merge more of the new stuff

This commit is contained in:
grimmauld 2021-07-06 10:05:26 +02:00
commit f4d73118b1
491 changed files with 13580 additions and 3970 deletions

View file

@ -90,28 +90,27 @@ mixin {
repositories {
maven {
// location of the maven that hosts JEI files (And TiC)
// Location of the maven that hosts JEI files (and TiC)
name = "Progwml6 maven"
url = "https://dvs1.progwml6.com/files/maven/"
}
/*
maven {
// location of a maven mirror for JEI files, as a fallback
/*maven {
// Location of a maven mirror for JEI files, as a fallback
name = "ModMaven"
url = "https://modmaven.k-4u.nl"
}*/
maven {
//location of the maven for vazkii's mods
// Location of the maven for vazkii's mods
name = "blamejared"
url = "http://maven.blamejared.com/"
}
maven {
//location of the maven for mixed mappings and registrate
name "tterrag maven"
url "https://maven.tterrag.com/"
// Location of the maven for mixed mappings, Registrate, and Flywheel
name = "tterrag maven"
url = "https://maven.tterrag.com/"
}
maven {
url "https://www.cursemaven.com"
url = "https://www.cursemaven.com"
content {
includeGroup "curse.maven"
}
@ -133,17 +132,17 @@ dependencies {
implementation fg.deobf(registrate)
shade registrate
// compile against the JEI API but do not include it at runtime
compileOnly fg.deobf("mezz.jei:jei-1.16.5:${jei_version}:api")
// at runtime, use the full JEI jar
runtimeOnly fg.deobf("mezz.jei:jei-1.16.5:${jei_version}")
if (findProject(':Flywheel') != null) {
compile project(':Flywheel') // jozu: I use a gradle workspace with both projects
implementation project(':Flywheel') // jozu: I use a gradle workspace with both projects
} else {
compile fg.deobf("com.jozufozu.flywheel:Flywheel:1.16-0.0.2.8")
implementation fg.deobf("com.jozufozu.flywheel:Flywheel:${flywheel_version}")
}
// Compile against the JEI API but do not include it at runtime
compileOnly fg.deobf("mezz.jei:jei-1.16.5:${jei_version}:api")
// At runtime, use the full JEI jar
runtimeOnly fg.deobf("mezz.jei:jei-1.16.5:${jei_version}")
// implementation fg.deobf("curse.maven:druidcraft-340991:3101903")
implementation fg.deobf("com.ferreusveritas.dynamictrees:DynamicTrees-1.16.5:0.10.0-Beta12.1")

View file

@ -16,6 +16,7 @@ cursegradle_version = 1.4.0
# dependency versions
registrate_version = 1.0.4
flywheel_version = 1.16-0.0.3.15
jei_version = 7.7.0.106
# curseforge information

View file

@ -39,7 +39,7 @@ adfbd6cc5e44a0f431180aedbe65a19428299d8e assets/create/blockstates/brass_funnel.
11ebdd9bd0815833e62ec1bea03a4cdd86ce00f3 assets/create/blockstates/brown_sail.json
e81608346d43406ee72cae0f78b8bcfb37ba2d75 assets/create/blockstates/brown_seat.json
322289524c058fac66bbe76b4924c3b0c0c33b84 assets/create/blockstates/brown_valve_handle.json
1ef072f86d95fd84638bbb6c298603eb311d1e53 assets/create/blockstates/cart_assembler.json
225a67e01348387f2c82b690a56785ab439a3a1c assets/create/blockstates/cart_assembler.json
7299cea212d879d6d5611bd139b24768b9af236f assets/create/blockstates/chiseled_dark_scoria.json
0f01f813388d3e6907c1cfd992e4b21c914e267e assets/create/blockstates/chiseled_dolomite.json
324488e0c228f38f2597b2f76849e962bc1a7d90 assets/create/blockstates/chiseled_gabbro.json
@ -181,6 +181,7 @@ a5ec5401ba9f3e102a2e1b35837f643847afbca4 assets/create/blockstates/gray_seat.jso
13059309684db0cc7a0f1f4fce2407cf06cce80a assets/create/blockstates/green_seat.json
f4a0fc68e8daaa0a47cdc951ced4310057a874b0 assets/create/blockstates/green_valve_handle.json
6ab675fa06317e6d07c0c1a453e7bb43e3f46b3b assets/create/blockstates/hand_crank.json
34076c9caafe48daa87cc783e96d4c81b0b164c0 assets/create/blockstates/haunted_bell.json
4572b90f5d6c586e145f2c7a55664c3cb734bd2b assets/create/blockstates/honey.json
be3bef7e091d8b50bfc1c6b7275946d1f636aefd assets/create/blockstates/horizontal_framed_glass.json
18d9fdaa1352a7e2ec91135e46dae5c02ccd8f8f assets/create/blockstates/horizontal_framed_glass_pane.json
@ -198,6 +199,7 @@ a4cfcdc038af0f93a58d88ea8860b34d73632ff4 assets/create/blockstates/layered_dolom
038f532f7364c1e793196fcc5856df9ceff93578 assets/create/blockstates/layered_limestone.json
8535d628f8834be62cdf62ef4b60c2ce3a7af99f assets/create/blockstates/layered_scoria.json
419d7fffc5cbd392f10211afa8d17e3eb8df8380 assets/create/blockstates/layered_weathered_limestone.json
6a3c81d62c7c5a5fa2f4a1e239319d83875bbe55 assets/create/blockstates/lectern_controller.json
029904f21970947a4423a6e0c8c65c4e02f2e8e6 assets/create/blockstates/light_blue_sail.json
2a0a8b1715700bf1e284ee57ef9f7f163c12f3ee assets/create/blockstates/light_blue_seat.json
9bee040558a6b24e21f837fc808e17fae1883e71 assets/create/blockstates/light_blue_valve_handle.json
@ -303,6 +305,7 @@ c17d334e938dcb742550ba8307ca8266a1fc9b49 assets/create/blockstates/paved_weather
cb23aef25f3106b06c8fa8f152c638bb0d2185d8 assets/create/blockstates/paved_weathered_limestone_slab.json
d62b0992cec1de45dad1f2c273132225f4ef33a0 assets/create/blockstates/paved_weathered_limestone_stairs.json
e29e245d06c46dac94fcd0e01a9bf7fa8e02fb87 assets/create/blockstates/paved_weathered_limestone_wall.json
005cc195712aca252326ae8239ed0caf9a69a314 assets/create/blockstates/peculiar_bell.json
30971f2f76fe56f144178c33ad6bde5fc9fb61c3 assets/create/blockstates/pink_sail.json
919a79e4a4a5fab0aac3ef48e1c786017d6aa001 assets/create/blockstates/pink_seat.json
471a3bb474a0ae0453143888d561256cce894e3f assets/create/blockstates/pink_valve_handle.json
@ -407,21 +410,21 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j
6801fa1f466f172700e573e5b8ee8ee5f9ca4583 assets/create/blockstates/yellow_valve_handle.json
7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
c71f5246d2cb8e9913d1552d23fcc82c43cde7a0 assets/create/lang/en_ud.json
0352f128a214a76365bae7365d7904536ffccbba assets/create/lang/en_us.json
d2fe2b5beb7c4b7d05842dc45da6630dd1f0611f assets/create/lang/unfinished/de_de.json
a486966e82368a85f4c6c5c6b4fd17b0b6e260b4 assets/create/lang/unfinished/es_es.json
94c05715d19c5ceced368c4aa4307b5184eb9d0f assets/create/lang/unfinished/es_mx.json
44fe3efbe33085dc4248ba7ee94e35065aab5cca assets/create/lang/unfinished/fr_fr.json
c53beea261e7a64bdbe397481a2010bb166b10ce assets/create/lang/unfinished/it_it.json
2d75e6eb0c1683ef4856acf86b4f1e49d9e7b9b2 assets/create/lang/unfinished/ja_jp.json
a0d8634f363ee47f3e5ac568d5b63cc6e25a4267 assets/create/lang/unfinished/ko_kr.json
75e6dcc51ef14e39fd7ec1a87a0bbc945ef12637 assets/create/lang/unfinished/nl_nl.json
93b883e54947c1a1869984bc4e764c34b7055998 assets/create/lang/unfinished/pl_pl.json
fc093fa80821bfc4076261dcf1ec56c21edc2262 assets/create/lang/unfinished/pt_br.json
c5b4013e8758f6bfde86eb2d25ec920b5d25c7d1 assets/create/lang/unfinished/ru_ru.json
5bb493fd0d4a05d4b83db99eacea460cb96f8f1a assets/create/lang/unfinished/zh_cn.json
9c049cc88deb8b319c6de28caa417eea9baa7f79 assets/create/lang/unfinished/zh_tw.json
a882a728871c8ecdd2d770f0a1b966bc2ed273d7 assets/create/lang/en_ud.json
15548ffa979fd01f90977502cda07ced1a599505 assets/create/lang/en_us.json
563389d30c2837ec3579e9b1f7d90ab3be23da5e assets/create/lang/unfinished/de_de.json
b954db488cad0cbf25e8c1916e326caf28187b62 assets/create/lang/unfinished/es_es.json
b3d34fddc0be87a9a485d215efc989b45dca8f52 assets/create/lang/unfinished/es_mx.json
882c93b17de0ebfb2c09ed1abf183d0aa1956f42 assets/create/lang/unfinished/fr_fr.json
e1c09d72895f253b4eb1a32a5b3bddadff6fae69 assets/create/lang/unfinished/it_it.json
52e81f7f0591d5feedfde8ce5431d0fd4ab18dfc assets/create/lang/unfinished/ja_jp.json
0982c6bb817926faa1803b5d733f1b89d216b47a assets/create/lang/unfinished/ko_kr.json
4d2683c83ccd02e5f9ccb924e5895b5b12704c84 assets/create/lang/unfinished/nl_nl.json
67dd006a5965872a731944de028ac4bd24e594b6 assets/create/lang/unfinished/pl_pl.json
e89d828bf5d66b9c08e83c3870dc9fc8bcd35ca3 assets/create/lang/unfinished/pt_br.json
a2f8789e4091cabbb8eff972840e34164ef2845e assets/create/lang/unfinished/ru_ru.json
e1937c326a4e7109d444cc721d478c66ce085798 assets/create/lang/unfinished/zh_cn.json
428639c35caf7d9c973b1b80d270ef125bd3a3b3 assets/create/lang/unfinished/zh_tw.json
487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json
b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json
3066db1bf03cffa1a9c7fbacf47ae586632f4eb3 assets/create/models/block/acacia_window_pane_noside_alt.json
@ -818,6 +821,10 @@ a68cd40ffb769b195437107f4a2c2188b222b74a assets/create/models/block/gray_sail.js
17b651233c62b928f0228562a7f6e7a2b7b2d6b7 assets/create/models/block/green_sail.json
1438b8ce54ac5557b8f10dcef94f3525eae19461 assets/create/models/block/green_seat.json
cc7ce9b6bc687ad5027a67c3bf22bdf5bcd71674 assets/create/models/block/green_valve_handle.json
29e09bf70184cc1d09fce31aea908a2ab56fa9e4 assets/create/models/block/haunted_bell_ceiling.json
942c2ae8a3546bd91f8489094f9e7516ff026e61 assets/create/models/block/haunted_bell_double_wall.json
44371c13450dd41d84769a3a50250de1d86e75c5 assets/create/models/block/haunted_bell_floor.json
57e48a613ce2c81992623a46792fca4bcafb33ce assets/create/models/block/haunted_bell_single_wall.json
5163171ed77af879fa06f290bf24b1bb99735c94 assets/create/models/block/honey.json
b1e94d2858c3a8807def6c5131b6f63fe586fb91 assets/create/models/block/horizontal_framed_glass.json
d13df8a5920c5778d98081fb0e97f045e2fd46a2 assets/create/models/block/horizontal_framed_glass_pane_noside.json
@ -1034,6 +1041,10 @@ f924c6104378768a3a645f5e77f9ed80d2c31e5a assets/create/models/block/paved_weathe
46e3eeeefd47f7e6007e53bb1b22de2c6c2a5923 assets/create/models/block/paved_weathered_limestone_wall_post.json
c7941c0bcbdf7ec7e2d34679afac744cf81b7489 assets/create/models/block/paved_weathered_limestone_wall_side.json
39aaea370e31fa032e471d3b8f0ebf0586ee1a03 assets/create/models/block/paved_weathered_limestone_wall_side_tall.json
29e09bf70184cc1d09fce31aea908a2ab56fa9e4 assets/create/models/block/peculiar_bell_ceiling.json
942c2ae8a3546bd91f8489094f9e7516ff026e61 assets/create/models/block/peculiar_bell_double_wall.json
44371c13450dd41d84769a3a50250de1d86e75c5 assets/create/models/block/peculiar_bell_floor.json
57e48a613ce2c81992623a46792fca4bcafb33ce assets/create/models/block/peculiar_bell_single_wall.json
1b5f9e819cd4b5f5fe6e8c24920b916e8d93c95e assets/create/models/block/pink_sail.json
ecc60ce7ee6b753073a99c597db95d6d9df3d438 assets/create/models/block/pink_seat.json
7ada61878d3a3c1d3cc33bcf9a80c21b8f9aaff2 assets/create/models/block/pink_valve_handle.json
@ -1414,17 +1425,17 @@ e7daa31c1fc445d542bad476dfe1d6a8811f2070 assets/create/models/item/gray_seat.jso
ecb9f32f62d3fa43fb226ab85adc2eb229fdfb77 assets/create/models/item/green_valve_handle.json
398b1a7c76c7bdb6a23b1248fdce98f6d835467f assets/create/models/item/hand_crank.json
dee43bf1a9c211a752fac2c07aeba123f7f0c914 assets/create/models/item/handheld_worldshaper.json
e17d9c90e621e9a39f38bb2d90a122f09a5f169d assets/create/models/item/haunted_bell.json
f0d5af58e23e2705b3ef675c30bdf85ed9567c57 assets/create/models/item/honey_bucket.json
068729724f5f7b276b9bc378e533898a92e8debe assets/create/models/item/honeyed_apple.json
955e8accadb47f9b360e5fd48cd959c507b00f2d assets/create/models/item/horizontal_framed_glass.json
f0e3b2b8a553b6e61746c922c27302dabfff71b6 assets/create/models/item/horizontal_framed_glass_pane.json
ff92f6a9dfb73a6ee1eaaed3279c89390ff04a80 assets/create/models/item/hose_pulley.json
d9f222e963f8f8910ca9dbc3c31842ef149f7a1f assets/create/models/item/integrated_circuit.json
153a185852af79654f0fb216c4b1b8e69c85ee8a assets/create/models/item/incomplete_precision_mechanism.json
9d605ce0da83a73b535bce45c107e604364e2b20 assets/create/models/item/iron_sheet.json
52e435014cb03e93411666c4799ebff206e55fc9 assets/create/models/item/item_drain.json
83fa8699318e51f838b483b40b3e897c34ed53d1 assets/create/models/item/jungle_window.json
766323f6026c3505a75db2dee2996d342370d9c2 assets/create/models/item/jungle_window_pane.json
fe89522b2bd9b4393b8afa2a97f6db4277a8a4b4 assets/create/models/item/lapis_sheet.json
bcaaf60d9a853cce90169dabcb36d29a3ce19e18 assets/create/models/item/large_cogwheel.json
281e2b055c6eb6994ca306c8957fc80a98fb5473 assets/create/models/item/layered_andesite.json
7afeb6170b37cb464ea91be18928d21970d556d3 assets/create/models/item/layered_dark_scoria.json
@ -1535,6 +1546,7 @@ d60c4fb6e0e68d8f6c137a0c601145c342236c18 assets/create/models/item/paved_limesto
5ec22c676e301a7004ff7d127d20b46f49063c64 assets/create/models/item/paved_weathered_limestone_slab.json
d81f85aea5e683539a0f3c805c154b76a9d88a9d assets/create/models/item/paved_weathered_limestone_stairs.json
910eaf2f571bae883b888d13f305bd848d278577 assets/create/models/item/paved_weathered_limestone_wall.json
477cf0b4dd4482353668f6307f3f94d0fd77dd62 assets/create/models/item/peculiar_bell.json
9664f171c7856661776c5c4ef0b6880a77db648e assets/create/models/item/pink_seat.json
7d12cc24b86fcb3f0ca6fee650d1dee683859c0d assets/create/models/item/pink_valve_handle.json
04ce23dc141bedccc75b4512263da8b498f13205 assets/create/models/item/piston_extension_pole.json
@ -1565,9 +1577,11 @@ e95125318055b8557afd7d108488cf0bdd81fe49 assets/create/models/item/polished_scor
d98a1d479dff88d7a6f084f2c9de8fbbf80961ef assets/create/models/item/polished_weathered_limestone_wall.json
0e5638cdbf04d7af2222ec15fbe1d960385ea237 assets/create/models/item/portable_fluid_interface.json
3bc60b0d9884c2ee0f1dd530e90fceb699eea737 assets/create/models/item/portable_storage_interface.json
b97c891ebe74e7850ef1f982e4cc043338baa30f assets/create/models/item/potato_cannon.json
417c301eb7e54f14c564975570f59d048cc88987 assets/create/models/item/powdered_obsidian.json
1e501c1f2e9250aaaadcf17db62646d08177d4e1 assets/create/models/item/powered_latch.json
3a6dfc7f36e31ebfcd650c3144a7f2210e8a4f9f assets/create/models/item/powered_toggle_latch.json
7459efc8f20d093a8b0ef987eaace8cb0ad0aaa8 assets/create/models/item/precision_mechanism.json
4a3c3d81097d56bbd3aefeeb9eb7db87f514b5b4 assets/create/models/item/propeller.json
4b8a27ff05ed5331889dfc4b0b4562f3e94b0dfe assets/create/models/item/pulse_repeater.json
a598b2f5eb34b061e81efb8a55267a02f8e08a61 assets/create/models/item/purple_seat.json
@ -1653,7 +1667,7 @@ d080b1b25e5bc8baf5aee68691b08c7f12ece3b0 assets/create/models/item/windmill_bear
866fbb0ce2878a73e0440d1caf6534c8bd7c384f assets/create/models/item/zinc_ingot.json
a80fb25a0b655e76be986b5b49fcb0f03461a1ab assets/create/models/item/zinc_nugget.json
b1689617190c05ef34bd18456b0c7ae09bb3210f assets/create/models/item/zinc_ore.json
6490fa0587db770cf7c794b47f3bcd2b691f4226 assets/create/sounds.json
bbe7fc4aef29420319f59d02d4cd376a78244e70 assets/create/sounds.json
0f1b4b980afba9bf2caf583b88e261bba8b10313 data/create/advancements/aesthetics.json
187921fa131b06721bfaf63f2623a28c141aae9a data/create/advancements/andesite_alloy.json
0ea2db7173b5be28b289ea7c9a6a0cf5805c60c7 data/create/advancements/andesite_casing.json
@ -1674,15 +1688,16 @@ de13a091928d5ab539d567411dd5c522cdcdd668 data/create/advancements/brass_casing.j
9531baa67bb3aee5e2723b1ab0578ff87bcb42b0 data/create/advancements/chromatic_eob.json
f37551a788dfb3ff3d65db97a03c0420edf2c041 data/create/advancements/chute.json
0ffacd497176afdb26670783b65d383ac6236c19 data/create/advancements/clockwork_bearing.json
fcb3a56a40d245a2fc95799b4b4da90756b58bd6 data/create/advancements/clockwork_component_eob.json
870ca791c418a1bc24f7b12284f5788c84911b92 data/create/advancements/compact.json
d1015e059a2f2008a364b6d045a011a6d671f20d data/create/advancements/copper_casing.json
8e2a12a26218a46665c46f350ef9c3418a901988 data/create/advancements/crafter.json
d1fbc14303c7327e9fc02e505e7e434591b7f785 data/create/advancements/crushing_wheel.json
e9e1789de5cd5577a801a09d489a13f2c98779dc data/create/advancements/cuckoo.json
2a96fad5b44b62f233c9af5b4a637faf32ce24af data/create/advancements/deployer.json
eb8e7c13163923d2f88c999c6eb5afa4b7d2426e data/create/advancements/dual_extendo_grip.json
20e04d0ac916996efedc35ab80e2b4ac4001582c data/create/advancements/dual_extendo_grip.json
04eaf829696d735244c0e4798dd3bdeb26e13a32 data/create/advancements/electron_tube.json
36622ff02345cdc2404230c48de9ed42b1b9bd1d data/create/advancements/extendo_grip.json
e15f8093da07cb2292de49620f2aa776f5a6099a data/create/advancements/extendo_grip.json
b1699baaadaac7ebce642c09428519d156e21594 data/create/advancements/fan.json
5aa76cba3b40a1c234ffa84a89ecca630990fc0f data/create/advancements/fan_lava.json
716a9816558300a3652ed8d8d568517017813f5c data/create/advancements/fan_smoke.json
@ -1695,8 +1710,6 @@ ea0f8acb7c3692b569269e62927725d968a65251 data/create/advancements/hose_pulley.js
9f642faf92b75a28c564e90be8448b9a4328af5e data/create/advancements/infinite_chocolate.json
a933fa5e7217e2ffe123ae035cfbc9210ba69fd5 data/create/advancements/infinite_lava.json
a8ab0e4ffba358d23f9efaa9f51245b6d490a8be data/create/advancements/infinite_water.json
9beb622c79e9f5ce2397c22222cac0faf272f388 data/create/advancements/integrated_circuit.json
316bed3d8985d0a371200967d7edd2936f1b9f94 data/create/advancements/integrated_circuit_eob.json
4d7cb129877d6cd68fda66159818e47ca44db078 data/create/advancements/item_drain.json
b61d958815f1c2530c11c88c9081d5c794d7f807 data/create/advancements/its_alive.json
9d68fed495a37fc78184e43e432c3181da84d19c data/create/advancements/lava_wheel.json
@ -1713,6 +1726,8 @@ c9c4060ed207226b69fada2d61e01a97d7077eae data/create/advancements/nixie_tube.jso
449eb8a9e6102bb342c96eb8b19e743eb6979bfa data/create/advancements/pipe_collision.json
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@ -1786,6 +1801,7 @@ dd487f98c411f1ff22cb7fc208b8cc24b27deb2f data/create/advancements/recipes/create
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@ -2374,7 +2390,7 @@ e0b9edc5e59647e7dd99be17369b263dadf407d4 data/create/advancements/refined_radian
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@ -2568,6 +2584,7 @@ d014357b3a467b23473c8223f32471a04a9ff94c data/create/loot_tables/blocks/gray_sea
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@ -2584,6 +2601,7 @@ fa8a5922f7346a15a80b5c7e5dfc26d24ea98728 data/create/loot_tables/blocks/layered_
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@ -2689,6 +2707,7 @@ dfeba5c6de20e9ec0252e43b7c4046f017284d3d data/create/loot_tables/blocks/paved_we
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@ -2859,6 +2878,7 @@ f7879d404d7a848d818278b4e788f285a9087e63 data/create/recipes/compacting/blaze_ca
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@ -2868,6 +2888,7 @@ c077375d16b4505e52548613fbc9356993556e6b data/create/recipes/crafting/appliances
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@ -2937,7 +2958,7 @@ d214afbd44e580f5fd1ebb4f16f07ffe34d87cba data/create/recipes/crafting/kinetics/l
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@ -2972,7 +2993,7 @@ af84b939ced1c0254a27469f857f571afbadc4f6 data/create/recipes/crafting/kinetics/r
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@ -3098,22 +3119,22 @@ fd565e84aff897968be805c03623757c11ea57ed data/create/recipes/cutting/oak_log.jso
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@ -3313,10 +3334,10 @@ bbf64f7eb3868e354756e57348493e2b1ae6b0d9 data/create/recipes/limestone_cobblesto
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@ -3376,8 +3397,11 @@ b3cc5e61bab40ca6135dc1f706f3ab447e9f78bf data/create/recipes/mixing/andesite_all
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@ -3517,7 +3541,6 @@ eae06580a0a5f486cde35426716d50fcb3ba5bb3 data/create/recipes/polished_weathered_
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@ -3538,6 +3561,9 @@ f7b7ff190929ae525297fecb3c116f32fc05fd88 data/create/recipes/scoria_cobblestone_
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50936b211d94167a35ec78c89954082a336b6269 data/create/tags/blocks/valve_handles.json
eac71740fb12bdb38b5dfaa2268613d7ba82b809 data/create/tags/blocks/windmill_sails.json
74700d556ca80c7a1db5fd4efb09c3ddb26cad66 data/create/tags/blocks/windowable.json
893a01e6004d6d8272bd1658e98da88bb572ee57 data/create/tags/blocks/wrench_pickup.json
081f5aa35602fc27af2ca01ea9f2fd5e7eb284dc data/create/tags/items/create_ingots.json
94c62bf22678ef55b2b8a5398a7960e5b00682dc data/create/tags/items/crushed_ores.json
6cdeeac1689f7b5bfd9bc40b462143d8eaf3ad0b data/create/tags/items/seats.json
@ -3711,12 +3738,11 @@ cc82188fe8d986f4457301ed4f75ae833d263601 data/forge/tags/items/nuggets/brass.jso
4b700ee8aa748c2ec70c29ef1589844879c0deae data/forge/tags/items/ores.json
4a0b13a9835106de9a1dd0a71a02372abb48e7b6 data/forge/tags/items/ores/copper.json
d5ea262a0f5fb210612d22521818e26cf08e591a data/forge/tags/items/ores/zinc.json
0ecf8a5392faf244b8cab3c7ddd45d5b34954050 data/forge/tags/items/plates.json
5d5ec04a61ff2b1ad19210e2859a9c96cc246ef8 data/forge/tags/items/plates.json
39f0d70ec10597e85df7c4783bbc5e0e4a5ffb80 data/forge/tags/items/plates/brass.json
c3dab5fe379bc1b7b10d4a0ba7009eee1b75a27c data/forge/tags/items/plates/copper.json
fb9bfb4c84ed9cf2da8c4b2fbc4cd4d9f37d3016 data/forge/tags/items/plates/gold.json
04d947ed7a5066f3cfe75a8dc564fe2dca8a9c93 data/forge/tags/items/plates/iron.json
4d598b23d07b6a0bfd89da11a30ce119a8660632 data/forge/tags/items/plates/lapis_lazuli.json
508730d3822c54d355329bf6a33d58071653afad data/forge/tags/items/storage_blocks.json
ff1900963bc4cd8ceffa78d58ef1952ceacb2fb7 data/forge/tags/items/storage_blocks/brass.json
f6c8f34ceb475546dba5cc6ff288863ea795d20b data/forge/tags/items/storage_blocks/copper.json

View file

@ -1,88 +1,152 @@
{
"variants": {
"powered=false,rail_type=regular,shape=north_south": {
"backwards=false,powered=false,rail_type=regular,shape=north_south": {
"model": "create:block/cart_assembler/block_regular"
},
"powered=true,rail_type=regular,shape=north_south": {
"backwards=true,powered=false,rail_type=regular,shape=north_south": {
"model": "create:block/cart_assembler/block_regular",
"y": 180
},
"backwards=false,powered=true,rail_type=regular,shape=north_south": {
"model": "create:block/cart_assembler/block_regular_powered"
},
"powered=false,rail_type=powered_rail,shape=north_south": {
"backwards=true,powered=true,rail_type=regular,shape=north_south": {
"model": "create:block/cart_assembler/block_regular_powered",
"y": 180
},
"backwards=false,powered=false,rail_type=powered_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_powered_rail"
},
"powered=true,rail_type=powered_rail,shape=north_south": {
"backwards=true,powered=false,rail_type=powered_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_powered_rail",
"y": 180
},
"backwards=false,powered=true,rail_type=powered_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_powered_rail_powered"
},
"powered=false,rail_type=detector_rail,shape=north_south": {
"backwards=true,powered=true,rail_type=powered_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_powered_rail_powered",
"y": 180
},
"backwards=false,powered=false,rail_type=detector_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_detector_rail"
},
"powered=true,rail_type=detector_rail,shape=north_south": {
"backwards=true,powered=false,rail_type=detector_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_detector_rail",
"y": 180
},
"backwards=false,powered=true,rail_type=detector_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_detector_rail_powered"
},
"powered=false,rail_type=activator_rail,shape=north_south": {
"backwards=true,powered=true,rail_type=detector_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_detector_rail_powered",
"y": 180
},
"backwards=false,powered=false,rail_type=activator_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_activator_rail"
},
"powered=true,rail_type=activator_rail,shape=north_south": {
"backwards=true,powered=false,rail_type=activator_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_activator_rail",
"y": 180
},
"backwards=false,powered=true,rail_type=activator_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_activator_rail_powered"
},
"powered=false,rail_type=controller_rail,shape=north_south": {
"backwards=true,powered=true,rail_type=activator_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_activator_rail_powered",
"y": 180
},
"backwards=false,powered=false,rail_type=controller_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_controller_rail"
},
"powered=true,rail_type=controller_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_controller_rail_powered"
},
"powered=false,rail_type=controller_rail_backwards,shape=north_south": {
"backwards=true,powered=false,rail_type=controller_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_controller_rail",
"y": 180
},
"powered=true,rail_type=controller_rail_backwards,shape=north_south": {
"backwards=false,powered=true,rail_type=controller_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_controller_rail_powered"
},
"backwards=true,powered=true,rail_type=controller_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_controller_rail_powered",
"y": 180
},
"powered=false,rail_type=regular,shape=east_west": {
"backwards=false,powered=false,rail_type=regular,shape=east_west": {
"model": "create:block/cart_assembler/block_regular",
"y": 270
},
"powered=true,rail_type=regular,shape=east_west": {
"backwards=true,powered=false,rail_type=regular,shape=east_west": {
"model": "create:block/cart_assembler/block_regular",
"y": 90
},
"backwards=false,powered=true,rail_type=regular,shape=east_west": {
"model": "create:block/cart_assembler/block_regular_powered",
"y": 270
},
"powered=false,rail_type=powered_rail,shape=east_west": {
"backwards=true,powered=true,rail_type=regular,shape=east_west": {
"model": "create:block/cart_assembler/block_regular_powered",
"y": 90
},
"backwards=false,powered=false,rail_type=powered_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_powered_rail",
"y": 270
},
"powered=true,rail_type=powered_rail,shape=east_west": {
"backwards=true,powered=false,rail_type=powered_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_powered_rail",
"y": 90
},
"backwards=false,powered=true,rail_type=powered_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_powered_rail_powered",
"y": 270
},
"powered=false,rail_type=detector_rail,shape=east_west": {
"backwards=true,powered=true,rail_type=powered_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_powered_rail_powered",
"y": 90
},
"backwards=false,powered=false,rail_type=detector_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_detector_rail",
"y": 270
},
"powered=true,rail_type=detector_rail,shape=east_west": {
"backwards=true,powered=false,rail_type=detector_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_detector_rail",
"y": 90
},
"backwards=false,powered=true,rail_type=detector_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_detector_rail_powered",
"y": 270
},
"powered=false,rail_type=activator_rail,shape=east_west": {
"backwards=true,powered=true,rail_type=detector_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_detector_rail_powered",
"y": 90
},
"backwards=false,powered=false,rail_type=activator_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_activator_rail",
"y": 270
},
"powered=true,rail_type=activator_rail,shape=east_west": {
"backwards=true,powered=false,rail_type=activator_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_activator_rail",
"y": 90
},
"backwards=false,powered=true,rail_type=activator_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_activator_rail_powered",
"y": 270
},
"powered=false,rail_type=controller_rail,shape=east_west": {
"backwards=true,powered=true,rail_type=activator_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_activator_rail_powered",
"y": 90
},
"backwards=false,powered=false,rail_type=controller_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_controller_rail",
"y": 270
},
"powered=true,rail_type=controller_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_controller_rail_powered",
"y": 270
},
"powered=false,rail_type=controller_rail_backwards,shape=east_west": {
"backwards=true,powered=false,rail_type=controller_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_controller_rail",
"y": 90
},
"powered=true,rail_type=controller_rail_backwards,shape=east_west": {
"backwards=false,powered=true,rail_type=controller_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_controller_rail_powered",
"y": 270
},
"backwards=true,powered=true,rail_type=controller_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_controller_rail_powered",
"y": 90
}

View file

@ -0,0 +1,124 @@
{
"variants": {
"attachment=floor,facing=north,powered=false": {
"model": "create:block/haunted_bell_floor"
},
"attachment=ceiling,facing=north,powered=false": {
"model": "create:block/haunted_bell_ceiling"
},
"attachment=single_wall,facing=north,powered=false": {
"model": "create:block/haunted_bell_single_wall"
},
"attachment=double_wall,facing=north,powered=false": {
"model": "create:block/haunted_bell_double_wall"
},
"attachment=floor,facing=south,powered=false": {
"model": "create:block/haunted_bell_floor",
"y": 180
},
"attachment=ceiling,facing=south,powered=false": {
"model": "create:block/haunted_bell_ceiling",
"y": 180
},
"attachment=single_wall,facing=south,powered=false": {
"model": "create:block/haunted_bell_single_wall",
"y": 180
},
"attachment=double_wall,facing=south,powered=false": {
"model": "create:block/haunted_bell_double_wall",
"y": 180
},
"attachment=floor,facing=west,powered=false": {
"model": "create:block/haunted_bell_floor",
"y": 270
},
"attachment=ceiling,facing=west,powered=false": {
"model": "create:block/haunted_bell_ceiling",
"y": 270
},
"attachment=single_wall,facing=west,powered=false": {
"model": "create:block/haunted_bell_single_wall",
"y": 270
},
"attachment=double_wall,facing=west,powered=false": {
"model": "create:block/haunted_bell_double_wall",
"y": 270
},
"attachment=floor,facing=east,powered=false": {
"model": "create:block/haunted_bell_floor",
"y": 90
},
"attachment=ceiling,facing=east,powered=false": {
"model": "create:block/haunted_bell_ceiling",
"y": 90
},
"attachment=single_wall,facing=east,powered=false": {
"model": "create:block/haunted_bell_single_wall",
"y": 90
},
"attachment=double_wall,facing=east,powered=false": {
"model": "create:block/haunted_bell_double_wall",
"y": 90
},
"attachment=floor,facing=north,powered=true": {
"model": "create:block/haunted_bell_floor"
},
"attachment=ceiling,facing=north,powered=true": {
"model": "create:block/haunted_bell_ceiling"
},
"attachment=single_wall,facing=north,powered=true": {
"model": "create:block/haunted_bell_single_wall"
},
"attachment=double_wall,facing=north,powered=true": {
"model": "create:block/haunted_bell_double_wall"
},
"attachment=floor,facing=south,powered=true": {
"model": "create:block/haunted_bell_floor",
"y": 180
},
"attachment=ceiling,facing=south,powered=true": {
"model": "create:block/haunted_bell_ceiling",
"y": 180
},
"attachment=single_wall,facing=south,powered=true": {
"model": "create:block/haunted_bell_single_wall",
"y": 180
},
"attachment=double_wall,facing=south,powered=true": {
"model": "create:block/haunted_bell_double_wall",
"y": 180
},
"attachment=floor,facing=west,powered=true": {
"model": "create:block/haunted_bell_floor",
"y": 270
},
"attachment=ceiling,facing=west,powered=true": {
"model": "create:block/haunted_bell_ceiling",
"y": 270
},
"attachment=single_wall,facing=west,powered=true": {
"model": "create:block/haunted_bell_single_wall",
"y": 270
},
"attachment=double_wall,facing=west,powered=true": {
"model": "create:block/haunted_bell_double_wall",
"y": 270
},
"attachment=floor,facing=east,powered=true": {
"model": "create:block/haunted_bell_floor",
"y": 90
},
"attachment=ceiling,facing=east,powered=true": {
"model": "create:block/haunted_bell_ceiling",
"y": 90
},
"attachment=single_wall,facing=east,powered=true": {
"model": "create:block/haunted_bell_single_wall",
"y": 90
},
"attachment=double_wall,facing=east,powered=true": {
"model": "create:block/haunted_bell_double_wall",
"y": 90
}
}
}

View file

@ -0,0 +1,64 @@
{
"variants": {
"facing=north,has_book=false,powered=false": {
"model": "minecraft:block/lectern"
},
"facing=south,has_book=false,powered=false": {
"model": "minecraft:block/lectern",
"y": 180
},
"facing=west,has_book=false,powered=false": {
"model": "minecraft:block/lectern",
"y": 270
},
"facing=east,has_book=false,powered=false": {
"model": "minecraft:block/lectern",
"y": 90
},
"facing=north,has_book=true,powered=false": {
"model": "minecraft:block/lectern"
},
"facing=south,has_book=true,powered=false": {
"model": "minecraft:block/lectern",
"y": 180
},
"facing=west,has_book=true,powered=false": {
"model": "minecraft:block/lectern",
"y": 270
},
"facing=east,has_book=true,powered=false": {
"model": "minecraft:block/lectern",
"y": 90
},
"facing=north,has_book=false,powered=true": {
"model": "minecraft:block/lectern"
},
"facing=south,has_book=false,powered=true": {
"model": "minecraft:block/lectern",
"y": 180
},
"facing=west,has_book=false,powered=true": {
"model": "minecraft:block/lectern",
"y": 270
},
"facing=east,has_book=false,powered=true": {
"model": "minecraft:block/lectern",
"y": 90
},
"facing=north,has_book=true,powered=true": {
"model": "minecraft:block/lectern"
},
"facing=south,has_book=true,powered=true": {
"model": "minecraft:block/lectern",
"y": 180
},
"facing=west,has_book=true,powered=true": {
"model": "minecraft:block/lectern",
"y": 270
},
"facing=east,has_book=true,powered=true": {
"model": "minecraft:block/lectern",
"y": 90
}
}
}

View file

@ -0,0 +1,124 @@
{
"variants": {
"attachment=floor,facing=north,powered=false": {
"model": "create:block/peculiar_bell_floor"
},
"attachment=ceiling,facing=north,powered=false": {
"model": "create:block/peculiar_bell_ceiling"
},
"attachment=single_wall,facing=north,powered=false": {
"model": "create:block/peculiar_bell_single_wall"
},
"attachment=double_wall,facing=north,powered=false": {
"model": "create:block/peculiar_bell_double_wall"
},
"attachment=floor,facing=south,powered=false": {
"model": "create:block/peculiar_bell_floor",
"y": 180
},
"attachment=ceiling,facing=south,powered=false": {
"model": "create:block/peculiar_bell_ceiling",
"y": 180
},
"attachment=single_wall,facing=south,powered=false": {
"model": "create:block/peculiar_bell_single_wall",
"y": 180
},
"attachment=double_wall,facing=south,powered=false": {
"model": "create:block/peculiar_bell_double_wall",
"y": 180
},
"attachment=floor,facing=west,powered=false": {
"model": "create:block/peculiar_bell_floor",
"y": 270
},
"attachment=ceiling,facing=west,powered=false": {
"model": "create:block/peculiar_bell_ceiling",
"y": 270
},
"attachment=single_wall,facing=west,powered=false": {
"model": "create:block/peculiar_bell_single_wall",
"y": 270
},
"attachment=double_wall,facing=west,powered=false": {
"model": "create:block/peculiar_bell_double_wall",
"y": 270
},
"attachment=floor,facing=east,powered=false": {
"model": "create:block/peculiar_bell_floor",
"y": 90
},
"attachment=ceiling,facing=east,powered=false": {
"model": "create:block/peculiar_bell_ceiling",
"y": 90
},
"attachment=single_wall,facing=east,powered=false": {
"model": "create:block/peculiar_bell_single_wall",
"y": 90
},
"attachment=double_wall,facing=east,powered=false": {
"model": "create:block/peculiar_bell_double_wall",
"y": 90
},
"attachment=floor,facing=north,powered=true": {
"model": "create:block/peculiar_bell_floor"
},
"attachment=ceiling,facing=north,powered=true": {
"model": "create:block/peculiar_bell_ceiling"
},
"attachment=single_wall,facing=north,powered=true": {
"model": "create:block/peculiar_bell_single_wall"
},
"attachment=double_wall,facing=north,powered=true": {
"model": "create:block/peculiar_bell_double_wall"
},
"attachment=floor,facing=south,powered=true": {
"model": "create:block/peculiar_bell_floor",
"y": 180
},
"attachment=ceiling,facing=south,powered=true": {
"model": "create:block/peculiar_bell_ceiling",
"y": 180
},
"attachment=single_wall,facing=south,powered=true": {
"model": "create:block/peculiar_bell_single_wall",
"y": 180
},
"attachment=double_wall,facing=south,powered=true": {
"model": "create:block/peculiar_bell_double_wall",
"y": 180
},
"attachment=floor,facing=west,powered=true": {
"model": "create:block/peculiar_bell_floor",
"y": 270
},
"attachment=ceiling,facing=west,powered=true": {
"model": "create:block/peculiar_bell_ceiling",
"y": 270
},
"attachment=single_wall,facing=west,powered=true": {
"model": "create:block/peculiar_bell_single_wall",
"y": 270
},
"attachment=double_wall,facing=west,powered=true": {
"model": "create:block/peculiar_bell_double_wall",
"y": 270
},
"attachment=floor,facing=east,powered=true": {
"model": "create:block/peculiar_bell_floor",
"y": 90
},
"attachment=ceiling,facing=east,powered=true": {
"model": "create:block/peculiar_bell_ceiling",
"y": 90
},
"attachment=single_wall,facing=east,powered=true": {
"model": "create:block/peculiar_bell_single_wall",
"y": 90
},
"attachment=double_wall,facing=east,powered=true": {
"model": "create:block/peculiar_bell_double_wall",
"y": 90
}
}
}

View file

@ -48,7 +48,6 @@
"block.create.chiseled_scoria": "\u0250\u0131\u0279o\u0254S p\u01DD\u05DF\u01DDs\u0131\u0265\u0186",
"block.create.chiseled_weathered_limestone": "\u01DDuo\u0287s\u01DD\u026F\u0131\uA780 p\u01DD\u0279\u01DD\u0265\u0287\u0250\u01DDM p\u01DD\u05DF\u01DDs\u0131\u0265\u0186",
"block.create.chocolate": "\u01DD\u0287\u0250\u05DFo\u0254o\u0265\u0186",
"block.create.chromatic_projector": "\u0279o\u0287\u0254\u01DD\u0638o\u0279\u0500 \u0254\u0131\u0287\u0250\u026Fo\u0279\u0265\u0186",
"block.create.chute": "\u01DD\u0287n\u0265\u0186",
"block.create.clockwork_bearing": "bu\u0131\u0279\u0250\u01DD\u15FA \u029E\u0279o\u028D\u029E\u0254o\u05DF\u0186",
"block.create.clutch": "\u0265\u0254\u0287n\u05DF\u0186",
@ -183,6 +182,7 @@
"block.create.green_seat": "\u0287\u0250\u01DDS u\u01DD\u01DD\u0279\u2141",
"block.create.green_valve_handle": "\u01DD\u05DFpu\u0250H \u01DD\u028C\u05DF\u0250\u039B u\u01DD\u01DD\u0279\u2141",
"block.create.hand_crank": "\u029Eu\u0250\u0279\u0186 pu\u0250H",
"block.create.haunted_bell": "\u05DF\u05DF\u01DD\u15FA p\u01DD\u0287un\u0250H",
"block.create.honey": "\u028E\u01DDuoH",
"block.create.horizontal_framed_glass": "ss\u0250\u05DF\u2141 p\u01DD\u026F\u0250\u0279\u2132 \u05DF\u0250\u0287uoz\u0131\u0279oH",
"block.create.horizontal_framed_glass_pane": "\u01DDu\u0250\u0500 ss\u0250\u05DF\u2141 p\u01DD\u026F\u0250\u0279\u2132 \u05DF\u0250\u0287uoz\u0131\u0279oH",
@ -200,6 +200,7 @@
"block.create.layered_limestone": "\u01DDuo\u0287s\u01DD\u026F\u0131\uA780 p\u01DD\u0279\u01DD\u028E\u0250\uA780",
"block.create.layered_scoria": "\u0250\u0131\u0279o\u0254S p\u01DD\u0279\u01DD\u028E\u0250\uA780",
"block.create.layered_weathered_limestone": "\u01DDuo\u0287s\u01DD\u026F\u0131\uA780 p\u01DD\u0279\u01DD\u0265\u0287\u0250\u01DDM p\u01DD\u0279\u01DD\u028E\u0250\uA780",
"block.create.lectern_controller": "\u0279\u01DD\u05DF\u05DFo\u0279\u0287uo\u0186 u\u0279\u01DD\u0287\u0254\u01DD\uA780",
"block.create.light_blue_sail": "\u05DF\u0131\u0250S \u01DDn\u05DF\u15FA \u0287\u0265b\u0131\uA780",
"block.create.light_blue_seat": "\u0287\u0250\u01DDS \u01DDn\u05DF\u15FA \u0287\u0265b\u0131\uA780",
"block.create.light_blue_valve_handle": "\u01DD\u05DFpu\u0250H \u01DD\u028C\u05DF\u0250\u039B \u01DDn\u05DF\u15FA \u0287\u0265b\u0131\uA780",
@ -305,6 +306,7 @@
"block.create.paved_weathered_limestone_slab": "q\u0250\u05DFS \u01DDuo\u0287s\u01DD\u026F\u0131\uA780 p\u01DD\u0279\u01DD\u0265\u0287\u0250\u01DDM p\u01DD\u028C\u0250\u0500",
"block.create.paved_weathered_limestone_stairs": "s\u0279\u0131\u0250\u0287S \u01DDuo\u0287s\u01DD\u026F\u0131\uA780 p\u01DD\u0279\u01DD\u0265\u0287\u0250\u01DDM p\u01DD\u028C\u0250\u0500",
"block.create.paved_weathered_limestone_wall": "\u05DF\u05DF\u0250M \u01DDuo\u0287s\u01DD\u026F\u0131\uA780 p\u01DD\u0279\u01DD\u0265\u0287\u0250\u01DDM p\u01DD\u028C\u0250\u0500",
"block.create.peculiar_bell": "\u05DF\u05DF\u01DD\u15FA \u0279\u0250\u0131\u05DFn\u0254\u01DD\u0500",
"block.create.pink_sail": "\u05DF\u0131\u0250S \u029Eu\u0131\u0500",
"block.create.pink_seat": "\u0287\u0250\u01DDS \u029Eu\u0131\u0500",
"block.create.pink_valve_handle": "\u01DD\u05DFpu\u0250H \u01DD\u028C\u05DF\u0250\u039B \u029Eu\u0131\u0500",
@ -412,6 +414,7 @@
"entity.create.contraption": "uo\u0131\u0287d\u0250\u0279\u0287uo\u0186",
"entity.create.crafting_blueprint": "\u0287u\u0131\u0279d\u01DDn\u05DF\u15FA bu\u0131\u0287\u025F\u0250\u0279\u0186",
"entity.create.gantry_contraption": "uo\u0131\u0287d\u0250\u0279\u0287uo\u0186 \u028E\u0279\u0287u\u0250\u2141",
"entity.create.potato_projectile": "\u01DD\u05DF\u0131\u0287\u0254\u01DD\u0638o\u0279\u0500 o\u0287\u0250\u0287o\u0500",
"entity.create.seat": "\u0287\u0250\u01DDS",
"entity.create.stationary_contraption": "uo\u0131\u0287d\u0250\u0279\u0287uo\u0186 \u028E\u0279\u0250uo\u0131\u0287\u0250\u0287S",
"entity.create.super_glue": "\u01DDn\u05DF\u2141 \u0279\u01DDdnS",
@ -468,14 +471,17 @@
"item.create.handheld_worldshaper": "\u0279\u01DDd\u0250\u0265sp\u05DF\u0279oM \u01DD\u028C\u0131\u0287\u0250\u01DD\u0279\u0186",
"item.create.honey_bucket": "\u0287\u01DD\u029E\u0254n\u15FA \u028E\u01DDuoH",
"item.create.honeyed_apple": "\u01DD\u05DFdd\u2C6F p\u01DD\u028E\u01DDuoH",
"item.create.integrated_circuit": "\u0287\u0131n\u0254\u0279\u0131\u0186 p\u01DD\u0287\u0250\u0279b\u01DD\u0287uI",
"item.create.incomplete_cogwheel": "\u05DF\u01DD\u01DD\u0265\u028Dbo\u0186 \u01DD\u0287\u01DD\u05DFd\u026Fo\u0254uI",
"item.create.incomplete_large_cogwheel": "\u05DF\u01DD\u01DD\u0265\u028Dbo\u0186 \u01DDb\u0279\u0250\uA780 \u01DD\u0287\u01DD\u05DFd\u026Fo\u0254uI",
"item.create.incomplete_precision_mechanism": "\u026Fs\u0131u\u0250\u0265\u0254\u01DDW uo\u0131s\u0131\u0254\u01DD\u0279\u0500 \u01DD\u0287\u01DD\u05DFd\u026Fo\u0254uI",
"item.create.iron_sheet": "\u0287\u01DD\u01DD\u0265S uo\u0279I",
"item.create.lapis_sheet": "\u0287\u01DD\u01DD\u0265S s\u0131d\u0250\uA780",
"item.create.linked_controller": "\u0279\u01DD\u05DF\u05DFo\u0279\u0287uo\u0186 p\u01DD\u029Eu\u0131\uA780",
"item.create.minecart_contraption": "uo\u0131\u0287d\u0250\u0279\u0287uo\u0186 \u0287\u0279\u0250\u0254\u01DDu\u0131W",
"item.create.minecart_coupling": "bu\u0131\u05DFdno\u0186 \u0287\u0279\u0250\u0254\u01DDu\u0131W",
"item.create.polished_rose_quartz": "z\u0287\u0279\u0250n\u1F49 \u01DDso\u1D1A p\u01DD\u0265s\u0131\u05DFo\u0500",
"item.create.potato_cannon": "uouu\u0250\u0186 o\u0287\u0250\u0287o\u0500",
"item.create.powdered_obsidian": "u\u0250\u0131p\u0131sqO p\u01DD\u0279\u01DDp\u028Do\u0500",
"item.create.precision_mechanism": "\u026Fs\u0131u\u0250\u0265\u0254\u01DDW uo\u0131s\u0131\u0254\u01DD\u0279\u0500",
"item.create.propeller": "\u0279\u01DD\u05DF\u05DF\u01DDdo\u0279\u0500",
"item.create.red_sand_paper": "\u0279\u01DDd\u0250\u0500 pu\u0250S p\u01DD\u1D1A",
"item.create.refined_radiance": "\u01DD\u0254u\u0250\u0131p\u0250\u1D1A p\u01DDu\u0131\u025F\u01DD\u1D1A",

View file

@ -51,7 +51,6 @@
"block.create.chiseled_scoria": "Chiseled Scoria",
"block.create.chiseled_weathered_limestone": "Chiseled Weathered Limestone",
"block.create.chocolate": "Chocolate",
"block.create.chromatic_projector": "Chromatic Projector",
"block.create.chute": "Chute",
"block.create.clockwork_bearing": "Clockwork Bearing",
"block.create.clutch": "Clutch",
@ -186,6 +185,7 @@
"block.create.green_seat": "Green Seat",
"block.create.green_valve_handle": "Green Valve Handle",
"block.create.hand_crank": "Hand Crank",
"block.create.haunted_bell": "Haunted Bell",
"block.create.honey": "Honey",
"block.create.horizontal_framed_glass": "Horizontal Framed Glass",
"block.create.horizontal_framed_glass_pane": "Horizontal Framed Glass Pane",
@ -203,6 +203,7 @@
"block.create.layered_limestone": "Layered Limestone",
"block.create.layered_scoria": "Layered Scoria",
"block.create.layered_weathered_limestone": "Layered Weathered Limestone",
"block.create.lectern_controller": "Lectern Controller",
"block.create.light_blue_sail": "Light Blue Sail",
"block.create.light_blue_seat": "Light Blue Seat",
"block.create.light_blue_valve_handle": "Light Blue Valve Handle",
@ -308,6 +309,7 @@
"block.create.paved_weathered_limestone_slab": "Paved Weathered Limestone Slab",
"block.create.paved_weathered_limestone_stairs": "Paved Weathered Limestone Stairs",
"block.create.paved_weathered_limestone_wall": "Paved Weathered Limestone Wall",
"block.create.peculiar_bell": "Peculiar Bell",
"block.create.pink_sail": "Pink Sail",
"block.create.pink_seat": "Pink Seat",
"block.create.pink_valve_handle": "Pink Valve Handle",
@ -416,6 +418,7 @@
"entity.create.contraption": "Contraption",
"entity.create.crafting_blueprint": "Crafting Blueprint",
"entity.create.gantry_contraption": "Gantry Contraption",
"entity.create.potato_projectile": "Potato Projectile",
"entity.create.seat": "Seat",
"entity.create.stationary_contraption": "Stationary Contraption",
"entity.create.super_glue": "Super Glue",
@ -474,14 +477,17 @@
"item.create.handheld_worldshaper": "Creative Worldshaper",
"item.create.honey_bucket": "Honey Bucket",
"item.create.honeyed_apple": "Honeyed Apple",
"item.create.integrated_circuit": "Integrated Circuit",
"item.create.incomplete_cogwheel": "Incomplete Cogwheel",
"item.create.incomplete_large_cogwheel": "Incomplete Large Cogwheel",
"item.create.incomplete_precision_mechanism": "Incomplete Precision Mechanism",
"item.create.iron_sheet": "Iron Sheet",
"item.create.lapis_sheet": "Lapis Sheet",
"item.create.linked_controller": "Linked Controller",
"item.create.minecart_contraption": "Minecart Contraption",
"item.create.minecart_coupling": "Minecart Coupling",
"item.create.polished_rose_quartz": "Polished Rose Quartz",
"item.create.potato_cannon": "Potato Cannon",
"item.create.powdered_obsidian": "Powdered Obsidian",
"item.create.precision_mechanism": "Precision Mechanism",
"item.create.propeller": "Propeller",
"item.create.red_sand_paper": "Red Sand Paper",
"item.create.refined_radiance": "Refined Radiance",
@ -626,8 +632,8 @@
"advancement.create.flywheel.desc": "Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "High levels of Stress",
"advancement.create.overstress_flywheel.desc": "Overstress a Furnace Engine.",
"advancement.create.integrated_circuit": "Complex Calculation",
"advancement.create.integrated_circuit.desc": "Assemble an Integrated Circuit.",
"advancement.create.precision_mechanism": "Complex Curiosities",
"advancement.create.precision_mechanism.desc": "Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "Busy Hands!",
"advancement.create.mechanical_arm.desc": "Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "Play Me My Theme Tune!",
@ -642,7 +648,7 @@
"advancement.create.crushing_wheel.desc": "Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "Sugar Rush",
"advancement.create.blaze_cake.desc": "Bake your blaze burner a special cake.",
"advancement.create.chromatic_compound": "Bipolar Minerals",
"advancement.create.chromatic_compound": "Mysterious Minerals",
"advancement.create.chromatic_compound.desc": "Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "Void Returner",
"advancement.create.shadow_steel.desc": "Create Shadow Steel, a metal bar of nothingness.",
@ -654,6 +660,8 @@
"advancement.create.wand_of_symmetry.desc": "Craft a Staff of Symmetry.",
"advancement.create.extendo_grip": "Boioioing!",
"advancement.create.extendo_grip.desc": "Get hold of an Extendo Grip.",
"advancement.create.potato_cannon": "Fwoomp!",
"advancement.create.potato_cannon.desc": "Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "Ultimate Boing-age",
"advancement.create.dual_extendo_grip.desc": "Dual wield Extendo Grips for super-human reach.",
"advancement.create.eob": "End of Beta",
@ -670,6 +678,8 @@
"death.attack.create.fan_lava": "%1$s was burned to death by lava fan",
"death.attack.create.mechanical_drill": "%1$s was impaled by a Mechanical Drill",
"death.attack.create.mechanical_saw": "%1$s got cut in half by a Mechanical Saw",
"death.attack.create.potato_cannon": "%1$s was shot by %2$s's Potato Cannon",
"death.attack.create.potato_cannon.item": "%1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s was blown up by tampered cuckoo clock",
"create.block.deployer.damage_source_name": "a rogue Deployer",
@ -677,7 +687,8 @@
"create.menu.return": "Return to Menu",
"create.menu.configure": "Configure...",
"create.menu.getting_started": "Getting Started",
"create.menu.ponder_index": "Ponder Index",
"create.menu.only_ingame": "Available in the Pause Menu",
"create.menu.project_page": "Project Page",
"create.menu.report_bugs": "Report Issues",
"create.menu.support": "Support Us",
@ -706,6 +717,16 @@
"create.recipe.mystery_conversion": "Mysterious Conversion",
"create.recipe.spout_filling": "Filling by Spout",
"create.recipe.draining": "Item Draining",
"create.recipe.sequenced_assembly": "Sequenced Assembly",
"create.recipe.assembly.next": "Next: %1$s",
"create.recipe.assembly.step": "Step %1$s:",
"create.recipe.assembly.progress": "Progress: %1$s/%2$s",
"create.recipe.assembly.pressing": "Process in Press",
"create.recipe.assembly.spout_filling_fluid": "Spout %1$s",
"create.recipe.assembly.deploying_item": "Deploy %1$s",
"create.recipe.assembly.cutting": "Cut with Saw",
"create.recipe.assembly.repeat": "Repeat Sequence %1$s Times",
"create.recipe.assembly.junk": "Random junk",
"create.recipe.processing.chance": "%1$s%% Chance",
"create.recipe.heat_requirement.none": "No Heating Required",
"create.recipe.heat_requirement.heated": "Heated",
@ -1161,30 +1182,35 @@
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.saw_idle": "Mechanical Saw turns",
"create.subtitle.contraption_disassemble": "Contraption stops",
"create.subtitle.peculiar_bell_use": "Peculiar Bell tolls",
"create.subtitle.mixing": "Mixing Noises",
"create.subtitle.mechanical_press_activation_belt": "Mechanical Press bonks",
"create.subtitle.fwoomp": "Potato Launcher fwoomps",
"create.subtitle.worldshaper_place": "Worldshaper zaps",
"create.subtitle.depot_slide": "Item slides",
"create.subtitle.saw_activate_stone": "Mechanical Saw activates",
"create.subtitle.blaze_munch": "Blaze Burner munches",
"create.subtitle.funnel_flap": "Funnel Flaps",
"create.subtitle.schematicannon_finish": "Schematicannon dings",
"create.subtitle.haunted_bell_use": "Haunted Bell tolls",
"create.subtitle.scroll_value": "Scroll-input clicks",
"create.subtitle.crafter_craft": "Crafter crafts",
"create.subtitle.saw_process": "Mechanical Saw processes",
"create.subtitle.controller_put": "Controller thumps",
"create.subtitle.cranking": "Hand Crank turns",
"create.subtitle.wrench_remove": "Component breaks",
"create.subtitle.cogs": "Cogwheels rumble",
"create.subtitle.slime_added": "Slime squishes",
"create.subtitle.wrench_rotate": "Wrench used",
"create.subtitle.potato_hit": "Vegetable impacts",
"create.subtitle.saw_activate_wood": "Mechanical Saw activates",
"create.subtitle.haunted_bell_convert": "Haunted Bell awakens",
"create.subtitle.deployer_polish": "Deployer applies polish",
"create.subtitle.deny": "Declining boop",
"create.subtitle.controller_click": "Controller clicks",
"create.subtitle.schematicannon_launch_block": "Schematicannon fires",
"create.subtitle.copper_armor_equip": "Diving equipment clinks",
"create.subtitle.controller_take": "Lectern empties",
"create.subtitle.mechanical_press_activation": "Mechanical Press clangs",
"create.subtitle.contraption_assemble": "Contraption moves",
"create.subtitle.crafter_click": "Crafter clicks",
@ -1209,14 +1235,6 @@
"block.create.metal_bracket.tooltip": "METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.copper_casing.tooltip": "COPPER CASING",
"block.create.copper_casing.tooltip.summary": "Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "When used on Fluid Pipe",
"block.create.copper_casing.tooltip.behaviour1": "_Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.",
"block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "A _Fluid Pipe_ encased with the _Copper Casing_.",
"block.create.seat.tooltip": "SEAT",
"block.create.seat.tooltip.summary": "Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.condition1": "Right click on Seat",
@ -1225,65 +1243,6 @@
"item.create.blaze_cake.tooltip": "BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
"block.create.fluid_pipe.tooltip": "FLUID PIPE",
"block.create.fluid_pipe.tooltip.summary": "Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.",
"block.create.fluid_pipe.tooltip.condition1": "Fluid Transfer",
"block.create.fluid_pipe.tooltip.behaviour1": "Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!",
"block.create.fluid_pipe.tooltip.condition2": "Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "Used for _placing_ or _draining_ large _fluid bodies_ in the world.",
"block.create.hose_pulley.tooltip.condition1": "When Powered by Kinetics",
"block.create.hose_pulley.tooltip.behaviour1": "_Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.",
"block.create.hose_pulley.tooltip.condition2": "When Fluids pulled from Pulley",
"block.create.hose_pulley.tooltip.behaviour2": "Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.",
"block.create.hose_pulley.tooltip.condition3": "When Fluids pushed to Pulley",
"block.create.hose_pulley.tooltip.behaviour3": "Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.",
"block.create.fluid_tank.tooltip": "FLUID TANK",
"block.create.fluid_tank.tooltip.summary": "_Stores_ all your favourite _fluids_. Scales in width and height.",
"block.create.fluid_tank.tooltip.condition1": "Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.behaviour1": "Changes the optional window",
"block.create.creative_fluid_tank.tooltip": "CREATIVE FLUID TANK",
"block.create.creative_fluid_tank.tooltip.summary": "This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.",
"block.create.creative_fluid_tank.tooltip.condition1": "When Fluid in Tank",
"block.create.creative_fluid_tank.tooltip.behaviour1": "Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
"block.create.creative_fluid_tank.tooltip.condition2": "Right-clicked with Wrench",
"block.create.creative_fluid_tank.tooltip.behaviour2": "Changes the optional window",
"block.create.fluid_valve.tooltip": "FLUID VALVE",
"block.create.fluid_valve.tooltip.summary": "Halts the flow of fluid down a pipe.",
"block.create.fluid_valve.tooltip.condition1": "Controllable flow",
"block.create.fluid_valve.tooltip.behaviour1": "Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.",
"block.create.mechanical_pump.tooltip": "MECHANICAL PUMP",
"block.create.mechanical_pump.tooltip.summary": "Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
"block.create.mechanical_pump.tooltip.condition1": "Fluid Flow",
"block.create.mechanical_pump.tooltip.behaviour1": "Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.",
"block.create.mechanical_pump.tooltip.control1": "Right-clicked with Wrench",
"block.create.mechanical_pump.tooltip.action1": "Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.smart_fluid_pipe.tooltip": "SMART FLUID PIPE",
"block.create.smart_fluid_pipe.tooltip.summary": "A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.",
"block.create.smart_fluid_pipe.tooltip.condition1": "When Fluids are pushed into it",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "Smart pipes receiving fluid that does not match its filter will block the flow.",
"block.create.smart_fluid_pipe.tooltip.condition2": "When adjacent to fluid container",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
"block.create.spout.tooltip": "SPOUT",
"block.create.spout.tooltip.summary": "An injector for refilling your _fluid items._",
"block.create.spout.tooltip.condition1": "Fluid Transfer",
"block.create.spout.tooltip.behaviour1": "When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.",
"block.create.spout.tooltip.condition2": "Fluid Automation",
"block.create.spout.tooltip.behaviour2": "The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.",
"block.create.item_drain.tooltip": "ITEM DRAIN",
"block.create.item_drain.tooltip.summary": "A grated depot for emptying your _fluid items._",
"block.create.item_drain.tooltip.condition1": "Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.",
"item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND",
"item.create.wand_of_symmetry.tooltip.summary": "Perfectly mirrors Block placement across configured planes.",
"item.create.wand_of_symmetry.tooltip.condition1": "When in Hotbar",
@ -1310,9 +1269,18 @@
"item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees _regardless_ of their _spacing conditions_",
"item.create.extendo_grip.tooltip": "EXTENDO GRIP",
"item.create.extendo_grip.tooltip.summary": "Boioioing! Greatly _increases reach distance_ of the wielder.",
"item.create.extendo_grip.tooltip.summary": "Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.extendo_grip.tooltip.condition1": "When in Off-Hand",
"item.create.extendo_grip.tooltip.behaviour1": "Increases _reach distance_ of items used in the _Main-Hand_.",
"item.create.extendo_grip.tooltip.condition2": "While wearing Copper Backtank",
"item.create.extendo_grip.tooltip.behaviour2": "_No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.potato_cannon.tooltip": "POTATO CANNON",
"item.create.potato_cannon.tooltip.summary": "Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.potato_cannon.tooltip.condition1": "When R-Clicked",
"item.create.potato_cannon.tooltip.behaviour1": "_Shoots_ a suitable item from your _Inventory_.",
"item.create.potato_cannon.tooltip.condition2": "While wearing Copper Backtank",
"item.create.potato_cannon.tooltip.behaviour2": "_No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "FILTER",
"item.create.filter.tooltip.summary": "_Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.",
@ -1388,13 +1356,6 @@
"block.create.turntable.tooltip": "TURNTABLE",
"block.create.turntable.tooltip.summary": "Turns _Rotational Force_ into refined Motion Sickness.",
"block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "While Moving",
"block.create.portable_fluid_interface.tooltip.behaviour1": "Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
"block.create.portable_fluid_interface.tooltip.condition2": "When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "_Disengages_ any active connection immediately.",
"block.create.stockpile_switch.tooltip": "STOCKPILE SWITCH",
"block.create.stockpile_switch.tooltip.summary": "Toggles a Redstone signal based on the amount of _Stored Items_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.",
"block.create.stockpile_switch.tooltip.condition1": "When R-Clicked",
@ -1444,9 +1405,11 @@
"item.create.linked_controller.tooltip.behaviour2": "Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.linked_controller.tooltip.condition4": "R-Click on Lectern",
"item.create.linked_controller.tooltip.behaviour4": "Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
"item.create.diving_helmet.tooltip": "DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.summary": "Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
@ -1460,7 +1423,7 @@
"item.create.diving_boots.tooltip": "DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "When Worn",
"item.create.diving_boots.tooltip.behaviour1": "Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.diving_boots.tooltip.behaviour1": "Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "_Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
@ -1474,36 +1437,13 @@
"item.create.minecart_coupling.tooltip.condition1": "When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "_Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "Work in progress!",
"create.tooltip.randomWipDescription0": "Please keep this item away from children.",
"create.tooltip.randomWipDescription1": "A baby panda dies every time you use this item. Every. Time.",
"create.tooltip.randomWipDescription2": "Use at your own risk.",
"create.tooltip.randomWipDescription3": "This is not the item you are looking for, *finger-wiggles* please disperse.",
"create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds. 10, 9, 8...",
"create.tooltip.randomWipDescription5": "Believe me, it's useless.",
"create.tooltip.randomWipDescription6": "By using this item, you hereby consent to our disclaimer and agree to its terms.",
"create.tooltip.randomWipDescription7": "This one maybe isn't for you. What about that one?",
"create.tooltip.randomWipDescription8": "Use it and regret your decision immediately.",
"block.create.peculiar_bell.tooltip": "PECULIAR BELL",
"block.create.peculiar_bell.tooltip.summary": "A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
"create.gui.chromatic_projector.title": "Chromatic Projector",
"create.gui.chromatic_projector.filter.invert": "Invert",
"create.gui.chromatic_projector.filter.sepia": "Sepia",
"create.gui.chromatic_projector.filter.grayscale": "Grayscale",
"create.gui.chromatic_projector.filter.saturate": "Saturate",
"create.gui.chromatic_projector.filter.hue_shift": "Hue shift",
"create.gui.chromatic_projector.filter.darken": "Darken",
"create.gui.chromatic_projector.filter.contrast": "Contrast",
"create.gui.chromatic_projector.filter.end": "End",
"create.gui.chromatic_projector.filter": "Filter",
"create.gui.chromatic_projector.surface": "Surface",
"create.gui.chromatic_projector.field": "Field",
"create.gui.chromatic_projector.strength": "Strength",
"create.gui.chromatic_projector.radius": "Radius",
"create.gui.chromatic_projector.feather": "Feather",
"create.gui.chromatic_projector.density": "Density",
"create.gui.chromatic_projector.fade": "Fade",
"create.gui.chromatic_projector.blend": "Blend",
"block.create.haunted_bell.tooltip": "HAUNTED BELL",
"block.create.haunted_bell.tooltip.summary": "A _Cursed Bell_ haunted by lost souls of the Nether.",
"block.create.haunted_bell.tooltip.condition1": "When Held or Rang",
"block.create.haunted_bell.tooltip.behaviour1": "Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1520,6 +1460,11 @@
"create.ponder.replay": "Replay",
"create.ponder.think_back": "Think Back",
"create.ponder.slow_text": "Comfy Reading",
"create.ponder.exit": "Exit",
"create.ponder.welcome": "Welcome to Ponder",
"create.ponder.categories": "Available Categories in Create",
"create.ponder.index_description": "Click one of the icons to learn about its associated Items and Blocks",
"create.ponder.index_title": "Ponder Index",
"create.ponder.shared.movement_anchors": "With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "32 RPM",
"create.ponder.shared.sneak_and": "Sneak +",
@ -1666,7 +1611,8 @@
"create.ponder.cart_assembler_modes.header": "Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "Cart Contraptions will rotate to face towards their carts' motion",
"create.ponder.cart_assembler_modes.text_2": "If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_modes.text_2": "This Arrow indicates which side of the Structure will be considered the front",
"create.ponder.cart_assembler_modes.text_3": "If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
@ -1721,6 +1667,10 @@
"create.ponder.cogwheel.text_2": "Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "Creative Fluid Tanks",
"create.ponder.creative_fluid_tank.text_1": "Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
"create.ponder.creative_fluid_tank.text_2": "Right-Click with a fluid containing item to configure it",
"create.ponder.creative_fluid_tank.text_3": "Pipe Networks can now endlessly draw the assigned fluid from the tank",
"create.ponder.creative_fluid_tank.text_4": "Any Fluids pushed back into a Creative Fluid Tank will be voided",
"create.ponder.creative_motor.header": "Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "Creative motors are a compact and configurable source of Rotational Force",
@ -1822,8 +1772,17 @@
"create.ponder.fluid_pipe_interaction.text_5": "Pipes can also extract fluids from a handful of other blocks directly",
"create.ponder.fluid_tank_sizes.header": "Dimensions of a Fluid tank",
"create.ponder.fluid_tank_sizes.text_1": "Fluid Tanks can be combined to increase the total capacity",
"create.ponder.fluid_tank_sizes.text_2": "Their base square can be up to 3 blocks wide...",
"create.ponder.fluid_tank_sizes.text_3": "...and grow in height by more than 30 additional layers",
"create.ponder.fluid_tank_sizes.text_4": "Using a Wrench, a tanks' window can be toggled",
"create.ponder.fluid_tank_storage.header": "Storing Fluids in Fluid Tanks",
"create.ponder.fluid_tank_storage.text_1": "Fluid Tanks can be used to store large amounts of fluid",
"create.ponder.fluid_tank_storage.text_2": "Pipe networks can push and pull fluids from any side",
"create.ponder.fluid_tank_storage.text_3": "The contained fluid can be measured by a Comparator",
"create.ponder.fluid_tank_storage.text_4": "However, in Survival Mode Fluids cannot be added or taken manually",
"create.ponder.fluid_tank_storage.text_5": "You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
"create.ponder.flywheel.header": "Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "Flywheels are required for generating rotational force with the Furnace Engine",
@ -1899,12 +1858,32 @@
"create.ponder.hand_crank.text_4": "Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley.text_1": "Hose Pulleys can be used to fill or drain large bodies of Fluid",
"create.ponder.hose_pulley.text_2": "With the Kinetic Input, the height of the pulleys' hose can be controlled",
"create.ponder.hose_pulley.text_3": "The Pulley retracts while the input rotation is inverted",
"create.ponder.hose_pulley.text_4": "On the opposite side, pipes can be connected",
"create.ponder.hose_pulley.text_5": "Attached pipe networks can either provide fluid to the hose...",
"create.ponder.hose_pulley.text_6": "...or pull from it, draining the pool instead",
"create.ponder.hose_pulley.text_7": "Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
"create.ponder.hose_pulley_infinite.header": "Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_infinite.text_1": "When deploying the Hose Pulley into a large enough ocean...",
"create.ponder.hose_pulley_infinite.text_2": "It will provide/dispose fluids without affecting the source",
"create.ponder.hose_pulley_infinite.text_3": "Pipe networks can limitlessly take fluids from/to such pulleys",
"create.ponder.hose_pulley_level.header": "Fill and Drain level of Hose Pulleys",
"create.ponder.hose_pulley_level.text_1": "While fully retracted, the Hose Pulley cannot operate",
"create.ponder.hose_pulley_level.text_2": "Draining runs from top to bottom",
"create.ponder.hose_pulley_level.text_3": "The surface level will end up just below where the hose ends",
"create.ponder.hose_pulley_level.text_4": "Filling runs from bottom to top",
"create.ponder.hose_pulley_level.text_5": "The filled pool will not grow beyond the layer above the hose end",
"create.ponder.item_drain.header": "Emptying Fluid Containers using Item Drains",
"create.ponder.item_drain.text_1": "Item Drains can extract fluids from items",
"create.ponder.item_drain.text_2": "Right-click it to pour fluids from your held item into it",
"create.ponder.item_drain.text_3": "When items are inserted from the side...",
"create.ponder.item_drain.text_4": "...they roll across, emptying out their contained fluid",
"create.ponder.item_drain.text_5": "Pipe Networks can now pull the fluid from the drains' internal buffer",
"create.ponder.large_cogwheel.header": "Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "Large cogwheels can connect to each other at right angles",
@ -2029,8 +2008,19 @@
"create.ponder.mechanical_press_compacting.text_4": "The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_flow.text_1": "Mechanical Pumps govern the flow of their attached pipe networks",
"create.ponder.mechanical_pump_flow.text_2": "When powered, their arrow indicates the direction of flow",
"create.ponder.mechanical_pump_flow.text_3": "The network behind is now pulling fluids...",
"create.ponder.mechanical_pump_flow.text_4": "...while the network in front is transferring it outward",
"create.ponder.mechanical_pump_flow.text_5": "Reversing the input rotation reverses the direction of flow",
"create.ponder.mechanical_pump_flow.text_6": "Use a Wrench to reverse the orientation of pumps manually",
"create.ponder.mechanical_pump_speed.header": "Throughput of Mechanical Pumps",
"create.ponder.mechanical_pump_speed.text_1": "Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
"create.ponder.mechanical_pump_speed.text_2": "Speeding up the input rotation changes the speed of flow propagation...",
"create.ponder.mechanical_pump_speed.text_3": "...aswell as how quickly fluids are transferred",
"create.ponder.mechanical_pump_speed.text_4": "Pumps can combine their throughputs within shared pipe networks",
"create.ponder.mechanical_pump_speed.text_5": "Alternating their orientation can help align their flow directions",
"create.ponder.mechanical_saw_breaker.header": "Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
@ -2063,8 +2053,14 @@
"create.ponder.piston_pole.text_2": "The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "Redstone Control",
"create.ponder.portable_fluid_interface.text_1": "Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "This component can interact with fluid tanks without the need to stop the contraption",
"create.ponder.portable_fluid_interface.text_3": "Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_fluid_interface.text_4": "Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_fluid_interface.text_5": "While engaged, the stationary interface will represent ALL Tanks on the contraption",
"create.ponder.portable_fluid_interface.text_6": "Fluid can now be inserted...",
"create.ponder.portable_fluid_interface.text_7": "...or extracted from the contraption",
"create.ponder.portable_fluid_interface.text_8": "After no contents have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.header": "Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "Inventories on moving contraptions cannot be accessed by players.",
@ -2164,15 +2160,23 @@
"create.ponder.smart_chute.text_4": "Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "Controlling Fluid flow using Smart Pipes",
"create.ponder.smart_pipe.text_1": "Smart pipes can help control flows by fluid type",
"create.ponder.smart_pipe.text_2": "When placed directly at the source, they can specify the type of fluid to extract",
"create.ponder.smart_pipe.text_3": "Simply Right-Click their filter slot with any item containing the desired fluid",
"create.ponder.smart_pipe.text_4": "When placed further down a pipe network, smart pipes will only let matching fluids continue",
"create.ponder.speedometer.header": "Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "Moving fluids into Spouts",
"create.ponder.spout_filling.header": "Filling Items using a Spout",
"create.ponder.spout_filling.text_1": "The Spout can fill fluid holding items provided beneath it",
"create.ponder.spout_filling.text_2": "The content of a Spout cannot be accessed manually",
"create.ponder.spout_filling.text_3": "Instead, Pipes can be used to supply it with fluids",
"create.ponder.spout_filling.text_4": "The Input items can be placed on a Depot under the Spout",
"create.ponder.spout_filling.text_5": "When items are provided on a belt...",
"create.ponder.spout_filling.text_6": "The Spout will hold and process them automatically",
"create.ponder.stabilized_bearings.header": "Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "Whenever Mechanical Bearings are themselves part of a moving Structure..",
@ -2206,6 +2210,10 @@
"create.ponder.valve_handle.text_5": "Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "Controlling Fluid flow using Valves",
"create.ponder.valve_pipe.text_1": "Valve pipes help control fluids propagating through pipe networks",
"create.ponder.valve_pipe.text_2": "Their shaft input controls whether fluid is currently allowed through",
"create.ponder.valve_pipe.text_3": "Given Rotational Force in the opening direction, the valve will open up",
"create.ponder.valve_pipe.text_4": "It can be closed again by reversing the input rotation",
"create.ponder.water_wheel.header": "Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "Water Wheels draw force from adjacent Water Currents",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1039",
"_": "Missing Localizations: 1092",
"_": "->------------------------] Game Elements [------------------------<-",
@ -186,6 +186,7 @@
"block.create.green_seat": "Grüner Sitz",
"block.create.green_valve_handle": "Grüner Ventilgriff",
"block.create.hand_crank": "Handkurbel",
"block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "Honig",
"block.create.horizontal_framed_glass": "Horizontal Gerahmtes Glas",
"block.create.horizontal_framed_glass_pane": "Horizontal Gerahmte Glasscheibe",
@ -203,6 +204,7 @@
"block.create.layered_limestone": "Geschichteter Kalkstein",
"block.create.layered_scoria": "Geschichtete Schlacke",
"block.create.layered_weathered_limestone": "Geschichteter Verwitterter Kalkstein",
"block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
"block.create.light_blue_sail": "Hellblaues Segel",
"block.create.light_blue_seat": "Hellblauer Sitz",
"block.create.light_blue_valve_handle": "Hellblauer Ventilgriff",
@ -308,6 +310,7 @@
"block.create.paved_weathered_limestone_slab": "Gepflasterte Verwitterte Kalksteinstufe",
"block.create.paved_weathered_limestone_stairs": "Gepflasterte Verwitterte Kalksteintreppe",
"block.create.paved_weathered_limestone_wall": "Gepflasterte Verwitterte Kalksteinmauer",
"block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
"block.create.pink_sail": "Rosa Segel",
"block.create.pink_seat": "Rosa Sitz",
"block.create.pink_valve_handle": "Rosa Ventilgriff",
@ -416,6 +419,7 @@
"entity.create.contraption": "Vorrichtung",
"entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "Portalkran Vorrichtung",
"entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "Sitz",
"entity.create.stationary_contraption": "Stationäre Vorrichtung",
"entity.create.super_glue": "Superkleber",
@ -474,14 +478,17 @@
"item.create.handheld_worldshaper": "Geländeformer",
"item.create.honey_bucket": "Honigeimer",
"item.create.honeyed_apple": "Honigapfel",
"item.create.integrated_circuit": "Integrierter Schaltkreis",
"item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
"item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
"item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "Eisenblech",
"item.create.lapis_sheet": "Lapislazuliblech",
"item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "Loren Vorrichtung",
"item.create.minecart_coupling": "Lorenkupplung",
"item.create.polished_rose_quartz": "Polierter Rosenquarz",
"item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "Pulverisierter Obsidian",
"item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "Propeller",
"item.create.red_sand_paper": "Rotes Schmirgelpapier",
"item.create.refined_radiance": "Raffinierter Glanz",
@ -626,8 +633,8 @@
"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
"advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation",
"advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.",
"advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
"advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
@ -642,7 +649,7 @@
"advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
"advancement.create.chromatic_compound": "UNLOCALIZED: Bipolar Minerals",
"advancement.create.chromatic_compound": "UNLOCALIZED: Mysterious Minerals",
"advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "UNLOCALIZED: Void Returner",
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
@ -654,6 +661,8 @@
"advancement.create.wand_of_symmetry.desc": "UNLOCALIZED: Craft a Staff of Symmetry.",
"advancement.create.extendo_grip": "Boioioing!",
"advancement.create.extendo_grip.desc": "Beschaffe einen Extendo Griff.",
"advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
"advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "Ultimatives Boing-Zeitalter",
"advancement.create.dual_extendo_grip.desc": "Schwinge zwei Extendo Griffe gleichzeitig für eine übermenschliche Reichweite.",
"advancement.create.eob": "Ende der Beta",
@ -670,6 +679,8 @@
"death.attack.create.fan_lava": "%1$s wurde von Lava verweht",
"death.attack.create.mechanical_drill": "%1$s wurde von einem Bohrer durchlöchert",
"death.attack.create.mechanical_saw": "%1$s wurde zersägt",
"death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
"death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s wurde durch eine falsche Kuckucksuhr gesprengt",
"create.block.deployer.damage_source_name": "einem Finger",
@ -677,7 +688,8 @@
"create.menu.return": "UNLOCALIZED: Return to Menu",
"create.menu.configure": "UNLOCALIZED: Configure...",
"create.menu.getting_started": "UNLOCALIZED: Getting Started",
"create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
"create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
"create.menu.project_page": "UNLOCALIZED: Project Page",
"create.menu.report_bugs": "UNLOCALIZED: Report Issues",
"create.menu.support": "UNLOCALIZED: Support Us",
@ -706,6 +718,16 @@
"create.recipe.mystery_conversion": "Mysteriöse Konvertierung",
"create.recipe.spout_filling": "Befüllung per Ausguss",
"create.recipe.draining": "Gegenstandsablassung",
"create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
"create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
"create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
"create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
"create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
"create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
"create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
"create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
"create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
"create.recipe.assembly.junk": "UNLOCALIZED: Random junk",
"create.recipe.processing.chance": "Chance: %1$s%%",
"create.recipe.heat_requirement.none": "Keine Hitze benötigt",
"create.recipe.heat_requirement.heated": "Wenig Hitze benötigt",
@ -1161,30 +1183,35 @@
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.saw_idle": "UNLOCALIZED: Mechanical Saw turns",
"create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
"create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
"create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
"create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
"create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
"create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.blaze_munch": "Lohe kaut glücklich",
"create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
"create.subtitle.schematicannon_finish": "Bauplankanone endet",
"create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
"create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
"create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
"create.subtitle.saw_process": "UNLOCALIZED: Mechanical Saw processes",
"create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
"create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "Schleim matscht",
"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
"create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
"create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
"create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "Bauplankanone schießt",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
"create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "Mechanische Presse wird aktiviert",
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
@ -1209,14 +1236,6 @@
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
"block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.",
"block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid Pipe_ encased with the _Copper Casing_.",
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
@ -1225,65 +1244,6 @@
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
"block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
"block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.",
"block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid bodies_ in the world.",
"block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.",
"block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley",
"block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.",
"block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley",
"block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.",
"block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.",
"block.create.fluid_tank.tooltip.condition1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window",
"block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK",
"block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.",
"block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank",
"block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
"block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE",
"block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.",
"block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow",
"block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.",
"block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
"block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.",
"block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE",
"block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.",
"block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.",
"block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
"block.create.spout.tooltip": "UNLOCALIZED: SPOUT",
"block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid items._",
"block.create.spout.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.",
"block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation",
"block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.",
"block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN",
"block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid items._",
"block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.",
"item.create.wand_of_symmetry.tooltip": "SYMMETRIESTAB",
"item.create.wand_of_symmetry.tooltip.summary": "Spiegelt deine Blockplatzierung perfekt über die konfigurierten Ebenen.",
"item.create.wand_of_symmetry.tooltip.condition1": "Wenn in der Schnellleiste",
@ -1310,9 +1270,18 @@
"item.create.tree_fertilizer.tooltip.behaviour1": "Lässt Bäume unabhängig vom Platz um sie herum wachsen",
"item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP",
"item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder.",
"item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand",
"item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.",
"item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
"item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
"item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "UNLOCALIZED: FILTER",
"item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.",
@ -1388,13 +1357,6 @@
"block.create.turntable.tooltip": "DREHTISCH",
"block.create.turntable.tooltip.summary": "Wandelt _Rotationsenergie_ in starkes Schwindelgefühl um.",
"block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
"block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.stockpile_switch.tooltip": "VORRATSSENSOR",
"block.create.stockpile_switch.tooltip.summary": "Schaltet ein Redstone-Signal ein oder aus, basierend auf der _Speichermenge_ im verbundenen Behälter.",
"block.create.stockpile_switch.tooltip.condition1": "Wenn unter dem unteren Limit",
@ -1444,9 +1406,11 @@
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
"item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
@ -1460,7 +1424,7 @@
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
@ -1474,6 +1438,14 @@
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
"block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
"block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
"block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
"block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
"block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1489,6 +1461,11 @@
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
"create.ponder.exit": "UNLOCALIZED: Exit",
"create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
"create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
"create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
"create.ponder.index_title": "UNLOCALIZED: Ponder Index",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1635,7 +1612,8 @@
"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front",
"create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
@ -1690,6 +1668,10 @@
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
"create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
"create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
"create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
@ -1791,8 +1773,17 @@
"create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
"create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
"create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
"create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
"create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
"create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
"create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
"create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
@ -1868,12 +1859,32 @@
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
"create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
"create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
"create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
"create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
"create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
"create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
"create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
"create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
"create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
"create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
"create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
"create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
"create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
"create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
"create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
"create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
@ -1998,8 +2009,19 @@
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
"create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
"create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
"create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
"create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
"create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
"create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
"create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
"create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
"create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
@ -2032,8 +2054,14 @@
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
"create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
"create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
"create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
@ -2133,15 +2161,23 @@
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
"create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
"create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
"create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
"create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
"create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
"create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
"create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
@ -2175,6 +2211,10 @@
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
"create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
"create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
"create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 740",
"_": "Missing Localizations: 855",
"_": "->------------------------] Game Elements [------------------------<-",
@ -186,6 +186,7 @@
"block.create.green_seat": "Asiento verde",
"block.create.green_valve_handle": "Asa de válvula verde",
"block.create.hand_crank": "Manivela",
"block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "Miel",
"block.create.horizontal_framed_glass": "Cristal con marco horizontal",
"block.create.horizontal_framed_glass_pane": "Panel de cristal con marco horizontal",
@ -203,6 +204,7 @@
"block.create.layered_limestone": "Piedra caliza estratificada",
"block.create.layered_scoria": "Escoria estratificada",
"block.create.layered_weathered_limestone": "Caliza erosionada estratificada",
"block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
"block.create.light_blue_sail": "Vela azul claro",
"block.create.light_blue_seat": "Asiento azul claro",
"block.create.light_blue_valve_handle": "Asa de válvula azul claro",
@ -308,6 +310,7 @@
"block.create.paved_weathered_limestone_slab": "Losa de piedra caliza erosionada pavimentada",
"block.create.paved_weathered_limestone_stairs": "Escaleras de piedra caliza erosionada pavimentada",
"block.create.paved_weathered_limestone_wall": "Pared de piedra caliza erosionada pavimentada",
"block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
"block.create.pink_sail": "Vela rosa",
"block.create.pink_seat": "Asiento rosa",
"block.create.pink_valve_handle": "Asa de válvula rosa",
@ -416,6 +419,7 @@
"entity.create.contraption": "Artilugio",
"entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "Artilugio de grúa",
"entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "Asiento",
"entity.create.stationary_contraption": "Artilugio estacionario",
"entity.create.super_glue": "Super Pegamento",
@ -474,14 +478,17 @@
"item.create.handheld_worldshaper": "Worldshaper",
"item.create.honey_bucket": "Cubo de miel",
"item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
"item.create.integrated_circuit": "Chip de circuito integrado",
"item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
"item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
"item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "Lámina de hierro",
"item.create.lapis_sheet": "Lámina de lapislázuli",
"item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "Artilugio de vagoneta",
"item.create.minecart_coupling": "Acoplamiento de vagoneta",
"item.create.polished_rose_quartz": "Cuarzo rosado pulido",
"item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "Obsidiana en polvo",
"item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "Hélice",
"item.create.red_sand_paper": "Papel de lija rojo",
"item.create.refined_radiance": "Resplandor refinado",
@ -626,8 +633,8 @@
"advancement.create.flywheel.desc": "Conectar con éxito un motor a la rueda de inercia.",
"advancement.create.overstress_flywheel": "Altos niveles de estrés",
"advancement.create.overstress_flywheel.desc": "Sobrecargar un Motor de Horno.",
"advancement.create.integrated_circuit": "Cálculos complejos",
"advancement.create.integrated_circuit.desc": "Ensamblar un chip de circuito integrado.",
"advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
"advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "Manos ocupadas!",
"advancement.create.mechanical_arm.desc": "Crea un brazo mecánico, selecciona las entradas y salidas, colócalo en el suelo y dale energía; luego observa cómo hace todo el trabajo por ti.",
"advancement.create.musical_arm": "Tócame la melodía!",
@ -654,6 +661,8 @@
"advancement.create.wand_of_symmetry.desc": "Crear un bastón de simetría.",
"advancement.create.extendo_grip": "Boioioing!",
"advancement.create.extendo_grip.desc": "Hazte con un Agarre extentido.",
"advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
"advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "La última edad del boing",
"advancement.create.dual_extendo_grip.desc": "Doble Empuñadura extendida para un alcance sobrehumano.",
"advancement.create.eob": "Fin de la beta",
@ -670,6 +679,8 @@
"death.attack.create.fan_lava": "%1$s murió quemado por un abanico de lava",
"death.attack.create.mechanical_drill": "%1$s fue empalado por un taladro mecánico",
"death.attack.create.mechanical_saw": "%1$s fue cortado por la mitad por una sierra mecánica",
"death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
"death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s fue volado por los aires por un reloj cucú manipulado",
"create.block.deployer.damage_source_name": "un Desplegador rebelde",
@ -677,7 +688,8 @@
"create.menu.return": "UNLOCALIZED: Return to Menu",
"create.menu.configure": "UNLOCALIZED: Configure...",
"create.menu.getting_started": "UNLOCALIZED: Getting Started",
"create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
"create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
"create.menu.project_page": "UNLOCALIZED: Project Page",
"create.menu.report_bugs": "UNLOCALIZED: Report Issues",
"create.menu.support": "UNLOCALIZED: Support Us",
@ -706,6 +718,16 @@
"create.recipe.mystery_conversion": "Conversión misteriosa",
"create.recipe.spout_filling": "Llenar por el pico",
"create.recipe.draining": "Drenador de elementos",
"create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
"create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
"create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
"create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
"create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
"create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
"create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
"create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
"create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
"create.recipe.assembly.junk": "UNLOCALIZED: Random junk",
"create.recipe.processing.chance": "%1$s%% Chance",
"create.recipe.heat_requirement.none": "No es necesario calentar",
"create.recipe.heat_requirement.heated": "Calentado",
@ -1161,30 +1183,35 @@
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.saw_idle": "UNLOCALIZED: Mechanical Saw turns",
"create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
"create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
"create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
"create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
"create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
"create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.blaze_munch": "Blaze mastica felizmente",
"create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
"create.subtitle.schematicannon_finish": "Acabados de Schematicannon",
"create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
"create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
"create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
"create.subtitle.saw_process": "UNLOCALIZED: Mechanical Saw processes",
"create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
"create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "Slime aplastado",
"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
"create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
"create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
"create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "Disparos de Schematicannon",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
"create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "La Prensa Mecánica se activa",
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
@ -1209,14 +1236,6 @@
"block.create.metal_bracket.tooltip": "SOPORTE DE METAL PARA EJES",
"block.create.metal_bracket.tooltip.summary": "Decora tus _Ejes_, _Ruedas dentadas_ y _Ductos_ con un poco de refuerzo industrial robusto.",
"block.create.copper_casing.tooltip": "REVESTIDOR DE COBRE",
"block.create.copper_casing.tooltip.summary": "Robusta máquina de revestimientos con una gran variedad de usos. Seguro para la decoración.",
"block.create.copper_casing.tooltip.condition1": "Cuando se utiliza en una tubería de fluidos",
"block.create.copper_casing.tooltip.behaviour1": "_Reviste_ la _Tubería de fluidos_ con _Revestimiento de cobre_. Las tuberías de fluidos revestidas _bloquean sus conexiones_ en su lugar, dejando de reaccionar a los cambios en las tuberías vecinas.",
"block.create.encased_fluid_pipe.tooltip": "TUBO DE FLUIDOS REFORZADO",
"block.create.encased_fluid_pipe.tooltip.summary": "Un tubo de fluidos reforzado con más cobre.",
"block.create.seat.tooltip": "ASIENTO",
"block.create.seat.tooltip.summary": "¡Siéntate y disfruta del viaje! Anclará a un jugador en un _contrafuerte_ en movimiento. También es ideal para los muebles estáticos. Viene en una variedad de colores.",
"block.create.seat.tooltip.condition1": "Click derecho en el asiento",
@ -1225,65 +1244,6 @@
"item.create.blaze_cake.tooltip": "PASTEL DE BLAZE",
"item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para sus esforzados _Quemadores de blaze_. Los pone en marcha!.",
"block.create.fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS DE COBRE",
"block.create.fluid_pipe.tooltip.summary": "Se utiliza para mover _fluidos_. Necesita una _bomba mecánica_ para que el _fluido_ se mueva.",
"block.create.fluid_pipe.tooltip.condition1": "Transferencia de fluidos",
"block.create.fluid_pipe.tooltip.behaviour1": "Puede conectarse a _contenedores de fluidos_ como _depósitos_ o _cuencas_. Los extremos expuestos de los _tubos_ también pueden drenar o colocar bloques de fluido. ¡Cuidado con las fugas!",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "POLEA DE MANGUERA",
"block.create.hose_pulley.tooltip.summary": "Se utiliza para _colocar_ o _drenar_ grandes _cuerpos fluidos_ en el mundo",
"block.create.hose_pulley.tooltip.condition1": "Cuando se alimenta por cinética",
"block.create.hose_pulley.tooltip.behaviour1": "_Sube_ o _baja_ la manguera, la ubicación de la manguera determina hasta qué _altura de extracción_ o _llenado_ actuará.",
"block.create.hose_pulley.tooltip.condition2": "Cuando los fluidos se extraen de la polea",
"block.create.hose_pulley.tooltip.behaviour2": "Comienza a _tomar bloques de fluidos_ del cuerpo al que se bajó el extremo de la manguera. Los cuerpos muy _grandes_ de fluidos se _considerarán infinitos_.",
"block.create.hose_pulley.tooltip.condition3": "Cuando los fluidos son empujados a la polea",
"block.create.hose_pulley.tooltip.behaviour3": "Comienza a _llenar de fluido_ el mundo hasta la _altura_ de los extremos de la _manguera_",
"block.create.fluid_tank.tooltip": "TANQUE DE FLUIDOS",
"block.create.fluid_tank.tooltip.summary": "Almacena todos tus _líquidos_ favoritos. Escala en anchura y altura.",
"block.create.fluid_tank.tooltip.condition1": "Cuando se hace click derecho con la Llave Inglesa",
"block.create.fluid_tank.tooltip.behaviour1": "Cambia la ventana opcional",
"block.create.creative_fluid_tank.tooltip": "TANQUE DE FLUIDOS CREATIVO",
"block.create.creative_fluid_tank.tooltip.summary": "Este _Tanque de Fluidos_ permite la replicación infinita de cualquier Fluido. Escala en anchura y altura.",
"block.create.creative_fluid_tank.tooltip.condition1": "Cuando hay fluido en el tanque",
"block.create.creative_fluid_tank.tooltip.behaviour1": "Todo lo que se _extraiga_ de este tanque proporcionará un _suministro ilimitado_ del fluido especificado. Los fluidos _insertados_ en este tanque serán _evitados._",
"block.create.creative_fluid_tank.tooltip.condition2": "Cuando se hace clic derecho con una Llave Inglesa",
"block.create.creative_fluid_tank.tooltip.behaviour2": "Cambia la ventana opcional",
"block.create.fluid_valve.tooltip": "VALVULA DE FLUIDOS",
"block.create.fluid_valve.tooltip.summary": "Detiene el flujo de un fluido por una tubería",
"block.create.fluid_valve.tooltip.condition1": "Flujo controlable",
"block.create.fluid_valve.tooltip.behaviour1": "La _fuerza de rotación_ aplicada obligará a la _válvula_ a cerrarse, cesando el flujo de _fluidos_. Invierta la dirección de la _fuerza de rotación_ para volver a abrir la válvula",
"block.create.mechanical_pump.tooltip": "BOMBA MECÁNICA",
"block.create.mechanical_pump.tooltip.summary": "Toma la _fuerza de rotación_ y la utiliza para mover el _fluido_ a lo largo de un _tubo_. Tiene un rango máximo de efecto en ambas direcciones. (16 bloques por defecto)",
"block.create.mechanical_pump.tooltip.condition1": "Flujo de fluido",
"block.create.mechanical_pump.tooltip.behaviour1": "La _fuerza de rotación_ aplicada crea una presión que obliga al _fluido_ a pasar por la red de _tuberías_. Invierte la dirección de la _fuerza de rotación_ para cambiar la dirección en la que fluye el _fluido_",
"block.create.mechanical_pump.tooltip.control1": "Pulsando con el botón derecho del ratón con la Llave Inglesa",
"block.create.mechanical_pump.tooltip.action1": "Invierte la dirección de la _bomba_, cambiando la dirección por defecto del flujo",
"block.create.smart_fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS INTELIGENTE",
"block.create.smart_fluid_pipe.tooltip.summary": "Una _tubería de fluidos_ con un filtro. Puede especificar qué _fluidos_ pasan por ella",
"block.create.smart_fluid_pipe.tooltip.condition1": "Cuando se introducen fluidos en ella",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "Las tuberías inteligentes que reciban fluidos que no coincidan con su filtro bloquearán el flujo",
"block.create.smart_fluid_pipe.tooltip.condition2": "Cuando es adyacente a un contenedor de fluido",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "Las tuberías inteligentes que _inicien_ un _flujo_ desde cualquier contenedor sólo extraerán fluidos que _coincidan_ con su _filtro._",
"block.create.spout.tooltip": "SURTIDOR",
"block.create.spout.tooltip.summary": "Un inyector para rellenar tus elementos de _fluidos._",
"block.create.spout.tooltip.condition1": "Transferencia de fluidos",
"block.create.spout.tooltip.behaviour1": "Cuando se coloca un _contenedor de fluidos_ como un _cubo_ o una _botella_ debajo, el caño intentará rellenarlo con su propio _fluido_ almacenado",
"block.create.spout.tooltip.condition2": "Automatización de fluidos",
"block.create.spout.tooltip.behaviour2": "El caño colocado encima de una _cinta_ o _depósito_ reaccionará automáticamente con un contenedor de fluidos_ que pase por debajo",
"block.create.item_drain.tooltip": "DRENADOR DE ELEMENTOS",
"block.create.item_drain.tooltip.summary": "Un depósito rallado para vaciar tus _artículos fluidos._",
"block.create.item_drain.tooltip.condition1": "Transferencia de fluidos",
"block.create.item_drain.tooltip.behaviour1": "Cuando un _contenedor de fluidos_, como un _cubo_ o una _botella_, se inserta desde el lateral, el desagüe intentará vaciarlo en su propio _contenedor de fluidos_. El artículo será entonces expulsado por el lado opuesto",
"item.create.wand_of_symmetry.tooltip": "VARITA DE SIMETRÍA",
"item.create.wand_of_symmetry.tooltip.summary": "Refleja perfectamente la colocación de bloques en los planos configurados",
"item.create.wand_of_symmetry.tooltip.condition1": "Mientras está en el inventario rápido",
@ -1313,6 +1273,15 @@
"item.create.extendo_grip.tooltip.summary": "¡Boioioing! Aumenta enormemente la _distancia de alcance_ del portador",
"item.create.extendo_grip.tooltip.condition1": "Cuando está fuera de la mano",
"item.create.extendo_grip.tooltip.behaviour1": "Aumenta la _distancia de alcance_ de los objetos usados en la _mano principal_",
"item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
"item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
"item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "FILTRO",
"item.create.filter.tooltip.summary": "Controla las salidas_ y _entradas_ de los dispositivos logísticos con más _precisión_, comparándolas con un _conjunto de elementos_ o varios _filtros anidados_",
@ -1388,13 +1357,6 @@
"block.create.turntable.tooltip": "PLATAFORMA GIRATORIA",
"block.create.turntable.tooltip.summary": "Convierte la _fuerza de rotación_ en un refinado mareo",
"block.create.portable_fluid_interface.tooltip": "INTERFAZ DE FLUIDO PORTÁTIL",
"block.create.portable_fluid_interface.tooltip.summary": "Punto de intercambio portátil para _mover fluidos_ hacia y desde una _estructura_ movida por un pistón, rodamiento, vagoneta o polea. Para cumplirse dos interfaces tienen que _enfrentarse_ y estar separadas _1-2 bloques_",
"block.create.portable_fluid_interface.tooltip.condition1": "Mientras se mueve",
"block.create.portable_fluid_interface.tooltip.behaviour1": "Interactúa con las _interfaces de almacenamiento portátiles_ estacionarias para transferir fluidos hacia o desde el artilugio. Las tuberías que se inserten en la _interfaz estacionaria_ o se extraigan de ella interactuarán con los depósitos del artilugio _directamente._ La estructura se paralizará brevemente mientras se intercambian fluidos.",
"block.create.portable_fluid_interface.tooltip.condition2": "Cuando se alimenta con Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "_Desconecta_ cualquier conexión activa inmediatamente",
"block.create.stockpile_switch.tooltip": "INTERRUPTOR DE ACOPIO",
"block.create.stockpile_switch.tooltip.summary": "Activa una señal de Redstone en función de la cantidad de _Artículos almacenados_ en el Contenedor adjunto. Viene con un práctico filtro. A diferencia de un _Comparador,_ el _Interruptor de acopio_ permite la configuración de _Umbrales,_ a partir de los cuales se invierten las señales",
"block.create.stockpile_switch.tooltip.condition1": "Cuando haces click derecho",
@ -1444,9 +1406,11 @@
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
"item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
@ -1460,7 +1424,7 @@
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
@ -1474,6 +1438,14 @@
"item.create.minecart_coupling.tooltip.condition1": "Cuando se utiliza en Vagonetas",
"item.create.minecart_coupling.tooltip.behaviour1": "_Acopla_ dos Vagonetas, intentando mantenerlas a una _distancia constante_ mientras se mueven",
"block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
"block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
"block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
"block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
"block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
"block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1489,6 +1461,11 @@
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
"create.ponder.exit": "UNLOCALIZED: Exit",
"create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
"create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
"create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
"create.ponder.index_title": "UNLOCALIZED: Ponder Index",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1635,7 +1612,8 @@
"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front",
"create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
@ -1690,6 +1668,10 @@
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
"create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
"create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
"create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
@ -1791,8 +1773,17 @@
"create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
"create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
"create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
"create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
"create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
"create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
"create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
"create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
@ -1868,12 +1859,32 @@
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
"create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
"create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
"create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
"create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
"create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
"create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
"create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
"create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
"create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
"create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
"create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
"create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
"create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
"create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
"create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
"create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
@ -1998,8 +2009,19 @@
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
"create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
"create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
"create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
"create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
"create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
"create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
"create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
"create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
"create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
@ -2032,8 +2054,14 @@
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
"create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
"create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
"create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
@ -2133,15 +2161,23 @@
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
"create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
"create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
"create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
"create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
"create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
"create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
"create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
@ -2175,6 +2211,10 @@
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
"create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
"create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
"create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1352",
"_": "Missing Localizations: 1459",
"_": "->------------------------] Game Elements [------------------------<-",
@ -186,6 +186,7 @@
"block.create.green_seat": "Asiento Verde",
"block.create.green_valve_handle": "Manija de Válvula Verde",
"block.create.hand_crank": "Manivela",
"block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "Miel",
"block.create.horizontal_framed_glass": "Vidrio Enmarcado Horizontal",
"block.create.horizontal_framed_glass_pane": "Panel de Vidrio Enmarcado Horizontal",
@ -203,6 +204,7 @@
"block.create.layered_limestone": "Caliza en Capas",
"block.create.layered_scoria": "Escoria en Capas",
"block.create.layered_weathered_limestone": "Caliza Meteorizada en Capas",
"block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
"block.create.light_blue_sail": "Vela Azul Claro",
"block.create.light_blue_seat": "Asiento Azul Claro",
"block.create.light_blue_valve_handle": "Manija de Válvula Azul Claro",
@ -308,6 +310,7 @@
"block.create.paved_weathered_limestone_slab": "Losa de Caliza Meteorizada Pavimentada",
"block.create.paved_weathered_limestone_stairs": "Escaleras de Caliza Meteorizada Pavimentada",
"block.create.paved_weathered_limestone_wall": "Pared de Caliza Meteorizada Pavimentada",
"block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
"block.create.pink_sail": "Vela Rosa",
"block.create.pink_seat": "Asiento Rosa",
"block.create.pink_valve_handle": "Manija de Válvula Rosa",
@ -416,6 +419,7 @@
"entity.create.contraption": "Artefacto",
"entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
"entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "Asiento",
"entity.create.stationary_contraption": "Artefacto Estacionario",
"entity.create.super_glue": "Super Pegamento",
@ -474,14 +478,17 @@
"item.create.handheld_worldshaper": "Pistola de Manipulación de Mundo",
"item.create.honey_bucket": "Cubeta de Miel",
"item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
"item.create.integrated_circuit": "Circuito Integrado",
"item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
"item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
"item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "Lámina de Hierro",
"item.create.lapis_sheet": "Lámina de Lapislázuli",
"item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "Artefacto de Vagón",
"item.create.minecart_coupling": "Acoplamiento de Vagonetas",
"item.create.polished_rose_quartz": "Cuarzo Rosa Pulido",
"item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "Polvo de Obsidiana",
"item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "Hélice",
"item.create.red_sand_paper": "Papel de Arena Roja",
"item.create.refined_radiance": "Radiancia Refinada",
@ -626,8 +633,8 @@
"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
"advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation",
"advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.",
"advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
"advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
@ -642,7 +649,7 @@
"advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
"advancement.create.chromatic_compound": "UNLOCALIZED: Bipolar Minerals",
"advancement.create.chromatic_compound": "UNLOCALIZED: Mysterious Minerals",
"advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "UNLOCALIZED: Void Returner",
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
@ -654,6 +661,8 @@
"advancement.create.wand_of_symmetry.desc": "UNLOCALIZED: Craft a Staff of Symmetry.",
"advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!",
"advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip.",
"advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
"advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "UNLOCALIZED: Ultimate Boing-age",
"advancement.create.dual_extendo_grip.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach.",
"advancement.create.eob": "UNLOCALIZED: End of Beta",
@ -670,6 +679,8 @@
"death.attack.create.fan_lava": "UNLOCALIZED: %1$s was burned to death by lava fan",
"death.attack.create.mechanical_drill": "UNLOCALIZED: %1$s was impaled by a Mechanical Drill",
"death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw",
"death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
"death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",
"create.block.deployer.damage_source_name": "UNLOCALIZED: a rogue Deployer",
@ -677,7 +688,8 @@
"create.menu.return": "UNLOCALIZED: Return to Menu",
"create.menu.configure": "UNLOCALIZED: Configure...",
"create.menu.getting_started": "UNLOCALIZED: Getting Started",
"create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
"create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
"create.menu.project_page": "UNLOCALIZED: Project Page",
"create.menu.report_bugs": "UNLOCALIZED: Report Issues",
"create.menu.support": "UNLOCALIZED: Support Us",
@ -706,6 +718,16 @@
"create.recipe.mystery_conversion": "UNLOCALIZED: Mysterious Conversion",
"create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout",
"create.recipe.draining": "UNLOCALIZED: Item Draining",
"create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
"create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
"create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
"create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
"create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
"create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
"create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
"create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
"create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
"create.recipe.assembly.junk": "UNLOCALIZED: Random junk",
"create.recipe.processing.chance": "UNLOCALIZED: %1$s%% Chance",
"create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required",
"create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated",
@ -1161,30 +1183,35 @@
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.saw_idle": "UNLOCALIZED: Mechanical Saw turns",
"create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
"create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
"create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
"create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
"create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
"create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches",
"create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
"create.subtitle.schematicannon_finish": "UNLOCALIZED: Schematicannon dings",
"create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
"create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
"create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
"create.subtitle.saw_process": "UNLOCALIZED: Mechanical Saw processes",
"create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
"create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "UNLOCALIZED: Slime squishes",
"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
"create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
"create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
"create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "UNLOCALIZED: Schematicannon fires",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
"create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "UNLOCALIZED: Mechanical Press clangs",
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
@ -1209,14 +1236,6 @@
"block.create.metal_bracket.tooltip": "SOPORTE DE METAL",
"block.create.metal_bracket.tooltip.summary": "_Decora_ tus _ejes,_ _ruedas_ _dentadas_ y _tuberías_ con un robusto refuerzo industrial de metal",
"block.create.copper_casing.tooltip": "CARCASA DE COBRE",
"block.create.copper_casing.tooltip.summary": "Una simple carcasa para máquinas con una variedad de usos. Segura para la decoración.",
"block.create.copper_casing.tooltip.condition1": "Cuando se usa en una Tubería de Fluidos",
"block.create.copper_casing.tooltip.behaviour1": "Recubre la _Tubería_ _de_ _Fluidos_ con la _Carcasa_ _de_ _Cobre._ Las tuberías recubiertas _bloquearán_ _sus_ _conexiones_ en su lugar, ya no reaccionarán a los cambios de las tuberías vecinas.",
"block.create.encased_fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS RECUBIERTA",
"block.create.encased_fluid_pipe.tooltip.summary": "Una _Tubería_ _de_ _Fluidos_ recubierta con una _Carcasa_ _de_ _Cobre_",
"block.create.seat.tooltip": "ASIENTO",
"block.create.seat.tooltip.summary": "¡Siéntese y disfrute del paseo! Anclará a un jugador en una _artefacto_ en movimiento. ¡También es Grandioso para las construcciones estáticas! Viene en una variedad de colores.",
"block.create.seat.tooltip.condition1": "Click Derecho en el asiento",
@ -1225,65 +1244,6 @@
"item.create.blaze_cake.tooltip": "PASTEL DE BLAZE",
"item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para tus grandiosos _quemadores_ _de_ _blaze._ ¡Los enciende a todos!",
"block.create.fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS",
"block.create.fluid_pipe.tooltip.summary": "Se usa para mover _fluidos._ Necesita una _bomba_ _mecánica_ para mover el fluido.",
"block.create.fluid_pipe.tooltip.condition1": "Transferencia de fluidos",
"block.create.fluid_pipe.tooltip.behaviour1": "Puede conectarse a _contenedores_ _de_ _fluidos_ como _tanques_ o _cuencas._ Los extremos expuestos de las _tuberías_ también pueden drenar o colocar bloques de fluido. ¡Ten cuidado con las fugas!",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "POLEA CON MANGUERA",
"block.create.hose_pulley.tooltip.summary": "Se utiliza para _colocar_ o _drenar_ grandes _cuerpos_ _de_ _fluido_ en el mundo.",
"block.create.hose_pulley.tooltip.condition1": "Cuando es impulsado por la cinética",
"block.create.hose_pulley.tooltip.behaviour1": "_Sube_ o _baja_ la manguera, La ubicación de la manguera determina hasta qué _altura_ actuará la _extracción_ o el _llenado_ .",
"block.create.hose_pulley.tooltip.condition2": "Cuando los fluidos son extraídos de la polea",
"block.create.hose_pulley.tooltip.behaviour2": "Empieza a _extraer_ bloques de _líquido_ del cuerpo en el que se bajó la punta de la manguera. Los cuerpos de fluido _muy_ _grandes_ serán _considerados_ _infinitos_ .",
"block.create.hose_pulley.tooltip.condition3": "Cuando los fluidos son empujados a la polea",
"block.create.hose_pulley.tooltip.behaviour3": "Comienza a _llenar_ con _fluido_ en el mundo _hasta_ _arriba_ a la _altura_ de la _punta_ _de_ _la_ _manguera_ .",
"block.create.fluid_tank.tooltip": "TANQUE DE FLUIDOS",
"block.create.fluid_tank.tooltip.summary": "Almacena todos tus _fluidos_ favoritos. Escala en anchura y altura.",
"block.create.fluid_tank.tooltip.condition1": "Click Derecho con una Llave Inglesa",
"block.create.fluid_tank.tooltip.behaviour1": "Cambia la ventana opcional",
"block.create.creative_fluid_tank.tooltip": "TANQUE DE FLUIDOS DEL CREATIVO",
"block.create.creative_fluid_tank.tooltip.summary": "Este _Tanque_ _de_ _Fluidos_ permite la replicación infinita de cualquier Fluido. Escala en anchura y altura.",
"block.create.creative_fluid_tank.tooltip.condition1": "Cuando hay fluido en el tanque",
"block.create.creative_fluid_tank.tooltip.behaviour1": "Cualquier cosa que _extraiga_ de este tanque proporcionará un _suministro_ _ilimitado_ del fluido especificado. Los fluidos _insertados_ en este tanque serán _eliminados._",
"block.create.creative_fluid_tank.tooltip.condition2": "Click Derecho con una Llave Inglesa",
"block.create.creative_fluid_tank.tooltip.behaviour2": "Cambia la ventana opcional",
"block.create.fluid_valve.tooltip": "VÁLVULAL DE FLUIDOS",
"block.create.fluid_valve.tooltip.summary": "Detiene el flujo de fluido por una tubería.",
"block.create.fluid_valve.tooltip.condition1": "Flujo controlable",
"block.create.fluid_valve.tooltip.behaviour1": "Aplicando una _fuerza_ _de_ _rotación_ forzará a la _válvula_ a cerrarse, cesando el flujo de _fluidos._ Invierte la dirección de la _fuerza_ _de_ _rotación_ para reabrir la válvula.",
"block.create.mechanical_pump.tooltip": "BOMBA MECÁNICA",
"block.create.mechanical_pump.tooltip.summary": "Toma la _fuerza_ _de_ _rotación_ y la usa para mover el _fluido_ a lo largo de un _tubo._ Tiene un rango de efecto máximo en ambas direcciones. (16 bloques por defecto)",
"block.create.mechanical_pump.tooltip.condition1": "Flujo de fluidos",
"block.create.mechanical_pump.tooltip.behaviour1": "La _fuerza_ _de_ _rotación_ aplicada crea una presión que fuerza el _fluido_ a través de la red de _tuberías._ Invierte la dirección de la fuerza de rotación para cambiar la dirección en la que fluye el _fluido._",
"block.create.mechanical_pump.tooltip.control1": "Click Derecho con una Llave Inglesa",
"block.create.mechanical_pump.tooltip.action1": "Invierte la dirección de la _bomba,_ cambiando la dirección por defecto del flujo",
"block.create.smart_fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS INTELIGENTE",
"block.create.smart_fluid_pipe.tooltip.summary": "Una _tubería_ _de_ _fluidos_ con un filtro. Puede especificar que _fluidos_ pasan por ella.",
"block.create.smart_fluid_pipe.tooltip.condition1": "Cuando los fluidos son empujados hacia ella",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "Las tuberías inteligentes que reciben un fluido que no coincide con su filtro bloquearán el flujo.",
"block.create.smart_fluid_pipe.tooltip.condition2": "Cuando está adyacente a un recipiente de fluido",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "Las tuberías inteligentes que _inicien_ un _flujo_ desde cualquier contenedor sólo extraerán los fluidos que _coincidan_ con su _filtro._",
"block.create.spout.tooltip": "CANALETA",
"block.create.spout.tooltip.summary": "Un inyector para rellenar sus _objetos_ con _fluidos._",
"block.create.spout.tooltip.condition1": "Transferencia de fluidos",
"block.create.spout.tooltip.behaviour1": "Cuando se coloca un _objeto_ que puede _contener_ _fluidos_ como una _cubeta_ o _botella_ debajo, la canaleta intentará rellenarlo con su propio _fluido_ almacenado.",
"block.create.spout.tooltip.condition2": "Automatización de fluidos",
"block.create.spout.tooltip.behaviour2": "La canaleta colocada sobre una _correa_ o _depósito_ reaccionará automáticamente con un _contenedor_ _de_ _líquido_ que pase por debajo de él.",
"block.create.item_drain.tooltip": "ITEM DRAIN",
"block.create.item_drain.tooltip.summary": "Un depósito con rejilla para vaciar sus _objetos_ _con_ _fluidos._",
"block.create.item_drain.tooltip.condition1": "Transferencia de fluidos",
"block.create.item_drain.tooltip.behaviour1": "Cuando se inserta un _contenedor_ _de_ _fluidos_ como una _cubeta_ o _botella_ desde el lado, el extractor intentará vaciarlo en su propio _contenedor_ de _fluidos._ El objeto será entonces expulsado por el lado opuesto.",
"item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND",
"item.create.wand_of_symmetry.tooltip.summary": "Crea un 'espejo' que refleja perfectamente la colocación de bloques a través de los planos configurados.",
"item.create.wand_of_symmetry.tooltip.condition1": "Cuando esta en la barra de ítems",
@ -1313,6 +1273,15 @@
"item.create.extendo_grip.tooltip.summary": "Boioioing! En gran medida, _aumenta_ _la_ _distancia_ _de_ _alcance_ del portador.",
"item.create.extendo_grip.tooltip.condition1": "Cuando está en la mano secundaria",
"item.create.extendo_grip.tooltip.behaviour1": "Aumenta el rango de alcance de los objetos usados en la _mano_ _principal._",
"item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
"item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
"item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "FILTER",
"item.create.filter.tooltip.summary": "_Controla_ las _salidas_ y _entradas_ de los dispositivos logísticos con más _precisión,_ comparándolas con un _conjunto_ _de_ _objetos_ o varios _filtros_ _anidados._",
@ -1388,13 +1357,6 @@
"block.create.turntable.tooltip": "UNLOCALIZED: TURNTABLE",
"block.create.turntable.tooltip.summary": "UNLOCALIZED: Turns _Rotational Force_ into refined Motion Sickness.",
"block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
"block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.stockpile_switch.tooltip": "UNLOCALIZED: STOCKPILE SWITCH",
"block.create.stockpile_switch.tooltip.summary": "UNLOCALIZED: Toggles a Redstone signal based on the amount of _Stored Items_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.",
"block.create.stockpile_switch.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
@ -1444,9 +1406,11 @@
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
"item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
@ -1460,7 +1424,7 @@
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
@ -1474,6 +1438,14 @@
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
"block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
"block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
"block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
"block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
"block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1489,6 +1461,11 @@
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
"create.ponder.exit": "UNLOCALIZED: Exit",
"create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
"create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
"create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
"create.ponder.index_title": "UNLOCALIZED: Ponder Index",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1635,7 +1612,8 @@
"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front",
"create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
@ -1690,6 +1668,10 @@
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
"create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
"create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
"create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
@ -1791,8 +1773,17 @@
"create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
"create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
"create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
"create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
"create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
"create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
"create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
"create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
@ -1868,12 +1859,32 @@
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
"create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
"create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
"create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
"create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
"create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
"create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
"create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
"create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
"create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
"create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
"create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
"create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
"create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
"create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
"create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
"create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
@ -1998,8 +2009,19 @@
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
"create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
"create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
"create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
"create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
"create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
"create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
"create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
"create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
"create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
@ -2032,8 +2054,14 @@
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
"create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
"create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
"create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
@ -2133,15 +2161,23 @@
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
"create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
"create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
"create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
"create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
"create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
"create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
"create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
@ -2175,6 +2211,10 @@
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
"create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
"create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
"create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1291",
"_": "Missing Localizations: 1344",
"_": "->------------------------] Game Elements [------------------------<-",
@ -186,6 +186,7 @@
"block.create.green_seat": "UNLOCALIZED: Green Seat",
"block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle",
"block.create.hand_crank": "Manivelle",
"block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "UNLOCALIZED: Honey",
"block.create.horizontal_framed_glass": "Fenêtre en verre horizontale",
"block.create.horizontal_framed_glass_pane": "Vitre encadrée horizontale",
@ -203,6 +204,7 @@
"block.create.layered_limestone": "UNLOCALIZED: Layered Limestone",
"block.create.layered_scoria": "UNLOCALIZED: Layered Scoria",
"block.create.layered_weathered_limestone": "UNLOCALIZED: Layered Weathered Limestone",
"block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
"block.create.light_blue_sail": "UNLOCALIZED: Light Blue Sail",
"block.create.light_blue_seat": "UNLOCALIZED: Light Blue Seat",
"block.create.light_blue_valve_handle": "UNLOCALIZED: Light Blue Valve Handle",
@ -308,6 +310,7 @@
"block.create.paved_weathered_limestone_slab": "UNLOCALIZED: Paved Weathered Limestone Slab",
"block.create.paved_weathered_limestone_stairs": "UNLOCALIZED: Paved Weathered Limestone Stairs",
"block.create.paved_weathered_limestone_wall": "UNLOCALIZED: Paved Weathered Limestone Wall",
"block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
"block.create.pink_sail": "UNLOCALIZED: Pink Sail",
"block.create.pink_seat": "UNLOCALIZED: Pink Seat",
"block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle",
@ -416,6 +419,7 @@
"entity.create.contraption": "Engin",
"entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
"entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "Siège",
"entity.create.stationary_contraption": "Engin stationnaire",
"entity.create.super_glue": "Colle extra-forte",
@ -474,14 +478,17 @@
"item.create.handheld_worldshaper": "Térraformeur portable",
"item.create.honey_bucket": "Seau de miel",
"item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
"item.create.integrated_circuit": "Circuit intégré",
"item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
"item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
"item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "Plaque de Fer",
"item.create.lapis_sheet": "Feuille de lapis",
"item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "Engin de wagonnet",
"item.create.minecart_coupling": "Lien pour wagonnet",
"item.create.polished_rose_quartz": "Quartz rose poli",
"item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "Obsidienne concassée",
"item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "Hélice",
"item.create.red_sand_paper": "Papier de verre rouge",
"item.create.refined_radiance": "Éclat raffiné",
@ -626,8 +633,8 @@
"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
"advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation",
"advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.",
"advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
"advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
@ -642,7 +649,7 @@
"advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
"advancement.create.chromatic_compound": "UNLOCALIZED: Bipolar Minerals",
"advancement.create.chromatic_compound": "UNLOCALIZED: Mysterious Minerals",
"advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "UNLOCALIZED: Void Returner",
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
@ -654,6 +661,8 @@
"advancement.create.wand_of_symmetry.desc": "UNLOCALIZED: Craft a Staff of Symmetry.",
"advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!",
"advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip.",
"advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
"advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "UNLOCALIZED: Ultimate Boing-age",
"advancement.create.dual_extendo_grip.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach.",
"advancement.create.eob": "UNLOCALIZED: End of Beta",
@ -670,6 +679,8 @@
"death.attack.create.fan_lava": "%1$s a été brûlé à mort par un ventilateur de lave",
"death.attack.create.mechanical_drill": "%1$s a été empalé par une perceuse mécanique",
"death.attack.create.mechanical_saw": "%1$s a été coupé en deux par une scie mécanique",
"death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
"death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s a été explosé par un coucou trafiquée",
"create.block.deployer.damage_source_name": "un déployeur voyou",
@ -677,7 +688,8 @@
"create.menu.return": "UNLOCALIZED: Return to Menu",
"create.menu.configure": "UNLOCALIZED: Configure...",
"create.menu.getting_started": "UNLOCALIZED: Getting Started",
"create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
"create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
"create.menu.project_page": "UNLOCALIZED: Project Page",
"create.menu.report_bugs": "UNLOCALIZED: Report Issues",
"create.menu.support": "UNLOCALIZED: Support Us",
@ -706,6 +718,16 @@
"create.recipe.mystery_conversion": "Métamorphose chromatique",
"create.recipe.spout_filling": "Remplissage par un bec verseur",
"create.recipe.draining": "UNLOCALIZED: Item Draining",
"create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
"create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
"create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
"create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
"create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
"create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
"create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
"create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
"create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
"create.recipe.assembly.junk": "UNLOCALIZED: Random junk",
"create.recipe.processing.chance": "%1$s%% de chance",
"create.recipe.heat_requirement.none": "Pas de chauffage requis",
"create.recipe.heat_requirement.heated": "Chauffé",
@ -1161,30 +1183,35 @@
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.saw_idle": "UNLOCALIZED: Mechanical Saw turns",
"create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
"create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
"create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
"create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
"create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
"create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches",
"create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
"create.subtitle.schematicannon_finish": "Fin de schémacanon",
"create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
"create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
"create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
"create.subtitle.saw_process": "UNLOCALIZED: Mechanical Saw processes",
"create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
"create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "Bruit de slime",
"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
"create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
"create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
"create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "Tir de schémacanon",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
"create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "Activation de la presse mechanique",
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
@ -1209,14 +1236,6 @@
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
"block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.",
"block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid Pipe_ encased with the _Copper Casing_.",
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
@ -1225,65 +1244,6 @@
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
"block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
"block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.",
"block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid bodies_ in the world.",
"block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.",
"block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley",
"block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.",
"block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley",
"block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.",
"block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.",
"block.create.fluid_tank.tooltip.condition1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window",
"block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK",
"block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.",
"block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank",
"block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
"block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE",
"block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.",
"block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow",
"block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.",
"block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
"block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.",
"block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE",
"block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.",
"block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.",
"block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
"block.create.spout.tooltip": "UNLOCALIZED: SPOUT",
"block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid items._",
"block.create.spout.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.",
"block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation",
"block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.",
"block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN",
"block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid items._",
"block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.",
"item.create.wand_of_symmetry.tooltip": "BÂTON DE SYMÉTRIE",
"item.create.wand_of_symmetry.tooltip.summary": "Reflète parfaitement le placement des blocs sur les plans configurés.",
"item.create.wand_of_symmetry.tooltip.condition1": "Quand positionné dans la barre active",
@ -1310,9 +1270,18 @@
"item.create.tree_fertilizer.tooltip.behaviour1": "Fait pousser des rotors _indépendamment_ de leurs _conditions_ _d'emplacement_",
"item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP",
"item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder.",
"item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand",
"item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.",
"item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
"item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
"item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "FILTRE",
"item.create.filter.tooltip.summary": "_Contrôle_ les _sorties_ et _entrées_ de dispositifs logistiques avec plus de _précision_, en les comparant à un _ensemble_ _d'objets_ ou à plusieurs _filtres_ _imbriqués_.",
@ -1388,13 +1357,6 @@
"block.create.turntable.tooltip": "PLAQUE TOURNANTE",
"block.create.turntable.tooltip.summary": "Transforme la _force_ _de_ _rotation_ en énergie cinétique.",
"block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
"block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.stockpile_switch.tooltip": "DÉTÉCTEUR DE STOCKAGE",
"block.create.stockpile_switch.tooltip.summary": "Bascule un signal Redstone basé sur _l'espace_ _de_ _stockage_ dans le conteneur attaché.",
"block.create.stockpile_switch.tooltip.condition1": "Lorsqu'en dessous de la limite de stockage minimum",
@ -1444,9 +1406,11 @@
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
"item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
@ -1460,7 +1424,7 @@
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
@ -1474,6 +1438,14 @@
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
"block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
"block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
"block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
"block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
"block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1489,6 +1461,11 @@
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
"create.ponder.exit": "UNLOCALIZED: Exit",
"create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
"create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
"create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
"create.ponder.index_title": "UNLOCALIZED: Ponder Index",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1635,7 +1612,8 @@
"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front",
"create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
@ -1690,6 +1668,10 @@
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
"create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
"create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
"create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
@ -1791,8 +1773,17 @@
"create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
"create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
"create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
"create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
"create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
"create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
"create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
"create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
@ -1868,12 +1859,32 @@
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
"create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
"create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
"create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
"create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
"create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
"create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
"create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
"create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
"create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
"create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
"create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
"create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
"create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
"create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
"create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
"create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
@ -1998,8 +2009,19 @@
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
"create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
"create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
"create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
"create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
"create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
"create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
"create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
"create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
"create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
@ -2032,8 +2054,14 @@
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
"create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
"create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
"create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
@ -2133,15 +2161,23 @@
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
"create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
"create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
"create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
"create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
"create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
"create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
"create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
@ -2175,6 +2211,10 @@
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
"create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
"create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
"create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 757",
"_": "Missing Localizations: 872",
"_": "->------------------------] Game Elements [------------------------<-",
@ -186,6 +186,7 @@
"block.create.green_seat": "Sedile verde",
"block.create.green_valve_handle": "Maniglia per valvola verde",
"block.create.hand_crank": "Manovella",
"block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "Miele",
"block.create.horizontal_framed_glass": "Finestra di vetro orizzontale",
"block.create.horizontal_framed_glass_pane": "Pannello di finestra di vetro orizzontale",
@ -203,6 +204,7 @@
"block.create.layered_limestone": "Calcare stratificato",
"block.create.layered_scoria": "Scoria stratificata",
"block.create.layered_weathered_limestone": "Calcare consumato stratificato",
"block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
"block.create.light_blue_sail": "Vela azzurra",
"block.create.light_blue_seat": "Sedile azzurro",
"block.create.light_blue_valve_handle": "Maniglia per valvola azzurra",
@ -308,6 +310,7 @@
"block.create.paved_weathered_limestone_slab": "Lastra di calcare consumato lastricato",
"block.create.paved_weathered_limestone_stairs": "Scalini di calcare consumato lastricato",
"block.create.paved_weathered_limestone_wall": "Muretto di calcare consumato lastricato",
"block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
"block.create.pink_sail": "Vela rosa",
"block.create.pink_seat": "Sedile rosa",
"block.create.pink_valve_handle": "Maniglia per valvola rosa",
@ -416,6 +419,7 @@
"entity.create.contraption": "Contrazione",
"entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
"entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "Sedile",
"entity.create.stationary_contraption": "Contrazione stazionaria",
"entity.create.super_glue": "Super colla",
@ -474,14 +478,17 @@
"item.create.handheld_worldshaper": "Plasmatore del mondo portatile",
"item.create.honey_bucket": "Secchio di miele",
"item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
"item.create.integrated_circuit": "Circuito integrato",
"item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
"item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
"item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "Lamiera di ferro",
"item.create.lapis_sheet": "Lamiera di lapislazzuli",
"item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "Contrazione per carrello da miniera",
"item.create.minecart_coupling": "Aggancio per carrelli da miniera",
"item.create.polished_rose_quartz": "Quarzo rosa levigato",
"item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "Ossidiana in polvere",
"item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "Elica",
"item.create.red_sand_paper": "Carta vetrata rossa",
"item.create.refined_radiance": "Radiance raffinata",
@ -626,8 +633,8 @@
"advancement.create.flywheel.desc": "Collega un motore ad un volano.",
"advancement.create.overstress_flywheel": "Alti livelli di stress",
"advancement.create.overstress_flywheel.desc": "Sovrastressa un motore fornace.",
"advancement.create.integrated_circuit": "Calcolo complesso",
"advancement.create.integrated_circuit.desc": "Assembla un circuito integrato.",
"advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
"advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "Mani occupate!",
"advancement.create.mechanical_arm.desc": "Costruisci un braccio meccanico, seleziona gli input e gli output, piazzalo e alimentalo; poi guardalo mentre fa il lavoro sporco al tuo posto.",
"advancement.create.musical_arm": "DJ, metti su la musica!",
@ -654,6 +661,8 @@
"advancement.create.wand_of_symmetry.desc": "Crea un'asta di simmetria.",
"advancement.create.extendo_grip": "BOIOIOING",
"advancement.create.extendo_grip.desc": "Procurati una presa extendo.",
"advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
"advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "Boingaggio estremo",
"advancement.create.dual_extendo_grip.desc": "Brandisci due prese extendo per raggiungere il superuomo.",
"advancement.create.eob": "Fine della beta",
@ -670,6 +679,8 @@
"death.attack.create.fan_lava": "%1$s è stato bruciato dal ventilatore di lava",
"death.attack.create.mechanical_drill": "%1$s è stato trafitto dal trapano meccanico",
"death.attack.create.mechanical_saw": "%1$s è stato tagliato a metà dalla sega meccanica",
"death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
"death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s è saltato in aria da un orologio a cucù manomesso",
"create.block.deployer.damage_source_name": "un disadattato",
@ -677,7 +688,8 @@
"create.menu.return": "UNLOCALIZED: Return to Menu",
"create.menu.configure": "UNLOCALIZED: Configure...",
"create.menu.getting_started": "UNLOCALIZED: Getting Started",
"create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
"create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
"create.menu.project_page": "UNLOCALIZED: Project Page",
"create.menu.report_bugs": "UNLOCALIZED: Report Issues",
"create.menu.support": "UNLOCALIZED: Support Us",
@ -706,6 +718,16 @@
"create.recipe.mystery_conversion": "Metamorfosi cromatica",
"create.recipe.spout_filling": "Riempimento da spruzzo",
"create.recipe.draining": "Drenaggio di oggetti",
"create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
"create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
"create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
"create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
"create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
"create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
"create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
"create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
"create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
"create.recipe.assembly.junk": "UNLOCALIZED: Random junk",
"create.recipe.processing.chance": "%1$s%% di probabilità",
"create.recipe.heat_requirement.none": "Nessun riscaldamento",
"create.recipe.heat_requirement.heated": "Riscaldamento",
@ -1161,30 +1183,35 @@
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.saw_idle": "UNLOCALIZED: Mechanical Saw turns",
"create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
"create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
"create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
"create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
"create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
"create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.blaze_munch": "Il blaze lo gusta felicemente",
"create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
"create.subtitle.schematicannon_finish": "Finiture cannoneschematico",
"create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
"create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
"create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
"create.subtitle.saw_process": "UNLOCALIZED: Mechanical Saw processes",
"create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
"create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "Slime schiacciato",
"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
"create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
"create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
"create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "Tiri del cannoneschematico",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
"create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "Pressa meccanica attiva",
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
@ -1209,14 +1236,6 @@
"block.create.metal_bracket.tooltip": "SUPPORTO DI METALLO",
"block.create.metal_bracket.tooltip.summary": "_Decora_ i tuoi _alberi_, _ruote dentate_ e _tubi_ rinforzandoli col ferro.",
"block.create.copper_casing.tooltip": "INVOLUCRO DI RAME",
"block.create.copper_casing.tooltip.summary": "Involucro per macchine robusto con una varietà di usi. Utile per decorare.",
"block.create.copper_casing.tooltip.condition1": "Quando usato su un tubo per fluidi",
"block.create.copper_casing.tooltip.behaviour1": "_Riveste_ il _tubo per fluidi_ con l'_involucro di rame_. I tubi per fluidi incassati _bloccano le loro connessioni_, non reagendo più ai cambiamenti dei tubi vicini.",
"block.create.encased_fluid_pipe.tooltip": "TUBO PER FLUIDI INCASSATO",
"block.create.encased_fluid_pipe.tooltip.summary": "Un _tubo per fluidi_ incassato con l'_involucro di rame_.",
"block.create.seat.tooltip": "SEDILE",
"block.create.seat.tooltip.summary": "Siediti e goditi l'escursione! Ancora un giocatore a una macchina _in movimento_. Perfetto anche per l'arredamento! Dispone di una varietà di colori.",
"block.create.seat.tooltip.condition1": "Clicca col destro sul sedile",
@ -1225,65 +1244,6 @@
"item.create.blaze_cake.tooltip": "TORTA PER BLAZE",
"item.create.blaze_cake.tooltip.summary": "Un delizioso trattamento per i tuoi _inceneritori di blaze_. Alimentali col fuoco!",
"block.create.fluid_pipe.tooltip": "TUBO PER FLUIDI",
"block.create.fluid_pipe.tooltip.summary": "Usato per muovere _fluidi_ attraverso i tubi. Necessita di una _pompa meccanica_ per questo.",
"block.create.fluid_pipe.tooltip.condition1": "Trasferimento di fluidi",
"block.create.fluid_pipe.tooltip.behaviour1": "Può collegarsi ai contenitori di fluidi come _serbatoi_ o _bacinelle_. Gli estremi dei _tubi_ esposti possono anche drenare o piazzare blocchi di fluidi. Attento alle perdite!",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "CARRUCOLA PER TUBI",
"block.create.hose_pulley.tooltip.summary": "Usata per _piazzare_ o _drenare_ vasti corpi fluidi.",
"block.create.hose_pulley.tooltip.condition1": "Quando alimentata da energia cinetica",
"block.create.hose_pulley.tooltip.behaviour1": "Tira su o giù la carrucola, la posizione della carrucola determina fino a dove c'è da _riempire_ o _svuotare_ il corpo.",
"block.create.hose_pulley.tooltip.condition2": "Quando un fluido è tirato dalla carrucola",
"block.create.hose_pulley.tooltip.behaviour2": "Inizia a _prendere blocchi_ di fluidi da dove la carrucola è stata abbassata. _Vasti corpi_ fluidi vengono considerati _infiniti_.",
"block.create.hose_pulley.tooltip.condition3": "Quando un fluido è spinto dalla carrucola",
"block.create.hose_pulley.tooltip.behaviour3": "Inizia a riempire col fluido _fino_ all'_altezza della carrucola_.",
"block.create.fluid_tank.tooltip": "SERBATOIO PER FLUIDI",
"block.create.fluid_tank.tooltip.summary": "_Immagazzina_ i _fluidi_ che vuoi. Scala in larghezza e altezza.",
"block.create.fluid_tank.tooltip.condition1": "Clic destro con la chiave inglese",
"block.create.fluid_tank.tooltip.behaviour1": "Aggiungi/rimuovi vetrata",
"block.create.creative_fluid_tank.tooltip": "SERBATOIO PER LIQUIDI (CREATIVA)",
"block.create.creative_fluid_tank.tooltip.summary": "Questo _serbatoio per liquidi_ permette di replicare infinite volte un certo _fluido_. Scala in larghezza e altezza.",
"block.create.creative_fluid_tank.tooltip.condition1": "Quando un fluido è nel serbatoio",
"block.create.creative_fluid_tank.tooltip.behaviour1": "Qualsiasi _estrazione_ da questo serbatoio fornisce un'_alimentazione infinita_ del fluido in questione. I fluidi _inseriti_ in questo serbatoio verranno _svuotati_.",
"block.create.creative_fluid_tank.tooltip.condition2": "Clic destro con la chiave inglese",
"block.create.creative_fluid_tank.tooltip.behaviour2": "Aggiungi/rimuovi vetrata",
"block.create.fluid_valve.tooltip": "VALVOLA PER FLUIDI",
"block.create.fluid_valve.tooltip.summary": "Regola il flusso di un fluido lungo un tubo.",
"block.create.fluid_valve.tooltip.condition1": "Flusso controllabile",
"block.create.fluid_valve.tooltip.behaviour1": "Applicare una _forza rotazionale_ forza la _valvola_ a chiudersi, cessando lo scorrere di _fluidi_. Inverti la direzione della _forza rotazionale_ per riaprire la valvola.",
"block.create.mechanical_pump.tooltip": "POMPA MECCANICA",
"block.create.mechanical_pump.tooltip.summary": "Utilizza la _forza rotazionale_ per muovere i _fluidi_ lungo un _tubo_. Ha un massimo raggio d'effetto in entrambe le direzioni. (16 blocchi di default)",
"block.create.mechanical_pump.tooltip.condition1": "Flusso del fluido",
"block.create.mechanical_pump.tooltip.behaviour1": "La _forza rotazionale_ applicata crea una pressione che pompa il _fluido_ in una rete di _tubi_. Inverti la direzione della _forza rotazionale_ per cambiare la direzione in cui il _fluido_ scorre.",
"block.create.mechanical_pump.tooltip.control1": "Clic destro con la chiave inglese",
"block.create.mechanical_pump.tooltip.action1": "Inverte la direzione della _pompa_, cambiando la direzione standard del flusso.",
"block.create.smart_fluid_pipe.tooltip": "TUBO PER FLUIDI AVANZATO",
"block.create.smart_fluid_pipe.tooltip.summary": "Un _tubo per fluidi_ con filtro. Puoi specificare quali _fluidi_ possono passare.",
"block.create.smart_fluid_pipe.tooltip.condition1": "Quando un fluido è spinto dentro",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "Un tubo avanzato che riceve un fluido che non corrisponde al suo filtro ne blocca lo scorrere.",
"block.create.smart_fluid_pipe.tooltip.condition2": "Quando adiacente a un contenitore di fluidi",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "I tubi avanzati che _danno inizio_ ad un _flusso_ da qualsiasi contenitore estraggono solo i fluidi che _corrispondono_ al loro _filtro_.",
"block.create.spout.tooltip": "SPRUZZO",
"block.create.spout.tooltip.summary": "Uno spruzzo per riempire i tuoi _oggetti per fluidi_.",
"block.create.spout.tooltip.condition1": "Trasferimento di fluidi",
"block.create.spout.tooltip.behaviour1": "Quando un _oggetto contenitore di fluidi_ come un _secchio_ o un'_ampolla_ è piazzato sotto, lo spruzzo lo riempie col _fluido_ al suo interno.",
"block.create.spout.tooltip.condition2": "Automazione di fluidi",
"block.create.spout.tooltip.behaviour2": "Lo spruzzo piazzato su un _nastro_ o un _deposito_ reagisce automaticamente con gli _oggetti contenitori di fluidi_ che ci passano sotto.",
"block.create.item_drain.tooltip": "DRENANTE DI OGGETTI",
"block.create.item_drain.tooltip.summary": "Come un deposito, ma è grigliato per svuotare gli _oggetti riempiti da fluidi_.",
"block.create.item_drain.tooltip.condition1": "Trasferimento di fluidi",
"block.create.item_drain.tooltip.behaviour1": "Quando un _oggetto contenitore di fluidi_ come un _secchio_ o un'_ampolla_ è inserito a lato, il drenante lo svuota nel suo _contenitore di fluidi_. L'oggetto verrà poi espulso dal lato opposto.",
"item.create.wand_of_symmetry.tooltip": "ASTA DI SIMMETRIA",
"item.create.wand_of_symmetry.tooltip.summary": "Rispecchia perfettamente il posizionamento dei blocchi su piani configurati.",
"item.create.wand_of_symmetry.tooltip.condition1": "Nella hotbar",
@ -1313,6 +1273,15 @@
"item.create.extendo_grip.tooltip.summary": "Boioioing! _Incrementa notevolmente la distanza per piazzare_ di chi lo brandisce.",
"item.create.extendo_grip.tooltip.condition1": "Quando in mano secondaria",
"item.create.extendo_grip.tooltip.behaviour1": "Incrementa la _distanza per piazzare_ degli oggetti usati nella _mano primaria_.",
"item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
"item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
"item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "FILTRO",
"item.create.filter.tooltip.summary": "_Controlla_ _gli_ _output_ e gli _input_ dei dispositivi logistici con maggiore _precisione_, confrontandoli con una _serie_ _di_ _oggetti_ o diversi _filtri_ _nidificati_.",
@ -1388,13 +1357,6 @@
"block.create.turntable.tooltip": "PIATTO",
"block.create.turntable.tooltip.summary": "Assorbe la _forza_ _di_ _rotazione_, girando.",
"block.create.portable_fluid_interface.tooltip": "INTERFACCIA PER FLUIDI PORTATILE",
"block.create.portable_fluid_interface.tooltip.summary": "Un punto di interscambio portatile per _spostare_ _fluidi_ a e da una _struttura_ mossa da un pistone, supporto, carrello da miniera o carrucola. Due interfacce che si incontrano devono essere piazzate _con le facciate anteriori che si guardano_ e spaziate di _1-2 blocchi_.",
"block.create.portable_fluid_interface.tooltip.condition1": "In movimento",
"block.create.portable_fluid_interface.tooltip.behaviour1": "Interagisce con le _interfacce di archiviazione portatili_ stazionarie per trasferire i fluidi a o dalla macchina. I tubi che immettono o estraggono dall'_interfaccia stazionaria_ interagiscono _direttamente_ con i serbatoi della macchina. La struttura si fermerà per un attimo per lo scambio di fluidi.",
"block.create.portable_fluid_interface.tooltip.condition2": "Quando alimentata da redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "_Disinnesca_ qualsiasi collegamento attivo immediatamente.",
"block.create.stockpile_switch.tooltip": "INTERRUTTORE ACCUMULATORE",
"block.create.stockpile_switch.tooltip.summary": "Attiva/disattiva un segnale redstone in base allo _spazio_ _di_ _stoccaggio_ nel contenitore collegato.",
"block.create.stockpile_switch.tooltip.condition1": "Quando inferiore al limite inferiore",
@ -1444,9 +1406,11 @@
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
"item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
@ -1460,7 +1424,7 @@
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
@ -1474,6 +1438,14 @@
"item.create.minecart_coupling.tooltip.condition1": "Quando usato su un carrello da miniera",
"item.create.minecart_coupling.tooltip.behaviour1": "_Concatena_ due carrelli insieme, provando a tenerli uniti a una _distanza costante_ mentre si muovono.",
"block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
"block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
"block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
"block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
"block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
"block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1489,6 +1461,11 @@
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
"create.ponder.exit": "UNLOCALIZED: Exit",
"create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
"create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
"create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
"create.ponder.index_title": "UNLOCALIZED: Ponder Index",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1635,7 +1612,8 @@
"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front",
"create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
@ -1690,6 +1668,10 @@
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
"create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
"create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
"create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
@ -1791,8 +1773,17 @@
"create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
"create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
"create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
"create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
"create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
"create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
"create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
"create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
@ -1868,12 +1859,32 @@
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
"create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
"create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
"create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
"create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
"create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
"create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
"create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
"create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
"create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
"create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
"create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
"create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
"create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
"create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
"create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
"create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
@ -1998,8 +2009,19 @@
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
"create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
"create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
"create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
"create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
"create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
"create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
"create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
"create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
"create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
@ -2032,8 +2054,14 @@
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
"create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
"create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
"create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
@ -2133,15 +2161,23 @@
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
"create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
"create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
"create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
"create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
"create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
"create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
"create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
@ -2175,6 +2211,10 @@
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
"create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
"create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
"create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 121",
"_": "Missing Localizations: 238",
"_": "->------------------------] Game Elements [------------------------<-",
@ -186,6 +186,7 @@
"block.create.green_seat": "緑色のシート",
"block.create.green_valve_handle": "緑色のバルブハンドル",
"block.create.hand_crank": "ハンドクランク",
"block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "ハチミツ",
"block.create.horizontal_framed_glass": "横型ガラス窓",
"block.create.horizontal_framed_glass_pane": "横型ガラス窓板",
@ -203,6 +204,7 @@
"block.create.layered_limestone": "石灰岩の組石",
"block.create.layered_scoria": "スコリアの組石",
"block.create.layered_weathered_limestone": "風化した石灰岩の組石",
"block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
"block.create.light_blue_sail": "空色の帆",
"block.create.light_blue_seat": "空色のシート",
"block.create.light_blue_valve_handle": "空色のバルブハンドル",
@ -308,6 +310,7 @@
"block.create.paved_weathered_limestone_slab": "舗装された風化した石灰岩のハーフブロック",
"block.create.paved_weathered_limestone_stairs": "舗装された風化した石灰岩の階段",
"block.create.paved_weathered_limestone_wall": "舗装された風化した石灰岩の壁",
"block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
"block.create.pink_sail": "桃色の帆",
"block.create.pink_seat": "桃色のシート",
"block.create.pink_valve_handle": "桃色のバルブハンドル",
@ -416,6 +419,7 @@
"entity.create.contraption": "からくり",
"entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "ガントリーからくり",
"entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "シート",
"entity.create.stationary_contraption": "付設からくり",
"entity.create.super_glue": "超粘着剤",
@ -474,14 +478,17 @@
"item.create.handheld_worldshaper": "携帯型ワールドシェーパー",
"item.create.honey_bucket": "ハチミツ入りバケツ",
"item.create.honeyed_apple": "リンゴのハチミツかけ",
"item.create.integrated_circuit": "集積回路",
"item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
"item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
"item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "鉄板",
"item.create.lapis_sheet": "ラピスラズリ板",
"item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "からくり付きトロッコ",
"item.create.minecart_coupling": "トロッコ連結器",
"item.create.polished_rose_quartz": "磨かれたローズクォーツ",
"item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "黒曜石の粉",
"item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "プロペラ",
"item.create.red_sand_paper": "赤い紙やすり",
"item.create.refined_radiance": "高貴な光輝",
@ -626,8 +633,8 @@
"advancement.create.flywheel.desc": "かまどエンジンを勢車に繋ぐ",
"advancement.create.overstress_flywheel": "ハイレベル応力",
"advancement.create.overstress_flywheel.desc": "かまどエンジンに超過応力をかける",
"advancement.create.integrated_circuit": "複素数の計算",
"advancement.create.integrated_circuit.desc": "集積回路を組み立てる",
"advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
"advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "手が離せない!",
"advancement.create.mechanical_arm.desc": "搬入元と搬出先を設定したメカニカルアームを設置して、稼働させ、あなたのために一生懸命労働している様子を見る",
"advancement.create.musical_arm": "お気に入りの曲を流して!",
@ -654,6 +661,8 @@
"advancement.create.wand_of_symmetry.desc": "対象の杖を作る",
"advancement.create.extendo_grip": "ビヨヨーン!",
"advancement.create.extendo_grip.desc": "マジックハンドを手に入れる",
"advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
"advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "究極のビヨンビヨン時代",
"advancement.create.dual_extendo_grip.desc": "二刀流のマジックハンドで超人的なリーチを手に入れる",
"advancement.create.eob": "ベータ版はここまで",
@ -670,6 +679,8 @@
"death.attack.create.fan_lava": "%1$s は溶岩ファンによって焼死した",
"death.attack.create.mechanical_drill": "%1$s はメカニカルドリルに突き刺さった",
"death.attack.create.mechanical_saw": "%1$s はメカニカルソーで半分にカットされた",
"death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
"death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s は改ざんされた鳩時計に爆破された",
"create.block.deployer.damage_source_name": "悪いデプロイヤー",
@ -677,7 +688,8 @@
"create.menu.return": "UNLOCALIZED: Return to Menu",
"create.menu.configure": "UNLOCALIZED: Configure...",
"create.menu.getting_started": "UNLOCALIZED: Getting Started",
"create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
"create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
"create.menu.project_page": "UNLOCALIZED: Project Page",
"create.menu.report_bugs": "UNLOCALIZED: Report Issues",
"create.menu.support": "UNLOCALIZED: Support Us",
@ -706,6 +718,16 @@
"create.recipe.mystery_conversion": "神秘の変転",
"create.recipe.spout_filling": "アイテム注液口による注入",
"create.recipe.draining": "アイテムから排液",
"create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
"create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
"create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
"create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
"create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
"create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
"create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
"create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
"create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
"create.recipe.assembly.junk": "UNLOCALIZED: Random junk",
"create.recipe.processing.chance": "%1$s%%チャンス",
"create.recipe.heat_requirement.none": "加熱不要",
"create.recipe.heat_requirement.heated": "加熱が必要",
@ -1161,30 +1183,35 @@
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.saw_idle": "UNLOCALIZED: Mechanical Saw turns",
"create.subtitle.contraption_disassemble": "からくりが止まる",
"create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
"create.subtitle.mixing": "混ぜる音",
"create.subtitle.mechanical_press_activation_belt": "メカニカルプレスがボンと鳴る",
"create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
"create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
"create.subtitle.depot_slide": "アイテムが滑る",
"create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.blaze_munch": "ブレイズの咀嚼音",
"create.subtitle.funnel_flap": "ファンネルがはためく",
"create.subtitle.schematicannon_finish": "概略図砲が作業を終える",
"create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
"create.subtitle.scroll_value": "スクロールのカチカチ音",
"create.subtitle.crafter_craft": "メカニカルクラフターがクラフトする",
"create.subtitle.saw_process": "UNLOCALIZED: Mechanical Saw processes",
"create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
"create.subtitle.cranking": "ハンドクランクが回る",
"create.subtitle.wrench_remove": "機械を壊す",
"create.subtitle.cogs": "歯車がゴロゴロと鳴る",
"create.subtitle.slime_added": "スライムがぐしゃっとつぶれる",
"create.subtitle.wrench_rotate": "レンチを使う",
"create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
"create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
"create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "概略図砲が発射する",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
"create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "メカニカルプレスがガーンと鳴る",
"create.subtitle.contraption_assemble": "からくりが動く",
"create.subtitle.crafter_click": "メカニカルクラフターのカチカチ音",
@ -1209,14 +1236,6 @@
"block.create.metal_bracket.tooltip": "金属ブラケット",
"block.create.metal_bracket.tooltip.summary": "補強用の頑丈で工業的な欠片で_シャフト_、_歯車_、そして_パイプ_を_飾ろう_。",
"block.create.copper_casing.tooltip": "銅ケーシング",
"block.create.copper_casing.tooltip.summary": "様々な用途に使える丈夫なマシンケーシング。飾り付けにも安心してお使いいただけます。",
"block.create.copper_casing.tooltip.condition1": "液体パイプに使ったとき",
"block.create.copper_casing.tooltip.behaviour1": "_液体パイプ_を_銅ケーシング_で_覆います_。ケース入り液体パイプは_接続状態を固定_し、隣にパイプ等を置いても接続が変化しなくなります。",
"block.create.encased_fluid_pipe.tooltip": "ケース入り液体パイプ",
"block.create.encased_fluid_pipe.tooltip.summary": "銅ケーシングに覆われた液体パイプ",
"block.create.seat.tooltip": "シート",
"block.create.seat.tooltip.summary": "シートに座って乗り物を楽しもう移動する_構造物_の上にプレイヤーを固定します。もちろん家具にも使えます。染色することも。",
"block.create.seat.tooltip.condition1": "右クリックしたとき",
@ -1225,65 +1244,6 @@
"item.create.blaze_cake.tooltip": "ブレイズケーキ",
"item.create.blaze_cake.tooltip.summary": "働き者の_ブレイズバーナー_達に美味しいご馳走を。彼らを燃え上がらせよう(物理)",
"block.create.fluid_pipe.tooltip": "液体パイプ",
"block.create.fluid_pipe.tooltip.summary": "_液体_の輸送に使います。_液体_輸送にはメカニカルポンプが必要です。",
"block.create.fluid_pipe.tooltip.condition1": "液体輸送",
"block.create.fluid_pipe.tooltip.behaviour1": "_タンク_や_鉢_などの_液体コンテナ_に繋がります。また、_パイプ_の端が露出しているので液体を吹き出したり設置したりできます。液漏れ注意",
"block.create.fluid_pipe.tooltip.condition2": "レンチで右クリックしたとき",
"block.create.fluid_pipe.tooltip.behaviour2": "可能ならパイプに窓を設けます。",
"block.create.hose_pulley.tooltip": "ホースプーリー",
"block.create.hose_pulley.tooltip.summary": "ワールドの大量の_液体_を_吸引_したり、_放出_したりするのに使います。",
"block.create.hose_pulley.tooltip.condition1": "回転力を供給したとき",
"block.create.hose_pulley.tooltip.behaviour1": "ホースを_上げ下げ_して、どの程度の_高さ_まで_吸引_や_放出_を行うか決めます。",
"block.create.hose_pulley.tooltip.condition2": "プーリー本体から液体を吸い込むとき",
"block.create.hose_pulley.tooltip.behaviour2": "ホースの端がおろされた本体から_液体_ブロックを_吸引_し始めます。非常に_大量_の液体は_無限_と_みなされます_。",
"block.create.hose_pulley.tooltip.condition3": "プーリー本体に液体が押しこまれたとき",
"block.create.hose_pulley.tooltip.behaviour3": "ホースの端の_高さ_まで、_液体_の_放出_を始めます。",
"block.create.fluid_tank.tooltip": "液体タンク",
"block.create.fluid_tank.tooltip.summary": "あなたのお気に入りのあらゆる_液体_を_貯蔵_できます。縦横に並べて大きさを調整できます。",
"block.create.fluid_tank.tooltip.condition1": "レンチで右クリックしたとき",
"block.create.fluid_tank.tooltip.behaviour1": "窓の付けたり、外したりします。",
"block.create.creative_fluid_tank.tooltip": "クリエイティブ液体タンク",
"block.create.creative_fluid_tank.tooltip.summary": "この_液体タンク_は、あらゆる液体を無限に複製します。縦横に並べて大きさを調整できます。",
"block.create.creative_fluid_tank.tooltip.condition1": "液体がタンクに入っているとき",
"block.create.creative_fluid_tank.tooltip.behaviour1": "このタンクから何かを_取り出す_と、指定された液体が_無限_に_供給_されます。このタンクに_搬入_された液体は_消滅_します。",
"block.create.creative_fluid_tank.tooltip.condition2": "レンチで左クリックしたとき",
"block.create.creative_fluid_tank.tooltip.behaviour2": "窓を付け外しします。",
"block.create.fluid_valve.tooltip": "液体バルブ",
"block.create.fluid_valve.tooltip.summary": "パイプ内の液体の流れを止めます。",
"block.create.fluid_valve.tooltip.condition1": "液体制御",
"block.create.fluid_valve.tooltip.behaviour1": "_回転力_を加えると_バルブ_は強制的に閉じ、_液体_の流れを止めます。_回転_方向を逆にするとバルブが再び開きます。",
"block.create.mechanical_pump.tooltip": "メカニカルポンプ",
"block.create.mechanical_pump.tooltip.summary": "_回転力_を使って_パイプ_に沿って_液体_を輸送します。両方向に最大効果範囲があります。デフォルト16ブロック",
"block.create.mechanical_pump.tooltip.condition1": "液体輸送",
"block.create.mechanical_pump.tooltip.behaviour1": "_回転力_を加えると_パイプ_を流れる_液体_を移動させる圧力が発生します。_回転方向_を逆にすると、_液体_の流れる方向を切り替えられます。",
"block.create.mechanical_pump.tooltip.control1": "レンチで右クリックしたとき",
"block.create.mechanical_pump.tooltip.action1": "_ポンプ_の方向を反転させ、デフォルトの流れる方向を切り替えます。",
"block.create.smart_fluid_pipe.tooltip": "スマート液体パイプ",
"block.create.smart_fluid_pipe.tooltip.summary": "フィルター付きの_液体パイプ_。どの_液体_を通過させるか設定できます。",
"block.create.smart_fluid_pipe.tooltip.condition1": "液体を搬入したとき",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "フィルターに合わない液体を搬入したスマート液体パイプは、流れを遮断します。",
"block.create.smart_fluid_pipe.tooltip.condition2": "液体コンテナに隣接しているとき",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "あらゆる容器から_流れ出す_スマート液体パイプは、その_フィルター_に_合った_液体のみを搬入します。",
"block.create.spout.tooltip": "アイテム注液口",
"block.create.spout.tooltip.summary": "_液体_を注入する注液器。",
"block.create.spout.tooltip.condition1": "液体充填",
"block.create.spout.tooltip.behaviour1": "_バケツ_や_瓶_のような_容器アイテム_を下に置くと、貯蔵された_液体_でそれを満たします。",
"block.create.spout.tooltip.condition2": "液体自動化",
"block.create.spout.tooltip.behaviour2": "_ベルト_や_デポ_の上に置かれたアイテム注液口は、その下を通過する_容器アイテム_に反応します。",
"block.create.item_drain.tooltip": "アイテム排液口",
"block.create.item_drain.tooltip.summary": "_液体アイテム_を空にする格子の付いたデポ。",
"block.create.item_drain.tooltip.condition1": "液体排液",
"block.create.item_drain.tooltip.behaviour1": "_バケツ_や_ボトル_などの_液体入り容器_を横から搬入すると、アイテム排液口はその_液体入り容器_に空にしようとします。その後、アイテムは反対側に排出されます。",
"item.create.wand_of_symmetry.tooltip": "対称の杖",
"item.create.wand_of_symmetry.tooltip.summary": "対象の鏡をまたいだ範囲内のブロック設置を完全に複製します。",
"item.create.wand_of_symmetry.tooltip.condition1": "ホットバーにあるとき",
@ -1313,6 +1273,15 @@
"item.create.extendo_grip.tooltip.summary": "ビヨヨーン着用者の_射程_を大幅に_伸ばし_ます。",
"item.create.extendo_grip.tooltip.condition1": "オフハンドに装備したとき",
"item.create.extendo_grip.tooltip.behaviour1": "_メインハンド_で使うアイテムの_射程_を_伸ばし_ます。",
"item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
"item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
"item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "フィルター",
"item.create.filter.tooltip.summary": "物流系の装置の_搬入_と_搬出_をより_正確_に_制御_し、_アイテムのセット_またはいくつかの_入れ子になったフィルター_と照合します。",
@ -1388,13 +1357,6 @@
"block.create.turntable.tooltip": "ターンテーブル",
"block.create.turntable.tooltip.summary": "_回転力_を洗練された乗り物酔いに変えます。",
"block.create.portable_fluid_interface.tooltip": "ポータブル液体インターフェース",
"block.create.portable_fluid_interface.tooltip.summary": "ピストン、ベアリング、トロッコ、またはプーリーで移動する_構造物_との間で_液体_を_移動_させる可搬式の交換ポイント。2つのインターフェースは、互いに_向かい合って_、_1~2ブロック離す_必要があります。",
"block.create.portable_fluid_interface.tooltip.condition1": "動かしたとき",
"block.create.portable_fluid_interface.tooltip.behaviour1": "設置してある_ポータブル液体インターフェース_と相互作用して、構造物との間で液体を移動させます。_設置してあるインターフェース_に搬入、または搬出するパイプは、構造物のタンクと_直接_相互作用します。液体が交換される間、構造物は一時的に停止します。",
"block.create.portable_fluid_interface.tooltip.condition2": "レッドストーン信号を受けたとき",
"block.create.portable_fluid_interface.tooltip.behaviour2": "アクティブな接続を即座に_切断_します。",
"block.create.stockpile_switch.tooltip": "在庫スイッチ",
"block.create.stockpile_switch.tooltip.summary": "接続されたコンテナの_空き容量_に基づいてレッドストーン信号を切り替えます。便利なフィルターが付属しています。_コンパレータ―_とは違って、_在庫スイッチ_は、信号が反転される_しきい値_を設定できます。",
"block.create.stockpile_switch.tooltip.condition1": "右クリックしたとき",
@ -1444,9 +1406,11 @@
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
"item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
@ -1460,7 +1424,7 @@
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
@ -1474,6 +1438,14 @@
"item.create.minecart_coupling.tooltip.condition1": "トロッコに使ったとき",
"item.create.minecart_coupling.tooltip.behaviour1": "_2台_のトロッコを連結します。それらは移動中に_一定_の_距離_を保とうします。",
"block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
"block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
"block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
"block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
"block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
"block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1489,6 +1461,11 @@
"create.ponder.replay": "最初から",
"create.ponder.think_back": "戻る",
"create.ponder.slow_text": "熟考(スロー再生)",
"create.ponder.exit": "UNLOCALIZED: Exit",
"create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
"create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
"create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
"create.ponder.index_title": "UNLOCALIZED: Ponder Index",
"create.ponder.shared.movement_anchors": "シャーシや超粘着剤を使えば大きな構造物も動かせます",
"create.ponder.shared.rpm32": "32 RPM",
"create.ponder.shared.sneak_and": "スニーク +",
@ -1636,6 +1613,7 @@
"create.ponder.cart_assembler_modes.header": "からくり付きトロッコの方向設定",
"create.ponder.cart_assembler_modes.text_1": "トロッコの構造物は、トロッコの動きに合わせて回転します",
"create.ponder.cart_assembler_modes.text_2": "アセンブラーが「常に向きを固定する」に設定されている場合、構造物の向きは変わりません",
"create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "その他のトロッコとレールの種類",
"create.ponder.cart_assembler_rails.text_1": "通常のレールに設置されたトロッコアセンブラは、通過するカートの動きに影響を与えません",
@ -1690,6 +1668,10 @@
"create.ponder.cogwheel.text_2": "このように連結された隣のシャフトは、逆方向に回転します",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
"create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
"create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
"create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
"create.ponder.creative_motor.header": "クリエイティブモーターによる回転力の生成",
"create.ponder.creative_motor.text_1": "クリエイティブモーターは、コンパクトで調整できる原動機です",
@ -1791,8 +1773,17 @@
"create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
"create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
"create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
"create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
"create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
"create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
"create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
"create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
"create.ponder.flywheel.header": "勢車による回転力の生成",
"create.ponder.flywheel.text_1": "かまどエンジンで回転力を生成するには、勢車が必要です",
@ -1868,12 +1859,32 @@
"create.ponder.hand_crank.text_4": "スニークしながら右クリックし続けると、時計回りに回転します",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
"create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
"create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
"create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
"create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
"create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
"create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
"create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
"create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
"create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
"create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
"create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
"create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
"create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
"create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
"create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
"create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
"create.ponder.large_cogwheel.header": "大きな歯車による回転力の伝達",
"create.ponder.large_cogwheel.text_1": "大きな歯車は、直角に接続できます",
@ -1998,8 +2009,19 @@
"create.ponder.mechanical_press_compacting.text_4": "フィルタースロットは、2つのレシピが競合する場合に使えます",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
"create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
"create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
"create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
"create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
"create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
"create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
"create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
"create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
"create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
"create.ponder.mechanical_saw_breaker.header": "メカニカルソーによる伐採",
"create.ponder.mechanical_saw_breaker.text_1": "メカニカルソーは回転力を供給すると、目の前の木を伐採できます",
@ -2032,8 +2054,14 @@
"create.ponder.piston_pole.text_2": "後ろに付けたポールの長さによって、伸び縮みする長さが決まります",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
"create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
"create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
"create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.header": "稼働中のからくりとの搬出入",
"create.ponder.portable_storage_interface.text_1": "稼働中のからくりに組み込まれた収納ブロックは、プレイヤーが開くことはできません",
@ -2133,15 +2161,23 @@
"create.ponder.smart_chute.text_4": "レッドストーン信号で、スマートシュートを停止させることもできます",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
"create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
"create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
"create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
"create.ponder.speedometer.header": "速度メーターによる動力情報の監視",
"create.ponder.speedometer.text_1": "速度メーターは、接続された機械の現在の回転速度を表示します",
"create.ponder.speedometer.text_2": "エンジニアのゴーグルを装着していると、より詳細な情報を得られます",
"create.ponder.speedometer.text_3": "コンパレータは、速度メーターの測定値に応じたレッドストーン信号を出力します",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
"create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
"create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
"create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
"create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
"create.ponder.stabilized_bearings.header": "からくりの角度の固定",
"create.ponder.stabilized_bearings.text_1": "メカニカルベアリングが動いている構造物に組み込まれているとき ...",
@ -2175,6 +2211,10 @@
"create.ponder.valve_handle.text_5": "バルブハンドルは、染色できます",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
"create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
"create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
"create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
"create.ponder.water_wheel.header": "水車による回転力の生成",
"create.ponder.water_wheel.text_1": "水車は隣接する水流から回転力を生み出します",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 810",
"_": "Missing Localizations: 925",
"_": "->------------------------] Game Elements [------------------------<-",
@ -186,6 +186,7 @@
"block.create.green_seat": "초록색 좌석",
"block.create.green_valve_handle": "초록색 밸브 손잡이",
"block.create.hand_crank": "핸드 크랭크",
"block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "꿀",
"block.create.horizontal_framed_glass": "수평 유리",
"block.create.horizontal_framed_glass_pane": "수평 유리판",
@ -203,6 +204,7 @@
"block.create.layered_limestone": "층이 있는 석회암",
"block.create.layered_scoria": "층이 있는 스코리아",
"block.create.layered_weathered_limestone": "층이 있는 풍화된 석회암",
"block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
"block.create.light_blue_sail": "하늘색 날개",
"block.create.light_blue_seat": "하늘색 좌석",
"block.create.light_blue_valve_handle": "하늘색 밸브 손잡이",
@ -308,6 +310,7 @@
"block.create.paved_weathered_limestone_slab": "포장된 풍화된 석회암 반 블록",
"block.create.paved_weathered_limestone_stairs": "포장된 풍화된 석회암 계단",
"block.create.paved_weathered_limestone_wall": "포장된 풍화된 석회암 담장",
"block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
"block.create.pink_sail": "분홍색 날개",
"block.create.pink_seat": "분홍색 좌석",
"block.create.pink_valve_handle": "분홍색 밸브 손잡이",
@ -416,6 +419,7 @@
"entity.create.contraption": "장치",
"entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
"entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "좌석",
"entity.create.stationary_contraption": "고정된 장치",
"entity.create.super_glue": "강력 접착제",
@ -474,14 +478,17 @@
"item.create.handheld_worldshaper": "휴대용 세계편집기",
"item.create.honey_bucket": "꿀 양동이",
"item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
"item.create.integrated_circuit": "집적 회로",
"item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
"item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
"item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "철 판",
"item.create.lapis_sheet": "청금석 판",
"item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "광산 수레 장치",
"item.create.minecart_coupling": "광산 수레 커플링",
"item.create.polished_rose_quartz": "윤나는 장밋빛 석영",
"item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "흑요석 가루",
"item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "프로펠러",
"item.create.red_sand_paper": "붉은 사포",
"item.create.refined_radiance": "정제된 광채",
@ -626,8 +633,8 @@
"advancement.create.flywheel.desc": "화로엔진에 플라이휠을 연결하세요.",
"advancement.create.overstress_flywheel": "정말 높은 피로",
"advancement.create.overstress_flywheel.desc": "화로 엔진을 과부하하세요.",
"advancement.create.integrated_circuit": "복잡한 계산",
"advancement.create.integrated_circuit.desc": "집적 회로를 제작하세요.",
"advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
"advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "할일이 많아!",
"advancement.create.mechanical_arm.desc": "기계 팔을 조합하고, 입력부와 출력부를 정하고, 설치한 다음 돌리세요. 그리고 그것이 작동하는 것을 보세요.",
"advancement.create.musical_arm": "볼륨 최대로!",
@ -654,6 +661,8 @@
"advancement.create.wand_of_symmetry.desc": "대칭의 지팡이를 만드세요.",
"advancement.create.extendo_grip": "띠요오옹!",
"advancement.create.extendo_grip.desc": "외장형 연장 팔을 드세요.",
"advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
"advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "궁극의 띠용!",
"advancement.create.dual_extendo_grip.desc": "쌍으로 외장형 연장 팔을 들어 인간을 뛰어넘은 사거리를 가지세요.",
"advancement.create.eob": "End of Beta",
@ -670,6 +679,8 @@
"death.attack.create.fan_lava": "%1$s이(가) 용암 바람으로 구워졌습니다",
"death.attack.create.mechanical_drill": "%1$s이(가) 드릴에 관통당했습니다",
"death.attack.create.mechanical_saw": "%1$s이(가) 톱날에 반으로 갈라져 죽었습니다",
"death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
"death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s이(가) 조작된 뻐꾸기 시계에 의해 폭파당했습니다",
"create.block.deployer.damage_source_name": "배포기",
@ -677,7 +688,8 @@
"create.menu.return": "UNLOCALIZED: Return to Menu",
"create.menu.configure": "UNLOCALIZED: Configure...",
"create.menu.getting_started": "UNLOCALIZED: Getting Started",
"create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
"create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
"create.menu.project_page": "UNLOCALIZED: Project Page",
"create.menu.report_bugs": "UNLOCALIZED: Report Issues",
"create.menu.support": "UNLOCALIZED: Support Us",
@ -706,6 +718,16 @@
"create.recipe.mystery_conversion": "?",
"create.recipe.spout_filling": "채우기",
"create.recipe.draining": "배수",
"create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
"create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
"create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
"create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
"create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
"create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
"create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
"create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
"create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
"create.recipe.assembly.junk": "UNLOCALIZED: Random junk",
"create.recipe.processing.chance": "%1$s%% 확률",
"create.recipe.heat_requirement.none": "열이 필요하지 않음",
"create.recipe.heat_requirement.heated": "고온으로 가열됨",
@ -1161,30 +1183,35 @@
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.saw_idle": "UNLOCALIZED: Mechanical Saw turns",
"create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
"create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
"create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
"create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
"create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
"create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.blaze_munch": "블레이즈가 행복하게 섭취함",
"create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
"create.subtitle.schematicannon_finish": "청사진 대포가 끝남",
"create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
"create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
"create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
"create.subtitle.saw_process": "UNLOCALIZED: Mechanical Saw processes",
"create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
"create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "슬라임이 철퍽거림",
"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
"create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
"create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
"create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "청사진 대포가 발포함",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
"create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "압착기가 가동됨",
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
@ -1209,14 +1236,6 @@
"block.create.metal_bracket.tooltip": "금속 지지대",
"block.create.metal_bracket.tooltip.summary": "금속을 이용해 _축, 톱니바퀴, 파이프_를 꾸며보세요.",
"block.create.copper_casing.tooltip": "구리 케이스",
"block.create.copper_casing.tooltip.summary": "다양한 용도로 쓰일 수 있는 견고한 기계 케이스입니다. 장식용으로 써도 무방합니다.",
"block.create.copper_casing.tooltip.condition1": "액체 파이프에 사용할 때",
"block.create.copper_casing.tooltip.behaviour1": "_액체_ _파이프_를 구리 케이스로 _덮습니다._ 케이스를 씌운 파이프는 _연결이 고정_되어, 다른 파이프와 상호작용하지 않습니다.",
"block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "_구리 케이스_를 씌운 액체 파이프입니다.",
"block.create.seat.tooltip": "SEAT",
"block.create.seat.tooltip.summary": "앉아서 드라이브를 즐기세요! _움직이는 장치_에 _플레이어_를 _고정_시킵니다. 가구용으로도 좋습니다! 다양한 색깔이 존재합니다.",
"block.create.seat.tooltip.condition1": "좌석에 우클릭",
@ -1225,65 +1244,6 @@
"item.create.blaze_cake.tooltip": "블레이즈 케이크",
"item.create.blaze_cake.tooltip.summary": "열심히 일하는 _블레이즈_ _버너_의 식사입니다. 그들을 더 화끈하게 만드세요!",
"block.create.fluid_pipe.tooltip": "FLUID PIPE",
"block.create.fluid_pipe.tooltip.summary": "_액체_를 수송시킬 때 쓰입니다. 액체를 옮기려면 _펌프_가 필요합니다.",
"block.create.fluid_pipe.tooltip.condition1": "액체 수송",
"block.create.fluid_pipe.tooltip.behaviour1": "_탱크_와 _대야_같은 _액체_ _저장소_에 연결할 수 있습니다. 노출된 파이프 구멍은 액체를 _흡입, 배출_할 수 있습니다. 누수에 주의하세요!",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "세계에 _많은 양_의 액체를 _배출_하거나 _흡수_하는데 쓰입니다.",
"block.create.hose_pulley.tooltip.condition1": "동력을 받을 때",
"block.create.hose_pulley.tooltip.behaviour1": "호스를 올리거나 내립니다. _호스의 위치_로 액체를 _채우거나 빼낼_ 높이가 정해집니다.",
"block.create.hose_pulley.tooltip.condition2": "액체가 도르래에 흡수될 때",
"block.create.hose_pulley.tooltip.behaviour2": "_호스 끝의 높이_에서 액체 블록을 _흡수_하기 시작합니다. _매우 많은 양의 액체_는 무한으로 간주됩니다.",
"block.create.hose_pulley.tooltip.condition3": "액체가 도르래에서 배출 될 때",
"block.create.hose_pulley.tooltip.behaviour3": "_호스 끝의 높이_에서 액체를 _채우기_ 시작합니다.",
"block.create.fluid_tank.tooltip": "FLUID TANK",
"block.create.fluid_tank.tooltip.summary": "당신이 좋아하는 _액체_를 모두 _저장_하세요. 넓이와 높이를 조정할 수 있습니다.",
"block.create.fluid_tank.tooltip.condition1": "렌치로 우클릭",
"block.create.fluid_tank.tooltip.behaviour1": "창문 설정을 변경합니다.",
"block.create.creative_fluid_tank.tooltip": "CREATIVE FLUID TANK",
"block.create.creative_fluid_tank.tooltip.summary": "이 액체 탱크는 모든 액체를 _무한정 복제_합니다. 넓이와 높이를 조정할 수 있습니다.",
"block.create.creative_fluid_tank.tooltip.condition1": "탱크에 액체가 들어있을 때",
"block.create.creative_fluid_tank.tooltip.behaviour1": "이 탱크에서 추출되는 액체는 _무한정 공급_됩니다. 이 탱크에 들어가는 액체는 _사라집니다_.",
"block.create.creative_fluid_tank.tooltip.condition2": "렌치로 우클릭",
"block.create.creative_fluid_tank.tooltip.behaviour2": "창문 설정을 변경합니다.",
"block.create.fluid_valve.tooltip": "FLUID VALVE",
"block.create.fluid_valve.tooltip.summary": "파이프 속 액체의 흐름을 멈춥니다.",
"block.create.fluid_valve.tooltip.condition1": "설정가능한 흐름",
"block.create.fluid_valve.tooltip.behaviour1": "_회전력_은 밸브를 닫게만들어, 액체의 흐름을 _중지_시킵니다. _반대_ _방향의_ 회전력은 밸브를 다시 엽니다.",
"block.create.mechanical_pump.tooltip": "MECHANICAL PUMP",
"block.create.mechanical_pump.tooltip.summary": "_회전력_을 가지고 액체를 파이프에서 _움직일_ _수_ _있게_ 합니다. 양방향 최대 범위가 있습니다. (기본설정은 16블록)",
"block.create.mechanical_pump.tooltip.condition1": "액체의 흐름",
"block.create.mechanical_pump.tooltip.behaviour1": "_회전력_이 파이프 안의 _액체_를 _움직이게_ 하는 압력을 발생시킵니다. 회전력의 방향을 _반전_시켜, 액체의 흐름을 _바꿀_ _수_ 있습니다.",
"block.create.mechanical_pump.tooltip.control1": "렌치로 우클릭",
"block.create.mechanical_pump.tooltip.action1": "_펌프_의 방향을 반전시켜, 흐름의 _기본_ _방향_을 바꿉니다.",
"block.create.smart_fluid_pipe.tooltip": "SMART FLUID PIPE",
"block.create.smart_fluid_pipe.tooltip.summary": "_필터_가 있는 액체 파이프입니다. 어떤 액체가 지나갈 수 있는지 _특정_할 수 있습니다.",
"block.create.smart_fluid_pipe.tooltip.condition1": "액체가 흘러들어올 때",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "_필터에 맞지 않는_ 액체는 멈춥니다.",
"block.create.smart_fluid_pipe.tooltip.condition2": "액체 용기에 접해있을 때",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "_필터에 맞는_ 액체만 빼냅니다.",
"block.create.spout.tooltip": "SPOUT",
"block.create.spout.tooltip.summary": "액체 용기를 _리필_해주는 펌프입니다.",
"block.create.spout.tooltip.condition1": "액체 수송",
"block.create.spout.tooltip.behaviour1": "양동이나 물병같이 _액체를_ _담는_ _용기_가 아래에 있다면, 수도꼭지는 _자신이_ _가진_ _액체_로 채웁니다.",
"block.create.spout.tooltip.condition2": "액체 자동화",
"block.create.spout.tooltip.behaviour2": "수도꼭지가 _벨트_나 _아이템 거치대_위에 설치되어있다면, 아래를 지나가는 액체 용기와 _자동으로_ 반응합니다.",
"block.create.item_drain.tooltip": "ITEM DRAIN",
"block.create.item_drain.tooltip.summary": "액체 용기를 _비우기위해_ 철창을 붙인 아이템 거치대입니다.",
"block.create.item_drain.tooltip.condition1": "액체 수송",
"block.create.item_drain.tooltip.behaviour1": "_양동이나 병같은_ 액체 용기가 옆에서 들어오면, 배수구는 자신의 용기에 액체를 _쏟아낼_ 것입니다. 아이템은 반대편으로 배출됩니다.",
"item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND",
"item.create.wand_of_symmetry.tooltip.summary": "설정된 반사 모드에 따라 블록 설치를 _똑같이_ _재현_합니다.",
"item.create.wand_of_symmetry.tooltip.condition1": "단축바에 있을 때",
@ -1313,6 +1273,15 @@
"item.create.extendo_grip.tooltip.summary": "띠요오옹! 사용자의 _사거리_를 늘려줍니다.",
"item.create.extendo_grip.tooltip.condition1": "다른 손에 있을 때",
"item.create.extendo_grip.tooltip.behaviour1": "_기존_ _손_에있는 아이템의 사거리를 늘립니다.",
"item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
"item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
"item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "FILTER",
"item.create.filter.tooltip.summary": "장치의 _입력_과 _출력_을 필터 _아이템_ 목록에 따라 _조정_합니다.",
@ -1388,13 +1357,6 @@
"block.create.turntable.tooltip": "TURNTABLE",
"block.create.turntable.tooltip.summary": "_회전력_으로 _멀미_를 일으킵니다.",
"block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래에서 _액체를_ _교환하는_ 휴대용 장치입니다. 두 인터페이스는 _서로 마주보고_ _1-2블록_ 떨어져있어야 합니다.",
"block.create.portable_fluid_interface.tooltip.condition1": "움직일 때",
"block.create.portable_fluid_interface.tooltip.behaviour1": "_고정된 인터페이스_와 액체를 주고 받습니다. 고정된 인터페이스에 액체를 수송하는 것은 _움직이는 장치에 직접 수송하는 것_과 같습니다. 액체가 이동하는 동안 움직이는 장치는 _멈춥니다_",
"block.create.portable_fluid_interface.tooltip.condition2": "레드스톤 신호를 받을 때",
"block.create.portable_fluid_interface.tooltip.behaviour2": "활성화된 연결을 _해제_합니다.",
"block.create.stockpile_switch.tooltip": "stockpile_switch",
"block.create.stockpile_switch.tooltip.summary": "붙어있는 _저장소_에 들어있는 아이템을 기반으로 레드스톤 신호를 보냅니다. 필터도 제공됩니다. _비교기_와 반대로, 수량 스위치는 신호가 반전되는 _임계점_을 조절할 수 있습니다.",
"block.create.stockpile_switch.tooltip.condition1": "우클릭 할 때",
@ -1444,9 +1406,11 @@
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
"item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
@ -1460,7 +1424,7 @@
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
@ -1474,6 +1438,14 @@
"item.create.minecart_coupling.tooltip.condition1": "광산 수레에 사용할 때",
"item.create.minecart_coupling.tooltip.behaviour1": "_두 수레를 묶어_ 이동할 때 고정된 _거리를 유지하게_ 합니다.",
"block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
"block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
"block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
"block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
"block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
"block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1489,6 +1461,11 @@
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
"create.ponder.exit": "UNLOCALIZED: Exit",
"create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
"create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
"create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
"create.ponder.index_title": "UNLOCALIZED: Ponder Index",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1635,7 +1612,8 @@
"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front",
"create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
@ -1690,6 +1668,10 @@
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
"create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
"create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
"create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
@ -1791,8 +1773,17 @@
"create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
"create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
"create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
"create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
"create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
"create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
"create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
"create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
@ -1868,12 +1859,32 @@
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
"create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
"create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
"create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
"create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
"create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
"create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
"create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
"create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
"create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
"create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
"create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
"create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
"create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
"create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
"create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
"create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
@ -1998,8 +2009,19 @@
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
"create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
"create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
"create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
"create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
"create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
"create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
"create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
"create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
"create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
@ -2032,8 +2054,14 @@
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
"create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
"create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
"create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
@ -2133,15 +2161,23 @@
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
"create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
"create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
"create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
"create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
"create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
"create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
"create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
@ -2175,6 +2211,10 @@
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
"create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
"create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
"create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1674",
"_": "Missing Localizations: 1725",
"_": "->------------------------] Game Elements [------------------------<-",
@ -186,6 +186,7 @@
"block.create.green_seat": "UNLOCALIZED: Green Seat",
"block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle",
"block.create.hand_crank": "UNLOCALIZED: Hand Crank",
"block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "UNLOCALIZED: Honey",
"block.create.horizontal_framed_glass": "UNLOCALIZED: Horizontal Framed Glass",
"block.create.horizontal_framed_glass_pane": "UNLOCALIZED: Horizontal Framed Glass Pane",
@ -203,6 +204,7 @@
"block.create.layered_limestone": "UNLOCALIZED: Layered Limestone",
"block.create.layered_scoria": "UNLOCALIZED: Layered Scoria",
"block.create.layered_weathered_limestone": "UNLOCALIZED: Layered Weathered Limestone",
"block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
"block.create.light_blue_sail": "UNLOCALIZED: Light Blue Sail",
"block.create.light_blue_seat": "UNLOCALIZED: Light Blue Seat",
"block.create.light_blue_valve_handle": "UNLOCALIZED: Light Blue Valve Handle",
@ -308,6 +310,7 @@
"block.create.paved_weathered_limestone_slab": "UNLOCALIZED: Paved Weathered Limestone Slab",
"block.create.paved_weathered_limestone_stairs": "UNLOCALIZED: Paved Weathered Limestone Stairs",
"block.create.paved_weathered_limestone_wall": "UNLOCALIZED: Paved Weathered Limestone Wall",
"block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
"block.create.pink_sail": "UNLOCALIZED: Pink Sail",
"block.create.pink_seat": "UNLOCALIZED: Pink Seat",
"block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle",
@ -416,6 +419,7 @@
"entity.create.contraption": "UNLOCALIZED: Contraption",
"entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
"entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "UNLOCALIZED: Seat",
"entity.create.stationary_contraption": "UNLOCALIZED: Stationary Contraption",
"entity.create.super_glue": "UNLOCALIZED: Super Glue",
@ -474,14 +478,17 @@
"item.create.handheld_worldshaper": "UNLOCALIZED: Creative Worldshaper",
"item.create.honey_bucket": "UNLOCALIZED: Honey Bucket",
"item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
"item.create.integrated_circuit": "UNLOCALIZED: Integrated Circuit",
"item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
"item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
"item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "IJzeren Platen",
"item.create.lapis_sheet": "UNLOCALIZED: Lapis Sheet",
"item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "UNLOCALIZED: Minecart Contraption",
"item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling",
"item.create.polished_rose_quartz": "UNLOCALIZED: Polished Rose Quartz",
"item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "UNLOCALIZED: Powdered Obsidian",
"item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "Propeller",
"item.create.red_sand_paper": "UNLOCALIZED: Red Sand Paper",
"item.create.refined_radiance": "UNLOCALIZED: Refined Radiance",
@ -626,8 +633,8 @@
"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
"advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation",
"advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.",
"advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
"advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
@ -642,7 +649,7 @@
"advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
"advancement.create.chromatic_compound": "UNLOCALIZED: Bipolar Minerals",
"advancement.create.chromatic_compound": "UNLOCALIZED: Mysterious Minerals",
"advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "UNLOCALIZED: Void Returner",
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
@ -654,6 +661,8 @@
"advancement.create.wand_of_symmetry.desc": "UNLOCALIZED: Craft a Staff of Symmetry.",
"advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!",
"advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip.",
"advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
"advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "UNLOCALIZED: Ultimate Boing-age",
"advancement.create.dual_extendo_grip.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach.",
"advancement.create.eob": "UNLOCALIZED: End of Beta",
@ -670,6 +679,8 @@
"death.attack.create.fan_lava": "%1$s is verbrand door een lava ventilator",
"death.attack.create.mechanical_drill": "%1$s is gespietst door een mechanische boor",
"death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw",
"death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
"death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",
"create.block.deployer.damage_source_name": "UNLOCALIZED: a rogue Deployer",
@ -677,7 +688,8 @@
"create.menu.return": "UNLOCALIZED: Return to Menu",
"create.menu.configure": "UNLOCALIZED: Configure...",
"create.menu.getting_started": "UNLOCALIZED: Getting Started",
"create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
"create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
"create.menu.project_page": "UNLOCALIZED: Project Page",
"create.menu.report_bugs": "UNLOCALIZED: Report Issues",
"create.menu.support": "UNLOCALIZED: Support Us",
@ -706,6 +718,16 @@
"create.recipe.mystery_conversion": "UNLOCALIZED: Mysterious Conversion",
"create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout",
"create.recipe.draining": "UNLOCALIZED: Item Draining",
"create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
"create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
"create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
"create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
"create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
"create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
"create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
"create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
"create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
"create.recipe.assembly.junk": "UNLOCALIZED: Random junk",
"create.recipe.processing.chance": "%1$s%% Kans",
"create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required",
"create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated",
@ -1161,30 +1183,35 @@
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.saw_idle": "UNLOCALIZED: Mechanical Saw turns",
"create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
"create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
"create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
"create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
"create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
"create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches",
"create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
"create.subtitle.schematicannon_finish": "UNLOCALIZED: Schematicannon dings",
"create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
"create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
"create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
"create.subtitle.saw_process": "UNLOCALIZED: Mechanical Saw processes",
"create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
"create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "UNLOCALIZED: Slime squishes",
"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
"create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
"create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
"create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "UNLOCALIZED: Schematicannon fires",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
"create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "UNLOCALIZED: Mechanical Press clangs",
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
@ -1209,14 +1236,6 @@
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
"block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.",
"block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid Pipe_ encased with the _Copper Casing_.",
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
@ -1225,65 +1244,6 @@
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
"block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
"block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.",
"block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid bodies_ in the world.",
"block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.",
"block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley",
"block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.",
"block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley",
"block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.",
"block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.",
"block.create.fluid_tank.tooltip.condition1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window",
"block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK",
"block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.",
"block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank",
"block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
"block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE",
"block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.",
"block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow",
"block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.",
"block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
"block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.",
"block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE",
"block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.",
"block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.",
"block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
"block.create.spout.tooltip": "UNLOCALIZED: SPOUT",
"block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid items._",
"block.create.spout.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.",
"block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation",
"block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.",
"block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN",
"block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid items._",
"block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.",
"item.create.wand_of_symmetry.tooltip": "SYMMETRIE STAF",
"item.create.wand_of_symmetry.tooltip.summary": "Spiegelt uw blokplaatsing perfect over de geconfigureerde vlakken.",
"item.create.wand_of_symmetry.tooltip.condition1": "Waneer in de Actiebalk",
@ -1310,9 +1270,18 @@
"item.create.tree_fertilizer.tooltip.behaviour1": "Groeit bomen onafhankelijk van beschikbare ruimte",
"item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP",
"item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder.",
"item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand",
"item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.",
"item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
"item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
"item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "UNLOCALIZED: FILTER",
"item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.",
@ -1388,13 +1357,6 @@
"block.create.turntable.tooltip": "DRAAISCHIJF",
"block.create.turntable.tooltip.summary": "Verandert _Rotatiekracht_ in verfijnde bewegingsziekte.",
"block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
"block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.stockpile_switch.tooltip": "VOORRAAD SCHAKELAAR",
"block.create.stockpile_switch.tooltip.summary": "Schakelt een Redstone signaal op basis van de _Opslagruimte_ in de aangesloten Container.",
"block.create.stockpile_switch.tooltip.condition1": "Wanneer onder de laagste limiet",
@ -1444,9 +1406,11 @@
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
"item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
@ -1460,7 +1424,7 @@
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
@ -1474,6 +1438,14 @@
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
"block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
"block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
"block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
"block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
"block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1489,6 +1461,11 @@
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
"create.ponder.exit": "UNLOCALIZED: Exit",
"create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
"create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
"create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
"create.ponder.index_title": "UNLOCALIZED: Ponder Index",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1635,7 +1612,8 @@
"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front",
"create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
@ -1690,6 +1668,10 @@
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
"create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
"create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
"create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
@ -1791,8 +1773,17 @@
"create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
"create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
"create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
"create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
"create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
"create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
"create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
"create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
@ -1868,12 +1859,32 @@
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
"create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
"create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
"create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
"create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
"create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
"create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
"create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
"create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
"create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
"create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
"create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
"create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
"create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
"create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
"create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
"create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
@ -1998,8 +2009,19 @@
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
"create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
"create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
"create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
"create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
"create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
"create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
"create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
"create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
"create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
@ -2032,8 +2054,14 @@
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
"create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
"create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
"create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
@ -2133,15 +2161,23 @@
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
"create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
"create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
"create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
"create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
"create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
"create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
"create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
@ -2175,6 +2211,10 @@
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
"create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
"create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
"create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 97",
"_": "Missing Localizations: 214",
"_": "->------------------------] Game Elements [------------------------<-",
@ -186,6 +186,7 @@
"block.create.green_seat": "Zielone siedzenie",
"block.create.green_valve_handle": "Zielone pokrętło",
"block.create.hand_crank": "Ręczna korba",
"block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "Miód",
"block.create.horizontal_framed_glass": "Poziome oprawione szkło",
"block.create.horizontal_framed_glass_pane": "Pozioma oprawiona szyba",
@ -203,6 +204,7 @@
"block.create.layered_limestone": "Warstwowy wapień",
"block.create.layered_scoria": "Warstwowy żużel",
"block.create.layered_weathered_limestone": "Warstwowy zwietrzały wapień",
"block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
"block.create.light_blue_sail": "Jasnoniebieski żagiel",
"block.create.light_blue_seat": "Jasnoniebieskie siedzenie",
"block.create.light_blue_valve_handle": "Jasnoniebieskie pokrętło",
@ -308,6 +310,7 @@
"block.create.paved_weathered_limestone_slab": "Wygładzona zwietrzała wapienna płyta",
"block.create.paved_weathered_limestone_stairs": "Wygładzone zwietrzałe wapienne schody",
"block.create.paved_weathered_limestone_wall": "Wygładzony zwietrzały wapienny murek",
"block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
"block.create.pink_sail": "Różowy żagiel",
"block.create.pink_seat": "Różowe siedzenie",
"block.create.pink_valve_handle": "Różowe pokrętło",
@ -416,6 +419,7 @@
"entity.create.contraption": "Maszyna",
"entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "Maszyna suwnicowa",
"entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "Siedzenie",
"entity.create.stationary_contraption": "Maszyna stacjonarna",
"entity.create.super_glue": "Super Glue",
@ -474,14 +478,17 @@
"item.create.handheld_worldshaper": "Ręczny kształter",
"item.create.honey_bucket": "Wiadro miodu",
"item.create.honeyed_apple": "Jabłko w miodzie",
"item.create.integrated_circuit": "Układ scalony",
"item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
"item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
"item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "Arkusz żelaza",
"item.create.lapis_sheet": "Arkusz lazurytu",
"item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "Maszyna w wagoniku",
"item.create.minecart_coupling": "Łącznik wagoników",
"item.create.polished_rose_quartz": "Wypolerowany kwarc różowy",
"item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "Sproszkowany obsydian",
"item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "Śmigło",
"item.create.red_sand_paper": "Czerwony papier ścierny",
"item.create.refined_radiance": "Świetlisty materiał",
@ -626,8 +633,8 @@
"advancement.create.flywheel.desc": "Skutecznie podłącz silnik do koła zamachowego.",
"advancement.create.overstress_flywheel": "Wysoki poziom obciążenia",
"advancement.create.overstress_flywheel.desc": "Przeładuj silnik spalinowy.",
"advancement.create.integrated_circuit": "Skomplikowane obliczenia",
"advancement.create.integrated_circuit.desc": "Złóż układ scalony.",
"advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
"advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "Ręce pełne roboty",
"advancement.create.mechanical_arm.desc": "Wytwórz ramię mechaniczne, wybierz miejsca wejścia i wyjścia, postaw je i wpraw w ruch. Patrz jak robi wszystko za Ciebie.",
"advancement.create.musical_arm": "Zagraj coś dla mnie!",
@ -654,6 +661,8 @@
"advancement.create.wand_of_symmetry.desc": "Zdobądź różdżkę symetrii.",
"advancement.create.extendo_grip": "Dalej dalej ręce Gadżeta!",
"advancement.create.extendo_grip.desc": "Złap w ręce Wydłużony Chwytak.",
"advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
"advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "Bioniczne modyfikacje",
"advancement.create.dual_extendo_grip.desc": "Użyj dwóch Wydłużonych Chwytaków, aby posiąść nadludzki zasięg.",
"advancement.create.eob": "Koniec Bety",
@ -670,6 +679,8 @@
"death.attack.create.fan_lava": "Gracz %1$s poparzył się kroplami lawy",
"death.attack.create.mechanical_drill": "Gracz %1$s nabił się na mechaniczne wiertło",
"death.attack.create.mechanical_saw": "Gracz %1$s został przecięty na pół przez mechaniczną piłę",
"death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
"death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "Gracz %1$s został wysadzony w powietrze przez uszkodzony zegar z kukułką",
"create.block.deployer.damage_source_name": "zbuntowany aplikator",
@ -677,7 +688,8 @@
"create.menu.return": "UNLOCALIZED: Return to Menu",
"create.menu.configure": "UNLOCALIZED: Configure...",
"create.menu.getting_started": "UNLOCALIZED: Getting Started",
"create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
"create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
"create.menu.project_page": "UNLOCALIZED: Project Page",
"create.menu.report_bugs": "UNLOCALIZED: Report Issues",
"create.menu.support": "UNLOCALIZED: Support Us",
@ -706,6 +718,16 @@
"create.recipe.mystery_conversion": "Tajemnicza przemiana",
"create.recipe.spout_filling": "Wypełnianie",
"create.recipe.draining": "Osuszanie",
"create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
"create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
"create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
"create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
"create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
"create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
"create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
"create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
"create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
"create.recipe.assembly.junk": "UNLOCALIZED: Random junk",
"create.recipe.processing.chance": "%1$s%% szans",
"create.recipe.heat_requirement.none": "Nie wymaga podgrzewania",
"create.recipe.heat_requirement.heated": "Podrzewane",
@ -1161,30 +1183,35 @@
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.saw_idle": "UNLOCALIZED: Mechanical Saw turns",
"create.subtitle.contraption_disassemble": "Maszyna staje",
"create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
"create.subtitle.mixing": "Dźwięki mieszania",
"create.subtitle.mechanical_press_activation_belt": "Mechaniczna prasa stuka",
"create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
"create.subtitle.worldshaper_place": "Kształter strzela",
"create.subtitle.depot_slide": "Przedmiot ślizga się",
"create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.blaze_munch": "Płomyk szczęśliwie przeżuwa",
"create.subtitle.funnel_flap": "Lejek trzepocze",
"create.subtitle.schematicannon_finish": "Schematoarmata skończyła",
"create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
"create.subtitle.scroll_value": "Kliknięcie",
"create.subtitle.crafter_craft": "Mechaniczny stół rzemieślniczy konstruuje",
"create.subtitle.saw_process": "UNLOCALIZED: Mechanical Saw processes",
"create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
"create.subtitle.cranking": "Ręczna korba obraca się",
"create.subtitle.wrench_remove": "Komponent niszczy się",
"create.subtitle.cogs": "Koła zębate terkoczą",
"create.subtitle.slime_added": "Szlam plaska",
"create.subtitle.wrench_rotate": "Klucz skrzypi",
"create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
"create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "Aplikator poleruje",
"create.subtitle.deny": "Dźwięk odmowy",
"create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "Schematoarmata strzela",
"create.subtitle.copper_armor_equip": "Sprzęt do nurkowania pobrzękuje",
"create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "Mechaniczna prasa się uruchamia",
"create.subtitle.contraption_assemble": "Maszyna przesuwa się",
"create.subtitle.crafter_click": "Mechaniczny stół rzemieślniczy stuka",
@ -1209,14 +1236,6 @@
"block.create.metal_bracket.tooltip": "METALOWY WSPORNIK",
"block.create.metal_bracket.tooltip.summary": "_Udekoruj_ swoje _wały_, _koła zębate_ i _rury_ wytrzymałą, przemysłową podporą.",
"block.create.copper_casing.tooltip": "MIEDZIANA OBUDOWA",
"block.create.copper_casing.tooltip.summary": "Solidna obudowa dla maszyn, z wieloma zastosowaniami. Przydatna w dekoracji.",
"block.create.copper_casing.tooltip.condition1": "Kiedy użyta na rurze",
"block.create.copper_casing.tooltip.behaviour1": "_Przykrywa_ rurę _miedzianą obudową_.  Połączenia izolowanych rur zostaną _unieruchomione_ i nie będą reagować na zmiany w ich otoczeniu.",
"block.create.encased_fluid_pipe.tooltip": "IZOLOWANA RURA",
"block.create.encased_fluid_pipe.tooltip.summary": "Rura _przykryta_ miedzianą obudową.",
"block.create.seat.tooltip": "SIEDZENIE",
"block.create.seat.tooltip.summary": "Usiądź i ciesz się jazdą! Przyczepi gracza do _ruchomej maszyny_.  Również świetne do tworzenia stojących mebli! Dostępne w wielu kolorach.",
"block.create.seat.tooltip.condition1": "Kliknięcie PPM na siedzenie",
@ -1225,65 +1244,6 @@
"item.create.blaze_cake.tooltip": "PŁOMIENNE CIASTO",
"item.create.blaze_cake.tooltip.summary": "Pyszna przekąska dla Twoich cięzko pracujących _płomiennych palników_. Rozpala je wszystkie!",
"block.create.fluid_pipe.tooltip": "RURA",
"block.create.fluid_pipe.tooltip.summary": "Używana do transportu _płynów_. _Mechaniczna pompa_ jest potrzebna, aby wprawić płyny w ruch.",
"block.create.fluid_pipe.tooltip.condition1": "Transport płynów",
"block.create.fluid_pipe.tooltip.behaviour1": "Może połączyć się ze pojemnikami, takimi jak _tygle_ czy _zbiorniki_. Odsłonięte zakończenia rur mogą osuszać lub wypełniać płynami. Uważaj na przecieki!",
"block.create.fluid_pipe.tooltip.condition2": "Kliknięcie PPM z użyciem klucza",
"block.create.fluid_pipe.tooltip.behaviour2": "Tworzy w rurze _okno_, jeśli jest to możliwe.",
"block.create.hose_pulley.tooltip": "KRĄŻEK Z WĘŻEM",
"block.create.hose_pulley.tooltip.summary": "Używane do _osuszania_ lub _wypełniania_ płynami.",
"block.create.hose_pulley.tooltip.condition1": "Kiedy zasilone siłą obrotową",
"block.create.hose_pulley.tooltip.behaviour1": "_Podnosi_ lub _opuszcza_ wąż; pozycja węża określa, do jakiej _wysokości_ będzie on działał.",
"block.create.hose_pulley.tooltip.condition2": "Kiedy płyny wyciągane są z węża",
"block.create.hose_pulley.tooltip.behaviour2": "Rozpoczyna _osuszanie_ bloków ze zbiornika, do którego opuszczono wąż. Bardzo duże zbiorniki będą uznawane za _nieskończone_.",
"block.create.hose_pulley.tooltip.condition3": "Kiedy płyny pompowane są do węża\n",
"block.create.hose_pulley.tooltip.behaviour3": "Rozpoczyna _wypełnianie_ bloków płynem, aż do wysokości węża.",
"block.create.fluid_tank.tooltip": "ZBIORNIK",
"block.create.fluid_tank.tooltip.summary": "_Składuje_ wszystkie Twoje ulubione _płyny_. Zmienia rozmiar wraz z wysokością i szerokością.",
"block.create.fluid_tank.tooltip.condition1": "Kliknięcie PPM kluczem",
"block.create.fluid_tank.tooltip.behaviour1": "Tworzy w zbiorniku _okno_, jeśli jest to możliwe.",
"block.create.creative_fluid_tank.tooltip": "KREATYWNY ZBIORNIK",
"block.create.creative_fluid_tank.tooltip.summary": "Ten _zbiornik_ pozwala na nieskończone powielanie każdego płynu. Zmienia rozmiar wraz z wysokością i szerokością.",
"block.create.creative_fluid_tank.tooltip.condition1": "Kiedy w zbiorniku",
"block.create.creative_fluid_tank.tooltip.behaviour1": "Wszystko, co _wyciąga_ z tego zbiornika będzie dostarczać _nieskończoną ilość_ wybranego płynu. Płyny wpompowane do tego zbiornika będą niszczone.",
"block.create.creative_fluid_tank.tooltip.condition2": "Kliknięcie PPM kluczem",
"block.create.creative_fluid_tank.tooltip.behaviour2": "Tworzy w zbiorniku _okno_, jeśli jest to możliwe.",
"block.create.fluid_valve.tooltip": "ZAWÓR",
"block.create.fluid_valve.tooltip.summary": "Zatrzymuje przepływ płynu przez rurę",
"block.create.fluid_valve.tooltip.condition1": "Kontrola nad przepływem",
"block.create.fluid_valve.tooltip.behaviour1": "Zastosowanie _siły obrotu_ zamknie _zawór_, zatrzymując przepływ płynu. Odwróć kierunek siły obrotu, aby _otworzyć_ zawór.",
"block.create.mechanical_pump.tooltip": "MECHANICZNA POMPA",
"block.create.mechanical_pump.tooltip.summary": "Pobiera _siłę obrotu_ i używa jej, aby pompować płyn przez _rurę_. Posiada maksymalny zasięg w obie strony. (domyślnie 16 bloków)",
"block.create.mechanical_pump.tooltip.condition1": "Przepływ",
"block.create.mechanical_pump.tooltip.behaviour1": "Zastosowanie _siły obrotu_ wytwarza ciśnienie, które przepycha _płyn_ przez system _rur_. Odwróć kierunek siły obrotu, aby odwrócić kierunek przepływu.",
"block.create.mechanical_pump.tooltip.control1": "Kliknięcie PPM kluczem",
"block.create.mechanical_pump.tooltip.action1": "Odwraca kierunek _pompowania_.",
"block.create.smart_fluid_pipe.tooltip": "INTELIGENTA RURA",
"block.create.smart_fluid_pipe.tooltip.summary": "Rura z _filtrem_. Może wybrać, jakie płyny mogą zostać przepuszczone.",
"block.create.smart_fluid_pipe.tooltip.condition1": "Kiedy płyny są wepchnięte",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "Inteligentne rury otrzymujące płyn, który nie pasuje do filtra, zablokują przepływ.",
"block.create.smart_fluid_pipe.tooltip.condition2": "Kiedy przylegający do zbiornika",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "Inteligentne rury _rozpoczynające_ przepływ z dowolnego zbiornika będą wyciągać jedynie te płyny, które _pasują_ do _filtra_.",
"block.create.spout.tooltip": "KANISTER",
"block.create.spout.tooltip.summary": "Przydatny do _napełniania_ płynami.",
"block.create.spout.tooltip.condition1": "Transport płynów",
"block.create.spout.tooltip.behaviour1": "Kiedy _pojemnik_, taki jak _wiaderko_ lub _butelka_ jest położona pod spodem, kanister spróbuje napełnić go przechowywanym wewnątrz _płynem_.",
"block.create.spout.tooltip.condition2": "Automatyzacja płynów",
"block.create.spout.tooltip.behaviour2": "Kanister postawiony nad _taśmociągiem_ lub _składnicą_ automatycznie zareaguje na _pojemniki_ przechodzące pod spodem.",
"block.create.item_drain.tooltip": "ODPŁYW",
"block.create.item_drain.tooltip.summary": "Metalowa kratka do opróżniania _pojemników_ z _płynami_.",
"block.create.item_drain.tooltip.condition1": "Transport płynów",
"block.create.item_drain.tooltip.behaviour1": "Kiedy _pojemnik_, taki jak _wiaderko_ lub _butelka_ jest wsadzony od boku, odpływ spróbuje opróżnić go do własnego zbiornika. Przedmiot będzie następnie wyrzucony drugą stroną.",
"item.create.wand_of_symmetry.tooltip": "RÓŻDŻKA SYMETRII",
"item.create.wand_of_symmetry.tooltip.summary": "Idealnie odbija lustrzanie bloki wzdłuż wybranych płaszczyzn.",
"item.create.wand_of_symmetry.tooltip.condition1": "Kiedy w pasku szybkiego wyboru",
@ -1313,6 +1273,15 @@
"item.create.extendo_grip.tooltip.summary": "Mocno _wydłuża zasięg_ rąk posiadacza.",
"item.create.extendo_grip.tooltip.condition1": "Kiedy w drugiej ręce",
"item.create.extendo_grip.tooltip.behaviour1": "_Wydłuża zasięg_ głównej ręki.",
"item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
"item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
"item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "FILTR",
"item.create.filter.tooltip.summary": "_Kontroluje_ wejścia i wyjścia urządzeń logistycznych z _większą precyzją_, przypasowując przedmioty do listy przedmiotów zawartej w filtrze lub wielu filtrach schowanych jeden w drugi.",
@ -1388,13 +1357,6 @@
"block.create.turntable.tooltip": "TALERZ OBROTOWY",
"block.create.turntable.tooltip.summary": "Zamienia _siłę obrotu_ na _chorobę lokomocyjną_.",
"block.create.portable_fluid_interface.tooltip": "PRZENOŚNY INTERFEJS PŁYNÓW",
"block.create.portable_fluid_interface.tooltip.summary": "Przenośne miejsce wymiany służące do _transportu płynów_ z- i do _struktury_ przesuwanej przez tłok, łożysko, wagonik, lub krążek. Dwa interfejsy muszą być _skierowane w swoją stronę_ i być _od 1 do 2 bloków_ od siebie.",
"block.create.portable_fluid_interface.tooltip.condition1": "W czasie poruszania",
"block.create.portable_fluid_interface.tooltip.behaviour1": "Współpracuje ze stojącymi _przenośnymi interfejsami magazynu_, aby przetransportować płyn z- lub do maszyny. Rury wpychające lub wyciągające ze _stojącego interfejsu_ będą działać na zbiorniki _bezpośrednio w maszynie_. Maszyna na chwile stanie, aby wymienić płyny.",
"block.create.portable_fluid_interface.tooltip.condition2": "Kiedy zasilony przez Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "Natychmiastowo _ucina_ jakiekolwiek aktywne połączenia.",
"block.create.stockpile_switch.tooltip": "PRZEŁĄCZNIK ZAWARTOŚCIOWY",
"block.create.stockpile_switch.tooltip.summary": "Przełącza sygnał Redstone bazując na _ilości przedmiotów_ przechowywanych w sąsiadującym bloku. Może posiadać filtr. W odróżnieniu od _komparatora_, przełącznik zawartościowy pozwala na konfigurację _progów_, przy których sygnały są odwrotne.",
"block.create.stockpile_switch.tooltip.condition1": "Kliknięcie PPM",
@ -1444,9 +1406,11 @@
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
"item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
@ -1460,7 +1424,7 @@
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
@ -1474,6 +1438,14 @@
"item.create.minecart_coupling.tooltip.condition1": "Kiedy użyto na wagoniku",
"item.create.minecart_coupling.tooltip.behaviour1": "_Łączy_ dwa wagoniki, próbując utrzymać je w stałej odległości od siebie.",
"block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
"block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
"block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
"block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
"block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
"block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1489,6 +1461,11 @@
"create.ponder.replay": "Powtórka",
"create.ponder.think_back": "Powrót",
"create.ponder.slow_text": "Komfortowe czytanie",
"create.ponder.exit": "UNLOCALIZED: Exit",
"create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
"create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
"create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
"create.ponder.index_title": "UNLOCALIZED: Ponder Index",
"create.ponder.shared.movement_anchors": "Z pomocą stelaży lub Super Glue, większe struktury mogą być przesuwane.",
"create.ponder.shared.rpm32": "32 Ob/min",
"create.ponder.shared.sneak_and": "Skradanie +",
@ -1636,6 +1613,7 @@
"create.ponder.cart_assembler_modes.header": "Dostosowywanie orientacji maszyn w wagoniku",
"create.ponder.cart_assembler_modes.text_1": "Maszyny w wagoniku obracają się wraz z wagonikiem",
"create.ponder.cart_assembler_modes.text_2": "Jeśli monter jest ustawiony na tryb 'Zablokuj obrót', maszyna nigdy nie zmieni swojej orientacji",
"create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "Inne typy wagoników i torów",
"create.ponder.cart_assembler_rails.text_1": "Montery wagoników stojące na zwykłych torach nie zmienią prędkości przejeżdżającego wagonika",
@ -1690,6 +1668,10 @@
"create.ponder.cogwheel.text_2": "Koła połączone w ten sposób będą obracać się w przeciwnych kierunkach",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
"create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
"create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
"create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
"create.ponder.creative_motor.header": "Generowanie siły obrotowej z użyciem kreatywnego silnika",
"create.ponder.creative_motor.text_1": "Kreatywny silnik to kompaktowe i regulowane źródło siły obrotowej",
@ -1791,8 +1773,17 @@
"create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
"create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
"create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
"create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
"create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
"create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
"create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
"create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
"create.ponder.flywheel.header": "Generowanie siły obrotowej z użyciem koła zamachowego",
"create.ponder.flywheel.text_1": "Koła zamachowe są wymagane, aby generować siłę obrotową przy pomocy silnika spalinowego",
@ -1868,12 +1859,32 @@
"create.ponder.hand_crank.text_4": "Trzymaj PPM skradając się, aby obrócić ją zgodnie ze wskazówkami zegara",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
"create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
"create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
"create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
"create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
"create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
"create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
"create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
"create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
"create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
"create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
"create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
"create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
"create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
"create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
"create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
"create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
"create.ponder.large_cogwheel.header": "Przekazywanie siły obrotowej z użyciem dużych kół zębatych",
"create.ponder.large_cogwheel.text_1": "Duże koła zębate mogą się łączyć ze sobą pod kątem prostym",
@ -1998,8 +2009,19 @@
"create.ponder.mechanical_press_compacting.text_4": "Slot filtrujący może być użyty w przypadku dwóch konfliktujących receptur",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
"create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
"create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
"create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
"create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
"create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
"create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
"create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
"create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
"create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
"create.ponder.mechanical_saw_breaker.header": "Ścinanie drzew z użyciem mechanicznej piły",
"create.ponder.mechanical_saw_breaker.text_1": "Po otrzymaniu siły obrotowej, mechaniczna piła zetnie każde znajdujące się przed nią drzewo",
@ -2032,8 +2054,14 @@
"create.ponder.piston_pole.text_2": "Długość przedłużenia z tyłu ustala maksymalny zasięg tłoka",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
"create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
"create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
"create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.header": "Używanie przenośnych interfejsów magazynu",
"create.ponder.portable_storage_interface.text_1": "Pojemniki na ruchomych maszynach nie mogą być otwarte przez gracza",
@ -2133,15 +2161,23 @@
"create.ponder.smart_chute.text_4": "Sygnał Redstone zatrzyma działanie inteligentnych zsypów",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
"create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
"create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
"create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
"create.ponder.speedometer.header": "Monitorowanie prędkości obrotu z użyciem prędkościomierza",
"create.ponder.speedometer.text_1": "Prędkościomierz wyświetla obecną prędkość przyłączonych komponentów",
"create.ponder.speedometer.text_2": "Mając na sobie gogle inżyniera, gracz może pozyskać dodatkowe informacje z miernika",
"create.ponder.speedometer.text_3": "Komparatory mogą emitować sygnał Redstone bazując na pomiarach prędkościomierza",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
"create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
"create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
"create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
"create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
"create.ponder.stabilized_bearings.header": "Stabilizowanie maszyn",
"create.ponder.stabilized_bearings.text_1": "Kiedy łożyska mechaniczne są częścią ruchomej maszyny...",
@ -2175,6 +2211,10 @@
"create.ponder.valve_handle.text_5": "Pokrętła mogą być zabarwione dla celów dekoracyjnych",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
"create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
"create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
"create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
"create.ponder.water_wheel.header": "Generowanie siły obrotowej z użyciem kół wodnych",
"create.ponder.water_wheel.text_1": "Koła wodne pobierają energię z prądów wodnych",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1715",
"_": "Missing Localizations: 1766",
"_": "->------------------------] Game Elements [------------------------<-",
@ -186,6 +186,7 @@
"block.create.green_seat": "UNLOCALIZED: Green Seat",
"block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle",
"block.create.hand_crank": "UNLOCALIZED: Hand Crank",
"block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "UNLOCALIZED: Honey",
"block.create.horizontal_framed_glass": "UNLOCALIZED: Horizontal Framed Glass",
"block.create.horizontal_framed_glass_pane": "UNLOCALIZED: Horizontal Framed Glass Pane",
@ -203,6 +204,7 @@
"block.create.layered_limestone": "UNLOCALIZED: Layered Limestone",
"block.create.layered_scoria": "UNLOCALIZED: Layered Scoria",
"block.create.layered_weathered_limestone": "UNLOCALIZED: Layered Weathered Limestone",
"block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
"block.create.light_blue_sail": "UNLOCALIZED: Light Blue Sail",
"block.create.light_blue_seat": "UNLOCALIZED: Light Blue Seat",
"block.create.light_blue_valve_handle": "UNLOCALIZED: Light Blue Valve Handle",
@ -308,6 +310,7 @@
"block.create.paved_weathered_limestone_slab": "UNLOCALIZED: Paved Weathered Limestone Slab",
"block.create.paved_weathered_limestone_stairs": "UNLOCALIZED: Paved Weathered Limestone Stairs",
"block.create.paved_weathered_limestone_wall": "UNLOCALIZED: Paved Weathered Limestone Wall",
"block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
"block.create.pink_sail": "UNLOCALIZED: Pink Sail",
"block.create.pink_seat": "UNLOCALIZED: Pink Seat",
"block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle",
@ -416,6 +419,7 @@
"entity.create.contraption": "UNLOCALIZED: Contraption",
"entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
"entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "UNLOCALIZED: Seat",
"entity.create.stationary_contraption": "UNLOCALIZED: Stationary Contraption",
"entity.create.super_glue": "UNLOCALIZED: Super Glue",
@ -474,14 +478,17 @@
"item.create.handheld_worldshaper": "UNLOCALIZED: Creative Worldshaper",
"item.create.honey_bucket": "UNLOCALIZED: Honey Bucket",
"item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
"item.create.integrated_circuit": "UNLOCALIZED: Integrated Circuit",
"item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
"item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
"item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "Placas de Ferro",
"item.create.lapis_sheet": "UNLOCALIZED: Lapis Sheet",
"item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "UNLOCALIZED: Minecart Contraption",
"item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling",
"item.create.polished_rose_quartz": "UNLOCALIZED: Polished Rose Quartz",
"item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "UNLOCALIZED: Powdered Obsidian",
"item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "Hélice",
"item.create.red_sand_paper": "UNLOCALIZED: Red Sand Paper",
"item.create.refined_radiance": "UNLOCALIZED: Refined Radiance",
@ -626,8 +633,8 @@
"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
"advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation",
"advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.",
"advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
"advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
@ -642,7 +649,7 @@
"advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
"advancement.create.chromatic_compound": "UNLOCALIZED: Bipolar Minerals",
"advancement.create.chromatic_compound": "UNLOCALIZED: Mysterious Minerals",
"advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "UNLOCALIZED: Void Returner",
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
@ -654,6 +661,8 @@
"advancement.create.wand_of_symmetry.desc": "UNLOCALIZED: Craft a Staff of Symmetry.",
"advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!",
"advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip.",
"advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
"advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "UNLOCALIZED: Ultimate Boing-age",
"advancement.create.dual_extendo_grip.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach.",
"advancement.create.eob": "UNLOCALIZED: End of Beta",
@ -670,6 +679,8 @@
"death.attack.create.fan_lava": "%1$s foi queimado pelo ventilador de lava",
"death.attack.create.mechanical_drill": "%1$s foi empalado pela Furadeira Mecânica",
"death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw",
"death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
"death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",
"create.block.deployer.damage_source_name": "UNLOCALIZED: a rogue Deployer",
@ -677,7 +688,8 @@
"create.menu.return": "UNLOCALIZED: Return to Menu",
"create.menu.configure": "UNLOCALIZED: Configure...",
"create.menu.getting_started": "UNLOCALIZED: Getting Started",
"create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
"create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
"create.menu.project_page": "UNLOCALIZED: Project Page",
"create.menu.report_bugs": "UNLOCALIZED: Report Issues",
"create.menu.support": "UNLOCALIZED: Support Us",
@ -706,6 +718,16 @@
"create.recipe.mystery_conversion": "UNLOCALIZED: Mysterious Conversion",
"create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout",
"create.recipe.draining": "UNLOCALIZED: Item Draining",
"create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
"create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
"create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
"create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
"create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
"create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
"create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
"create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
"create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
"create.recipe.assembly.junk": "UNLOCALIZED: Random junk",
"create.recipe.processing.chance": "%1$s%% de chance",
"create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required",
"create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated",
@ -1161,30 +1183,35 @@
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.saw_idle": "UNLOCALIZED: Mechanical Saw turns",
"create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
"create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
"create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
"create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
"create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
"create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches",
"create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
"create.subtitle.schematicannon_finish": "UNLOCALIZED: Schematicannon dings",
"create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
"create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
"create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
"create.subtitle.saw_process": "UNLOCALIZED: Mechanical Saw processes",
"create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
"create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "UNLOCALIZED: Slime squishes",
"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
"create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
"create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
"create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "UNLOCALIZED: Schematicannon fires",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
"create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "UNLOCALIZED: Mechanical Press clangs",
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
@ -1209,14 +1236,6 @@
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
"block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.",
"block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid Pipe_ encased with the _Copper Casing_.",
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
@ -1225,65 +1244,6 @@
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
"block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
"block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.",
"block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid bodies_ in the world.",
"block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.",
"block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley",
"block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.",
"block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley",
"block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.",
"block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.",
"block.create.fluid_tank.tooltip.condition1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window",
"block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK",
"block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.",
"block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank",
"block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
"block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE",
"block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.",
"block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow",
"block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.",
"block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
"block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.",
"block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE",
"block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.",
"block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.",
"block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
"block.create.spout.tooltip": "UNLOCALIZED: SPOUT",
"block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid items._",
"block.create.spout.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.",
"block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation",
"block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.",
"block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN",
"block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid items._",
"block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.",
"item.create.wand_of_symmetry.tooltip": "VARINHA DE SIMETRIA",
"item.create.wand_of_symmetry.tooltip.summary": "Espelhar perfeitamente a colocação de blocos nos planos configurados.",
"item.create.wand_of_symmetry.tooltip.condition1": "Quando na Hotbar",
@ -1310,9 +1270,18 @@
"item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Arvores independentemente das suas Regras de espaço",
"item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP",
"item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder.",
"item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand",
"item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.",
"item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
"item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
"item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "UNLOCALIZED: FILTER",
"item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.",
@ -1388,13 +1357,6 @@
"block.create.turntable.tooltip": "MESA GIRATÓRIA",
"block.create.turntable.tooltip.summary": "Muda a _Força_ _Rotacional_ em uma forma refinada de Enjoo.",
"block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
"block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.stockpile_switch.tooltip": "DISJUNTOR DE ARMAZENAMENTO",
"block.create.stockpile_switch.tooltip.summary": "Alterna um sinal de Redstone com base no _Espaço_ de _Armazenamento_ do Reciente conectado.",
"block.create.stockpile_switch.tooltip.condition1": "Quando abaixo do Limite Mínimo",
@ -1444,9 +1406,11 @@
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
"item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
@ -1460,7 +1424,7 @@
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
@ -1474,6 +1438,14 @@
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
"block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
"block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
"block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
"block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
"block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1489,6 +1461,11 @@
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
"create.ponder.exit": "UNLOCALIZED: Exit",
"create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
"create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
"create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
"create.ponder.index_title": "UNLOCALIZED: Ponder Index",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
@ -1635,7 +1612,8 @@
"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front",
"create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
@ -1690,6 +1668,10 @@
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
"create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
"create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
"create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
@ -1791,8 +1773,17 @@
"create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
"create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
"create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
"create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
"create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
"create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
"create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
"create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
@ -1868,12 +1859,32 @@
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
"create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
"create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
"create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
"create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
"create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
"create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
"create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
"create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
"create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
"create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
"create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
"create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
"create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
"create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
"create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
"create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
@ -1998,8 +2009,19 @@
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
"create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
"create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
"create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
"create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
"create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
"create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
"create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
"create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
"create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
@ -2032,8 +2054,14 @@
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
"create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
"create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
"create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
@ -2133,15 +2161,23 @@
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
"create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
"create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
"create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
"create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
"create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
"create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
"create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
@ -2175,6 +2211,10 @@
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
"create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
"create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
"create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 654",
"_": "Missing Localizations: 771",
"_": "->------------------------] Game Elements [------------------------<-",
@ -186,6 +186,7 @@
"block.create.green_seat": "Зелёное сиденье",
"block.create.green_valve_handle": "Зелёный ручной вентиль",
"block.create.hand_crank": "Рукоятка",
"block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "Мёд",
"block.create.horizontal_framed_glass": "Горизонтальное обрамлённое стекло",
"block.create.horizontal_framed_glass_pane": "Горизонтальная обрамлённая стеклянная панель",
@ -203,6 +204,7 @@
"block.create.layered_limestone": "Слоистый известняк",
"block.create.layered_scoria": "Слоистый пепел",
"block.create.layered_weathered_limestone": "Слоистый выветренный известняк",
"block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
"block.create.light_blue_sail": "Голубой парус",
"block.create.light_blue_seat": "Голубое сиденье",
"block.create.light_blue_valve_handle": "Голубой ручной вентиль",
@ -308,6 +310,7 @@
"block.create.paved_weathered_limestone_slab": "Плита из мощёного выветренного известняка",
"block.create.paved_weathered_limestone_stairs": "Ступени из мощёного выветренного известняка",
"block.create.paved_weathered_limestone_wall": "Стена из мощёного выветренного известняка",
"block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
"block.create.pink_sail": "Розовый парус",
"block.create.pink_seat": "Розовое сиденье",
"block.create.pink_valve_handle": "Розовый ручной вентиль",
@ -416,6 +419,7 @@
"entity.create.contraption": "Штуковина",
"entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
"entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "Сиденье",
"entity.create.stationary_contraption": "Стационарная штуковина",
"entity.create.super_glue": "Супер-клей",
@ -474,14 +478,17 @@
"item.create.handheld_worldshaper": "Ручной редактор мира",
"item.create.honey_bucket": "Ведро мёда",
"item.create.honeyed_apple": "Яблоко в меду",
"item.create.integrated_circuit": "Интегральная схема",
"item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
"item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
"item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "Железный лист",
"item.create.lapis_sheet": "Лазуритовый лист",
"item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "Вагонеточная штуковина",
"item.create.minecart_coupling": "Связыватель вагонеток",
"item.create.polished_rose_quartz": "Полированный розовый кварц",
"item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "Порошкообразный обсидиан",
"item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "Пропеллер",
"item.create.red_sand_paper": "Красная наждачная бумага",
"item.create.refined_radiance": "Изысканное сияние",
@ -626,8 +633,8 @@
"advancement.create.flywheel.desc": "Успешно соедините двигатель с маховиком.",
"advancement.create.overstress_flywheel": "Перенапряжение",
"advancement.create.overstress_flywheel.desc": "Подайте слишком большую нагрузку на печной двигатель.",
"advancement.create.integrated_circuit": "Сложные вычисления",
"advancement.create.integrated_circuit.desc": "Создайте Интегральную схему.",
"advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
"advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "Золотые руки!",
"advancement.create.mechanical_arm.desc": "Создайте Механическую руку, выбирете входы и выходы, установите в мире и запитайте. Затем смотрите как она делает за вас всю работу.",
"advancement.create.musical_arm": "Сбацай что-нибудь!",
@ -654,6 +661,8 @@
"advancement.create.wand_of_symmetry.desc": "Создайте жезл симметрии.",
"advancement.create.extendo_grip": "Кипение!",
"advancement.create.extendo_grip.desc": "Возьмите в руки удлинённую руку",
"advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
"advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "Окончательное выкипание",
"advancement.create.dual_extendo_grip.desc": "Две удлинённых руки для сверхчеловеческого охвата.",
"advancement.create.eob": "Конец бета-версии",
@ -670,6 +679,8 @@
"death.attack.create.fan_lava": "%1$s был сожжен до смерти поклонником лавы",
"death.attack.create.mechanical_drill": "%1$s был пронзен с помощью механической дрели",
"death.attack.create.mechanical_saw": "%1$s был разрезан пополам механической пилой",
"death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
"death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s взорвали подделанные часы с кукушкой",
"create.block.deployer.damage_source_name": "автономным активатором",
@ -677,7 +688,8 @@
"create.menu.return": "UNLOCALIZED: Return to Menu",
"create.menu.configure": "UNLOCALIZED: Configure...",
"create.menu.getting_started": "UNLOCALIZED: Getting Started",
"create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
"create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
"create.menu.project_page": "UNLOCALIZED: Project Page",
"create.menu.report_bugs": "UNLOCALIZED: Report Issues",
"create.menu.support": "UNLOCALIZED: Support Us",
@ -706,6 +718,16 @@
"create.recipe.mystery_conversion": "Хроматический метаморфоз",
"create.recipe.spout_filling": "Заполнение дозатором",
"create.recipe.draining": "Осушение предметов",
"create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
"create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
"create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
"create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
"create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
"create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
"create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
"create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
"create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
"create.recipe.assembly.junk": "UNLOCALIZED: Random junk",
"create.recipe.processing.chance": "%1$s%% шанса",
"create.recipe.heat_requirement.none": "Не требует нагрева",
"create.recipe.heat_requirement.heated": "Нагрето",
@ -1161,30 +1183,35 @@
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.saw_idle": "UNLOCALIZED: Mechanical Saw turns",
"create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
"create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
"create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
"create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
"create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
"create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.blaze_munch": "Всполох радостно жуёт",
"create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
"create.subtitle.schematicannon_finish": "Схематичная пушка закончила работу",
"create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
"create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
"create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
"create.subtitle.saw_process": "UNLOCALIZED: Mechanical Saw processes",
"create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
"create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "Намазывание слизи",
"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
"create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
"create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
"create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "Выстрелы схематичной пушки",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
"create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "Механический пресс активирован",
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
@ -1209,14 +1236,6 @@
"block.create.metal_bracket.tooltip": "METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "_Украсьте_ ваши _валы, шестерни_ и _трубы_, используя прочное индустриальное укрепление.",
"block.create.copper_casing.tooltip": "COPPER CASING",
"block.create.copper_casing.tooltip.summary": "Прочный машинный корпус для разнообразного использования. Безопасно для украшения.",
"block.create.copper_casing.tooltip.condition1": "При использовании на жидкостной трубе",
"block.create.copper_casing.tooltip.behaviour1": "Покрывает _жидкостную трубу_ _корпусом_. Трубы в корпусе _закрепят свои соединения_ и не будут соединятся с другими трубами, расположенными по соседству.",
"block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "_Труба_ в _Медном корпусе_.",
"block.create.seat.tooltip": "SEAT",
"block.create.seat.tooltip.summary": "Присядьте и насладитесь поездкой! Привязывает игроков к собранным _устройствам_. Отлично выглядит как простая мебель! Можно окрасить в разные цвета.",
"block.create.seat.tooltip.condition1": "ПКМ по сиденью",
@ -1225,65 +1244,6 @@
"item.create.blaze_cake.tooltip": "BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "Вкусное угощения для вашей трудяги _Горелки Всполоха_. Зажигает их всех!",
"block.create.fluid_pipe.tooltip": "FLUID PIPE",
"block.create.fluid_pipe.tooltip.summary": "Используется для транспортировки _жидкостей_. Требует _Механическую помпу_ для движения _жидкости_.",
"block.create.fluid_pipe.tooltip.condition1": "Транспортировка жидкости",
"block.create.fluid_pipe.tooltip.behaviour1": "Может соединяться с _жидкостными контейнерами_, такими как _бак_ или _чаша_. Открытые части _трубы_ могут собирать или размещать блоки жидкости в мире. Опасайтесь протечек!",
"block.create.fluid_pipe.tooltip.condition2": "ПКМ _Ключом_",
"block.create.fluid_pipe.tooltip.behaviour2": "Устанавливает окно на трубе если возможно",
"block.create.hose_pulley.tooltip": "HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "Используется для _размещения_ или _удаления_ больших _жидкостных резервуаров_ в мире.",
"block.create.hose_pulley.tooltip.condition1": "Когда управляется кинетически",
"block.create.hose_pulley.tooltip.behaviour1": "_Поднимает_ или _опускает_ шланг, расположение которого определяет максимальную высоту _сбора_ или _размещения_ жидкости.",
"block.create.hose_pulley.tooltip.condition2": "Когда жидкости вытягиваются из шланга",
"block.create.hose_pulley.tooltip.behaviour2": "Начинает _собирать_ блоки жидкости из резервуара, в который опущен шланг. Очень _большие резервуары_ жидкости будут считаться _бесконечными_.",
"block.create.hose_pulley.tooltip.condition3": "Когда жидкости закачиваются в шланг",
"block.create.hose_pulley.tooltip.behaviour3": "Начинает _заполнять_ жидкостью мир, до уровня расположения конца шланга.",
"block.create.fluid_tank.tooltip": "FLUID TANK",
"block.create.fluid_tank.tooltip.summary": "_Хранит_ ваши любимые _жидкости_. Скалируется в высоту и ширину.",
"block.create.fluid_tank.tooltip.condition1": "Правый клик с гаечным ключом",
"block.create.fluid_tank.tooltip.behaviour1": "Переключает опциональное отображение окна",
"block.create.creative_fluid_tank.tooltip": "CREATIVE FLUID TANK",
"block.create.creative_fluid_tank.tooltip.summary": "Этот _Жидкостный бак_ позволяет иметь бесконечную репликацию любой жидкости. Скалируется в высоту и ширину.",
"block.create.creative_fluid_tank.tooltip.condition1": "Когда жидкость в баке",
"block.create.creative_fluid_tank.tooltip.behaviour1": "Всё что _извлекает_ из бака, будет снабжаться _бесконечным запасом_ жидкости. Жидкости _закачивающиеся_ в бак будут _удаляться_.",
"block.create.creative_fluid_tank.tooltip.condition2": "Правый клик с гаечным ключом",
"block.create.creative_fluid_tank.tooltip.behaviour2": "Переключает опциональное отображение окна.",
"block.create.fluid_valve.tooltip": "FLUID VALVE",
"block.create.fluid_valve.tooltip.summary": "Останавливает поток жидкости по трубе.",
"block.create.fluid_valve.tooltip.condition1": "Контролируемый поток",
"block.create.fluid_valve.tooltip.behaviour1": "Приложенная _Вращательная сила_ заставит _клапан_ закрыться, останавливая поток _жидкости_. Измените направление _вращательной силы_, чтобы снова открыть клапан.",
"block.create.mechanical_pump.tooltip": "MECHANICAL PUMP",
"block.create.mechanical_pump.tooltip.summary": "Принимает _Вращательную силу_ и использует ее для перемещения _жидкости_ вдоль _труб_. Имеет максимальный диапазон действия в обоих направлениях. (По умолчанию 16 блоков)",
"block.create.mechanical_pump.tooltip.condition1": "Поток жидкости",
"block.create.mechanical_pump.tooltip.behaviour1": "Приложенная _вращательная сила_ создает давление, которое заставляет _жидкость_ проходить через сеть _труб_. Измените направление _вращательной силы_, чтобы изменить направление потока _жидкости_.",
"block.create.mechanical_pump.tooltip.control1": "Правый клик с гаечным ключом",
"block.create.mechanical_pump.tooltip.action1": "Изменяет направление _помпы_, меняя направление потока жидкости",
"block.create.smart_fluid_pipe.tooltip": "SMART FLUID PIPE",
"block.create.smart_fluid_pipe.tooltip.summary": "_Жидкостная труба_ с фильтром. Можно настроить какие _жидкости_ могу пройти.",
"block.create.smart_fluid_pipe.tooltip.condition1": "При закачивании жидкостей внутрь",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "Умные трубы заблокируют поток жидкости, если она не соответствует фильтру.",
"block.create.smart_fluid_pipe.tooltip.condition2": "Когда подключена к жидкостному контейнеру",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "Умные трубы _будут_ создавать _поток_ только той жидкости, что _соответствует_ _фильтру_.",
"block.create.spout.tooltip": "SPOUT",
"block.create.spout.tooltip.summary": "Форсунка для пополнения предметов, имеющих возможность хранить жидкость.",
"block.create.spout.tooltip.condition1": "Транспортировка жидкости",
"block.create.spout.tooltip.behaviour1": "Когда предмет, _с возможностью содержать жидкость_, такой как _ведро_ или _бутылочка_, размещён под дозатором, дозатор будет пытаться заполнить предмет содержащейся в нём _жидкостью_.",
"block.create.spout.tooltip.condition2": "Автоматизация жидкости",
"block.create.spout.tooltip.behaviour2": "Дозатор расположеный над _конвейером_ или _депо_ будет автоматически взаимодействовать с _предметами, которые могут содержать жидкость_, которые проходят под ним.",
"block.create.item_drain.tooltip": "ITEM DRAIN",
"block.create.item_drain.tooltip.summary": "Депо с решёткой, которое может выкачивать _жидкость_ из ваших _предметов_",
"block.create.item_drain.tooltip.condition1": "Транспортировка жидкости",
"block.create.item_drain.tooltip.behaviour1": "Когда _предмет с жидкостью_, такой как _ведро_ или _бутылочка_ вставлены с боку, предметный осушитель будет автоматически извлекать жидкость, в свой собственный _бак_. Предмет будет выброшен с противоположной стороны.",
"item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND",
"item.create.wand_of_symmetry.tooltip.summary": "Идеально отражает размещаемые блоки по настроенным плоскостям.",
"item.create.wand_of_symmetry.tooltip.condition1": "На панели быстрого доступа",
@ -1313,6 +1273,15 @@
"item.create.extendo_grip.tooltip.summary": "Бойоиоинг! Значительно _увеличивает_ _досягаемость_ владельца.",
"item.create.extendo_grip.tooltip.condition1": "Находясь в другой руке",
"item.create.extendo_grip.tooltip.behaviour1": "Увеличьте _расстояние_ _досягаемости_ предметов, используемых в _главной_ _руке_.",
"item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
"item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
"item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "FILTER",
"item.create.filter.tooltip.summary": "Управляет_ _выходами_ и входами логистических устройств с _большей_ _точностью_, _сопоставляя_ их со _списком_ _предметов_ или несколькими _вложенными_ _фильтрами_.",
@ -1388,13 +1357,6 @@
"block.create.turntable.tooltip": "TURNTABLE",
"block.create.turntable.tooltip.summary": "Преобразует _силу_ _вращения_ прямиком в морскую болезнь.",
"block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "Переносная точка обмена для _перемещения жидкостей_ из или в конструкцию, перемещаемую _поршнем_, _подшипником_, _вагонеткой_ или _лебёдкой_. Два смежных интерфейса должны располагаться _лицом друг_ _к другу_, на расстоянии _1-2 блока друг от друга_.",
"block.create.portable_fluid_interface.tooltip.condition1": "При движении",
"block.create.portable_fluid_interface.tooltip.behaviour1": "Взаимодействует со стационарными _переносными интерфейсами хранения_ для передачи жидкостей в устройство или из него. Трубы, вставленые в _Стационарный интерфейс_, будут напрямую взаимодействовать с резервуарами на устройстве. Конструкция на короткое время остановится для обмена жидкостями.",
"block.create.portable_fluid_interface.tooltip.condition2": "При получении сигнала редстоуна",
"block.create.portable_fluid_interface.tooltip.behaviour2": "Немедленно _разрывает_ текущие соединения.",
"block.create.stockpile_switch.tooltip": "stockpile_switch",
"block.create.stockpile_switch.tooltip.summary": "Подаёт сигнал красного камня в зависимости от _заполниности_ _прикреплённого_ _ящика_.",
"block.create.stockpile_switch.tooltip.condition1": "Когда ниже нижнего предела",
@ -1444,9 +1406,11 @@
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
"item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
@ -1460,7 +1424,7 @@
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
@ -1474,6 +1438,14 @@
"item.create.minecart_coupling.tooltip.condition1": "При использовании на вагонетке",
"item.create.minecart_coupling.tooltip.behaviour1": "_Соединяет_ две вагонетки вместе, пытаясь держать их на _определенной дистанции_ при движении.",
"block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
"block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
"block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
"block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
"block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
"block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1489,6 +1461,11 @@
"create.ponder.replay": "Воспроизвести снова",
"create.ponder.think_back": "Подумать о предыдущем",
"create.ponder.slow_text": "Удобное чтение",
"create.ponder.exit": "UNLOCALIZED: Exit",
"create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
"create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
"create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
"create.ponder.index_title": "UNLOCALIZED: Ponder Index",
"create.ponder.shared.movement_anchors": "С помощью Суперклея или Шасси, более крупные структуры могут быть сдивинуты.",
"create.ponder.shared.rpm32": "32 об./мин.",
"create.ponder.shared.sneak_and": "Красться +",
@ -1635,7 +1612,8 @@
"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front",
"create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
@ -1690,6 +1668,10 @@
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
"create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
"create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
"create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
@ -1791,8 +1773,17 @@
"create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
"create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
"create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
"create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
"create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
"create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
"create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
"create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
@ -1868,12 +1859,32 @@
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
"create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
"create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
"create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
"create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
"create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
"create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
"create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
"create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
"create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
"create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
"create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
"create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
"create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
"create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
"create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
"create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
@ -1998,8 +2009,19 @@
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
"create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
"create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
"create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
"create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
"create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
"create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
"create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
"create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
"create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
@ -2032,8 +2054,14 @@
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
"create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
"create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
"create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
@ -2133,15 +2161,23 @@
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
"create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
"create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
"create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
"create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
"create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
"create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
"create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
@ -2175,6 +2211,10 @@
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
"create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
"create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
"create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 140",
"_": "Missing Localizations: 255",
"_": "->------------------------] Game Elements [------------------------<-",
@ -186,6 +186,7 @@
"block.create.green_seat": "绿色坐垫",
"block.create.green_valve_handle": "绿色阀门手轮",
"block.create.hand_crank": "手摇曲柄",
"block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "蜂蜜",
"block.create.horizontal_framed_glass": "竖直边框玻璃",
"block.create.horizontal_framed_glass_pane": "竖直边框玻璃板",
@ -203,6 +204,7 @@
"block.create.layered_limestone": "层叠石灰岩",
"block.create.layered_scoria": "层叠熔渣",
"block.create.layered_weathered_limestone": "层叠风化石灰岩",
"block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
"block.create.light_blue_sail": "淡蓝色风帆",
"block.create.light_blue_seat": "淡蓝色坐垫",
"block.create.light_blue_valve_handle": "淡蓝色阀门手轮",
@ -308,6 +310,7 @@
"block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶",
"block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯",
"block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙",
"block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
"block.create.pink_sail": "粉红色风帆",
"block.create.pink_seat": "粉红色坐垫",
"block.create.pink_valve_handle": "粉红色阀门手轮",
@ -416,6 +419,7 @@
"entity.create.contraption": "装置",
"entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "起重机装置",
"entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "坐垫",
"entity.create.stationary_contraption": "固定装置",
"entity.create.super_glue": "强力胶",
@ -474,14 +478,17 @@
"item.create.handheld_worldshaper": "手持式环境塑形器",
"item.create.honey_bucket": "蜂蜜桶",
"item.create.honeyed_apple": "蜜渍苹果",
"item.create.integrated_circuit": "集成电路板",
"item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
"item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
"item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "铁板",
"item.create.lapis_sheet": "青金石板",
"item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "装配过的矿车",
"item.create.minecart_coupling": "矿车连轴器",
"item.create.polished_rose_quartz": "磨制玫瑰石英",
"item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "黑曜石粉末",
"item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "扇叶",
"item.create.red_sand_paper": "红沙砂纸",
"item.create.refined_radiance": "光辉石",
@ -626,8 +633,8 @@
"advancement.create.flywheel.desc": "将引擎成功连接到飞轮。",
"advancement.create.overstress_flywheel": "高压",
"advancement.create.overstress_flywheel.desc": "过载熔炉引擎。",
"advancement.create.integrated_circuit": "复杂运算",
"advancement.create.integrated_circuit.desc": "组装集成电路。",
"advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
"advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "忙碌的手!",
"advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。",
"advancement.create.musical_arm": "没人能在我的 BGM 里打败我!",
@ -654,6 +661,8 @@
"advancement.create.wand_of_symmetry.desc": "制作一个对称之杖",
"advancement.create.extendo_grip": "biu biu biu!",
"advancement.create.extendo_grip.desc": "获得一个伸缩机械手",
"advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
"advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "biu——biu——biu——",
"advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。",
"advancement.create.eob": "Beta 版结束",
@ -670,6 +679,8 @@
"death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身",
"death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了",
"death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截",
"death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
"death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨",
"create.block.deployer.damage_source_name": "二五仔机械手",
@ -677,7 +688,8 @@
"create.menu.return": "UNLOCALIZED: Return to Menu",
"create.menu.configure": "UNLOCALIZED: Configure...",
"create.menu.getting_started": "UNLOCALIZED: Getting Started",
"create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
"create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
"create.menu.project_page": "UNLOCALIZED: Project Page",
"create.menu.report_bugs": "UNLOCALIZED: Report Issues",
"create.menu.support": "UNLOCALIZED: Support Us",
@ -706,6 +718,16 @@
"create.recipe.mystery_conversion": "神秘转化",
"create.recipe.spout_filling": "注液",
"create.recipe.draining": "分液",
"create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
"create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
"create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
"create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
"create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
"create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
"create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
"create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
"create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
"create.recipe.assembly.junk": "UNLOCALIZED: Random junk",
"create.recipe.processing.chance": "%1$s%%概率",
"create.recipe.heat_requirement.none": "无需加热",
"create.recipe.heat_requirement.heated": "加热",
@ -1161,30 +1183,35 @@
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.saw_idle": "UNLOCALIZED: Mechanical Saw turns",
"create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
"create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
"create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
"create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
"create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
"create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.blaze_munch": "烈焰人:咀嚼",
"create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
"create.subtitle.schematicannon_finish": "蓝图加农炮:叮",
"create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
"create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
"create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
"create.subtitle.saw_process": "UNLOCALIZED: Mechanical Saw processes",
"create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
"create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "粘液:挤碎声",
"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
"create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
"create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
"create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
"create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "辊压机:工作中",
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
@ -1209,14 +1236,6 @@
"block.create.metal_bracket.tooltip": "金属支架",
"block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆__齿轮_和_管道_吧。",
"block.create.copper_casing.tooltip": "铜机壳",
"block.create.copper_casing.tooltip.summary": "具有多种用途的坚固机壳,可用于装饰。",
"block.create.copper_casing.tooltip.condition1": "在流体管道上使用时",
"block.create.copper_casing.tooltip.behaviour1": "将管道包裹进机壳,加壳的管道会与临近的管道区分开来,防止它们自动连接到一起。",
"block.create.encased_fluid_pipe.tooltip": "流体管道箱",
"block.create.encased_fluid_pipe.tooltip.summary": "用铜机壳加固后的流体管道。",
"block.create.seat.tooltip": "坐垫",
"block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动装置上。也可以用来作为居家装饰,毕竟他有许多颜色。",
"block.create.seat.tooltip.condition1": "右击坐垫",
@ -1225,65 +1244,6 @@
"item.create.blaze_cake.tooltip": "烈焰蛋糕",
"item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧",
"block.create.fluid_pipe.tooltip": "流体管道",
"block.create.fluid_pipe.tooltip.summary": "用于传输_流体_。需要一个_动力泵_来提供压强。",
"block.create.fluid_pipe.tooltip.condition1": "转移流体",
"block.create.fluid_pipe.tooltip.behaviour1": "可以与_流体容器_如_储罐_或_工作盆_相连_。裸露的_管道_末端也可以排放或抽取流体。注意别漏水了",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "软管滑轮",
"block.create.hose_pulley.tooltip.summary": "用于在_世界_中放置或排放大量的液体。",
"block.create.hose_pulley.tooltip.condition1": "接入动力时",
"block.create.hose_pulley.tooltip.behaviour1": "升高或降低软管,软管的位置决定了抽取或填充液体的高度。",
"block.create.hose_pulley.tooltip.condition2": "当软管滑轮抽取流体时",
"block.create.hose_pulley.tooltip.behaviour2": "开始从软管末端将其从中取出_流体方块_。巨大的流体湖将被认定是_无限_的",
"block.create.hose_pulley.tooltip.condition3": "当流体从软管滑轮中排出时",
"block.create.hose_pulley.tooltip.behaviour3": "开始向世界填充流体直到达到_软管末端_的高度。",
"block.create.fluid_tank.tooltip": "流体储罐",
"block.create.fluid_tank.tooltip.summary": "_存储_任意_流体_根据整体结构的宽和高决定其储存容量",
"block.create.fluid_tank.tooltip.condition1": "使用扳手右击",
"block.create.fluid_tank.tooltip.behaviour1": "打开或关闭窗户",
"block.create.creative_fluid_tank.tooltip": "创造流体储罐",
"block.create.creative_fluid_tank.tooltip.summary": "此流体储罐能够_无限的复制_任何流体根据整体结构的宽和高决定其储存容量",
"block.create.creative_fluid_tank.tooltip.condition1": "罐中装有流体时",
"block.create.creative_fluid_tank.tooltip.behaviour1": "任意的_流体提取设备_能够从中提取无穷无尽的指定流体流体的导入功能同时也会无效。",
"block.create.creative_fluid_tank.tooltip.condition2": "使用扳手右击",
"block.create.creative_fluid_tank.tooltip.behaviour2": "打开或关闭窗户",
"block.create.fluid_valve.tooltip": "流体阀门",
"block.create.fluid_valve.tooltip.summary": "阻止流体沿管道向前流动。",
"block.create.fluid_valve.tooltip.condition1": "控制流量",
"block.create.fluid_valve.tooltip.behaviour1": "施加的_旋转力_将迫使阀门关闭从而阻止流体流动。_逆转旋转方向_以重新打开阀门。",
"block.create.mechanical_pump.tooltip": "动力泵",
"block.create.mechanical_pump.tooltip.summary": "_接入动力_能迫使流体_沿管道指定方向移动_。在两个方向上都有_最大的作用范围_。默认为16个方块距离",
"block.create.mechanical_pump.tooltip.condition1": "流体流向",
"block.create.mechanical_pump.tooltip.behaviour1": "_接入动力_后会产生压力迫使流体通过管道。_反转动力_的方向以切换流体_流向_。",
"block.create.mechanical_pump.tooltip.control1": "扳手右击时",
"block.create.mechanical_pump.tooltip.action1": "反转泵的方向,从而改变默认的流体流向",
"block.create.smart_fluid_pipe.tooltip": "智能流体管道",
"block.create.smart_fluid_pipe.tooltip.summary": "带有过滤器的_流体管道_。可以指定其只流通特定的_流体_。",
"block.create.smart_fluid_pipe.tooltip.condition1": "当流体进入时",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "进入的流体与_过滤器_不匹配时智能管道将_阻止_其通过。",
"block.create.smart_fluid_pipe.tooltip.condition2": "与流体容器相邻时",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "_智能管道_会开始从_相邻的任何容器_中抽取与其过滤器匹配的流体。",
"block.create.spout.tooltip": "注液器",
"block.create.spout.tooltip.summary": "一种用于_装罐_的机器。",
"block.create.spout.tooltip.condition1": "流体传输",
"block.create.spout.tooltip.behaviour1": "当下方放置类似_玻璃瓶__桶_这样的流体容器物品时注液器会试图将自身存储的液体注入到下方的_流体容器物品_中。",
"block.create.spout.tooltip.condition2": "流体自动化",
"block.create.spout.tooltip.behaviour2": "注液器位于_传送带_或者_置物台_上方时将自动为流水线上的_流体容器物品_进行_注液_。",
"block.create.item_drain.tooltip": "分液池",
"block.create.item_drain.tooltip.summary": "一种用于_抽空流体容器物品_的置物台",
"block.create.item_drain.tooltip.condition1": "流体传输",
"block.create.item_drain.tooltip.behaviour1": "当从侧面导入诸如_桶_或_瓶子_之类的_流体容器物品_时_分液池_将尝试将物品内的液体倒入其_自身的液体物品栏_中。空的_流体容器物品_将被弹出至_另一侧_。",
"item.create.wand_of_symmetry.tooltip": "对称之杖",
"item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边",
"item.create.wand_of_symmetry.tooltip.condition1": "当在快捷栏时",
@ -1313,6 +1273,15 @@
"item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_触碰距离_。",
"item.create.extendo_grip.tooltip.condition1": "放置于副手栏时",
"item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_接触距离_。",
"item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
"item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
"item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "过滤器",
"item.create.filter.tooltip.summary": "可用于_精确_控制物流设备的_输出_以及_输入_使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。",
@ -1388,13 +1357,6 @@
"block.create.turntable.tooltip": "转盘",
"block.create.turntable.tooltip.summary": "让旋转力给你带来一场刺激的旋转风车体验。",
"block.create.portable_fluid_interface.tooltip": "移动流体接口",
"block.create.portable_fluid_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等运动结构_设计的_流体接口__运动结构_和_固定结构_之间的流体交换站两个接口会面时将_自动对接_且必须彼此隔开 1-2 个方块。",
"block.create.portable_fluid_interface.tooltip.condition1": "装配在运动结构上时",
"block.create.portable_fluid_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式流体接口_对接的条件后运动结构会_短暂地停下_开始对接并直接与_运动结构_上的_流体储罐_交互进行流体的_导入导出_。",
"block.create.portable_fluid_interface.tooltip.condition2": "通入红石信号时时",
"block.create.portable_fluid_interface.tooltip.behaviour2": "立即断开任何处于激活状态的连接。",
"block.create.stockpile_switch.tooltip": "存量转换器",
"block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_储存物品_的数量切换红石信号强度。自带有过滤槽与_比较器_不同的是你可以配置_存量转换器_信号反转的_阈值_。",
"block.create.stockpile_switch.tooltip.condition1": "当右击时",
@ -1444,9 +1406,11 @@
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
"item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
@ -1460,7 +1424,7 @@
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
@ -1474,6 +1438,14 @@
"item.create.minecart_coupling.tooltip.condition1": "作用与矿车时",
"item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车耦合在一起在移动时将它们保持_恒定的距离_。",
"block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
"block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
"block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
"block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
"block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
"block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1489,6 +1461,11 @@
"create.ponder.replay": "重放",
"create.ponder.think_back": "回想",
"create.ponder.slow_text": "舒适阅读",
"create.ponder.exit": "UNLOCALIZED: Exit",
"create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
"create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
"create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
"create.ponder.index_title": "UNLOCALIZED: Ponder Index",
"create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。",
"create.ponder.shared.rpm32": "32 RPM",
"create.ponder.shared.sneak_and": "潜行 +",
@ -1636,6 +1613,7 @@
"create.ponder.cart_assembler_modes.header": "矿车装置的方向设定",
"create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向",
"create.ponder.cart_assembler_modes.text_2": "如果装配结构的方向锁定了,那么结构的方向将不再改变",
"create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨",
"create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动",
@ -1690,6 +1668,10 @@
"create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
"create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
"create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
"create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
"create.ponder.creative_motor.header": "使用创造马达发生旋转",
"create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧",
@ -1791,8 +1773,17 @@
"create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
"create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
"create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
"create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
"create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
"create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
"create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
"create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
"create.ponder.flywheel.header": "使用飞轮来产生旋转力",
"create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力",
@ -1868,12 +1859,32 @@
"create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
"create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
"create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
"create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
"create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
"create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
"create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
"create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
"create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
"create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
"create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
"create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
"create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
"create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
"create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
"create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
"create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
"create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力",
"create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接",
@ -1998,8 +2009,19 @@
"create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
"create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
"create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
"create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
"create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
"create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
"create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
"create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
"create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
"create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
"create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木",
"create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木",
@ -2032,8 +2054,14 @@
"create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
"create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
"create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
"create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.header": "装置存储交换",
"create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互",
@ -2133,15 +2161,23 @@
"create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
"create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
"create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
"create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
"create.ponder.speedometer.header": "使用速度表来监测转速",
"create.ponder.speedometer.text_1": "速度表能显示相接组件的转速",
"create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据",
"create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
"create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
"create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
"create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
"create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
"create.ponder.stabilized_bearings.header": "装置固定朝向",
"create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时...",
@ -2175,6 +2211,10 @@
"create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
"create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
"create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
"create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
"create.ponder.water_wheel.header": "使用水车产生旋转力",
"create.ponder.water_wheel.text_1": "水车利用临近的水流来进行应力发生",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 133",
"_": "Missing Localizations: 250",
"_": "->------------------------] Game Elements [------------------------<-",
@ -186,6 +186,7 @@
"block.create.green_seat": "綠色坐墊",
"block.create.green_valve_handle": "綠色閥門開關",
"block.create.hand_crank": "手搖把手",
"block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "蜂蜜",
"block.create.horizontal_framed_glass": "豎直邊框玻璃",
"block.create.horizontal_framed_glass_pane": "豎直邊框玻璃片",
@ -203,6 +204,7 @@
"block.create.layered_limestone": "疊層石灰岩",
"block.create.layered_scoria": "疊層火成岩",
"block.create.layered_weathered_limestone": "疊層風化石灰岩",
"block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
"block.create.light_blue_sail": "淡藍色風帆",
"block.create.light_blue_seat": "淡藍色坐墊",
"block.create.light_blue_valve_handle": "淡藍色閥門開關",
@ -308,6 +310,7 @@
"block.create.paved_weathered_limestone_slab": "風化石灰岩鋪路石半磚",
"block.create.paved_weathered_limestone_stairs": "風化石灰岩鋪路石樓梯",
"block.create.paved_weathered_limestone_wall": "風化石灰岩鋪路石牆",
"block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
"block.create.pink_sail": "粉紅色風帆",
"block.create.pink_seat": "粉紅色坐墊",
"block.create.pink_valve_handle": "粉紅色閥門開關",
@ -416,6 +419,7 @@
"entity.create.contraption": "結構",
"entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "門式結構",
"entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "坐墊",
"entity.create.stationary_contraption": "固定結構",
"entity.create.super_glue": "強力膠",
@ -474,14 +478,17 @@
"item.create.handheld_worldshaper": "地形雕塑器",
"item.create.honey_bucket": "蜂蜜桶",
"item.create.honeyed_apple": "蜂蜜蘋果",
"item.create.integrated_circuit": "IC板",
"item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
"item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
"item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "鐵板",
"item.create.lapis_sheet": "青金石板",
"item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "裝修過的礦車",
"item.create.minecart_coupling": "礦車連結器",
"item.create.polished_rose_quartz": "磨製玫瑰石英",
"item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "黑曜石粉末",
"item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "扇葉",
"item.create.red_sand_paper": "紅砂紙",
"item.create.refined_radiance": "光輝石",
@ -626,8 +633,8 @@
"advancement.create.flywheel.desc": "將引擎成功連接到飛輪。",
"advancement.create.overstress_flywheel": "壓力過大",
"advancement.create.overstress_flywheel.desc": "超載熔爐引擎。",
"advancement.create.integrated_circuit": "複雜的運算",
"advancement.create.integrated_circuit.desc": "合成IC板。",
"advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
"advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "忙碌的手!",
"advancement.create.mechanical_arm.desc": "製作機械手臂,選擇輸入和輸出,放置並給它動能; 然後看著它完成所有你交代的工作。",
"advancement.create.musical_arm": "沒人能在我的BGM裡打敗我",
@ -654,6 +661,8 @@
"advancement.create.wand_of_symmetry.desc": "製作一個對稱杖",
"advancement.create.extendo_grip": "piu piu piu!",
"advancement.create.extendo_grip.desc": "拿到一個伸縮機械手",
"advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
"advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "piu——piu——piu——",
"advancement.create.dual_extendo_grip.desc": "雙持伸縮機械手進一步加長觸碰距離",
"advancement.create.eob": "Beta版結束",
@ -670,6 +679,8 @@
"death.attack.create.fan_lava": "%1$s想接受熱風的洗禮但走火入魔",
"death.attack.create.mechanical_drill": "%1$s被鑽頭鑽爆腦袋",
"death.attack.create.mechanical_saw": "%1$s被鋸切成了兩半",
"death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
"death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s 被布穀鳥鐘炸得粉身碎骨",
"create.block.deployer.damage_source_name": "機械手",
@ -677,7 +688,8 @@
"create.menu.return": "UNLOCALIZED: Return to Menu",
"create.menu.configure": "UNLOCALIZED: Configure...",
"create.menu.getting_started": "UNLOCALIZED: Getting Started",
"create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
"create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
"create.menu.project_page": "UNLOCALIZED: Project Page",
"create.menu.report_bugs": "UNLOCALIZED: Report Issues",
"create.menu.support": "UNLOCALIZED: Support Us",
@ -706,6 +718,16 @@
"create.recipe.mystery_conversion": "神秘轉化",
"create.recipe.spout_filling": "注液",
"create.recipe.draining": "分液",
"create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
"create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
"create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
"create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
"create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
"create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
"create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
"create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
"create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
"create.recipe.assembly.junk": "UNLOCALIZED: Random junk",
"create.recipe.processing.chance": "%1$s%%概率",
"create.recipe.heat_requirement.none": "不需要加熱",
"create.recipe.heat_requirement.heated": "普通加熱",
@ -1161,30 +1183,35 @@
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.saw_idle": "UNLOCALIZED: Mechanical Saw turns",
"create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
"create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
"create.subtitle.mechanical_press_activation_belt": "液壓機工作",
"create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
"create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
"create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.blaze_munch": "烈焰使者開心地吃著",
"create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
"create.subtitle.schematicannon_finish": "藍圖大炮完成任務",
"create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
"create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
"create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
"create.subtitle.saw_process": "UNLOCALIZED: Mechanical Saw processes",
"create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
"create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "黏液擠壓",
"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
"create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
"create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
"create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "藍圖大炮發射",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
"create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "液壓機工作",
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
@ -1209,14 +1236,6 @@
"block.create.metal_bracket.tooltip": "金屬支架",
"block.create.metal_bracket.tooltip.summary": "用來裝飾_傳動軸__齒輪_和_管道_。",
"block.create.copper_casing.tooltip": "銅製機殼",
"block.create.copper_casing.tooltip.summary": "具備多種用途的堅固機殼,也可用於裝飾。",
"block.create.copper_casing.tooltip.condition1": "對液體管道使用時",
"block.create.copper_casing.tooltip.behaviour1": "會把管道裝入機殼,裝進機殼的管道會與其他管道分開,以免它們自動相連。",
"block.create.encased_fluid_pipe.tooltip": "液體管道箱",
"block.create.encased_fluid_pipe.tooltip.summary": "用銅機殼加固后的液體管道。",
"block.create.seat.tooltip": "坐墊",
"block.create.seat.tooltip.summary": "坐下來享受旅程吧!坐墊將會把玩家固定在一個移動裝置上。也可以用來作為居家裝飾,畢竟他有許多顏色。",
"block.create.seat.tooltip.condition1": "對坐墊右鍵",
@ -1225,65 +1244,6 @@
"item.create.blaze_cake.tooltip": "熔岩蛋糕",
"item.create.blaze_cake.tooltip.summary": "對辛苦的_烈焰使者_的美味款待。讓他們興奮起來吧",
"block.create.fluid_pipe.tooltip": "液體管道",
"block.create.fluid_pipe.tooltip.summary": "用來傳輸_液體_。需要一個_機械泵_來提供壓強。",
"block.create.fluid_pipe.tooltip.condition1": "轉移液體",
"block.create.fluid_pipe.tooltip.behaviour1": "可以與_液體容器_如_儲存罐_或_作業盆_相連_。裸露的_管道_末端也可以排放或抽取液體。注意別漏水了",
"block.create.fluid_pipe.tooltip.condition2": "使用扳手對其右鍵時",
"block.create.fluid_pipe.tooltip.behaviour2": "在狀況許可的情況下在管道上安裝透明窗",
"block.create.hose_pulley.tooltip": "軟管滑輪",
"block.create.hose_pulley.tooltip.summary": "用來在_世界_中放置或排放大量的液體。",
"block.create.hose_pulley.tooltip.condition1": "接入機械時",
"block.create.hose_pulley.tooltip.behaviour1": "升高或降低軟管,軟管的位置決定了抽取或填充液體的高度。",
"block.create.hose_pulley.tooltip.condition2": "當軟管滑輪抽取液體時",
"block.create.hose_pulley.tooltip.behaviour2": "開始從軟管末端將其從中取出_液體方塊_。巨大的液體湖將被認定是_無限_的",
"block.create.hose_pulley.tooltip.condition3": "當液體從軟管滑輪中排出時",
"block.create.hose_pulley.tooltip.behaviour3": "開始向世界填充液體直到達到_軟管末端_的高度。",
"block.create.fluid_tank.tooltip": "液體儲存罐",
"block.create.fluid_tank.tooltip.summary": "_儲存_任意_液體_",
"block.create.fluid_tank.tooltip.condition1": "使用扳手右鍵",
"block.create.fluid_tank.tooltip.behaviour1": "改變可選窗口",
"block.create.creative_fluid_tank.tooltip": "創造液體儲存罐",
"block.create.creative_fluid_tank.tooltip.summary": "此液體儲存罐能夠_無限的復制_任何液體。",
"block.create.creative_fluid_tank.tooltip.condition1": "罐中裝有液體時",
"block.create.creative_fluid_tank.tooltip.behaviour1": "任意的_液體提取設備_能夠從中提取無窮無盡的指定液體液體的導入功能同時也會無效。",
"block.create.creative_fluid_tank.tooltip.condition2": "扳手右擊時",
"block.create.creative_fluid_tank.tooltip.behaviour2": "打開關閉窗戶",
"block.create.fluid_valve.tooltip": "液體閥門",
"block.create.fluid_valve.tooltip.summary": "阻止液體沿管道向前流動。",
"block.create.fluid_valve.tooltip.condition1": "控制流量",
"block.create.fluid_valve.tooltip.behaviour1": "施加的_動能_將迫使閥門關閉從而阻止液體流動。_逆轉旋轉方向_以重新打開閥門。",
"block.create.mechanical_pump.tooltip": "機械泵",
"block.create.mechanical_pump.tooltip.summary": "_接入機械_能迫使液體_沿管道指定方向移動_。在兩個方向上都有_最大的作用範圍_。默認為16個方塊距離",
"block.create.mechanical_pump.tooltip.condition1": "液體流向",
"block.create.mechanical_pump.tooltip.behaviour1": "_接入機械_后會產生壓力迫使液體通過管道。_反轉機械_的方向以切換液體_流向_。",
"block.create.mechanical_pump.tooltip.control1": "扳手右鍵時",
"block.create.mechanical_pump.tooltip.action1": "反轉泵的方向,從而改變默認的液體流向",
"block.create.smart_fluid_pipe.tooltip": "智慧液體管道",
"block.create.smart_fluid_pipe.tooltip.summary": "帶有過濾器的_液體管道_。可以指定通過哪個_液體_。",
"block.create.smart_fluid_pipe.tooltip.condition1": "當液體進入時",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "進入的液體與_過濾器_不匹配時智慧管道將_阻止_其通過。",
"block.create.smart_fluid_pipe.tooltip.condition2": "與_液體容器相鄰_時",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "從_任何容器_開始流動的_智慧管道_只會抽取與其過濾器匹配的液體。",
"block.create.spout.tooltip": "注液器",
"block.create.spout.tooltip.summary": "一種用來_裝罐_的機器。",
"block.create.spout.tooltip.condition1": "液體傳輸",
"block.create.spout.tooltip.behaviour1": "當下方放置類似_玻璃瓶__桶_這樣的液體容器物品時注液器將試圖將自身儲存的液體注入到下方的_液體容器物品_中。",
"block.create.spout.tooltip.condition2": "液體自動化",
"block.create.spout.tooltip.behaviour2": "注液器位於_輸送帶_或者_置物臺_上方時將自動為流水線上的_液體容器物品_進行_注入_。",
"block.create.item_drain.tooltip": "分液池",
"block.create.item_drain.tooltip.summary": "一種用來_抽空液體容器物品_的置物臺",
"block.create.item_drain.tooltip.condition1": "液體傳輸",
"block.create.item_drain.tooltip.behaviour1": "當從側面導入諸如_桶_或_瓶子_之類的_液體容器物品_時_分液池_將嘗試將其倒入其_自身的液體庫存_中。空的_液體容器物品_將被彈出至_另一側_。",
"item.create.wand_of_symmetry.tooltip": "對稱杖",
"item.create.wand_of_symmetry.tooltip.summary": "完美地鏡面復制工作區域內的方塊放置於破壞",
"item.create.wand_of_symmetry.tooltip.condition1": "當在熱鍵欄時",
@ -1313,6 +1273,15 @@
"item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_觸碰距離_。",
"item.create.extendo_grip.tooltip.condition1": "放置於副手欄時",
"item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的觸碰距離與_主手_的伸縮機械手攜同使用可進一步增加_觸碰距離_。",
"item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
"item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
"item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "過濾器",
"item.create.filter.tooltip.summary": "將物品更精確地進行_篩選分類_可以同時_篩選_多個物品或者將已標記的_過濾器_放在另一個_過濾器_里_嵌套_使用。",
@ -1388,13 +1357,6 @@
"block.create.turntable.tooltip": "轉盤",
"block.create.turntable.tooltip.summary": "讓旋轉機械給你帶來一場刺激的旋轉風車體驗。",
"block.create.portable_fluid_interface.tooltip": "移動液體接口",
"block.create.portable_fluid_interface.tooltip.summary": "為機械活塞、裝配礦車、旋轉軸承、滑輪_等移動結構_設計的_液體接口__移動結構_和_固定結構_之間的液體交換站兩個會面的接口必須彼此面對且彼此隔開1-2個方塊。",
"block.create.portable_fluid_interface.tooltip.condition1": "裝配在移動結構上時",
"block.create.portable_fluid_interface.tooltip.behaviour1": "移動到能夠滿足與_固定結構_上的_移動式液體接口_對接的條件后移動結構會_短暫地停下_開始對接並直接與_移動結構上的_液體儲存罐_交互進行液體的_導入導出_。",
"block.create.portable_fluid_interface.tooltip.condition2": "被紅石激活時",
"block.create.portable_fluid_interface.tooltip.behaviour2": "立即終止任何活動的連接。",
"block.create.stockpile_switch.tooltip": "存量偵測器",
"block.create.stockpile_switch.tooltip.summary": "根據連接的容器_儲存空間_的占用情況切換紅石訊號強度。",
"block.create.stockpile_switch.tooltip.condition1": "低於_下線_或高於_上線_時",
@ -1444,9 +1406,11 @@
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
"item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
@ -1460,7 +1424,7 @@
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
@ -1474,6 +1438,14 @@
"item.create.minecart_coupling.tooltip.condition1": "作用與礦車時",
"item.create.minecart_coupling.tooltip.behaviour1": "將兩個礦車耦合在一起在移動時將它們保持_恒定的距離_。",
"block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
"block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
"block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
"block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
"block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
"block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1489,6 +1461,11 @@
"create.ponder.replay": "重放",
"create.ponder.think_back": "返回",
"create.ponder.slow_text": "降低文字顯示速度",
"create.ponder.exit": "UNLOCALIZED: Exit",
"create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
"create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
"create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
"create.ponder.index_title": "UNLOCALIZED: Ponder Index",
"create.ponder.shared.movement_anchors": "有了機殼底盤和強力膠就可以移動大型結構",
"create.ponder.shared.rpm32": "32 RPM",
"create.ponder.shared.sneak_and": "潛行 +",
@ -1636,6 +1613,7 @@
"create.ponder.cart_assembler_modes.header": "礦車結構的方向設定",
"create.ponder.cart_assembler_modes.text_1": "礦車結構會隨著礦車方向改變",
"create.ponder.cart_assembler_modes.text_2": "如果在裝修站鎖定其方向,則結構方向不會隨礦車方向改變",
"create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "其他種類的礦車和鐵軌",
"create.ponder.cart_assembler_rails.text_1": "放在普通鐵軌上的礦車裝修站不會影響礦車的動作",
@ -1690,6 +1668,10 @@
"create.ponder.cogwheel.text_2": "以此方式連接的齒輪,旋轉方向相反",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
"create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
"create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
"create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
"create.ponder.creative_motor.header": "使用創造馬達產生動能",
"create.ponder.creative_motor.text_1": "創造馬達不僅能夠手動設定輸出動能,而且體積相當小巧",
@ -1791,8 +1773,17 @@
"create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
"create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
"create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
"create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
"create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
"create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
"create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
"create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
"create.ponder.flywheel.header": "使用飛輪來產生動能",
"create.ponder.flywheel.text_1": "飛輪和熔爐引擎必須配套使用,方可產生動能",
@ -1868,12 +1859,32 @@
"create.ponder.hand_crank.text_4": "潛行長按右鍵可以順時針旋轉它",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
"create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
"create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
"create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
"create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
"create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
"create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
"create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
"create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
"create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
"create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
"create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
"create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
"create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
"create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
"create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
"create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
"create.ponder.large_cogwheel.header": "使用大齒輪傳遞動能",
"create.ponder.large_cogwheel.text_1": "大齒輪可以以特定的角度相互連接",
@ -1998,8 +2009,19 @@
"create.ponder.mechanical_press_compacting.text_4": "過濾槽可用於解決兩個配方相互衝突的情況",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
"create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
"create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
"create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
"create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
"create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
"create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
"create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
"create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
"create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
"create.ponder.mechanical_saw_breaker.header": "使用動力鋸伐木",
"create.ponder.mechanical_saw_breaker.text_1": "向其通入動能後,動力鋸可以直接砍伐掉它面前的樹木",
@ -2032,8 +2054,14 @@
"create.ponder.piston_pole.text_2": "在其背面安裝的延長杆長度,決定了活塞的推動範圍",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
"create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
"create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
"create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.header": "裝置存儲交換",
"create.ponder.portable_storage_interface.text_1": "玩家無法與運動裝置內的存儲空間進行互動",
@ -2133,15 +2161,23 @@
"create.ponder.smart_chute.text_4": "通入紅石訊號,智慧溜槽將會完全暫停工作",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
"create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
"create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
"create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
"create.ponder.speedometer.header": "使用速度計來監測轉速",
"create.ponder.speedometer.text_1": "速度計能顯示相接組件的轉速",
"create.ponder.speedometer.text_2": "當佩戴MR護目鏡時可以看到儀表所顯示的更詳細的數據",
"create.ponder.speedometer.text_3": "紅石比較器可以根據速度計的數值輸出不同強弱的紅石訊號",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
"create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
"create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
"create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
"create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
"create.ponder.stabilized_bearings.header": "裝置固定朝向",
"create.ponder.stabilized_bearings.text_1": "當動力軸承在結構被帶動時...",
@ -2175,6 +2211,10 @@
"create.ponder.valve_handle.text_5": "可以透過染色來美化閥門手輪",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
"create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
"create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
"create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
"create.ponder.water_wheel.header": "使用水車產生動能",
"create.ponder.water_wheel.text_1": "水車利用臨近的水流來進行應力發生",

View file

@ -0,0 +1,3 @@
{
"parent": "create:block/bell_base/block_ceiling"
}

View file

@ -0,0 +1,3 @@
{
"parent": "create:block/bell_base/block_double_wall"
}

View file

@ -0,0 +1,3 @@
{
"parent": "create:block/bell_base/block_floor"
}

View file

@ -0,0 +1,3 @@
{
"parent": "create:block/bell_base/block_single_wall"
}

View file

@ -0,0 +1,3 @@
{
"parent": "create:block/bell_base/block_ceiling"
}

View file

@ -0,0 +1,3 @@
{
"parent": "create:block/bell_base/block_double_wall"
}

View file

@ -0,0 +1,3 @@
{
"parent": "create:block/bell_base/block_floor"
}

View file

@ -0,0 +1,3 @@
{
"parent": "create:block/bell_base/block_single_wall"
}

View file

@ -0,0 +1,3 @@
{
"parent": "create:block/haunted_bell"
}

View file

@ -1,6 +1,6 @@
{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "create:item/lapis_sheet"
"layer0": "create:item/incomplete_precision_mechanism"
}
}

View file

@ -0,0 +1,3 @@
{
"parent": "create:block/peculiar_bell"
}

View file

@ -0,0 +1,3 @@
{
"parent": "create:item/potato_cannon/item"
}

View file

@ -1,6 +1,6 @@
{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "create:item/integrated_circuit"
"layer0": "create:item/precision_mechanism"
}
}

View file

@ -58,6 +58,24 @@
],
"subtitle": "create.subtitle.controller_click"
},
"controller_put": {
"sounds": [
{
"name": "minecraft:item.book.put",
"type": "event"
}
],
"subtitle": "create.subtitle.controller_put"
},
"controller_take": {
"sounds": [
{
"name": "minecraft:entity.item_frame.remove_item",
"type": "event"
}
],
"subtitle": "create.subtitle.controller_take"
},
"copper_armor_equip": {
"sounds": [
{
@ -163,6 +181,24 @@
}
]
},
"fwoomp": {
"sounds": [
"create:fwoomp"
],
"subtitle": "create.subtitle.fwoomp"
},
"haunted_bell_convert": {
"sounds": [
"create:haunted_bell_convert"
],
"subtitle": "create.subtitle.haunted_bell_convert"
},
"haunted_bell_use": {
"sounds": [
"create:haunted_bell_use"
],
"subtitle": "create.subtitle.haunted_bell_use"
},
"mechanical_press_activation": {
"sounds": [
{
@ -214,6 +250,32 @@
}
]
},
"peculiar_bell_use": {
"sounds": [
{
"name": "minecraft:block.bell.use",
"type": "event"
}
],
"subtitle": "create.subtitle.peculiar_bell_use"
},
"potato_hit": {
"sounds": [
{
"name": "minecraft:entity.item_frame.break",
"type": "event"
}
],
"subtitle": "create.subtitle.potato_hit"
},
"potato_hit_compounded_1": {
"sounds": [
{
"name": "minecraft:block.weeping_vines.break",
"type": "event"
}
]
},
"saw_activate_stone": {
"sounds": [
{
@ -232,24 +294,6 @@
],
"subtitle": "create.subtitle.saw_activate_wood"
},
"saw_idle": {
"sounds": [
{
"name": "minecraft:entity.boat.paddle_land",
"type": "event"
}
],
"subtitle": "create.subtitle.saw_idle"
},
"saw_process": {
"sounds": [
{
"name": "minecraft:block.sand.place",
"type": "event"
}
],
"subtitle": "create.subtitle.saw_process"
},
"schematicannon_finish": {
"sounds": [
{

View file

@ -1,5 +1,5 @@
{
"parent": "create:integrated_circuit",
"parent": "create:precision_mechanism",
"display": {
"icon": {
"item": "minecraft:oak_sapling"
@ -21,7 +21,7 @@
"conditions": {
"items": [
{
"item": "create:integrated_circuit"
"item": "create:precision_mechanism"
}
]
}

View file

@ -2,7 +2,8 @@
"parent": "create:extendo_grip",
"display": {
"icon": {
"item": "create:extendo_grip"
"item": "create:extendo_grip",
"nbt": "{Damage:0}"
},
"title": {
"translate": "advancement.create.dual_extendo_grip"

View file

@ -1,8 +1,9 @@
{
"parent": "create:crafter",
"parent": "create:precision_mechanism",
"display": {
"icon": {
"item": "create:extendo_grip"
"item": "create:extendo_grip",
"nbt": "{Damage:0}"
},
"title": {
"translate": "advancement.create.extendo_grip"

View file

@ -0,0 +1,30 @@
{
"parent": "create:precision_mechanism",
"display": {
"icon": {
"item": "create:potato_cannon",
"nbt": "{Damage:0}"
},
"title": {
"translate": "advancement.create.potato_cannon"
},
"description": {
"translate": "advancement.create.potato_cannon.desc"
},
"frame": "goal",
"show_toast": true,
"announce_to_chat": true,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:potato_kill",
"conditions": {}
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -1,14 +1,14 @@
{
"parent": "create:crafter",
"parent": "create:deployer",
"display": {
"icon": {
"item": "create:integrated_circuit"
"item": "create:precision_mechanism"
},
"title": {
"translate": "advancement.create.integrated_circuit"
"translate": "advancement.create.precision_mechanism"
},
"description": {
"translate": "advancement.create.integrated_circuit.desc"
"translate": "advancement.create.precision_mechanism.desc"
},
"frame": "task",
"show_toast": true,
@ -21,7 +21,7 @@
"conditions": {
"items": [
{
"item": "create:integrated_circuit"
"item": "create:precision_mechanism"
}
]
}

View file

@ -0,0 +1,32 @@
{
"parent": "minecraft:recipes/root",
"rewards": {
"recipes": [
"create:crafting/curiosities/peculiar_bell"
]
},
"criteria": {
"has_item": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
{
"tag": "forge:ingots/brass"
}
]
}
},
"has_the_recipe": {
"trigger": "minecraft:recipe_unlocked",
"conditions": {
"recipe": "create:crafting/curiosities/peculiar_bell"
}
}
},
"requirements": [
[
"has_item",
"has_the_recipe"
]
]
}

View file

@ -1,5 +1,5 @@
{
"parent": "create:integrated_circuit",
"parent": "create:precision_mechanism",
"display": {
"icon": {
"item": "create:rotation_speed_controller"

View file

@ -0,0 +1,19 @@
{
"type": "minecraft:block",
"pools": [
{
"rolls": 1,
"entries": [
{
"type": "minecraft:item",
"name": "create:haunted_bell"
}
],
"conditions": [
{
"condition": "minecraft:survives_explosion"
}
]
}
]
}

View file

@ -0,0 +1,19 @@
{
"type": "minecraft:block",
"pools": [
{
"rolls": 1,
"entries": [
{
"type": "minecraft:item",
"name": "minecraft:lectern"
}
],
"conditions": [
{
"condition": "minecraft:survives_explosion"
}
]
}
]
}

View file

@ -0,0 +1,19 @@
{
"type": "minecraft:block",
"pools": [
{
"rolls": 1,
"entries": [
{
"type": "minecraft:item",
"name": "create:peculiar_bell"
}
],
"conditions": [
{
"condition": "minecraft:survives_explosion"
}
]
}
]
}

View file

@ -0,0 +1,14 @@
{
"type": "create:compacting",
"ingredients": [
{
"fluidTag": "forge:honey",
"amount": 1000
}
],
"results": [
{
"item": "minecraft:honey_block"
}
]
}

View file

@ -0,0 +1,18 @@
{
"type": "minecraft:crafting_shaped",
"pattern": [
"I",
"P"
],
"key": {
"I": {
"tag": "forge:storage_blocks/brass"
},
"P": {
"tag": "forge:plates/brass"
}
},
"result": {
"item": "create:peculiar_bell"
}
}

View file

@ -2,18 +2,15 @@
"type": "minecraft:crafting_shaped",
"pattern": [
"LLA",
"LR ",
"ICI"
"L ",
"IC "
],
"key": {
"L": {
"tag": "forge:plates/brass"
},
"R": {
"item": "create:cogwheel"
},
"I": {
"item": "create:electron_tube"
"item": "create:precision_mechanism"
},
"A": {
"item": "create:andesite_alloy"

View file

@ -6,7 +6,7 @@
],
"key": {
"B": {
"item": "create:integrated_circuit"
"item": "create:precision_mechanism"
},
"C": {
"item": "create:brass_casing"

View file

@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:acacia_planks",
"count": 5
"count": 6
}
],
"processingTime": 100
"processingTime": 50
}

View file

@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:acacia_planks",
"count": 5
"count": 6
}
],
"processingTime": 100
"processingTime": 50
}

View file

@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:birch_planks",
"count": 5
"count": 6
}
],
"processingTime": 100
"processingTime": 50
}

View file

@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:birch_planks",
"count": 5
"count": 6
}
],
"processingTime": 100
"processingTime": 50
}

View file

@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:crimson_planks",
"count": 5
"count": 6
}
],
"processingTime": 100
"processingTime": 50
}

View file

@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:crimson_planks",
"count": 5
"count": 6
}
],
"processingTime": 100
"processingTime": 50
}

View file

@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:dark_oak_planks",
"count": 5
"count": 6
}
],
"processingTime": 100
"processingTime": 50
}

View file

@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:dark_oak_planks",
"count": 5
"count": 6
}
],
"processingTime": 100
"processingTime": 50
}

View file

@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:jungle_planks",
"count": 5
"count": 6
}
],
"processingTime": 100
"processingTime": 50
}

View file

@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:jungle_planks",
"count": 5
"count": 6
}
],
"processingTime": 100
"processingTime": 50
}

View file

@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:oak_planks",
"count": 5
"count": 6
}
],
"processingTime": 100
"processingTime": 50
}

View file

@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:oak_planks",
"count": 5
"count": 6
}
],
"processingTime": 100
"processingTime": 50
}

View file

@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:spruce_planks",
"count": 5
"count": 6
}
],
"processingTime": 100
"processingTime": 50
}

View file

@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:spruce_planks",
"count": 5
"count": 6
}
],
"processingTime": 100
"processingTime": 50
}

View file

@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:warped_planks",
"count": 5
"count": 6
}
],
"processingTime": 100
"processingTime": 50
}

View file

@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:warped_planks",
"count": 5
"count": 6
}
],
"processingTime": 100
"processingTime": 50
}

View file

@ -12,7 +12,7 @@
"tag": "forge:ingots/brass"
},
"R": {
"item": "create:cogwheel"
"item": "create:precision_mechanism"
},
"H": {
"item": "create:brass_hand"

View file

@ -1,25 +0,0 @@
{
"type": "create:mechanical_crafting",
"pattern": [
" L ",
"RRQRR",
" CCC "
],
"key": {
"L": {
"item": "create:lapis_sheet"
},
"R": {
"tag": "forge:dusts/redstone"
},
"Q": {
"item": "create:polished_rose_quartz"
},
"C": {
"tag": "forge:nuggets/gold"
}
},
"result": {
"item": "create:integrated_circuit"
}
}

View file

@ -0,0 +1,24 @@
{
"type": "create:mechanical_crafting",
"pattern": [
"L",
"R",
"S",
"S",
"S"
],
"key": {
"L": {
"item": "create:andesite_alloy"
},
"R": {
"item": "create:precision_mechanism"
},
"S": {
"tag": "forge:ingots/copper"
}
},
"result": {
"item": "create:potato_cannon"
}
}

View file

@ -0,0 +1,15 @@
{
"type": "create:mixing",
"ingredients": [
{
"item": "create:bar_of_chocolate"
}
],
"results": [
{
"fluid": "create:chocolate",
"amount": 250
}
],
"heatRequirement": "heated"
}

View file

@ -0,0 +1,18 @@
{
"type": "create:mixing",
"ingredients": [
{
"item": "create:wheat_flour"
},
{
"fluid": "minecraft:water",
"nbt": {},
"amount": 1000
}
],
"results": [
{
"item": "create:dough"
}
]
}

View file

@ -0,0 +1,15 @@
{
"type": "create:mixing",
"ingredients": [
{
"item": "minecraft:honey_block"
}
],
"results": [
{
"fluid": "create:honey",
"amount": 1000
}
],
"heatRequirement": "heated"
}

View file

@ -1,13 +0,0 @@
{
"type": "create:pressing",
"ingredients": [
{
"item": "minecraft:lapis_block"
}
],
"results": [
{
"item": "create:lapis_sheet"
}
]
}

View file

@ -0,0 +1,65 @@
{
"type": "create:sequenced_assembly",
"ingredient": {
"item": "create:andesite_alloy"
},
"transitionalItem": {
"item": "create:incomplete_cogwheel"
},
"sequence": [
{
"type": "create:deploying",
"ingredients": [
{
"item": "create:incomplete_cogwheel"
},
{
"tag": "minecraft:wooden_buttons"
}
],
"results": [
{
"item": "create:incomplete_cogwheel"
}
]
},
{
"type": "create:cutting",
"ingredients": [
{
"item": "create:incomplete_cogwheel"
}
],
"results": [
{
"item": "create:incomplete_cogwheel"
}
],
"processingTime": 50
}
],
"results": [
{
"item": "create:cogwheel",
"count": 12,
"chance": 22.0
},
{
"item": "create:andesite_alloy",
"chance": 2.0
},
{
"item": "minecraft:andesite"
},
{
"item": "create:large_cogwheel"
},
{
"item": "minecraft:stick"
},
{
"item": "minecraft:iron_nugget"
}
],
"loops": 4
}

View file

@ -0,0 +1,81 @@
{
"type": "create:sequenced_assembly",
"ingredient": {
"item": "create:andesite_alloy"
},
"transitionalItem": {
"item": "create:incomplete_large_cogwheel"
},
"sequence": [
{
"type": "create:deploying",
"ingredients": [
{
"item": "create:incomplete_large_cogwheel"
},
{
"tag": "minecraft:planks"
}
],
"results": [
{
"item": "create:incomplete_large_cogwheel"
}
]
},
{
"type": "create:deploying",
"ingredients": [
{
"item": "create:incomplete_large_cogwheel"
},
{
"tag": "minecraft:wooden_buttons"
}
],
"results": [
{
"item": "create:incomplete_large_cogwheel"
}
]
},
{
"type": "create:cutting",
"ingredients": [
{
"item": "create:incomplete_large_cogwheel"
}
],
"results": [
{
"item": "create:incomplete_large_cogwheel"
}
],
"processingTime": 50
}
],
"results": [
{
"item": "create:large_cogwheel",
"count": 6,
"chance": 22.0
},
{
"item": "create:andesite_alloy",
"chance": 2.0
},
{
"item": "minecraft:andesite"
},
{
"item": "create:cogwheel"
},
{
"item": "minecraft:stick"
},
{
"item": "minecraft:iron_nugget"
}
],
"loops": 3
}

View file

@ -0,0 +1,96 @@
{
"type": "create:sequenced_assembly",
"ingredient": {
"tag": "forge:plates/gold"
},
"transitionalItem": {
"item": "create:incomplete_precision_mechanism"
},
"sequence": [
{
"type": "create:deploying",
"ingredients": [
{
"item": "create:incomplete_precision_mechanism"
},
{
"item": "create:cogwheel"
}
],
"results": [
{
"item": "create:incomplete_precision_mechanism"
}
]
},
{
"type": "create:deploying",
"ingredients": [
{
"item": "create:incomplete_precision_mechanism"
},
{
"item": "create:large_cogwheel"
}
],
"results": [
{
"item": "create:incomplete_precision_mechanism"
}
]
},
{
"type": "create:deploying",
"ingredients": [
{
"item": "create:incomplete_precision_mechanism"
},
{
"tag": "forge:nuggets/iron"
}
],
"results": [
{
"item": "create:incomplete_precision_mechanism"
}
]
}
],
"results": [
{
"item": "create:precision_mechanism",
"chance": 60.0
},
{
"item": "create:golden_sheet",
"chance": 8.0
},
{
"item": "create:andesite_alloy",
"chance": 8.0
},
{
"item": "create:cogwheel",
"chance": 5.0
},
{
"item": "create:shaft",
"chance": 2.0
},
{
"item": "create:crushed_gold_ore",
"chance": 2.0
},
{
"item": "minecraft:gold_nugget",
"chance": 2.0
},
{
"item": "minecraft:iron_ingot"
},
{
"item": "minecraft:clock"
}
],
"loops": 5
}

View file

@ -24,6 +24,8 @@
"create:pulley_magnet",
"create:furnace_engine",
"create:redstone_link",
"create:peculiar_bell",
"create:haunted_bell",
"#minecraft:doors",
"#minecraft:beds",
"minecraft:flower_pot",

View file

@ -5,6 +5,8 @@
"create:lit_blaze_burner",
"create:sail_frame",
"#minecraft:fences",
"minecraft:iron_bars"
"minecraft:iron_bars",
"minecraft:campfire",
"minecraft:soul_campfire"
]
}

View file

@ -0,0 +1,21 @@
{
"replace": false,
"values": [
"#minecraft:rails",
"#minecraft:buttons",
"#minecraft:pressure_plates",
"minecraft:redstone_wire",
"minecraft:redstone_torch",
"minecraft:repeater",
"minecraft:lever",
"minecraft:comparator",
"minecraft:observer",
"minecraft:redstone_wall_torch",
"minecraft:piston",
"minecraft:sticky_piston",
"minecraft:tripwire",
"minecraft:tripwire_hook",
"minecraft:daylight_detector",
"minecraft:target"
]
}

View file

@ -4,7 +4,6 @@
"create:copper_sheet",
"create:brass_sheet",
"create:iron_sheet",
"create:golden_sheet",
"create:lapis_sheet"
"create:golden_sheet"
]
}

View file

@ -1,6 +0,0 @@
{
"replace": false,
"values": [
"create:lapis_sheet"
]
}

View file

@ -93,6 +93,9 @@ public class AllBlockPartials {
SPOUT_TOP = get("spout/top"), SPOUT_MIDDLE = get("spout/middle"), SPOUT_BOTTOM = get("spout/bottom"),
PECULIAR_BELL = get("peculiar_bell"),
HAUNTED_BELL = get("haunted_bell"),
SPEED_CONTROLLER_BRACKET = get("rotation_speed_controller/bracket"),
GOGGLES = get("goggles"),

View file

@ -13,6 +13,7 @@ import com.simibubi.create.AllTags.AllBlockTags;
import com.simibubi.create.AllTags.AllItemTags;
import com.simibubi.create.content.AllSections;
import com.simibubi.create.content.contraptions.base.CasingBlock;
import com.simibubi.create.content.contraptions.components.actors.BellMovementBehaviour;
import com.simibubi.create.content.contraptions.components.actors.DrillBlock;
import com.simibubi.create.content.contraptions.components.actors.DrillMovementBehaviour;
import com.simibubi.create.content.contraptions.components.actors.HarvesterBlock;
@ -39,7 +40,7 @@ import com.simibubi.create.content.contraptions.components.flywheel.FlywheelBloc
import com.simibubi.create.content.contraptions.components.flywheel.FlywheelGenerator;
import com.simibubi.create.content.contraptions.components.flywheel.engine.FurnaceEngineBlock;
import com.simibubi.create.content.contraptions.components.millstone.MillstoneBlock;
import com.simibubi.create.content.contraptions.components.mixer.BasinOperatorBlockItem;
import com.simibubi.create.content.contraptions.components.AssemblyOperatorBlockItem;
import com.simibubi.create.content.contraptions.components.mixer.MechanicalMixerBlock;
import com.simibubi.create.content.contraptions.components.motor.CreativeMotorBlock;
import com.simibubi.create.content.contraptions.components.motor.CreativeMotorGenerator;
@ -114,7 +115,9 @@ import com.simibubi.create.content.contraptions.relays.gauge.GaugeBlock;
import com.simibubi.create.content.contraptions.relays.gauge.GaugeGenerator;
import com.simibubi.create.content.contraptions.relays.gearbox.GearboxBlock;
import com.simibubi.create.content.curiosities.armor.CopperBacktankBlock;
import com.simibubi.create.content.curiosities.projector.ChromaticProjectorBlock;
import com.simibubi.create.content.curiosities.bell.HauntedBellBlock;
import com.simibubi.create.content.curiosities.bell.HauntedBellMovementBehaviour;
import com.simibubi.create.content.curiosities.bell.PeculiarBellBlock;
import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelBlock;
import com.simibubi.create.content.logistics.block.belts.tunnel.BrassTunnelBlock;
import com.simibubi.create.content.logistics.block.belts.tunnel.BrassTunnelCTBehaviour;
@ -154,6 +157,7 @@ import com.simibubi.create.content.logistics.block.redstone.RedstoneContactBlock
import com.simibubi.create.content.logistics.block.redstone.RedstoneLinkBlock;
import com.simibubi.create.content.logistics.block.redstone.RedstoneLinkGenerator;
import com.simibubi.create.content.logistics.block.redstone.StockpileSwitchBlock;
import com.simibubi.create.content.logistics.item.LecternControllerBlock;
import com.simibubi.create.content.schematics.block.SchematicTableBlock;
import com.simibubi.create.content.schematics.block.SchematicannonBlock;
import com.simibubi.create.foundation.block.DyedBlockList;
@ -453,7 +457,7 @@ public class AllBlocks {
.properties(AbstractBlock.Properties::nonOpaque)
.blockstate(BlockStateGen.horizontalBlockProvider(true))
.transform(StressConfigDefaults.setImpact(8.0))
.item(BasinOperatorBlockItem::new)
.item(AssemblyOperatorBlockItem::new)
.transform(customItemModel())
.register();
@ -464,7 +468,7 @@ public class AllBlocks {
.blockstate((c, p) -> p.simpleBlock(c.getEntry(), AssetLookup.partialBaseModel(c, p)))
.addLayer(() -> RenderType::getCutoutMipped)
.transform(StressConfigDefaults.setImpact(4.0))
.item(BasinOperatorBlockItem::new)
.item(AssemblyOperatorBlockItem::new)
.transform(customItemModel())
.register();
@ -689,7 +693,7 @@ public class AllBlocks {
.initialProperties(SharedProperties::softMetal)
.blockstate((ctx, prov) -> prov.simpleBlock(ctx.getEntry(), AssetLookup.partialBaseModel(ctx, prov)))
.addLayer(() -> RenderType::getCutoutMipped)
.item(BasinOperatorBlockItem::new)
.item(AssemblyOperatorBlockItem::new)
.transform(customItemModel())
.register();
@ -919,7 +923,7 @@ public class AllBlocks {
.blockstate(BlockStateGen.directionalAxisBlockProvider())
.transform(StressConfigDefaults.setImpact(4.0))
.onRegister(addMovementBehaviour(new DeployerMovementBehaviour()))
.item()
.item(AssemblyOperatorBlockItem::new)
.transform(customItemModel())
.register();
@ -1119,7 +1123,7 @@ public class AllBlocks {
.modelFile(AssetLookup.partialBaseModel(c, p))
.rotationX(s.get(ArmBlock.CEILING) ? 180 : 0)
.build()))
.transform(StressConfigDefaults.setImpact(8.0))
.transform(StressConfigDefaults.setImpact(2.0))
.item(ArmItem::new)
.transform(customItemModel())
.register();
@ -1276,6 +1280,15 @@ public class AllBlocks {
.transform(customItemModel("diodes", "latch_off"))
.register();
public static final BlockEntry<LecternControllerBlock> LECTERN_CONTROLLER =
REGISTRATE.block("lectern_controller", LecternControllerBlock::new)
.initialProperties(() -> Blocks.LECTERN)
.blockstate((c,p) -> p.horizontalBlock(c.get(), p.models()
.getExistingFile(p.mcLoc("block/lectern"))))
.loot((lt, block) -> lt.registerDropping(block, Blocks.LECTERN))
.register();
// Curiosities
static {
@ -1301,6 +1314,18 @@ public class AllBlocks {
})
.register();
public static final BlockEntry<PeculiarBellBlock> PECULIAR_BELL =
REGISTRATE.block("peculiar_bell", PeculiarBellBlock::new)
.transform(BuilderTransformers.bell())
.onRegister(addMovementBehaviour(new BellMovementBehaviour()))
.register();
public static final BlockEntry<HauntedBellBlock> HAUNTED_BELL =
REGISTRATE.block("haunted_bell", HauntedBellBlock::new)
.transform(BuilderTransformers.bell())
.onRegister(addMovementBehaviour(new HauntedBellMovementBehaviour()))
.register();
// Materials
static {

View file

@ -1,6 +1,5 @@
package com.simibubi.create;
import com.jozufozu.flywheel.backend.instancing.InstancedRenderRegistry;
import com.simibubi.create.content.contraptions.components.actors.SeatEntity;
import com.simibubi.create.content.contraptions.components.structureMovement.AbstractContraptionEntity;
import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionEntityRenderer;
@ -13,9 +12,10 @@ import com.simibubi.create.content.contraptions.components.structureMovement.glu
import com.simibubi.create.content.contraptions.components.structureMovement.glue.SuperGlueRenderer;
import com.simibubi.create.content.curiosities.tools.BlueprintEntity;
import com.simibubi.create.content.curiosities.tools.BlueprintRenderer;
import com.simibubi.create.content.curiosities.weapons.PotatoProjectileEntity;
import com.simibubi.create.content.curiosities.weapons.PotatoProjectileRenderer;
import com.simibubi.create.foundation.data.CreateEntityBuilder;
import com.simibubi.create.foundation.utility.Lang;
import com.tterrag.registrate.builders.EntityBuilder;
import com.tterrag.registrate.util.entry.EntityEntry;
import com.tterrag.registrate.util.nullness.NonNullConsumer;
import com.tterrag.registrate.util.nullness.NonNullSupplier;
@ -28,57 +28,54 @@ import net.minecraftforge.fml.client.registry.IRenderFactory;
public class AllEntityTypes {
public static final EntityEntry<OrientedContraptionEntity> ORIENTED_CONTRAPTION =
contraption("contraption", OrientedContraptionEntity::new, () -> OrientedContraptionEntityRenderer::new,
5, 3, true);
public static final EntityEntry<OrientedContraptionEntity> ORIENTED_CONTRAPTION = contraption("contraption",
OrientedContraptionEntity::new, () -> OrientedContraptionEntityRenderer::new, 5, 3, true);
public static final EntityEntry<ControlledContraptionEntity> CONTROLLED_CONTRAPTION =
contraption("stationary_contraption", ControlledContraptionEntity::new, () -> ContraptionEntityRenderer::new,
20, 40, false);
public static final EntityEntry<GantryContraptionEntity> GANTRY_CONTRAPTION =
contraption("gantry_contraption", GantryContraptionEntity::new, () -> ContraptionEntityRenderer::new,
10, 40, false);
contraption("stationary_contraption", ControlledContraptionEntity::new, () -> ContraptionEntityRenderer::new,
20, 40, false);
public static final EntityEntry<GantryContraptionEntity> GANTRY_CONTRAPTION = contraption("gantry_contraption",
GantryContraptionEntity::new, () -> ContraptionEntityRenderer::new, 10, 40, false);
public static final EntityEntry<SuperGlueEntity> SUPER_GLUE =
register("super_glue", SuperGlueEntity::new, () -> SuperGlueRenderer::new,
EntityClassification.MISC, 10, Integer.MAX_VALUE, false, true, SuperGlueEntity::build)
.instance(() -> GlueInstance::new)
.register();
register("super_glue", SuperGlueEntity::new, () -> SuperGlueRenderer::new, EntityClassification.MISC, 10,
Integer.MAX_VALUE, false, true, SuperGlueEntity::build).instance(() -> GlueInstance::new)
.register();
public static final EntityEntry<BlueprintEntity> CRAFTING_BLUEPRINT =
register("crafting_blueprint", BlueprintEntity::new, () -> BlueprintRenderer::new,
EntityClassification.MISC, 10, Integer.MAX_VALUE, false, true, BlueprintEntity::build).register();
register("crafting_blueprint", BlueprintEntity::new, () -> BlueprintRenderer::new, EntityClassification.MISC,
10, Integer.MAX_VALUE, false, true, BlueprintEntity::build).register();
public static final EntityEntry<SeatEntity> SEAT =
register("seat", SeatEntity::new, () -> SeatEntity.Render::new,
EntityClassification.MISC, 0, Integer.MAX_VALUE, false, true, SeatEntity::build).register();
public static final EntityEntry<PotatoProjectileEntity> POTATO_PROJECTILE =
register("potato_projectile", PotatoProjectileEntity::new, () -> PotatoProjectileRenderer::new,
EntityClassification.MISC, 4, 20, true, false, PotatoProjectileEntity::build).register();
public static final EntityEntry<SeatEntity> SEAT = register("seat", SeatEntity::new, () -> SeatEntity.Render::new,
EntityClassification.MISC, 0, Integer.MAX_VALUE, false, true, SeatEntity::build).register();
//
private static <T extends Entity> EntityEntry<T> contraption(String name, IFactory<T> factory,
NonNullSupplier<IRenderFactory<? super T>> renderer, int range, int updateFrequency,
boolean sendVelocity) {
return register(name, factory, renderer, EntityClassification.MISC, range, updateFrequency,
sendVelocity, true, AbstractContraptionEntity::build).register();
NonNullSupplier<IRenderFactory<? super T>> renderer, int range, int updateFrequency, boolean sendVelocity) {
return register(name, factory, renderer, EntityClassification.MISC, range, updateFrequency, sendVelocity, true,
AbstractContraptionEntity::build).register();
}
private static <T extends Entity> CreateEntityBuilder<T, ?> register(String name, IFactory<T> factory,
NonNullSupplier<IRenderFactory<? super T>> renderer, EntityClassification group, int range,
int updateFrequency, boolean sendVelocity, boolean immuneToFire,
NonNullConsumer<EntityType.Builder<T>> propertyBuilder) {
NonNullSupplier<IRenderFactory<? super T>> renderer, EntityClassification group, int range, int updateFrequency,
boolean sendVelocity, boolean immuneToFire, NonNullConsumer<EntityType.Builder<T>> propertyBuilder) {
String id = Lang.asId(name);
return (CreateEntityBuilder<T, ?>) Create.registrate()
.entity(id, factory, group)
.properties(b -> b.setTrackingRange(range)
.setUpdateInterval(updateFrequency)
.setShouldReceiveVelocityUpdates(sendVelocity))
.properties(propertyBuilder)
.properties(b -> {
if (immuneToFire)
b.immuneToFire();
})
.renderer(renderer);
.entity(id, factory, group)
.properties(b -> b.setTrackingRange(range)
.setUpdateInterval(updateFrequency)
.setShouldReceiveVelocityUpdates(sendVelocity))
.properties(propertyBuilder)
.properties(b -> {
if (immuneToFire)
b.immuneToFire();
})
.renderer(renderer);
}
public static void register() {
}
public static void register() {}
}

View file

@ -2,6 +2,7 @@ package com.simibubi.create;
import javax.annotation.Nullable;
import com.simibubi.create.AllTags.AllFluidTags;
import com.simibubi.create.content.contraptions.fluids.VirtualFluid;
import com.simibubi.create.content.contraptions.fluids.potion.PotionFluid;
import com.simibubi.create.content.contraptions.fluids.potion.PotionFluid.PotionFluidAttributes;
@ -18,6 +19,7 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockDisplayReader;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.common.Tags;
import net.minecraftforge.fluids.FluidAttributes;
import net.minecraftforge.fluids.ForgeFlowingFluid;
@ -25,22 +27,22 @@ public class AllFluids {
private static final CreateRegistrate REGISTRATE = Create.registrate();
public static FluidEntry<PotionFluid> POTION =
public static final FluidEntry<PotionFluid> POTION =
REGISTRATE.virtualFluid("potion", PotionFluidAttributes::new, PotionFluid::new)
.lang(f -> "fluid.create.potion", "Potion")
.register();
public static FluidEntry<VirtualFluid> TEA = REGISTRATE.virtualFluid("tea")
public static final FluidEntry<VirtualFluid> TEA = REGISTRATE.virtualFluid("tea")
.lang(f -> "fluid.create.tea", "Builder's Tea")
.tag(AllTags.forgeFluidTag("tea"))
.register();
public static FluidEntry<VirtualFluid> MILK = REGISTRATE.virtualFluid("milk")
public static final FluidEntry<VirtualFluid> MILK = REGISTRATE.virtualFluid("milk")
.lang(f -> "fluid.create.milk", "Milk")
.tag(AllTags.forgeFluidTag("milk"))
.tag(Tags.Fluids.MILK)
.register();
public static FluidEntry<ForgeFlowingFluid.Flowing> HONEY =
public static final FluidEntry<ForgeFlowingFluid.Flowing> HONEY =
REGISTRATE.standardFluid("honey", NoColorFluidAttributes::new)
.lang(f -> "fluid.create.honey", "Honey")
.attributes(b -> b.viscosity(500)
@ -49,13 +51,13 @@ public class AllFluids {
.tickRate(25)
.slopeFindDistance(3)
.explosionResistance(100f))
.tag(AllTags.forgeFluidTag("honey"))
.tag(AllFluidTags.HONEY.tag)
.bucket()
.properties(p -> p.maxStackSize(1))
.build()
.register();
public static FluidEntry<ForgeFlowingFluid.Flowing> CHOCOLATE =
public static final FluidEntry<ForgeFlowingFluid.Flowing> CHOCOLATE =
REGISTRATE.standardFluid("chocolate", NoColorFluidAttributes::new)
.lang(f -> "fluid.create.chocolate", "Chocolate")
.tag(AllTags.forgeFluidTag("chocolate"))

View file

@ -17,6 +17,7 @@ import com.simibubi.create.content.contraptions.components.structureMovement.mou
import com.simibubi.create.content.contraptions.components.structureMovement.train.MinecartCouplingItem;
import com.simibubi.create.content.contraptions.goggles.GogglesItem;
import com.simibubi.create.content.contraptions.goggles.GogglesModel;
import com.simibubi.create.content.contraptions.itemAssembly.SequencedAssemblyItem;
import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlockItem;
import com.simibubi.create.content.contraptions.relays.belt.item.BeltConnectorItem;
import com.simibubi.create.content.contraptions.relays.gearbox.VerticalGearboxItem;
@ -40,6 +41,8 @@ import com.simibubi.create.content.curiosities.tools.ExtendoGripItem;
import com.simibubi.create.content.curiosities.tools.ExtendoGripModel;
import com.simibubi.create.content.curiosities.tools.SandPaperItem;
import com.simibubi.create.content.curiosities.tools.SandPaperItemRenderer.SandPaperModel;
import com.simibubi.create.content.curiosities.weapons.PotatoCannonItem;
import com.simibubi.create.content.curiosities.weapons.PotatoCannonModel;
import com.simibubi.create.content.curiosities.zapper.terrainzapper.WorldshaperItem;
import com.simibubi.create.content.curiosities.zapper.terrainzapper.WorldshaperModel;
import com.simibubi.create.content.logistics.item.LinkedControllerItem;
@ -65,7 +68,7 @@ import net.minecraft.util.ResourceLocation;
public class AllItems {
private static final CreateRegistrate REGISTRATE = Create.registrate()
.itemGroup(() -> Create.BASE_CREATIVE_TAB);
.itemGroup(() -> Create.BASE_CREATIVE_TAB);
// Schematics
@ -77,8 +80,23 @@ public class AllItems {
CINDER_FLOUR = ingredient("cinder_flour"), POWDERED_OBSIDIAN = ingredient("powdered_obsidian"),
ROSE_QUARTZ = ingredient("rose_quartz"), POLISHED_ROSE_QUARTZ = ingredient("polished_rose_quartz"),
PROPELLER = ingredient("propeller"), WHISK = ingredient("whisk"), BRASS_HAND = ingredient("brass_hand"),
CRAFTER_SLOT_COVER = ingredient("crafter_slot_cover"), ELECTRON_TUBE = ingredient("electron_tube"),
INTEGRATED_CIRCUIT = ingredient("integrated_circuit");
CRAFTER_SLOT_COVER = ingredient("crafter_slot_cover"), ELECTRON_TUBE = ingredient("electron_tube");
public static final ItemEntry<SequencedAssemblyItem> INCOMPLETE_PRECISION_MECHANISM =
REGISTRATE.item("incomplete_precision_mechanism", SequencedAssemblyItem::new)
.register();
public static final ItemEntry<Item> PRECISION_MECHANISM = ingredient("precision_mechanism");
public static final ItemEntry<SequencedAssemblyItem> INCOMPLETE_COGWHEEL =
REGISTRATE.item("incomplete_cogwheel", SequencedAssemblyItem::new)
.model(AssetLookup.existingItemModel())
.register();
public static final ItemEntry<SequencedAssemblyItem> INCOMPLETE_LARGE_COGWHEEL =
REGISTRATE.item("incomplete_large_cogwheel", SequencedAssemblyItem::new)
.model(AssetLookup.existingItemModel())
.register();
public static final ItemEntry<HiddenIngredientItem> BLAZE_CAKE_BASE =
REGISTRATE.item("blaze_cake_base", HiddenIngredientItem::new)
@ -126,10 +144,10 @@ public class AllItems {
BRASS_INGOT = taggedIngredient("brass_ingot", forgeItemTag("ingots/brass"), CREATE_INGOTS.tag);
public static final ItemEntry<ChromaticCompoundItem> CHROMATIC_COMPOUND =
REGISTRATE.item("chromatic_compound", ChromaticCompoundItem::new)
.properties(p -> p.rarity(Rarity.UNCOMMON))
.model(AssetLookup.existingItemModel())
.color(() -> ChromaticCompoundColor::new)
REGISTRATE.item("chromatic_compound", ChromaticCompoundItem::new)
.properties(p -> p.rarity(Rarity.UNCOMMON))
.model(AssetLookup.existingItemModel())
.color(() -> ChromaticCompoundColor::new)
.register();
public static final ItemEntry<ShadowSteelItem> SHADOW_STEEL = REGISTRATE.item("shadow_steel", ShadowSteelItem::new)
@ -150,7 +168,6 @@ public class AllItems {
BRASS_SHEET = taggedIngredient("brass_sheet", forgeItemTag("plates/brass"), PLATES.tag),
IRON_SHEET = taggedIngredient("iron_sheet", forgeItemTag("plates/iron"), PLATES.tag),
GOLDEN_SHEET = taggedIngredient("golden_sheet", forgeItemTag("plates/gold"), PLATES.tag, ItemTags.PIGLIN_LOVED),
LAPIS_SHEET = taggedIngredient("lapis_sheet", forgeItemTag("plates/lapis_lazuli"), PLATES.tag),
CRUSHED_IRON = taggedIngredient("crushed_iron_ore", CRUSHED_ORES.tag),
CRUSHED_GOLD = taggedIngredient("crushed_gold_ore", CRUSHED_ORES.tag, ItemTags.PIGLIN_LOVED),
@ -187,29 +204,29 @@ public class AllItems {
public static final ItemEntry<GogglesItem> GOGGLES = REGISTRATE.item("goggles", GogglesItem::new)
.properties(p -> p.maxStackSize(1))
.onRegister(CreateRegistrate.itemModel(() -> GogglesModel::new))
.lang("Engineer's Goggles")
.register();
.onRegister(CreateRegistrate.itemModel(() -> GogglesModel::new))
.lang("Engineer's Goggles")
.register();
public static final ItemEntry<SuperGlueItem> SUPER_GLUE = REGISTRATE.item("super_glue", SuperGlueItem::new)
.register();
.register();
public static final ItemEntry<MinecartCouplingItem> MINECART_COUPLING =
REGISTRATE.item("minecart_coupling", MinecartCouplingItem::new)
.register();
REGISTRATE.item("minecart_coupling", MinecartCouplingItem::new)
.register();
public static final ItemEntry<BlueprintItem> CRAFTING_BLUEPRINT =
REGISTRATE.item("crafting_blueprint", BlueprintItem::new)
.register();
REGISTRATE.item("crafting_blueprint", BlueprintItem::new)
.register();
public static final ItemEntry<SandPaperItem> SAND_PAPER = REGISTRATE.item("sand_paper", SandPaperItem::new)
.transform(CreateRegistrate.customRenderedItem(() -> SandPaperModel::new))
.register();
.transform(CreateRegistrate.customRenderedItem(() -> SandPaperModel::new))
.register();
public static final ItemEntry<SandPaperItem> RED_SAND_PAPER = REGISTRATE.item("red_sand_paper", SandPaperItem::new)
.transform(CreateRegistrate.customRenderedItem(() -> SandPaperModel::new))
.onRegister(s -> TooltipHelper.referTo(s, SAND_PAPER))
.register();
.transform(CreateRegistrate.customRenderedItem(() -> SandPaperModel::new))
.onRegister(s -> TooltipHelper.referTo(s, SAND_PAPER))
.register();
public static final ItemEntry<WrenchItem> WRENCH = REGISTRATE.item("wrench", WrenchItem::new)
.properties(p -> p.maxStackSize(1))
@ -217,6 +234,24 @@ public class AllItems {
.model(AssetLookup.itemModelWithPartials())
.register();
public static final ItemEntry<MinecartContraptionItem> MINECART_CONTRAPTION =
REGISTRATE.item("minecart_contraption", MinecartContraptionItem::rideable)
.register();
public static final ItemEntry<MinecartContraptionItem> FURNACE_MINECART_CONTRAPTION =
REGISTRATE.item("furnace_minecart_contraption", MinecartContraptionItem::furnace)
.register();
public static final ItemEntry<MinecartContraptionItem> CHEST_MINECART_CONTRAPTION =
REGISTRATE.item("chest_minecart_contraption", MinecartContraptionItem::chest)
.register();
// Curiosities
static {
REGISTRATE.startSection(CURIOSITIES);
}
public static final ItemEntry<ExtendoGripItem> EXTENDO_GRIP = REGISTRATE.item("extendo_grip", ExtendoGripItem::new)
.transform(CreateRegistrate.customRenderedItem(() -> ExtendoGripModel::new))
.model(AssetLookup.itemModelWithPartials())
@ -224,10 +259,18 @@ public class AllItems {
public static final ItemEntry<LinkedControllerItem> LINKED_CONTROLLER =
REGISTRATE.item("linked_controller", LinkedControllerItem::new)
.properties(p -> p.maxStackSize(1))
.transform(CreateRegistrate.customRenderedItem(() -> LinkedControllerModel::new))
.model(AssetLookup.itemModelWithPartials())
.register();
public static final ItemEntry<PotatoCannonItem> POTATO_CANNON =
REGISTRATE.item("potato_cannon", PotatoCannonItem::new)
.properties(p -> p.maxStackSize(1))
.transform(CreateRegistrate.customRenderedItem(() -> PotatoCannonModel::new))
.model(AssetLookup.itemModelWithPartials())
.register();
public static final ItemEntry<SymmetryWandItem> WAND_OF_SYMMETRY =
REGISTRATE.item("wand_of_symmetry", SymmetryWandItem::new)
.transform(CreateRegistrate.customRenderedItem(() -> SymmetryWandModel::new))
@ -242,39 +285,6 @@ public class AllItems {
.model(AssetLookup.itemModelWithPartials())
.register();
public static final ItemEntry<MinecartContraptionItem> MINECART_CONTRAPTION =
REGISTRATE.item("minecart_contraption", MinecartContraptionItem::rideable)
.register();
public static final ItemEntry<MinecartContraptionItem> FURNACE_MINECART_CONTRAPTION =
REGISTRATE.item("furnace_minecart_contraption", MinecartContraptionItem::furnace)
.register();
public static final ItemEntry<MinecartContraptionItem> CHEST_MINECART_CONTRAPTION =
REGISTRATE.item("chest_minecart_contraption", MinecartContraptionItem::chest)
.register();
// Logistics
static {
REGISTRATE.startSection(LOGISTICS);
}
public static final ItemEntry<FilterItem> FILTER = REGISTRATE.item("filter", FilterItem::regular)
.model(AssetLookup.existingItemModel())
.register();
public static final ItemEntry<FilterItem> ATTRIBUTE_FILTER =
REGISTRATE.item("attribute_filter", FilterItem::attribute)
.model(AssetLookup.existingItemModel())
.register();
// Curiosities
static {
REGISTRATE.startSection(CURIOSITIES);
}
public static final ItemEntry<? extends CopperArmorItem>
COPPER_BACKTANK =
@ -293,6 +303,21 @@ public class AllItems {
REGISTRATE.item("tree_fertilizer", TreeFertilizerItem::new)
.register();
// Logistics
static {
REGISTRATE.startSection(LOGISTICS);
}
public static final ItemEntry<FilterItem> FILTER = REGISTRATE.item("filter", FilterItem::regular)
.model(AssetLookup.existingItemModel())
.register();
public static final ItemEntry<FilterItem> ATTRIBUTE_FILTER =
REGISTRATE.item("attribute_filter", FilterItem::attribute)
.model(AssetLookup.existingItemModel())
.register();
// Schematics
static {
@ -319,11 +344,10 @@ public class AllItems {
.register();
}
@SuppressWarnings("unused")
private static ItemEntry<HiddenIngredientItem> hiddenIngredient(String name) {
return REGISTRATE.item(name, HiddenIngredientItem::new)
.register();
}
// private static ItemEntry<HiddenIngredientItem> hiddenIngredient(String name) {
// return REGISTRATE.item(name, HiddenIngredientItem::new)
// .register();
// }
@SafeVarargs
private static ItemEntry<Item> taggedIngredient(String name, ITag.INamedTag<Item>... tags) {

View file

@ -9,6 +9,8 @@ import com.simibubi.create.content.contraptions.particle.CubeParticleData;
import com.simibubi.create.content.contraptions.particle.HeaterParticleData;
import com.simibubi.create.content.contraptions.particle.ICustomParticleData;
import com.simibubi.create.content.contraptions.particle.RotationIndicatorParticleData;
import com.simibubi.create.content.curiosities.bell.SoulBaseParticle;
import com.simibubi.create.content.curiosities.bell.SoulParticle;
import com.simibubi.create.foundation.utility.Lang;
import net.minecraft.client.Minecraft;
@ -31,8 +33,9 @@ public enum AllParticleTypes {
CUBE(CubeParticleData::new),
FLUID_PARTICLE(FluidParticleData::new),
BASIN_FLUID(FluidParticleData::new),
FLUID_DRIP(FluidParticleData::new)
FLUID_DRIP(FluidParticleData::new),
SOUL(SoulParticle.Data::new),
SOUL_BASE(SoulBaseParticle.Data::new)
;
private ParticleEntry<?> entry;

View file

@ -14,6 +14,7 @@ import com.simibubi.create.content.contraptions.components.mixer.MixingRecipe;
import com.simibubi.create.content.contraptions.components.press.PressingRecipe;
import com.simibubi.create.content.contraptions.components.saw.CuttingRecipe;
import com.simibubi.create.content.contraptions.fluids.actors.FillingRecipe;
import com.simibubi.create.content.contraptions.itemAssembly.SequencedAssemblyRecipeSerializer;
import com.simibubi.create.content.contraptions.processing.BasinRecipe;
import com.simibubi.create.content.contraptions.processing.EmptyingRecipe;
import com.simibubi.create.content.contraptions.processing.ProcessingRecipe;
@ -48,6 +49,7 @@ public enum AllRecipeTypes {
DEPLOYING(processingSerializer(DeployerApplicationRecipe::new)),
FILLING(processingSerializer(FillingRecipe::new)),
EMPTYING(processingSerializer(EmptyingRecipe::new)),
SEQUENCED_ASSEMBLY(SequencedAssemblyRecipeSerializer::new),
;

View file

@ -108,7 +108,15 @@ public class AllShapes {
PUMP = shape(2, 0, 2, 14, 5, 14).add(4, 0, 4, 12, 16, 12)
.add(3, 12, 3, 13, 16, 13)
.forDirectional(Direction.UP),
CRUSHING_WHEEL_CONTROLLER_COLLISION = shape(0, 0, 0, 16, 13, 16).forDirectional(Direction.DOWN)
CRUSHING_WHEEL_CONTROLLER_COLLISION = shape(0, 0, 0, 16, 13, 16).forDirectional(Direction.DOWN),
BELL_FLOOR = shape(0, 0, 2, 16, 12, 14).forHorizontal(SOUTH),
BELL_WALL = shape(4, 4, 8, 12, 12, 16).add(3, 1, 3, 13, 13, 13)
.forHorizontal(SOUTH),
BELL_DOUBLE_WALL = shape(4, 4, 0, 12, 12, 16).add(3, 1, 3, 13, 13, 13)
.forHorizontal(SOUTH),
BELL_CEILING = shape(0, 4, 2, 16, 16, 14).add(3, 1, 3, 13, 13, 13)
.forHorizontal(SOUTH)
;
@ -232,57 +240,57 @@ public class AllShapes {
return Block.makeCuboidShape(x1, y1, z1, x2, y2, z2);
}
private static class Builder {
public static class Builder {
VoxelShape shape;
public Builder(VoxelShape shape) {
this.shape = shape;
}
Builder add(VoxelShape shape) {
public Builder add(VoxelShape shape) {
this.shape = VoxelShapes.or(this.shape, shape);
return this;
}
Builder add(double x1, double y1, double z1, double x2, double y2, double z2) {
public Builder add(double x1, double y1, double z1, double x2, double y2, double z2) {
return add(cuboid(x1, y1, z1, x2, y2, z2));
}
Builder erase(double x1, double y1, double z1, double x2, double y2, double z2) {
public Builder erase(double x1, double y1, double z1, double x2, double y2, double z2) {
this.shape =
VoxelShapes.combineAndSimplify(shape, cuboid(x1, y1, z1, x2, y2, z2), IBooleanFunction.ONLY_FIRST);
return this;
}
VoxelShape build() {
public VoxelShape build() {
return shape;
}
VoxelShaper build(BiFunction<VoxelShape, Direction, VoxelShaper> factory, Direction direction) {
public VoxelShaper build(BiFunction<VoxelShape, Direction, VoxelShaper> factory, Direction direction) {
return factory.apply(shape, direction);
}
VoxelShaper build(BiFunction<VoxelShape, Axis, VoxelShaper> factory, Axis axis) {
public VoxelShaper build(BiFunction<VoxelShape, Axis, VoxelShaper> factory, Axis axis) {
return factory.apply(shape, axis);
}
VoxelShaper forDirectional(Direction direction) {
public VoxelShaper forDirectional(Direction direction) {
return build(VoxelShaper::forDirectional, direction);
}
VoxelShaper forAxis() {
public VoxelShaper forAxis() {
return build(VoxelShaper::forAxis, Axis.Y);
}
VoxelShaper forHorizontalAxis() {
public VoxelShaper forHorizontalAxis() {
return build(VoxelShaper::forHorizontalAxis, Axis.Z);
}
VoxelShaper forHorizontal(Direction direction) {
public VoxelShaper forHorizontal(Direction direction) {
return build(VoxelShaper::forHorizontal, direction);
}
VoxelShaper forDirectional() {
public VoxelShaper forDirectional() {
return forDirectional(UP);
}

View file

@ -25,6 +25,7 @@ import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.SoundEvents;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.registries.IForgeRegistry;
@ -115,6 +116,16 @@ public class AllSoundEvents {
.category(SoundCategory.BLOCKS)
.build(),
FWOOMP = create("fwoomp").subtitle("Potato Launcher fwoomps")
.category(SoundCategory.PLAYERS)
.build(),
POTATO_HIT = create("potato_hit").subtitle("Vegetable impacts")
.playExisting(SoundEvents.ENTITY_ITEM_FRAME_BREAK, .75f, .75f)
.playExisting(SoundEvents.BLOCK_WEEPING_VINES_BREAK, .75f, 1.25f)
.category(SoundCategory.PLAYERS)
.build(),
CONTRAPTION_ASSEMBLE = create("contraption_assemble").subtitle("Contraption moves")
.playExisting(SoundEvents.BLOCK_WOODEN_TRAPDOOR_OPEN, .5f, .5f)
.playExisting(SoundEvents.BLOCK_CHEST_OPEN, .045f, .74f)
@ -163,6 +174,16 @@ public class AllSoundEvents {
.category(SoundCategory.BLOCKS)
.build(),
CONTROLLER_PUT = create("controller_put").subtitle("Controller thumps")
.playExisting(SoundEvents.ITEM_BOOK_PUT, 1f, 1f)
.category(SoundCategory.BLOCKS)
.build(),
CONTROLLER_TAKE = create("controller_take").subtitle("Lectern empties")
.playExisting(SoundEvents.ENTITY_ITEM_FRAME_REMOVE_ITEM, 1f, 1f)
.category(SoundCategory.BLOCKS)
.build(),
SAW_ACTIVATE_WOOD = create("saw_activate_wood").subtitle("Mechanical Saw activates")
.playExisting(SoundEvents.ENTITY_BOAT_PADDLE_LAND, .75f, 1.5f)
.category(SoundCategory.BLOCKS)
@ -173,18 +194,21 @@ public class AllSoundEvents {
.category(SoundCategory.BLOCKS)
.build(),
SAW_PROCESS = create("saw_process").subtitle("Mechanical Saw processes")
.playExisting(SoundEvents.BLOCK_SAND_PLACE, .075f, .75f)
.category(SoundCategory.BLOCKS)
.build(),
SAW_IDLE = create("saw_idle").subtitle("Mechanical Saw turns")
.playExisting(SoundEvents.ENTITY_BOAT_PADDLE_LAND)
BLAZE_MUNCH = create("blaze_munch").subtitle("Blaze Burner munches")
.playExisting(SoundEvents.ENTITY_GENERIC_EAT, .5f, 1f)
.category(SoundCategory.BLOCKS)
.build(),
BLAZE_MUNCH = create("blaze_munch").subtitle("Blaze Burner munches")
.playExisting(SoundEvents.ENTITY_GENERIC_EAT, .5f, 1f)
PECULIAR_BELL_USE = create("peculiar_bell_use").subtitle("Peculiar Bell tolls")
.playExisting(SoundEvents.BLOCK_BELL_USE)
.category(SoundCategory.BLOCKS)
.build(),
HAUNTED_BELL_CONVERT = create("haunted_bell_convert").subtitle("Haunted Bell awakens")
.category(SoundCategory.BLOCKS)
.build(),
HAUNTED_BELL_USE = create("haunted_bell_use").subtitle("Haunted Bell tolls")
.category(SoundCategory.BLOCKS)
.build();
@ -221,7 +245,7 @@ public class AllSoundEvents {
// return;
// if (soundLocation.getPath().contains("_compounded_")
// event.setResultSound();
//
//
// }
private static class SoundEntryProvider implements IDataProvider {
@ -367,10 +391,18 @@ public class AllSoundEvents {
play(world, entity, pos.getX(), pos.getY(), pos.getZ(), volume, pitch);
}
abstract void play(World world, PlayerEntity entity, double x, double y, double z, float volume, float pitch);
public void play(World world, PlayerEntity entity, Vector3d pos, float volume, float pitch) {
play(world, entity, pos.getX(), pos.getY(), pos.getZ(), volume, pitch);
}
public abstract void play(World world, PlayerEntity entity, double x, double y, double z, float volume, float pitch);
public void playAt(World world, BlockPos pos, float volume, float pitch, boolean fade) {
playAt(world, pos.getX() + .5f, pos.getY() + .5f, pos.getZ() + .5f, volume, pitch, fade);
playAt(world, pos.getX() + .5, pos.getY() + .5, pos.getZ() + .5, volume, pitch, fade);
}
public void playAt(World world, Vector3d pos, float volume, float pitch, boolean fade) {
playAt(world, pos.getX(), pos.getY(), pos.getZ(), volume, pitch, fade);
}
public abstract void playAt(World world, double x, double y, double z, float volume, float pitch, boolean fade);
@ -435,7 +467,7 @@ public class AllSoundEvents {
}
@Override
void play(World world, PlayerEntity entity, double x, double y, double z, float volume, float pitch) {
public void play(World world, PlayerEntity entity, double x, double y, double z, float volume, float pitch) {
for (Pair<SoundEvent, Couple<Float>> pair : compiledEvents) {
Couple<Float> volPitch = pair.getSecond();
world.playSound(entity, x, y, z, pair.getFirst(), category, volPitch.getFirst() * volume,
@ -488,7 +520,7 @@ public class AllSoundEvents {
}
@Override
void play(World world, PlayerEntity entity, double x, double y, double z, float volume, float pitch) {
public void play(World world, PlayerEntity entity, double x, double y, double z, float volume, float pitch) {
world.playSound(entity, x, y, z, event, category, volume, pitch);
}

View file

@ -116,7 +116,8 @@ public class AllTags {
}
public static enum AllFluidTags {
NO_INFINITE_DRAINING
NO_INFINITE_DRAINING,
HONEY(FORGE)
;
@ -152,7 +153,8 @@ public class AllTags {
VALVE_HANDLES,
FAN_TRANSPARENT,
SAFE_NBT,
SLIMY_LOGS(TIC)
SLIMY_LOGS(TIC),
WRENCH_PICKUP,
;
@ -213,12 +215,19 @@ public class AllTags {
AllBlockTags.BRITTLE.add(Blocks.FLOWER_POT, Blocks.BELL, Blocks.COCOA);
AllBlockTags.FAN_TRANSPARENT.includeAll(BlockTags.FENCES);
AllBlockTags.FAN_TRANSPARENT.add(Blocks.IRON_BARS);
AllBlockTags.FAN_TRANSPARENT.add(Blocks.IRON_BARS, Blocks.CAMPFIRE, Blocks.SOUL_CAMPFIRE);
AllBlockTags.FAN_HEATERS.add(Blocks.MAGMA_BLOCK, Blocks.CAMPFIRE, Blocks.LAVA, Blocks.FIRE, Blocks.SOUL_FIRE,
Blocks.SOUL_CAMPFIRE);
AllBlockTags.SAFE_NBT.includeAll(BlockTags.SIGNS);
AllBlockTags.WRENCH_PICKUP.includeAll(BlockTags.RAILS);
AllBlockTags.WRENCH_PICKUP.includeAll(BlockTags.BUTTONS);
AllBlockTags.WRENCH_PICKUP.includeAll(BlockTags.PRESSURE_PLATES);
AllBlockTags.WRENCH_PICKUP.add(Blocks.REDSTONE_WIRE, Blocks.REDSTONE_TORCH, Blocks.REPEATER, Blocks.LEVER,
Blocks.COMPARATOR, Blocks.OBSERVER, Blocks.REDSTONE_WALL_TORCH, Blocks.PISTON, Blocks.STICKY_PISTON,
Blocks.TRIPWIRE, Blocks.TRIPWIRE_HOOK, Blocks.DAYLIGHT_DETECTOR, Blocks.TARGET);
AllFluidTags.loadClass();
}
}

View file

@ -119,8 +119,9 @@ import com.simibubi.create.content.contraptions.relays.gearbox.GearshiftTileEnti
import com.simibubi.create.content.curiosities.armor.CopperBacktankInstance;
import com.simibubi.create.content.curiosities.armor.CopperBacktankRenderer;
import com.simibubi.create.content.curiosities.armor.CopperBacktankTileEntity;
import com.simibubi.create.content.curiosities.projector.ChromaticProjectorInstance;
import com.simibubi.create.content.curiosities.projector.ChromaticProjectorTileEntity;
import com.simibubi.create.content.curiosities.bell.BellRenderer;
import com.simibubi.create.content.curiosities.bell.HauntedBellTileEntity;
import com.simibubi.create.content.curiosities.bell.PeculiarBellTileEntity;
import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelInstance;
import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelRenderer;
import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelTileEntity;
@ -154,6 +155,8 @@ import com.simibubi.create.content.logistics.block.redstone.NixieTubeRenderer;
import com.simibubi.create.content.logistics.block.redstone.NixieTubeTileEntity;
import com.simibubi.create.content.logistics.block.redstone.RedstoneLinkTileEntity;
import com.simibubi.create.content.logistics.block.redstone.StockpileSwitchTileEntity;
import com.simibubi.create.content.logistics.item.LecternControllerRenderer;
import com.simibubi.create.content.logistics.item.LecternControllerTileEntity;
import com.simibubi.create.content.schematics.block.SchematicTableTileEntity;
import com.simibubi.create.content.schematics.block.SchematicannonInstance;
import com.simibubi.create.content.schematics.block.SchematicannonRenderer;
@ -658,6 +661,15 @@ public class AllTileEntities {
.validBlocks(AllBlocks.ADJUSTABLE_PULSE_REPEATER)
.renderer(() -> AdjustableRepeaterRenderer::new)
.register();
public static final TileEntityEntry<LecternControllerTileEntity> LECTERN_CONTROLLER =
Create.registrate()
.tileEntity("lectern_controller", LecternControllerTileEntity::new)
.validBlocks(AllBlocks.LECTERN_CONTROLLER)
.renderer(() -> LecternControllerRenderer::new)
.register();
// Curiosities
public static final TileEntityEntry<CopperBacktankTileEntity> COPPER_BACKTANK = Create.registrate()
.tileEntity("copper_backtank", CopperBacktankTileEntity::new)
.instance(() -> CopperBacktankInstance::new)
@ -665,5 +677,17 @@ public class AllTileEntities {
.renderer(() -> CopperBacktankRenderer::new)
.register();
public static final TileEntityEntry<PeculiarBellTileEntity> PECULIAR_BELL = Create.registrate()
.tileEntity("peculiar_bell", PeculiarBellTileEntity::new)
.validBlocks(AllBlocks.PECULIAR_BELL)
.renderer(() -> BellRenderer::new)
.register();
public static final TileEntityEntry<HauntedBellTileEntity> HAUNTED_BELL = Create.registrate()
.tileEntity("cursed_bell", HauntedBellTileEntity::new)
.validBlocks(AllBlocks.HAUNTED_BELL)
.renderer(() -> BellRenderer::new)
.register();
public static void register() {}
}

View file

@ -10,6 +10,7 @@ import com.google.gson.GsonBuilder;
import com.simibubi.create.content.CreateItemGroup;
import com.simibubi.create.content.contraptions.TorquePropagator;
import com.simibubi.create.content.contraptions.components.structureMovement.train.capability.CapabilityMinecartController;
import com.simibubi.create.content.curiosities.weapons.PotatoCannonProjectileTypes;
import com.simibubi.create.content.logistics.RedstoneLinkNetworkHandler;
import com.simibubi.create.content.palettes.AllPaletteBlocks;
import com.simibubi.create.content.palettes.PalettesItemGroup;
@ -25,6 +26,7 @@ import com.simibubi.create.foundation.data.CreateRegistrate;
import com.simibubi.create.foundation.data.LangMerger;
import com.simibubi.create.foundation.data.recipe.MechanicalCraftingRecipeGen;
import com.simibubi.create.foundation.data.recipe.ProcessingRecipeGen;
import com.simibubi.create.foundation.data.recipe.SequencedAssemblyRecipeGen;
import com.simibubi.create.foundation.data.recipe.StandardRecipeGen;
import com.simibubi.create.foundation.networking.AllPackets;
import com.simibubi.create.foundation.worldgen.AllWorldFeatures;
@ -59,8 +61,8 @@ public class Create {
public static final Logger LOGGER = LogManager.getLogger();
public static final Gson GSON = new GsonBuilder().setPrettyPrinting()
.disableHtmlEscaping()
.create();
.disableHtmlEscaping()
.create();
public static final ItemGroup BASE_CREATIVE_TAB = new CreateItemGroup();
public static final ItemGroup PALETTES_CREATIVE_TAB = new PalettesItemGroup();
@ -89,7 +91,7 @@ public class Create {
AllConfigs.register();
IEventBus modEventBus = FMLJavaModLoadingContext.get()
.getModEventBus();
.getModEventBus();
IEventBus forgeEventBus = MinecraftForge.EVENT_BUS;
modEventBus.addListener(Create::init);
@ -103,7 +105,8 @@ public class Create {
modEventBus.addListener(EventPriority.LOWEST, this::gatherData);
forgeEventBus.addListener(EventPriority.HIGH, Create::onBiomeLoad);
DistExecutor.unsafeRunWhenOn(Dist.CLIENT, () -> () -> CreateClient.addClientListeners(modEventBus));
DistExecutor.unsafeRunWhenOn(Dist.CLIENT,
() -> () -> CreateClient.addClientListeners(forgeEventBus, modEventBus));
}
public static void init(final FMLCommonSetupEvent event) {
@ -115,6 +118,7 @@ public class Create {
AllPackets.registerPackets();
AllTriggers.register();
PotatoCannonProjectileTypes.register();
event.enqueueWork(() -> {
SchematicProcessor.register();
@ -129,6 +133,7 @@ public class Create {
gen.addProvider(AllSoundEvents.provider(gen));
gen.addProvider(new StandardRecipeGen(gen));
gen.addProvider(new MechanicalCraftingRecipeGen(gen));
gen.addProvider(new SequencedAssemblyRecipeGen(gen));
ProcessingRecipeGen.registerAll(gen);
}

View file

@ -5,13 +5,14 @@ import java.util.List;
import java.util.Map;
import java.util.function.Function;
import com.jozufozu.flywheel.backend.Backend;
import com.jozufozu.flywheel.core.AtlasStitcher;
import com.jozufozu.flywheel.core.PartialModel;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
import com.simibubi.create.content.contraptions.relays.encased.CasingConnectivity;
import com.simibubi.create.content.curiosities.armor.CopperBacktankArmorLayer;
import com.simibubi.create.content.curiosities.bell.SoulPulseEffectHandler;
import com.simibubi.create.content.curiosities.weapons.PotatoCannonRenderHandler;
import com.simibubi.create.content.curiosities.zapper.ZapperRenderHandler;
import com.simibubi.create.content.schematics.ClientSchematicLoader;
import com.simibubi.create.content.schematics.client.SchematicAndQuillHandler;
import com.simibubi.create.content.schematics.client.SchematicHandler;
@ -25,12 +26,15 @@ import com.simibubi.create.foundation.item.render.CustomItemModels;
import com.simibubi.create.foundation.item.render.CustomRenderedItems;
import com.simibubi.create.foundation.ponder.content.PonderIndex;
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
import com.simibubi.create.foundation.render.AllMaterialSpecs;
import com.simibubi.create.foundation.render.CreateContexts;
import com.simibubi.create.foundation.render.SuperByteBufferCache;
import com.simibubi.create.foundation.utility.ghost.GhostBlocks;
import com.simibubi.create.foundation.utility.outliner.Outliner;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.renderer.BlockModelShapes;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ModelResourceLocation;
@ -62,19 +66,30 @@ public class CreateClient {
public static final SuperByteBufferCache BUFFER_CACHE = new SuperByteBufferCache();
public static final Outliner OUTLINER = new Outliner();
public static final GhostBlocks GHOST_BLOCKS = new GhostBlocks();
public static final Screen EMPTY_SCREEN = new Screen(new StringTextComponent("")) {};
public static final ZapperRenderHandler ZAPPER_RENDER_HANDLER = new ZapperRenderHandler();
public static final PotatoCannonRenderHandler POTATO_CANNON_RENDER_HANDLER = new PotatoCannonRenderHandler();
public static final SoulPulseEffectHandler SOUL_PULSE_EFFECT_HANDLER = new SoulPulseEffectHandler();
private static CustomBlockModels customBlockModels;
private static CustomItemModels customItemModels;
private static CustomRenderedItems customRenderedItems;
private static CasingConnectivity casingConnectivity;
public static void addClientListeners(IEventBus modEventBus) {
public static void addClientListeners(IEventBus forgeEventBus, IEventBus modEventBus) {
modEventBus.addListener(CreateClient::clientInit);
modEventBus.addListener(CreateClient::onTextureStitch);
modEventBus.addListener(CreateClient::onModelRegistry);
modEventBus.addListener(CreateClient::onModelBake);
modEventBus.addListener(AllParticleTypes::registerFactories);
modEventBus.addListener(ClientEvents::loadCompleted);
modEventBus.addListener(CreateContexts::flwInit);
modEventBus.addListener(AllMaterialSpecs::flwInit);
modEventBus.addListener(ContraptionRenderDispatcher::invalidateOnGatherContext);
ZAPPER_RENDER_HANDLER.register(forgeEventBus);
POTATO_CANNON_RENDER_HANDLER.register(forgeEventBus);
}
public static void clientInit(FMLClientSetupEvent event) {
@ -93,7 +108,7 @@ public class CreateClient {
UIRenderHelper.init();
IResourceManager resourceManager = Minecraft.getInstance()
.getResourceManager();
.getResourceManager();
if (resourceManager instanceof IReloadableResourceManager)
((IReloadableResourceManager) resourceManager).addReloadListener(new ResourceReloadHandler());
@ -104,19 +119,19 @@ public class CreateClient {
public static void onTextureStitch(TextureStitchEvent.Pre event) {
if (!event.getMap()
.getId()
.equals(PlayerContainer.BLOCK_ATLAS_TEXTURE))
.getId()
.equals(PlayerContainer.BLOCK_ATLAS_TEXTURE))
return;
SpriteShifter.getAllTargetSprites()
.forEach(event::addSprite);
.forEach(event::addSprite);
}
public static void onModelRegistry(ModelRegistryEvent event) {
PartialModel.onModelRegistry(event);
getCustomRenderedItems().foreach((item, modelFunc) -> modelFunc.apply(null)
.getModelLocations()
.forEach(ModelLoader::addSpecialModel));
.getModelLocations()
.forEach(ModelLoader::addSpecialModel));
}
public static void onModelBake(ModelBakeEvent event) {
@ -124,9 +139,9 @@ public class CreateClient {
PartialModel.onModelBake(event);
getCustomBlockModels()
.foreach((block, modelFunc) -> swapModels(modelRegistry, getAllBlockStateModelLocations(block), modelFunc));
.foreach((block, modelFunc) -> swapModels(modelRegistry, getAllBlockStateModelLocations(block), modelFunc));
getCustomItemModels()
.foreach((item, modelFunc) -> swapModels(modelRegistry, getItemModelLocation(item), modelFunc));
.foreach((item, modelFunc) -> swapModels(modelRegistry, getItemModelLocation(item), modelFunc));
getCustomRenderedItems().foreach((item, modelFunc) -> {
swapModels(modelRegistry, getItemModelLocation(item), m -> modelFunc.apply(m)
.loadPartials(event));

View file

@ -33,6 +33,7 @@ import com.simibubi.create.compat.jei.category.PolishingCategory;
import com.simibubi.create.compat.jei.category.PressingCategory;
import com.simibubi.create.compat.jei.category.ProcessingViaFanCategory;
import com.simibubi.create.compat.jei.category.SawingCategory;
import com.simibubi.create.compat.jei.category.SequencedAssemblyCategory;
import com.simibubi.create.compat.jei.category.SpoutCategory;
import com.simibubi.create.content.contraptions.components.deployer.DeployerApplicationRecipe;
import com.simibubi.create.content.contraptions.components.press.MechanicalPressTileEntity;
@ -88,16 +89,16 @@ public class CreateJEI implements IModPlugin {
private final List<CreateRecipeCategory<?>> allCategories = new ArrayList<>();
private final CreateRecipeCategory<?>
milling = register("milling", MillingCategory::new).recipes(AllRecipeTypes.MILLING)
.catalyst(AllBlocks.MILLSTONE::get)
.build(),
milling = register("milling", MillingCategory::new).recipes(AllRecipeTypes.MILLING)
.catalyst(AllBlocks.MILLSTONE::get)
.build(),
crushing = register("crushing", CrushingCategory::new).recipes(AllRecipeTypes.CRUSHING)
crushing = register("crushing", CrushingCategory::new).recipes(AllRecipeTypes.CRUSHING)
.recipesExcluding(AllRecipeTypes.MILLING::getType, AllRecipeTypes.CRUSHING::getType)
.catalyst(AllBlocks.CRUSHING_WHEEL::get)
.build(),
pressing = register("pressing", PressingCategory::new).recipes(AllRecipeTypes.PRESSING)
pressing = register("pressing", PressingCategory::new).recipes(AllRecipeTypes.PRESSING)
.catalyst(AllBlocks.MECHANICAL_PRESS::get)
.build(),
@ -121,6 +122,10 @@ public class CreateJEI implements IModPlugin {
.catalyst(AllBlocks.BASIN::get)
.build(),
seqAssembly = register("sequenced_assembly", SequencedAssemblyCategory::new)
.recipes(AllRecipeTypes.SEQUENCED_ASSEMBLY::getType)
.build(),
autoShapeless = register("automatic_shapeless", MixingCategory::autoShapeless)
.recipes(r -> r.getSerializer() == IRecipeSerializer.CRAFTING_SHAPELESS && r.getIngredients()
.size() > 1 && !MechanicalPressTileEntity.canCompress(r.getIngredients()),
@ -173,8 +178,8 @@ public class CreateJEI implements IModPlugin {
.build(),
deploying = register("deploying", DeployingCategory::new)
.recipeList(
() -> DeployerApplicationRecipe.convert(findRecipesByType(AllRecipeTypes.SANDPAPER_POLISHING.type)))
.recipeList(
() -> DeployerApplicationRecipe.convert(findRecipesByType(AllRecipeTypes.SANDPAPER_POLISHING.type)))
.recipes(AllRecipeTypes.DEPLOYING)
.catalyst(AllBlocks.DEPLOYER::get)
.catalyst(AllBlocks.DEPOT::get)
@ -208,11 +213,11 @@ public class CreateJEI implements IModPlugin {
mechanicalCrafting =
register("mechanical_crafting", MechanicalCraftingCategory::new).recipes(AllRecipeTypes.MECHANICAL_CRAFTING)
.catalyst(AllBlocks.MECHANICAL_CRAFTER::get)
.build();
.catalyst(AllBlocks.MECHANICAL_CRAFTER::get)
.build();
private <T extends IRecipe<?>> CategoryBuilder<T> register(String name,
Supplier<CreateRecipeCategory<T>> supplier) {
Supplier<CreateRecipeCategory<T>> supplier) {
return new CategoryBuilder<T>(name, supplier);
}
@ -291,13 +296,13 @@ public class CreateJEI implements IModPlugin {
}
public CategoryBuilder<T> recipeList(Supplier<List<? extends IRecipe<?>>> list,
Function<IRecipe<?>, T> converter) {
Function<IRecipe<?>, T> converter) {
recipeListConsumers.add(recipes -> {
List<? extends IRecipe<?>> toAdd = list.get();
if (converter != null)
toAdd = toAdd.stream()
.map(converter)
.collect(Collectors.toList());
.map(converter)
.collect(Collectors.toList());
recipes.addAll(toAdd);
});
return this;

View file

@ -67,6 +67,7 @@ public class BlockCuttingCategory extends CreateRecipeCategory<CondensedBlockCut
AllGuiTextures.JEI_SLOT.draw(matrixStack, 77 + xOffset, 47 + yOffset);
}
AllGuiTextures.JEI_DOWN_ARROW.draw(matrixStack, 31, 6);
AllGuiTextures.JEI_SHADOW.draw(matrixStack, 33 - 17, 37 + 13);
saw.draw(matrixStack, 33, 37);
}

View file

@ -104,30 +104,39 @@ public abstract class CreateRecipeCategory<T extends IRecipe<?>> implements IRec
ProcessingOutput output = results.get(slotIndex - 1);
float chance = output.getChance();
if (chance != 1)
tooltip.add(1, Lang.translate("recipe.processing.chance", chance < 0.01 ? "<1" : (int) (chance * 100)).formatted(TextFormatting.GOLD));
tooltip.add(1, Lang.translate("recipe.processing.chance", chance < 0.01 ? "<1" : (int) (chance * 100))
.formatted(TextFormatting.GOLD));
});
}
public List<FluidStack> withImprovedVisibility(List<FluidStack> stacks) {
public static List<FluidStack> withImprovedVisibility(List<FluidStack> stacks) {
return stacks.stream()
.map(this::withImprovedVisibility)
.map(CreateRecipeCategory::withImprovedVisibility)
.collect(Collectors.toList());
}
public FluidStack withImprovedVisibility(FluidStack stack) {
public static FluidStack withImprovedVisibility(FluidStack stack) {
FluidStack display = stack.copy();
int displayedAmount = (int) (stack.getAmount() * .75f) + 250;
display.setAmount(displayedAmount);
return display;
}
protected static void addFluidTooltip(IGuiFluidStackGroup fluidStacks, List<FluidIngredient> inputs,
public static void addFluidTooltip(IGuiFluidStackGroup fluidStacks, List<FluidIngredient> inputs,
List<FluidStack> outputs) {
addFluidTooltip(fluidStacks, inputs, outputs, -1);
}
public static void addFluidTooltip(IGuiFluidStackGroup fluidStacks, List<FluidIngredient> inputs,
List<FluidStack> outputs, int index) {
List<Integer> amounts = new ArrayList<>();
inputs.forEach(f -> amounts.add(f.getRequiredAmount()));
outputs.forEach(f -> amounts.add(f.getAmount()));
fluidStacks.addTooltipCallback((slotIndex, input, fluid, tooltip) -> {
if (index != -1 && slotIndex != index)
return;
if (fluid.getFluid()
.isEquivalentTo(AllFluids.POTION.get())) {
ITextComponent name = fluid.getDisplayName();
@ -142,12 +151,13 @@ public abstract class CreateRecipeCategory<T extends IRecipe<?>> implements IRec
.collect(Collectors.toList()));
}
int amount = amounts.get(slotIndex);
int amount = amounts.get(index != -1 ? 0 : slotIndex);
ITextComponent text = (Lang.translate("generic.unit.millibuckets", amount)).formatted(TextFormatting.GOLD);
if (tooltip.isEmpty())
tooltip.add(0, text);
else {
List<ITextComponent> siblings = tooltip.get(0).getSiblings();
List<ITextComponent> siblings = tooltip.get(0)
.getSiblings();
siblings.add(new StringTextComponent(" "));
siblings.add(text);
}

View file

@ -45,11 +45,11 @@ public class DeployingCategory extends CreateRecipeCategory<DeployerApplicationR
@Override
public void setRecipe(IRecipeLayout recipeLayout, DeployerApplicationRecipe recipe, IIngredients ingredients) {
IGuiItemStackGroup itemStacks = recipeLayout.getItemStacks();
itemStacks.init(0, true, 50, 4);
itemStacks.set(0, Arrays.asList(recipe.getRequiredHeldItem()
itemStacks.init(0, true, 26, 50);
itemStacks.set(0, Arrays.asList(recipe.getProcessedItem()
.getMatchingStacks()));
itemStacks.init(1, true, 26, 50);
itemStacks.set(1, Arrays.asList(recipe.getProcessedItem()
itemStacks.init(1, true, 50, 4);
itemStacks.set(1, Arrays.asList(recipe.getRequiredHeldItem()
.getMatchingStacks()));
itemStacks.init(2, false, 131, 50);
itemStacks.set(2, recipe.getRecipeOutput());

View file

@ -21,11 +21,10 @@ public class FanSmokingCategory extends ProcessingViaFanCategory<SmokingRecipe>
@Override
public void renderAttachedBlock(MatrixStack matrixStack) {
GuiGameElement.of(Blocks.FIRE.getDefaultState())
.scale(24)
.atLocal(0, 0, 2)
.render(matrixStack);
}
}
}

View file

@ -49,7 +49,7 @@ public class FanWashingCategory extends ProcessingViaFanCategory<SplashingRecipe
int xOffset = (outputIndex % 3) * 19;
int yOffset = (outputIndex / 3) * -19;
itemStacks.init(outputIndex + 1, false, single ? 126 : 121 + xOffset, 47 + yOffset + (excessive ? 8 : 0));
itemStacks.init(outputIndex + 1, false, single ? 126 : 126 + xOffset, 47 + yOffset + (excessive ? 8 : 0));
itemStacks.set(outputIndex + 1, results.get(outputIndex)
.getStack());
}
@ -63,8 +63,8 @@ public class FanWashingCategory extends ProcessingViaFanCategory<SplashingRecipe
.size();
AllGuiTextures.JEI_SLOT.draw(matrixStack, 12, 47);
AllGuiTextures.JEI_SHADOW.draw(matrixStack, 39, 29);
AllGuiTextures.JEI_SHADOW.draw(matrixStack, 54, 39);
AllGuiTextures.JEI_SHADOW.draw(matrixStack, 47 + 4, 29);
AllGuiTextures.JEI_SHADOW.draw(matrixStack, 66 + 4, 39);
AllGuiTextures.JEI_LONG_ARROW.draw(matrixStack, 42, 51);
if (size == 1) {
@ -75,13 +75,13 @@ public class FanWashingCategory extends ProcessingViaFanCategory<SplashingRecipe
for (int i = 0; i < size; i++) {
int xOffset = (i % 3) * 19;
int yOffset = (i / 3) * -19 + (size > 9 ? 8 : 0);
getRenderedSlot(recipe, i).draw(matrixStack, 121 + xOffset, 47 + yOffset);
getRenderedSlot(recipe, i).draw(matrixStack, 126 + xOffset, 47 + yOffset);
}
}
@Override
protected void translateFan(MatrixStack ms) {
ms.translate(43, 33, 0);
ms.translate(56 + 4, 33, 0);
}
@Override

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