geschwindigkeit beeinflussen mechanische Pumpen verbundene Rohre bis zu 16 Blöcke entfernt", + "create.ponder.mechanical_pump_speed.text_2": "Das erhöhen der Rotationsgeschwindigkeit erhöht die Flüssigkeitsausbreitung...", + "create.ponder.mechanical_pump_speed.text_3": "...sowie die Geschwindigkeit des Flüssigkeitstransfers", + "create.ponder.mechanical_pump_speed.text_4": "Pumpen können ihren Durchsatz in geteilten Rohrnetzwerken kombinieren", + "create.ponder.mechanical_pump_speed.text_5": "Das abwechseln der Orientierung kann beim ausrichtung ihrer Fliessrichtung helfen", + + "create.ponder.mechanical_saw_breaker.header": "Bäume mit mechanischer Säge fällen", + "create.ponder.mechanical_saw_breaker.text_1": "Wenn Rotationsenergie gegeben wird, kann eine mechanische Säge Bäume direkt vor ihnen fällen", + "create.ponder.mechanical_saw_breaker.text_2": "Um den kompletten Baum zu fällen, muss die Säge den letzten Block, welcher es mit dem Boden verbindet, zerstören", + + "create.ponder.mechanical_saw_contraption.header": "Mechanische Sägen auf Vorrichtungen verwenden", + "create.ponder.mechanical_saw_contraption.text_1": "Wann immer Sägen als teil einer animierten Vorrichtung bewegt werden...", + "create.ponder.mechanical_saw_contraption.text_2": "...fällen sie jeden Baum in welche die Vorrichtung sie fährt", + + "create.ponder.mechanical_saw_processing.header": "Items auf der mechanischen Säge verarbeiten", + "create.ponder.mechanical_saw_processing.text_1": "Nach oben schauende mechanische Sägen können eine vielzahl an Items verarbeiten", + "create.ponder.mechanical_saw_processing.text_2": "Die verarbeiteten Items bewegen sich immer entgegen der Rotationsrichtung der Säge", + "create.ponder.mechanical_saw_processing.text_3": "Sägen können in linie mit Förderbändern arbeiten", + "create.ponder.mechanical_saw_processing.text_4": "Wenn eine Zutat mehrere mögliche Resultate hat kann der Filterslot dieses bestimmen", + "create.ponder.mechanical_saw_processing.text_5": "Ohne Filter wird die Säge alle Resultate gehen", + + "create.ponder.millstone.header": "Items im Mahlstein verarbeiten", + "create.ponder.millstone.text_1": "Mahlsteine verarbeiten Items in dem sie sie zerkleinern", + "create.ponder.millstone.text_2": "Sie können von der Seite mit Zahnrädern angetrieben werden", + "create.ponder.millstone.text_3": "Werf oder führe Items in der Oberseite ein", + "create.ponder.millstone.text_4": "Nach einiger Zeit können die Resultate per Rechtsklick entnommen werden", + "create.ponder.millstone.text_5": "Die Ausgaben können auch per automation entnommen werden", + + "create.ponder.nixie_tube.header": "Nixie-Röhren verwenden", + "create.ponder.nixie_tube.text_1": "Wenn durch Redstone gepowered, zeigen Nixie-Röhren die Stärke des Redstonesignals an", + "create.ponder.nixie_tube.text_2": "Durch das verwenden von im Amboss umbenannte Namenschilder kann benutzerdefinierter Text angezeigt werden", + "create.ponder.nixie_tube.text_3": "Rechtsklicke mit Farbe um die Anzeigefarbe zu ändern", + + "create.ponder.piston_pole.header": "Kolbenverlängerungsstange", + "create.ponder.piston_pole.text_1": "Ohne angehängte Stangen kann ein mechanischer Kolben sich nicht bewegen", + "create.ponder.piston_pole.text_2": "Die Länge der am Ende angebrachten Stange bestimmt den Verlängerungsbereich", + + "create.ponder.portable_fluid_interface.header": "Flüssigkeitsaustausch von Vorrichtungen", + "create.ponder.portable_fluid_interface.text_1": "Auf Flüssigkeitstanks in sich bewegenden Vorrichtungen kann nicht durch Rohre zugegriffen werden", + "create.ponder.portable_fluid_interface.text_2": "Diese Komponente kann mit Flüssigkeitstanks interagieren, ohne die Vorrichtung stoppen zu müssen", + "create.ponder.portable_fluid_interface.text_3": "Platziere einen zweiten mit einem Abstand von 1 bis 2 Blöcken dazwischen", + "create.ponder.portable_fluid_interface.text_4": "Wann immer sie einander passieren, gehen sie eine Verbindung ein", + "create.ponder.portable_fluid_interface.text_5": "Während der Verbundung repräsentiert das stationäre Interface ALLE Tanks der Vorrichtung", + "create.ponder.portable_fluid_interface.text_6": "Flüssigkeiten können jetzt in die Vorrichtung eingeführt...", + "create.ponder.portable_fluid_interface.text_7": "...oder von ihr entfernt werden", + "create.ponder.portable_fluid_interface.text_8": "Nachdem keine Inhalte für eine Zeit ausgetauscht wurden, wird die Vorrichtung wieder ihrer wege gehen", + + "create.ponder.portable_storage_interface.header": "Lageraustausch von Vorrichtungen", + "create.ponder.portable_storage_interface.text_1": "Auf Inventare in sich bewegenden Vorrichtungen kann nicht von Spielern zugegriffen werden.", + "create.ponder.portable_storage_interface.text_2": "Diese Komponente kann mit dem Lager interagieren, ohne die Vorrichtung stoppen zu müssen.", + "create.ponder.portable_storage_interface.text_3": "Platziere einen zweiten mit einem Abstand von 1 bis 2 Blöcken dazwischen", + "create.ponder.portable_storage_interface.text_4": "Wann immer sie einander passieren, gehen sie eine Verbindung ein", + "create.ponder.portable_storage_interface.text_5": "Während der Verbundung repräsentiert das stationäre Interface ALLE Inventare der Vorrichtung", + "create.ponder.portable_storage_interface.text_6": "Items können jetzt in die Vorrichtung eingeführt...", + "create.ponder.portable_storage_interface.text_7": "oder von ihr entfernt werden", + "create.ponder.portable_storage_interface.text_8": "Nachdem keine Items für eine Zeit ausgetauscht wurden, wird die Vorrichtung wieder ihrer wege gehen", + + "create.ponder.portable_storage_interface_redstone.header": "Redstone-kontrolle", + "create.ponder.portable_storage_interface_redstone.text_1": "Redstoneenergie wird das verbinden von stationären Interfaces verhindern", + + "create.ponder.powered_latch.header": "Signale mit RS-Flipflop kontrollieren", + "create.ponder.powered_latch.text_1": "RS-Flipflops sind durch Redstone steuerbare Hebel", + "create.ponder.powered_latch.text_2": "Signale von der Rückseite aktivieren sie", + "create.ponder.powered_latch.text_3": "Signale von der Seite deaktivieren sie wieder", + "create.ponder.powered_latch.text_4": "RS-Flipflops können auch manuell umgeschalten werden", + + "create.ponder.powered_toggle_latch.header": "Signale mit T-Flipflop kontrollieren", + "create.ponder.powered_toggle_latch.text_1": "T-Flipflops sind durch Redstone steuerbare Hebel", + "create.ponder.powered_toggle_latch.text_2": "Signale von der Rückseite ändern ihren status", + "create.ponder.powered_toggle_latch.text_3": "...an und wieder aus", + "create.ponder.powered_toggle_latch.text_4": "T-Flipflops können auch manuell umgeschalten werden", + + "create.ponder.pulse_extender.header": "Signale mit Pulsverlängerer kontrollieren", + "create.ponder.pulse_extender.text_1": "Pulsverlängerer können ein durchlaufendes Signal verlängern", + "create.ponder.pulse_extender.text_2": "Sie aktivieren nach einer kurzen Verzögerung...", + "create.ponder.pulse_extender.text_3": "...und kühlen für die konfigurierte Dauer ab", + "create.ponder.pulse_extender.text_4": "Durch das verwenden des mausrads kann die Entladungszeit konfiguriert werden", + "create.ponder.pulse_extender.text_5": "Die konfigurierte Dauer kann bis zu 30 Minuten sein", + + "create.ponder.pulse_repeater.header": "Signale mit Pulsierendem Verstärker kontrollieren", + "create.ponder.pulse_repeater.text_1": "Pulsierende Verstärker geben einen kurzen Puls mit einer Verzögerung ab", + "create.ponder.pulse_repeater.text_2": "Durch das verwenden des mausrads kann die Ladezeit konfiguriert werden", + "create.ponder.pulse_repeater.text_3": "Die konfigurierte Dauer kann bis zu 30 Minuten sein", + + "create.ponder.radial_chassis.header": "Blöcke mit Drehgerüst anbringen", + "create.ponder.radial_chassis.text_1": "Drehgerüste verbinden sich mit identischen Chasisblöcken in einer Reihe", + "create.ponder.radial_chassis.text_2": "Wenn eines durch eine Vorrichtung bewegt wird, werden die anderen mitgezogen", + "create.ponder.radial_chassis.text_3": "Die Seiten eines Drehgerüstes können klebrig gemacht werden", + "create.ponder.radial_chassis.text_4": "Klicke erneut um alle anderen Seiten klebrig zu machen", + "create.ponder.radial_chassis.text_5": "Schleiche und Rechtsklicke mit einer leeren Hand um den Schleim zu entfernen", + "create.ponder.radial_chassis.text_6": "Wann immer ein Block direkt neben einer klebrigen Seite ist...", + "create.ponder.radial_chassis.text_7": "...wird es sich mit allen erreichbaren Blöcken innerhalb eines Radius in der selben Ebene verbinden", + "create.ponder.radial_chassis.text_8": "Mit dem Schraubenschlüssel kann ein genauer Radius für dieses Chasis eingestellt werden", + "create.ponder.radial_chassis.text_9": "Blöcke die nicht durch eine klebrige Seite erreichbar sind, verbinden sich nicht", + + "create.ponder.redstone_contact.header": "Redstone-Kontakte", + "create.ponder.redstone_contact.text_1": "Redstone-Kontakte die einander ansehen geben ein Redstonesignal ab", + "create.ponder.redstone_contact.text_2": "Dies gilt auch wenn eines davon ein teil einer sich bewegenden Vorrichtung ist", + + "create.ponder.redstone_link.header": "Redstone-Verbindungen verwenden", + "create.ponder.redstone_link.text_1": "Redstone-Verbindungen können Redstonesignale kabellos übertragen", + "create.ponder.redstone_link.text_2": "Schleich und Rechtsklicke um auf Empfangmodus zu wechseln", + "create.ponder.redstone_link.text_3": "Ein einfacher Rechtsklick mit einem Schraubenschlüssel macht dasselbe", + "create.ponder.redstone_link.text_4": "Empfänger übertragen die Redstonekraft von Sendern innerhalb von 128 Blöcken", + "create.ponder.redstone_link.text_5": "Platzieren von Items in den beiden Slots ermöglicht das spezifizieren einer Frequenz", + "create.ponder.redstone_link.text_6": "Nur Verbindungen mit passenden Frequenzen kommunizieren miteinander", + + "create.ponder.rope_pulley.header": "Strukturen mit Seilrollen bewegen", + "create.ponder.rope_pulley.text_1": "Seilrollen können Blöcke vertikal bewegen, wenn sie Rotationsenergie erhalten", + "create.ponder.rope_pulley.text_2": "Richtung und Geschwindigkeit hängen von der eingehenden Rotation ab", + + "create.ponder.rope_pulley_attachment.header": "Umlenkrollen als Teil einer Vorrichtung bewegen", + "create.ponder.rope_pulley_attachment.text_1": "Wann immer eine Umlenkrolle selbst von einer Vorrichtung bewegt wird...", + "create.ponder.rope_pulley_attachment.text_2": "...werden die angehängten Blöcke mit bewegt", + "create.ponder.rope_pulley_attachment.text_3": "Bedenke, dass Umlenkrollen nur bewegt werden können, während sie stillstehen", + + "create.ponder.rope_pulley_modes.header": "Bewegungsmodi der Seilrolle", + "create.ponder.rope_pulley_modes.text_1": "Wann immer eine Umlenkrolle stoppt, wird die bewegte Struktur wieder zu Blöcken", + "create.ponder.rope_pulley_modes.text_2": "Es kann konfiguriert werden, nie wieder zu Blöcken zu werden, oder nur wenn wieder an der Startposition", + + "create.ponder.rose_quartz_lamp.header": "Rosenquarzlampen", + "create.ponder.rose_quartz_lamp.text_1": "Rosenquarzlampen aktivieren bei einem Redstonesignal", + "create.ponder.rose_quartz_lamp.text_2": "Sie geben weiterhin Energie danach ab", + "create.ponder.rose_quartz_lamp.text_3": "Wenn mehrere Lampen in einer Gruppe arrangiert sind...", + "create.ponder.rose_quartz_lamp.text_4": "...wird das aktivieren einer Lampe das Signal darauf fokusieren und alle anderen ausschalten", + "create.ponder.rose_quartz_lamp.text_5": "Komperatoren geben ein Signal basierend auf der Distanz zur aktiven Lampe", + "create.ponder.rose_quartz_lamp.text_6": "Die Lampen können auch manuell per Schraubenschlüssel umgeschaltet werden", + + "create.ponder.rotation_speed_controller.header": "Den Rotationsgeschwindigkeitsregler verwenden", + "create.ponder.rotation_speed_controller.text_1": "Rotationsgeschwindigkeitsregler geben ihre rotation von ihrer Achse auf ein grosses Zahnrad über ihnen weiter", + "create.ponder.rotation_speed_controller.text_2": "Durch das vewenden des Scroll-Inputs auf der Seite kann die Geschwindigkeit eingestellt werden", + + "create.ponder.sail.header": "Windmühlen mit Segel zusammensetzen", + "create.ponder.sail.text_1": "Segel sind handliche Blöcke um damit Windmühlen zu erstellen", + "create.ponder.sail.text_2": "Sie verbinden sich mit Blöcken und sich selbst ohne das Sekundenkleber oder Chasis-Blöcke benötigt werden", + "create.ponder.sail.text_3": "Rechtsklicke mit Farbe um sie einzufärben", + "create.ponder.sail.text_4": "Rechtsklicke mit einer Schere um sie wieder zu Rahmen zu ändern", + + "create.ponder.sail_frame.header": "Windmühlen mit Segelrahmen zusammensetzen", + "create.ponder.sail_frame.text_1": "Segelrahmen sind handliche Blöcke um damit Windmühlen zu erstellen", + "create.ponder.sail_frame.text_2": "Sie verbinden sich mit Blöcken und sich selbst ohne das Sekundenkleber oder Chasis-Blöcke benötigt werden", + + "create.ponder.sequenced_gearshift.header": "Rotationsgeschwindigkeit mit Sequenziellen Gangschaltungen kontrollieren", + "create.ponder.sequenced_gearshift.text_1": "Seq. Gangschaltungen übertragen rotation indem sie einer Liste zeitlich bestimmten Abläufe folgen", + "create.ponder.sequenced_gearshift.text_2": "Rechtsklicke um das Konfigurationsmenü zu öffnen", + "create.ponder.sequenced_gearshift.text_3": "Beim erhalt eines Redstonesignals wird es seine konfigurierte Sequenz ausführen", + "create.ponder.sequenced_gearshift.text_4": "Wenn abgeschlossen, wartet es für das nächste Signal um wieder von vorne zu beginnen", + "create.ponder.sequenced_gearshift.text_5": "Ein Redstone Komperator kann verwendet werden, um den aktuellen Fortschritt abzulesen", + + "create.ponder.shaft.header": "Rotationsenergie mit Wellen weiterleiten", + "create.ponder.shaft.text_1": "Wellen geben Rotation in einer geraden Linie weiter.", + + "create.ponder.shaft_casing.header": "Wellen ummanteln", + "create.ponder.shaft_casing.text_1": "Messing oder Andesitrahmen können verwendet werden, um Wellen zu dekorieren", + + "create.ponder.smart_chute.header": "Items mit schlauer Rinne filtern", + "create.ponder.smart_chute.text_1": "Schlaue Rinnen sind vertikale Rinnen mit weiteren funktionen", + "create.ponder.smart_chute.text_2": "Items im Filterslot bestimmen, was genau extrahiert und transferiert werden kann", + "create.ponder.smart_chute.text_3": "Verwende das Mausrad um die entnommene Stackgrösse zu bestimmen", + "create.ponder.smart_chute.text_4": "Redstoneenergie verhindert schlaue Rinnen vom agieren.", + + "create.ponder.smart_pipe.header": "Fliessrichtung mit schlauen Rohren kontrollieren", + "create.ponder.smart_pipe.text_1": "Schlaue Rohre können helfen, den Fluss von bestimmten Flüssigkeitsarten zu kontrollieren", + "create.ponder.smart_pipe.text_2": "Wenn direkt an der Quelle platziert, können sie die Art der Flüssigkeit zum entnehmen bestimmen", + "create.ponder.smart_pipe.text_3": "Rechtsklicke den Filterslot mit einem Item, welches die gewünschte Flüssigkeit enthält", + "create.ponder.smart_pipe.text_4": "Wenn weiter weg von einem Rohrnetzwerk platziert, erlauben schlaue Rohre nur passenden Flüssigkeiten das passieren", + + "create.ponder.speedometer.header": "Kinetische informationen mit Tachometer überwachen", + "create.ponder.speedometer.text_1": "Der Tachometer zeigt die aktuelle Geschwindigkeit von angehängten Komponenten an", + "create.ponder.speedometer.text_2": "Wenn der Spieler die Ingineurbrille trägt, kann er detailiertere Informationen ablesen", + "create.ponder.speedometer.text_3": "Komperatoren können ein Redstonesignal abgeben, bassierend auf den Messungen des Tachometers", + + "create.ponder.spout_filling.header": "Items mit dem Ausguss füllen", + "create.ponder.spout_filling.text_1": "Der Ausguss kann Items, welche Flüssigkeiten halten können, unter sich füllen", + "create.ponder.spout_filling.text_2": "Auf den Inhalt eines Ausgusses kann nicht manuell zugegriffen werden", + "create.ponder.spout_filling.text_3": "Stattdessen können Rohre verwendet werden, um es mit Flüssigkeiten zu versorgen", + "create.ponder.spout_filling.text_4": "Das Eingabeitem kann auf einem Depot unterhalb des Ausgusses platziert werden", + "create.ponder.spout_filling.text_5": "Wenn Items auf einem Förderband gegeben werden...", + "create.ponder.spout_filling.text_6": "Wird der Ausguss diese Anhalten und automatisch verarbeiten", + + "create.ponder.stabilized_bearings.header": "Stabilisierte Konstruktionen", + "create.ponder.stabilized_bearings.text_1": "Wann immer mechanische Lager selbst teil einer sich bewegenden Struktur sind..", + "create.ponder.stabilized_bearings.text_2": "..werden sie versuchen, sich selbst aufrecht zu halten", + "create.ponder.stabilized_bearings.text_3": "Das Lager wird, wie zuvor, sich mit Blöcken vor ihm verbinden", + "create.ponder.stabilized_bearings.text_4": "Als ein Resultat wird die gesamte Sub-Vorrichtung aufrecht bleiben", + + "create.ponder.steam_engine.header": "Dampfmaschinen einrichten", + "create.ponder.steam_engine.text_1": "Dampfmaschinen können an Flüssigkeitstanks angebracht werden", + "create.ponder.steam_engine.text_10": "Lvl 4", + "create.ponder.steam_engine.text_11": "4 Maschinen", + "create.ponder.steam_engine.text_12": "Lvl 8", + "create.ponder.steam_engine.text_13": "8 Maschinen", + "create.ponder.steam_engine.text_2": "Das anklicken der Maschine mit einer Welle erstellt die Kinetische Ausgabe", + "create.ponder.steam_engine.text_3": "Mit genügent Hitze, Wasser und Boilergrösse...", + "create.ponder.steam_engine.text_4": "...generieren sie Rotationsenergie", + "create.ponder.steam_engine.text_5": "Der kleinste Aufbau benötigt 4 Flüssigkeitstanks", + "create.ponder.steam_engine.text_6": "Mit hilfe von Lohenbrennern kann die generierte Energie erhöht werden", + "create.ponder.steam_engine.text_7": "Grössere Energielevel benötigen mehr Wasser, grösse und Hitze", + "create.ponder.steam_engine.text_8": "Das aktuelle Energielevel des Boilers kann mit der Ingineursbrille gesehen werden", + "create.ponder.steam_engine.text_9": "Mit jedem weiteren Energielevel kann eine weitere Maschine bei voller Kapazität laufen", + + "create.ponder.steam_whistle.header": "Dampfpfeifen einrichten", + "create.ponder.steam_whistle.text_1": "Dampfpfeifen können auf Flüssigkeitstanks platziert werden", + "create.ponder.steam_whistle.text_2": "Wenn der Tank genügent Hitze erhält...", + "create.ponder.steam_whistle.text_3": "...wird die Pfeife eine Note spielen, wenn sie aktiviert wird", + "create.ponder.steam_whistle.text_4": "Verwende ein Pfeifenitem auf den Block, um die Tonhöhe tiefer zu machen", + "create.ponder.steam_whistle.text_5": "Wechsle zwischen 3 verschiedenen Oktaven mit dem Schraubenschlüssel", + "create.ponder.steam_whistle.text_6": "Die Ingineursbrille kann helfen, die richtige Tonhöhe für die Pfeife zu finden", + + "create.ponder.sticker.header": "Blöcke mit dem Ankleber anbringen", + "create.ponder.sticker.text_1": "Ankleber sind ideal für Redstonegesteuerte Vorrichtungen", + "create.ponder.sticker.text_2": "Wenn es ein Signal erhält, ändert es seinen Status", + "create.ponder.sticker.text_3": "Wenn es jetzt in einer Vorrichtung bewegt wird, wird der Block sich mit bewegen", + "create.ponder.sticker.text_4": "Schalte erneut um und der Block ist nicht länger angehängt", + + "create.ponder.stressometer.header": "Konetische Informationen mit dem Stressometer überwachen", + "create.ponder.stressometer.text_1": "Der Stressometer zeigt die aktuelle kinetische Stress-Auslastung des angehängten Netzwerkes an", + "create.ponder.stressometer.text_2": "Wenn der Spieler die Ingineurbrille trägt, kann er detailiertere Informationen ablesen", + "create.ponder.stressometer.text_3": "Komperatoren können ein Redstonesignal abgeben, bassierend auf den Messungen des Stressometers", + + "create.ponder.super_glue.header": "Blöcke mit Sekundenkleber anbringen", + "create.ponder.super_glue.text_1": "Sekundenkleber gruppiert Blöcke in eine bewegliche Vorrichtung zusammen", + "create.ponder.super_glue.text_2": "Das anklicken zweier Punkte erstellt einen neuen 'klebrigen' Bereich", + "create.ponder.super_glue.text_3": "Um eine Box zu entfernen, schlage sie mit dem Kleber-Item in der Hand", + "create.ponder.super_glue.text_4": "Aneinander liegende Blöcke, die sich einen Bereich teilen, ziehen einander mit", + "create.ponder.super_glue.text_5": "Sich überlappende Klebebereiche bewegen sich zusammen", + "create.ponder.super_glue.text_6": "Blöcke, die an anderen hängen, benötigen normallerweise keinen Kleber", + + "create.ponder.track_chunks.header": "Ungeladene Chunks überqueren", + "create.ponder.track_chunks.text_1": "Strecken bleiben ausserhalb von geladenen Chunks funktional", + "create.ponder.track_chunks.text_2": "Züge fajrem durch inaktive Bereiche ohne probleme", + "create.ponder.track_chunks.text_3": "Sie bleiben weiterhin an Bahnhöfen oder roten Signalen stehen", + "create.ponder.track_chunks.text_4": "Jedoch werden Bohrer oder andere On-Board Maschinen nicht funktionieren", + "create.ponder.track_chunks.text_5": "Sobald es nahe bei einem Spieler ist, wird der Zug wieder auftauchen", + + "create.ponder.track_observer.header": "Züge erkennen", + "create.ponder.track_observer.text_1": "Wähle ein Gleis aus und platziere den Zugbeobachter in der nähe", + "create.ponder.track_observer.text_2": "Der Zugbeobachter wird jeden Zug erkennen, welcher über die Markierung fährt", + "create.ponder.track_observer.text_3": "Zugbeobachter können gefiltert werden um bei passender Fracht zu aktivieren", + + "create.ponder.track_placement.header": "Gleise platzieren", + "create.ponder.track_placement.text_1": "Eine neue Art von Gleis, gemacht für Zugvorrichtungen", + "create.ponder.track_placement.text_2": "Um mehrere Gleise auf einmal zu platzieren, klicke auf ein existierendes Gleis", + "create.ponder.track_placement.text_3": "Dann platziere oder wähle ein zweites Gleis aus", + "create.ponder.track_placement.text_4": "Gleise können auch als Kurven oder Abhänge platziert werden", + "create.ponder.track_placement.text_5": "Wenn verbunden, versuchen Gleise jede drehung gleich gross zu machen", + "create.ponder.track_placement.text_6": "Das halten der Renn-Taste während dem Verbinden...", + "create.ponder.track_placement.text_7": "...wird die grösste passende biegung erstellen", + "create.ponder.track_placement.text_8": "Materialien in der Zweithand werden automatisch unterhalb der Schienen platziert", + + "create.ponder.track_portal.header": "Gleise und das Nether", + "create.ponder.track_portal.text_1": "Gleise die gegen ein Netherportal platziert werden...", + "create.ponder.track_portal.text_2": "...werden versuchen, ein verbundenes Gleis auf der anderen Seite zu erstellen", + "create.ponder.track_portal.text_3": "Züge auf dieser Strecke sind nun in der Lage, durch Dimensionen zu reisen", + + "create.ponder.train_assembly.header": "Züge zusammenstellen", + "create.ponder.train_assembly.text_1": "Wähle ein Gleis aus und platziere den Bahnhof in der nähe", + "create.ponder.train_assembly.text_10": "Jeder Zug benötigt eine Zugsteuerung an Bord", + "create.ponder.train_assembly.text_11": "Eine optionale zweite Steuerung erlaubt das Abfahren von Bahnhöfen in beiden Richtungen", + "create.ponder.train_assembly.text_12": "Öffne das Bahnhofs-UI und bestätige den Bauprozess", + "create.ponder.train_assembly.text_13": "Züge können nur an Bahnhöfen wieder auseinander genommen werden", + "create.ponder.train_assembly.text_14": "Wenn auf Bahnhöfen angewendet werden Karten einen Marker an der Position anzeigen", + "create.ponder.train_assembly.text_15": "Zusammengebaute Züge können mit dem Schraubenschlüssel auf naheliegende Streecken umplatziert werden", + "create.ponder.train_assembly.text_2": "Bahnhöfe sind die Wegpunkte deines Schienennetzwerkes", + "create.ponder.train_assembly.text_3": "Um einen neuen Zug zu erstellen, öffne das UI und wechsle in den Zugbau modus", + "create.ponder.train_assembly.text_4": "Während dem Bau wird kein geplanter Zug diesen Bahnhof anfahren", + "create.ponder.train_assembly.text_5": "Erstelle neue Drehgestelle indem du einen Zugrahmen auf ein Gleis anwendest", + "create.ponder.train_assembly.text_6": "Klicke auf das Gleis erneut um zwischen verschiedenen Designs zu wechseln", + "create.ponder.train_assembly.text_7": "Füge Blöcke mithilfe von Sekundenkleber hinzu", + "create.ponder.train_assembly.text_8": "Zusammengestellte Züge bewegen sich schneller, wenn sie Treibstoff in zusammengestellten Truhen oder Fässern finden", + "create.ponder.train_assembly.text_9": "Treibstoff in Tresoren wird nicht vom Zug verwendet", + + "create.ponder.train_controls.header": "Züge kontrollieren", + "create.ponder.train_controls.text_1": "Zugsteuerungen werden in jeder Zugvorrichtung benötigt", + "create.ponder.train_controls.text_2": "Sobald zusammengebaut, rechtsklicke den Block um zu fahren", + "create.ponder.train_controls.text_3": "Beschleunige und steuere den Zug mit den Bewegungstasten", + "create.ponder.train_controls.text_4": "Wenn gewünscht, kann die Höchstgeschwindigkeit mit dem Mausrad angepasst werden", + "create.ponder.train_controls.text_5": "Halte Leertaste um einen nahegelegenen Bahnhof anzufahren", + "create.ponder.train_controls.text_6": "Züge können nur an Bahnhöfen wieder auseinander genommen werden", + "create.ponder.train_controls.text_7": "Angebrachte Pfeifen können mit der Renntaste aktiviert werden", + "create.ponder.train_controls.text_8": "Schleiche oder klicke erneut um den Zug nicht mehr zu Steuern", + + "create.ponder.train_schedule.header": "Zugfahrpläne verwenden", + "create.ponder.train_schedule.text_1": "Zugfahrpläne ermöglichen es Zügen von anderen Fahrern gesteuert zu werden", + "create.ponder.train_schedule.text_2": "Rechtsklicke mit dem Item in der Hand um das Interface zu öffnen", + "create.ponder.train_schedule.text_3": "Sobald programmiert, kann der Fahrplan ein eine Zugfahrer übergeben werden", + "create.ponder.train_schedule.text_4": "Jede Kreatur oder Lohenbrenner, welche direkt vor einer Zugsteuerung sitzen, ist ein gültiger Fahrer", + "create.ponder.train_schedule.text_5": "Kreaturen an einer Leine können einfacher auf einem Sitz platziert werden", + "create.ponder.train_schedule.text_6": "Fahrpläne können vom Fahrer zu jeder Zeit genommen werden", + + "create.ponder.train_signal_placement.header": "Zugsignale platzieren", + "create.ponder.train_signal_placement.text_1": "Wähle ein Gleis aus und platziere das Signal in der nähe", + "create.ponder.train_signal_placement.text_2": "Signale kontrollieren den Flow von Zügen, die nicht von Spielern gesteuert werden", + "create.ponder.train_signal_placement.text_3": "Geplante Züge überqueren nie Signale von der anderen Seite", + "create.ponder.train_signal_placement.text_4": "...ausser ein zweites Signal wird in die entgegengesetzte Richtung platziert.", + "create.ponder.train_signal_placement.text_5": "Nixie-Röhren können angehängt werden um das Licht des Signals mehr sichtbar zu machen", + + "create.ponder.train_signal_redstone.header": "Signale und Redstone", + "create.ponder.train_signal_redstone.text_1": "Signale können mit einem Redstonesignal auf Rot gezwungen werden", + "create.ponder.train_signal_redstone.text_2": "Umgekehrt geben rote Signale einen Komperatorsignal ab", + + "create.ponder.train_signal_signaling.header": "Kollisionen mit Signalen verhindern", + "create.ponder.train_signal_signaling.text_1": "Zugsignale teilen eine Strecke in Abschnitte auf", + "create.ponder.train_signal_signaling.text_2": "Wenn ein Abschnitt besetzt ist, darf kein weiterer Zug diesen betreten", + "create.ponder.train_signal_signaling.text_3": "Deshalb wird jeder Abschnitt nur einen Zug zu jeder Zeit enthalten", + "create.ponder.train_signal_signaling.text_4": "Ein zweiter Signalmodus ist über den Schraubenschlüssel verfügbar", + "create.ponder.train_signal_signaling.text_5": "Abschnitte eines Messingsignales führen normal zu Standardsignalen", + "create.ponder.train_signal_signaling.text_6": "Dieses Signal kann Züge unter einer zweiten Vorraussetzung anhalten", + "create.ponder.train_signal_signaling.text_7": "Es stoppt Züge, welche beim betreten...", + "create.ponder.train_signal_signaling.text_8": "...nicht in der Lage wären, den Abschnitt sofort wieder zu verlassen", + "create.ponder.train_signal_signaling.text_9": "Dies hilft, wartende Züge aus einem stark beschäftigten Abschnitt rauszuhalten", + + "create.ponder.valve_handle.header": "Rotationsenergie mit Ventilgriff erzeugen", + "create.ponder.valve_handle.text_1": "Ventilgriffe können von Spielern verwendet werden, um manuell Rotationsenergie zu erzeugen", + "create.ponder.valve_handle.text_2": "Halte Rechtsklick um es entgegen dem Uhrzeigersinn zu drehen", + "create.ponder.valve_handle.text_3": "Die gegebene Geschwindigkeit ist langsam und präzise", + "create.ponder.valve_handle.text_4": "Schleiche und halte Rechtsklick um es im Uhrzeigersinn zu drehen", + "create.ponder.valve_handle.text_5": "Ventillgriffe können für ästhetische zwecke eingefärbt werden", + + "create.ponder.valve_pipe.header": "Flüssigkeitsbewegung mit Ventil kontrollieren", + "create.ponder.valve_pipe.text_1": "Flüssigkeitsventile können helfen, die Fliessrichtung durch Rohrnetzwerke zu kontrollieren", + "create.ponder.valve_pipe.text_2": "Ihr Wellen-Input bestimmt, ob Flüssigkeiten passieren können oder nicht", + "create.ponder.valve_pipe.text_3": "Wenn Rotationsenergie in die öffnende Richtung geben wird, öffnet sich das Ventil", + "create.ponder.valve_pipe.text_4": "Es kann wieder geschlossen werden durch das invertieren der Rotation", + + "create.ponder.water_wheel.header": "Rotationsenergie mit Wasserrad erzeugen", + "create.ponder.water_wheel.text_1": "Wasserräder ziehen energie von anliegenden Wasserströmungen", + "create.ponder.water_wheel.text_2": "Je mehr Seiten gepowert sind, desto schneller dreht sich das Wasserrad", + "create.ponder.water_wheel.text_3": "Die Flächen des Rads sollten entgegen der Fliessrichtung sein", + "create.ponder.water_wheel.text_4": "Sie sind nicht so effektiv wenn gegen die andere Richtung platziert", + + "create.ponder.weighted_ejector.header": "Gewichtete Werfer verwenden", + "create.ponder.weighted_ejector.text_1": "Schleiche und rechtsklicke mit einem Werfer in der Hand um den Zielort auszuwählen", + "create.ponder.weighted_ejector.text_10": "Es ist jetzt auf diese Stackgrösse limitiert und aktiviert nur, wenn das gehaltene Stack diese Menge erreicht", + "create.ponder.weighted_ejector.text_11": "Andere Kreaturen werden immer den Werfer aktivieren, wenn sie auf ihn treten", + "create.ponder.weighted_ejector.text_2": "Der pltzierte Werfer wird nun Items zu der markierten Position schleudern", + "create.ponder.weighted_ejector.text_3": "Ein gültiges Ziel kann auf jeder Höhe und in jeder Distanz innerhalb des Radius sein", + "create.ponder.weighted_ejector.text_4": "Sie können jedich nicht schräg zur Seite sein", + "create.ponder.weighted_ejector.text_5": "Wenn kein gültiges Ziel ausgewählt wurde, wird es einfach den Block vor ihm anvisieren", + "create.ponder.weighted_ejector.text_6": "Gib Rotationsenergie um es zu laden", + "create.ponder.weighted_ejector.text_7": "Items die auf dem Werfer platziert werden, lösen es aus", + "create.ponder.weighted_ejector.text_8": "Wenn Inventare anvisiert werden, warted der Werfer, bis Platz vorhanden ist", + "create.ponder.weighted_ejector.text_9": "Mit dem Schraubenschlüssel kann die Stackgrösse bestimmt werden", + + "create.ponder.weighted_ejector_redstone.header": "Gewichtete Werfer mit Redstone kontrollieren", + "create.ponder.weighted_ejector_redstone.text_1": "Wenn durch Redstone gepowert, werden Werfer nicht aktivieren", + "create.ponder.weighted_ejector_redstone.text_2": "Zusätzlich können Beobachter erkennen, wenn ein Werfer aktiviert", + + "create.ponder.weighted_ejector_tunnel.header": "Itemstacks mit gewichteten Werfern aufteilen", + "create.ponder.weighted_ejector_tunnel.text_1": "Zusammen mit Messingtunneln können Werfer Itemstacks bassierend auf Menge aufteilen", + "create.ponder.weighted_ejector_tunnel.text_2": "Als erstes konfiguriere den messingtunnel zu 'Bevorzuge Naheliegensten' um den die Ausgabe an der Seite zu priorisieren", + "create.ponder.weighted_ejector_tunnel.text_3": "Die eingestellte Stackgrösse auf dem Werfen bestimmt nun die Menge, die aufgeteilt werden soll", + "create.ponder.weighted_ejector_tunnel.text_4": "Während ein neuer Stack mit der konfigurierten menge den seitlichen Ausgang verlässt...", + "create.ponder.weighted_ejector_tunnel.text_5": "...geht der Rest weiter auf seinem Pfad", + + "create.ponder.windmill_source.header": "Rotationsenergie mit Windmühlenlager erzeugen", + "create.ponder.windmill_source.text_1": "Windmühlenlager verbinden sich mit den Blöcken vor ihnen", + "create.ponder.windmill_source.text_2": "Erstelle eine bewegliche Struktur mit der hilfe von Sekundenkleber", + "create.ponder.windmill_source.text_3": "Wenn genug Segelähnliche Blöcke teil davon sind, kann es als eine Windmühle agieren", + "create.ponder.windmill_source.text_4": "Aktiviert durch einen rechtsklick wird das Windmühlenlager anfangen, Rotationsenergie zu erzeugen", + "create.ponder.windmill_source.text_5": "Die Anzahl Segelblöcke bestimmt die Rotationsgeschwindigkeit", + "create.ponder.windmill_source.text_6": "Verwende einen Schraubenschlüssel um die Rotationsrichtung zu ändern", + "create.ponder.windmill_source.text_7": "Rechtsklicke das Lager zu jeder zeit um es zu stoppen und die Struktur zu bearbeiten", + + "create.ponder.windmill_structure.header": "Windmühlenvorrichtungen", + "create.ponder.windmill_structure.text_1": "Jede Struktur kann als eine gültige Windmühle zählen solange sie mindestens 8 Segelähnliche Blöcke hat.", "_": "Thank you for translating Create!" diff --git a/src/generated/resources/assets/create/lang/unfinished/es_mx.json b/src/generated/resources/assets/create/lang/unfinished/es_mx.json new file mode 100644 index 000000000..ed179f9af --- /dev/null +++ b/src/generated/resources/assets/create/lang/unfinished/es_mx.json @@ -0,0 +1,3031 @@ +{ + "_": "Missing Localizations: 8", + + "_": "->------------------------] Game Elements [------------------------<-", + + "block.create.acacia_window": "Ventana de acacia", + "block.create.acacia_window_pane": "Panel de ventana de acacia", + "block.create.adjustable_chain_gearshift": "Cadena de transmisión ajustable", + "block.create.analog_lever": "Palanca analógica", + "block.create.andesite_belt_funnel": "Embudo lateral de andesita", + "block.create.andesite_casing": "Caja de andesita", + "block.create.andesite_encased_cogwheel": "Engranaje revestido de andesita", + "block.create.andesite_encased_large_cogwheel": "Engranaje grande revestido de andesita", + "block.create.andesite_encased_shaft": "Eje revestido de andesita", + "block.create.andesite_funnel": "Embudo de andesita", + "block.create.andesite_ladder": "Escalera de mano de andesita", + "block.create.andesite_pillar": "Pilar de andesita", + "block.create.andesite_tunnel": "Túnel de Andesita", + "block.create.asurine": "Azurina", + "block.create.asurine_pillar": "Pilar de azurina", + "block.create.basin": "Cuenca", + "block.create.belt": "Cinta", + "block.create.birch_window": "Ventana de abedul", + "block.create.birch_window_pane": "Panel de ventana de abedul", + "block.create.black_nixie_tube": "Tubo Nixie negro", + "block.create.black_sail": "Vela negra", + "block.create.black_seat": "Asiento negro", + "block.create.black_toolbox": "Caja de herramientas negra", + "block.create.black_valve_handle": "Asa de válvula negra", + "block.create.blaze_burner": "Quemador de Blaze", + "block.create.blue_nixie_tube": "Tubo Nixie azul", + "block.create.blue_sail": "Vela azul", + "block.create.blue_seat": "Asiento azul", + "block.create.blue_toolbox": "Caja de herramientas azul", + "block.create.blue_valve_handle": "Asa de válvula azul", + "block.create.brass_belt_funnel": "Embudo lateral de latón", + "block.create.brass_block": "Bloque de latón", + "block.create.brass_casing": "Caja de latón", + "block.create.brass_encased_cogwheel": "Engranaje revestido de latón", + "block.create.brass_encased_large_cogwheel": "Engranaje grande revestido de latón", + "block.create.brass_encased_shaft": "Eje revestido de latón", + "block.create.brass_funnel": "Embudo de latón", + "block.create.brass_ladder": "Escalera de mano de latón", + "block.create.brass_tunnel": "Túnel de latón", + "block.create.brown_nixie_tube": "Tubo Nixie marrón", + "block.create.brown_sail": "Vela marrón", + "block.create.brown_seat": "Asiento marrón", + "block.create.brown_toolbox": "Caja de herramientas marrón", + "block.create.brown_valve_handle": "Asa de válvula marrón", + "block.create.calcite_pillar": "Pilar de calcita", + "block.create.cart_assembler": "Ensamblador de vagonetas", + "block.create.chocolate": "Chocolate", + "block.create.chute": "Ducto", + "block.create.clockwork_bearing": "Rodamiento tipo reloj", + "block.create.clutch": "Embrague", + "block.create.cogwheel": "Engranaje", + "block.create.content_observer": "Observador de contenido", + "block.create.controller_rail": "Raíl de control", + "block.create.controls": "Controles de tren", + "block.create.copper_backtank": "Depósito trasero de cobre", + "block.create.copper_casing": "Revestidor de cobre", + "block.create.copper_ladder": "Escalera de mano de cobre", + "block.create.copper_shingle_slab": "Losa de tejas de cobre", + "block.create.copper_shingle_stairs": "Escaleras de tejas de cobre", + "block.create.copper_shingles": "Bloque de tejas de cobre", + "block.create.copper_tile_slab": "Losa de baldosas de cobre", + "block.create.copper_tile_stairs": "Escaleras de baldosas de cobre", + "block.create.copper_tiles": "Bloque de baldosas de cobre", + "block.create.copper_valve_handle": "Asa de válvula de cobre", + "block.create.creative_crate": "Deposito creativo", + "block.create.creative_fluid_tank": "Tanque de fluidos creativo", + "block.create.creative_motor": "Motor creativo", + "block.create.crimsite": "Crisita", + "block.create.crimsite_pillar": "Pilar de crisita", + "block.create.crimson_window": "Ventana carmesí", + "block.create.crimson_window_pane": "Panel de ventana carmesí", + "block.create.crushing_wheel": "Rueda trituradora", + "block.create.crushing_wheel_controller": "Controlador de Rueda trituradora", + "block.create.cuckoo_clock": "Reloj cucú", + "block.create.cut_andesite": "Andesita cortada", + "block.create.cut_andesite_brick_slab": "Losa de ladrillos de andesita cortada", + "block.create.cut_andesite_brick_stairs": "Escaleras de ladrillos de andesita cortada", + "block.create.cut_andesite_brick_wall": "Muro de ladrillos de andesita cortada", + "block.create.cut_andesite_bricks": "Ladrillos de andesita cortada", + "block.create.cut_andesite_slab": "Losa de andesita cortada", + "block.create.cut_andesite_stairs": "Escaleras de andesite cortada", + "block.create.cut_andesite_wall": "Muro de andesita cortada", + "block.create.cut_asurine": "Azurina cortada", + "block.create.cut_asurine_brick_slab": "Losa de ladrillos de azurina cortada", + "block.create.cut_asurine_brick_stairs": "Escaleras de ladrillos de azurina cortada", + "block.create.cut_asurine_brick_wall": "Muro de ladrillos de azurina cortada", + "block.create.cut_asurine_bricks": "Ladrillos de azurina cortada", + "block.create.cut_asurine_slab": "Losa de azurina cortada", + "block.create.cut_asurine_stairs": "Escaleras de azurina cortada", + "block.create.cut_asurine_wall": "Muro de azurina cortada", + "block.create.cut_calcite": "Calcita cortada", + "block.create.cut_calcite_brick_slab": "Losa de ladrillos de calcita cortada", + "block.create.cut_calcite_brick_stairs": "Escaleras de ladrillos de calcita cortada", + "block.create.cut_calcite_brick_wall": "Muro de ladrillos de calcita cortada", + "block.create.cut_calcite_bricks": "Ladrillos de calcita cortada", + "block.create.cut_calcite_slab": "Losa de calcita cortada", + "block.create.cut_calcite_stairs": "Escaleras de calcita cortada", + "block.create.cut_calcite_wall": "Muro de calcita cortada", + "block.create.cut_crimsite": "Crisita cortada", + "block.create.cut_crimsite_brick_slab": "Losa de ladrillos de crisita cortada", + "block.create.cut_crimsite_brick_stairs": "Escaleras de ladrillos de crisita cortada", + "block.create.cut_crimsite_brick_wall": "Muro de ladrillos de crisita cortada", + "block.create.cut_crimsite_bricks": "Ladrillos de crisita cortada", + "block.create.cut_crimsite_slab": "Losa de crisita cortada", + "block.create.cut_crimsite_stairs": "Escaleras de crisita cortada", + "block.create.cut_crimsite_wall": "Muro de crisita cortada", + "block.create.cut_deepslate": "Pizarra profunda cortada", + "block.create.cut_deepslate_brick_slab": "Losa de ladrillos de pizarra profunda cortada", + "block.create.cut_deepslate_brick_stairs": "Escaleras de ladrillos de pizarra profunda cortada", + "block.create.cut_deepslate_brick_wall": "Muro de ladrillos de pizarra profunda cortada", + "block.create.cut_deepslate_bricks": "Ladrillos de pizarra profunda cortada", + "block.create.cut_deepslate_slab": "Losa de pizarra profunda cortada", + "block.create.cut_deepslate_stairs": "Escaleras de pizarra profunda cortada", + "block.create.cut_deepslate_wall": "Muro de pizarra profunda cortada", + "block.create.cut_diorite": "Diorita cortada", + "block.create.cut_diorite_brick_slab": "Losa de ladrillos de diorita cortada", + "block.create.cut_diorite_brick_stairs": "Escaleras de ladrillos de diorita cortada", + "block.create.cut_diorite_brick_wall": "Muro de ladrillos de diorita cortada", + "block.create.cut_diorite_bricks": "Ladrillos de diorita cortada", + "block.create.cut_diorite_slab": "Losa de diorita cortada", + "block.create.cut_diorite_stairs": "Escaleras de diorita cortada", + "block.create.cut_diorite_wall": "Muro de diorita cortada", + "block.create.cut_dripstone": "Bloque de espeleotema cortado", + "block.create.cut_dripstone_brick_slab": "Losa de ladrillos de espeleotema cortado", + "block.create.cut_dripstone_brick_stairs": "Escaleras de ladrillos de espeleotema cortado", + "block.create.cut_dripstone_brick_wall": "Muro de ladrillos de espeleotema cortado", + "block.create.cut_dripstone_bricks": "Ladrillos de espeleotema cortado", + "block.create.cut_dripstone_slab": "Losa de espeleotema cortado", + "block.create.cut_dripstone_stairs": "Escaleras de espeleotema cortado", + "block.create.cut_dripstone_wall": "Muro de espeleotema cortado", + "block.create.cut_granite": "Granito cortado", + "block.create.cut_granite_brick_slab": "Losa de ladrillos de granito cortado", + "block.create.cut_granite_brick_stairs": "Escaleras de ladrillos de granito cortado", + "block.create.cut_granite_brick_wall": "Muro de ladrillos de granito cortado", + "block.create.cut_granite_bricks": "Ladrillos de granito cortado", + "block.create.cut_granite_slab": "Losa de granito cortado", + "block.create.cut_granite_stairs": "Escaleras de granito cortado", + "block.create.cut_granite_wall": "Muro de granito cortado", + "block.create.cut_limestone": "Piedra caliza cortada", + "block.create.cut_limestone_brick_slab": "Losa de ladrillos de piedra caliza cortada", + "block.create.cut_limestone_brick_stairs": "Escaleras de ladrillos de piedra caliza cortada", + "block.create.cut_limestone_brick_wall": "Muro de ladrillos de piedra caliza cortada", + "block.create.cut_limestone_bricks": "Ladrillos de piedra caliza cortada", + "block.create.cut_limestone_slab": "Losa de piedra caliza cortada", + "block.create.cut_limestone_stairs": "Escaleras de piedra caliza cortada", + "block.create.cut_limestone_wall": "Muro de piedra caliza cortada", + "block.create.cut_ochrum": "Ocre cortado", + "block.create.cut_ochrum_brick_slab": "Losa de ladrillos de ocre cortado", + "block.create.cut_ochrum_brick_stairs": "Escaleras de ladrillos de ocre cortado", + "block.create.cut_ochrum_brick_wall": "Muro de ladrillos de ocre cortado", + "block.create.cut_ochrum_bricks": "Ladrillos de ocre cortado", + "block.create.cut_ochrum_slab": "Losa de ocre cortado", + "block.create.cut_ochrum_stairs": "Escaleras de ocre cortado", + "block.create.cut_ochrum_wall": "Muro de ocre cortado", + "block.create.cut_scorchia": "Oscoria cortada", + "block.create.cut_scorchia_brick_slab": "Losa de ladrillos de oscoria cortada", + "block.create.cut_scorchia_brick_stairs": "Escaleras de ladrillos de oscoria cortada", + "block.create.cut_scorchia_brick_wall": "Muro de ladrillos de oscoria cortada", + "block.create.cut_scorchia_bricks": "Ladrillos de oscoria cortada", + "block.create.cut_scorchia_slab": "Losa de oscoria cortada", + "block.create.cut_scorchia_stairs": "Escaleras de oscoria cortada", + "block.create.cut_scorchia_wall": "Muro de oscoria cortada", + "block.create.cut_scoria": "Escoria cortada", + "block.create.cut_scoria_brick_slab": "Losa de ladrillos de escoria cortada", + "block.create.cut_scoria_brick_stairs": "Escaleras de ladrillos de escoria cortada", + "block.create.cut_scoria_brick_wall": "Muro de ladrillos de escoria cortada", + "block.create.cut_scoria_bricks": "Ladrillos de escoria cortada", + "block.create.cut_scoria_slab": "Losa de escoria cortada", + "block.create.cut_scoria_stairs": "Escaleras de escoria cortada", + "block.create.cut_scoria_wall": "Muro de escoria cortada", + "block.create.cut_tuff": "Toba cortada", + "block.create.cut_tuff_brick_slab": "Losa de ladrillos de toba cortada", + "block.create.cut_tuff_brick_stairs": "Escaleras de ladrillos de toba cortada", + "block.create.cut_tuff_brick_wall": "Muro de ladrillos de toba cortada", + "block.create.cut_tuff_bricks": "Ladrillos de toba cortada", + "block.create.cut_tuff_slab": "Losa de toba cortada", + "block.create.cut_tuff_stairs": "Escaleras de toba cortada", + "block.create.cut_tuff_wall": "Muro de toba cortada", + "block.create.cut_veridium": "Veridio cortado", + "block.create.cut_veridium_brick_slab": "Losa de ladrillos de veridio cortado", + "block.create.cut_veridium_brick_stairs": "Escaleras de ladrillos de veridio cortado", + "block.create.cut_veridium_brick_wall": "Muro de ladrillos de veridio cortado", + "block.create.cut_veridium_bricks": "Ladrillos de veridio cortado", + "block.create.cut_veridium_slab": "Losa de veridio cortado", + "block.create.cut_veridium_stairs": "Escaleras de veridio cortado", + "block.create.cut_veridium_wall": "Muro de veridio cortado", + "block.create.cyan_nixie_tube": "Tubo Nixie cian", + "block.create.cyan_sail": "Vela cian", + "block.create.cyan_seat": "Asiento cian", + "block.create.cyan_toolbox": "Caja de herramientas cian", + "block.create.cyan_valve_handle": "Asa de válvula cian", + "block.create.dark_oak_window": "Ventana de roble oscuro", + "block.create.dark_oak_window_pane": "Panel de ventana de roble oscuro", + "block.create.deepslate_pillar": "Pilar de pizarra profunda", + "block.create.deepslate_zinc_ore": "Mena de cinc de pizarra profunda", + "block.create.deployer": "Desplegador", + "block.create.depot": "Depósito", + "block.create.diorite_pillar": "Pilar de diorita", + "block.create.display_board": "Pantalla de visualización", + "block.create.display_link": "Enlace de pantalla", + "block.create.dripstone_pillar": "Pilar de espeleotema", + "block.create.encased_chain_drive": "Cadena de transmisión revestida", + "block.create.encased_fan": "Ventilador revestido", + "block.create.encased_fluid_pipe": "Tubería de fluidos de cobre reforzada", + "block.create.exposed_copper_shingle_slab": "Losa de tejas de cobre expuesto", + "block.create.exposed_copper_shingle_stairs": "Escaleras de tejas de cobre expuesto", + "block.create.exposed_copper_shingles": "Bloque de tejas de cobre expuesto", + "block.create.exposed_copper_tile_slab": "Losa de baldosas de cobre expuesto", + "block.create.exposed_copper_tile_stairs": "Escaleras de baldosas de cobre expuesto", + "block.create.exposed_copper_tiles": "Blooque de baldosas de cobre expuesto", + "block.create.fake_track": "Indicador de vía para mapas", + "block.create.fluid_pipe": "Tubería de fluidos de cobre", + "block.create.fluid_tank": "Depósito de fluidos", + "block.create.fluid_valve": "Válvula de fluidos", + "block.create.flywheel": "Rueda de inercia", + "block.create.framed_glass": "Cristal enmarcado", + "block.create.framed_glass_door": "Puerta de cristal enmarcado", + "block.create.framed_glass_pane": "Panel de cristal enmarcado", + "block.create.framed_glass_trapdoor": "Trampilla de cristal enmarcado", + "block.create.gantry_carriage": "Carro de grúa", + "block.create.gantry_shaft": "Eje de grúa", + "block.create.gearbox": "Caja de transmisión", + "block.create.gearshift": "Caja de cambios", + "block.create.glass_fluid_pipe": "Tubería de fluidos de cristal", + "block.create.granite_pillar": "Pilar de granito", + "block.create.gray_nixie_tube": "Tubo Nixie gris", + "block.create.gray_sail": "Vela gris", + "block.create.gray_seat": "Asiento gris", + "block.create.gray_toolbox": "Caja de herramientas gris", + "block.create.gray_valve_handle": "Asa de válvula gris", + "block.create.green_nixie_tube": "Tubo Nixie verde", + "block.create.green_sail": "Vela verde", + "block.create.green_seat": "Asiento verde", + "block.create.green_toolbox": "Caja de herramientas verde", + "block.create.green_valve_handle": "Asa de válvula verde", + "block.create.hand_crank": "Manivela", + "block.create.haunted_bell": "Campana maldita", + "block.create.honey": "Miel", + "block.create.horizontal_framed_glass": "Cristal con marco horizontal", + "block.create.horizontal_framed_glass_pane": "Panel de cristal con marco horizontal", + "block.create.hose_pulley": "Polea de manguera", + "block.create.item_drain": "Drenador de objetos", + "block.create.item_vault": "Bóveda de objetos", + "block.create.jungle_window": "Ventana de jungla", + "block.create.jungle_window_pane": "Panel de ventana de jungla", + "block.create.large_bogey": "Vagón grande", + "block.create.large_cogwheel": "Engranaje grande", + "block.create.layered_andesite": "Andesita estratificada", + "block.create.layered_asurine": "Azurina estratificada", + "block.create.layered_calcite": "Calcita estratificada", + "block.create.layered_crimsite": "Crisita estratificada", + "block.create.layered_deepslate": "Pizarra profunda estratificada", + "block.create.layered_diorite": "Diorita estratificada", + "block.create.layered_dripstone": "Bloque de espeleotema estratificado", + "block.create.layered_granite": "Granito estratificado", + "block.create.layered_limestone": "Piedra caliza estratificada", + "block.create.layered_ochrum": "Ocre estratificado", + "block.create.layered_scorchia": "Oscoria estratificada", + "block.create.layered_scoria": "Escoria estratificada", + "block.create.layered_tuff": "Toba estratificada", + "block.create.layered_veridium": "Veridio estratificado", + "block.create.lectern_controller": "Controlador de atril", + "block.create.light_blue_nixie_tube": "Tubo Nixie azul claro", + "block.create.light_blue_sail": "Vela azul claro", + "block.create.light_blue_seat": "Asiento azul claro", + "block.create.light_blue_toolbox": "Caja de herramientas azul claro", + "block.create.light_blue_valve_handle": "Asa de válvula azul claro", + "block.create.light_gray_nixie_tube": "Tubo Nixie gris claro", + "block.create.light_gray_sail": "Vela gris claro", + "block.create.light_gray_seat": "Asiento gris claro", + "block.create.light_gray_toolbox": "Caja de herramientas gris claro", + "block.create.light_gray_valve_handle": "Asa de válvula gris claro", + "block.create.lime_nixie_tube": "Tubo Nixie lima", + "block.create.lime_sail": "Vela lima", + "block.create.lime_seat": "Asiento lima", + "block.create.lime_toolbox": "Caja de herramientas lima", + "block.create.lime_valve_handle": "Asa de válvula lima", + "block.create.limestone": "Piedra caliza", + "block.create.limestone_pillar": "Pilar de piedra caliza", + "block.create.linear_chassis": "Chasis lineal", + "block.create.lit_blaze_burner": "Quemador de Blaze encendido", + "block.create.magenta_nixie_tube": "Tubo Nixie magenta", + "block.create.magenta_sail": "Vela magenta", + "block.create.magenta_seat": "Asiento magenta", + "block.create.magenta_toolbox": "Caja de herramientas magenta", + "block.create.magenta_valve_handle": "Asa de válvula magenta", + "block.create.mechanical_arm": "Brazo mecánico", + "block.create.mechanical_bearing": "Rodamiento mecánico", + "block.create.mechanical_crafter": "Ensamblador mecánico", + "block.create.mechanical_drill": "Taladro mecánico", + "block.create.mechanical_harvester": "Cosechadora mecánica", + "block.create.mechanical_mixer": "Mezcladora mecánica", + "block.create.mechanical_piston": "Pistón mecánico", + "block.create.mechanical_piston_head": "Cabezal de pistón mecánico", + "block.create.mechanical_plough": "Arado mecánico", + "block.create.mechanical_press": "Prensa mecánica", + "block.create.mechanical_pump": "Bomba mecánica", + "block.create.mechanical_saw": "Sierra mecánica", + "block.create.metal_bracket": "Soporte de metal para ejes", + "block.create.metal_girder": "Viga de metal", + "block.create.metal_girder_encased_shaft": "Eje revestido con viga de metal", + "block.create.millstone": "Piedra de molino", + "block.create.minecart_anchor": "Ancla de vagonetas", + "block.create.mysterious_cuckoo_clock": "Reloj de cuco", + "block.create.nixie_tube": "Tubo Nixie", + "block.create.nozzle": "Boquilla", + "block.create.oak_window": "Ventana de roble", + "block.create.oak_window_pane": "Panel de ventana de roble", + "block.create.ochrum": "Ocre", + "block.create.ochrum_pillar": "Pilar de ocre", + "block.create.orange_sail": "Vela naranja", + "block.create.orange_seat": "Asiento naranja", + "block.create.orange_toolbox": "Caja de herramientas naranja", + "block.create.orange_valve_handle": "Asa de válvula naranja", + "block.create.ornate_iron_window": "Ventana de hierro ornamentada", + "block.create.ornate_iron_window_pane": "Panel de ventana de hierro ornamentada", + "block.create.oxidized_copper_shingle_slab": "Losa de tejas de cobre oxidado", + "block.create.oxidized_copper_shingle_stairs": "Escaleras de tejas de cobre oxidado", + "block.create.oxidized_copper_shingles": "Bloque de tejas de cobre oxidado", + "block.create.oxidized_copper_tile_slab": "Losa de baldosas de cobre oxidado", + "block.create.oxidized_copper_tile_stairs": "Escaleras de baldosas de cobre oxidado", + "block.create.oxidized_copper_tiles": "Bloque de baldosas de cobre oxidado", + "block.create.peculiar_bell": "Campana peculiar", + "block.create.pink_nixie_tube": "Tubo Nixie rosa", + "block.create.pink_sail": "Vela rosa", + "block.create.pink_seat": "Asiento rosa", + "block.create.pink_toolbox": "Caja de herramientas rosa", + "block.create.pink_valve_handle": "Asa de válvula rosa", + "block.create.piston_extension_pole": "Pértiga de extensión de pistón", + "block.create.placard": "Pancarta", + "block.create.polished_cut_andesite": "Andesita cortada pulida", + "block.create.polished_cut_andesite_slab": "Losa de andesita cortada pulida", + "block.create.polished_cut_andesite_stairs": "Escaleras de andesita cortada pulida", + "block.create.polished_cut_andesite_wall": "Muro de andesita cortada pulida", + "block.create.polished_cut_asurine": "Azurina cortada pulida", + "block.create.polished_cut_asurine_slab": "Losa de azurina cortada pulida", + "block.create.polished_cut_asurine_stairs": "Escaleras de azurina cortada pulida", + "block.create.polished_cut_asurine_wall": "Muro de azurina cortada pulida", + "block.create.polished_cut_calcite": "Calcita cortada pulida", + "block.create.polished_cut_calcite_slab": "Losa de calcita cortada pulida", + "block.create.polished_cut_calcite_stairs": "Escaleras de calcita cortada pulida", + "block.create.polished_cut_calcite_wall": "Muro de calcita cortada pulida", + "block.create.polished_cut_crimsite": "Crisita cortada pulida", + "block.create.polished_cut_crimsite_slab": "Losa de crisita cortada pulida", + "block.create.polished_cut_crimsite_stairs": "Escaleras de crisita cortada pulida", + "block.create.polished_cut_crimsite_wall": "Muro de crisita cortada pulida", + "block.create.polished_cut_deepslate": "Pizarra profunda cortada pulida", + "block.create.polished_cut_deepslate_slab": "Losa de pizarra profunda cortada pulida", + "block.create.polished_cut_deepslate_stairs": "Escaleras de pizarra profunda cortada pulida", + "block.create.polished_cut_deepslate_wall": "Muro de pizarra profunda cortada pulida", + "block.create.polished_cut_diorite": "Diorita cortada pulida", + "block.create.polished_cut_diorite_slab": "Losa de diorita cortada pulida", + "block.create.polished_cut_diorite_stairs": "Escaleras de diorita cortada pulida", + "block.create.polished_cut_diorite_wall": "Muro de diorita cortada pulida", + "block.create.polished_cut_dripstone": "Bloque de espeleotema cortado pulido", + "block.create.polished_cut_dripstone_slab": "Losa de espeleotema cortado pulido", + "block.create.polished_cut_dripstone_stairs": "Escaleras de espeleotema cortado pulido", + "block.create.polished_cut_dripstone_wall": "Muro de espeleotema cortado pulido", + "block.create.polished_cut_granite": "Granito cortado pulido", + "block.create.polished_cut_granite_slab": "Losa de granito cortado pulido", + "block.create.polished_cut_granite_stairs": "Escaleras de granito cortado pulido", + "block.create.polished_cut_granite_wall": "Muro de granito cortado pulido", + "block.create.polished_cut_limestone": "Piedra caliza cortada pulida", + "block.create.polished_cut_limestone_slab": "Losa de piedra caliza cortada pulida", + "block.create.polished_cut_limestone_stairs": "Escaleras de piedra caliza cortada pulida", + "block.create.polished_cut_limestone_wall": "Muro de piedra caliza cortada pulida", + "block.create.polished_cut_ochrum": "Ocre cortado pulido", + "block.create.polished_cut_ochrum_slab": "Losa de ocre cortado pulido", + "block.create.polished_cut_ochrum_stairs": "Escaleras de ocre cortado pulido", + "block.create.polished_cut_ochrum_wall": "Muro de ocre cortado pulido", + "block.create.polished_cut_scorchia": "Oscoria cortada pulida", + "block.create.polished_cut_scorchia_slab": "Losa de oscoria cortada pulida", + "block.create.polished_cut_scorchia_stairs": "Escalera de oscoria cortada pulida", + "block.create.polished_cut_scorchia_wall": "Muro de oscoria cortada pulida", + "block.create.polished_cut_scoria": "Escoria cortada pulida", + "block.create.polished_cut_scoria_slab": "Losa de escoria cortada pulida", + "block.create.polished_cut_scoria_stairs": "Escaleras de escoria cortada pulida", + "block.create.polished_cut_scoria_wall": "Muro de escoria cortada pulida", + "block.create.polished_cut_tuff": "Toba cortada pulida", + "block.create.polished_cut_tuff_slab": "Losa de toba cortada pulida", + "block.create.polished_cut_tuff_stairs": "Escaleras de toba cortada pulida", + "block.create.polished_cut_tuff_wall": "Muro de toba cortada pulida", + "block.create.polished_cut_veridium": "Veridio cortado pulido", + "block.create.polished_cut_veridium_slab": "Losa de veridio cortado pulido", + "block.create.polished_cut_veridium_stairs": "Escaleras de veridio cortado pulido", + "block.create.polished_cut_veridium_wall": "Muro de veridio cortado pulido", + "block.create.portable_fluid_interface": "Interfaz de fluidos portátil", + "block.create.portable_storage_interface": "Interfaz de almacenamiento portátil", + "block.create.powered_latch": "Palanca motorizada", + "block.create.powered_shaft": "Eje motorizado", + "block.create.powered_toggle_latch": "Palanca de cierre motorizada", + "block.create.pulley_magnet": "Imán de la polea", + "block.create.pulse_extender": "Extensor de pulso", + "block.create.pulse_repeater": "Repetidor de pulsos de redstone", + "block.create.purple_nixie_tube": "Tubo Nixie morado", + "block.create.purple_sail": "Vela morada", + "block.create.purple_seat": "Asiento morado", + "block.create.purple_toolbox": "Caja de herramientas púrpura", + "block.create.purple_valve_handle": "Asa de válvula morada", + "block.create.radial_chassis": "Chasis radial", + "block.create.railway_casing": "Revestidor de tren", + "block.create.raw_zinc_block": "Bloque de cinc en bruto", + "block.create.red_nixie_tube": "Tubo Nixie rojo", + "block.create.red_sail": "Vela roja", + "block.create.red_seat": "Asiento rojo", + "block.create.red_toolbox": "Caja de herramientas roja", + "block.create.red_valve_handle": "Asa de válvula roja", + "block.create.redstone_contact": "Contacto de redstone", + "block.create.redstone_link": "Enlace de redstone", + "block.create.refined_radiance_casing": "Caja radiante", + "block.create.rope": "Cuerda", + "block.create.rope_pulley": "Polea de cuerda", + "block.create.rose_quartz_block": "Bloque de cuarzo rosado", + "block.create.rose_quartz_lamp": "Lámpara de cuarzo rosado", + "block.create.rose_quartz_tiles": "Baldosas de cuarzo rosado", + "block.create.rotation_speed_controller": "Controlador de velocidad rotacional", + "block.create.sail_frame": "Marco de vela", + "block.create.schematic_table": "Tabla de esquemas", + "block.create.schematicannon": "Esquematicañón", + "block.create.scorchia": "Oscoria", + "block.create.scorchia_pillar": "Pilar de oscoria", + "block.create.scoria": "Escoria", + "block.create.scoria_pillar": "Pilar de escoria", + "block.create.secondary_linear_chassis": "Chasis lineal secundario", + "block.create.sequenced_gearshift": "Caja de cambios secuencial", + "block.create.shadow_steel_casing": "Revestidor sombrío", + "block.create.shaft": "Eje", + "block.create.small_andesite_brick_slab": "Losa de ladrillos pequeños de andesita", + "block.create.small_andesite_brick_stairs": "Escaleras de ladrillos pequeños de andesita", + "block.create.small_andesite_brick_wall": "Muro de ladrillos pequeños de andesita", + "block.create.small_andesite_bricks": "Ladrillos pequeños de andesita", + "block.create.small_asurine_brick_slab": "Losa de ladrillos pequeños de azurina", + "block.create.small_asurine_brick_stairs": "Escaleras de ladrillos pequeños de azurina", + "block.create.small_asurine_brick_wall": "Muro de ladrillos pequeños de azurina", + "block.create.small_asurine_bricks": "Ladrillos pequeños de azurina", + "block.create.small_bogey": "Vagón pequeño", + "block.create.small_calcite_brick_slab": "Losa de ladrillos pequeños de calcita", + "block.create.small_calcite_brick_stairs": "Escaleras de ladrillos pequeños de calcita", + "block.create.small_calcite_brick_wall": "Muro de ladrillos pequeños de calcita", + "block.create.small_calcite_bricks": "Ladrillos pequeños de calcita", + "block.create.small_crimsite_brick_slab": "Losa de ladrillos pequeños de crisita", + "block.create.small_crimsite_brick_stairs": "Escaleras de ladrillos pequeños de crisita", + "block.create.small_crimsite_brick_wall": "Muro de ladrillos pequeños de crisita", + "block.create.small_crimsite_bricks": "Ladrillos pequeños de crisita", + "block.create.small_deepslate_brick_slab": "Losa de ladrillos pequeños de pizarra profunda", + "block.create.small_deepslate_brick_stairs": "Escaleras de ladrillos pequeños de pizarra profunda", + "block.create.small_deepslate_brick_wall": "Muro de ladrillos pequeños de pizarra profunda", + "block.create.small_deepslate_bricks": "Ladrillos pequeños de pizarra profunda", + "block.create.small_diorite_brick_slab": "Losa de ladrillos pequeños de diorita", + "block.create.small_diorite_brick_stairs": "Escaleras de ladrillos pequeños de diorita", + "block.create.small_diorite_brick_wall": "Muro de ladrillos pequeños de diorita", + "block.create.small_diorite_bricks": "Ladrillos pequeños de diorita", + "block.create.small_dripstone_brick_slab": "Losa de ladrillos pequeños de espeleotema", + "block.create.small_dripstone_brick_stairs": "Escaleras de ladrillos pequeños de espeleotema", + "block.create.small_dripstone_brick_wall": "Muro de ladrillos pequeños de espeleotema", + "block.create.small_dripstone_bricks": "Ladrillos pequeños de espeleotema", + "block.create.small_granite_brick_slab": "Losa de ladrillos pequeños de granito", + "block.create.small_granite_brick_stairs": "Escaleras de ladrillos pequeños de granito", + "block.create.small_granite_brick_wall": "Muro de ladrillos pequeños de granito", + "block.create.small_granite_bricks": "Ladrillos pequeños de granito", + "block.create.small_limestone_brick_slab": "Losa de ladrillos pequeños de piedra caliza", + "block.create.small_limestone_brick_stairs": "Escaleras de ladrillos pequeños de piedra caliza", + "block.create.small_limestone_brick_wall": "Muro de ladrillos pequeños de piedra caliza", + "block.create.small_limestone_bricks": "Ladrillos pequeños de piedra caliza", + "block.create.small_ochrum_brick_slab": "Losa de ladrillos pequeños de ocre", + "block.create.small_ochrum_brick_stairs": "Escalera de ladrillos pequeños de ocre", + "block.create.small_ochrum_brick_wall": "Muro de ladrillos pequeños de ocre", + "block.create.small_ochrum_bricks": "Ladrillos pequeños de ocre", + "block.create.small_rose_quartz_tiles": "Baldosas pequeñas de cuarzo rosado", + "block.create.small_scorchia_brick_slab": "Losa de ladrillos pequeños de oscoria", + "block.create.small_scorchia_brick_stairs": "Escaleras de ladrillos pequeños de oscoria", + "block.create.small_scorchia_brick_wall": "Muro de ladrillos pequeños de oscoria", + "block.create.small_scorchia_bricks": "Ladrillos pequeños de oscoria", + "block.create.small_scoria_brick_slab": "Losa de ladrillos pequeños de escoria", + "block.create.small_scoria_brick_stairs": "Escaleras de ladrillos pequeños de escoria", + "block.create.small_scoria_brick_wall": "Muro de ladrillos pequeños de escoria", + "block.create.small_scoria_bricks": "Ladrillos pequeños de escoria", + "block.create.small_tuff_brick_slab": "Losa de ladrillos pequeños de toba", + "block.create.small_tuff_brick_stairs": "Escaleras de ladrillos pequeños de toba", + "block.create.small_tuff_brick_wall": "Muro de ladrillos pequeños de toba", + "block.create.small_tuff_bricks": "Ladrillos pequeños de toba", + "block.create.small_veridium_brick_slab": "Losa de ladrillos pequeños de veridio", + "block.create.small_veridium_brick_stairs": "Escaleras de ladrillos pequeños de veridio", + "block.create.small_veridium_brick_wall": "Muro de ladrillos pequeños de veridio", + "block.create.small_veridium_bricks": "Ladrillos pequeños de veridio", + "block.create.smart_chute": "Ducto inteligente", + "block.create.smart_fluid_pipe": "Tubería de fluidos inteligente", + "block.create.speedometer": "Velocímetro", + "block.create.spout": "Surtidor", + "block.create.spruce_window": "Ventana de abeto", + "block.create.spruce_window_pane": "Panel de ventana de abeto", + "block.create.steam_engine": "Motor de vapor", + "block.create.steam_whistle": "Silbato de vapor", + "block.create.steam_whistle_extension": "Extensión de silbato de vapor", + "block.create.sticker": "Pegatina", + "block.create.sticky_mechanical_piston": "Pistón mecánico pegajoso", + "block.create.stockpile_switch": "Interruptor de acopio", + "block.create.stressometer": "Estresómetro", + "block.create.tiled_glass": "Vidrio esmaltado", + "block.create.tiled_glass_pane": "Panel de vidrio esmaltado", + "block.create.track": "Vía de tren", + "block.create.track_observer": "Observador de tren", + "block.create.track_signal": "Señal de tren", + "block.create.track_station": "Estación de tren", + "block.create.train_door": "Puerta de tren", + "block.create.train_trapdoor": "Trampilla de tren", + "block.create.tuff_pillar": "Pilar de toba", + "block.create.turntable": "Plataforma giratoria mecánica", + "block.create.veridium": "Veridio", + "block.create.veridium_pillar": "Pilar de veridio", + "block.create.vertical_framed_glass": "Vidrio esmaltado vertical", + "block.create.vertical_framed_glass_pane": "Panel de vidrio esmaltado vertical", + "block.create.warped_window": "Ventana distorsionada", + "block.create.warped_window_pane": "Panel de ventana distorsionada", + "block.create.water_wheel": "Rueda hidráulica mecánica", + "block.create.waxed_copper_shingle_slab": "Losa de tejas de cobre encerado", + "block.create.waxed_copper_shingle_stairs": "Escaleras de tejas de cobre encerado", + "block.create.waxed_copper_shingles": "Bloque de tejas de cobre encerado", + "block.create.waxed_copper_tile_slab": "Losa de baldosas de cobre encerado", + "block.create.waxed_copper_tile_stairs": "Escaleras de baldosas de cobre encerado", + "block.create.waxed_copper_tiles": "Bloque de baldosas de cobre encerado", + "block.create.waxed_exposed_copper_shingle_slab": "Losa de tejas de cobre expuesto encerado", + "block.create.waxed_exposed_copper_shingle_stairs": "Escaleras de tejas de cobre expuesto encerado", + "block.create.waxed_exposed_copper_shingles": "Bloque de tejas de cobre expuesto encerado", + "block.create.waxed_exposed_copper_tile_slab": "Losa de baldosas de cobre expuesto encerado", + "block.create.waxed_exposed_copper_tile_stairs": "Escaleras de baldosas de cobre expuesto encerado", + "block.create.waxed_exposed_copper_tiles": "Bloque de baldosas de cobre expuesto encerado", + "block.create.waxed_oxidized_copper_shingle_slab": "Losa de tejas de cobre oxidado encerado", + "block.create.waxed_oxidized_copper_shingle_stairs": "Escaleras de tejas de cobre oxidado encerado", + "block.create.waxed_oxidized_copper_shingles": "Bloque de tejas de cobre oxidado encerado", + "block.create.waxed_oxidized_copper_tile_slab": "Losa de baldosas de cobre oxidado encerado", + "block.create.waxed_oxidized_copper_tile_stairs": "Escaleras de baldosas de cobre oxidado encerado", + "block.create.waxed_oxidized_copper_tiles": "Bloque de baldosas de cobre oxidado encerado", + "block.create.waxed_weathered_copper_shingle_slab": "Losa de tejas de cobre degradado encerado", + "block.create.waxed_weathered_copper_shingle_stairs": "Escaleras de tejas de cobre degradado encerado", + "block.create.waxed_weathered_copper_shingles": "Bloque de tejas de cobre degradado encerado", + "block.create.waxed_weathered_copper_tile_slab": "Losa de baldosas de cobre degradado encerado", + "block.create.waxed_weathered_copper_tile_stairs": "Escaleras de baldosas de cobre degradado encerado", + "block.create.waxed_weathered_copper_tiles": "Bloque de baldosas de cobre degradado encerado", + "block.create.weathered_copper_shingle_slab": "Losa de tejas de cobre degradado", + "block.create.weathered_copper_shingle_stairs": "Escaleras de tejas de cobre degradado", + "block.create.weathered_copper_shingles": "Bloque de tejas de cobre degradado", + "block.create.weathered_copper_tile_slab": "Losa de baldosas de cobre degradado", + "block.create.weathered_copper_tile_stairs": "Escaleras de baldosas de cobre degradado", + "block.create.weathered_copper_tiles": "Bloque de baldosas de cobre degradado", + "block.create.weighted_ejector": "Eyector de peso", + "block.create.white_nixie_tube": "Tubo Nixie blanco", + "block.create.white_sail": "Vela blanca", + "block.create.white_seat": "Asiento blanco", + "block.create.white_toolbox": "Caja de herramientas blanca", + "block.create.white_valve_handle": "Asa de válvula blanco", + "block.create.windmill_bearing": "Rodamiento de molino de viento", + "block.create.wooden_bracket": "Soporte de madera para ejes", + "block.create.yellow_nixie_tube": "Tubo Nixie amarillo", + "block.create.yellow_sail": "Vela amarilla", + "block.create.yellow_seat": "Asiento amarillo", + "block.create.yellow_toolbox": "Caja de herramientas amarilla", + "block.create.yellow_valve_handle": "Asa de válvula amarillo", + "block.create.zinc_block": "Bloque de cinc", + "block.create.zinc_ore": "Mena de cinc", + + "enchantment.create.capacity": "Capacidad", + "enchantment.create.potato_recovery": "Recuperación de papas", + + "entity.create.carriage_contraption": "Artefacto animado de carruaje", + "entity.create.contraption": "Artefacto animado", + "entity.create.crafting_blueprint": "Plano de elaboración", + "entity.create.gantry_contraption": "Artefacto móvil de grúa", + "entity.create.potato_projectile": "Proyectil de papa", + "entity.create.seat": "Asiento", + "entity.create.stationary_contraption": "Artefacto estacionario", + "entity.create.super_glue": "Pegamento", + + "fluid.create.potion": "Poción", + "fluid.create.tea": "Té del Constructor", + + "item.create.andesite_alloy": "Aleación de andesita", + "item.create.attribute_filter": "Filtro de atributos", + "item.create.bar_of_chocolate": "Barra de chocolate", + "item.create.belt_connector": "Correa mecánica", + "item.create.blaze_cake": "Pastel de blaze", + "item.create.blaze_cake_base": "Base de pastel de blaze", + "item.create.brass_hand": "Mano de latón", + "item.create.brass_ingot": "Lingote de latón", + "item.create.brass_nugget": "Pepita de latón", + "item.create.brass_sheet": "Lámina de latón", + "item.create.builders_tea": "Té del Constructor", + "item.create.chest_minecart_contraption": "Artefacto móvil de vagoneta con cofre", + "item.create.chocolate_bucket": "Cubo con chocolate", + "item.create.chocolate_glazed_berries": "Bayas glaseadas con chocolate", + "item.create.chromatic_compound": "Compuesto cromático", + "item.create.cinder_flour": "Harina del Nether", + "item.create.copper_backtank": "Depósito trasero de cobre", + "item.create.copper_backtank_placeable": "Depósito de cobre colocable", + "item.create.copper_nugget": "Pepita de cobre", + "item.create.copper_sheet": "Lámina de cobre", + "item.create.crafter_slot_cover": "Tapa de ranura del ensamblador mecánico", + "item.create.crafting_blueprint": "Plano de elaboración", + "item.create.creative_blaze_cake": "Pastel de blaze creativo", + "item.create.crushed_aluminum_ore": "Mineral de aluminio molido", + "item.create.crushed_copper_ore": "Mineral de cobre molido", + "item.create.crushed_gold_ore": "Mineral de oro molido", + "item.create.crushed_iron_ore": "Mineral de hierro molido", + "item.create.crushed_lead_ore": "Mineral de plomo molido", + "item.create.crushed_nickel_ore": "Mineral de níquel molido", + "item.create.crushed_osmium_ore": "Mineral de osmio molido", + "item.create.crushed_platinum_ore": "Mineral de platino molido", + "item.create.crushed_quicksilver_ore": "Mineral de mercurio molido", + "item.create.crushed_silver_ore": "Mineral de plata molido", + "item.create.crushed_tin_ore": "Mineral de estaño molido", + "item.create.crushed_uranium_ore": "Mineral de uranio molido", + "item.create.crushed_zinc_ore": "Mineral de cinc molido", + "item.create.diving_boots": "Botas de buceo", + "item.create.diving_helmet": "Casco de buceo", + "item.create.dough": "Masa", + "item.create.electron_tube": "Tubo de electrones", + "item.create.empty_blaze_burner": "Quemador de blaze vacío", + "item.create.empty_schematic": "Esquema vacío", + "item.create.experience_nugget": "Pepita de experiencia", + "item.create.extendo_grip": "Agarre extendido", + "item.create.filter": "Filtro", + "item.create.furnace_minecart_contraption": "Artefacto móvil de vagoneta con horno", + "item.create.goggles": "Gafas del ingeniero", + "item.create.golden_sheet": "Lámina de oro", + "item.create.handheld_worldshaper": "Moldeador de mundos", + "item.create.honey_bucket": "Cubo con miel", + "item.create.honeyed_apple": "Manzana con miel", + "item.create.incomplete_precision_mechanism": "Mecanismo de precisión incompleto", + "item.create.incomplete_track": "Vía incompleta", + "item.create.iron_sheet": "Lámina de hierro", + "item.create.linked_controller": "Controlador enlazado", + "item.create.minecart_contraption": "Artefacto móvil de vagoneta", + "item.create.minecart_coupling": "Acoplamiento de vagoneta", + "item.create.polished_rose_quartz": "Cuarzo rosado pulido", + "item.create.potato_cannon": "Cañón de papas", + "item.create.powdered_obsidian": "Polvo de obsidiana", + "item.create.precision_mechanism": "Mecanismo de precisión", + "item.create.propeller": "Hélice", + "item.create.raw_zinc": "Cinc en bruto", + "item.create.red_sand_paper": "Papel de lija rojo", + "item.create.refined_radiance": "Resplandor refinado", + "item.create.rose_quartz": "Cuarzo rosado", + "item.create.sand_paper": "Papel de lija", + "item.create.schedule": "Programación de tren", + "item.create.schematic": "Esquema", + "item.create.schematic_and_quill": "Esquema y pluma", + "item.create.shadow_steel": "Acero sombrío", + "item.create.sturdy_sheet": "Lámina robusta", + "item.create.super_glue": "Pegamento", + "item.create.sweet_roll": "Ensaimada", + "item.create.tree_fertilizer": "Fertilizante para árboles", + "item.create.unprocessed_obsidian_sheet": "Lámina de obsidiana sin procesar", + "item.create.vertical_gearbox": "Caja de transmisión vertical", + "item.create.wand_of_symmetry": "Varita de simetría", + "item.create.wheat_flour": "Harina de trigo", + "item.create.whisk": "Batidora", + "item.create.wrench": "Llave inglesa", + "item.create.zinc_ingot": "Lingote de cinc", + "item.create.zinc_nugget": "Pepita de cinc", + + + "_": "->------------------------] Advancements [------------------------<-", + + "advancement.create.root": "Bienvenido a Create", + "advancement.create.root.desc": "¡Es hora de empezar a construir increíbles artefactos animados!", + "advancement.create.andesite_alloy": "Aliteraciones a montones", + "advancement.create.andesite_alloy.desc": "Los materiales de Create tienen nombres extraños, la aleación de andesita es uno de ellos.", + "advancement.create.andesite_casing": "La edad de la andesita", + "advancement.create.andesite_casing.desc": "Utiliza un poco de aleación de andesita y madera para crear una caja básica.", + "advancement.create.mechanical_press": "Bonk", + "advancement.create.mechanical_press.desc": "Crea láminas en una prensa mecánica", + "advancement.create.encased_fan": "Fabricante de viento", + "advancement.create.encased_fan.desc": "Coloca y activa un ventilador revestido", + "advancement.create.fan_processing": "Procesado por partículas", + "advancement.create.fan_processing.desc": "Usa un ventilador revestido para procesar materiales", + "advancement.create.saw_processing": "El más temido del taller", + "advancement.create.saw_processing.desc": "Usa una sierra mecánica boca arriba para procesar materiales", + "advancement.create.compacting": "Compactificación", + "advancement.create.compacting.desc": "Usa una prensa y una cuenca para crear pocos objetos de muchos objetos", + "advancement.create.belt": "Paseo de algas", + "advancement.create.belt.desc": "Conecta dos ejes con una cinta.", + "advancement.create.funnel": "Estética de aeropuerto", + "advancement.create.funnel.desc": "Extrae o inserta objetos en un contenedor usando un embudo", + "advancement.create.chute": "Caída en picado", + "advancement.create.chute.desc": "Coloque un ducto, la contrapartida vertical de la cinta mecánica.", + "advancement.create.mechanical_mixer": "Bien mezcladito", + "advancement.create.mechanical_mixer.desc": "Combina ingredientes en una mezcladora mecánica", + "advancement.create.burner": "Hoguera con sentimientos", + "advancement.create.burner.desc": "Obtén un quemador de blaze", + "advancement.create.water_wheel": "Aprovechar la hidráulica", + "advancement.create.water_wheel.desc": "Coloca una rueda hidráulica e intenta hacerla girar.", + "advancement.create.windmill": "Una suave brisa", + "advancement.create.windmill.desc": "Monta un molino de viento.", + "advancement.create.shifting_gears": "Cambiando de marcha", + "advancement.create.shifting_gears.desc": "Conecta un engranaje grande a una pequeña, lo que te permitirá cambiar la velocidad rotacional.", + "advancement.create.millstone": "Triturador de bolsillo", + "advancement.create.millstone.desc": "Coloca y alimenta una piedra de molino.", + "advancement.create.super_glue": "Área de conexión", + "advancement.create.super_glue.desc": "Pega varios bloques en un grupo", + "advancement.create.contraption_actors": "Moviéndose con un propósito", + "advancement.create.contraption_actors.desc": "Crea un artefacto móvil que contenga taladros, sierras o cosechadoras", + "advancement.create.portable_storage_interface": "Intercambio de autoservicio", + "advancement.create.portable_storage_interface.desc": "Usa una interfaz de almacenamiento portátil para introducir o extraer objetos de un artefacto móvil", + "advancement.create.wrench_goggles": "Equipado", + "advancement.create.wrench_goggles.desc": "Equípate las gafas del ingeniero y una llave inglesa", + "advancement.create.stressometer": "Pero, ¿cuán estresado exactamente?", + "advancement.create.stressometer.desc": "Coloca y alimenta un estresómetro. Míralo a través de las gafas del ingeniero para leer su valor exacto.", + "advancement.create.cuckoo_clock": "¿Llegó la hora?", + "advancement.create.cuckoo_clock.desc": "Sé testigo del reloj de cuco avisando la hora de dormir", + "advancement.create.windmill_maxed": "Una fuerte brisa", + "advancement.create.windmill_maxed.desc": "Ensambla un molino de viento de máxima potencia", + "advancement.create.ejector_maxed": "Campeón de trampolín", + "advancement.create.ejector_maxed.desc": "Haz que un eyector de peso te lance mas allá de 30 bloques", + "advancement.create.pulley_maxed": "Cuerda huida", + "advancement.create.pulley_maxed.desc": "Usa una polea de cuerda por más de 200 bloques", + "advancement.create.cart_pickup": "Brazos fuertes", + "advancement.create.cart_pickup.desc": "Recoge un artefacto móvil de vagoneta de al menos 200 bloques", + "advancement.create.anvil_plough": "Artillería de herrero", + "advancement.create.anvil_plough.desc": "Lanza un yunque con un eyector de peso", + "advancement.create.lava_wheel_00000": "Rueda de magma", + "advancement.create.lava_wheel_00000.desc": "No debería de haber funcionado§7\n(Logro oculto)", + "advancement.create.hand_crank_000": "Sesión de entrenamiento", + "advancement.create.hand_crank_000.desc": "Usa una manivela hasta que te agotes por completo§7\n(Logro Oculto)", + "advancement.create.belt_funnel_kiss": "Los loros y las aletas", + "advancement.create.belt_funnel_kiss.desc": "Haz que se besen dos embudos montados en una cinta mecánica.", + "advancement.create.stressometer_maxed": "Perfectamente estresado", + "advancement.create.stressometer_maxed.desc": "Obtén una lectura de 100% de un estresómetro§7\n(Logro oculto)", + "advancement.create.copper": "Rocas más robustas", + "advancement.create.copper.desc": "Consigue cobre para tus explocationes en la manipulación de fluidos", + "advancement.create.copper_casing": "La Edad de Cobre", + "advancement.create.copper_casing.desc": "Utiliza algunas láminas de cobre y madera para crear algunas cajas de cobre.", + "advancement.create.spout": "¡Paf!", + "advancement.create.spout.desc": "Observa como se llena un objeto con algún fluido usando una boquilla.", + "advancement.create.drain": "Tambor de drenaje", + "advancement.create.drain.desc": "Mira cómo un objeto que contiene un fluido se vacía usando un drenador de objetos", + "advancement.create.steam_engine": "La central eléctrica", + "advancement.create.steam_engine.desc": "Usa un motor de vapor para generar torque", + "advancement.create.steam_whistle": "Voz angelical", + "advancement.create.steam_whistle.desc": "Activa un silbato de vapor", + "advancement.create.backtank": "¡Qué presión!", + "advancement.create.backtank.desc": "Crea un depósito trasero de cobre y haz que acumule presión de aire", + "advancement.create.diving_suit": "Preparado para las profundidades", + "advancement.create.diving_suit.desc": "Equípate un casco de buceo junto a tu depósito trasero y sumérgete en el agua", + "advancement.create.mechanical_pump_0": "Bajo presión", + "advancement.create.mechanical_pump_0.desc": "Coloca y activa una bomba mecánica", + "advancement.create.glass_pipe": "Espía del flujo", + "advancement.create.glass_pipe.desc": "Observa cómo se propaga el fluido a través de un tubo de fluidos con ventanas. Los tubos de fluido rectos se convierten en ventanas cuando se utiliza una llave inglesa en ellas.", + "advancement.create.water_supply": "Colector de charcos", + "advancement.create.water_supply.desc": "Usa el final de una tubería para recoger o verter agua", + "advancement.create.hose_pulley": "Vertidos industriales", + "advancement.create.hose_pulley.desc": "Baja una polea de manguera y ve cómo se vacía o se llena un cuerpo de líquido.", + "advancement.create.chocolate_bucket": "Un mundo de imaginación", + "advancement.create.chocolate_bucket.desc": "Obtén un cubo de chocolate derretido", + "advancement.create.honey_drain": "Apicultura autónoma", + "advancement.create.honey_drain.desc": "Usa tuberías para sacar miel de una colmena o apiario", + "advancement.create.hose_pulley_lava": "Tocando el manto", + "advancement.create.hose_pulley_lava.desc": "Extrae lava de una piscina de lava suficientemente grande para considerarse infinita", + "advancement.create.steam_engine_maxed": "A todo vapor", + "advancement.create.steam_engine_maxed.desc": "Ten una caldera al niveo de potencia máximo", + "advancement.create.foods": "Dieta balanceada", + "advancement.create.foods.desc": "Crea bayas glaseadas con chocolate, una manzana con miel y una ensaimada; todas por la misma boquilla", + "advancement.create.diving_suit_lava": "Nadando con los lavagantes", + "advancement.create.diving_suit_lava.desc": "Intenta bucear en lava con tu equipo de buceo§7\n(Logro oculto)", + "advancement.create.chained_drain": "On a Roll", + "advancement.create.chained_drain.desc": "Watch an Item move across a row of Item Drains§7\n(Hidden Advancement)", + "advancement.create.cross_streams": "Don't cross the Streams!", + "advancement.create.cross_streams.desc": "Mira cómo dos fluidos se encuentran en tu sistema de tuberías§7\n(Logro oculto)", + "advancement.create.pipe_organ": "Órgano de tuberías", + "advancement.create.pipe_organ.desc": "Coloca 12 silbatos de vapor con un tono único al mismo depósito de fluidos§7\n(Logro oculto)", + "advancement.create.brass": "Aleaciones reales", + "advancement.create.brass.desc": "Utiliza cobre molido y cinc molido para crear algo de latón.", + "advancement.create.brass_casing": "La Edad de Latón", + "advancement.create.brass_casing.desc": "Utiliza el latón recién obtenido y algo de madera para crear una caja más avanzada.", + "advancement.create.rose_quartz": "Diamantes rosas", + "advancement.create.rose_quartz.desc": "Pule cuarzo rosado", + "advancement.create.deployer": "Picar, colocar y atacar", + "advancement.create.deployer.desc": "Coloca y potencia un desplegador, el reflejo perfecto de ti mismo.", + "advancement.create.precision_mechanism": "Curiosidades complejas", + "advancement.create.precision_mechanism.desc": "Monta un mecanismo de precisión.", + "advancement.create.speed_controller": "¡Los ingenieros lo odian!", + "advancement.create.speed_controller.desc": "Coloca un controlador de velocidad rotacional, el dispositivo definitivo para cambiar de marcha.", + "advancement.create.mechanical_arm": "¡Manos ocupadas!", + "advancement.create.mechanical_arm.desc": "Crea un brazo mecánico, selecciona las entradas y salidas, colócalo en el suelo y dale energía; luego observa cómo hace todo el trabajo por ti.", + "advancement.create.mechanical_crafter": "Montaje automatizado", + "advancement.create.mechanical_crafter.desc": "Coloca y activa unos ensambladores mecánicos", + "advancement.create.crushing_wheel": "Un par de gigantes", + "advancement.create.crushing_wheel.desc": "Crea algunas ruedas de trituración para descomponer más materiales de forma más eficaz.", + "advancement.create.haunted_bell": "Sentido sombrío", + "advancement.create.haunted_bell.desc": "Toca una campana maldita", + "advancement.create.clockwork_bearing": "Las artefacto en punto", + "advancement.create.clockwork_bearing.desc": "Ensamblar una estructura montada sobre un rodamiento tipo reloj.", + "advancement.create.display_link": "Big Data", + "advancement.create.display_link.desc": "Usa un enlace de pantalla para visualizar información", + "advancement.create.potato_cannon": "¡Fwoomp!", + "advancement.create.potato_cannon.desc": "Derrota a un enemigo con tu cañón de papas.", + "advancement.create.extendo_grip": "¡Boioioing!", + "advancement.create.extendo_grip.desc": "Hazte con un agarre extentido.", + "advancement.create.linked_controller": "Activación remota", + "advancement.create.linked_controller.desc": "Activa un enlace de redstone usando un controlador enlazado", + "advancement.create.arm_blaze_burner": "Combust-o-Tron", + "advancement.create.arm_blaze_burner.desc": "Instruya un brazo mecánico para alimentar su quemador de blaze.", + "advancement.create.crusher_maxed_0000": "Triturándolo", + "advancement.create.crusher_maxed_0000.desc": "Usa un par de ruedas trituradoras a máxima velocidad", + "advancement.create.arm_many_targets": "Organiz-o-Tron", + "advancement.create.arm_many_targets.desc": "Programa un brazo mecánico con diez o más posiciones de salida.", + "advancement.create.potato_cannon_collide": "Fuegos artificiales veganos", + "advancement.create.potato_cannon_collide.desc": "Haz que diferentes proyectiles del cañon de papas choquen en el aire", + "advancement.create.self_deploying": "Vagoneta autónoma", + "advancement.create.self_deploying.desc": "Crea un artefacto móvil de vagoneta que coloca raíles a su paso", + "advancement.create.fist_bump": "¡Pégale, hermano!", + "advancement.create.fist_bump.desc": "Haz que dos desplegadores se den un puñetazo.", + "advancement.create.crafter_lazy_000": "Medidas desesperadas", + "advancement.create.crafter_lazy_000.desc": "Ralentiza bruscamente un ensamblador mecánico para procrastinar la construcción de una infraestructura decente§7\n(Logro oculto)", + "advancement.create.extendo_grip_dual": "Hasta el infinito y más allá", + "advancement.create.extendo_grip_dual.desc": "Equípate dos agarres extensibles para un alcance inhumano§7\n(Logro oculto)", + "advancement.create.musical_arm": "¡Tócame la melodía!", + "advancement.create.musical_arm.desc": "Vea cómo un brazo mecánico maneja su tocadiscos.", + "advancement.create.sturdy_sheet": "Las rocas más robustas", + "advancement.create.sturdy_sheet.desc": "Ensambla una lámina robusta refinando obsidiana molida", + "advancement.create.train_casing_00": "La era logística", + "advancement.create.train_casing_00.desc": "Usa láminas robustas para crear revestimientos para los componentes de ferrocarril", + "advancement.create.train": "¡Todos a bordo!", + "advancement.create.train.desc": "Ensambla tu primer tren", + "advancement.create.conductor": "Instructor de autoescuela", + "advancement.create.conductor.desc": "Instruye un conductor de tren con una procramación", + "advancement.create.track_signal": "Control de tráfico", + "advancement.create.track_signal.desc": "Coloca una señal de tráfico", + "advancement.create.display_board_0": "Horarios dinámicos", + "advancement.create.display_board_0.desc": "Prevee la llegada de un tren en una pantalla de visualización con ayuda de enlaces de visualización", + "advancement.create.track_0": "Un nuevo calibre", + "advancement.create.track_0.desc": "Obtén vías de tren", + "advancement.create.train_whistle": "¡Chu chuu!", + "advancement.create.train_whistle.desc": "Ensambla un silbato de vapor en tu tren y actívalo mientras lo conduces", + "advancement.create.train_portal": "Pasajero dimensional", + "advancement.create.train_portal.desc": "Monta en un tren a través de un portal del Nether", + "advancement.create.track_crafting_factory": "Fábrica de vías", + "advancement.create.track_crafting_factory.desc": "Produce más de 1000 vías de tren en la misma prensa mecánica", + "advancement.create.long_bend": "La curva más larga", + "advancement.create.long_bend.desc": "Crea una sección de vías curva que se expanda por más de 30 bloques de largo", + "advancement.create.long_train": "Esfuerzos ambiciosos", + "advancement.create.long_train.desc": "Crea un tren con al menos 6 carruajes", + "advancement.create.long_travel": "Excursión al campo", + "advancement.create.long_travel.desc": "Sal de un asiento de tren después de más de 5000 bloques desde que empezaste el recorrido", + "advancement.create.train_roadkill": "Muerte en carretera", + "advancement.create.train_roadkill.desc": "Atropella a un enemigo con tu tren§7\n(Logro oculto)", + "advancement.create.red_signal": "Conductor experto", + "advancement.create.red_signal.desc": "Sáltate una señal roja con un tren§7\n(Logro oculto)", + "advancement.create.train_crash": "Un pésimo servicio", + "advancement.create.train_crash.desc": "Sé testigo de un accidente de tren siendo un pasajero§7\n(Logro oculto)", + "advancement.create.train_crash_backwards": "Ángulo muerto", + "advancement.create.train_crash_backwards.desc": "Ten un accidente con otro tren yendo marcha atrás§7\n(Logro oculto)", + + + "_": "->------------------------] UI & Messages [------------------------<-", + + "itemGroup.create.base": "Create", + "itemGroup.create.palettes": "Paletas", + + "death.attack.create.crush": "%1$s se procesó en las ruedas de trituración", + "death.attack.create.crush.player": "%1$s fue arrojado a las ruedas de trituración por %2$s", + "death.attack.create.fan_fire": "%1$s murió quemado por el aire caliente", + "death.attack.create.fan_fire.player": "%1$s fue arrojado a un ahumador por %2$s", + "death.attack.create.fan_lava": "%1$s murió quemado por un abanico de lava", + "death.attack.create.fan_lava.player": "%1$s fue arrojado a una fundición por %2$s", + "death.attack.create.mechanical_drill": "%1$s fue empalado por un taladro mecánico", + "death.attack.create.mechanical_drill.player": "%1$s fue lanzado frente a un taladro por %2$s", + "death.attack.create.mechanical_saw": "%1$s fue cortado por la mitad por una sierra mecánica", + "death.attack.create.mechanical_saw.player": "%1$s fue arrojado a una sierra por %2$s", + "death.attack.create.potato_cannon": "%1$s fue disparado por el cañón de papas de %2$s's", + "death.attack.create.potato_cannon.item": "%1$s fue disparado por %2$s utilizando %3$s", + "death.attack.create.cuckoo_clock_explosion": "%1$s fue volado por los aires por un reloj de cuco manipulado", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s fue volado por un reloj de cuco manipulado", + "death.attack.create.run_over": "%1$s ha sido atropellado por %2$s", + + "create.block.deployer.damage_source_name": "Un desplegador rebelde", + "create.block.cart_assembler.invalid": "Coloque su Ensamblador de vagonetas en un bloque de Raíles", + + "create.menu.return": "Regresar al menú", + "create.menu.configure": "Configurar...", + "create.menu.ponder_index": "Índice", + "create.menu.only_ingame": "Disponible en el menú de pausa", + "create.menu.report_bugs": "Reportar problemas", + "create.menu.support": "Apóyenos", + + "create.recipe.crushing": "Trituración", + "create.recipe.milling": "Fresado", + "create.recipe.fan_washing": "Lavado a granel", + "create.recipe.fan_washing.fan": "Ventilador detrás del agua fluyente", + "create.recipe.fan_smoking": "Ahumador a granel", + "create.recipe.fan_smoking.fan": "Ventilador detrás del fuego", + "create.recipe.fan_haunting": "Maldecidor a granel", + "create.recipe.fan_haunting.fan": "Ventilador detrás del fuego de alma", + "create.recipe.fan_blasting": "Voladuras a granel", + "create.recipe.fan_blasting.fan": "Ventilador detrás de la lava", + "create.recipe.pressing": "Prensando", + "create.recipe.mixing": "Mezclando", + "create.recipe.deploying": "Desplegando", + "create.recipe.automatic_shapeless": "Elaboración automatizada de productos sin forma", + "create.recipe.automatic_brewing": "Elaboración de cerveza automatizada", + "create.recipe.packing": "Compactando", + "create.recipe.automatic_packing": "Embalaje automatizado", + "create.recipe.sawing": "Aserrando", + "create.recipe.mechanical_crafting": "Elaboración mecánica", + "create.recipe.automatic_shaped": "Elaboración automatizada de productos con forma", + "create.recipe.block_cutting": "Corte de bloques", + "create.recipe.wood_cutting": "Corte de maderas", + "create.recipe.sandpaper_polishing": "Pulido con papel de lija", + "create.recipe.mystery_conversion": "Conversión misteriosa", + "create.recipe.spout_filling": "Llenar por el pico", + "create.recipe.draining": "Drenador de objetos", + "create.recipe.item_application": "Aplicación manual de objetos", + "create.recipe.item_application.any_axe": "Cualquier hacha", + "create.recipe.sequenced_assembly": "Montaje secuenciado", + "create.recipe.assembly.next": "Siguiente: %1$s", + "create.recipe.assembly.step": "Fase %1$s:", + "create.recipe.assembly.progress": "Progreso: %1$s/%2$s", + "create.recipe.assembly.pressing": "Proceso en prensa", + "create.recipe.assembly.spout_filling_fluid": "Pico %1$s", + "create.recipe.assembly.deploying_item": "Despliegue %1$s", + "create.recipe.assembly.cutting": "Corte con sierra", + "create.recipe.assembly.repeat": "Repetir la secuencia %1$s veces", + "create.recipe.assembly.junk": "Basura aleatoria", + "create.recipe.processing.chance": "%1$s%% Chance", + "create.recipe.deploying.not_consumed": "No consumido", + "create.recipe.heat_requirement.none": "No es necesario calentar", + "create.recipe.heat_requirement.heated": "Calentado", + "create.recipe.heat_requirement.superheated": "Súper-Calentado", + + "create.generic.range": "Rango", + "create.generic.radius": "Radio", + "create.generic.width": "Ancho", + "create.generic.height": "Alto", + "create.generic.length": "Largo", + "create.generic.speed": "Velocidad", + "create.generic.delay": "Retraso", + "create.generic.duration": "Duración", + "create.generic.timeUnit": "Unidad de tiempo", + "create.generic.unit.ticks": "Ticks", + "create.generic.unit.seconds": "Segundos", + "create.generic.unit.minutes": "Minutos", + "create.generic.daytime.hour": "Hora", + "create.generic.daytime.minute": "Minuto", + "create.generic.daytime.second": "Segundo", + "create.generic.daytime.pm": "pm", + "create.generic.daytime.am": "am", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "UE", + "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "%1$smB", + "create.generic.unit.buckets": "C", + "create.generic.clockwise": "En el sentido de las agujas del reloj", + "create.generic.counter_clockwise": "En sentido contrario a las agujas del reloj", + "create.generic.in_quotes": "\"%1$s\"", + "create.generic.pitch": "Tono: %1$s", + "create.generic.notes": "Fa#;Fa;Mi;Re#;Re;Do#;Do;Si;La#;La;Sol#;Sol", + + "create.action.scroll": "Desplazar", + "create.action.confirm": "Confirmar", + "create.action.abort": "Abortar", + "create.action.saveToFile": "Guardar", + "create.action.discard": "Descartar", + + "create.keyinfo.toolmenu": "Menú de la Herramienta de Enfoque", + "create.keyinfo.toolbelt": "Acceder a las cajas de herramientas cercanas", + "create.keyinfo.scrollup": "Simular usar la rueda del ratón hacia arriba (en el mundo)", + "create.keyinfo.scrolldown": "Simular usar la rueda del ratón hacia abajo (en el mundo)", + + "create.gui.scrollInput.defaultTitle": "Seleccione una opción:", + "create.gui.scrollInput.scrollToModify": "Usa la rueda del ratón para modificar", + "create.gui.scrollInput.scrollToAdjustAmount": "Usa la rueda del ratón para ajustar la cantidad", + "create.gui.scrollInput.scrollToSelect": "Usa la rueda del ratón para seleccionar", + "create.gui.scrollInput.shiftScrollsFaster": "Mayús izdo. para usar la rueda del ratón más rápido", + "create.gui.toolmenu.focusKey": "Mantén [%1$s] para enfocar", + "create.gui.toolmenu.cycle": "[RUEDA DEL RATÓN] para el ciclo", + + "create.toolbox.unequip": "Desequipar: %1$s", + "create.toolbox.outOfRange": "La caja de herramientas del objeto en uso no está en el rango", + "create.toolbox.detach": "Dejar de rastrear y conservar el objeto", + "create.toolbox.depositAll": "Devuelve objetos a las cajas de herramientas cercanas", + "create.toolbox.depositBox": "Devolver elementos a la caja de herramientas", + + "create.gui.symmetryWand.mirrorType": "Espejado", + "create.gui.symmetryWand.orientation": "Orientación", + + "create.symmetry.mirror.plane": "Plano de espejo", + "create.symmetry.mirror.doublePlane": "Rectangular", + "create.symmetry.mirror.triplePlane": "Octogonal", + + "create.orientation.orthogonal": "Ortogonal", + "create.orientation.diagonal": "Diagonal", + "create.orientation.horizontal": "Horizontal", + "create.orientation.alongZ": "A lo largo de Z", + "create.orientation.alongX": "A lo largo de X", + + "create.gui.terrainzapper.title": "Handheld Blockzapper", + "create.gui.terrainzapper.searchDiagonal": "Seguir diagonales", + "create.gui.terrainzapper.searchFuzzy": "Ignorar los bordes del material", + "create.gui.terrainzapper.patternSection": "Patrón", + "create.gui.terrainzapper.pattern.solid": "Sólido", + "create.gui.terrainzapper.pattern.checkered": "Tablero de ajedrez", + "create.gui.terrainzapper.pattern.inversecheckered": "Tablero de ajedrez invertido", + "create.gui.terrainzapper.pattern.chance25": "25% Probabilidad", + "create.gui.terrainzapper.pattern.chance50": "50% Probabilidad", + "create.gui.terrainzapper.pattern.chance75": "75% Probabilidad", + "create.gui.terrainzapper.placement": "Ubicación", + "create.gui.terrainzapper.placement.merged": "Fusionado", + "create.gui.terrainzapper.placement.attached": "Adjuntado", + "create.gui.terrainzapper.placement.inserted": "Insertado", + "create.gui.terrainzapper.brush": "Pincel", + "create.gui.terrainzapper.brush.cuboid": "Cuboide", + "create.gui.terrainzapper.brush.sphere": "Esfera", + "create.gui.terrainzapper.brush.cylinder": "Cilindro", + "create.gui.terrainzapper.brush.surface": "Superficie", + "create.gui.terrainzapper.brush.cluster": "Grupo", + "create.gui.terrainzapper.tool": "Herramienta", + "create.gui.terrainzapper.tool.fill": "Llenar", + "create.gui.terrainzapper.tool.place": "Ubicar", + "create.gui.terrainzapper.tool.replace": "Reemplazar", + "create.gui.terrainzapper.tool.clear": "Eliminar", + "create.gui.terrainzapper.tool.overlay": "Superponer", + "create.gui.terrainzapper.tool.flatten": "Aplanar", + + "create.terrainzapper.shiftRightClickToSet": "Mayús izdo. + clic derecho para seleccionar una forma", + "create.terrainzapper.usingBlock": "Usando: %1$s", + "create.terrainzapper.leftClickToSet": "Clic izquierdo a un bloque para establecer el material", + + "create.minecart_coupling.two_couplings_max": "Las vagonetas no pueden tener más de dos enganches cada una", + "create.minecart_coupling.unloaded": "Algunas partes de su tren parecen estar en chunks no cargados", + "create.minecart_coupling.no_loops": "Los acoplamientos no pueden formar un bucle", + "create.minecart_coupling.removed": "Se han retirado todos los acoplamientos de la vagoneta", + "create.minecart_coupling.too_far": "Las vagonetas están demasiado separadas", + + "create.contraptions.movement_mode": "Modo de movimiento", + "create.contraptions.movement_mode.move_place": "Colocar siempre al detenerse", + "create.contraptions.movement_mode.move_place_returned": "Colocar sólo en la posición inicial", + "create.contraptions.movement_mode.move_never_place": "Colocar sólo cuando se destruye el ancla", + "create.contraptions.movement_mode.rotate_place": "Colocar siempre al detenerse", + "create.contraptions.movement_mode.rotate_place_returned": "Colocar sólo cerca del ángulo inicial", + "create.contraptions.movement_mode.rotate_never_place": "Colocar sólo cuando se destruye el ancla", + "create.contraptions.cart_movement_mode": "Modo de movimiento de la vagoneta", + "create.contraptions.cart_movement_mode.rotate": "Siempre de cara al movimiento", + "create.contraptions.cart_movement_mode.rotate_paused": "Pausar a los actores mientras giran", + "create.contraptions.cart_movement_mode.rotation_locked": "Bloquear rotación", + "create.contraptions.windmill.rotation_direction": "Dirección de rotación", + "create.contraptions.clockwork.clock_hands": "Manecillas de reloj", + "create.contraptions.clockwork.hour_first": "La manecilla de las horas primero", + "create.contraptions.clockwork.minute_first": "La manecilla de los minutos primero", + "create.contraptions.clockwork.hour_first_24": "La manecilla del día primero", + + "create.logistics.filter": "Filtro", + "create.logistics.recipe_filter": "Filtro para recetas", + "create.logistics.fluid_filter": "Filtro para fluidos", + "create.logistics.firstFrequency": "Freq. #1", + "create.logistics.secondFrequency": "Freq. #2", + "create.logistics.filter.apply": "Filtro aplicado a %1$s.", + "create.logistics.filter.apply_click_again": "Filtro aplicado a %1$s, haga clic de nuevo para copiar la cantidad.", + "create.logistics.filter.apply_count": "Aplicado recuento de extracciones al filtro.", + + "create.gui.goggles.generator_stats": "Estadísticas del generador:", + "create.gui.goggles.kinetic_stats": "Estadísticas cinéticas:", + "create.gui.goggles.at_current_speed": "con la velocidad actual", + "create.gui.goggles.pole_length": "Longitud del poste:", + "create.gui.goggles.fluid_container": "Información sobre el contenedor de fluidos:", + "create.gui.goggles.fluid_container.capacity": "Capacidad: ", + "create.gui.assembly.exception": "Este artefacto animado no se pudo montar:", + "create.gui.assembly.exception.unmovableBlock": "Bloque inamovible (%4$s) en [%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "El bloque en [%1$s,%2$s,%3$s] no estaba en un chunk cargado", + "create.gui.assembly.exception.structureTooLarge": "Hay demasiados bloques incluídos en el artefacto animado.\nEl máximo configurado es: %1$s", + "create.gui.assembly.exception.tooManyPistonPoles": "Hay demasiadas Pértigas de extensión conectadas a este Pistón.\nEl máximo configurado es: %1$s", + "create.gui.assembly.exception.noPistonPoles": "Faltan pértigas de extensión para el pistón", + "create.gui.assembly.exception.not_enough_sails": "La estructura adjunta no incluye suficientes bloques tipo vela: %1$s\nSe requiere un mínimo de %2$s", + "create.gui.gauge.info_header": "Información sobre el medidor:", + "create.gui.speedometer.title": "Velocidad de rotación", + "create.gui.stressometer.title": "Estrés de la red", + "create.gui.stressometer.capacity": "Capacidad restante", + "create.gui.stressometer.overstressed": "Sobrecargado", + "create.gui.stressometer.no_rotation": "Sin rotación", + "create.gui.contraptions.not_fast_enough": "Parece que este %1$s no está girando con _suficiente_ velocidad_.", + "create.gui.contraptions.network_overstressed": "Parece que este sistema está _sobrecargado_. Añade más fuentes o _desacelera_ los componentes con un _impacto de estrés alto_.", + "create.gui.adjustable_crate.title": "Caja ajustable", + "create.gui.adjustable_crate.storageSpace": "Espacio de almacenamiento", + "create.gui.stockpile_switch.title": "Interruptor de acopio", + "create.gui.stockpile_switch.invert_signal": "Invertir señal", + "create.gui.stockpile_switch.move_to_lower_at": "Pasar al carril inferior en %1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "Pasar al carril superior en %1$s%%", + "create.gui.sequenced_gearshift.title": "Cambio de marchas secuenciado", + "create.gui.sequenced_gearshift.instruction": "Instrucción", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Giro por ángulo", + "create.gui.sequenced_gearshift.instruction.turn_angle": "Giro", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Ángulo", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Giro para mover el pistón/polea/grúa", + "create.gui.sequenced_gearshift.instruction.turn_distance": "Pistón", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Distancia", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "Tiempo de retraso", + "create.gui.sequenced_gearshift.instruction.delay": "Retraso", + "create.gui.sequenced_gearshift.instruction.delay.duration": "Duración", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "Fin", + "create.gui.sequenced_gearshift.instruction.end": "Fin", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "En espera de un pulso de redstone", + "create.gui.sequenced_gearshift.instruction.await": "En espera", + "create.gui.sequenced_gearshift.speed": "Velocidad, Dirección", + "create.gui.sequenced_gearshift.speed.forward": "Velocidad de entrada, hacia adelante", + "create.gui.sequenced_gearshift.speed.forward_fast": "Doble velocidad, hacia adelante", + "create.gui.sequenced_gearshift.speed.back": "Velocidad de entrada, Invertida", + "create.gui.sequenced_gearshift.speed.back_fast": "Doble velocidad, Invertida", + + "create.schematicAndQuill.dimensions": "Tamaño del esquema: %1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "Primera posición fijada.", + "create.schematicAndQuill.secondPos": "Segunda posición fijada.", + "create.schematicAndQuill.noTarget": "Mantén [Ctrl] para seleccionar los bloques del aire.", + "create.schematicAndQuill.abort": "Selección eliminada.", + "create.schematicAndQuill.title": "Nombre del esquema:", + "create.schematicAndQuill.convert": "Guardar y desplegar inmediatamente", + "create.schematicAndQuill.fallbackName": "Mi esquema", + "create.schematicAndQuill.saved": "Guardado como %1$s", + + "create.schematic.invalid": "[!] Elemento no válido - Utilice la tabla de esquemas en su lugar", + "create.schematic.position": "Posición", + "create.schematic.rotation": "Rotación", + "create.schematic.rotation.none": "Ninguno", + "create.schematic.rotation.cw90": "En el sentido de las agujas del reloj 90", + "create.schematic.rotation.cw180": "En el sentido de las agujas del reloj 180", + "create.schematic.rotation.cw270": "En el sentido de las agujas del reloj 270", + "create.schematic.mirror": "Espejado", + "create.schematic.mirror.none": "Ninguno", + "create.schematic.mirror.frontBack": "Delante-Detrás", + "create.schematic.mirror.leftRight": "Izquierda-Derecha", + "create.schematic.tool.deploy": "Despliegue", + "create.schematic.tool.move": "Mover XZ", + "create.schematic.tool.movey": "Mover Y", + "create.schematic.tool.rotate": "Rotar", + "create.schematic.tool.print": "Imprimir", + "create.schematic.tool.flip": "Voltear", + "create.schematic.tool.deploy.description.0": "Mueve la estructura a un lugar.", + "create.schematic.tool.deploy.description.1": "Haz clic con el botón derecho del ratón en el suelo para colocarla.", + "create.schematic.tool.deploy.description.2": "Mantén [Ctrl] para seleccionar a una distancia fija.", + "create.schematic.tool.deploy.description.3": "[Ctrl] + [RUEDA DEL RATÓN] para cambiar la distancia.", + "create.schematic.tool.move.description.0": "Desplaza el esquema horizontalmente.", + "create.schematic.tool.move.description.1": "Apunta al esquema y [Ctrl] + [RUEDA DEL RATÓN] para ponerlo.", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", + "create.schematic.tool.movey.description.0": "Desplaza el esquema verticalmente..", + "create.schematic.tool.movey.description.1": "[Ctrl] + [RUEDA DEL RATÓN] para moverlo hacia arriba/abajo.", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", + "create.schematic.tool.rotate.description.0": "Gira el esquema alrededor de su centro.", + "create.schematic.tool.rotate.description.1": "[Ctrl] + [RUEDA DEL RATÓN] para girar 90 grados.", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.print.description.0": "Sitúa instantáneamente la estructura en el mundo.", + "create.schematic.tool.print.description.1": "[Clic derecho] para confirmar la colocación en el lugar actual.", + "create.schematic.tool.print.description.2": "Esta herramienta es sólo para el Modo Creativo.", + "create.schematic.tool.print.description.3": "", + "create.schematic.tool.flip.description.0": "Voltea el esquema a lo largo de la cara que seleccione.", + "create.schematic.tool.flip.description.1": "Apunta al esquema y [Ctrl] + [RUEDA DEL RATÓN] para voltearlo.", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", + + "create.schematics.synchronizing": "Sincronizando...", + "create.schematics.uploadTooLarge": "Tu esquema excede las limitaciones especificadas por el servidor.", + "create.schematics.maxAllowedSize": "El tamaño máximo permitido del archivo del esquema es:", + + "create.gui.schematicTable.refresh": "Refrescar archivos", + "create.gui.schematicTable.open_folder": "Abrir carpeta", + "create.gui.schematicTable.title": "Tabla de esquemas", + "create.gui.schematicTable.availableSchematics": "Esquemas disponibles", + "create.gui.schematicTable.noSchematics": "No hay esquemas guardados", + "create.gui.schematicTable.uploading": "Subiendo...", + "create.gui.schematicTable.finished": "¡Subida finalizada!", + "create.gui.schematicannon.title": "Esquematicañón", + "create.gui.schematicannon.listPrinter": "Lista de control de la impresora", + "create.gui.schematicannon.gunpowderLevel": "Pólvora %1$s%%", + "create.gui.schematicannon.shotsRemaining": "Disparos restantes: %1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "Con respaldo: %1$s", + "create.gui.schematicannon.optionEnabled": "Actualmente habilitado", + "create.gui.schematicannon.optionDisabled": "Actualmente deshabilitado", + "create.gui.schematicannon.showOptions": "Mostrar la configuración de la impresora", + "create.gui.schematicannon.option.dontReplaceSolid": "No sustituír los bloques sólidos", + "create.gui.schematicannon.option.replaceWithSolid": "Sustituir sólido por sólido", + "create.gui.schematicannon.option.replaceWithAny": "Sustituir sólido por cualquiera", + "create.gui.schematicannon.option.replaceWithEmpty": "Sustituir sólido por vacío", + "create.gui.schematicannon.option.skipMissing": "Omitir los bloques que faltan", + "create.gui.schematicannon.option.skipTileEntities": "Proteger a las entidades", + "create.gui.schematicannon.slot.gunpowder": "Añade pólvora para alimentar el cañón", + "create.gui.schematicannon.slot.listPrinter": "Coloque los libros aquí para imprimir una lista de comprobación para su esquema", + "create.gui.schematicannon.slot.schematic": "Añada su esquema aquí. Asegúrese de que se despliega en un lugar específico.", + "create.gui.schematicannon.option.skipMissing.description": "Si el cañón no encuentra un bloque necesario para su colocación, continuará en la siguiente ubicación.", + "create.gui.schematicannon.option.skipTileEntities.description": "El cañón evitará reemplazar los bloques que contienen datos, como los cofres.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "El cañón nunca sustituirá ningún bloque sólido en su zona de trabajo, sólo los no sólidos y el aire.", + "create.gui.schematicannon.option.replaceWithSolid.description": "El cañón sólo reemplazará los bloques sólidos en su área de trabajo si el esquema contiene un bloque sólido en la ubicación.", + "create.gui.schematicannon.option.replaceWithAny.description": "El cañón reemplazará los bloques sólidos en su área de trabajo si el esquema contiene algún bloque en la ubicación.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "El cañón eliminará todos los bloques de su zona de trabajo, incluidos los sustituidos por aire.", + + "create.schematicannon.status.idle": "Inactivo", + "create.schematicannon.status.ready": "Listo", + "create.schematicannon.status.running": "Funcionando", + "create.schematicannon.status.finished": "Finalizado", + "create.schematicannon.status.paused": "Pausado", + "create.schematicannon.status.stopped": "Detenido", + "create.schematicannon.status.noGunpowder": "Sin pólvora", + "create.schematicannon.status.targetNotLoaded": "El objetivo no está cargado", + "create.schematicannon.status.targetOutsideRange": "Objetivo demasiado lejano", + "create.schematicannon.status.searching": "Buscando", + "create.schematicannon.status.skipping": "Omitiendo", + "create.schematicannon.status.missingBlock": "Elementos perdidos:", + "create.schematicannon.status.placing": "Colocando", + "create.schematicannon.status.clearing": "Limpiando bloques", + "create.schematicannon.status.schematicInvalid": "Esquema inválido", + "create.schematicannon.status.schematicNotPlaced": "Esquema no desplegado", + "create.schematicannon.status.schematicExpired": "Archivo de esquemas caducado", + + "create.materialChecklist": "Lista de control del material", + "create.materialChecklist.blocksNotLoaded": "* Descargo de Responsabilidad *\n\nLa lista de materiales puede ser inexacta debido a que no se han cargado los chunks pertinentes.", + + "create.gui.filter.deny_list": "Lista de denegados", + "create.gui.filter.deny_list.description": "Los objetos pasan si NO coinciden con ninguno de los anteriores. Una lista de denegación vacía acepta todo.", + "create.gui.filter.allow_list": "Lista de permitidos", + "create.gui.filter.allow_list.description": "Los objetos pasan si coinciden con alguno de los anteriores. Una lista de permitidos vacía rechaza todo.", + "create.gui.filter.respect_data": "Respetar datos", + "create.gui.filter.respect_data.description": "Los objetos sólo coinciden si su durabilidad, encantos y otros atributos también coinciden.", + "create.gui.filter.ignore_data": "Ignorar datos", + "create.gui.filter.ignore_data.description": "Los objetos coinciden independientemente de sus atributos.", + + "create.item_attributes.placeable": "se puede colocar", + "create.item_attributes.placeable.inverted": "no se puede colocar", + "create.item_attributes.consumable": "se puede comer", + "create.item_attributes.consumable.inverted": "no se puede comer", + "create.item_attributes.fluid_container": "puede almacenar fluidos", + "create.item_attributes.fluid_container.inverted": "puede almacenar fluidos", + "create.item_attributes.enchanted": "está encantado", + "create.item_attributes.enchanted.inverted": "no está encantado", + "create.item_attributes.max_enchanted": "está encantado en el nivel máximo", + "create.item_attributes.max_enchanted.inverted": "no está encantado en el nivel máximo", + "create.item_attributes.renamed": "tiene un nombre personalizado", + "create.item_attributes.renamed.inverted": "no tiene un nombre personalizado", + "create.item_attributes.damaged": "está dañado", + "create.item_attributes.damaged.inverted": "no está dañado", + "create.item_attributes.badly_damaged": "está muy dañado", + "create.item_attributes.badly_damaged.inverted": "no está muy dañado", + "create.item_attributes.not_stackable": "no se puede apilar", + "create.item_attributes.not_stackable.inverted": "se puede apilar", + "create.item_attributes.equipable": "se puede equipar", + "create.item_attributes.equipable.inverted": "no se puede equipar", + "create.item_attributes.furnace_fuel": "es combustible para hornos", + "create.item_attributes.furnace_fuel.inverted": "no es combustible para hornos", + "create.item_attributes.washable": "se puede lavar", + "create.item_attributes.washable.inverted": "no se puede lavar", + "create.item_attributes.hauntable": "puede ser maldito", + "create.item_attributes.hauntable.inverted": "no puede ser maldito", + "create.item_attributes.crushable": "puede ser molido", + "create.item_attributes.crushable.inverted": "no puede ser molido", + "create.item_attributes.smeltable": "se puede fundir", + "create.item_attributes.smeltable.inverted": "no se puede fundir", + "create.item_attributes.smokable": "puede ser ahumado", + "create.item_attributes.smokable.inverted": "no puede ser ahumado", + "create.item_attributes.blastable": "es fundible en el alto horno", + "create.item_attributes.blastable.inverted": "no es fundible en el alto horno", + "create.item_attributes.compostable": "UNLOCALIZED: can be composted", + "create.item_attributes.compostable.inverted": "UNLOCALIZED: cannot be composted", + "create.item_attributes.shulker_level": "es shulker %1$s", + "create.item_attributes.shulker_level.inverted": "no es shulker %1$s", + "create.item_attributes.shulker_level.full": "lleno", + "create.item_attributes.shulker_level.empty": "vacío", + "create.item_attributes.shulker_level.partial": "parcialmente lleno", + "create.item_attributes.in_tag": "está etiquetado %1$s", + "create.item_attributes.in_tag.inverted": "no está etiquetado %1$s", + "create.item_attributes.in_item_group": "está en el grupo '%1$s'", + "create.item_attributes.in_item_group.inverted": "no está en el grupo '%1$s'", + "create.item_attributes.added_by": "fue añadido por %1$s", + "create.item_attributes.added_by.inverted": "no fue añadida por %1$s", + "create.item_attributes.has_enchant": "está encantado con %1$s", + "create.item_attributes.has_enchant.inverted": "no está encantado con %1$s", + "create.item_attributes.color": "Está teñido %1$s", + "create.item_attributes.color.inverted": "No está teñido %1$s", + "create.item_attributes.has_fluid": "contiene %1$s", + "create.item_attributes.has_fluid.inverted": "no contiene %1$s", + "create.item_attributes.has_name": "tiene el nombre personalizado %1$s", + "create.item_attributes.has_name.inverted": "no tiene el nombre personalizado %1$s", + "create.item_attributes.book_author": "es obra de %1$s", + "create.item_attributes.book_author.inverted": "no es es obra de %1$s", + "create.item_attributes.book_copy_original": "es un original", + "create.item_attributes.book_copy_original.inverted": "no es un original", + "create.item_attributes.book_copy_first": "es una copia de primera generación", + "create.item_attributes.book_copy_first.inverted": "no es una copia de primera generación", + "create.item_attributes.book_copy_second": "es una copia de segunda generación", + "create.item_attributes.book_copy_second.inverted": "no es una copia de segunda generación", + "create.item_attributes.book_copy_tattered": "es un desordenado desastre", + "create.item_attributes.book_copy_tattered.inverted": "no es un desordenado desastre", + "create.item_attributes.astralsorcery_amulet": "mejora %1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "no mejora %1$s", + "create.item_attributes.astralsorcery_constellation": "está en sintonía con %1$s", + "create.item_attributes.astralsorcery_constellation.inverted": "no está en sintonía con %1$s", + "create.item_attributes.astralsorcery_crystal": "tiene el atributo de cristal %1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "no tiene atributo de cristal %1$s", + "create.item_attributes.astralsorcery_perk_gem": "tiene el atributo ventaja %1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "no tiene el atributo ventaja %1$s", + + "create.gui.attribute_filter.no_selected_attributes": "No hay atributos seleccionados", + "create.gui.attribute_filter.selected_attributes": "Atributos seleccionados:", + "create.gui.attribute_filter.add_attribute": "Añadir atributo a la lista", + "create.gui.attribute_filter.add_inverted_attribute": "Añadir atributo invertido a la Lista", + "create.gui.attribute_filter.allow_list_disjunctive": "Lista de permitidos (Cualquiera)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "Los objetos pasan si tienen alguno de los atributos seleccionados", + "create.gui.attribute_filter.allow_list_conjunctive": "Lista de permitidos (Todos)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "Los objetos pasan sólo si tienen TODOS los atributos seleccionados", + "create.gui.attribute_filter.deny_list": "Lista de denegados", + "create.gui.attribute_filter.deny_list.description": "Los objetos pasan si NO tienen ninguno de los atributos seleccionados", + "create.gui.attribute_filter.add_reference_item": "Añadir elemento de referencia", + + "create.tooltip.holdForDescription": "Mantén [%1$s] para mas información", + "create.tooltip.holdForControls": "Mantén [%1$s] para ver los controles", + "create.tooltip.keyShift": "Mayús izdo.", + "create.tooltip.keyCtrl": "Ctrl", + "create.tooltip.speedRequirement": "Requisitos de velocidad: %1$s", + "create.tooltip.speedRequirement.none": "Ninguno", + "create.tooltip.speedRequirement.slow": "Lento", + "create.tooltip.speedRequirement.medium": "Moderado", + "create.tooltip.speedRequirement.fast": "Rápido", + "create.tooltip.stressImpact": "Impacto de estrés: %1$s", + "create.tooltip.stressImpact.low": "Bajo", + "create.tooltip.stressImpact.medium": "Moderado", + "create.tooltip.stressImpact.high": "Alto", + "create.tooltip.stressImpact.overstressed": "Sobrecargado", + "create.tooltip.up_to": "Hasta %1$s", + "create.tooltip.capacityProvided": "Capacidad de estrés: %1$s", + "create.tooltip.capacityProvided.low": "Pequeña", + "create.tooltip.capacityProvided.medium": "Media", + "create.tooltip.capacityProvided.high": "Grande", + "create.tooltip.generationSpeed": "Generada en %1$s %2$s", + "create.tooltip.analogStrength": "Fuerza analógica: %1$s/15", + + "create.mechanical_arm.extract_from": "Extraer objetos de %1$s", + "create.mechanical_arm.deposit_to": "Depositar objetos en %1$s", + "create.mechanical_arm.summary": "El brazo mecánico tiene %1$s entrada(s) y %2$s salida(s)", + "create.mechanical_arm.points_outside_range": "%1$s punto(s) de interacción seleccionado(s) eliminado(s) debido a las limitaciones de rango", + + "create.weighted_ejector.target_set": "Objetivo seleccionado", + "create.weighted_ejector.target_not_valid": "Expulsión al bloque adyacente (el objetivo no era válido)", + "create.weighted_ejector.no_target": "Expulsión al bloque adyacente (no se ha seleccionado ningún objetivo)", + "create.weighted_ejector.targeting": "Expulsión a [%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "Tamaño de la pila expulsada", + + "create.logistics.when_multiple_outputs_available": "Cuando hay múltiples salidas disponibles", + + "create.mechanical_arm.selection_mode.round_robin": "Round Robin", + "create.mechanical_arm.selection_mode.forced_round_robin": "Round Robin forzado", + "create.mechanical_arm.selection_mode.prefer_first": "Preferir el primero", + + "create.tunnel.selection_mode.split": "División", + "create.tunnel.selection_mode.forced_split": "División forzada", + "create.tunnel.selection_mode.round_robin": "Round Robin", + "create.tunnel.selection_mode.forced_round_robin": "Round Robin forzado", + "create.tunnel.selection_mode.prefer_nearest": "Preferir el más cercano", + "create.tunnel.selection_mode.randomize": "Aleatorizar", + "create.tunnel.selection_mode.synchronize": "Sincronizar entradas", + + "create.tooltip.chute.header": "Información del ducto", + "create.tooltip.chute.items_move_down": "Los objetos se mueven hacia abajo", + "create.tooltip.chute.items_move_up": "Los objetos se mueven hacia arriba", + "create.tooltip.chute.no_fans_attached": "No hay ventiladores adjuntos", + "create.tooltip.chute.fans_push_up": "Los ventiladores empujan desde abajo", + "create.tooltip.chute.fans_push_down": "Los ventiladores empujan desde arriba", + "create.tooltip.chute.fans_pull_up": "Los ventiladores tiran desde arriba", + "create.tooltip.chute.fans_pull_down": "Los ventiladores tiran desde abajo", + "create.tooltip.chute.contains": "Contiene: %1$s x%2$s", + "create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information", + "create.tooltip.deployer.using": "UNLOCALIZED: Mode: Use", + "create.tooltip.deployer.punching": "UNLOCALIZED: Mode: Attack", + "create.tooltip.deployer.contains": "UNLOCALIZED: Item: %1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "Actualmente distribuye:", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "Haga clic derecho para recuperar", + + "create.linked_controller.bind_mode": "Modo de enlace activo", + "create.linked_controller.press_keybind": "Presiona %1$s, %2$s, %3$s, %4$s, %5$s o %6$s, para vincular esta frecuencia a la tecla correspondiente", + "create.linked_controller.key_bound": "Frecuencia ligada a %1$s", + "create.linked_controller.frequency_slot_1": "Enlace de teclas: %1$s, Freq. #1", + "create.linked_controller.frequency_slot_2": "Enlace de teclas: %1$s, Freq. #2", + + "create.crafting_blueprint.crafting_slot": "Ranura para ingredientes", + "create.crafting_blueprint.filter_items_viable": "Los objetos del filtro avanzado son viables", + "create.crafting_blueprint.display_slot": "Ranura de pantalla", + "create.crafting_blueprint.inferred": "A partir de la receta", + "create.crafting_blueprint.manually_assigned": "Asignado manualmente", + "create.crafting_blueprint.secondary_display_slot": "Ranura de pantalla secundaria", + "create.crafting_blueprint.optional": "Opcional", + + "create.potato_cannon.ammo.attack_damage": "%1$s Daño de ataque", + "create.potato_cannon.ammo.reload_ticks": "%1$s Recarga por Ticks", + "create.potato_cannon.ammo.knockback": "%1$s Golpe de efecto", + + "create.hint.hose_pulley.title": "Suministro ilimitado", + "create.hint.hose_pulley": "La masa de fluido objetivo se considera infinita.", + "create.hint.mechanical_arm_no_targets.title": "Sin objetivos", + "create.hint.mechanical_arm_no_targets": "Parece que a este _brazo mecánico_ no se le ha asignado ningún objetivo. Selecciona _cintas mecánicas_, _depósitos_, _embudos_ u otros bloques haciendo clic derecho sobre ellos mientras _sostienes_ el _brazo mecánico_ en tu mano...", + "create.hint.empty_bearing.title": "Actualización del rodamiento", + "create.hint.empty_bearing": "Haz clic derecho sobre el rodamiento con la _mano vacía_ para _adjuntar_ la estructura que acabas de construir delante de él.", + "create.hint.full_deployer.title": "Exceso de objetos en el desplegador", + "create.hint.full_deployer": "Parece que este _desplegador_ contiene _exceso_ de objetos que necesitan ser _extraídos._ Usa una _tolva_, _embudo_ u otro medio para liberarlo de su excedente.", + + "create.backtank.low": "Presión de depósito trasero baja", + "create.backtank.depleted": "Presión de depósito trasero agotada", + + "create.hint.derailed_train.title": "Tren descarrilado", + "create.hint.derailed_train": "Parece que este _tren_ ya no se encuentra en un tramo de vía conectada. Usa _clic derecho_ usando una _llave inglesa_ para volver a colocarlo en una vía cercana.", + + "create.boiler.status": "Estado de la caldera: %1$s", + "create.boiler.status_short": "Caldera: %1$s", + "create.boiler.passive": "Pasivo", + "create.boiler.idle": "Inactivo", + "create.boiler.lvl": "Nivel %1$s", + "create.boiler.max_lvl": "Máximo", + "create.boiler.size": "Tamaño", + "create.boiler.size_dots": "....... ", + "create.boiler.water": "Agua", + "create.boiler.water_dots": "... ", + "create.boiler.heat": "Calor", + "create.boiler.heat_dots": "...... ", + "create.boiler.via_one_engine": "a través de 1 motor", + "create.boiler.via_engines": "a través de %1$s motores", + + "create.gui.schedule.lmb_edit": "Clic izquierdo para editar", + "create.gui.schedule.rmb_remove": "Clic derecho para eliminar", + "create.gui.schedule.duplicate": "Duplicar", + "create.gui.schedule.remove_entry": "Eliminar acción", + "create.gui.schedule.add_entry": "Añadir acción", + "create.gui.schedule.move_up": "Mover arriba", + "create.gui.schedule.move_down": "Mover abajo", + "create.gui.schedule.add_condition": "Añadir condición", + "create.gui.schedule.alternative_condition": "Condición alternativa", + + "create.schedule.instruction_type": "Siguiente acción:", + "create.schedule.instruction.editor": "Editor de instrucciones", + "create.schedule.instruction.destination": "Viajar a la estación", + "create.schedule.instruction.destination.summary": "Siguiente parada:", + "create.schedule.instruction.filter_edit_box": "Nombre de la estación", + "create.schedule.instruction.filter_edit_box_1": "Usa * como una letra o cifra comodín", + "create.schedule.instruction.filter_edit_box_2": "Ejemplo: 'Mi estación, Andén *'", + "create.schedule.instruction.filter_edit_box_3": "Train picks nearest unoccupied match", + "create.schedule.instruction.rename": "Renombrar título de la programación", + "create.schedule.instruction.rename.summary": "Nuevo título:", + "create.schedule.instruction.name_edit_box": "Título de la programación", + "create.schedule.instruction.name_edit_box_1": "Afecta al texto que se muestra por pantallas", + "create.schedule.instruction.name_edit_box_2": "Por defecto se usa el nombre del próximo destino", + "create.schedule.instruction.throttle": "Cambiar aceleración", + "create.schedule.instruction.throttle.summary": "Cambiar la aceleración a %1$s", + "create.schedule.instruction.throttle_edit_box": "Aceleración", + "create.schedule.instruction.throttle_edit_box_1": "Afecta a la velocidad máxima del tren", + "create.schedule.condition_type": "Continuar si/después de:", + "create.schedule.condition.editor": "Editor de condiciones", + "create.schedule.condition.delay": "Demora programada", + "create.schedule.condition.delay_short": "Esperar: %1$s", + "create.schedule.condition.delay.status": "Parte en %1$s", + "create.schedule.condition.idle": "Inactividad de cargamento", + "create.schedule.condition.idle_short": "Cargamento inactivo: %1$s", + "create.schedule.condition.idle.status": "Cargamento inactivo por %1$s", + "create.schedule.condition.for_x_time": "por %1$s", + "create.schedule.condition.unloaded": "Chunk descargado", + "create.schedule.condition.unloaded.status": "Esperando a la descarga de chunk", + "create.schedule.condition.powered": "Estación activada", + "create.schedule.condition.powered.status": "Esperando a la redstone", + "create.schedule.condition.time_of_day": "Hora del día", + "create.schedule.condition.time_of_day.scheduled": "Tiempo programado: %1$s", + "create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s", + "create.schedule.condition.time_of_day.rotation": "Rotación", + "create.schedule.condition.time_of_day.rotation.every_24": "Cada día", + "create.schedule.condition.time_of_day.rotation.every_12": "Cada 12:00", + "create.schedule.condition.time_of_day.rotation.every_6": "Cada 6:00", + "create.schedule.condition.time_of_day.rotation.every_4": "Cada 4:00", + "create.schedule.condition.time_of_day.rotation.every_3": "Cada 3:00", + "create.schedule.condition.time_of_day.rotation.every_2": "Cada 2:00", + "create.schedule.condition.time_of_day.rotation.every_1": "Cada 1:00", + "create.schedule.condition.time_of_day.rotation.every_0_45": "Cada 0:45", + "create.schedule.condition.time_of_day.rotation.every_0_30": "Cada 0:30", + "create.schedule.condition.time_of_day.rotation.every_0_15": "Cada 0:15", + "create.schedule.condition.time_of_day.status": "Parte hacia ", + "create.schedule.condition.threshold.train_holds": "El tren contiene %1$s", + "create.schedule.condition.threshold.greater": "más que", + "create.schedule.condition.threshold.less": "menos que", + "create.schedule.condition.threshold.equal": "exactamente", + "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s de %3$s", + "create.schedule.condition.threshold.matching_content": "Contenido coincidente", + "create.schedule.condition.threshold.anything": "UNLOCALIZED: Anything", + "create.schedule.condition.threshold.item_measure": "Medición de objetos", + "create.schedule.condition.threshold.items": "Objetos", + "create.schedule.condition.threshold.stacks": "Pilas de objetos", + "create.schedule.condition.threshold.buckets": "Cubos", + "create.schedule.condition.threshold.status": "Cargamento: %1$s/%2$s %3$s", + "create.schedule.condition.threshold.place_item": "Objeto de referencia", + "create.schedule.condition.threshold.place_item_2": "Los filtros se pueden usar", + "create.schedule.condition.threshold.place_item_3": "UNLOCALIZED: Leave empty to match any", + "create.schedule.condition.fluid_threshold": "Condición de cargamento de fluidos", + "create.schedule.condition.item_threshold": "Condición de cargamento de objetos", + "create.schedule.condition.redstone_link": "Enlace de redstone", + "create.schedule.condition.redstone_link.status": "Esperando al enlace de redstone", + "create.schedule.condition.redstone_link_on": "Enlace encendido", + "create.schedule.condition.redstone_link_off": "Enlace apagado", + "create.schedule.condition.redstone_link.powered": "Activado", + "create.schedule.condition.redstone_link.unpowered": "Desactivado", + "create.schedule.condition.redstone_link.frequency_state": "Estado de la frecuencia:", + "create.schedule.condition.redstone_link.frequency_powered": "Frecuencia activada:", + "create.schedule.condition.redstone_link.frequency_unpowered": "Frecuencia desactivada:", + "create.schedule.condition.player_count": "Jugadores sentados", + "create.schedule.condition.player_count.summary": "%1$s Jugador", + "create.schedule.condition.player_count.summary_plural": "%1$s Jugadores", + "create.schedule.condition.player_count.seated": "%1$s sentado(s)", + "create.schedule.condition.player_count.players": "Jugadores", + "create.schedule.condition.player_count.condition": "Condicional", + "create.schedule.condition.player_count.exactly": "Exactamente", + "create.schedule.condition.player_count.or_above": "O superior", + "create.schedule.condition.player_count.status": "Pasajeros: %1$s/%2$s", + "create.schedule.loop": "Bucle indefinido", + "create.schedule.loop1": "La programación comienza desde cero", + "create.schedule.loop2": "cuando se completa", + "create.schedule.reset": "Reiniciar progreso", + "create.schedule.skip": "Saltar la parada actual", + "create.schedule.applied_to_train": "El tren ahora sigue esta programación", + "create.schedule.non_controlling_seat": "El conductor se tiene que sentar en frente del bloque de controles del tren", + "create.schedule.remove_with_empty_hand": "Elimina la programación actual con la mano vacía", + "create.schedule.auto_removed_from_train": "Autoprogramación descartada", + "create.schedule.removed_from_train": "Programación del tren recuperada", + "create.schedule.no_stops": "Esta programación todavía no tiene ninguna parada", + "create.schedule.continued": "Programación reanudada", + + "create.track.selection_cleared": "Selección borrada", + "create.track.valid_connection": "Puede conectarse ✔", + "create.track.second_point": "Coloca una vía o selecciona un segundo punto", + "create.track.too_far": "Demasiado lejos", + "create.track.original_missing": "Bloque original eliminado, usa mayús izdo. + clic para reiniciarlo", + "create.track.perpendicular": "No se puede conectar perpendicularmente", + "create.track.ascending_s_curve": "No se pueden crear curvas en S inclinadas", + "create.track.too_sharp": "Curva demasiado cerrada", + "create.track.too_steep": "Cuesta demasiado empinada", + "create.track.slope_turn": "No se puede entrar o salir de una pendiente en una curva", + "create.track.opposing_slopes": "No se pueden conectar pendientes opuestas", + "create.track.leave_slope_ascending": "No se puede abandonar la pendiente mientras asciende", + "create.track.leave_slope_descending": "No se puede abandonar la pendiente mientras desciende", + "create.track.turn_90": "Solo se puede girar hasta 90 grados", + "create.track.junction_start": "No puedes comenzar una conexión en una intersección", + "create.track.turn_start": "No puedes comenzar una conexión en una curva", + "create.track.not_enough_tracks": "No llevas suficientes vías", + "create.track.not_enough_pavement": "No llevas suficientes bloques para el pavimento", + + "create.portal_track.failed": "No se puede colocar una vía en el portal:", + "create.portal_track.missing": "El otro portal no se ha generado todavía", + "create.portal_track.blocked": "Posición objetivo bloqueada (%1$s,%2$s,%3$s)", + + "create.station.idle": "La estación está inactiva", + "create.station.assembly_title": "Ensamblaje de tren", + "create.station.close": "Cerrar ventana", + "create.station.cancel": "Cancelar ensamblaje", + "create.station.failed": "El ensamblaje ha fallado", + "create.station.icon_type": "Tipo de icono", + "create.station.create_train": "Crear un nuevo tren", + "create.station.assemble_train": "Ensamblar tren", + "create.station.disassemble_train": "Desensamblar tren", + "create.station.remove_schedule": "Recuperar programación", + "create.station.remove_auto_schedule": "Descartar autoprogramación", + "create.station.no_assembly_diagonal": "No se pueden construir trenes", + "create.station.no_assembly_diagonal_1": "en vías diagonales", + "create.station.no_assembly_curve": "No se pueden construir trenes", + "create.station.no_assembly_curve_1": "en vías curvas", + "create.station.train_not_aligned": "No se puede desensamblar,", + "create.station.train_not_aligned_1": "no están todos los carruajes alineados", + "create.station.carriage_number": "Carruaje %1$s:", + "create.station.retry": "Soluciona esto y reinténtalo", + "create.station.no_bogeys": "Ningún vagón", + "create.station.one_bogey": "1 vagón", + "create.station.more_bogeys": "%1$s vagones", + "create.station.how_to": "Usa revestimientos de tren en vías marcadas para crear vagones.", + "create.station.how_to_1": "Elimina vagones rompiendo el bloque de arriba.", + "create.station.how_to_2": "Construye carruajes unidos a uno o dos vagones.", + + "create.train_assembly.too_many_bogeys": "Demasiados vagones enlazados: %1$s", + "create.train_assembly.frontmost_bogey_at_station": "El primer vagón debe estar en la marca de la estación", + "create.train_assembly.no_bogeys": "Ningún vagón encontrado", + "create.train_assembly.not_connected_in_order": "Los vagones no están conectados en orden", + "create.train_assembly.bogeys_too_close": "Los vagones %1$s y %2$s están demasiado cerca entre ellos", + "create.train_assembly.single_bogey_carriage": "Este vagón no puede soportar un carruaje él solo", + "create.train_assembly.nothing_attached": "No hay ninguna estructura pegada al vagón %1$s", + "create.train_assembly.no_controls": "Es necesario que haya al menos unps controles de tren en frente de ti", + "create.train_assembly.sideways_controls": "Hay unos controles de tren puestos de lado", + "create.train_assembly.bogey_created": "Vagón creado. Haz clic para cambiar el tipo de vagón", + "create.train_assembly.requires_casing": "Usa revestimientos de tren para crear vagones en las vías", + + "create.track_target.set": "Vía objetivo seleccionada", + "create.track_target.success": "Vinculado con éxito a la vía objetivo", + "create.track_target.clear": "Selección de vía borrada", + "create.track_target.missing": "Primero haz clic derecho en la vía objetivo", + "create.track_target.too_far": "La vía objetivo está demasiado lejos", + "create.track_target.no_junctions": "La vía objetivo no puede ser una intersección", + "create.track_target.occupied": "La vía objetivo está ocupada", + "create.track_target.invalid": "No se puede marcar esta vía como objetivo", + + "create.train.unnamed": "Tren sin nombre", + "create.train.cannot_relocate_moving": "No se puede reubicar un tren en movimiento", + "create.train.relocate": "Haz clic en una vía para reubicar el tren %1$s. Mayús izdo. + clic para abortar", + "create.train.relocate.abort": "Reubicación abortada", + "create.train.relocate.success": "Reubicación exitosa", + "create.train.relocate.valid": "Se puede reubicar aquí, haz clic para confirmar", + "create.train.relocate.invalid": "No se puede reubicar el tren aquí", + "create.train.relocate.too_far": "No se puede reubicar el tren tan lejos", + "create.train.departing_from": "Saliendo de %1$s", + "create.train.arrived_at": "Llegada a %1$s", + "create.train.status": " Información sobre el tren: %1$s", + "create.train.status.back_on_track": "Tren de vuelta a la vía", + "create.train.status.collision": "Choque con otro tren", + "create.train.status.end_of_track": "Un carruaje ha llegado al final de la vía", + "create.train.status.double_portal": "Un carruaje no puede entrar en un portal mientras sale de otro", + "create.train.status.coupling_stress": "Parada forzada debido al estrés en los acoplamientos", + "create.train.status.track_missing": "No hay vías debajo del tren", + "create.train.status.paused_for_manual": "La programación se ha pausado para usar los controles manuales", + "create.train.status.opposite_driver": "Esta trayectoria requiere que el conductor está mirando en la dirección opuesta", + "create.train.status.missing_driver": "El conductor ha desaparecido", + "create.train.status.found_driver": "Se ha encontrado un nuevo conductor", + "create.train.status.navigation_success": "Navegación exitosa", + "create.train.status.no_match": "No station on graph matches '%1$s'", + "create.train.status.no_path": "No se ha encontrado ninguna trayectoria para ir a la siguiente parada programada", + + "create.track_signal.cannot_change_mode": "No se puede cambiar el modo de esta señal", + "create.track_signal.mode_change.entry_signal": "-> Permitir entrada si la sección está desocupada", + "create.track_signal.mode_change.cross_signal": "-> Permitir entrada si la sección se puede atravesar por completo", + + "create.contraption.controls.start_controlling": "Controlando actualmente: %1$s", + "create.contraption.controls.stop_controlling": "Se ha parado de controlar el artefacto móvil", + "create.contraption.controls.approach_station": "Mantén %1$s para acercarte a %2$s", + + "create.display_link.set": "Posición objetivo seleccionada", + "create.display_link.success": "Posición objetivo vinculada con éxito", + "create.display_link.clear": "Posición seleccionada eliminada", + "create.display_link.too_far": "La posición objetivo está demasiado lejos de aquí", + "create.display_link.invalid": "El enlace no tiene un objetivo válido, prueba colocándolo de nuevo", + "create.display_link.title": "Enlace de pantalla", + "create.display_link.no_source": "Not a Display Source", + "create.display_link.no_target": "Not a Display Target", + "create.display_link.reading_from": "Leer de:", + "create.display_link.writing_to": "Enviar a:", + "create.display_link.attached_side": "Block on attached side", + "create.display_link.targeted_location": "Block in targeted location", + "create.display_link.view_compatible": "Haz clic para ver todos los compatibles", + "create.display_link.information_type": "Tipo de información", + "create.display_link.display_on": "Escribir datos en:", + "create.display_link.display_on_multiline": "Empezar escribiendo en:", + + "create.display_source.label": "Attached Label", + "create.display_source.combine_item_names": "Combinar nombres de objetos", + "create.display_source.count_items": "Cantidad de objetos equivalentes", + "create.display_source.list_items": "Lista de objetos equivalentes", + "create.display_source.fluid_amount": "Cantidad de fluidos equivalentes", + "create.display_source.list_fluids": "Lista de fluidos equivalentes", + "create.display_source.nixie_tube": "Copiar tubos nixie", + "create.display_source.fill_level": "Container Fill Level", + "create.display_source.fill_level.display": "Formato de visualización", + "create.display_source.fill_level.percent": "Porcentaje", + "create.display_source.fill_level.progress_bar": "Barra de progreso", + "create.display_source.value_list.display": "Valor de visualización", + "create.display_source.value_list.shortened": "Acortado", + "create.display_source.value_list.full_number": "Full Number", + "create.display_source.value_list.thousand": "k", + "create.display_source.value_list.million": "m", + "create.display_source.player_deaths": "Muertes del jugador", + "create.display_source.scoreboard": "Marcador", + "create.display_source.scoreboard.objective": "ID objetivo", + "create.display_source.scoreboard.objective_not_found": "'%1$s' no encontrado", + "create.display_source.scoreboard.objective.deaths": "Muertes del jugador", + "create.display_source.time_of_day": "Hora del día", + "create.display_source.stop_watch": "Cronómetro", + "create.display_source.time.format": "Formato de tiempo", + "create.display_source.time.12_hour": "12-horas", + "create.display_source.time.24_hour": "24-horas", + "create.display_source.accumulate_items": "Acumular conteo de objetos", + "create.display_source.item_throughput": "Rendimiento de objetos", + "create.display_source.item_throughput.interval": "Intervalo", + "create.display_source.item_throughput.interval.second": "por segundo", + "create.display_source.item_throughput.interval.minute": "por minuto", + "create.display_source.item_throughput.interval.hour": "por hora", + "create.display_source.train_status": "Estado de la programación del tren", + "create.display_source.station_summary": "Resumen de la estación de tren", + "create.display_source.station_summary.filter": "Filtro de nombre de estación", + "create.display_source.station_summary.train_name_column": "Train column size", + "create.display_source.station_summary.platform_column": "Platform column size", + "create.display_source.station_summary.now": "ahora", + "create.display_source.station_summary.minutes": " min", + "create.display_source.station_summary.seconds": "%1$ss", + "create.display_source.observed_train_name": "Nombre del tren detectado", + "create.display_source.max_enchant_level": "Coste máximo de encantamiento", + "create.display_source.boiler_status": "Estado de la caldera", + "create.display_source.entity_name": "Nombre de la entidad", + "create.display_source.kinetic_speed": "Velocidad de rotación (RPM)", + "create.display_source.kinetic_speed.absolute": "Ignorar dirección", + "create.display_source.kinetic_speed.directional": "Incluir dirección", + "create.display_source.kinetic_stress": "Estrés del sistema", + "create.display_source.kinetic_stress.display": "Información expuesta", + "create.display_source.kinetic_stress.progress_bar": "Barra de progreso", + "create.display_source.kinetic_stress.percent": "Porcentaje", + "create.display_source.kinetic_stress.current": "Estrés en UE", + "create.display_source.kinetic_stress.max": "Capacidad total", + "create.display_source.kinetic_stress.remaining": "UE restantes", + "create.display_source.redstone_power": "Redstone Power", + "create.display_source.redstone_power.display": "Formato de visualización", + "create.display_source.redstone_power.number": "Número", + "create.display_source.redstone_power.progress_bar": "Barra de progreso", + "create.display_source.boiler.not_enough_space": "No hay suficiente espacio ", + "create.display_source.boiler.for_boiler_status": "para el estado de la caldera", + + "create.display_target.line": "Fila %1$s", + "create.display_target.page": "Página %1$s", + "create.display_target.single_line": "Fila única", + + "create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;Ñ;O;P;Q;R;S;T;U;V;X;Y;Z", + "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", + "create.flap_display.cycles.arrival_time": " ; min;ahora;15s;30s;45s", + "create.flap_display.cycles.shortened_numbers": " ;K;M", + "create.flap_display.cycles.fluid_units": "mC;C ", + "create.flap_display.cycles.instant": " ; ", + "create.flap_display.cycles.pixel": "█;▓;▒", + + "create.super_glue.too_far": "El área seleccionada es demasiado grande", + "create.super_glue.cannot_reach": "Los bloques seleccionados deben de estar conectados", + "create.super_glue.click_to_confirm": "Haz clic de nuevo para confirmar", + "create.super_glue.click_to_discard": "Mayús izdo. + clic para descartar la selección", + "create.super_glue.first_pos": "Primera posición seleccionada", + "create.super_glue.abort": "Selección descartada", + "create.super_glue.not_enough": "Pegamento insuficiente", + "create.super_glue.success": "Aplicando pegamento...", + + "create.gui.config.overlay1": "Hola :)", + "create.gui.config.overlay2": "Esta es una muestra de la superposición", + "create.gui.config.overlay3": "Haga clic o arrastre con el ratón", + "create.gui.config.overlay4": "para mover esta vista previa", + "create.gui.config.overlay5": "Pulsar ESC para salir de esta pantalla", + "create.gui.config.overlay6": "y guardar la nueva posición", + "create.gui.config.overlay7": "Ejecute /create overlay reset", + "create.gui.config.overlay8": "para restablecer la posición por defecto", + + "create.command.killTPSCommand": "killtps", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]: El tick del servidor está actualmente ralentizado en %s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]: El tick del servidor está ralentizado en %s ms ahora >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: El tick del servidor ha vuelto a su velocidad normal :D", + "create.command.killTPSCommand.status.usage.0": "[Create]: usa /killtps stop para que el servidor vuelva a la velocidad normal", + "create.command.killTPSCommand.status.usage.1": "[Create]: usa /killtps start para ralentizar artificialmente el tick del servidor", + "create.command.killTPSCommand.argument.tickTime": "tickTime", + + "create.contraption.minecart_contraption_too_big": "Este artefacto móvil de vagoneta parece demasiado grande para recogerlo", + "create.contraption.minecart_contraption_illegal_pickup": "Una fuerza mística está atando este artefacto móvil de vagoneta al mundo", + + + "_": "->------------------------] Subtitles [------------------------<-", + + "create.subtitle.contraption_disassemble": "Artefacto animado se para", + "create.subtitle.peculiar_bell_use": "Campana peculiar suena", + "create.subtitle.worldshaper_place": "Moldeador de mundos coloca bloques", + "create.subtitle.whistle_train_manual": "Tren toca la bocina", + "create.subtitle.steam": "Ruidos de vapor", + "create.subtitle.saw_activate_stone": "Sierra mecánica activada", + "create.subtitle.schematicannon_finish": "Esquematicañón suena", + "create.subtitle.crafter_craft": "Ensamblador mecánico acaba", + "create.subtitle.wrench_remove": "Componente se rompe", + "create.subtitle.train3": "Ruedas del vagón retumban amortiguadamente", + "create.subtitle.whistle": "Silbido", + "create.subtitle.cogs": "Engranajes retumban", + "create.subtitle.slime_added": "Pegamento chapotea", + "create.subtitle.whistle_train_low": "Silbido agudo", + "create.subtitle.schematicannon_launch_block": "Esquematicañón dispara", + "create.subtitle.controller_take": "Atril vaciándose", + "create.subtitle.crafter_click": "Ensamblador mecánico suena", + "create.subtitle.depot_plop": "Objeto aterriza", + "create.subtitle.confirm": "Campaneo afirmativo", + "create.subtitle.mixing": "Mezclando", + "create.subtitle.mechanical_press_activation_belt": "Prensa mecánica apisona", + "create.subtitle.fwoomp": "Cañón de patatas sonando", + "create.subtitle.sanding_long": "Lijando", + "create.subtitle.crushing_1": "Triturando", + "create.subtitle.depot_slide": "Objeto desliza", + "create.subtitle.blaze_munch": "Quemador de blaze masca", + "create.subtitle.funnel_flap": "Embudo aletea", + "create.subtitle.haunted_bell_use": "Campana maldita suena", + "create.subtitle.scroll_value": "Rueda del ratón clica", + "create.subtitle.controller_put": "Controlador teclea", + "create.subtitle.cranking": "Manivela gira", + "create.subtitle.sanding_short": "Lijando", + "create.subtitle.wrench_rotate": "Llave inglesa usada", + "create.subtitle.potato_hit": "Impacto vegetal", + "create.subtitle.saw_activate_wood": "Sierra mecánica activada", + "create.subtitle.whistle_high": "Silbido grave", + "create.subtitle.whistle_train_manual_low": "Tren toca la bocina", + "create.subtitle.whistle_train": "Silbido", + "create.subtitle.haunted_bell_convert": "Campana maldita se despierta", + "create.subtitle.train": "Ruedas del vagón retumban", + "create.subtitle.deny": "Pitido denegante", + "create.subtitle.controller_click": "Controlador clica", + "create.subtitle.whistle_low": "Silbido agudo", + "create.subtitle.copper_armor_equip": "Equipo de buceo tintinea", + "create.subtitle.mechanical_press_activation": "Prensa mecánica apisona", + "create.subtitle.contraption_assemble": "Artefacto animado se mueve", + + + "_": "->------------------------] Item Descriptions [------------------------<-", + + "item.create.example_item.tooltip": "EJEMPLO DE OBJETO (sólo un marcador de que este consejo existe)", + "item.create.example_item.tooltip.summary": "Una breve descripción del objeto. Los puntajes bajos resaltan un término", + "item.create.example_item.tooltip.condition1": "Cuando pasa esto", + "item.create.example_item.tooltip.behaviour1": "Entonces este objeto hace esto. (los comportamientos se muestran en el turno)", + "item.create.example_item.tooltip.condition2": "Y cuando ocurre esto otro", + "item.create.example_item.tooltip.behaviour2": "Puedes añadir tantos comportamientos como quieras", + "item.create.example_item.tooltip.control1": "Cuando se pulsa [Ctrl]", + "item.create.example_item.tooltip.action1": "Se muestran estos controles", + + "block.create.wooden_bracket.tooltip": "SOPORTE DE MADERA PARA EJES", + "block.create.wooden_bracket.tooltip.summary": "Decora tus _ejes_, _engranajes_ y _ductos_ con un acogedor refuerzo de madera.", + + "block.create.metal_bracket.tooltip": "SOPORTE DE METAL PARA EJES", + "block.create.metal_bracket.tooltip.summary": "Decora tus _ejes_, _engranajes_ y _ductos_ con un poco de robusto refuerzo industrial.", + + "block.create.seat.tooltip": "ASIENTO", + "block.create.seat.tooltip.summary": "¡Siéntate y disfruta del viaje! Anclará al jugador en un artefacto animado. También es ideal para muebles estáticos. Viene en una variedad de colores.", + "block.create.seat.tooltip.condition1": "Cuando se hace clic derecho en el asiento", + "block.create.seat.tooltip.behaviour1": "Sienta al jugador en el _asiento_. Pulsa Mayús izdo. para dejar el asiento.", + + "item.create.blaze_cake.tooltip": "PASTEL DE BLAZE", + "item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para sus esforzados _quemadores de blaze_. ¡Los pone en marcha!.", + + "item.create.wand_of_symmetry.tooltip": "VARITA DE SIMETRÍA", + "item.create.wand_of_symmetry.tooltip.summary": "Refleja perfectamente la colocación de bloques en los planos configurados.", + "item.create.wand_of_symmetry.tooltip.condition1": "Mientras está en el inventario de acceso rápido", + "item.create.wand_of_symmetry.tooltip.behaviour1": "Permanece activo.", + "item.create.wand_of_symmetry.tooltip.control1": "Cuando se hace clic derecho en el suelo", + "item.create.wand_of_symmetry.tooltip.action1": "_Crea_ o _mueve_ el espejo.", + "item.create.wand_of_symmetry.tooltip.control2": "Cuando se hace clic derecho en el aire", + "item.create.wand_of_symmetry.tooltip.action2": "_Quita_ el espejo activo.", + "item.create.wand_of_symmetry.tooltip.control3": "Mayús izdo. + clic derecho", + "item.create.wand_of_symmetry.tooltip.action3": "Abre la interfaz de configuración.", + + "item.create.handheld_worldshaper.tooltip": "MOLDEADOR DE MUNDOS", + "item.create.handheld_worldshaper.tooltip.summary": "Práctica herramienta para crear _paisajes_ y _características del terreno_.", + "item.create.handheld_worldshaper.tooltip.control1": "Cuando se hace clic izquierdo en un bloque", + "item.create.handheld_worldshaper.tooltip.action1": "Selecciona ese bloque para que lo replique la herramienta.", + "item.create.handheld_worldshaper.tooltip.control2": "Cuando se hace clic derecho en un bloque", + "item.create.handheld_worldshaper.tooltip.action2": "Aplica el _pincel_ y la _herramienta_ actualmente seleccionadas en el lugar deseado.", + "item.create.handheld_worldshaper.tooltip.control3": "Mayús izdo. + clic derecho", + "item.create.handheld_worldshaper.tooltip.action3": "Abre la interfaz de configuración.", + + "item.create.tree_fertilizer.tooltip": "FERTILIZANTE PARA ÁRBOLES", + "item.create.tree_fertilizer.tooltip.summary": "Una potente combinación de minerales adecuada para acelerar el crecimiento de los tipos de árboles más comunes.", + "item.create.tree_fertilizer.tooltip.condition1": "Cuando se utiliza en un árbol joven", + "item.create.tree_fertilizer.tooltip.behaviour1": "Hace crecer los árboles _independientemente_ de sus condiciones de _espacio_.", + + "item.create.extendo_grip.tooltip": "AGARRE EXTENDIDO", + "item.create.extendo_grip.tooltip.summary": "¡Boioioing! Aumenta enormemente la _distancia de alcance_ del portador. Se puede alimentar con la presión de aire de un _depósito trasero de cobre_", + "item.create.extendo_grip.tooltip.condition1": "Cuando está fuera de la mano", + "item.create.extendo_grip.tooltip.behaviour1": "Aumenta la _distancia de alcance_ de los objetos usados en la _mano principal_.", + "item.create.extendo_grip.tooltip.condition2": "Mientras se usa un depósito trasero de cobre", + "item.create.extendo_grip.tooltip.behaviour2": "No se utilizará _durabilidad_. En su lugar, la _presión del aire_ se drena desde el tanque", + + "item.create.potato_cannon.tooltip": "CANÓN DE PAPAS", + "item.create.potato_cannon.tooltip.summary": "¡Buuum! Lanza verduras caseras a tus enemigos. Se puede alimentar con la presión de aire de un _depósito trasero de cobre_", + "item.create.potato_cannon.tooltip.condition1": "Cuando se usa clic derecho", + "item.create.potato_cannon.tooltip.behaviour1": "_Dispara_ un objeto adecuado desde tu _inventario_.", + "item.create.potato_cannon.tooltip.condition2": "Mientras se usa un depósito trasero de cobre", + "item.create.potato_cannon.tooltip.behaviour2": "No se utilizará _durabilidad_. En su lugar, la _presión del aire_ se drena del tanque", + + "item.create.filter.tooltip": "FILTRO", + "item.create.filter.tooltip.summary": "Controla las _salidas_ y _entradas_ de los _dispositivos logísticos_ con más precisión, comparándolas con un _conjunto de objetos_ o varios _filtros anidados_.", + "item.create.filter.tooltip.condition1": "Cuando está en la ranura de filtros", + "item.create.filter.tooltip.behaviour1": "Controla el flujo de objetos según su _configuración_.", + "item.create.filter.tooltip.condition2": "Cuando se hace clic derecho", + "item.create.filter.tooltip.behaviour2": "Abre la interfaz de configuración.", + + "item.create.attribute_filter.tooltip": "FILTRO DE ATRIBUTOS", + "item.create.attribute_filter.tooltip.summary": "Controla las _salidas_ y las _entradas_ de los _dispositivos logísticos_ con más precisión, comparándolas con un _conjunto de atributos_ y _categorías_ de objetos.", + "item.create.attribute_filter.tooltip.condition1": "Cuando está en la ranura de filtros", + "item.create.attribute_filter.tooltip.behaviour1": "Controla el flujo de objetos según su _configuración_.", + "item.create.attribute_filter.tooltip.condition2": "Cuando se hace clic derecho", + "item.create.attribute_filter.tooltip.behaviour2": "Abre la interfaz de configuración.", + + "item.create.empty_schematic.tooltip": "ESQUEMA VACÍO", + "item.create.empty_schematic.tooltip.summary": "Se utiliza como 'ingrediente' de las recetas y para escribir en la _tabla de esquemas_.", + + "item.create.schematic.tooltip": "ESQUEMA", + "item.create.schematic.tooltip.summary": "Contiene una estructura para ser posicionada y colocada en el mundo. Posiciona el holograma como desees y utiliza un _esquematicañón_ para construirla.", + "item.create.schematic.tooltip.condition1": "Cuando se sostiene en la mano", + "item.create.schematic.tooltip.behaviour1": "Se puede posicionar utilizando las herramientas en pantalla.", + "item.create.schematic.tooltip.control1": "Mayús izdo. + clic derecho", + "item.create.schematic.tooltip.action1": "Abre una _interfaz_ para introducir las _coordenadas_ exactas.", + + "item.create.schematic_and_quill.tooltip": "ESQUEMA Y PLUMA", + "item.create.schematic_and_quill.tooltip.summary": "Se utiliza para guardar una estructura de tu mundo en un archivo .nbt.", + "item.create.schematic_and_quill.tooltip.condition1": "Paso 1", + "item.create.schematic_and_quill.tooltip.behaviour1": "Selecciona dos puntos de esquina usando clic derecho.", + "item.create.schematic_and_quill.tooltip.condition2": "Paso 2", + "item.create.schematic_and_quill.tooltip.behaviour2": "[Ctrl] + [RUEDA DEL RATÓN] en las caras para ajustar el tamaño. Clic derecho de nuevo para guardar.", + "item.create.schematic_and_quill.tooltip.control1": "Cuando se hace clic derecho", + "item.create.schematic_and_quill.tooltip.action1": "Selecciona un punto de esquina / confirmar guardar.", + "item.create.schematic_and_quill.tooltip.control2": "Cuando mantiene [Ctrl]", + "item.create.schematic_and_quill.tooltip.action2": "Selecciona puntos en _medio del aire_. Rueda del ratón para ajustar la distancia.", + "item.create.schematic_and_quill.tooltip.control3": "Mayús izdo. + clic derecho", + "item.create.schematic_and_quill.tooltip.action3": "_Reinicia_ y elimina la selección.", + + "block.create.schematicannon.tooltip": "ESQUEMATICAÑÓN", + "block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _esquema_ desplegado en el mundo. Utiliza objetos de los inventarios adyacentes y _pólvora_ como combustible.", + "block.create.schematicannon.tooltip.condition1": "Cuando se hace clic derecho", + "block.create.schematicannon.tooltip.behaviour1": "Abre la interfaz.", + + "block.create.schematic_table.tooltip": "TABLA DE ESQUEMAS", + "block.create.schematic_table.tooltip.summary": "Escribe los esquemas guardados en un _esquema vacío_.", + "block.create.schematic_table.tooltip.condition1": "Cuando se da un esquema vacío", + "block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de la carpeta de esquemas.", + + "item.create.goggles.tooltip": "GAFAS DEL INGENIERO", + "item.create.goggles.tooltip.summary": "Un par de gafas para aumentar tu visión con útil información _cinética_.", + "item.create.goggles.tooltip.condition1": "Cuando se llevan puestas", + "item.create.goggles.tooltip.behaviour1": "Muestra _indicadores de color_ correspondientes al _nivel de velocidad_ de un componente cinético colocado, así como el _impacto de estrés_ y la _carga_ de los componentes individuales.", + "item.create.goggles.tooltip.condition2": "Al mirar un medidor", + "item.create.goggles.tooltip.behaviour2": "Muestra información detallada sobre _velocidad_ o _estrés_ de la red a la que está conectado el medidor.", + "item.create.goggles.tooltip.condition3": "Al mirar un contenedor de fluidos", + "item.create.goggles.tooltip.behaviour3": "Muestra información detallada sobre la _carga_ del bloque y los _líquidos_ almacenados en su interior.", + + "item.create.wrench.tooltip": "LLAVE INGLESA", + "item.create.wrench.tooltip.summary": "Una herramienta útil para trabajar en sistemas cinéticos. Se puede utilizar para _rotar_, _desmantelar_ y para _configurar_ componentes.", + "item.create.wrench.tooltip.control1": "Cuando se hace clic derecho en un bloque cinético", + "item.create.wrench.tooltip.action1": "Rota los componentes hacia o desde la cara con la que ha interactuado.", + "item.create.wrench.tooltip.control2": "Mayús izdo. + clic derecho", + "item.create.wrench.tooltip.action2": "Desmonta los _componentes cinéticos_ y los devuelve a tu inventario_.", + + "block.create.nozzle.tooltip": "BOQUILLA", + "block.create.nozzle.tooltip.summary": "Se acopla a la parte delantera de un _ventilador revestido_ para distribuir su efecto sobre las entidades en _todas las direcciones_.", + + "block.create.cuckoo_clock.tooltip": "RELOJ DE CUCO", + "block.create.cuckoo_clock.tooltip.summary": "Fina artesanía para decorar un espacio y contar el tiempo.", + "block.create.cuckoo_clock.tooltip.condition1": "Cuando es alimentado por cinética", + "block.create.cuckoo_clock.tooltip.behaviour1": "Muestra la _hora actual_ y toca una melodía dos veces al día. Se activa una vez al mediodía y al anochecer, _en cuanto los jugadores pueden dormir_.", + + "block.create.turntable.tooltip": "PLATAFORMA GIRATORIA", + "block.create.turntable.tooltip.summary": "Convierte la _fuerza rotacional_ en un refinado mareo.", + + "block.create.toolbox.tooltip": "CAJA DE HERRAMIENTAS", + "block.create.toolbox.tooltip.summary": "El compañero más querido de todo inventor. Mantiene una gran cantidad de 8 tipos de objetos diferentes.", + "block.create.toolbox.tooltip.condition1": "Cuando se recoge...", + "block.create.toolbox.tooltip.behaviour1": "Conserva el contenido del inventario.", + "block.create.toolbox.tooltip.condition2": "Cuando se coloca en el rango...", + "block.create.toolbox.tooltip.behaviour2": "Los jugadores cercanos pueden utilizar el enlace de teclas de la caja de herramientas para acceder a su contenido de forma remota.", + "block.create.toolbox.tooltip.condition3": "Cuando se hace clic derecho...", + "block.create.toolbox.tooltip.behaviour3": "Abre la interfaz del contenedor.", + + "block.create.stockpile_switch.tooltip": "INTERRUPTOR DE ACOPIO", + "block.create.stockpile_switch.tooltip.summary": "Activa una señal de redstone en función de la cantidad de _objetos almacenados_ en el _contenedor_ adjunto. Viene con un práctico filtro. A diferencia de un _comparador, el _interruptor de acopio_ permite la configuración de _umbrales_, a partir de los cuales se invierten las señales.", + "block.create.stockpile_switch.tooltip.condition1": "Cuando se hace clic derecho", + "block.create.stockpile_switch.tooltip.behaviour1": "Abre la interfaz de configuración.", + + "block.create.content_observer.tooltip": "OBSERVADOR DE CONTENIDO", + "block.create.content_observer.tooltip.summary": "_Detecta objetos_ o _fluidos_ dentro de _contenedores_, _tuberías_ o _cintas mecánicas_ que coincidan con un _filtro_ configurado.", + "block.create.content_observer.tooltip.condition1": "Al observar un contenedor", + "block.create.content_observer.tooltip.behaviour1": "Emite una señal de Redstone mientras que el contenedor observado contenga lo mismo.", + "block.create.content_observer.tooltip.condition2": "Al observar un embudo", + "block.create.content_observer.tooltip.behaviour2": "Emite un pulso de Redstone cuando se transfiere un objeto que coincide.", + + "block.create.creative_crate.tooltip": "CAJA CREATIVA", + "block.create.creative_crate.tooltip.summary": "Este _contenedor de objetos_ permite la replicación infinita de cualquier objeto. Colócalo junto a un _esquematicañón_ para eliminar cualquier requisito de material.", + "block.create.creative_crate.tooltip.condition1": "Cuando el objeto está en la ranura para filtros", + "block.create.creative_crate.tooltip.behaviour1": "Todo lo que se _extraiga_ de este contenedor proporcionará un suministro _ilimitado_ del objeto especificado. Los objetos _insertados_ en esta caja serán _evitados_.", + + "item.create.creative_blaze_cake.tooltip": "PASTEL CREATIVO", + "item.create.creative_blaze_cake.tooltip.summary": "Un regalo muy especial para los _Quemadores de Blaze_ que permite _controlar su nivel de calor_. Después de comer este pastel, los Quemadores de blaze _nunca se quedarán sin combustible_.", + "item.create.creative_blaze_cake.tooltip.condition1": "Clic derecho en un Quemador de blaze", + "item.create.creative_blaze_cake.tooltip.behaviour1": "Bloquea el nivel de calor del Quemador de blaze. Si se utiliza de nuevo, _cicla_ el nivel de calor del Quemador de blaze.", + + "block.create.controller_rail.tooltip": "RAÍL DE CONTROL", + "block.create.controller_rail.tooltip.summary": "Un raíl energizado _unidireccional_ capaz de _controlar con precisión_ la _velocidad de movimiento_ de una vagoneta.", + "block.create.controller_rail.tooltip.condition1": "Cuando es alimentado con redstone", + "block.create.controller_rail.tooltip.behaviour1": "_Acelera_ o _desacelera_ pasando _vagonetas_ correspondientes a la _fuerza de la señal_. Propaga la energía de redstone a los raíles de control adyacentes. Al alimentar dos raíles de control con diferentes intensidades, los carriles entre ellos interpolarán su señal.", + + "item.create.sand_paper.tooltip": "PAPEL DE LIJA", + "item.create.sand_paper.tooltip.summary": "Un papel rugoso que se puede utilizar para _pulir materiales_. Se puede aplicar automáticamente con el _desplegador_.", + "item.create.sand_paper.tooltip.condition1": "Cuando se usa", + "item.create.sand_paper.tooltip.behaviour1": "Aplica un pulido a los objetos sostenidos en la _mano libre_ o tirados en el _suelo_ cuando se _miran_.", + + "item.create.builders_tea.tooltip": "TÉ DEL CONSTRUCTOR", + "item.create.builders_tea.tooltip.summary": "La bebida perfecta para empezar el día. Motivante y saturante.", + + "item.create.refined_radiance.tooltip": "RESPLANDOR REFINADO", + "item.create.refined_radiance.tooltip.summary": "Un material cromático forjado a partir de la _luz absorbida_.", + "item.create.refined_radiance.tooltip.condition1": "Trabajo en progreso", + "item.create.refined_radiance.tooltip.behaviour1": "Los usos para este material estarán disponibles en un próximo lanzamiento.", + + "item.create.shadow_steel.tooltip": "ACERO SOMBRÍO", + "item.create.shadow_steel.tooltip.summary": "Un material cromático forjado en el _vacío_.", + "item.create.shadow_steel.tooltip.condition1": "Trabajo en curso", + "item.create.shadow_steel.tooltip.behaviour1": "Los usos de este material estarán disponibles en una futura versión.", + + "item.create.linked_controller.tooltip": "CONTROLADOR ENLAZADO", + "item.create.linked_controller.tooltip.summary": "Permite el control manual de las frecuencias de _enlaces de redstone_ asignadas a sus seis botones.", + "item.create.linked_controller.tooltip.condition1": "Al hacer clic derecho", + "item.create.linked_controller.tooltip.behaviour1": "Activa el _controlador_. Los _controles de movimiento_ se adquieren mientras está activo.", + "item.create.linked_controller.tooltip.condition2": "Al usar Mayús izdo. + clic derecho", + "item.create.linked_controller.tooltip.behaviour2": "Abre la interfaz de configuración manual.", + "item.create.linked_controller.tooltip.condition3": "Al usar clic derecho en un receptor de enlaces de redstone", + "item.create.linked_controller.tooltip.behaviour3": "Activa el _modo de vinculación_, pulsa uno de los _seis controles_ para vincularlo a la _frecuencia de los enlaces_.", + "item.create.linked_controller.tooltip.condition4": "Clic derecho en un atril", + "item.create.linked_controller.tooltip.behaviour4": "Coloca el controlador en el atril para facilitar su activación. (Clic derecho + Mayús izdo. para recuperarlo)", + + "item.create.diving_helmet.tooltip": "CASCO DE BUCEO", + "item.create.diving_helmet.tooltip.summary": "Junto con un _depósito trasero de cobre_, permite que el usuario pueda respirar bajo el agua durante un tiempo prolongado.", + "item.create.diving_helmet.tooltip.condition1": "Cuando se lleva puesto", + "item.create.diving_helmet.tooltip.behaviour1": "Proporciona el efecto de _respiración acuática_, drenando lentamente la presión de aire del _depósito trasero_.", + + "item.create.copper_backtank.tooltip": "DEPÓSITO TRASERO DE COBRE", + "item.create.copper_backtank.tooltip.summary": "Un tanque portátil para transportar _aire presurizado_.", + "item.create.copper_backtank.tooltip.condition1": "Cuando se lleva puesto", + "item.create.copper_backtank.tooltip.behaviour1": "Proporciona _aire presurizado_ a los equipos que lo requieran.", + "item.create.copper_backtank.tooltip.condition2": "Cuando se coloca y es alimentado por cinética", + "item.create.copper_backtank.tooltip.behaviour2": "Recoge _aire presurizado_ a un ritmo que depende de la velocidad rotacional.", + + "block.create.placard.tooltip": "Pancarta", + "block.create.placard.tooltip.summary": "_Enmarca_ tus _objetos_ en latón usando este fantástico mural. ¡Seguro para artefactos móviles!", + "block.create.placard.tooltip.condition1": "Cuando se usa clic derecho con un objeto", + "block.create.placard.tooltip.behaviour1": "_Añade_ el _objeto_ que sostienes a la pancarta. _Emite_ una breve señal de _Redstone_ si ya se encontraba ese mismo objeto.", + "block.create.placard.tooltip.condition2": "Cuando se golpea", + "block.create.placard.tooltip.behaviour2": "_Retira_ el _objeto_ actual del marco.", + + "block.create.flywheel.tooltip": "Rueda de inercia", + "block.create.flywheel.tooltip.summary": "_Embellece_ tus _máquinas_ con la imponente rueda de latón.", + "block.create.flywheel.tooltip.condition1": "Cuando se activa cinéticamente", + "block.create.flywheel.tooltip.behaviour1": "empieza a girar.", + + "item.create.diving_boots.tooltip": "BOTAS DE BUCEO", + "item.create.diving_boots.tooltip.summary": "Un par de _botas_ pesadas, que permiten atravesar mejor el suelo del océano.", + "item.create.diving_boots.tooltip.condition1": "Cuando se llevan puestas", + "item.create.diving_boots.tooltip.behaviour1": "El portador se hunde rápido y no puede nadar. Concede la capacidad de caminar y saltar bajo el agua. Al portador no le afectarán las _cintas mecánicas_.", + + "item.create.crafting_blueprint.tooltip": "PLANO DE ELABORACIÓN", + "item.create.crafting_blueprint.tooltip.summary": "Colocado en una pared, puede utilizarse para especificar la disposición de los ingredientes para facilitar la elaboración manual. Cada ranura representa una receta", + "item.create.crafting_blueprint.condition1": "Al hacer clic derecho en una ranura vacía", + "item.create.crafting_blueprint.behaviour1": "Abre un menú que permite configurar una receta y los objetos a mostrar.", + "item.create.crafting_blueprint.condition2": "Al hacer clic derecho en una ranura configurada", + "item.create.crafting_blueprint.behaviour2": "Aplica la receta configurada con los ingredientes que se encuentran en tu inventario. Se puede utilizar para fabricar hasta una pila de objetos.", + + "item.create.minecart_coupling.tooltip": "ENSAMBLADOR DE VAGONETAS", + "item.create.minecart_coupling.tooltip.summary": "_Encadena_ todas tus _vagonetas_ o _artefactos móviles de vagoneta_ para formar un majestuoso _tren_.", + "item.create.minecart_coupling.tooltip.condition1": "Cuando se utiliza en vagonetas", + "item.create.minecart_coupling.tooltip.behaviour1": "_Acopla_ dos vagonetas, intentando mantenerlas a una _distancia constante_ mientras se mueven.", + + "item.create.experience_nugget.tooltip": "PEPITA DE EXPERIENCIA", + "item.create.experience_nugget.tooltip.summary": "_¡Ding!_ Una partícula de _inspiración_ de tus fantásticas invenciones.", + "item.create.experience_nugget.tooltip.condition1": "Cuando se usa", + "item.create.experience_nugget.tooltip.behaviour1": "_Otorga_ los puntos de _experiencia_ contenidos.", + + "block.create.peculiar_bell.tooltip": "CAMPANA PECULIAR", + "block.create.peculiar_bell.tooltip.summary": "Una campana decorativa de latón. Al colocarla sobre un _Fuego del alma_ o una _Fogata del alma_ puede producirse una transformación espeluznante...", + + "block.create.haunted_bell.tooltip": "CAMPANA MALDITA", + "block.create.haunted_bell.tooltip.summary": "Una _campana maldita_ perseguida por las almas perdidas del Nether", + "block.create.haunted_bell.tooltip.condition1": "Cuando se sostiene o suena", + "block.create.haunted_bell.tooltip.behaviour1": "Resalta los _puntos sin luz_ cercanos en los que pueden aparecer las _criaturas hostiles_.", + + + "_": "->------------------------] Ponder Content [------------------------<-", + + "create.ponder.hold_to_ponder": "Mantén [%1$s] para considerar", + "create.ponder.subject": "Tema de esta escena", + "create.ponder.pondering": "Considerando sobre...", + "create.ponder.identify_mode": "Identificando modo activo.\nReanuda con [%1$s]", + "create.ponder.associated": "Entradas asociadas", + "create.ponder.close": "Cerrar", + "create.ponder.identify": "Identificar", + "create.ponder.next": "Escena siguiente", + "create.ponder.next_up": "Siguiente:", + "create.ponder.previous": "Escena previa", + "create.ponder.replay": "Repetición", + "create.ponder.think_back": "Volver atrás", + "create.ponder.slow_text": "Lectura cómoda", + "create.ponder.exit": "Salir", + "create.ponder.welcome": "Bienvenido al instructivo de Create", + "create.ponder.categories": "Categorías disponibles", + "create.ponder.index_description": "Haga clic en uno de los iconos para conocer sus objetos y bloques asociados", + "create.ponder.index_title": "Índice", + "create.ponder.shared.rpm16": "16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "Este comportamiento puede modificarse mediante una llave inglesa", + "create.ponder.shared.storage_on_contraption": "Los inventarios unidos a un artefacto animado recogerán sus producciones automáticamente", + "create.ponder.shared.sneak_and": "Mayús izdo. +", + "create.ponder.shared.rpm8": "8 RPM", + "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm32": "32 RPM", + "create.ponder.shared.rpm16_source": "Fuente: 16 RPM", + "create.ponder.shared.movement_anchors": "Con la ayuda de un chasis o pegamento, se pueden mover estructuras más grandes.", + "create.ponder.tag.redstone": "Componentes lógicos", + "create.ponder.tag.redstone.description": "Componentes que ayudan a la ingeniería de redstone", + "create.ponder.tag.contraption_assembly": "Utilidades para adjuntar bloques", + "create.ponder.tag.contraption_assembly.description": "Herramientas y componentes utilizados para montar artefactos animados", + "create.ponder.tag.fluids": "Manipuladores de fluidos", + "create.ponder.tag.fluids.description": "Componentes que ayudan a transportar y utilizar fluidos", + "create.ponder.tag.decoration": "Estética", + "create.ponder.tag.decoration.description": "Componentes utilizados principalmente con fines decorativos", + "create.ponder.tag.windmill_sails": "Velas para los rodamientos de los molinos de viento", + "create.ponder.tag.windmill_sails.description": "Bloques que cuentan para la fuerza de un artefacto estacionario de molino de viento cuando se ensamblan. Cada uno de ellos tiene la misma eficacia al hacerlo.", + "create.ponder.tag.arm_targets": "Objetivos para los brazos mecánicos", + "create.ponder.tag.arm_targets.description": "Componentes que pueden seleccionarse como entradas o salidas del brazo mecánico", + "create.ponder.tag.kinetic_appliances": "Dispositivos cinéticos", + "create.ponder.tag.kinetic_appliances.description": "Componentes que utilizan la fuerza rotacional", + "create.ponder.tag.kinetic_sources": "Fuentes cinéticas", + "create.ponder.tag.kinetic_sources.description": "Componentes que generan fuerza rotacional", + "create.ponder.tag.movement_anchor": "Anclas de movimiento", + "create.ponder.tag.movement_anchor.description": "Componentes que permiten crear artefactos en movimiento, animando una estructura anexa de diversas maneras", + "create.ponder.tag.kinetic_relays": "Transmisores cinéticos", + "create.ponder.tag.kinetic_relays.description": "Componentes que ayudan a transmitir la fuerza rotacional en otro lugar", + "create.ponder.tag.contraption_actor": "Actores de artefactos animados", + "create.ponder.tag.contraption_actor.description": "Componentes que tienen un comportamiento especial cuando están unidos a un artefacto animado", + "create.ponder.tag.creative": "Modo creativo", + "create.ponder.tag.creative.description": "Componentes que no suelen estar disponibles para el Modo Supervivencia", + "create.ponder.tag.display_sources": "Fuentes para los enlaces de visualización", + "create.ponder.tag.display_sources.description": "Componentes o bloques que ofrecen cierta información que puede ser leída por enlaces de visualización", + "create.ponder.tag.logistics": "Transporte de objetos", + "create.ponder.tag.logistics.description": "Componentes que ayudan a desplazar los objetos", + "create.ponder.tag.display_targets": "Objetivos para los enlaces de visualización", + "create.ponder.tag.display_targets.description": "Componentes o bloques que pueden procesar y mostrar la información recibida de enlaces de visualización", + "create.ponder.tag.train_related": "Equipamiento de ferrocarril", + "create.ponder.tag.train_related.description": "Componentes usados en la construcción y gestión de trenes", + + "create.ponder.analog_lever.header": "Controlar señales mediante la palanca analógica", + "create.ponder.analog_lever.text_1": "Las palancas analógicas son una fuente compacta y precisa de energía de redstone", + "create.ponder.analog_lever.text_2": "Haz clic derecho para aumentar su potencia analógica", + "create.ponder.analog_lever.text_3": "Usa Mayús izdo. + clic derecho para volver a disminuir su potencia", + + "create.ponder.andesite_tunnel.header": "Usar túneles de andesita", + "create.ponder.andesite_tunnel.text_1": "Los túneles de andesita se pueden utilizar para tapar las cintas mecánicas", + "create.ponder.andesite_tunnel.text_2": "Siempre que un túnel de andesita tenga conexiones a los lados...", + "create.ponder.andesite_tunnel.text_3": "...dividirá exactamente un objeto de cualquier pila que pase", + "create.ponder.andesite_tunnel.text_4": "El resto continuará su camino", + + "create.ponder.auto_schedule.header": "Estaciones y programaciones", + "create.ponder.auto_schedule.text_1": "Las programaciones pueden usarse para proporcionar un destino a los conductores", + "create.ponder.auto_schedule.text_2": "Los comparadores recibirán una señal cuando haya un tren presente", + "create.ponder.auto_schedule.text_3": "Ten en cuenta que solo puedes acercarte a una estación desde la dirección indicada", + "create.ponder.auto_schedule.text_4": "Las estaciones también pueden usarse para asignar nuevas programaciones automáticamente", + "create.ponder.auto_schedule.text_5": "Si colocas una programación en una estación, se copiará automáticamente en los trenes presentes", + "create.ponder.auto_schedule.text_6": "Al contrario de hacerlo manualmente, los conductores no consumirán la programación de la estación", + + "create.ponder.basin.header": "Procesar objetos en la cuenca", + "create.ponder.basin.text_1": "Una cuenca puede contener objetos y fluidos para su procesamiento", + "create.ponder.basin.text_2": "Después de un paso de procesamamiento, las cuencas intentan descargar por debajo a un lado de ellas", + "create.ponder.basin.text_3": "Cuando un ingrediente válido está presente, la cuenca mostrará un conducto de salida", + "create.ponder.basin.text_4": "Aquí se pueden aplicar varias opciones", + "create.ponder.basin.text_5": "Las salidas serán capturadas por el inventario que está por debajo", + "create.ponder.basin.text_6": "Sin conducto de salida, la cuenca retendrá los objetos creados en su procesamiento", + "create.ponder.basin.text_7": "Esto puede ser útil si las salidas deben ser reutilizadas como ingredientes", + "create.ponder.basin.text_8": "Las salidas deseadas tendrán que ser extraídas de la cuenca", + "create.ponder.basin.text_9": "Podría ser necesario un filtro para evitar sacar los objetos no procesados", + + "create.ponder.bearing_modes.header": "Modos de movimiento del rodamiento mecánico", + "create.ponder.bearing_modes.text_1": "Cuando se detenga, el rodamiento mecánico colocará la estructura en el ángulo más cercano alineado con la cuadrícula", + "create.ponder.bearing_modes.text_2": "Se puede configurar para que nunca vuelva a los bloques sólidos, o sólo cerca del ángulo en el que comenzó", + + "create.ponder.belt_casing.header": "Correas revestidas", + "create.ponder.belt_casing.text_1": "Se puede utilizar cajas de latón o andesita para decorar las cintas mecánicas", + "create.ponder.belt_casing.text_2": "Se puede utilizar una llave inglesa para quitar las cajas", + + "create.ponder.belt_connector.header": "El uso de las cintas", + "create.ponder.belt_connector.text_1": "Al hacer clic derecho en dos ejes con una cinta, se conectarán entre sí", + "create.ponder.belt_connector.text_2": "Las selecciones accidentales pueden ser canceladas con Mayús izdo. + clic derecho", + "create.ponder.belt_connector.text_3": "Se pueden añadir ejes adicionales en toda la cinta mecánica", + "create.ponder.belt_connector.text_4": "Los ejes conectados a través de cintas mecánicas girarán con velocidad y dirección idénticas", + "create.ponder.belt_connector.text_5": "Los ejes añadidos se pueden quitar con la llave inglesa", + "create.ponder.belt_connector.text_6": "Las cintas mecánicas se pueden teñir con fines estéticos", + + "create.ponder.belt_directions.header": "Orientaciones válidas para las cintas mecánicas", + "create.ponder.belt_directions.text_1": "Las cintas no pueden conectarse en direcciones arbitrarias", + "create.ponder.belt_directions.text_2": "1. Pueden conectarse horizontalmente", + "create.ponder.belt_directions.text_3": "2. Pueden conectarse en diagonal", + "create.ponder.belt_directions.text_4": "3. Pueden conectarse verticalmente", + "create.ponder.belt_directions.text_5": "4. Y pueden conectar ejes verticales horizontalmente", + "create.ponder.belt_directions.text_6": "Estas son todas las direcciones posibles. Pueden abarcar cualquier longitud entre 2 y 20 bloques", + + "create.ponder.belt_transport.header": "El uso de las cintas mecánicas para la logística", + "create.ponder.belt_transport.text_1": "Las cintas mecánicas transportan objetos y otras entidades", + "create.ponder.belt_transport.text_2": "Haz clic derecho con la mano vacía para sacar objetos de una cinta mecánica", + + "create.ponder.blaze_burner.header": "Alimentar quemadores de blaze", + "create.ponder.blaze_burner.text_1": "Los quemadores de blaze pueden proporcionar calor a los objetos procesados en una cuenca", + "create.ponder.blaze_burner.text_2": "Para ello, el blaze tiene que ser alimentado con objetos inflamables", + "create.ponder.blaze_burner.text_3": "Con un pastel de blaze, el quemador puede alcanzar un mayor nivel de calor", + "create.ponder.blaze_burner.text_4": "El proceso de alimentación puede automatizarse utilizando desplegadores o brazos mecánicos", + + "create.ponder.brass_funnel.header": "El embudo de latón", + "create.ponder.brass_funnel.text_1": "Los embudos de andesita sólo pueden extraer objetos individuales", + "create.ponder.brass_funnel.text_2": "Los embudos de latón pueden extraer hasta una pila completa", + "create.ponder.brass_funnel.text_3": "Usar la rueda de desplazamiento del ratón en la ranura para filtros permite un control preciso del tamaño de la pila extraída.", + "create.ponder.brass_funnel.text_4": "El uso de objetos en la ranura de filtrado restringirá el embudo para transferir sólo las pilas que coincidan.", + + "create.ponder.brass_tunnel.header": "Usar túneles de latón", + "create.ponder.brass_tunnel.text_1": "Los túneles de latón pueden utilizarse para tapar cintas mecánicas", + "create.ponder.brass_tunnel.text_2": "Tienen ranuras de filtro en cada lado abierto", + "create.ponder.brass_tunnel.text_3": "Los filtros en las conexiones de entrada simplemente bloquean los objetos que no coincidan", + "create.ponder.brass_tunnel.text_4": "Los filtros en las conexiones de salida pueden utilizarse para ordenar los objetos por tipo", + "create.ponder.brass_tunnel.text_5": "Siempre que un objeto de paso tenga múltiples salidas válidas, el modo de distribución decidirá cómo manejarlo", + "create.ponder.brass_tunnel.text_6": "Los túneles de latón en bandas paralelas formarán un grupo", + "create.ponder.brass_tunnel.text_7": "Los objetos entrantes se distribuirán ahora por todas las salidas conectadas", + "create.ponder.brass_tunnel.text_8": "Para ello, los objetos también pueden insertarse en el bloque del túnel directamente", + + "create.ponder.brass_tunnel_modes.header": "Modos de distribución del túnel de latón", + "create.ponder.brass_tunnel_modes.text_1": "Mediante una llave inglesa se puede configurar el comportamiento de distribución de los túneles de latón", + "create.ponder.brass_tunnel_modes.text_10": "'Sincronizar entradas' es una configuración única de los túneles de latón", + "create.ponder.brass_tunnel_modes.text_11": "Las entradas sólo pueden pasar si cada túnel del grupo tiene una en espera", + "create.ponder.brass_tunnel_modes.text_12": "Esto asegura que todas las cintas mecánicas afectadas suministren objetos al mismo tiempo", + "create.ponder.brass_tunnel_modes.text_2": "El modo División intentará distribuir la pila uniformemente entre las salidas disponibles", + "create.ponder.brass_tunnel_modes.text_3": "Si una salida no puede tomar más objetos, se saltará", + "create.ponder.brass_tunnel_modes.text_4": "El modo División forzada nunca saltará las salidas, y en su lugar esperará hasta que estén libres", + "create.ponder.brass_tunnel_modes.text_5": "El modo Round Robin mantiene las pilas enteras, y recorre las salidas de forma iterativa", + "create.ponder.brass_tunnel_modes.text_6": "Una vez más, si una salida no puede aceptar más objetos, se saltará", + "create.ponder.brass_tunnel_modes.text_7": "El modo Round Robin forzado nunca omite salidas", + "create.ponder.brass_tunnel_modes.text_8": "El modo Preferir el más cercano prioriza las salidas más cercanas a la ubicación de entrada de los objetos", + "create.ponder.brass_tunnel_modes.text_9": "El modo Aleatorizar distribuirá pilas enteras a salidas elegidas al azar", + + "create.ponder.cart_assembler.header": "Mover estructuras usando ensambladores de vagonetas", + "create.ponder.cart_assembler.text_1": "Los ensambladores de vagonetas montan estructuras adjuntas a las vagonetas que pasan", + "create.ponder.cart_assembler.text_2": "Sin una señal de redstone, desmonta los artefactos móviles de vagoneta que pasan de nuevo en bloques", + "create.ponder.cart_assembler.text_3": "El uso de una llave inglesa en una vagoneta te permitirá llevarte el artefacto móvil a otro lugar", + + "create.ponder.cart_assembler_dual.header": "Montando artefactos móviles de vagoneta", + "create.ponder.cart_assembler_dual.text_1": "Siempre que dos ensambladores de vagoneta compartan una estructura adjunta...", + "create.ponder.cart_assembler_dual.text_2": "...al alimentar a cualquiera de ellos se creará un artefacto móvil de vagoneta", + "create.ponder.cart_assembler_dual.text_3": "Las vagonetas se comportarán como las conectadas a través del acoplamiento de vagoneta", + + "create.ponder.cart_assembler_modes.header": "Configurar la orientación de los artefactos móviles de vagonetas", + "create.ponder.cart_assembler_modes.text_1": "Los artefactos móviles de vagonetas girarán para orientarse hacia el movimiento de sus vagonetas", + "create.ponder.cart_assembler_modes.text_2": "Esta flecha indica qué lado de la estructura se considerará la parte delantera", + "create.ponder.cart_assembler_modes.text_3": "Si el ensamblador está configurado para bloquear la rotación, la orientación de los artefactos móviles nunca cambiará", + + "create.ponder.cart_assembler_rails.header": "Otros tipos de vagonetas y raíles", + "create.ponder.cart_assembler_rails.text_1": "Los ensambladores de vagonetas en raíles normales no afectarán el movimiento de las vagonetas que pasen", + "create.ponder.cart_assembler_rails.text_2": "Cuando se encuentre en un raíl motorizado o en un raíl de control, las vagonetas se mantendrán en su sitio hasta que sea motorizado", + "create.ponder.cart_assembler_rails.text_3": "Se pueden utilizar otros tipos de vagonetas como anclaje", + "create.ponder.cart_assembler_rails.text_4": "Los artefactos móviles de vagonetas de horno se mantendrán alimentados a sí mismos, sacando combustible de cualquier inventario adjunto", + + "create.ponder.chain_drive.header": "Transmitir fuerza rotacional con las cadenas de transmisión", + "create.ponder.chain_drive.text_1": "Las cadenas de transmisión transmiten la rotación entre sí en fila", + "create.ponder.chain_drive.text_2": "Todos los ejes conectados así girarán en la misma dirección", + "create.ponder.chain_drive.text_3": "Cualquier parte de la fila puede girar 90 grados usando una llave inglesa", + + "create.ponder.chain_gearshift.header": "Controlar la velocidad de rotación con la cadena de transmisión ajustable", + "create.ponder.chain_gearshift.text_1": "Las cadenas de transmisión ajustables sin alimentación se comportan exactamente como las cadenas de transmisión", + "create.ponder.chain_gearshift.text_2": "Cuando están alimentadas, la velocidad transmitida a las demás cadenas de transmisión de la fila se duplica", + "create.ponder.chain_gearshift.text_3": "Siempre que la cadena de transmisión alimentada no esté en el origen, su velocidad se reducirá a la mitad", + "create.ponder.chain_gearshift.text_4": "En ambos casos, las cadenas de transmisión de la fila siempre funcionan al doble de la velocidad de la cadena de transmisión alimentada", + "create.ponder.chain_gearshift.text_5": "Utilizando señales analógicas, la relación puede ajustarse con mayor precisión, entre 1 y 2", + "create.ponder.chain_gearshift.text_6": "12 RPM", + + "create.ponder.chute.header": "Transportar objetos hacia abajo a través de ductos", + "create.ponder.chute.text_1": "Los ductos pueden transportar objetos verticalmente desde y hacia los inventarios", + "create.ponder.chute.text_2": "Usando la llave inglesa, se puede crear una ventana", + "create.ponder.chute.text_3": "Colocar ductos apuntando a las caras laterales de otro lo hará en diagonal", + + "create.ponder.chute_upward.header": "Transportar objetos hacia arriba mediante ductos", + "create.ponder.chute_upward.text_1": "Usando ventiladores revestidos en la parte superior o inferior, un ducto puede transportar objetos hacia arriba", + "create.ponder.chute_upward.text_2": "Al inspeccionar los ductos con las gafas del ingeniero, se revela información sobre la dirección del movimiento", + "create.ponder.chute_upward.text_3": "En el extremo 'bloqueado', los objetos tendrán que ser insertados/sacados de los lados", + + "create.ponder.clockwork_bearing.header": "Animar estructuras con rodamientos tipo reloj", + "create.ponder.clockwork_bearing.text_1": "Los rodamientos tipo reloj se fijan a los bloques que tienen delante", + "create.ponder.clockwork_bearing.text_2": "Al recibir fuerza rotacional, la estructura girará según la hora del día", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "Haz clic derecho en el rodamiento para iniciar o detener la animación de la estructura", + "create.ponder.clockwork_bearing.text_6": "Delante de la manecilla de las horas se puede añadir una segunda estructura", + "create.ponder.clockwork_bearing.text_7": "Asegúrese de que las dos estructuras no están unidas entre sí con pegamento o algo similar", + "create.ponder.clockwork_bearing.text_8": "La segunda estructura ahora girará como el minutero", + + "create.ponder.clutch.header": "Controlar la fuerza rotacional mediante un embrague", + "create.ponder.clutch.text_1": "Los embragues transmitirán la rotación en línea recta", + "create.ponder.clutch.text_2": "Cuando se alimentan con redstone, rompen la conexión", + + "create.ponder.cog_speedup.header": "Cambiar de marchas con engranajes", + "create.ponder.cog_speedup.text_1": "Los engranajes grandes y normales pueden conectarse en diagonal", + "create.ponder.cog_speedup.text_2": "Al cambiar de engranajes grandes a normales, la velocidad rotacional se duplicará", + "create.ponder.cog_speedup.text_3": "Inversamente, la velocidad rotacional se reducirá a la mitad", + + "create.ponder.cogwheel.header": "Transmitir fuerza rotacional mediante engranajes", + "create.ponder.cogwheel.text_1": "Los engranajes transmitirán la rotación a otros engranajes adyacentes", + "create.ponder.cogwheel.text_2": "Los ejes adyacentes conectados así, girarán en direcciones opuestas", + + "create.ponder.cogwheel_casing.header": "Revestir engranajes", + "create.ponder.cogwheel_casing.text_1": "Las cajas de latón o andesita pueden ser usados para decorar los engranajes", + "create.ponder.cogwheel_casing.text_2": "Los componentes que se añadan por la salida del eje no se conectarán", + "create.ponder.cogwheel_casing.text_3": "La llave inglesa puede usarse para alternar las conexiones", + + "create.ponder.creative_fluid_tank.header": "Tanque de fluidos creativo", + "create.ponder.creative_fluid_tank.text_1": "Los depósitos de fluidos creativos pueden utilizarse para proporcionar un suministro de fluidos sin fondo", + "create.ponder.creative_fluid_tank.text_2": "Haga clic con el botón derecho en un objeto que contenga fluido para configurarlo", + "create.ponder.creative_fluid_tank.text_3": "Las redes de tuberías pueden ahora extraer sin cesar el fluido asignado del depósito", + "create.ponder.creative_fluid_tank.text_4": "Cualquier fluido empujado de vuelta a un tanque de fluido creativo será anulado", + + "create.ponder.creative_motor.header": "Generar fuerza rotacional con motores creativos", + "create.ponder.creative_motor.text_1": "Los motores creativos son una fuente compacta y configurable de fuerza rotacional", + "create.ponder.creative_motor.text_2": "Usar la rueda de desplazamiento del ratón en su parte trasera cambia las RPM de la salida rotacional", + + "create.ponder.creative_motor_mojang.header": "El enigma de Mojang", + + "create.ponder.crushing_wheels.header": "Procesar objetos con las ruedas trituradoras", + "create.ponder.crushing_wheels.text_1": "Un par de ruedas trituradoras pueden moler objetos de forma muy eficaz", + "create.ponder.crushing_wheels.text_2": "Su fuerza rotacional tiene que hacerlas girar una contra otra", + "create.ponder.crushing_wheels.text_3": "Los objetos lanzados o insertados en la parte superior serán procesados", + "create.ponder.crushing_wheels.text_4": "Los objetos también pueden ser insertados y recogidos a través de medios automatizados", + + "create.ponder.deployer.header": "Usar el desplegador", + "create.ponder.deployer.text_1": "Dada la fuerza rotacional, un desplegador puede imitar las interacciones de los jugadores", + "create.ponder.deployer.text_10": "Haz clic derecho en el frente para darle un objeto a utilizar", + "create.ponder.deployer.text_11": "Los objetos también pueden ser insertados automáticamente", + "create.ponder.deployer.text_12": "Los desplegadores llevan una ranura de filtro", + "create.ponder.deployer.text_13": "Cuando se establece un filtro, sólo se activa mientras se mantiene un objeto coincidente", + "create.ponder.deployer.text_14": "Ahora sólo se pueden insertar los objetos que coincidan con el filtro...", + "create.ponder.deployer.text_15": "...y sólo se extraerán los objetos que no coincidan", + "create.ponder.deployer.text_2": "Siempre interactuará con la posición 2 bloques delante de sí mismo", + "create.ponder.deployer.text_3": "Los bloques situados directamente delante no lo obstruirán", + "create.ponder.deployer.text_4": "Los desplegadores pueden:", + "create.ponder.deployer.text_5": "Colocar bloques,", + "create.ponder.deployer.text_6": "Usar objetos,", + "create.ponder.deployer.text_7": "Activar bloques,", + "create.ponder.deployer.text_8": "Cosechar bloques", + "create.ponder.deployer.text_9": "Y atacar criaturas", + + "create.ponder.deployer_contraption.header": "Usar desplegadores en artefactos animados", + "create.ponder.deployer_contraption.text_1": "Siempre que los desplegadores se muevan como parte de un artefacto animado...", + "create.ponder.deployer_contraption.text_2": "Se activan en cada ubicación visitada, utilizando objetos de los inventarios de cualquier parte del artefacto", + "create.ponder.deployer_contraption.text_3": "La ranura para filtros se puede utilizar para especificar qué objetos tirar", + + "create.ponder.deployer_modes.header": "Modos del desplegador", + "create.ponder.deployer_modes.text_1": "Por defecto, un desplegador imita la interacción del clic derecho del ratón", + "create.ponder.deployer_modes.text_2": "Usando una llave inglesa, se puede configurar para imitar un clic izquierdo en su lugar", + + "create.ponder.deployer_processing.header": "Procesar objetos mediante desplegadores", + "create.ponder.deployer_processing.text_1": "Cuando sujetan el objeto adecuado, los desplegadores pueden procesar los objetos proporcionados por debajo de ellos", + "create.ponder.deployer_processing.text_2": "Los objetos de entrada pueden soltarse o colocarse en un depósito bajo el desplegador", + "create.ponder.deployer_processing.text_3": "Cuando los objetos se disponen en una cinta mecánica...", + "create.ponder.deployer_processing.text_4": "El desplegador los retendrá y procesará automáticamente", + + "create.ponder.deployer_redstone.header": "Controlar desplegadores con redstone", + "create.ponder.deployer_redstone.text_1": "Al controlar los desplegadores con redstone, éstos no se activarán", + "create.ponder.deployer_redstone.text_2": "Antes de detenerse, el desplegador terminará cualquier ciclo iniciado", + "create.ponder.deployer_redstone.text_3": "Por lo tanto, un pulso negativo puede ser utilizado para desencadenar exactamente un ciclo de activación", + + "create.ponder.depot.header": "Usar depósitos", + "create.ponder.depot.text_1": "Los depósitos pueden servir como elementos fijos de una cinta mecánica", + "create.ponder.depot.text_2": "Haz clic derecho para colocar o eliminar manualmente objetos del mismo", + "create.ponder.depot.text_3": "Al igual que en las cintas mecánicas, pueden procesarse objetos", + "create.ponder.depot.text_4": "...así como proporcionar objetos a los brazos mecánicos", + + "create.ponder.display_board.header": "Usar pantallas de visualización", + "create.ponder.display_board.text_1": "Las pantallas de visualización son una alternativa a los carteles", + "create.ponder.display_board.text_2": "Requieren fuerza rotacional para funcionar", + "create.ponder.display_board.text_3": "Se puede mostrar texto usando etiquetas...", + "create.ponder.display_board.text_4": "...o mediante el uso de enlaces de visualización", + "create.ponder.display_board.text_5": "Se pueden aplicar tintes individualmente a cada fila de las pantallas", + "create.ponder.display_board.text_6": "Las filas se pueden reiniciar haciendo clic con una mano vacía", + + "create.ponder.display_link.header": "Configurar enlaces de visualización", + "create.ponder.display_link.text_1": "Los enlaces de visualizacion pueden usarse para obtener información dinámica", + "create.ponder.display_link.text_2": "Primero, haz clic derecho donde quieras que se muestre la información...", + "create.ponder.display_link.text_3": "...después únelo al bloque del que quieras información", + "create.ponder.display_link.text_4": "Abre la interfaz para seleccionar y configurar la información enviada", + "create.ponder.display_link.text_5": "La pantalla recibirá información del enlace", + "create.ponder.display_link.text_6": "No todos los bloques pueden actuar como una fuente de información", + "create.ponder.display_link.text_7": "Cada bloque compatible proporciona información única", + "create.ponder.display_link.text_8": "Un enlace de visualización puede funcionar con diferentes salidas", + + "create.ponder.display_link_redstone.header": "Control de redstone", + "create.ponder.display_link_redstone.text_1": "Cuando se activa con redstone, los enlaces de visualización dejarán de enviar información", + "create.ponder.display_link_redstone.text_2": "Una vez desactivado, el contador se reinicia y se vuelve a enviar información inmediatamente", + "create.ponder.display_link_redstone.text_3": "Las señales procedentes de la fuente de información no afectan al enlace", + + "create.ponder.empty_blaze_burner.header": "Usar quemadores de blaze vacíos", + "create.ponder.empty_blaze_burner.text_1": "Haz clic derecho en un blaze con el quemador vacío para capturarlo", + "create.ponder.empty_blaze_burner.text_2": "Alternativamente, los blaze pueden ser recogidos de sus spawners directamente", + "create.ponder.empty_blaze_burner.text_3": "Ahora tienes una fuente de calor ideal para varias máquinas", + "create.ponder.empty_blaze_burner.text_4": "Por motivos estéticos, los quemadores de blaze vacíos también se pueden encender con pedernal y acero", + "create.ponder.empty_blaze_burner.text_5": "La llama puede transformarse utilizando un objeto con alma", + "create.ponder.empty_blaze_burner.text_6": "Sin embargo, no son adecuados para la calefacción industrial", + + "create.ponder.encased_fluid_pipe.header": "Revestir tuberías de fluidos", + "create.ponder.encased_fluid_pipe.text_1": "El revestidor de cobre puede utilizarse para decorar las tuberías de fluidos", + "create.ponder.encased_fluid_pipe.text_2": "Además de estar ocultas, las tuberías revestidas están bloqueadas en su estado de conectividad", + "create.ponder.encased_fluid_pipe.text_3": "Ya no reaccionará a los bloques vecinos que se añadan o eliminen", + + "create.ponder.fan_direction.header": "El flujo de aire de los ventiladores revestidos", + "create.ponder.fan_direction.text_1": "Los ventiladores revestidos utilizan la fuerza rotacional para crear una corriente de aire", + "create.ponder.fan_direction.text_2": "La fuerza y la dirección del flujo dependen de la fuerza rotacional suministrada", + + "create.ponder.fan_processing.header": "Procesar objetos mediante ventiladores revestidos", + "create.ponder.fan_processing.text_1": "Al pasar por lava, el flujo de aire se calienta", + "create.ponder.fan_processing.text_2": "Los objetos capturados en la zona serán fundidos", + "create.ponder.fan_processing.text_3": "Los objetos de comida arrojados aquí serán incinerados", + "create.ponder.fan_processing.text_4": "En su lugar, se debería utilizar una instalación de ahumado, usando fuego", + "create.ponder.fan_processing.text_5": "Los flujos de aire que pasan por el agua crean una instalación de lavado", + "create.ponder.fan_processing.text_6": "Se puede hacer un nuevo e interesante procesamiento con él", + "create.ponder.fan_processing.text_7": "La velocidad del ventilador NO afecta a la velocidad de procesamiento, sólo a su rango", + "create.ponder.fan_processing.text_8": "El procesamiento del ventilador también puede aplicarse a los objetos de los depósitos y las cintas mecánicas", + + "create.ponder.fluid_pipe_flow.header": "Transportar fluidos mediante tuberías de cobre", + "create.ponder.fluid_pipe_flow.text_1": "Las tuberías de fluidos pueden conectar dos o más fuentes y objetivos de fluidos", + "create.ponder.fluid_pipe_flow.text_2": "Utilizando una llave, se puede dar a un segmento de tubo recto una ventana", + "create.ponder.fluid_pipe_flow.text_3": "Las tuberías con ventanas no se conectarán a ningún otro segmento de tubería adyacente", + "create.ponder.fluid_pipe_flow.text_4": "Accionadas por bombas mecánicas, las tuberías pueden transportar fluidos", + "create.ponder.fluid_pipe_flow.text_5": "Al principio no se extrae ningún líquido", + "create.ponder.fluid_pipe_flow.text_6": "Una vez que el flujo los conecta, los puntos finales transfieren gradualmente su contenido", + "create.ponder.fluid_pipe_flow.text_7": "Así, los bloques de tuberías nunca contienen 'físicamente' ningún fluido", + + "create.ponder.fluid_pipe_interaction.header": "Drenaje y llenado de contenedores de fluidos", + "create.ponder.fluid_pipe_interaction.text_1": "Los puntos finales de una red de tuberías pueden interactuar con una variedad de bloques", + "create.ponder.fluid_pipe_interaction.text_2": "Cualquier bloque con capacidad para almacenar fluidos puede ser llenado o vaciado", + "create.ponder.fluid_pipe_interaction.text_3": "Los bloques de origen justo delante de un extremo abierto pueden ser recogidos...", + "create.ponder.fluid_pipe_interaction.text_4": "...mientras que el derrame en espacios vacíos puede crear fuentes de fluidos", + "create.ponder.fluid_pipe_interaction.text_5": "Las tuberías también pueden extraer fluidos de un puñado de otros bloques directamente", + + "create.ponder.fluid_tank_sizes.header": "Dimensiones de un depósito de fluidos", + "create.ponder.fluid_tank_sizes.text_1": "Los depósitos de fluidos pueden combinarse para aumentar la capacidad total", + "create.ponder.fluid_tank_sizes.text_2": "Su cuadrado base puede tener hasta 3 bloques de ancho...", + "create.ponder.fluid_tank_sizes.text_3": "...y crecen en altura en más de 30 capas adicionales", + "create.ponder.fluid_tank_sizes.text_4": "Con una llave inglesa, se puede cambiar la ventana de un tanque", + + "create.ponder.fluid_tank_storage.header": "Almacenar fluidos en depósitos de fluidos", + "create.ponder.fluid_tank_storage.text_1": "Los depósitos de fluidos pueden utilizarse para almacenar grandes cantidades de fluidos", + "create.ponder.fluid_tank_storage.text_2": "Las redes de tuberías pueden empujar y arrastrar fluidos desde cualquier lado", + "create.ponder.fluid_tank_storage.text_3": "El fluido contenido puede ser medido por un Comparador", + "create.ponder.fluid_tank_storage.text_4": "Sin embargo, en el Modo Supervivencia no se pueden añadir o tomar fluidos manualmente", + "create.ponder.fluid_tank_storage.text_5": "Puede utilizar cuencas, drenadores de objetos y tuberías para vaciar o llenar objetos que contengan líquido", + + "create.ponder.funnel_compat.header": "Compatibilidades con el embudo", + "create.ponder.funnel_compat.text_1": "Los embudos deberían interactuar bien con un puñado de otros componentes", + "create.ponder.funnel_compat.text_2": "Sierras verticales", + "create.ponder.funnel_compat.text_3": "Depósitos", + "create.ponder.funnel_compat.text_4": "Drenadores de objetos", + + "create.ponder.funnel_direction.header": "Dirección de la transferencia", + "create.ponder.funnel_direction.text_1": "Colocado normalmente, extrae objetos del inventario", + "create.ponder.funnel_direction.text_2": "Colocado mientras pulsas Mayús izdo., pone objetos en el inventario", + "create.ponder.funnel_direction.text_3": "Usando una llave inglesa, el embudo puede ser volteado después de su colocación", + "create.ponder.funnel_direction.text_4": "Se aplicarán las mismas reglas para la mayoría de las orientaciones", + "create.ponder.funnel_direction.text_5": "Los embudos en las cintas mecánicas extraerán/insertarán dependiendo de su dirección de movimiento", + + "create.ponder.funnel_intro.header": "Usar embudos", + "create.ponder.funnel_intro.text_1": "Los embudos son ideales para transferir objetos desde y hacia los inventarios", + + "create.ponder.funnel_redstone.header": "Embudos alimentados con redstone", + "create.ponder.funnel_redstone.text_1": "La energía de redstone impedirá la actuación de cualquier embudo", + + "create.ponder.funnel_transfer.header": "Transferencia directa", + "create.ponder.funnel_transfer.text_1": "Los embudos no pueden transferir nunca entre inventarios cerrados directamente", + "create.ponder.funnel_transfer.text_2": "Los ductos o los ductos inteligentes podrían ser más adecuados para estos fines", + "create.ponder.funnel_transfer.text_3": "Lo mismo se aplica para el movimiento horizontal. Una cinta mecánica debería ayudar aquí", + + "create.ponder.gantry_carriage.header": "Usar carros de grúa", + "create.ponder.gantry_carriage.text_1": "Los carros de grúa pueden montarse y deslizarse a lo largo de un eje de grúa", + "create.ponder.gantry_carriage.text_2": "Las instalaciones de grúa pueden mover bloques adjuntos", + + "create.ponder.gantry_cascaded.header": "Grúas en cascada", + "create.ponder.gantry_cascaded.text_1": "Los ejes de grúas se unen a un carro de grúa sin necesidad de pegamento", + "create.ponder.gantry_cascaded.text_2": "Lo mismo se aplica a los carros de grúa en los ejes de grúas desplazados", + "create.ponder.gantry_cascaded.text_3": "Así, un sistema de grúas puede estar en cascada para cubrir múltiples ejes de movimiento", + + "create.ponder.gantry_direction.header": "Dirección del movimiento de la grúa", + "create.ponder.gantry_direction.text_1": "Los ejes de grúa pueden tener orientaciones opuestas", + "create.ponder.gantry_direction.text_2": "La dirección de movimiento de los carros de grúa depende de la orientación de sus ejes", + "create.ponder.gantry_direction.text_3": "...así como de su sentido de rotación", + "create.ponder.gantry_direction.text_4": "Se aplican las mismas reglas para la rotación propagada", + + "create.ponder.gantry_redstone.header": "Propagación de la potencia de la grúa", + "create.ponder.gantry_redstone.text_1": "Los ejes de grúa alimentados con redstone dejan de mover sus carros", + "create.ponder.gantry_redstone.text_2": "En su lugar, su fuerza rotacional se transmite al eje de salida de los carros", + + "create.ponder.gantry_shaft.header": "Usar ejes de grúa", + "create.ponder.gantry_shaft.text_1": "Los ejes de grúa forman la base de una instalación de grúas. Los carros adjuntos se moverán a lo largo de ellos", + "create.ponder.gantry_shaft.text_2": "Las instalaciones de grúas pueden mover los bloques adjuntos", + + "create.ponder.gearbox.header": "Transmitir fuerza rotacional mediante cajas de transmisión", + "create.ponder.gearbox.text_1": "Saltar entre ejes de rotación puede volverse voluminoso rápidamente", + "create.ponder.gearbox.text_2": "Una caja de transmisión es el equivalente más compacto de esta configuración", + "create.ponder.gearbox.text_3": "Los ejes giran en las direcciones reflejadas...", + "create.ponder.gearbox.text_4": "...esto quiere decir que las conexiones rectas se invierten", + + "create.ponder.gearshift.header": "Controlar la dirección rotacional mediante una caja de cambios", + "create.ponder.gearshift.text_1": "La caja de cambios transmitirá la rotación en línea recta", + "create.ponder.gearshift.text_2": "Cuando es alimentada con redstone, invierte la transmisión", + + "create.ponder.hand_crank.header": "Generar fuerza rotacional mediante manivelas", + "create.ponder.hand_crank.text_1": "Las manivelas pueden ser utilizadas para aplicar fuerza rotacional manualmente", + "create.ponder.hand_crank.text_2": "Mantén pulsado clic derecho para girar en sentido antihorario", + "create.ponder.hand_crank.text_3": "Su velocidad de transmisión es relativamente alta", + "create.ponder.hand_crank.text_4": "Mayús izdo. + clic derecho pulsado para girar en sentido horario", + + "create.ponder.hose_pulley.header": "Llenado y vaciado de fuentes mediante poleas de manguera", + "create.ponder.hose_pulley.text_1": "Las poleas para mangueras pueden utilizarse para llenar o drenar grandes masas de fluido", + "create.ponder.hose_pulley.text_2": "Con entrada cinética, se puede controlar la altura de la manguera de las poleas", + "create.ponder.hose_pulley.text_3": "La polea se retrae mientras la rotación de entrada se invierte", + "create.ponder.hose_pulley.text_4": "En el lado opuesto, se pueden conectar las tuberías", + "create.ponder.hose_pulley.text_5": "Las redes de tuberías conectadas pueden proporcionar fluido a la manguera...", + "create.ponder.hose_pulley.text_6": "...o tirar de él, vaciando la piscina en su lugar", + "create.ponder.hose_pulley.text_7": "La velocidad de llenado y vaciado de la polea depende totalmente del caudal de las redes de fluidos", + + "create.ponder.hose_pulley_infinite.header": "Llenado y drenaje pasivo de grandes masas de fluido", + "create.ponder.hose_pulley_infinite.text_1": "Al desplegar la polea de manguera en un océano lo suficientemente grande...", + "create.ponder.hose_pulley_infinite.text_2": "Proporcionará/eliminará fluidos sin afectar a la fuente", + "create.ponder.hose_pulley_infinite.text_3": "Las redes de tuberías pueden llevar fluidos de forma ilimitada desde/hacia dichas poleas", + + "create.ponder.hose_pulley_level.header": "Nivel de llenado y vaciado de las poleas de las mangueras", + "create.ponder.hose_pulley_level.text_1": "Mientras esté totalmente retraída, la polea de la manguera no puede funcionar", + "create.ponder.hose_pulley_level.text_2": "El drenaje va de arriba a abajo", + "create.ponder.hose_pulley_level.text_3": "El nivel de la superficie terminará justo debajo de donde termina la manguera", + "create.ponder.hose_pulley_level.text_4": "El llenado va de abajo a arriba", + "create.ponder.hose_pulley_level.text_5": "La piscina llena no crecerá más allá de la capa por encima del extremo de la manguera", + + "create.ponder.item_drain.header": "Vaciar contenedores de fluidos mediante drenajes de objetos", + "create.ponder.item_drain.text_1": "Los drenajes de objetos pueden extraer los fluidos de los objetos", + "create.ponder.item_drain.text_2": "Haz clic derecho para verter los fluidos de tu objeto retenido en él", + "create.ponder.item_drain.text_3": "Cuando los objetos se insertan desde lateralmente...", + "create.ponder.item_drain.text_4": "...ruedan a través, vaciando su líquido contenido", + "create.ponder.item_drain.text_5": "Las redes de tuberías pueden ahora extraer el fluido del buffer interno de los desagües", + + "create.ponder.item_vault_sizes.header": "Bóveda de objetos", + "create.ponder.item_vault_sizes.text_1": "Las bóvedas de objetos pueden combinarse para aumentar su capacidad total", + "create.ponder.item_vault_sizes.text_2": "Su base cuadrada puede ser de hasta 3 bloques de ancho...", + "create.ponder.item_vault_sizes.text_3": "...y pueden aumentar hasta 3 veces su diámetro", + + "create.ponder.item_vault_storage.header": "Almacenar objetos en las bóvedas", + "create.ponder.item_vault_storage.text_1": "Las bóvedas de objetos pueden usarse para almacenar grandes cantidades de objetos", + "create.ponder.item_vault_storage.text_2": "Sin embargo, los contenidos no pueden introducirse ni sacarse manualmente", + "create.ponder.item_vault_storage.text_3": "Cualquier componente para transferencia de objetos puede tanto introducir...", + "create.ponder.item_vault_storage.text_4": "...como sacar objetos de este contenedor", + + "create.ponder.large_cogwheel.header": "Transmitir fuerza rotacional mediante engranajes grandes", + "create.ponder.large_cogwheel.text_1": "Los engranajes grandes pueden conectarse entre sí en ángulo recto", + "create.ponder.large_cogwheel.text_2": "Ayudarán a transmitir la velocidad transportada a otros ejes de rotación.", + + "create.ponder.linear_chassis_attachment.header": "Fijar bloques mediante el chasis lineal", + "create.ponder.linear_chassis_attachment.text_1": "Las caras abiertas de un chasis lineal pueden hacerse pegajosas", + "create.ponder.linear_chassis_attachment.text_2": "Haz clic de nuevo para que se pegue el lado opuesto", + "create.ponder.linear_chassis_attachment.text_3": "Mayús izdo. + clic derecho con la mano vacía para eliminar el pegamento", + "create.ponder.linear_chassis_attachment.text_4": "Las caras pegadas del chasis lineal fijarán una línea de bloques delante de él", + "create.ponder.linear_chassis_attachment.text_5": "Utilizando una llave inglesa, se puede especificar un rango preciso", + "create.ponder.linear_chassis_attachment.text_6": "Manteniendo pulsada la tecla [Ctrl] y usando la rueda central del ratón, se ajusta el rango de todos los bloques de chasis adjuntos", + "create.ponder.linear_chassis_attachment.text_7": "Para fijar los bloques a cualquier otro lado es necesario utilizar pegamento", + "create.ponder.linear_chassis_attachment.text_8": "Utilizando esta mecánica, las estructuras de cualquier forma pueden ser parte del artefacto animado", + + "create.ponder.linear_chassis_group.header": "Mover chasis lineales en grupos", + "create.ponder.linear_chassis_group.text_1": "Los chasis lineales se conectan a los bloques de chasis idénticos que se encuentren a su lado", + "create.ponder.linear_chassis_group.text_2": "Cuando uno es movido por un artefacto animado, los otros son arrastrados con él", + "create.ponder.linear_chassis_group.text_3": "Los chasis de otro tipo u orientados en otra dirección no se fijan", + + "create.ponder.mechanical_arm.header": "Configurar los brazos mecánicos", + "create.ponder.mechanical_arm.text_1": "A los brazos mecánicos hay que asignarles sus entradas y salidas antes de colocarlos", + "create.ponder.mechanical_arm.text_2": "Clic derecho en los inventarios mientras mantiene el brazo mecánico para asignarlos como objetivos", + "create.ponder.mechanical_arm.text_3": "Clic derecho denuevo para alternar entre la entrada (azul) y la salida (naranja)", + "create.ponder.mechanical_arm.text_4": "Clic izquierdo en los componentes para eliminar su selección", + "create.ponder.mechanical_arm.text_5": "Una vez colocado, el brazo mecánico apuntará a los bloques seleccionados previamente", + "create.ponder.mechanical_arm.text_6": "Pueden tener cualquier cantidad de entradas y salidas dentro de su rango", + "create.ponder.mechanical_arm.text_7": "Sin embargo, no se puede interactuar directamente con todos los tipos de inventario", + "create.ponder.mechanical_arm.text_8": "Los embudos y depósitos pueden ayudar a salvar esa distancia", + + "create.ponder.mechanical_arm_filtering.header": "Filtrar salidas del brazo mecánico", + "create.ponder.mechanical_arm_filtering.text_1": "Entradas", + "create.ponder.mechanical_arm_filtering.text_2": "Salidas", + "create.ponder.mechanical_arm_filtering.text_3": "A veces es conveniente restringir los objetivos del brazo mecánico haciendo coincidir un filtro", + "create.ponder.mechanical_arm_filtering.text_4": "Por sí mismos no ofrecen ninguna opción de filtrado", + "create.ponder.mechanical_arm_filtering.text_5": "Sin embargo, los embudos de latón como objetivos comunican su propio filtro al brazo", + "create.ponder.mechanical_arm_filtering.text_6": "El brazo mecánico es lo suficientemente inteligente como para no recoger objetos que no podría distribuir", + + "create.ponder.mechanical_arm_modes.header": "Modos de distribución del brazo mecánico", + "create.ponder.mechanical_arm_modes.text_1": "Entradas", + "create.ponder.mechanical_arm_modes.text_2": "Salidas", + "create.ponder.mechanical_arm_modes.text_3": "Siempre que un brazo tenga que elegir entre varias salidas válidas...", + "create.ponder.mechanical_arm_modes.text_4": "...funcionará según su configuración", + "create.ponder.mechanical_arm_modes.text_5": "Usando la rueda del ratón con una llave inglesa te permitirá configurarlo", + "create.ponder.mechanical_arm_modes.text_6": "El modo Round Robin simplemente hace un ciclo a través de todas las salidas que están disponibles", + "create.ponder.mechanical_arm_modes.text_7": "Si una salida no puede admitir más objetos, se omitirá", + "create.ponder.mechanical_arm_modes.text_8": "El modo Round Robin forzado nunca omitirá las salidas, sino que esperará a que estén libres", + "create.ponder.mechanical_arm_modes.text_9": "Preferir el primero da prioridad a las salidas seleccionadas anteriormente al configurar este brazo", + + "create.ponder.mechanical_arm_redstone.header": "Controlar brazos mecánicos con redstone", + "create.ponder.mechanical_arm_redstone.text_1": "Cuando se alimentan con redstone, los brazos mecánicos no se activan", + "create.ponder.mechanical_arm_redstone.text_2": "Antes de detenerse, terminará los ciclos iniciados", + "create.ponder.mechanical_arm_redstone.text_3": "Así, un pulso negativo puede utilizarse para activar exactamente un ciclo de activación", + + "create.ponder.mechanical_bearing.header": "Mover estructuras mediante el rodamiento mecánico", + "create.ponder.mechanical_bearing.text_1": "Los rodamientos mecánicos se fijan al bloque que tienen delante", + "create.ponder.mechanical_bearing.text_2": "Al recibir fuerza rotacional, la ensamblará en un artefacto estacionario", + + "create.ponder.mechanical_crafter.header": "Configurar ensambladores mecánicos", + "create.ponder.mechanical_crafter.text_1": "Se puede utilizar una serie de ensambladores mecánicos para automatizar cualquier receta de elaboración.", + "create.ponder.mechanical_crafter.text_2": "Usando una llave inglesa, puedes establecer los caminos de los ensambladores ", + "create.ponder.mechanical_crafter.text_3": "Para que la configuración sea válida, todos los caminos tienen que converger en una salida, en cualquiera de los lados", + "create.ponder.mechanical_crafter.text_4": "Los puertos de salida de objetos se colocarán en un inventario a la salida", + "create.ponder.mechanical_crafter.text_5": "Los ensambladores mecánicos requieren fuerza rotacional para funcionar", + "create.ponder.mechanical_crafter.text_6": "Haga clic derecho en la parte delantera para insertar objetos manualmente", + "create.ponder.mechanical_crafter.text_7": "Una vez que cada ranura de una ruta contenga un objeto, comenzará el proceso de elaboración", + "create.ponder.mechanical_crafter.text_8": "Para las recetas que no ocupen totalmente la instalación del ensamblador, se puede forzar el arranque utilizando un pulso de redstone", + + "create.ponder.mechanical_crafter_connect.header": "Conectar inventarios a los ensambladores mecánicos", + "create.ponder.mechanical_crafter_connect.text_1": "Los objetos pueden ser insertados a los ensambladores mecánicos automáticamente", + "create.ponder.mechanical_crafter_connect.text_2": "Utilizando la llave inglesa a sus espaldas, las entradas pueden combinarse", + "create.ponder.mechanical_crafter_connect.text_3": "Ahora se puede acceder a todos los ensambladores mecánicos conectados por la misma ubicación de entrada", + + "create.ponder.mechanical_crafter_covers.header": "Cubrir las ranuras de los ensambladores mecánicos", + "create.ponder.mechanical_crafter_covers.text_1": "Algunas recetas requerirán ensambladores mecánicos adicionales para salvar las brechas en el camino", + "create.ponder.mechanical_crafter_covers.text_2": "Utilizando las tapas de ranuras del ensamblador mecánico, pueden actuar como una ranura vacía a su disposición", + "create.ponder.mechanical_crafter_covers.text_3": "Las entradas compartidas creadas con la llave inglesa en la parte posterior también pueden llegar a través de los ensambladores revestidos", + + "create.ponder.mechanical_drill.header": "Romper bloques con el taladro mecánico", + "create.ponder.mechanical_drill.text_1": "Cuando se le aplica fuerza rotacional, el taladro mecánico rompe los bloques que tiene delante.", + "create.ponder.mechanical_drill.text_2": "Su velocidad de trabajo depende de la fuerza rotacional suministrada", + + "create.ponder.mechanical_drill_contraption.header": "Usar taladros mecánicos en artefactos animados", + "create.ponder.mechanical_drill_contraption.text_1": "Siempre que los taladros mecánicos se muevan como parte de un artefacto animado...", + "create.ponder.mechanical_drill_contraption.text_2": "...romperán los bloques por los que artefacto los hace pasar", + + "create.ponder.mechanical_harvester.header": "Utilizar cosechadoras mecánicas en artefactos animados", + "create.ponder.mechanical_harvester.text_1": "Siempre que las cosechadoras mecánicas se muevan como parte de un artefacto animado...", + "create.ponder.mechanical_harvester.text_2": "...recogerán y repondrán los cultivos maduros en su camino", + + "create.ponder.mechanical_mixer.header": "Procesar objetos con la mezcladora mecánica", + "create.ponder.mechanical_mixer.text_1": "Con una mezcladora mecánica y una cuenca, se pueden automatizar algunas recetas", + "create.ponder.mechanical_mixer.text_2": "Las recetas disponibles incluyen cualquier receta de elaboración amorfa, además de un par de recetas adicionales", + "create.ponder.mechanical_mixer.text_3": "Algunas de esas recetas pueden requerir el calor de un quemador de blaze", + "create.ponder.mechanical_mixer.text_4": "La ranura para filtros se puede utilizar en caso de que dos recetas sean conflictivas.", + + "create.ponder.mechanical_piston.header": "Mover estructuras mediante pistones mecánicos", + "create.ponder.mechanical_piston.text_1": "Los pistones mecánicos pueden mover los bloques que tienen delante", + "create.ponder.mechanical_piston.text_2": "La velocidad y la dirección del movimiento dependen de la fuerza rotacional suministrada", + "create.ponder.mechanical_piston.text_3": "Los pistones mecánicos pegajosos pueden tirar de los bloques unidos hacia atrás", + + "create.ponder.mechanical_piston_modes.header": "Modos de movimiento del pistón mecánico", + "create.ponder.mechanical_piston_modes.text_1": "Cuando los pistones mecánicos dejan de moverse, la estructura movida vuelve a los bloques", + "create.ponder.mechanical_piston_modes.text_2": "Puede configurarse para que no vuelva nunca a los bloques sólidos, o sólo en la ubicación en la que comenzó", + + "create.ponder.mechanical_plough.header": "Utilizar arados mecánicos en los artefactos animados", + "create.ponder.mechanical_plough.text_1": "Cuando los arados mecánicos se mueven como parte de un artefacto animado...", + "create.ponder.mechanical_plough.text_2": "...romperán los bloques con una hitbox menor a la de un bloque completo", + "create.ponder.mechanical_plough.text_3": "Además, pueden crear tierras de cultivo", + "create.ponder.mechanical_plough.text_4": "...también pueden lanzar entidades sin dañarlas", + + "create.ponder.mechanical_press.header": "Procesar objetos con la prensa mecánica", + "create.ponder.mechanical_press.text_1": "La prensa mecánica puede procesar los objetos proporcionados por debajo de ella", + "create.ponder.mechanical_press.text_2": "Los objetos de entrada pueden soltarse o colocarse en un depósito bajo la prensa", + "create.ponder.mechanical_press.text_3": "Cuando los objetos se proporcionan en una cinta mecánica...", + "create.ponder.mechanical_press.text_4": "...la prensa mecánica los retendrá y procesará automáticamente", + + "create.ponder.mechanical_press_compacting.header": "Compactar objetos con la prensa mecánica", + "create.ponder.mechanical_press_compacting.text_1": "Al presionar los objetos que se encuentran en una cuenca, éstos se compactan.", + "create.ponder.mechanical_press_compacting.text_2": "La compactación incluye cualquier receta de elaboración de 2x2 o 3x3 rellena, además de un par extra", + "create.ponder.mechanical_press_compacting.text_3": "Algunas de esas recetas pueden requerir el calor de un quemador de blaze", + "create.ponder.mechanical_press_compacting.text_4": "La ranura para filtros se puede utilizar en caso de que dos recetas sean conflictivas.", + + "create.ponder.mechanical_pump_flow.header": "Transportar fluidos mediante bombas mecánicas", + "create.ponder.mechanical_pump_flow.text_1": "Las bombas mecánicas gobiernan el flujo de sus redes de tuberías anexas", + "create.ponder.mechanical_pump_flow.text_2": "Cuando están alimentadas, su flecha indica la dirección del flujo", + "create.ponder.mechanical_pump_flow.text_3": "La red de atrás está ahora tirando de fluidos...", + "create.ponder.mechanical_pump_flow.text_4": "...mientras la red de enfrente la transfiere hacia el exterior", + "create.ponder.mechanical_pump_flow.text_5": "Al invertir la rotación de la entrada se invierte el sentido del flujo", + "create.ponder.mechanical_pump_flow.text_6": "Utilice una llave inglesa para invertir la orientación de las bombas manualmente", + + "create.ponder.mechanical_pump_speed.header": "Rendimiento de las bombas mecánicas", + "create.ponder.mechanical_pump_speed.text_1": "Independientemente de la velocidad, las bombas mecánicas afectan a las tuberías conectadas hasta 16 bloques de distancia", + "create.ponder.mechanical_pump_speed.text_2": "Acelerar la rotación de entrada cambia la velocidad de propagación del flujo...", + "create.ponder.mechanical_pump_speed.text_3": "...así como la rapidez con la que se transfieren los fluidos", + "create.ponder.mechanical_pump_speed.text_4": "Las bombas pueden combinar sus rendimientos en redes de tuberías compartidas", + "create.ponder.mechanical_pump_speed.text_5": "Alternar su orientación puede ayudar a alinear sus direcciones de flujo", + + "create.ponder.mechanical_saw_breaker.header": "Cortar árboles con la sierra mecánica", + "create.ponder.mechanical_saw_breaker.text_1": "Cuando se le da una fuerza rotacional, la sierra mecánica cortará los árboles que estén directamente frente a ella", + "create.ponder.mechanical_saw_breaker.text_2": "Para poder cortar el árbol por completo, la sierra tiene que romper el último bloque que lo une al suelo", + + "create.ponder.mechanical_saw_contraption.header": "Utilizar sierras mecánicas en artefactos animados", + "create.ponder.mechanical_saw_contraption.text_1": "Cuando las sierras mecánicas se mueven como parte de un artefactos animado...", + "create.ponder.mechanical_saw_contraption.text_2": "...cortarán cualquier árbol con el se topen", + + "create.ponder.mechanical_saw_processing.header": "Procesar objetos en la sierra mecánica", + "create.ponder.mechanical_saw_processing.text_1": "Las sierras mecánicas orientadas hacia arriba pueden procesar una variedad de objetos", + "create.ponder.mechanical_saw_processing.text_2": "El objeto procesado siempre se mueve en contra de la fuerza rotacional de la sierra", + "create.ponder.mechanical_saw_processing.text_3": "Las sierras mecánicas pueden trabajar en línea con las cinta mecánicas", + "create.ponder.mechanical_saw_processing.text_4": "Cuando un ingrediente tiene varios resultados posibles, la ranura para filtros puede especificarlo", + "create.ponder.mechanical_saw_processing.text_5": "Sin filtro, al contrario, la sierra mecánica pasaría por todos los resultados", + + "create.ponder.millstone.header": "Procesar objetos en la piedra de molino", + "create.ponder.millstone.text_1": "Las piedras de molino procesan los objetos mediante la molienda", + "create.ponder.millstone.text_2": "Se pueden accionar lateralmente mediante engranajes...", + "create.ponder.millstone.text_3": "... y tirar o insertar objetos en la parte superior", + "create.ponder.millstone.text_4": "Después de un tiempo, el resultado se puede obtener usando el clic derecho del ratón", + "create.ponder.millstone.text_5": "Las salidas también pueden extraerse mediante la automatización", + + "create.ponder.nixie_tube.header": "Usar los tubos Nixie", + "create.ponder.nixie_tube.text_1": "Cuando son alimentados con redstone, los tubos nixie mostrarán la fuerza de las señales de redstone", + "create.ponder.nixie_tube.text_2": "Con las etiquetas editadas en un yunque, pueden mostar un texto personalizado", + "create.ponder.nixie_tube.text_3": "Haga clic derecho con un tinte para cambiar su color de visualización", + + "create.ponder.piston_pole.header": "Pértigas de extensión de pistones", + "create.ponder.piston_pole.text_1": "Sin las pértigas de extensión unidas, un pistón mecánico no puede moverse", + "create.ponder.piston_pole.text_2": "La longitud de la pértiga añadida en su parte posterior determina el rango de alcance", + + "create.ponder.portable_fluid_interface.header": "Interfaz de fluidos portátil", + "create.ponder.portable_fluid_interface.text_1": "No se puede acceder a los depósitos de fluidos de los artefactos en movimiento por ninguna tubería", + "create.ponder.portable_fluid_interface.text_2": "Este componente puede interactuar con los depósitos de fluidos sin necesidad de detener el artefacto", + "create.ponder.portable_fluid_interface.text_3": "Coloca una segunda con un espacio de 1 o 2 bloques entre ellas", + "create.ponder.portable_fluid_interface.text_4": "Cada vez que pasen por delante de la otra, entablarán una conexión", + "create.ponder.portable_fluid_interface.text_5": "Mientras esté activada, la interfaz estacionaria representará TODOS los tanques del artefacto", + "create.ponder.portable_fluid_interface.text_6": "Ahora se puede introducir el fluido...", + "create.ponder.portable_fluid_interface.text_7": "...o extraerlo del artefacto", + "create.ponder.portable_fluid_interface.text_8": "Cuando no se intercambien contenidos durante un tiempo, el artefacto seguirá su camino", + + "create.ponder.portable_storage_interface.header": "Interfaz de almacenamiento portátil", + "create.ponder.portable_storage_interface.text_1": "Los jugadores no pueden acceder a los inventarios de los artefactos en movimiento.", + "create.ponder.portable_storage_interface.text_2": "Este componente puede interactuar con el almacenamiento sin necesidad de detener el artefacto.", + "create.ponder.portable_storage_interface.text_3": "Coloca una segunda unidad con un espacio de 1 o 2 bloques entre ellas", + "create.ponder.portable_storage_interface.text_4": "Cada vez que pasen por delante del otro, entablarán una conexión", + "create.ponder.portable_storage_interface.text_5": "Mientras esté conectada, la interfaz fija representará TODOS los inventarios del artefacto", + "create.ponder.portable_storage_interface.text_6": "Ahora pueden insertarse objetos...", + "create.ponder.portable_storage_interface.text_7": "...o extraerse", + "create.ponder.portable_storage_interface.text_8": "Cuando no se hayan intercambiado objetos durante un tiempo, el artefacto seguirá su camino", + + "create.ponder.portable_storage_interface_redstone.header": "Interfaz de almacenamiento portátil controlada por redstone", + "create.ponder.portable_storage_interface_redstone.text_1": "La energía de redstone impedirá que las interfaces de almacenamiento portátil se conecten", + + "create.ponder.powered_latch.header": "Controlar señales mediante la palanca motorizada", + "create.ponder.powered_latch.text_1": "Las palancas motorizadas son palancas controlables por redstone", + "create.ponder.powered_latch.text_2": "Las señales en la parte trasera la encienden", + "create.ponder.powered_latch.text_3": "Las señales sobre un lateral la vuelven a apagar", + "create.ponder.powered_latch.text_4": "Las palancas motorizadas también se pueden accionar manualmente", + + "create.ponder.powered_toggle_latch.header": "Controlar señales mediante la palanca de cierre motorizada", + "create.ponder.powered_toggle_latch.text_1": "Las palancas de cierre motorizadas son palancas controlables por redstone", + "create.ponder.powered_toggle_latch.text_2": "Las señales en la parte trasera cambiarán su estado...", + "create.ponder.powered_toggle_latch.text_3": "...encender y apagar", + "create.ponder.powered_toggle_latch.text_4": "Las palancas de cierre motorizadas también se pueden accionar manualmente", + + "create.ponder.pulse_extender.header": "Controlar señales usando extensores de pulso", + "create.ponder.pulse_extender.text_1": "Los extensores de pulso pueden alargar una señal", + "create.ponder.pulse_extender.text_2": "Se activan después de un breve retraso...", + "create.ponder.pulse_extender.text_3": "...y tienen un enfriamiento igual a la cantidad configurada", + "create.ponder.pulse_extender.text_4": "Utilizando la rueda del ratón, el enfriamiento se puede configurar", + "create.ponder.pulse_extender.text_5": "La duración configurada puede alcanzar hasta los 30 minutos", + + "create.ponder.pulse_repeater.header": "Controlar señales mediante repetidores de pulsos", + "create.ponder.pulse_repeater.text_1": "Los repetidores de pulsos acortan cualquier señal de redstone a un solo pulso", + "create.ponder.pulse_repeater.text_2": "Utilizando la rueda del ratón, el tiempo de carga se puede configurar", + "create.ponder.pulse_repeater.text_3": "Los retrasos configurados pueden alcanzar hasta los 30 minutos", + + "create.ponder.radial_chassis.header": "Fijar bloques mediante chasis radiales", + "create.ponder.radial_chassis.text_1": "Los chasis radiales se conectan a bloques de chasis idénticos en una fila", + "create.ponder.radial_chassis.text_2": "Cuando uno es movido por un artefacto, los otros son arrastrados con él", + "create.ponder.radial_chassis.text_3": "Las caras laterales de un chasis radial pueden hacerse adhesivas", + "create.ponder.radial_chassis.text_4": "Haga clic de nuevo para que todos los demás lados sean pegajosos", + "create.ponder.radial_chassis.text_5": "Mayús izdo. + clic derecho con la mano vacía para eliminar el pegamento", + "create.ponder.radial_chassis.text_6": "Cada vez que un bloque está junto a una cara pegajosa...", + "create.ponder.radial_chassis.text_7": "...adjuntará todos los bloques alcanzables dentro de un radio en esa capa", + "create.ponder.radial_chassis.text_8": "Con una llave inglesa y usando la rueda de desplazamiento del ratón se puede especificar un radio preciso", + "create.ponder.radial_chassis.text_9": "Los bloques no alcanzables por ninguna cara adhesiva no se fijarán", + + "create.ponder.redstone_contact.header": "Contactos de redstone", + "create.ponder.redstone_contact.text_1": "Los contactos de redstone enfrentados emitirán una señal de redstone", + "create.ponder.redstone_contact.text_2": "Esto sigue siendo válido cuando uno de ellos forma parte de un artefacto en movimiento", + + "create.ponder.redstone_link.header": "Usar los enlaces de redstone", + "create.ponder.redstone_link.text_1": "Los enlaces de redstone pueden transmitir señales redstone de forma inalámbrica", + "create.ponder.redstone_link.text_2": "Mayús izdo. + clic derecho para cambiar el modo de recepción", + "create.ponder.redstone_link.text_3": "Un simple clic derecho con una llave inglesa puede hacer lo mismo", + "create.ponder.redstone_link.text_4": "Los receptores emiten la potencia de redstone de los transmisores en 128 bloques", + "create.ponder.redstone_link.text_5": "Colocando objetos en las dos ranuras puede especificar una frecuencia", + "create.ponder.redstone_link.text_6": "Sólo se comunicarán los enlaces con frecuencias coincidentes", + + "create.ponder.rope_pulley.header": "Mover estructuras con poleas de cuerda", + "create.ponder.rope_pulley.text_1": "Las poleas de cuerda pueden mover los bloques verticalmente cuando se les aplica una fuerza rotacional", + "create.ponder.rope_pulley.text_2": "La dirección y la velocidad del movimiento dependen de la fuerza rotacional suministrada", + + "create.ponder.rope_pulley_attachment.header": "Mover poleas como parte de un artefacto", + "create.ponder.rope_pulley_attachment.text_1": "Siempre que las poleas de cuerda sean movidas por un artefacto...", + "create.ponder.rope_pulley_attachment.text_2": "...su estructura adjunta será arrastrada con ella", + "create.ponder.rope_pulley_attachment.text_3": "Tenga en cuenta que las poleas de cuerda sólo se mueven cuando están paradas", + + "create.ponder.rope_pulley_modes.header": "Modos de movimiento de la polea de cuerda", + "create.ponder.rope_pulley_modes.text_1": "Cuando las poleas de cuerda dejan de moverse, la estructura movida vuelve a los bloques", + "create.ponder.rope_pulley_modes.text_2": "Puede configurarse para que no vuelva nunca a los bloques sólidos, o sólo en la ubicación en la que comenzó", + + "create.ponder.rose_quartz_lamp.header": "Lámparas de cuarzo rosado", + "create.ponder.rose_quartz_lamp.text_1": "Las lámparas de cuarzo rosado se activan con una señal de redstone", + "create.ponder.rose_quartz_lamp.text_2": "Continuarán emitiendo una señal de redstone", + "create.ponder.rose_quartz_lamp.text_3": "Cuando hay varias lámparas juntas...", + "create.ponder.rose_quartz_lamp.text_4": "...activar una lámpara hará que todas las demás se desactiven", + "create.ponder.rose_quartz_lamp.text_5": "Los comparadores emitirán una señal dependiendo de la distancia a la lámpara que está activada", + "create.ponder.rose_quartz_lamp.text_6": "Las lámparas también se pueden manejar manualmente con una llave inglesa", + + "create.ponder.rotation_speed_controller.header": "Usar el controlador de velocidad rotacional", + "create.ponder.rotation_speed_controller.text_1": "Los controladores de velocidad rotacional transmiten la rotación de su eje a un engranaje grande situado encima.", + "create.ponder.rotation_speed_controller.text_2": "Utilizando la rueda de desplazamiento del ratón, puede configurarse la velocidad rotacional", + + "create.ponder.sail.header": "Montar molinos de viento usando velas", + "create.ponder.sail.text_1": "Las velas son bloques muy útiles para crear molinos de viento", + "create.ponder.sail.text_2": "Se fijarán a los bloques y entre sí sin necesidad de pegamento o bloques de chasis", + "create.ponder.sail.text_3": "Clic derecho con un tinte para pintarlas", + "create.ponder.sail.text_4": "Clic derecho con una tijera para volver a convertirlas en marcos", + + "create.ponder.sail_frame.header": "Montar molinos de viento con marcos de vela", + "create.ponder.sail_frame.text_1": "Los marcos de vela son prácticos bloques para crear molinos de viento", + "create.ponder.sail_frame.text_2": "Se fijarán a los bloques y entre sí sin necesidad de pegamento o bloques de chasis", + + "create.ponder.sequenced_gearshift.header": "Controlar la velocidad de rotación mediante la caja de cambios secuenciales", + "create.ponder.sequenced_gearshift.text_1": "La caja de cambios secuencial retransmite la rotación siguiendo una lista cronometrada de instrucciones", + "create.ponder.sequenced_gearshift.text_2": "Haga clic con el botón derecho para abrir la interfaz de configuración", + "create.ponder.sequenced_gearshift.text_3": "Al recibir una señal de redstone, comenzará a ejecutar su secuencia configurada", + "create.ponder.sequenced_gearshift.text_4": "Una vez terminado, espera la siguiente señal de redstone y vuelve a empezar", + "create.ponder.sequenced_gearshift.text_5": "Se puede utilizar un comparador de redstone para leer el progreso actual", + + "create.ponder.shaft.header": "Transmitir fuerza rotacional mediante ejes", + "create.ponder.shaft.text_1": "Los ejes transmiten la rotación en línea recta.", + + "create.ponder.shaft_casing.header": "Ejes revestidos", + "create.ponder.shaft_casing.text_1": "Puedes utilizar las cajas de latón o de andesita para decorar tus ejes", + + "create.ponder.smart_chute.header": "Filtrar objetos mediante ductos inteligentes", + "create.ponder.smart_chute.text_1": "Los ductos inteligentes son ductos verticales con control adicional", + "create.ponder.smart_chute.text_2": "Los objetos en la ranura para filtros especifican lo que pueden extraer y transferir exactamente", + "create.ponder.smart_chute.text_3": "Usa la rueda del ratón para especificar el tamaño de la pila extraída", + "create.ponder.smart_chute.text_4": "La energía de redstone impedirá que funcionen.", + + "create.ponder.smart_pipe.header": "Controlar el flujo de fluidos mediante tuberías inteligentes", + "create.ponder.smart_pipe.text_1": "Las tuberías inteligentes pueden ayudar a controlar los flujos por tipo de fluido", + "create.ponder.smart_pipe.text_2": "Cuando se colocan directamente en la fuente, pueden especificar el tipo de fluido a extraer", + "create.ponder.smart_pipe.text_3": "Simplemente haga clic derecho en su ranura de filtro con cualquier objeto que contenga el fluido deseado", + "create.ponder.smart_pipe.text_4": "Cuando se colocan detrás de una red de tuberías, las tuberías inteligentes sólo dejan que los fluidos coincidentes continúen", + + "create.ponder.speedometer.header": "Controlar la información cinética mediante el velocímetro", + "create.ponder.speedometer.text_1": "El velocímetro muestra la velocidad actual de los componentes conectados", + "create.ponder.speedometer.text_2": "Cuando se usan las gafas del ingeniero, el jugador puede obtener información más detallada del medidor", + "create.ponder.speedometer.text_3": "Los comparadores pueden emitir señales analógicas de redstone en relación con las mediciones del velocímetro", + + "create.ponder.spout_filling.header": "Llenar objetos con un surtidor", + "create.ponder.spout_filling.text_1": "El surtidor puede llenar los objetos capaces de retener fluidos que se encuentren debajo de él", + "create.ponder.spout_filling.text_2": "No se puede acceder manualmente al contenido de un surtidor", + "create.ponder.spout_filling.text_3": "En su lugar, se pueden utilizar tuberías para suministrarle fluidos", + "create.ponder.spout_filling.text_4": "Los objetos de entrada pueden colocarse en un depósito bajo el surtidor", + "create.ponder.spout_filling.text_5": "Cuando los objetos se proporcionan en una cinta...", + "create.ponder.spout_filling.text_6": "El surtidor los retendrá y procesará automáticamente", + + "create.ponder.stabilized_bearings.header": "Estabilizar artefactos estacionarios", + "create.ponder.stabilized_bearings.text_1": "Siempre que los rodamientos mecánicos formen parte de una estructura móvil...", + "create.ponder.stabilized_bearings.text_2": "...intentarán mantenerse derechos", + "create.ponder.stabilized_bearings.text_3": "Una vez más, el rodamiento se unirá al bloque de enfrente", + "create.ponder.stabilized_bearings.text_4": "Como resultado, todo el sub-artefacto se mantendrá en posición vertical", + + "create.ponder.steam_engine.header": "Instalación de motores de vapor", + "create.ponder.steam_engine.text_1": "Los motores de vapor se pueden colocar en depósitos de fluidos", + "create.ponder.steam_engine.text_10": "Nivel 4", + "create.ponder.steam_engine.text_11": "4 Motores", + "create.ponder.steam_engine.text_12": "Nivel 8", + "create.ponder.steam_engine.text_13": "8 Motores", + "create.ponder.steam_engine.text_2": "Haciendo clic en el motor con un eje se crea una salida cinética", + "create.ponder.steam_engine.text_3": "Con suficiente calor, agua y espacio de la caldera...", + "create.ponder.steam_engine.text_4": "...general fuerza rotacional", + "create.ponder.steam_engine.text_5": "Como mínimo se necesitan 4 depósitos de fluidos", + "create.ponder.steam_engine.text_6": "Con la ayuda de quemadores de blaze, la potencia resultante se puede incrementar", + "create.ponder.steam_engine.text_7": "Una mayor potencia requiere más agua, tamaño y calor", + "create.ponder.steam_engine.text_8": "La potencia de la caldera se puede inspeccionar con las gafas del ingeniero", + "create.ponder.steam_engine.text_9": "Con cada nivel de potencia que se añada, un motor adicional puede estar funcionando a su capacidad máxima", + + "create.ponder.steam_whistle.header": "Instalar silbatos de vapor", + "create.ponder.steam_whistle.text_1": "Los silbatos de vapor pueden colocarse en depósitos de fluidos", + "create.ponder.steam_whistle.text_2": "Si el depósito recibe suficiente calor...", + "create.ponder.steam_whistle.text_3": "...el silbato tocará una nota cuando sea activado", + "create.ponder.steam_whistle.text_4": "Usa el objeto del silbato en el bloque para bajar su tono", + "create.ponder.steam_whistle.text_5": "Cambia entre 3 octavas diferentes usando la llave inglesa", + "create.ponder.steam_whistle.text_6": "Las gafas del ingeniero te pueden ayudar a conocer el tono del silbato", + + "create.ponder.sticker.header": "Fijar bloques con pegatinas", + "create.ponder.sticker.text_1": "Las pegatinas son ideales para la fijación controlada por redstone de bloques", + "create.ponder.sticker.text_2": "Al recibir una señal, cambiará su estado", + "create.ponder.sticker.text_3": "Si ahora se mueve en un artefacto animado, el bloque se moverá con él", + "create.ponder.sticker.text_4": "Si se vuelve a activar, el bloque dejará de estar fijado", + + "create.ponder.stressometer.header": "Supervisar la información cinética con el estresómetro", + "create.ponder.stressometer.text_1": "El estresómetro muestra la capacidad de estrés actual de la red cinética conectada", + "create.ponder.stressometer.text_2": "Cuando se usan las gafas del ingeniero, el jugador puede obtener información más detallada del medidor", + "create.ponder.stressometer.text_3": "Los comparadores pueden emitir señales analógicas de redstone en relación con las mediciones del estresómetro", + + "create.ponder.super_glue.header": "Fijar bloques con pegamento", + "create.ponder.super_glue.text_1": "Se puede utilizar pegamento entre dos bloques cualquiera", + "create.ponder.super_glue.text_2": "Los bloques fijados se moverán juntos cuando se ensamblen en un artefacto", + "create.ponder.super_glue.text_3": "Cada vez que el pegamento es sostenido en la mano secundaria...", + "create.ponder.super_glue.text_4": "...los bloques añadidos se pegarán a la cara en la que fueron colocados automáticamente", + "create.ponder.super_glue.text_5": "El pegamento se puede quitar con un clic izquierdo", + "create.ponder.super_glue.text_6": "Bloques que cuelgan de otros normalmente no requieren pegamento", + + "create.ponder.track_chunks.header": "Atravesando chunks descargados", + "create.ponder.track_chunks.text_1": "Las vías siguen funcionando fuera de chunks cargados", + "create.ponder.track_chunks.text_2": "Los trenes atraviesan partes inactivas del mundo sin problemas", + "create.ponder.track_chunks.text_3": "Seguirán parándose en estaciones o en señales rojas", + "create.ponder.track_chunks.text_4": "Sin embargo, taladros y demás máquinas a bordo no estarán operativas", + "create.ponder.track_chunks.text_5": "Una vez está cerca de un jugador, el tren reaparecerá", + + "create.ponder.track_observer.header": "Detectar trenes", + "create.ponder.track_observer.text_1": "Selecciona una vía de tren y coloca el observador cerca", + "create.ponder.track_observer.text_2": "El observador detectará cualquier tren que pase por la marca", + "create.ponder.track_observer.text_3": "Los observadores pueden filtrar trenes con cierta mercancía", + + "create.ponder.track_placement.header": "Colocar vías de tren", + "create.ponder.track_placement.text_1": "Un nuevo tipo de raíl diseñado para trenes", + "create.ponder.track_placement.text_2": "Para colocar filas de vías en grandes cantidades, haz clic en una vía existente", + "create.ponder.track_placement.text_3": "Después coloca o selecciona una segunda vía", + "create.ponder.track_placement.text_4": "Las vías también se pueden colocar a modo de curvas o cuestas", + "create.ponder.track_placement.text_5": "Cuando se conectan, las vías intentarán hacer cada curva de igual tamaño", + "create.ponder.track_placement.text_6": "Manteniendo [Ctrl] mientras se conectan...", + "create.ponder.track_placement.text_7": "...creará adecuadamente la curva más larga posible", + "create.ponder.track_placement.text_8": "Los materiales en la mano secundaria serán enlosados debajo de las vías automáticamente", + + "create.ponder.track_portal.header": "Vías y el Nether", + "create.ponder.track_portal.text_1": "Las vías que se colocan mirando hacia un portal del nether...", + "create.ponder.track_portal.text_2": "...intentarán crear una vía enlazada al otro lado", + "create.ponder.track_portal.text_3": "Los trenes en este tipo de vías son ahora capaces de viajar entre dimensiones", + + "create.ponder.train_assembly.header": "Ensamblar trenes", + "create.ponder.train_assembly.text_1": "Selecciona una vía de tren y coloca la estación cerca", + "create.ponder.train_assembly.text_10": "Todo tren necesita controles de tren a bordo", + "create.ponder.train_assembly.text_11": "Opcionalmente puedes añadir otros controles de tren para poder ir en ambas direcciones", + "create.ponder.train_assembly.text_12": "Abre la interfaz de la estación y confirma el proceso de ensamblaje", + "create.ponder.train_assembly.text_13": "Los trenes solo pueden desensamblarse de nuevo en bloques en estaciones", + "create.ponder.train_assembly.text_14": "Cuando se usa sobre una estación, los mapas añaden un marcador en esa posición", + "create.ponder.train_assembly.text_15": "Los trenes ensamblados pueden reubicarse a vías cercanas usando la llave inglesa", + "create.ponder.train_assembly.text_2": "Las estaciones son los puntos de referencia de tu sistema de vías", + "create.ponder.train_assembly.text_3": "Para crear un nuevo tren, abre la interfaz y cambia al modo de ensamblaje", + "create.ponder.train_assembly.text_4": "Mientras se esté ensamblando un tren, ningún tren programado se acercará a esa estación", + "create.ponder.train_assembly.text_5": "Crea nuevos vagones usando revestidores de trenes sobre vías", + "create.ponder.train_assembly.text_6": "Haz clic sobre la vía de nuevo para cambiar el diseño del vagón", + "create.ponder.train_assembly.text_7": "Usa pegamento para unir bloques al vagón", + "create.ponder.train_assembly.text_8": "Los trenes ensamblados irán más rápido si encuentran combustible en los cofres o barriles del propio tren", + "create.ponder.train_assembly.text_9": "El combustible que se encuentre en bóvedas no se consumirá", + + "create.ponder.train_controls.header": "Controlar trenes", + "create.ponder.train_controls.text_1": "Los controladores de trenes son necesarios en cada artefacto móvil de tren", + "create.ponder.train_controls.text_2": "Una vez ensamblados, haz clic derecho en el bloque para empezar a conducir", + "create.ponder.train_controls.text_3": "Acelera y dirige el tren usando las teclas de movimiento", + "create.ponder.train_controls.text_4": "Si se desea, la velocidad máxima se puede afinar con la rueda del ratón", + "create.ponder.train_controls.text_5": "Mantén la barra espaciadora para acercarte a la estación más cercana", + "create.ponder.train_controls.text_6": "Los trenes solo pueden desensamblar en bloques en estaciones", + "create.ponder.train_controls.text_7": "Los silbatos de vapor a bordo pueden activarte con [Ctrl]", + "create.ponder.train_controls.text_8": "Usa mayús izdo. o clic de nuevo para parar de controlar el tren", + + "create.ponder.train_schedule.header": "Usar programaciones de tren", + "create.ponder.train_schedule.text_1": "Las programaciones permiten a los trenes ser controlados por otros conductores", + "create.ponder.train_schedule.text_2": "Haz clic derecho con el objeto en la mano para abrir la interfaz", + "create.ponder.train_schedule.text_3": "Una vez configurado, la programación puede usarse en el conductor", + "create.ponder.train_schedule.text_4": "Cualquier mob o quemador de blaze sentado en frente de los controles de tren es un posible conductor", + "create.ponder.train_schedule.text_5": "Las criaturas en riendas pueden adquirir su asiento de forma más conveniente", + "create.ponder.train_schedule.text_6": "Las programaciones pueden recuperarse de los conductores en cualquier momento", + + "create.ponder.train_signal_placement.header": "Colocar señales de tren", + "create.ponder.train_signal_placement.text_1": "Selecciona una vía de tren y coloca la señal cerca", + "create.ponder.train_signal_placement.text_2": "Las señales controlan el flujo de trenes no conducidos por jugadores", + "create.ponder.train_signal_placement.text_3": "Los trenes programados nunca cruzarán señales en la dirección opuesta", + "create.ponder.train_signal_placement.text_4": "...a menos que una segunda señal esté mirando el la posición opuesta.", + "create.ponder.train_signal_placement.text_5": "Los tubos nixie se pueden adherir para hacer que las señales sean más visibles", + + "create.ponder.train_signal_redstone.header": "Señales y redstone", + "create.ponder.train_signal_redstone.text_1": "Se puede forzar que una señal esté en rojo con una señal de redstone", + "create.ponder.train_signal_redstone.text_2": "De forma inversa, las señales rojas emiten una señal mediante comparador", + + "create.ponder.train_signal_signaling.header": "Prevención de colisiones con señales", + "create.ponder.train_signal_signaling.text_1": "Las señales de tren dividen una vía en segmentos", + "create.ponder.train_signal_signaling.text_2": "Si un segmento está ocupado, no se le permitirá el paso a ningún otro tren", + "create.ponder.train_signal_signaling.text_3": "Por lo tanto, cada segmento solo puede albergar un tren", + "create.ponder.train_signal_signaling.text_4": "Un segundo modo de señalización está disponible usando la llave inglesa", + "create.ponder.train_signal_signaling.text_5": "Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "Esta señal especial puede hacer que se paren trenes bajo una segunda condición", + "create.ponder.train_signal_signaling.text_7": "Parará a trenes, los cuales cuando entren...", + "create.ponder.train_signal_signaling.text_8": "...no serán capaces de abandonar ese segmento inmediatamente", + "create.ponder.train_signal_signaling.text_9": "Esto ayuda a que los trenes tengan un orden en segmentos muy concurridos", + + "create.ponder.valve_handle.header": "Generar fuerza rotacional mediante asas de válvula", + "create.ponder.valve_handle.text_1": "Los jugadores pueden utilizar las asas de válvulas para aplicar fuerza rotacional manualmente", + "create.ponder.valve_handle.text_2": "Mantén pulsado el clic derecho para rotar en sentido contrario a las agujas del reloj", + "create.ponder.valve_handle.text_3": "Su velocidad de transmisión es lenta y precisa", + "create.ponder.valve_handle.text_4": "Mayús izdo. + clic derecho para rotar en el sentido de las agujas del reloj", + "create.ponder.valve_handle.text_5": "Las asas de las válvulas pueden teñirse con fines estéticos", + + "create.ponder.valve_pipe.header": "Controlar el flujo de fluidos mediante válvulas", + "create.ponder.valve_pipe.text_1": "Las tuberías con válvulas ayudan a controlar los fluidos que se propagan por las redes de tuberías", + "create.ponder.valve_pipe.text_2": "La entrada con eje controla si el fluido puede pasar", + "create.ponder.valve_pipe.text_3": "Dada una fuerza de rotación en la dirección de apertura, la válvula se abrirá", + "create.ponder.valve_pipe.text_4": "Se puede volver a cerrar invirtiendo el sentido del eje", + + "create.ponder.water_wheel.header": "Generar fuerza rotacional mediante ruedas hidráulicas", + "create.ponder.water_wheel.text_1": "Las ruedas hidráulicas extraen la fuerza de las corrientes de agua adyacentes", + "create.ponder.water_wheel.text_2": "Cuantas más caras se alimenten, más rápido girará", + "create.ponder.water_wheel.text_3": "Las paletas de las ruedas deben estar orientadas en contra del flujo", + "create.ponder.water_wheel.text_4": "Orientadas hacia el lado contrario, no serán tan eficaces", + + "create.ponder.weighted_ejector.header": "Usar eyectores de peso", + "create.ponder.weighted_ejector.text_1": "Mayús izdo. + clic derecho sosteniendo un eyector de peso para seleccionar la ubicación de destino", + "create.ponder.weighted_ejector.text_10": "Ahora estára limitado a este tamaño de pila, y sólo se activara cuando su pila retenida alcance esta cantidad", + "create.ponder.weighted_ejector.text_11": "Otras entidades activarán el eyector al pisarlos", + "create.ponder.weighted_ejector.text_2": "El eyector colocado lanzará ahora los objetos al lugar marcado", + "create.ponder.weighted_ejector.text_3": "Un objetivo válido puede estar a cualquier altura o distancia dentro del alcance", + "create.ponder.weighted_ejector.text_4": "Sin embargo, no pueden estar a un costado", + "create.ponder.weighted_ejector.text_5": "Si no se ha seleccionado ningún objetivo válido, simplemente se dirigirá al bloque que se encuentra justo delante", + "create.ponder.weighted_ejector.text_6": "Suminístralo fuerza rotacional para cargarlo", + "create.ponder.weighted_ejector.text_7": "Los objetos colocados en el eyector hacen que se dispare", + "create.ponder.weighted_ejector.text_8": "Si se dirigen a un inventario, el eyector esperará hasta que haya espacio", + "create.ponder.weighted_ejector.text_9": "Con la llave inglesa se puede configurar el tamaño de pila requerido", + + "create.ponder.weighted_ejector_redstone.header": "Controlar los eyectores de peso con redstone", + "create.ponder.weighted_ejector_redstone.text_1": "Cuando se alimentan con redstone, los eyectores no se activan", + "create.ponder.weighted_ejector_redstone.text_2": "Además, los observadores de contenido pueden detectar cuando los eyectores se activan", + + "create.ponder.weighted_ejector_tunnel.header": "Dividir pilas de objetos mediante eyectores de peso", + "create.ponder.weighted_ejector_tunnel.text_1": "En combinación con los túneles de latón, los eyectores de peso pueden dividir las pilas de objetos en cantidades específicas", + "create.ponder.weighted_ejector_tunnel.text_2": "En primer lugar, configure el túnel de latón en 'Preferir lo más cercano', para dar prioridad a su salida lateral", + "create.ponder.weighted_ejector_tunnel.text_3": "El tamaño de la pila fijado en el eyector determina ahora la cantidad que se va a dividir", + "create.ponder.weighted_ejector_tunnel.text_4": "Mientras una nueva pila del tamaño configurado se expulse por la salida lateral...", + "create.ponder.weighted_ejector_tunnel.text_5": "...el resto seguirá su camino", + + "create.ponder.windmill_source.header": "Generar fuerza rotacional mediante rodamientos de molino de viento", + "create.ponder.windmill_source.text_1": "Los rodamientos del molino de viento se fijan al bloque que tienen delante", + "create.ponder.windmill_source.text_2": "Crea una estructura móvil con la ayuda del pegamento", + "create.ponder.windmill_source.text_3": "Si se unen suficientes velas al bloque, éste puede actuar como un molino de viento", + "create.ponder.windmill_source.text_4": "Activado con un clic derecho, el rodamiento de molino de viento comenzará a proporcionar fuerza rotacional", + "create.ponder.windmill_source.text_5": "La cantidad de velas determina su velocidad de rotación", + "create.ponder.windmill_source.text_6": "Utiliza una llave inglesa para configurar su sentido de rotación", + "create.ponder.windmill_source.text_7": "Haga clic derecho sobre el rodamiento de molino de viento en cualquier momento para detener y editar la estructura de nuevo", + + "create.ponder.windmill_structure.header": "Artefactos estacionarios de molinos de viento", + "create.ponder.windmill_structure.text_1": "Cualquier estructura puede contar como un molino de viento válido, siempre que contenga al menos 8 velas.", + + "_": "Thank you for translating Create!" + +} \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json index a40d4bfce..9d6bbd1a3 100644 --- a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json +++ b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json @@ -1,579 +1,579 @@ { - "_": "Missing Localizations: 2139", + "_": "Missing Localizations: 0", "_": "->------------------------] Game Elements [------------------------<-", "block.create.acacia_window": "Fenêtre en acacia", "block.create.acacia_window_pane": "Vitre en acacia", - "block.create.adjustable_chain_gearshift": "UNLOCALIZED: Adjustable Chain Gearshift", + "block.create.adjustable_chain_gearshift": "Chaine de transmission ajustable", "block.create.analog_lever": "Levier analogique", "block.create.andesite_belt_funnel": "Entonnoir en andésite pour tapis roulant", "block.create.andesite_casing": "Revêtement en andésite", - "block.create.andesite_encased_cogwheel": "UNLOCALIZED: Andesite Encased Cogwheel", - "block.create.andesite_encased_large_cogwheel": "UNLOCALIZED: Andesite Encased Large Cogwheel", + "block.create.andesite_encased_cogwheel": "Roue dentée dans un revêtement en andésite", + "block.create.andesite_encased_large_cogwheel": "Grande roue dentée dans un revêtement en andésite", "block.create.andesite_encased_shaft": "Rotor dans un revêtement en andésite", "block.create.andesite_funnel": "Entonnoir en andésite", - "block.create.andesite_ladder": "UNLOCALIZED: Andesite Ladder", + "block.create.andesite_ladder": "Échelle en andésite", "block.create.andesite_pillar": "Pilier en andésite", "block.create.andesite_tunnel": "Tunnel en andésite", - "block.create.asurine": "UNLOCALIZED: Asurine", - "block.create.asurine_pillar": "UNLOCALIZED: Asurine Pillar", + "block.create.asurine": "Asurine", + "block.create.asurine_pillar": "Pilier en asurine", "block.create.basin": "Bassin", "block.create.belt": "Tapis roulant", "block.create.birch_window": "Fenêtre en bouleau", "block.create.birch_window_pane": "Vitre en bouleau", - "block.create.black_nixie_tube": "UNLOCALIZED: Black Nixie Tube", + "block.create.black_nixie_tube": "Tube Nixie noir", "block.create.black_sail": "Voile noire", "block.create.black_seat": "Siège noir", - "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox", + "block.create.black_toolbox": "Boîte à outils noire", "block.create.black_valve_handle": "Vanne noire", "block.create.blaze_burner": "Brûleur à blaze", - "block.create.blue_nixie_tube": "UNLOCALIZED: Blue Nixie Tube", + "block.create.blue_nixie_tube": "Tube Nixie bleu", "block.create.blue_sail": "Voile bleue", "block.create.blue_seat": "Siège bleu", - "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox", + "block.create.blue_toolbox": "Boîte à outils bleue", "block.create.blue_valve_handle": "Vanne bleue", "block.create.brass_belt_funnel": "Entonnoir en laiton pour tapis roulant", "block.create.brass_block": "Bloc de laiton", "block.create.brass_casing": "Revêtement en laiton", - "block.create.brass_encased_cogwheel": "UNLOCALIZED: Brass Encased Cogwheel", - "block.create.brass_encased_large_cogwheel": "UNLOCALIZED: Brass Encased Large Cogwheel", + "block.create.brass_encased_cogwheel": "Roue dentée dans un revêtement en laiton", + "block.create.brass_encased_large_cogwheel": "Grande roue dentée dans un revêtement en laiton", "block.create.brass_encased_shaft": "Rotor dans un revêtement en laiton", "block.create.brass_funnel": "Entonnoir en laiton", - "block.create.brass_ladder": "UNLOCALIZED: Brass Ladder", + "block.create.brass_ladder": "Échelle en laiton", "block.create.brass_tunnel": "Tunnel en laiton", - "block.create.brown_nixie_tube": "UNLOCALIZED: Brown Nixie Tube", + "block.create.brown_nixie_tube": "Tube Nixie brun", "block.create.brown_sail": "Voile brune", "block.create.brown_seat": "Siège brun", - "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox", + "block.create.brown_toolbox": "Boîte à outils brune", "block.create.brown_valve_handle": "Vanne brune", - "block.create.calcite_pillar": "UNLOCALIZED: Calcite Pillar", - "block.create.cart_assembler": "Assembleur de wagon", + "block.create.calcite_pillar": "Pilier en clacite", + "block.create.cart_assembler": "Assembleur de wagonnet", "block.create.chocolate": "Chocolat", "block.create.chute": "Glissière", "block.create.clockwork_bearing": "Roulement mécanique horloger", "block.create.clutch": "Embrayage", "block.create.cogwheel": "Roue dentée", "block.create.content_observer": "Observateur de contenu", - "block.create.controller_rail": "Rails controlleurs", - "block.create.controls": "UNLOCALIZED: Train Controls", - "block.create.copper_backtank": "UNLOCALIZED: Copper Backtank", + "block.create.controller_rail": "Rails contrôleurs", + "block.create.controls": "Contrôles de train", + "block.create.copper_backtank": "Réservoir dorsal en cuivre", "block.create.copper_casing": "Revêtement en cuivre", - "block.create.copper_ladder": "UNLOCALIZED: Copper Ladder", - "block.create.copper_shingle_slab": "UNLOCALIZED: Copper Shingle Slab", - "block.create.copper_shingle_stairs": "UNLOCALIZED: Copper Shingle Stairs", + "block.create.copper_ladder": "Échelle en cuivre", + "block.create.copper_shingle_slab": "Dalle en bardeaux de cuivre", + "block.create.copper_shingle_stairs": "Escaliers en bardeaux de cuivre", "block.create.copper_shingles": "Bardeaux de cuivre", - "block.create.copper_tile_slab": "UNLOCALIZED: Copper Tile Slab", - "block.create.copper_tile_stairs": "UNLOCALIZED: Copper Tile Stairs", - "block.create.copper_tiles": "Tuiles en cuivre", + "block.create.copper_tile_slab": "Dalle en tuiles de cuivre", + "block.create.copper_tile_stairs": "Escaliers en tuiles de cuivre", + "block.create.copper_tiles": "Tuiles de cuivre", "block.create.copper_valve_handle": "Vanne en cuivre", "block.create.creative_crate": "Créateur de schémacanon", - "block.create.creative_fluid_tank": "Réservoir créatif", - "block.create.creative_motor": "Moteur", - "block.create.crimsite": "UNLOCALIZED: Crimsite", - "block.create.crimsite_pillar": "UNLOCALIZED: Crimsite Pillar", - "block.create.crimson_window": "UNLOCALIZED: Crimson Window", - "block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane", + "block.create.creative_fluid_tank": "Réservoir à fluide créatif", + "block.create.creative_motor": "Moteur créatif", + "block.create.crimsite": "Crimsite", + "block.create.crimsite_pillar": "Pilier en crimsite", + "block.create.crimson_window": "Fenêtre carmin", + "block.create.crimson_window_pane": "Vitre carmin", "block.create.crushing_wheel": "Roue de concassage", "block.create.crushing_wheel_controller": "Contrôleur de roue de concassage", "block.create.cuckoo_clock": "Horloge à coucou", - "block.create.cut_andesite": "UNLOCALIZED: Cut Andesite", - "block.create.cut_andesite_brick_slab": "UNLOCALIZED: Cut Andesite Brick Slab", - "block.create.cut_andesite_brick_stairs": "UNLOCALIZED: Cut Andesite Brick Stairs", - "block.create.cut_andesite_brick_wall": "UNLOCALIZED: Cut Andesite Brick Wall", - "block.create.cut_andesite_bricks": "UNLOCALIZED: Cut Andesite Bricks", - "block.create.cut_andesite_slab": "UNLOCALIZED: Cut Andesite Slab", - "block.create.cut_andesite_stairs": "UNLOCALIZED: Cut Andesite Stairs", - "block.create.cut_andesite_wall": "UNLOCALIZED: Cut Andesite Wall", - "block.create.cut_asurine": "UNLOCALIZED: Cut Asurine", - "block.create.cut_asurine_brick_slab": "UNLOCALIZED: Cut Asurine Brick Slab", - "block.create.cut_asurine_brick_stairs": "UNLOCALIZED: Cut Asurine Brick Stairs", - "block.create.cut_asurine_brick_wall": "UNLOCALIZED: Cut Asurine Brick Wall", - "block.create.cut_asurine_bricks": "UNLOCALIZED: Cut Asurine Bricks", - "block.create.cut_asurine_slab": "UNLOCALIZED: Cut Asurine Slab", - "block.create.cut_asurine_stairs": "UNLOCALIZED: Cut Asurine Stairs", - "block.create.cut_asurine_wall": "UNLOCALIZED: Cut Asurine Wall", - "block.create.cut_calcite": "UNLOCALIZED: Cut Calcite", - "block.create.cut_calcite_brick_slab": "UNLOCALIZED: Cut Calcite Brick Slab", - "block.create.cut_calcite_brick_stairs": "UNLOCALIZED: Cut Calcite Brick Stairs", - "block.create.cut_calcite_brick_wall": "UNLOCALIZED: Cut Calcite Brick Wall", - "block.create.cut_calcite_bricks": "UNLOCALIZED: Cut Calcite Bricks", - "block.create.cut_calcite_slab": "UNLOCALIZED: Cut Calcite Slab", - "block.create.cut_calcite_stairs": "UNLOCALIZED: Cut Calcite Stairs", - "block.create.cut_calcite_wall": "UNLOCALIZED: Cut Calcite Wall", - "block.create.cut_crimsite": "UNLOCALIZED: Cut Crimsite", - "block.create.cut_crimsite_brick_slab": "UNLOCALIZED: Cut Crimsite Brick Slab", - "block.create.cut_crimsite_brick_stairs": "UNLOCALIZED: Cut Crimsite Brick Stairs", - "block.create.cut_crimsite_brick_wall": "UNLOCALIZED: Cut Crimsite Brick Wall", - "block.create.cut_crimsite_bricks": "UNLOCALIZED: Cut Crimsite Bricks", - "block.create.cut_crimsite_slab": "UNLOCALIZED: Cut Crimsite Slab", - "block.create.cut_crimsite_stairs": "UNLOCALIZED: Cut Crimsite Stairs", - "block.create.cut_crimsite_wall": "UNLOCALIZED: Cut Crimsite Wall", - "block.create.cut_deepslate": "UNLOCALIZED: Cut Deepslate", - "block.create.cut_deepslate_brick_slab": "UNLOCALIZED: Cut Deepslate Brick Slab", - "block.create.cut_deepslate_brick_stairs": "UNLOCALIZED: Cut Deepslate Brick Stairs", - "block.create.cut_deepslate_brick_wall": "UNLOCALIZED: Cut Deepslate Brick Wall", - "block.create.cut_deepslate_bricks": "UNLOCALIZED: Cut Deepslate Bricks", - "block.create.cut_deepslate_slab": "UNLOCALIZED: Cut Deepslate Slab", - "block.create.cut_deepslate_stairs": "UNLOCALIZED: Cut Deepslate Stairs", - "block.create.cut_deepslate_wall": "UNLOCALIZED: Cut Deepslate Wall", - "block.create.cut_diorite": "UNLOCALIZED: Cut Diorite", - "block.create.cut_diorite_brick_slab": "UNLOCALIZED: Cut Diorite Brick Slab", - "block.create.cut_diorite_brick_stairs": "UNLOCALIZED: Cut Diorite Brick Stairs", - "block.create.cut_diorite_brick_wall": "UNLOCALIZED: Cut Diorite Brick Wall", - "block.create.cut_diorite_bricks": "UNLOCALIZED: Cut Diorite Bricks", - "block.create.cut_diorite_slab": "UNLOCALIZED: Cut Diorite Slab", - "block.create.cut_diorite_stairs": "UNLOCALIZED: Cut Diorite Stairs", - "block.create.cut_diorite_wall": "UNLOCALIZED: Cut Diorite Wall", - "block.create.cut_dripstone": "UNLOCALIZED: Cut Dripstone", - "block.create.cut_dripstone_brick_slab": "UNLOCALIZED: Cut Dripstone Brick Slab", - "block.create.cut_dripstone_brick_stairs": "UNLOCALIZED: Cut Dripstone Brick Stairs", - "block.create.cut_dripstone_brick_wall": "UNLOCALIZED: Cut Dripstone Brick Wall", - "block.create.cut_dripstone_bricks": "UNLOCALIZED: Cut Dripstone Bricks", - "block.create.cut_dripstone_slab": "UNLOCALIZED: Cut Dripstone Slab", - "block.create.cut_dripstone_stairs": "UNLOCALIZED: Cut Dripstone Stairs", - "block.create.cut_dripstone_wall": "UNLOCALIZED: Cut Dripstone Wall", - "block.create.cut_granite": "UNLOCALIZED: Cut Granite", - "block.create.cut_granite_brick_slab": "UNLOCALIZED: Cut Granite Brick Slab", - "block.create.cut_granite_brick_stairs": "UNLOCALIZED: Cut Granite Brick Stairs", - "block.create.cut_granite_brick_wall": "UNLOCALIZED: Cut Granite Brick Wall", - "block.create.cut_granite_bricks": "UNLOCALIZED: Cut Granite Bricks", - "block.create.cut_granite_slab": "UNLOCALIZED: Cut Granite Slab", - "block.create.cut_granite_stairs": "UNLOCALIZED: Cut Granite Stairs", - "block.create.cut_granite_wall": "UNLOCALIZED: Cut Granite Wall", - "block.create.cut_limestone": "UNLOCALIZED: Cut Limestone", - "block.create.cut_limestone_brick_slab": "UNLOCALIZED: Cut Limestone Brick Slab", - "block.create.cut_limestone_brick_stairs": "UNLOCALIZED: Cut Limestone Brick Stairs", - "block.create.cut_limestone_brick_wall": "UNLOCALIZED: Cut Limestone Brick Wall", - "block.create.cut_limestone_bricks": "UNLOCALIZED: Cut Limestone Bricks", - "block.create.cut_limestone_slab": "UNLOCALIZED: Cut Limestone Slab", - "block.create.cut_limestone_stairs": "UNLOCALIZED: Cut Limestone Stairs", - "block.create.cut_limestone_wall": "UNLOCALIZED: Cut Limestone Wall", - "block.create.cut_ochrum": "UNLOCALIZED: Cut Ochrum", - "block.create.cut_ochrum_brick_slab": "UNLOCALIZED: Cut Ochrum Brick Slab", - "block.create.cut_ochrum_brick_stairs": "UNLOCALIZED: Cut Ochrum Brick Stairs", - "block.create.cut_ochrum_brick_wall": "UNLOCALIZED: Cut Ochrum Brick Wall", - "block.create.cut_ochrum_bricks": "UNLOCALIZED: Cut Ochrum Bricks", - "block.create.cut_ochrum_slab": "UNLOCALIZED: Cut Ochrum Slab", - "block.create.cut_ochrum_stairs": "UNLOCALIZED: Cut Ochrum Stairs", - "block.create.cut_ochrum_wall": "UNLOCALIZED: Cut Ochrum Wall", - "block.create.cut_scorchia": "UNLOCALIZED: Cut Scorchia", - "block.create.cut_scorchia_brick_slab": "UNLOCALIZED: Cut Scorchia Brick Slab", - "block.create.cut_scorchia_brick_stairs": "UNLOCALIZED: Cut Scorchia Brick Stairs", - "block.create.cut_scorchia_brick_wall": "UNLOCALIZED: Cut Scorchia Brick Wall", - "block.create.cut_scorchia_bricks": "UNLOCALIZED: Cut Scorchia Bricks", - "block.create.cut_scorchia_slab": "UNLOCALIZED: Cut Scorchia Slab", - "block.create.cut_scorchia_stairs": "UNLOCALIZED: Cut Scorchia Stairs", - "block.create.cut_scorchia_wall": "UNLOCALIZED: Cut Scorchia Wall", - "block.create.cut_scoria": "UNLOCALIZED: Cut Scoria", - "block.create.cut_scoria_brick_slab": "UNLOCALIZED: Cut Scoria Brick Slab", - "block.create.cut_scoria_brick_stairs": "UNLOCALIZED: Cut Scoria Brick Stairs", - "block.create.cut_scoria_brick_wall": "UNLOCALIZED: Cut Scoria Brick Wall", - "block.create.cut_scoria_bricks": "UNLOCALIZED: Cut Scoria Bricks", - "block.create.cut_scoria_slab": "UNLOCALIZED: Cut Scoria Slab", - "block.create.cut_scoria_stairs": "UNLOCALIZED: Cut Scoria Stairs", - "block.create.cut_scoria_wall": "UNLOCALIZED: Cut Scoria Wall", - "block.create.cut_tuff": "UNLOCALIZED: Cut Tuff", - "block.create.cut_tuff_brick_slab": "UNLOCALIZED: Cut Tuff Brick Slab", - "block.create.cut_tuff_brick_stairs": "UNLOCALIZED: Cut Tuff Brick Stairs", - "block.create.cut_tuff_brick_wall": "UNLOCALIZED: Cut Tuff Brick Wall", - "block.create.cut_tuff_bricks": "UNLOCALIZED: Cut Tuff Bricks", - "block.create.cut_tuff_slab": "UNLOCALIZED: Cut Tuff Slab", - "block.create.cut_tuff_stairs": "UNLOCALIZED: Cut Tuff Stairs", - "block.create.cut_tuff_wall": "UNLOCALIZED: Cut Tuff Wall", - "block.create.cut_veridium": "UNLOCALIZED: Cut Veridium", - "block.create.cut_veridium_brick_slab": "UNLOCALIZED: Cut Veridium Brick Slab", - "block.create.cut_veridium_brick_stairs": "UNLOCALIZED: Cut Veridium Brick Stairs", - "block.create.cut_veridium_brick_wall": "UNLOCALIZED: Cut Veridium Brick Wall", - "block.create.cut_veridium_bricks": "UNLOCALIZED: Cut Veridium Bricks", - "block.create.cut_veridium_slab": "UNLOCALIZED: Cut Veridium Slab", - "block.create.cut_veridium_stairs": "UNLOCALIZED: Cut Veridium Stairs", - "block.create.cut_veridium_wall": "UNLOCALIZED: Cut Veridium Wall", - "block.create.cyan_nixie_tube": "UNLOCALIZED: Cyan Nixie Tube", + "block.create.cut_andesite": "Andésite coupée", + "block.create.cut_andesite_brick_slab": "Dalle de briques d'andésite coupée", + "block.create.cut_andesite_brick_stairs": "Escaliers de briques d'andésite coupée", + "block.create.cut_andesite_brick_wall": "Mur de briques d'andésite coupée", + "block.create.cut_andesite_bricks": "Briques d'andésite coupée", + "block.create.cut_andesite_slab": "Dalle d'andésite coupée", + "block.create.cut_andesite_stairs": "Escaliers d'andésite coupée", + "block.create.cut_andesite_wall": "Mur d'andésite coupée", + "block.create.cut_asurine": "Asurine coupée", + "block.create.cut_asurine_brick_slab": "Dalle de briques d'asurine coupée", + "block.create.cut_asurine_brick_stairs": "Escaliers de briques d'asurine coupée", + "block.create.cut_asurine_brick_wall": "Mur de briques d'asurine coupée", + "block.create.cut_asurine_bricks": "Briques d'asurine coupée", + "block.create.cut_asurine_slab": "Dalle d'asurine coupée", + "block.create.cut_asurine_stairs": "Escaliers d'asurine coupée", + "block.create.cut_asurine_wall": "Mur d'asurine coupée", + "block.create.cut_calcite": "Calcite coupée", + "block.create.cut_calcite_brick_slab": "Dalle de briques de calcite coupée", + "block.create.cut_calcite_brick_stairs": "Escaliers de briques de calcite coupée", + "block.create.cut_calcite_brick_wall": "Mur de briques de calcite coupée", + "block.create.cut_calcite_bricks": "Briques de calcite coupée", + "block.create.cut_calcite_slab": "Dalle de calcite coupée", + "block.create.cut_calcite_stairs": "Escaliers de calcite coupée", + "block.create.cut_calcite_wall": "Mur de calcite coupée", + "block.create.cut_crimsite": "Crimsite coupée", + "block.create.cut_crimsite_brick_slab": "Dalle de briques de crimsite coupée", + "block.create.cut_crimsite_brick_stairs": "Escaliers de briques de crimsite coupée", + "block.create.cut_crimsite_brick_wall": "Mur de briques de crimsite coupée", + "block.create.cut_crimsite_bricks": "Briques de crimsite coupée", + "block.create.cut_crimsite_slab": "Dalle de crimsite coupée", + "block.create.cut_crimsite_stairs": "Escaliers de crimsite coupée", + "block.create.cut_crimsite_wall": "Mur de crimsite coupée", + "block.create.cut_deepslate": "Ardoise des abîmes coupée", + "block.create.cut_deepslate_brick_slab": "Dalle de briques d'ardoise des abîmes coupée", + "block.create.cut_deepslate_brick_stairs": "Escaliers de briques d'ardoise des abîmes coupée", + "block.create.cut_deepslate_brick_wall": "Mur de briques d'ardoise des abîmes coupée", + "block.create.cut_deepslate_bricks": "Briques d'ardoise des abîmes coupée", + "block.create.cut_deepslate_slab": "Dalle d'ardoise des abîmes coupée", + "block.create.cut_deepslate_stairs": "Escaliers d'ardoise des abîmes coupée", + "block.create.cut_deepslate_wall": "Mur d'ardoise des abîmes coupée", + "block.create.cut_diorite": "Diorite coupée", + "block.create.cut_diorite_brick_slab": "Dalle de briques de diorite coupée", + "block.create.cut_diorite_brick_stairs": "Escaliers de briques de diorite coupée", + "block.create.cut_diorite_brick_wall": "Mur de briques de diorite coupée", + "block.create.cut_diorite_bricks": "Briques de diorite coupée", + "block.create.cut_diorite_slab": "Dalle de diorite coupée", + "block.create.cut_diorite_stairs": "Escaliers de diorite coupée", + "block.create.cut_diorite_wall": "Mur de diorite coupée", + "block.create.cut_dripstone": "Bloc de spéléothème coupé", + "block.create.cut_dripstone_brick_slab": "Dalle de briques de spéléothème coupé", + "block.create.cut_dripstone_brick_stairs": "Escaliers de briques de spéléothème coupé", + "block.create.cut_dripstone_brick_wall": "Mur de briques de spéléothème coupé", + "block.create.cut_dripstone_bricks": "Briques de spéléothème coupé", + "block.create.cut_dripstone_slab": "Dalle de spéléothème coupé", + "block.create.cut_dripstone_stairs": "Escaliers de spéléothème coupé", + "block.create.cut_dripstone_wall": "Mur de spéléothème coupé", + "block.create.cut_granite": "Granite coupé", + "block.create.cut_granite_brick_slab": "Dalle de briques de granite coupé", + "block.create.cut_granite_brick_stairs": "Escaliers de briques de granite coupé", + "block.create.cut_granite_brick_wall": "Mur de briques de granite coupé", + "block.create.cut_granite_bricks": "Briques de granite coupé", + "block.create.cut_granite_slab": "Dalle de granite coupé", + "block.create.cut_granite_stairs": "Escaliers de granite coupé", + "block.create.cut_granite_wall": "Mur de granite coupé", + "block.create.cut_limestone": "Calcaire coupé", + "block.create.cut_limestone_brick_slab": "Dalle de briques de calcaire coupé", + "block.create.cut_limestone_brick_stairs": "Escaliers de briques de calcaire coupé", + "block.create.cut_limestone_brick_wall": "Mur de briques de calcaire coupé", + "block.create.cut_limestone_bricks": "Briques de calcaire coupé", + "block.create.cut_limestone_slab": "Dalle de calcaire coupé", + "block.create.cut_limestone_stairs": "Escaliers de calcaire coupé", + "block.create.cut_limestone_wall": "Mur de calcaire coupé", + "block.create.cut_ochrum": "Ochrum coupé", + "block.create.cut_ochrum_brick_slab": "Dalle de briques d'ochrum coupé", + "block.create.cut_ochrum_brick_stairs": "Escaliers de briques d'ochrum coupé", + "block.create.cut_ochrum_brick_wall": "Mur de briques d'ochrum coupé", + "block.create.cut_ochrum_bricks": "Briques d'ochrum coupé", + "block.create.cut_ochrum_slab": "Dalle d'ochrum coupé", + "block.create.cut_ochrum_stairs": "Escaliers d'ochrum coupé", + "block.create.cut_ochrum_wall": "Mur d'ochrum coupé", + "block.create.cut_scorchia": "Scorchia coupée", + "block.create.cut_scorchia_brick_slab": "Dalle de briques de scorchia coupée", + "block.create.cut_scorchia_brick_stairs": "Escaliers de briques de scorchia coupée", + "block.create.cut_scorchia_brick_wall": "Mur de briques de scorchia coupée", + "block.create.cut_scorchia_bricks": "Briques de scorchia coupée", + "block.create.cut_scorchia_slab": "Dalle de scorchia coupée", + "block.create.cut_scorchia_stairs": "Escaliers de scorchia coupée", + "block.create.cut_scorchia_wall": "Mur de scorchia coupée", + "block.create.cut_scoria": "Scorie coupée", + "block.create.cut_scoria_brick_slab": "Dalle de briques de scorie coupée", + "block.create.cut_scoria_brick_stairs": "Escaliers de briques de scorie coupée", + "block.create.cut_scoria_brick_wall": "Mur de briques de scorie coupée", + "block.create.cut_scoria_bricks": "Briques de scorie coupée", + "block.create.cut_scoria_slab": "Dalle de scorie coupée", + "block.create.cut_scoria_stairs": "Escaliers de scorie coupée", + "block.create.cut_scoria_wall": "Mur de scorie coupée", + "block.create.cut_tuff": "Tuf coupé", + "block.create.cut_tuff_brick_slab": "Dalle de briques de tuf coupé", + "block.create.cut_tuff_brick_stairs": "Escaliers de briques de tuf coupé", + "block.create.cut_tuff_brick_wall": "Mur de briques de tuf coupé", + "block.create.cut_tuff_bricks": "Briques de tuf coupé", + "block.create.cut_tuff_slab": "Dalle de tuf coupé", + "block.create.cut_tuff_stairs": "Escaliers de tuf coupé", + "block.create.cut_tuff_wall": "Mur de tuf coupé", + "block.create.cut_veridium": "Veridium coupé", + "block.create.cut_veridium_brick_slab": "Dalle de briques de veridium coupé", + "block.create.cut_veridium_brick_stairs": "Escaliers de briques de veridium coupé", + "block.create.cut_veridium_brick_wall": "Mur de briques de veridium coupé", + "block.create.cut_veridium_bricks": "Briques de veridium coupé", + "block.create.cut_veridium_slab": "Dalle de veridium coupé", + "block.create.cut_veridium_stairs": "Escaliers de veridium coupé", + "block.create.cut_veridium_wall": "Mur de veridium coupé", + "block.create.cyan_nixie_tube": "Tube Nixie cyan", "block.create.cyan_sail": "Voile cyan", "block.create.cyan_seat": "Siège cyan", - "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox", + "block.create.cyan_toolbox": "Boîte à outils cyan", "block.create.cyan_valve_handle": "Vanne cyan", - "block.create.dark_oak_window": "fenêtre en chêne sombre", - "block.create.dark_oak_window_pane": "Vitre en chêne sombre", - "block.create.deepslate_pillar": "UNLOCALIZED: Deepslate Pillar", - "block.create.deepslate_zinc_ore": "UNLOCALIZED: Deepslate Zinc Ore", + "block.create.dark_oak_window": "Fenêtre en chêne noir", + "block.create.dark_oak_window_pane": "Vitre en chêne noir", + "block.create.deepslate_pillar": "Pilier en ardoise des abîmes", + "block.create.deepslate_zinc_ore": "Minerai de zinc des abîmes", "block.create.deployer": "Déployeur", "block.create.depot": "Dépot", - "block.create.diorite_pillar": "UNLOCALIZED: Diorite Pillar", - "block.create.display_board": "UNLOCALIZED: Display Board", - "block.create.display_link": "UNLOCALIZED: Display Link", - "block.create.dripstone_pillar": "UNLOCALIZED: Dripstone Pillar", + "block.create.diorite_pillar": "Pilier en diorite", + "block.create.display_board": "Panneau d'affichage", + "block.create.display_link": "Liaison d'affichage", + "block.create.dripstone_pillar": "Pilier en spéléothème", "block.create.encased_chain_drive": "Chaine de transmission", "block.create.encased_fan": "Ventilateur enchâssé", - "block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe", - "block.create.exposed_copper_shingle_slab": "UNLOCALIZED: Exposed Copper Shingle Slab", - "block.create.exposed_copper_shingle_stairs": "UNLOCALIZED: Exposed Copper Shingle Stairs", - "block.create.exposed_copper_shingles": "UNLOCALIZED: Exposed Copper Shingles", - "block.create.exposed_copper_tile_slab": "UNLOCALIZED: Exposed Copper Tile Slab", - "block.create.exposed_copper_tile_stairs": "UNLOCALIZED: Exposed Copper Tile Stairs", - "block.create.exposed_copper_tiles": "UNLOCALIZED: Exposed Copper Tiles", - "block.create.fake_track": "UNLOCALIZED: Track Marker for Maps", - "block.create.fluid_pipe": "UNLOCALIZED: Fluid Pipe", - "block.create.fluid_tank": "UNLOCALIZED: Fluid Tank", - "block.create.fluid_valve": "UNLOCALIZED: Fluid Valve", + "block.create.encased_fluid_pipe": "Tuyau à fluide dans un revêtement", + "block.create.exposed_copper_shingle_slab": "Dalle en bardeaux de cuivre exposé", + "block.create.exposed_copper_shingle_stairs": "Escaliers en bardeaux de cuivre exposé", + "block.create.exposed_copper_shingles": "Bardeaux de cuivre exposé", + "block.create.exposed_copper_tile_slab": "Dalle en tuiles de cuivre exposé", + "block.create.exposed_copper_tile_stairs": "Escaliers en tuiles de cuivre exposé", + "block.create.exposed_copper_tiles": "Tuiles de cuivre exposé", + "block.create.fake_track": "Balise de rails pour les cartes", + "block.create.fluid_pipe": "Tuyau à fluide", + "block.create.fluid_tank": "Réservoir à fluide", + "block.create.fluid_valve": "Vanne à fluide", "block.create.flywheel": "Volant d'inertie", "block.create.framed_glass": "Grande fenêtre en verre", - "block.create.framed_glass_door": "UNLOCALIZED: Framed Glass Door", + "block.create.framed_glass_door": "Porte en verre encadré", "block.create.framed_glass_pane": "Grande vitre encadrée", - "block.create.framed_glass_trapdoor": "UNLOCALIZED: Framed Glass Trapdoor", - "block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage", - "block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft", - "block.create.gearbox": "Boîte à roue dentée", + "block.create.framed_glass_trapdoor": "Trappe en verre encadré", + "block.create.gantry_carriage": "Chariot de portique", + "block.create.gantry_shaft": "Rotor de portique", + "block.create.gearbox": "Boîte à roues dentées", "block.create.gearshift": "Décaleur de rotation", - "block.create.glass_fluid_pipe": "UNLOCALIZED: Glass Fluid Pipe", - "block.create.granite_pillar": "UNLOCALIZED: Granite Pillar", - "block.create.gray_nixie_tube": "UNLOCALIZED: Gray Nixie Tube", - "block.create.gray_sail": "UNLOCALIZED: Gray Sail", - "block.create.gray_seat": "UNLOCALIZED: Gray Seat", - "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox", - "block.create.gray_valve_handle": "UNLOCALIZED: Gray Valve Handle", - "block.create.green_nixie_tube": "UNLOCALIZED: Green Nixie Tube", - "block.create.green_sail": "UNLOCALIZED: Green Sail", - "block.create.green_seat": "UNLOCALIZED: Green Seat", - "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox", - "block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle", + "block.create.glass_fluid_pipe": "Tuyau à fluide avec fenêtre", + "block.create.granite_pillar": "Pilier en granite", + "block.create.gray_nixie_tube": "Tube Nixie gris", + "block.create.gray_sail": "Voile grise", + "block.create.gray_seat": "Siège gris", + "block.create.gray_toolbox": "Boîte à outils grise", + "block.create.gray_valve_handle": "Vanne grise", + "block.create.green_nixie_tube": "Tube Nixie vert", + "block.create.green_sail": "Voile verte", + "block.create.green_seat": "Siège vert", + "block.create.green_toolbox": "Boîte à outils verte", + "block.create.green_valve_handle": "Vanne verte", "block.create.hand_crank": "Manivelle", - "block.create.haunted_bell": "UNLOCALIZED: Haunted Bell", - "block.create.honey": "UNLOCALIZED: Honey", + "block.create.haunted_bell": "Cloche hantée", + "block.create.honey": "Miel", "block.create.horizontal_framed_glass": "Fenêtre en verre horizontale", "block.create.horizontal_framed_glass_pane": "Vitre encadrée horizontale", - "block.create.hose_pulley": "UNLOCALIZED: Hose Pulley", - "block.create.item_drain": "UNLOCALIZED: Item Drain", - "block.create.item_vault": "UNLOCALIZED: Item Vault", - "block.create.jungle_window": "UNLOCALIZED: Jungle Window", - "block.create.jungle_window_pane": "UNLOCALIZED: Jungle Window Pane", - "block.create.large_bogey": "UNLOCALIZED: Large Bogey", + "block.create.hose_pulley": "Poulie à tuyau", + "block.create.item_drain": "Égouttoir à objets", + "block.create.item_vault": "Coffre renforcé à objets", + "block.create.jungle_window": "Fenêtre en acajou", + "block.create.jungle_window_pane": "Vitre en acajou", + "block.create.large_bogey": "Grand bogie", "block.create.large_cogwheel": "Grande roue dentée", - "block.create.layered_andesite": "UNLOCALIZED: Layered Andesite", - "block.create.layered_asurine": "UNLOCALIZED: Layered Asurine", - "block.create.layered_calcite": "UNLOCALIZED: Layered Calcite", - "block.create.layered_crimsite": "UNLOCALIZED: Layered Crimsite", - "block.create.layered_deepslate": "UNLOCALIZED: Layered Deepslate", - "block.create.layered_diorite": "UNLOCALIZED: Layered Diorite", - "block.create.layered_dripstone": "UNLOCALIZED: Layered Dripstone", - "block.create.layered_granite": "UNLOCALIZED: Layered Granite", - "block.create.layered_limestone": "UNLOCALIZED: Layered Limestone", - "block.create.layered_ochrum": "UNLOCALIZED: Layered Ochrum", - "block.create.layered_scorchia": "UNLOCALIZED: Layered Scorchia", - "block.create.layered_scoria": "UNLOCALIZED: Layered Scoria", - "block.create.layered_tuff": "UNLOCALIZED: Layered Tuff", - "block.create.layered_veridium": "UNLOCALIZED: Layered Veridium", - "block.create.lectern_controller": "UNLOCALIZED: Lectern Controller", - "block.create.light_blue_nixie_tube": "UNLOCALIZED: Light Blue Nixie Tube", - "block.create.light_blue_sail": "UNLOCALIZED: Light Blue Sail", - "block.create.light_blue_seat": "UNLOCALIZED: Light Blue Seat", - "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox", - "block.create.light_blue_valve_handle": "UNLOCALIZED: Light Blue Valve Handle", - "block.create.light_gray_nixie_tube": "UNLOCALIZED: Light Gray Nixie Tube", - "block.create.light_gray_sail": "UNLOCALIZED: Light Gray Sail", - "block.create.light_gray_seat": "UNLOCALIZED: Light Gray Seat", - "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox", - "block.create.light_gray_valve_handle": "UNLOCALIZED: Light Gray Valve Handle", - "block.create.lime_nixie_tube": "UNLOCALIZED: Lime Nixie Tube", - "block.create.lime_sail": "UNLOCALIZED: Lime Sail", - "block.create.lime_seat": "UNLOCALIZED: Lime Seat", - "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox", - "block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle", + "block.create.layered_andesite": "Couche d'andésite", + "block.create.layered_asurine": "Couche d'asurine", + "block.create.layered_calcite": "Couche de calcite", + "block.create.layered_crimsite": "Couche de crimsite", + "block.create.layered_deepslate": "Couche d'ardoise des abîmes", + "block.create.layered_diorite": "Couche de diorite", + "block.create.layered_dripstone": "Couche de spéléothème", + "block.create.layered_granite": "Couche de granite", + "block.create.layered_limestone": "Couche de calcaire", + "block.create.layered_ochrum": "Couche d'ochrum", + "block.create.layered_scorchia": "Couche de scorchia", + "block.create.layered_scoria": "Couche de scorie", + "block.create.layered_tuff": "Couche de tuf", + "block.create.layered_veridium": "Couche de veridium", + "block.create.lectern_controller": "Pupitre avec contrôleur lié", + "block.create.light_blue_nixie_tube": "Tube Nixie bleu clair", + "block.create.light_blue_sail": "Voile bleu clair", + "block.create.light_blue_seat": "Siège bleu clair", + "block.create.light_blue_toolbox": "Boîte à outils bleu clair", + "block.create.light_blue_valve_handle": "Vanne bleu clair", + "block.create.light_gray_nixie_tube": "Tube Nixie gris clair", + "block.create.light_gray_sail": "Voile gris clair", + "block.create.light_gray_seat": "Siège gris clair", + "block.create.light_gray_toolbox": "Boîte à outils gris clair", + "block.create.light_gray_valve_handle": "Vanne gris clair", + "block.create.lime_nixie_tube": "Tube Nixie vert clair", + "block.create.lime_sail": "Voile vert clair", + "block.create.lime_seat": "Siège vert clair", + "block.create.lime_toolbox": "Boîte à outils vert clair", + "block.create.lime_valve_handle": "Vanne vert clair", "block.create.limestone": "Calcaire", - "block.create.limestone_pillar": "Pillier de calcaire", + "block.create.limestone_pillar": "Pilier de calcaire", "block.create.linear_chassis": "Châssis linéaire", - "block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner", - "block.create.magenta_nixie_tube": "UNLOCALIZED: Magenta Nixie Tube", - "block.create.magenta_sail": "UNLOCALIZED: Magenta Sail", - "block.create.magenta_seat": "UNLOCALIZED: Magenta Seat", - "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox", - "block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle", - "block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm", + "block.create.lit_blaze_burner": "Brûleur à blaze allumé", + "block.create.magenta_nixie_tube": "Tube Nixie magenta", + "block.create.magenta_sail": "Voile magenta", + "block.create.magenta_seat": "Siège magenta", + "block.create.magenta_toolbox": "Boîte à outils magenta", + "block.create.magenta_valve_handle": "Vanne magenta", + "block.create.mechanical_arm": "Bras mécanique", "block.create.mechanical_bearing": "Roulement mécanique", "block.create.mechanical_crafter": "Établi mécanique", "block.create.mechanical_drill": "Perceuse mécanique", - "block.create.mechanical_harvester": "Récolteuse mécanique", + "block.create.mechanical_harvester": "Récolteur mécanique", "block.create.mechanical_mixer": "Mixeur mécanique", "block.create.mechanical_piston": "Piston mécanique", "block.create.mechanical_piston_head": "Tête de piston mécanique", - "block.create.mechanical_plough": "UNLOCALIZED: Mechanical Plough", + "block.create.mechanical_plough": "Charrue mécanique", "block.create.mechanical_press": "Presse mécanique", - "block.create.mechanical_pump": "UNLOCALIZED: Mechanical Pump", + "block.create.mechanical_pump": "Pompe mécanique", "block.create.mechanical_saw": "Scie mécanique", - "block.create.metal_bracket": "UNLOCALIZED: Metal Bracket", - "block.create.metal_girder": "UNLOCALIZED: Metal Girder", - "block.create.metal_girder_encased_shaft": "UNLOCALIZED: Metal Girder Encased Shaft", - "block.create.millstone": "UNLOCALIZED: Millstone", - "block.create.minecart_anchor": "UNLOCALIZED: Minecart Anchor", - "block.create.mysterious_cuckoo_clock": "UNLOCALIZED: Cuckoo Clock", - "block.create.nixie_tube": "UNLOCALIZED: Nixie Tube", + "block.create.metal_bracket": "Support en métal", + "block.create.metal_girder": "Poutre en métal", + "block.create.metal_girder_encased_shaft": "Rotor dans une poutre en métal", + "block.create.millstone": "Meule", + "block.create.minecart_anchor": "Ancre de wagonnet", + "block.create.mysterious_cuckoo_clock": "Horloge à coucou", + "block.create.nixie_tube": "Tube Nixie", "block.create.nozzle": "Buse", - "block.create.oak_window": "UNLOCALIZED: Oak Window", - "block.create.oak_window_pane": "UNLOCALIZED: Oak Window Pane", - "block.create.ochrum": "UNLOCALIZED: Ochrum", - "block.create.ochrum_pillar": "UNLOCALIZED: Ochrum Pillar", - "block.create.orange_sail": "UNLOCALIZED: Orange Sail", - "block.create.orange_seat": "UNLOCALIZED: Orange Seat", - "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox", - "block.create.orange_valve_handle": "UNLOCALIZED: Orange Valve Handle", - "block.create.ornate_iron_window": "UNLOCALIZED: Ornate Iron Window", - "block.create.ornate_iron_window_pane": "UNLOCALIZED: Ornate Iron Window Pane", - "block.create.oxidized_copper_shingle_slab": "UNLOCALIZED: Oxidized Copper Shingle Slab", - "block.create.oxidized_copper_shingle_stairs": "UNLOCALIZED: Oxidized Copper Shingle Stairs", - "block.create.oxidized_copper_shingles": "UNLOCALIZED: Oxidized Copper Shingles", - "block.create.oxidized_copper_tile_slab": "UNLOCALIZED: Oxidized Copper Tile Slab", - "block.create.oxidized_copper_tile_stairs": "UNLOCALIZED: Oxidized Copper Tile Stairs", - "block.create.oxidized_copper_tiles": "UNLOCALIZED: Oxidized Copper Tiles", - "block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell", - "block.create.pink_nixie_tube": "UNLOCALIZED: Pink Nixie Tube", - "block.create.pink_sail": "UNLOCALIZED: Pink Sail", - "block.create.pink_seat": "UNLOCALIZED: Pink Seat", - "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox", - "block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle", + "block.create.oak_window": "Fenêtre en chêne", + "block.create.oak_window_pane": "Vitre en chêne", + "block.create.ochrum": "Ochrum", + "block.create.ochrum_pillar": "Pilier en ochrum", + "block.create.orange_sail": "Voile orange", + "block.create.orange_seat": "Siège orange", + "block.create.orange_toolbox": "Boîte à outils orange", + "block.create.orange_valve_handle": "Vanne orange", + "block.create.ornate_iron_window": "Fenêtre ornée de fer", + "block.create.ornate_iron_window_pane": "Vitre ornée de fer", + "block.create.oxidized_copper_shingle_slab": "Dalle en bardeaux de cuivre oxydé", + "block.create.oxidized_copper_shingle_stairs": "Escaliers en bardeaux de cuivre oxydé", + "block.create.oxidized_copper_shingles": "Bardeaux de cuivre oxydé", + "block.create.oxidized_copper_tile_slab": "Dalle en tuiles de cuivre oxydé", + "block.create.oxidized_copper_tile_stairs": "Escaliers en tuiles de cuivre oxydé", + "block.create.oxidized_copper_tiles": "Tuiles de cuivre oxydé", + "block.create.peculiar_bell": "Cloche particulière", + "block.create.pink_nixie_tube": "Tube Nixie rose", + "block.create.pink_sail": "Voile rose", + "block.create.pink_seat": "Siège rose", + "block.create.pink_toolbox": "Boîte à outils rose", + "block.create.pink_valve_handle": "Vanne rose", "block.create.piston_extension_pole": "Barre d'extension de piston", - "block.create.placard": "UNLOCALIZED: Placard", - "block.create.polished_cut_andesite": "UNLOCALIZED: Polished Cut Andesite", - "block.create.polished_cut_andesite_slab": "UNLOCALIZED: Polished Cut Andesite Slab", - "block.create.polished_cut_andesite_stairs": "UNLOCALIZED: Polished Cut Andesite Stairs", - "block.create.polished_cut_andesite_wall": "UNLOCALIZED: Polished Cut Andesite Wall", - "block.create.polished_cut_asurine": "UNLOCALIZED: Polished Cut Asurine", - "block.create.polished_cut_asurine_slab": "UNLOCALIZED: Polished Cut Asurine Slab", - "block.create.polished_cut_asurine_stairs": "UNLOCALIZED: Polished Cut Asurine Stairs", - "block.create.polished_cut_asurine_wall": "UNLOCALIZED: Polished Cut Asurine Wall", - "block.create.polished_cut_calcite": "UNLOCALIZED: Polished Cut Calcite", - "block.create.polished_cut_calcite_slab": "UNLOCALIZED: Polished Cut Calcite Slab", - "block.create.polished_cut_calcite_stairs": "UNLOCALIZED: Polished Cut Calcite Stairs", - "block.create.polished_cut_calcite_wall": "UNLOCALIZED: Polished Cut Calcite Wall", - "block.create.polished_cut_crimsite": "UNLOCALIZED: Polished Cut Crimsite", - "block.create.polished_cut_crimsite_slab": "UNLOCALIZED: Polished Cut Crimsite Slab", - "block.create.polished_cut_crimsite_stairs": "UNLOCALIZED: Polished Cut Crimsite Stairs", - "block.create.polished_cut_crimsite_wall": "UNLOCALIZED: Polished Cut Crimsite Wall", - "block.create.polished_cut_deepslate": "UNLOCALIZED: Polished Cut Deepslate", - "block.create.polished_cut_deepslate_slab": "UNLOCALIZED: Polished Cut Deepslate Slab", - "block.create.polished_cut_deepslate_stairs": "UNLOCALIZED: Polished Cut Deepslate Stairs", - "block.create.polished_cut_deepslate_wall": "UNLOCALIZED: Polished Cut Deepslate Wall", - "block.create.polished_cut_diorite": "UNLOCALIZED: Polished Cut Diorite", - "block.create.polished_cut_diorite_slab": "UNLOCALIZED: Polished Cut Diorite Slab", - "block.create.polished_cut_diorite_stairs": "UNLOCALIZED: Polished Cut Diorite Stairs", - "block.create.polished_cut_diorite_wall": "UNLOCALIZED: Polished Cut Diorite Wall", - "block.create.polished_cut_dripstone": "UNLOCALIZED: Polished Cut Dripstone", - "block.create.polished_cut_dripstone_slab": "UNLOCALIZED: Polished Cut Dripstone Slab", - "block.create.polished_cut_dripstone_stairs": "UNLOCALIZED: Polished Cut Dripstone Stairs", - "block.create.polished_cut_dripstone_wall": "UNLOCALIZED: Polished Cut Dripstone Wall", - "block.create.polished_cut_granite": "UNLOCALIZED: Polished Cut Granite", - "block.create.polished_cut_granite_slab": "UNLOCALIZED: Polished Cut Granite Slab", - "block.create.polished_cut_granite_stairs": "UNLOCALIZED: Polished Cut Granite Stairs", - "block.create.polished_cut_granite_wall": "UNLOCALIZED: Polished Cut Granite Wall", - "block.create.polished_cut_limestone": "UNLOCALIZED: Polished Cut Limestone", - "block.create.polished_cut_limestone_slab": "UNLOCALIZED: Polished Cut Limestone Slab", - "block.create.polished_cut_limestone_stairs": "UNLOCALIZED: Polished Cut Limestone Stairs", - "block.create.polished_cut_limestone_wall": "UNLOCALIZED: Polished Cut Limestone Wall", - "block.create.polished_cut_ochrum": "UNLOCALIZED: Polished Cut Ochrum", - "block.create.polished_cut_ochrum_slab": "UNLOCALIZED: Polished Cut Ochrum Slab", - "block.create.polished_cut_ochrum_stairs": "UNLOCALIZED: Polished Cut Ochrum Stairs", - "block.create.polished_cut_ochrum_wall": "UNLOCALIZED: Polished Cut Ochrum Wall", - "block.create.polished_cut_scorchia": "UNLOCALIZED: Polished Cut Scorchia", - "block.create.polished_cut_scorchia_slab": "UNLOCALIZED: Polished Cut Scorchia Slab", - "block.create.polished_cut_scorchia_stairs": "UNLOCALIZED: Polished Cut Scorchia Stairs", - "block.create.polished_cut_scorchia_wall": "UNLOCALIZED: Polished Cut Scorchia Wall", - "block.create.polished_cut_scoria": "UNLOCALIZED: Polished Cut Scoria", - "block.create.polished_cut_scoria_slab": "UNLOCALIZED: Polished Cut Scoria Slab", - "block.create.polished_cut_scoria_stairs": "UNLOCALIZED: Polished Cut Scoria Stairs", - "block.create.polished_cut_scoria_wall": "UNLOCALIZED: Polished Cut Scoria Wall", - "block.create.polished_cut_tuff": "UNLOCALIZED: Polished Cut Tuff", - "block.create.polished_cut_tuff_slab": "UNLOCALIZED: Polished Cut Tuff Slab", - "block.create.polished_cut_tuff_stairs": "UNLOCALIZED: Polished Cut Tuff Stairs", - "block.create.polished_cut_tuff_wall": "UNLOCALIZED: Polished Cut Tuff Wall", - "block.create.polished_cut_veridium": "UNLOCALIZED: Polished Cut Veridium", - "block.create.polished_cut_veridium_slab": "UNLOCALIZED: Polished Cut Veridium Slab", - "block.create.polished_cut_veridium_stairs": "UNLOCALIZED: Polished Cut Veridium Stairs", - "block.create.polished_cut_veridium_wall": "UNLOCALIZED: Polished Cut Veridium Wall", - "block.create.portable_fluid_interface": "UNLOCALIZED: Portable Fluid Interface", + "block.create.placard": "Panneau", + "block.create.polished_cut_andesite": "Andésite coupée polie", + "block.create.polished_cut_andesite_slab": "Dalle d'andésite coupée polie", + "block.create.polished_cut_andesite_stairs": "Escaliers d'andésite coupée polie", + "block.create.polished_cut_andesite_wall": "Mur d'andésite coupée polie", + "block.create.polished_cut_asurine": "Asurine coupée polie", + "block.create.polished_cut_asurine_slab": "Dalle d'asurine coupée polie", + "block.create.polished_cut_asurine_stairs": "Escaliers d'asurine coupée polie", + "block.create.polished_cut_asurine_wall": "Mur d'asurine coupée polie", + "block.create.polished_cut_calcite": "Calcite coupée poli", + "block.create.polished_cut_calcite_slab": "Dalle de calcite coupée poli", + "block.create.polished_cut_calcite_stairs": "Escaliers de calcite coupée poli", + "block.create.polished_cut_calcite_wall": "Mur de calcite coupée poli", + "block.create.polished_cut_crimsite": "Crimsite coupée polie", + "block.create.polished_cut_crimsite_slab": "Dalle de crimsite coupée polie", + "block.create.polished_cut_crimsite_stairs": "Escaliers de crimsite coupée polie", + "block.create.polished_cut_crimsite_wall": "Mur de crimsite coupée polie", + "block.create.polished_cut_deepslate": "Ardoise des abîmes coupée polie", + "block.create.polished_cut_deepslate_slab": "Dalle d'ardoise des abîmes coupée polie", + "block.create.polished_cut_deepslate_stairs": "Escaliers d'ardoise des abîmes coupée polie", + "block.create.polished_cut_deepslate_wall": "Mur d'ardoise des abîmes coupée polie", + "block.create.polished_cut_diorite": "Diorite coupée polie", + "block.create.polished_cut_diorite_slab": "Dalle de diorite coupée polie", + "block.create.polished_cut_diorite_stairs": "Escaliers de diorite coupée polie", + "block.create.polished_cut_diorite_wall": "Mur de diorite coupée polie", + "block.create.polished_cut_dripstone": "Bloc de spéléothème coupé poli", + "block.create.polished_cut_dripstone_slab": "Dalle de spéléothème coupé poli", + "block.create.polished_cut_dripstone_stairs": "Escaliers de spéléothème coupé poli", + "block.create.polished_cut_dripstone_wall": "Mur de spéléothème coupé poli", + "block.create.polished_cut_granite": "Granite coupé poli", + "block.create.polished_cut_granite_slab": "Dalle de granite coupé poli", + "block.create.polished_cut_granite_stairs": "Escaliers de granite coupé poli", + "block.create.polished_cut_granite_wall": "Mur de granite coupé poli", + "block.create.polished_cut_limestone": "Calcaire coupé poli", + "block.create.polished_cut_limestone_slab": "Dalle de calcaire coupé poli", + "block.create.polished_cut_limestone_stairs": "Escaliers de calcaire coupé poli", + "block.create.polished_cut_limestone_wall": "Mur de calcaire coupé poli", + "block.create.polished_cut_ochrum": "Ochrum coupé poli", + "block.create.polished_cut_ochrum_slab": "Dalle d'ochrum coupé poli", + "block.create.polished_cut_ochrum_stairs": "Escaliers d'ochrum coupé poli", + "block.create.polished_cut_ochrum_wall": "Mur d'ochrum coupé poli", + "block.create.polished_cut_scorchia": "Scorchia coupée polie", + "block.create.polished_cut_scorchia_slab": "Dalle de scorchia coupée polie", + "block.create.polished_cut_scorchia_stairs": "Escaliers de scorchia coupée polie", + "block.create.polished_cut_scorchia_wall": "Mur de scorchia coupée polie", + "block.create.polished_cut_scoria": "Scorie coupée polie", + "block.create.polished_cut_scoria_slab": "Dalle de scorie coupée polie", + "block.create.polished_cut_scoria_stairs": "Escaliers de scorie coupée polie", + "block.create.polished_cut_scoria_wall": "Mur de scorie coupée polie", + "block.create.polished_cut_tuff": "Tuf coupé poli", + "block.create.polished_cut_tuff_slab": "Dalle de tuf coupé poli", + "block.create.polished_cut_tuff_stairs": "Escaliers de tuf coupé poli", + "block.create.polished_cut_tuff_wall": "Mur de tuf coupé poli", + "block.create.polished_cut_veridium": "Veridium coupé poli", + "block.create.polished_cut_veridium_slab": "Dalle de veridium coupé poli", + "block.create.polished_cut_veridium_stairs": "Escaliers de veridium coupé poli", + "block.create.polished_cut_veridium_wall": "Mur de veridium coupé poli", + "block.create.portable_fluid_interface": "Interface de stockage portable à fluide", "block.create.portable_storage_interface": "Interface de stockage portable", "block.create.powered_latch": "Verrou alimenté", - "block.create.powered_shaft": "UNLOCALIZED: Powered Shaft", + "block.create.powered_shaft": "Rotor alimenté", "block.create.powered_toggle_latch": "Verrou alimenté à bascule", "block.create.pulley_magnet": "Aimant de poulie", - "block.create.pulse_extender": "UNLOCALIZED: Pulse Extender", + "block.create.pulse_extender": "Extenseur d'impulsions", "block.create.pulse_repeater": "Répéteur d'impulsions", - "block.create.purple_nixie_tube": "UNLOCALIZED: Purple Nixie Tube", - "block.create.purple_sail": "UNLOCALIZED: Purple Sail", - "block.create.purple_seat": "UNLOCALIZED: Purple Seat", - "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox", - "block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle", + "block.create.purple_nixie_tube": "Tube Nixie violet", + "block.create.purple_sail": "Voile violette", + "block.create.purple_seat": "Siège violet", + "block.create.purple_toolbox": "Boîte à outils violette", + "block.create.purple_valve_handle": "Vanne violette", "block.create.radial_chassis": "Châssis radial", - "block.create.railway_casing": "UNLOCALIZED: Train Casing", - "block.create.raw_zinc_block": "UNLOCALIZED: Block of Raw Zinc", - "block.create.red_nixie_tube": "UNLOCALIZED: Red Nixie Tube", - "block.create.red_sail": "UNLOCALIZED: Red Sail", - "block.create.red_seat": "UNLOCALIZED: Red Seat", - "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox", - "block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle", + "block.create.railway_casing": "Revêtement de train", + "block.create.raw_zinc_block": "Bloc de zinc brut", + "block.create.red_nixie_tube": "Tube Nixie rouge", + "block.create.red_sail": "Voile rouge", + "block.create.red_seat": "Siège rouge", + "block.create.red_toolbox": "Boîte à outils rouge", + "block.create.red_valve_handle": "Vanne rouge", "block.create.redstone_contact": "Contact de redstone", - "block.create.redstone_link": "Liaison Redstone", - "block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing", + "block.create.redstone_link": "Liaison redstone", + "block.create.refined_radiance_casing": "Revêtement en éclat raffiné", "block.create.rope": "Corde", "block.create.rope_pulley": "Poulie à corde", - "block.create.rose_quartz_block": "UNLOCALIZED: Block of Rose Quartz", - "block.create.rose_quartz_lamp": "UNLOCALIZED: Rose Quartz Lamp", - "block.create.rose_quartz_tiles": "UNLOCALIZED: Rose Quartz Tiles", + "block.create.rose_quartz_block": "Bloc de quartz rose", + "block.create.rose_quartz_lamp": "Lampe à quartz rose", + "block.create.rose_quartz_tiles": "Tuiles de quartz rose", "block.create.rotation_speed_controller": "Contrôleur de vitesse de rotation", - "block.create.sail_frame": "UNLOCALIZED: Sail Frame", + "block.create.sail_frame": "Cadre de voile", "block.create.schematic_table": "Table à schéma", "block.create.schematicannon": "Schémacanon", - "block.create.scorchia": "UNLOCALIZED: Scorchia", - "block.create.scorchia_pillar": "UNLOCALIZED: Scorchia Pillar", + "block.create.scorchia": "Scorchia", + "block.create.scorchia_pillar": "Pilier en scorchia", "block.create.scoria": "Scorie", - "block.create.scoria_pillar": "Pillier de scorie", - "block.create.secondary_linear_chassis": "UNLOCALIZED: Secondary Linear Chassis", + "block.create.scoria_pillar": "Pilier de scorie", + "block.create.secondary_linear_chassis": "Châssis linéaire secondaire", "block.create.sequenced_gearshift": "Décaleur de rotation séquencé", - "block.create.shadow_steel_casing": "UNLOCALIZED: Shadow Casing", + "block.create.shadow_steel_casing": "Revêtement en acier sombre", "block.create.shaft": "Rotor", - "block.create.small_andesite_brick_slab": "UNLOCALIZED: Small Andesite Brick Slab", - "block.create.small_andesite_brick_stairs": "UNLOCALIZED: Small Andesite Brick Stairs", - "block.create.small_andesite_brick_wall": "UNLOCALIZED: Small Andesite Brick Wall", - "block.create.small_andesite_bricks": "UNLOCALIZED: Small Andesite Bricks", - "block.create.small_asurine_brick_slab": "UNLOCALIZED: Small Asurine Brick Slab", - "block.create.small_asurine_brick_stairs": "UNLOCALIZED: Small Asurine Brick Stairs", - "block.create.small_asurine_brick_wall": "UNLOCALIZED: Small Asurine Brick Wall", - "block.create.small_asurine_bricks": "UNLOCALIZED: Small Asurine Bricks", - "block.create.small_bogey": "UNLOCALIZED: Small Bogey", - "block.create.small_calcite_brick_slab": "UNLOCALIZED: Small Calcite Brick Slab", - "block.create.small_calcite_brick_stairs": "UNLOCALIZED: Small Calcite Brick Stairs", - "block.create.small_calcite_brick_wall": "UNLOCALIZED: Small Calcite Brick Wall", - "block.create.small_calcite_bricks": "UNLOCALIZED: Small Calcite Bricks", - "block.create.small_crimsite_brick_slab": "UNLOCALIZED: Small Crimsite Brick Slab", - "block.create.small_crimsite_brick_stairs": "UNLOCALIZED: Small Crimsite Brick Stairs", - "block.create.small_crimsite_brick_wall": "UNLOCALIZED: Small Crimsite Brick Wall", - "block.create.small_crimsite_bricks": "UNLOCALIZED: Small Crimsite Bricks", - "block.create.small_deepslate_brick_slab": "UNLOCALIZED: Small Deepslate Brick Slab", - "block.create.small_deepslate_brick_stairs": "UNLOCALIZED: Small Deepslate Brick Stairs", - "block.create.small_deepslate_brick_wall": "UNLOCALIZED: Small Deepslate Brick Wall", - "block.create.small_deepslate_bricks": "UNLOCALIZED: Small Deepslate Bricks", - "block.create.small_diorite_brick_slab": "UNLOCALIZED: Small Diorite Brick Slab", - "block.create.small_diorite_brick_stairs": "UNLOCALIZED: Small Diorite Brick Stairs", - "block.create.small_diorite_brick_wall": "UNLOCALIZED: Small Diorite Brick Wall", - "block.create.small_diorite_bricks": "UNLOCALIZED: Small Diorite Bricks", - "block.create.small_dripstone_brick_slab": "UNLOCALIZED: Small Dripstone Brick Slab", - "block.create.small_dripstone_brick_stairs": "UNLOCALIZED: Small Dripstone Brick Stairs", - "block.create.small_dripstone_brick_wall": "UNLOCALIZED: Small Dripstone Brick Wall", - "block.create.small_dripstone_bricks": "UNLOCALIZED: Small Dripstone Bricks", - "block.create.small_granite_brick_slab": "UNLOCALIZED: Small Granite Brick Slab", - "block.create.small_granite_brick_stairs": "UNLOCALIZED: Small Granite Brick Stairs", - "block.create.small_granite_brick_wall": "UNLOCALIZED: Small Granite Brick Wall", - "block.create.small_granite_bricks": "UNLOCALIZED: Small Granite Bricks", - "block.create.small_limestone_brick_slab": "UNLOCALIZED: Small Limestone Brick Slab", - "block.create.small_limestone_brick_stairs": "UNLOCALIZED: Small Limestone Brick Stairs", - "block.create.small_limestone_brick_wall": "UNLOCALIZED: Small Limestone Brick Wall", - "block.create.small_limestone_bricks": "UNLOCALIZED: Small Limestone Bricks", - "block.create.small_ochrum_brick_slab": "UNLOCALIZED: Small Ochrum Brick Slab", - "block.create.small_ochrum_brick_stairs": "UNLOCALIZED: Small Ochrum Brick Stairs", - "block.create.small_ochrum_brick_wall": "UNLOCALIZED: Small Ochrum Brick Wall", - "block.create.small_ochrum_bricks": "UNLOCALIZED: Small Ochrum Bricks", - "block.create.small_rose_quartz_tiles": "UNLOCALIZED: Small Rose Quartz Tiles", - "block.create.small_scorchia_brick_slab": "UNLOCALIZED: Small Scorchia Brick Slab", - "block.create.small_scorchia_brick_stairs": "UNLOCALIZED: Small Scorchia Brick Stairs", - "block.create.small_scorchia_brick_wall": "UNLOCALIZED: Small Scorchia Brick Wall", - "block.create.small_scorchia_bricks": "UNLOCALIZED: Small Scorchia Bricks", - "block.create.small_scoria_brick_slab": "UNLOCALIZED: Small Scoria Brick Slab", - "block.create.small_scoria_brick_stairs": "UNLOCALIZED: Small Scoria Brick Stairs", - "block.create.small_scoria_brick_wall": "UNLOCALIZED: Small Scoria Brick Wall", - "block.create.small_scoria_bricks": "UNLOCALIZED: Small Scoria Bricks", - "block.create.small_tuff_brick_slab": "UNLOCALIZED: Small Tuff Brick Slab", - "block.create.small_tuff_brick_stairs": "UNLOCALIZED: Small Tuff Brick Stairs", - "block.create.small_tuff_brick_wall": "UNLOCALIZED: Small Tuff Brick Wall", - "block.create.small_tuff_bricks": "UNLOCALIZED: Small Tuff Bricks", - "block.create.small_veridium_brick_slab": "UNLOCALIZED: Small Veridium Brick Slab", - "block.create.small_veridium_brick_stairs": "UNLOCALIZED: Small Veridium Brick Stairs", - "block.create.small_veridium_brick_wall": "UNLOCALIZED: Small Veridium Brick Wall", - "block.create.small_veridium_bricks": "UNLOCALIZED: Small Veridium Bricks", - "block.create.smart_chute": "UNLOCALIZED: Smart Chute", - "block.create.smart_fluid_pipe": "UNLOCALIZED: Smart Fluid Pipe", + "block.create.small_andesite_brick_slab": "Dalle de petites briques d'andésite coupée", + "block.create.small_andesite_brick_stairs": "Escaliers de petites briques d'andésite coupée", + "block.create.small_andesite_brick_wall": "Mur de petites briques d'andésite coupée", + "block.create.small_andesite_bricks": "Petites briques d'andésite coupée", + "block.create.small_asurine_brick_slab": "Dalle de petites briques d'asurine coupée", + "block.create.small_asurine_brick_stairs": "Escaliers de petites briques d'asurine coupée", + "block.create.small_asurine_brick_wall": "Mur de petites briques d'asurine coupée", + "block.create.small_asurine_bricks": "Petites briques d'asurine coupée", + "block.create.small_bogey": "Petit bogie", + "block.create.small_calcite_brick_slab": "Dalle de petites briques de calcite coupée", + "block.create.small_calcite_brick_stairs": "Escaliers de petites briques de calcite coupée", + "block.create.small_calcite_brick_wall": "Mur de petites briques de calcite coupée", + "block.create.small_calcite_bricks": "Petites briques de calcite coupée", + "block.create.small_crimsite_brick_slab": "Dalle de petites briques de crimsite coupée", + "block.create.small_crimsite_brick_stairs": "Escaliers de petites briques de crimsite coupée", + "block.create.small_crimsite_brick_wall": "Mur de petites briques de crimsite coupée", + "block.create.small_crimsite_bricks": "Petites briques de crimsite coupée", + "block.create.small_deepslate_brick_slab": "Dalle de petites briques d'ardoise des abîmes coupée", + "block.create.small_deepslate_brick_stairs": "Escaliers de petites briques d'ardoise des abîmes coupée", + "block.create.small_deepslate_brick_wall": "Mur de petites briques d'ardoise des abîmes coupée", + "block.create.small_deepslate_bricks": "Petites briques d'ardoise des abîmes coupée", + "block.create.small_diorite_brick_slab": "Dalle de petites briques de diorite coupée", + "block.create.small_diorite_brick_stairs": "Escaliers de petites briques de diorite coupée", + "block.create.small_diorite_brick_wall": "Mur de petites briques de diorite coupée", + "block.create.small_diorite_bricks": "Petites briques de diorite coupée", + "block.create.small_dripstone_brick_slab": "Dalle de petites briques de spéléothème coupé", + "block.create.small_dripstone_brick_stairs": "Escaliers de petites briques de spéléothème coupé", + "block.create.small_dripstone_brick_wall": "Mur de petites briques de spéléothème coupé", + "block.create.small_dripstone_bricks": "Petites briques de spéléothème coupé", + "block.create.small_granite_brick_slab": "Dalle de petites briques de granite coupé", + "block.create.small_granite_brick_stairs": "Escaliers de petites briques de granite coupé", + "block.create.small_granite_brick_wall": "Mur de petites briques de granite coupé", + "block.create.small_granite_bricks": "Petites briques de granite coupé", + "block.create.small_limestone_brick_slab": "Dalle de petites briques de calcaire coupé", + "block.create.small_limestone_brick_stairs": "Escaliers de petites briques de calcaire coupé", + "block.create.small_limestone_brick_wall": "Mur de petites briques de calcaire coupé", + "block.create.small_limestone_bricks": "Petites briques de calcaire coupé", + "block.create.small_ochrum_brick_slab": "Dalle de petites briques d'ochrum coupé", + "block.create.small_ochrum_brick_stairs": "Escaliers de petites briques d'ochrum coupé", + "block.create.small_ochrum_brick_wall": "Mur de petites briques d'ochrum coupé", + "block.create.small_ochrum_bricks": "Petites briques d'ochrum coupé", + "block.create.small_rose_quartz_tiles": "Petites tuiles de quartz rose", + "block.create.small_scorchia_brick_slab": "Dalle de petites briques de scorchia coupée", + "block.create.small_scorchia_brick_stairs": "Escaliers de petites briques de scorchia coupée", + "block.create.small_scorchia_brick_wall": "Mur de petites briques de scorchia coupée", + "block.create.small_scorchia_bricks": "Petites briques de scorchia coupée", + "block.create.small_scoria_brick_slab": "Dalle de petites briques de scorie coupée", + "block.create.small_scoria_brick_stairs": "Escaliers de petites briques de scorie coupée", + "block.create.small_scoria_brick_wall": "Mur de petites briques de scorie coupée", + "block.create.small_scoria_bricks": "Petites briques de scorie coupée", + "block.create.small_tuff_brick_slab": "Dalle de petites briques de tuf coupé", + "block.create.small_tuff_brick_stairs": "Escaliers de petites briques de tuf coupé", + "block.create.small_tuff_brick_wall": "Mur de petites briques de tuf coupé", + "block.create.small_tuff_bricks": "Petites briques de tuf coupé", + "block.create.small_veridium_brick_slab": "Dalle de petites briques de veridium coupé", + "block.create.small_veridium_brick_stairs": "Escaliers de petites briques de veridium coupé", + "block.create.small_veridium_brick_wall": "Mur de petites briques de veridium coupé", + "block.create.small_veridium_bricks": "Petites briques de veridium coupé", + "block.create.smart_chute": "Glissière intelligente", + "block.create.smart_fluid_pipe": "Tuyau à fluide intelligent", "block.create.speedometer": "Compteur de vitesse", - "block.create.spout": "UNLOCALIZED: Spout", - "block.create.spruce_window": "UNLOCALIZED: Spruce Window", - "block.create.spruce_window_pane": "UNLOCALIZED: Spruce Window Pane", - "block.create.steam_engine": "UNLOCALIZED: Steam Engine", - "block.create.steam_whistle": "UNLOCALIZED: Steam Whistle", - "block.create.steam_whistle_extension": "UNLOCALIZED: Steam Whistle Extension", - "block.create.sticker": "UNLOCALIZED: Sticker", + "block.create.spout": "Bec verseur", + "block.create.spruce_window": "Fenêtre en sapin", + "block.create.spruce_window_pane": "Vitre en sapin", + "block.create.steam_engine": "Engin à vapeur", + "block.create.steam_whistle": "Sifflet à vapeur", + "block.create.steam_whistle_extension": "Extension de sifflet à vapeur", + "block.create.sticker": "Colleur", "block.create.sticky_mechanical_piston": "Piston mécanique collant", "block.create.stockpile_switch": "Détecteur de stockage", "block.create.stressometer": "Stressomètre", "block.create.tiled_glass": "Verre carrelé", "block.create.tiled_glass_pane": "Vitre carrelé", - "block.create.track": "UNLOCALIZED: Train Track", - "block.create.track_observer": "UNLOCALIZED: Train Observer", - "block.create.track_signal": "UNLOCALIZED: Train Signal", - "block.create.track_station": "UNLOCALIZED: Train Station", - "block.create.train_door": "UNLOCALIZED: Train Door", - "block.create.train_trapdoor": "UNLOCALIZED: Train Trapdoor", - "block.create.tuff_pillar": "UNLOCALIZED: Tuff Pillar", + "block.create.track": "Rail de train", + "block.create.track_observer": "Observeur de train", + "block.create.track_signal": "Signal de train", + "block.create.track_station": "Station de train", + "block.create.train_door": "Porte de train", + "block.create.train_trapdoor": "Trappe de train", + "block.create.tuff_pillar": "Pilier en tuf", "block.create.turntable": "Plaque tournante", - "block.create.veridium": "UNLOCALIZED: Veridium", - "block.create.veridium_pillar": "UNLOCALIZED: Veridium Pillar", + "block.create.veridium": "Veridium", + "block.create.veridium_pillar": "Pilier en veridium", "block.create.vertical_framed_glass": "Fenêtre en verre verticale", "block.create.vertical_framed_glass_pane": "Vitre encadrée verticale", - "block.create.warped_window": "UNLOCALIZED: Warped Window", - "block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane", + "block.create.warped_window": "Fenêtre biscornue", + "block.create.warped_window_pane": "Vitre biscornue", "block.create.water_wheel": "Roue à eau", - "block.create.waxed_copper_shingle_slab": "UNLOCALIZED: Waxed Copper Shingle Slab", - "block.create.waxed_copper_shingle_stairs": "UNLOCALIZED: Waxed Copper Shingle Stairs", - "block.create.waxed_copper_shingles": "UNLOCALIZED: Waxed Copper Shingles", - "block.create.waxed_copper_tile_slab": "UNLOCALIZED: Waxed Copper Tile Slab", - "block.create.waxed_copper_tile_stairs": "UNLOCALIZED: Waxed Copper Tile Stairs", - "block.create.waxed_copper_tiles": "UNLOCALIZED: Waxed Copper Tiles", - "block.create.waxed_exposed_copper_shingle_slab": "UNLOCALIZED: Waxed Exposed Copper Shingle Slab", - "block.create.waxed_exposed_copper_shingle_stairs": "UNLOCALIZED: Waxed Exposed Copper Shingle Stairs", - "block.create.waxed_exposed_copper_shingles": "UNLOCALIZED: Waxed Exposed Copper Shingles", - "block.create.waxed_exposed_copper_tile_slab": "UNLOCALIZED: Waxed Exposed Copper Tile Slab", - "block.create.waxed_exposed_copper_tile_stairs": "UNLOCALIZED: Waxed Exposed Copper Tile Stairs", - "block.create.waxed_exposed_copper_tiles": "UNLOCALIZED: Waxed Exposed Copper Tiles", - "block.create.waxed_oxidized_copper_shingle_slab": "UNLOCALIZED: Waxed Oxidized Copper Shingle Slab", - "block.create.waxed_oxidized_copper_shingle_stairs": "UNLOCALIZED: Waxed Oxidized Copper Shingle Stairs", - "block.create.waxed_oxidized_copper_shingles": "UNLOCALIZED: Waxed Oxidized Copper Shingles", - "block.create.waxed_oxidized_copper_tile_slab": "UNLOCALIZED: Waxed Oxidized Copper Tile Slab", - "block.create.waxed_oxidized_copper_tile_stairs": "UNLOCALIZED: Waxed Oxidized Copper Tile Stairs", - "block.create.waxed_oxidized_copper_tiles": "UNLOCALIZED: Waxed Oxidized Copper Tiles", - "block.create.waxed_weathered_copper_shingle_slab": "UNLOCALIZED: Waxed Weathered Copper Shingle Slab", - "block.create.waxed_weathered_copper_shingle_stairs": "UNLOCALIZED: Waxed Weathered Copper Shingle Stairs", - "block.create.waxed_weathered_copper_shingles": "UNLOCALIZED: Waxed Weathered Copper Shingles", - "block.create.waxed_weathered_copper_tile_slab": "UNLOCALIZED: Waxed Weathered Copper Tile Slab", - "block.create.waxed_weathered_copper_tile_stairs": "UNLOCALIZED: Waxed Weathered Copper Tile Stairs", - "block.create.waxed_weathered_copper_tiles": "UNLOCALIZED: Waxed Weathered Copper Tiles", - "block.create.weathered_copper_shingle_slab": "UNLOCALIZED: Weathered Copper Shingle Slab", - "block.create.weathered_copper_shingle_stairs": "UNLOCALIZED: Weathered Copper Shingle Stairs", - "block.create.weathered_copper_shingles": "UNLOCALIZED: Weathered Copper Shingles", - "block.create.weathered_copper_tile_slab": "UNLOCALIZED: Weathered Copper Tile Slab", - "block.create.weathered_copper_tile_stairs": "UNLOCALIZED: Weathered Copper Tile Stairs", - "block.create.weathered_copper_tiles": "UNLOCALIZED: Weathered Copper Tiles", - "block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector", - "block.create.white_nixie_tube": "UNLOCALIZED: White Nixie Tube", - "block.create.white_sail": "UNLOCALIZED: White Sail", - "block.create.white_seat": "UNLOCALIZED: White Seat", - "block.create.white_toolbox": "UNLOCALIZED: White Toolbox", - "block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle", - "block.create.windmill_bearing": "UNLOCALIZED: Windmill Bearing", - "block.create.wooden_bracket": "UNLOCALIZED: Wooden Bracket", - "block.create.yellow_nixie_tube": "UNLOCALIZED: Yellow Nixie Tube", - "block.create.yellow_sail": "UNLOCALIZED: Yellow Sail", - "block.create.yellow_seat": "UNLOCALIZED: Yellow Seat", - "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox", - "block.create.yellow_valve_handle": "UNLOCALIZED: Yellow Valve Handle", + "block.create.waxed_copper_shingle_slab": "Dalle en bardeaux de cuivre ciré", + "block.create.waxed_copper_shingle_stairs": "Escaliers en bardeaux de cuivre ciré", + "block.create.waxed_copper_shingles": "Bardeaux de cuivre ciré", + "block.create.waxed_copper_tile_slab": "Dalle en tuiles de cuivre ciré", + "block.create.waxed_copper_tile_stairs": "Escaliers en tuiles de cuivre ciré", + "block.create.waxed_copper_tiles": "Tuiles de cuivre ciré", + "block.create.waxed_exposed_copper_shingle_slab": "Dalle en bardeaux de cuivre exposé ciré", + "block.create.waxed_exposed_copper_shingle_stairs": "Escaliers en bardeaux de cuivre exposé ciré", + "block.create.waxed_exposed_copper_shingles": "Bardeaux de cuivre exposé ciré", + "block.create.waxed_exposed_copper_tile_slab": "Dalle en tuiles de cuivre exposé ciré", + "block.create.waxed_exposed_copper_tile_stairs": "Escaliers en tuiles de cuivre exposé ciré", + "block.create.waxed_exposed_copper_tiles": "Tuiles de cuivre exposé ciré", + "block.create.waxed_oxidized_copper_shingle_slab": "Dalle en bardeaux de cuivre oxydé ciré", + "block.create.waxed_oxidized_copper_shingle_stairs": "Escaliers en bardeaux de cuivre oxydé ciré", + "block.create.waxed_oxidized_copper_shingles": "Bardeaux de cuivre oxydé ciré", + "block.create.waxed_oxidized_copper_tile_slab": "Dalle en tuiles de cuivre oxydé ciré", + "block.create.waxed_oxidized_copper_tile_stairs": "Escaliers en tuiles de cuivre oxydé ciré", + "block.create.waxed_oxidized_copper_tiles": "Tuiles de cuivre oxydé ciré", + "block.create.waxed_weathered_copper_shingle_slab": "Dalle en bardeaux de cuivre érodé ciré", + "block.create.waxed_weathered_copper_shingle_stairs": "Escaliers en bardeaux de cuivre érodé ciré", + "block.create.waxed_weathered_copper_shingles": "Bardeaux de cuivre érodé ciré", + "block.create.waxed_weathered_copper_tile_slab": "Dalle en tuiles de cuivre érodé ciré", + "block.create.waxed_weathered_copper_tile_stairs": "Escaliers en tuiles de cuivre érodé ciré", + "block.create.waxed_weathered_copper_tiles": "Tuiles de cuivre érodé ciré", + "block.create.weathered_copper_shingle_slab": "Dalle en bardeaux de cuivre érodé", + "block.create.weathered_copper_shingle_stairs": "Escaliers en bardeaux de cuivre érodé", + "block.create.weathered_copper_shingles": "Bardeaux de cuivre érodé", + "block.create.weathered_copper_tile_slab": "Dalle en tuiles de cuivre érodé", + "block.create.weathered_copper_tile_stairs": "Escaliers en tuiles de cuivre érodé", + "block.create.weathered_copper_tiles": "Tuiles de cuivre érodé", + "block.create.weighted_ejector": "Éjecteur", + "block.create.white_nixie_tube": "Tube Nixie blanc", + "block.create.white_sail": "Voile blanche", + "block.create.white_seat": "Siège blanc", + "block.create.white_toolbox": "Boîte à outils blanche", + "block.create.white_valve_handle": "Vanne blanche", + "block.create.windmill_bearing": "Support de moulin à vent", + "block.create.wooden_bracket": "Support en bois", + "block.create.yellow_nixie_tube": "Tube Nixie jaune", + "block.create.yellow_sail": "Voile jaune", + "block.create.yellow_seat": "Siège jaune", + "block.create.yellow_toolbox": "Boîte à outils jaune", + "block.create.yellow_valve_handle": "Vanne jaune", "block.create.zinc_block": "Bloc de zinc", "block.create.zinc_ore": "Minerai de zinc", - "enchantment.create.capacity": "UNLOCALIZED: Capacity", - "enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery", + "enchantment.create.capacity": "Capacité", + "enchantment.create.potato_recovery": "Récupération de pomme de terre", - "entity.create.carriage_contraption": "UNLOCALIZED: Carriage Contraption", - "entity.create.contraption": "Engin", - "entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", - "entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption", - "entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile", + "entity.create.carriage_contraption": "Machine sur train", + "entity.create.contraption": "Machine", + "entity.create.crafting_blueprint": "Plan de fabrication", + "entity.create.gantry_contraption": "Machine sur portique", + "entity.create.potato_projectile": "Projectile pomme de terre", "entity.create.seat": "Siège", - "entity.create.stationary_contraption": "Engin stationnaire", + "entity.create.stationary_contraption": "Machine stationnaire", "entity.create.super_glue": "Colle extra-forte", "fluid.create.potion": "Potion", @@ -584,24 +584,24 @@ "item.create.bar_of_chocolate": "Barre de chocolat", "item.create.belt_connector": "Tapis roulant", "item.create.blaze_cake": "Cake au blaze", - "item.create.blaze_cake_base": "Base d'un cake au blase", + "item.create.blaze_cake_base": "Base d'un cake au blaze", "item.create.brass_hand": "Main", "item.create.brass_ingot": "Lingot de laiton", "item.create.brass_nugget": "Pépite de laiton", - "item.create.brass_sheet": "Plaques de laiton", + "item.create.brass_sheet": "Plaque de laiton", "item.create.builders_tea": "Thé du constructeur", - "item.create.chest_minecart_contraption": "Engin de wagonnet avec coffre", + "item.create.chest_minecart_contraption": "Machine sur wagonnet avec coffre", "item.create.chocolate_bucket": "Seau de chocolat", - "item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries", + "item.create.chocolate_glazed_berries": "Baies sucrées au chocolat", "item.create.chromatic_compound": "Composé chromatique", "item.create.cinder_flour": "Farine de braise", - "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank", - "item.create.copper_backtank_placeable": "UNLOCALIZED: Copper Backtank Placeable", + "item.create.copper_backtank": "Réservoir dorsal en cuivre", + "item.create.copper_backtank_placeable": "Réservoir dorsal en cuivre placable", "item.create.copper_nugget": "Pépite de cuivre", - "item.create.copper_sheet": "Plaques de cuivre", + "item.create.copper_sheet": "Plaque de cuivre", "item.create.crafter_slot_cover": "Couvercle", - "item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", - "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake", + "item.create.crafting_blueprint": "Plan de fabrication", + "item.create.creative_blaze_cake": "Cake au blaze créatif", "item.create.crushed_aluminum_ore": "Aluminium concassé", "item.create.crushed_copper_ore": "Cuivre concassé", "item.create.crushed_gold_ore": "Or concassé", @@ -615,46 +615,46 @@ "item.create.crushed_tin_ore": "Etain concassé", "item.create.crushed_uranium_ore": "Uranium concassé", "item.create.crushed_zinc_ore": "Zinc concassé", - "item.create.diving_boots": "UNLOCALIZED: Diving Boots", - "item.create.diving_helmet": "UNLOCALIZED: Diving Helmet", + "item.create.diving_boots": "Bottes de plongée", + "item.create.diving_helmet": "Casque de plongée", "item.create.dough": "Pâte", "item.create.electron_tube": "Tube électronique", "item.create.empty_blaze_burner": "Brûleur à blaze vide", "item.create.empty_schematic": "Schéma vide", - "item.create.experience_nugget": "UNLOCALIZED: Nugget of Experience", - "item.create.extendo_grip": "Extendo Grip", + "item.create.experience_nugget": "Pépite d'expérience", + "item.create.extendo_grip": "Main extensible", "item.create.filter": "Filtre", - "item.create.furnace_minecart_contraption": "Engin de wagon avec fourneau", + "item.create.furnace_minecart_contraption": "Machine sur wagonnet avec fourneau", "item.create.goggles": "Lunettes d'ingénieur", "item.create.golden_sheet": "Feuille d'or", "item.create.handheld_worldshaper": "Térraformeur portable", "item.create.honey_bucket": "Seau de miel", - "item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple", - "item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism", - "item.create.incomplete_track": "UNLOCALIZED: Incomplete Track", + "item.create.honeyed_apple": "Pomme miellée", + "item.create.incomplete_precision_mechanism": "Mécanisme de précision incomplet", + "item.create.incomplete_track": "Rail incomplet", "item.create.iron_sheet": "Plaque de Fer", - "item.create.linked_controller": "UNLOCALIZED: Linked Controller", - "item.create.minecart_contraption": "Engin de wagonnet", + "item.create.linked_controller": "Contrôleur lié", + "item.create.minecart_contraption": "Machine sur wagonnet", "item.create.minecart_coupling": "Lien pour wagonnet", "item.create.polished_rose_quartz": "Quartz rose poli", - "item.create.potato_cannon": "UNLOCALIZED: Potato Cannon", - "item.create.powdered_obsidian": "Obsidienne concassée", - "item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism", + "item.create.potato_cannon": "Canon à pomme de terre", + "item.create.powdered_obsidian": "Poudre d'obsidienne", + "item.create.precision_mechanism": "Mécanisme de précision", "item.create.propeller": "Hélice", - "item.create.raw_zinc": "UNLOCALIZED: Raw Zinc", + "item.create.raw_zinc": "Zinc brut", "item.create.red_sand_paper": "Papier de verre rouge", "item.create.refined_radiance": "Éclat raffiné", "item.create.rose_quartz": "Quartz rose", "item.create.sand_paper": "Papier de verre", - "item.create.schedule": "UNLOCALIZED: Train Schedule", + "item.create.schedule": "Planning de train", "item.create.schematic": "Schéma", "item.create.schematic_and_quill": "Schéma et plume", "item.create.shadow_steel": "Acier sombre", - "item.create.sturdy_sheet": "UNLOCALIZED: Sturdy Sheet", + "item.create.sturdy_sheet": "Plaque robuste", "item.create.super_glue": "Colle extra-forte", - "item.create.sweet_roll": "UNLOCALIZED: Sweet Roll", + "item.create.sweet_roll": "Pain sucré", "item.create.tree_fertilizer": "Engrais pour arbres", - "item.create.unprocessed_obsidian_sheet": "UNLOCALIZED: Unprocessed Obsidian Sheet", + "item.create.unprocessed_obsidian_sheet": "Plaque d'obsidienne non transformée", "item.create.vertical_gearbox": "Boîte de transfert verticale", "item.create.wand_of_symmetry": "Bâton de symétrie", "item.create.wheat_flour": "Farine", @@ -668,265 +668,265 @@ "advancement.create.root": "Bienvenue dans Create.", "advancement.create.root.desc": "Le temps de la redstone est révolu!", - "advancement.create.andesite_alloy": "UNLOCALIZED: Sturdier Rocks", + "advancement.create.andesite_alloy": "Roches plus solides", "advancement.create.andesite_alloy.desc": "Certains matériaux de Create ont des noms bizzares; l'alliage d'andésite est l'un d'entre eux.", - "advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age", - "advancement.create.andesite_casing.desc": "UNLOCALIZED: Apply Andesite Alloy to stripped wood, creating a basic casing for your machines", - "advancement.create.mechanical_press": "UNLOCALIZED: Bonk!", - "advancement.create.mechanical_press.desc": "UNLOCALIZED: Create some sheets in a Mechanical Press", - "advancement.create.encased_fan": "UNLOCALIZED: Wind Maker", - "advancement.create.encased_fan.desc": "UNLOCALIZED: Place and power an Encased Fan", - "advancement.create.fan_processing": "UNLOCALIZED: Processing by Particle", - "advancement.create.fan_processing.desc": "UNLOCALIZED: Use an Encased Fan to process materials", - "advancement.create.saw_processing": "UNLOCALIZED: Workshop's Most Feared", - "advancement.create.saw_processing.desc": "UNLOCALIZED: Use an upright Mechanical Saw to process materials", - "advancement.create.compacting": "UNLOCALIZED: Compactification", - "advancement.create.compacting.desc": "UNLOCALIZED: Use a Mechanical Press and a Basin to create fewer items from more", - "advancement.create.belt": "UNLOCALIZED: Kelp Drive", - "advancement.create.belt.desc": "UNLOCALIZED: Connect two Shafts with a Mechanical Belt", - "advancement.create.funnel": "UNLOCALIZED: Airport Aesthetic", - "advancement.create.funnel.desc": "UNLOCALIZED: Extract or insert items into a container using a Funnel", - "advancement.create.chute": "UNLOCALIZED: Vertical Logistics", - "advancement.create.chute.desc": "UNLOCALIZED: Transport some items by Chute", - "advancement.create.mechanical_mixer": "UNLOCALIZED: Mixing It Up", - "advancement.create.mechanical_mixer.desc": "UNLOCALIZED: Combine ingredients in a Mechanical Mixer", - "advancement.create.burner": "UNLOCALIZED: Sentient Fireplace", - "advancement.create.burner.desc": "UNLOCALIZED: Obtain a Blaze Burner", - "advancement.create.water_wheel": "UNLOCALIZED: Harnessed Hydraulics", - "advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and use it to generate torque", + "advancement.create.andesite_casing": "L'âge d'andésite", + "advancement.create.andesite_casing.desc": "Appliquez de l'alliage d'andésite sur du bois écorcé, créant un revêtement basique pour vos machines", + "advancement.create.mechanical_press": "Bonk !", + "advancement.create.mechanical_press.desc": "Créez des plaques dans une presse mécanique", + "advancement.create.encased_fan": "Créateur de vent", + "advancement.create.encased_fan.desc": "Placez et alimentez un ventilateur enchâssé", + "advancement.create.fan_processing": "Traitement par particule", + "advancement.create.fan_processing.desc": "Utilisez un ventilateur enchâssé pour traiter des matériaux", + "advancement.create.saw_processing": "Le plus redouté des ateliers", + "advancement.create.saw_processing.desc": "Utilisez une scie mécanique vers le haut pour traiter des matériaux", + "advancement.create.compacting": "Compactification", + "advancement.create.compacting.desc": "Utilisez une presse mécanique et un bassin pour créer moins d'objets depuis plus d'objets", + "advancement.create.belt": "Déplacement à l'algue", + "advancement.create.belt.desc": "Connectez deux rotors avec un tapis roulant", + "advancement.create.funnel": "Esthétique d'aéroport", + "advancement.create.funnel.desc": "Extrayez ou insérez un objet dans un conteneur en utilisant un entonnoir", + "advancement.create.chute": "Logistiques verticales", + "advancement.create.chute.desc": "Transportez des objets avec une glissière", + "advancement.create.mechanical_mixer": "Mélanger", + "advancement.create.mechanical_mixer.desc": "Combinez des ingrédients dans un mixeur mécanique", + "advancement.create.burner": "Foyer sensible", + "advancement.create.burner.desc": "Obtenez un brûleur à blaze", + "advancement.create.water_wheel": "Hydrauliques attelés", + "advancement.create.water_wheel.desc": "Placez une roue à eau et utilisez la pour générer de la force", "advancement.create.windmill": "Une brise moyenne...", "advancement.create.windmill.desc": "Construire un moulin à vent", - "advancement.create.shifting_gears": "rotor de transmission", - "advancement.create.shifting_gears.desc": "Connectez une roue dentée à une grande roue dentée afin de changer la vitesse de votre engin", - "advancement.create.millstone": "UNLOCALIZED: Embrace the Grind", - "advancement.create.millstone.desc": "UNLOCALIZED: Use a Millstone to pulverise materials", - "advancement.create.super_glue": "UNLOCALIZED: Area of Connect", - "advancement.create.super_glue.desc": "UNLOCALIZED: Super Glue some blocks into a group", - "advancement.create.contraption_actors": "UNLOCALIZED: Moving with Purpose", - "advancement.create.contraption_actors.desc": "UNLOCALIZED: Create a Contraption with drills, saws, or harvesters on board", - "advancement.create.portable_storage_interface": "UNLOCALIZED: Drive-By Exchange", - "advancement.create.portable_storage_interface.desc": "UNLOCALIZED: Use a Portable Storage Interface to take or insert items into a Contraption", - "advancement.create.wrench_goggles": "UNLOCALIZED: Kitted Out", - "advancement.create.wrench_goggles.desc": "UNLOCALIZED: Equip Engineer's Goggles and a Wrench", - "advancement.create.stressometer": "UNLOCALIZED: Stress for Nerds", - "advancement.create.stressometer.desc": "UNLOCALIZED: Get an exact readout with the help of Engineer's Goggles and a Stressometer", - "advancement.create.cuckoo_clock": "UNLOCALIZED: Is It Time?", - "advancement.create.cuckoo_clock.desc": "UNLOCALIZED: Witness your Cuckoo Clock announce bedtime", - "advancement.create.windmill_maxed": "UNLOCALIZED: A Strong Breeze", - "advancement.create.windmill_maxed.desc": "UNLOCALIZED: Assemble a windmill of maximum strength", - "advancement.create.ejector_maxed": "UNLOCALIZED: Springboard Champion", - "advancement.create.ejector_maxed.desc": "UNLOCALIZED: Get launched more than 30 blocks by a Weighted Ejector", - "advancement.create.pulley_maxed": "UNLOCALIZED: Rope to Nowhere", - "advancement.create.pulley_maxed.desc": "UNLOCALIZED: Extend a Rope Pulley over 200 blocks deep", - "advancement.create.cart_pickup": "UNLOCALIZED: Strong Arms", - "advancement.create.cart_pickup.desc": "UNLOCALIZED: Pick up a Minecart Contraption with at least 200 attached blocks", - "advancement.create.anvil_plough": "UNLOCALIZED: Blacksmith Artillery", - "advancement.create.anvil_plough.desc": "UNLOCALIZED: Launch an Anvil with Mechanical Ploughs", - "advancement.create.lava_wheel_00000": "UNLOCALIZED: Magma Wheel", - "advancement.create.lava_wheel_00000.desc": "UNLOCALIZED: This shouldn't have worked§7\n(Hidden Advancement)", - "advancement.create.hand_crank_000": "UNLOCALIZED: Workout Session", - "advancement.create.hand_crank_000.desc": "UNLOCALIZED: Use a Hand Crank until fully exhausted§7\n(Hidden Advancement)", - "advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps", - "advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two Belt-mounted Funnels kiss§7\n(Hidden Advancement)", - "advancement.create.stressometer_maxed": "UNLOCALIZED: Perfectly Stressed", - "advancement.create.stressometer_maxed.desc": "UNLOCALIZED: Get a 100% readout from a Stressometer§7\n(Hidden Advancement)", - "advancement.create.copper": "UNLOCALIZED: Cuprum Bokum", - "advancement.create.copper.desc": "UNLOCALIZED: Amass some Copper Ingots for your exploits in fluid manipulation", - "advancement.create.copper_casing": "UNLOCALIZED: The Copper Age", - "advancement.create.copper_casing.desc": "UNLOCALIZED: Apply Copper Ingots to stripped wood, creating a waterproof casing for your machines", - "advancement.create.spout": "UNLOCALIZED: Sploosh", - "advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid-containing item be filled by a Spout", - "advancement.create.drain": "UNLOCALIZED: Tumble Draining", - "advancement.create.drain.desc": "UNLOCALIZED: Watch a fluid-containing item be emptied by an Item Drain", - "advancement.create.steam_engine": "UNLOCALIZED: The Powerhouse", - "advancement.create.steam_engine.desc": "UNLOCALIZED: Use a Steam Engine to generate torque", - "advancement.create.steam_whistle": "UNLOCALIZED: Voice of an Angel", - "advancement.create.steam_whistle.desc": "UNLOCALIZED: Activate a Steam Whistle", - "advancement.create.backtank": "UNLOCALIZED: Pressure to Go", - "advancement.create.backtank.desc": "UNLOCALIZED: Create a Copper Backtank and make it accumulate air pressure", - "advancement.create.diving_suit": "UNLOCALIZED: Ready for the Depths", - "advancement.create.diving_suit.desc": "UNLOCALIZED: Equip a Diving Helmet and a Copper Backtank, then jump into water", - "advancement.create.mechanical_pump_0": "UNLOCALIZED: Under Pressure", - "advancement.create.mechanical_pump_0.desc": "UNLOCALIZED: Place and power a Mechanical Pump", - "advancement.create.glass_pipe": "UNLOCALIZED: Flow Discovery", - "advancement.create.glass_pipe.desc": "UNLOCALIZED: Use your Wrench on a pipe that contains a fluid", - "advancement.create.water_supply": "UNLOCALIZED: Puddle Collector", - "advancement.create.water_supply.desc": "UNLOCALIZED: Use the pulling end of a Fluid Pipe or Mechanical Pump to collect water", - "advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage", - "advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a Hose Pulley and watch it drain or fill a body of fluid", - "advancement.create.chocolate_bucket": "UNLOCALIZED: A World of Imagination", - "advancement.create.chocolate_bucket.desc": "UNLOCALIZED: Obtain a bucket of molten chocolate", - "advancement.create.honey_drain": "UNLOCALIZED: Autonomous Bee-Keeping", - "advancement.create.honey_drain.desc": "UNLOCALIZED: Use pipes to pull honey from a Bee Nest or Beehive", - "advancement.create.hose_pulley_lava": "UNLOCALIZED: Tapping the Mantle", - "advancement.create.hose_pulley_lava.desc": "UNLOCALIZED: Pump from a body of lava large enough to be considered infinite", - "advancement.create.steam_engine_maxed": "UNLOCALIZED: Full Steam", - "advancement.create.steam_engine_maxed.desc": "UNLOCALIZED: Run a boiler at the maximum level of power", - "advancement.create.foods": "UNLOCALIZED: Balanced Diet", - "advancement.create.foods.desc": "UNLOCALIZED: Create Chocolate Glazed Berries, a Honeyed Apple, and a Sweet Roll all from the same Spout", - "advancement.create.diving_suit_lava": "UNLOCALIZED: Swimming with the Striders", - "advancement.create.diving_suit_lava.desc": "UNLOCALIZED: Attempt to take a dive in lava with your diving gear§7\n(Hidden Advancement)", - "advancement.create.chained_drain": "UNLOCALIZED: On a Roll", - "advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an item move across a row of Item Drains§7\n(Hidden Advancement)", - "advancement.create.cross_streams": "UNLOCALIZED: Don't Cross the Streams!", - "advancement.create.cross_streams.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network§7\n(Hidden Advancement)", - "advancement.create.pipe_organ": "UNLOCALIZED: The Pipe Organ", - "advancement.create.pipe_organ.desc": "UNLOCALIZED: Attach 12 uniquely pitched Steam Whistles to a single Fluid Tank§7\n(Hidden Advancement)", - "advancement.create.brass": "UNLOCALIZED: Real Alloys", - "advancement.create.brass.desc": "UNLOCALIZED: Create Brass Ingots by alloying Copper and Zinc Ingots in your Blaze-heated Mechanical Mixer", - "advancement.create.brass_casing": "UNLOCALIZED: The Brass Age", - "advancement.create.brass_casing.desc": "UNLOCALIZED: Apply Brass Ingots to stripped wood, creating a casing for more sophisticated machines", - "advancement.create.rose_quartz": "UNLOCALIZED: Pink Diamonds", - "advancement.create.rose_quartz.desc": "UNLOCALIZED: Polish some Rose Quartz", - "advancement.create.deployer": "UNLOCALIZED: Artificial Intelligence", - "advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself", - "advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities", - "advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism", - "advancement.create.speed_controller": "UNLOCALIZED: Engineers Hate Him!", - "advancement.create.speed_controller.desc": "UNLOCALIZED: Fine-tune your Contraption with a Rotation Speed Controller", - "advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands", - "advancement.create.mechanical_arm.desc": "UNLOCALIZED: Watch your Mechanical Arm transport its first item", - "advancement.create.mechanical_crafter": "UNLOCALIZED: Automated Assembly", - "advancement.create.mechanical_crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters", - "advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants", - "advancement.create.crushing_wheel.desc": "UNLOCALIZED: Place and power a set of Crushing Wheels", - "advancement.create.haunted_bell": "UNLOCALIZED: Shadow Sense", - "advancement.create.haunted_bell.desc": "UNLOCALIZED: Toll a Haunted Bell", - "advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption O'Clock", - "advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a structure mounted on a Clockwork Bearing", - "advancement.create.display_link": "UNLOCALIZED: Big Data", - "advancement.create.display_link.desc": "UNLOCALIZED: Use a Display Link to visualise information", - "advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!", - "advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon", - "advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!", - "advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip", - "advancement.create.linked_controller": "UNLOCALIZED: Remote Activation", - "advancement.create.linked_controller.desc": "UNLOCALIZED: Activate a Redstone Link using a Linked Controller", - "advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron", - "advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner", - "advancement.create.crusher_maxed_0000": "UNLOCALIZED: Crushing It", - "advancement.create.crusher_maxed_0000.desc": "UNLOCALIZED: Operate a pair of Crushing Wheels at maximum speed", - "advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron", - "advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with 10 or more output locations", - "advancement.create.potato_cannon_collide": "UNLOCALIZED: Veggie Fireworks", - "advancement.create.potato_cannon_collide.desc": "UNLOCALIZED: Cause Potato Cannon projectiles of different types to collide with each other", - "advancement.create.self_deploying": "UNLOCALIZED: Self-Driving Cart", - "advancement.create.self_deploying.desc": "UNLOCALIZED: Create a Minecart Contraption that places tracks in front of itself", - "advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!", - "advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump§7\n(Hidden Advancement)", - "advancement.create.crafter_lazy_000": "UNLOCALIZED: Desperate Measures", - "advancement.create.crafter_lazy_000.desc": "UNLOCALIZED: Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure§7\n(Hidden Advancement)", - "advancement.create.extendo_grip_dual": "UNLOCALIZED: To Full Extent", - "advancement.create.extendo_grip_dual.desc": "UNLOCALIZED: Dual-wield Extendo Grips for superhuman reach§7\n(Hidden Advancement)", - "advancement.create.musical_arm": "UNLOCALIZED: DJ Mechanico", - "advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox§7\n(Hidden Advancement)", - "advancement.create.sturdy_sheet": "UNLOCALIZED: The Sturdiest Rocks", - "advancement.create.sturdy_sheet.desc": "UNLOCALIZED: Assemble a Sturdy Sheet by refining Powdered Obsidian", - "advancement.create.train_casing_00": "UNLOCALIZED: The Logistical Age", - "advancement.create.train_casing_00.desc": "UNLOCALIZED: Use Sturdy Sheets to create a casing for railway components", - "advancement.create.train": "UNLOCALIZED: All Aboard!", - "advancement.create.train.desc": "UNLOCALIZED: Assemble your first Train", - "advancement.create.conductor": "UNLOCALIZED: Conductor Instructor", - "advancement.create.conductor.desc": "UNLOCALIZED: Instruct a Train driver with a Train Schedule", - "advancement.create.track_signal": "UNLOCALIZED: Traffic Control", - "advancement.create.track_signal.desc": "UNLOCALIZED: Place a Train Signal", - "advancement.create.display_board_0": "UNLOCALIZED: Dynamic Timetables", - "advancement.create.display_board_0.desc": "UNLOCALIZED: Forecast a Train's arrival on your Display Board with the help of Display Links", - "advancement.create.track_0": "UNLOCALIZED: A New Gauge", - "advancement.create.track_0.desc": "UNLOCALIZED: Obtain some Train Tracks", - "advancement.create.train_whistle": "UNLOCALIZED: Choo Choo!", - "advancement.create.train_whistle.desc": "UNLOCALIZED: Assemble a Steam Whistle to your Train and activate it while driving", - "advancement.create.train_portal": "UNLOCALIZED: Dimensional Commuter", - "advancement.create.train_portal.desc": "UNLOCALIZED: Ride a Train through a Nether portal", - "advancement.create.track_crafting_factory": "UNLOCALIZED: Track Factory", - "advancement.create.track_crafting_factory.desc": "UNLOCALIZED: Produce more than 1000 Train Tracks with the same Mechanical Press", - "advancement.create.long_bend": "UNLOCALIZED: The Longest Bend", - "advancement.create.long_bend.desc": "UNLOCALIZED: Create a curved track section that spans more than 30 blocks in length", - "advancement.create.long_train": "UNLOCALIZED: Ambitious Endeavours", - "advancement.create.long_train.desc": "UNLOCALIZED: Create a Train with at least 6 carriages", - "advancement.create.long_travel": "UNLOCALIZED: Field Trip", - "advancement.create.long_travel.desc": "UNLOCALIZED: Leave a Train Seat over 5000 blocks away from where you started travelling", - "advancement.create.train_roadkill": "UNLOCALIZED: Road Kill", - "advancement.create.train_roadkill.desc": "UNLOCALIZED: Run over an enemy with your Train§7\n(Hidden Advancement)", - "advancement.create.red_signal": "UNLOCALIZED: Expert Driver", - "advancement.create.red_signal.desc": "UNLOCALIZED: Run a red Train Signal§7\n(Hidden Advancement)", - "advancement.create.train_crash": "UNLOCALIZED: Terrible Service", - "advancement.create.train_crash.desc": "UNLOCALIZED: Witness a Train crash as a passenger§7\n(Hidden Advancement)", - "advancement.create.train_crash_backwards": "UNLOCALIZED: Blind Spot", - "advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)", + "advancement.create.shifting_gears": "Rotor de transmission", + "advancement.create.shifting_gears.desc": "Connectez une roue dentée à une grande roue dentée afin de changer la vitesse de votre machine", + "advancement.create.millstone": "Embrasser la mouture", + "advancement.create.millstone.desc": "Utilisez une meule pour pulvériser des matériaux", + "advancement.create.super_glue": "Zone de connexion", + "advancement.create.super_glue.desc": "Collez des blocs en un groupe", + "advancement.create.contraption_actors": "Bouger avec intéret", + "advancement.create.contraption_actors.desc": "Créez une machine avec des perceuses, scies, ou récolteurs à bort", + "advancement.create.portable_storage_interface": "Échange au passage", + "advancement.create.portable_storage_interface.desc": "Utilisez une interface de stockage portable pour prendre ou insérer des objets dans une machine", + "advancement.create.wrench_goggles": "Équipé", + "advancement.create.wrench_goggles.desc": "Équipez des lunettes d'ingénieur et une clé", + "advancement.create.stressometer": "Stress pour les nerds", + "advancement.create.stressometer.desc": "Obtenez une mesure exacte avec l'aide de lunettes d'ingénieur et d'un stressomètre", + "advancement.create.cuckoo_clock": "C'est l'heure ?", + "advancement.create.cuckoo_clock.desc": "Observez votre horloge à coucou annoncer l'heure de coucher", + "advancement.create.windmill_maxed": "Une brise forte", + "advancement.create.windmill_maxed.desc": "Assemblez un moulin à vent de force maximale", + "advancement.create.ejector_maxed": "Champion de la planche à ressort", + "advancement.create.ejector_maxed.desc": "Soyez lancé plus de 30 blocs par un éjecteur", + "advancement.create.pulley_maxed": "Descente nulle part", + "advancement.create.pulley_maxed.desc": "Déroulez une poulie à corde plus de 200 blocs de profondeur", + "advancement.create.cart_pickup": "Bras musclés", + "advancement.create.cart_pickup.desc": "Récupérez une machine sur wagonnet contenant au moins 200 blocs attachés", + "advancement.create.anvil_plough": "Artillerie de forgeron", + "advancement.create.anvil_plough.desc": "Lancez une enclume avec une charrue mécanique", + "advancement.create.lava_wheel_00000": "Roue à magma", + "advancement.create.lava_wheel_00000.desc": "Cela n'aurait pas dû marcher§7\n(Progrès caché)", + "advancement.create.hand_crank_000": "Session de sport", + "advancement.create.hand_crank_000.desc": "Utilisez une manivelle jusqu'à être épuisé§7\n(Progrès caché)", + "advancement.create.belt_funnel_kiss": "C'est mignoooon!", + "advancement.create.belt_funnel_kiss.desc": "Faites s'embrasser deux entonnoirs pour tapis roulant§7\n(Progrès caché)", + "advancement.create.stressometer_maxed": "Parfaitement stressé", + "advancement.create.stressometer_maxed.desc": "Obtenez une mesure de 100% d'un stressomètre§7\n(Progrès caché)", + "advancement.create.copper": "Cuprum bokum", + "advancement.create.copper.desc": "Amassez des lingots de cuivre pour vos exploits dans la manipulation de fluides", + "advancement.create.copper_casing": "L'âge de cuivre", + "advancement.create.copper_casing.desc": "Appliquez des lingots de cuivre sur du bois écorcé, créant un revêtement imperméable pour vos machines", + "advancement.create.spout": "Sploush", + "advancement.create.spout.desc": "Regardez un objet conteneur de fluides être rempli par un bec verseur", + "advancement.create.drain": "Égoutement par renversement", + "advancement.create.drain.desc": "Regardez un objet contenant un fluide être vidé par un égouttoir à objets", + "advancement.create.steam_engine": "La centrale", + "advancement.create.steam_engine.desc": "Utilisez un engin à vapeur pour générer de la force", + "advancement.create.steam_whistle": "Voix d'ange", + "advancement.create.steam_whistle.desc": "Activez un sifflet à vapeur", + "advancement.create.backtank": "Pression en réserve", + "advancement.create.backtank.desc": "Créez un réservoir dorsal en cuivre et faites le accumuler de la pression", + "advancement.create.diving_suit": "Prêt pour les profondeurs", + "advancement.create.diving_suit.desc": "Équipez un casque de plongée et un réservoir dorsal, puis sautez dans l'eau", + "advancement.create.mechanical_pump_0": "Sous pression", + "advancement.create.mechanical_pump_0.desc": "Placez et alimentez une pompe mécanique", + "advancement.create.glass_pipe": "Découverte sur les fluides", + "advancement.create.glass_pipe.desc": "Utilisez votre clé sur un tuyau contenant un fluide", + "advancement.create.water_supply": "Collecteur de flaques", + "advancement.create.water_supply.desc": "Utilisez le bout aspirant d'un tuyau à fluide ou d'une pompe mécanique pour collecter de l'eau", + "advancement.create.hose_pulley": "Déversement industriel", + "advancement.create.hose_pulley.desc": "Déroulez une poulie à tuyau et regardez la drainer ou remplir un corps de fluide", + "advancement.create.chocolate_bucket": "Un monde d'imagination", + "advancement.create.chocolate_bucket.desc": "Obtenez un seau de chocolat fondu", + "advancement.create.honey_drain": "Apiculture autonome", + "advancement.create.honey_drain.desc": "Utilisez des tuyaux pour extraire du miel d'un nid d'abeilles ou d'une ruche", + "advancement.create.hose_pulley_lava": "Toucher le manteau", + "advancement.create.hose_pulley_lava.desc": "Pompez un corps de lave assez grand pour être considéré infini", + "advancement.create.steam_engine_maxed": "Pleine vapeur", + "advancement.create.steam_engine_maxed.desc": "Faites fonctionner une chaudière au niveau maximal de puissance", + "advancement.create.foods": "Alimentation équilibrée", + "advancement.create.foods.desc": "Créez des baies sucrées au chocolat, une pomme miellée, et un pain sucré tous depuis le même bec verseur", + "advancement.create.diving_suit_lava": "Nager avec les arpenteurs", + "advancement.create.diving_suit_lava.desc": "Essayez de plonger dans la lave avec votre équipement de plongée§7\n(Progrès caché)", + "advancement.create.chained_drain": "Roulade", + "advancement.create.chained_drain.desc": "Regardez un objet rouler sur une rangée d'égouttoirs à objets§7\n(Progrès caché)", + "advancement.create.cross_streams": "Ne pas croiser les flots !", + "advancement.create.cross_streams.desc": "Regardez deux fluides se rencontrer dans votre réseau de tuyaux§7\n(Progrès caché)", + "advancement.create.pipe_organ": "L'orgue", + "advancement.create.pipe_organ.desc": "Attachez 12 sifflets à vapeur chacun avec une note unique sur un seul réservoir à fluide§7\n(Progrès caché)", + "advancement.create.brass": "Vrais alliages", + "advancement.create.brass.desc": "Créez des lingots de laiton en alliant des lingots de cuivre et de zinc dans votre mixeur mécanique chauffé par un brûleur à blaze", + "advancement.create.brass_casing": "L'âge de laiton", + "advancement.create.brass_casing.desc": "Appliquez des lingots de laiton sur du bois écorcé, créant un revêtement pour des machines plus sophistiquées", + "advancement.create.rose_quartz": "Diamants roses", + "advancement.create.rose_quartz.desc": "Polissez du quartz rose", + "advancement.create.deployer": "Intelligence artificielle", + "advancement.create.deployer.desc": "Placez et alimentez un déployeur, votre réflexion parfaite", + "advancement.create.precision_mechanism": "Curiosités complexes", + "advancement.create.precision_mechanism.desc": "Assemblez un mécanisme de précision", + "advancement.create.speed_controller": "Les ingénieurs le déteste !", + "advancement.create.speed_controller.desc": "Affinez votre machine avec un contrôleur de vitesse de rotation", + "advancement.create.mechanical_arm": "Mains occupées", + "advancement.create.mechanical_arm.desc": "Regardez votre bras mécanique transporter ses premiers objets", + "advancement.create.mechanical_crafter": "Frabrication automatisée", + "advancement.create.mechanical_crafter.desc": "Placez et alimentez des établis mécaniques", + "advancement.create.crushing_wheel": "Une paire de géants", + "advancement.create.crushing_wheel.desc": "Placez et activez un ensemble de roues de concassage", + "advancement.create.haunted_bell": "Sens de l'ombre", + "advancement.create.haunted_bell.desc": "Faites sonner une cloche hantée", + "advancement.create.clockwork_bearing": "Machine à l'heure", + "advancement.create.clockwork_bearing.desc": "Assemblez une structure montée sur un roulement mécanique horloger", + "advancement.create.display_link": "Beaucoup de données", + "advancement.create.display_link.desc": "Utilisez une liaison d'affichage pour visualiser des informations", + "advancement.create.potato_cannon": "Fwoomp !", + "advancement.create.potato_cannon.desc": "Vainquez un ennemi avec un canon à pomme de terre", + "advancement.create.extendo_grip": "Boioioing !", + "advancement.create.extendo_grip.desc": "Obtenez une main extensible", + "advancement.create.linked_controller": "Activation à distance", + "advancement.create.linked_controller.desc": "Activez une liaison redstone en utilisant un contrôleur lié", + "advancement.create.arm_blaze_burner": "Combustion automatisée", + "advancement.create.arm_blaze_burner.desc": "Instruisez un bras mécanique de nourrir votre brûleur à blaze", + "advancement.create.crusher_maxed_0000": "Concassage", + "advancement.create.crusher_maxed_0000.desc": "Opérez une paire de roue de concassage à vitesse maximale", + "advancement.create.arm_many_targets": "Organisation automatisée", + "advancement.create.arm_many_targets.desc": "Programmez un bras mécanique avec 10 sorties ou plus", + "advancement.create.potato_cannon_collide": "Feux d'artifices végétariens", + "advancement.create.potato_cannon_collide.desc": "Provoquez une collision entre différents types de projectiles pomme de terre", + "advancement.create.self_deploying": "Wagonnet auto-conducteur", + "advancement.create.self_deploying.desc": "Créez une machine sur wagonnet qui place des rails devant elle", + "advancement.create.fist_bump": "Check !", + "advancement.create.fist_bump.desc": "Faites deux déployeurs se faire un check§7\n(Progrès caché)", + "advancement.create.crafter_lazy_000": "Mesures désespérées", + "advancement.create.crafter_lazy_000.desc": "Ralentissez drastiquement un établi mécanique pour procrastiner sur une infrastructure correcte§7\n(Progrès caché)", + "advancement.create.extendo_grip_dual": "À pleine extension", + "advancement.create.extendo_grip_dual.desc": "Utilisez deux mains extensibles pour une portée surhumaine§7\n(Progrès caché)", + "advancement.create.musical_arm": "DJ Mécanico", + "advancement.create.musical_arm.desc": "Regardez un bras mécanique opérer votre jukebox§7\n(Progrès caché)", + "advancement.create.sturdy_sheet": "Les roches les plus solides", + "advancement.create.sturdy_sheet.desc": "Assemblez une plaque robuste en raffinant de la poudre d'obsidienne", + "advancement.create.train_casing_00": "L'âge logistique", + "advancement.create.train_casing_00.desc": "Utilisez des plaques robustes pour créer un revêtement pour des composants ferroviaires", + "advancement.create.train": "Tous à bord !", + "advancement.create.train.desc": "Assemblez votre premier train", + "advancement.create.conductor": "Instructeur de conducteur", + "advancement.create.conductor.desc": "Instruisez un conducteur de train avec un planning de train", + "advancement.create.track_signal": "Contrôle de traffique", + "advancement.create.track_signal.desc": "Placez un signal de train", + "advancement.create.display_board_0": "Horaires dynamiques", + "advancement.create.display_board_0.desc": "Prévoyez l'arrivée d'un train sur votre panneau d'affichage à l'aide de liaisons d'affichage", + "advancement.create.track_0": "Une nouvelle jauge", + "advancement.create.track_0.desc": "Obtenez des rails de train", + "advancement.create.train_whistle": "Tchou tchou !", + "advancement.create.train_whistle.desc": "Assemblez un sifflet à vapeur sur votre train et activez le en conduisant", + "advancement.create.train_portal": "Navetteur dimensionnel", + "advancement.create.train_portal.desc": "Conduisez un train à travers un portail du nether", + "advancement.create.track_crafting_factory": "Usine à rails", + "advancement.create.track_crafting_factory.desc": "Produisez plus de 1000 rails de train avec la même presse mécanique", + "advancement.create.long_bend": "Le plus long virage", + "advancement.create.long_bend.desc": "Créez une section de rail courbé qui s'étend sur plus de 30 blocs de longueur", + "advancement.create.long_train": "Efforts ambitieux", + "advancement.create.long_train.desc": "Créez un train avec au moins 6 wagons", + "advancement.create.long_travel": "Excursion", + "advancement.create.long_travel.desc": "Quittez un siège de train à plus de 5000 blocs de là où vous avez commencé de voyager", + "advancement.create.train_roadkill": "Tuer sur la route", + "advancement.create.train_roadkill.desc": "Écrasez un ennemi avec votre train§7\n(Progrès caché)", + "advancement.create.red_signal": "Conducteur expert", + "advancement.create.red_signal.desc": "Passez un signal de train rouge§7\n(Progrès caché)", + "advancement.create.train_crash": "Horrible service", + "advancement.create.train_crash.desc": "Soyez témoin d'une collision de trains en tant que passager§7\n(Progrès caché)", + "advancement.create.train_crash_backwards": "Angle mort", + "advancement.create.train_crash_backwards.desc": "Percutez un autre train en conduisant en marche arrière§7\n(Progrès caché)", "_": "->------------------------] UI & Messages [------------------------<-", "itemGroup.create.base": "Create", - "itemGroup.create.palettes": "Create Palettes", + "itemGroup.create.palettes": "Palettes Create", - "death.attack.create.crush": "%1$s a été concassé.e", - "death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s", - "death.attack.create.fan_fire": "%1$s a été brûlé à mort par l'air chaud", - "death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s", - "death.attack.create.fan_lava": "%1$s a été brûlé à mort par un ventilateur de lave", - "death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s", - "death.attack.create.mechanical_drill": "%1$s a été empalé par une perceuse mécanique", - "death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s", - "death.attack.create.mechanical_saw": "%1$s a été coupé en deux par une scie mécanique", - "death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s", - "death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon", - "death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s", - "death.attack.create.cuckoo_clock_explosion": "%1$s a été explosé par un coucou trafiquée", - "death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", - "death.attack.create.run_over": "UNLOCALIZED: %1$s was run over by %2$s", + "death.attack.create.crush": "%1$s a été concassé(e)", + "death.attack.create.crush.player": "%1$s a été lancé(e) dans des roues de concassage par %2$s", + "death.attack.create.fan_fire": "%1$s a été brûlé(e) à mort par l'air chaud", + "death.attack.create.fan_fire.player": "%1$s a été lancé(e) dans un ventilateur d'air chaud par %2$s", + "death.attack.create.fan_lava": "%1$s a été brûlé(e) à mort par un ventilateur de lave", + "death.attack.create.fan_lava.player": "%1$s a été lancé(e) dans un ventilateur de lave par %2$s", + "death.attack.create.mechanical_drill": "%1$s a été empalé(e) par une perceuse mécanique", + "death.attack.create.mechanical_drill.player": "%1$s à été lancé(e) devant une perceuse mécanique par %2$s", + "death.attack.create.mechanical_saw": "%1$s a été coupé(e) en deux par une scie mécanique", + "death.attack.create.mechanical_saw.player": "%1$s a été lancé(e) devant une scie mécanique par %2$s", + "death.attack.create.potato_cannon": "%1$s s'est fait tirer dessus par le canon à pomme de terre de %2$s", + "death.attack.create.potato_cannon.item": "%1$s s'est fait tirer dessus par (un(e)) %2$s avec %3$s", + "death.attack.create.cuckoo_clock_explosion": "%1$s a été explosé(e) par une horloge à coucou trafiquée", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s a été explosé(e) par une horloge à coucou trafiquée", + "death.attack.create.run_over": "%1$s s'est fait(e) écrasé(e) par (un(e)) %2$s", "create.block.deployer.damage_source_name": "un déployeur voyou", - "create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block", + "create.block.cart_assembler.invalid": "Placez votre assembleur de wagonnet sur un rail", - "create.menu.return": "UNLOCALIZED: Return to Menu", - "create.menu.configure": "UNLOCALIZED: Configure...", - "create.menu.ponder_index": "UNLOCALIZED: Ponder Index", - "create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu", - "create.menu.report_bugs": "UNLOCALIZED: Report Issues", - "create.menu.support": "UNLOCALIZED: Support Us", + "create.menu.return": "Retourner au menu", + "create.menu.configure": "Configurer...", + "create.menu.ponder_index": "Index de réflexion", + "create.menu.only_ingame": "Disponible dans le menu de pause", + "create.menu.report_bugs": "Signaler les bugs", + "create.menu.support": "Nous supporter", - "create.recipe.crushing": "Ecrasement", + "create.recipe.crushing": "Écrasement", "create.recipe.milling": "Mouture", "create.recipe.fan_washing": "Lavage", "create.recipe.fan_washing.fan": "Ventilateur derrière de l'eau", "create.recipe.fan_smoking": "Fumage", "create.recipe.fan_smoking.fan": "Ventilateur derrière du feu", - "create.recipe.fan_haunting": "UNLOCALIZED: Bulk Haunting", - "create.recipe.fan_haunting.fan": "UNLOCALIZED: Fan behind Soul Fire", + "create.recipe.fan_haunting": "Hantement de masse", + "create.recipe.fan_haunting.fan": "Ventilateur derrière du feu des âmes", "create.recipe.fan_blasting": "Fonte", "create.recipe.fan_blasting.fan": "Ventilateur derrière de la lave", "create.recipe.pressing": "Pressage", "create.recipe.mixing": "Mixage", - "create.recipe.deploying": "UNLOCALIZED: Deploying", - "create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting", + "create.recipe.deploying": "Déploiement", + "create.recipe.automatic_shapeless": "Fabrication automatisée sans forme", "create.recipe.automatic_brewing": "Alchimie automatisée", "create.recipe.packing": "Compactage", "create.recipe.automatic_packing": "Compactage automatisé", "create.recipe.sawing": "Sciage", "create.recipe.mechanical_crafting": "Fabrication mécanique", - "create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting", + "create.recipe.automatic_shaped": "Fabrication automatisée avec forme", "create.recipe.block_cutting": "Coupe de bloc", - "create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting", + "create.recipe.wood_cutting": "Coupe de bois", "create.recipe.sandpaper_polishing": "Polissage au papier de verre", - "create.recipe.mystery_conversion": "Métamorphose chromatique", + "create.recipe.mystery_conversion": "Conversion mystérieuse", "create.recipe.spout_filling": "Remplissage par un bec verseur", - "create.recipe.draining": "UNLOCALIZED: Item Draining", - "create.recipe.item_application": "UNLOCALIZED: Manual Item Application", - "create.recipe.item_application.any_axe": "UNLOCALIZED: Any Axe", - "create.recipe.sequenced_assembly": "UNLOCALIZED: Recipe Sequence", - "create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s", - "create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:", - "create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s", - "create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press", - "create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s", - "create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s", - "create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw", - "create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times", - "create.recipe.assembly.junk": "UNLOCALIZED: Random salvage", + "create.recipe.draining": "Égouttage d'objet", + "create.recipe.item_application": "Application d'objet manuelle", + "create.recipe.item_application.any_axe": "Hache quelconque", + "create.recipe.sequenced_assembly": "Séquence de recette", + "create.recipe.assembly.next": "Suivant: %1$s", + "create.recipe.assembly.step": "Étape %1$s:", + "create.recipe.assembly.progress": "Progression: %1$s/%2$s", + "create.recipe.assembly.pressing": "Traiter dans une presse", + "create.recipe.assembly.spout_filling_fluid": "Verser %1$s", + "create.recipe.assembly.deploying_item": "Déployer %1$s", + "create.recipe.assembly.cutting": "Couper dans une scie", + "create.recipe.assembly.repeat": "Répéter la séquence %1$s fois", + "create.recipe.assembly.junk": "Récupération aléatoire", "create.recipe.processing.chance": "%1$s%% de chance", - "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed", + "create.recipe.deploying.not_consumed": "Non Consommé", "create.recipe.heat_requirement.none": "Pas de chauffage requis", "create.recipe.heat_requirement.heated": "Chauffé", "create.recipe.heat_requirement.superheated": "Surchauffé", @@ -938,26 +938,26 @@ "create.generic.length": "Longueur", "create.generic.speed": "Vitesse", "create.generic.delay": "Delai", - "create.generic.duration": "UNLOCALIZED: Duration", - "create.generic.timeUnit": "UNLOCALIZED: Time Unit", + "create.generic.duration": "Durée", + "create.generic.timeUnit": "Unitée de temps", "create.generic.unit.ticks": "Ticks", "create.generic.unit.seconds": "Secondes", "create.generic.unit.minutes": "Minutes", - "create.generic.daytime.hour": "UNLOCALIZED: Hour", - "create.generic.daytime.minute": "UNLOCALIZED: Minute", - "create.generic.daytime.second": "UNLOCALIZED: Second", - "create.generic.daytime.pm": "UNLOCALIZED: pm", - "create.generic.daytime.am": "UNLOCALIZED: am", + "create.generic.daytime.hour": "Heure", + "create.generic.daytime.minute": "Minute", + "create.generic.daytime.second": "Seconde", + "create.generic.daytime.pm": "pm", + "create.generic.daytime.am": "am", "create.generic.unit.rpm": "tr/min", "create.generic.unit.stress": "us", "create.generic.unit.degrees": "°", - "create.generic.unit.millibuckets": "%1$smS", - "create.generic.unit.buckets": "UNLOCALIZED: B", + "create.generic.unit.millibuckets": "mS", + "create.generic.unit.buckets": "B", "create.generic.clockwise": "dans le sens horaire", "create.generic.counter_clockwise": "dans le sens anti-horaire", - "create.generic.in_quotes": "UNLOCALIZED: \"%1$s\"", - "create.generic.pitch": "UNLOCALIZED: Pitch: %1$s", - "create.generic.notes": "UNLOCALIZED: F#;F;E;D#;D;C#;C;B;A#;A;G#;G", + "create.generic.in_quotes": "\"%1$s\"", + "create.generic.pitch": "Note: %1$s", + "create.generic.notes": "Fa#;Fa;Mi;Ré#;Ré;Do#;Do;Si;La#;La;Sol#;Sol", "create.action.scroll": "Faire défiler", "create.action.confirm": "Confirmer", @@ -966,9 +966,9 @@ "create.action.discard": "Annuler", "create.keyinfo.toolmenu": "Focus sur le menu de l'outil", - "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes", - "create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)", - "create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)", + "create.keyinfo.toolbelt": "Accéder au boîtes à outils proches", + "create.keyinfo.scrollup": "Simuler défilement vers le haut (dans un monde)", + "create.keyinfo.scrolldown": "Simuler défilement vers le bas (dans un monde)", "create.gui.scrollInput.defaultTitle": "Choisissez une option:", "create.gui.scrollInput.scrollToModify": "Faites défiler pour modifier", @@ -978,11 +978,11 @@ "create.gui.toolmenu.focusKey": "Enfoncez [%1$s] pour focus", "create.gui.toolmenu.cycle": "[SCROLL] pour cycler", - "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s", - "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range", - "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item", - "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes", - "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox", + "create.toolbox.unequip": "Déséquiper: %1$s", + "create.toolbox.outOfRange": "Boîte à outils de l'objet tenu hors de portée", + "create.toolbox.detach": "Arrêter de traquer et garder l'objet", + "create.toolbox.depositAll": "Renvoyer les objets aux boîtes à outils proches", + "create.toolbox.depositBox": "Renvoyer les objets à la boîte à outils", "create.gui.symmetryWand.mirrorType": "Mirroir", "create.gui.symmetryWand.orientation": "Orientation", @@ -991,22 +991,22 @@ "create.symmetry.mirror.doublePlane": "Rectangulaire", "create.symmetry.mirror.triplePlane": "Octogonal", - "create.orientation.orthogonal": "Orthogonal", - "create.orientation.diagonal": "Diagonal", - "create.orientation.horizontal": "Horizontal", + "create.orientation.orthogonal": "Orthogonale", + "create.orientation.diagonal": "Diagonale", + "create.orientation.horizontal": "Horizontale", "create.orientation.alongZ": "Sur Z", "create.orientation.alongX": "Sur X", "create.gui.terrainzapper.title": "Térraformeur portable", - "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals", - "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders", - "create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern", - "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid", - "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard", - "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard", - "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll", - "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll", - "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll", + "create.gui.terrainzapper.searchDiagonal": "Suivre les diagonales", + "create.gui.terrainzapper.searchFuzzy": "Ignorer les bordures de matériaux", + "create.gui.terrainzapper.patternSection": "Motif", + "create.gui.terrainzapper.pattern.solid": "Solide", + "create.gui.terrainzapper.pattern.checkered": "Échiquier", + "create.gui.terrainzapper.pattern.inversecheckered": "Échiquier inversé", + "create.gui.terrainzapper.pattern.chance25": "25% de chance", + "create.gui.terrainzapper.pattern.chance50": "50% de chance", + "create.gui.terrainzapper.pattern.chance75": "75% de chance", "create.gui.terrainzapper.placement": "Placement", "create.gui.terrainzapper.placement.merged": "Fusionner", "create.gui.terrainzapper.placement.attached": "Attacher", @@ -1015,8 +1015,8 @@ "create.gui.terrainzapper.brush.cuboid": "Cuboïde", "create.gui.terrainzapper.brush.sphere": "Sphère", "create.gui.terrainzapper.brush.cylinder": "Cylindre", - "create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface", - "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster", + "create.gui.terrainzapper.brush.surface": "Surface", + "create.gui.terrainzapper.brush.cluster": "Groupement", "create.gui.terrainzapper.tool": "Outil", "create.gui.terrainzapper.tool.fill": "Remplir", "create.gui.terrainzapper.tool.place": "Placer", @@ -1026,31 +1026,31 @@ "create.gui.terrainzapper.tool.flatten": "Applatir", "create.terrainzapper.shiftRightClickToSet": "Maj + clic droit pour sélectionner une forme", - "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s", - "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material", + "create.terrainzapper.usingBlock": "Utilisant: %1$s", + "create.terrainzapper.leftClickToSet": "Clic gauche sur un bloc pour définir le matériau", - "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each", - "create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks", - "create.minecart_coupling.no_loops": "UNLOCALIZED: Couplings cannot form a loop", - "create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart", - "create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart", + "create.minecart_coupling.two_couplings_max": "Les wagonnets ne peuvent pas avoir plus de deux liens chacun", + "create.minecart_coupling.unloaded": "Des parties de votre train semblent être dans des tronçons déchargés", + "create.minecart_coupling.no_loops": "Les liens ne peuvent pas former une boucle", + "create.minecart_coupling.removed": "Tous les liens ont été enlevés du wagonnet", + "create.minecart_coupling.too_far": "Les wagonnets sont trop éloignés l'un de l'autre", "create.contraptions.movement_mode": "Mode de mouvement", "create.contraptions.movement_mode.move_place": "Toujours placer à l'arrêt", "create.contraptions.movement_mode.move_place_returned": "Placer uniquement en position de départ", - "create.contraptions.movement_mode.move_never_place": "Ne placer que Quand l'ancre est détruite", + "create.contraptions.movement_mode.move_never_place": "Ne placer que quand l'ancre est détruite", "create.contraptions.movement_mode.rotate_place": "Toujours placer à l'arrêt", "create.contraptions.movement_mode.rotate_place_returned": "Placer uniquement près de l'angle initial", - "create.contraptions.movement_mode.rotate_never_place": "Ne placer que Quand l'ancre est détruite", - "create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode", - "create.contraptions.cart_movement_mode.rotate": "UNLOCALIZED: Always face toward motion", - "create.contraptions.cart_movement_mode.rotate_paused": "UNLOCALIZED: Pause actors while rotating", - "create.contraptions.cart_movement_mode.rotation_locked": "UNLOCALIZED: Lock rotation", - "create.contraptions.windmill.rotation_direction": "UNLOCALIZED: Rotation Direction", - "create.contraptions.clockwork.clock_hands": "UNLOCALIZED: Clock Hands", - "create.contraptions.clockwork.hour_first": "UNLOCALIZED: Hour hand first", - "create.contraptions.clockwork.minute_first": "UNLOCALIZED: Minute hand first", - "create.contraptions.clockwork.hour_first_24": "UNLOCALIZED: 24-Hour hand first", + "create.contraptions.movement_mode.rotate_never_place": "Ne placer que quand l'ancre est détruite", + "create.contraptions.cart_movement_mode": "Mode de mouvement du wagonnet", + "create.contraptions.cart_movement_mode.rotate": "Toujours face au mouvement", + "create.contraptions.cart_movement_mode.rotate_paused": "Mettre en pause les acteurs pendant une rotation", + "create.contraptions.cart_movement_mode.rotation_locked": "Verrouiller la rotation", + "create.contraptions.windmill.rotation_direction": "Direction de la rotation", + "create.contraptions.clockwork.clock_hands": "Aiguilles", + "create.contraptions.clockwork.hour_first": "Aiguille des heures en premier", + "create.contraptions.clockwork.minute_first": "Aiguille des minutes en premier", + "create.contraptions.clockwork.hour_first_24": "Aiguille des 24 heures en premier", "create.logistics.filter": "Filtre", "create.logistics.recipe_filter": "Filtre de recettes", @@ -1065,23 +1065,23 @@ "create.gui.goggles.kinetic_stats": "Statistiques cinétiques:", "create.gui.goggles.at_current_speed": "À la vitesse actuelle", "create.gui.goggles.pole_length": "Longueur de la barre", - "create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:", - "create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ", - "create.gui.assembly.exception": "UNLOCALIZED: This Contraption was unable to assemble:", - "create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk", - "create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s", - "create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s", - "create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles", - "create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required", + "create.gui.goggles.fluid_container": "Info du conteneur de fluide:", + "create.gui.goggles.fluid_container.capacity": "Capacité: ", + "create.gui.assembly.exception": "Cette machine n'a pas pu s'assembler:", + "create.gui.assembly.exception.unmovableBlock": "Bloc inbougeable (%4$s) en [%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "Le bloc en [%1$s,%2$s,%3$s] n'était pas dans un tronçon chargé", + "create.gui.assembly.exception.structureTooLarge": "Il y a trop de blocs inclus dans cette machine.\nLe maximum configuré est: %1$s", + "create.gui.assembly.exception.tooManyPistonPoles": "Il y a trop de barres d'extension attachées à ce piston.\nLe maximum configuré est: %1$s", + "create.gui.assembly.exception.noPistonPoles": "Il manque des barres d'extension à ce piston", + "create.gui.assembly.exception.not_enough_sails": "La structure attachée ne contient pas assez de blocs de type voile: %1$s\nUn minimum de %2$s est requis", "create.gui.gauge.info_header": "Informations sur la jauge:", "create.gui.speedometer.title": "Vitesse de rotation", "create.gui.stressometer.title": "Stress du réseau", "create.gui.stressometer.capacity": "Capacité restante", "create.gui.stressometer.overstressed": "Surmenée", "create.gui.stressometer.no_rotation": "Pas de rotation", - "create.gui.contraptions.not_fast_enough": "Il semblerais que ce.t.te %1$s ne tourne _pas_ à la _vitesse_ _suffisante_.", - "create.gui.contraptions.network_overstressed": "UNLOCALIZED: It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.", + "create.gui.contraptions.not_fast_enough": "Il semblerait que ce(t)(te) %1$s ne tourne _pas_ à la _vitesse_ _suffisante_.", + "create.gui.contraptions.network_overstressed": "Il semble que cette machine est _surmenée_. Ajoutez plus de sources ou _ralentissez_ les composants avec un haut _impact_ _de_ _stress_.", "create.gui.adjustable_crate.title": "Caisse réglable", "create.gui.adjustable_crate.storageSpace": "Espace de stockage", "create.gui.stockpile_switch.title": "Commutateur de stockage", @@ -1090,23 +1090,23 @@ "create.gui.stockpile_switch.move_to_upper_at": "Bouger sur la ligne de haut à %1$s%%", "create.gui.sequenced_gearshift.title": "Décaleur de rotation séquencé", "create.gui.sequenced_gearshift.instruction": "Instructions", - "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Tourner d'un angle de", "create.gui.sequenced_gearshift.instruction.turn_angle": "Tourner", "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Angle", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry", - "create.gui.sequenced_gearshift.instruction.turn_distance": "Piston", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Tourner pour bouger piston/poulie/portique", + "create.gui.sequenced_gearshift.instruction.turn_distance": "Piston/poulie/portique", "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Distance", - "create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay", - "create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay", - "create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration", - "create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "Délai programmé", + "create.gui.sequenced_gearshift.instruction.delay": "Délai", + "create.gui.sequenced_gearshift.instruction.delay.duration": "Durée", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "Fin", "create.gui.sequenced_gearshift.instruction.end": "Fin", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse", - "create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "Attendre une nouvelle impulsion de redstone", + "create.gui.sequenced_gearshift.instruction.await": "Attendre", "create.gui.sequenced_gearshift.speed": "Vitesse, direction", "create.gui.sequenced_gearshift.speed.forward": "Vitesse d'entrée, normal", "create.gui.sequenced_gearshift.speed.forward_fast": "Vitesse double, normal", - "create.gui.sequenced_gearshift.speed.back": "Vitesse d'entrée, inversé", + "create.gui.sequenced_gearshift.speed.back": "Vitesse d'entrée, inversée", "create.gui.sequenced_gearshift.speed.back_fast": "Vitesse double, inversée", "create.schematicAndQuill.dimensions": "Taille du schéma: %1$sx%2$sx%3$s", @@ -1187,8 +1187,8 @@ "create.gui.schematicannon.option.skipMissing": "Ignorer les blocs manquants", "create.gui.schematicannon.option.skipTileEntities": "Protéger les Tile Entities", "create.gui.schematicannon.slot.gunpowder": "Ajouter de la poudre a canon pour alimenter le canon", - "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", - "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", + "create.gui.schematicannon.slot.listPrinter": "Placez des livres ici pour imprimer une liste des matériaux de votre schéma", + "create.gui.schematicannon.slot.schematic": "Ajoutez votre schéma ici. Soyez sûr qu'il est déployé à un emplacement spécifique.", "create.gui.schematicannon.option.skipMissing.description": "Si le canon ne peut pas trouver un bloc requis pour le placement, il continuera au prochain emplacement.", "create.gui.schematicannon.option.skipTileEntities.description": "Le canon évitera de remplacer les blocs de stockage de données tels que les coffres.", "create.gui.schematicannon.option.dontReplaceSolid.description": "Le canon ne remplacera jamais les blocs solides dans sa zone de travail, seulement non solides et air.", @@ -1215,7 +1215,7 @@ "create.schematicannon.status.schematicExpired": "Fichier de schéma arrivé à expiration", "create.materialChecklist": "Liste des matériaux", - "create.materialChecklist.blocksNotLoaded": "UNLOCALIZED: * Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.", + "create.materialChecklist.blocksNotLoaded": "* Attention *\n\nLa liste des matériaux peut être inexacte du fait que certains tronçons pertinents ne soient pas chargés.", "create.gui.filter.deny_list": "Liste noire", "create.gui.filter.deny_list.description": "Les articles réussissent s'ils ne correspondent à AUCUN des éléments ci-dessus. Une liste noire vide accepte tout.", @@ -1230,18 +1230,18 @@ "create.item_attributes.placeable.inverted": "n'est pas plaçable", "create.item_attributes.consumable": "peut être mangé", "create.item_attributes.consumable.inverted": "ne peut pas être mangé", - "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids", - "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids", + "create.item_attributes.fluid_container": "peut stocker des fluides", + "create.item_attributes.fluid_container.inverted": "ne peut pas stocker des fluides", "create.item_attributes.enchanted": "est enchanté", "create.item_attributes.enchanted.inverted": "n'est pas enchanté", - "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level", - "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level", - "create.item_attributes.renamed": "UNLOCALIZED: has a custom name", - "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name", + "create.item_attributes.max_enchanted": "est enchanté au niveau maximal", + "create.item_attributes.max_enchanted.inverted": "n'est pas enchanté au niveau maximal", + "create.item_attributes.renamed": "a un nom personnalisé", + "create.item_attributes.renamed.inverted": "n'a pas un nom personnalisé", "create.item_attributes.damaged": "est endommagé", - "create.item_attributes.damaged.inverted": "n'est pas endomagé", - "create.item_attributes.badly_damaged": "est fortement damaged", - "create.item_attributes.badly_damaged.inverted": "n'est pas fortement endomagé", + "create.item_attributes.damaged.inverted": "n'est pas endommagé", + "create.item_attributes.badly_damaged": "est fortement endommagé", + "create.item_attributes.badly_damaged.inverted": "n'est pas fortement endommagé", "create.item_attributes.not_stackable": "ne peut pas s'empiler", "create.item_attributes.not_stackable.inverted": "peut être empilé", "create.item_attributes.equipable": "peut être équipé", @@ -1250,23 +1250,23 @@ "create.item_attributes.furnace_fuel.inverted": "n'est pas un combustible", "create.item_attributes.washable": "peut être lavé", "create.item_attributes.washable.inverted": "ne peut pas être lavé", - "create.item_attributes.hauntable": "UNLOCALIZED: can be Haunted", - "create.item_attributes.hauntable.inverted": "UNLOCALIZED: cannot be Haunted", + "create.item_attributes.hauntable": "peut être hanté", + "create.item_attributes.hauntable.inverted": "ne peut pas être hanté", "create.item_attributes.crushable": "peut être concassé", "create.item_attributes.crushable.inverted": "ne peut pas être concassé", "create.item_attributes.smeltable": "peut être fondu", "create.item_attributes.smeltable.inverted": "ne peut pas être fondu", "create.item_attributes.smokable": "peut être fumé", "create.item_attributes.smokable.inverted": "ne peut pas être fumé", - "create.item_attributes.blastable": "est fondable dans un Haut fourneau", - "create.item_attributes.blastable.inverted": "n'est pas fondable dans un Haut fourneau", - "create.item_attributes.compostable": "UNLOCALIZED: can be composted", - "create.item_attributes.compostable.inverted": "UNLOCALIZED: cannot be composted", - "create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s", - "create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s", - "create.item_attributes.shulker_level.full": "UNLOCALIZED: full", - "create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty", - "create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled", + "create.item_attributes.blastable": "peut être fondu dans un haut fourneau", + "create.item_attributes.blastable.inverted": "ne peut pas être fondu dans un haut fourneau", + "create.item_attributes.compostable": "peut être composté", + "create.item_attributes.compostable.inverted": "ne peut pas être composté", + "create.item_attributes.shulker_level": "est une boîte de Shulker %1$s", + "create.item_attributes.shulker_level.inverted": "n'est pas une boîte de Shulker %1$s", + "create.item_attributes.shulker_level.full": "pleine", + "create.item_attributes.shulker_level.empty": "vide", + "create.item_attributes.shulker_level.partial": "partiellement remplie", "create.item_attributes.in_tag": "est étiqueté %1$s", "create.item_attributes.in_tag.inverted": "n'est pas étiqueté", "create.item_attributes.in_item_group": "appartient à %1$s", @@ -1275,8 +1275,8 @@ "create.item_attributes.added_by.inverted": "n'a pas été ajouté par %1$s", "create.item_attributes.has_enchant": "est enchanté %1$s", "create.item_attributes.has_enchant.inverted": "n'est pas enchenté %1$s", - "create.item_attributes.color": "UNLOCALIZED: is dyed %1$s", - "create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s", + "create.item_attributes.color": "est teint en %1$s", + "create.item_attributes.color.inverted": "n'est pas teint en %1$s", "create.item_attributes.has_fluid": "contient %1$s", "create.item_attributes.has_fluid.inverted": "ne contient pas %1$s", "create.item_attributes.has_name": "est renommé %1$s", @@ -1285,25 +1285,25 @@ "create.item_attributes.book_author.inverted": "n'a pas été écrit par %1$s", "create.item_attributes.book_copy_original": "est originel", "create.item_attributes.book_copy_original.inverted": "n'est pas originel", - "create.item_attributes.book_copy_first": "UNLOCALIZED: is a first-generation copy", - "create.item_attributes.book_copy_first.inverted": "UNLOCALIZED: is not a first-generation copy", - "create.item_attributes.book_copy_second": "UNLOCALIZED: is a second-generation copy", - "create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy", - "create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess", - "create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess", - "create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s", - "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s", - "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s", - "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s", - "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s", - "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s", - "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s", - "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s", + "create.item_attributes.book_copy_first": "est une copie de première génération", + "create.item_attributes.book_copy_first.inverted": "n'est pas une copie de première génération", + "create.item_attributes.book_copy_second": "est une copie de seconde génération", + "create.item_attributes.book_copy_second.inverted": "n'est pas une copie de seconde génération", + "create.item_attributes.book_copy_tattered": "est déchiré", + "create.item_attributes.book_copy_tattered.inverted": "n'est pas déchiré", + "create.item_attributes.astralsorcery_amulet": "améliore %1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "n'améliore pas %1$s", + "create.item_attributes.astralsorcery_constellation": "est appliquée à %1$s", + "create.item_attributes.astralsorcery_constellation.inverted": "n'est pas appliquée %1$s", + "create.item_attributes.astralsorcery_crystal": "a l'attribut cristal %1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "n'a pas l'attribut cristal %1$s", + "create.item_attributes.astralsorcery_perk_gem": "a l'attribut avantage %1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "n'a pas l'attribut avantage %1$s", "create.gui.attribute_filter.no_selected_attributes": "Aucun attribut sélectionné", "create.gui.attribute_filter.selected_attributes": "Attributs sélectionnés:", - "create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List", - "create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List", + "create.gui.attribute_filter.add_attribute": "Ajouter l'attribut à la liste", + "create.gui.attribute_filter.add_inverted_attribute": "Ajouter l'attribut opposé à la liste", "create.gui.attribute_filter.allow_list_disjunctive": "Liste blanche (n'importe)", "create.gui.attribute_filter.allow_list_disjunctive.description": "Les objets réussissent s'ils possèdent l'un des attributs sélectionnés.", "create.gui.attribute_filter.allow_list_conjunctive": "Liste blanche (tout)", @@ -1312,13 +1312,13 @@ "create.gui.attribute_filter.deny_list.description": "Les éléments réussissent s'ils n'ont AUCUN des attributs sélectionnés.", "create.gui.attribute_filter.add_reference_item": "Ajouter un objet de référence", - "create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary", - "create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls", + "create.tooltip.holdForDescription": "Maintenir [%1$s] pour un sommaire", + "create.tooltip.holdForControls": "Maintenir [%1$s] pour les contrôles", "create.tooltip.keyShift": "Maj", "create.tooltip.keyCtrl": "Ctrl", "create.tooltip.speedRequirement": "Vitesse requise: %1$s", "create.tooltip.speedRequirement.none": "Aucune", - "create.tooltip.speedRequirement.slow": "UNLOCALIZED: Slow", + "create.tooltip.speedRequirement.slow": "Lente", "create.tooltip.speedRequirement.medium": "Modérée", "create.tooltip.speedRequirement.fast": "Rapide", "create.tooltip.stressImpact": "Impact du stress: %1$s", @@ -1326,7 +1326,7 @@ "create.tooltip.stressImpact.medium": "Modéré", "create.tooltip.stressImpact.high": "Elevé", "create.tooltip.stressImpact.overstressed": "Surmené", - "create.tooltip.up_to": "UNLOCALIZED: Up to %1$s", + "create.tooltip.up_to": "Jusqu'à %1$s", "create.tooltip.capacityProvided": "Capacité de stress: %1$s", "create.tooltip.capacityProvided.low": "Petite", "create.tooltip.capacityProvided.medium": "Moyenne", @@ -1334,470 +1334,470 @@ "create.tooltip.generationSpeed": "Génère à %1$s %2$s", "create.tooltip.analogStrength": "Force analogique: %1$s/15", - "create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s", - "create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s", - "create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).", - "create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.", + "create.mechanical_arm.extract_from": "Prends les objets depuis %1$s", + "create.mechanical_arm.deposit_to": "Dépose les objets dans %1$s", + "create.mechanical_arm.summary": "Bras mécanique a %1$s entrée(s) et %2$s sortie(s).", + "create.mechanical_arm.points_outside_range": "%1$s point(s) d'intéraction sélectionné(s) enlevé(s) en raison des limites de portée.", - "create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected", - "create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)", - "create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)", - "create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]", - "create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size", + "create.weighted_ejector.target_set": "Cible sélectionnée", + "create.weighted_ejector.target_not_valid": "Éjection sur le bloc adjacent (la cible n'était pas valide)", + "create.weighted_ejector.no_target": "Éjection sur le bloc adjacent (Aucune cible n'a été sélectionnée)", + "create.weighted_ejector.targeting": "Éjection sur [%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "Taille de pile éjectée", - "create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available", + "create.logistics.when_multiple_outputs_available": "Quand plusieurs sorties sont disponibles", - "create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin", - "create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", - "create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target", + "create.mechanical_arm.selection_mode.round_robin": "Chacun un par un", + "create.mechanical_arm.selection_mode.forced_round_robin": "Chacun un par un forcé", + "create.mechanical_arm.selection_mode.prefer_first": "Préférer la première cible", - "create.tunnel.selection_mode.split": "UNLOCALIZED: Split", - "create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split", - "create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin", - "create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", - "create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest", - "create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize", - "create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs", + "create.tunnel.selection_mode.split": "Partager", + "create.tunnel.selection_mode.forced_split": "Partage forcé", + "create.tunnel.selection_mode.round_robin": "Chacun un par un", + "create.tunnel.selection_mode.forced_round_robin": "Chacun un par un forcé", + "create.tunnel.selection_mode.prefer_nearest": "Préférer le plus proche", + "create.tunnel.selection_mode.randomize": "Aléatoire", + "create.tunnel.selection_mode.synchronize": "Entrées synchronisées", - "create.tooltip.chute.header": "UNLOCALIZED: Chute Information", - "create.tooltip.chute.items_move_down": "UNLOCALIZED: Items move Downward", - "create.tooltip.chute.items_move_up": "UNLOCALIZED: Items move Upward", - "create.tooltip.chute.no_fans_attached": "UNLOCALIZED: No attached fans", - "create.tooltip.chute.fans_push_up": "UNLOCALIZED: Fans push from Below", - "create.tooltip.chute.fans_push_down": "UNLOCALIZED: Fans push from Above", - "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above", - "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below", - "create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s", - "create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information", - "create.tooltip.deployer.using": "UNLOCALIZED: Mode: Use", - "create.tooltip.deployer.punching": "UNLOCALIZED: Mode: Attack", - "create.tooltip.deployer.contains": "UNLOCALIZED: Item: %1$s x%2$s", - "create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:", - "create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s", - "create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve", + "create.tooltip.chute.header": "Information de la glissière", + "create.tooltip.chute.items_move_down": "Les objets descendent", + "create.tooltip.chute.items_move_up": "Les objets montent", + "create.tooltip.chute.no_fans_attached": "Pas de ventilateur attaché", + "create.tooltip.chute.fans_push_up": "Un ventilateur pousse d'en bas", + "create.tooltip.chute.fans_push_down": "Un ventilateur pousse d'en haut", + "create.tooltip.chute.fans_pull_up": "Un ventilateur attire d'en haut", + "create.tooltip.chute.fans_pull_down": "Un ventilateur attire d'en bas", + "create.tooltip.chute.contains": "Contient: %1$s x%2$s", + "create.tooltip.deployer.header": "Information du déployeur", + "create.tooltip.deployer.using": "Mode: Utilisation", + "create.tooltip.deployer.punching": "Mode: Attaquer", + "create.tooltip.deployer.contains": "Objet: %1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "En train de distribuer:", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "Clic droit pour récupérer", - "create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active", - "create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key", - "create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s", - "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1", - "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2", + "create.linked_controller.bind_mode": "Mode liaison actif", + "create.linked_controller.press_keybind": "Appuyez sur %1$s, %2$s, %3$s, %4$s, %5$s ou %6$s, pour lier cette fréquence sur la touche respective", + "create.linked_controller.key_bound": "Fréquence liée à %1$s", + "create.linked_controller.frequency_slot_1": "Touche: %1$s, Freq. #1", + "create.linked_controller.frequency_slot_2": "Touche: %1$s, Freq. #2", - "create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot", - "create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable", - "create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot", - "create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe", - "create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned", - "create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot", - "create.crafting_blueprint.optional": "UNLOCALIZED: Optional", + "create.crafting_blueprint.crafting_slot": "Emplacement pour ingrédient", + "create.crafting_blueprint.filter_items_viable": "Les objets de filtre avancés sont viable", + "create.crafting_blueprint.display_slot": "Emplacement d'affichage", + "create.crafting_blueprint.inferred": "Déduit de la recette", + "create.crafting_blueprint.manually_assigned": "Assigné manuellement", + "create.crafting_blueprint.secondary_display_slot": "Emplacement d'affichage secondaire", + "create.crafting_blueprint.optional": "Optionnel", - "create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage", - "create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks", - "create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback", + "create.potato_cannon.ammo.attack_damage": "%1$s Dégâts d'attaque", + "create.potato_cannon.ammo.reload_ticks": "%1$s Ticks de rechargement", + "create.potato_cannon.ammo.knockback": "%1$s Recul d'attaque", - "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", - "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", - "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets", - "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", - "create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing", - "create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.", - "create.hint.full_deployer.title": "UNLOCALIZED: Deployer Item Overflow", - "create.hint.full_deployer": "UNLOCALIZED: It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.", + "create.hint.hose_pulley.title": "Réserve infinie", + "create.hint.hose_pulley": "Le corps de fluide sélectionné est considéré infini.", + "create.hint.mechanical_arm_no_targets.title": "Pas de cibles", + "create.hint.mechanical_arm_no_targets": "Il semble que ce _bras_ _mécanique_ n'a été assigné à aucune _cible_. Sélectionnez des tapis roulants, des dépots, des entonnoirs et d'autres blocs en faisant _clic_ _droit_ sur eux en _tenant_ le _bras_ _mécanique_ dans votre _main_.", + "create.hint.empty_bearing.title": "Mettre à jour le support", + "create.hint.empty_bearing": "Faites _clic_ _droit_ sur le support avec une _main_ _vide_ pour _attacher_ la structure que vous venez de construire devant lui.", + "create.hint.full_deployer.title": "Surplus d'objets dans le déployeur", + "create.hint.full_deployer": "Il semble que ce _déployeur_ contient _trop_ _d'objets_ qui ont besoin d'être _extraits_. Utilisez un _entonnoir_ ou d'autres moyens pour le libérer de son surplus.", - "create.backtank.low": "UNLOCALIZED: Backtank pressure low", - "create.backtank.depleted": "UNLOCALIZED: Backtank pressure depleted", + "create.backtank.low": "Basse pression du réservoir dorsal", + "create.backtank.depleted": "Plus de pression dans le réservoir dorsal", - "create.hint.derailed_train.title": "UNLOCALIZED: Derailed Train", - "create.hint.derailed_train": "UNLOCALIZED: It appears this _Train_ is no longer sitting on a connected track piece. _Right-Click_ using a _wrench_ in order to relocate it to a nearby track.", + "create.hint.derailed_train.title": "Train déraillé", + "create.hint.derailed_train": "Il semble que ce _train_ n'est plus sur un rail connecté. Faites _clic_ _droit_ en utilisant une _clé_ pour le relocaliser sur un rail proche.", - "create.boiler.status": "UNLOCALIZED: Boiler Status: %1$s", - "create.boiler.status_short": "UNLOCALIZED: Boiler: %1$s", - "create.boiler.passive": "UNLOCALIZED: Passive", - "create.boiler.idle": "UNLOCALIZED: Idle", - "create.boiler.lvl": "UNLOCALIZED: Lvl %1$s", - "create.boiler.max_lvl": "UNLOCALIZED: Max", - "create.boiler.size": "UNLOCALIZED: Size", - "create.boiler.size_dots": "UNLOCALIZED: ....... ", - "create.boiler.water": "UNLOCALIZED: Water", - "create.boiler.water_dots": "UNLOCALIZED: ... ", - "create.boiler.heat": "UNLOCALIZED: Heat", - "create.boiler.heat_dots": "UNLOCALIZED: ...... ", - "create.boiler.via_one_engine": "UNLOCALIZED: via 1 engine", - "create.boiler.via_engines": "UNLOCALIZED: via %1$s engines", + "create.boiler.status": "Statut de la chaudière: %1$s", + "create.boiler.status_short": "Chaudière: %1$s", + "create.boiler.passive": "Passive", + "create.boiler.idle": "Inactive", + "create.boiler.lvl": "Niv %1$s", + "create.boiler.max_lvl": "Max", + "create.boiler.size": "Taille", + "create.boiler.size_dots": "......... ", + "create.boiler.water": "Eau", + "create.boiler.water_dots": "............. ", + "create.boiler.heat": "Chaleur", + "create.boiler.heat_dots": "... ", + "create.boiler.via_one_engine": "via 1 engin", + "create.boiler.via_engines": "via %1$s engins", - "create.gui.schedule.lmb_edit": "UNLOCALIZED: Left-Click to Edit", - "create.gui.schedule.rmb_remove": "UNLOCALIZED: Right-Click to Remove", - "create.gui.schedule.duplicate": "UNLOCALIZED: Duplicate", - "create.gui.schedule.remove_entry": "UNLOCALIZED: Remove Action", - "create.gui.schedule.add_entry": "UNLOCALIZED: Add Action", - "create.gui.schedule.move_up": "UNLOCALIZED: Move up", - "create.gui.schedule.move_down": "UNLOCALIZED: Move down", - "create.gui.schedule.add_condition": "UNLOCALIZED: Add Condition", - "create.gui.schedule.alternative_condition": "UNLOCALIZED: Alternative Condition", + "create.gui.schedule.lmb_edit": "Clic gauche pour éditer", + "create.gui.schedule.rmb_remove": "Clic droit pour enlever", + "create.gui.schedule.duplicate": "Dupliquer", + "create.gui.schedule.remove_entry": "Enlever l'action", + "create.gui.schedule.add_entry": "Ajouter une action", + "create.gui.schedule.move_up": "Déplacer vers le haut", + "create.gui.schedule.move_down": "Déplacer vers le bas", + "create.gui.schedule.add_condition": "Ajouter une condition", + "create.gui.schedule.alternative_condition": "Condition alternative", - "create.schedule.instruction_type": "UNLOCALIZED: Next Action:", - "create.schedule.instruction.editor": "UNLOCALIZED: Instruction Editor", - "create.schedule.instruction.destination": "UNLOCALIZED: Travel to Station", - "create.schedule.instruction.destination.summary": "UNLOCALIZED: Next Stop:", - "create.schedule.instruction.filter_edit_box": "UNLOCALIZED: Station Name", - "create.schedule.instruction.filter_edit_box_1": "UNLOCALIZED: Use * as a text wildcard", - "create.schedule.instruction.filter_edit_box_2": "UNLOCALIZED: Example: 'My Station, Platform *'", - "create.schedule.instruction.filter_edit_box_3": "UNLOCALIZED: Train picks nearest unoccupied match", - "create.schedule.instruction.rename": "UNLOCALIZED: Update Schedule Title", - "create.schedule.instruction.rename.summary": "UNLOCALIZED: New Title:", - "create.schedule.instruction.name_edit_box": "UNLOCALIZED: Schedule Title", - "create.schedule.instruction.name_edit_box_1": "UNLOCALIZED: Affects text shown on displays", - "create.schedule.instruction.name_edit_box_2": "UNLOCALIZED: Defaults to next destination's name", - "create.schedule.instruction.throttle": "UNLOCALIZED: Limit Max Speed", - "create.schedule.instruction.throttle.summary": "UNLOCALIZED: Change Max Speed to %1$s", - "create.schedule.instruction.throttle_edit_box": "UNLOCALIZED: Throttle", - "create.schedule.instruction.throttle_edit_box_1": "UNLOCALIZED: Affects the top speed of the Train", - "create.schedule.condition_type": "UNLOCALIZED: Continue if/after:", - "create.schedule.condition.editor": "UNLOCALIZED: Condition Editor", - "create.schedule.condition.delay": "UNLOCALIZED: Scheduled Delay", - "create.schedule.condition.delay_short": "UNLOCALIZED: Wait: %1$s", - "create.schedule.condition.delay.status": "UNLOCALIZED: Departs in %1$s", - "create.schedule.condition.idle": "UNLOCALIZED: Cargo Inactivity", - "create.schedule.condition.idle_short": "UNLOCALIZED: Cargo Idle: %1$s", - "create.schedule.condition.idle.status": "UNLOCALIZED: Cargo Idle for %1$s", - "create.schedule.condition.for_x_time": "UNLOCALIZED: for %1$s", - "create.schedule.condition.unloaded": "UNLOCALIZED: Chunk Unloaded", - "create.schedule.condition.unloaded.status": "UNLOCALIZED: Waiting for chunk unload", - "create.schedule.condition.powered": "UNLOCALIZED: Station Powered", - "create.schedule.condition.powered.status": "UNLOCALIZED: Waiting for redstone", - "create.schedule.condition.time_of_day": "UNLOCALIZED: Time of Day", - "create.schedule.condition.time_of_day.scheduled": "UNLOCALIZED: Scheduled Time: %1$s", - "create.schedule.condition.time_of_day.digital_format": "UNLOCALIZED: %1$s:%3$s %4$s", - "create.schedule.condition.time_of_day.rotation": "UNLOCALIZED: Rotation", - "create.schedule.condition.time_of_day.rotation.every_24": "UNLOCALIZED: Every Day", - "create.schedule.condition.time_of_day.rotation.every_12": "UNLOCALIZED: Every 12:00", - "create.schedule.condition.time_of_day.rotation.every_6": "UNLOCALIZED: Every 6:00", - "create.schedule.condition.time_of_day.rotation.every_4": "UNLOCALIZED: Every 4:00", - "create.schedule.condition.time_of_day.rotation.every_3": "UNLOCALIZED: Every 3:00", - "create.schedule.condition.time_of_day.rotation.every_2": "UNLOCALIZED: Every 2:00", - "create.schedule.condition.time_of_day.rotation.every_1": "UNLOCALIZED: Every 1:00", - "create.schedule.condition.time_of_day.rotation.every_0_45": "UNLOCALIZED: Every 0:45", - "create.schedule.condition.time_of_day.rotation.every_0_30": "UNLOCALIZED: Every 0:30", - "create.schedule.condition.time_of_day.rotation.every_0_15": "UNLOCALIZED: Every 0:15", - "create.schedule.condition.time_of_day.status": "UNLOCALIZED: Departs at ", - "create.schedule.condition.threshold.train_holds": "UNLOCALIZED: Train holds %1$s", - "create.schedule.condition.threshold.greater": "UNLOCALIZED: more than", - "create.schedule.condition.threshold.less": "UNLOCALIZED: less than", - "create.schedule.condition.threshold.equal": "UNLOCALIZED: exactly", - "create.schedule.condition.threshold.x_units_of_item": "UNLOCALIZED: %1$s %2$s of %3$s", - "create.schedule.condition.threshold.matching_content": "UNLOCALIZED: Matching Content", - "create.schedule.condition.threshold.anything": "UNLOCALIZED: Anything", - "create.schedule.condition.threshold.item_measure": "UNLOCALIZED: Item Measure", - "create.schedule.condition.threshold.items": "UNLOCALIZED: Items", - "create.schedule.condition.threshold.stacks": "UNLOCALIZED: Stacks", - "create.schedule.condition.threshold.buckets": "UNLOCALIZED: Buckets", - "create.schedule.condition.threshold.status": "UNLOCALIZED: Cargo: %1$s/%2$s %3$s", - "create.schedule.condition.threshold.place_item": "UNLOCALIZED: Reference Item", - "create.schedule.condition.threshold.place_item_2": "UNLOCALIZED: Filters can be used", - "create.schedule.condition.threshold.place_item_3": "UNLOCALIZED: Leave empty to match any", - "create.schedule.condition.fluid_threshold": "UNLOCALIZED: Fluid Cargo Condition", - "create.schedule.condition.item_threshold": "UNLOCALIZED: Item Cargo Condition", - "create.schedule.condition.redstone_link": "UNLOCALIZED: Redstone Link", - "create.schedule.condition.redstone_link.status": "UNLOCALIZED: Waiting for redstone link", - "create.schedule.condition.redstone_link_on": "UNLOCALIZED: Link On", - "create.schedule.condition.redstone_link_off": "UNLOCALIZED: Link Off", - "create.schedule.condition.redstone_link.powered": "UNLOCALIZED: Powered", - "create.schedule.condition.redstone_link.unpowered": "UNLOCALIZED: Not powered", - "create.schedule.condition.redstone_link.frequency_state": "UNLOCALIZED: Frequency state:", - "create.schedule.condition.redstone_link.frequency_powered": "UNLOCALIZED: Frequency powered:", - "create.schedule.condition.redstone_link.frequency_unpowered": "UNLOCALIZED: Frequency not powered:", - "create.schedule.condition.player_count": "UNLOCALIZED: Players Seated", - "create.schedule.condition.player_count.summary": "UNLOCALIZED: %1$s Player", - "create.schedule.condition.player_count.summary_plural": "UNLOCALIZED: %1$s Players", - "create.schedule.condition.player_count.seated": "UNLOCALIZED: %1$s seated", - "create.schedule.condition.player_count.players": "UNLOCALIZED: Players", - "create.schedule.condition.player_count.condition": "UNLOCALIZED: Conditional", - "create.schedule.condition.player_count.exactly": "UNLOCALIZED: Exactly", - "create.schedule.condition.player_count.or_above": "UNLOCALIZED: Or above", - "create.schedule.condition.player_count.status": "UNLOCALIZED: Passengers: %1$s/%2$s", - "create.schedule.loop": "UNLOCALIZED: Loop Forever", - "create.schedule.loop1": "UNLOCALIZED: Schedule starts over", - "create.schedule.loop2": "UNLOCALIZED: when completed", - "create.schedule.reset": "UNLOCALIZED: Reset Progress", - "create.schedule.skip": "UNLOCALIZED: Skip current Stop", - "create.schedule.applied_to_train": "UNLOCALIZED: Train is now following this Schedule", - "create.schedule.non_controlling_seat": "UNLOCALIZED: Conductor needs to sit in front of a Controls block", - "create.schedule.remove_with_empty_hand": "UNLOCALIZED: Remove current Schedule with an Empty Hand", - "create.schedule.auto_removed_from_train": "UNLOCALIZED: Auto-Schedule discarded", - "create.schedule.removed_from_train": "UNLOCALIZED: Schedule retrieved from Train", - "create.schedule.no_stops": "UNLOCALIZED: This Schedule does not have any Stops yet", - "create.schedule.continued": "UNLOCALIZED: Schedule resumed", + "create.schedule.instruction_type": "Action Suivante:", + "create.schedule.instruction.editor": "Éditeur d'instruction", + "create.schedule.instruction.destination": "Aller à la station", + "create.schedule.instruction.destination.summary": "Prochain arrêt:", + "create.schedule.instruction.filter_edit_box": "Nom de la station", + "create.schedule.instruction.filter_edit_box_1": "Utilisez * comme caractère générique de texte", + "create.schedule.instruction.filter_edit_box_2": "Exemple: 'Ma Station, Quai *'", + "create.schedule.instruction.filter_edit_box_3": "Le train prend la correspondance inoccupée la plus proche", + "create.schedule.instruction.rename": "Mettre à jour le titre du planning", + "create.schedule.instruction.rename.summary": "Nouveau titre:", + "create.schedule.instruction.name_edit_box": "Titre du planning", + "create.schedule.instruction.name_edit_box_1": "Affecte le texte affiché sur les affichages", + "create.schedule.instruction.name_edit_box_2": "La valeur par défaut est le nom de la prochaine destination", + "create.schedule.instruction.throttle": "Limiter la vitesse maximale", + "create.schedule.instruction.throttle.summary": "Changer la vitesse maximale à %1$s", + "create.schedule.instruction.throttle_edit_box": "Accélérateur", + "create.schedule.instruction.throttle_edit_box_1": "Affecte la vitesse maximale du train", + "create.schedule.condition_type": "Continuer si/après:", + "create.schedule.condition.editor": "Éditeur de condition", + "create.schedule.condition.delay": "Délai programmé", + "create.schedule.condition.delay_short": "Attendre: %1$s", + "create.schedule.condition.delay.status": "Départ dans %1$s", + "create.schedule.condition.idle": "Inactivité du cargo", + "create.schedule.condition.idle_short": "Cargo inactif: %1$s", + "create.schedule.condition.idle.status": "Cargo inactif pendant %1$s", + "create.schedule.condition.for_x_time": "pendant %1$s", + "create.schedule.condition.unloaded": "Tronçon déchargé", + "create.schedule.condition.unloaded.status": "Attente du déchargement du tronçon", + "create.schedule.condition.powered": "Station alimentée", + "create.schedule.condition.powered.status": "Attente de l'alimentation", + "create.schedule.condition.time_of_day": "Temps de la journée", + "create.schedule.condition.time_of_day.scheduled": "Temps programmé: %1$s", + "create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s", + "create.schedule.condition.time_of_day.rotation": "Rotation", + "create.schedule.condition.time_of_day.rotation.every_24": "Tous les jours", + "create.schedule.condition.time_of_day.rotation.every_12": "Toutes les 12:00", + "create.schedule.condition.time_of_day.rotation.every_6": "Toutes les 6:00", + "create.schedule.condition.time_of_day.rotation.every_4": "Toutes les 4:00", + "create.schedule.condition.time_of_day.rotation.every_3": "Toutes les 3:00", + "create.schedule.condition.time_of_day.rotation.every_2": "Toutes les 2:00", + "create.schedule.condition.time_of_day.rotation.every_1": "Toutes les 1:00", + "create.schedule.condition.time_of_day.rotation.every_0_45": "Toutes les 0:45", + "create.schedule.condition.time_of_day.rotation.every_0_30": "Toutes les 0:30", + "create.schedule.condition.time_of_day.rotation.every_0_15": "Toutes les 0:15", + "create.schedule.condition.time_of_day.status": "Départ à ", + "create.schedule.condition.threshold.train_holds": "Le train contient %1$s", + "create.schedule.condition.threshold.greater": "plus de", + "create.schedule.condition.threshold.less": "moins de", + "create.schedule.condition.threshold.equal": "exactement", + "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s de %3$s", + "create.schedule.condition.threshold.matching_content": "Contenu correspondant", + "create.schedule.condition.threshold.anything": "N'importe quoi", + "create.schedule.condition.threshold.item_measure": "Mesure de l'objet", + "create.schedule.condition.threshold.items": "Objets", + "create.schedule.condition.threshold.stacks": "Piles", + "create.schedule.condition.threshold.buckets": "Seaux", + "create.schedule.condition.threshold.status": "Cargaison: %1$s/%2$s %3$s", + "create.schedule.condition.threshold.place_item": "Objet de référence", + "create.schedule.condition.threshold.place_item_2": "Les filtres peuvent être utilisés", + "create.schedule.condition.threshold.place_item_3": "Laisser vide pour correspondre à n'importe quoi", + "create.schedule.condition.fluid_threshold": "Condition de la cargaison de fluides", + "create.schedule.condition.item_threshold": "Condition de la cargaison d'objets", + "create.schedule.condition.redstone_link": "Liaison redstone", + "create.schedule.condition.redstone_link.status": "Attente de la liaison redstone", + "create.schedule.condition.redstone_link_on": "Liaison alimentée", + "create.schedule.condition.redstone_link_off": "Liaison non alimentée", + "create.schedule.condition.redstone_link.powered": "Alimentée", + "create.schedule.condition.redstone_link.unpowered": "Non alimentée", + "create.schedule.condition.redstone_link.frequency_state": "Statut de la fréquence:", + "create.schedule.condition.redstone_link.frequency_powered": "Fréquence alimentée:", + "create.schedule.condition.redstone_link.frequency_unpowered": "Fréquence non alimentée:", + "create.schedule.condition.player_count": "Joueurs assis", + "create.schedule.condition.player_count.summary": "%1$s Joueur", + "create.schedule.condition.player_count.summary_plural": "%1$s Joueurs", + "create.schedule.condition.player_count.seated": "%1$s assis", + "create.schedule.condition.player_count.players": "Joueurs", + "create.schedule.condition.player_count.condition": "Conditionnel", + "create.schedule.condition.player_count.exactly": "Exactement", + "create.schedule.condition.player_count.or_above": "Ou plus", + "create.schedule.condition.player_count.status": "Passagers: %1$s/%2$s", + "create.schedule.loop": "Répéter pour toujours", + "create.schedule.loop1": "Le planning recommence", + "create.schedule.loop2": "quand complété", + "create.schedule.reset": "Réinitialiser le progrès", + "create.schedule.skip": "Passer l'arrêt actuel", + "create.schedule.applied_to_train": "Le train suis maintenant ce planning", + "create.schedule.non_controlling_seat": "Le conducteur a besoin d'être assis devant un bloc de contrôle", + "create.schedule.remove_with_empty_hand": "Enlevez le planning actuel avec une main vide", + "create.schedule.auto_removed_from_train": "Planning automatique annulé", + "create.schedule.removed_from_train": "Planning enlevé du train", + "create.schedule.no_stops": "Ce planning n'a encore aucun arrêt", + "create.schedule.continued": "Planning repris", - "create.track.selection_cleared": "UNLOCALIZED: Selection Cleared", - "create.track.valid_connection": "UNLOCALIZED: Can Connect ✔", - "create.track.second_point": "UNLOCALIZED: Place track or select a second point", - "create.track.too_far": "UNLOCALIZED: Too far away", - "create.track.original_missing": "UNLOCALIZED: Original block removed, Sneak-click to reset", - "create.track.perpendicular": "UNLOCALIZED: Cannot connect perpendicularly", - "create.track.ascending_s_curve": "UNLOCALIZED: Cannot create sloped S-Bends", - "create.track.too_sharp": "UNLOCALIZED: Turn too sharp", - "create.track.too_steep": "UNLOCALIZED: Slope too steep", - "create.track.slope_turn": "UNLOCALIZED: Cannot enter or leave slope on a turn", - "create.track.opposing_slopes": "UNLOCALIZED: Cannot connect opposing slopes", - "create.track.leave_slope_ascending": "UNLOCALIZED: Cannot leave this slope while ascending", - "create.track.leave_slope_descending": "UNLOCALIZED: Cannot leave this slope while descending", - "create.track.turn_90": "UNLOCALIZED: Can only turn up to 90 Degrees", - "create.track.junction_start": "UNLOCALIZED: Cannot start connection from a Junction", - "create.track.turn_start": "UNLOCALIZED: Cannot start connection from a Turn", - "create.track.not_enough_tracks": "UNLOCALIZED: Not holding enough tracks", - "create.track.not_enough_pavement": "UNLOCALIZED: Not holding enough pavement blocks", + "create.track.selection_cleared": "Sélection supprimée", + "create.track.valid_connection": "Peut connecter ✔", + "create.track.second_point": "Placez un rail ou sélectionnez un second point", + "create.track.too_far": "Trop loin", + "create.track.original_missing": "Bloc originel enlevé, s'accroupir+clic pour réinitialiser", + "create.track.perpendicular": "Ne peut pas connecter perpendiculairement", + "create.track.ascending_s_curve": "Ne peut pas créer des courbes en S en pente", + "create.track.too_sharp": "Virage trop sérré", + "create.track.too_steep": "Pente trop raide", + "create.track.slope_turn": "Ne peut pas entrer ou sortir d'un virage sur une pente", + "create.track.opposing_slopes": "Ne peut pas connecter des pentes opposées", + "create.track.leave_slope_ascending": "Ne peut pas quitter cette pente en ascendant", + "create.track.leave_slope_descending": "Ne peut pas quitter cette pente en descendant", + "create.track.turn_90": "Peut seulement tourner jusqu'à 90 degrés", + "create.track.junction_start": "Ne peut pas commencer une connexion depuis une jonction", + "create.track.turn_start": "Ne peut pas commencer une connexion depuis un virage", + "create.track.not_enough_tracks": "Ne tient pas assez de rails", + "create.track.not_enough_pavement": "Ne tient pas assez de blocs de pavement", - "create.portal_track.failed": "UNLOCALIZED: Cannot place portal track:", - "create.portal_track.missing": "UNLOCALIZED: Target portal not generated yet", - "create.portal_track.blocked": "UNLOCALIZED: Target location blocked (%1$s,%2$s,%3$s)", + "create.portal_track.failed": "Ne peut pas placer rail portail:", + "create.portal_track.missing": "Portail cible pas encore généré", + "create.portal_track.blocked": "Emplacement cible bloqué (%1$s,%2$s,%3$s)", - "create.station.idle": "UNLOCALIZED: Station is Idle", - "create.station.assembly_title": "UNLOCALIZED: Train Assembly", - "create.station.close": "UNLOCALIZED: Close Window", - "create.station.cancel": "UNLOCALIZED: Cancel Assembly", - "create.station.failed": "UNLOCALIZED: Assembly Failed", - "create.station.icon_type": "UNLOCALIZED: Icon Type", - "create.station.create_train": "UNLOCALIZED: Create new Train", - "create.station.assemble_train": "UNLOCALIZED: Assemble Train", - "create.station.disassemble_train": "UNLOCALIZED: Disassemble Train", - "create.station.remove_schedule": "UNLOCALIZED: Retrieve Schedule", - "create.station.remove_auto_schedule": "UNLOCALIZED: Discard Auto-Schedule", - "create.station.no_assembly_diagonal": "UNLOCALIZED: Cannot build trains", - "create.station.no_assembly_diagonal_1": "UNLOCALIZED: on diagonal tracks", - "create.station.no_assembly_curve": "UNLOCALIZED: Cannot build trains", - "create.station.no_assembly_curve_1": "UNLOCALIZED: on curved tracks", - "create.station.train_not_aligned": "UNLOCALIZED: Cannot disassemble,", - "create.station.train_not_aligned_1": "UNLOCALIZED: not all carriages aligned", - "create.station.carriage_number": "UNLOCALIZED: Carriage %1$s:", - "create.station.retry": "UNLOCALIZED: Resolve this and retry", - "create.station.no_bogeys": "UNLOCALIZED: No Bogeys", - "create.station.one_bogey": "UNLOCALIZED: 1 Bogey", - "create.station.more_bogeys": "UNLOCALIZED: %1$s Bogeys", - "create.station.how_to": "UNLOCALIZED: Use Train Casing on highlighted Tracks to create bogeys.", - "create.station.how_to_1": "UNLOCALIZED: Remove bogeys by breaking the block on top.", - "create.station.how_to_2": "UNLOCALIZED: Build carriages attached to one or two bogeys each.", + "create.station.idle": "La station est inactive", + "create.station.assembly_title": "Assemblage de train", + "create.station.close": "Fermer la fenêtre", + "create.station.cancel": "Annuler l'assemblage", + "create.station.failed": "Assemblage raté", + "create.station.icon_type": "Type d'icone", + "create.station.create_train": "Créer un nouveau train", + "create.station.assemble_train": "Assembler le train", + "create.station.disassemble_train": "Désassembler le train", + "create.station.remove_schedule": "Récupérer le planning", + "create.station.remove_auto_schedule": "Annuler le planning automatique", + "create.station.no_assembly_diagonal": "Ne peut pas construire de trains", + "create.station.no_assembly_diagonal_1": "sur des rails en diagonale", + "create.station.no_assembly_curve": "Ne peut pas construire de trains", + "create.station.no_assembly_curve_1": "sur des rails courbés", + "create.station.train_not_aligned": "Ne peut pas désassembler,", + "create.station.train_not_aligned_1": "tous les wagons ne sont pas alignés", + "create.station.carriage_number": "Wagon %1$s:", + "create.station.retry": "Résolvez ceci et réessayez", + "create.station.no_bogeys": "Pas de bogies", + "create.station.one_bogey": "1 Bogie", + "create.station.more_bogeys": "%1$s Bogies", + "create.station.how_to": "Utilisez des revêtements de train sur les rails en évidence pour créer des bogies.", + "create.station.how_to_1": "Enlevez les bogies en cassant le bloc du dessus.", + "create.station.how_to_2": "Construisez des wagons attachés à un ou deux bogies chacun.", - "create.train_assembly.too_many_bogeys": "UNLOCALIZED: Too many Bogeys attached: %1$s", - "create.train_assembly.frontmost_bogey_at_station": "UNLOCALIZED: Frontmost Bogey must be at Station Marker", - "create.train_assembly.no_bogeys": "UNLOCALIZED: No Bogeys Found", - "create.train_assembly.not_connected_in_order": "UNLOCALIZED: Bogeys are not connected in order", - "create.train_assembly.bogeys_too_close": "UNLOCALIZED: Bogeys %1$s and %2$s are too close to each other", - "create.train_assembly.single_bogey_carriage": "UNLOCALIZED: This Bogey type cannot support a carriage on its own", - "create.train_assembly.nothing_attached": "UNLOCALIZED: No structure attached to Bogey %1$s", - "create.train_assembly.no_controls": "UNLOCALIZED: At least one forward-facing controls block needs to be mounted on the train", - "create.train_assembly.sideways_controls": "UNLOCALIZED: A mounted controls block is facing sideways", - "create.train_assembly.bogey_created": "UNLOCALIZED: Bogey created. Click again to cycle type", - "create.train_assembly.requires_casing": "UNLOCALIZED: Use Railway Casing to create bogeys on tracks", + "create.train_assembly.too_many_bogeys": "Trop de bogies attachés: %1$s", + "create.train_assembly.frontmost_bogey_at_station": "Le bogie le plus en avant doit être au marqueur de la station", + "create.train_assembly.no_bogeys": "Aucun bogies trouvés", + "create.train_assembly.not_connected_in_order": "Les bogies ne sont pas connectés dans l'ordre", + "create.train_assembly.bogeys_too_close": "Les bogies %1$s et %2$s sont trop proches l'un de l'autre", + "create.train_assembly.single_bogey_carriage": "Ce type de bogie ne peut pas suppotrer un wagon à lui seul", + "create.train_assembly.nothing_attached": "Aucune structure attachée au bogie %1$s", + "create.train_assembly.no_controls": "Au moins un bloc de contrôle orienté vers l'avant a besoin d'être monté sur le train", + "create.train_assembly.sideways_controls": "Un bloc de contrôle monté est orienté vers le côté", + "create.train_assembly.bogey_created": "Bogie créé. Cliquez à nouveau pour changer le type", + "create.train_assembly.requires_casing": "Utilisez des revêtements de train pour créer des bogies sur les rails", - "create.track_target.set": "UNLOCALIZED: Targeted track selected", - "create.track_target.success": "UNLOCALIZED: Successfully bound to targeted track", - "create.track_target.clear": "UNLOCALIZED: Cleared track selection", - "create.track_target.missing": "UNLOCALIZED: Right-click the targeted train track first", - "create.track_target.too_far": "UNLOCALIZED: Targeted track is too far from here", - "create.track_target.no_junctions": "UNLOCALIZED: Targeted track cannot be an intersection", - "create.track_target.occupied": "UNLOCALIZED: Targeted track is occupied", - "create.track_target.invalid": "UNLOCALIZED: Cannot target this track here", + "create.track_target.set": "Rail cible sélectonné", + "create.track_target.success": "Lié(e) au rail cible avec succès", + "create.track_target.clear": "Sélection du rail effacée", + "create.track_target.missing": "Faites clic droit sur le rail cible d'abord", + "create.track_target.too_far": "Le rail cible est trop loin d'ici", + "create.track_target.no_junctions": "Le rail cible ne peut pas être une intersection", + "create.track_target.occupied": "Le rail cible est occupé", + "create.track_target.invalid": "Ne peut pas cibler ce rail ici", - "create.train.unnamed": "UNLOCALIZED: Unnamed Train", - "create.train.cannot_relocate_moving": "UNLOCALIZED: Cannot relocate a moving Train", - "create.train.relocate": "UNLOCALIZED: Click a Track to Relocate %1$s to. Sneak-Click to abort", - "create.train.relocate.abort": "UNLOCALIZED: Relocation aborted", - "create.train.relocate.success": "UNLOCALIZED: Relocation successful", - "create.train.relocate.valid": "UNLOCALIZED: Can relocate to here, Click to Confirm", - "create.train.relocate.invalid": "UNLOCALIZED: Cannot relocate Train to here", - "create.train.relocate.too_far": "UNLOCALIZED: Cannot relocate Train this far away", - "create.train.departing_from": "UNLOCALIZED: Departing from %1$s", - "create.train.arrived_at": "UNLOCALIZED: Arrived at %1$s", - "create.train.status": "UNLOCALIZED: Information about Train: %1$s", - "create.train.status.back_on_track": "UNLOCALIZED: Train is back on Track", - "create.train.status.collision": "UNLOCALIZED: Collision with other Train", - "create.train.status.end_of_track": "UNLOCALIZED: A Carriage has reached the end of its Track", - "create.train.status.double_portal": "UNLOCALIZED: A Carriage cannot enter a portal whilst leaving another", - "create.train.status.coupling_stress": "UNLOCALIZED: Forced stop due to Stress on Couplings", - "create.train.status.track_missing": "UNLOCALIZED: Tracks are missing beneath the Train", - "create.train.status.paused_for_manual": "UNLOCALIZED: Schedule paused for manual controls", - "create.train.status.opposite_driver": "UNLOCALIZED: Path requires a driver facing the opposite direction", - "create.train.status.missing_driver": "UNLOCALIZED: Driver has gone missing", - "create.train.status.found_driver": "UNLOCALIZED: A new driver has been found", - "create.train.status.navigation_success": "UNLOCALIZED: Navigation succeeded", - "create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'", - "create.train.status.no_path": "UNLOCALIZED: No suitable path to the next Scheduled destination could be found", + "create.train.unnamed": "Train non nommé", + "create.train.cannot_relocate_moving": "Ne peut pas relocaliser un train en mouvement", + "create.train.relocate": "Cliquez sur un rail pour relocaliser %1$s. S'accroupir+clic pour annuler", + "create.train.relocate.abort": "Relocalisation annulée", + "create.train.relocate.success": "Relocalisé avec succès", + "create.train.relocate.valid": "Peut relocaliser ici, cliquez pour confirmer", + "create.train.relocate.invalid": "Ne peut pas relocaliser le train ici", + "create.train.relocate.too_far": "Ne peut pas relocaliser le train aussi loin", + "create.train.departing_from": "Départ de %1$s", + "create.train.arrived_at": "Arrivé à %1$s", + "create.train.status": " Information à propos du train: %1$s", + "create.train.status.back_on_track": "Le train est de retour sur les rails", + "create.train.status.collision": "Collision avec un autre train", + "create.train.status.end_of_track": "Un wagon a atteint la fin de son rail", + "create.train.status.double_portal": "Un wagon ne peut pas entrer un portail en en quittant un autre", + "create.train.status.coupling_stress": "Arrêt forcé à cause de la tension sur les liens", + "create.train.status.track_missing": "Des rails manquent sous le train", + "create.train.status.paused_for_manual": "Planning mis en pause pour les contrôles manuels", + "create.train.status.opposite_driver": "Le chemin requiert un conducteur orienté dans la direction opposée", + "create.train.status.missing_driver": "Le chauffeur a dissparu", + "create.train.status.found_driver": "Un nouveau chauffeur a été trouvé", + "create.train.status.navigation_success": "Navigation réussie", + "create.train.status.no_match": "Aucune station sur le réseau ne correspond à '%1$s'", + "create.train.status.no_path": "Aucun chemin approprié jusqu'à la prochaine station plannifiée n'a pu être trouvé", - "create.track_signal.cannot_change_mode": "UNLOCALIZED: Unable to switch mode of this Signal", - "create.track_signal.mode_change.entry_signal": "UNLOCALIZED: -> Allow passage if section unoccupied", - "create.track_signal.mode_change.cross_signal": "UNLOCALIZED: -> Allow passage if section fully traversable", + "create.track_signal.cannot_change_mode": "Incapable de changer le mode de ce signal", + "create.track_signal.mode_change.entry_signal": "-> Autoriser le passage si la section est inocupée", + "create.track_signal.mode_change.cross_signal": "-> Autoriser le passage si la section est entièrement traversable", - "create.contraption.controls.start_controlling": "UNLOCALIZED: Now controlling: %1$s", - "create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption", - "create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s", + "create.contraption.controls.start_controlling": "Maintenant en contrôle de: %1$s", + "create.contraption.controls.stop_controlling": "Contrôle de la machine arrêté", + "create.contraption.controls.approach_station": "Maintenez %1$s Pour approcher %2$s", - "create.display_link.set": "UNLOCALIZED: Targeted position selected", - "create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position", - "create.display_link.clear": "UNLOCALIZED: Cleared position selection", - "create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here", - "create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again", - "create.display_link.title": "UNLOCALIZED: Display Link", - "create.display_link.no_source": "UNLOCALIZED: Not a Display Source", - "create.display_link.no_target": "UNLOCALIZED: Not a Display Target", - "create.display_link.reading_from": "UNLOCALIZED: Read from:", - "create.display_link.writing_to": "UNLOCALIZED: Send to:", - "create.display_link.attached_side": "UNLOCALIZED: Block on attached side", - "create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location", - "create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible", - "create.display_link.information_type": "UNLOCALIZED: Type of Information", - "create.display_link.display_on": "UNLOCALIZED: Write data to:", - "create.display_link.display_on_multiline": "UNLOCALIZED: Start writing at:", + "create.display_link.set": "Position cible sélectionnée", + "create.display_link.success": "Lié à la position cible avec succès", + "create.display_link.clear": "Sélection de la position effacée", + "create.display_link.too_far": "La position cible est trop loin d'ici", + "create.display_link.invalid": "La liaison n'a pas de cible valide, essayer de la placer à nouveau", + "create.display_link.title": "Liaison d'affichage", + "create.display_link.no_source": "Pas une source d'affichage", + "create.display_link.no_target": "Pas une cible d'affichage", + "create.display_link.reading_from": "Lire depuis:", + "create.display_link.writing_to": "Envoyer à:", + "create.display_link.attached_side": "Bloc sur le côté attaché", + "create.display_link.targeted_location": "Bloc sur la position cible", + "create.display_link.view_compatible": "Cliquez pour voir tous les compatibles", + "create.display_link.information_type": "Type d'information", + "create.display_link.display_on": "Écrire les données sur:", + "create.display_link.display_on_multiline": "Commencer à écrire sur:", - "create.display_source.label": "UNLOCALIZED: Attached Label", - "create.display_source.combine_item_names": "UNLOCALIZED: Combine Item Names", - "create.display_source.count_items": "UNLOCALIZED: Amount of matching Items", - "create.display_source.list_items": "UNLOCALIZED: List matching Items", - "create.display_source.fluid_amount": "UNLOCALIZED: Amount of matching Fluids", - "create.display_source.list_fluids": "UNLOCALIZED: List matching Fluids", - "create.display_source.nixie_tube": "UNLOCALIZED: Copy Nixie Tubes", - "create.display_source.fill_level": "UNLOCALIZED: Container Fill Level", - "create.display_source.fill_level.display": "UNLOCALIZED: Display Format", - "create.display_source.fill_level.percent": "UNLOCALIZED: Percent", - "create.display_source.fill_level.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.value_list.display": "UNLOCALIZED: Value Display", - "create.display_source.value_list.shortened": "UNLOCALIZED: Shortened", - "create.display_source.value_list.full_number": "UNLOCALIZED: Full Number", - "create.display_source.value_list.thousand": "UNLOCALIZED: k", - "create.display_source.value_list.million": "UNLOCALIZED: m", - "create.display_source.player_deaths": "UNLOCALIZED: Player Deaths", - "create.display_source.scoreboard": "UNLOCALIZED: Scoreboard", - "create.display_source.scoreboard.objective": "UNLOCALIZED: Objective ID", - "create.display_source.scoreboard.objective_not_found": "UNLOCALIZED: '%1$s' not found", - "create.display_source.scoreboard.objective.deaths": "UNLOCALIZED: Player Deaths", - "create.display_source.time_of_day": "UNLOCALIZED: Time of Day", - "create.display_source.stop_watch": "UNLOCALIZED: Stopwatch", - "create.display_source.time.format": "UNLOCALIZED: Time Format", - "create.display_source.time.12_hour": "UNLOCALIZED: 12-hour", - "create.display_source.time.24_hour": "UNLOCALIZED: 24-hour", - "create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count", - "create.display_source.item_throughput": "UNLOCALIZED: Item Throughput", - "create.display_source.item_throughput.interval": "UNLOCALIZED: Interval", - "create.display_source.item_throughput.interval.second": "UNLOCALIZED: per Second", - "create.display_source.item_throughput.interval.minute": "UNLOCALIZED: per Minute", - "create.display_source.item_throughput.interval.hour": "UNLOCALIZED: per Hour", - "create.display_source.train_status": "UNLOCALIZED: Train Schedule Status", - "create.display_source.station_summary": "UNLOCALIZED: Train Station Summary", - "create.display_source.station_summary.filter": "UNLOCALIZED: Station name filter", - "create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size", - "create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size", - "create.display_source.station_summary.now": "UNLOCALIZED: now", - "create.display_source.station_summary.minutes": "UNLOCALIZED: min", - "create.display_source.station_summary.seconds": "UNLOCALIZED: %1$ss", - "create.display_source.observed_train_name": "UNLOCALIZED: Detected Train Name", - "create.display_source.max_enchant_level": "UNLOCALIZED: Max Enchanting Cost", - "create.display_source.boiler_status": "UNLOCALIZED: Boiler Status", - "create.display_source.entity_name": "UNLOCALIZED: Entity Name", - "create.display_source.kinetic_speed": "UNLOCALIZED: Rotation Speed (RPM)", - "create.display_source.kinetic_speed.absolute": "UNLOCALIZED: Ignore Direction", - "create.display_source.kinetic_speed.directional": "UNLOCALIZED: Include Direction", - "create.display_source.kinetic_stress": "UNLOCALIZED: Network Stress", - "create.display_source.kinetic_stress.display": "UNLOCALIZED: Displayed Info", - "create.display_source.kinetic_stress.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.kinetic_stress.percent": "UNLOCALIZED: Percentage", - "create.display_source.kinetic_stress.current": "UNLOCALIZED: Stress in SU", - "create.display_source.kinetic_stress.max": "UNLOCALIZED: Total Capacity", - "create.display_source.kinetic_stress.remaining": "UNLOCALIZED: Remaining SU", - "create.display_source.redstone_power": "UNLOCALIZED: Redstone Power", - "create.display_source.redstone_power.display": "UNLOCALIZED: Display Format", - "create.display_source.redstone_power.number": "UNLOCALIZED: Number", - "create.display_source.redstone_power.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.boiler.not_enough_space": "UNLOCALIZED: Not enough space ", - "create.display_source.boiler.for_boiler_status": "UNLOCALIZED: for Boiler Status", + "create.display_source.label": "Étiquette attachée", + "create.display_source.combine_item_names": "Combiner les noms des objets", + "create.display_source.count_items": "Quantité des objets correspondants", + "create.display_source.list_items": "Lister les objets correspondants", + "create.display_source.fluid_amount": "Quantité des fluides correspondants", + "create.display_source.list_fluids": "Lister les fluides correspondants", + "create.display_source.nixie_tube": "Copier les Tubes Nixie", + "create.display_source.fill_level": "Niveau de remplissage du conteneur", + "create.display_source.fill_level.display": "Format d'affichage", + "create.display_source.fill_level.percent": "Pourcent", + "create.display_source.fill_level.progress_bar": "Barre de progression", + "create.display_source.value_list.display": "Affichage de la valeur", + "create.display_source.value_list.shortened": "Raccourcie", + "create.display_source.value_list.full_number": "Numéro complet", + "create.display_source.value_list.thousand": "k", + "create.display_source.value_list.million": "m", + "create.display_source.player_deaths": "Morts des joueurs", + "create.display_source.scoreboard": "Tableaux de scores", + "create.display_source.scoreboard.objective": "ID de l'objectif", + "create.display_source.scoreboard.objective_not_found": "'%1$s' non trouvé", + "create.display_source.scoreboard.objective.deaths": "Morts des joueurs", + "create.display_source.time_of_day": "Temps du jour", + "create.display_source.stop_watch": "Chronomètre", + "create.display_source.time.format": "Format du temps", + "create.display_source.time.12_hour": "12-heure", + "create.display_source.time.24_hour": "24-heure", + "create.display_source.accumulate_items": "Accumuler le compte des objets", + "create.display_source.item_throughput": "Débit des objets", + "create.display_source.item_throughput.interval": "Intervalle", + "create.display_source.item_throughput.interval.second": "par seconde", + "create.display_source.item_throughput.interval.minute": "par minute", + "create.display_source.item_throughput.interval.hour": "par heure", + "create.display_source.train_status": "Statut du planning du train", + "create.display_source.station_summary": "Sommaire de la station de train", + "create.display_source.station_summary.filter": "Filtre du nom de la station", + "create.display_source.station_summary.train_name_column": "Taille de la colonne du train", + "create.display_source.station_summary.platform_column": "Taille de la colonne du quai", + "create.display_source.station_summary.now": "maintenant", + "create.display_source.station_summary.minutes": " min", + "create.display_source.station_summary.seconds": "%1$ss", + "create.display_source.observed_train_name": "Nom du train détecté", + "create.display_source.max_enchant_level": "Coût maximum d'enchantement", + "create.display_source.boiler_status": "Statut de la chaudière", + "create.display_source.entity_name": "Nom de l'entité", + "create.display_source.kinetic_speed": "Vitesse de rotation (tr/min)", + "create.display_source.kinetic_speed.absolute": "Ignorer la direction", + "create.display_source.kinetic_speed.directional": "Inclure la direction", + "create.display_source.kinetic_stress": "Stress du réseau", + "create.display_source.kinetic_stress.display": "Info affichée", + "create.display_source.kinetic_stress.progress_bar": "Barre de progression", + "create.display_source.kinetic_stress.percent": "Pourcentage", + "create.display_source.kinetic_stress.current": "Stress en US", + "create.display_source.kinetic_stress.max": "Capacité totale", + "create.display_source.kinetic_stress.remaining": "US restante", + "create.display_source.redstone_power": "Alimentation de redstone", + "create.display_source.redstone_power.display": "Format d'affichage", + "create.display_source.redstone_power.number": "Nombre", + "create.display_source.redstone_power.progress_bar": "Barre de progression", + "create.display_source.boiler.not_enough_space": "Pas assez d'espace ", + "create.display_source.boiler.for_boiler_status": "Pour le statut de la chaudière", - "create.display_target.line": "UNLOCALIZED: Line %1$s", - "create.display_target.page": "UNLOCALIZED: Page %1$s", - "create.display_target.single_line": "UNLOCALIZED: Single Line", + "create.display_target.line": "Ligne %1$s", + "create.display_target.page": "Page %1$s", + "create.display_target.single_line": "Une seule ligne", - "create.flap_display.cycles.alphabet": "UNLOCALIZED: ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", - "create.flap_display.cycles.numeric": "UNLOCALIZED: ;0;1;2;3;4;5;6;7;8;9", - "create.flap_display.cycles.arrival_time": "UNLOCALIZED: ; min;now;15s;30s;45s", - "create.flap_display.cycles.shortened_numbers": "UNLOCALIZED: ;K;M", - "create.flap_display.cycles.fluid_units": "UNLOCALIZED: mB;B ", - "create.flap_display.cycles.instant": "UNLOCALIZED: ; ", - "create.flap_display.cycles.pixel": "UNLOCALIZED: █;▓;▒", + "create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", + "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", + "create.flap_display.cycles.arrival_time": " ; min;now;15s;30s;45s", + "create.flap_display.cycles.shortened_numbers": " ;K;M", + "create.flap_display.cycles.fluid_units": "mS;S ", + "create.flap_display.cycles.instant": " ; ", + "create.flap_display.cycles.pixel": "█;▓;▒", - "create.super_glue.too_far": "UNLOCALIZED: Selected area is too big", - "create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected", - "create.super_glue.click_to_confirm": "UNLOCALIZED: Click again to confirm", - "create.super_glue.click_to_discard": "UNLOCALIZED: Sneak-click to discard selection", - "create.super_glue.first_pos": "UNLOCALIZED: First position selected", - "create.super_glue.abort": "UNLOCALIZED: Selection discarded", - "create.super_glue.not_enough": "UNLOCALIZED: Not enough glue in inventory", - "create.super_glue.success": "UNLOCALIZED: Applying Glue...", + "create.super_glue.too_far": "L'aire sélectionnée est trop grande", + "create.super_glue.cannot_reach": "Les blocs sélectionnés doivent être connectés", + "create.super_glue.click_to_confirm": "Cliquez à nouveau pour comfirmer", + "create.super_glue.click_to_discard": "S'accroupir+clic pour effacer la sélection", + "create.super_glue.first_pos": "Première position sélectionnée", + "create.super_glue.abort": "Sélection effacée", + "create.super_glue.not_enough": "Pas assez de colle dans l'inventaire", + "create.super_glue.success": "Application de la colle...", - "create.gui.config.overlay1": "UNLOCALIZED: Hi :)", - "create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay", - "create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse", - "create.gui.config.overlay4": "UNLOCALIZED: to move this preview", - "create.gui.config.overlay5": "UNLOCALIZED: Press ESC to exit this screen", - "create.gui.config.overlay6": "UNLOCALIZED: and save the new position", - "create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset", - "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", + "create.gui.config.overlay1": "Salut :)", + "create.gui.config.overlay2": "Ceci est un overlay exemple", + "create.gui.config.overlay3": "Cliquez ou glissez avec votre souris", + "create.gui.config.overlay4": "pour bouger cet apperçu", + "create.gui.config.overlay5": "Appuyez sur ESC pour quitter cet écran", + "create.gui.config.overlay6": "et sauvegarder la nouvelle position", + "create.gui.config.overlay7": "Faites /create overlay reset", + "create.gui.config.overlay8": "pour réinitialiser à la position par défaut", "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]: Server tick is slowed by %s ms now >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]: Server tick is back to regular speed :D", - "create.command.killTPSCommand.status.usage.0": "[Create]: use /killtps stop to bring back server tick to regular speed", - "create.command.killTPSCommand.status.usage.1": "[Create]: use /killtps start to artificially slow down the server tick", - "create.command.killTPSCommand.argument.tickTime": "tickTime", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Les ticks du serveur sont actuellement ralentis par %s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]: Les ticks du serveur sont ralentis par %s ms maintenant >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: Les ticks du serveur sont revenus à la vitesse normale :D", + "create.command.killTPSCommand.status.usage.0": "[Create]: utilisez /killtps stop pour faire revenir les ticks du serveur à la vitesse normale", + "create.command.killTPSCommand.status.usage.1": "[Create]: utilisez /killtps start pour artificiellement ralentir les ticks du serveur", + "create.command.killTPSCommand.argument.tickTime": "temps de tick", - "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up", - "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world", + "create.contraption.minecart_contraption_too_big": "Cette machine sur wagonnet semble trop grande pour être récupérée", + "create.contraption.minecart_contraption_illegal_pickup": "Une force mystique lie cette machine sur wagonnet au monde", "_": "->------------------------] Subtitles [------------------------<-", - "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops", - "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls", - "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps", - "create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks", - "create.subtitle.steam": "UNLOCALIZED: Steam noises", - "create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates", + "create.subtitle.contraption_disassemble": "Machine s'arrête", + "create.subtitle.peculiar_bell_use": "Cloche particulière sonne", + "create.subtitle.worldshaper_place": "Térraformeur portable zappe", + "create.subtitle.whistle_train_manual": "Train klaxonne", + "create.subtitle.steam": "Bruits de vapeur", + "create.subtitle.saw_activate_stone": "Scie mécanique s'active", "create.subtitle.schematicannon_finish": "Fin de schémacanon", - "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts", - "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks", - "create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled", - "create.subtitle.whistle": "UNLOCALIZED: Whistling", - "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble", + "create.subtitle.crafter_craft": "Fabricateur fabrique", + "create.subtitle.wrench_remove": "Composant se casse", + "create.subtitle.train3": "Roues de bogie grondent étoufées", + "create.subtitle.whistle": "Sifflement", + "create.subtitle.cogs": "Roues dentées grondent", "create.subtitle.slime_added": "Bruit de slime", - "create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling", + "create.subtitle.whistle_train_low": "Sifflement grave", "create.subtitle.schematicannon_launch_block": "Tir de schémacanon", - "create.subtitle.controller_take": "UNLOCALIZED: Lectern empties", - "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks", - "create.subtitle.depot_plop": "UNLOCALIZED: Item lands", - "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding", - "create.subtitle.mixing": "UNLOCALIZED: Mixing noises", - "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks", - "create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps", - "create.subtitle.sanding_long": "UNLOCALIZED: Sanding noises", - "create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises", - "create.subtitle.depot_slide": "UNLOCALIZED: Item slides", - "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches", - "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps", - "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls", - "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks", - "create.subtitle.controller_put": "UNLOCALIZED: Controller thumps", - "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns", - "create.subtitle.sanding_short": "UNLOCALIZED: Sanding noises", - "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used", - "create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts", - "create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates", - "create.subtitle.whistle_high": "UNLOCALIZED: High whistling", - "create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks", - "create.subtitle.whistle_train": "UNLOCALIZED: Whistling", - "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens", - "create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble", - "create.subtitle.deny": "UNLOCALIZED: Declining boop", - "create.subtitle.controller_click": "UNLOCALIZED: Controller clicks", - "create.subtitle.whistle_low": "UNLOCALIZED: Low whistling", - "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks", + "create.subtitle.controller_take": "Pupitre vidé", + "create.subtitle.crafter_click": "Fabricateur clique", + "create.subtitle.depot_plop": "Objet attérit", + "create.subtitle.confirm": "Ding affirmatif", + "create.subtitle.mixing": "Bruit de mixage", + "create.subtitle.mechanical_press_activation_belt": "Presse mécanique frappe", + "create.subtitle.fwoomp": "Fwoomp de canon à pomme de terre", + "create.subtitle.sanding_long": "Bruits de polissage", + "create.subtitle.crushing_1": "Bruits de concassage", + "create.subtitle.depot_slide": "Objet glisse", + "create.subtitle.blaze_munch": "Brûleur à blaze grignote", + "create.subtitle.funnel_flap": "Entonnoir claque", + "create.subtitle.haunted_bell_use": "Cloche hantée sonne", + "create.subtitle.scroll_value": "Cliques d'entrée de scroll", + "create.subtitle.controller_put": "Contrôleur mis dans un pupitre", + "create.subtitle.cranking": "Manivelle tourne", + "create.subtitle.sanding_short": "Bruits de polissage", + "create.subtitle.wrench_rotate": "Clé utilisée", + "create.subtitle.potato_hit": "Légume attérit", + "create.subtitle.saw_activate_wood": "Scie mécanique s'active", + "create.subtitle.whistle_high": "Sifflement aïgue", + "create.subtitle.whistle_train_manual_low": "Train klaxonne", + "create.subtitle.whistle_train": "Sifflement", + "create.subtitle.haunted_bell_convert": "Cloche hantée se réveille", + "create.subtitle.train": "Roues de bogie grondent", + "create.subtitle.deny": "Boop déclinant", + "create.subtitle.controller_click": "Contrôleur clique", + "create.subtitle.whistle_low": "Sifflement grave", + "create.subtitle.copper_armor_equip": "Cliquetis d'équipement de plongée", "create.subtitle.mechanical_press_activation": "Activation de la presse mechanique", - "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves", + "create.subtitle.contraption_assemble": "Machine bouge", "_": "->------------------------] Item Descriptions [------------------------<-", @@ -1811,32 +1811,32 @@ "item.create.example_item.tooltip.control1": "Quand Ctrl enfoncé", "item.create.example_item.tooltip.action1": "Ces commandes sont affichées.", - "block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET", - "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + "block.create.wooden_bracket.tooltip": "SUPPORT EN BOIS", + "block.create.wooden_bracket.tooltip.summary": "_Décorez_ vos _rotors_, _roues dentées_ et _tuyaux_ avec un renfort douillet en bois.", - "block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET", - "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + "block.create.metal_bracket.tooltip": "SUPPORT EN MÉTAL", + "block.create.metal_bracket.tooltip.summary": "_Décorez_ vos _rotors_, _roues dentées_ et _tuyaux_ avec un renfort industriel robuste.", - "block.create.seat.tooltip": "UNLOCALIZED: SEAT", - "block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", - "block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat", - "block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", + "block.create.seat.tooltip": "SIÈGE", + "block.create.seat.tooltip.summary": "Asseyez vous et savourez le trajet ! Ancre un joueur sur une _machine_ en mouvement. Bien aussi pour les meubles statiques ! Disponible dans une variété de couleurs.", + "block.create.seat.tooltip.condition1": "Clic droit sur un siège", + "block.create.seat.tooltip.behaviour1": "Assois le joueur sur le _siège_. Appuyez sur shift gauche pour quitter le _siège_.", - "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", - "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", + "item.create.blaze_cake.tooltip": "CAKE AU BLAZE", + "item.create.blaze_cake.tooltip.summary": "Un cadeau délicieux pour vos _brûleurs à blaze_ travaillant dur. Les rends tout excité !", "item.create.wand_of_symmetry.tooltip": "BÂTON DE SYMÉTRIE", "item.create.wand_of_symmetry.tooltip.summary": "Reflète parfaitement le placement des blocs sur les plans configurés.", "item.create.wand_of_symmetry.tooltip.condition1": "Quand positionné dans la barre active", "item.create.wand_of_symmetry.tooltip.behaviour1": "Reste actif", "item.create.wand_of_symmetry.tooltip.control1": "Clic droit au sol", - "item.create.wand_of_symmetry.tooltip.action1": "_Créé_ ou _déplace_ le mirroir", + "item.create.wand_of_symmetry.tooltip.action1": "_Crée_ ou _déplace_ le mirroir", "item.create.wand_of_symmetry.tooltip.control2": "Clic droit dans les airs", "item.create.wand_of_symmetry.tooltip.action2": "_Retire_ le mirroir actif", "item.create.wand_of_symmetry.tooltip.control3": "Clic droit en étant accroupi", "item.create.wand_of_symmetry.tooltip.action3": "Ouvre l'_interface_ _de_ _configuration_", - "item.create.handheld_worldshaper.tooltip": "TERRAFORMEUR", + "item.create.handheld_worldshaper.tooltip": "TERRAFORMEUR PORTABLE", "item.create.handheld_worldshaper.tooltip.summary": "Outil pratique pour créer des _paysage_ et _caractéristiques_ _de_ _terrain_.", "item.create.handheld_worldshaper.tooltip.control1": "Clic gauche sur un bloc", "item.create.handheld_worldshaper.tooltip.action1": "Définit les blocs placés par l'outil sur le bloc ciblé.", @@ -1846,35 +1846,35 @@ "item.create.handheld_worldshaper.tooltip.action3": "Ouvre l'_interface_ _de_ _configuration_", "item.create.tree_fertilizer.tooltip": "ENGRAIS POUR ARBRES", - "item.create.tree_fertilizer.tooltip.summary": "Une puissante combinaison de minéraux adaptée pour accélérer la croissance des types d'rotors communs.", - "item.create.tree_fertilizer.tooltip.condition1": "Lorsqu'utilisé sur une pousse d'rotor", - "item.create.tree_fertilizer.tooltip.behaviour1": "Fait pousser des rotors _indépendamment_ de leurs _conditions_ _d'emplacement_", + "item.create.tree_fertilizer.tooltip.summary": "Une puissante combinaison de minéraux adaptée pour accélérer la croissance des types d'arbres communs.", + "item.create.tree_fertilizer.tooltip.condition1": "Lorsqu'utilisé sur une pousse d'arbre", + "item.create.tree_fertilizer.tooltip.behaviour1": "Fait pousser des arbres _indépendamment_ de leurs _conditions_ _d'emplacement_", - "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_", - "item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand", - "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.", - "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank", - "item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + "item.create.extendo_grip.tooltip": "MAIN EXTENSIBLE", + "item.create.extendo_grip.tooltip.summary": "Boioioing ! _Augmente_ considérablement la _portée_ du porteur. Peut être alimenté avec la pression d'un _réservoir dorsal en cuivre_", + "item.create.extendo_grip.tooltip.condition1": "Quand dans la main secondaire", + "item.create.extendo_grip.tooltip.behaviour1": "Augmente la _portée_ des objets utilisés dans la _main principale_.", + "item.create.extendo_grip.tooltip.condition2": "En portant un réservoir dorsal en cuivre", + "item.create.extendo_grip.tooltip.behaviour2": "_Aucune durabilité_ ne sera utilisée. À la place, de la _pression_ sera utilisée du réservoir", - "item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON", - "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_", - "item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.", - "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank", - "item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + "item.create.potato_cannon.tooltip": "CANON À POMME DE TERRE", + "item.create.potato_cannon.tooltip.summary": "Fwoomp ! Lancez vos légumes cultivés chez vous sur vos ennemis. Peut être alimenté par de la pression d'un _réservoir dorsal en cuivre_", + "item.create.potato_cannon.tooltip.condition1": "Clic droit", + "item.create.potato_cannon.tooltip.behaviour1": "_Tire_ un objet approprié de votre _inventaire_.", + "item.create.potato_cannon.tooltip.condition2": "En portant un réservoir dorsal en cuivre", + "item.create.potato_cannon.tooltip.behaviour2": "_Aucune durabilité_ ne sera utilisée. À la place, de la _pression_ sera utilisée du réservoir", "item.create.filter.tooltip": "FILTRE", "item.create.filter.tooltip.summary": "_Contrôle_ les _sorties_ et _entrées_ de dispositifs logistiques avec plus de _précision_, en les comparant à un _ensemble_ _d'objets_ ou à plusieurs _filtres_ _imbriqués_.", "item.create.filter.tooltip.condition1": "Quand dans l'emplacement de filtre", - "item.create.filter.tooltip.behaviour1": "_Contrôle_ le flux d'object selon sa _configuration_.", + "item.create.filter.tooltip.behaviour1": "_Contrôle_ le flux d'objets selon sa _configuration_.", "item.create.filter.tooltip.condition2": "Clic droit", "item.create.filter.tooltip.behaviour2": "Ouvre l'_interface_ _de_ _configuration_.", "item.create.attribute_filter.tooltip": "FILTRE D'ATTRIBUTS", - "item.create.attribute_filter.tooltip.summary": "_Contrôle_ les _sorties_ et les _entrées_ de dispositifs logistiques avec plus de _précision_, en les comparant à un _ensemble_ _d'objets_ ou à plusieurs _filtres_ _imbriqués_.", + "item.create.attribute_filter.tooltip.summary": "_Contrôle_ les _sorties_ et les _entrées_ de dispositifs logistiques avec plus de _précision_, en les comparant à un _ensemble_ d'_attributs_ d'objets ou à plusieurs _filtres_ _imbriqués_.", "item.create.attribute_filter.tooltip.condition1": "Quand dans l'emplacement de filtre", - "item.create.attribute_filter.tooltip.behaviour1": "_Contrôle_ le flux d'object selon sa _configuration_.", + "item.create.attribute_filter.tooltip.behaviour1": "_Contrôle_ le flux d'objets selon sa _configuration_.", "item.create.attribute_filter.tooltip.condition2": "Clic droit", "item.create.attribute_filter.tooltip.behaviour2": "Ouvre l'_interface_ _de_ _configuration_.", @@ -1886,7 +1886,7 @@ "item.create.schematic.tooltip.condition1": "Quand tenu en main", "item.create.schematic.tooltip.behaviour1": "Peut être positionné à l'aide des outils à l'écran.", "item.create.schematic.tooltip.control1": "Clic droit en étant accroupi", - "item.create.schematic.tooltip.action1": "Ouvre une _interface_ pour rentrer les _coordonées_ correctes.", + "item.create.schematic.tooltip.action1": "Ouvre une _interface_ pour rentrer les _coordonées_ exactes.", "item.create.schematic_and_quill.tooltip": "SCHÉMA ET PLUME", "item.create.schematic_and_quill.tooltip.summary": "Utilisé pour enregistrer une structure de votre monde dans un fichier .nbt.", @@ -1903,8 +1903,8 @@ "block.create.schematicannon.tooltip": "SCHÉMACANON", "block.create.schematicannon.tooltip.summary": "Tire des blocs pour recréer un _schéma_ déployé dans le monde. Utilise des objets des inventaires adjacents et de la _poudre_ _à_ _canon_ comme carburant.", - "block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_", + "block.create.schematicannon.tooltip.condition1": "Clic droit", + "block.create.schematicannon.tooltip.behaviour1": "Ouvre l'_interface_", "block.create.schematic_table.tooltip": "TABLE À SCHÉMA", "block.create.schematic_table.tooltip.summary": "Écrit les schémas enregistrés dans un _schéma_ _vide_.", @@ -1912,1119 +1912,1119 @@ "block.create.schematic_table.tooltip.behaviour1": "Télécharge un fichier choisi à partir de votre dossier de schémas.", "item.create.goggles.tooltip": "LUNETTES", - "item.create.goggles.tooltip.summary": "Une paire de lunettes pour augmenter votre vision avec des _informations_ _kinétiques_ utiles.", + "item.create.goggles.tooltip.summary": "Une paire de lunettes pour augmenter votre vision avec des _informations_ _cinétiques_ utiles.", "item.create.goggles.tooltip.condition1": "Quand portées", "item.create.goggles.tooltip.behaviour1": "Affiche des _indicateurs_ _colorés_ correspondants au _niveau_ _de_ _vitesse_ d'un composant cinétique placé ainsi que _l'impact_ du _stress_ et la _capacité_ des composants individuels.", - "item.create.goggles.tooltip.condition2": "Quand vision portée sur une jauge", + "item.create.goggles.tooltip.condition2": "En regardant une jauge", "item.create.goggles.tooltip.behaviour2": "Affiche des informations détaillées sur la _vitesse_ ou le _stress_ du réseau auquel la jauge est connectée.", - "item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers", - "item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.", + "item.create.goggles.tooltip.condition3": "En regardant un conteneur de fluide", + "item.create.goggles.tooltip.behaviour3": "Affiche des informations détaillées sur la _capacité_ du bloc et les _fluides_ stockés dedans.", "item.create.wrench.tooltip": "CLÉ", - "item.create.wrench.tooltip.summary": "Un outil utile pour travailler sur les engins cinétiques. Peut être utilisé pour _tourner_, _démonter_ et _configurer_ les composants.", + "item.create.wrench.tooltip.summary": "Un outil utile pour travailler sur les machines cinétiques. Peut être utilisé pour _tourner_, _démonter_ et _configurer_ les composants.", "item.create.wrench.tooltip.control1": "Clic droit sur un bloc de Create", - "item.create.wrench.tooltip.action1": "_Tourne_ le _composant_ le long de l'axe dépendant de la face avec lequel vous avez interagi.", + "item.create.wrench.tooltip.action1": "_Tourne_ le _composant_ le long de l'axe dépendant de la face avec lequelle vous avez intéragi.", "item.create.wrench.tooltip.control2": "Clic droit en étant accroupi", "item.create.wrench.tooltip.action2": "_Démonte_ les _composants_ _cinétiques_ et les replace dans _votre_ _inventaire_.", "block.create.nozzle.tooltip": "BUSE", - "block.create.nozzle.tooltip.summary": "Attachez-le à l'avant d'un _ventilateur_ enchâssé_ pour répartir son effet sur les entités dans _toutes_ les _directions_.", + "block.create.nozzle.tooltip.summary": "Attachez-la à l'avant d'un _ventilateur_ _enchâssé_ pour répartir son effet sur les entités dans _toutes_ les _directions_.", - "block.create.cuckoo_clock.tooltip": "COUCOU", + "block.create.cuckoo_clock.tooltip": "HORLOGE À COUCOU", "block.create.cuckoo_clock.tooltip.summary": "Un bel artisanat pour _décorer_ un espace et _garder_ la _notion_ _du_ _temps_.", "block.create.cuckoo_clock.tooltip.condition1": "Quand tourné", "block.create.cuckoo_clock.tooltip.behaviour1": "Affiche le _temps_ _présent_ et joue une mélodie deux fois par jour. _S'active_ une fois le _midi_ et une fois au crépuscule, dès que les _joueurs_ _peuvent_ _dormir_.", "block.create.turntable.tooltip": "PLAQUE TOURNANTE", - "block.create.turntable.tooltip.summary": "Transforme la _force_ _de_ _rotation_ en énergie cinétique.", + "block.create.turntable.tooltip.summary": "Transforme la _force_ _de_ _rotation_ en nausée raffinée.", - "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX", - "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", - "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up", - "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.", - "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range", - "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", - "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked", - "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.", + "block.create.toolbox.tooltip": "BOÎTE À OUTILS", + "block.create.toolbox.tooltip.summary": "Le plus cher compagnon de tous les inventeurs. _Contient_ convenablement une grande quantité de _8_ types _différents_ d'objets.", + "block.create.toolbox.tooltip.condition1": "Quand récupéré", + "block.create.toolbox.tooltip.behaviour1": "_Retiens_ le _contenu_ de son inventaire.", + "block.create.toolbox.tooltip.condition2": "Quand placé à portée", + "block.create.toolbox.tooltip.behaviour2": "Les _joueurs proches_ peuvent maintenir la _touche_ de la _boîte à outils_ pour accéder à son contenu _à distance_.", + "block.create.toolbox.tooltip.condition3": "Clic droit", + "block.create.toolbox.tooltip.behaviour3": "Ouvre l'_interface_ du _conteneur_.", "block.create.stockpile_switch.tooltip": "DÉTÉCTEUR DE STOCKAGE", - "block.create.stockpile_switch.tooltip.summary": "Bascule un signal Redstone basé sur _l'espace_ _de_ _stockage_ dans le conteneur attaché.", - "block.create.stockpile_switch.tooltip.condition1": "Lorsqu'en dessous de la limite de stockage minimum", - "block.create.stockpile_switch.tooltip.behaviour1": "Arrête de fournir de _l'énergie_", + "block.create.stockpile_switch.tooltip.summary": "Bascule un signal de redstone basé sur la quantité d'_objets_ ou de _fluides_ stockés dans le conteneur attaché. Viens avec un filtre pratique. À l'opposé d'un _comparateur_, le _détécteur de stockage_ permet la configuration de _seuils_, auxquels les signaux sont inversés.", + "block.create.stockpile_switch.tooltip.condition1": "Clic droit", + "block.create.stockpile_switch.tooltip.behaviour1": "Ouvre l'_interface de configuration_.", "block.create.content_observer.tooltip": "OBSERVATEUR DE CONTENU", - "block.create.content_observer.tooltip.summary": "_Détecte les objets_ à l'intérieur des _conteneurs_ et des _transporteurs_ correspondant à un _filtre_ configuré. Tant que l'_inventaire_, le _tapis roulant_ ou la _glissière_ observé _contient_ un objet correspondant, ce composant émet un _signal de redstone_. Quand un _entonnoir_ observé _transfère_ un objet correspondant, ce composant émet une _impulsion de redstone_.", - "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container", - "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.", - "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel", - "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", + "block.create.content_observer.tooltip.summary": "_Détecte_ les _objets_ ou _fluides_ dans les _conteneurs_, _tuyaux_ ou _tapis roulants_ correspondant à un _filtre_ configuré.", + "block.create.content_observer.tooltip.condition1": "En observant un conteneur", + "block.create.content_observer.tooltip.behaviour1": "Émet un _signal_ de _redstone_ tant que le conteneur observé a du _contenu correspondant_.", + "block.create.content_observer.tooltip.condition2": "En observant un entonnoir", + "block.create.content_observer.tooltip.behaviour2": "Émet une _impulsion_ de _redstone_ quand un objet _correspondant_ est _transféré_.", "block.create.creative_crate.tooltip": "CAISSE CRÉATIVE", - "block.create.creative_crate.tooltip.summary": "Fournit une réserve infinie de blocs aux _Schémacanons_ adjacents.", + "block.create.creative_crate.tooltip.summary": "Ce _conteneur_ de _stockage_ permet une réplication infinie de n'importe quel objet. Placez la à côté d'un _schémacanon_ pour enlever tout besoin de matériaux", "block.create.creative_crate.tooltip.condition1": "Quand un objet se trouve dans l'emplacement de filtrage", "block.create.creative_crate.tooltip.behaviour1": "Tout ce qui _extrait_ de ce conteneur aura une _alimentation illimitée_ de l'objet spécifié. Les objets _insérés_ dans cette caisse seront _éliminés_.", - "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE", - "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for your _Blaze Burners_. After eating this cake, Blaze Burners will _never run out of fuel_.", - "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Cycles_ a Blaze Burner's heat level.", + "item.create.creative_blaze_cake.tooltip": "CAKE AU BLAZE CRÉATIF", + "item.create.creative_blaze_cake.tooltip.summary": "Un cadeau vraiment spécial pour vos _brûleurs à blaze_. Après avoir mangé ce cake, les brûleurs à blaze _ne manqueront jamais de carburant_.", + "item.create.creative_blaze_cake.tooltip.condition1": "Quand utilisé", + "item.create.creative_blaze_cake.tooltip.behaviour1": "_Change_ le niveau de chaleur d'un brûleur à blaze.", - "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", - "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", - "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", - "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + "block.create.controller_rail.tooltip": "RAILS CONTRÔLEURS", + "block.create.controller_rail.tooltip.summary": "Un _rail de propulsion unidirectionnel_ capable de _contrôler_ la _vitesse_ des wagonnets.", + "block.create.controller_rail.tooltip.condition1": "Quand activé par la redstone", + "block.create.controller_rail.tooltip.behaviour1": "_Accélère_ ou _ralenti_ les _wagonnets_ passants en fonction de la force du signal. Propage la puissance de redstone au rails contrôleurs adjacents. Alimenter deux rails contrôleurs avec des forces différentes interpolera les signaux des rails entre eux.", "item.create.sand_paper.tooltip": "PAPIER DE VERRE", "item.create.sand_paper.tooltip.summary": "Un papier rugueux qui peut être utilisé pour _polir des matériaux_. Peut être appliqué automatiquement à l'aide du déployeur.", "item.create.sand_paper.tooltip.condition1": "Quand utilisé", - "item.create.sand_paper.tooltip.behaviour1": "Polit les objets qui se tenus dans la _main secondaire_ ou par terre quand on les _regarde_.", + "item.create.sand_paper.tooltip.behaviour1": "Polit les objets qui sont tenus dans la _main secondaire_ ou _par terre_ quand on les _regarde_.", "item.create.builders_tea.tooltip": "THÉ DU CONSTRUCTEUR", "item.create.builders_tea.tooltip.summary": "La boisson parfaite pour commencer la journée - _motivante_ et _rasasiante_.", "item.create.refined_radiance.tooltip": "ÉCLAT RAFFINÉ", "item.create.refined_radiance.tooltip.summary": "Un matériau chromatique forgé à partir de _lumière_ _absorbée_.", - "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress", - "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + "item.create.refined_radiance.tooltip.condition1": "Travail en cours", + "item.create.refined_radiance.tooltip.behaviour1": "Des utilisations pour ce matériau seront disponibles dans une prochaine mise à jour.", "item.create.shadow_steel.tooltip": "ACIER SOMBRE", "item.create.shadow_steel.tooltip.summary": "Un matériau chromatique forgé _dans_ _le_ _néant_.", - "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress", - "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + "item.create.shadow_steel.tooltip.condition1": "Travail en cours", + "item.create.shadow_steel.tooltip.behaviour1": "Des utilisations pour ce matériau seront disponibles dans une prochaine mise à jour.", - "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER", - "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.", - "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click", - "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.", - "item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking", - "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.", - "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver", - "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.", - "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern", - "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)", + "item.create.linked_controller.tooltip": "CONTRÔLEUR LIÉ", + "item.create.linked_controller.tooltip.summary": "Permet un _contrôle à la main_ sur des fréquences de _liaisons de redstone_ assignées à ses _six boutons_.", + "item.create.linked_controller.tooltip.condition1": "Clic droit", + "item.create.linked_controller.tooltip.behaviour1": "_Active_ ou _désactive_ le contrôleur. Les _contrôles_ de _mouvement_ sont désactivés pendant qu'il est activé.", + "item.create.linked_controller.tooltip.condition2": "Clic droit en étant accroupi", + "item.create.linked_controller.tooltip.behaviour2": "Ouvre l'_interface de configuraiton_ manuelle.", + "item.create.linked_controller.tooltip.condition3": "Clic droit sur une liaison de redstone réceptrice", + "item.create.linked_controller.tooltip.behaviour3": "Active le _mode_ de _liaison_, appuyez sur un des _six contrôles_ pour le lier à la _fréquence_ de la _liaison_.", + "item.create.linked_controller.tooltip.condition4": "Clic droit sur un pupitre", + "item.create.linked_controller.tooltip.behaviour4": "Place le contrôleur sur le pupitre pour une activation facile. (Clic droit en étant accroupi pour le récupérer)", - "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET", - "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.", - "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.", + "item.create.diving_helmet.tooltip": "CASQUE DE PLONGÉE", + "item.create.diving_helmet.tooltip.summary": "Avec un _réservoir dorsal en cuivre_, permet au porteur de _respirer sous l'eau_ pour un temps prolongé.", + "item.create.diving_helmet.tooltip.condition1": "Quand porté", + "item.create.diving_helmet.tooltip.behaviour1": "Donne l'effet _apnée_, en vidant lentement la _pression_ du réservoir dorsal.", - "item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK", - "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", - "item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", - "item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", - "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + "item.create.copper_backtank.tooltip": "RÉSERVOIR DORSAL EN CUIVRE", + "item.create.copper_backtank.tooltip.summary": "Un _réservoir portable_ pour transporter de l'air pressurisé.", + "item.create.copper_backtank.tooltip.condition1": "Quand porté", + "item.create.copper_backtank.tooltip.behaviour1": "Fournit de l'_air pressurisé_ à l'équipement qui en a besoin.", + "item.create.copper_backtank.tooltip.condition2": "Quand placé et alimenté", + "item.create.copper_backtank.tooltip.behaviour2": "_Collecte_ de l'_air pressurisé_ à une vitesse dépendante de la vitesse de rotation.", - "block.create.placard.tooltip": "UNLOCALIZED: PLACARD", - "block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!", - "block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item", - "block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.", - "block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched", - "block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.", + "block.create.placard.tooltip": "PANNEAU", + "block.create.placard.tooltip.summary": "_Encadrez_ vos _objets_ dans du laiton en utilisant ce panneau mural de qualité. Sans danger pour les machines !", + "block.create.placard.tooltip.condition1": "Clic droit avec un objet", + "block.create.placard.tooltip.behaviour1": "_Ajoute_ l'_objet_ tenu au panneau. _Émet_ un bref signal de _redstone_ si un objet correspondant été déjà présent.", + "block.create.placard.tooltip.condition2": "Quand attaqué", + "block.create.placard.tooltip.behaviour2": "_Enlève_ l'_objet_ actuel dans le cadre.", "block.create.flywheel.tooltip": "VOLANT D'INERTIE", - "block.create.flywheel.tooltip.summary": "Une grande roue métallique pour _exploiter_ _et_ _stabiliser_ la force générée par un _moteur_ _attaché_. Les volants d'inertie se connectent aux moteurs s'ils sont séparés _d'un_ _mètre_ et tournés à un _angle_ de _90°_ les uns des autres.", - "block.create.flywheel.tooltip.condition1": "Lorsqu'attaché à un moteur en marche", - "block.create.flywheel.tooltip.behaviour1": "Fournit une _force_ _de_ rotation_ à un engin connecté basé sur la force et la vitesse du générateur.", + "block.create.flywheel.tooltip.summary": "_Embellissez_ vos _machines_ avec cette imposante roue de laiton.", + "block.create.flywheel.tooltip.condition1": "Quand alimenté", + "block.create.flywheel.tooltip.behaviour1": "Commence à tourner.", - "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS", - "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.", - "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", + "item.create.diving_boots.tooltip": "BOTTES DE PLONGÉE", + "item.create.diving_boots.tooltip.summary": "Une pair de _bottes lourdes_, permettant une meilleure traversée du fond de l'océan.", + "item.create.diving_boots.tooltip.condition1": "Quand portées", + "item.create.diving_boots.tooltip.behaviour1": "Le porteur _coule plus vite_ et _ne peut pas nager_. Octroie la capacité de _marcher_ et _sauter_ sous l'eau. Le porteur n'est aussi plus affecté par les _tapis roulants_.", - "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT", - "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.", - "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot", - "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", - "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot", - "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", + "item.create.crafting_blueprint.tooltip": "PLAN DE FABRICATION", + "item.create.crafting_blueprint.tooltip.summary": "_Placé_ sur un mur, il peut être utilisé pour _spécifier_ des _arrangements_ d'_ingrédients_ pour une fabrication manuelle plus facile. Chaque emplacement représente une recette.", + "item.create.crafting_blueprint.condition1": "Clic droit sur un emplacement vide", + "item.create.crafting_blueprint.behaviour1": "Ouvre une _interface_ de _fabrication_ permettant de _configurer_ une _recette_ et des objets à afficher.", + "item.create.crafting_blueprint.condition2": "Clic droit sur un emplacement configuré", + "item.create.crafting_blueprint.behaviour2": "_Applique_ la _recette configurée_ avec les ingrédients trouvés dans votre _inventaire_. _S'accroupir_ pour fabriquer jusqu'à une _pile_ d'objets.", - "item.create.minecart_coupling.tooltip": "LIEN POUR WAGONS", - "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", - "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", - "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", + "item.create.minecart_coupling.tooltip": "LIEN POUR WAGONNET", + "item.create.minecart_coupling.tooltip.summary": "_Attache_ tous vos _wagonnets_ ou _machines sur wagonnets_ ensemble pour former un train majestueux.", + "item.create.minecart_coupling.tooltip.condition1": "Quand utilisé sur des wagonnets", + "item.create.minecart_coupling.tooltip.behaviour1": "_Associe_ deux wagonnets ensemble, en essayant de les garder à une _distance constante_ en bougeant.", - "item.create.experience_nugget.tooltip": "UNLOCALIZED: NUGGET OF EXPERIENCE", - "item.create.experience_nugget.tooltip.summary": "UNLOCALIZED: _Ding!_ A speck of _inspiration_ from your fantastic inventions.", - "item.create.experience_nugget.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.experience_nugget.tooltip.behaviour1": "UNLOCALIZED: _Redeems_ _Experience_ points contained within.", + "item.create.experience_nugget.tooltip": "PÉPITE D'EXPÉRIENCE", + "item.create.experience_nugget.tooltip.summary": "_Ding!_ Une graine d'_inspiration_ de vos inventions fantastiques.", + "item.create.experience_nugget.tooltip.condition1": "Quand utilisée", + "item.create.experience_nugget.tooltip.behaviour1": "_Redonne_ les points d'_expérience_ contenus dedans.", - "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL", - "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...", + "block.create.peculiar_bell.tooltip": "CLOCHE PARTICULIÈRE", + "block.create.peculiar_bell.tooltip.summary": "Une _cloche en laiton_ décorative. La placer juste au dessus d'un _feu des âmes_ ouvert peut causer des effets secondaires...", - "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL", - "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.", - "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang", - "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", + "block.create.haunted_bell.tooltip": "CLOCHE HANTÉE", + "block.create.haunted_bell.tooltip.summary": "Une _cloche maudite_ hantée par les âmes perdues du nether.", + "block.create.haunted_bell.tooltip.condition1": "Quand tenue ou sonnée", + "block.create.haunted_bell.tooltip.behaviour1": "Met en évidence les _endroits_ proches _sans lumière_ sur lesquels les _monstres_ peuvent apparaître.", "_": "->------------------------] Ponder Content [------------------------<-", - "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder", - "create.ponder.subject": "UNLOCALIZED: Subject of this scene", - "create.ponder.pondering": "UNLOCALIZED: Pondering about...", - "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", - "create.ponder.associated": "UNLOCALIZED: Associated Entries", - "create.ponder.close": "UNLOCALIZED: Close", - "create.ponder.identify": "UNLOCALIZED: Identify", - "create.ponder.next": "UNLOCALIZED: Next Scene", - "create.ponder.next_up": "UNLOCALIZED: Up Next:", - "create.ponder.previous": "UNLOCALIZED: Previous Scene", - "create.ponder.replay": "UNLOCALIZED: Replay", - "create.ponder.think_back": "UNLOCALIZED: Think Back", - "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading", - "create.ponder.exit": "UNLOCALIZED: Exit", - "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder", - "create.ponder.categories": "UNLOCALIZED: Available Categories in Create", - "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks", - "create.ponder.index_title": "UNLOCALIZED: Ponder Index", - "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", - "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", - "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", - "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", - "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", - "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", - "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", - "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", - "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Super Glue, larger structures can be moved.", - "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", - "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", - "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", - "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", - "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", - "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", - "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", - "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", - "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings", - "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", - "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", - "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", - "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", - "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", - "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", - "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", - "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", - "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", - "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", - "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", - "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", - "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", - "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", - "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", - "create.ponder.tag.display_sources": "UNLOCALIZED: Sources for Display Links", - "create.ponder.tag.display_sources.description": "UNLOCALIZED: Components or Blocks which offer some data that can be read with a Display Link", - "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", - "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", - "create.ponder.tag.display_targets": "UNLOCALIZED: Targets for Display Links", - "create.ponder.tag.display_targets.description": "UNLOCALIZED: Components or Blocks which can process and display the data received from a Display Link", - "create.ponder.tag.train_related": "UNLOCALIZED: Railway Equipment", - "create.ponder.tag.train_related.description": "UNLOCALIZED: Components used in the construction or management of Train Contraptions", - - "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever", - "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power", - "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output", - "create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again", - - "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels", - "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts", - "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...", - "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", - "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", - - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", - "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", - "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", - "create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction", - "create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically", - "create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains", - "create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them", - - "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin", - "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing", - "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them", - "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet", - "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here", - "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below", - "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing", - "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients", - "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin", - "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items", - - "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", - "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", - "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", - - "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", - "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", - "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", - - "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts", - "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together", - "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking", - "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt", - "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction", - "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench", - "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes", - - "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts", - "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions", - "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally", - "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally", - "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically", - "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally", - "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks", - - "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics", - "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities", - "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt", - - "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners", - "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin", - "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items", - "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat", - "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms", - - "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel", - "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", - "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", - "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", - "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", - - "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels", - "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts", - "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side", - "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items", - "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type", - "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", - "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group", - "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits", - "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly", - - "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel", - "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", - "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels", - "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting", - "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate", - "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs", - "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free", - "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively", - "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs", - "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location", - "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs", - - "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers", - "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts", - "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks", - "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere", - - "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions", - "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...", - "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption", - "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling", - - "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions", - "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion", - "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front", - "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", - - "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails", - "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion", - "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered", - "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor", - "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", - - "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives", - "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row", - "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction", - "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees", - - "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts", - "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives", - "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled", - "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead", - "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", - "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", - "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", - - "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", - "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", - "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", - "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal", - - "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes", - "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward", - "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction", - "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides", - - "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", - "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", - "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", - "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", - "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", - "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", - "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", - "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure that the two Structures are not glued to each other", - "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", - - "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", - "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", - "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", - - "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs", - "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", - "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", - "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", - - "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", - "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", - "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", - - "create.ponder.cogwheel_casing.header": "UNLOCALIZED: Encasing Cogwheels", - "create.ponder.cogwheel_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Cogwheels", - "create.ponder.cogwheel_casing.text_2": "UNLOCALIZED: Components added after encasing will not connect to the shaft outputs", - "create.ponder.cogwheel_casing.text_3": "UNLOCALIZED: The Wrench can be used to toggle connections", - - "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks", - "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid", - "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it", - "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank", - "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided", - - "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors", - "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force", - "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output", - - "create.ponder.creative_motor_mojang.header": "UNLOCALIZED: Mojang's Enigma", - - "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels", - "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively", - "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other", - "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed", - "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well", - - "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer", - "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions", - "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use", - "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically", - "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot", - "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item", - "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...", - "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted", - "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself", - "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it", - "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:", - "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,", - "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,", - "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,", - "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks", - "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs", - - "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions", - "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...", - "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption", - "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull", - - "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer", - "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction", - "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead", - - "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers", - "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them", - "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer", - "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically", - - "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone", - "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate", - "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles", - "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.depot.header": "UNLOCALIZED: Using Depots", - "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements", - "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it", - "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing", - "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms", - - "create.ponder.display_board.header": "UNLOCALIZED: Using Display Boards", - "create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign", - "create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate", - "create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...", - "create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links", - "create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board", - "create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand", - - "create.ponder.display_link.header": "UNLOCALIZED: Setting up Display Links", - "create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information", - "create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...", - "create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from", - "create.ponder.display_link.text_4": "UNLOCALIZED: Open the Interface to select and configure what is sent", - "create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link", - "create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source", - "create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information", - "create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays", - - "create.ponder.display_link_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates", - "create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately", - "create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link", - - "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners", - "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it", - "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", - "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", - "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", - "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", - "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating", - - "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state", - "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed", - - "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans", - "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current", - "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input", - - "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans", - "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated", - "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted", - "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated", - "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them", - "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup", - "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it", - "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range", - "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts", - - "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes", - "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets", - "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window", - "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments", - "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids", - "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first", - "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents", - "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid", - - "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers", - "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks", - "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained", - "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...", - "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources", - "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly", - - "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank", - "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity", - "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", - "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers", - "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled", - - "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks", - "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid", - "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side", - "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator", - "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually", - "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", - - "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility", - "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.", - "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws", - "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots", - "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains", - - "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer", - "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.", - "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.", - "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.", - "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.", - "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.", - - "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels", - "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", - - "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control", - "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting", - - "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer", - "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.", - "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", - "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.", - - "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages", - "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", - "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries", - "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue", - "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", - "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - - "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction", - "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations", - "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation", - "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft", - "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation", - - "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation", - "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages", - "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft", - - "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts", - "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", - "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", - "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", - "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", - "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", - "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed", - - "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", - "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", - "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", - - "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks", - "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually", - "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high", - "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - - "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys", - "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid", - "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled", - "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted", - "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected", - "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...", - "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead", - "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", - - "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid", - "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...", - "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source", - "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys", - - "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys", - "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate", - "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom", - "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends", - "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top", - "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end", - - "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains", - "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items", - "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it", - "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...", - "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid", - "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer", - - "create.ponder.item_vault_sizes.header": "UNLOCALIZED: Dimensions of an Item Vault", - "create.ponder.item_vault_sizes.text_1": "UNLOCALIZED: Item Vaults can be combined to increase the total capacity", - "create.ponder.item_vault_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", - "create.ponder.item_vault_sizes.text_3": "UNLOCALIZED: ...and grow in length up to 3x their diameter", - - "create.ponder.item_vault_storage.header": "UNLOCALIZED: Storing Items in Vaults", - "create.ponder.item_vault_storage.text_1": "UNLOCALIZED: Item Vaults can be used to store large amounts of items", - "create.ponder.item_vault_storage.text_2": "UNLOCALIZED: However, contents cannot be added or taken manually", - "create.ponder.item_vault_storage.text_3": "UNLOCALIZED: Any components for item transfer can both insert...", - "create.ponder.item_vault_storage.text_4": "UNLOCALIZED: ...and take contents from this container", - - "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", - "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", - "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", - - "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", - "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", - "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", - "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", - "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", - "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", - "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", - "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", - - "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", - "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", - "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", - - "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms", - "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed", - "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets", - "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)", - "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection", - "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously", - "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range", - "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly", - "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap", - - "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm", - "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs", - "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter", - "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering", - "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm", - "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute", - - "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm", - "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input", - "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...", - "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting", - "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it", - "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available", - "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free", - "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm", - - "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone", - "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate", - "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles", - "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", - "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", - "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", - - "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters", - "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe", - "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged", - "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side", - "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit", - "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate", - "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually", - "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin", - "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", - - "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters", - "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically", - "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined", - "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location", - - "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters", - "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path", - "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", - "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters", - - "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", - "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", - "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", - - "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", - "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", - "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", - - "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions", - "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...", - "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way", - - "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer", - "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated", - "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", - "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", - "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", - "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", - - "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", - "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", - "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions", - "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...", - "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox", - "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland", - "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them", - - "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press", - "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it", - "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press", - "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically", - - "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press", - "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted", - "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps", - "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks", - "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow", - "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...", - "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward", - "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow", - "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually", - - "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps", - "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", - "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...", - "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred", - "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks", - "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions", - - "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", - "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", - "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", - - "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", - "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", - "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", - - "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", - "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", - "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", - "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", - "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", - "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", - - "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone", - "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them", - "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels", - "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top", - "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click", - "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation", - - "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes", - "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength", - "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", - "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", - - "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", - "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", - "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", - - "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", - "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", - "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", - "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption", - "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...", - "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - - "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", - "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", - "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", - "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off", - "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually", - - "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch", - "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers", - "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state", - "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off", - "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually", - - "create.ponder.pulse_extender.header": "UNLOCALIZED: Controlling signals using Pulse Extenders", - "create.ponder.pulse_extender.text_1": "UNLOCALIZED: Pulse Extenders can lengthen a signal passing through", - "create.ponder.pulse_extender.text_2": "UNLOCALIZED: They activate after a short delay...", - "create.ponder.pulse_extender.text_3": "UNLOCALIZED: ...and cool down for the configured duration", - "create.ponder.pulse_extender.text_4": "UNLOCALIZED: Using the mouse wheel, the discharge time can be configured", - "create.ponder.pulse_extender.text_5": "UNLOCALIZED: The configured duration can range up to 30 minutes", - - "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters", - "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters emit a short pulse at a delay", - "create.ponder.pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", - "create.ponder.pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", - - "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", - "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", - "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", - "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", - "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", - "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", - "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", - "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", - - "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", - "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", - "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", - - "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links", - "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly", - "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode", - "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same", - "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks", - "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency", - "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate", - - "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", - "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", - "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", - - "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", - "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", - "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", - "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", - - "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", - "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", - "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps", - "create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal", - "create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards", - "create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...", - "create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others", - "create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp", - "create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench", - - "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller", - "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", - "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured", - - "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails", - "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with", - "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them", - "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames", - - "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames", - "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with", - "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - - "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts", - "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions", - "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI", - "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence", - "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over", - "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress", - - "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", - - "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", - "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", - "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", - "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size", - "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.", - - "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes", - "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type", - "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract", - "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid", - "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue", - - "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer", - "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components", - "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements", - - "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout", - "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it", - "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually", - "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids", - "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout", - "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically", - - "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", - "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", - "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", - "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", - "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", - - "create.ponder.steam_engine.header": "UNLOCALIZED: Setting up Steam Engines", - "create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank", - "create.ponder.steam_engine.text_10": "UNLOCALIZED: Lvl 4", - "create.ponder.steam_engine.text_11": "UNLOCALIZED: 4 Engines", - "create.ponder.steam_engine.text_12": "UNLOCALIZED: Lvl 8", - "create.ponder.steam_engine.text_13": "UNLOCALIZED: 8 Engines", - "create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output", - "create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...", - "create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force", - "create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks", - "create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased", - "create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat", - "create.ponder.steam_engine.text_8": "UNLOCALIZED: The boiler's current power level can be inspected with Engineer's Goggles", - "create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity", - - "create.ponder.steam_whistle.header": "UNLOCALIZED: Setting up Steam Whistles", - "create.ponder.steam_whistle.text_1": "UNLOCALIZED: Steam Whistles can be placed on a Fluid Tank", - "create.ponder.steam_whistle.text_2": "UNLOCALIZED: If the tank receives sufficient heat...", - "create.ponder.steam_whistle.text_3": "UNLOCALIZED: ...the Whistle will play a note when activated", - "create.ponder.steam_whistle.text_4": "UNLOCALIZED: Use a Whistle item on the block to lower its pitch", - "create.ponder.steam_whistle.text_5": "UNLOCALIZED: Cycle between three different octaves using a Wrench", - "create.ponder.steam_whistle.text_6": "UNLOCALIZED: Engineer's Goggles can help to find out the current pitch of a Whistle", - - "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", - "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", - "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", - "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", - "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", - - "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer", - "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network", - "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements", - - "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", - "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue groups blocks together into moving contraptions", - "create.ponder.super_glue.text_2": "UNLOCALIZED: Clicking two endpoints creates a new 'glued' area", - "create.ponder.super_glue.text_3": "UNLOCALIZED: To remove a box, punch it with the glue item in hand", - "create.ponder.super_glue.text_4": "UNLOCALIZED: Adjacent blocks sharing an area will pull each other along", - "create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together", - "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", - - "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - - "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - - "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - - "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - - "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location", - "create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels", - "create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train", - - "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", - "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", - "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", - "create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds", - "create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel", - "create.ponder.train_controls.text_5": "UNLOCALIZED: Hold space to approach a nearby Station", - "create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations", - "create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key", - "create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train", - - "create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules", - "create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers", - "create.ponder.train_schedule.text_2": "UNLOCALIZED: Right-click with the item in hand to open its Interface", - "create.ponder.train_schedule.text_3": "UNLOCALIZED: Once programmed, the Schedule can be handed off to a Train Driver", - "create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", - "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", - "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", - - "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", - "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", - "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", - "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", - "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", - "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", - - "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - - "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - - "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", - "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", - "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", - "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", - - "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves", - "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks", - "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through", - "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up", - "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation", - - "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", - "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", - "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate", - "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", - "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", - - "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", - "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", - "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", - "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", - "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", - "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", - "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", - "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", - "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", - "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", - "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", - "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", - - "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", - "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", - "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", - - "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", - "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", - "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", - "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", - "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", - "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", - - "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", - "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", - "create.ponder.windmill_source.text_2": "UNLOCALIZED: Create a movable structure with the help of Super Glue", - "create.ponder.windmill_source.text_3": "UNLOCALIZED: If enough Sail-like blocks are included, this can act as a Windmill", - "create.ponder.windmill_source.text_4": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", - "create.ponder.windmill_source.text_5": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", - "create.ponder.windmill_source.text_6": "UNLOCALIZED: Use a Wrench to configure its rotation direction", - "create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", - - "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", - "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "create.ponder.hold_to_ponder": "Maintenir [%1$s] pour y réfléchir", + "create.ponder.subject": "Sujet de cette scène", + "create.ponder.pondering": "Réflexion à propos de...", + "create.ponder.identify_mode": "Mode identification actif.\nReprendre avec [%1$s]", + "create.ponder.associated": "Entrées associées", + "create.ponder.close": "Fermer", + "create.ponder.identify": "Identifier", + "create.ponder.next": "Scène suivante", + "create.ponder.next_up": "À suivre:", + "create.ponder.previous": "Scène précédente", + "create.ponder.replay": "Rejouer", + "create.ponder.think_back": "Réflexion précédente", + "create.ponder.slow_text": "Lecture confortable", + "create.ponder.exit": "Sortir", + "create.ponder.welcome": "Bienvenue dans la réflexion", + "create.ponder.categories": "Catégories disponibles dans Create", + "create.ponder.index_description": "Cliquer sur un des icônes pour apprendre à propos de ses objets et blocs associés", + "create.ponder.index_title": "Index de réflexion", + "create.ponder.shared.rpm16": "16 tr/min", + "create.ponder.shared.behaviour_modify_wrench": "Ce comportement peut être modifié en utilisant une clé", + "create.ponder.shared.storage_on_contraption": "Les inventaires attachés à cette machine récupèreront ses butins automatiquement", + "create.ponder.shared.sneak_and": "S'accroupir +", + "create.ponder.shared.rpm8": "8 tr/min", + "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm32": "32 tr/min", + "create.ponder.shared.rpm16_source": "Source: 16 tr/min", + "create.ponder.shared.movement_anchors": "Avec l'aide de colle extra-forte, des structures plus larges peuvent être déplacées.", + "create.ponder.tag.redstone": "Composants logiques", + "create.ponder.tag.redstone.description": "Composants qui aident avec l'ingénierie de redstone", + "create.ponder.tag.contraption_assembly": "Utilitaire pour l'attachement de blocs", + "create.ponder.tag.contraption_assembly.description": "Outils et composants utilisés pour assembler des structures déplacées en tant que machine", + "create.ponder.tag.fluids": "Manipulateurs de fluides", + "create.ponder.tag.fluids.description": "Composants qui aident la transmission et à faire usage des fluides", + "create.ponder.tag.decoration": "Estétiques", + "create.ponder.tag.decoration.description": "Composants utilisés principalement pour de la décoration", + "create.ponder.tag.windmill_sails": "Voiles pour supports de moulin à vent", + "create.ponder.tag.windmill_sails.description": "Blocs qui peuvent compter vers la force d'un moulin à vent une fois assemblé. Chacun d'eux ont une efficacité égale en le faisant.", + "create.ponder.tag.arm_targets": "Cibles pour bras mécanique", + "create.ponder.tag.arm_targets.description": "Composants qui peuvent être sélectionnés en tant qu'entrée ou sortie du bras mécanique", + "create.ponder.tag.kinetic_appliances": "Appareils cinétiques", + "create.ponder.tag.kinetic_appliances.description": "Composants qui utilisent la force de rotation", + "create.ponder.tag.kinetic_sources": "Sources cinétiques", + "create.ponder.tag.kinetic_sources.description": "Composants qui génèrent de la force de rotation", + "create.ponder.tag.movement_anchor": "Ancres de mouvement", + "create.ponder.tag.movement_anchor.description": "Composants qui permettent la création de machines en mouvement, animant une structure attachée en une variété de manières", + "create.ponder.tag.kinetic_relays": "Blocs cinétiques", + "create.ponder.tag.kinetic_relays.description": "Composants qui aident à transmettre la force de rotation ailleurs", + "create.ponder.tag.contraption_actor": "Acteurs de machines", + "create.ponder.tag.contraption_actor.description": "Composants qui exposent un comportement spécial quand attachés à une machine en mouvement", + "create.ponder.tag.creative": "Mode créatif", + "create.ponder.tag.creative.description": "Composants généralement non disponibles pour le mode survie", + "create.ponder.tag.display_sources": "Sources pour les liaisons d'affichage", + "create.ponder.tag.display_sources.description": "Composants ou blocs qui offrent des données qui peuvent être lues avec une liaison d'affichage", + "create.ponder.tag.logistics": "Transportation d'objets", + "create.ponder.tag.logistics.description": "Composants qui aident à déplacer les objets", + "create.ponder.tag.display_targets": "Cibles pour liaisons d'affichage", + "create.ponder.tag.display_targets.description": "Composants ou blocs qui peuvent traiter et afficher les données reçues d'une liaison d'affichage", + "create.ponder.tag.train_related": "Équipement ferroviaire", + "create.ponder.tag.train_related.description": "Composants utilisés dans la construction ou la gestion des trains", + + "create.ponder.analog_lever.header": "Contrôler les signaux en utilisant le levier analogique", + "create.ponder.analog_lever.text_1": "Les leviers analogiques sont des sources d'alimentation de redstone compactes et précises", + "create.ponder.analog_lever.text_2": "Clic droit pour augmenter sa sortie d'alimentation analogique", + "create.ponder.analog_lever.text_3": "Clic droit en étant accroupi pour diminuer la sortie d'alimentation", + + "create.ponder.andesite_tunnel.header": "Utiliser les tunnels en andésite", + "create.ponder.andesite_tunnel.text_1": "Les tunnels en andésite peuvent être utilisés pour couvrir vos tapis roulants", + "create.ponder.andesite_tunnel.text_2": "À chaque fois qu'un tunnel en andésite a des connexions sur les côtés...", + "create.ponder.andesite_tunnel.text_3": "... il séparera exactement un objet de n'importe quelle pile qui passe", + "create.ponder.andesite_tunnel.text_4": "Le reste continuera sur son chemin", + + "create.ponder.auto_schedule.header": "Stations & plannings", + "create.ponder.auto_schedule.text_1": "Les plannings peuvent être utilisés pour donner une destination aux conducteurs", + "create.ponder.auto_schedule.text_2": "Les comparateurs recevront un signal à chaque fois qu'un train est présent", + "create.ponder.auto_schedule.text_3": "Rappelez vous que les stations peuvent être approchées seulement de la direction indiquée", + "create.ponder.auto_schedule.text_4": "Les stations peuvent aussi être utilisées pour assigner de nouveaux plannings automatiquement", + "create.ponder.auto_schedule.text_5": "Le planning placé sur une station se copiera automatiquement sur le train présent", + "create.ponder.auto_schedule.text_6": "À l'opposé de la plannification manuelle, les conducteurs ne prendront pas l'objet avec eux", + + "create.ponder.basin.header": "Traiter les objets dans le bassin", + "create.ponder.basin.text_1": "Un bassin peut contenir des objets et des fluides pour le traitement", + "create.ponder.basin.text_2": "Après une étape de traitement, les bassins essayent de faire sortir le résultat en diagonale vers le bas", + "create.ponder.basin.text_3": "Quand un composant valide est présent, le bassin affichera un robinet de sortie", + "create.ponder.basin.text_4": "Un nombre d'options sont appliquables ici", + "create.ponder.basin.text_5": "Les sorties seront récupérées par les inventaires en dessous", + "create.ponder.basin.text_6": "Sans un robinet de sortie, le bassin retiendra les objets créés dans son traitement", + "create.ponder.basin.text_7": "Ceci peut être utile si les sorties doivent être réutilisées comme des ingrédients", + "create.ponder.basin.text_8": "Les sorties désirées devront ensuite être extraites du bassin", + "create.ponder.basin.text_9": "Un filtre sera peut-être nécessaire pour éviter d'extraire des objets non traités", + + "create.ponder.bearing_modes.header": "Modes de mouvement du support de moulin à vent", + "create.ponder.bearing_modes.text_1": "À l'arrêt, le support placera la structure à l'angle aligné à la grille le plus proche", + "create.ponder.bearing_modes.text_2": "Il peut être configuré pour ne jamais redevenir des blocs solides, ou seulement proche de l'angle duquel il a démarré", + + "create.ponder.belt_casing.header": "Mettre des tapis roulants dans un revêtement", + "create.ponder.belt_casing.text_1": "Du revêtement en laiton ou en andésite peut être utilisé pour décorer les tapis roulants", + "create.ponder.belt_casing.text_2": "Une clé peut être utilisée pour enlever le revêtement", + + "create.ponder.belt_connector.header": "Utiliser des tapis roulants", + "create.ponder.belt_connector.text_1": "Faire un clic droit sur deux rotors avec un tapis roulant les connectera ensemble", + "create.ponder.belt_connector.text_2": "Les sélections accidentelles peuvent être annulées avec un clic droit en étant accroupi", + "create.ponder.belt_connector.text_3": "Des rotors additionnels peuvent être ajoutés tout au long du tapis", + "create.ponder.belt_connector.text_4": "Les rotors connectés via des tapis tourneront avec une vitesse et une direction indentique", + "create.ponder.belt_connector.text_5": "Les rotors ajoutés peuvent être enlevés en utilisant une clé", + "create.ponder.belt_connector.text_6": "Les tapis roulants peuvent être colorés pour des raisons esthétiques", + + "create.ponder.belt_directions.header": "Les orientations valides pour les tapis roulants", + "create.ponder.belt_directions.text_1": "Les tapis ne peuvent pas se connecter dans des directions arbitraires", + "create.ponder.belt_directions.text_2": "1. Ils peuvent se connecter horizontalement", + "create.ponder.belt_directions.text_3": "2. Ils peuvent se connecter en diagonale", + "create.ponder.belt_directions.text_4": "3. Ils peuvent se connecter verticalement", + "create.ponder.belt_directions.text_5": "4. Et ils peuvent connecter des rotors verticaux horizontalement", + "create.ponder.belt_directions.text_6": "Ce sont toutes les directions possibles. Les tapis peuvent être de n'importe quelle longueur entre 2 et 20 blocs", + + "create.ponder.belt_transport.header": "Utiliser les tapis roulants pour la logistique", + "create.ponder.belt_transport.text_1": "Les tapis roulants en mouvement transporteront les objets et autres entités", + "create.ponder.belt_transport.text_2": "Clic dorit avec une main vide pour enlever les objets d'un tapis", + + "create.ponder.blaze_burner.header": "Nourrir les brûleurs à blaze", + "create.ponder.blaze_burner.text_1": "Les brûleurs à blaze peuvent chauffer les objets traités dans un bassin", + "create.ponder.blaze_burner.text_2": "Pour ça, le blaze a besoin d'être nourri avec des objets inflammables", + "create.ponder.blaze_burner.text_3": "Avec un cake au blaze, le brûleur peut atteindre des niveaux de chaleur encore plus forts", + "create.ponder.blaze_burner.text_4": "Le nourrissement peut être automatisé en utilisant des déployeurs ou des bras mécaniques", + + "create.ponder.brass_funnel.header": "L'entonnoir en laiton", + "create.ponder.brass_funnel.text_1": "Les entonnoirs en andésite ne peuvent extraire seulement qu'un objet à la fois.", + "create.ponder.brass_funnel.text_2": "Les entonnoirs en laiton peuvent extraire jusqu'à une pile complète.", + "create.ponder.brass_funnel.text_3": "Faire défiler sur l'emplacement de filtre permet un contrôle précis sur la taille de pile extraite.", + "create.ponder.brass_funnel.text_4": "Utiliser des objets sur l'emplacement de filtre restreindra l'entonnoir à transférer seulement les piles correspondantes.", + + "create.ponder.brass_tunnel.header": "Utiliser les tunnels en laiton", + "create.ponder.brass_tunnel.text_1": "Les tunnels en laiton peuvent être utilisés pour couvrir vos tapis roulants", + "create.ponder.brass_tunnel.text_2": "Les tunnels en laiton ont un emplacement de filtre sur chaque côté ouvert", + "create.ponder.brass_tunnel.text_3": "Les filtres sur les connexions entrantes bloquent simplement les objets non correspondants", + "create.ponder.brass_tunnel.text_4": "Les filtres sur les connexions sortantes peuvent être utilisés pour trier les objets par type", + "create.ponder.brass_tunnel.text_5": "À chaque fois qu'un objet passant a plusieurs sorties valides, le mode de distribution décidera comment le gérer", + "create.ponder.brass_tunnel.text_6": "Les tunnels en laiton sur des tapis parallèles formeront un groupe", + "create.ponder.brass_tunnel.text_7": "Les objets entrants seront maintenant distribués sur toutes les sorties connectées", + "create.ponder.brass_tunnel.text_8": "Pour ça, les objets peuvent aussi directment être insérés dans le bloc de tunnel", + + "create.ponder.brass_tunnel_modes.header": "Modes de distribution du tunnel en laiton", + "create.ponder.brass_tunnel_modes.text_1": "En utilisant une clé, le comportement de distribution des tunnels en laiton peut être configuré", + "create.ponder.brass_tunnel_modes.text_10": "'Entrées synchronisées' est un paramètre unique pour les tunnels en laiton", + "create.ponder.brass_tunnel_modes.text_11": "Les objets sont autorisés à passer seulement si chaque tunnel dans le groupe en a un en attente", + "create.ponder.brass_tunnel_modes.text_12": "Cela assure que tous les tapis affectés fournissent des objets à la même vitesse", + "create.ponder.brass_tunnel_modes.text_2": "'Partager' essayera de distribuer la pile équitablement entre les sorties disponibles", + "create.ponder.brass_tunnel_modes.text_3": "Si une sortie est incapable de prendre plus d'objets, elle sera passée", + "create.ponder.brass_tunnel_modes.text_4": "'Partage forcé' ne passera jamais de sorties, et à la place attendra jusqu'à qu'elles soient libres", + "create.ponder.brass_tunnel_modes.text_5": "'Chacun un par un' garde les piles complètes, et utilise chaque sortie une par une itérativement", + "create.ponder.brass_tunnel_modes.text_6": "Encore une fois, si une sortie est incapable de prendre plus d'objets, elle sera passée", + "create.ponder.brass_tunnel_modes.text_7": "'Chacun un par un forcé' ne passe jamais de sorties", + "create.ponder.brass_tunnel_modes.text_8": "'Préférer le plus proche' priorise la sortie la plus proche de l'emplacement d'entrée de l'objet", + "create.ponder.brass_tunnel_modes.text_9": "'Aléatoire' distribuera des piles complètes à des sorties choisies aléatoirement", + + "create.ponder.cart_assembler.header": "Déplacer des structures en utilisant des assembleurs de wagonnet", + "create.ponder.cart_assembler.text_1": "Les assembleurs de wagonnet alimentés montent les structures attachées sur les wagonnets passants", + "create.ponder.cart_assembler.text_2": "Sans un signal de redstone, il désassemble les machines sur wagonnet passantes en blocs", + "create.ponder.cart_assembler.text_3": "Utiliser une clé sur le wagonnet vous laissera transporter la machine ailleurs", + + "create.ponder.cart_assembler_dual.header": "Assembler des machines sur wagonnets", + "create.ponder.cart_assembler_dual.text_1": "Quand deux assembleurs de wagonnet partage une structure attachée...", + "create.ponder.cart_assembler_dual.text_2": "Alimenter l'un ou l'autre créera une machine sur wagonnets", + "create.ponder.cart_assembler_dual.text_3": "Les wagonnets se comporteront comme ceux connectés par des liens pour wagonnet", + + "create.ponder.cart_assembler_modes.header": "Paramètres d'orientation pour les machines sur wagonnet", + "create.ponder.cart_assembler_modes.text_1": "Les machines sur wagonnet tourneront pour faire face au mouvement de leur wagonnet", + "create.ponder.cart_assembler_modes.text_2": "Cette flèche indique quel côté de la structure sera considéré comme l'avant", + "create.ponder.cart_assembler_modes.text_3": "Si l'assembleur est réglé sur 'verrouiller la rotation', l'orientation de la machine ne changera jamais", + + "create.ponder.cart_assembler_rails.header": "Autres types de wagonnets et rails", + "create.ponder.cart_assembler_rails.text_1": "Les assembleurs de wagonnet sur des rails normaux n'affecteront pas le mouvement des wagonnets passants", + "create.ponder.cart_assembler_rails.text_2": "Quand ils sont sur des rails contrôleurs ou de propulsion, les wagonnets seront maintenu en place jusqu'à que le rail soit alimenté", + "create.ponder.cart_assembler_rails.text_3": "D'autres types de wagonnets peuvent être utilisés comme l'ancre", + "create.ponder.cart_assembler_rails.text_4": "Les wagonnets motorisés se garderont alimentés, en consomant du carburant de n'importe quel inventaire attaché", + + "create.ponder.chain_drive.header": "Transmettre la force de rotation avec les chaines de transmission", + "create.ponder.chain_drive.text_1": "Les chaines de transmission transmettent la rotation à chacune d'elles dans une ligne", + "create.ponder.chain_drive.text_2": "Tous les rotors connectés comme ceci tourneront dans la même direction", + "create.ponder.chain_drive.text_3": "N'importe quelle partie de la ligne peut être tournée de 90 degrés", + + "create.ponder.chain_gearshift.header": "Contrôler la vitesse de rotation avec les chaines de transmission ajustables", + "create.ponder.chain_gearshift.text_1": "Les chaines de transmission ajustables se comportent exactement comme les chaines de transmission", + "create.ponder.chain_gearshift.text_2": "Quand alimentée, la vitesse transmise aux autres chaines de transmission dans la ligne est doublée", + "create.ponder.chain_gearshift.text_3": "Quand la chaine de transmission ajustable n'est pas à la source, sa vitesse sera à la place réduite de moitié", + "create.ponder.chain_gearshift.text_4": "Dans les deux cas, les chaines de transmission dans la ligne tournent toujours à 2x la vitesse de la chaine de transmission ajustable alimentée", + "create.ponder.chain_gearshift.text_5": "En utilisant des signaux analogiques, le ratio peut être ajusté plus précisément entre 1 et 2", + "create.ponder.chain_gearshift.text_6": "12 tr/min", + + "create.ponder.chute.header": "Transporter des objets vers le bas avec des glissières", + "create.ponder.chute.text_1": "Les glissières peuvent transporter les objets verticalement depuis et dans les inventaires", + "create.ponder.chute.text_2": "En utilisant la clé, une fenêtre peut être créée", + "create.ponder.chute.text_3": "Placer des glissières en ciblant les côtés d'une autre glissière les feront diagonales", + + "create.ponder.chute_upward.header": "Transporter des objets vers le haut avec des glissières", + "create.ponder.chute_upward.text_1": "En utilisant des ventilateurs enchâssés au dessus ou en dessous, une glissière peut transporter les objets vers le haut", + "create.ponder.chute_upward.text_2": "Inspecter des glissières avec des lunettes d'ingénieur révèle des informations sur la direction du mouvement", + "create.ponder.chute_upward.text_3": "Sur la fin 'bloquée', les objets devront être insérés/extraits depuis les côtés", + + "create.ponder.clockwork_bearing.header": "Animer des structures en utilisant des roulements mécaniques horlogers", + "create.ponder.clockwork_bearing.text_1": "Les roulements mécaniques horlogers s'attachent aux blocs devant eux", + "create.ponder.clockwork_bearing.text_2": "Quand ils reçoivent de la force de rotation, la structure tournera en fonction de l'heure du jour", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "Clic droit sur le roulement mécanique horloger pour démarrer ou arrêter d'animer la structure", + "create.ponder.clockwork_bearing.text_6": "Devant l'aiguille des heures, une seconde structure peut être ajoutée", + "create.ponder.clockwork_bearing.text_7": "Assurez vous que les deux structures ne sont pas collées ensemble", + "create.ponder.clockwork_bearing.text_8": "La seconde structure tournera maintenant comme l'aiguille des minutes", + + "create.ponder.clutch.header": "Contrôler la force de rotation en utilisant un embrayage", + "create.ponder.clutch.text_1": "Les embrayages transmettront la rotation en ligne droite", + "create.ponder.clutch.text_2": "Quand ils sont alimentés par la redstone, ils stoppent la connexion", + + "create.ponder.cog_speedup.header": "Changer la vitesse avec des roues dentées", + "create.ponder.cog_speedup.text_1": "Les grandes et petites roues dentées peuvent être connectées en diagonale", + "create.ponder.cog_speedup.text_2": "En passant de grandes à petites roues dentées, la vitesse transmise sera doublée", + "create.ponder.cog_speedup.text_3": "En passant en sens contraire, la vitesse transmise sera réduite de moitié", + + "create.ponder.cogwheel.header": "Transmettre la force de rotation en utilisant des roues dentées", + "create.ponder.cogwheel.text_1": "Les roues dentées transmettront la rotation aux autres roues dentées adjacentes", + "create.ponder.cogwheel.text_2": "Les rotors voisins connectés comme ceci tourneront dans des directions opposées", + + "create.ponder.cogwheel_casing.header": "Mettre des roues dentées dans un revêtement", + "create.ponder.cogwheel_casing.text_1": "Du revêtement en laiton ou en andésite peut être utilisé pour décorer les roues dentées", + "create.ponder.cogwheel_casing.text_2": "Les composants ajoutés après avoir mis un revêtement ne se connecteront pas aux rotors de sortie", + "create.ponder.cogwheel_casing.text_3": "La clé peut être utilisée pour basculer les connexions", + + "create.ponder.creative_fluid_tank.header": "Réservoirs à fluide créatifs", + "create.ponder.creative_fluid_tank.text_1": "Les réservoirs à fluide créatifs peuvent être utilisés pour fournir une réserve infinie de fluide", + "create.ponder.creative_fluid_tank.text_2": "Clic droit avec un objet contenant un fluide pour le configurer", + "create.ponder.creative_fluid_tank.text_3": "Les réseaux de tuyaux peuvent maintenant extraire sans fin le fluide assigné du réservoir", + "create.ponder.creative_fluid_tank.text_4": "N'importe quels fluides insérés dans le réservoir à fluide créatif seront détruits", + + "create.ponder.creative_motor.header": "Générer de la force de rotation en utilisant les moteurs créatifs", + "create.ponder.creative_motor.text_1": "Les moteurs créatifs sont une source de force de rotation compacte et configurable", + "create.ponder.creative_motor.text_2": "Faire défiler sur le panneau à l'arrière change les tr/min de la sortie de rotation du moteur", + + "create.ponder.creative_motor_mojang.header": "L'énigme de Mojang", + + "create.ponder.crushing_wheels.header": "Traiter les objets avec des roues de concassage", + "create.ponder.crushing_wheels.text_1": "Une paire de roues de concassage peuvent concasser les objets très efficacement", + "create.ponder.crushing_wheels.text_2": "Leurs entrées de rotation doivent les faire tourner l'une dans l'autre", + "create.ponder.crushing_wheels.text_3": "Les objets lancés ou insérés sur le dessus seront traités", + "create.ponder.crushing_wheels.text_4": "Les objets peuvent être aussi insérés et récupérés de manière automatisée", + + "create.ponder.deployer.header": "Utiliser le déployeur", + "create.ponder.deployer.text_1": "En lui donnant une force de rotation, un déployeur peut imiter les intéractions des joueurs", + "create.ponder.deployer.text_10": "Clic droit sur le devant pour lui donner un objet à utiliser", + "create.ponder.deployer.text_11": "Les objets peuvent aussi être insérés automatiquement", + "create.ponder.deployer.text_12": "Les déployeurs ont un emplacement de filtre", + "create.ponder.deployer.text_13": "Quand un filtre est défini, il s'active seulement quand il tient un objet correspondant", + "create.ponder.deployer.text_14": "Seulement les objets correspondants au filtre peuvent maintenant être insérés...", + "create.ponder.deployer.text_15": "...et seulement les objets non correspondants seront extraits", + "create.ponder.deployer.text_2": "Il intéragira toujours avec la position 2 blocs devant lui", + "create.ponder.deployer.text_3": "Les blocs directement devant lui ne l'obstrueront pas", + "create.ponder.deployer.text_4": "Les déployeurs peuvent:", + "create.ponder.deployer.text_5": "Placer des blocs,", + "create.ponder.deployer.text_6": "Utiliser des objets,", + "create.ponder.deployer.text_7": "Activer des blocs,", + "create.ponder.deployer.text_8": "Récolter des blocs", + "create.ponder.deployer.text_9": "et tuer des monstres", + + "create.ponder.deployer_contraption.header": "Utiliser des déployeurs sur des machines", + "create.ponder.deployer_contraption.text_1": "Quand les déployeurs sont déplacés dans une machine...", + "create.ponder.deployer_contraption.text_2": "Ils activent chaque emplacement visité, en utilisant des objets dans des inventaires n'importe où sur la machine", + "create.ponder.deployer_contraption.text_3": "L'emplacement de filtre peut être utilisé pour spécifier quels objets extraire", + + "create.ponder.deployer_modes.header": "Modes du déployeur", + "create.ponder.deployer_modes.text_1": "Par défaut, un déployeur imite une intéraction avec un clic droit", + "create.ponder.deployer_modes.text_2": "En utilisant une clé, il peut être défini pour utiliser un clic gauche à la place", + + "create.ponder.deployer_processing.header": "Traiter des objets en utilisant des déployeurs", + "create.ponder.deployer_processing.text_1": "Avec un objet tenu adéquat, les déployeurs peuvent traiter les objets fournis en dessous d'eux", + "create.ponder.deployer_processing.text_2": "Les objets en entrée peuvent être jetés ou placés sur un dépot sous un déployeur", + "create.ponder.deployer_processing.text_3": "Quand les objets sont fournis sur un tapis roulant...", + "create.ponder.deployer_processing.text_4": "Le déployeur les maintiendra et les traitera automatiquement", + + "create.ponder.deployer_redstone.header": "Contrôler les déployeurs avec la redstone", + "create.ponder.deployer_redstone.text_1": "Quand ils sont alimentés par de la redstone, les déployeurs ne s'activeront pas", + "create.ponder.deployer_redstone.text_2": "Avant de s'arrêter, le déployeur finira tout cycle commencé", + "create.ponder.deployer_redstone.text_3": "Ainsi, une impulsion négative peut être utilisée pour déclencher un cycle d'activation", + + "create.ponder.depot.header": "Utiliser les dépots", + "create.ponder.depot.text_1": "Les dépots peuvent être utilisés comme des éléments de tapis roulants 'stationnaires'", + "create.ponder.depot.text_2": "Clic droit pour manuellement lui placer ou enlever des objets", + "create.ponder.depot.text_3": "Tout comme des tapis roulants, il peut fournir des objets pour le traitement", + "create.ponder.depot.text_4": "...aussi bien que pour fournir des objets à des bras mécaniques", + + "create.ponder.display_board.header": "Utiliser les panneaux d'affichage", + "create.ponder.display_board.text_1": "Les panneaux d'affichage sont une alternative modifiable en taille aux pancartes", + "create.ponder.display_board.text_2": "Ils requièrent de la force de rotation pour opérer", + "create.ponder.display_board.text_3": "Du texte peut être affiché en utilisant des étiquettes...", + "create.ponder.display_board.text_4": "...ou par l'utilisation de liaisons d'affichage", + "create.ponder.display_board.text_5": "Des teintures peuvent être appliquées à des lignes individuelles du panneau", + "create.ponder.display_board.text_6": "Les lignes peuvent être réinitialisées en leur cliquant dessus avec une main vide", + + "create.ponder.display_link.header": "Mettre en place des liaisons d'affichage", + "create.ponder.display_link.text_1": "Les liaisons d'affichage peuvent être utilisées pour visualiser des informations dynamiques", + "create.ponder.display_link.text_2": "En premier, faites clic droit sur l'affichage cible...", + "create.ponder.display_link.text_3": "...puis attachez le au bloc à lire", + "create.ponder.display_link.text_4": "Ouvrez l'interface pour sélectionner et configurer ce qui est envoyé", + "create.ponder.display_link.text_5": "L'affichage recevra maintenant des informations de la liaison", + "create.ponder.display_link.text_6": "Tous les blocs ne peuvent pas être des sources", + "create.ponder.display_link.text_7": "Chaque bloc compatible fournit des informations uniques", + "create.ponder.display_link.text_8": "La liaison d'affichage peut marcher avec plusieurs affichages différents", + + "create.ponder.display_link_redstone.header": "Contrôle par la redstone", + "create.ponder.display_link_redstone.text_1": "Quand elles sont alimentées par la redstone, les liaisons d'affichage arrêtent d'envoyer des mises à jour", + "create.ponder.display_link_redstone.text_2": "Une fois désalimentées, le minuteur est réinitialisé et de nouvelles infos sont envoyées imédiatement", + "create.ponder.display_link_redstone.text_3": "Les signaux émis depuis la source n'affectent pas la liaison", + + "create.ponder.empty_blaze_burner.header": "Utiliser les brûleurs à blaze vides", + "create.ponder.empty_blaze_burner.text_1": "Clic droit sur un blaze avec un brûleur vide pour le capturer", + "create.ponder.empty_blaze_burner.text_2": "Alternativement, les blazes peuvent être collectés depuis leur générateur directement", + "create.ponder.empty_blaze_burner.text_3": "Vous avez maintenant une source de chaleur idéale pour des machines diverses", + "create.ponder.empty_blaze_burner.text_4": "Pour des raisons esthétiques, les brûleurs à blaze vides peuvent aussi être allumés en utilisant un briquet", + "create.ponder.empty_blaze_burner.text_5": "La flamme peut être transformée en utilisant un objet infusé d'âmes", + "create.ponder.empty_blaze_burner.text_6": "Cependant, sans un blaze ils ne sont pas adaptés pour du chauffage industriel", + + "create.ponder.encased_fluid_pipe.header": "Mettre des tuyaux à fluide dans un revêtement", + "create.ponder.encased_fluid_pipe.text_1": "Du revêtement en cuivre peut être utilisé pour décorer des tuyaux à fluide", + "create.ponder.encased_fluid_pipe.text_2": "À part d'être cachés, les tuyaux dans un revêtement sont verrouillés dans leur état de connectivité", + "create.ponder.encased_fluid_pipe.text_3": "Il ne réagira plus à aucun blocs voisins étant ajoutés ou enlevés", + + "create.ponder.fan_direction.header": "Flux d'air des ventilateurs enchâssés", + "create.ponder.fan_direction.text_1": "Les ventilateurs enchâssés utilisent la force de rotation pour créer un courant d'air", + "create.ponder.fan_direction.text_2": "La force et la direction des flux dépendent de l'entrée de rotation", + + "create.ponder.fan_processing.header": "Traiter des objets en utilisant des ventilateurs enchâssés", + "create.ponder.fan_processing.text_1": "Quand il passe à travers de la lave, le flux d'air devient chauffé", + "create.ponder.fan_processing.text_2": "Les objets se retrouvant dans le flux d'air seront chauffés", + "create.ponder.fan_processing.text_3": "La nourriture jetée ici serait incinérée", + "create.ponder.fan_processing.text_4": "À la place, une installation pour fumer avec du feu devrait être utilisée", + "create.ponder.fan_processing.text_5": "Les flux d'air passants à travers de l'eau créent une installation de lavage", + "create.ponder.fan_processing.text_6": "D'intéressants nouveaux traitements peuvent être effectués avec cette installation", + "create.ponder.fan_processing.text_7": "La vitesse du ventilateur n'affecte PAS la vitesse de traitement, seulement sa portée", + "create.ponder.fan_processing.text_8": "Le traitement par ventilateur peut aussi être appliqué aux objets sur des dépots ou des tapis roulants", + + "create.ponder.fluid_pipe_flow.header": "Déplacer des fluides en utilisant des tuyaux en cuivre", + "create.ponder.fluid_pipe_flow.text_1": "Les tuyaux à fluide peuvent connecter deux ou plus sources et cibles de fluides", + "create.ponder.fluid_pipe_flow.text_2": "En utilisant une clé, un segment de tuyau droit peut être donné une fenêtre", + "create.ponder.fluid_pipe_flow.text_3": "Les tuyaux avec fenêtre ne se connecteront à aucun autre segment de tuyau adjacent", + "create.ponder.fluid_pipe_flow.text_4": "Alimentés par des pompes mécaniques, les tuyaux peuvent transporter des fluides", + "create.ponder.fluid_pipe_flow.text_5": "Tout d'abord, aucun fluide n'est extrait", + "create.ponder.fluid_pipe_flow.text_6": "Une fois que le flux les connecte, les points de terminaison transfèrent graduellement leurs contenus", + "create.ponder.fluid_pipe_flow.text_7": "Ainsi, les blocs de tuyau eux mêmes ne contiennent jamais 'physiquement' aucun fluide", + + "create.ponder.fluid_pipe_interaction.header": "Vider et remplir les conteneurs de fluide", + "create.ponder.fluid_pipe_interaction.text_1": "Les points de terminaison d'un réseau de tuyau peuvent intéragir avec une variété de blocs", + "create.ponder.fluid_pipe_interaction.text_2": "N'importe quel bloc avec des capabilités de stockage de fluide peut être rempli ou vidé", + "create.ponder.fluid_pipe_interaction.text_3": "Les blocs de source juste devant une extrémité ouverte peuvent être récupérés...", + "create.ponder.fluid_pipe_interaction.text_4": "...aussi bien que déverser dans des espaces vides peut créer des sources de fluide", + "create.ponder.fluid_pipe_interaction.text_5": "Les tuyaux peuvent aussi directement extraire des fluides depuis une poignée d'autres blocs", + + "create.ponder.fluid_tank_sizes.header": "Dimensions d'un réservoir à fluide", + "create.ponder.fluid_tank_sizes.text_1": "Les réservoirs à fluide peuvent être combinés pour augmenter la capacité totale", + "create.ponder.fluid_tank_sizes.text_2": "Leur base carrée peut faire jusqu'à 3 blocs de large...", + "create.ponder.fluid_tank_sizes.text_3": "...et grandir en hauteur de plus de 30 blocs additionnels", + "create.ponder.fluid_tank_sizes.text_4": "En utilisant une clé, la fenêtre d'un réservoir peut être affichée", + + "create.ponder.fluid_tank_storage.header": "Stocker des fluides dans des réservoirs à fluide", + "create.ponder.fluid_tank_storage.text_1": "Les réservoirs à fluide peuvent être utilisés pour stocker de grande quantités de fluides", + "create.ponder.fluid_tank_storage.text_2": "Les réseaux de fluides peuvent insérer et extraire des fluides depuis n'importe quel côté", + "create.ponder.fluid_tank_storage.text_3": "Le fluide contenu peut être mesuré par un comparateur", + "create.ponder.fluid_tank_storage.text_4": "Cependant, en mode survie les fluides ne peuvent pas être ajoutés ou enlevés manuellement", + "create.ponder.fluid_tank_storage.text_5": "Vous pouvez utiliser des bassins, des égouttoirs à objets et des becs verseurs pour vider ou remplir des objets conteneurs de fluide", + + "create.ponder.funnel_compat.header": "Compatibilité des entonnoirs", + "create.ponder.funnel_compat.text_1": "Les entonnoirs devrait aussi correctement intéragir avec une poignée d'autres composants.", + "create.ponder.funnel_compat.text_2": "Scies verticales", + "create.ponder.funnel_compat.text_3": "Dépots", + "create.ponder.funnel_compat.text_4": "Égouttoirs à objets", + + "create.ponder.funnel_direction.header": "Direction du transfert", + "create.ponder.funnel_direction.text_1": "Placé normalement, il extrait les objets de l'inventaire.", + "create.ponder.funnel_direction.text_2": "Placé en étant accroupi, il insère les objets dans l'inventaire.", + "create.ponder.funnel_direction.text_3": "En utilisant une clé, l'entonnoir peut être tourné après le placement.", + "create.ponder.funnel_direction.text_4": "Les mêmes règles s'appliqueront pour la plus part des orientations.", + "create.ponder.funnel_direction.text_5": "Les entonnoirs sur tapis roulant extrairont/inséreront en fonction de la direction de son mouvement.", + + "create.ponder.funnel_intro.header": "Utiliser les entonnoirs", + "create.ponder.funnel_intro.text_1": "Les entonnoirs sont idéals pour transférer les objets depuis et vers des inventaires.", + + "create.ponder.funnel_redstone.header": "Contrôle avec la redstone", + "create.ponder.funnel_redstone.text_1": "L'alimentation par la redstone empêchera les entonnoirs d'agir", + + "create.ponder.funnel_transfer.header": "Transfert direct", + "create.ponder.funnel_transfer.text_1": "Les entonnoirs ne peuvent jamais transférer directement entre inventaires fermés.", + "create.ponder.funnel_transfer.text_2": "Les glissières ou glissières intelligentes peuvent être plus adaptées pour ces utilisations.", + "create.ponder.funnel_transfer.text_3": "La même chose s'applique pour le mouvement horizontal. Un tapis roulant devrait aider ici.", + + "create.ponder.gantry_carriage.header": "Utiliser les chariots de portiques", + "create.ponder.gantry_carriage.text_1": "Les chariots de portique peuvent monter et coulisser le long de rotors de portique.", + "create.ponder.gantry_carriage.text_2": "Les installations de portiques peuvent déplacer les blocs attachés.", + + "create.ponder.gantry_cascaded.header": "Portiques en cascade", + "create.ponder.gantry_cascaded.text_1": "Les rotors de portique s'attachent à un chariot sans l'aide de colle extra-forte", + "create.ponder.gantry_cascaded.text_2": "La même chose s'applique pour les chariots sur des rotors de portique en mouvement", + "create.ponder.gantry_cascaded.text_3": "Ainsi, un système de portique peut être mis en cascade pour couvrir plusieurs axes de mouvement", + + "create.ponder.gantry_direction.header": "Direction du mouvement des portiques", + "create.ponder.gantry_direction.text_1": "Les rotors de portique peuvent avoir des orientations opposées", + "create.ponder.gantry_direction.text_2": "La direction du mouvement des chariots dépend de l'orientation de leurs rotors", + "create.ponder.gantry_direction.text_3": "...ainsi que la direction de rotation du rotor", + "create.ponder.gantry_direction.text_4": "Les mêmes règles s'appliquent pour la rotation propagée", + + "create.ponder.gantry_redstone.header": "Propagation de l'alimentation des portiques", + "create.ponder.gantry_redstone.text_1": "Les rotors de portique alimentés par de la redstone arrêtent de déplacer leurs chariots", + "create.ponder.gantry_redstone.text_2": "À la place, sa force de rotation est transmise au rotor de sortie du chariot", + + "create.ponder.gantry_shaft.header": "Utiliser les rotors de portique", + "create.ponder.gantry_shaft.text_1": "Les rotors de portique forment la base d'une installation de portique. Les chariots attachés se déplaceront en leur long.", + "create.ponder.gantry_shaft.text_2": "Les installations de portiques peuvent déplacer les blocs attachés.", + + "create.ponder.gearbox.header": "Transmettre la force de rotation en utilisant les boîtes à roues dentées", + "create.ponder.gearbox.text_1": "Passer d'un axe de rotation à un autre peut devenir volumineux rapidement", + "create.ponder.gearbox.text_2": "Une boîte à roues dentées est l'équivalent plus compact de cette installation", + "create.ponder.gearbox.text_3": "Les rotors autour des coins tournent dans des directions inversées", + "create.ponder.gearbox.text_4": "Les connexions droites seront inversées", + + "create.ponder.gearshift.header": "Contrôler la force de rotation en utilisant un décaleur de rotation", + "create.ponder.gearshift.text_1": "Les décaleurs de rotation transmettront la rotation en ligne droite", + "create.ponder.gearshift.text_2": "Quand alimenté par la redstone, il inverse la transmission", + + "create.ponder.hand_crank.header": "Générer de la force de rotation en utilisant les manivelles", + "create.ponder.hand_crank.text_1": "Les manivelles peuvent être utilisées par les joueurs pour appliquer de la force de rotation manuellement", + "create.ponder.hand_crank.text_2": "Maintenir clic droit pour la tourner dans le sens inverse des aiguilles d'une montre", + "create.ponder.hand_crank.text_3": "Sa vitesse transmise est relativement élevée", + "create.ponder.hand_crank.text_4": "S'accroupir et maintenir clic droit pour la tourner dans le sens des aiguilles d'une montre", + + "create.ponder.hose_pulley.header": "Remplissage et vidage de sources en utilisant les poulies à tuyau", + "create.ponder.hose_pulley.text_1": "Les poulies à tuyau peuvent être utilisées pour remplir ou vider de larges corps de fluides", + "create.ponder.hose_pulley.text_2": "Avec l'entrée cinétique, la hauteur du tuyau de la poulie peut être contrôlée", + "create.ponder.hose_pulley.text_3": "La poulie se rétracte quand la rotation en entrée est inversée", + "create.ponder.hose_pulley.text_4": "Sur la face opposée, des tuyaux peuvent être connectés", + "create.ponder.hose_pulley.text_5": "Les réseaux de tuyaux attachés peuvent soit fournir du fluide au tuyau...", + "create.ponder.hose_pulley.text_6": "...soit lui en extraire, vidant le bassin à la place", + "create.ponder.hose_pulley.text_7": "La vitesse de remplissage et de vidage de la poulie dépend entièrement du débit du réseau de fluide", + + "create.ponder.hose_pulley_infinite.header": "Passivement remplir et vider de larges corps de fluides", + "create.ponder.hose_pulley_infinite.text_1": "En déployant la poulie à tuyau dans un océan assez large...", + "create.ponder.hose_pulley_infinite.text_2": "Elle fournira/videra des fluides sans affecter la source", + "create.ponder.hose_pulley_infinite.text_3": "Les réseaux de tuyaux peuvent extraire/vider des fluids sans limite de/dans ces poulies", + + "create.ponder.hose_pulley_level.header": "Niveau de remplissage et vidage des poulies à tuyau", + "create.ponder.hose_pulley_level.text_1": "Quand elle est totalement rétractée, la poulie à tuyau ne peut pas opérer", + "create.ponder.hose_pulley_level.text_2": "Le vidage va du haut vers le bas", + "create.ponder.hose_pulley_level.text_3": "Le niveau de la surface finira juste en dessous d'où le tuyau se termine", + "create.ponder.hose_pulley_level.text_4": "Le remplissage va du bas vers le haut", + "create.ponder.hose_pulley_level.text_5": "Le bassin remplis ne grandira pas au-delà du niveau au dessus de la fin du tuyau", + + "create.ponder.item_drain.header": "Vider des conteneurs de fluide en utilisant les égouttoirs à objets", + "create.ponder.item_drain.text_1": "Les égouttoirs à objets peuvent extraire les fluides des objets", + "create.ponder.item_drain.text_2": "Clic droit pour vider les fluides de l'objet tenu dedans", + "create.ponder.item_drain.text_3": "Quand des objets sont insérés depuis le côté...", + "create.ponder.item_drain.text_4": "...ils roulent dessus, vidant leur fluide contenu", + "create.ponder.item_drain.text_5": "Les réseaux de tuyaux peuvent maintenant extraire le fluide du stockage interne de l'égouttoir", + + "create.ponder.item_vault_sizes.header": "Dimensions d'un coffre renforcé à objets", + "create.ponder.item_vault_sizes.text_1": "Les coffres renforcés à objets peuvent être combinés pour augmenter la capacité totale", + "create.ponder.item_vault_sizes.text_2": "Leur carré de base peut faire jusqu'à 3 blocs de large...", + "create.ponder.item_vault_sizes.text_3": "...et grandir en longueur jusqu'à 3x leur diamètre", + + "create.ponder.item_vault_storage.header": "Stocker des objets dans des coffres renforcés", + "create.ponder.item_vault_storage.text_1": "Les coffres renforcés à objets peuvent être utilisés pour stocker de grandes quantités d'objets", + "create.ponder.item_vault_storage.text_2": "Cependant, les contenus ne peuvent pas être ajoutés ou enlevés manuellement", + "create.ponder.item_vault_storage.text_3": "N'importe quel composant pour le transfert d'objets peut à la fois insérer...", + "create.ponder.item_vault_storage.text_4": "...et extraire le contenu de ce conteneur", + + "create.ponder.large_cogwheel.header": "Transmettre la force de rotation en utilisant les grandes roues dentées", + "create.ponder.large_cogwheel.text_1": "Les grandes roues dentées peuvent se connecter entre elles à angle droit", + "create.ponder.large_cogwheel.text_2": "Cela aidera à transmettre la vitesse à d'autres axes de rotation", + + "create.ponder.linear_chassis_attachment.header": "Attacher des blocs en utilisant des châssis linéaires", + "create.ponder.linear_chassis_attachment.text_1": "Les faces ouvertes d'un châssis linéaire peuvent être rendues collantes", + "create.ponder.linear_chassis_attachment.text_2": "Cliquer à nouveau pour rendre le côté opposé collant", + "create.ponder.linear_chassis_attachment.text_3": "S'accroupir et clic droit avec une main vide pour enlever le slime", + "create.ponder.linear_chassis_attachment.text_4": "Les faces collantes du châssis linéaire attacheront une ligne de blocs devant elles", + "create.ponder.linear_chassis_attachment.text_5": "En utilisant une clé, une portée précise peut être spécifiée pour le châssis", + "create.ponder.linear_chassis_attachment.text_6": "Maintenir CTRL et faire défiler ajuste la portée de tous les blocs de châssis attachés", + "create.ponder.linear_chassis_attachment.text_7": "Attacher des blocs à n'importe quel autre côté requiert l'utilisation de colle extra-forte", + "create.ponder.linear_chassis_attachment.text_8": "En utilisant ces mécaniques, des structures de n'importe quelle forme peuvent bouger en tant que machine", + + "create.ponder.linear_chassis_group.header": "Déplacer des châssis linéaires en groupes", + "create.ponder.linear_chassis_group.text_1": "Les châssis linéaires se connectent à des blocs de châssis identiques à côté d'eux", + "create.ponder.linear_chassis_group.text_2": "Quand un est déplacé par une machine, les autres sont entraînés avec lui", + "create.ponder.linear_chassis_group.text_3": "Les châssis de différents types ou orientés dans une autre direction ne s'attacheront pas", + + "create.ponder.mechanical_arm.header": "Mettre en place des bras mécaniques", + "create.ponder.mechanical_arm.text_1": "Les bras mécaniques doivent être assignés à leur entrées et sorties avant d'être placés", + "create.ponder.mechanical_arm.text_2": "Clic droit sur des inventaires en tenant le bras pour les assigner comme des cibles", + "create.ponder.mechanical_arm.text_3": "Clic droit à nouveau pour basculer entre entrée (bleu) et sortie (orange)", + "create.ponder.mechanical_arm.text_4": "Clic gauche sur des composants pour enlever leur sélection", + "create.ponder.mechanical_arm.text_5": "Une fois placé, le bras mécanique visera les blocs sélectionnés précédemment", + "create.ponder.mechanical_arm.text_6": "Ils peuvent avoir n'importe quel montant d'entrées et sorties dans leur portée", + "create.ponder.mechanical_arm.text_7": "Cependant, il ne peut pas intéragir avec tous les types d'inventaires directement", + "create.ponder.mechanical_arm.text_8": "Les entonnoirs et dépots peuvent remédier à ce problème", + + "create.ponder.mechanical_arm_filtering.header": "Filtrer les sorties du bras mécanique", + "create.ponder.mechanical_arm_filtering.text_1": "Entrées", + "create.ponder.mechanical_arm_filtering.text_2": "Sorties", + "create.ponder.mechanical_arm_filtering.text_3": "Parfois il est désirable de restreindre les cibles du bras en ajoutant un filtre", + "create.ponder.mechanical_arm_filtering.text_4": "Les bras mécaniques par eux-mêmes ne fournissent aucune option pour filtrer", + "create.ponder.mechanical_arm_filtering.text_5": "Les entonnoirs en laiton comme cibles communique cependant leur propre filtre au bras", + "create.ponder.mechanical_arm_filtering.text_6": "Le bras est assez intelligent pour ne pas récupérer des objets qu'il ne peut pas distribuer", + + "create.ponder.mechanical_arm_modes.header": "Modes de distribution du bras mécanique", + "create.ponder.mechanical_arm_modes.text_1": "Entrées", + "create.ponder.mechanical_arm_modes.text_2": "Sorties", + "create.ponder.mechanical_arm_modes.text_3": "À chaque fois qu'un bras doit choisir entre plusieurs sorties valides...", + "create.ponder.mechanical_arm_modes.text_4": "...il agira selon son paramètre", + "create.ponder.mechanical_arm_modes.text_5": "Faire défiler avec un clé vous permettra de le configurer", + "create.ponder.mechanical_arm_modes.text_6": "Le mode 'chacun un par un' utilise simplement chaque sortie disponible une par une", + "create.ponder.mechanical_arm_modes.text_7": "Si une sortie ne peut pas prendre plus d'objets, elle sera passée", + "create.ponder.mechanical_arm_modes.text_8": "Le mode 'chacun un par un forcé' ne passera jamais de sorties, et à la place attendra qu'elles soit libres", + "create.ponder.mechanical_arm_modes.text_9": "'Préférer la première sortie' donne la priorité aux sorties sélectionnées le plus tôt quand ce bras à été configuré", + + "create.ponder.mechanical_arm_redstone.header": "Contrôler les bras mécaniques avec de la redstone", + "create.ponder.mechanical_arm_redstone.text_1": "Quand alimentés par de la redstone, les bras mécaniques ne s'activeront pas", + "create.ponder.mechanical_arm_redstone.text_2": "Avant de s'arrêter, il finira le cycle commencé", + "create.ponder.mechanical_arm_redstone.text_3": "Ainsi, une impulsion négative peut être utilisée pour déclencher exactement un cycle d'activation", + + "create.ponder.mechanical_bearing.header": "Déplacer des structures en utilisant le roulement mécanique", + "create.ponder.mechanical_bearing.text_1": "Les roulements mécaniques attachent le bloc devant eux", + "create.ponder.mechanical_bearing.text_2": "Quand il recevra de la force de rotation, il s'assemblera en une machine tournante", + + "create.ponder.mechanical_crafter.header": "Mettre en place des établis mécaniques", + "create.ponder.mechanical_crafter.text_1": "Un rang d'établis mécaniques peut être utilisé pour automatiser n'importe quel recette de fabrication", + "create.ponder.mechanical_crafter.text_2": "En utilisant un clé, le chemin des établis peut être arrangé", + "create.ponder.mechanical_crafter.text_3": "Pour une installation valide, tous les chemins doivent converger en une sortie sur n'importe quel côté", + "create.ponder.mechanical_crafter.text_4": "Les résultats seront placés dans l'inventaire à la sortie", + "create.ponder.mechanical_crafter.text_5": "Les établis mécaniques requièrent de la force de rotation pour opérer", + "create.ponder.mechanical_crafter.text_6": "Clic droit sur le devant pour insérer des objets manuellement", + "create.ponder.mechanical_crafter.text_7": "Une fois que tous les emplacements d'un chemin contiennent un objet, le processus de fabrication commencera", + "create.ponder.mechanical_crafter.text_8": "Pour les recettes n'occupant pas complètement l'installation d'établis, le commencement peut être forcé en utilisant une impulsion de redstone", + + "create.ponder.mechanical_crafter_connect.header": "Connecter les inventaires des établis", + "create.ponder.mechanical_crafter_connect.text_1": "Les objets peuvent être insérés dans des établis automatiquement", + "create.ponder.mechanical_crafter_connect.text_2": "En utilisant la clé sur leur arrière, les entrées des établis mécaniques peuvent être combinées", + "create.ponder.mechanical_crafter_connect.text_3": "Tous les établis connectés peuvent maintenant être accédés par le même emplacement d'entrée", + + "create.ponder.mechanical_crafter_covers.header": "Couvrir les emplacements des établis mécaniques", + "create.ponder.mechanical_crafter_covers.text_1": "Certaines recettes requièreront des établis additionnels pour faire un pont entre les trous dans le chemin", + "create.ponder.mechanical_crafter_covers.text_2": "En utilisant des couvercles, les établis peuvent être fait pour agir comme un emplacement vide dans l'arrangement", + "create.ponder.mechanical_crafter_covers.text_3": "Les entrées partagées crées avec la clé à l'arrière peuvent aussi atteindre de l'autre côté d'un établi couvert", + + "create.ponder.mechanical_drill.header": "Casser des blocs avec la perceuse mécanique", + "create.ponder.mechanical_drill.text_1": "Quand de la force de rotation lui est donnée, une perceuse mécanique cassera les blocs directement devant elle", + "create.ponder.mechanical_drill.text_2": "Sa vitesse de minage dépend de l'entrée de rotation", + + "create.ponder.mechanical_drill_contraption.header": "Utiliser des perceuses mécaniques sur des machines", + "create.ponder.mechanical_drill_contraption.text_1": "Quand les perceuses sont déplacées dans une machine...", + "create.ponder.mechanical_drill_contraption.text_2": "...elles casseront les blocs dans lesquels la machine les font aller", + + "create.ponder.mechanical_harvester.header": "Utiliser les récolteurs mécaniques dans des machines", + "create.ponder.mechanical_harvester.text_1": "Quand les récolteurs sont déplacés dans une machine...", + "create.ponder.mechanical_harvester.text_2": "Ils récolteront et réinitialiseront n'importe quelle plantes matures dans leur chemin", + + "create.ponder.mechanical_mixer.header": "Traiter des objets avec le mixeur mécanique", + "create.ponder.mechanical_mixer.text_1": "Avec un mixeur et un bassin, certaines recettes de fabrication peuvent être automatisées", + "create.ponder.mechanical_mixer.text_2": "Les recettes disponibles incluent n'importe quelle recette de fabrication sans forme, et quelques unes en plus", + "create.ponder.mechanical_mixer.text_3": "Certaines de ces recettes peuvent exiger la chaleur d'un brûleur à blaze", + "create.ponder.mechanical_mixer.text_4": "L'emplacement de filtre peut être utilisé si deux recettes sont en conflit.", + + "create.ponder.mechanical_piston.header": "Déplacer des structures en utilisant des pistons mécaniques", + "create.ponder.mechanical_piston.text_1": "Les pistons mécaniques peuvent déplacer des blocs devant eux", + "create.ponder.mechanical_piston.text_2": "La vitesse et la direction du mouvement dépendent de l'entrée de rotation", + "create.ponder.mechanical_piston.text_3": "Les pistons mécaniques collants peuvent tirer les blocs attachés", + + "create.ponder.mechanical_piston_modes.header": "Modes de mouvement du piston mécanique", + "create.ponder.mechanical_piston_modes.text_1": "Quand les pistons s'arrêtent de bouger, la structure déplacée redevient des blocs", + "create.ponder.mechanical_piston_modes.text_2": "Elle peut être configurée pour ne jamais redevenir des blocs solides, ou seulement à l'endroit où elle a commencé", + + "create.ponder.mechanical_plough.header": "Utiliser des charrues mécaniques sur des machines", + "create.ponder.mechanical_plough.text_1": "Quand les charrues sont déplacées dans une machine...", + "create.ponder.mechanical_plough.text_2": "...elles casseront les blocs sans boîte de collision solide", + "create.ponder.mechanical_plough.text_3": "Additionnellement, les charrues peuvent créer de la terre labourée", + "create.ponder.mechanical_plough.text_4": "...elles peuvent aussi lancer les entités sans leur faire de dégâts", + + "create.ponder.mechanical_press.header": "Traiter des objets avec la presse mécanique", + "create.ponder.mechanical_press.text_1": "La presse mécanique peut traiter des objets fournis en dessous d'elle", + "create.ponder.mechanical_press.text_2": "Les objets en entrée peuvent être lâchés ou placés sur un dépot sous la presse", + "create.ponder.mechanical_press.text_3": "Quand les objets sont fournis sur un tapis roulant...", + "create.ponder.mechanical_press.text_4": "La presse les retiendra et les traitera automatiquement", + + "create.ponder.mechanical_press_compacting.header": "Compacter des objets avec la presse mécanique", + "create.ponder.mechanical_press_compacting.text_1": "Presser des objets dans un bassin les compactera", + "create.ponder.mechanical_press_compacting.text_2": "Le compactage inclut n'importe quelle recette de fabrication 2x2 ou 3x3, et quelques unes en plus", + "create.ponder.mechanical_press_compacting.text_3": "Certaines des recettes peuvent exiger la chaleur d'un brûleur à blaze", + "create.ponder.mechanical_press_compacting.text_4": "L'emplacement de filtre peut être utilisé si deux recettes sont en conflit.", + + "create.ponder.mechanical_pump_flow.header": "Transportation de fluides en utilisant les pompes mécaniques", + "create.ponder.mechanical_pump_flow.text_1": "Les pompes mécaniques gouvernent le flot de leur réseaux de tuyaux attachés", + "create.ponder.mechanical_pump_flow.text_2": "Quand alimentées, leur flèche indique la direction du flot", + "create.ponder.mechanical_pump_flow.text_3": "Le réseau à l'arrière tire maintenant des fluides...", + "create.ponder.mechanical_pump_flow.text_4": "...alors que le réseau à l'avant les transfère vers l'avant", + "create.ponder.mechanical_pump_flow.text_5": "Inverser la rotation en entrée inverse la direction du flot", + "create.ponder.mechanical_pump_flow.text_6": "Utilisez une clé pour inverser l'orientation des pompes manuellement", + + "create.ponder.mechanical_pump_speed.header": "Débit des pompes mécaniques", + "create.ponder.mechanical_pump_speed.text_1": "Quelle que soit la vitesse, les pompes mécaniques affectent les tuyaux jusqu'à 16 blocs de loin", + "create.ponder.mechanical_pump_speed.text_2": "Augmenter la vitesse d'entrée change la vitesse de propagation du flot...", + "create.ponder.mechanical_pump_speed.text_3": "...ainsi que la vitesse de transfert des fluides", + "create.ponder.mechanical_pump_speed.text_4": "Les pompes peuvent combiner leur débit dans des réseaux de tuyaux partagés", + "create.ponder.mechanical_pump_speed.text_5": "Alterner leur orientation peut aider à aligner la direction de leur flot", + + "create.ponder.mechanical_saw_breaker.header": "Couper des arbres avec la scie mécanique", + "create.ponder.mechanical_saw_breaker.text_1": "Quand de la force de rotation lui est donnée, une scie mécanique coupera les arbres directement devant elle", + "create.ponder.mechanical_saw_breaker.text_2": "Pour pouvoir couper l'arbre complètement, la scie doit couper le dernier bloc le connectant au sol", + + "create.ponder.mechanical_saw_contraption.header": "Utiliser des scies mécaniques sur des machines", + "create.ponder.mechanical_saw_contraption.text_1": "Quand les scies sont déplacées dans une machine...", + "create.ponder.mechanical_saw_contraption.text_2": "...elles couperont les arbres dans lequels la machine les fait aller", + + "create.ponder.mechanical_saw_processing.header": "Traiter des objets avec la scie mécanique", + "create.ponder.mechanical_saw_processing.text_1": "Les scies mécaniques vers le haut peuvent traiter une variété d'objets", + "create.ponder.mechanical_saw_processing.text_2": "L'objet traité se déplacera toujours contre la direction de rotation de la scie", + "create.ponder.mechanical_saw_processing.text_3": "Les scies peuvent fonctionner en ligne avec des tapis roulants", + "create.ponder.mechanical_saw_processing.text_4": "Quand un ingrédient a plusieurs résultats possibles, l'emplacement de filtre peut le spécifier", + "create.ponder.mechanical_saw_processing.text_5": "Sans filtre, la scie produira tous les résultats possibles itérativement", + + "create.ponder.millstone.header": "Traiter des objets dans la meule", + "create.ponder.millstone.text_1": "La meule traite les objets en les broyant", + "create.ponder.millstone.text_2": "Elles peuvent être alimentées par le côté en utilisant des roues dentées", + "create.ponder.millstone.text_3": "Lancez ou insérez des objets sur le dessus", + "create.ponder.millstone.text_4": "Après un peu de temps, le résultat peut être obtenu avec un clic droit", + "create.ponder.millstone.text_5": "Les sorties peuvent aussi être extraites avec des automatisations", + + "create.ponder.nixie_tube.header": "Utiliser les tubes nixie", + "create.ponder.nixie_tube.text_1": "Quand alimenté par de la redstone, les tubes nixie afficheront la force du signal", + "create.ponder.nixie_tube.text_2": "En utilisant des étiquettes éditées avec une enclume, du texte personnalisé peut être affiché", + "create.ponder.nixie_tube.text_3": "Clic droit avec une teinture pour changer la couleur d'affichage", + + "create.ponder.piston_pole.header": "Barre d'extension de piston", + "create.ponder.piston_pole.text_1": "Sans barres attachées, un piston mécanique ne peut pas bouger", + "create.ponder.piston_pole.text_2": "La longueur d'une barre ajoutée derrière lui détermine la portée d'extension", + + "create.ponder.portable_fluid_interface.header": "Échange de fluide de machine", + "create.ponder.portable_fluid_interface.text_1": "Les réservoirs à fluide sur des machines en déplacement ne peuvent pas être accédés par des tuyaux", + "create.ponder.portable_fluid_interface.text_2": "Ce composant peut intéragir avec des réservoirs à fluide sans le besoin d'arrêter la machine", + "create.ponder.portable_fluid_interface.text_3": "Placez en une deuxième avec un espace de 1 ou 2 blocs", + "create.ponder.portable_fluid_interface.text_4": "Quand elles se croisent, elles engageront une connexion", + "create.ponder.portable_fluid_interface.text_5": "Quand engagée, l'interface stationnaire représentera TOUS les réservoirs de la machine", + "create.ponder.portable_fluid_interface.text_6": "Des fluides peuvent maintenant être insérés...", + "create.ponder.portable_fluid_interface.text_7": "...ou extraits de la machine", + "create.ponder.portable_fluid_interface.text_8": "Après qu'aucun contenu n'est été échangé pendant un moment, la machine continuera sur son chemin", + + "create.ponder.portable_storage_interface.header": "Échange de stockage de machine", + "create.ponder.portable_storage_interface.text_1": "Les inventaires sur les machines en mouvement ne peuvent pas être accédés par les joueurs.", + "create.ponder.portable_storage_interface.text_2": "Ce composant peut intéragir avec des stockages sans le besoin d'arrêter la machine.", + "create.ponder.portable_storage_interface.text_3": "Placez en une deuxième avec un espace de 1 ou 2 blocs", + "create.ponder.portable_storage_interface.text_4": "Quand elles se croisent, elles engageront une connexion", + "create.ponder.portable_storage_interface.text_5": "Quand engagée, l'interface stationnaire représentera TOUS les inventaires de la machine", + "create.ponder.portable_storage_interface.text_6": "Des objets peuvent maintenant être insérés...", + "create.ponder.portable_storage_interface.text_7": "...ou extraits de la machine", + "create.ponder.portable_storage_interface.text_8": "Après qu'aucun objet n'est été échangé pendant un moment, la machine continuera sur son chemin", + + "create.ponder.portable_storage_interface_redstone.header": "Contrôle par de la redstone", + "create.ponder.portable_storage_interface_redstone.text_1": "L'alimentation par la redstone empêchera l'interface stationnaire de s'engager", + + "create.ponder.powered_latch.header": "Contrôler des signaux en utilisant le verrou alimenté", + "create.ponder.powered_latch.text_1": "Les verrous alimentés sont des leviers contrôlables par la redstone", + "create.ponder.powered_latch.text_2": "Les signaux à l'arrière l'allument", + "create.ponder.powered_latch.text_3": "Les signaux sur les côtés l'éteignent", + "create.ponder.powered_latch.text_4": "Les verrous alimentés peuvent aussi être basculés manuellement", + + "create.ponder.powered_toggle_latch.header": "Contrôler des signaux avec le verrou alimenté à bascule", + "create.ponder.powered_toggle_latch.text_1": "Les verrous alimentés à bascule sont des leviers contrôlables par la redstone", + "create.ponder.powered_toggle_latch.text_2": "Les signaux à l'arrière basculeront son état", + "create.ponder.powered_toggle_latch.text_3": "...allumé et éteint", + "create.ponder.powered_toggle_latch.text_4": "Les verrous alimentés à bascule peuvent aussi être basculés manuellement", + + "create.ponder.pulse_extender.header": "Contrôler des signaux en utilisant des extenseurs d'impulsions", + "create.ponder.pulse_extender.text_1": "Les extenseurs d'impulsions peuvent alonger un signal les traversants", + "create.ponder.pulse_extender.text_2": "Ils s'activent après un court délai...", + "create.ponder.pulse_extender.text_3": "...et se désactivent après la durée configurée", + "create.ponder.pulse_extender.text_4": "En utilisant la molette, le temps de décharge peut être configuré", + "create.ponder.pulse_extender.text_5": "La durée configurée peut aller jusqu'à 30 minutes", + + "create.ponder.pulse_repeater.header": "Contrôler des signaux en utilisant des répéteurs d'impulsions", + "create.ponder.pulse_repeater.text_1": "Les répéteurs d'impulsions émettent une courte impulsion avec un délai", + "create.ponder.pulse_repeater.text_2": "En utilisant la molette, le temps de charge peut être configuré", + "create.ponder.pulse_repeater.text_3": "Les délais configurés peuvent aller jusqu'à 30 minutes", + + "create.ponder.radial_chassis.header": "Attacher des blocs en utilisant des châssis radiaux", + "create.ponder.radial_chassis.text_1": "Les châssis radiaux se connectent aux blocs de châssis identiques dans une ligne", + "create.ponder.radial_chassis.text_2": "Quand un est déplacé par une machine, les autres sont entraînés avec lui", + "create.ponder.radial_chassis.text_3": "Les côtés du châssis radial peuvent être rendus collants", + "create.ponder.radial_chassis.text_4": "Cliquer à nouveau pour rendre tous les autres côtés collants", + "create.ponder.radial_chassis.text_5": "S'accroupir et clic droit avec une main vide pour enlever le slime", + "create.ponder.radial_chassis.text_6": "Quand un bloc est à côté d'une face collante...", + "create.ponder.radial_chassis.text_7": "...il attachera tous les blocs atteignable dans un rayon sur cette couche", + "create.ponder.radial_chassis.text_8": "En utilisant une clé, un rayon précis peut être spécifié pour ce châssis", + "create.ponder.radial_chassis.text_9": "Les blocs non atteignables par aucune des faces collantes ne seront pas attachés", + + "create.ponder.redstone_contact.header": "Contacts de redstone", + "create.ponder.redstone_contact.text_1": "Les contacts de redstone se faisant face émettront un signal de redstone", + "create.ponder.redstone_contact.text_2": "Ceci s'applique toujours quand un des deux fait parti d'une machine", + + "create.ponder.redstone_link.header": "Utiliser les liaisons redstone", + "create.ponder.redstone_link.text_1": "Les liaisons redstone peuvent transmettre des signaux de redstone sans fil", + "create.ponder.redstone_link.text_2": "Clic droit en étant accroupi pour activer le mode réception", + "create.ponder.redstone_link.text_3": "Un simple clic droit avec la clé peut faire la même chose", + "create.ponder.redstone_link.text_4": "Les receveurs émettent la puissance de redstone des transmetteurs dans un rayon de 256 blocs", + "create.ponder.redstone_link.text_5": "Placer des objets dans les deux emplacements peut spécifier une fréquence", + "create.ponder.redstone_link.text_6": "Seulement les liaisons avec une fréquence correspondante communiqueront", + + "create.ponder.rope_pulley.header": "Déplacer des structures en utilisant des poulies à corde", + "create.ponder.rope_pulley.text_1": "Les poulies à corde peuvent déplacer des blocs verticalement avec de la force de rotation", + "create.ponder.rope_pulley.text_2": "La direction et la vitesse de mouvement dépendent de l'entrée de rotation", + + "create.ponder.rope_pulley_attachment.header": "Déplacer des poulies dans une machine", + "create.ponder.rope_pulley_attachment.text_1": "Quand les poulies sont elles-mêmes déplacées par une machine...", + "create.ponder.rope_pulley_attachment.text_2": "...leur structure attachée sera entraînée avec elles", + "create.ponder.rope_pulley_attachment.text_3": "Rappelez vous que les poulies sont seulement déplaçables en étant arrêtées", + + "create.ponder.rope_pulley_modes.header": "Modes de mouvement de la poulie à corde", + "create.ponder.rope_pulley_modes.text_1": "Quand les poulies s'arrêtent de bouger, la structure déplacée redevient des blocs", + "create.ponder.rope_pulley_modes.text_2": "Elle peut être configurée pour ne jamais redevenir des blocs solides, ou seulement à l'endroit où elle a commencé", + + "create.ponder.rose_quartz_lamp.header": "Lampes à quartz rose", + "create.ponder.rose_quartz_lamp.text_1": "Les lampes à quartz rose s'activent avec un signal de redstone", + "create.ponder.rose_quartz_lamp.text_2": "Elles continueront d'émettre un signal de redstone ensuite", + "create.ponder.rose_quartz_lamp.text_3": "Quand plusieurs lampes sont arrangées dans un groupe...", + "create.ponder.rose_quartz_lamp.text_4": "...activer une lampe concentrera le signal sur elle, désactivant toutes les autres", + "create.ponder.rose_quartz_lamp.text_5": "Les comparateurs émettent un signal basé sur la distance à une lampe alimentée", + "create.ponder.rose_quartz_lamp.text_6": "Les lampes peuvent aussi être basculées manuellement en utilisant une clé", + + "create.ponder.rotation_speed_controller.header": "Utiliser le contrôleur de vitesse de rotation", + "create.ponder.rotation_speed_controller.text_1": "Les contrôleurs de vitesse de rotation transmettent la rotation de leur axe à une grande roue dentée au dessus d'eux", + "create.ponder.rotation_speed_controller.text_2": "En utilisant l'entrée à faire défiler sur son côté, la vitesse transmise peut être configurée", + + "create.ponder.sail.header": "Assembler des moulins à vent en utilisant des voiles", + "create.ponder.sail.text_1": "Les voiles sont des blocs pratiques pour créer des moulins à vent", + "create.ponder.sail.text_2": "Elles s'attacheront aux blocs et à elles-mêmes sans le besoin de colle extra-forte ou de blocs de châssis", + "create.ponder.sail.text_3": "Clic droit avec une teinture pour les peindre", + "create.ponder.sail.text_4": "Clic droit avec des cisailles pour les transformer en cadres", + + "create.ponder.sail_frame.header": "Assembler des moulins à vent en utilisant des cadres de voiles", + "create.ponder.sail_frame.text_1": "Les cardes de voiles sont des blocs pratiques pour créer des moulins à vent", + "create.ponder.sail_frame.text_2": "Ils s'attacheront aux blocs et à eux-mêmes sans le besoin de colle extra-forte ou de blocs de châssis", + + "create.ponder.sequenced_gearshift.header": "Contrôler la vitesse de rotation en utilisant des décaleurs de rotation séquencés", + "create.ponder.sequenced_gearshift.text_1": "Les décaleurs de rotation séquencés transmettent la rotation en suivant une liste paramétrée d'instructions", + "create.ponder.sequenced_gearshift.text_2": "Clic droit pour ouvrir l'interface de configuration", + "create.ponder.sequenced_gearshift.text_3": "Quand il recevra un signal, il commencera à exécuter sa séquence configurée", + "create.ponder.sequenced_gearshift.text_4": "Une fois fini, il attend le prochain signal de redstone et recommence", + "create.ponder.sequenced_gearshift.text_5": "Un comparateur de redstone peut être utilisé pour lire le progrès actuel", + + "create.ponder.shaft.header": "Transmettre la force de rotation en utilisant des rotors", + "create.ponder.shaft.text_1": "Les rotors transmettront la rotation en ligne droite.", + + "create.ponder.shaft_casing.header": "Mettre les rotors dans un revêtement", + "create.ponder.shaft_casing.text_1": "Les revêtements en laiton ou en andésite peuvent être utilisés pour décorer les rotors", + + "create.ponder.smart_chute.header": "Filtrer les objets en utilisant les glissières intelligentes", + "create.ponder.smart_chute.text_1": "Les glissières intelligentes sont des glissières verticales avec du contrôle additionnel", + "create.ponder.smart_chute.text_2": "Les objets dans l'emplacement de filtre spécifient exactement qu'est-ce qu'elles peuvent extraire et transférer", + "create.ponder.smart_chute.text_3": "Utilisez la molette pour spécifier la taille de pile extraite", + "create.ponder.smart_chute.text_4": "L'alimentation par la redstone empêchera les glissières intelligentes d'agir.", + + "create.ponder.smart_pipe.header": "Contrôler le flot des fluides en utilisant des tuyaux à fluide intelligents", + "create.ponder.smart_pipe.text_1": "Les tuyaux intelligents peuvent aider à contrôler les flots par type de fluide", + "create.ponder.smart_pipe.text_2": "Quand ils sont placés directement à la source, ils peuvent spécifier le type de fluide à extraire", + "create.ponder.smart_pipe.text_3": "Clic droit sur leur emplacement de filtre avec n'importe quel objet contenant le fluide désiré", + "create.ponder.smart_pipe.text_4": "Quand ils sont placés plus loin dans un réseau de tuyaux, les tuyaux intelligents laisseront seulement les fluides correspondants continuer", + + "create.ponder.speedometer.header": "Surveiller les informations cinétiques en utilisant le compteur de vitesse", + "create.ponder.speedometer.text_1": "Le compteur de vitesse affiche la vitesse actuelle des composants attachés", + "create.ponder.speedometer.text_2": "En ayant des lunettes d'ingénieur, le joueur peut avoir des informations plus détaillées de la jauge", + "create.ponder.speedometer.text_3": "Les comparateurs peuvent émettre des signaux de redstone analogiques relatifs aux mesures du compteur de vitesse", + + "create.ponder.spout_filling.header": "Remplir des objets en utilisant un bec verseur", + "create.ponder.spout_filling.text_1": "Le bec verseur peut remplir des objets conteneurs de fluide fournis en dessous de lui", + "create.ponder.spout_filling.text_2": "Le contenu d'un bec verseur ne peut pas être accédé manuellement", + "create.ponder.spout_filling.text_3": "À la place, des tuyaux peuvent être utilisés pour le fournir en fluides", + "create.ponder.spout_filling.text_4": "Les objets en entrée peuvent être placés sur un dépot sous le bec verseur", + "create.ponder.spout_filling.text_5": "Quand les objets sont fournis sur un tapis roulant...", + "create.ponder.spout_filling.text_6": "Le bec verseur les maintiendra et les traitera automatiquement", + + "create.ponder.stabilized_bearings.header": "Machines stabilisées", + "create.ponder.stabilized_bearings.text_1": "Quand les roulements mécaniques font eux-mêmes parti d'une structure en mouvement..", + "create.ponder.stabilized_bearings.text_2": "..ils essayeront de se grader droit", + "create.ponder.stabilized_bearings.text_3": "Une fois encore, le roulement mécanique attachera le bloc devant lui", + "create.ponder.stabilized_bearings.text_4": "En résultat, la sous-machine entière restera droite", + + "create.ponder.steam_engine.header": "Mettre en place des engins à vapeur", + "create.ponder.steam_engine.text_1": "Les engins à vapeur peuvent être placés sur un réservoir à fluide", + "create.ponder.steam_engine.text_10": "Niv. 4", + "create.ponder.steam_engine.text_11": "4 engins", + "create.ponder.steam_engine.text_12": "Niv. 8", + "create.ponder.steam_engine.text_13": "8 engins", + "create.ponder.steam_engine.text_2": "Cliquer sur l'engin avec un rotor crée la sortie cinétique", + "create.ponder.steam_engine.text_3": "Avec suffisamment de chaleur, d'eau et de taille de chaudière...", + "create.ponder.steam_engine.text_4": "...ils génèreront de la force de rotation", + "create.ponder.steam_engine.text_5": "L'installation minimum requiert 4 réservoirs à fluide", + "create.ponder.steam_engine.text_6": "Avec l'aide de brûleurs à blaze, la puissance de sortie peut être augmentée", + "create.ponder.steam_engine.text_7": "Les niveaux de puissance plus haut requièrent plus d'eau, de taille et de chaleur", + "create.ponder.steam_engine.text_8": "Le niveau actuel de la chaudière peut être inspecté avec des lunettes d'ingénieur", + "create.ponder.steam_engine.text_9": "Avec chaque niveau de puissance ajouté, un engin additionnel peut produire à pleine capacité", + + "create.ponder.steam_whistle.header": "Mettre en place des sifflets à vapeur", + "create.ponder.steam_whistle.text_1": "Les sifflets à vapeur peuvent être placés sur un réservoir à fluide", + "create.ponder.steam_whistle.text_2": "Si le réservoir reçoit suffisamment de chaleur...", + "create.ponder.steam_whistle.text_3": "...le sifflet jouera une note quand il sera activé", + "create.ponder.steam_whistle.text_4": "Utilisez un sifflet sous forme d'objet sur le bloc pour baisser la note", + "create.ponder.steam_whistle.text_5": "Choisissez entre trois octaves différentes en utilisant une clé", + "create.ponder.steam_whistle.text_6": "Les lunettes d'ingénieur peuvent aider à connaître la note actuelle d'un sifflet", + + "create.ponder.sticker.header": "Attacher des blocs en utilisant le colleur", + "create.ponder.sticker.text_1": "Les colleurs sont idéaux pour l'attachement de blocs contrôlé par la redstone", + "create.ponder.sticker.text_2": "Quand il recevra un signal, il basculera sont état", + "create.ponder.sticker.text_3": "Si il est maintenant déplacé dans une machine, le bloc se déplacera avec lui", + "create.ponder.sticker.text_4": "Basculé encore une fois, le bloc n'est plus attaché", + + "create.ponder.stressometer.header": "Surveiller les informations cinétiques en utilisant le stressomètre", + "create.ponder.stressometer.text_1": "Le stressomètre affiche la capacité de stress actuelle du réseau cinétique attaché", + "create.ponder.stressometer.text_2": "Quand des lunettes d'ingénieur sont portées, le joueur peut obtenir des informations plus détaillées de la jauge", + "create.ponder.stressometer.text_3": "Les comparateurs peuvent émettre des signaux de redstone analogiques relatifs aux mesures du stressomètre", + + "create.ponder.super_glue.header": "Attacher des blocs en utilisant de la colle extra-forte", + "create.ponder.super_glue.text_1": "La colle extra-forte groupe des blocs ensemble en une machine en mouvement", + "create.ponder.super_glue.text_2": "Cliquer sur deux coins crée une nouvelle zone 'collée'", + "create.ponder.super_glue.text_3": "Pour enlever une zone, frappez la avec la colle en main", + "create.ponder.super_glue.text_4": "Les blocs adjacents partageant une aire s'entraîneront l'un l'autre", + "create.ponder.super_glue.text_5": "Les volumes de colle se chevauchant se déplaceront ensemble", + "create.ponder.super_glue.text_6": "Les blocs suspendus sur d'autres ne requièrent généralement pas de colle", + + "create.ponder.track_chunks.header": "Traverser des tronçons déchargés", + "create.ponder.track_chunks.text_1": "Les rails restent fonctionnels en dehors des tronçons chargés", + "create.ponder.track_chunks.text_2": "Les trains se déplacent dans les sections inactives du monde sans problème", + "create.ponder.track_chunks.text_3": "Ils s'arrêteront quand même aux stations ou feux rouges", + "create.ponder.track_chunks.text_4": "Cependant, les perceuses at autres machines à bord n'opèreront pas", + "create.ponder.track_chunks.text_5": "Une fois proche d'un joueur, le train réapparaîtra", + + "create.ponder.track_observer.header": "Détecter les trains", + "create.ponder.track_observer.text_1": "Sélectionnez un rail de train puis placez l'observeur proche", + "create.ponder.track_observer.text_2": "L'observeur détectera n'importe quel train passant au dessus du marqueur", + "create.ponder.track_observer.text_3": "Les observeurs peuvent être filtrés pour s'actvier seulement pour de la cargaison correspondante", + + "create.ponder.track_placement.header": "Placer des rails de train", + "create.ponder.track_placement.text_1": "Un nouveau type de rail conçu pour les trains", + "create.ponder.track_placement.text_2": "Pour placer des lignes de rails en masse, cliquez sur un rail existant", + "create.ponder.track_placement.text_3": "Puis placez ou sélectionnez un second rail", + "create.ponder.track_placement.text_4": "Les rails peuvent aussi être placés comme virage ou comme pente", + "create.ponder.track_placement.text_5": "En se connectant, les rails essayeront de faire chaque virage de même taille", + "create.ponder.track_placement.text_6": "Maintenir la touche de course en connectant...", + "create.ponder.track_placement.text_7": "...créera la plus grande courbe adéquate", + "create.ponder.track_placement.text_8": "Les matériaux dans la main secondaire seront pavés sous les rails automatiquement", + + "create.ponder.track_portal.header": "Les rails et le nether", + "create.ponder.track_portal.text_1": "Les rails placés contre un portail du nether...", + "create.ponder.track_portal.text_2": "...essayeront de créer un rail jumelé de l'autre côté", + "create.ponder.track_portal.text_3": "Les trains sur ce rail sont maintenant capable de se déplacer à travers les dimensions", + + "create.ponder.train_assembly.header": "Assembler des trains", + "create.ponder.train_assembly.text_1": "Sélectionnez un rail de train puis placez la station proche", + "create.ponder.train_assembly.text_10": "Chaque train requiert des contrôles de train à bord", + "create.ponder.train_assembly.text_11": "Un second optionnel permet le départ de stations dans les deux directions", + "create.ponder.train_assembly.text_12": "Ouvrez l'interface de la station et comfirmez le processus d'assemblage", + "create.ponder.train_assembly.text_13": "Les trains peuvent être désassemblés en blocs seulement aux stations", + "create.ponder.train_assembly.text_14": "Quand utilisées sur une station, les cartes ajouteront un marqueur étiqueté à l'emplacement de la station", + "create.ponder.train_assembly.text_15": "Les trains assemblés peuvent être déplacés sur des rails proches en utilisant la clé", + "create.ponder.train_assembly.text_2": "Les stations sont les points de cheminements de votre réseau de rails", + "create.ponder.train_assembly.text_3": "Pour créer un nouveau train, ouvrez l'interface et activez le mode assemblage", + "create.ponder.train_assembly.text_4": "Pendant l'assemblage aucun train plannifié n'approchera cette station", + "create.ponder.train_assembly.text_5": "Créez des nouveaux bogies en utilisants des revêtements de train sur les rails", + "create.ponder.train_assembly.text_6": "Cliquez à nouveau sur le rail pour basculer entre les modèles de bogies", + "create.ponder.train_assembly.text_7": "Attachez des blocs à l'aide de colle extra-forte", + "create.ponder.train_assembly.text_8": "Les trains assemblés se déplaceront plus vite s'ils trouvent du carburant dans des coffres ou tonneaux assemblés", + "create.ponder.train_assembly.text_9": "Le carburant stocké dans des coffres renforcés ne sera pas consommé par le train", + + "create.ponder.train_controls.header": "Contrôler des trains", + "create.ponder.train_controls.text_1": "Les contrôles de train sont requis sur chaque train", + "create.ponder.train_controls.text_2": "Une fois assemblés, clic droit sur le bloc pour commencer à conduire", + "create.ponder.train_controls.text_3": "Accélérez et dirigez le train en utilisant les touches de mouvement", + "create.ponder.train_controls.text_4": "Si désiré, la vitesse maximale peut être contrôlée en utilisant la molette", + "create.ponder.train_controls.text_5": "Maintenez espace pour approcher une station proche", + "create.ponder.train_controls.text_6": "Les trains peuvent être désassemblés en blocs seulement aux stations", + "create.ponder.train_controls.text_7": "Les sifflets assemblés peuvent être activés avec la touche de course", + "create.ponder.train_controls.text_8": "S'accroupir ou cliquer à nouveau pour arrêter de contrôler le train", + + "create.ponder.train_schedule.header": "Utiliser les plannings de train", + "create.ponder.train_schedule.text_1": "Les plannings permettent aux trains d'être contrôlés par d'autres conducteurs", + "create.ponder.train_schedule.text_2": "Clic droit avec l'objet en main pour ouvrir son interface", + "create.ponder.train_schedule.text_3": "Une fois programmé, le planning peut être remis à un conducteur de train", + "create.ponder.train_schedule.text_4": "N'importe quelle entité vivante ou brûleur à blaze assis devant des contrôles de train est un conducteur éligible", + "create.ponder.train_schedule.text_5": "Les créatures en laisse peuvent être assises plus pratiquement", + "create.ponder.train_schedule.text_6": "Les plannings peuvent être retirés des conducteurs à n'importe quel moment", + + "create.ponder.train_signal_placement.header": "Placer des signaux de trains", + "create.ponder.train_signal_placement.text_1": "Sélectionnez un rail de train puis placez le signal proche", + "create.ponder.train_signal_placement.text_2": "Les signaux contrôlent le flux des trains non conduits par des joueurs", + "create.ponder.train_signal_placement.text_3": "Les trains plannifiés ne traverseront jamais les signaux dans la direction opposée", + "create.ponder.train_signal_placement.text_4": "...à moins qu'un second signal soit ajouté orienté dans la direction opposée.", + "create.ponder.train_signal_placement.text_5": "Des tubes nixie peuvent être attachés pour rendre la lumière du signal plus visible", + + "create.ponder.train_signal_redstone.header": "Signaux & redstone", + "create.ponder.train_signal_redstone.text_1": "Les signaux peuvent être forcés au rouge par un signal de redstone", + "create.ponder.train_signal_redstone.text_2": "À l'inverse, un comparateur comparant un signal rouge émet un signal de redstone", + + "create.ponder.train_signal_signaling.header": "Prévention des collisions avec les signaux", + "create.ponder.train_signal_signaling.text_1": "Les signaux de train divisent un rail en segments", + "create.ponder.train_signal_signaling.text_2": "Si un segment est occupé, aucun autre train ne sera autorisé à rentrer", + "create.ponder.train_signal_signaling.text_3": "Ainsi, chaque segment ne contiendra qu'un seul train à la fois", + "create.ponder.train_signal_signaling.text_4": "Un second mode de signal est disponible avec la clé", + "create.ponder.train_signal_signaling.text_5": "Les segments de signaux en laiton mènent généralement vers des signaux standards", + "create.ponder.train_signal_signaling.text_6": "Ce signal spécial peut stopper les trains sous une seconde condition", + "create.ponder.train_signal_signaling.text_7": "Il stoppera les trains, qui, après entrer...", + "create.ponder.train_signal_signaling.text_8": "...ne seraient pas capable de quitter le segment immédiatement", + "create.ponder.train_signal_signaling.text_9": "Cela aide à garder les trains à la queue en dehors d'un segment occupé", + + "create.ponder.valve_handle.header": "Générer de la force de rotation en utilisant les vannes en cuivre", + "create.ponder.valve_handle.text_1": "Les vannes en cuivre peuvent être utilisées par les joueurs pour appliquer de la force de rotation manuellement", + "create.ponder.valve_handle.text_2": "Maintenir clic droit pour la faire tourner dans le sens contraire des aiguilles d'une montre", + "create.ponder.valve_handle.text_3": "Sa vitesse transmise est lente et précise", + "create.ponder.valve_handle.text_4": "S'accroupir et maintenir clic droit pour la faire tourner dans le sens des aiguilles d'une montre", + "create.ponder.valve_handle.text_5": "Les vannes en cuivre peuvent être teintes pour des raisons esthétiques", + + "create.ponder.valve_pipe.header": "Contrôler le flot de fluide en utilisant les vannes à fluide", + "create.ponder.valve_pipe.text_1": "Les vannes à fluide aident à contrôler les fluides se propageant dans les réseaux de tuyaux", + "create.ponder.valve_pipe.text_2": "Leur rotor d'entrée contrôle si le fluide est actuellement autorisé à passer", + "create.ponder.valve_pipe.text_3": "Avec de la force de rotation dans le sens de l'ouverture, la vanne s'ouvrira", + "create.ponder.valve_pipe.text_4": "Elle peut être fermée à nouveau en inversant la rotation en entrée", + + "create.ponder.water_wheel.header": "Générer de la force de rotation en utilisant les roues à eau", + "create.ponder.water_wheel.text_1": "Les roues à eau extraient de la force des courants d'eau adjacents", + "create.ponder.water_wheel.text_2": "Plus il y a de faces alimentées, plus la roue à eau tournera vite", + "create.ponder.water_wheel.text_3": "Les lames de la roue devraient être orientées contre le flot", + "create.ponder.water_wheel.text_4": "En étant orientées dans l'autre sens, elles ne seront pas aussi efficaces", + + "create.ponder.weighted_ejector.header": "Utiliser les éjecteurs", + "create.ponder.weighted_ejector.text_1": "S'accroupir et clic droit en tenant un éjecteur pour sélectionner sa position cible", + "create.ponder.weighted_ejector.text_10": "Il est maintenant limité à cette taille de pile, et ne s'activera que quand sa pile maintenue atteindra ce montant", + "create.ponder.weighted_ejector.text_11": "Les autres entités activeront toujours un éjecteur en marchant dessus", + "create.ponder.weighted_ejector.text_2": "L'éjecteur placé lancera maintenant les objets à l'emplacement marqué", + "create.ponder.weighted_ejector.text_3": "Une cible valide peut être à n'importe quelle hauteur ou distance dans la portée", + "create.ponder.weighted_ejector.text_4": "Elles ne peuvent cependant pas être sur le côté", + "create.ponder.weighted_ejector.text_5": "Si aucune cible valide n'a été sélectionnée, il ciblera simplement le bloc directement devant lui", + "create.ponder.weighted_ejector.text_6": "Fournissez de la force de rotation pour le charger", + "create.ponder.weighted_ejector.text_7": "Les objets placés sur l'éjecteur le déclenche", + "create.ponder.weighted_ejector.text_8": "Si des inventaires sont ciblés, l'éjecteur attendra jusqu'à qu'il y est de la place", + "create.ponder.weighted_ejector.text_9": "En utilisant la clé, un taille de pile requise peut être configurée", + + "create.ponder.weighted_ejector_redstone.header": "Contrôler les éjecteurs avec de la redstone", + "create.ponder.weighted_ejector_redstone.text_1": "Quand alimentés par de la redstone, les éjecteurs ne s'activeront pas", + "create.ponder.weighted_ejector_redstone.text_2": "De plus, les observeurs peuvent détecter quand les éjecteurs s'activent", + + "create.ponder.weighted_ejector_tunnel.header": "Séparer des piles d'objets en utilisant les éjecteurs", + "create.ponder.weighted_ejector_tunnel.text_1": "Combinés avec des tunnels en laiton, les éjecteurs peuvent séparer les piles d'objets par un montant spécifique", + "create.ponder.weighted_ejector_tunnel.text_2": "Premièrement, configurez le tunnel en laiton à 'Préférer le plus proche', pour donner la priorité à sa sortie sur le côté", + "create.ponder.weighted_ejector_tunnel.text_3": "La taille de pile définie sur l'éjecteur détermine maintenant le montant à séparer", + "create.ponder.weighted_ejector_tunnel.text_4": "Alors qu'une nouvelle pile de la taille configurée sort par la sortie sur le côté...", + "create.ponder.weighted_ejector_tunnel.text_5": "...le reste continuera sur son chemin", + + "create.ponder.windmill_source.header": "Générer de la force de rotation en utilisant les supports de moulin à vent", + "create.ponder.windmill_source.text_1": "Les supports de moulin à vent attachent le bloc devant eux", + "create.ponder.windmill_source.text_2": "Créez une structure déplaçable à l'aide de colle extra-forte", + "create.ponder.windmill_source.text_3": "Si assez de blocs semblables à des voiles sont inclus, cette structure peut agir comme un moulin à vent", + "create.ponder.windmill_source.text_4": "Activé avec un clic droit, le support de moulin à vent commencera à fournir de la force de rotation", + "create.ponder.windmill_source.text_5": "Le nombre de voiles détermine sa vitesse de rotation", + "create.ponder.windmill_source.text_6": "Utilisez une clé pour configurer sa direction de rotation", + "create.ponder.windmill_source.text_7": "Clic droit sur le support n'importe quand pour l'arrêter et modifier la structure", + + "create.ponder.windmill_structure.header": "Moulins à vent", + "create.ponder.windmill_structure.text_1": "N'importe quelle structure peut compter comme un moulin à vent, tant qu'elle contient au moins 8 blocs semblables à des voiles.", "_": "Thank you for translating Create!" diff --git a/src/generated/resources/assets/create/lang/unfinished/it_it.json b/src/generated/resources/assets/create/lang/unfinished/it_it.json index 39c5e5ac9..cfc577a23 100644 --- a/src/generated/resources/assets/create/lang/unfinished/it_it.json +++ b/src/generated/resources/assets/create/lang/unfinished/it_it.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 2", + "_": "Missing Localizations: 0", "_": "->------------------------] Game Elements [------------------------<-", @@ -1485,7 +1485,7 @@ "create.schedule.condition.threshold.equal": "esattamente", "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s di %3$s", "create.schedule.condition.threshold.matching_content": "Contenuto corrispondente", - "create.schedule.condition.threshold.anything": "UNLOCALIZED: Anything", + "create.schedule.condition.threshold.anything": "qualsiasi cosa", "create.schedule.condition.threshold.item_measure": "Misura", "create.schedule.condition.threshold.items": "Oggetti", "create.schedule.condition.threshold.stacks": "Stack", @@ -1493,7 +1493,7 @@ "create.schedule.condition.threshold.status": "Carico: %1$s/%2$s %3$s", "create.schedule.condition.threshold.place_item": "Oggetto di riferimento", "create.schedule.condition.threshold.place_item_2": "È permesso usare Filtri", - "create.schedule.condition.threshold.place_item_3": "UNLOCALIZED: Leave empty to match any", + "create.schedule.condition.threshold.place_item_3": "Lascia vuoto per confrontare qualsiasi cosa", "create.schedule.condition.fluid_threshold": "Carico di fluidi", "create.schedule.condition.item_threshold": "Carico di oggetti", "create.schedule.condition.redstone_link": "Connessione redstone", diff --git a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json index 29408f90f..fed76f1f0 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json +++ b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 4", + "_": "Missing Localizations: 0", "_": "->------------------------] Game Elements [------------------------<-", @@ -390,7 +390,7 @@ "block.create.polished_cut_veridium_stairs": "磨かれた翡翠岩の切石の階段", "block.create.polished_cut_veridium_wall": "磨かれた翡翠岩の切石の塀", "block.create.portable_fluid_interface": "ポータブル液体インターフェース", - "block.create.portable_storage_interface": "ポータブルストーレジインターフェース", + "block.create.portable_storage_interface": "ポータブルストレージインターフェース", "block.create.powered_latch": "パワードラッチ", "block.create.powered_shaft": "パワードシャフト", "block.create.powered_toggle_latch": "パワードトグルラッチ", @@ -492,8 +492,8 @@ "block.create.smart_fluid_pipe": "スマート液体パイプ", "block.create.speedometer": "速度メーター", "block.create.spout": "アイテム注液口", - "block.create.spruce_window": "マツの窓", - "block.create.spruce_window_pane": "マツの板窓", + "block.create.spruce_window": "トウヒの窓", + "block.create.spruce_window_pane": "トウヒの板窓", "block.create.steam_engine": "蒸気エンジン", "block.create.steam_whistle": "汽笛", "block.create.steam_whistle_extension": "延長汽笛", @@ -588,7 +588,7 @@ "item.create.brass_hand": "真鍮の手", "item.create.brass_ingot": "真鍮インゴット", "item.create.brass_nugget": "真鍮塊", - "item.create.brass_sheet": "真鍮シート", + "item.create.brass_sheet": "真鍮板", "item.create.builders_tea": "建築家のお茶", "item.create.chest_minecart_contraption": "チェスト付きからくりトロッコ", "item.create.chocolate_bucket": "チョコレート入りバケツ", @@ -671,7 +671,7 @@ "advancement.create.andesite_alloy": "頑丈な岩", "advancement.create.andesite_alloy.desc": "Createで最も重要な素材、安山岩合金を手に入れる。", "advancement.create.andesite_casing": "安山岩の時代", - "advancement.create.andesite_casing.desc": "安山岩合金を木材に使って、基本の機械のケーシングを作る", + "advancement.create.andesite_casing.desc": "安山岩合金を樹皮を剥いだ原木に使って、基本の機械のケーシングを作る", "advancement.create.mechanical_press": "ドン!", "advancement.create.mechanical_press.desc": "メカニカルプレスで板を作る", "advancement.create.encased_fan": "風のタクト", @@ -681,7 +681,7 @@ "advancement.create.saw_processing": "工房で最も恐ろしい", "advancement.create.saw_processing.desc": "メカニカルソーを上向きに置いて素材を加工する", "advancement.create.compacting": "小型化", - "advancement.create.compacting.desc": "プレスと鉢でより少ないアイテムからよりたくさんのアイテムを作る", + "advancement.create.compacting.desc": "メカニカルプレスと鉢でより少ないアイテムからよりたくさんのアイテムを作る", "advancement.create.belt": "ベルトコンブア", "advancement.create.belt.desc": "2つのシャフトをメカニカルベルトで繋ぐ", "advancement.create.funnel": "空港の美学", @@ -706,10 +706,10 @@ "advancement.create.contraption_actors.desc": "ドリルか、ソー、ハーベスターのいずれかがついたからくりを作る", "advancement.create.portable_storage_interface": "ドライブスルー", "advancement.create.portable_storage_interface.desc": "ポータブルストレージインターフェースでからくりからアイテムを搬出入する", - "advancement.create.wrench_goggles": "装備支給", + "advancement.create.wrench_goggles": "装備一式", "advancement.create.wrench_goggles.desc": "エンジニアのゴーグルとレンチを装備する", "advancement.create.stressometer": "必要な応力は?", - "advancement.create.stressometer.desc": "動作中の応力メーターをゴーグルを通して見て、正確な値を読み取る", + "advancement.create.stressometer.desc": "エンジニアのゴーグルを通して、動作中の応力メーターから正確な値を読み取る", "advancement.create.cuckoo_clock": "今何時?", "advancement.create.cuckoo_clock.desc": "鳩時計が就寝の時間を告げるのを目撃する", "advancement.create.windmill_maxed": "雄風", @@ -721,7 +721,7 @@ "advancement.create.cart_pickup": "力ずく", "advancement.create.cart_pickup.desc": "200ブロック以上が取り付けられたからくりトロッコを回収する", "advancement.create.anvil_plough": "鍛冶屋の大砲", - "advancement.create.anvil_plough.desc": "メカニカルプラウで金床を打ち上げる", + "advancement.create.anvil_plough.desc": "メカニカルプラウで金床を打ち出す", "advancement.create.lava_wheel_00000": "マグマ車", "advancement.create.lava_wheel_00000.desc": "こんなの動くべきじゃない§7\n(隠し進捗)", "advancement.create.hand_crank_000": "トレーニングの時間", @@ -731,9 +731,9 @@ "advancement.create.stressometer_maxed": "無駄のない動き", "advancement.create.stressometer_maxed.desc": "応力メーターがちょうど100%を指すのを読み取る§7\n(隠し進捗)", "advancement.create.copper": "もっと頑丈な岩", - "advancement.create.copper.desc": "液体を取り扱うために、銅を貯めておく", + "advancement.create.copper.desc": "液体を取り扱うために、銅のインゴットを貯めておく", "advancement.create.copper_casing": "銅の時代", - "advancement.create.copper_casing.desc": "銅のインゴットを木材に使って防水の機械のケーシングを作る", + "advancement.create.copper_casing.desc": "銅のインゴットを樹皮を剥いだ原木に使って防水の機械のケーシングを作る", "advancement.create.spout": "ぱしゃぱしゃ", "advancement.create.spout.desc": "アイテム注液口が液体を充填している様子を見る", "advancement.create.drain": "回転式排液機", @@ -744,14 +744,14 @@ "advancement.create.steam_whistle.desc": "汽笛を稼働させる", "advancement.create.backtank": "圧力、お持ち帰りで!", "advancement.create.backtank.desc": "銅のバックタンクを作り、圧縮空気を溜める", - "advancement.create.diving_suit": "深海に潜る準備", + "advancement.create.diving_suit": "深海に出発だ!", "advancement.create.diving_suit.desc": "銅のバックタンクと潜水ヘルメットを装備し、水に飛び込む", "advancement.create.mechanical_pump_0": "圧をかける", "advancement.create.mechanical_pump_0.desc": "メカニカルポンプを設置して、稼働させる", "advancement.create.glass_pipe": "フロウ・スパイ", - "advancement.create.glass_pipe.desc": "液体が入ったパイプにレンチを使う", + "advancement.create.glass_pipe.desc": "液体が入ったプにレンチを使う", "advancement.create.water_supply": "水たまり収集機", - "advancement.create.water_supply.desc": "パイプまたはポンプの端から、水を吸い込む", + "advancement.create.water_supply.desc": "液体パイプかメカニカルポンプの端から、水を吸い込む", "advancement.create.hose_pulley": "工業排水", "advancement.create.hose_pulley.desc": "ホースプーリーを下げて、液体の放出や吸引を見る", "advancement.create.chocolate_bucket": "空想世界", @@ -765,7 +765,7 @@ "advancement.create.foods": "バランスのとれたおやつ", "advancement.create.foods.desc": "チョコレートベリー、リンゴのハチミツかけ、スイートロールを全て同じ注液口で作る", "advancement.create.diving_suit_lava": "ストライダーと泳ごう", - "advancement.create.diving_suit_lava.desc": "銅の潜水具と共にマグマダイブしてみる§7\n(隠し進捗)", + "advancement.create.diving_suit_lava.desc": "潜水具を着てマグマダイブしてみる§7\n(隠し進捗)", "advancement.create.chained_drain": "うまく回ってます", "advancement.create.chained_drain.desc": "並んだアイテム排液口の上をアイテムが通るのを見る§7\n(隠し進捗)", "advancement.create.cross_streams": "液体を交差させるな!", @@ -773,9 +773,9 @@ "advancement.create.pipe_organ": "パイプオルガン", "advancement.create.pipe_organ.desc": "音程の違う12個の汽笛を1つの液体タンクに設置する§7\n(隠し進捗)", "advancement.create.brass": "本物の合金", - "advancement.create.brass.desc": "銅と亜鉛のインゴットをブレイズ付きミキサーを使って真鍮を作る", + "advancement.create.brass.desc": "ブレイズで加熱したメカニカルミキサーで銅と亜鉛のインゴットを合金にして真鍮を作る", "advancement.create.brass_casing": "真鍮の時代", - "advancement.create.brass_casing.desc": "真鍮のインゴットを木材に使って、高度な機械のケーシングを作る。", + "advancement.create.brass_casing.desc": "真鍮のインゴットを樹皮を剥いだ原木に使って、高度な機械のケーシングを作る。", "advancement.create.rose_quartz": "ピンク色のダイヤモンド", "advancement.create.rose_quartz.desc": "ローズクォーツを磨く", "advancement.create.deployer": "人工知能", @@ -805,7 +805,7 @@ "advancement.create.arm_blaze_burner": "燃料補給マシーン", "advancement.create.arm_blaze_burner.desc": "メカニカルアームにブレイズバーナーの燃料補給をさせる", "advancement.create.crusher_maxed_0000": "破砕の勢い", - "advancement.create.crusher_maxed_0000.desc": "破砕ホイールを最高速度で稼働させる", + "advancement.create.crusher_maxed_0000.desc": "破砕ホイールを最大速度で稼働させる", "advancement.create.arm_many_targets": "整理整頓マシーン", "advancement.create.arm_many_targets.desc": "メカニカルアームに10ヶ所以上、搬出先を設定する", "advancement.create.potato_cannon_collide": "野菜花火", @@ -817,7 +817,7 @@ "advancement.create.crafter_lazy_000": "苦肉の策", "advancement.create.crafter_lazy_000.desc": "メカニカルクラフターを極端に遅く稼働させ、インフラ整備を先延ばしにする§7\n(隠し進捗)", "advancement.create.extendo_grip_dual": "脱法リーチ", - "advancement.create.extendo_grip_dual.desc": "二刀流のマジックハンドで超人的なリーチを手に入れる§7\n(隠し進捗)", + "advancement.create.extendo_grip_dual.desc": "マジックハンドの二刀流で超人的なリーチを手に入れる§7\n(隠し進捗)", "advancement.create.musical_arm": "DJ メカニコ", "advancement.create.musical_arm.desc": "メカニカルアームがジュークボックスを使う様子を見る§7\n(隠し進捗)", "advancement.create.sturdy_sheet": "もっとも頑丈な岩", @@ -827,7 +827,7 @@ "advancement.create.train": "出発進行!", "advancement.create.train.desc": "最初の列車を作る", "advancement.create.conductor": "人材育成", - "advancement.create.conductor.desc": "時刻表で運転手に指示する", + "advancement.create.conductor.desc": "鉄道時刻表で運転手に指示する", "advancement.create.track_signal": "運行管理", "advancement.create.track_signal.desc": "鉄道信号機を設置する", "advancement.create.display_board_0": "ダイナミックな時刻表", @@ -849,7 +849,7 @@ "advancement.create.train_roadkill": "轢き殺し", "advancement.create.train_roadkill.desc": "列車で敵を轢く§7\n(隠し進捗)", "advancement.create.red_signal": "運転の達人", - "advancement.create.red_signal.desc": "列車で赤信号を走る§7\n(隠し進捗)", + "advancement.create.red_signal.desc": "赤信号を無視する§7\n(隠し進捗)", "advancement.create.train_crash": "ひどいおもてなし", "advancement.create.train_crash.desc": "乗客として列車事故に遭遇する§7\n(隠し進捗)", "advancement.create.train_crash_backwards": "盲点", @@ -1226,7 +1226,7 @@ "create.gui.filter.ignore_data": "データを無視", "create.gui.filter.ignore_data.description": "アイテムは属性に関係なく一致します。", - "create.item_attributes.placeable": "設置できるかか", + "create.item_attributes.placeable": "設置できるか", "create.item_attributes.placeable.inverted": "設置できないか", "create.item_attributes.consumable": "食べられるか", "create.item_attributes.consumable.inverted": "食べられないか", @@ -1242,26 +1242,26 @@ "create.item_attributes.damaged.inverted": "破損していないか", "create.item_attributes.badly_damaged": "ひどく損傷してるか", "create.item_attributes.badly_damaged.inverted": "ひどく損傷していないか", - "create.item_attributes.not_stackable": "スタックできるかか", + "create.item_attributes.not_stackable": "スタックできるか", "create.item_attributes.not_stackable.inverted": "スタックできないか", - "create.item_attributes.equipable": "装備できるかか", + "create.item_attributes.equipable": "装備できるか", "create.item_attributes.equipable.inverted": "装備できないか", "create.item_attributes.furnace_fuel": "かまどの燃料か", "create.item_attributes.furnace_fuel.inverted": "かまどの燃料でないか", - "create.item_attributes.washable": "洗浄できるかか", + "create.item_attributes.washable": "洗浄できるか", "create.item_attributes.washable.inverted": "洗浄できないか", "create.item_attributes.hauntable": "憑霊できるか", "create.item_attributes.hauntable.inverted": "憑霊できないか", - "create.item_attributes.crushable": "粉砕できるかか", + "create.item_attributes.crushable": "粉砕できるか", "create.item_attributes.crushable.inverted": "粉砕できないか", - "create.item_attributes.smeltable": "精錬できるかか", + "create.item_attributes.smeltable": "精錬できるか", "create.item_attributes.smeltable.inverted": "精錬できないか", - "create.item_attributes.smokable": "燻製器で調理できるかか", + "create.item_attributes.smokable": "燻製器で調理できるか", "create.item_attributes.smokable.inverted": "燻製器で調理できないか", - "create.item_attributes.blastable": "溶鉱炉で精錬できるかか", + "create.item_attributes.blastable": "溶鉱炉で精錬できるか", "create.item_attributes.blastable.inverted": "溶鉱炉で精錬できないか", - "create.item_attributes.compostable": "UNLOCALIZED: can be composted", - "create.item_attributes.compostable.inverted": "UNLOCALIZED: cannot be composted", + "create.item_attributes.compostable": "コンポストできるか", + "create.item_attributes.compostable.inverted": "コンポストできないか", "create.item_attributes.shulker_level": "%1$sシュルカーか", "create.item_attributes.shulker_level.inverted": "%1$sシュルカーでないか", "create.item_attributes.shulker_level.full": "満杯の", @@ -1273,7 +1273,7 @@ "create.item_attributes.in_item_group.inverted": "%1$sに属していないか", "create.item_attributes.added_by": "%1$sによって追加されたか", "create.item_attributes.added_by.inverted": "%1$sによって追加されていないか", - "create.item_attributes.has_enchant": "エンチャントされているか%1$s", + "create.item_attributes.has_enchant": "%1$sエンチャントされているか", "create.item_attributes.has_enchant.inverted": "エンチャントがされていないか", "create.item_attributes.color": "%1$sで染められているか", "create.item_attributes.color.inverted": "%1$sで染められていないか", @@ -1485,7 +1485,7 @@ "create.schedule.condition.threshold.equal": "ぴったり", "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$sの%3$s", "create.schedule.condition.threshold.matching_content": "一致する貨物", - "create.schedule.condition.threshold.anything": "UNLOCALIZED: Anything", + "create.schedule.condition.threshold.anything": "なんでも", "create.schedule.condition.threshold.item_measure": "アイテム単位", "create.schedule.condition.threshold.items": "個", "create.schedule.condition.threshold.stacks": "スタック", @@ -1493,7 +1493,7 @@ "create.schedule.condition.threshold.status": "貨物: %1$s/%2$s%3$s", "create.schedule.condition.threshold.place_item": "参照アイテム", "create.schedule.condition.threshold.place_item_2": "フィルターも使えます", - "create.schedule.condition.threshold.place_item_3": "UNLOCALIZED: Leave empty to match any", + "create.schedule.condition.threshold.place_item_3": "空白なら任意のアイテムと一致します", "create.schedule.condition.fluid_threshold": "液体貨物の状態", "create.schedule.condition.item_threshold": "アイテム貨物の状態", "create.schedule.condition.redstone_link": "レッドストーンリンク", @@ -1683,7 +1683,7 @@ "create.display_source.station_summary": "鉄道駅の概要", "create.display_source.station_summary.filter": "駅名フィルター", "create.display_source.station_summary.train_name_column": "列車名の表示幅", - "create.display_source.station_summary.platform_column": "プラットフォームの表示幅", + "create.display_source.station_summary.platform_column": "駅名の表示幅", "create.display_source.station_summary.now": "到着", "create.display_source.station_summary.minutes": "分後", "create.display_source.station_summary.seconds": "%1$s秒後", @@ -1851,7 +1851,7 @@ "item.create.tree_fertilizer.tooltip.behaviour1": "_間隔の条件_に_関係なく_苗木を成長させる", "item.create.extendo_grip.tooltip": "マジックハンド", - "item.create.extendo_grip.tooltip.summary": "ビヨヨーン!着用者の_射程_を大幅に_伸ばし_ます。", + "item.create.extendo_grip.tooltip.summary": "ビヨヨーン!着用者の_リーチ_を大幅に_伸ばし_ます。", "item.create.extendo_grip.tooltip.condition1": "オフハンドに装備したとき", "item.create.extendo_grip.tooltip.behaviour1": "_メインハンド_で使うアイテムの_射程_を_伸ばし_ます。", "item.create.extendo_grip.tooltip.condition2": "銅のバックタンクを装備したとき", diff --git a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json index 92e403ed6..7b3f936a7 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json +++ b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 8", + "_": "Missing Localizations: 2", "_": "->------------------------] Game Elements [------------------------<-", @@ -759,7 +759,7 @@ "advancement.create.honey_drain": "자동 양봉장", "advancement.create.honey_drain.desc": "파이프를 이용해 벌집이나 벌통에서 꿀을 빼내세요", "advancement.create.hose_pulley_lava": "맨틀 두드리기", - "advancement.create.hose_pulley_lava.desc": "무한으로 인식되는 용암 웅덩이에서 용암을 끌어올리세요", + "advancement.create.hose_pulley_lava.desc": "줄어들지 않을 정도로 큰 용암 웅덩이에서 용암을 끌어올리세요", "advancement.create.steam_engine_maxed": "엔진 풀가동", "advancement.create.steam_engine_maxed.desc": "보일러를 최고 레벨로 작동시키세요", "advancement.create.foods": "달콤한 식단", @@ -975,7 +975,7 @@ "create.gui.scrollInput.scrollToAdjustAmount": "스크롤로 수량 조절하기", "create.gui.scrollInput.scrollToSelect": "스크롤로 선택", "create.gui.scrollInput.shiftScrollsFaster": "쉬프트-스크롤로 빨리 수정하기", - "create.gui.toolmenu.focusKey": "[%1$s]를 눌러 세부정보 보기", + "create.gui.toolmenu.focusKey": "[%1$s]을(를) 눌러 세부정보 보기", "create.gui.toolmenu.cycle": "스크롤로 순환", "create.toolbox.unequip": "되돌리기: %1$s", @@ -1093,7 +1093,7 @@ "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "축 회전", "create.gui.sequenced_gearshift.instruction.turn_angle": "축 회전", "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "각도", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "피스톤/도르래/겐트리 회전", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "피스톤/도르래/갠트리 회전", "create.gui.sequenced_gearshift.instruction.turn_distance": "장치 회전", "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "거리", "create.gui.sequenced_gearshift.instruction.delay.descriptive": "지연 시간", @@ -1117,7 +1117,7 @@ "create.schematicAndQuill.title": "설계도 이름:", "create.schematicAndQuill.convert": "저장하고 즉시 적용", "create.schematicAndQuill.fallbackName": "내 설계도", - "create.schematicAndQuill.saved": "%1$s으(로) 저장했습니다", + "create.schematicAndQuill.saved": "%1$s(으)로 저장했습니다", "create.schematic.invalid": "[!] 없는 아이템 - 설계도 테이블을 이용하세요", "create.schematic.position": "위치", @@ -1215,7 +1215,7 @@ "create.schematicannon.status.schematicExpired": "설계도 파일이 제거됨", "create.materialChecklist": "재료 목록", - "create.materialChecklist.blocksNotLoaded": "* 경고 *\n\n관련된 청크가 불러올 수 없어 재료 목록이 부정확할 수 있습니다.", + "create.materialChecklist.blocksNotLoaded": "* 경고 *\n\n관련된 청크가 불러와지지 않아 재료 목록이 부정확할 수 있습니다.", "create.gui.filter.deny_list": "블랙리스트", "create.gui.filter.deny_list.description": "위에 등록된 아이템은 통과할 수 없습니다. 빈 블랙리스트는 모든 아이템을 통과시킵니다.", @@ -1260,15 +1260,15 @@ "create.item_attributes.smokable.inverted": "훈연될 수 없음", "create.item_attributes.blastable": "용광로에 녹일 수 있음", "create.item_attributes.blastable.inverted": "용광로에 녹일 수 없음", - "create.item_attributes.compostable": "UNLOCALIZED: can be composted", - "create.item_attributes.compostable.inverted": "UNLOCALIZED: cannot be composted", - "create.item_attributes.shulker_level": "셜커가 %1$s있음", - "create.item_attributes.shulker_level.inverted": "셜커가 %1$s있지 않음", + "create.item_attributes.compostable": "퇴비로 쓸 수 있음", + "create.item_attributes.compostable.inverted": "퇴비로 쓸 수 없음", + "create.item_attributes.shulker_level": "셜커가 %1$s 있음", + "create.item_attributes.shulker_level.inverted": "셜커가 %1$s 있지 않음", "create.item_attributes.shulker_level.full": "가득 차", "create.item_attributes.shulker_level.empty": "비어", "create.item_attributes.shulker_level.partial": "조금 차", - "create.item_attributes.in_tag": "%1$s로 등록됨", - "create.item_attributes.in_tag.inverted": "%1$s로 등록되지 않음", + "create.item_attributes.in_tag": "%1$s(으)로 등록됨", + "create.item_attributes.in_tag.inverted": "%1$s(으)로 등록되지 않음", "create.item_attributes.in_item_group": "%1$s탭에 속함", "create.item_attributes.in_item_group.inverted": "%1$s탭에 속함", "create.item_attributes.added_by": "%1$s모드가 추가함", @@ -1279,8 +1279,8 @@ "create.item_attributes.color.inverted": "염색되지 않음", "create.item_attributes.has_fluid": "%1$s을(를) 담고 있음", "create.item_attributes.has_fluid.inverted": "%1$s을(를) 담고 있지 않음", - "create.item_attributes.has_name": "%1$s이라는 이름을 갖고 있음", - "create.item_attributes.has_name.inverted": "%1$s이라는 이름을 갖고 있지 않음", + "create.item_attributes.has_name": "%1$s(이)라는 이름을 갖고 있음", + "create.item_attributes.has_name.inverted": "%1$s(이)라는 이름을 갖고 있지 않음", "create.item_attributes.book_author": "%1$s이(가) 작성함", "create.item_attributes.book_author.inverted": "%1$s이(가) 작성하지 않음", "create.item_attributes.book_copy_original": "원본임", @@ -1312,8 +1312,8 @@ "create.gui.attribute_filter.deny_list.description": "아이템이 선택된 속성이 없다면 통과시킵니다.", "create.gui.attribute_filter.add_reference_item": "참고할 아이템을 추가하기", - "create.tooltip.holdForDescription": "[%1$s]을 눌러 설명 보기", - "create.tooltip.holdForControls": "[%1$s]을 눌러 조작법 보기", + "create.tooltip.holdForDescription": "[%1$s]을(를) 눌러 설명 보기", + "create.tooltip.holdForControls": "[%1$s]을(를) 눌러 조작법 보기", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", "create.tooltip.speedRequirement": "요구 회전속도: %1$s", @@ -1340,9 +1340,9 @@ "create.mechanical_arm.points_outside_range": "범위 제한으로 인해 %1$s개의 선택된 지점이 해제되었습니다", "create.weighted_ejector.target_set": "투척 지점이 설정되었습니다", - "create.weighted_ejector.target_not_valid": "인접한 블록에다 발사합니다 (투척 지점이 올바르지 않습니다)", - "create.weighted_ejector.no_target": "인접한 블록에다 발사합니다 (투척 지점이 설정되지 않았습니다)", - "create.weighted_ejector.targeting": "[%1$s,%2$s,%3$s]에다 투척합니다", + "create.weighted_ejector.target_not_valid": "인접한 블록에 발사합니다 (투척 지점이 올바르지 않습니다)", + "create.weighted_ejector.no_target": "인접한 블록에 발사합니다 (투척 지점이 설정되지 않았습니다)", + "create.weighted_ejector.targeting": "[%1$s,%2$s,%3$s]에 투척합니다", "create.weighted_ejector.stack_size": "투척하는 아이템의 수량", "create.logistics.when_multiple_outputs_available": "여러 출력구가 있을 때", @@ -1368,10 +1368,10 @@ "create.tooltip.chute.fans_pull_up": "선풍기가 위에서 당김", "create.tooltip.chute.fans_pull_down": "선풍기가 아래에서 당김", "create.tooltip.chute.contains": "들어있는 아이템: %1$s x%2$s", - "create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information", - "create.tooltip.deployer.using": "UNLOCALIZED: Mode: Use", - "create.tooltip.deployer.punching": "UNLOCALIZED: Mode: Attack", - "create.tooltip.deployer.contains": "UNLOCALIZED: Item: %1$s x%2$s", + "create.tooltip.deployer.header": "기계손 정보", + "create.tooltip.deployer.using": "모드: 사용", + "create.tooltip.deployer.punching": "모드: 공격", + "create.tooltip.deployer.contains": "아이템: %1$s x%2$s", "create.tooltip.brass_tunnel.contains": "분배 중인 아이템:", "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", "create.tooltip.brass_tunnel.retrieve": "우클릭하여 회수", @@ -1448,17 +1448,17 @@ "create.schedule.instruction.name_edit_box_1": "디스플레이에 보일 문자입니다", "create.schedule.instruction.name_edit_box_2": "기본값은 다음 정거장의 이름입니다", "create.schedule.instruction.throttle": "최고 속도 변경", - "create.schedule.instruction.throttle.summary": "최고 속도를 %1$s로 변경", + "create.schedule.instruction.throttle.summary": "최고 속도를 %1$s(으)로 변경", "create.schedule.instruction.throttle_edit_box": "제한", "create.schedule.instruction.throttle_edit_box_1": "기차의 최고 속도를 설정합니다", "create.schedule.condition_type": "조건이 맞으면 계속:", "create.schedule.condition.editor": "조건 편집기", "create.schedule.condition.delay": "딜레이", "create.schedule.condition.delay_short": "멈춤: %1$s", - "create.schedule.condition.delay.status": "%1$s후 출발", + "create.schedule.condition.delay.status": "%1$s 후 출발", "create.schedule.condition.idle": "저장소 휴식", "create.schedule.condition.idle_short": "저장소 휴식: %1$s", - "create.schedule.condition.idle.status": "%1$s동안 저장소 멈춤", + "create.schedule.condition.idle.status": "%1$s 동안 저장소 멈춤", "create.schedule.condition.for_x_time": "%1$s 동안", "create.schedule.condition.unloaded": "청크 언로드", "create.schedule.condition.unloaded.status": "청크 언로드되길 기다리는 중", @@ -1546,7 +1546,7 @@ "create.track.not_enough_tracks": "선로이 부족합니다", "create.track.not_enough_pavement": "기반 블록이 부족합니다", - "create.portal_track.failed": "차원간 선로을 설치할 수 없습니다:", + "create.portal_track.failed": "차원간 선로를 설치할 수 없습니다:", "create.portal_track.missing": "대상 차원문이 아직 생성되지 않았습니다", "create.portal_track.blocked": "대상 좌표가 가로막혔습니다 (%1$s,%2$s,%3$s)", @@ -1599,7 +1599,7 @@ "create.train.unnamed": "이름없는 기차", "create.train.cannot_relocate_moving": "움직이는 기차를 옮길 수 없습니다", - "create.train.relocate": "%1$s를 놓을 선로를 클릭하세요. 쉬프트 우클릭으로 취소합니다", + "create.train.relocate": "%1$s을(를) 놓을 선로를 클릭하세요. 쉬프트 우클릭으로 취소합니다", "create.train.relocate.abort": "이동이 취소되었습니다", "create.train.relocate.success": "성공적으로 옮겼습니다", "create.train.relocate.valid": "여기에 옮길 수 있습니다. 클릭하여 놓습니다", @@ -1626,7 +1626,7 @@ "create.track_signal.mode_change.entry_signal": "-> 구역이 사용중이 아니면 통과 가능", "create.track_signal.mode_change.cross_signal": "-> 구역을 온전히 횡단가능하면 통과 가능", - "create.contraption.controls.start_controlling": "%1$s를 조종합니다", + "create.contraption.controls.start_controlling": "%1$s을(를) 조종합니다", "create.contraption.controls.stop_controlling": "구조물 조종을 멈췄습니다", "create.contraption.controls.approach_station": "%1$s을(를) 눌러 %2$s에 접근합니다", @@ -2063,12 +2063,12 @@ "create.ponder.hold_to_ponder": "[%1$s]키를 눌러 분석하기", "create.ponder.subject": "분석의 주제", "create.ponder.pondering": "분석 중입니다...", - "create.ponder.identify_mode": "탐색모드가 활성화되어 있습니다. \n[%1$s]를 눌러 중지합니다.", + "create.ponder.identify_mode": "탐색모드가 활성화되어 있습니다. \n[%1$s]을(를) 눌러 중지합니다.", "create.ponder.associated": "연관된 항목들", "create.ponder.close": "닫기", "create.ponder.identify": "탐색", "create.ponder.next": "다음 장면", - "create.ponder.next_up": "Up Next:", + "create.ponder.next_up": "다음 장면:", "create.ponder.previous": "이전 장면", "create.ponder.replay": "다시 재생", "create.ponder.think_back": "되돌아가기", @@ -2185,8 +2185,8 @@ "create.ponder.blaze_burner.text_4": "이 시스템은 기계 손이나 기계 팔을 이용해 자동화될 수 있습니다.", "create.ponder.brass_funnel.header": "황동 퍼널", - "create.ponder.brass_funnel.text_1": "안산암 퍼널는 아이템 한 개만 뽑아냅니다.", - "create.ponder.brass_funnel.text_2": "황동 퍼널는 한 스택까지 뽑을 수 있습니다.", + "create.ponder.brass_funnel.text_1": "안산암 퍼널은 아이템 한 개만 뽑아냅니다.", + "create.ponder.brass_funnel.text_2": "황동 퍼널은 한 스택까지 뽑을 수 있습니다.", "create.ponder.brass_funnel.text_3": "핕터 슬롯을 스크롤하여 추출 갯수를 조절합니다.", "create.ponder.brass_funnel.text_4": "필터 슬롯에 아이템을 사용하여 추출할 아이템 종류를 정합니다.", @@ -2216,7 +2216,7 @@ "create.ponder.cart_assembler.header": "수레 조립기로 구조물 움직이기", "create.ponder.cart_assembler.text_1": "활성화된 수레 조립기는 지나가는 수레에 구조물을 부착합니다.", - "create.ponder.cart_assembler.text_2": "신호가 없다면, 구조물을 때어냅니다.", + "create.ponder.cart_assembler.text_2": "신호가 없다면, 구조물을 떼어 냅니다.", "create.ponder.cart_assembler.text_3": "수레에 렌치로 우클릭하면 구조물을 들고 다닐 수 있습니다.", "create.ponder.cart_assembler_dual.header": "한 구조물에 여러 수레 결합하기", @@ -2281,7 +2281,7 @@ "create.ponder.cogwheel.text_1": "톱니바퀴는 인접한 톱니바퀴에 동력을 전달합니다.", "create.ponder.cogwheel.text_2": "이렇게 연결된 톱니바퀴 축은 반대방향으로 돌아갑니다.", - "create.ponder.cogwheel_casing.header": "톱니바쿼에 케이스 씌우기", + "create.ponder.cogwheel_casing.header": "톱니바퀴에 케이스 씌우기", "create.ponder.cogwheel_casing.text_1": "황동, 안산암 케이스는 톱니바퀴를 꾸밀 때 사용할 수 있습니다.", "create.ponder.cogwheel_casing.text_2": "기본적으로 케이스를 씌운 톱니바퀴는 축과 연결되지 않습니다.", "create.ponder.cogwheel_casing.text_3": "렌치를 사용하여 축과 연결하거나 차단할 수 있습니다.", @@ -2440,13 +2440,13 @@ "create.ponder.funnel_direction.text_5": "벨트 위의 퍼널는 벨트의 움직임에 따라 아이템을 빼내거나 가져갑니다.", "create.ponder.funnel_intro.header": "퍼널 사용하기", - "create.ponder.funnel_intro.text_1": "퍼널는 보관함에서 아이템을 옮기거나 빼낼 때 유용합니다.", + "create.ponder.funnel_intro.text_1": "퍼널은 보관함에서 아이템을 옮기거나 빼낼 때 유용합니다.", "create.ponder.funnel_redstone.header": "레드스톤 신호", "create.ponder.funnel_redstone.text_1": "레드스톤 신호를 받으면 동작을 멈춥니다.", "create.ponder.funnel_transfer.header": "직접 수송", - "create.ponder.funnel_transfer.text_1": "퍼널는 아이템을 보관함에서 다른 보관함로 옮깁니다.", + "create.ponder.funnel_transfer.text_1": "퍼널은 아이템을 보관함에서 다른 보관함로 옮깁니다.", "create.ponder.funnel_transfer.text_2": "슈트나 스마트 슈트가 이런 목적에 더 적합합니다.", "create.ponder.funnel_transfer.text_3": "수평 방향으로는 벨트가 적합합니다.", @@ -2590,7 +2590,7 @@ "create.ponder.mechanical_crafter.text_2": "렌치를 이용해, 조합기의 경로를 변경할 수 있습니다.", "create.ponder.mechanical_crafter.text_3": "올바른 조합을 위해서는, 모든 조합기의 경로가 외부로 나가는 한 길로 이어져야합니다.", "create.ponder.mechanical_crafter.text_4": "결과물은 경로 끝 보관함에 보내집니다.", - "create.ponder.mechanical_crafter.text_5": "조합기는 동력이 요구됩니다.", + "create.ponder.mechanical_crafter.text_5": "조합기는 동력이 필요합니다.", "create.ponder.mechanical_crafter.text_6": "앞면을 우클릭해서 직접 아이템을 넣습니다.", "create.ponder.mechanical_crafter.text_7": "모든 면이 아이템을 가지고 있다면, 조합이 시작됩니다.", "create.ponder.mechanical_crafter.text_8": "모든 면이 아이템을 가지고 있지 않아도, 레드스톤 신호로 조합을 강제 시작할 수 있습니다.", @@ -2801,8 +2801,8 @@ "create.ponder.sail_frame.text_1": "날개 틀은 풍차를 만들기에 좋은 블록입니다.", "create.ponder.sail_frame.text_2": "강력 접착제나 섀시 없이 연결할 수 있습니다", - "create.ponder.sequenced_gearshift.header": "순서화 전환기를 통한 회전 속도 제어", - "create.ponder.sequenced_gearshift.text_1": "순서화 전환기는 설정한 지시에 따라 회전됩니다.", + "create.ponder.sequenced_gearshift.header": "순서 기어쉬프트를 통한 회전 속도 제어", + "create.ponder.sequenced_gearshift.text_1": "순서 기어쉬프트는 설정한 지시에 따라 회전됩니다.", "create.ponder.sequenced_gearshift.text_2": "오른쪽 버튼을 누르면 설정 창이 열립니다.", "create.ponder.sequenced_gearshift.text_3": "레드스톤 신호를 받으면 설정된 지시에 따라 회전하기 시작합니다.", "create.ponder.sequenced_gearshift.text_4": "완료되면, 다음 레드스톤 신호를 기다립니다.", @@ -2814,8 +2814,8 @@ "create.ponder.shaft_casing.header": "축에 케이스 씌우기", "create.ponder.shaft_casing.text_1": "황동 케이스나 안산암 케이스로 축을 장식할 수 있습니다.", - "create.ponder.smart_chute.header": "스마트 슈트을 통한 아이템 필터", - "create.ponder.smart_chute.text_1": "스마트 슈트은 필터 기능이 있는 슈트입니다.", + "create.ponder.smart_chute.header": "스마트 슈트를 통한 아이템 필터", + "create.ponder.smart_chute.text_1": "스마트 슈트는 필터 기능이 있는 슈트입니다.", "create.ponder.smart_chute.text_2": "필터 슬롯으로 아이템을 지정하여 원하는 아이템을 입출력할 수 있습니다.", "create.ponder.smart_chute.text_3": "스크롤하여 한 번에 내보내는 아이템의 양을 조절합니다.", "create.ponder.smart_chute.text_4": "레드스톤 신호를 받으면 작동을 멈춥니다.", diff --git a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json index 319e3974f..96a7fcf99 100644 --- a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json +++ b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json @@ -48,7 +48,7 @@ "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox", "block.create.brown_valve_handle": "UNLOCALIZED: Brown Valve Handle", "block.create.calcite_pillar": "UNLOCALIZED: Calcite Pillar", - "block.create.cart_assembler": "Kar Assembler", + "block.create.cart_assembler": "Kar-assembler", "block.create.chocolate": "UNLOCALIZED: Chocolate", "block.create.chute": "UNLOCALIZED: Chute", "block.create.clockwork_bearing": "UNLOCALIZED: Clockwork Bearing", @@ -282,7 +282,7 @@ "block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle", "block.create.limestone": "Kalksteen", "block.create.limestone_pillar": "Kalksteen Pillar", - "block.create.linear_chassis": "Lineaar Frame", + "block.create.linear_chassis": "Lineair Chassis", "block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner", "block.create.magenta_nixie_tube": "UNLOCALIZED: Magenta Nixie Tube", "block.create.magenta_sail": "UNLOCALIZED: Magenta Sail", @@ -396,13 +396,13 @@ "block.create.powered_toggle_latch": "UNLOCALIZED: Powered Toggle Latch", "block.create.pulley_magnet": "UNLOCALIZED: Pulley Magnet", "block.create.pulse_extender": "UNLOCALIZED: Pulse Extender", - "block.create.pulse_repeater": "Pulse Versterker", + "block.create.pulse_repeater": "Puls Versterker", "block.create.purple_nixie_tube": "UNLOCALIZED: Purple Nixie Tube", "block.create.purple_sail": "UNLOCALIZED: Purple Sail", "block.create.purple_seat": "UNLOCALIZED: Purple Seat", "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox", "block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle", - "block.create.radial_chassis": "Rotation Frame", + "block.create.radial_chassis": "Radiaal Chassis", "block.create.railway_casing": "UNLOCALIZED: Train Casing", "block.create.raw_zinc_block": "UNLOCALIZED: Block of Raw Zinc", "block.create.red_nixie_tube": "UNLOCALIZED: Red Nixie Tube", @@ -410,7 +410,7 @@ "block.create.red_seat": "UNLOCALIZED: Red Seat", "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox", "block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle", - "block.create.redstone_contact": "Redstone redstone_contact", + "block.create.redstone_contact": "Redstone Contact", "block.create.redstone_link": "Redstone Brug", "block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing", "block.create.rope": "UNLOCALIZED: Rope", @@ -502,7 +502,7 @@ "block.create.stockpile_switch": "Voorraad Schakelaar", "block.create.stressometer": "Stressmeter", "block.create.tiled_glass": "Getegeld Glas", - "block.create.tiled_glass_pane": "Getegeld Glazen Paneel", + "block.create.tiled_glass_pane": "Getegeld Glazen Ruit", "block.create.track": "UNLOCALIZED: Train Track", "block.create.track_observer": "UNLOCALIZED: Train Observer", "block.create.track_signal": "UNLOCALIZED: Train Signal", @@ -587,8 +587,8 @@ "item.create.blaze_cake_base": "UNLOCALIZED: Blaze Cake Base", "item.create.brass_hand": "UNLOCALIZED: Brass Hand", "item.create.brass_ingot": "UNLOCALIZED: Brass Ingot", - "item.create.brass_nugget": "Brons klompje", - "item.create.brass_sheet": "Brons Platen", + "item.create.brass_nugget": "Bronsklompje", + "item.create.brass_sheet": "Bronzen Plaat", "item.create.builders_tea": "UNLOCALIZED: Builder's Tea", "item.create.chest_minecart_contraption": "UNLOCALIZED: Chest Minecart Contraption", "item.create.chocolate_bucket": "UNLOCALIZED: Chocolate Bucket", @@ -597,7 +597,7 @@ "item.create.cinder_flour": "UNLOCALIZED: Cinder Flour", "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank", "item.create.copper_backtank_placeable": "UNLOCALIZED: Copper Backtank Placeable", - "item.create.copper_nugget": "Koper klompje", + "item.create.copper_nugget": "Koperklompje", "item.create.copper_sheet": "UNLOCALIZED: Copper Sheet", "item.create.crafter_slot_cover": "UNLOCALIZED: Crafter Slot Cover", "item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", @@ -620,19 +620,19 @@ "item.create.dough": "Deeg", "item.create.electron_tube": "UNLOCALIZED: Electron Tube", "item.create.empty_blaze_burner": "UNLOCALIZED: Empty Blaze Burner", - "item.create.empty_schematic": "Lege bouwtekening", + "item.create.empty_schematic": "Lege Bouwtekening", "item.create.experience_nugget": "UNLOCALIZED: Nugget of Experience", "item.create.extendo_grip": "UNLOCALIZED: Extendo Grip", "item.create.filter": "Filter", "item.create.furnace_minecart_contraption": "UNLOCALIZED: Furnace Minecart Contraption", - "item.create.goggles": "Ingenieur's Bril", + "item.create.goggles": "Ingenieurs Bril", "item.create.golden_sheet": "UNLOCALIZED: Golden Sheet", "item.create.handheld_worldshaper": "UNLOCALIZED: Creative Worldshaper", "item.create.honey_bucket": "UNLOCALIZED: Honey Bucket", "item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple", "item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism", "item.create.incomplete_track": "UNLOCALIZED: Incomplete Track", - "item.create.iron_sheet": "IJzeren Platen", + "item.create.iron_sheet": "IJzeren Plaat", "item.create.linked_controller": "UNLOCALIZED: Linked Controller", "item.create.minecart_contraption": "UNLOCALIZED: Minecart Contraption", "item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling", @@ -644,7 +644,7 @@ "item.create.raw_zinc": "UNLOCALIZED: Raw Zinc", "item.create.red_sand_paper": "UNLOCALIZED: Red Sand Paper", "item.create.refined_radiance": "UNLOCALIZED: Refined Radiance", - "item.create.rose_quartz": "Roze Kwarts", + "item.create.rose_quartz": "Rozenkwarts", "item.create.sand_paper": "UNLOCALIZED: Sand Paper", "item.create.schedule": "UNLOCALIZED: Train Schedule", "item.create.schematic": "Bouwtekening", @@ -653,7 +653,7 @@ "item.create.sturdy_sheet": "UNLOCALIZED: Sturdy Sheet", "item.create.super_glue": "UNLOCALIZED: Super Glue", "item.create.sweet_roll": "UNLOCALIZED: Sweet Roll", - "item.create.tree_fertilizer": "Boom mest", + "item.create.tree_fertilizer": "Boommest", "item.create.unprocessed_obsidian_sheet": "UNLOCALIZED: Unprocessed Obsidian Sheet", "item.create.vertical_gearbox": "UNLOCALIZED: Vertical Gearbox", "item.create.wand_of_symmetry": "Symmetrie Staf", @@ -661,7 +661,7 @@ "item.create.whisk": "UNLOCALIZED: Whisk", "item.create.wrench": "Moersleutel", "item.create.zinc_ingot": "UNLOCALIZED: Zinc Ingot", - "item.create.zinc_nugget": "Zink Nugget", + "item.create.zinc_nugget": "Zinkklompje", "_": "->------------------------] Advancements [------------------------<-", @@ -861,7 +861,7 @@ "itemGroup.create.base": "UNLOCALIZED: Create", "itemGroup.create.palettes": "UNLOCALIZED: Create's Building Blocks", - "death.attack.create.crush": "%1$s is verwerkd door verpulverende wielen", + "death.attack.create.crush": "%1$s is verwerkt door verpulverende wielen", "death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s", "death.attack.create.fan_fire": "%1$s is verbrand door hete lucht", "death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s", @@ -932,7 +932,7 @@ "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", "create.generic.range": "Omvang", - "create.generic.radius": "Radius", + "create.generic.radius": "Straal", "create.generic.width": "UNLOCALIZED: Width", "create.generic.height": "UNLOCALIZED: Height", "create.generic.length": "UNLOCALIZED: Length", @@ -975,7 +975,7 @@ "create.gui.scrollInput.scrollToAdjustAmount": "UNLOCALIZED: Scroll to Adjust Amount", "create.gui.scrollInput.scrollToSelect": "Scroll om te selecteren", "create.gui.scrollInput.shiftScrollsFaster": "Shift om sneller te Scrollen", - "create.gui.toolmenu.focusKey": "Hou [%1$s] ingedrukt om te Focusen", + "create.gui.toolmenu.focusKey": "Houd [%1$s] ingedrukt om te focussen", "create.gui.toolmenu.cycle": "[SCROLL] om te Cycleën", "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s", @@ -1082,7 +1082,7 @@ "create.gui.stressometer.no_rotation": "UNLOCALIZED: No Rotation", "create.gui.contraptions.not_fast_enough": "UNLOCALIZED: It appears that this %1$s is _not_ rotating with _enough_ _speed_.", "create.gui.contraptions.network_overstressed": "UNLOCALIZED: It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.", - "create.gui.adjustable_crate.title": "FlexKrat", + "create.gui.adjustable_crate.title": "Verstelbare Krat", "create.gui.adjustable_crate.storageSpace": "Opslagruimte", "create.gui.stockpile_switch.title": "Voorraad Schakelaar", "create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal", @@ -1109,7 +1109,7 @@ "create.gui.sequenced_gearshift.speed.back": "UNLOCALIZED: Input speed, Reversed", "create.gui.sequenced_gearshift.speed.back_fast": "UNLOCALIZED: Double speed, Reversed", - "create.schematicAndQuill.dimensions": "Bouwtekening Groote: %1$sx%2$sx%3$s", + "create.schematicAndQuill.dimensions": "Bouwtekening Grootte: %1$sx%2$sx%3$s", "create.schematicAndQuill.firstPos": "Eerste positie ingesteld.", "create.schematicAndQuill.secondPos": "Tweede positie ingesteld.", "create.schematicAndQuill.noTarget": "Houd [Ctrl] ingedrukt om een Lucht block te kiezen.", @@ -1119,7 +1119,7 @@ "create.schematicAndQuill.fallbackName": "Mijn Bouwtekening", "create.schematicAndQuill.saved": "Opgeslagen als %1$s", - "create.schematic.invalid": "[!] Invalide object - Gebruik inplaats hiervan de Bouwtekening Tafel", + "create.schematic.invalid": "[!] Ongeldig object - Gebruik inplaats hiervan de Bouwtekening Tafel", "create.schematic.position": "Positie", "create.schematic.rotation": "Rotatie", "create.schematic.rotation.none": "Geen", @@ -1141,7 +1141,7 @@ "create.schematic.tool.deploy.description.2": "Houd [Ctrl] ingedrukt om op een afstand te selecteren.", "create.schematic.tool.deploy.description.3": "[Ctrl]-Scroll om de afstand te veranderen.", "create.schematic.tool.move.description.0": "Verschuift de Bouwtekening Horizontaal", - "create.schematic.tool.move.description.1": "Wijs naar de Bouwtekening and [CTRL]-Scroll om hem te duwen.", + "create.schematic.tool.move.description.1": "Wijs naar de Bouwtekening en [CTRL]-Scroll om hem te duwen.", "create.schematic.tool.move.description.2": "", "create.schematic.tool.move.description.3": "", "create.schematic.tool.movey.description.0": "Verschuift de Bouwtekening Verticaal", @@ -1189,28 +1189,28 @@ "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", - "create.gui.schematicannon.option.skipMissing.description": "Als het Bouwtekeningkannon niet een geschikt blok kan vinden om te plaatsen gaat hij door bij de volgende locatie.", + "create.gui.schematicannon.option.skipMissing.description": "Als het Bouwtekeningkannon niet een geschikt blok kan vinden om te plaatsen gaat hij door naar de volgende positie.", "create.gui.schematicannon.option.skipTileEntities.description": "Het Bouwtekeningkannon probeert blokken met data zoals kisten te vermijden", "create.gui.schematicannon.option.dontReplaceSolid.description": "Het Bouwtekeningkannon zal nooit vaste blokken in zijn gebied vervangen, alleen niet-vaste blokken en lucht", - "create.gui.schematicannon.option.replaceWithSolid.description": "Het Bouwtekeningkannon zal alleen vaste blokken in zijn gebied veranderen, als de bouwtekening een vast blok bevat op zijn locatie.", - "create.gui.schematicannon.option.replaceWithAny.description": "Het Bouwtekeningkannon zal vaste blokken in zijn gebied vervangen als, de bouwtekening een blok op bevat op zijn locatie.", + "create.gui.schematicannon.option.replaceWithSolid.description": "Het Bouwtekeningkannon zal alleen vaste blokken in zijn gebied veranderen als de bouwtekening een vast blok bevat op zijn positie.", + "create.gui.schematicannon.option.replaceWithAny.description": "Het Bouwtekeningkannon zal vaste blokken in zijn gebied vervangen als de bouwtekening een blok op bevat op zijn positie.", "create.gui.schematicannon.option.replaceWithEmpty.description": "Het Bouwtekeningkannon zal alle blokken in zijn gebied vervangen, inclusief blokken vervangen door lucht.", - "create.schematicannon.status.idle": "IJdel", - "create.schematicannon.status.ready": "Paraat", - "create.schematicannon.status.running": "Draaiend", + "create.schematicannon.status.idle": "Inactief", + "create.schematicannon.status.ready": "Gereed", + "create.schematicannon.status.running": "Lopend", "create.schematicannon.status.finished": "Klaar", "create.schematicannon.status.paused": "Gepauzeerd", "create.schematicannon.status.stopped": "Gestopt", "create.schematicannon.status.noGunpowder": "Buskruit op", "create.schematicannon.status.targetNotLoaded": "Blok is niet geladen", - "create.schematicannon.status.targetOutsideRange": "Doel is te ver weg", + "create.schematicannon.status.targetOutsideRange": "Doelwit is te ver weg", "create.schematicannon.status.searching": "Aan het zoeken", "create.schematicannon.status.skipping": "Aan het overslaan", "create.schematicannon.status.missingBlock": "Missende Blok:", "create.schematicannon.status.placing": "Aan het plaatsen", "create.schematicannon.status.clearing": "Blokken aan het verwijderen", - "create.schematicannon.status.schematicInvalid": "Bouwtekening niet valide", + "create.schematicannon.status.schematicInvalid": "Bouwtekening is ongeschikt", "create.schematicannon.status.schematicNotPlaced": "Bouwtekening niet geplaatst", "create.schematicannon.status.schematicExpired": "Bouwtekening verlopen", @@ -1827,7 +1827,7 @@ "item.create.wand_of_symmetry.tooltip": "SYMMETRIE STAF", "item.create.wand_of_symmetry.tooltip.summary": "Spiegelt uw blokplaatsing perfect over de geconfigureerde vlakken.", - "item.create.wand_of_symmetry.tooltip.condition1": "Waneer in de Actiebalk", + "item.create.wand_of_symmetry.tooltip.condition1": "Wanneer in de Actiebalk", "item.create.wand_of_symmetry.tooltip.behaviour1": "Blijft actief", "item.create.wand_of_symmetry.tooltip.control1": "R-Klik op de Grond", "item.create.wand_of_symmetry.tooltip.action1": "_Creëerd_ of _Beweegt_ de Spiegel", @@ -1845,7 +1845,7 @@ "item.create.handheld_worldshaper.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", "item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", - "item.create.tree_fertilizer.tooltip": "BOOM MEST", + "item.create.tree_fertilizer.tooltip": "BOOMMEST", "item.create.tree_fertilizer.tooltip.summary": "Een krachtige combinatie van mineralen geschikt voor de meest voorkomende typen bomen.", "item.create.tree_fertilizer.tooltip.condition1": "Wanneer gebruikt op Kiemplanten", "item.create.tree_fertilizer.tooltip.behaviour1": "Groeit bomen onafhankelijk van beschikbare ruimte", @@ -1882,18 +1882,18 @@ "item.create.empty_schematic.tooltip.summary": "Bruikbaar als ingredient in recepten en voor het schrijven aan de _BOUWTEKENING_ _TAFEL._", "item.create.schematic.tooltip": "BOUWTEKENING", - "item.create.schematic.tooltip.summary": "Bevat een structuur die gepositioneerd en geplaatst van worden in de wereld. Positineer het Hologram als gewilt en gebruik een _BOUWTEKENINGKANNON_ om het te bouwen.", + "item.create.schematic.tooltip.summary": "Bevat een structuur die gepositioneerd en geplaatst kan worden in de wereld. Positineer het Hologram als gewilt en gebruik een _BOUWTEKENINGKANNON_ om het te bouwen.", "item.create.schematic.tooltip.condition1": "Wanneer ingedrukt", "item.create.schematic.tooltip.behaviour1": "Kan gepositioneerd worden met de knoppen op het scherm", "item.create.schematic.tooltip.control1": "R-Klik terwijl je sluipt", "item.create.schematic.tooltip.action1": "Opent een_Interface_ voor het invullen van preciese _coordinaten._", "item.create.schematic_and_quill.tooltip": "BOUWTEKENING EN VEER", - "item.create.schematic_and_quill.tooltip.summary": "Bruikbaar om een contructie in je wereld op te slaan naar een .nbt bestand.", + "item.create.schematic_and_quill.tooltip.summary": "Bruikbaar om een constructie in jouw wereld op te slaan naar een .nbt bestand.", "item.create.schematic_and_quill.tooltip.condition1": "Stap 1", "item.create.schematic_and_quill.tooltip.behaviour1": "Selecteer twee hoekpunten met R-Klik", "item.create.schematic_and_quill.tooltip.condition2": "Stap 2", - "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ op de zijden om de groote aan te passen. R-Klik nogmaals om op te slaan.", + "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ op de zijden om de grootte aan te passen. R-Klik nogmaals om op te slaan.", "item.create.schematic_and_quill.tooltip.control1": "R-Klik", "item.create.schematic_and_quill.tooltip.action1": "Selecteer een hoekpunt / opslaan bevestigen", "item.create.schematic_and_quill.tooltip.control2": "Ctrl Ingedrukt houden", @@ -1960,7 +1960,7 @@ "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", "block.create.creative_crate.tooltip": "CREATIEF KRAT", - "block.create.creative_crate.tooltip.summary": "Bied een eindloze vooraad blokken aan een aangeloten _Bouwtekeningkannon_", + "block.create.creative_crate.tooltip.summary": "Biedt een eindloze vooraad blokken aan een aangeloten _Bouwtekeningkannon_", "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", diff --git a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json index 28d2f0826..7b6b65788 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json +++ b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 0", + "_": "Missing Localizations: 1", "_": "->------------------------] Game Elements [------------------------<-", @@ -54,7 +54,7 @@ "block.create.clockwork_bearing": "Часовой механизм", "block.create.clutch": "Сцепление", "block.create.cogwheel": "Шестерня", - "block.create.content_observer": "Наблюдатель за содержимым", + "block.create.content_observer": "Наблюдатель содержимого", "block.create.controller_rail": "Контролирующие рельсы", "block.create.controls": "Контроллер поезда", "block.create.copper_backtank": "Медный баллон", @@ -78,9 +78,9 @@ "block.create.crushing_wheel_controller": "Контроллер колеса дробления", "block.create.cuckoo_clock": "Часы с кукушкой", "block.create.cut_andesite": "Резной андезит", - "block.create.cut_andesite_brick_slab": "Плита из резных андезитовых кирпичей", + "block.create.cut_andesite_brick_slab": "Плита из резного андезитового кирпича", "block.create.cut_andesite_brick_stairs": "Ступеньки из резного андезитового кирпича", - "block.create.cut_andesite_brick_wall": "Ограда из резных андезитовых кирпичей", + "block.create.cut_andesite_brick_wall": "Ограда из резного андезитового кирпича", "block.create.cut_andesite_bricks": "Резные андезитовые кирпичи", "block.create.cut_andesite_slab": "Резная андезитовая плита", "block.create.cut_andesite_stairs": "Резные андезитовые ступеньки", @@ -88,15 +88,15 @@ "block.create.cut_asurine": "Резной азурин", "block.create.cut_asurine_brick_slab": "Плита из резного азуринового кирпича", "block.create.cut_asurine_brick_stairs": "Ступеньки из резного азуринового кирпича", - "block.create.cut_asurine_brick_wall": "Ограда из резных азуриновых кирпичей", + "block.create.cut_asurine_brick_wall": "Ограда из резного азуринового кирпича", "block.create.cut_asurine_bricks": "Резные азуриновые кирпичи", "block.create.cut_asurine_slab": "Резная азуриновая плита", "block.create.cut_asurine_stairs": "Резные азуриновые ступеньки", "block.create.cut_asurine_wall": "Резная азуриновая ограда", "block.create.cut_calcite": "Резной кальцит", - "block.create.cut_calcite_brick_slab": "Плита из резных кальцитовых кирпичей", - "block.create.cut_calcite_brick_stairs": "Ступеньки из резных кальцитовых кирпичей", - "block.create.cut_calcite_brick_wall": "Ограда из резных кальцитовых кирпичей", + "block.create.cut_calcite_brick_slab": "Плита из резного кальцитового кирпича", + "block.create.cut_calcite_brick_stairs": "Ступеньки из резного кальцитового кирпича", + "block.create.cut_calcite_brick_wall": "Ограда из резного кальцитового кирпича", "block.create.cut_calcite_bricks": "Резные кальцитовые кирпичи", "block.create.cut_calcite_slab": "Резная кальцитовая плита", "block.create.cut_calcite_stairs": "Резные кальцитовые ступеньки", @@ -110,17 +110,17 @@ "block.create.cut_crimsite_stairs": "Резные кримзитовые ступеньки", "block.create.cut_crimsite_wall": "Резная кримзитовая ограда", "block.create.cut_deepslate": "Резной глубинный сланец", - "block.create.cut_deepslate_brick_slab": "Плита из резных глубинносланцевых кирпичей", - "block.create.cut_deepslate_brick_stairs": "Ступеньки из резных глубинносланцевых кирпичей", - "block.create.cut_deepslate_brick_wall": "Ограда из резных глубинносланцевых кирпичей", + "block.create.cut_deepslate_brick_slab": "Плита из резного глубинносланцевого кирпича", + "block.create.cut_deepslate_brick_stairs": "Ступеньки из резного глубинносланцевого кирпича", + "block.create.cut_deepslate_brick_wall": "Ограда из резного глубинносланцевого кирпича", "block.create.cut_deepslate_bricks": "Резные глубинносланцевые кирпичи", "block.create.cut_deepslate_slab": "Резная глубинносланцевая плита", "block.create.cut_deepslate_stairs": "Резные глубинносланцевые ступеньки", "block.create.cut_deepslate_wall": "Резная глубинносланцевая ограда", "block.create.cut_diorite": "Резной диорит", - "block.create.cut_diorite_brick_slab": "Плита из резных диоритовых кирпичей", - "block.create.cut_diorite_brick_stairs": "Ступеньки из резных диоритовых кирпичей", - "block.create.cut_diorite_brick_wall": "Ограда из резных диоритовых кирпичей", + "block.create.cut_diorite_brick_slab": "Плита из резного диоритового кирпича", + "block.create.cut_diorite_brick_stairs": "Ступеньки из резного диоритового кирпича", + "block.create.cut_diorite_brick_wall": "Ограда из резного диоритового кирпича", "block.create.cut_diorite_bricks": "Резные диоритовые кирпичи", "block.create.cut_diorite_slab": "Резная диоритовая плита", "block.create.cut_diorite_stairs": "Резные диоритовые ступеньки", @@ -129,30 +129,30 @@ "block.create.cut_dripstone_brick_slab": "Плита из натёчнокаменного кирпича", "block.create.cut_dripstone_brick_stairs": "Ступеньки из натёчнокаменного кирпича", "block.create.cut_dripstone_brick_wall": "Ограда из натёчнокаменного кирпича", - "block.create.cut_dripstone_bricks": "Резные кирпичи из натёчного камня", + "block.create.cut_dripstone_bricks": "Резные натёчнокаменные кирпичи", "block.create.cut_dripstone_slab": "Плита из резного натёчного камня", "block.create.cut_dripstone_stairs": "Ступеньки из резного натёчного камня", "block.create.cut_dripstone_wall": "Ограда из резного натёчного камня", "block.create.cut_granite": "Резной гранит", - "block.create.cut_granite_brick_slab": "Плита из резных гранитных кирпичей", - "block.create.cut_granite_brick_stairs": "Ступеньки из резных гранитных кирпичей", - "block.create.cut_granite_brick_wall": "Ограда из резных гранитных кирпичей", + "block.create.cut_granite_brick_slab": "Плита из резного гранитного кирпича", + "block.create.cut_granite_brick_stairs": "Ступеньки из резного гранитного кирпича", + "block.create.cut_granite_brick_wall": "Ограда из резного гранитного кирпича", "block.create.cut_granite_bricks": "Резные гранитные кирпичи", "block.create.cut_granite_slab": "Резная гранитная плита", "block.create.cut_granite_stairs": "Резные гранитные ступеньки", "block.create.cut_granite_wall": "Резная гранитная ограда", "block.create.cut_limestone": "Резной известняк", - "block.create.cut_limestone_brick_slab": "Плита из резных известковых кирпичей", - "block.create.cut_limestone_brick_stairs": "Ступеньки из резных известковых кирпичей", - "block.create.cut_limestone_brick_wall": "Ограда из резных известковых кирпичей", + "block.create.cut_limestone_brick_slab": "Плита из резного известкового кирпича", + "block.create.cut_limestone_brick_stairs": "Ступеньки из резного известкового кирпича", + "block.create.cut_limestone_brick_wall": "Ограда из резного известкового кирпича", "block.create.cut_limestone_bricks": "Резные известковые кирпичи", "block.create.cut_limestone_slab": "Резная известковая плита", "block.create.cut_limestone_stairs": "Резные известковые ступеньки", "block.create.cut_limestone_wall": "Резная известковая ограда", "block.create.cut_ochrum": "Резной охрум", - "block.create.cut_ochrum_brick_slab": "Плита из резных охрумывых кирпичей", - "block.create.cut_ochrum_brick_stairs": "Ступеньки из резных охрумывых кирпичей", - "block.create.cut_ochrum_brick_wall": "Ограда из резных охрумывых кирпичей", + "block.create.cut_ochrum_brick_slab": "Плита из резного охрумого кирпича", + "block.create.cut_ochrum_brick_stairs": "Ступеньки из резного охрумого кирпича", + "block.create.cut_ochrum_brick_wall": "Ограда из резного охрумого кирпича", "block.create.cut_ochrum_bricks": "Резные охрумывые кирпичи", "block.create.cut_ochrum_slab": "Резная охрумывая плита", "block.create.cut_ochrum_stairs": "Резные охрумывые ступеньки", @@ -161,10 +161,10 @@ "block.create.cut_scorchia_brick_slab": "Плита из резного тёмнопеплового кирпича", "block.create.cut_scorchia_brick_stairs": "Ступеньки из резного тёмнопеплового кирпича", "block.create.cut_scorchia_brick_wall": "Ограда из резного тёмнопеплового кирпича", - "block.create.cut_scorchia_bricks": "Резные кирпичи из тёмного пепла", - "block.create.cut_scorchia_slab": "Резная плита из тёмного пепла", - "block.create.cut_scorchia_stairs": "Резные ступеньки из тёмного пепла", - "block.create.cut_scorchia_wall": "Резная ограда из тёмного пепла", + "block.create.cut_scorchia_bricks": "Резные тёмнопепловые кирпичи", + "block.create.cut_scorchia_slab": "Резная тёмнопепловая плита", + "block.create.cut_scorchia_stairs": "Резные тёмнопепловые ступеньки", + "block.create.cut_scorchia_wall": "Резная тёмнопепловая ограда", "block.create.cut_scoria": "Резной пепел", "block.create.cut_scoria_brick_slab": "Плита из резного пеплового кирпича", "block.create.cut_scoria_brick_stairs": "Ступеньки из резного пеплового кирпича", @@ -203,7 +203,7 @@ "block.create.diorite_pillar": "Диоритовая колонна", "block.create.display_board": "Механическое табло", "block.create.display_link": "Передатчик информации", - "block.create.dripstone_pillar": "Колонна из натёчного камня", + "block.create.dripstone_pillar": "Натёчнокаменная колонна", "block.create.encased_chain_drive": "Цепной привод в корпусе", "block.create.encased_fan": "Вентилятор в корпусе", "block.create.encased_fluid_pipe": "Жидкостная труба в корпусе", @@ -358,9 +358,9 @@ "block.create.polished_cut_diorite_stairs": "Полированные резные диоритовые ступеньки", "block.create.polished_cut_diorite_wall": "Полированная резная диоритовая ограда", "block.create.polished_cut_dripstone": "Полированный резной натёчный камень", - "block.create.polished_cut_dripstone_slab": "Полированная резная плита из натёчного камня", - "block.create.polished_cut_dripstone_stairs": "Полированные резные ступеньки из натёчного камня", - "block.create.polished_cut_dripstone_wall": "Полированная резная ограда из натёчного камня", + "block.create.polished_cut_dripstone_slab": "Полированная резная натёчнокаменная плита", + "block.create.polished_cut_dripstone_stairs": "Полированные резные натёчнокаменные ступеньки", + "block.create.polished_cut_dripstone_wall": "Полированная резная натёчнокаменная ограда", "block.create.polished_cut_granite": "Полированный резной гранит", "block.create.polished_cut_granite_slab": "Полированная резная гранитная плита", "block.create.polished_cut_granite_stairs": "Полированные резные гранитные ступеньки", @@ -430,63 +430,63 @@ "block.create.sequenced_gearshift": "Последовательная коробка передач", "block.create.shadow_steel_casing": "Теневой корпус", "block.create.shaft": "Вал", - "block.create.small_andesite_brick_slab": "Плита из мелких андезитовых кирпичей", - "block.create.small_andesite_brick_stairs": "Ступеньки из мелких андезитовых кирпичей", - "block.create.small_andesite_brick_wall": "Ограда из мелких андезитовых кирпичей", + "block.create.small_andesite_brick_slab": "Плита из мелкого андезитового кирпича", + "block.create.small_andesite_brick_stairs": "Ступеньки из мелкого андезитового кирпича", + "block.create.small_andesite_brick_wall": "Ограда из мелкого андезитового кирпича", "block.create.small_andesite_bricks": "Мелкие андезитовые кирпичи", - "block.create.small_asurine_brick_slab": "Плита из мелких азуриновых кирпичей", - "block.create.small_asurine_brick_stairs": "Ступеньки из мелких азуриновых кирпичей", - "block.create.small_asurine_brick_wall": "Ограда из мелких азуриновых кирпичей", + "block.create.small_asurine_brick_slab": "Плита из мелкого азуринового кирпича", + "block.create.small_asurine_brick_stairs": "Ступеньки из мелкого азуринового кирпича", + "block.create.small_asurine_brick_wall": "Ограда из мелкого азуринового кирпича", "block.create.small_asurine_bricks": "Мелкие азуриновые кирпичи", "block.create.small_bogey": "Малая вагонная тележка", - "block.create.small_calcite_brick_slab": "Плита из мелких кальцитовых кирпичей", - "block.create.small_calcite_brick_stairs": "Ступеньки из мелких кальцитовых кирпичей", - "block.create.small_calcite_brick_wall": "Ограда из мелких кальцитовых кирпичей", + "block.create.small_calcite_brick_slab": "Плита из мелкого кальцитового кирпича", + "block.create.small_calcite_brick_stairs": "Ступеньки из мелкого кальцитового кирпича", + "block.create.small_calcite_brick_wall": "Ограда из мелкого кальцитового кирпича", "block.create.small_calcite_bricks": "Мелкие кальцитовые кирпичи", - "block.create.small_crimsite_brick_slab": "Плита из мелких кримзитовых кирпичей", - "block.create.small_crimsite_brick_stairs": "Ступеньки из мелких кримзитовых кирпичей", - "block.create.small_crimsite_brick_wall": "Ограда из мелких кримзитовых кирпичей", + "block.create.small_crimsite_brick_slab": "Плита из мелкого кримзитового кирпича", + "block.create.small_crimsite_brick_stairs": "Ступеньки из мелкого кримзитового кирпича", + "block.create.small_crimsite_brick_wall": "Ограда из мелкого кримзитового кирпича", "block.create.small_crimsite_bricks": "Мелкие кримзитовые кирпичи", - "block.create.small_deepslate_brick_slab": "Плита из мелких глубинносланцевых кирпичей", - "block.create.small_deepslate_brick_stairs": "Ступеньки из мелких глубинносланцевых кирпичей", - "block.create.small_deepslate_brick_wall": "Ограда из мелких кримзитовых кирпичей", + "block.create.small_deepslate_brick_slab": "Плита из мелкого глубинносланцевого кирпича", + "block.create.small_deepslate_brick_stairs": "Ступеньки из мелкого глубинносланцевого кирпича", + "block.create.small_deepslate_brick_wall": "Ограда из мелкого глубинносланцевого кирпича", "block.create.small_deepslate_bricks": "Мелкие глубинносланцевые кирпичи", - "block.create.small_diorite_brick_slab": "Плита из мелких диоритовых кирпичей", - "block.create.small_diorite_brick_stairs": "Ступеньки из мелких диоритовых кирпичей", - "block.create.small_diorite_brick_wall": "Ограда из мелких диоритовых кирпичей", + "block.create.small_diorite_brick_slab": "Плита из мелкого диоритового кирпича", + "block.create.small_diorite_brick_stairs": "Ступеньки из мелкого диоритового кирпича", + "block.create.small_diorite_brick_wall": "Ограда из мелкого диоритового кирпича", "block.create.small_diorite_bricks": "Мелкие диоритовые кирпичи", - "block.create.small_dripstone_brick_slab": "Плита из мелких натёчнокаменных кирпичей", - "block.create.small_dripstone_brick_stairs": "Ступеньки из мелких натёчнокаменных кирпичей", - "block.create.small_dripstone_brick_wall": "Ограда из мелких натёчнокаменных кирпичей", + "block.create.small_dripstone_brick_slab": "Плита из мелкого натёчнокаменного кирпича", + "block.create.small_dripstone_brick_stairs": "Ступеньки из мелкого натёчнокаменного кирпича", + "block.create.small_dripstone_brick_wall": "Ограда из мелкого натёчнокаменного кирпича", "block.create.small_dripstone_bricks": "Мелкие натёчнокаменные кирпичи", - "block.create.small_granite_brick_slab": "Плита из мелких гранитных кирпичей", - "block.create.small_granite_brick_stairs": "Ступеньки из мелких гранитных кирпичей", - "block.create.small_granite_brick_wall": "Ограда из мелких гранитных кирпичей", + "block.create.small_granite_brick_slab": "Плита из мелкого гранитного кирпича", + "block.create.small_granite_brick_stairs": "Ступеньки из мелкого гранитного кирпича", + "block.create.small_granite_brick_wall": "Ограда из мелкого гранитного кирпича", "block.create.small_granite_bricks": "Мелкие гранитные кирпичи", "block.create.small_limestone_brick_slab": "Плита из мелкого известкового кирпича", "block.create.small_limestone_brick_stairs": "Ступеньки из мелкого известкового кирпича", "block.create.small_limestone_brick_wall": "Ограда из мелкого известкового кирпича", "block.create.small_limestone_bricks": "Мелкий известковый кирпич", - "block.create.small_ochrum_brick_slab": "Плита из мелкого охрумыго кирпича", - "block.create.small_ochrum_brick_stairs": "Ступеньки из мелкого охрумыго кирпича", - "block.create.small_ochrum_brick_wall": "Ограда из мелкого охрумыго кирпича", + "block.create.small_ochrum_brick_slab": "Плита из мелкого охрумого кирпича", + "block.create.small_ochrum_brick_stairs": "Ступеньки из мелкого охрумого кирпича", + "block.create.small_ochrum_brick_wall": "Ограда из мелкого охрумого кирпича", "block.create.small_ochrum_bricks": "Мелкие охрумывые кирпичи", "block.create.small_rose_quartz_tiles": "Мелкая плитка из розового кварца", "block.create.small_scorchia_brick_slab": "Плита из мелкого тёмнопеплового кирпича", "block.create.small_scorchia_brick_stairs": "Ступеньки из мелкого тёмнопеплового кирпича", "block.create.small_scorchia_brick_wall": "Ограда из мелкого тёмнопеплового кирпича", "block.create.small_scorchia_bricks": "Мелкие тёмнопепловые кирпичи", - "block.create.small_scoria_brick_slab": "Плита из мелких пепловых кирпичей", - "block.create.small_scoria_brick_stairs": "Ступеньки из мелких пепловых кирпичей", - "block.create.small_scoria_brick_wall": "Ограда из мелких пепловых кирпичей", + "block.create.small_scoria_brick_slab": "Плита из мелкого пеплового кирпича", + "block.create.small_scoria_brick_stairs": "Ступеньки из мелкого пеплового кирпича", + "block.create.small_scoria_brick_wall": "Ограда из мелкого пеплового кирпича", "block.create.small_scoria_bricks": "Мелкие пепловые кирпичи", - "block.create.small_tuff_brick_slab": "Плита из мелких туфовых кирпичей", - "block.create.small_tuff_brick_stairs": "Ступеньки из мелких туфовых кирпичей", - "block.create.small_tuff_brick_wall": "Ограда из мелких туфовых кирпичей", + "block.create.small_tuff_brick_slab": "Плита из мелкого туфового кирпича", + "block.create.small_tuff_brick_stairs": "Ступеньки из мелкого туфового кирпича", + "block.create.small_tuff_brick_wall": "Ограда из мелкого туфового кирпича", "block.create.small_tuff_bricks": "Мелкие туфовые кирпичи", - "block.create.small_veridium_brick_slab": "Плита из мелких веридиумывых кирпичей", - "block.create.small_veridium_brick_stairs": "Ступеньки из мелких веридиумывых кирпичей", - "block.create.small_veridium_brick_wall": "Ограда из мелких веридиумывых кирпичей", + "block.create.small_veridium_brick_slab": "Плита из мелкого веридиумого кирпича", + "block.create.small_veridium_brick_stairs": "Ступеньки из мелкого веридиумого кирпича", + "block.create.small_veridium_brick_wall": "Ограда из мелкого веридиумого кирпича", "block.create.small_veridium_bricks": "Мелкие веридиумывые кирпичи", "block.create.smart_chute": "Умный жёлоб", "block.create.smart_fluid_pipe": "Умная жидкостная труба", @@ -594,7 +594,7 @@ "item.create.chocolate_bucket": "Ведро шоколада", "item.create.chocolate_glazed_berries": "Ягоды в шоколадной глазури", "item.create.chromatic_compound": "Хроматический компаунд", - "item.create.cinder_flour": "Незераковая пыль", + "item.create.cinder_flour": "Незераковый порошок", "item.create.copper_backtank": "Медный баллон", "item.create.copper_backtank_placeable": "Размещаемый медный баллон", "item.create.copper_nugget": "Кусочек меди", @@ -638,7 +638,7 @@ "item.create.minecart_coupling": "Соединитель вагонеток", "item.create.polished_rose_quartz": "Полированный розовый кварц", "item.create.potato_cannon": "Картофельная пушка", - "item.create.powdered_obsidian": "Порошкообразный обсидиан", + "item.create.powdered_obsidian": "Обсидиановый порошок", "item.create.precision_mechanism": "Механизм точности", "item.create.propeller": "Пропеллер", "item.create.raw_zinc": "Рудный цинк", @@ -681,7 +681,7 @@ "advancement.create.saw_processing": "Ужас лесопилки", "advancement.create.saw_processing.desc": "Используйте вертикальную Механическую пилу для обработки материалов", "advancement.create.compacting": "Компактификация", - "advancement.create.compacting.desc": "Используйте Механический пресс и Чашу, чтобы сжать предметы", + "advancement.create.compacting.desc": "Используйте Механический пресс и Чашу, чтобы спрессовать или сжать предметы", "advancement.create.belt": "Передайте за проезд!", "advancement.create.belt.desc": "Соедините два Вала с помощью Механического ремня", "advancement.create.funnel": "Эстетика аэропорта", @@ -715,7 +715,7 @@ "advancement.create.windmill_maxed": "Ветер крепчает", "advancement.create.windmill_maxed.desc": "Соберите Ветряную мельницу максимальной силы", "advancement.create.ejector_maxed": "Чемпион катапульты", - "advancement.create.ejector_maxed.desc": "Отлетите больше чем на 30 блоков с помощью Взвешенной катапульты", + "advancement.create.ejector_maxed.desc": "Отлетите на более чем 30 блоков с помощью Взвешенной катапульты", "advancement.create.pulley_maxed": "Верёвка в никуда", "advancement.create.pulley_maxed.desc": "Растяните Лебёдку на глубину более 200 блоков", "advancement.create.cart_pickup": "Сильные руки", @@ -738,20 +738,20 @@ "advancement.create.spout.desc": "Посмотрите как предмет наполняется с помощью Дозатора", "advancement.create.drain": "Промышленное осушение", "advancement.create.drain.desc": "Наблюдайте за тем, как предмет, содержащий жидкость, опустошается с помощью Осушителя предметов", - "advancement.create.steam_engine": "Сила пара", + "advancement.create.steam_engine": "С мёртвой точки!", "advancement.create.steam_engine.desc": "Используйте Паровой двигатель для создания вращательной силы", "advancement.create.steam_whistle": "Голос ангела", "advancement.create.steam_whistle.desc": "Активируйте Паровой свисток", "advancement.create.backtank": "Повышение давления", "advancement.create.backtank.desc": "Создайте Медный баллон и заставьте его закачивать воздух в себя", "advancement.create.diving_suit": "Кто проживает на дне океана?", - "advancement.create.diving_suit.desc": "Наденьте Водолазный шлем вместе с Баллоном и прыгайте в воду", + "advancement.create.diving_suit.desc": "Наденьте Водолазный шлем вместе с Баллоном и прыгнете в воду", "advancement.create.mechanical_pump_0": "Закачаешься", "advancement.create.mechanical_pump_0.desc": "Разместите и включите Механическую помпу", "advancement.create.glass_pipe": "Шпион за потоками", "advancement.create.glass_pipe.desc": "Наблюдайте через окно в Трубе за тем как распространяется жидкость. Окно появится на Трубе при использовании Гаечного ключа", "advancement.create.water_supply": "Сборщик луж", - "advancement.create.water_supply.desc": "Используйте Трубу или Помпу, чтобы собрать водный блок", + "advancement.create.water_supply.desc": "Используйте Трубу или Помпу, чтобы собрать воду", "advancement.create.hose_pulley": "Промышленный полив", "advancement.create.hose_pulley.desc": "Опустите Шланг и смотрите как он осушает или заполняет пространство жидкостью", "advancement.create.chocolate_bucket": "Не слипнется!", @@ -760,7 +760,7 @@ "advancement.create.honey_drain.desc": "Используйте Трубы, чтобы вытащить мёд из пчелиного улья или гнезда, пока пчёлы не понимают что их обворовывают", "advancement.create.hose_pulley_lava": "Прикосновение к мантии", "advancement.create.hose_pulley_lava.desc": "Выкачивайте лаву из бесконечного источника", - "advancement.create.steam_engine_maxed": "С мёртвой точки!", + "advancement.create.steam_engine_maxed": "Только так!", "advancement.create.steam_engine_maxed.desc": "Запустите Котёл на максимальном уровне мощности", "advancement.create.foods": "Правильное питание", "advancement.create.foods.desc": "Создайте Ягоды в шоколадной глазури, Яблоко в меду и Сладкий рулет; всё из одного Дозатора", @@ -789,7 +789,7 @@ "advancement.create.mechanical_crafter": "Лень — двигатель прогресса", "advancement.create.mechanical_crafter.desc": "Разместите и включите несколько Механических крафтеров, чтобы создавать всякое", "advancement.create.crushing_wheel": "Пара гигантов", - "advancement.create.crushing_wheel.desc": "Создайте несколько Дробящих колес, чтобы более эффективно разрушать больше предметов", + "advancement.create.crushing_wheel.desc": "Создайте несколько Дробящих колёс, чтобы более эффективно разрушать больше предметов", "advancement.create.haunted_bell": "По ком звонит колокол", "advancement.create.haunted_bell.desc": "Позвоните в Призрачный колокол", "advancement.create.clockwork_bearing": "Хитрые часы", @@ -801,11 +801,11 @@ "advancement.create.extendo_grip": "Дальше — больше", "advancement.create.extendo_grip.desc": "Возьмите Удлинённую руку", "advancement.create.linked_controller": "Восстановление связей", - "advancement.create.linked_controller.desc": "Используйте Контроллер связей для удалённой активации Беспроводного приёмника редстоун-сигнала", + "advancement.create.linked_controller.desc": "Используйте Контроллер связей для удалённой активации Редстоуного беспроводного приёмника сигнала", "advancement.create.arm_blaze_burner": "Поджигателе-трон", "advancement.create.arm_blaze_burner.desc": "Запрограммируйте Механическую руку на кормление Горелки всполоха", "advancement.create.crusher_maxed_0000": "Раздроби это!", - "advancement.create.crusher_maxed_0000.desc": "Управляйте парой Дробящих колес на максимальной скорости", + "advancement.create.crusher_maxed_0000.desc": "Управляйте парой Дробящих колёс на максимальной скорости", "advancement.create.arm_many_targets": "Организа-трон", "advancement.create.arm_many_targets.desc": "Запрограммируйте Механическую руку на 10 и больше выходов", "advancement.create.potato_cannon_collide": "Картофегиляция", @@ -821,9 +821,9 @@ "advancement.create.musical_arm": "Сбацай что-нибудь!", "advancement.create.musical_arm.desc": "Посмотрите как Механическая рука меняет пластинки", "advancement.create.sturdy_sheet": "Ещё более твёрдые камни", - "advancement.create.sturdy_sheet.desc": "Соберите Прочный лист из Порошкообразного обсидиана", + "advancement.create.sturdy_sheet.desc": "Соберите Прочный лист из Обсидианового порошка и лавы", "advancement.create.train_casing_00": "Железнодорожная эра", - "advancement.create.train_casing_00.desc": "Используйте Прочные листы и Латунный корпус для создания Железнодорожного корпуса", + "advancement.create.train_casing_00.desc": "Используйте Прочный лист и Латунный корпус для создания Железнодорожного корпуса", "advancement.create.train": "Все на борт!", "advancement.create.train.desc": "Соберите свой первый поезд", "advancement.create.conductor": "Машинист-инструктор", @@ -833,7 +833,7 @@ "advancement.create.display_board_0": "Эстетика вокзала", "advancement.create.display_board_0.desc": "Прогнозируйте прибытие поезда на Табло с помощью Передатчика информации", "advancement.create.track_0": "Новая колея", - "advancement.create.track_0.desc": "Создайте Железнодорожный путь", + "advancement.create.track_0.desc": "Соберите Железнодорожный путь", "advancement.create.train_whistle": "Чу-Чу!", "advancement.create.train_whistle.desc": "Прикрепите Паровой свисток к вашему поезду и погудите в него!", "advancement.create.train_portal": "Сквозь измерения", @@ -858,7 +858,7 @@ "_": "->------------------------] UI & Messages [------------------------<-", - "itemGroup.create.base": "Create: Основные", + "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Create: Декор", "death.attack.create.crush": "%1$s был передроблен", @@ -928,8 +928,8 @@ "create.recipe.processing.chance": "%1$s%% шанса", "create.recipe.deploying.not_consumed": "Не тратится", "create.recipe.heat_requirement.none": "Не требует нагрева", - "create.recipe.heat_requirement.heated": "Нагрето", - "create.recipe.heat_requirement.superheated": "Перегрето", + "create.recipe.heat_requirement.heated": "Нагрев", + "create.recipe.heat_requirement.superheated": "Перегрев", "create.generic.range": "Диапазон", "create.generic.radius": "Радиус", @@ -948,7 +948,7 @@ "create.generic.daytime.second": "Секунда", "create.generic.daytime.pm": "pm", "create.generic.daytime.am": "am", - "create.generic.unit.rpm": "об./мин.", + "create.generic.unit.rpm": "об/мин", "create.generic.unit.stress": "ЕН", "create.generic.unit.degrees": "°", "create.generic.unit.millibuckets": "%1$s мВ", @@ -967,13 +967,13 @@ "create.keyinfo.toolmenu": "Меню инструмента фокусировки", "create.keyinfo.toolbelt": "Доступ к ближайшим ящикам с инструментами", - "create.keyinfo.scrollup": "Имитация движения мыши вверх (в мире)", - "create.keyinfo.scrolldown": "Имитация движения мыши вниз (в мире)", + "create.keyinfo.scrollup": "Имитация Прокрутки вверх (в мире)", + "create.keyinfo.scrolldown": "Имитация Прокрутки вниз (в мире)", - "create.gui.scrollInput.defaultTitle": "Выбрать опцию:", - "create.gui.scrollInput.scrollToModify": "Прокрутите, чтобы изменить", - "create.gui.scrollInput.scrollToAdjustAmount": "Прокрутите, чтобы настроить количество", - "create.gui.scrollInput.scrollToSelect": "Прокрутите, чтобы выбрать", + "create.gui.scrollInput.defaultTitle": "Выберите опцию", + "create.gui.scrollInput.scrollToModify": "Прокрутка, чтобы изменить", + "create.gui.scrollInput.scrollToAdjustAmount": "Прокрутка, чтобы настроить количество", + "create.gui.scrollInput.scrollToSelect": "Прокрутка, чтобы выбрать", "create.gui.scrollInput.shiftScrollsFaster": "Зажмите Shift для быстрой прокрутки", "create.gui.toolmenu.focusKey": "Удерживайте [%1$s] для смены действия", "create.gui.toolmenu.cycle": "[Прокрутка] для переключения", @@ -1025,9 +1025,9 @@ "create.gui.terrainzapper.tool.overlay": "Наложение", "create.gui.terrainzapper.tool.flatten": "Сглаживание", - "create.terrainzapper.shiftRightClickToSet": "Нажмите ПКМ крадучись, чтобы выбрать кисть", + "create.terrainzapper.shiftRightClickToSet": "Кликните ПКМ крадучись, чтобы выбрать кисть", "create.terrainzapper.usingBlock": "Используется: %1$s", - "create.terrainzapper.leftClickToSet": "Нажмите ЛКМ по блоку, что бы использовать материал", + "create.terrainzapper.leftClickToSet": "Кликните ЛКМ по блоку, что бы использовать материал", "create.minecart_coupling.two_couplings_max": "Вагонетки могут иметь только два соединения", "create.minecart_coupling.unloaded": "Кажется, в данный момент часть вашей вагонеточной штуковины в незагруженных чанках", @@ -1042,12 +1042,12 @@ "create.contraptions.movement_mode.rotate_place": "Превращать в блоки при остановке", "create.contraptions.movement_mode.rotate_place_returned": "Превращать в блоки только в исх. положении", "create.contraptions.movement_mode.rotate_never_place": "Превращать в блоки, если опора уничтожена", - "create.contraptions.cart_movement_mode": "Режим движения вагонетки", + "create.contraptions.cart_movement_mode": "Режим вращения вагонетки", "create.contraptions.cart_movement_mode.rotate": "Вращение в сторону движения", "create.contraptions.cart_movement_mode.rotate_paused": "Пауза во время вращения", "create.contraptions.cart_movement_mode.rotation_locked": "Блокировка вращения", "create.contraptions.windmill.rotation_direction": "Направление вращения", - "create.contraptions.clockwork.clock_hands": "Стрелки часов", + "create.contraptions.clockwork.clock_hands": "Формат часов", "create.contraptions.clockwork.hour_first": "Сначала часовая стрелка", "create.contraptions.clockwork.minute_first": "Сначала минутная стрелка", "create.contraptions.clockwork.hour_first_24": "Сначала 24-часовая стрелка", @@ -1057,8 +1057,8 @@ "create.logistics.fluid_filter": "Фильтр жидкости", "create.logistics.firstFrequency": "Частота #1", "create.logistics.secondFrequency": "Частота #2", - "create.logistics.filter.apply": "Фильтр применён к %1$s", - "create.logistics.filter.apply_click_again": "Фильтр применён к %1$s; кликните ещё раз, чтобы скопировать количество", + "create.logistics.filter.apply": "Фильтр применён (%1$s)", + "create.logistics.filter.apply_click_again": "Фильтр применён (%1$s); кликните ещё раз, чтобы скопировать количество", "create.logistics.filter.apply_count": "Применено извлекаемое количество к фильтру", "create.gui.goggles.generator_stats": "Статистика генератора:", @@ -1080,8 +1080,8 @@ "create.gui.stressometer.capacity": "Оставшаяся ёмкость", "create.gui.stressometer.overstressed": "Перегрузка", "create.gui.stressometer.no_rotation": "Нет вращения", - "create.gui.contraptions.not_fast_enough": "Похоже, что %1$s вращается с _недостаточной_ _скоростью_.", - "create.gui.contraptions.network_overstressed": "Похоже, что эта штуковина _перегружена_. Добавьте больше источников или _понизьте_ _скорость_ компонентов, _создающих_ высокую _нагрузку_.", + "create.gui.contraptions.not_fast_enough": "Похоже, что компонент (%1$s) вращается с _недостаточной_ _скоростью_.", + "create.gui.contraptions.network_overstressed": "Похоже, что эта сеть _перегружена_. Добавьте больше источников силы вращения или _понизьте скорость_ компонентов, _создающих высокую нагрузку_.", "create.gui.adjustable_crate.title": "Регулируемый ящик", "create.gui.adjustable_crate.storageSpace": "Ёмкость", "create.gui.stockpile_switch.title": "Наблюдатель заполненности", @@ -1093,8 +1093,8 @@ "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Повернуть на угол", "create.gui.sequenced_gearshift.instruction.turn_angle": "Угол", "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Угол", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Перемещение Поршня/Шкива/Крана", - "create.gui.sequenced_gearshift.instruction.turn_distance": "Поршень", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Смещение Поршня/Шкива/Лебёдки/Крана", + "create.gui.sequenced_gearshift.instruction.turn_distance": "Смещение", "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Расстояние", "create.gui.sequenced_gearshift.instruction.delay.descriptive": "Временная задержка", "create.gui.sequenced_gearshift.instruction.delay": "Задержка", @@ -1123,33 +1123,33 @@ "create.schematic.position": "Позиция", "create.schematic.rotation": "Вращение", "create.schematic.rotation.none": "Нет", - "create.schematic.rotation.cw90": "По час. стрелке 90", - "create.schematic.rotation.cw180": "По час. стрелке 180", - "create.schematic.rotation.cw270": "По час. стрелке 270", + "create.schematic.rotation.cw90": "По час. стрелке 90°", + "create.schematic.rotation.cw180": "По час. стрелке 180°", + "create.schematic.rotation.cw270": "По час. стрелке 270°", "create.schematic.mirror": "Отразить", "create.schematic.mirror.none": "Нет", "create.schematic.mirror.frontBack": "Спереди-сзади", "create.schematic.mirror.leftRight": "Влево-вправо", "create.schematic.tool.deploy": "Развёртывание", - "create.schematic.tool.move": "Подвинуть XZ", - "create.schematic.tool.movey": "Подвинуть Y", + "create.schematic.tool.move": "Двигать по XZ", + "create.schematic.tool.movey": "Двигать по Y", "create.schematic.tool.rotate": "Вращать", "create.schematic.tool.print": "Печать", "create.schematic.tool.flip": "Перевернуть", - "create.schematic.tool.deploy.description.0": "Перемещает структуру в локации.", - "create.schematic.tool.deploy.description.1": "Щёлкните ПКМ по блоку, чтобы разместить.", - "create.schematic.tool.deploy.description.2": "Зажмите Ctrl, чтобы выбрать фиксированное расстояние.", - "create.schematic.tool.deploy.description.3": "Ctrl и прокрутка, чтобы изменить расстояние.", - "create.schematic.tool.move.description.0": "Сдвинуть схему по горизонтали.", - "create.schematic.tool.move.description.1": "Наведите курсор на схему и зажмите Ctrl и прокрутка,", + "create.schematic.tool.deploy.description.0": "Перемещает схематику в локации.", + "create.schematic.tool.deploy.description.1": "ПКМ по блоку, чтобы разместить.", + "create.schematic.tool.deploy.description.2": "Ctrl, чтобы выбрать расстояние точно.", + "create.schematic.tool.deploy.description.3": "Ctrl и Прокрутка — выбор расстояния.", + "create.schematic.tool.move.description.0": "Сдвинуть схематику по горизонтали.", + "create.schematic.tool.move.description.1": "Наведите курсор на схему и Ctrl и Прокрутка,", "create.schematic.tool.move.description.2": "для перемещения по горизонтали.", "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "Сдвигает схему по вертикали.", - "create.schematic.tool.movey.description.1": "Ctrl и прокрутка для перемещения вверх/вниз.", + "create.schematic.tool.movey.description.0": "Сдвигает схематику по вертикали.", + "create.schematic.tool.movey.description.1": "Ctrl и Прокрутка для перемещения вверх/вниз.", "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", "create.schematic.tool.rotate.description.0": "Вращает схематику вокруг её центра.", - "create.schematic.tool.rotate.description.1": "Ctrl и прокрутка для вращения на 90 градусов.", + "create.schematic.tool.rotate.description.1": "Ctrl и Прокрутка для вращения на 90 градусов.", "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", "create.schematic.tool.print.description.0": "Мгновенно размещает структуру в мире.", @@ -1157,12 +1157,12 @@ "create.schematic.tool.print.description.2": "Этот инструмент предназначен только", "create.schematic.tool.print.description.3": "для творческого режима.", "create.schematic.tool.flip.description.0": "Переверните схему вдоль выбранной стороны.", - "create.schematic.tool.flip.description.1": "Наведите курсор на схему и Ctrl и прокрутка,", + "create.schematic.tool.flip.description.1": "Наведите курсор на схему и Ctrl и Прокрутка,", "create.schematic.tool.flip.description.2": "чтобы перевернуть её.", "create.schematic.tool.flip.description.3": "", "create.schematics.synchronizing": "Синхронизация...", - "create.schematics.uploadTooLarge": "Файл схематики слишком большой.", + "create.schematics.uploadTooLarge": "Файл схематики слишком большой!", "create.schematics.maxAllowedSize": "Максимально допустимый размер файла:", "create.gui.schematicTable.refresh": "Обновить файлы", @@ -1243,7 +1243,7 @@ "create.item_attributes.badly_damaged": "сильно повреждён", "create.item_attributes.badly_damaged.inverted": "повреждён не сильно", "create.item_attributes.not_stackable": "не может складываться", - "create.item_attributes.not_stackable.inverted": "складывается", + "create.item_attributes.not_stackable.inverted": "может складывается", "create.item_attributes.equipable": "можно надеть", "create.item_attributes.equipable.inverted": "нельзя надеть", "create.item_attributes.furnace_fuel": "является топливом", @@ -1309,7 +1309,7 @@ "create.gui.attribute_filter.allow_list_conjunctive": "Белый список (все)", "create.gui.attribute_filter.allow_list_conjunctive.description": "Предметы проходят, только если они имеют ВСЕ выбранные атрибуты.", "create.gui.attribute_filter.deny_list": "Чёрный список", - "create.gui.attribute_filter.deny_list.description": "Предметы проходят, если они НЕ имеют ни одного из выбранных атрибутов.", + "create.gui.attribute_filter.deny_list.description": "Предметы проходят, если они не имеют ни одного из выбранных атрибутов.", "create.gui.attribute_filter.add_reference_item": "Положите предмет", "create.tooltip.holdForDescription": "Удерживайте [%1$s] для сводки", @@ -1319,11 +1319,11 @@ "create.tooltip.speedRequirement": "Требование к скорости: %1$s", "create.tooltip.speedRequirement.none": "Нет", "create.tooltip.speedRequirement.slow": "Медленная", - "create.tooltip.speedRequirement.medium": "Умеренная", + "create.tooltip.speedRequirement.medium": "Средняя", "create.tooltip.speedRequirement.fast": "Быстрая", "create.tooltip.stressImpact": "Создаваемая нагрузка: %1$s", "create.tooltip.stressImpact.low": "Низкая", - "create.tooltip.stressImpact.medium": "Средняя", + "create.tooltip.stressImpact.medium": "Умеренная", "create.tooltip.stressImpact.high": "Высокая", "create.tooltip.stressImpact.overstressed": "Перегрузка", "create.tooltip.up_to": "До %1$s", @@ -1362,7 +1362,7 @@ "create.tooltip.chute.header": "Информация о жёлобе:", "create.tooltip.chute.items_move_down": "Предметы двигаются вниз", "create.tooltip.chute.items_move_up": "Предметы двигаются вверх", - "create.tooltip.chute.no_fans_attached": "Нет подключенных вентиляторов", + "create.tooltip.chute.no_fans_attached": "Нет подключённых вентиляторов", "create.tooltip.chute.fans_push_up": "Вентилятор толкает снизу", "create.tooltip.chute.fans_push_down": "Вентилятор толкает сверху", "create.tooltip.chute.fans_pull_up": "Вентилятор тянет сверху", @@ -1370,11 +1370,11 @@ "create.tooltip.chute.contains": "Содержит: %1$s x%2$s", "create.tooltip.deployer.header": "Информация об автономном активаторе:", "create.tooltip.deployer.using": "Режим: Атака/Разрушение", - "create.tooltip.deployer.punching": "Режим: Использование/Стройка", + "create.tooltip.deployer.punching": "Режим: Использование/Установка", "create.tooltip.deployer.contains": "Держит: %1$s x%2$s", "create.tooltip.brass_tunnel.contains": "В данный момент распределяют:", "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", - "create.tooltip.brass_tunnel.retrieve": "ПКМ, чтобы получить", + "create.tooltip.brass_tunnel.retrieve": "ПКМ, чтобы забрать", "create.linked_controller.bind_mode": "Режим привязки активирован", "create.linked_controller.press_keybind": "Нажмите %1$s, %2$s, %3$s, %4$s, %5$s или %6$s, чтобы привязать эту частоту к соответствующей клавише.", @@ -1383,31 +1383,31 @@ "create.linked_controller.frequency_slot_2": "Клавиша: %1$s, Частота #2", "create.crafting_blueprint.crafting_slot": "Слот для ингредиентов", - "create.crafting_blueprint.filter_items_viable": "Продвинутые фильтры предметов применимы", + "create.crafting_blueprint.filter_items_viable": "Применимы продвинутые фильтры предметов", "create.crafting_blueprint.display_slot": "Отображаемая ячейка", "create.crafting_blueprint.inferred": "Производные от рецепта", "create.crafting_blueprint.manually_assigned": "Назначен вручную", "create.crafting_blueprint.secondary_display_slot": "Дополнительная отображаемая ячейка", "create.crafting_blueprint.optional": "Опционально", - "create.potato_cannon.ammo.attack_damage": "%1$s урона от попадания", - "create.potato_cannon.ammo.reload_ticks": "%1$s тиков перезарядки", - "create.potato_cannon.ammo.knockback": "%1$s силы отбрасывания", + "create.potato_cannon.ammo.attack_damage": "%1$s Урон от попадания", + "create.potato_cannon.ammo.reload_ticks": "%1$s Тиков перезарядки", + "create.potato_cannon.ammo.knockback": "%1$s Сила отбрасывания", "create.hint.hose_pulley.title": "Бесконечное снабжение", - "create.hint.hose_pulley": "Целевой водный резервуар считается бесконечным.", + "create.hint.hose_pulley": "Целевой жидкостный резервуар считается бесконечным.", "create.hint.mechanical_arm_no_targets.title": "Нет целей", - "create.hint.mechanical_arm_no_targets": "Кажется, эта _механическая рука_ не имеет никаких целей. Выберите _ремни_, _депо_, _воронки_, или другие блоки, с помощью _правого клика_, удерживая _механическую руку_.", + "create.hint.mechanical_arm_no_targets": "Кажется, эта _механическая рука_ не имеет никаких целей. Выберите _ремни_, _депо_, _воронки_, или другие блоки, с помощью _ПКМ_, держа _механическую руку_.", "create.hint.empty_bearing.title": "Обновить подшипник", - "create.hint.empty_bearing": "_Правый клик_ по подшипнику _пустой рукой_, чтобы _присоединить_ к нему структуру, которую вы построили перед ним.", + "create.hint.empty_bearing": "Кликните _ПКМ_ по подшипнику _пустой рукой_, чтобы _присоединить_ к нему структуру, которую вы построили перед ним.", "create.hint.full_deployer.title": "Переполнение автономного активатора", - "create.hint.full_deployer": "Похоже, что этот _автономный активатор_ содержит _лишние_ _предметы_, которые необходимо _извлечь_. Используйте _воронку_ или _другие способы_, чтобы освободить его от переполнения.", + "create.hint.full_deployer": "Похоже, что этот _автономный активатор_ содержит _лишние предметы_, которые необходимо _извлечь_. Используйте _воронку_ или _другие способы_, чтобы освободить его от переполнения.", "create.backtank.low": "Низкое давление в баллоне!", "create.backtank.depleted": "Давление в баллоне исчерпано!", "create.hint.derailed_train.title": "Железнодорожная авария", - "create.hint.derailed_train": "Похоже, что этот _поезд_ сошёл с путей. Щёлкните _ПКМ_ _гаечным ключом_, чтобы заново установить его на ближайшие пути.", + "create.hint.derailed_train": "Похоже, что этот _поезд_ сошёл с путей. Кликните _ПКМ_ _гаечным ключом_, чтобы заново установить его на ближайшие пути.", "create.boiler.status": "Статус котла: %1$s", "create.boiler.status_short": "Котёл: %1$s", @@ -1418,7 +1418,7 @@ "create.boiler.size": "Объём", "create.boiler.size_dots": "....... ", "create.boiler.water": "Вода", - "create.boiler.water_dots": "......... ", + "create.boiler.water_dots": "......... ", "create.boiler.heat": "Нагрев", "create.boiler.heat_dots": "..... ", "create.boiler.via_one_engine": "с помощью 1 двигателя", @@ -1440,7 +1440,7 @@ "create.schedule.instruction.destination.summary": "Следовать до станции:", "create.schedule.instruction.filter_edit_box": "Название станции", "create.schedule.instruction.filter_edit_box_1": "Используйте * в качестве текстового подстановочного знака", - "create.schedule.instruction.filter_edit_box_2": "Пример: 'Моя Станция, платформа *'", + "create.schedule.instruction.filter_edit_box_2": "Пример: «Моя Станция, платформа *»", "create.schedule.instruction.filter_edit_box_3": "Поезд выберет наименьшее совпадение", "create.schedule.instruction.rename": "Сменить имя расписания", "create.schedule.instruction.rename.summary": "Новое название:", @@ -1457,7 +1457,7 @@ "create.schedule.condition.delay_short": "Ожидание: %1$s", "create.schedule.condition.delay.status": "До отправления %1$s", "create.schedule.condition.idle": "Неизменение груза", - "create.schedule.condition.idle_short": "Простой груза: %1$s %1$s", + "create.schedule.condition.idle_short": "Простой груза: %1$s", "create.schedule.condition.idle.status": "Простой груза: %1$s", "create.schedule.condition.for_x_time": "в течение %1$s", "create.schedule.condition.unloaded": "Чанк выгружен", @@ -1485,7 +1485,7 @@ "create.schedule.condition.threshold.equal": "точно", "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s (%3$s)", "create.schedule.condition.threshold.matching_content": "Определённое содержимое", - "create.schedule.condition.threshold.anything": "предметов", + "create.schedule.condition.threshold.anything": "Что угодно", "create.schedule.condition.threshold.item_measure": "Количество предметов", "create.schedule.condition.threshold.items": "штук", "create.schedule.condition.threshold.stacks": "стаков", @@ -1493,7 +1493,7 @@ "create.schedule.condition.threshold.status": "Груз: %1$s/%2$s %3$s", "create.schedule.condition.threshold.place_item": "Эталонный предмет", "create.schedule.condition.threshold.place_item_2": "Можно использовать фильтры", - "create.schedule.condition.threshold.place_item_3": "Оставьте пустым, чтобы выбрать все предметы", + "create.schedule.condition.threshold.place_item_3": "Оставьте пустым, чтобы выбрать все предметы или жидкости", "create.schedule.condition.fluid_threshold": "Состояние жидкого груза", "create.schedule.condition.item_threshold": "Состояние груза", "create.schedule.condition.redstone_link": "Беспроводной сигнал", @@ -1509,10 +1509,10 @@ "create.schedule.condition.player_count.summary": "%1$s игрок", "create.schedule.condition.player_count.summary_plural": "%1$s игрока(ов)", "create.schedule.condition.player_count.seated": "%1$s сидит(ят)", - "create.schedule.condition.player_count.players": "Игроков", - "create.schedule.condition.player_count.condition": "Условие", - "create.schedule.condition.player_count.exactly": "точно", - "create.schedule.condition.player_count.or_above": "больше", + "create.schedule.condition.player_count.players": "Количество игроков", + "create.schedule.condition.player_count.condition": "Условие посадки", + "create.schedule.condition.player_count.exactly": "Точно", + "create.schedule.condition.player_count.or_above": "Больше", "create.schedule.condition.player_count.status": "Пассажиров: %1$s/%2$s", "create.schedule.loop": "Повторять расписание", "create.schedule.loop1": "Начинать расписание сначала,", @@ -1531,7 +1531,7 @@ "create.track.valid_connection": "Можно соединить ✔", "create.track.second_point": "Разместите пути на горизонтальной поверхности или выберите другие", "create.track.too_far": "Слишком далеко...", - "create.track.original_missing": "Выбранные пути разрушены, нажмите ПКМ крадучись, чтобы выйти из режима размещения", + "create.track.original_missing": "Выбранные пути разрушены, кликните ПКМ крадучись, чтобы выйти из режима размещения", "create.track.perpendicular": "Невозможно соединить пути перпендикулярно", "create.track.ascending_s_curve": "Невозможно создать наклонные S-образные изгибы", "create.track.too_sharp": "Слишком резкий угол поворота", @@ -1541,7 +1541,7 @@ "create.track.leave_slope_ascending": "Нельзя покидать этот склон при подъеме", "create.track.leave_slope_descending": "Нельзя покидать этот склон при спуске", "create.track.turn_90": "Можно поворачивать только на 90 градусов", - "create.track.junction_start": "Нельзя начинать соединение со стыка рельс", + "create.track.junction_start": "Нельзя начинать соединение со стыка путей", "create.track.turn_start": "Нельзя начинать соединение с поворота", "create.track.not_enough_tracks": "Не хватает путей", "create.track.not_enough_pavement": "Не хватает поддерживающих блоков", @@ -1561,9 +1561,9 @@ "create.station.disassemble_train": "Разобрать поезд", "create.station.remove_schedule": "Отозвать расписание", "create.station.remove_auto_schedule": "Отозвать автоматическое расписание", - "create.station.no_assembly_diagonal": "Нельзя строить поезда", - "create.station.no_assembly_diagonal_1": "на пересечениях путей", - "create.station.no_assembly_curve": "Нельзя строить поезда", + "create.station.no_assembly_diagonal": "Нельзя обслуживать поезда", + "create.station.no_assembly_diagonal_1": "на пересечении путей", + "create.station.no_assembly_curve": "Нельзя обслуживать поезда", "create.station.no_assembly_curve_1": "на изогнутых путях.", "create.station.train_not_aligned": "Невозможно разобрать, не все", "create.station.train_not_aligned_1": "вагонные тележки были выровнены.", @@ -1571,13 +1571,13 @@ "create.station.retry": "Исправьте это и повторите попытку.", "create.station.no_bogeys": "Нет вагонных тележек", "create.station.one_bogey": "1 вагонная тележка", - "create.station.more_bogeys": "%1$s вагонные(ых) тележки(ек)", - "create.station.how_to": "Нажмите Ж/д корпусом по выделенным путям, чтобы сделать тележку.", + "create.station.more_bogeys": "%1$s вагонных(ые) тележек(ки)", + "create.station.how_to": "Кликните ж/д корпусом по выделенным путям, чтобы создать тележку.", "create.station.how_to_1": "Тележку можно убрать, сломав блок над ней.", "create.station.how_to_2": "Один вагон может иметь до двух тележек.", "create.train_assembly.too_many_bogeys": "Слишком много вагонных тележек прицеплено: %1$s шт.", - "create.train_assembly.frontmost_bogey_at_station": "Передняя вагонная тележка должна быть на указателе станции.", + "create.train_assembly.frontmost_bogey_at_station": "Первая вагонная тележка должна быть на указателе станции.", "create.train_assembly.no_bogeys": "Вагонные тележки не найдены.", "create.train_assembly.not_connected_in_order": "Вагонные тележки соединены не по порядку.", "create.train_assembly.bogeys_too_close": "Вагонные тележки %1$s и %2$s слишком близко друг к другу.", @@ -1586,23 +1586,23 @@ "create.train_assembly.no_controls": "В поезде должен быть установлен как минимум один контроллер, обращённый вперёд.", "create.train_assembly.sideways_controls": "Контроллер поезда направлен не вперёд.", "create.train_assembly.bogey_created": "Разместите ещё одну тележку, нажав на выделенные пути", - "create.train_assembly.requires_casing": "Используйте Ж/д корпус для создания вагонных тележек на путях", + "create.train_assembly.requires_casing": "Используйте ж/д корпус для создания вагонных тележек на путях", "create.track_target.set": "Пути выбраны", - "create.track_target.success": "Успешно привязана к выбранным путям", + "create.track_target.success": "Компонент привязан к выбранным путям", "create.track_target.clear": "Выбор путей отменён", - "create.track_target.missing": "Сначала выберите пути, нажав ПКМ по ним", - "create.track_target.too_far": "Установите станцию ближе к путям...", + "create.track_target.missing": "Сначала выберите пути, кликнув ПКМ по ним", + "create.track_target.too_far": "Установите компонент ближе к путям...", "create.track_target.no_junctions": "Невозможно установить маркер станции на перекрёстке", "create.track_target.occupied": "Выбранные пути заняты", "create.track_target.invalid": "Невозможно выбрать эти пути", "create.train.unnamed": "Безымянный поезд", "create.train.cannot_relocate_moving": "Невозможно переместить движущийся поезд", - "create.train.relocate": "Нажмите по путям, чтобы переместить %1$s. ПКМ крадучись для отмены", + "create.train.relocate": "Кликните по путям, чтобы переместить %1$s. ПКМ крадучись для отмены", "create.train.relocate.abort": "Перенос отменён", "create.train.relocate.success": "Успешно перенесён", - "create.train.relocate.valid": "Можно переместить сюда, нажмите для подтверждения", + "create.train.relocate.valid": "Можно переместить сюда, кликните ПКМ для подтверждения", "create.train.relocate.invalid": "Невозможно переместить поезд сюда", "create.train.relocate.too_far": "Невозможно переместить поезд так далеко...", "create.train.departing_from": "Отправился от %1$s", @@ -1615,11 +1615,11 @@ "create.train.status.coupling_stress": "Аварийная остановка из-за нагрузки на сцепление вагонов", "create.train.status.track_missing": "Под поездом нет путей", "create.train.status.paused_for_manual": "Расписание приостановлено для ручного управления", - "create.train.status.opposite_driver": "Путь требует, чтобы машинист смотрел в противоположном направлении", + "create.train.status.opposite_driver": "Путь требует, чтобы машинист смотрел в противоположное направление", "create.train.status.missing_driver": "Машинист пропал", "create.train.status.found_driver": "Найден новый машинист", "create.train.status.navigation_success": "Движение успешно восстановлено", - "create.train.status.no_match": "Станция '%1$s' не найдена", + "create.train.status.no_match": "Станция «%1$s» не найдена", "create.train.status.no_path": "Не удалось найти подходящий путь к следующему запланированному пункту назначения", "create.track_signal.cannot_change_mode": "Невозможно переключить режим этого светофора", @@ -1636,22 +1636,22 @@ "create.display_link.too_far": "Целевая позиция слишком далеко...", "create.display_link.invalid": "Передатчик не имеет выбранной цели, привяжите его и попробуйте ещё раз", "create.display_link.title": "Передатчик информации", - "create.display_link.no_source": "Не источник информации", - "create.display_link.no_target": "Не цель для отображения", + "create.display_link.no_source": "Нет информации", + "create.display_link.no_target": "Нельзя визуализировать", "create.display_link.reading_from": "Считывать из:", "create.display_link.writing_to": "Записывать в:", "create.display_link.attached_side": "Блок, к которому прикреплён", "create.display_link.targeted_location": "Блок, куда присылает информацию", - "create.display_link.view_compatible": "Нажмите, чтобы увидеть все совместимые блоки", + "create.display_link.view_compatible": "Кликните, чтобы увидеть все совместимые блоки", "create.display_link.information_type": "Тип информации", - "create.display_link.display_on": "Записывать информацию в:", - "create.display_link.display_on_multiline": "Начать записывать в:", + "create.display_link.display_on": "Местоположение визуализации", + "create.display_link.display_on_multiline": "Местоположение визуализации", "create.display_source.label": "Добавочная надпись", "create.display_source.combine_item_names": "Названия предметов", "create.display_source.count_items": "Количество предметов", "create.display_source.list_items": "Список предметов", - "create.display_source.fluid_amount": "Количество жидкостей", + "create.display_source.fluid_amount": "Объём жидкостей", "create.display_source.list_fluids": "Список жидкостей", "create.display_source.nixie_tube": "Скопировать значение", "create.display_source.fill_level": "Уровень заполнения", @@ -1666,7 +1666,7 @@ "create.display_source.player_deaths": "Смерти игрока", "create.display_source.scoreboard": "Скорборд", "create.display_source.scoreboard.objective": "Название скорборда", - "create.display_source.scoreboard.objective_not_found": "'%1$s' не найден", + "create.display_source.scoreboard.objective_not_found": "«%1$s» не найден", "create.display_source.scoreboard.objective.deaths": "Смерти игрока", "create.display_source.time_of_day": "Время суток", "create.display_source.stop_watch": "Секундомер", @@ -1682,9 +1682,9 @@ "create.display_source.train_status": "Статус расписания", "create.display_source.station_summary": "Сводка станции", "create.display_source.station_summary.filter": "Фильтр названия станции", - "create.display_source.station_summary.train_name_column": "Размер столбца Поезд", - "create.display_source.station_summary.platform_column": "Размер столбца Платформа", - "create.display_source.station_summary.now": "отп.", + "create.display_source.station_summary.train_name_column": "Ширина столбца «Поезд»", + "create.display_source.station_summary.platform_column": "Ширина столбца «Платформа»", + "create.display_source.station_summary.now": "отп", "create.display_source.station_summary.minutes": " мин", "create.display_source.station_summary.seconds": "%1$sс", "create.display_source.observed_train_name": "Название поезда", @@ -1714,7 +1714,7 @@ "create.flap_display.cycles.alphabet": " ;А;Б;В;Г;Д;Е;Ё;Ж;З;И;Й;К;Л;М;Н;О;П;Р;С;Т;У;Ф;Х;Ц;Ч;Ш;Щ;Ъ;Ы;Ь;Э;Ю;Я", "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", - "create.flap_display.cycles.arrival_time": " ; мин;отп.;15с;30с;45с", + "create.flap_display.cycles.arrival_time": " ; мин;отп;15с;30с;45с", "create.flap_display.cycles.shortened_numbers": " ;Т;М", "create.flap_display.cycles.fluid_units": "мВ;В ", "create.flap_display.cycles.instant": " ; ", @@ -1722,67 +1722,67 @@ "create.super_glue.too_far": "Выбранная область слишком большая", "create.super_glue.cannot_reach": "Выбранные блоки должны быть соединены", - "create.super_glue.click_to_confirm": "Нажмите ещё раз, чтобы подтвердить", - "create.super_glue.click_to_discard": "Нажмите ПКМ крадучись, чтобы отменить выбор", + "create.super_glue.click_to_confirm": "Кликните ещё раз, чтобы подтвердить", + "create.super_glue.click_to_discard": "Кликните ПКМ крадучись, чтобы отменить выбор", "create.super_glue.first_pos": "Выбрана первая позиция", "create.super_glue.abort": "Выбор отменён", "create.super_glue.not_enough": "Мало клея...", "create.super_glue.success": "Нанесение клея...", - "create.gui.config.overlay1": "Привет :)", + "create.gui.config.overlay1": "Здравствуй! :)", "create.gui.config.overlay2": "Это образец оверлея", - "create.gui.config.overlay3": "Кликни и тащи с помощью мыши", + "create.gui.config.overlay3": "Кликните и тащите с помощью мыши,", "create.gui.config.overlay4": "чтобы переместить его", - "create.gui.config.overlay5": "Нажми ESC чтобы выйти", + "create.gui.config.overlay5": "Нажмите ESC чтобы выйти", "create.gui.config.overlay6": "и сохранить новую позицию", - "create.gui.config.overlay7": "Введи /create overlay reset", + "create.gui.config.overlay7": "Введите /create overlay reset ,", "create.gui.config.overlay8": "чтобы сбросить позицию до стандартной", "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Тики сервера в настоящее время замедлены на %s мс :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]: Тики сервера теперь замедлены на %s мс >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]: Тики сервера вернулись в норму :D", - "create.command.killTPSCommand.status.usage.0": "[Create]: используйте /killtps stop , чтобы вернуть тик сервера на обычную скорость", - "create.command.killTPSCommand.status.usage.1": "[Create]: используйте /killtps start <Время тика>, чтобы искусственно замедлить тик сервера", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]: TPS сервера в настоящее время замедлено на %s мс :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]: TPS сервера теперь замедлены на %s мс >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: TPS сервера вернулось в норму :D", + "create.command.killTPSCommand.status.usage.0": "[Create]: используйте /killtps stop , чтобы вернуть TPS сервера на обычную скорость", + "create.command.killTPSCommand.status.usage.1": "[Create]: используйте /killtps start <Время тика>, чтобы искусственно замедлить TPS сервера", "create.command.killTPSCommand.argument.tickTime": "Время тика", "create.contraption.minecart_contraption_too_big": "Эта вагонеточная штуковина кажется слишком большой, чтобы её можно было поднять", - "create.contraption.minecart_contraption_illegal_pickup": "Мистическая сила связывает эту вагонеточную штуковину с миром", + "create.contraption.minecart_contraption_illegal_pickup": "Мистическая сила связывает эту вагонеточную штуковину с этим миром", "_": "->------------------------] Subtitles [------------------------<-", - "create.subtitle.contraption_disassemble": "Штуковина останавливается", + "create.subtitle.contraption_disassemble": "Штуковина разбирается", "create.subtitle.peculiar_bell_use": "Особенный колокол звонит", - "create.subtitle.worldshaper_place": "Ручной редактор мира делает «Зап»", + "create.subtitle.worldshaper_place": "Ручной редактор мира работает", "create.subtitle.whistle_train_manual": "Поезд гудит", "create.subtitle.steam": "Шум пара", - "create.subtitle.saw_activate_stone": "Активируется механическая пила", + "create.subtitle.saw_activate_stone": "Механическая пила работает", "create.subtitle.schematicannon_finish": "Схематичная пушка закончила работу", - "create.subtitle.crafter_craft": "Крафтер создаёт", - "create.subtitle.wrench_remove": "Компонент ломается", - "create.subtitle.train3": "Приглушенный шум вагонетки", + "create.subtitle.crafter_craft": "Крафтер создал предмет", + "create.subtitle.wrench_remove": "Разобран компонент", + "create.subtitle.train3": "Приглушённый грохот колёс", "create.subtitle.whistle": "Свист", "create.subtitle.cogs": "Шестерни грохочут", "create.subtitle.slime_added": "Намазывание слизи", "create.subtitle.whistle_train_low": "Низкое гудение поезда", "create.subtitle.schematicannon_launch_block": "Схематичная пушка строит", "create.subtitle.controller_take": "Кафедра опустошается", - "create.subtitle.crafter_click": "Крафтер кликает", + "create.subtitle.crafter_click": "Крафтер работает", "create.subtitle.depot_plop": "Предмет упал на депо", "create.subtitle.confirm": "Утвердительный «Динь»", "create.subtitle.mixing": "Смешивание", - "create.subtitle.mechanical_press_activation_belt": "Механический пресс делает «Бонк»", - "create.subtitle.fwoomp": "Картофельная пушка делает «Свомп»", - "create.subtitle.sanding_long": "Короткий звук полировки", + "create.subtitle.mechanical_press_activation_belt": "Механический пресс работает", + "create.subtitle.fwoomp": "Картофельная пушка стреляет", + "create.subtitle.sanding_long": "Звук полировки", "create.subtitle.crushing_1": "Шум разрушения", "create.subtitle.depot_slide": "Шелест предметов", "create.subtitle.blaze_munch": "Всполох радостно жуёт", "create.subtitle.funnel_flap": "Занавески воронок хлопают", - "create.subtitle.haunted_bell_use": "Призрачный колокол звонит", + "create.subtitle.haunted_bell_use": "Призрачный колокольный звон", "create.subtitle.scroll_value": "Щелчки прокрутки", - "create.subtitle.controller_put": "Контроллер стучит", - "create.subtitle.cranking": "Рукоятка вращается", + "create.subtitle.controller_put": "Контроллер положен", + "create.subtitle.cranking": "Рукоятка крутится", "create.subtitle.sanding_short": "Звук полировки", "create.subtitle.wrench_rotate": "Использован гаечный ключ", "create.subtitle.potato_hit": "Еда врезается", @@ -1790,14 +1790,14 @@ "create.subtitle.whistle_high": "Высокий свист", "create.subtitle.whistle_train_manual_low": "Низкое гудение поезда", "create.subtitle.whistle_train": "Гудение поезда", - "create.subtitle.haunted_bell_convert": "Призрачный колокол пробуждается", - "create.subtitle.train": "Грохот колёс", + "create.subtitle.haunted_bell_convert": "Призрачный колокол пробудился", + "create.subtitle.train": "Грохот колёс поезда", "create.subtitle.deny": "Отрицательный «Буп»", "create.subtitle.controller_click": "Клики контроллера", "create.subtitle.whistle_low": "Низкий свист", "create.subtitle.copper_armor_equip": "Позвякивание снаряжения для дайвинга", - "create.subtitle.mechanical_press_activation": "Механический пресс активирован", - "create.subtitle.contraption_assemble": "Штуковина движется", + "create.subtitle.mechanical_press_activation": "Механический пресс работает", + "create.subtitle.contraption_assemble": "Штуковина собирается", "_": "->------------------------] Item Descriptions [------------------------<-", @@ -1818,17 +1818,17 @@ "block.create.metal_bracket.tooltip.summary": "_Украсьте_ ваши _Валы, Шестерни_ и _Трубы_, используя прочное индустриальное укрепление.", "block.create.seat.tooltip": "СИДЕНЬЕ", - "block.create.seat.tooltip.summary": "Присядьте и насладитесь поездкой! Привязывает игроков к собранным _устройствам_. Отлично выглядит как простая мебель! Можно окрасить в разные цвета.", + "block.create.seat.tooltip.summary": "Присядьте и насладитесь поездкой! Привязывает игроков к собранным _устройствам_. Выглядит как отличная простая мебель! Можно окрасить в разные цвета.", "block.create.seat.tooltip.condition1": "ПКМ по сиденью", - "block.create.seat.tooltip.behaviour1": "Сажает игрока на _Сиденье_. Нажмите _кнопку_ _приседания_ чтобы слезть (Shift по умолчанию).", + "block.create.seat.tooltip.behaviour1": "Сажает игрока на _Сиденье_. Нажмите _кнопку_ _приседания_, чтобы слезть (Shift по умолчанию).", "item.create.blaze_cake.tooltip": "ТОРТ ВСПОЛОХА", "item.create.blaze_cake.tooltip.summary": "Вкусное угощения для вашей трудяги — _Горелки всполоха_. Зажигает их всех!", "item.create.wand_of_symmetry.tooltip": "ЖЕЗЛ СИММЕТРИИ", "item.create.wand_of_symmetry.tooltip.summary": "Идеально отражает размещаемые блоки по настроенным плоскостям.", - "item.create.wand_of_symmetry.tooltip.condition1": "На панели быстрого доступа.", - "item.create.wand_of_symmetry.tooltip.behaviour1": "Остаётся активным.", + "item.create.wand_of_symmetry.tooltip.condition1": "Пока на панели быстрого доступа", + "item.create.wand_of_symmetry.tooltip.behaviour1": "Остаётся активным и отражает блоки", "item.create.wand_of_symmetry.tooltip.control1": "ПКМ по блоку", "item.create.wand_of_symmetry.tooltip.action1": "_Создаёт_ или _перемещает_ зеркало.", "item.create.wand_of_symmetry.tooltip.control2": "ПКМ в воздух", @@ -1839,11 +1839,11 @@ "item.create.handheld_worldshaper.tooltip": "РУЧНОЙ РЕДАКТОР МИРА", "item.create.handheld_worldshaper.tooltip.summary": "Удобный инструмент для создания _ландшафтов_ и _рельефа_ _местности_.", "item.create.handheld_worldshaper.tooltip.control1": "ЛКМ на блок", - "item.create.handheld_worldshaper.tooltip.action1": "Устанавливает блоки, выбранным инструментом, в целевое место.", + "item.create.handheld_worldshaper.tooltip.action1": "_Выбирает блок_ как эталонный.", "item.create.handheld_worldshaper.tooltip.control2": "ПКМ на блок", - "item.create.handheld_worldshaper.tooltip.action2": "Применяет выбранную _кисть_ и _инструмент_ в выбранном месте.", + "item.create.handheld_worldshaper.tooltip.action2": "Редактирует блоки, _создаёт или убирает_ блоки _согласно эталонному блоку_, _кисти и инструменту_.", "item.create.handheld_worldshaper.tooltip.control3": "ПКМ крадучись", - "item.create.handheld_worldshaper.tooltip.action3": "Открывает _интерфейс_ _конфигурации_.", + "item.create.handheld_worldshaper.tooltip.action3": "Открывает _интерфейс конфигурации_.", "item.create.tree_fertilizer.tooltip": "УДОБРЕНИЕ ДЛЯ ДЕРЕВЬЕВ", "item.create.tree_fertilizer.tooltip.summary": "Мощная комбинация минералов подходит для ускорения роста деревьев.", @@ -1855,7 +1855,7 @@ "item.create.extendo_grip.tooltip.condition1": "Находясь в левой руке", "item.create.extendo_grip.tooltip.behaviour1": "Увеличивает _расстояние_ _досягаемости_ предметов, используемых в _правой_ _руке_.", "item.create.extendo_grip.tooltip.condition2": "Когда надет Медный баллон", - "item.create.extendo_grip.tooltip.behaviour2": "_НЕ_ тратится _прочность_. Вместо этого будет тратиться _воздух_ из баллона.", + "item.create.extendo_grip.tooltip.behaviour2": "_НЕ_ тратится _прочность_. Вместо этого будет тратиться _воздух_ из Баллона.", "item.create.potato_cannon.tooltip": "КАРТОФЕЛЬНАЯ ПУШКА", "item.create.potato_cannon.tooltip.summary": "Свомп! Запускайте выращенные вами овощи в своих врагов. Может работать от давления воздуха из _Медного_ _баллона_.", @@ -1886,30 +1886,30 @@ "item.create.schematic.tooltip.condition1": "ПКМ с предметом", "item.create.schematic.tooltip.behaviour1": "Может быть позиционирован с помощью инструментов на экране.", "item.create.schematic.tooltip.control1": "ПКМ крадучись", - "item.create.schematic.tooltip.action1": "Открывает _интерфейс_ для ввода _точных_ _координат_.", + "item.create.schematic.tooltip.action1": "Открывает _интерфейс_ для ввода _точных координат_.", "item.create.schematic_and_quill.tooltip": "СХЕМАТИКА И ПЕРО", "item.create.schematic_and_quill.tooltip.summary": "Используется для сохранения структуры в вашем мире в файл формата .nbt.", "item.create.schematic_and_quill.tooltip.condition1": "Шаг 1", "item.create.schematic_and_quill.tooltip.behaviour1": "Выберите две угловые точки, используя ПКМ.", "item.create.schematic_and_quill.tooltip.condition2": "Шаг 2", - "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl_ и _прокрутка_ на голограмме для изменения размера. Нажмите ПКМ, чтобы сохранить.", + "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl_ и _Прокрутка_ по проекции для изменения размера. Кликните ПКМ, чтобы сохранить.", "item.create.schematic_and_quill.tooltip.control1": "ПКМ с предметом", - "item.create.schematic_and_quill.tooltip.action1": "Выбирает угловые точки / подтверждает сохранение.", + "item.create.schematic_and_quill.tooltip.action1": "Выбирает угловые точки/подтверждает сохранение.", "item.create.schematic_and_quill.tooltip.control2": "Ctrl с предметом", "item.create.schematic_and_quill.tooltip.action2": "Позволяет выбрать угловые точки в воздухе. Прокрутка для настройки расстояния.", "item.create.schematic_and_quill.tooltip.control3": "ПКМ крадучись", "item.create.schematic_and_quill.tooltip.action3": "_Сбрасывает_ и _удаляет_ выделение.", "block.create.schematicannon.tooltip": "СХЕМАТИЧНАЯ ПУШКА", - "block.create.schematicannon.tooltip.summary": "_Ставит блоки_ для воссоздания _схематики_ в мире. Использует предметы из _соседнего_ _инвентаря_ и _порох_ в качестве _топлива_.", + "block.create.schematicannon.tooltip.summary": "_Ставит блоки_ для воссоздания _схематики_ в мире. Использует предметы из _соседнего инвентаря_ и _порох_ в качестве _топлива_.", "block.create.schematicannon.tooltip.condition1": "ПКМ по блоку", "block.create.schematicannon.tooltip.behaviour1": "Открывает _интерфейс_.", "block.create.schematic_table.tooltip": "СХЕМАТИЧНЫЙ СТОЛ", - "block.create.schematic_table.tooltip.summary": "Записывает сохраненные схематики в _пустые_ _схематики_.", - "block.create.schematic_table.tooltip.condition1": "Когда дана пустая схема", - "block.create.schematic_table.tooltip.behaviour1": "Загружает выбранный файл из вашей папки Schematics.", + "block.create.schematic_table.tooltip.summary": "Записывает сохраненные схематики в _Пустые_ _схематики_.", + "block.create.schematic_table.tooltip.condition1": "Когда дана Пустая схематика", + "block.create.schematic_table.tooltip.behaviour1": "Загружает выбранный файл из вашей папки «Schematics».", "item.create.goggles.tooltip": "ИНЖЕНЕРНЫЕ ОЧКИ", "item.create.goggles.tooltip.summary": "Очки для улучшения зрения с помощью полезной кинетической информации.", @@ -1923,15 +1923,15 @@ "item.create.wrench.tooltip": "ГАЕЧНЫЙ КЛЮЧ", "item.create.wrench.tooltip.summary": "Полезный _инструмент_ для работы с _кинетическими_ штуковинами. Может использоваться для _поворота_, _демонтажа_ и _настройки_ компонентов.", "item.create.wrench.tooltip.control1": "ПКМ по кинетическому блоку", - "item.create.wrench.tooltip.action1": "_Поворачивает_ _компонент_ с которым вы взаимодействуете _к_ _лицу_ или _от_ _лица_.", + "item.create.wrench.tooltip.action1": "_Поворачивает компонент_, с которым вы взаимодействуете _к лицу_ или _от лица_.", "item.create.wrench.tooltip.control2": "ПКМ крадучись", "item.create.wrench.tooltip.action2": "Разбирает кинетические компоненты и помещает их обратно в ваш инвентарь.", "block.create.nozzle.tooltip": "ФОРСУНКА", - "block.create.nozzle.tooltip.summary": "Прикрепите к передней части _Вентилятора_, чтобы распределить его влияние на сущностей _во_ _всех_ _направлениях_.", + "block.create.nozzle.tooltip.summary": "Прикрепите к передней части _Вентилятора_, чтобы распределить его влияние на существ _во всех направлениях_.", "block.create.cuckoo_clock.tooltip": "ЧАСЫ С КУКУШКОЙ", - "block.create.cuckoo_clock.tooltip.summary": "Прекрасная _вещица_ для _украшения_ пространства и _отслеживания_ _времени_.", + "block.create.cuckoo_clock.tooltip.summary": "Прекрасная _вещица_ для _украшения_ пространства и _отслеживания времени_.", "block.create.cuckoo_clock.tooltip.condition1": "При вращении", "block.create.cuckoo_clock.tooltip.behaviour1": "Показывают текущее время и напевает мелодию два раза в день. _Активируется_ _один_ _раз_ в _полдень_ и в _сумерках_, как только _игроки_ _могут_ _спать_.", @@ -1942,17 +1942,17 @@ "block.create.toolbox.tooltip.summary": "Самый дорогой компаньон каждого изобретателя. Удобно _вмещает_ большое количество _восьми различных_ типов предметов.", "block.create.toolbox.tooltip.condition1": "ЛКМ по блоку", "block.create.toolbox.tooltip.behaviour1": "_Сохраняет_ _содержимое_ и складывается в инвентарь игрока.", - "block.create.toolbox.tooltip.condition2": "ALT в диапазоне досягаемости", - "block.create.toolbox.tooltip.behaviour2": "Позволяет _получить быстрый доступ_ к содержимому _Ящика_ _для_ _инструментов_.", + "block.create.toolbox.tooltip.condition2": "Alt в диапазоне досягаемости", + "block.create.toolbox.tooltip.behaviour2": "Позволяет _получить быстрый доступ_ к содержимому _Ящика для инструментов_.", "block.create.toolbox.tooltip.condition3": "ПКМ по блоку", "block.create.toolbox.tooltip.behaviour3": "Открывает _интерфейс контейнера_.", "block.create.stockpile_switch.tooltip": "НАБЛЮДАТЕЛЬ ЗАПОЛНЕННОСТИ", - "block.create.stockpile_switch.tooltip.summary": "Подаёт редстоун-сигнал в зависимости от _заполненности_ _прикреплённого_ _ящика_.", + "block.create.stockpile_switch.tooltip.summary": "Выдаёт редстоун-сигнал в зависимости от _заполненности прикреплённого_ _ящика_.", "block.create.stockpile_switch.tooltip.condition1": "Когда достигнут нижний предел", - "block.create.stockpile_switch.tooltip.behaviour1": "Не подаёт _редстоун-сигнал_.", + "block.create.stockpile_switch.tooltip.behaviour1": "Не выдаёт _редстоун-сигнал_.", - "block.create.content_observer.tooltip": "НАБЛЮДАТЕЛЬ ЗА СОДЕРЖИМЫМ", + "block.create.content_observer.tooltip": "НАБЛЮДАТЕЛЬ СОДЕРЖИМОГО", "block.create.content_observer.tooltip.summary": "_Обнаруживает предметы внутри _контейнеров_ и на _конвейерах_, соответствующие настроенному _фильтру_. Если наблюдаемый блок-хранилище, ремень или шланг содержит совпадающий предмет, этот компонент излучает редстоун-сигнал. Когда наблюдаемая _воронка передает_ соответствующий предмет, этот компонент испускает _редстоун-импульс_.", "block.create.content_observer.tooltip.condition1": "Когда наблюдает за контейнером", "block.create.content_observer.tooltip.behaviour1": "Выдаёт _редстоун-сигнал_, пока наблюдаемое содержимое совпадает с _фильтром_.", @@ -1960,19 +1960,19 @@ "block.create.content_observer.tooltip.behaviour2": "Выдаёт _редстоун-сигнал_, пока содержимое совпадает с _перемещаемым_ предметом.", "block.create.creative_crate.tooltip": "ТВОРЧЕСКИЙ ЯЩИК", - "block.create.creative_crate.tooltip.summary": "Это _хранилище_ позволяет _бесконечно_ _дублировать_ любой предмет. Поместите рядом со Схематичной пушкой, чтобы удалить любые требования к материалам.", + "block.create.creative_crate.tooltip.summary": "Это _хранилище_ позволяет _бесконечно дублировать любой предмет_. Установите рядом со Схематичной пушкой, чтобы удалить любые требования к материалам.", "block.create.creative_crate.tooltip.condition1": "Когда предмет в слоте фильтра", "block.create.creative_crate.tooltip.behaviour1": "Всё, что извлечено из этого контейнера, обеспечит бесконечную поставку указанного предмета. Предметы, _помещённые_ в этот ящик, будут _уничтожены_.", "item.create.creative_blaze_cake.tooltip": "ТВОРЧЕСКИЙ ТОРТ", - "item.create.creative_blaze_cake.tooltip.summary": "Особое угощение для ваших _Горелок всполоха_. После поедания этого торта у Горелки всполоха _никогда не закончится топливо_.", + "item.create.creative_blaze_cake.tooltip.summary": "Особое угощение для ваших _Горелок всполоха_. После поедания этого торта у Горелки _никогда не закончится топливо_.", "item.create.creative_blaze_cake.tooltip.condition1": "ПКМ по Горелке всполоха", "item.create.creative_blaze_cake.tooltip.behaviour1": "_Циклически_ изменяет уровень нагрева.", "block.create.controller_rail.tooltip": "КОНТРОЛИРУЮЩИЕ РЕЛЬСЫ", "block.create.controller_rail.tooltip.summary": "_Всенаправленные запитанные рельсы_, позволяющие провести _точную настройку_ _скорости_ вагонеток.", "block.create.controller_rail.tooltip.condition1": "Когда подан редстоун-сигнал", - "block.create.controller_rail.tooltip.behaviour1": "_Ускоряет_ или _замедляет_ _прошедшие вагонетки_, на величину зависящую от _силы сигнала_. Распространяя редстоун-сигнал на соседние контролирующие рельсы. Питание двух контролирующих рельс с разной мощностью приведет к тому, что дорожки между ними будут интерполировать свой сигнал.", + "block.create.controller_rail.tooltip.behaviour1": "_Ускоряет_ или _замедляет прошедшие вагонетки_, на величину зависящую от _силы сигнала_. Распространяя редстоун-сигнал на соседние контролирующие рельсы. Питание двух контролирующих рельс с разной мощностью приведет к тому, что дорожки между ними будут интерполировать свой сигнал.", "item.create.sand_paper.tooltip": "НАЖДАЧНАЯ БУМАГА", "item.create.sand_paper.tooltip.summary": "Грубая бумага, которую можно использовать для _полировки материалов_. Может применяться автоматически с помощью Автономного активатора.", @@ -1983,7 +1983,7 @@ "item.create.builders_tea.tooltip.summary": "Идеальный напиток для начала дня. _Мотивирует и насыщает_.", "item.create.refined_radiance.tooltip": "ИЗЫСКАННОЕ СИЯНИЕ", - "item.create.refined_radiance.tooltip.summary": "Хроматический материал, _добытый_ _из_ _поглощенного_ _света_.", + "item.create.refined_radiance.tooltip.summary": "Хроматический материал, _добытый из поглощенного света_.", "item.create.refined_radiance.tooltip.condition1": "Работа в процессе", "item.create.refined_radiance.tooltip.behaviour1": "Использование этого материала будет доступно в следующем обновлении.", @@ -1992,24 +1992,24 @@ "item.create.shadow_steel.tooltip.condition1": "Работа в процессе", "item.create.shadow_steel.tooltip.behaviour1": "Использование этого материала будет доступно в следующем обновлении.", - "item.create.linked_controller.tooltip": "КОНТРОЛЛЕР СВЯЗИ", - "item.create.linked_controller.tooltip.summary": "Предоставляет _ручной_ _контроль_ над частотами _Редстоунового беспроводного передатчика сигнала_, присвоенные его _шести_ кнопкам.", + "item.create.linked_controller.tooltip": "КОНТРОЛЛЕР СВЯЗЕЙ", + "item.create.linked_controller.tooltip.summary": "Предоставляет _ручной контроль_ над частотами _Редстоунового беспроводного передатчика сигнала_, присвоенные его _шести_ кнопкам.", "item.create.linked_controller.tooltip.condition1": "ПКМ с предметом", - "item.create.linked_controller.tooltip.behaviour1": "Включает контроллер. _Управление_ _движением_ перехвачено, пока он активен.", + "item.create.linked_controller.tooltip.behaviour1": "Включает контроллер. _Управление_ движением _перехвачено_, пока он _активен_.", "item.create.linked_controller.tooltip.condition2": "ПКМ крадучись", - "item.create.linked_controller.tooltip.behaviour2": "Открывает _интерфейс_ _конфигурации_.", - "item.create.linked_controller.tooltip.condition3": "ПКМ по Редстоуновому беспроводному приёмнику сигнала", - "item.create.linked_controller.tooltip.behaviour3": "Включает _режим привязки_, нажмите одну из _шести кнопок_, чтобы привязать её к _частоте передатчика_.", + "item.create.linked_controller.tooltip.behaviour2": "Открывает _интерфейс конфигурации_.", + "item.create.linked_controller.tooltip.condition3": "ПКМ по Приёмнику сигнала", + "item.create.linked_controller.tooltip.behaviour3": "Включает _режим привязки_, нажмите на одну из _шести кнопок_, чтобы привязать её к _частоте передатчика_.", "item.create.linked_controller.tooltip.condition4": "ПКМ по кафедре", "item.create.linked_controller.tooltip.behaviour4": "Помещает Контроллер на кафедру для удобства использования (ПКМ крадучись, чтобы забрать его).", "item.create.diving_helmet.tooltip": "ШЛЕМ ДЛЯ ДАЙВИНГА", - "item.create.diving_helmet.tooltip.summary": "Вместе с _Медным_ _баллоном_, позволяет владельцу _дышать_ _под водой_ в течение длительного времени.", + "item.create.diving_helmet.tooltip.summary": "Вместе с _Медным баллоном_, позволяет владельцу _дышать под водой_ в течение длительного времени.", "item.create.diving_helmet.tooltip.condition1": "Когда надето", - "item.create.diving_helmet.tooltip.behaviour1": "Даёт эффект _водного Дыхания_, медленно тратя _воздух_ из Баллона.", + "item.create.diving_helmet.tooltip.behaviour1": "Даёт эффект _водного дыхания_, медленно тратя _воздух_ из Баллона.", "item.create.copper_backtank.tooltip": "МЕДНЫЙ БАЛЛОН", - "item.create.copper_backtank.tooltip.summary": "_Носимый_ _резервуар_ для транспортировки воздуха под давлением.", + "item.create.copper_backtank.tooltip.summary": "_Носимый резервуар_ для транспортировки воздуха под давлением.", "item.create.copper_backtank.tooltip.condition1": "Когда надето", "item.create.copper_backtank.tooltip.behaviour1": "Обеспечивает подачу _воздуха_ под _давлением_ к оборудованию, которое в этом нуждается.", "item.create.copper_backtank.tooltip.condition2": "При вращении", @@ -2023,26 +2023,26 @@ "block.create.placard.tooltip.behaviour2": "_Убирает_ текущий _предмет_ из рамки.", "block.create.flywheel.tooltip": "МАХОВИК", - "block.create.flywheel.tooltip.summary": "_Украсьте_ свои _машины_ этим внушительным медным колесом.", + "block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.", "block.create.flywheel.tooltip.condition1": "При вращении", "block.create.flywheel.tooltip.behaviour1": "Начинает вращаться. Удивительно!", "item.create.diving_boots.tooltip": "БОТИНКИ ДЛЯ ДАЙВИНГА", - "item.create.diving_boots.tooltip.summary": "Пара _тяжелых_ _ботинок_, позволяющая лучше передвигаться по океанскому дну.", + "item.create.diving_boots.tooltip.summary": "Пара _тяжелых ботинок_, позволяющая лучше передвигаться по океанскому дну.", "item.create.diving_boots.tooltip.condition1": "Когда надеты", - "item.create.diving_boots.tooltip.behaviour1": "Владелец _тонет_ _быстрее_ и _не_ может _плавать_. Ботинки дают возможность _ходить_ и _прыгать_ под водой. Носящий может беспрепятственно ходить по работающим конвейерам.", + "item.create.diving_boots.tooltip.behaviour1": "Владелец _тонет быстрее_ и _не_ может _плавать_. Ботинки дают возможность _ходить_ и _прыгать_ под водой. Носящий может беспрепятственно ходить по работающим конвейерам.", "item.create.crafting_blueprint.tooltip": "ЧЕРТЁЖ", - "item.create.crafting_blueprint.tooltip.summary": "_Разместив_ на стене, его можно использовать для _определения_ _расположения_ _предметов_ для более простого ручного создания. Каждый слот показывает отдельный рецепт крафта.", + "item.create.crafting_blueprint.tooltip.summary": "_Разместив_ на стене, его можно использовать для _определения расположения предметов_ для более простого ручного создания. Каждый слот показывает отдельный рецепт крафта.", "item.create.crafting_blueprint.condition1": "ПКМ по пустому слоту", - "item.create.crafting_blueprint.behaviour1": "Открывает меню _крафта_, позволяющее _настроить_ _рецепт_ и отображаемые предметы.", + "item.create.crafting_blueprint.behaviour1": "Открывает меню _крафта_, позволяющее _настроить рецепт_ и отображаемые предметы.", "item.create.crafting_blueprint.condition2": "ПКМ по настроенному слоту", - "item.create.crafting_blueprint.behaviour2": "_Применяет_ _заданный_ _рецепт_ с подходящими ингредиентами, из вашего _инвентаря_. Зажмите _Shift_, чтобы создать до _стака_ предметов.", + "item.create.crafting_blueprint.behaviour2": "_Применяет заданный рецепт_ с подходящими ингредиентами, из вашего _инвентаря_. Зажмите _Shift_, чтобы создать до _стака_ предметов.", "item.create.minecart_coupling.tooltip": "СОЕДИНИТЕЛЬ ВАГОНЕТОК", - "item.create.minecart_coupling.tooltip.summary": "_Соединяет_ ваши _вагонетки_ или _Вагонеточные штуковины_ вместе, чтобы создать великолепный мини-поезд.", + "item.create.minecart_coupling.tooltip.summary": "_Сцепляет_ ваши _вагонетки_ или _Вагонеточные штуковины_ вместе, чтобы создать великолепный мини-поезд.", "item.create.minecart_coupling.tooltip.condition1": "ПКМ по вагонеткам", - "item.create.minecart_coupling.tooltip.behaviour1": "_Соединяет_ две вагонетки вместе, пытаясь держать их на _определённой дистанции_ при движении.", + "item.create.minecart_coupling.tooltip.behaviour1": "_Сцепляет_ две вагонетки вместе, пытаясь держать их на _определённой дистанции_ при движении.", "item.create.experience_nugget.tooltip": "КУСОЧЕК ОПЫТА", "item.create.experience_nugget.tooltip.summary": "_Дзинь!_ Частичка _вдохновения_ от ваших фантастических изобретений.", @@ -2078,14 +2078,14 @@ "create.ponder.categories": "Категории, доступные в Create", "create.ponder.index_description": "Кликните по одной из иконок, чтобы узнать о связанных с ней предметах и блоках", "create.ponder.index_title": "Содержание размышлений", - "create.ponder.shared.rpm16": "16 об./мин.", + "create.ponder.shared.rpm16": "16 об/мин", "create.ponder.shared.behaviour_modify_wrench": "Это поведение может быть изменено Гаечным ключом", "create.ponder.shared.storage_on_contraption": "Присоединённые к штуковине инвентари будут подбирать предметы автоматически", "create.ponder.shared.sneak_and": "Shift +", - "create.ponder.shared.rpm8": "8 об./мин.", + "create.ponder.shared.rpm8": "8 об/мин", "create.ponder.shared.ctrl_and": "Ctrl +", - "create.ponder.shared.rpm32": "32 об./мин.", - "create.ponder.shared.rpm16_source": "Источник: 16 об./мин.", + "create.ponder.shared.rpm32": "32 об/мин", + "create.ponder.shared.rpm16_source": "Источник: 16 об/мин", "create.ponder.shared.movement_anchors": "С помощью Суперклея или Шасси, более крупные структуры могут быть сдвинуты", "create.ponder.tag.redstone": "Логические компоненты", "create.ponder.tag.redstone.description": "Компоненты, помогающие с конструированием редстоуновых схем", @@ -2096,7 +2096,7 @@ "create.ponder.tag.decoration": "Эстетика", "create.ponder.tag.decoration.description": "Компоненты, чаще всего используемые для декоративных целей", "create.ponder.tag.windmill_sails": "Парусоподобные блоки", - "create.ponder.tag.windmill_sails.description": "Блоки, число которых увеличивает силу Ветряной мельницы; каждый из этих блоков имеет одинаковую эффективность в работе", + "create.ponder.tag.windmill_sails.description": "Блоки, которые увеличивают мощность Ветряной мельницы; каждый из этих блоков имеет одинаковую эффективность в работе", "create.ponder.tag.arm_targets": "Цели для Механической руки", "create.ponder.tag.arm_targets.description": "Компоненты, которые могут быть выбраны входами или выходами для Механической руки", "create.ponder.tag.kinetic_appliances": "Кинетические приборы", @@ -2110,20 +2110,20 @@ "create.ponder.tag.contraption_actor": "Компоненты штуковин", "create.ponder.tag.contraption_actor.description": "Компоненты, проявляющие особое поведение когда прикреплены к двигающейся штуковине", "create.ponder.tag.creative": "Творческий режим", - "create.ponder.tag.creative.description": "Компоненты, обычно недоступные в режиме выживания", + "create.ponder.tag.creative.description": "Компоненты, которые недоступны в режиме выживания", "create.ponder.tag.display_sources": "Источники информации", "create.ponder.tag.display_sources.description": "Компоненты или блоки, которые предлагают данные, которые можно прочитать с помощью Передатчика информации", "create.ponder.tag.logistics": "Логистика", - "create.ponder.tag.logistics.description": "Компоненты, помогающие перемещать предметы", + "create.ponder.tag.logistics.description": "Компоненты, помогающие перемещать, хранить и сортировать предметы", "create.ponder.tag.display_targets": "Визуализаторы информации", "create.ponder.tag.display_targets.description": "Компоненты или блоки, которые могут обрабатывать и отображать данные, полученные от Передатчика информации", "create.ponder.tag.train_related": "Железнодорожное оборудование", - "create.ponder.tag.train_related.description": "Компоненты, используемые при строительстве или управлении железнодорожных штуковин", + "create.ponder.tag.train_related.description": "Компоненты, используемые при строительстве и управлении железнодорожных штуковин", - "create.ponder.analog_lever.header": "Управлением редстоун-сигналом используя Аналоговый рычаг", + "create.ponder.analog_lever.header": "Управлением редстоун-сигналами с помощью Аналоговых рычагов", "create.ponder.analog_lever.text_1": "Аналоговый рычаг создан как компактный и точный источник редстоун-сигнала", - "create.ponder.analog_lever.text_2": "ПКМ, чтобы увеличить силу выходного сигнала", - "create.ponder.analog_lever.text_3": "ПКМ крадучись, чтобы уменьшить силу выходного сигнала", + "create.ponder.analog_lever.text_2": "Кликните ПКМ, чтобы увеличить силу выходного сигнала", + "create.ponder.analog_lever.text_3": "Кликните ПКМ крадучись, чтобы уменьшить силу выходного сигнала", "create.ponder.andesite_tunnel.header": "Использованием Андезитовых туннелей", "create.ponder.andesite_tunnel.text_1": "Андезитовые туннели могут быть использованы, чтобы накрывать конвейеры", @@ -2131,38 +2131,38 @@ "create.ponder.andesite_tunnel.text_3": "...он будет отделять ровно один предмет из любых проходящих мимо стаков", "create.ponder.andesite_tunnel.text_4": "Остаток продолжит свой путь", - "create.ponder.auto_schedule.header": "Станцией и автоматической выдачей Расписания", + "create.ponder.auto_schedule.header": "Автоматическим назначением Расписаний на Железнодорожных станциях", "create.ponder.auto_schedule.text_1": "Расписания могут использоваться для предоставления машинистам пункта назначения", "create.ponder.auto_schedule.text_2": "Компараторы будут получать редстоун-сигнал всегда, когда поезд прибыл на Станцию", "create.ponder.auto_schedule.text_3": "Имейте в виду, что к Станции можно подойти только с указанного направления", "create.ponder.auto_schedule.text_4": "Станции также можно использовать для автоматического назначения новых Расписаний", "create.ponder.auto_schedule.text_5": "Расписание, положенное на Станцию, будет автоматически скопировано для машиниста поезда", - "create.ponder.auto_schedule.text_6": "В отличии от ручной выдачи, машинисты не заберут его с собой", + "create.ponder.auto_schedule.text_6": "В отличии от ручного назначения, машинисты не заберут его с собой", "create.ponder.basin.header": "Обработкой предметов в Чашах", "create.ponder.basin.text_1": "Чаша может хранить предметы и жидкости для обработки", "create.ponder.basin.text_2": "После обработки, Чаши пытаются вывести результат под любую доступную сторону", - "create.ponder.basin.text_3": "Когда предоставлен подходящий компонент, у Чаши появится выходящий кран", - "create.ponder.basin.text_4": "Несколько вариантов применимы здесь", - "create.ponder.basin.text_5": "Вывод чаши будет пойман инвентарём ниже", - "create.ponder.basin.text_6": "Без выходящего крана, Чаша будет оставлять предметы, полученные в результате обработки", + "create.ponder.basin.text_3": "Когда предоставлен подходящий компонент, у Чаши появится выводящий кран", + "create.ponder.basin.text_4": "Здесь применимы несколько вариантов", + "create.ponder.basin.text_5": "Результат смешивания будет пойман инвентарём ниже", + "create.ponder.basin.text_6": "Без выводящего крана, Чаша будет оставлять предметы, полученные в результате обработки", "create.ponder.basin.text_7": "Это может быть полезно, если продукт должен быть использован повторно как ингредиент", - "create.ponder.basin.text_8": "Желаемые продукты должны быть в таком случае извлечены из Чаши", + "create.ponder.basin.text_8": "В таком случае, желаемые продукты, должны быть извлечены из Чаши", "create.ponder.basin.text_9": "Фильтр может быть необходим для избежания извлечения необработанных предметов", - "create.ponder.bearing_modes.header": "Режимами движения Механического подшипника", - "create.ponder.bearing_modes.text_1": "Когда остановлен, Подшипник установит структуру на ближайшем выровненным по сетке блоков углу", - "create.ponder.bearing_modes.text_2": "Он может быть настроен никогда не превращать структуру в блоки, или только на начальной позиции", + "create.ponder.bearing_modes.header": "Режимами движения Механического вращателя", + "create.ponder.bearing_modes.text_1": "Когда Вращатель остановлен, он установит структуру на ближайшем выровненным по сетке блоков углу", + "create.ponder.bearing_modes.text_2": "Он может быть настроен никогда не превращать структуру в блоки, или только в исходном положении", "create.ponder.belt_casing.header": "Обрамлением конвейеров", - "create.ponder.belt_casing.text_1": "Латунный или Андезитовый корпус может быть использован для декорации конвейеров", + "create.ponder.belt_casing.text_1": "Латунный или Андезитовый корпус можно использовать для украшения конвейеров", "create.ponder.belt_casing.text_2": "Используйте Гаечный ключ, чтобы убрать обрамление", "create.ponder.belt_connector.header": "Использованием Механических ремней", - "create.ponder.belt_connector.text_1": "ПКМ по двум валам Ремнём соединит их вместе в конвейер", - "create.ponder.belt_connector.text_2": "Ошибочные выделения могут быть отменены нажатием ПКМ крадучись", - "create.ponder.belt_connector.text_3": "Дополнительные валы могут быть добавлены в любую часть конвейера", - "create.ponder.belt_connector.text_4": "Валы, соединённые через ремни, будут вращаться с той же скоростью и направлением", + "create.ponder.belt_connector.text_1": "Кликнув ПКМ по двум Валам Механическим ремнём, вы соедините их вместе и создадите конвейер", + "create.ponder.belt_connector.text_2": "Ошибочный выбор может быть отменён кликнув ПКМ крадучись", + "create.ponder.belt_connector.text_3": "Дополнительные Валы могут быть добавлены в любую часть конвейера", + "create.ponder.belt_connector.text_4": "Валы, соединённые Ремнями, будут вращаться с той же скоростью и направлением", "create.ponder.belt_connector.text_5": "Добавленные Валы могут быть убраны Гаечным ключом", "create.ponder.belt_connector.text_6": "Механические ремни могут быть окрашены в эстетических целях", @@ -2175,20 +2175,20 @@ "create.ponder.belt_directions.text_6": "Это все возможные направления. Ремни могут достигать длины от 2 до 20 блоков", "create.ponder.belt_transport.header": "Использованием Механических ремней для логистики", - "create.ponder.belt_transport.text_1": "Двигающиеся ремни будут перемещать предметы и другие сущности", - "create.ponder.belt_transport.text_2": "ПКМ пустой рукой, чтобы забрать предметы с конвейера", + "create.ponder.belt_transport.text_1": "Двигающиеся ремни будут перемещать предметы и других существ", + "create.ponder.belt_transport.text_2": "Кликните ПКМ пустой рукой, чтобы забрать предметы с конвейера", "create.ponder.blaze_burner.header": "Кормлением Горелок всполоха", "create.ponder.blaze_burner.text_1": "Горелки всполохов нагревают предметы, обрабатывающиеся в Чаше", "create.ponder.blaze_burner.text_2": "Для этого, всполох должен быть накормлен воспламеняемыми предметами", - "create.ponder.blaze_burner.text_3": "С Тортом всполоха, горелка может достигать ещё большего уровня нагрева", - "create.ponder.blaze_burner.text_4": "Процесс кормления может быть автоматизирован, используя Автономный активатор или Механическую руку", + "create.ponder.blaze_burner.text_3": "С Тортом всполоха, Горелка может достигать ещё большего уровня нагрева", + "create.ponder.blaze_burner.text_4": "Процесс кормления может быть автоматизирован, с помощью Автономного активатора или Механической руки", "create.ponder.brass_funnel.header": "Использованием Латунных воронок", "create.ponder.brass_funnel.text_1": "Андезитовая Воронка может извлекать только один предмет за раз", "create.ponder.brass_funnel.text_2": "Латунная Воронка может извлекать их до целого стака", "create.ponder.brass_funnel.text_3": "Прокрутка на слоте фильтра позволяет точно регулировать размер извлекаемого стака", - "create.ponder.brass_funnel.text_4": "Использование предмет на слоте фильтра, ограничит воронку до передачи только совпадающих предметов", + "create.ponder.brass_funnel.text_4": "Использование предмета на слоте фильтра, ограничит Воронку до передачи только совпадающих предметов", "create.ponder.brass_tunnel.header": "Использованием Латунных туннелей", "create.ponder.brass_tunnel.text_1": "Латунные туннели могут быть использованы, чтобы накрывать конвейеры", @@ -2203,28 +2203,28 @@ "create.ponder.brass_tunnel_modes.header": "Режимами распределения Латунного туннеля", "create.ponder.brass_tunnel_modes.text_1": "Используя Гаечный ключ, вы можете настроить режим распределения Латунного туннеля", "create.ponder.brass_tunnel_modes.text_10": "«Синхронизировать входы» — уникальный режим для Латунных туннелей", - "create.ponder.brass_tunnel_modes.text_11": "Предметы могут пройти только если у каждого туннеля в группе есть ожидающий у входа предмет", + "create.ponder.brass_tunnel_modes.text_11": "Предметы могут пройти только если у каждого Туннеля в группе есть ожидающий у входа предмет", "create.ponder.brass_tunnel_modes.text_12": "Это подразумевает, что все конвейеры поставляют предметы с равной скоростью", "create.ponder.brass_tunnel_modes.text_2": "«Разделение» попытается распределить стак поровну между доступными выходами", "create.ponder.brass_tunnel_modes.text_3": "Если выход не может принять больше предметов, он будет пропущен", "create.ponder.brass_tunnel_modes.text_4": "«Строгое разделение» никогда не пропустит выходы и вместо этого будет ждать пока они не освободятся", - "create.ponder.brass_tunnel_modes.text_5": "«По Кругу» сохраняет цельные стаки и отдаёт их выходам по очереди", + "create.ponder.brass_tunnel_modes.text_5": "«По кругу» сохраняет цельные стаки и отдаёт их выходам по очереди", "create.ponder.brass_tunnel_modes.text_6": "Опять же, если выход не может принять больше предметов, он будет пропущен", "create.ponder.brass_tunnel_modes.text_7": "«Строго по кругу» никогда не пропускает выходы", "create.ponder.brass_tunnel_modes.text_8": "«Предпочтительно ближайший» приоритизирует ближайшие выходы от места подачи предметов", "create.ponder.brass_tunnel_modes.text_9": "«Случайно» будет отдавать целые стаки случайно выбранным выходам", - "create.ponder.cart_assembler.header": "Движением структур при помощи Сборщиков вагонеток", + "create.ponder.cart_assembler.header": "Перемещением структур при помощи Сборщиков вагонеток", "create.ponder.cart_assembler.text_1": "Активированные Сборщики вагонеток устанавливают прикреплённые сверху структуры к проезжающим через них вагонетки", "create.ponder.cart_assembler.text_2": "Без редстоун-сигнала они разбирают штуковины обратно в блоки", - "create.ponder.cart_assembler.text_3": "Использование Гаечного ключа на вагонетке позволит вам унести Вагонеточную штуковину куда-то ещё", + "create.ponder.cart_assembler.text_3": "Использование Гаечного ключа на вагонетке позволит вам унести вагонеточную штуковину куда-то ещё", - "create.ponder.cart_assembler_dual.header": "Сборкой Штуковин-экипажей", + "create.ponder.cart_assembler_dual.header": "Сборкой штуковин-экипажей", "create.ponder.cart_assembler_dual.text_1": "Всегда, когда два Сборщика вагонеток имеют общую прикреплённую структуру...", - "create.ponder.cart_assembler_dual.text_2": "...активация любого из них создаст Штуковину-экипаж", + "create.ponder.cart_assembler_dual.text_2": "...активация любого из них создаст штуковину-экипаж", "create.ponder.cart_assembler_dual.text_3": "Эти вагонетки будут вести себя так, будто они соединены Соединителем вагонеток", - "create.ponder.cart_assembler_modes.header": "Настройкой ориентации Вагонеточных штуковин", + "create.ponder.cart_assembler_modes.header": "Настройкой ориентации вагонеточных штуковин", "create.ponder.cart_assembler_modes.text_1": "Вагонеточные штуковины будут поворачиваться в сторону движения их вагонеток", "create.ponder.cart_assembler_modes.text_2": "Стрелкой показано, какая сторона штуковины будет считаться передней", "create.ponder.cart_assembler_modes.text_3": "Если Сборщик настроен на блокирование вращения, то ориентация штуковин никогда не изменится", @@ -2232,21 +2232,21 @@ "create.ponder.cart_assembler_rails.header": "Другими типами вагонеток и рельс", "create.ponder.cart_assembler_rails.text_1": "Сборщики вагонеток на обычных рельсах не будут влиять на движение проходящих вагонеток", "create.ponder.cart_assembler_rails.text_2": "На активных Контролирующих рельсах или энергорельсах вагонетки будут стоять на месте до тех, пока Сборщик не будет активирован", - "create.ponder.cart_assembler_rails.text_3": "Другие типы вагонеток могут быть использованы как основания для Вагонеточных штуковин", + "create.ponder.cart_assembler_rails.text_3": "Другие типы вагонеток могут быть использованы как основания для вагонеточных штуковин", "create.ponder.cart_assembler_rails.text_4": "Самоходные вагонетки будут ехать самостоятельно, используя топливо из присоединённых инвентарей", "create.ponder.chain_drive.header": "Передачей силы вращения Цепными приводами в корпусе", "create.ponder.chain_drive.text_1": "Цепные приводы передают силу вращения друг другу", - "create.ponder.chain_drive.text_2": "Все Валы соединённые таким образом будут вращаться в одном направлении", + "create.ponder.chain_drive.text_2": "Таким образом, все соединённые Валы будут вращаться в одном направлении", "create.ponder.chain_drive.text_3": "Любая часть в ряду может быть повёрнута на 90 градусов", "create.ponder.chain_gearshift.header": "Управлением скоростью вращения Регулируемыми цепными коробками передач", "create.ponder.chain_gearshift.text_1": "Неактивные Цепные коробки передач ведут себя точно так же, как Цепные приводы", "create.ponder.chain_gearshift.text_2": "При активации, скорость, передаваемая другим Цепным коробкам передач в ряду удваивается", - "create.ponder.chain_gearshift.text_3": "Когда активированная Цепная коробка передач не является источником, его скорость будет снижена вдвое", - "create.ponder.chain_gearshift.text_4": "В обоих случаях Цепные приводы в ряду всегда вращаются с 2x скоростью активированной Цепной коробки передач", - "create.ponder.chain_gearshift.text_5": "Используя аналоговые сигналы, изменение скорости может быть настроено более точно, нежели в 1 или в 2 раза", - "create.ponder.chain_gearshift.text_6": "12 об./мин.", + "create.ponder.chain_gearshift.text_3": "Когда активированная Цепная коробка передач не является источником, её скорость будет снижена вдвое", + "create.ponder.chain_gearshift.text_4": "В обоих случаях, Цепные приводы в ряду всегда вращаются с удвоенной скоростью активированной Цепной коробки передач", + "create.ponder.chain_gearshift.text_5": "Используя аналоговые редстоун-сигналы, изменение скорости может быть настроено более точно, нежели в 1 или в 2 раза", + "create.ponder.chain_gearshift.text_6": "12 об/мин", "create.ponder.chute.header": "Транспортировкой предметов вниз через Желоба", "create.ponder.chute.text_1": "Желоба могут транспортировать предметы вертикально вниз", @@ -2254,18 +2254,18 @@ "create.ponder.chute.text_3": "Установка Желобов на стороны других желобов сделает их диагональными", "create.ponder.chute_upward.header": "Транспортировкой предметов вверх через Желоба", - "create.ponder.chute_upward.text_1": "Используя Вентилятор в корпусе внизу или наверху, Жёлоб может перемещать предметы вверх", + "create.ponder.chute_upward.text_1": "С помощью Вентилятора в корпусе внизу или наверху, Жёлоб может перемещать предметы вверх", "create.ponder.chute_upward.text_2": "Осмотр Желобов в Инженерных очках показывает информацию о направлении движения", "create.ponder.chute_upward.text_3": "На «заблокированном» конце предметы должны быть введены/выведены сбоку", "create.ponder.clockwork_bearing.header": "Оживлением структур Часовыми механизмами", "create.ponder.clockwork_bearing.text_1": "Часовые механизмы прикрепляются к блокам спереди", - "create.ponder.clockwork_bearing.text_2": "При получении силы вращения структура повернётся в зависимости от текущего часа", + "create.ponder.clockwork_bearing.text_2": "При получении силы вращения, структура повернётся в зависимости от текущего часа", "create.ponder.clockwork_bearing.text_3": "3:00", "create.ponder.clockwork_bearing.text_4": "4:00", - "create.ponder.clockwork_bearing.text_5": "ПКМ по механизму, чтобы остановить или вновь запустить структуру", - "create.ponder.clockwork_bearing.text_6": "Вторая структура может быть добавлена спереди Часовой стрелки", - "create.ponder.clockwork_bearing.text_7": "Убедитесь, что две структуры не соединены между собой суперклеем или чем-то схожим", + "create.ponder.clockwork_bearing.text_5": "Кликните ПКМ по механизму, чтобы остановить или вновь запустить структуру", + "create.ponder.clockwork_bearing.text_6": "Вторая структура может быть добавлена спереди часовой стрелки", + "create.ponder.clockwork_bearing.text_7": "Убедитесь, что две структуры не соединены между собой Суперклеем или чем-то схожим", "create.ponder.clockwork_bearing.text_8": "Вторая структура станет вращаться как минутная стрелка", "create.ponder.clutch.header": "Управлением силой вращения с помощью Сцеплений", @@ -2274,27 +2274,27 @@ "create.ponder.cog_speedup.header": "Переключением передач Шестернями", "create.ponder.cog_speedup.text_1": "Большие и Маленькие шестерни могут соединяться по диагонали", - "create.ponder.cog_speedup.text_2": "Переходя с больших на маленькие шестерни, переданная скорость удвоится", - "create.ponder.cog_speedup.text_3": "Переходя в обратном направлении, переданная скорость сократится вдвое", + "create.ponder.cog_speedup.text_2": "Кинетическая энергия, переходя с Большой шестерни на маленькую — удвоит свою скорость", + "create.ponder.cog_speedup.text_3": "Переходя в обратном направлении — сократит скорость вдвое", "create.ponder.cogwheel.header": "Передачей силы вращения Шестернями", - "create.ponder.cogwheel.text_1": "Шестерни передают вращение другим соседним шестерням", - "create.ponder.cogwheel.text_2": "Соседние валы соединённые таким образом будут вращаться в противоположных направлениях", + "create.ponder.cogwheel.text_1": "Шестерни передают вращение другим соседним Шестерням", + "create.ponder.cogwheel.text_2": "Таким образом, соседние соединённые Валы будут вращаться в противоположных направлениях", "create.ponder.cogwheel_casing.header": "Обрамлением Шестерней", "create.ponder.cogwheel_casing.text_1": "Латунный или Андезитовый корпус можно использовать для украшения Шестерней", - "create.ponder.cogwheel_casing.text_2": "Компоненты, заключённые в корпус, не будут иметь выхода вала", + "create.ponder.cogwheel_casing.text_2": "Компоненты, обрамлённые в корпус, не будут иметь выхода Вала", "create.ponder.cogwheel_casing.text_3": "Гаечный ключ можно использовать для переключения соединений", "create.ponder.creative_fluid_tank.header": "Использованием Творческих жидкостных баков", "create.ponder.creative_fluid_tank.text_1": "Творческий жидкостный бак может использоваться для обеспечения бесконечного запаса жидкости", - "create.ponder.creative_fluid_tank.text_2": "Щёлкните ПКМ предметом, содержащим жидкость, чтобы настроить его", + "create.ponder.creative_fluid_tank.text_2": "Кликните ПКМ предметом, содержащим жидкость, чтобы настроить его", "create.ponder.creative_fluid_tank.text_3": "Трубопроводы могут бесконечно вытягивать заданную жидкость из резервуара", - "create.ponder.creative_fluid_tank.text_4": "Любые жидкости, закачанные обратно в творческий жидкостный бак, будут уничтожены", + "create.ponder.creative_fluid_tank.text_4": "Любые жидкости, закачанные обратно в Творческий жидкостный бак, будут уничтожены", "create.ponder.creative_motor.header": "Генерацией силы вращения Творческими моторами", - "create.ponder.creative_motor.text_1": "Творческие моторы — это компактные и настраиваемые источники Силы Вращения", - "create.ponder.creative_motor.text_2": "Прокрутка по задней панели изменяет кол-во об./мин. у вращающегося вала мотора", + "create.ponder.creative_motor.text_1": "Творческие моторы — это компактные и настраиваемые источники силы вращения", + "create.ponder.creative_motor.text_2": "Прокрутка по задней панели изменяет количество оборотов в минуту у вращающегося вала Мотора", "create.ponder.creative_motor_mojang.header": "Загадкой от Mojang", @@ -2306,7 +2306,7 @@ "create.ponder.deployer.header": "Использованием Автономных активаторов", "create.ponder.deployer.text_1": "При наличии силы вращения Автономный активатор может имитировать действия игрока", - "create.ponder.deployer.text_10": "ПКМ спереди, чтобы дать ему предмет для использования", + "create.ponder.deployer.text_10": "Кликните ПКМ спереди, чтобы дать ему предмет для использования", "create.ponder.deployer.text_11": "Предметы также могут быть введены автоматически", "create.ponder.deployer.text_12": "Автономные активаторы имеют слот для фильтра", "create.ponder.deployer.text_13": "Когда фильтр установлен, Активатор работает только держа подходящий предмет", @@ -2319,45 +2319,45 @@ "create.ponder.deployer.text_6": "Использовать предметы;", "create.ponder.deployer.text_7": "Активировать блоки;", "create.ponder.deployer.text_8": "Собирать блоки;", - "create.ponder.deployer.text_9": "и атаковать мобов", + "create.ponder.deployer.text_9": "и атаковать существ", - "create.ponder.deployer_contraption.header": "Использованием Автономного активатора на штуковинах", + "create.ponder.deployer_contraption.header": "Использованием Автономных активаторов на штуковинах", "create.ponder.deployer_contraption.text_1": "Всегда, когда Автономные активаторы движутся как часть штуковины...", "create.ponder.deployer_contraption.text_2": "...они активируются на каждом посещённом блоке, используя предметы из любых хранилищ на штуковине", - "create.ponder.deployer_contraption.text_3": "Слот для фильтра может быть использован, чтобы уточнить, какие предметы ему использовать", + "create.ponder.deployer_contraption.text_3": "Можно использовать слот фильтра, чтобы уточнить, какие предметы ему использовать", "create.ponder.deployer_modes.header": "Режимами Автономного активатора", "create.ponder.deployer_modes.text_1": "По умолчанию, Активатор имитирует ПКМ-взаимодействие", - "create.ponder.deployer_modes.text_2": "Используя Гаечный ключ, вы можете установить его на имитацию ЛКМ", + "create.ponder.deployer_modes.text_2": "Используя Гаечный ключ, вы можете установить его режим на имитацию ЛКМ", "create.ponder.deployer_processing.header": "Обработкой предметов с помощью Автономного активатора", - "create.ponder.deployer_processing.text_1": "Держа подходящий предмет/инструмент, автономные активаторы могут обрабатывать предметы под собой", - "create.ponder.deployer_processing.text_2": "Принимаемые предметы можно бросить или положить на депо под автономным активатором", + "create.ponder.deployer_processing.text_1": "Держа подходящий предмет/инструмент, Автономные активаторы могут обрабатывать предметы под собой", + "create.ponder.deployer_processing.text_2": "Принимаемые предметы можно бросить или положить на Депо под Автономным активатором", "create.ponder.deployer_processing.text_3": "Когда предметы находятся на конвейере...", - "create.ponder.deployer_processing.text_4": "...автономный активатор будет удерживать и обрабатывать их автоматически", + "create.ponder.deployer_processing.text_4": "...Автономный активатор будет удерживать и обрабатывать их автоматически", "create.ponder.deployer_redstone.header": "Управлением Автономным активатором редстоун-сигналом", - "create.ponder.deployer_redstone.text_1": "При активации редстоун-сигналом активатор перестанет работать", + "create.ponder.deployer_redstone.text_1": "При активации редстоун-сигналом Автономный активатор перестанет работать", "create.ponder.deployer_redstone.text_2": "Перед остановкой, Активатор завершит все начатые действия", - "create.ponder.deployer_redstone.text_3": "Таким образом, инвертированный импульс может быть использован для вызова ровно одного срабатывания", + "create.ponder.deployer_redstone.text_3": "Таким образом, инвертированный редстоун-импульс может быть использован для вызова ровно одного срабатывания", "create.ponder.depot.header": "Использованием Депо", "create.ponder.depot.text_1": "Депо могут служить как «стационарный» элемент конвейера", - "create.ponder.depot.text_2": "ПКМ, что бы самостоятельно положить или забрать предметы с них", - "create.ponder.depot.text_3": "Так же, как Механические ремни, оно может предоставлять предметы для обработки", + "create.ponder.depot.text_2": "Кликните ПКМ, чтобы самостоятельно положить или забрать предметы с Депо", + "create.ponder.depot.text_3": "Также как и конвейер, Депо может предоставлять предметы для обработки", "create.ponder.depot.text_4": "А также поставлять предметы Механическим рукам", - "create.ponder.display_board.header": "Использованием Механического табло", + "create.ponder.display_board.header": "Использованием Механических табло", "create.ponder.display_board.text_1": "Механическое табло — это масштабируемая альтернатива табличкам", "create.ponder.display_board.text_2": "Для работы ему требуется вращательная сила", "create.ponder.display_board.text_3": "Текст может отображаться с помощью бирок...", "create.ponder.display_board.text_4": "...или с помощью Передатчика информации", - "create.ponder.display_board.text_5": "Красители можно наносить на отдельные строки табло", - "create.ponder.display_board.text_6": "Цвет строки можно убрать, нажав на них пустой рукой", + "create.ponder.display_board.text_5": "Красители можно наносить на отдельные строки Табло", + "create.ponder.display_board.text_6": "Цвет строки можно убрать, кликнув на них пустой рукой", "create.ponder.display_link.header": "Настройкой Передатчиков информации", "create.ponder.display_link.text_1": "Передатчик информации может использоваться для визуализации динамической информации", - "create.ponder.display_link.text_2": "Нажмите ПКМ на выбранное Табло...", + "create.ponder.display_link.text_2": "Кликните ПКМ по выбранному Табло (или другому совместимому визуализатору)...", "create.ponder.display_link.text_3": "...затем прикрепите его к блоку для чтения информации из него", "create.ponder.display_link.text_4": "Откройте интерфейс, чтобы выбрать и настроить то, куда и какая информация будет отправляется", "create.ponder.display_link.text_5": "Теперь Табло будет получать информацию от Передатчика", @@ -2366,75 +2366,75 @@ "create.ponder.display_link.text_8": "Передатчик информации может отправлять информацию некоторым другим блокам", "create.ponder.display_link_redstone.header": "Управлением Передатчиком информации редстоун-сигналом", - "create.ponder.display_link_redstone.text_1": "При питании от редстоун-сигнала Передатчик информации перестаёт отправлять обновления", - "create.ponder.display_link_redstone.text_2": "После отключения питания таймер сбрасывается, и новая информация отправляется немедленно", - "create.ponder.display_link_redstone.text_3": "Редстоун-сигналы, отправляемые Источниками информации, не оказывают эффекта на Передатчик", + "create.ponder.display_link_redstone.text_1": "При получении редстоун-сигнала, Передатчик информации перестаёт отправлять обновления", + "create.ponder.display_link_redstone.text_2": "После отключения сигнала таймер сбрасывается, и новая информация отправляется немедленно", + "create.ponder.display_link_redstone.text_3": "Редстоун-сигналы, отправляемые источниками информации, не оказывают эффекта на Передатчик", - "create.ponder.empty_blaze_burner.header": "Поимкой всполохов в Горелку", - "create.ponder.empty_blaze_burner.text_1": "ПКМ по всполоху с пустой горелкой, чтобы захватить его", - "create.ponder.empty_blaze_burner.text_2": "Также всполохи могут быть захвачены из спавнера напрямую", - "create.ponder.empty_blaze_burner.text_3": "Теперь у вас есть идеальный источник тепла для ряда машин", - "create.ponder.empty_blaze_burner.text_4": "В эстетических целях, Пустые горелки могут быть зажжены огнивом", + "create.ponder.empty_blaze_burner.header": "Поимкой всполохов в Горелки", + "create.ponder.empty_blaze_burner.text_1": "Кликните ПКМ по всполоху с пустой Горелкой, чтобы захватить его", + "create.ponder.empty_blaze_burner.text_2": "Также всполохи могут быть захвачены из рассадника напрямую", + "create.ponder.empty_blaze_burner.text_3": "Теперь у вас есть идеальный источник тепла для ряда компонентов", + "create.ponder.empty_blaze_burner.text_4": "В эстетических целях, пустые Горелки могут быть зажжены огнивом", "create.ponder.empty_blaze_burner.text_5": "Пламя можно трансформировать, используя наполненный душами предмет", - "create.ponder.empty_blaze_burner.text_6": "Однако они не будут подходить для промышленного нагрева", + "create.ponder.empty_blaze_burner.text_6": "Однако, они не будут подходить для промышленного нагрева", "create.ponder.encased_fluid_pipe.header": "Обрамлением Жидкостных труб", "create.ponder.encased_fluid_pipe.text_1": "Медный корпус можно использовать для обрамления Труб", - "create.ponder.encased_fluid_pipe.text_2": "Помимо того, что они будут скрыты в корпусе, обрамлённые Трубы блокируются в текущем состоянии", + "create.ponder.encased_fluid_pipe.text_2": "Помимо того, что они будут скрыты в Корпусе, обрамлённые Трубы блокируются в текущем состоянии", "create.ponder.encased_fluid_pipe.text_3": "Также они больше не будут реагировать на добавление или удаление каких-либо соседних блоков", - "create.ponder.fan_direction.header": "Воздушным потоком Вентиляторов в корпусе", + "create.ponder.fan_direction.header": "Управлением воздушными потоками Вентиляторов в корпусе", "create.ponder.fan_direction.text_1": "Вентиляторы в корпусе используют силу вращения для создания воздушного потока", "create.ponder.fan_direction.text_2": "Сила и направление потока зависят от подаваемого вращения", - "create.ponder.fan_processing.header": "Обработкой предметов используя Вентилятор в корпусе", + "create.ponder.fan_processing.header": "Обработкой предметов с помощью Вентилятора в корпусе", "create.ponder.fan_processing.text_1": "Проходя через лаву, воздушный поток становится горячим", "create.ponder.fan_processing.text_2": "Предметы в его области действия будут переплавлены", "create.ponder.fan_processing.text_3": "Съедобные предметы брошенные сюда сгорят", "create.ponder.fan_processing.text_4": "Вместо этого, для них должна быть использована установка для копчения дымом от огня", - "create.ponder.fan_processing.text_5": "Поток, проходящий через Воду, создаёт промывающую установку", + "create.ponder.fan_processing.text_5": "Поток, проходящий через воду, создаёт промывающую установку", "create.ponder.fan_processing.text_6": "Несколько новых вариантов обработки делаются с её помощью", - "create.ponder.fan_processing.text_7": "Скорость вентилятора НЕ влияет на скорость обработки, а только на дальность установки", - "create.ponder.fan_processing.text_8": "Обработка Вентиляторами может быть применена к предметам на конвейерах или депо", + "create.ponder.fan_processing.text_7": "Скорость Вентилятора не влияет на скорость обработки, а только на дальность установки", + "create.ponder.fan_processing.text_8": "Обработка Вентиляторами может быть применена к предметам на конвейерах или Депо", "create.ponder.fluid_pipe_flow.header": "Перемещением жидкостей при помощи Жидкостных труб", "create.ponder.fluid_pipe_flow.text_1": "Жидкостные трубы могут соединять два или более источников и потребителей жидкости", - "create.ponder.fluid_pipe_flow.text_2": "При помощи Гаечного ключа можно создать окно на прямом отрезке трубы", - "create.ponder.fluid_pipe_flow.text_3": "Трубы с окнами не будут соединяться ни с какими другими рядом идущими отрезками труб", - "create.ponder.fluid_pipe_flow.text_4": "Приводимые в действие Механическими помпами, трубы могут транспортировать жидкости", + "create.ponder.fluid_pipe_flow.text_2": "При помощи Гаечного ключа можно создать окно на прямом отрезке Трубы", + "create.ponder.fluid_pipe_flow.text_3": "Трубы с окнами не будут соединяться ни с какими другими рядом идущими отрезками Труб", + "create.ponder.fluid_pipe_flow.text_4": "Приводимые в действие Механическими помпами, Трубы могут транспортировать жидкости", "create.ponder.fluid_pipe_flow.text_5": "Сначала жидкость не выкачивается", - "create.ponder.fluid_pipe_flow.text_6": "Как только поток соединит концы, они постепенно перекачают своё содержимое", + "create.ponder.fluid_pipe_flow.text_6": "Как только поток дойдёт до другого хранилища, они постепенно перекачают своё содержимое", "create.ponder.fluid_pipe_flow.text_7": "Таким образом, сами блоки Труб никогда «физически» не содержат никакой жидкости", - "create.ponder.fluid_pipe_interaction.header": "Опустошением и наполнением Жидкостных контейнеров", + "create.ponder.fluid_pipe_interaction.header": "Опустошением и наполнением жидкостных контейнеров", "create.ponder.fluid_pipe_interaction.text_1": "Концы трубопровода могут взаимодействовать с различными блоками", - "create.ponder.fluid_pipe_interaction.text_2": "Любой блок с возможностью хранения жидкости может быть заполнен или опустошен", - "create.ponder.fluid_pipe_interaction.text_3": "Источники прямо перед открытым концом можно откачать...", + "create.ponder.fluid_pipe_interaction.text_2": "Любой блок с возможностью хранения жидкости может быть наполнен или откачен", + "create.ponder.fluid_pipe_interaction.text_3": "Источники жидкости прямо перед открытым концом можно откачать...", "create.ponder.fluid_pipe_interaction.text_4": "...в то время как выливание в незаполненное пространство может создать источники", "create.ponder.fluid_pipe_interaction.text_5": "Трубы также могут извлекать жидкости непосредственно из нескольких других блоков", "create.ponder.fluid_tank_sizes.header": "Размерами Жидкостных баков", "create.ponder.fluid_tank_sizes.text_1": "Жидкостные баки можно объединить для увеличения общей вместимости", "create.ponder.fluid_tank_sizes.text_2": "Их площадь основания может составлять до 3 блоков в ширину...", - "create.ponder.fluid_tank_sizes.text_3": "...и увеличиваются в высоту более чем на 30 дополнительных уровней", - "create.ponder.fluid_tank_sizes.text_4": "При помощи Гаечного ключа можно создать окно на резервуаре", + "create.ponder.fluid_tank_sizes.text_3": "...и иметь высоту более чем 30 дополнительных уровней", + "create.ponder.fluid_tank_sizes.text_4": "При помощи Гаечного ключа можно создать окно в резервуаре", "create.ponder.fluid_tank_storage.header": "Хранением жидкостей в Жидкостных баках", "create.ponder.fluid_tank_storage.text_1": "Жидкостные баки можно использовать для хранения большого количества жидкости", "create.ponder.fluid_tank_storage.text_2": "Трубы могут закачивать и выкачивать жидкости с любой стороны", "create.ponder.fluid_tank_storage.text_3": "Содержащаяся жидкость может быть измерена с помощью компаратора", "create.ponder.fluid_tank_storage.text_4": "Однако, в режиме выживания жидкость нельзя добавлять или извлекать вручную", - "create.ponder.fluid_tank_storage.text_5": "Вы можете использовать Чаши, Осушители предметов и Дозаторы для опустошения или наполнения содержащих жидкость предметов", + "create.ponder.fluid_tank_storage.text_5": "Вы можете использовать Чаши, Осушители предметов и Дозаторы для опустошения или наполнения содержащих жидкость предметы", - "create.ponder.funnel_compat.header": "Совместимостью Воронки", - "create.ponder.funnel_compat.text_1": "Воронки должны хорошо взаимодействовать с многими компонентами:", - "create.ponder.funnel_compat.text_2": "Вертикальные пилы;", + "create.ponder.funnel_compat.header": "Совместимостью Воронок", + "create.ponder.funnel_compat.text_1": "Воронки должны хорошо взаимодействовать со многими компонентами:", + "create.ponder.funnel_compat.text_2": "Вертикальными пилами;", "create.ponder.funnel_compat.text_3": "Депо;", - "create.ponder.funnel_compat.text_4": "и Осушители предметов", + "create.ponder.funnel_compat.text_4": "и Осушителями предметов", - "create.ponder.funnel_direction.header": "Направлением передачи Воронки", + "create.ponder.funnel_direction.header": "Направлением передачи Воронок", "create.ponder.funnel_direction.text_1": "Поставленная обычным образом, Воронка забирает предметы из хранилища", - "create.ponder.funnel_direction.text_2": "Поставленная крадучись, она добавляет предметы в инвентарь", + "create.ponder.funnel_direction.text_2": "Поставленная крадучись, она добавляет предметы в хранилище", "create.ponder.funnel_direction.text_3": "Используя Гаечный ключ, вы можете изменить направление Воронки", "create.ponder.funnel_direction.text_4": "Те же правила применяются для большинства направлений", "create.ponder.funnel_direction.text_5": "Воронки на конвейерах будут извлекать/вводить предметы в зависимости от направления их движения", @@ -2442,22 +2442,22 @@ "create.ponder.funnel_intro.header": "Использованием Воронок", "create.ponder.funnel_intro.text_1": "Воронки идеально подходят для перемещения предметов из/в хранилища", - "create.ponder.funnel_redstone.header": "Управлением Воронкой редстоун-сигналом", + "create.ponder.funnel_redstone.header": "Управлением Воронками редстоун-сигналом", "create.ponder.funnel_redstone.text_1": "Редстоун-сигнал не даст любой Воронке работать", - "create.ponder.funnel_transfer.header": "Передачей Воронкой напрямую", + "create.ponder.funnel_transfer.header": "Передачей предметов Воронками напрямую", "create.ponder.funnel_transfer.text_1": "Воронки не могут перемещать предметы напрямую между закрытыми инвентарями", "create.ponder.funnel_transfer.text_2": "Желоба или Умные желоба могут лучше подходить для этих целей", "create.ponder.funnel_transfer.text_3": "То же касается и горизонтального перемещения. Механический ремень должен здесь помочь", "create.ponder.gantry_carriage.header": "Использованием Шасси портальных кранов", "create.ponder.gantry_carriage.text_1": "Шасси портального крана могут прикрепляться и двигаться вдоль Вала портального крана", - "create.ponder.gantry_carriage.text_2": "Крановые установки могут двигать присоединённые Блоки", + "create.ponder.gantry_carriage.text_2": "Крановые установки могут двигать присоединённые блоки", - "create.ponder.gantry_cascaded.header": "Созданием Многоступенчатого портального крана", + "create.ponder.gantry_cascaded.header": "Созданием многоступенчатого портального крана", "create.ponder.gantry_cascaded.text_1": "Валы портального крана прикрепляются к Шасси без нужды в Суперклее", "create.ponder.gantry_cascaded.text_2": "То же относится и к Шасси на движущихся Валах портального крана", - "create.ponder.gantry_cascaded.text_3": "Таким образом крановая установка может покрывать несколько осей движения", + "create.ponder.gantry_cascaded.text_3": "Таким образом, крановая установка может покрывать несколько осей движения", "create.ponder.gantry_direction.header": "Направлением движения крана", "create.ponder.gantry_direction.text_1": "Валы портального крана могут иметь два противоположных направления", @@ -2465,13 +2465,13 @@ "create.ponder.gantry_direction.text_3": "А также от направления вращения Вала", "create.ponder.gantry_direction.text_4": "Те же правила относятся к передаваемому вращению", - "create.ponder.gantry_redstone.header": "Краном и редстоун-сигнале", - "create.ponder.gantry_redstone.text_1": "Активированные редстоун-сигналом валы крана перестают двигать Шасси", + "create.ponder.gantry_redstone.header": "Управлением Краном редстоун-сигналом", + "create.ponder.gantry_redstone.text_1": "Активированные редстоун-сигналом Валы крана перестают двигать Шасси", "create.ponder.gantry_redstone.text_2": "Вместо этого сила вращения передаётся выходному валу Шасси", "create.ponder.gantry_shaft.header": "Использованием Валов портального крана", "create.ponder.gantry_shaft.text_1": "Валы портального крана составляют основу крановой установки. По ним будут двигаться присоединённые Шасси", - "create.ponder.gantry_shaft.text_2": "Крановые установки могут двигать присоединённые Блоки", + "create.ponder.gantry_shaft.text_2": "Крановые установки могут двигать присоединённые блоки", "create.ponder.gearbox.header": "Передачей силы вращения с помощью Коробок передач", "create.ponder.gearbox.text_1": "Переходы между осями вращения могут быстро стать очень громоздкими", @@ -2485,34 +2485,34 @@ "create.ponder.hand_crank.header": "Генерацией силы вращения Рукоятками", "create.ponder.hand_crank.text_1": "Рукоятки могут быть использованы игроками для создания силы вращения вручную", - "create.ponder.hand_crank.text_2": "Зажмите ПКМ, чтобы повернуть их против часовой стрелки", + "create.ponder.hand_crank.text_2": "Зажмите ПКМ для вращения против часовой стрелки", "create.ponder.hand_crank.text_3": "Их скорость вращения относительно высока", - "create.ponder.hand_crank.text_4": "Зажмите ПКМ крадучись, чтобы повернуть её по часовой стрелке", + "create.ponder.hand_crank.text_4": "Зажмите ПКМ крадучись для вращения по часовой стрелке", - "create.ponder.hose_pulley.header": "Наполнением и осушением источников при помощи Шкивов со шлангом", - "create.ponder.hose_pulley.text_1": "Шкивы со шлангом можно использовать для заполнения или осушения больших объёмов жидкости", + "create.ponder.hose_pulley.header": "Наполнением и откачкой источников при помощи Шкивов со шлангом", + "create.ponder.hose_pulley.text_1": "Шкивы со шлангом можно использовать для наполнения или откачки больших объёмов жидкости", "create.ponder.hose_pulley.text_2": "С помощью кинетической энергии можно регулировать длину шланга", "create.ponder.hose_pulley.text_3": "Шкив сматывается, если обратить вращение", "create.ponder.hose_pulley.text_4": "С противоположной стороны можно подключать Трубы", "create.ponder.hose_pulley.text_5": "Присоединённый водопровод может либо подавать жидкость в шланг...", - "create.ponder.hose_pulley.text_6": "...либо вытягивать её, осушая водоем", - "create.ponder.hose_pulley.text_7": "Скорость заполнения и осушения Шкивом полностью зависит от пропускной способности трубопровода", + "create.ponder.hose_pulley.text_6": "...либо вытягивать её, осушая водоём", + "create.ponder.hose_pulley.text_7": "Скорость заполнения и откачки Шкивом полностью зависит от пропускной способности трубопровода", - "create.ponder.hose_pulley_infinite.header": "Пассивным заполнением и осушением больших объёмов жидкости", + "create.ponder.hose_pulley_infinite.header": "Бесконечным наполнением и откачиванием больших объёмов жидкости", "create.ponder.hose_pulley_infinite.text_1": "При развертывании Шкива со шлангом в достаточно большой океан...", - "create.ponder.hose_pulley_infinite.text_2": "...он будет выкачивать/закачивать жидкость без влияния на источник", + "create.ponder.hose_pulley_infinite.text_2": "...он будет откачивать/закачивать жидкость без влияния на источник", "create.ponder.hose_pulley_infinite.text_3": "Трубопроводы могут неограниченно передавать жидкости из/в такие Шкивы", - "create.ponder.hose_pulley_level.header": "Уровнем заполнения и осушения Шкива со шлангом", - "create.ponder.hose_pulley_level.text_1": "При полностью убранном рукаве — он не может работать", - "create.ponder.hose_pulley_level.text_2": "Осушение происходит сверху вниз", + "create.ponder.hose_pulley_level.header": "Уровнем наполнения и откачки Шкива со шлангом", + "create.ponder.hose_pulley_level.text_1": "При полностью убранном рукаве — Шкив не сможет работать", + "create.ponder.hose_pulley_level.text_2": "Откачка происходит сверху вниз", "create.ponder.hose_pulley_level.text_3": "Уровень поверхности окажется чуть ниже того места, где заканчивается шланг", "create.ponder.hose_pulley_level.text_4": "Заполнение происходит снизу вверх", "create.ponder.hose_pulley_level.text_5": "Заполняемый бассейн не будет наполняться выше уровня конца шланга", "create.ponder.item_drain.header": "Опустошением жидкостных резервуаров с помощью Осушителей предметов", "create.ponder.item_drain.text_1": "Осушители предметов могут извлекать жидкости из предметов", - "create.ponder.item_drain.text_2": "Щёлкните ПКМ по нему, чтобы перелить в него жидкость из предмета в ваших руках", + "create.ponder.item_drain.text_2": "Кликните ПКМ по нему, чтобы перелить в него жидкость из предмета в ваших руках", "create.ponder.item_drain.text_3": "Когда предметы подаются со стороны...", "create.ponder.item_drain.text_4": "...они переворачиваются, выливая содержащуюся в них жидкость", "create.ponder.item_drain.text_5": "Трубы могут вытягивать жидкость из внутреннего хранилища Осушителей", @@ -2520,41 +2520,41 @@ "create.ponder.item_vault_sizes.header": "Свойствами Хранилищ предметов", "create.ponder.item_vault_sizes.text_1": "Хранилища предметов можно объединять для увеличения общей вместимости", "create.ponder.item_vault_sizes.text_2": "Их базовая площадь может быть шириной до 3 блоков...", - "create.ponder.item_vault_sizes.text_3": "...и увеличиваться в длину до 3 диаметров", + "create.ponder.item_vault_sizes.text_3": "...и увеличиваться в длину в 3 раза от базовой площади", - "create.ponder.item_vault_storage.header": "Хранением предметов в Хранилищах предметов", + "create.ponder.item_vault_storage.header": "Использованием Хранилищ предметов", "create.ponder.item_vault_storage.text_1": "Хранилища предметов можно использовать для хранения большого количества предметов", - "create.ponder.item_vault_storage.text_2": "Однако содержимое не может быть добавлено или взято вручную", + "create.ponder.item_vault_storage.text_2": "Однако, содержимое не может быть добавлено или взято вручную", "create.ponder.item_vault_storage.text_3": "Любые компоненты для передачи предметов могут как добавлять...", "create.ponder.item_vault_storage.text_4": "...так и забирать содержимое из этого контейнера", "create.ponder.large_cogwheel.header": "Передачей силы вращения при помощи Больших шестерней", "create.ponder.large_cogwheel.text_1": "Большие шестерни могут соединяться между собой под прямым углом", - "create.ponder.large_cogwheel.text_2": "Это поможет передавать скорость на другие оси вращения", + "create.ponder.large_cogwheel.text_2": "Это поможет передавать вращение на другие оси", "create.ponder.linear_chassis_attachment.header": "Прикреплением блоков при помощи Линейных шасси", - "create.ponder.linear_chassis_attachment.text_1": "Открытые грани Линейных шасси можно сделать Липкими", + "create.ponder.linear_chassis_attachment.text_1": "Открытые грани Линейных шасси можно сделать липкими", "create.ponder.linear_chassis_attachment.text_2": "Кликните ещё раз, чтобы сделать противоположную сторону липкой", - "create.ponder.linear_chassis_attachment.text_3": "ПКМ крадучись, пустой рукой, чтобы убрать слизь", + "create.ponder.linear_chassis_attachment.text_3": "Кликните ПКМ крадучись пустой рукой, чтобы убрать слизь", "create.ponder.linear_chassis_attachment.text_4": "Липкие грани Линейных шасси будут прикреплять ряд блоков перед ним", - "create.ponder.linear_chassis_attachment.text_5": "Используйте Гаечный ключ, чтобы настроить радиус прикрепления для этого шасси", - "create.ponder.linear_chassis_attachment.text_6": "Прокрутка при удерживании Ctrl настраивает радиус всех присоединённых шасси", + "create.ponder.linear_chassis_attachment.text_5": "Используйте Гаечный ключ, чтобы настроить радиус прикрепления для этого Шасси", + "create.ponder.linear_chassis_attachment.text_6": "Прокрутка при удержании Ctrl настраивает радиус всех присоединённых Шасси", "create.ponder.linear_chassis_attachment.text_7": "Прикрепление блоков на другие стороны требует использования Суперклея", - "create.ponder.linear_chassis_attachment.text_8": "При помощи этих механик, структуры любой формы могут двигаться как Штуковина", + "create.ponder.linear_chassis_attachment.text_8": "При помощи этих механик, структуры любой формы могут двигаться как штуковина", "create.ponder.linear_chassis_group.header": "Движением Линейных шасси группами", "create.ponder.linear_chassis_group.text_1": "Линейные шасси соединяются с такими же блоками Шасси рядом с ними", - "create.ponder.linear_chassis_group.text_2": "Когда один блок перемещается Штуковиной, другие двигаются с ним", + "create.ponder.linear_chassis_group.text_2": "Когда один блок перемещается как часть штуковины, другие двигаются с ним", "create.ponder.linear_chassis_group.text_3": "Шасси других типов или направленные в другом направлении не будут прикрепляться", "create.ponder.mechanical_arm.header": "Настройкой Механических рук", "create.ponder.mechanical_arm.text_1": "Входы и выходы для Механических рук должны быть назначены перед их установкой", - "create.ponder.mechanical_arm.text_2": "ПКМ по компонентам, держа Механическую руку, чтобы назначить их целями", - "create.ponder.mechanical_arm.text_3": "ПКМ ещё раз, для переключения между Входом (Синий) и Выходом (Оранжевый)", - "create.ponder.mechanical_arm.text_4": "ЛКМ по компонентам, чтобы убрать выделение с них", + "create.ponder.mechanical_arm.text_2": "Кликните ПКМ по компонентам, держа Механическую руку, чтобы назначить их целями", + "create.ponder.mechanical_arm.text_3": "Кликните ПКМ ещё раз, для переключения между входом (синий) и выходом (оранжевый)", + "create.ponder.mechanical_arm.text_4": "Кликните ЛКМ по компонентам, чтобы убрать выделение с них", "create.ponder.mechanical_arm.text_5": "После установки, Механические руки будут нацелены на ранее выбранные блоки", - "create.ponder.mechanical_arm.text_6": "У них может быть неограниченное кол-во входов и выходов в зоне их досягаемости", - "create.ponder.mechanical_arm.text_7": "Однако, не каждый вид компонента может взаимодействовать с ними напрямую", + "create.ponder.mechanical_arm.text_6": "У них может быть неограниченное количество входов и выходов в зоне их досягаемости", + "create.ponder.mechanical_arm.text_7": "Однако, не каждый компонент может взаимодействовать с ними напрямую", "create.ponder.mechanical_arm.text_8": "Воронки и Депо могут помочь заполнить этот пробел", "create.ponder.mechanical_arm_filtering.header": "Фильтрацией выходов Механической руки", @@ -2581,62 +2581,62 @@ "create.ponder.mechanical_arm_redstone.text_2": "Перед остановкой, они завершат все начатые действия", "create.ponder.mechanical_arm_redstone.text_3": "Таким образом, инвертированный импульс может использоваться для вызова ровно одного срабатывания", - "create.ponder.mechanical_bearing.header": "Передвижением структур при помощи Механических подшипников", - "create.ponder.mechanical_bearing.text_1": "Механические подшипники прикрепляют блоки перед ними", + "create.ponder.mechanical_bearing.header": "Передвижением структур при помощи Механических вращателей", + "create.ponder.mechanical_bearing.text_1": "Механические вращатели прикрепляют блоки перед ними", "create.ponder.mechanical_bearing.text_2": "При получении силы вращения, они соберутся во вращающуюся штуковину", "create.ponder.mechanical_crafter.header": "Настройкой Механических крафтеров", "create.ponder.mechanical_crafter.text_1": "Массив из Механических крафтеров можно использовать для автоматизации создания любого рецепта", - "create.ponder.mechanical_crafter.text_2": "Можно настроить пути крафтеров при помощи Гаечного ключа", + "create.ponder.mechanical_crafter.text_2": "Можно настроить пути Крафтеров при помощи Гаечного ключа", "create.ponder.mechanical_crafter.text_3": "Для правильной установки все пути должны сходиться в один выход с любой стороны", - "create.ponder.mechanical_crafter.text_4": "Продукты будут помещены в инвентарь у выхода", + "create.ponder.mechanical_crafter.text_4": "Готовый рецепт будет помещён в инвентарь у выхода", "create.ponder.mechanical_crafter.text_5": "Механическим крафтерам нужна сила вращения для работы", - "create.ponder.mechanical_crafter.text_6": "ПКМ спереди, чтобы вставить предметы вручную", + "create.ponder.mechanical_crafter.text_6": "Кликните ПКМ спереди, чтобы вставить предметы вручную", "create.ponder.mechanical_crafter.text_7": "Когда каждый слот на пути содержит предмет, процесс создания начнётся", - "create.ponder.mechanical_crafter.text_8": "Для рецептов, не полностью занимающих крафтер-установку, старт можно спровоцировать редстоун-импульсом", + "create.ponder.mechanical_crafter.text_8": "Для рецептов, не полностью занимающих кластер Крафтеров, старт можно спровоцировать редстоун-импульсом", "create.ponder.mechanical_crafter_connect.header": "Объединением инвентарей Механических крафтеров", "create.ponder.mechanical_crafter_connect.text_1": "Предметы можно поместить в Крафтеры автоматически", - "create.ponder.mechanical_crafter_connect.text_2": "При помощи Гаечного ключа сзади крафтеров, их инвентари можно объединить", + "create.ponder.mechanical_crafter_connect.text_2": "При помощи Гаечного ключа сзади Крафтеров, их инвентари можно объединить", "create.ponder.mechanical_crafter_connect.text_3": "Все соединённые Крафтеры теперь будут доступны из одного места ввода", "create.ponder.mechanical_crafter_covers.header": "Закрытием слотов Механических крафтеров", "create.ponder.mechanical_crafter_covers.text_1": "Некоторые рецепты требуют дополнительных Крафтеров, чтобы закрыть пробелы на пути", "create.ponder.mechanical_crafter_covers.text_2": "При помощи Заглушек на слоты, Крафтеры могут играть роль пустых слотов в схеме", - "create.ponder.mechanical_crafter_covers.text_3": "Общие входы созданные Гаечным ключом сзади также могут быть доступны через закрытые Крафтеры", + "create.ponder.mechanical_crafter_covers.text_3": "Общие входы, созданные Гаечным ключом сзади, также могут быть доступны через закрытые Крафтеры", "create.ponder.mechanical_drill.header": "Разрушением блоков Механическими дрелями", "create.ponder.mechanical_drill.text_1": "При подаче вращения, Механическая дрель будет ломать блоки перед ней", "create.ponder.mechanical_drill.text_2": "Скорость добычи зависит от подаваемой скорости вращения", - "create.ponder.mechanical_drill_contraption.header": "Использованием Механических дрелей на штуковинах", - "create.ponder.mechanical_drill_contraption.text_1": "Когда Дрели движутся как часть движимой штуковины...", + "create.ponder.mechanical_drill_contraption.header": "Использованием Механической дрели на штуковинах", + "create.ponder.mechanical_drill_contraption.text_1": "Когда Дрели движутся как часть штуковины...", "create.ponder.mechanical_drill_contraption.text_2": "...они будут ломать блоки, на которые они натыкаются", "create.ponder.mechanical_harvester.header": "Использованием Механических комбайнов на штуковинах", - "create.ponder.mechanical_harvester.text_1": "Когда Комбайны движутся как часть движимой штуковины...", + "create.ponder.mechanical_harvester.text_1": "Когда Комбайны движутся как часть штуковины...", "create.ponder.mechanical_harvester.text_2": "...они будут убирать зрелый урожай на своём пути и высаживать его снова", - "create.ponder.mechanical_mixer.header": "Обработкой предметов Механическим миксером", - "create.ponder.mechanical_mixer.text_1": "При помощи Миксера и Чаши можно автоматизировать некоторые рецепты крафта", + "create.ponder.mechanical_mixer.header": "Обработкой предметов Механическими смешивателями", + "create.ponder.mechanical_mixer.text_1": "При помощи Смешивателя и Чаши можно автоматизировать некоторые рецепты крафта", "create.ponder.mechanical_mixer.text_2": "Доступные рецепты включают бесформенную сборку и автоматическую варку зелий", "create.ponder.mechanical_mixer.text_3": "Некоторым рецептам может потребоваться тепло от Горелки всполоха", - "create.ponder.mechanical_mixer.text_4": "Слот для фильтра можно использовать в случае конфликта двух рецептов", + "create.ponder.mechanical_mixer.text_4": "Можно использовать слот для фильтра рецепта в случае конфликта двух рецептов", "create.ponder.mechanical_piston.header": "Перемещением структур при помощи Механических поршней", "create.ponder.mechanical_piston.text_1": "Механические поршни могут двигать блоки перед ними", - "create.ponder.mechanical_piston.text_2": "Скорость и Направление движения зависят от исходного вращения", - "create.ponder.mechanical_piston.text_3": "Липкие Механические поршни могут тянуть назад присоединённые блоки", + "create.ponder.mechanical_piston.text_2": "Скорость и направление движения зависят от исходного вращения", + "create.ponder.mechanical_piston.text_3": "Липкие механические поршни могут тянуть назад присоединённые блоки", "create.ponder.mechanical_piston_modes.header": "Режимами движения Механического поршня", "create.ponder.mechanical_piston_modes.text_1": "Когда поршень останавливается, сдвинутая структура обратно становится блоками", - "create.ponder.mechanical_piston_modes.text_2": "Можно настроить его так, чтобы структура никогда не становилась блоками или только на начальной позиции", + "create.ponder.mechanical_piston_modes.text_2": "Можно настроить его так, чтобы структура никогда не становилась блоками или только в исходном положении", "create.ponder.mechanical_plough.header": "Использованием Механических плугов на штуковинах", - "create.ponder.mechanical_plough.text_1": "Когда Плуги движутся как часть движимой штуковины...", + "create.ponder.mechanical_plough.text_1": "Когда Плуги движутся как часть штуковины...", "create.ponder.mechanical_plough.text_2": "...они будут ломать блоки без твёрдого хитбокса", - "create.ponder.mechanical_plough.text_3": "К тому же, плуги могут создавать пашню", - "create.ponder.mechanical_plough.text_4": "Также они могут толкать сущностей не причиняя им вреда", + "create.ponder.mechanical_plough.text_3": "К тому же, Плуги могут создавать пашню", + "create.ponder.mechanical_plough.text_4": "Ещё они могут толкать существ не причиняя им вреда", "create.ponder.mechanical_press.header": "Обработкой предметов Механическими прессами", "create.ponder.mechanical_press.text_1": "Механический пресс может обрабатывать предметы под собой", @@ -2648,84 +2648,84 @@ "create.ponder.mechanical_press_compacting.text_1": "Спрессовывание предметов в Чаше скомпонует их", "create.ponder.mechanical_press_compacting.text_2": "Сжатие предметов и спрессовывание включают в себя любые заполненные 2x2 или 3x3 рецепты крафта и некоторые другие", "create.ponder.mechanical_press_compacting.text_3": "Некоторым рецептам может потребоваться тепло от Горелки всполоха", - "create.ponder.mechanical_press_compacting.text_4": "Слот для фильтра можно использовать в случае конфликта двух рецептов", + "create.ponder.mechanical_press_compacting.text_4": "Можно использовать слот для фильтра рецепта в случае конфликта двух рецептов", "create.ponder.mechanical_pump_flow.header": "Транспортировкой жидкостей при помощи Механических помп", - "create.ponder.mechanical_pump_flow.text_1": "Механические помпы направляют поток в присоединённые трубопровод", - "create.ponder.mechanical_pump_flow.text_2": "Когда работает, стрелка указывает направление потока", - "create.ponder.mechanical_pump_flow.text_3": "Часть трубопровода сзади теперь качает жидкости...", + "create.ponder.mechanical_pump_flow.text_1": "Механические помпы направляют поток в присоединённый трубопровод", + "create.ponder.mechanical_pump_flow.text_2": "Когда она работает, стрелка указывает направление потока", + "create.ponder.mechanical_pump_flow.text_3": "Часть трубопровода сзади теперь выкачивает жидкости...", "create.ponder.mechanical_pump_flow.text_4": "...в то время как часть трубопровода спереди передаёт их наружу", "create.ponder.mechanical_pump_flow.text_5": "Смена направления вращения изменяет направление потока", "create.ponder.mechanical_pump_flow.text_6": "Используйте Гаечный ключ, чтобы изменить направление Помпы вручную", "create.ponder.mechanical_pump_speed.header": "Производительностью Механической помпы", "create.ponder.mechanical_pump_speed.text_1": "Независимо от скорости, Механические помпы оказывают влияние на Трубы в радиусе 16 блоков", - "create.ponder.mechanical_pump_speed.text_2": "Ускорение подаваемого вращения изменяет скорость распространения потоков...", - "create.ponder.mechanical_pump_speed.text_3": "...также, как и скорость передачи жидкостей", + "create.ponder.mechanical_pump_speed.text_2": "Ускорение подаваемого вращения увеличивает скорость распространения потоков по трубопроводу...", + "create.ponder.mechanical_pump_speed.text_3": "...также, как и скорость перекачки жидкостей", "create.ponder.mechanical_pump_speed.text_4": "Помпы могут объединять свою производительность в одних трубопроводах", "create.ponder.mechanical_pump_speed.text_5": "Изменение их направления может помочь сонаправить направление их потоков", "create.ponder.mechanical_saw_breaker.header": "Спиливанием деревьев Механическими пилами", "create.ponder.mechanical_saw_breaker.text_1": "При подаче вращения, Механическая пила будет пилить деревья прямо перед ней", - "create.ponder.mechanical_saw_breaker.text_2": "Для спиливания дерева полностью пила должна ломать самый нижний блок дерева, соединённый с землёй", + "create.ponder.mechanical_saw_breaker.text_2": "Для спиливания дерева полностью Пила должна ломать самый нижний блок дерева, соединённый с землёй", "create.ponder.mechanical_saw_contraption.header": "Использованием Механических пил на штуковинах", - "create.ponder.mechanical_saw_contraption.text_1": "Когда пилы движутся как часть движимой штуковины...", + "create.ponder.mechanical_saw_contraption.text_1": "Когда Пилы движутся как часть штуковины...", "create.ponder.mechanical_saw_contraption.text_2": "...они будут ломать блоки, на которые они натыкаются", "create.ponder.mechanical_saw_processing.header": "Обработкой предметов на Механических пилах", "create.ponder.mechanical_saw_processing.text_1": "Направленные вверх Механические пилы могут обрабатывать множество предметов", - "create.ponder.mechanical_saw_processing.text_2": "Обработанные предметы всегда движутся против подаваемого на пилу вращения", + "create.ponder.mechanical_saw_processing.text_2": "Обработанные предметы всегда движутся против подаваемого на Пилу вращения", "create.ponder.mechanical_saw_processing.text_3": "Пилы могут работать с конвейером", - "create.ponder.mechanical_saw_processing.text_4": "Когда из ингредиента можно получить несколько результатов, фильтр может уточнить его", - "create.ponder.mechanical_saw_processing.text_5": "Без фильтра пила будет выбирать все возможные результаты по очереди", + "create.ponder.mechanical_saw_processing.text_4": "Когда из ингредиента можно получить несколько результатов, фильтр рецепта может уточнить его", + "create.ponder.mechanical_saw_processing.text_5": "Без фильтра Пила будет выбирать все возможные результаты по очереди", - "create.ponder.millstone.header": "Обработкой предметов Жерновами", + "create.ponder.millstone.header": "Помолом предметов Жерновами", "create.ponder.millstone.text_1": "Жернова обрабатывают предметы перемалывая их", - "create.ponder.millstone.text_2": "Их можно запустить при помощи шестерней с любой стороны или валом снизу", + "create.ponder.millstone.text_2": "Их можно запустить при помощи Шестерни с любой стороны или Валом снизу", "create.ponder.millstone.text_3": "Бросьте или положите предметы сверху", - "create.ponder.millstone.text_4": "После некоторого времени результат можно забрать при помощи ПКМ", + "create.ponder.millstone.text_4": "После некоторого времени результат можно забрать кликнув ПКМ", "create.ponder.millstone.text_5": "Продукты помола также можно вывести автоматически", "create.ponder.nixie_tube.header": "Использованием Газоразрядных индикаторов", "create.ponder.nixie_tube.text_1": "При подаче редстоун-сигнала, Газоразрядные индикаторы отобразят его силу", - "create.ponder.nixie_tube.text_2": "С помощью бирок, отредактированных на наковальне, вы можете отобразить любой текст", - "create.ponder.nixie_tube.text_3": "Щёлкните ПКМ с красителем, чтобы изменить цвет их индикаторов", + "create.ponder.nixie_tube.text_2": "С помощью бирок, переименованных на наковальне, вы можете отобразить любой текст", + "create.ponder.nixie_tube.text_3": "Кликните ПКМ с красителем, чтобы изменить цвет их индикаторов", "create.ponder.piston_pole.header": "Удлинителями Механического поршня", - "create.ponder.piston_pole.text_1": "Без присоединённых Удлинителей, Механический поршень не может двигаться", + "create.ponder.piston_pole.text_1": "Без присоединённых Удлинителей, Механический поршень не сможет выдвигаться", "create.ponder.piston_pole.text_2": "Длина стержня, добавленного к задней части Механического поршня, определяет диапазон выдвижения", "create.ponder.portable_fluid_interface.header": "Портативным жидкостным интерфейсом на штуковинах", "create.ponder.portable_fluid_interface.text_1": "Жидкостные баки на движущихся штуковинах не могут быть доступны никаким трубам", - "create.ponder.portable_fluid_interface.text_2": "Этот интерфейс может взаимодействовать с жидкостными баками без необходимости останавливать штуковину", + "create.ponder.portable_fluid_interface.text_2": "Этот компонент может взаимодействовать с Жидкостными баками без необходимости останавливать штуковину", "create.ponder.portable_fluid_interface.text_3": "Установите второй с промежутком в 1 или 2 блока между ними", - "create.ponder.portable_fluid_interface.text_4": "Они установят соединение, когда встретятся", - "create.ponder.portable_fluid_interface.text_5": "Пока они соединены, стационарный интерфейс будет представлять собой ВСЕ баки на штуковине", - "create.ponder.portable_fluid_interface.text_6": "Теперь можно закачать жидкости...", + "create.ponder.portable_fluid_interface.text_4": "Когда они пройдут мимо друг друга, они соединятся", + "create.ponder.portable_fluid_interface.text_5": "Пока они соединены, Портативный интерфейс будет представлять собой ВСЕ Баки на штуковине", + "create.ponder.portable_fluid_interface.text_6": "Теперь можно закачать жидкости в...", "create.ponder.portable_fluid_interface.text_7": "...или выкачать их из штуковины", - "create.ponder.portable_fluid_interface.text_8": "Если на какое-то время прекратится обмен содержимым — штуковина продолжит свой путь", + "create.ponder.portable_fluid_interface.text_8": "Если на какое-то время обмен содержимым прекратится — штуковина продолжит свой путь", "create.ponder.portable_storage_interface.header": "Портативным интерфейсом хранения на штуковинах", "create.ponder.portable_storage_interface.text_1": "Инвентари на двигающихся штуковинах не могут быть открыты игроками", "create.ponder.portable_storage_interface.text_2": "Этот компонент может взаимодействовать с хранилищем без необходимости останавливать штуковину", "create.ponder.portable_storage_interface.text_3": "Установите второй с промежутком в 1 или 2 блока между ними", - "create.ponder.portable_storage_interface.text_4": "Когда они проходят мимо друг друга, они соединятся", - "create.ponder.portable_storage_interface.text_5": "Пока они соединены, стационарный интерфейс будет представлять собой ВСЕ инвентари на штуковине", - "create.ponder.portable_storage_interface.text_6": "Теперь можно положить предметы...", + "create.ponder.portable_storage_interface.text_4": "Когда они пройдут мимо друг друга, они соединятся", + "create.ponder.portable_storage_interface.text_5": "Пока они соединены, Портативный интерфейс будет представлять собой ВСЕ инвентари на штуковине", + "create.ponder.portable_storage_interface.text_6": "Теперь можно положить предметы в...", "create.ponder.portable_storage_interface.text_7": "...или вывести их из штуковины", - "create.ponder.portable_storage_interface.text_8": "Если на какое-то время прекратится обмен предметами — штуковина продолжит свой путь", + "create.ponder.portable_storage_interface.text_8": "Если на какое-то время обмен предметами прекратится — штуковина продолжит свой путь", - "create.ponder.portable_storage_interface_redstone.header": "Управлением Портативного интерфейса хранения редстоун-сигналом", + "create.ponder.portable_storage_interface_redstone.header": "Управлением Портативным интерфейсом хранения редстоун-сигналом", "create.ponder.portable_storage_interface_redstone.text_1": "Редстоун-сигнал предотвратит включение Портативного интерфейса", - "create.ponder.powered_latch.header": "Управлением редстоун-сигналами при помощи Питаемого рычага", + "create.ponder.powered_latch.header": "Управлением редстоун-сигналом при помощи Питаемых рычагов", "create.ponder.powered_latch.text_1": "Питаемый рычаг — управляемый редстоуном рычаг", "create.ponder.powered_latch.text_2": "Сигнал сзади включает его", "create.ponder.powered_latch.text_3": "Сигналы сбоку, обратно, выключают его", "create.ponder.powered_latch.text_4": "Питаемые рычаги также можно переключать вручную", - "create.ponder.powered_toggle_latch.header": "Управлением редстоун-сигналами при помощи Питаемого рычага-переключателя", + "create.ponder.powered_toggle_latch.header": "Управлением редстоун-сигналом при помощи Питаемых рычагов-переключателей", "create.ponder.powered_toggle_latch.text_1": "Питаемый рычаг-переключатель — управляемый редстоуном рычаг", "create.ponder.powered_toggle_latch.text_2": "Сигналы сзади переключают его состояние...", "create.ponder.powered_toggle_latch.text_3": "...включают и снова выключают", @@ -2735,51 +2735,51 @@ "create.ponder.pulse_extender.text_1": "Редстоуновый удлинитель импульса может увеличить продолжительность редстоун-сигнала, проходящего через него", "create.ponder.pulse_extender.text_2": "Он активируется после небольшой задержки...", "create.ponder.pulse_extender.text_3": "...и выключается через настраиваемое время", - "create.ponder.pulse_extender.text_4": "С помощь прокрутки можно настроить время Удлинителя импульса", + "create.ponder.pulse_extender.text_4": "С помощь Прокрутки можно настроить время Удлинителя импульса", "create.ponder.pulse_extender.text_5": "Можно настроить задержку вплоть до 30 минут", "create.ponder.pulse_repeater.header": "Использованием Редстоуновых повторителей импульса", "create.ponder.pulse_repeater.text_1": "Повторители импульса укоротят любой поступающий редстоун-сигнал до одного импульса", - "create.ponder.pulse_repeater.text_2": "С помощь прокрутки можно настроить время Повторителя импульса", + "create.ponder.pulse_repeater.text_2": "С помощь Прокрутки можно настроить время Повторителя импульса", "create.ponder.pulse_repeater.text_3": "Можно настроить задержку вплоть до 30 минут", "create.ponder.radial_chassis.header": "Присоединением блоков при помощи Радиальных шасси", - "create.ponder.radial_chassis.text_1": "Радиальное шасси соединяются с идентичными блоками шасси в ряд", + "create.ponder.radial_chassis.text_1": "Радиальное шасси соединяется с идентичными блоками Шасси в ряд", "create.ponder.radial_chassis.text_2": "Когда один блок перемещается штуковиной, остальные двигаются с ним", "create.ponder.radial_chassis.text_3": "Боковые грани Радиального шасси можно сделать липкими", "create.ponder.radial_chassis.text_4": "Кликните ещё раз, чтобы сделать все остальные грани липкими", - "create.ponder.radial_chassis.text_5": "Нажмите ПКМ крадучись пустой рукой, чтобы убрать слизь", + "create.ponder.radial_chassis.text_5": "Кликните ПКМ крадучись пустой рукой, чтобы убрать слизь", "create.ponder.radial_chassis.text_6": "Когда блок находится рядом с липкой гранью...", "create.ponder.radial_chassis.text_7": "...он присоединит все достижимые блоки в пределах радиуса на этом слое", - "create.ponder.radial_chassis.text_8": "При помощи Гаечного ключа можно указать точный радиус для этого шасси", - "create.ponder.radial_chassis.text_9": "Блоки не достижимые ни одной липкой гранью не прикрепятся", + "create.ponder.radial_chassis.text_8": "При помощи Гаечного ключа можно указать точный радиус для этого Шасси", + "create.ponder.radial_chassis.text_9": "Блоки, не достижимые ни одной липкой гранью, не прикрепятся", "create.ponder.redstone_contact.header": "Использованием Редстоуновых контактов", - "create.ponder.redstone_contact.text_1": "Редстоуновые контакты, направленные друг на друга, будут излучать редстоун-сигнал", + "create.ponder.redstone_contact.text_1": "Редстоуновые контакты, направленные друг на друга, будут выдавать редстоун-сигнал", "create.ponder.redstone_contact.text_2": "Также работает, когда один из них — часть двигающейся штуковины", "create.ponder.redstone_link.header": "Использованием Редстоуновых беспроводных передатчиков сигнала", - "create.ponder.redstone_link.text_1": "Редстоуновые передатчики сигнала могут передавать редстоун-сигнал без проводов", - "create.ponder.redstone_link.text_2": "Нажмите ПКМ крадучись, чтобы переключить режим приёмника", + "create.ponder.redstone_link.text_1": "Редстоуновые передатчики сигнала могут передавать редстоун-сигнал без редстоуновой пыли", + "create.ponder.redstone_link.text_2": "Кликните ПКМ крадучись, чтобы переключиться на режим приёмника", "create.ponder.redstone_link.text_3": "ПКМ Гаечным ключом сделает то же самое", - "create.ponder.redstone_link.text_4": "Приёмники улавливают редстоун-сигнал передатчиков в радиусе 128 блоков", + "create.ponder.redstone_link.text_4": "Приёмники улавливают редстоун-сигнал Передатчиков в радиусе 128 блоков", "create.ponder.redstone_link.text_5": "Положите предметы в два слота, чтобы указать частоту", "create.ponder.redstone_link.text_6": "Передатчики только одной частоты могут сообщаться", - "create.ponder.rope_pulley.header": "Перемещением структур при помощи Лебёдки", + "create.ponder.rope_pulley.header": "Перемещением структур при помощи Лебёдок", "create.ponder.rope_pulley.text_1": "Лебёдки могут двигать блоки вертикально при подаче вращения", "create.ponder.rope_pulley.text_2": "Направление и скорость движения зависят от исходного вращения", - "create.ponder.rope_pulley_attachment.header": "Перемещением Лебёдок как частей штуковин", - "create.ponder.rope_pulley_attachment.text_1": "Когда лебёдки перемещаются штуковиной...", + "create.ponder.rope_pulley_attachment.header": "Перемещением Лебёдки как частей штуковин", + "create.ponder.rope_pulley_attachment.text_1": "Когда Лебёдки перемещаются штуковиной...", "create.ponder.rope_pulley_attachment.text_2": "...их присоединённая структура движется с ними", - "create.ponder.rope_pulley_attachment.text_3": "Учитывайте, что лебёдки можно выдвигать только пока они простаивают", + "create.ponder.rope_pulley_attachment.text_3": "Учитывайте, что Лебёдки можно выдвигать только пока они не работают", "create.ponder.rope_pulley_modes.header": "Режимами движения Лебёдки", - "create.ponder.rope_pulley_modes.text_1": "Когда лебёдка останавливается, сдвинутая структура обратно становится блоками", - "create.ponder.rope_pulley_modes.text_2": "Можно настроить её так, чтобы структура никогда не становилась блоками или только на начальной позиции", + "create.ponder.rope_pulley_modes.text_1": "Когда Лебёдка останавливается, сдвинутая структура обратно становится блоками", + "create.ponder.rope_pulley_modes.text_2": "Можно настроить её так, чтобы структура никогда не становилась блоками или только в исходном положении", - "create.ponder.rose_quartz_lamp.header": "Особенностями Фонаря из розового кварца", + "create.ponder.rose_quartz_lamp.header": "Особенностями Редстоуновых фонарей из розового кварца", "create.ponder.rose_quartz_lamp.text_1": "Фонарь из розового кварца активируются по редстоун-сигналу", "create.ponder.rose_quartz_lamp.text_2": "После этого он сам станет источником сигнала", "create.ponder.rose_quartz_lamp.text_3": "Когда несколько Фонарей расположены в группе...", @@ -2789,22 +2789,22 @@ "create.ponder.rotation_speed_controller.header": "Использованием Регуляторов скорости вращения", "create.ponder.rotation_speed_controller.text_1": "Регуляторы скорости вращения передают вращение от своих осей на Большую шестерню выше них", - "create.ponder.rotation_speed_controller.text_2": "Можно настроить передаваемую скорость при помощи прокрутки по соответствующему месту сбоку", + "create.ponder.rotation_speed_controller.text_2": "Можно настроить передаваемую скорость при помощи Прокрутки по соответствующему месту сбоку", - "create.ponder.sail.header": "Сборкой Мельниц при помощи Парусов", + "create.ponder.sail.header": "Сборкой мельниц при помощи Парусов", "create.ponder.sail.text_1": "Паруса — удобные блоки для создания мельниц", - "create.ponder.sail.text_2": "Они будут прикрепляться к блокам и друг к другу без использования суперклея или блоков шасси", - "create.ponder.sail.text_3": "ПКМ красителем, чтобы покрасить их", - "create.ponder.sail.text_4": "ПКМ ножницами, чтобы превратить их снова в раму", + "create.ponder.sail.text_2": "Они будут прикрепляться к блокам и друг к другу без использования Суперклея или блоков Шасси", + "create.ponder.sail.text_3": "Кликните ПКМ с красителем, чтобы покрасить их", + "create.ponder.sail.text_4": "Кликните ПКМ с ножницами, чтобы превратить их в пустую Раму", - "create.ponder.sail_frame.header": "Сборкой Мельниц при помощи Рам парусов", + "create.ponder.sail_frame.header": "Сборкой мельниц при помощи Рам парусов", "create.ponder.sail_frame.text_1": "Рамы парусов — удобные блоки для создания мельниц", - "create.ponder.sail_frame.text_2": "Они будут прикрепляться к блокам и друг к другу без использования суперклея или блоков шасси", + "create.ponder.sail_frame.text_2": "Они будут прикрепляться к блокам и друг к другу без использования Суперклея или блоков Шасси", "create.ponder.sequenced_gearshift.header": "Использованием Последовательных коробок передач", "create.ponder.sequenced_gearshift.text_1": "Последовательная коробка передач передает вращение по списку заданных инструкций", - "create.ponder.sequenced_gearshift.text_2": "ПКМ, чтобы отрыть интерфейс для настройки", - "create.ponder.sequenced_gearshift.text_3": "При получении редстоун-сигнал, он начнёт выполнять заданные инструкции по порядку", + "create.ponder.sequenced_gearshift.text_2": "Кликните ПКМ, чтобы открыть интерфейс для настройки", + "create.ponder.sequenced_gearshift.text_3": "При получении редстоун-сигнал, она начнёт выполнять заданные инструкции по порядку", "create.ponder.sequenced_gearshift.text_4": "По завершению она будет дожидаться следующего сигнала и начнёт сначала", "create.ponder.sequenced_gearshift.text_5": "Можно использовать компаратор для считывания текущего прогресса выполнения инструкций", @@ -2812,37 +2812,37 @@ "create.ponder.shaft.text_1": "Валы передают вращение по прямой", "create.ponder.shaft_casing.header": "Обрамлением Валов", - "create.ponder.shaft_casing.text_1": "Латунный или андезитовый корпус можно использовать для обрамления Валов", + "create.ponder.shaft_casing.text_1": "Латунный или Андезитовый корпус можно использовать для украшения Валов", "create.ponder.smart_chute.header": "Фильтрацией предметов при помощи Умных желобов", "create.ponder.smart_chute.text_1": "Умные желоба — вертикальные желоба с дополнительным контролем", "create.ponder.smart_chute.text_2": "Предметы в слоте фильтра уточняют, что они могут забирать и передавать", - "create.ponder.smart_chute.text_3": "Используйте Колесо Мыши для уточнения размера забираемого стака", + "create.ponder.smart_chute.text_3": "Используйте Прокрутку для уточнения размера забираемого стака", "create.ponder.smart_chute.text_4": "Редстоун-сигнал выключает их", "create.ponder.smart_pipe.header": "Управлением жидкостным потоком с помощью Умных труб", "create.ponder.smart_pipe.text_1": "Умные трубы могут помочь управлять потоками по типам жидкостей", - "create.ponder.smart_pipe.text_2": "Размещённые непосредственно у источника, они могут указывать тип извлекаемой жидкости", - "create.ponder.smart_pipe.text_3": "Просто щёлкните ПКМ по слоту фильтра с любым предметом, содержащим нужную жидкость", + "create.ponder.smart_pipe.text_2": "Размещённые непосредственно у источника, они могут указывать на тип извлекаемой жидкости", + "create.ponder.smart_pipe.text_3": "Просто кликните ПКМ по слоту фильтра с любым предметом, содержащим нужную жидкость", "create.ponder.smart_pipe.text_4": "И при размещении дальше по трубопроводу Умные трубы будут пропускать только подходящие жидкости", - "create.ponder.speedometer.header": "Мониторингом кинетической информации при помощи Спидометра", - "create.ponder.speedometer.text_1": "Спидометры отображают текущую скорость присоединённых компонентов", - "create.ponder.speedometer.text_2": "При ношении Инженерных очков игрок может получить более полную информацию от прибора", + "create.ponder.speedometer.header": "Мониторингом состояния кинетической сети при помощи Спидометра", + "create.ponder.speedometer.text_1": "Спидометры отображают текущую скорость присоединённых к кинетической сети компонентов", + "create.ponder.speedometer.text_2": "При ношении Инженерных очков, игрок сможет получить более полную информацию от прибора", "create.ponder.speedometer.text_3": "Компараторы могут испускать аналоговый редстоун-сигнал относительно измерений Спидометра", "create.ponder.spout_filling.header": "Наполнением предметов при помощи Дозатора", - "create.ponder.spout_filling.text_1": "Дозатор может заполнять подходящие предметы, расположенные под ним", + "create.ponder.spout_filling.text_1": "Дозатор может наполнять подходящие предметы, расположенные под ним", "create.ponder.spout_filling.text_2": "К содержимому Дозатора невозможно получить доступ вручную", - "create.ponder.spout_filling.text_3": "Вместо этого можно использовать трубы для подачи в него жидкостей", - "create.ponder.spout_filling.text_4": "Наполняемые предметы могут быть размещены на депо под дозатором", + "create.ponder.spout_filling.text_3": "Вместо этого можно использовать Трубы для подачи в него жидкостей", + "create.ponder.spout_filling.text_4": "Наполняемые предметы могут быть размещены на Депо под Дозатором", "create.ponder.spout_filling.text_5": "Когда предметы подаются конвейером...", "create.ponder.spout_filling.text_6": "...Дозатор будет удерживать и обрабатывать их автоматически", - "create.ponder.stabilized_bearings.header": "Стабилизацией Штуковин", - "create.ponder.stabilized_bearings.text_1": "Когда Механические подшипники являются частью двигающейся структуры...", + "create.ponder.stabilized_bearings.header": "Стабилизацией штуковин", + "create.ponder.stabilized_bearings.text_1": "Когда Механические вращатели являются частью двигающейся штуковины...", "create.ponder.stabilized_bearings.text_2": "...они будут пытаться держаться ровно", - "create.ponder.stabilized_bearings.text_3": "Опять же, подшипники присоединяют блоки перед ними", + "create.ponder.stabilized_bearings.text_3": "Опять же, Вращатели присоединяют блоки перед ними", "create.ponder.stabilized_bearings.text_4": "И в результате целая под-структура будет держаться ровно", "create.ponder.steam_engine.header": "Генерацией силы вращения Паровыми двигателями", @@ -2851,14 +2851,14 @@ "create.ponder.steam_engine.text_11": "4 двигателя", "create.ponder.steam_engine.text_12": "8 уровень", "create.ponder.steam_engine.text_13": "8 двигателей", - "create.ponder.steam_engine.text_2": "Нажмите по Двигателю Валом в руке, чтобы создать выход кинетической энергии", + "create.ponder.steam_engine.text_2": "Кликните по Двигателю Валом в руке, чтобы создать выход кинетической энергии", "create.ponder.steam_engine.text_3": "С достаточным количеством воды, уровнем нагрева и объёмом котла...", "create.ponder.steam_engine.text_4": "...они будут генерировать вращательную силу", "create.ponder.steam_engine.text_5": "Для минимальной установки требуется 4 Жидкостных бака", - "create.ponder.steam_engine.text_6": "С помощью Горелки всполоха можно увеличить выходную мощность", + "create.ponder.steam_engine.text_6": "С помощью Горелки всполоха можно увеличить итоговую мощность", "create.ponder.steam_engine.text_7": "Более высокие уровни мощности требуют больше воды, размера котла и уровня нагрева", "create.ponder.steam_engine.text_8": "Текущий уровень мощности котла можно проверить с помощью Инженерных очков", - "create.ponder.steam_engine.text_9": "С каждым добавленным уровнем мощности, каждый дополнительный Двигатель может работать на полную мощность", + "create.ponder.steam_engine.text_9": "С каждым добавленным уровнем мощности, каждый дополнительный Двигатель сможет работать на полную мощность", "create.ponder.steam_whistle.header": "Использованием Паровых свистков", "create.ponder.steam_whistle.text_1": "Паровые свистки можно разместить на Жидкостном баке", @@ -2866,7 +2866,7 @@ "create.ponder.steam_whistle.text_3": "...Свисток будет играть определённую ноту при активации", "create.ponder.steam_whistle.text_4": "Используйте дополнительный Свисток на блоке, чтобы понизить высоту его звука", "create.ponder.steam_whistle.text_5": "Переключайтесь между тремя разными октавами с помощью Гаечного ключа", - "create.ponder.steam_whistle.text_6": "Инженерные очки помогут узнать текущую высоту звука", + "create.ponder.steam_whistle.text_6": "Инженерные очки помогут узнать текущую тональность звука", "create.ponder.sticker.header": "Прикреплением блоков при помощи Блоков-липучек", "create.ponder.sticker.text_1": "Блоки-липучки идеально подходят для редстоун-управляемого присоединения блоков", @@ -2874,37 +2874,37 @@ "create.ponder.sticker.text_3": "Если он движется в штуковине, то блок будет двигаться с ним", "create.ponder.sticker.text_4": "При повторном сигнале блок больше не будет прикреплён", - "create.ponder.stressometer.header": "Мониторингом кинетической информации при помощи Стрессометра", + "create.ponder.stressometer.header": "Мониторингом состояния кинетической сети при помощи Стрессометра", "create.ponder.stressometer.text_1": "Стрессометр отображает текущую допустимую нагрузку присоединённой кинетической сети", - "create.ponder.stressometer.text_2": "При ношении Инженерных очков игрок может получить более полную информацию от прибора", - "create.ponder.stressometer.text_3": "Компараторы могут испускать аналоговый редстоун-сигнал относительно измерений стрессометра", + "create.ponder.stressometer.text_2": "При ношении Инженерных очков, игрок сможет получить более полную информацию от прибора", + "create.ponder.stressometer.text_3": "Компараторы могут испускать аналоговый редстоун-сигнал относительно измерений Стрессометра", "create.ponder.super_glue.header": "Присоединением блоков при помощи Суперклея", "create.ponder.super_glue.text_1": "Суперклей можно использовать между двумя любыми блоками", - "create.ponder.super_glue.text_2": "Скреплённые блоки будут двигаться вместе при сборке в штуковину", - "create.ponder.super_glue.text_3": "Когда вы суперклей во второй руке...", + "create.ponder.super_glue.text_2": "Скреплённые блоки, будут двигаться вместе, при сборке в штуковину", + "create.ponder.super_glue.text_3": "Когда вы держите Суперклей во второй руке...", "create.ponder.super_glue.text_4": "...добавленные блоки будут сразу приклеены к грани, на которую они были поставлены", - "create.ponder.super_glue.text_5": "Суперклей можно удалить левым кликом", - "create.ponder.super_glue.text_6": "Блоки, висящие на других, обычно не требуют клея", + "create.ponder.super_glue.text_5": "Суперклей можно удалить кликнув ЛКМ по склеенной области", + "create.ponder.super_glue.text_6": "Блоки, висящие на других, обычно не требуют Суперклея", "create.ponder.track_chunks.header": "Пересечением поездом незагруженных чанков", "create.ponder.track_chunks.text_1": "Железнодорожные пути остаются функциональными вне загруженных чанков", "create.ponder.track_chunks.text_2": "Поезда будут путешествовать по неактивным участкам мира без каких либо проблем", - "create.ponder.track_chunks.text_3": "Они по-прежнему будут останавливаться на станциях или запрещающих сигналах Светофора", - "create.ponder.track_chunks.text_4": "Однако дрели и другие машины на борту работать не будут", + "create.ponder.track_chunks.text_3": "Они по-прежнему будут останавливаться на Станциях или запрещающих сигналах Светофора", + "create.ponder.track_chunks.text_4": "Однако, Дрели и другие компоненты на борту работать не будут", "create.ponder.track_chunks.text_5": "Оказавшись рядом с игроком, поезд снова появится", - "create.ponder.track_observer.header": "Обнаружением проходящих поездов", - "create.ponder.track_observer.text_1": "Выберите Путь, затем поместите Железнодорожный наблюдатель рядом", + "create.ponder.track_observer.header": "Обнаружением проходящих поездов с помощью Железнодорожных наблюдателей", + "create.ponder.track_observer.text_1": "Выберите Путь, затем установите Железнодорожный наблюдатель рядом", "create.ponder.track_observer.text_2": "Наблюдатель обнаружит любые поезда, проходящие через маркер на рельсах", "create.ponder.track_observer.text_3": "Наблюдатели могут быть настроены для обнаружения определённого груза", "create.ponder.track_placement.header": "Размещением Железнодорожных путей", - "create.ponder.track_placement.text_1": "Встречайте новый тип рельсов, разработанный для Железнодорожных штуковин!", - "create.ponder.track_placement.text_2": "Чтобы разместить несколько путей сразу, нажмите на существующие Пути", + "create.ponder.track_placement.text_1": "Встречайте новый тип рельсов, разработанный для железнодорожных штуковин!", + "create.ponder.track_placement.text_2": "Чтобы разместить несколько Путей сразу, кликните на существующие Пути", "create.ponder.track_placement.text_3": "Затем разместите или выберите вторые Пути", - "create.ponder.track_placement.text_4": "Железнодорожные пути также могут быть размещены в виде поворотов или склонов", - "create.ponder.track_placement.text_5": "При соединении дорожки будут пытаться сделать каждый поворот одинакового размера", + "create.ponder.track_placement.text_4": "Железнодорожные пути, также могут быть размещены в виде поворотов или склонов", + "create.ponder.track_placement.text_5": "При соединении, Пути будут пытаться сделать каждый поворот одинакового размера", "create.ponder.track_placement.text_6": "Удержание Ctrl при размещении...", "create.ponder.track_placement.text_7": "...создаст самый длинный возможный изгиб", "create.ponder.track_placement.text_8": "Материалы во второй руке будут подкладываться под Пути автоматически", @@ -2921,38 +2921,38 @@ "create.ponder.train_assembly.text_12": "Откройте интерфейс Станции и подтвердите процесс сборки", "create.ponder.train_assembly.text_13": "Поезда можно разобрать обратно на блоки только на Станциях", "create.ponder.train_assembly.text_14": "Использование на Станции карты — добавит на неё станционный маркер", - "create.ponder.train_assembly.text_15": "Собранные поезда можно перемещать на ближайшие пути с помощью Гаечного ключа", + "create.ponder.train_assembly.text_15": "Собранные поезда можно перемещать на ближайшие Пути с помощью Гаечного ключа", "create.ponder.train_assembly.text_2": "Станции — это путевые точки вашей железнодорожной сети", "create.ponder.train_assembly.text_3": "Чтобы создать новый поезд, откройте интерфейс Станции и переключитесь в режим сборки", "create.ponder.train_assembly.text_4": "Во время сборки к этой Станции не будут подъезжать поезда, следующие по Расписанию", "create.ponder.train_assembly.text_5": "Создавайте новые вагонные тележки, используя Железнодорожный корпус на путях", - "create.ponder.train_assembly.text_6": "Нажмите на тележку ещё раз, чтобы переключаться между их вариациями внешнего вида", + "create.ponder.train_assembly.text_6": "Кликните на тележку ещё раз, чтобы переключаться между их вариациями внешнего вида", "create.ponder.train_assembly.text_7": "Приклейте блоки с помощью Суперклея", "create.ponder.train_assembly.text_8": "Собранные поезда будут двигаться быстрее, если они смогут найти топливо в прикреплённых сундуках или бочках", "create.ponder.train_assembly.text_9": "Топливо, находящееся в Хранилищах, не будет потребляться поездом", - "create.ponder.train_controls.header": "Управлением поездами с помощью Контроллера поезда", + "create.ponder.train_controls.header": "Управлением поездами с помощью Контроллеров поезда", "create.ponder.train_controls.text_1": "Контроллер поезда требуются на каждой железнодорожной штуковине", - "create.ponder.train_controls.text_2": "После сборки щёлкните ПКМ по блоку, чтобы начать движение", + "create.ponder.train_controls.text_2": "После сборки кликните ПКМ по блоку, чтобы начать движение", "create.ponder.train_controls.text_3": "Ускоряйте и управляйте поездом, используя клавиши движения", - "create.ponder.train_controls.text_4": "При желании максимальную тягу можно настроить с помощью колёсика мыши", + "create.ponder.train_controls.text_4": "При желании, максимальную тягу можно настроить с помощью Прокрутки", "create.ponder.train_controls.text_5": "Удерживайте Пробел, чтобы прибыть на Станцию рядом", "create.ponder.train_controls.text_6": "Поезда можно разобрать обратно на блоки только на Станциях", - "create.ponder.train_controls.text_7": "Прикреплённые Свистки можно активировать клавишей бега", - "create.ponder.train_controls.text_8": "Нажмите левый Shift или ПКМ по Контроллеру, чтобы перестать управлять поездом", + "create.ponder.train_controls.text_7": "Прикреплённые Свистки можно активировать, нажав Ctrl", + "create.ponder.train_controls.text_8": "Нажмите Shift слева или кликните ПКМ по Контроллеру, чтобы перестать управлять поездом", "create.ponder.train_schedule.header": "Использованием Расписаний поездов", "create.ponder.train_schedule.text_1": "Расписания позволяют другим машинистам управлять поездами", - "create.ponder.train_schedule.text_2": "Щёлкните ПКМ с предметом в руке, чтобы открыть его интерфейс", - "create.ponder.train_schedule.text_3": "После составления расписание может быть передано машинисту поезда", - "create.ponder.train_schedule.text_4": "Любой моб или Горелка всполоха, сидящий перед Контроллером поезда, является подходящим кандидатом в машинисты", + "create.ponder.train_schedule.text_2": "Кликните ПКМ с предметом в руке, чтобы открыть его интерфейс", + "create.ponder.train_schedule.text_3": "После составления, Расписание может быть передано машинисту поезда", + "create.ponder.train_schedule.text_4": "Горелка всполоха или любое существо, сидящее перед Контроллером поезда, является подходящим кандидатом в машинисты", "create.ponder.train_schedule.text_5": "С помощью поводка можно легче усадить потенциального машиниста на его место", "create.ponder.train_schedule.text_6": "Расписания можно отзывать от машинистов в любой момент времени", "create.ponder.train_signal_placement.header": "Размещением Железнодорожных светофоров", - "create.ponder.train_signal_placement.text_1": "Выберите Железнодорожный путь, затем разместите Светофор поблизости", - "create.ponder.train_signal_placement.text_2": "Светофоры регулируют поток поездов, которые управляются не игроками", - "create.ponder.train_signal_placement.text_3": "Поезда следующие по расписанию никогда не будут пересекать Светофоры в противоположном направлении...", + "create.ponder.train_signal_placement.text_1": "Выберите Железнодорожный путь, затем установите Светофор поблизости", + "create.ponder.train_signal_placement.text_2": "Светофоры регулируют движение поездов, которые управляются не игроками", + "create.ponder.train_signal_placement.text_3": "Поезда следующие по Расписанию никогда не будут пересекать Светофоры в противоположном направлении...", "create.ponder.train_signal_placement.text_4": "...если не был добавлен второй Светофор, направленный в противоположную сторону", "create.ponder.train_signal_placement.text_5": "К Светофорам можно прикрепить Газоразрядный индикатор, чтобы сделать их сигнальные огни более заметными", @@ -2973,30 +2973,30 @@ "create.ponder.valve_handle.header": "Генерацией силы вращения Вентилями", "create.ponder.valve_handle.text_1": "Игроки могут использовать Вентили для применения силы вращения вручную", - "create.ponder.valve_handle.text_2": "Держите ПКМ для вращения против часовой стрелки", + "create.ponder.valve_handle.text_2": "Зажмите ПКМ для вращения против часовой стрелки", "create.ponder.valve_handle.text_3": "Передаваемая ими скорость медленная и поступательная", - "create.ponder.valve_handle.text_4": "Держите ПКМ крадучись для вращения по часовой стрелке", + "create.ponder.valve_handle.text_4": "Зажмите ПКМ крадучись для вращения по часовой стрелке", "create.ponder.valve_handle.text_5": "Вентили можно окрашивать в эстетических целях", "create.ponder.valve_pipe.header": "Управлением потоком с помощью Жидкостных клапанов", - "create.ponder.valve_pipe.text_1": "Жидкостные клапаны помогают контролировать распространение жидкостей по трубопроводу", + "create.ponder.valve_pipe.text_1": "Жидкостные клапаны помогают контролировать распространение жидкостей по трубопроводам", "create.ponder.valve_pipe.text_2": "Их входной вал контролирует, разрешена ли подача жидкости в данный момент", "create.ponder.valve_pipe.text_3": "При вращении в нужном направлении — клапан откроется", "create.ponder.valve_pipe.text_4": "Его можно снова закрыть, изменив направление вращения", - "create.ponder.water_wheel.header": "Генерацией силы вращения Водяными колёс", - "create.ponder.water_wheel.text_1": "Водяные колёса берут силу соседних потоков воды", - "create.ponder.water_wheel.text_2": "Чем больше сторон запитано, тем быстрее будет вращаться Водяное колесо", + "create.ponder.water_wheel.header": "Генерацией силы вращения Водяными колёсами", + "create.ponder.water_wheel.text_1": "Водяные колёса берут силу от потоков воды", + "create.ponder.water_wheel.text_2": "Чем больше сторон задействовано, тем быстрее будет вращаться Водяное колесо", "create.ponder.water_wheel.text_3": "Лопасти колеса должны быть направлены против течения", - "create.ponder.water_wheel.text_4": "Направленное в противоположную сторону, не будет так же эффективно", + "create.ponder.water_wheel.text_4": "Лопасти направленные в противоположную сторону, будут не так эффективно вырабатывать силу вращения", "create.ponder.weighted_ejector.header": "Использованием Взвешенных катапульт", - "create.ponder.weighted_ejector.text_1": "Нажмите ПКМ крадучись, держа Катапульту, чтобы выбрать место цели", + "create.ponder.weighted_ejector.text_1": "Кликните ПКМ крадучись, держа Катапульту, чтобы выбрать место цели", "create.ponder.weighted_ejector.text_10": "Теперь она ограниченна этим размера стака и будет активироваться только тогда, когда удерживаемый стак достигнет этого количества", - "create.ponder.weighted_ejector.text_11": "Другие сущности, встав на катапульту, будут всегда активировать её", + "create.ponder.weighted_ejector.text_11": "Другие существа, встав на Катапульту, будут всегда активировать её", "create.ponder.weighted_ejector.text_2": "Установленная Катапульта будет запускать объекты до отмеченного места", "create.ponder.weighted_ejector.text_3": "Подходящая цель может быть на любой дистанции и высоте в радиусе", - "create.ponder.weighted_ejector.text_4": "Однако они не могут быть сбоку", + "create.ponder.weighted_ejector.text_4": "Однако, они не могут быть сбоку", "create.ponder.weighted_ejector.text_5": "Если не было выбрано подходящей цели, она будет целиться в блок перед ней", "create.ponder.weighted_ejector.text_6": "Предоставьте силу вращения, чтобы зарядить её", "create.ponder.weighted_ejector.text_7": "Попадание предметов на Катапульту вызывает её срабатывание", @@ -3004,24 +3004,24 @@ "create.ponder.weighted_ejector.text_9": "При помощи Гаечного ключа можно настроить необходимый размер стака", "create.ponder.weighted_ejector_redstone.header": "Управлением Взвешенной катапультой редстоун-сигналом", - "create.ponder.weighted_ejector_redstone.text_1": "При подаче редстоун-сигнала катапульты не будут активироваться", - "create.ponder.weighted_ejector_redstone.text_2": "Кроме того, наблюдатели могут определить, когда катапульты срабатывают", + "create.ponder.weighted_ejector_redstone.text_1": "При подаче редстоун-сигнала Катапульты не будут активироваться", + "create.ponder.weighted_ejector_redstone.text_2": "Кроме того, наблюдатели могут определить, когда Катапульты срабатывают", "create.ponder.weighted_ejector_tunnel.header": "Разделением стаков предметов при помощи Взвешенной катапульты", - "create.ponder.weighted_ejector_tunnel.text_1": "Объединённые с Латунными туннелями, катапульты могут делить стаки предметов по определённому количеству", + "create.ponder.weighted_ejector_tunnel.text_1": "Объединённые с Латунными туннелями, Катапульты могут делить стаки предметов по нужному количеству", "create.ponder.weighted_ejector_tunnel.text_2": "Сперва, настройте Латунный туннель на режим «Предпочтительно ближайший», чтобы приоритизировать выход сбоку", - "create.ponder.weighted_ejector_tunnel.text_3": "Размер стака, установленный на катапульте, теперь определяет отделяемое количество", + "create.ponder.weighted_ejector_tunnel.text_3": "Размер стака, установленный на Катапульте, теперь определяет отделяемое количество", "create.ponder.weighted_ejector_tunnel.text_4": "Пока новый стак нужного количества лежит на боковом выходе...", "create.ponder.weighted_ejector_tunnel.text_5": "...остаток продолжит свой путь", "create.ponder.windmill_source.header": "Генерацией силы вращения Подшипниками ветряной мельницы", "create.ponder.windmill_source.text_1": "Подшипники ветряной мельницы прикрепляются к блокам перед ними", "create.ponder.windmill_source.text_2": "Если прикреплено достаточно парусоподобных блоков, он может стать мельницей", - "create.ponder.windmill_source.text_3": "Активированный, при помощи ПКМ, Подшипник ветряной мельницы начнёт вырабатывать силу вращения", + "create.ponder.windmill_source.text_3": "Активированный, кликом по ПКМ, Подшипник ветряной мельницы начнёт вырабатывать силу вращения", "create.ponder.windmill_source.text_4": "Количество парусов определяет скорость вращения", "create.ponder.windmill_source.text_5": "Используйте Гаечный ключ, чтобы настроить направление вращения", - "create.ponder.windmill_source.text_6": "ПКМ по подшипнику в любое время, чтобы остановить его и изменить структуру", - "create.ponder.windmill_source.text_7": "Щёлкните ПКМ по подшипнику в любое время, чтобы остановить и снова изменить структуру", + "create.ponder.windmill_source.text_6": "Кликните ПКМ по Подшипнику в любое время, чтобы остановить его и изменить структуру", + "create.ponder.windmill_source.text_7": "Кликните ПКМ по Подшипнику в любое время, чтобы остановить и снова изменить структуру", "create.ponder.windmill_structure.header": "Установкой Ветряной мельницы", "create.ponder.windmill_structure.text_1": "Любая структура может считаться мельницей, пока она содержит как минимум 8 парусоподобных блоков", diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_tw.json b/src/generated/resources/assets/create/lang/unfinished/zh_tw.json index 1af6b480c..205b52f25 100644 --- a/src/generated/resources/assets/create/lang/unfinished/zh_tw.json +++ b/src/generated/resources/assets/create/lang/unfinished/zh_tw.json @@ -1,12 +1,12 @@ { - "_": "Missing Localizations: 8", + "_": "Missing Localizations: 0", "_": "->------------------------] Game Elements [------------------------<-", "block.create.acacia_window": "相思木窗戶", "block.create.acacia_window_pane": "相思木窗戶片", "block.create.adjustable_chain_gearshift": "可調式鏈式變速箱", - "block.create.analog_lever": "可調式拉桿", + "block.create.analog_lever": "可調式控制桿", "block.create.andesite_belt_funnel": "安山岩輸送帶漏斗", "block.create.andesite_casing": "安山岩機殼", "block.create.andesite_encased_cogwheel": "安山齒輪箱", @@ -20,8 +20,8 @@ "block.create.asurine_pillar": "皓藍石柱", "block.create.basin": "作業盆", "block.create.belt": "輸送帶", - "block.create.birch_window": "白樺木窗戶", - "block.create.birch_window_pane": "白樺木窗戶片", + "block.create.birch_window": "樺木窗戶", + "block.create.birch_window_pane": "樺木窗戶片", "block.create.black_nixie_tube": "黑色真空管", "block.create.black_sail": "黑色風帆", "block.create.black_seat": "黑色坐墊", @@ -67,13 +67,13 @@ "block.create.copper_tile_stairs": "銅磚瓦階梯", "block.create.copper_tiles": "銅磚瓦", "block.create.copper_valve_handle": "銅製閥門開關", - "block.create.creative_crate": "創造板條箱", - "block.create.creative_fluid_tank": "創造流體儲存罐", - "block.create.creative_motor": "創造馬達", + "block.create.creative_crate": "創造模式板條箱", + "block.create.creative_fluid_tank": "創造模式流體儲存罐", + "block.create.creative_motor": "創造模式馬達", "block.create.crimsite": "緋紅岩", "block.create.crimsite_pillar": "緋紅岩柱", - "block.create.crimson_window": "緋紅窗戶", - "block.create.crimson_window_pane": "緋紅窗戶片", + "block.create.crimson_window": "緋紅蕈木窗戶", + "block.create.crimson_window_pane": "緋紅蕈木窗戶片", "block.create.crushing_wheel": "粉碎輪", "block.create.crushing_wheel_controller": "粉碎輪控制器", "block.create.cuckoo_clock": "布穀鳥鐘", @@ -190,16 +190,16 @@ "block.create.cut_veridium_stairs": "切製輝綠岩階梯", "block.create.cut_veridium_wall": "切製輝綠岩牆", "block.create.cyan_nixie_tube": "青色真空管", - "block.create.cyan_sail": "藍綠色風帆", - "block.create.cyan_seat": "藍綠色坐墊", - "block.create.cyan_toolbox": "藍綠色工具箱", - "block.create.cyan_valve_handle": "藍綠色閥門開關", + "block.create.cyan_sail": "青色風帆", + "block.create.cyan_seat": "青色坐墊", + "block.create.cyan_toolbox": "青色工具箱", + "block.create.cyan_valve_handle": "青色閥門開關", "block.create.dark_oak_window": "黑橡木窗戶", "block.create.dark_oak_window_pane": "黑橡木窗戶片", "block.create.deepslate_pillar": "深板岩柱", "block.create.deepslate_zinc_ore": "深板岩鋅礦", "block.create.deployer": "機械手", - "block.create.depot": "置物臺", + "block.create.depot": "置物台", "block.create.diorite_pillar": "閃長岩柱", "block.create.display_board": "顯示板", "block.create.display_link": "顯示鏈路", @@ -245,7 +245,7 @@ "block.create.horizontal_framed_glass_pane": "豎直邊框玻璃片", "block.create.hose_pulley": "軟管滑輪", "block.create.item_drain": "分液池", - "block.create.item_vault": "倉儲", + "block.create.item_vault": "儲物倉", "block.create.jungle_window": "叢林木窗戶", "block.create.jungle_window_pane": "叢林木窗戶片", "block.create.large_bogey": "大轉向架", @@ -265,25 +265,25 @@ "block.create.layered_tuff": "疊層凝灰岩", "block.create.layered_veridium": "疊層輝綠岩", "block.create.lectern_controller": "講台遙控器", - "block.create.light_blue_nixie_tube": "亮藍色真空管", - "block.create.light_blue_sail": "淡藍色風帆", - "block.create.light_blue_seat": "淡藍色坐墊", - "block.create.light_blue_toolbox": "淡藍色工具箱", - "block.create.light_blue_valve_handle": "淡藍色閥門開關", - "block.create.light_gray_nixie_tube": "亮灰色真空管", - "block.create.light_gray_sail": "淡灰色風帆", - "block.create.light_gray_seat": "淡灰色坐墊", + "block.create.light_blue_nixie_tube": "淺藍色真空管", + "block.create.light_blue_sail": "淺藍色風帆", + "block.create.light_blue_seat": "淺藍色坐墊", + "block.create.light_blue_toolbox": "淺藍色工具箱", + "block.create.light_blue_valve_handle": "淺藍色閥門開關", + "block.create.light_gray_nixie_tube": "淺灰色真空管", + "block.create.light_gray_sail": "淺灰色風帆", + "block.create.light_gray_seat": "淺灰色坐墊", "block.create.light_gray_toolbox": "淺灰色工具箱", - "block.create.light_gray_valve_handle": "淡灰色閥門開關", + "block.create.light_gray_valve_handle": "淺灰色閥門開關", "block.create.lime_nixie_tube": "淺綠色真空管", - "block.create.lime_sail": "黃綠色風帆", - "block.create.lime_seat": "黃綠色坐墊", - "block.create.lime_toolbox": "黃綠色工具箱", - "block.create.lime_valve_handle": "黃綠色閥門開關", + "block.create.lime_sail": "淺綠色風帆", + "block.create.lime_seat": "淺綠色坐墊", + "block.create.lime_toolbox": "淺綠色工具箱", + "block.create.lime_valve_handle": "淺綠色閥門開關", "block.create.limestone": "石灰岩", "block.create.limestone_pillar": "石灰岩柱", "block.create.linear_chassis": "機殼底盤", - "block.create.lit_blaze_burner": "烈焰使者動力爐 (已啟動) ", + "block.create.lit_blaze_burner": "烈焰使者動力爐(已啟動) ", "block.create.magenta_nixie_tube": "洋紅色真空管", "block.create.magenta_sail": "洋紅色風帆", "block.create.magenta_seat": "洋紅色坐墊", @@ -389,11 +389,11 @@ "block.create.polished_cut_veridium_slab": "拋光切製輝綠岩半磚", "block.create.polished_cut_veridium_stairs": "拋光切製輝綠岩階梯", "block.create.polished_cut_veridium_wall": "拋光切製輝綠岩牆", - "block.create.portable_fluid_interface": "移動式流體口", - "block.create.portable_storage_interface": "移動式物品口", + "block.create.portable_fluid_interface": "移動式流體介面", + "block.create.portable_storage_interface": "移動式物品介面", "block.create.powered_latch": "閂鎖器", "block.create.powered_shaft": "動力傳動軸", - "block.create.powered_toggle_latch": "T型正反器", + "block.create.powered_toggle_latch": "T 型正反器", "block.create.pulley_magnet": "滑輪磁鐵", "block.create.pulse_extender": "脈衝延長器", "block.create.pulse_repeater": "脈衝中繼器", @@ -491,15 +491,15 @@ "block.create.smart_chute": "智慧滑槽", "block.create.smart_fluid_pipe": "智慧流體管道", "block.create.speedometer": "轉速計", - "block.create.spout": "流體灌注器", - "block.create.spruce_window": "雲杉木窗戶", - "block.create.spruce_window_pane": "雲杉木窗戶片", + "block.create.spout": "注液器", + "block.create.spruce_window": "杉木窗戶", + "block.create.spruce_window_pane": "杉木窗戶片", "block.create.steam_engine": "蒸汽機", "block.create.steam_whistle": "汽笛", "block.create.steam_whistle_extension": "汽笛管", "block.create.sticker": "方塊黏著器", "block.create.sticky_mechanical_piston": "黏性機械活塞", - "block.create.stockpile_switch": "存量偵測器", + "block.create.stockpile_switch": "儲量偵測器", "block.create.stressometer": "動力計", "block.create.tiled_glass": "十字玻璃窗", "block.create.tiled_glass_pane": "十字玻璃窗戶片", @@ -562,7 +562,7 @@ "block.create.yellow_toolbox": "黃色工具箱", "block.create.yellow_valve_handle": "黃色閥門開關", "block.create.zinc_block": "鋅方塊", - "block.create.zinc_ore": "鋅礦石", + "block.create.zinc_ore": "鋅礦", "enchantment.create.capacity": "容量", "enchantment.create.potato_recovery": "回收馬鈴薯", @@ -583,13 +583,13 @@ "item.create.attribute_filter": "屬性過濾器", "item.create.bar_of_chocolate": "巧克力棒", "item.create.belt_connector": "輸送帶", - "item.create.blaze_cake": "熔岩蛋糕", - "item.create.blaze_cake_base": "熔岩蛋糕胚", + "item.create.blaze_cake": "烈焰蛋糕", + "item.create.blaze_cake_base": "烈焰蛋糕胚", "item.create.brass_hand": "黃銅手部零件", "item.create.brass_ingot": "黃銅錠", "item.create.brass_nugget": "黃銅粒", "item.create.brass_sheet": "黃銅板", - "item.create.builders_tea": "建築工的茶", + "item.create.builders_tea": "建築工人茶", "item.create.chest_minecart_contraption": "裝修過的機械礦車", "item.create.chocolate_bucket": "巧克力桶", "item.create.chocolate_glazed_berries": "巧克力甜莓", @@ -601,36 +601,36 @@ "item.create.copper_sheet": "銅板", "item.create.crafter_slot_cover": "合成器蓋板", "item.create.crafting_blueprint": "合成藍圖", - "item.create.creative_blaze_cake": "創造熔岩蛋糕", - "item.create.crushed_aluminum_ore": "碎狀鋁礦石", - "item.create.crushed_copper_ore": "碎狀銅礦石", - "item.create.crushed_gold_ore": "碎狀金礦石", - "item.create.crushed_iron_ore": "碎狀鐵礦石", - "item.create.crushed_lead_ore": "碎狀鉛礦石", - "item.create.crushed_nickel_ore": "碎狀鎳礦石", - "item.create.crushed_osmium_ore": "碎狀鋨礦石", - "item.create.crushed_platinum_ore": "碎狀白金礦石", - "item.create.crushed_quicksilver_ore": "碎狀水銀礦石", - "item.create.crushed_silver_ore": "碎狀銀礦石", - "item.create.crushed_tin_ore": "碎狀錫礦石", - "item.create.crushed_uranium_ore": "碎狀鈾礦石", - "item.create.crushed_zinc_ore": "碎狀鋅礦石", - "item.create.diving_boots": "潛水鞋", + "item.create.creative_blaze_cake": "創造模式烈焰蛋糕", + "item.create.crushed_aluminum_ore": "碎狀鋁礦", + "item.create.crushed_copper_ore": "碎狀銅礦", + "item.create.crushed_gold_ore": "碎狀金礦", + "item.create.crushed_iron_ore": "碎狀鐵礦", + "item.create.crushed_lead_ore": "碎狀鉛礦", + "item.create.crushed_nickel_ore": "碎狀鎳礦", + "item.create.crushed_osmium_ore": "碎狀鋨礦", + "item.create.crushed_platinum_ore": "碎狀白金礦", + "item.create.crushed_quicksilver_ore": "碎狀水銀礦", + "item.create.crushed_silver_ore": "碎狀銀礦", + "item.create.crushed_tin_ore": "碎狀錫礦", + "item.create.crushed_uranium_ore": "碎狀鈾礦", + "item.create.crushed_zinc_ore": "碎狀鋅礦", + "item.create.diving_boots": "潛水靴子", "item.create.diving_helmet": "潛水頭盔", "item.create.dough": "麵團", "item.create.electron_tube": "真空管", "item.create.empty_blaze_burner": "空的烈焰使者動力爐", "item.create.empty_schematic": "空白藍圖", - "item.create.experience_nugget": "經驗金塊", + "item.create.experience_nugget": "經驗顆粒", "item.create.extendo_grip": "伸縮機械手", "item.create.filter": "過濾器", - "item.create.furnace_minecart_contraption": "裝配過的機械礦車", + "item.create.furnace_minecart_contraption": "裝修過的機械礦車", "item.create.goggles": "工程師護目鏡", "item.create.golden_sheet": "金板", "item.create.handheld_worldshaper": "地形雕塑器", "item.create.honey_bucket": "蜂蜜桶", "item.create.honeyed_apple": "蜂蜜蘋果", - "item.create.incomplete_precision_mechanism": "未完成的精密機構", + "item.create.incomplete_precision_mechanism": "未完成的精密構件", "item.create.incomplete_track": "未完成的軌道", "item.create.iron_sheet": "鐵板", "item.create.linked_controller": "遙控器", @@ -639,7 +639,7 @@ "item.create.polished_rose_quartz": "拋光玫瑰石英", "item.create.potato_cannon": "馬鈴薯大砲", "item.create.powdered_obsidian": "黑曜石粉末", - "item.create.precision_mechanism": "精密機構", + "item.create.precision_mechanism": "精密構件", "item.create.propeller": "扇葉", "item.create.raw_zinc": "鋅原礦", "item.create.red_sand_paper": "紅砂紙", @@ -666,10 +666,10 @@ "_": "->------------------------] Advancements [------------------------<-", - "advancement.create.root": "歡迎來到機械動力的世界", + "advancement.create.root": "歡迎來到動力機械的世界", "advancement.create.root.desc": "是製造機械的時候了", "advancement.create.andesite_alloy": "更堅硬的岩石", - "advancement.create.andesite_alloy.desc": "獲得安山合金,機械動力最重要的資源", + "advancement.create.andesite_alloy.desc": "獲得安山合金,動力機械最重要的資源", "advancement.create.andesite_casing": "安山時代", "advancement.create.andesite_casing.desc": "結合安山合金和木頭,製作機械的基本外殼", "advancement.create.mechanical_press": "Bonk", @@ -723,19 +723,19 @@ "advancement.create.anvil_plough": "鍛工的重砲", "advancement.create.anvil_plough.desc": "用機械犁發射鐵砧", "advancement.create.lava_wheel_00000": "風火輪", - "advancement.create.lava_wheel_00000.desc": "這不該奏效§7\n(隱藏成就)", + "advancement.create.lava_wheel_00000.desc": "這不該奏效§7\n(隱藏進度)", "advancement.create.hand_crank_000": "健身課程", - "advancement.create.hand_crank_000.desc": "轉動手搖把手直到挨餓§7\n(隱藏成就)", + "advancement.create.hand_crank_000.desc": "轉動手搖把手直到挨餓§7\n(隱藏進度)", "advancement.create.belt_funnel_kiss": "比翼雙飛", - "advancement.create.belt_funnel_kiss.desc": "使安裝在輸送帶上的兩個漏斗相吻§7\n(隱藏成就)", + "advancement.create.belt_funnel_kiss.desc": "使安裝在輸送帶上的兩個漏斗相吻§7\n(隱藏進度)", "advancement.create.stressometer_maxed": "完美的負荷", - "advancement.create.stressometer_maxed.desc": "在動力計目睹負荷滿載§7\n(隱藏成就)", + "advancement.create.stressometer_maxed.desc": "在動力計目睹負荷滿載§7\n(隱藏進度)", "advancement.create.copper": "更加堅硬的岩石", "advancement.create.copper.desc": "為開發流體控制技術積攢一些銅", "advancement.create.copper_casing": "銅時代", "advancement.create.copper_casing.desc": "結合銅錠與木頭,為您的機械打造防水外殼", "advancement.create.spout": "水花四濺", - "advancement.create.spout.desc": "看著流體灌注器注滿容器", + "advancement.create.spout.desc": "看著注液器注滿容器", "advancement.create.drain": "細水慢流", "advancement.create.drain.desc": "看著容器被分液池排空", "advancement.create.steam_engine": "發電站", @@ -763,15 +763,15 @@ "advancement.create.steam_engine_maxed": "蒸氣充沛", "advancement.create.steam_engine_maxed.desc": "以最大功率運行鍋爐", "advancement.create.foods": "均衡飲食", - "advancement.create.foods.desc": "自同一個流體灌注器生產巧克力甜莓、蜂蜜蘋果和蛋糕捲", + "advancement.create.foods.desc": "自同一個注液器生產巧克力甜莓、蜂蜜蘋果和蛋糕捲", "advancement.create.diving_suit_lava": "與熾足獸游泳", - "advancement.create.diving_suit_lava.desc": "嘗試使用您的銅製潛水裝備在熔岩中潛水§7\n(隱藏成就)", + "advancement.create.diving_suit_lava.desc": "嘗試使用您的銅製潛水裝備在熔岩中潛水§7\n(隱藏進度)", "advancement.create.chained_drain": "走運了", - "advancement.create.chained_drain.desc": "看著物品滾過一整排分液池§7\n(隱藏成就)", + "advancement.create.chained_drain.desc": "看著物品滾過一整排分液池§7\n(隱藏進度)", "advancement.create.cross_streams": "別混流", - "advancement.create.cross_streams.desc": "目睹兩種液體在管道中相遇§7\n(隱藏成就)", + "advancement.create.cross_streams.desc": "目睹兩種液體在管道中相遇§7\n(隱藏進度)", "advancement.create.pipe_organ": "管風琴", - "advancement.create.pipe_organ.desc": "在一個流體儲存罐上裝設 12 個不同音高的汽笛§7\n(隱藏成就)", + "advancement.create.pipe_organ.desc": "在一個流體儲存罐上裝設 12 個不同音高的汽笛§7\n(隱藏進度)", "advancement.create.brass": "真正的合金", "advancement.create.brass.desc": "以烈焰使者動力爐加熱機械攪拌器,加入銅錠和鋅錠以製作黃銅", "advancement.create.brass_casing": "黃銅時代", @@ -781,7 +781,7 @@ "advancement.create.deployer": "人工智慧", "advancement.create.deployer.desc": "放置並且啟動一個機械手。這可是你右手的完美複製品", "advancement.create.precision_mechanism": "關鍵工藝", - "advancement.create.precision_mechanism.desc": "組裝一個精密機構", + "advancement.create.precision_mechanism.desc": "組裝一個精密構件", "advancement.create.speed_controller": "工程師的惡夢", "advancement.create.speed_controller.desc": "放置一個轉速控制器,這是換檔的終極裝置", "advancement.create.mechanical_arm": "忙碌的雙手", @@ -795,7 +795,7 @@ "advancement.create.clockwork_bearing": "時差", "advancement.create.clockwork_bearing.desc": "組裝安裝在發條軸承上的結構", "advancement.create.display_link": "大數據", - "advancement.create.display_link.desc": "使用顯示鏈路可視化訊息", + "advancement.create.display_link.desc": "使用顯示鏈路可視化資訊", "advancement.create.potato_cannon": "噗~碰", "advancement.create.potato_cannon.desc": "用馬鈴薯大砲擊殺一隻怪物", "advancement.create.extendo_grip": "彈性極佳", @@ -813,21 +813,21 @@ "advancement.create.self_deploying": "自動駕駛", "advancement.create.self_deploying.desc": "讓一個礦車結構為自己鋪設鐵軌", "advancement.create.fist_bump": "朋友,擊拳吧", - "advancement.create.fist_bump.desc": "使兩個機械手互相碰拳§7\n(隱藏成就)", + "advancement.create.fist_bump.desc": "使兩個機械手互相碰拳§7\n(隱藏進度)", "advancement.create.crafter_lazy_000": "鋌而走險", - "advancement.create.crafter_lazy_000.desc": "使機械合成器大幅減速,適當的延遲基礎建設§7\n(隱藏成就)", + "advancement.create.crafter_lazy_000.desc": "使機械合成器大幅減速,適當的延遲基礎建設§7\n(隱藏進度)", "advancement.create.extendo_grip_dual": "面面俱到", - "advancement.create.extendo_grip_dual.desc": "使用兩支伸縮機械手,以達到超人般的接觸距離§7\n(隱藏成就)", + "advancement.create.extendo_grip_dual.desc": "使用兩支伸縮機械手,以達到超人般的接觸距離§7\n(隱藏進度)", "advancement.create.musical_arm": "DJ:機械師", - "advancement.create.musical_arm.desc": "目睹機械臂跳舞§7\n(隱藏成就)", + "advancement.create.musical_arm.desc": "目睹機械臂跳舞§7\n(隱藏進度)", "advancement.create.sturdy_sheet": "堅不可摧", "advancement.create.sturdy_sheet.desc": "以黑曜石粉末打造高強度板", "advancement.create.train_casing_00": "物流時代", "advancement.create.train_casing_00.desc": "以高強度板製作火車部件的機殼", "advancement.create.train": "盡速上車", "advancement.create.train.desc": "組裝你的第一列火車", - "advancement.create.conductor": "命令司機員", - "advancement.create.conductor.desc": "透過火車時刻表給予司機員指示", + "advancement.create.conductor": "命令駕駛員", + "advancement.create.conductor.desc": "透過火車時刻表給予駕駛員指示", "advancement.create.track_signal": "交通管制", "advancement.create.track_signal.desc": "設置火車訊號機", "advancement.create.display_board_0": "動態時刻表", @@ -847,13 +847,13 @@ "advancement.create.long_travel": "遠足", "advancement.create.long_travel.desc": "從距離旅行起始點超過 5000 格的火車座位起身", "advancement.create.train_roadkill": "路殺", - "advancement.create.train_roadkill.desc": "用火車輾死敵人§7\n(隱藏成就)", - "advancement.create.red_signal": "合格司機員", - "advancement.create.red_signal.desc": "駛過紅色訊號§7\n(隱藏成就)", + "advancement.create.train_roadkill.desc": "用火車輾死敵人§7\n(隱藏進度)", + "advancement.create.red_signal": "合格駕駛員", + "advancement.create.red_signal.desc": "駛過紅色訊號§7\n(隱藏進度)", "advancement.create.train_crash": "服務爛透了", - "advancement.create.train_crash.desc": "乘車時目睹火車事故§7\n(隱藏成就)", + "advancement.create.train_crash.desc": "乘車時目睹火車事故§7\n(隱藏進度)", "advancement.create.train_crash_backwards": "盲點", - "advancement.create.train_crash_backwards.desc": "倒車時撞上另一列火車§7\n(隱藏成就)", + "advancement.create.train_crash_backwards.desc": "倒車時撞上另一列火車§7\n(隱藏進度)", "_": "->------------------------] UI & Messages [------------------------<-", @@ -925,7 +925,7 @@ "create.recipe.assembly.cutting": "用鋸子切", "create.recipe.assembly.repeat": "重複 %1$s 次", "create.recipe.assembly.junk": "有機率得到垃圾", - "create.recipe.processing.chance": "%1$s%% 概率", + "create.recipe.processing.chance": "%1$s%% 機率", "create.recipe.deploying.not_consumed": "不消耗", "create.recipe.heat_requirement.none": "不需要加熱", "create.recipe.heat_requirement.heated": "一般加熱", @@ -967,8 +967,8 @@ "create.keyinfo.toolmenu": "選單", "create.keyinfo.toolbelt": "使用附近的工具箱", - "create.keyinfo.scrollup": "(遊戲中) 向上滑鼠滾輪", - "create.keyinfo.scrolldown": "(遊戲中) 向下滑鼠滾輪", + "create.keyinfo.scrollup": "(遊戲中) 向上滑鼠滾輪", + "create.keyinfo.scrolldown": "(遊戲中) 向下滑鼠滾輪", "create.gui.scrollInput.defaultTitle": "選擇一個選項:", "create.gui.scrollInput.scrollToModify": "滾動修改", @@ -1067,14 +1067,14 @@ "create.gui.goggles.pole_length": "活塞桿長度:", "create.gui.goggles.fluid_container": "流體容器資訊:", "create.gui.goggles.fluid_container.capacity": "容量:", - "create.gui.assembly.exception": "該結構無法組合:", - "create.gui.assembly.exception.unmovableBlock": "無法移動的方塊 (%4$s) 位於 [%1$s,%2$s,%3$s]", + "create.gui.assembly.exception": "該結構無法成形:", + "create.gui.assembly.exception.unmovableBlock": "無法移動的方塊(%4$s) 位於 [%1$s,%2$s,%3$s]", "create.gui.assembly.exception.chunkNotLoaded": "位於 [%1$s,%2$s,%3$s] 方塊屬未載入區塊", "create.gui.assembly.exception.structureTooLarge": "結構中的方塊數量過多\n可放置的數量最大為:%1$s", "create.gui.assembly.exception.tooManyPistonPoles": "活塞的活塞桿數量過多\n可放置的數量最大為:%1$s", "create.gui.assembly.exception.noPistonPoles": "這個活塞遺失了一些活塞桿", "create.gui.assembly.exception.not_enough_sails": "結構中所需的風帆類方塊數量不足:%1$s\n最少需要的數量為:%2$s", - "create.gui.gauge.info_header": "儀表訊息:", + "create.gui.gauge.info_header": "儀表資訊:", "create.gui.speedometer.title": "旋轉速度", "create.gui.stressometer.title": "網路負荷", "create.gui.stressometer.capacity": "剩餘能量", @@ -1163,10 +1163,10 @@ "create.schematics.synchronizing": "正在同步…", "create.schematics.uploadTooLarge": "你的藍圖太大", - "create.schematics.maxAllowedSize": "允許的最大藍圖文件大小為:", + "create.schematics.maxAllowedSize": "允許的最大藍圖檔案大小為:", - "create.gui.schematicTable.refresh": "重新整理文件", - "create.gui.schematicTable.open_folder": "打開資料夾", + "create.gui.schematicTable.refresh": "重新整理檔案", + "create.gui.schematicTable.open_folder": "開啟資料夾", "create.gui.schematicTable.title": "藍圖桌", "create.gui.schematicTable.availableSchematics": "可用藍圖", "create.gui.schematicTable.noSchematics": "沒有存檔的藍圖", @@ -1186,9 +1186,9 @@ "create.gui.schematicannon.option.replaceWithEmpty": "用空氣替換工作區域內的方塊", "create.gui.schematicannon.option.skipMissing": "繞過缺少的方塊", "create.gui.schematicannon.option.skipTileEntities": "保護儲存方塊", - "create.gui.schematicannon.slot.gunpowder": "向藍圖加農炮添加火藥以提供動能", + "create.gui.schematicannon.slot.gunpowder": "向藍圖加農炮裝填火藥以提供動能", "create.gui.schematicannon.slot.listPrinter": "在此處放置書以列印藍圖所需的材料清單", - "create.gui.schematicannon.slot.schematic": "在此處添加你的藍圖,務必確保其已被部放置在特定位置", + "create.gui.schematicannon.slot.schematic": "在此處放置你的藍圖,務必確保其已被部署在特定位置", "create.gui.schematicannon.option.skipMissing.description": "如果材料不夠,藍圖大炮將忽略目前不夠的材料並且使用其他已有材料繼續工作", "create.gui.schematicannon.option.skipTileEntities.description": "藍圖將避免更換儲存方塊,如箱子", "create.gui.schematicannon.option.dontReplaceSolid.description": "藍圖加農炮將不會替換工作範圍內的任何固體方塊", @@ -1212,7 +1212,7 @@ "create.schematicannon.status.clearing": "清除方塊中", "create.schematicannon.status.schematicInvalid": "藍圖無效", "create.schematicannon.status.schematicNotPlaced": "藍圖未發佈", - "create.schematicannon.status.schematicExpired": "藍圖文件已過期", + "create.schematicannon.status.schematicExpired": "藍圖檔案已過期", "create.materialChecklist": "材料清單", "create.materialChecklist.blocksNotLoaded": "*免責聲明* \n\n由於未讀取相關區塊,材料清單可能不正確", @@ -1260,8 +1260,8 @@ "create.item_attributes.smokable.inverted": "不可被煙熏", "create.item_attributes.blastable": "可被高爐融煉", "create.item_attributes.blastable.inverted": "不可被高爐融煉", - "create.item_attributes.compostable": "UNLOCALIZED: can be composted", - "create.item_attributes.compostable.inverted": "UNLOCALIZED: cannot be composted", + "create.item_attributes.compostable": "可被堆肥", + "create.item_attributes.compostable.inverted": "不可被堆肥", "create.item_attributes.shulker_level": "界伏盒是 %1$s", "create.item_attributes.shulker_level.inverted": "界伏盒不是 %1$s", "create.item_attributes.shulker_level.full": "滿的", @@ -1271,16 +1271,16 @@ "create.item_attributes.in_tag.inverted": "標籤不是 %1$s", "create.item_attributes.in_item_group": "屬於 %1$s", "create.item_attributes.in_item_group.inverted": "不屬於 %1$s", - "create.item_attributes.added_by": "由 %1$s 添加", - "create.item_attributes.added_by.inverted": "不是由 %1$s 添加", + "create.item_attributes.added_by": "由 %1$s 加入", + "create.item_attributes.added_by.inverted": "不是由 %1$s 加入", "create.item_attributes.has_enchant": "有附魔效果 %1$s", "create.item_attributes.has_enchant.inverted": "沒有附魔效果 %1$s", "create.item_attributes.color": "已被染色成 %1$s", "create.item_attributes.color.inverted": "未被染色成 %1$s", "create.item_attributes.has_fluid": "包含 %1$s", "create.item_attributes.has_fluid.inverted": "不包含 %1$s", - "create.item_attributes.has_name": "有自定義名稱 %1$s", - "create.item_attributes.has_name.inverted": "沒有自定義名稱 %1$s", + "create.item_attributes.has_name": "有自訂名稱 %1$s", + "create.item_attributes.has_name.inverted": "沒有自訂名稱 %1$s", "create.item_attributes.book_author": "由 %1$s 編寫", "create.item_attributes.book_author.inverted": "未由 %1$s 編寫", "create.item_attributes.book_copy_original": "是原創的", @@ -1302,15 +1302,15 @@ "create.gui.attribute_filter.no_selected_attributes": "沒有標記任何屬性", "create.gui.attribute_filter.selected_attributes": "已選擇的屬性:", - "create.gui.attribute_filter.add_attribute": "向列表中添加屬性", - "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反屬性", - "create.gui.attribute_filter.allow_list_disjunctive": "任意比對白名單 (任何) ", + "create.gui.attribute_filter.add_attribute": "向列表中加入屬性", + "create.gui.attribute_filter.add_inverted_attribute": "向列表中加入相反屬性", + "create.gui.attribute_filter.allow_list_disjunctive": "任意比對白名單(任何) ", "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一項屬性符合,就可以通過", - "create.gui.attribute_filter.allow_list_conjunctive": "全部比對白名單 (全部) ", + "create.gui.attribute_filter.allow_list_conjunctive": "全部比對白名單(全部) ", "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有屬性都相符才可以通過", "create.gui.attribute_filter.deny_list": "黑名單", "create.gui.attribute_filter.deny_list.description": "只要沒有上述屬性,就可以通過", - "create.gui.attribute_filter.add_reference_item": "添加參考物品", + "create.gui.attribute_filter.add_reference_item": "加入參考物品", "create.tooltip.holdForDescription": "按住 [%1$s] 來讀取物品概要", "create.tooltip.holdForControls": "按住 [%1$s] 來讀取控制方法", @@ -1337,11 +1337,11 @@ "create.mechanical_arm.extract_from": "從 %1$s 拿取物品", "create.mechanical_arm.deposit_to": "向 %1$s 儲存物品", "create.mechanical_arm.summary": "機械臂有 %1$s 輸入以及 %2$s 輸出", - "create.mechanical_arm.points_outside_range": "%1$s 由於距離限制,選定的交互點被移除", + "create.mechanical_arm.points_outside_range": "%1$s 由於距離限制,選定的互動點被移除", "create.weighted_ejector.target_set": "已選取目的地", - "create.weighted_ejector.target_not_valid": "彈射到鄰近的方塊 (目的地無效)", - "create.weighted_ejector.no_target": "彈射到鄰近的方塊 (未選取目的地)", + "create.weighted_ejector.target_not_valid": "彈射到鄰近的方塊(目的地無效)", + "create.weighted_ejector.no_target": "彈射到鄰近的方塊(未選取目的地)", "create.weighted_ejector.targeting": "彈射到 [%1$s,%2$s,%3$s]", "create.weighted_ejector.stack_size": "彈射物品數量", @@ -1359,7 +1359,7 @@ "create.tunnel.selection_mode.randomize": "隨機", "create.tunnel.selection_mode.synchronize": "同步輸入", - "create.tooltip.chute.header": "滑槽訊息", + "create.tooltip.chute.header": "滑槽資訊", "create.tooltip.chute.items_move_down": "物品向下移動", "create.tooltip.chute.items_move_up": "物品向上移動", "create.tooltip.chute.no_fans_attached": "未安裝鼓風機", @@ -1368,10 +1368,10 @@ "create.tooltip.chute.fans_pull_up": "鼓風機從下方進行吸引", "create.tooltip.chute.fans_pull_down": "鼓風機從上方進行吸引", "create.tooltip.chute.contains": "物品: %1$s x%2$s", - "create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information", - "create.tooltip.deployer.using": "UNLOCALIZED: Mode: Use", - "create.tooltip.deployer.punching": "UNLOCALIZED: Mode: Attack", - "create.tooltip.deployer.contains": "UNLOCALIZED: Item: %1$s x%2$s", + "create.tooltip.deployer.header": "機械手資訊", + "create.tooltip.deployer.using": "模式:使用", + "create.tooltip.deployer.punching": "模式:攻擊", + "create.tooltip.deployer.contains": "物品:%1$s x%2$s", "create.tooltip.brass_tunnel.contains": "正在處理", "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", "create.tooltip.brass_tunnel.retrieve": "右鍵取回", @@ -1397,9 +1397,9 @@ "create.hint.hose_pulley.title": "無限供應", "create.hint.hose_pulley": "目標流體為無限供應", "create.hint.mechanical_arm_no_targets.title": "沒有目標", - "create.hint.mechanical_arm_no_targets": "看起來這個_機械臂_沒有被分配任何_目標_。在手持機械臂的同時,右鍵選取輸送帶、置物臺、漏斗或其他設備來設定目標", + "create.hint.mechanical_arm_no_targets": "看起來這個_機械臂_沒有被分配任何_目標_。在手持機械臂的同時,右鍵選取輸送帶、置物台、漏斗或其他設備來設定目標", "create.hint.empty_bearing.title": "更新軸承", - "create.hint.empty_bearing": "_空手右鍵_軸承來_添加_你新建造的結構", + "create.hint.empty_bearing": "_空手右鍵_軸承來_加入_你新建造的結構", "create.hint.full_deployer.title": "機械手物品溢出", "create.hint.full_deployer": "_機械手_包含_過剩的物品_需要被_取出._使用漏斗_或其他方法將溢出解決", @@ -1407,7 +1407,7 @@ "create.backtank.depleted": "後背包壓力耗盡", "create.hint.derailed_train.title": "出軌的火車", - "create.hint.derailed_train": "這列_火車_不在軌道上,用扳手_左鍵點擊_它以重置到附近的軌道", + "create.hint.derailed_train": "這列_火車_不在軌道上,用扳手_左鍵點擊_它以重設到附近的軌道", "create.boiler.status": "鍋爐狀態:%1$s", "create.boiler.status_short": "鍋爐:%1$s", @@ -1416,9 +1416,9 @@ "create.boiler.lvl": "Lvl %1$s", "create.boiler.max_lvl": "Max", "create.boiler.size": "尺寸", - "create.boiler.size_dots": "....... ", - "create.boiler.water": "水", - "create.boiler.water_dots": "... ", + "create.boiler.size_dots": "...... ", + "create.boiler.water": "水量", + "create.boiler.water_dots": "...... ", "create.boiler.heat": "熱量", "create.boiler.heat_dots": "...... ", "create.boiler.via_one_engine": "透過 1 個引擎", @@ -1485,7 +1485,7 @@ "create.schedule.condition.threshold.equal": "剛好", "create.schedule.condition.threshold.x_units_of_item": "%1$s%2$s %3$s", "create.schedule.condition.threshold.matching_content": "比對內容", - "create.schedule.condition.threshold.anything": "UNLOCALIZED: Anything", + "create.schedule.condition.threshold.anything": "任何物品", "create.schedule.condition.threshold.item_measure": "物品單位", "create.schedule.condition.threshold.items": "個", "create.schedule.condition.threshold.stacks": "組", @@ -1493,7 +1493,7 @@ "create.schedule.condition.threshold.status": "貨物:%1$s/%2$s %3$s", "create.schedule.condition.threshold.place_item": "參考物品", "create.schedule.condition.threshold.place_item_2": "可以使用過濾器", - "create.schedule.condition.threshold.place_item_3": "UNLOCALIZED: Leave empty to match any", + "create.schedule.condition.threshold.place_item_3": "留空以相符任合物品", "create.schedule.condition.fluid_threshold": "流體貨物條件", "create.schedule.condition.item_threshold": "物品貨物條件", "create.schedule.condition.redstone_link": "無線紅石連接", @@ -1517,10 +1517,10 @@ "create.schedule.loop": "持續循環", "create.schedule.loop1": "時刻表結束後", "create.schedule.loop2": "重新開始", - "create.schedule.reset": "重置進程", + "create.schedule.reset": "重設進程", "create.schedule.skip": "跳過現在的步驟", "create.schedule.applied_to_train": "火車現在正照表操課", - "create.schedule.non_controlling_seat": "司機員必須坐在火車控制台前", + "create.schedule.non_controlling_seat": "駕駛員必須坐在火車控制台前", "create.schedule.remove_with_empty_hand": "空手移除現在的時刻表", "create.schedule.auto_removed_from_train": "自動時刻表被棄置", "create.schedule.removed_from_train": "從火車回收時刻表", @@ -1531,7 +1531,7 @@ "create.track.valid_connection": "可以連接", "create.track.second_point": "鋪設火車軌道或選擇第二處", "create.track.too_far": "距離過遠", - "create.track.original_missing": "原方塊已被移除,潛行點擊以重置", + "create.track.original_missing": "原方塊已被移除,潛行點擊以重設", "create.track.perpendicular": "無法垂直連接軌道", "create.track.ascending_s_curve": "無法鋪設有坡度的S形彎", "create.track.too_sharp": "曲率過高", @@ -1548,15 +1548,15 @@ "create.portal_track.failed": "無法鋪設傳送門軌道:", "create.portal_track.missing": "對向傳送門尚未生成", - "create.portal_track.blocked": "對向位址被堵塞 (%1$s,%2$s,%3$s)", + "create.portal_track.blocked": "對向位址被堵塞(%1$s,%2$s,%3$s)", "create.station.idle": "車站閒置中", "create.station.assembly_title": "組裝火車", "create.station.close": "關閉視窗", "create.station.cancel": "取消組裝", "create.station.failed": "組裝失敗", - "create.station.icon_type": "圖樣類型", - "create.station.create_train": "創建新火車", + "create.station.icon_type": "圖示類型", + "create.station.create_train": "建立新火車", "create.station.assemble_train": "組裝火車", "create.station.disassemble_train": "拆解火車", "create.station.remove_schedule": "回收時刻表", @@ -1572,7 +1572,7 @@ "create.station.no_bogeys": "無轉向架", "create.station.one_bogey": "一座轉向架", "create.station.more_bogeys": "%1$s 座轉向架", - "create.station.how_to": "在加亮軌道上放置火車機殼以創建轉向架", + "create.station.how_to": "在醒目提示的軌道上放置火車機殼以建立轉向架", "create.station.how_to_1": "破壞轉向架上方的方塊以移除轉向架", "create.station.how_to_2": "搭建車廂時每個車廂都須與一或二座轉向架連接", @@ -1585,8 +1585,8 @@ "create.train_assembly.nothing_attached": "沒有任何結構連接到轉向架 %1$s", "create.train_assembly.no_controls": "火車上需安裝至少一個面向前方的火車控制台", "create.train_assembly.sideways_controls": "某個已安裝的火車控制台面向火車側面", - "create.train_assembly.bogey_created": "已創建轉向架,再度點擊以循環改變種類", - "create.train_assembly.requires_casing": "在軌道上放置火車機殼以創建轉向架", + "create.train_assembly.bogey_created": "已建立轉向架,再度點擊以循環改變種類", + "create.train_assembly.requires_casing": "在軌道上放置火車機殼以建立轉向架", "create.track_target.set": "已選擇目標軌道", "create.track_target.success": "成功綁定目標軌道", @@ -1615,9 +1615,9 @@ "create.train.status.coupling_stress": "因連結器受壓,火車已被強制停止", "create.train.status.track_missing": "火車下方無軌道", "create.train.status.paused_for_manual": "時刻表暫停運作,手動控制中", - "create.train.status.opposite_driver": "路線需要司機員面向反方向", - "create.train.status.missing_driver": "司機員失蹤", - "create.train.status.found_driver": "已找到新的司機員", + "create.train.status.opposite_driver": "路線需要駕駛員面向反方向", + "create.train.status.missing_driver": "駕駛員失蹤", + "create.train.status.found_driver": "已找到新的駕駛員", "create.train.status.navigation_success": "導航成功", "create.train.status.no_match": "圖上無符合「%1$s」的車站", "create.train.status.no_path": "找無通往下個目的地的路線", @@ -1643,16 +1643,16 @@ "create.display_link.attached_side": "在接收側的方塊", "create.display_link.targeted_location": "在目標位置的方塊", "create.display_link.view_compatible": "點擊查看所有相容項目", - "create.display_link.information_type": "訊息類型", - "create.display_link.display_on": "將數據寫入:", + "create.display_link.information_type": "資訊類型", + "create.display_link.display_on": "將資料寫入:", "create.display_link.display_on_multiline": "首行發送到:", - "create.display_source.label": "添加標籤", + "create.display_source.label": "加入標籤", "create.display_source.combine_item_names": "內含的物件名稱", - "create.display_source.count_items": "匹配的物品總量", - "create.display_source.list_items": "匹配的物品清單", - "create.display_source.fluid_amount": "匹配的流體總量", - "create.display_source.list_fluids": "匹配的流體清單", + "create.display_source.count_items": "相符的物品總量", + "create.display_source.list_items": "相符的物品清單", + "create.display_source.fluid_amount": "相符的流體總量", + "create.display_source.list_fluids": "相符的流體清單", "create.display_source.nixie_tube": "複製文字", "create.display_source.fill_level": "容器充填程度", "create.display_source.fill_level.display": "顯示格式", @@ -1691,11 +1691,11 @@ "create.display_source.max_enchant_level": "最大附魔費用", "create.display_source.boiler_status": "鍋爐狀態", "create.display_source.entity_name": "實體名稱", - "create.display_source.kinetic_speed": "轉速 (RPM)", + "create.display_source.kinetic_speed": "轉速(RPM)", "create.display_source.kinetic_speed.absolute": "無視轉向", "create.display_source.kinetic_speed.directional": "顯示轉向", "create.display_source.kinetic_stress": "網路負荷", - "create.display_source.kinetic_stress.display": "顯示訊息", + "create.display_source.kinetic_stress.display": "顯示資訊", "create.display_source.kinetic_stress.progress_bar": "進度條", "create.display_source.kinetic_stress.percent": "百分比", "create.display_source.kinetic_stress.current": "動能負荷", @@ -1726,12 +1726,12 @@ "create.super_glue.click_to_discard": "潛行右鍵以放棄選取", "create.super_glue.first_pos": "已選取第一個位置", "create.super_glue.abort": "放棄選取", - "create.super_glue.not_enough": "庫存中沒有足夠的強力膠", + "create.super_glue.not_enough": "物品欄中沒有足夠的強力膠", "create.super_glue.success": "塗抹強力膠…", "create.gui.config.overlay1": "嗨 :)", "create.gui.config.overlay2": "這是一個實例層", - "create.gui.config.overlay3": "點擊拖拽你的滑鼠", + "create.gui.config.overlay3": "點擊並拖曳你的滑鼠", "create.gui.config.overlay4": "來將它移動到前方", "create.gui.config.overlay5": "ESC 退出目前介面", "create.gui.config.overlay6": "並儲存新的位置", @@ -1822,7 +1822,7 @@ "block.create.seat.tooltip.condition1": "對坐墊右鍵", "block.create.seat.tooltip.behaviour1": "玩家將坐在_坐墊_上,按左側 Shift 可離開_坐墊_", - "item.create.blaze_cake.tooltip": "熔岩蛋糕", + "item.create.blaze_cake.tooltip": "烈焰蛋糕", "item.create.blaze_cake.tooltip.summary": "為您辛勤工作的_烈焰使者_提供美味佳餚。讓牠們興奮起來吧!", "item.create.wand_of_symmetry.tooltip": "對稱杖", @@ -1830,11 +1830,11 @@ "item.create.wand_of_symmetry.tooltip.condition1": "當在快捷欄時", "item.create.wand_of_symmetry.tooltip.behaviour1": "持續進行鏡面複製", "item.create.wand_of_symmetry.tooltip.control1": "當右鍵地面時", - "item.create.wand_of_symmetry.tooltip.action1": "_創建_或_移動_鏡子", + "item.create.wand_of_symmetry.tooltip.action1": "_建立_或_移動_鏡子", "item.create.wand_of_symmetry.tooltip.control2": "當右鍵空氣時", "item.create.wand_of_symmetry.tooltip.action2": "_刪除_鏡子", "item.create.wand_of_symmetry.tooltip.control3": "當潛行右鍵時", - "item.create.wand_of_symmetry.tooltip.action3": "打開_gui介面_", + "item.create.wand_of_symmetry.tooltip.action3": "開啟_GUI 介面_", "item.create.handheld_worldshaper.tooltip": "地形雕塑器", "item.create.handheld_worldshaper.tooltip.summary": "用於創造_景觀_和_地形特徵_的便利工具", @@ -1843,7 +1843,7 @@ "item.create.handheld_worldshaper.tooltip.control2": "當右鍵方塊時", "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替換_所選的方塊", "item.create.handheld_worldshaper.tooltip.control3": "當潛行右鍵時", - "item.create.handheld_worldshaper.tooltip.action3": "打開_操作介面_", + "item.create.handheld_worldshaper.tooltip.action3": "開啟_操作介面_", "item.create.tree_fertilizer.tooltip": "樹木肥料", "item.create.tree_fertilizer.tooltip.summary": "適用來常見樹木的快速肥料", @@ -1869,14 +1869,14 @@ "item.create.filter.tooltip.condition1": "當放置於過濾插槽中時", "item.create.filter.tooltip.behaviour1": "根據_過濾器_的設定,來_決定_物品是否能夠通過", "item.create.filter.tooltip.condition2": "當點擊右鍵時", - "item.create.filter.tooltip.behaviour2": "打開_設定面板_", + "item.create.filter.tooltip.behaviour2": "開啟_設定面板_", "item.create.attribute_filter.tooltip": "屬性過濾器", "item.create.attribute_filter.tooltip.summary": "比起普通過濾器,_屬性過濾器_可以根據不同物品的_屬性_來進行過濾", "item.create.attribute_filter.tooltip.condition1": "當放置於過濾插槽中時", - "item.create.attribute_filter.tooltip.behaviour1": "根據_過濾器_的配置,來_決定_物品是否能夠通過", + "item.create.attribute_filter.tooltip.behaviour1": "根據_過濾器_的設定,來_決定_物品是否能夠通過", "item.create.attribute_filter.tooltip.condition2": "當點擊右鍵時", - "item.create.attribute_filter.tooltip.behaviour2": "打開_配置面板_", + "item.create.attribute_filter.tooltip.behaviour2": "開啟_設定面板_", "item.create.empty_schematic.tooltip": "空白藍圖", "item.create.empty_schematic.tooltip.summary": "可作為合成材料或在_藍圖桌_使用", @@ -1886,10 +1886,10 @@ "item.create.schematic.tooltip.condition1": "當設計圖存在時", "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具調整位置", "item.create.schematic.tooltip.control1": "當潛行右鍵時", - "item.create.schematic.tooltip.action1": "打開一個用來輸入_精確坐標_的介面", + "item.create.schematic.tooltip.action1": "開啟一個用來輸入_精確坐標_的介面", "item.create.schematic_and_quill.tooltip": "藍圖與筆", - "item.create.schematic_and_quill.tooltip.summary": "用來將世界中的結構存到 .nbt 文件", + "item.create.schematic_and_quill.tooltip.summary": "用來將世界中的結構存到 .nbt 檔案", "item.create.schematic_and_quill.tooltip.condition1": "第一步", "item.create.schematic_and_quill.tooltip.behaviour1": "手持藍圖與右鍵旋轉兩個點", "item.create.schematic_and_quill.tooltip.condition2": "第二步", @@ -1902,17 +1902,17 @@ "item.create.schematic_and_quill.tooltip.action3": "_重設_並刪除選區", "block.create.schematicannon.tooltip": "藍圖加農炮", - "block.create.schematicannon.tooltip.summary": "通過發射方塊以在世界中重新構建已部署的_全息圖_,使用相鄰箱子中的物品及_火藥_作為燃料", + "block.create.schematicannon.tooltip.summary": "透過發射方塊以在世界中重新構建已部署的_全息圖_,使用相鄰箱子中的物品及_火藥_作為燃料", "block.create.schematicannon.tooltip.condition1": "當你對加農砲右鍵時", - "block.create.schematicannon.tooltip.behaviour1": "打開加農砲的設定介面", + "block.create.schematicannon.tooltip.behaviour1": "開啟加農砲的設定介面", "block.create.schematic_table.tooltip": "藍圖桌", - "block.create.schematic_table.tooltip.summary": "將保存的藍圖圖寫入_空白藍圖_", + "block.create.schematic_table.tooltip.summary": "將儲存的藍圖圖寫入_空白藍圖_", "block.create.schematic_table.tooltip.condition1": "放入空白藍圖時", - "block.create.schematic_table.tooltip.behaviour1": "從 Schematics 文件夾上傳所選文件", + "block.create.schematic_table.tooltip.behaviour1": "從 Schematics 資料夾上傳所選檔案", "item.create.goggles.tooltip": "工程師護目鏡", - "item.create.goggles.tooltip.summary": "一副特殊的眼鏡,能夠讓你看見_動能_的訊息", + "item.create.goggles.tooltip.summary": "一副特殊的眼鏡,能夠讓你看見_動能_的資訊", "item.create.goggles.tooltip.condition1": "當裝備後", "item.create.goggles.tooltip.behaviour1": "將會顯示該機械元件的_速度_、_動能_等數值", "item.create.goggles.tooltip.condition2": "當裝備後看向儀表時", @@ -1921,7 +1921,7 @@ "item.create.goggles.tooltip.behaviour3": "將會顯示儲存在該容器內的 _流體_ 以及其 _容量_ 等資訊", "item.create.wrench.tooltip": "扳手", - "item.create.wrench.tooltip.summary": "一種常用的工具,能夠調整_動能_的_方向_、_配置_等", + "item.create.wrench.tooltip.summary": "一種常用的工具,能夠調整_動能_的_方向_、_設定_等", "item.create.wrench.tooltip.control1": "右鍵動力元件時", "item.create.wrench.tooltip.action1": "以點擊的面為軸心_旋轉_點擊的方塊", "item.create.wrench.tooltip.control2": "當潛行右鍵時", @@ -1943,7 +1943,7 @@ "block.create.toolbox.tooltip.condition1": "拾取時", "block.create.toolbox.tooltip.behaviour1": "_保留內容物_", "block.create.toolbox.tooltip.condition2": "放置於一定範圍內時", - "block.create.toolbox.tooltip.behaviour2": "_附近玩家_可以按對應的_快捷鍵_ (預設ALT) _遠程_訪問內容物", + "block.create.toolbox.tooltip.behaviour2": "_附近玩家_可以按對應的_快捷鍵_(預設ALT) _遠程_訪問內容物", "block.create.toolbox.tooltip.condition3": "當點擊右鍵時", "block.create.toolbox.tooltip.behaviour3": "開啟_工具箱介面_", @@ -1953,18 +1953,18 @@ "block.create.stockpile_switch.tooltip.behaviour1": "提供紅石訊號", "block.create.content_observer.tooltip": "物品偵測器", - "block.create.content_observer.tooltip.summary": "偵測_容器_、_管道_或_輸送帶_中,與_過濾器_設定相匹配的_物品_或_流體_", + "block.create.content_observer.tooltip.summary": "偵測_容器_、_管道_或_輸送帶_中,與_過濾器_設定相符的_物品_或_流體_", "block.create.content_observer.tooltip.condition1": "偵測容器時", - "block.create.content_observer.tooltip.behaviour1": "偵測到容器內含_匹配的內容物_時,發出_紅石訊號_", + "block.create.content_observer.tooltip.behaviour1": "偵測到容器內含_相符的內容物_時,發出_紅石訊號_", "block.create.content_observer.tooltip.condition2": "偵測漏斗時", - "block.create.content_observer.tooltip.behaviour2": "偵測到_匹配的物品_被_轉移_時,發出_紅石脈衝_", + "block.create.content_observer.tooltip.behaviour2": "偵測到_相符的物品_被_轉移_時,發出_紅石脈衝_", - "block.create.creative_crate.tooltip": "創造板條箱", - "block.create.creative_crate.tooltip.summary": "這個容器可以給臨近的_藍圖大炮_提供無限物品以及燃料 (創造模式專屬) ", + "block.create.creative_crate.tooltip": "創造模式板條箱", + "block.create.creative_crate.tooltip.summary": "這個容器可以給臨近的_藍圖大炮_提供無限物品以及燃料(創造模式專屬) ", "block.create.creative_crate.tooltip.condition1": "當標記了物品時", "block.create.creative_crate.tooltip.behaviour1": "容器將會從虛空中提供_無限量_的標記物品,並且任何放置到容器中的物品都會被_送入虛空_", - "item.create.creative_blaze_cake.tooltip": "創造熔岩蛋糕", + "item.create.creative_blaze_cake.tooltip": "創造模式烈焰蛋糕", "item.create.creative_blaze_cake.tooltip.summary": "為您的_烈焰使者_提供特別款待。吃完這個蛋糕後,烈焰使者將_永不耗盡燃料_", "item.create.creative_blaze_cake.tooltip.condition1": "使用時", "item.create.creative_blaze_cake.tooltip.behaviour1": "_循環地_更改烈焰使者的燃燒模式", @@ -1997,11 +1997,11 @@ "item.create.linked_controller.tooltip.condition1": "當點擊右鍵時", "item.create.linked_controller.tooltip.behaviour1": "_切換_模式;遙控器啟動時會接管_移動控制_", "item.create.linked_controller.tooltip.condition2": "當潛行右鍵時", - "item.create.linked_controller.tooltip.behaviour2": "打開_設定面板_", + "item.create.linked_controller.tooltip.behaviour2": "開啟_設定面板_", "item.create.linked_controller.tooltip.condition3": "當右鍵無線紅石鏈路時", "item.create.linked_controller.tooltip.behaviour3": "開啟_綁定模式_,按下_六個控制鍵_之一以綁定_頻率_", "item.create.linked_controller.tooltip.condition4": "當右鍵講台時", - "item.create.linked_controller.tooltip.behaviour4": "把遙控器放到講台上,可以更方便的控制它 (潛行右鍵取回) ", + "item.create.linked_controller.tooltip.behaviour4": "把遙控器放到講台上,可以更方便的控制它(潛行右鍵取回) ", "item.create.diving_helmet.tooltip": "潛水頭盔", "item.create.diving_helmet.tooltip.summary": "和_銅製後背包_一起裝備時可以延長在_水下呼吸_的時間", @@ -2035,7 +2035,7 @@ "item.create.crafting_blueprint.tooltip": "合成藍圖", "item.create.crafting_blueprint.tooltip.summary": "可以被放置在牆上、地上和天花板。指定一個合成配方,你可以更快速的合成物品;每一格代表一個合成配方", "item.create.crafting_blueprint.condition1": "右鍵點擊空格", - "item.create.crafting_blueprint.behaviour1": "打開_合成界面_讓你_指定配方_和要顯示的物品", + "item.create.crafting_blueprint.behaviour1": "開啟_合成介面_讓你_指定配方_和要顯示的物品", "item.create.crafting_blueprint.condition2": "右鍵點擊編輯過的格子", "item.create.crafting_blueprint.behaviour2": "根據_物品欄_內的物品_使用_這個_配方_合成。_潛行右鍵_可以一次合成_一組_的物品", @@ -2116,12 +2116,12 @@ "create.ponder.tag.logistics": "傳輸物品", "create.ponder.tag.logistics.description": "該裝置用於物品的傳輸", "create.ponder.tag.display_targets": "顯示鏈路的目標", - "create.ponder.tag.display_targets.description": "可接收顯示鏈路的訊號,並處理或顯示訊息的部件或方塊", + "create.ponder.tag.display_targets.description": "可接收顯示鏈路的訊號,並處理或顯示資訊的部件或方塊", "create.ponder.tag.train_related": "鐵道設備", "create.ponder.tag.train_related.description": "製造或管理火車裝置的零件", - "create.ponder.analog_lever.header": "使用可調式拉桿來控制訊號", - "create.ponder.analog_lever.text_1": "可調式拉桿是一種小巧而輕準的紅石能源", + "create.ponder.analog_lever.header": "使用可調式控制桿來控制訊號", + "create.ponder.analog_lever.text_1": "可調式控制桿是一種小巧而輕準的紅石能源", "create.ponder.analog_lever.text_2": "右鍵以增加紅石訊號強度", "create.ponder.analog_lever.text_3": "潛行右鍵以降低紅石訊號強度", @@ -2132,12 +2132,12 @@ "create.ponder.andesite_tunnel.text_4": "剩餘物品則按照原路輸出", "create.ponder.auto_schedule.header": "車站與火車調度", - "create.ponder.auto_schedule.text_1": "時刻表可以提供司機員目的地", + "create.ponder.auto_schedule.text_1": "時刻表可以提供駕駛員目的地", "create.ponder.auto_schedule.text_2": "紅石比較器會在有火車時收到訊號", "create.ponder.auto_schedule.text_3": "火車只能從指定的方向進入車站", - "create.ponder.auto_schedule.text_4": "車站也可以自動分配新的時刻表給司機員", + "create.ponder.auto_schedule.text_4": "車站也可以自動分配新的時刻表給駕駛員", "create.ponder.auto_schedule.text_5": "置於車站上的時刻表會自動複製給當前的火車", - "create.ponder.auto_schedule.text_6": "與手動調度不同,自動調度並不會使司機員攜帶時刻表在身上", + "create.ponder.auto_schedule.text_6": "與手動調度不同,自動調度並不會使駕駛員攜帶時刻表在身上", "create.ponder.basin.header": "在作業盆中處理物品", "create.ponder.basin.text_1": "作業盆可以放入物品或流體來進行處理", @@ -2181,7 +2181,7 @@ "create.ponder.blaze_burner.header": "餵食烈焰使者動力爐", "create.ponder.blaze_burner.text_1": "烈焰使者動力爐可以用來加熱作業盆", "create.ponder.blaze_burner.text_2": "你需要餵食可以燃燒的物品來加熱作業盆", - "create.ponder.blaze_burner.text_3": "餵食熔岩蛋糕可以讓烈焰使者動力爐加熱到另一個更高的境界", + "create.ponder.blaze_burner.text_3": "餵食烈焰蛋糕可以讓烈焰使者動力爐加熱到另一個更高的境界", "create.ponder.blaze_burner.text_4": "使用機械手或機械臂來將餵食自動化", "create.ponder.brass_funnel.header": "黃銅漏斗", @@ -2283,17 +2283,17 @@ "create.ponder.cogwheel_casing.header": "齒輪裝殼", "create.ponder.cogwheel_casing.text_1": "黃銅或安山岩機殼可用於裝飾齒輪", - "create.ponder.cogwheel_casing.text_2": "裝殼後添加的組件不會與傳動軸相連", + "create.ponder.cogwheel_casing.text_2": "裝殼後新加入的組件不會與傳動軸相連", "create.ponder.cogwheel_casing.text_3": "扳手可用於切換連接", - "create.ponder.creative_fluid_tank.header": "創造流體儲存罐", - "create.ponder.creative_fluid_tank.text_1": "創造流體儲存罐可以提供無限的流體", + "create.ponder.creative_fluid_tank.header": "創造模式流體儲存罐", + "create.ponder.creative_fluid_tank.text_1": "創造模式流體儲存罐可以提供無限的流體", "create.ponder.creative_fluid_tank.text_2": "拿著一個流體物品點擊可以設定它", "create.ponder.creative_fluid_tank.text_3": "現在管線網路可以無限制的從它抽取流體", - "create.ponder.creative_fluid_tank.text_4": "任何被抽進創造流體儲存罐的流體都會消失", + "create.ponder.creative_fluid_tank.text_4": "任何被抽進創造模式流體儲存罐的流體都會消失", - "create.ponder.creative_motor.header": "使用創造馬達產生動力", - "create.ponder.creative_motor.text_1": "創造馬達不僅能夠手動設定輸出動力,而且體積相當小巧", + "create.ponder.creative_motor.header": "使用創造模式馬達產生動力", + "create.ponder.creative_motor.text_1": "創造模式馬達不僅能夠手動設定輸出動力,而且體積相當小巧", "create.ponder.creative_motor.text_2": "對其背後面板滑動滾輪,可以改變馬達的轉速", "create.ponder.creative_motor_mojang.header": "Mojang's Enigma", @@ -2306,7 +2306,7 @@ "create.ponder.deployer.header": "使用機械手", "create.ponder.deployer.text_1": "在機械手獲得動力後能夠模仿玩家的各種行為", - "create.ponder.deployer.text_10": "對機械手手部右鍵,即可將手上的物品給它使用", + "create.ponder.deployer.text_10": "對機械手手部點擊右鍵,即可將手上的物品給它使用", "create.ponder.deployer.text_11": "物品也可以自動化輸入到機械手內", "create.ponder.deployer.text_12": "機械手附帶一個過濾格", "create.ponder.deployer.text_13": "當設定了過濾後,只有當它的手中物品與過濾格相符時,它才會工作", @@ -2324,10 +2324,10 @@ "create.ponder.deployer_contraption.header": "在裝置上使用機械手", "create.ponder.deployer_contraption.text_1": "當機械手在移動的結構上時…", "create.ponder.deployer_contraption.text_2": "機械手會對每一個經過的方塊使用裝置中任意容器內的物品", - "create.ponder.deployer_contraption.text_3": "可以透過過濾格來指定其從存儲空間中抽取的物品", + "create.ponder.deployer_contraption.text_3": "可以透過過濾格來指定其從儲存空間中抽取的物品", "create.ponder.deployer_modes.header": "機械手的工作模式", - "create.ponder.deployer_modes.text_1": "在設設情況下,機械手模仿玩家的右鍵", + "create.ponder.deployer_modes.text_1": "在預設情況下,機械手模仿玩家的右鍵", "create.ponder.deployer_modes.text_2": "使用扳手可以將模式調整為模仿玩家的左鍵", "create.ponder.deployer_processing.header": "用機械手處理物品", @@ -2356,18 +2356,18 @@ "create.ponder.display_board.text_6": "空手點擊可以重設", "create.ponder.display_link.header": "設置顯示鏈路", - "create.ponder.display_link.text_1": "顯示鏈路用於可視化動態訊息", + "create.ponder.display_link.text_1": "顯示鏈路用於可視化動態資訊", "create.ponder.display_link.text_2": "首先,右鍵目標顯示器…", "create.ponder.display_link.text_3": "…然後將其放到想要讀取的方塊上", - "create.ponder.display_link.text_4": "打開界面,以選擇和配置想發送的內容", - "create.ponder.display_link.text_5": "顯示器將從鏈路接收訊息", + "create.ponder.display_link.text_4": "開啟介面,以選擇和設定想發送的內容", + "create.ponder.display_link.text_5": "顯示器將從鏈路接收資訊", "create.ponder.display_link.text_6": "並非所有方塊都可以作為訊號源", - "create.ponder.display_link.text_7": "每種相容的方塊都提供獨特的訊息", + "create.ponder.display_link.text_7": "每種相容的方塊都提供獨特的資訊", "create.ponder.display_link.text_8": "顯示鏈路可以在多種不同的顯示器上運作", "create.ponder.display_link_redstone.header": "以紅石控制", - "create.ponder.display_link_redstone.text_1": "接收紅石訊號時,顯示鏈路將停止更新訊息", - "create.ponder.display_link_redstone.text_2": "紅石訊號一旦消失,計時器會重置並立即發送訊息", + "create.ponder.display_link_redstone.text_1": "接收紅石訊號時,顯示鏈路將停止更新資訊", + "create.ponder.display_link_redstone.text_2": "紅石訊號一旦消失,計時器會重設並立即發送資訊", "create.ponder.display_link_redstone.text_3": "從訊號源發出的紅石訊號不會造成影響", "create.ponder.empty_blaze_burner.header": "使用空的烈焰使者動力爐", @@ -2424,7 +2424,7 @@ "create.ponder.fluid_tank_storage.text_2": "管線體網路可以從任何一邊抽取或是輸入流體", "create.ponder.fluid_tank_storage.text_3": "紅石比較器可以輸出流體容量", "create.ponder.fluid_tank_storage.text_4": "但是,在生存模式你不能直接存入、取出流體", - "create.ponder.fluid_tank_storage.text_5": "你可以用作業盆、分液池或流體灌注器和管線網路互動", + "create.ponder.fluid_tank_storage.text_5": "你可以用作業盆、分液池或注液器和管線網路互動", "create.ponder.funnel_compat.header": "漏斗的相容性", "create.ponder.funnel_compat.text_1": "漏斗可以與一些其他組件互動", @@ -2517,13 +2517,13 @@ "create.ponder.item_drain.text_4": "…他會從上方滑過,並清空裡面的流體", "create.ponder.item_drain.text_5": "現在流體網路可以抽取分液池中的流體了", - "create.ponder.item_vault_sizes.header": "倉儲的尺寸", - "create.ponder.item_vault_sizes.text_1": "倉儲可以合併,以增加容量", + "create.ponder.item_vault_sizes.header": "儲物倉的尺寸", + "create.ponder.item_vault_sizes.text_1": "儲物倉可以合併,以增加容量", "create.ponder.item_vault_sizes.text_2": "它們的直徑可達 3 個方塊寬…", "create.ponder.item_vault_sizes.text_3": "…而長度可以增長到直徑的 3 倍", - "create.ponder.item_vault_storage.header": "儲存物品至倉儲", - "create.ponder.item_vault_storage.text_1": "倉儲可用於存儲大量物品", + "create.ponder.item_vault_storage.header": "儲存物品至儲物倉", + "create.ponder.item_vault_storage.text_1": "儲物倉可用於儲存大量物品", "create.ponder.item_vault_storage.text_2": "但是,不能手動存放或提取內容物", "create.ponder.item_vault_storage.text_3": "任何用於物品傳輸的部件都可以嵌入…", "create.ponder.item_vault_storage.text_4": "…並從該容器中提取內容物", @@ -2549,12 +2549,12 @@ "create.ponder.mechanical_arm.header": "設置機械臂", "create.ponder.mechanical_arm.text_1": "你得在放置機械臂之前就設定好它的輸入以及輸出端", - "create.ponder.mechanical_arm.text_2": "手持機械臂右鍵某個存儲空間,可以將其指定為目標", - "create.ponder.mechanical_arm.text_3": "再度右鍵可以將其在輸入端 (藍色) 以及輸出端 (橙色) 之間切換", + "create.ponder.mechanical_arm.text_2": "手持機械臂右鍵某個儲存空間,可以將其指定為目標", + "create.ponder.mechanical_arm.text_3": "再度右鍵可以將其在輸入端(藍色) 以及輸出端(橙色) 之間切換", "create.ponder.mechanical_arm.text_4": "左鍵組件可以移除選擇", "create.ponder.mechanical_arm.text_5": "將機械臂放下來後,它會將此前選擇的方塊作為目標", "create.ponder.mechanical_arm.text_6": "在有效範圍內,機械臂可以有任意數量的輸出以及輸入端", - "create.ponder.mechanical_arm.text_7": "然而,並不是所有的存儲空間可以被直接互動", + "create.ponder.mechanical_arm.text_7": "然而,並不是所有的儲存空間可以被直接互動", "create.ponder.mechanical_arm.text_8": "在此情況下,漏斗和置物台可以解決此問題", "create.ponder.mechanical_arm_filtering.header": "過濾機械臂的輸出端", @@ -2589,7 +2589,7 @@ "create.ponder.mechanical_crafter.text_1": "機械合成器陣列可用於自動化任何合成配方的製作", "create.ponder.mechanical_crafter.text_2": "使用扳手可以調控合成器的合成通路", "create.ponder.mechanical_crafter.text_3": "所有的合成通路必須匯集到任意一側的一個出口,整套合成器方可算是設置正確", - "create.ponder.mechanical_crafter.text_4": "輸出產物會被放入位於出口的存儲空間中", + "create.ponder.mechanical_crafter.text_4": "輸出產物會被放入位於出口的儲存空間中", "create.ponder.mechanical_crafter.text_5": "機械合成器的運轉需要動力的供應", "create.ponder.mechanical_crafter.text_6": "右鍵合成器正面,可以手動放入物品", "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就會開始", @@ -2706,12 +2706,12 @@ "create.ponder.portable_fluid_interface.text_7": "…或從裝置中抽取", "create.ponder.portable_fluid_interface.text_8": "一段時間沒有流體交換後,裝置將繼續前進", - "create.ponder.portable_storage_interface.header": "裝置存儲交換", - "create.ponder.portable_storage_interface.text_1": "玩家無法與運動裝置內的存儲空間進行互動", - "create.ponder.portable_storage_interface.text_2": "這一組件可以在不停止裝置的情況下與裝置內的存儲空間進行互動", + "create.ponder.portable_storage_interface.header": "裝置儲存交換", + "create.ponder.portable_storage_interface.text_1": "玩家無法與運動裝置內的儲存空間進行互動", + "create.ponder.portable_storage_interface.text_2": "這一組件可以在不停止裝置的情況下與裝置內的儲存空間進行互動", "create.ponder.portable_storage_interface.text_3": "放置第二個介面時,記得要與裝置介面相隔 1 格或者 2 格的距離", "create.ponder.portable_storage_interface.text_4": "當它們彼此經過時,它們會連接在一起", - "create.ponder.portable_storage_interface.text_5": "連接狀態下,固定側介面便會作為整個裝置的存儲空間代理", + "create.ponder.portable_storage_interface.text_5": "連接狀態下,固定側介面便會作為整個裝置的儲存空間代理", "create.ponder.portable_storage_interface.text_6": "物品會被輸入到裝置內…", "create.ponder.portable_storage_interface.text_7": "…或是從裝置中提取出來", "create.ponder.portable_storage_interface.text_8": "物品交換完畢後,裝置仍然會停留在原地一小會,然後才會繼續前行", @@ -2764,7 +2764,7 @@ "create.ponder.redstone_link.text_3": "手持扳手右鍵也可以", "create.ponder.redstone_link.text_4": "接收端會發出由傳輸端發來的訊號,有效距離為 128 格", "create.ponder.redstone_link.text_5": "在它們所帶的槽位中放上物品,可以為它們指定頻道", - "create.ponder.redstone_link.text_6": "只有頻道相互匹配的機方可互通", + "create.ponder.redstone_link.text_6": "只有頻道相符的機方可互通", "create.ponder.rope_pulley.header": "使用繩索滑輪移動結構", "create.ponder.rope_pulley.text_1": "繩索滑輪在輸入動力時可以垂直移動方塊結構", @@ -2803,7 +2803,7 @@ "create.ponder.sequenced_gearshift.header": "使用可編程齒輪箱來控制轉速", "create.ponder.sequenced_gearshift.text_1": "可編程齒輪箱能夠根據玩家設置的預設時序表來傳輸動力", - "create.ponder.sequenced_gearshift.text_2": "右鍵可以打開設置面板", + "create.ponder.sequenced_gearshift.text_2": "右鍵可以開啟設置面板", "create.ponder.sequenced_gearshift.text_3": "接受紅石訊號時,它會開始執行其內部已設定好的時序指令表", "create.ponder.sequenced_gearshift.text_4": "當完成時序指令表後,它會進入待機狀態,再度接受紅石訊號後,它才會再度執行時序指令表內容", "create.ponder.sequenced_gearshift.text_5": "紅石比較器可以讀取目前時序指令表完成進度", @@ -2824,20 +2824,20 @@ "create.ponder.smart_pipe.text_1": "智慧流體管道可以按照流體類型控制流體流", "create.ponder.smart_pipe.text_2": "當直接放置在源頭時,它們可以指定要提取的流體類型", "create.ponder.smart_pipe.text_3": "只需用包含所需流體的任何項目右鍵點擊其過濾槽", - "create.ponder.smart_pipe.text_4": "在管網裡時,智慧流體管道只會讓匹配的流體經過", + "create.ponder.smart_pipe.text_4": "在管網裡時,智慧流體管道只會讓相符的流體經過", "create.ponder.speedometer.header": "使用轉速計來監測轉速", "create.ponder.speedometer.text_1": "轉速計能顯示相接組件的轉速", - "create.ponder.speedometer.text_2": "當佩戴工程師護目鏡時,可以看到儀表所顯示的更詳細的數據", + "create.ponder.speedometer.text_2": "當佩戴工程師護目鏡時,可以看到儀表所顯示的更詳細的資訊", "create.ponder.speedometer.text_3": "紅石比較器可以根據轉速計的數值輸出不同強弱的紅石訊號", - "create.ponder.spout_filling.header": "使用流體灌注器填充物品", - "create.ponder.spout_filling.text_1": "流體灌注器可以填充下方的流體容器", - "create.ponder.spout_filling.text_2": "無法手動接觸流體灌注器中的流體", + "create.ponder.spout_filling.header": "使用注液器填充物品", + "create.ponder.spout_filling.text_1": "注液器可以填充下方的流體容器", + "create.ponder.spout_filling.text_2": "無法手動接觸注液器中的流體", "create.ponder.spout_filling.text_3": "管道可用於為其提供流體", "create.ponder.spout_filling.text_4": "輸入物品可以是掉落狀態或是被放在置物台上", "create.ponder.spout_filling.text_5": "當物品放在輸送帶上時…", - "create.ponder.spout_filling.text_6": "流體灌注器會停下他並且自動填滿", + "create.ponder.spout_filling.text_6": "注液器會停下他並且自動填滿", "create.ponder.stabilized_bearings.header": "裝置固定朝向", "create.ponder.stabilized_bearings.text_1": "當機械軸承在結構被帶動時…", @@ -2875,8 +2875,8 @@ "create.ponder.sticker.text_4": "再度接收到訊號後,黏著器會放下它面前的方塊", "create.ponder.stressometer.header": "使用動力計來監測動力", - "create.ponder.stressometer.text_1": "動力計能顯示目前動能網路內的動力訊息", - "create.ponder.stressometer.text_2": "當佩戴工程師護目鏡時,可以看到儀表所顯示的更詳細的數據", + "create.ponder.stressometer.text_1": "動力計能顯示目前動能網路內的動力資訊", + "create.ponder.stressometer.text_2": "當佩戴工程師護目鏡時,可以看到儀表所顯示的更詳細的資料", "create.ponder.stressometer.text_3": "紅石比較器可以根據動力計的數值輸出不同強弱的紅石訊號", "create.ponder.super_glue.header": "使用強力膠來黏附方塊", @@ -2887,9 +2887,9 @@ "create.ponder.super_glue.text_5": "左鍵可以清除強力膠", "create.ponder.super_glue.text_6": "附掛在其他方塊之上的方塊通常不需要使用強力膠", - "create.ponder.track_chunks.header": "通過未加載的區塊", - "create.ponder.track_chunks.text_1": "軌道在未加載的區塊仍會運作", - "create.ponder.track_chunks.text_2": "火車可以順利的通過未被加載的區域", + "create.ponder.track_chunks.header": "通過未載入的區塊", + "create.ponder.track_chunks.text_1": "軌道在未載入的區塊仍會運作", + "create.ponder.track_chunks.text_2": "火車可以順利的通過未被載入的區域", "create.ponder.track_chunks.text_3": "它們仍會在車站及紅色信號處停止", "create.ponder.track_chunks.text_4": "但是機械鑽頭與其他車載機器會停止運作", "create.ponder.track_chunks.text_5": "一旦接近玩家火車將重新出現", @@ -2906,7 +2906,7 @@ "create.ponder.track_placement.text_4": "軌道也可以鋪設成彎道或斜坡", "create.ponder.track_placement.text_5": "軌道在連接時會嘗試讓每個彎道的大小相等", "create.ponder.track_placement.text_6": "連接時按住衝刺鍵…", - "create.ponder.track_placement.text_7": "…將創建最長且適合的彎道", + "create.ponder.track_placement.text_7": "…將建立最長且適合的彎道", "create.ponder.track_placement.text_8": "副手持有的材料會自動鋪設在軌道下方", "create.ponder.track_portal.header": "軌道與地獄", @@ -2925,10 +2925,10 @@ "create.ponder.train_assembly.text_2": "車站是軌道網的路徑點", "create.ponder.train_assembly.text_3": "開啟UI並切換到組裝模式以打造新火車", "create.ponder.train_assembly.text_4": "在組裝時,時刻表上的火車不會接近此車站", - "create.ponder.train_assembly.text_5": "在軌道上設置火車機殼以創建新的轉向架", + "create.ponder.train_assembly.text_5": "在軌道上設置火車機殼以建立新的轉向架", "create.ponder.train_assembly.text_6": "再度點擊軌道以循環改變轉向架種類", "create.ponder.train_assembly.text_7": "用強力膠連接方塊", - "create.ponder.train_assembly.text_8": "若組裝好的火車可在安裝於上的箱子或桶子中找到燃料,可以移動得更快速", + "create.ponder.train_assembly.text_8": "若組裝好的火車能在組裝上的儲物箱或木桶中找到燃料,可以移動得更快", "create.ponder.train_assembly.text_9": "保險庫中的燃料不會被火車消耗", "create.ponder.train_controls.header": "控制火車", @@ -2942,18 +2942,18 @@ "create.ponder.train_controls.text_8": "潛行或再度點擊可以停止控制火車", "create.ponder.train_schedule.header": "使用火車時刻表", - "create.ponder.train_schedule.text_1": "時刻表讓其他司機員可以控制列車", + "create.ponder.train_schedule.text_1": "時刻表讓其他駕駛員可以控制列車", "create.ponder.train_schedule.text_2": "將時刻表拿在手上右鍵開啟介面", - "create.ponder.train_schedule.text_3": "計畫完成後就可以將時刻表給司機員", - "create.ponder.train_schedule.text_4": "任何坐在火車控制台前的生物及烈焰使者動力爐,都是合格的司機員", + "create.ponder.train_schedule.text_3": "計畫完成後就可以將時刻表給駕駛員", + "create.ponder.train_schedule.text_4": "任何坐在火車控制台前的生物及烈焰使者動力爐,都是合格的駕駛員", "create.ponder.train_schedule.text_5": "用栓繩拴住生物可以使牠們更方便地坐上座位", - "create.ponder.train_schedule.text_6": "時刻表可以隨時從司機員身上回收", + "create.ponder.train_schedule.text_6": "時刻表可以隨時從駕駛員身上回收", "create.ponder.train_signal_placement.header": "設置火車訊號機", "create.ponder.train_signal_placement.text_1": "選擇一截軌道並在旁邊設置訊號機", "create.ponder.train_signal_placement.text_2": "訊號機會控制非玩家駕駛的火車", "create.ponder.train_signal_placement.text_3": "被調度的火車不會以反方向穿越訊號", - "create.ponder.train_signal_placement.text_4": "…除非添加第二個反方向的訊號", + "create.ponder.train_signal_placement.text_4": "…除非加入第二個反方向的訊號", "create.ponder.train_signal_placement.text_5": "連接真空管顯示器可以讓訊號燈更顯眼", "create.ponder.train_signal_redstone.header": "訊號與紅石", @@ -2981,7 +2981,7 @@ "create.ponder.valve_pipe.header": "使用流體閥門控制流體流量", "create.ponder.valve_pipe.text_1": "閥門管道有助於控制通過管線網路傳輸的流體", "create.ponder.valve_pipe.text_2": "它們的轉軸控制了流體是否允許通過", - "create.ponder.valve_pipe.text_3": "沿開啟的方向旋轉,流體閥門將會打開", + "create.ponder.valve_pipe.text_3": "沿開啟的方向旋轉,流體閥門將會開啟", "create.ponder.valve_pipe.text_4": "反方向的旋轉會關閉閥門", "create.ponder.water_wheel.header": "使用水車產生動力", @@ -2997,7 +2997,7 @@ "create.ponder.weighted_ejector.text_2": "現在,放置下的彈射置物台會將物品彈射至目標位置", "create.ponder.weighted_ejector.text_3": "限制範圍內的任意距離和高度均可作為有效目標地點", "create.ponder.weighted_ejector.text_4": "但是,目標位置與置物台的連線,必須垂直於置物台的側面", - "create.ponder.weighted_ejector.text_5": "如果沒有設置有效目標位置,彈射置物台會直接將其前方一格設為默認目標位置", + "create.ponder.weighted_ejector.text_5": "如果沒有設置有效目標位置,彈射置物台會直接將其前方一格設為預設目標位置", "create.ponder.weighted_ejector.text_6": "提供動力可為其蓄力", "create.ponder.weighted_ejector.text_7": "蓄力完畢後,放置在它上方的物品會被立刻彈射出去", "create.ponder.weighted_ejector.text_8": "如果目標為容器,則彈射置物台會等待容器有位置後再彈射物品",