mirror of
https://github.com/Creators-of-Create/Create.git
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Merge pull request #1599 from PepperCode1/contraption-lighting
Add Lighting to Non-Flywheel Contraptions
This commit is contained in:
commit
f6c27c395b
22 changed files with 578 additions and 488 deletions
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@ -3,11 +3,12 @@ package com.simibubi.create.content.contraptions.components.actors;
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import javax.annotation.Nullable;
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import com.jozufozu.flywheel.backend.Backend;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ActorInstance;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionKineticRenderer;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -34,10 +35,10 @@ public class DrillMovementBehaviour extends BlockBreakingMovementBehaviour {
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@Override
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@OnlyIn(value = Dist.CLIENT)
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public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {
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public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
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if (!Backend.canUseInstancing())
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DrillRenderer.renderInContraption(context, ms, msLocal, buffer);
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DrillRenderer.renderInContraption(context, renderWorld, matrices, buffer);
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}
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@Override
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@ -5,12 +5,15 @@ import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
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import com.simibubi.create.foundation.render.PartialBufferer;
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import com.simibubi.create.foundation.render.SuperByteBuffer;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -29,9 +32,8 @@ public class DrillRenderer extends KineticTileEntityRenderer {
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return PartialBufferer.getFacing(AllBlockPartials.DRILL_HEAD, te.getBlockState());
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}
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public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {
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MatrixStack[] matrixStacks = new MatrixStack[]{ms, msLocal};
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public static void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
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BlockState state = context.state;
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SuperByteBuffer superBuffer = PartialBufferer.get(AllBlockPartials.DRILL_HEAD, state);
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Direction facing = state.get(DrillBlock.FACING);
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@ -42,18 +44,22 @@ public class DrillRenderer extends KineticTileEntityRenderer {
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float time = AnimationTickHolder.getRenderTime() / 20;
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float angle = (float) (((time * speed) % 360));
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for (MatrixStack m : matrixStacks)
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MatrixStacker.of(m)
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.centre()
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.rotateY(AngleHelper.horizontalAngle(facing))
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.rotateX(AngleHelper.verticalAngle(facing))
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.rotateZ(angle)
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.unCentre();
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MatrixStack m = matrices.contraptionStack;
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m.push();
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MatrixStacker.of(m)
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.centre()
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.rotateY(AngleHelper.horizontalAngle(facing))
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.rotateX(AngleHelper.verticalAngle(facing))
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.rotateZ(angle)
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.unCentre();
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superBuffer
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.light(msLocal.peek()
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.getModel())
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.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
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.transform(m)
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.light(matrices.entityMatrix,
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ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
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.renderInto(matrices.entityStack, buffer.getBuffer(RenderType.getSolid()));
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m.pop();
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}
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}
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@ -7,13 +7,14 @@ import javax.annotation.Nullable;
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import org.apache.commons.lang3.mutable.MutableBoolean;
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import com.jozufozu.flywheel.backend.Backend;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementBehaviour;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ActorInstance;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionKineticRenderer;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
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import com.simibubi.create.foundation.utility.BlockHelper;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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@ -52,10 +53,10 @@ public class HarvesterMovementBehaviour extends MovementBehaviour {
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}
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@Override
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public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffers) {
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public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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ContraptionMatrices matrices, IRenderTypeBuffer buffers) {
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if (!Backend.canUseInstancing())
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HarvesterRenderer.renderInContraption(context, ms, msLocal, buffers);
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HarvesterRenderer.renderInContraption(context, renderWorld, matrices, buffers);
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}
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@Override
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@ -5,6 +5,7 @@ import static net.minecraft.state.properties.BlockStateProperties.HORIZONTAL_FAC
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
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import com.simibubi.create.foundation.render.PartialBufferer;
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import com.simibubi.create.foundation.render.SuperByteBuffer;
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@ -12,6 +13,7 @@ import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -39,8 +41,8 @@ public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntit
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.renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
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}
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public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffers) {
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public static void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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ContraptionMatrices matrices, IRenderTypeBuffer buffers) {
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BlockState blockState = context.state;
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Direction facing = blockState.get(HORIZONTAL_FACING);
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SuperByteBuffer superBuffer = PartialBufferer.get(AllBlockPartials.HARVESTER_BLADE, blockState);
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@ -50,11 +52,13 @@ public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntit
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if (context.contraption.stalled)
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speed = 0;
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superBuffer.transform(matrices.contraptionStack);
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transform(context.world, facing, superBuffer, speed);
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superBuffer.light(msLocal.peek()
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.getModel(), ContraptionRenderDispatcher.getLightOnContraption(context))
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.renderInto(ms, buffers.getBuffer(RenderType.getCutoutMipped()));
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superBuffer
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.light(matrices.entityMatrix,
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ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
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.renderInto(matrices.entityStack, buffers.getBuffer(RenderType.getCutoutMipped()));
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}
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public static void transform(World world, Direction facing, SuperByteBuffer superBuffer, float speed) {
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@ -2,10 +2,11 @@ package com.simibubi.create.content.contraptions.components.actors;
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import java.util.Optional;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementBehaviour;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -31,9 +32,9 @@ public class PortableStorageInterfaceMovement extends MovementBehaviour {
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@Override
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@OnlyIn(Dist.CLIENT)
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public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {
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PortableStorageInterfaceRenderer.renderInContraption(context, ms, msLocal, buffer);
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public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
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PortableStorageInterfaceRenderer.renderInContraption(context, renderWorld, matrices, buffer);
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}
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@Override
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@ -8,6 +8,7 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
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import com.simibubi.create.foundation.render.PartialBufferer;
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import com.simibubi.create.foundation.render.SuperByteBuffer;
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@ -15,6 +16,7 @@ import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -41,8 +43,8 @@ public class PortableStorageInterfaceRenderer extends SafeTileEntityRenderer<Por
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.renderInto(ms, vb), ms);
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}
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public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {
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public static void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
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BlockState blockState = context.state;
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PortableStorageInterfaceTileEntity te = getTargetPSI(context);
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IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
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@ -55,44 +57,39 @@ public class PortableStorageInterfaceRenderer extends SafeTileEntityRenderer<Por
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lit = te.isConnected();
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}
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render(blockState, progress, lit, sbb -> sbb.light(msLocal.peek()
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.getModel(), ContraptionRenderDispatcher.getLightOnContraption(context))
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.renderInto(ms, vb), ms, msLocal);
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render(blockState, progress, lit, sbb -> sbb.transform(matrices.contraptionStack)
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.disableDiffuseTransform()
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.light(matrices.entityMatrix,
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ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
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.renderInto(matrices.entityStack, vb), matrices.contraptionStack);
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}
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private static void render(BlockState blockState, float progress, boolean lit,
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Consumer<SuperByteBuffer> drawCallback, MatrixStack... matrixStacks) {
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for (MatrixStack ms : matrixStacks)
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ms.push();
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Consumer<SuperByteBuffer> drawCallback, MatrixStack ms) {
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ms.push();
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SuperByteBuffer middle = PartialBufferer.get(getMiddleForState(blockState, lit), blockState);
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SuperByteBuffer top = PartialBufferer.get(getTopForState(blockState), blockState);
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Direction facing = blockState.get(PortableStorageInterfaceBlock.FACING);
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for (MatrixStack ms : matrixStacks)
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MatrixStacker.of(ms)
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.centre()
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.rotateY(AngleHelper.horizontalAngle(facing))
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.rotateX(facing == Direction.UP ? 0 : facing == Direction.DOWN ? 180 : 90)
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.unCentre();
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MatrixStacker.of(ms)
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.centre()
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.rotateY(AngleHelper.horizontalAngle(facing))
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.rotateX(facing == Direction.UP ? 0 : facing == Direction.DOWN ? 180 : 90)
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.unCentre();
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for (MatrixStack ms : matrixStacks) {
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ms.translate(0, progress / 2f, 0);
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ms.push();
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ms.translate(0, 6 / 16f, 0);
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}
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ms.translate(0, progress / 2f, 0);
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ms.push();
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ms.translate(0, 6 / 16f, 0);
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drawCallback.accept(middle);
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for (MatrixStack ms : matrixStacks) {
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ms.pop();
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ms.translate(0, progress / 2f, 0);
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}
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ms.pop();
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ms.translate(0, progress / 2f, 0);
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drawCallback.accept(top);
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for (MatrixStack ms : matrixStacks)
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ms.pop();
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ms.pop();
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}
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protected static PortableStorageInterfaceTileEntity getTargetPSI(MovementContext context) {
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@ -1,12 +1,13 @@
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package com.simibubi.create.content.contraptions.components.actors;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.content.contraptions.components.saw.SawBlock;
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import com.simibubi.create.content.contraptions.components.saw.SawRenderer;
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import com.simibubi.create.content.contraptions.components.saw.SawTileEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
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import com.simibubi.create.foundation.utility.TreeCutter;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -75,9 +76,9 @@ public class SawMovementBehaviour extends BlockBreakingMovementBehaviour {
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@Override
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@OnlyIn(value = Dist.CLIENT)
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public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {
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SawRenderer.renderInContraption(context, ms, msLocal, buffer);
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public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
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SawRenderer.renderInContraption(context, renderWorld, matrices, buffer);
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}
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@Override
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|
|
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@ -8,7 +8,6 @@ import javax.annotation.Nullable;
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import org.apache.commons.lang3.tuple.Pair;
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import com.jozufozu.flywheel.backend.Backend;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.AllItems;
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import com.simibubi.create.AllTags.AllBlockTags;
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|
@ -18,6 +17,7 @@ import com.simibubi.create.content.contraptions.components.structureMovement.Mov
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ActorInstance;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionKineticRenderer;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
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import com.simibubi.create.content.logistics.item.filter.FilterItem;
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import com.simibubi.create.content.schematics.ItemRequirement;
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import com.simibubi.create.content.schematics.SchematicWorld;
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|
@ -27,6 +27,7 @@ import com.simibubi.create.foundation.item.ItemHelper.ExtractionCountMode;
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import com.simibubi.create.foundation.utility.BlockHelper;
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import com.simibubi.create.foundation.utility.NBTHelper;
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import com.simibubi.create.foundation.utility.NBTProcessors;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -254,10 +255,10 @@ public class DeployerMovementBehaviour extends MovementBehaviour {
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}
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@Override
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public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffers) {
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public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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ContraptionMatrices matrices, IRenderTypeBuffer buffers) {
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if (!Backend.canUseInstancing())
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DeployerRenderer.renderInContraption(context, ms, msLocal, buffers);
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DeployerRenderer.renderInContraption(context, renderWorld, matrices, buffers);
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}
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@Override
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@ -12,6 +12,7 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.content.contraptions.components.deployer.DeployerTileEntity.Mode;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
|
@ -21,6 +22,7 @@ import com.simibubi.create.foundation.utility.AngleHelper;
|
|||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
import com.simibubi.create.foundation.utility.NBTHelper;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
@ -35,7 +37,6 @@ import net.minecraft.util.Direction;
|
|||
import net.minecraft.util.Direction.Axis;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.vector.Matrix4f;
|
||||
import net.minecraft.util.math.vector.Vector3d;
|
||||
import net.minecraft.util.math.vector.Vector3f;
|
||||
import net.minecraft.world.World;
|
||||
|
@ -154,9 +155,8 @@ public class DeployerRenderer extends SafeTileEntityRenderer<DeployerTileEntity>
|
|||
return buffer;
|
||||
}
|
||||
|
||||
public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
MatrixStack[] matrixStacks = new MatrixStack[]{ms, msLocal};
|
||||
public static void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
|
||||
ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
|
||||
IVertexBuilder builder = buffer.getBuffer(RenderType.getSolid());
|
||||
BlockState blockState = context.state;
|
||||
BlockPos pos = BlockPos.ZERO;
|
||||
|
@ -166,8 +166,6 @@ public class DeployerRenderer extends SafeTileEntityRenderer<DeployerTileEntity>
|
|||
|
||||
SuperByteBuffer pole = PartialBufferer.get(AllBlockPartials.DEPLOYER_POLE, blockState);
|
||||
SuperByteBuffer hand = PartialBufferer.get(handPose, blockState);
|
||||
pole = transform(world, pole, blockState, pos, true);
|
||||
hand = transform(world, hand, blockState, pos, false);
|
||||
|
||||
double factor;
|
||||
if (context.contraption.stalled || context.position == null || context.data.contains("StationaryTimer")) {
|
||||
|
@ -183,14 +181,21 @@ public class DeployerRenderer extends SafeTileEntityRenderer<DeployerTileEntity>
|
|||
Vector3d offset = Vector3d.of(blockState.get(FACING)
|
||||
.getDirectionVec()).scale(factor);
|
||||
|
||||
Matrix4f lighting = msLocal.peek()
|
||||
.getModel();
|
||||
for (MatrixStack m : matrixStacks)
|
||||
m.translate(offset.x, offset.y, offset.z);
|
||||
pole.light(lighting, ContraptionRenderDispatcher.getLightOnContraption(context))
|
||||
.renderInto(ms, builder);
|
||||
hand.light(lighting, ContraptionRenderDispatcher.getLightOnContraption(context))
|
||||
.renderInto(ms, builder);
|
||||
MatrixStack m = matrices.contraptionStack;
|
||||
m.push();
|
||||
m.translate(offset.x, offset.y, offset.z);
|
||||
|
||||
pole.transform(m);
|
||||
hand.transform(m);
|
||||
pole = transform(world, pole, blockState, pos, true);
|
||||
hand = transform(world, hand, blockState, pos, false);
|
||||
|
||||
pole.light(matrices.entityMatrix, ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
|
||||
.renderInto(matrices.entityStack, builder);
|
||||
hand.light(matrices.entityMatrix, ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
|
||||
.renderInto(matrices.entityStack, builder);
|
||||
|
||||
m.pop();
|
||||
}
|
||||
|
||||
static PartialModel getHandPose(DeployerTileEntity.Mode mode) {
|
||||
|
|
|
@ -10,6 +10,7 @@ import com.simibubi.create.CreateClient;
|
|||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
|
@ -18,6 +19,7 @@ import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer
|
|||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
@ -151,11 +153,9 @@ public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> {
|
|||
return KineticTileEntityRenderer.shaft(KineticTileEntityRenderer.getRotationAxisOf(te));
|
||||
}
|
||||
|
||||
public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
MatrixStack[] matrixStacks = new MatrixStack[] { ms, msLocal };
|
||||
public static void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
|
||||
ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
|
||||
BlockState state = context.state;
|
||||
SuperByteBuffer superBuffer;
|
||||
Direction facing = state.get(SawBlock.FACING);
|
||||
|
||||
Vector3d facingVec = Vector3d.of(context.state.get(SawBlock.FACING)
|
||||
|
@ -171,6 +171,7 @@ public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> {
|
|||
boolean shouldAnimate =
|
||||
(context.contraption.stalled && horizontal) || (!context.contraption.stalled && !backwards && moving);
|
||||
|
||||
SuperByteBuffer superBuffer;
|
||||
if (SawBlock.isHorizontal(state)) {
|
||||
if (shouldAnimate)
|
||||
superBuffer = PartialBufferer.get(AllBlockPartials.SAW_BLADE_HORIZONTAL_ACTIVE, state);
|
||||
|
@ -183,22 +184,26 @@ public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> {
|
|||
superBuffer = PartialBufferer.get(AllBlockPartials.SAW_BLADE_VERTICAL_INACTIVE, state);
|
||||
}
|
||||
|
||||
for (MatrixStack m : matrixStacks) {
|
||||
MatrixStack m = matrices.contraptionStack;
|
||||
m.push();
|
||||
MatrixStacker.of(m)
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(facing))
|
||||
.rotateX(AngleHelper.verticalAngle(facing));
|
||||
if (!SawBlock.isHorizontal(state))
|
||||
MatrixStacker.of(m)
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(facing))
|
||||
.rotateX(AngleHelper.verticalAngle(facing));
|
||||
if (!SawBlock.isHorizontal(state))
|
||||
MatrixStacker.of(m)
|
||||
.rotateZ(state.get(SawBlock.AXIS_ALONG_FIRST_COORDINATE) ? 0 : 90);
|
||||
MatrixStacker.of(m)
|
||||
.unCentre();
|
||||
}
|
||||
.rotateZ(state.get(SawBlock.AXIS_ALONG_FIRST_COORDINATE) ? 0 : 90);
|
||||
MatrixStacker.of(m)
|
||||
.unCentre();
|
||||
|
||||
superBuffer
|
||||
.light(msLocal.peek()
|
||||
.getModel(), ContraptionRenderDispatcher.getLightOnContraption(context))
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
|
||||
.transform(m)
|
||||
.disableDiffuseTransform()
|
||||
.light(matrices.entityMatrix,
|
||||
ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
|
||||
.renderInto(matrices.entityStack, buffer.getBuffer(RenderType.getCutoutMipped()));
|
||||
|
||||
m.pop();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,20 +1,19 @@
|
|||
package com.simibubi.create.content.contraptions.components.structureMovement;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.culling.ClippingHelper;
|
||||
import net.minecraft.client.renderer.entity.EntityRenderer;
|
||||
import net.minecraft.client.renderer.entity.EntityRendererManager;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
|
||||
public class ContraptionEntityRenderer<C extends AbstractContraptionEntity> extends EntityRenderer<C> {
|
||||
|
||||
public ContraptionEntityRenderer(EntityRendererManager p_i46179_1_) {
|
||||
super(p_i46179_1_);
|
||||
public ContraptionEntityRenderer(EntityRendererManager manager) {
|
||||
super(manager);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -23,42 +22,26 @@ public class ContraptionEntityRenderer<C extends AbstractContraptionEntity> exte
|
|||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldRender(C entity, ClippingHelper clippingHelper, double p_225626_3_, double p_225626_5_,
|
||||
double p_225626_7_) {
|
||||
public boolean shouldRender(C entity, ClippingHelper clippingHelper, double cameraX, double cameraY,
|
||||
double cameraZ) {
|
||||
if (entity.getContraption() == null)
|
||||
return false;
|
||||
if (!entity.isAlive())
|
||||
return false;
|
||||
|
||||
return super.shouldRender(entity, clippingHelper, p_225626_3_, p_225626_5_, p_225626_7_);
|
||||
return super.shouldRender(entity, clippingHelper, cameraX, cameraY, cameraZ);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void render(C entity, float yaw, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers,
|
||||
int overlay) {
|
||||
super.render(entity, yaw, partialTicks, ms, buffers, overlay);
|
||||
|
||||
// Keep a copy of the transforms in order to determine correct lighting
|
||||
MatrixStack msLocal = translateTo(entity, AnimationTickHolder.getPartialTicks());
|
||||
MatrixStack[] matrixStacks = new MatrixStack[] { ms, msLocal };
|
||||
|
||||
ms.push();
|
||||
entity.doLocalTransforms(partialTicks, matrixStacks);
|
||||
ContraptionMatrices matrices = new ContraptionMatrices(ms, entity);
|
||||
Contraption contraption = entity.getContraption();
|
||||
if (contraption != null) {
|
||||
ContraptionRenderDispatcher.render(entity, ms, buffers, msLocal, contraption);
|
||||
ContraptionRenderDispatcher.render(entity, contraption, matrices, buffers);
|
||||
}
|
||||
ms.pop();
|
||||
|
||||
}
|
||||
|
||||
protected MatrixStack translateTo(AbstractContraptionEntity entity, float pt) {
|
||||
MatrixStack matrixStack = new MatrixStack();
|
||||
double x = MathHelper.lerp(pt, entity.lastTickPosX, entity.getX());
|
||||
double y = MathHelper.lerp(pt, entity.lastTickPosY, entity.getY());
|
||||
double z = MathHelper.lerp(pt, entity.lastTickPosZ, entity.getZ());
|
||||
matrixStack.translate(x, y, z);
|
||||
return matrixStack;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,9 +2,10 @@ package com.simibubi.create.content.contraptions.components.structureMovement;
|
|||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ActorInstance;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionKineticRenderer;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
|
||||
import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
|
||||
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.entity.item.ItemEntity;
|
||||
|
@ -60,8 +61,8 @@ public abstract class MovementBehaviour {
|
|||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {}
|
||||
public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
|
||||
ContraptionMatrices matrices, IRenderTypeBuffer buffer) {}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
@Nullable
|
||||
|
|
|
@ -4,7 +4,6 @@ import javax.annotation.Nullable;
|
|||
|
||||
import com.jozufozu.flywheel.backend.Backend;
|
||||
import com.jozufozu.flywheel.backend.core.PartialModel;
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.AbstractContraptionEntity;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.ControlledContraptionEntity;
|
||||
|
@ -13,10 +12,12 @@ import com.simibubi.create.content.contraptions.components.structureMovement.Mov
|
|||
import com.simibubi.create.content.contraptions.components.structureMovement.OrientedContraptionEntity;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ActorInstance;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionKineticRenderer;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
|
||||
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
|
@ -31,8 +32,8 @@ public class StabilizedBearingMovementBehaviour extends MovementBehaviour {
|
|||
|
||||
@Override
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
|
||||
ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
|
||||
if (Backend.canUseInstancing()) return;
|
||||
|
||||
Direction facing = context.state.get(BlockStateProperties.FACING);
|
||||
|
@ -52,12 +53,14 @@ public class StabilizedBearingMovementBehaviour extends MovementBehaviour {
|
|||
|
||||
orientation = rotation;
|
||||
|
||||
superBuffer.transform(matrices.contraptionStack);
|
||||
superBuffer.rotateCentered(orientation);
|
||||
|
||||
// render
|
||||
superBuffer.light(msLocal.peek()
|
||||
.getModel(), ContraptionRenderDispatcher.getLightOnContraption(context));
|
||||
superBuffer.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
superBuffer
|
||||
.light(matrices.entityMatrix,
|
||||
ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
|
||||
.renderInto(matrices.entityStack, buffer.getBuffer(RenderType.getSolid()));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -0,0 +1,65 @@
|
|||
package com.simibubi.create.content.contraptions.components.structureMovement.render;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.AbstractContraptionEntity;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.vector.Matrix3f;
|
||||
import net.minecraft.util.math.vector.Matrix4f;
|
||||
|
||||
public class ContraptionMatrices {
|
||||
public final MatrixStack entityStack;
|
||||
public final MatrixStack contraptionStack;
|
||||
public final Matrix4f entityMatrix;
|
||||
|
||||
public ContraptionMatrices(MatrixStack entityStack, AbstractContraptionEntity entity) {
|
||||
this.entityStack = entityStack;
|
||||
this.contraptionStack = new MatrixStack();
|
||||
float partialTicks = AnimationTickHolder.getPartialTicks();
|
||||
entity.doLocalTransforms(partialTicks, new MatrixStack[] { this.contraptionStack });
|
||||
entityMatrix = translateTo(entity, partialTicks);
|
||||
}
|
||||
|
||||
public MatrixStack getFinalStack() {
|
||||
MatrixStack finalStack = new MatrixStack();
|
||||
transform(finalStack, entityStack);
|
||||
transform(finalStack, contraptionStack);
|
||||
return finalStack;
|
||||
}
|
||||
|
||||
public Matrix4f getFinalModel() {
|
||||
Matrix4f finalModel = entityStack.peek().getModel().copy();
|
||||
finalModel.multiply(contraptionStack.peek().getModel());
|
||||
return finalModel;
|
||||
}
|
||||
|
||||
public Matrix3f getFinalNormal() {
|
||||
Matrix3f finalNormal = entityStack.peek().getNormal().copy();
|
||||
finalNormal.multiply(contraptionStack.peek().getNormal());
|
||||
return finalNormal;
|
||||
}
|
||||
|
||||
public Matrix4f getFinalLight() {
|
||||
Matrix4f lightTransform = entityMatrix.copy();
|
||||
lightTransform.multiply(contraptionStack.peek().getModel());
|
||||
return lightTransform;
|
||||
}
|
||||
|
||||
public static Matrix4f translateTo(Entity entity, float partialTicks) {
|
||||
double x = MathHelper.lerp(partialTicks, entity.lastTickPosX, entity.getX());
|
||||
double y = MathHelper.lerp(partialTicks, entity.lastTickPosY, entity.getY());
|
||||
double z = MathHelper.lerp(partialTicks, entity.lastTickPosZ, entity.getZ());
|
||||
return Matrix4f.translate((float) x, (float) y, (float) z);
|
||||
}
|
||||
|
||||
public static void transform(MatrixStack ms, MatrixStack transform) {
|
||||
ms.peek().getModel()
|
||||
.multiply(transform.peek()
|
||||
.getModel());
|
||||
ms.peek().getNormal()
|
||||
.multiply(transform.peek()
|
||||
.getNormal());
|
||||
}
|
||||
}
|
|
@ -1,12 +1,12 @@
|
|||
package com.simibubi.create.content.contraptions.components.structureMovement.render;
|
||||
|
||||
import static org.lwjgl.opengl.GL13.GL_QUADS;
|
||||
import static org.lwjgl.opengl.GL11.GL_QUADS;
|
||||
import static org.lwjgl.opengl.GL11.glDisable;
|
||||
import static org.lwjgl.opengl.GL11.glEnable;
|
||||
import static org.lwjgl.opengl.GL12.GL_TEXTURE_3D;
|
||||
import static org.lwjgl.opengl.GL13.GL_TEXTURE0;
|
||||
import static org.lwjgl.opengl.GL13.GL_TEXTURE4;
|
||||
import static org.lwjgl.opengl.GL13.GL_TEXTURE_3D;
|
||||
import static org.lwjgl.opengl.GL13.glActiveTexture;
|
||||
import static org.lwjgl.opengl.GL13.glDisable;
|
||||
import static org.lwjgl.opengl.GL13.glEnable;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
@ -36,7 +36,7 @@ import net.minecraft.block.BlockState;
|
|||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.ActiveRenderInfo;
|
||||
import net.minecraft.client.renderer.BlockModelRenderer;
|
||||
import net.minecraft.client.renderer.BlockRendererDispatcher;
|
||||
import net.minecraft.client.renderer.BlockModelShapes;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
|
@ -44,7 +44,6 @@ import net.minecraft.client.renderer.LightTexture;
|
|||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.RenderTypeLookup;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.model.IBakedModel;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
|
@ -57,25 +56,35 @@ import net.minecraftforge.client.ForgeHooksClient;
|
|||
import net.minecraftforge.client.model.data.EmptyModelData;
|
||||
|
||||
public class ContraptionRenderDispatcher {
|
||||
public static final Int2ObjectMap<RenderedContraption> renderers = new Int2ObjectOpenHashMap<>();
|
||||
private static final BlockModelRenderer MODEL_RENDERER = new BlockModelRenderer(Minecraft.getInstance().getBlockColors());
|
||||
private static final BlockModelShapes BLOCK_MODELS = Minecraft.getInstance().getModelManager().getBlockModelShapes();
|
||||
private static int worldHolderRefreshCounter;
|
||||
|
||||
public static final Int2ObjectMap<RenderedContraption> RENDERERS = new Int2ObjectOpenHashMap<>();
|
||||
public static final Int2ObjectMap<ContraptionWorldHolder> WORLD_HOLDERS = new Int2ObjectOpenHashMap<>();
|
||||
public static final Compartment<Pair<Contraption, Integer>> CONTRAPTION = new Compartment<>();
|
||||
protected static PlacementSimulationWorld renderWorld;
|
||||
|
||||
public static void tick() {
|
||||
if (Minecraft.getInstance().isGamePaused()) return;
|
||||
|
||||
for (RenderedContraption contraption : renderers.values()) {
|
||||
for (RenderedContraption contraption : RENDERERS.values()) {
|
||||
contraption.getLighter().tick(contraption);
|
||||
|
||||
contraption.kinetics.tick();
|
||||
}
|
||||
|
||||
worldHolderRefreshCounter++;
|
||||
if (worldHolderRefreshCounter >= 20) {
|
||||
removeDeadHolders();
|
||||
worldHolderRefreshCounter = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static void beginFrame(ClientWorld world, MatrixStack stack, ActiveRenderInfo info, GameRenderer gameRenderer, LightTexture lightTexture) {
|
||||
double camX = info.getProjectedView().x;
|
||||
double camY = info.getProjectedView().y;
|
||||
double camZ = info.getProjectedView().z;
|
||||
for (RenderedContraption renderer : renderers.values()) {
|
||||
for (RenderedContraption renderer : RENDERERS.values()) {
|
||||
renderer.beginFrame(info, camX, camY, camZ);
|
||||
}
|
||||
}
|
||||
|
@ -83,7 +92,7 @@ public class ContraptionRenderDispatcher {
|
|||
public static void renderLayer(ClientWorld world, RenderType layer, Matrix4f viewProjection, double camX, double camY, double camZ) {
|
||||
removeDeadContraptions();
|
||||
|
||||
if (renderers.isEmpty()) return;
|
||||
if (RENDERERS.isEmpty()) return;
|
||||
|
||||
layer.startDrawing();
|
||||
glEnable(GL_TEXTURE_3D);
|
||||
|
@ -96,13 +105,13 @@ public class ContraptionRenderDispatcher {
|
|||
structureShader.uploadViewProjection(viewProjection);
|
||||
structureShader.uploadCameraPos(camX, camY, camZ);
|
||||
|
||||
for (RenderedContraption renderer : renderers.values()) {
|
||||
for (RenderedContraption renderer : RENDERERS.values()) {
|
||||
renderer.doRenderLayer(layer, structureShader);
|
||||
}
|
||||
}
|
||||
|
||||
if (Backend.canUseInstancing()) {
|
||||
for (RenderedContraption renderer : renderers.values()) {
|
||||
for (RenderedContraption renderer : RENDERERS.values()) {
|
||||
renderer.kinetics.render(layer, viewProjection, camX, camY, camZ, renderer::setup);
|
||||
renderer.teardown();
|
||||
}
|
||||
|
@ -113,70 +122,81 @@ public class ContraptionRenderDispatcher {
|
|||
glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
public static void render(AbstractContraptionEntity entity, Contraption contraption,
|
||||
ContraptionMatrices matrices, IRenderTypeBuffer buffers) {
|
||||
World world = entity.world;
|
||||
if (Backend.canUseVBOs() && Backend.isFlywheelWorld(world)) {
|
||||
RenderedContraption renderer = getRenderer(world, contraption);
|
||||
PlacementSimulationWorld renderWorld = renderer.renderWorld;
|
||||
|
||||
ContraptionRenderDispatcher.renderDynamic(world, renderWorld, contraption, matrices, buffers);
|
||||
} else {
|
||||
ContraptionWorldHolder holder = getWorldHolder(world, contraption);
|
||||
PlacementSimulationWorld renderWorld = holder.renderWorld;
|
||||
|
||||
ContraptionRenderDispatcher.renderDynamic(world, renderWorld, contraption, matrices, buffers);
|
||||
ContraptionRenderDispatcher.renderStructure(world, renderWorld, contraption, matrices, buffers);
|
||||
}
|
||||
}
|
||||
|
||||
private static RenderedContraption getRenderer(World world, Contraption c) {
|
||||
int entityId = c.entity.getEntityId();
|
||||
RenderedContraption contraption = renderers.get(entityId);
|
||||
RenderedContraption contraption = RENDERERS.get(entityId);
|
||||
|
||||
if (contraption == null) {
|
||||
contraption = new RenderedContraption(world, c);
|
||||
renderers.put(entityId, contraption);
|
||||
PlacementSimulationWorld renderWorld = setupRenderWorld(world, c);
|
||||
contraption = new RenderedContraption(world, renderWorld, c);
|
||||
RENDERERS.put(entityId, contraption);
|
||||
}
|
||||
|
||||
return contraption;
|
||||
}
|
||||
|
||||
public static void render(AbstractContraptionEntity entity, MatrixStack ms, IRenderTypeBuffer buffers,
|
||||
MatrixStack msLocal, Contraption contraption) {
|
||||
if (Backend.canUseVBOs() && Backend.isFlywheelWorld(entity.world)) {
|
||||
ContraptionRenderDispatcher.renderDynamic(entity.world, contraption, ms, msLocal, buffers);
|
||||
} else {
|
||||
ContraptionRenderDispatcher.renderDynamic(entity.world, contraption, ms, msLocal, buffers);
|
||||
ContraptionRenderDispatcher.renderStructure(entity.world, contraption, ms, msLocal, buffers);
|
||||
private static ContraptionWorldHolder getWorldHolder(World world, Contraption c) {
|
||||
int entityId = c.entity.getEntityId();
|
||||
ContraptionWorldHolder holder = WORLD_HOLDERS.get(entityId);
|
||||
|
||||
if (holder == null) {
|
||||
PlacementSimulationWorld renderWorld = setupRenderWorld(world, c);
|
||||
holder = new ContraptionWorldHolder(c, renderWorld);
|
||||
WORLD_HOLDERS.put(entityId, holder);
|
||||
}
|
||||
|
||||
return holder;
|
||||
}
|
||||
|
||||
public static void renderStructure(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
SuperByteBufferCache bufferCache = CreateClient.bufferCache;
|
||||
List<RenderType> blockLayers = RenderType.getBlockLayers();
|
||||
public static PlacementSimulationWorld setupRenderWorld(World world, Contraption c) {
|
||||
PlacementSimulationWorld renderWorld = new PlacementSimulationWorld(world);
|
||||
|
||||
buffer.getBuffer(RenderType.getSolid());
|
||||
for (int i = 0; i < blockLayers.size(); i++) {
|
||||
RenderType layer = blockLayers.get(i);
|
||||
Pair<Contraption, Integer> key = Pair.of(c, i);
|
||||
SuperByteBuffer contraptionBuffer = bufferCache.get(CONTRAPTION, key, () -> buildStructureBuffer(c, layer));
|
||||
if (contraptionBuffer.isEmpty())
|
||||
continue;
|
||||
Matrix4f model = msLocal.peek()
|
||||
.getModel();
|
||||
contraptionBuffer.light(model)
|
||||
.renderInto(ms, buffer.getBuffer(layer));
|
||||
}
|
||||
renderWorld.setTileEntities(c.presentTileEntities.values());
|
||||
|
||||
for (Template.BlockInfo info : c.getBlocks()
|
||||
.values())
|
||||
// Skip individual lighting updates to prevent lag with large contraptions
|
||||
renderWorld.setBlockState(info.pos, info.state, 128);
|
||||
|
||||
renderWorld.updateLightSources();
|
||||
renderWorld.lighter.tick(Integer.MAX_VALUE, false, false);
|
||||
|
||||
return renderWorld;
|
||||
}
|
||||
|
||||
public static void renderDynamic(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
renderTileEntities(world, c, ms, msLocal, buffer);
|
||||
public static void renderDynamic(World world, PlacementSimulationWorld renderWorld, Contraption c,
|
||||
ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
|
||||
renderTileEntities(world, renderWorld, c, matrices, buffer);
|
||||
if (buffer instanceof IRenderTypeBuffer.Impl)
|
||||
((IRenderTypeBuffer.Impl) buffer).draw();
|
||||
renderActors(world, c, ms, msLocal, buffer);
|
||||
renderActors(world, renderWorld, c, matrices, buffer);
|
||||
}
|
||||
|
||||
public static void renderTileEntities(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
PlacementSimulationWorld renderWorld = null;
|
||||
if (Backend.canUseVBOs() && Backend.isFlywheelWorld(world)) {
|
||||
RenderedContraption renderer = getRenderer(world, c);
|
||||
|
||||
renderWorld = renderer.renderWorld;
|
||||
}
|
||||
TileEntityRenderHelper.renderTileEntities(world, renderWorld, c.specialRenderedTileEntities, ms, msLocal, buffer);
|
||||
|
||||
public static void renderTileEntities(World world, PlacementSimulationWorld renderWorld, Contraption c,
|
||||
ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
|
||||
TileEntityRenderHelper.renderTileEntities(world, renderWorld, c.specialRenderedTileEntities,
|
||||
matrices.getFinalStack(), matrices.getFinalLight(), buffer);
|
||||
}
|
||||
|
||||
protected static void renderActors(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
MatrixStack[] matrixStacks = new MatrixStack[]{ms, msLocal};
|
||||
protected static void renderActors(World world, PlacementSimulationWorld renderWorld, Contraption c,
|
||||
ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
|
||||
for (Pair<Template.BlockInfo, MovementContext> actor : c.getActors()) {
|
||||
MovementContext context = actor.getRight();
|
||||
if (context == null)
|
||||
|
@ -184,123 +204,108 @@ public class ContraptionRenderDispatcher {
|
|||
if (context.world == null)
|
||||
context.world = world;
|
||||
Template.BlockInfo blockInfo = actor.getLeft();
|
||||
for (MatrixStack m : matrixStacks) {
|
||||
m.push();
|
||||
MatrixStacker.of(m)
|
||||
.translate(blockInfo.pos);
|
||||
}
|
||||
|
||||
MatrixStack m = matrices.contraptionStack;
|
||||
m.push();
|
||||
MatrixStacker.of(m)
|
||||
.translate(blockInfo.pos);
|
||||
|
||||
MovementBehaviour movementBehaviour = AllMovementBehaviours.of(blockInfo.state);
|
||||
if (movementBehaviour != null)
|
||||
movementBehaviour.renderInContraption(context, ms, msLocal, buffer);
|
||||
movementBehaviour.renderInContraption(context, renderWorld, matrices, buffer);
|
||||
|
||||
for (MatrixStack m : matrixStacks)
|
||||
m.pop();
|
||||
m.pop();
|
||||
}
|
||||
}
|
||||
|
||||
private static SuperByteBuffer buildStructureBuffer(Contraption c, RenderType layer) {
|
||||
BufferBuilder builder = buildStructure(c, layer);
|
||||
public static void renderStructure(World world, PlacementSimulationWorld renderWorld, Contraption c,
|
||||
ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
|
||||
SuperByteBufferCache bufferCache = CreateClient.bufferCache;
|
||||
List<RenderType> blockLayers = RenderType.getBlockLayers();
|
||||
|
||||
buffer.getBuffer(RenderType.getSolid());
|
||||
for (int i = 0; i < blockLayers.size(); i++) {
|
||||
RenderType layer = blockLayers.get(i);
|
||||
Pair<Contraption, Integer> key = Pair.of(c, i);
|
||||
SuperByteBuffer contraptionBuffer = bufferCache.get(CONTRAPTION, key, () -> buildStructureBuffer(renderWorld, c, layer));
|
||||
if (contraptionBuffer.isEmpty())
|
||||
continue;
|
||||
contraptionBuffer
|
||||
.transform(matrices.contraptionStack)
|
||||
.light(matrices.entityMatrix)
|
||||
.hybridLight()
|
||||
.renderInto(matrices.entityStack, buffer.getBuffer(layer));
|
||||
}
|
||||
}
|
||||
|
||||
private static SuperByteBuffer buildStructureBuffer(PlacementSimulationWorld renderWorld, Contraption c, RenderType layer) {
|
||||
BufferBuilder builder = buildStructure(renderWorld, c, layer);
|
||||
return new SuperByteBuffer(builder);
|
||||
}
|
||||
|
||||
public static BufferBuilder buildStructure(Contraption c, RenderType layer) {
|
||||
if (renderWorld == null || renderWorld.getWorld() != Minecraft.getInstance().world)
|
||||
renderWorld = new PlacementSimulationWorld(Minecraft.getInstance().world);
|
||||
|
||||
ForgeHooksClient.setRenderLayer(layer);
|
||||
public static BufferBuilder buildStructure(PlacementSimulationWorld renderWorld, Contraption c, RenderType layer) {
|
||||
MatrixStack ms = new MatrixStack();
|
||||
BlockRendererDispatcher dispatcher = Minecraft.getInstance()
|
||||
.getBlockRendererDispatcher();
|
||||
BlockModelRenderer blockRenderer = dispatcher.getBlockModelRenderer();
|
||||
Random random = new Random();
|
||||
BufferBuilder builder = new BufferBuilder(DefaultVertexFormats.BLOCK.getIntegerSize());
|
||||
builder.begin(GL_QUADS, DefaultVertexFormats.BLOCK);
|
||||
renderWorld.setTileEntities(c.presentTileEntities.values());
|
||||
|
||||
ForgeHooksClient.setRenderLayer(layer);
|
||||
BlockModelRenderer.enableCache();
|
||||
for (Template.BlockInfo info : c.getBlocks()
|
||||
.values())
|
||||
renderWorld.setBlockState(info.pos, info.state);
|
||||
|
||||
for (Template.BlockInfo info : c.getBlocks()
|
||||
.values()) {
|
||||
.values()) {
|
||||
BlockState state = info.state;
|
||||
|
||||
if (state.getRenderType() == BlockRenderType.ENTITYBLOCK_ANIMATED)
|
||||
continue;
|
||||
if (!RenderTypeLookup.canRenderInLayer(state, layer))
|
||||
continue;
|
||||
if (state.getRenderType() != BlockRenderType.MODEL)
|
||||
continue;
|
||||
if (!RenderTypeLookup.canRenderInLayer(state, layer))
|
||||
continue;
|
||||
|
||||
IBakedModel originalModel = dispatcher.getModelForState(state);
|
||||
ms.push();
|
||||
ms.translate(info.pos.getX(), info.pos.getY(), info.pos.getZ());
|
||||
blockRenderer.renderModel(renderWorld, originalModel, state, info.pos, ms, builder, true, random, 42,
|
||||
OverlayTexture.DEFAULT_UV, EmptyModelData.INSTANCE);
|
||||
ms.pop();
|
||||
}
|
||||
BlockPos pos = info.pos;
|
||||
|
||||
builder.finishDrawing();
|
||||
renderWorld.clear();
|
||||
renderWorld = null;
|
||||
return builder;
|
||||
}
|
||||
|
||||
public static int getLight(World world, float lx, float ly, float lz) {
|
||||
BlockPos.Mutable pos = new BlockPos.Mutable();
|
||||
float sky = 0, block = 0;
|
||||
float offset = 1 / 8f;
|
||||
|
||||
for (float zOffset = offset; zOffset >= -offset; zOffset -= 2 * offset)
|
||||
for (float yOffset = offset; yOffset >= -offset; yOffset -= 2 * offset)
|
||||
for (float xOffset = offset; xOffset >= -offset; xOffset -= 2 * offset) {
|
||||
pos.setPos(lx + xOffset, ly + yOffset, lz + zOffset);
|
||||
sky += world.getLightLevel(LightType.SKY, pos) / 8f;
|
||||
block += world.getLightLevel(LightType.BLOCK, pos) / 8f;
|
||||
}
|
||||
|
||||
return ((int) sky) << 20 | ((int) block) << 4;
|
||||
}
|
||||
|
||||
public static int getLightOnContraption(World world, PlacementSimulationWorld renderWorld, BlockPos pos, BlockPos lightPos) {
|
||||
int worldLight = WorldRenderer.getLightmapCoordinates(world, lightPos);
|
||||
|
||||
if (renderWorld != null)
|
||||
return getMaxBlockLight(worldLight, renderWorld.getLightLevel(LightType.BLOCK, pos));
|
||||
|
||||
return worldLight;
|
||||
}
|
||||
|
||||
public static int getMaxBlockLight(int packedLight, int blockLightValue) {
|
||||
int unpackedBlockLight = LightTexture.getBlockLightCoordinates(packedLight);
|
||||
|
||||
if (blockLightValue > unpackedBlockLight) {
|
||||
packedLight = (packedLight & 0xFFFF0000) | (blockLightValue << 4);
|
||||
}
|
||||
|
||||
return packedLight;
|
||||
}
|
||||
|
||||
public static int getLightOnContraption(MovementContext context) {
|
||||
int entityId = context.contraption.entity.getEntityId();
|
||||
|
||||
RenderedContraption renderedContraption = renderers.get(entityId);
|
||||
if (renderedContraption != null) {
|
||||
return renderedContraption.renderWorld.getLightLevel(LightType.BLOCK, context.localPos);
|
||||
} else {
|
||||
return -1;
|
||||
ms.push();
|
||||
ms.translate(pos.getX(), pos.getY(), pos.getZ());
|
||||
MODEL_RENDERER.renderModel(renderWorld, BLOCK_MODELS.getModel(state), state, pos, ms, builder, true,
|
||||
random, 42, OverlayTexture.DEFAULT_UV, EmptyModelData.INSTANCE);
|
||||
ms.pop();
|
||||
}
|
||||
BlockModelRenderer.disableCache();
|
||||
ForgeHooksClient.setRenderLayer(null);
|
||||
|
||||
builder.finishDrawing();
|
||||
return builder;
|
||||
}
|
||||
|
||||
public static int getLight(World world, float lx, float ly, float lz) {
|
||||
BlockPos.Mutable pos = new BlockPos.Mutable();
|
||||
float block = 0, sky = 0;
|
||||
float offset = 1 / 8f;
|
||||
|
||||
for (float zOffset = offset; zOffset >= -offset; zOffset -= 2 * offset)
|
||||
for (float yOffset = offset; yOffset >= -offset; yOffset -= 2 * offset)
|
||||
for (float xOffset = offset; xOffset >= -offset; xOffset -= 2 * offset) {
|
||||
pos.setPos(lx + xOffset, ly + yOffset, lz + zOffset);
|
||||
block += world.getLightLevel(LightType.BLOCK, pos) / 8f;
|
||||
sky += world.getLightLevel(LightType.SKY, pos) / 8f;
|
||||
}
|
||||
|
||||
return LightTexture.pack((int) block, (int) sky);
|
||||
}
|
||||
|
||||
public static int getContraptionWorldLight(MovementContext context, PlacementSimulationWorld renderWorld) {
|
||||
return WorldRenderer.getLightmapCoordinates(renderWorld, context.localPos);
|
||||
}
|
||||
|
||||
public static void invalidateAll() {
|
||||
for (RenderedContraption renderer : renderers.values()) {
|
||||
for (RenderedContraption renderer : RENDERERS.values()) {
|
||||
renderer.invalidate();
|
||||
}
|
||||
|
||||
renderers.clear();
|
||||
RENDERERS.clear();
|
||||
WORLD_HOLDERS.clear();
|
||||
}
|
||||
|
||||
public static void removeDeadContraptions() {
|
||||
renderers.values().removeIf(renderer -> {
|
||||
RENDERERS.values().removeIf(renderer -> {
|
||||
if (renderer.isDead()) {
|
||||
renderer.invalidate();
|
||||
return true;
|
||||
|
@ -308,4 +313,8 @@ public class ContraptionRenderDispatcher {
|
|||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
public static void removeDeadHolders() {
|
||||
WORLD_HOLDERS.values().removeIf(ContraptionWorldHolder::isDead);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,22 @@
|
|||
package com.simibubi.create.content.contraptions.components.structureMovement.render;
|
||||
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.Contraption;
|
||||
import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
|
||||
|
||||
public class ContraptionWorldHolder {
|
||||
public final Contraption contraption;
|
||||
public final PlacementSimulationWorld renderWorld;
|
||||
|
||||
public ContraptionWorldHolder(Contraption contraption, PlacementSimulationWorld renderWorld) {
|
||||
this.contraption = contraption;
|
||||
this.renderWorld = renderWorld;
|
||||
}
|
||||
|
||||
public int getEntityId() {
|
||||
return contraption.entity.getEntityId();
|
||||
}
|
||||
|
||||
public boolean isDead() {
|
||||
return !contraption.entity.isAlive();
|
||||
}
|
||||
}
|
|
@ -11,7 +11,7 @@ import com.simibubi.create.foundation.utility.outliner.AABBOutline;
|
|||
|
||||
public class LightVolumeDebugger {
|
||||
public static void render(MatrixStack ms, SuperRenderTypeBuffer buffer) {
|
||||
ContraptionRenderDispatcher.renderers.values()
|
||||
ContraptionRenderDispatcher.RENDERERS.values()
|
||||
.stream()
|
||||
.flatMap(r -> {
|
||||
GridAlignedBB texture = r.getLighter().lightVolume.getTextureVolume();
|
||||
|
|
|
@ -6,12 +6,9 @@ import java.util.Collection;
|
|||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.jozufozu.flywheel.backend.Backend;
|
||||
import com.jozufozu.flywheel.backend.core.IndexedModel;
|
||||
import com.jozufozu.flywheel.backend.gl.attrib.VertexFormat;
|
||||
|
@ -25,147 +22,121 @@ import com.simibubi.create.content.contraptions.components.structureMovement.Con
|
|||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
|
||||
|
||||
import net.minecraft.block.BlockRenderType;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.ActiveRenderInfo;
|
||||
import net.minecraft.client.renderer.BlockModelRenderer;
|
||||
import net.minecraft.client.renderer.BlockModelShapes;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.RenderTypeLookup;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.vector.Matrix4f;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.gen.feature.template.Template;
|
||||
import net.minecraftforge.client.ForgeHooksClient;
|
||||
import net.minecraftforge.client.model.data.EmptyModelData;
|
||||
|
||||
public class RenderedContraption {
|
||||
public class RenderedContraption extends ContraptionWorldHolder {
|
||||
public static final VertexFormat FORMAT = VertexFormat.builder()
|
||||
.addAttributes(ContraptionAttributes.class)
|
||||
.build();
|
||||
|
||||
private static final BlockModelRenderer MODEL_RENDERER = new BlockModelRenderer(Minecraft.getInstance().getBlockColors());
|
||||
private static final BlockModelShapes BLOCK_MODELS = Minecraft.getInstance().getModelManager().getBlockModelShapes();
|
||||
|
||||
public Contraption contraption;
|
||||
private final ContraptionLighter<?> lighter;
|
||||
public final ContraptionKineticRenderer kinetics;
|
||||
public final PlacementSimulationWorld renderWorld;
|
||||
|
||||
private final Map<RenderType, IndexedModel> renderLayers = new HashMap<>();
|
||||
|
||||
private Matrix4f model;
|
||||
private AxisAlignedBB lightBox;
|
||||
private AxisAlignedBB lightBox;
|
||||
|
||||
public RenderedContraption(World world, Contraption contraption) {
|
||||
this.contraption = contraption;
|
||||
this.lighter = contraption.makeLighter();
|
||||
this.kinetics = new ContraptionKineticRenderer(this);
|
||||
this.renderWorld = setupRenderWorld(world, contraption);
|
||||
public RenderedContraption(World world, PlacementSimulationWorld renderWorld, Contraption contraption) {
|
||||
super(contraption, renderWorld);
|
||||
this.lighter = contraption.makeLighter();
|
||||
this.kinetics = new ContraptionKineticRenderer(this);
|
||||
|
||||
buildLayers();
|
||||
if (Backend.canUseInstancing()) {
|
||||
buildInstancedTiles();
|
||||
buildActors();
|
||||
}
|
||||
}
|
||||
buildLayers();
|
||||
if (Backend.canUseInstancing()) {
|
||||
buildInstancedTiles();
|
||||
buildActors();
|
||||
}
|
||||
}
|
||||
|
||||
public int getEntityId() {
|
||||
return contraption.entity.getEntityId();
|
||||
}
|
||||
public ContraptionLighter<?> getLighter() {
|
||||
return lighter;
|
||||
}
|
||||
|
||||
public boolean isDead() {
|
||||
return !contraption.entity.isAlive();
|
||||
}
|
||||
|
||||
public ContraptionLighter<?> getLighter() {
|
||||
return lighter;
|
||||
}
|
||||
|
||||
public void doRenderLayer(RenderType layer, ContraptionProgram shader) {
|
||||
public void doRenderLayer(RenderType layer, ContraptionProgram shader) {
|
||||
IndexedModel structure = renderLayers.get(layer);
|
||||
if (structure != null) {
|
||||
setup(shader);
|
||||
structure.render();
|
||||
teardown();
|
||||
}
|
||||
}
|
||||
if (structure != null) {
|
||||
setup(shader);
|
||||
structure.render();
|
||||
teardown();
|
||||
}
|
||||
}
|
||||
|
||||
public void beginFrame(ActiveRenderInfo info, double camX, double camY, double camZ) {
|
||||
kinetics.beginFrame(info);
|
||||
public void beginFrame(ActiveRenderInfo info, double camX, double camY, double camZ) {
|
||||
kinetics.beginFrame(info);
|
||||
|
||||
AbstractContraptionEntity entity = contraption.entity;
|
||||
float pt = AnimationTickHolder.getPartialTicks();
|
||||
AbstractContraptionEntity entity = contraption.entity;
|
||||
float pt = AnimationTickHolder.getPartialTicks();
|
||||
|
||||
MatrixStack stack = new MatrixStack();
|
||||
MatrixStack stack = new MatrixStack();
|
||||
|
||||
double x = MathHelper.lerp(pt, entity.lastTickPosX, entity.getX()) - camX;
|
||||
double y = MathHelper.lerp(pt, entity.lastTickPosY, entity.getY()) - camY;
|
||||
double z = MathHelper.lerp(pt, entity.lastTickPosZ, entity.getZ()) - camZ;
|
||||
stack.translate(x, y, z);
|
||||
double x = MathHelper.lerp(pt, entity.lastTickPosX, entity.getX()) - camX;
|
||||
double y = MathHelper.lerp(pt, entity.lastTickPosY, entity.getY()) - camY;
|
||||
double z = MathHelper.lerp(pt, entity.lastTickPosZ, entity.getZ()) - camZ;
|
||||
stack.translate(x, y, z);
|
||||
|
||||
entity.doLocalTransforms(pt, new MatrixStack[]{ stack });
|
||||
entity.doLocalTransforms(pt, new MatrixStack[] { stack });
|
||||
|
||||
model = stack.peek().getModel();
|
||||
model = stack.peek().getModel();
|
||||
|
||||
AxisAlignedBB lightBox = GridAlignedBB.toAABB(lighter.lightVolume.getTextureVolume());
|
||||
AxisAlignedBB lightBox = GridAlignedBB.toAABB(lighter.lightVolume.getTextureVolume());
|
||||
|
||||
this.lightBox = lightBox.offset(-camX, -camY, -camZ);
|
||||
}
|
||||
this.lightBox = lightBox.offset(-camX, -camY, -camZ);
|
||||
}
|
||||
|
||||
void setup(ContraptionProgram shader) {
|
||||
if (model == null || lightBox == null) return;
|
||||
shader.bind(model, lightBox);
|
||||
lighter.lightVolume.bind();
|
||||
}
|
||||
void setup(ContraptionProgram shader) {
|
||||
if (model == null || lightBox == null) return;
|
||||
shader.bind(model, lightBox);
|
||||
lighter.lightVolume.bind();
|
||||
}
|
||||
|
||||
void teardown() {
|
||||
lighter.lightVolume.unbind();
|
||||
}
|
||||
void teardown() {
|
||||
lighter.lightVolume.unbind();
|
||||
}
|
||||
|
||||
void invalidate() {
|
||||
void invalidate() {
|
||||
for (IndexedModel buffer : renderLayers.values()) {
|
||||
buffer.delete();
|
||||
}
|
||||
renderLayers.clear();
|
||||
renderLayers.clear();
|
||||
|
||||
lighter.lightVolume.delete();
|
||||
lighter.lightVolume.delete();
|
||||
|
||||
kinetics.invalidate();
|
||||
}
|
||||
kinetics.invalidate();
|
||||
}
|
||||
|
||||
private void buildLayers() {
|
||||
private void buildLayers() {
|
||||
for (IndexedModel buffer : renderLayers.values()) {
|
||||
buffer.delete();
|
||||
}
|
||||
|
||||
renderLayers.clear();
|
||||
renderLayers.clear();
|
||||
|
||||
List<RenderType> blockLayers = RenderType.getBlockLayers();
|
||||
List<RenderType> blockLayers = RenderType.getBlockLayers();
|
||||
|
||||
for (RenderType layer : blockLayers) {
|
||||
for (RenderType layer : blockLayers) {
|
||||
IndexedModel layerModel = buildStructureModel(renderWorld, contraption, layer);
|
||||
if (layerModel != null) renderLayers.put(layer, layerModel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void buildInstancedTiles() {
|
||||
Collection<TileEntity> tileEntities = contraption.maybeInstancedTileEntities;
|
||||
if (!tileEntities.isEmpty()) {
|
||||
for (TileEntity te : tileEntities) {
|
||||
if (te instanceof IInstanceRendered) {
|
||||
World world = te.getWorld();
|
||||
BlockPos pos = te.getPos();
|
||||
te.setLocation(renderWorld, pos);
|
||||
kinetics.add(te);
|
||||
private void buildInstancedTiles() {
|
||||
Collection<TileEntity> tileEntities = contraption.maybeInstancedTileEntities;
|
||||
if (!tileEntities.isEmpty()) {
|
||||
for (TileEntity te : tileEntities) {
|
||||
if (te instanceof IInstanceRendered) {
|
||||
World world = te.getWorld();
|
||||
BlockPos pos = te.getPos();
|
||||
te.setLocation(renderWorld, pos);
|
||||
kinetics.add(te);
|
||||
te.setLocation(world, pos);
|
||||
}
|
||||
}
|
||||
|
@ -178,7 +149,7 @@ public class RenderedContraption {
|
|||
|
||||
@Nullable
|
||||
private static IndexedModel buildStructureModel(PlacementSimulationWorld renderWorld, Contraption c, RenderType layer) {
|
||||
BufferBuilderReader reader = new BufferBuilderReader(buildStructure(renderWorld, c, layer));
|
||||
BufferBuilderReader reader = new BufferBuilderReader(ContraptionRenderDispatcher.buildStructure(renderWorld, c, layer));
|
||||
|
||||
int vertexCount = reader.getVertexCount();
|
||||
if (vertexCount == 0) return null;
|
||||
|
@ -218,52 +189,4 @@ public class RenderedContraption {
|
|||
|
||||
return new IndexedModel(format, to, vertexCount);
|
||||
}
|
||||
|
||||
private static PlacementSimulationWorld setupRenderWorld(World world, Contraption c) {
|
||||
PlacementSimulationWorld renderWorld = new PlacementSimulationWorld(world);
|
||||
|
||||
renderWorld.setTileEntities(c.presentTileEntities.values());
|
||||
|
||||
for (Template.BlockInfo info : c.getBlocks()
|
||||
.values())
|
||||
// Skip individual lighting updates to prevent lag with large contraptions
|
||||
renderWorld.setBlockState(info.pos, info.state, 128);
|
||||
|
||||
renderWorld.updateLightSources();
|
||||
renderWorld.lighter.tick(Integer.MAX_VALUE, false, false);
|
||||
|
||||
return renderWorld;
|
||||
}
|
||||
|
||||
private static BufferBuilder buildStructure(PlacementSimulationWorld renderWorld, Contraption c, RenderType layer) {
|
||||
MatrixStack ms = new MatrixStack();
|
||||
Random random = new Random();
|
||||
BufferBuilder builder = new BufferBuilder(DefaultVertexFormats.BLOCK.getIntegerSize());
|
||||
builder.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
|
||||
|
||||
ForgeHooksClient.setRenderLayer(layer);
|
||||
BlockModelRenderer.enableCache();
|
||||
for (Template.BlockInfo info : c.getBlocks()
|
||||
.values()) {
|
||||
BlockState state = info.state;
|
||||
|
||||
if (state.getRenderType() != BlockRenderType.MODEL)
|
||||
continue;
|
||||
if (!RenderTypeLookup.canRenderInLayer(state, layer))
|
||||
continue;
|
||||
|
||||
BlockPos pos = info.pos;
|
||||
|
||||
ms.push();
|
||||
ms.translate(pos.getX(), pos.getY(), pos.getZ());
|
||||
MODEL_RENDERER.renderModel(renderWorld, BLOCK_MODELS.getModel(state), state, pos, ms, builder, true,
|
||||
random, 42, OverlayTexture.DEFAULT_UV, EmptyModelData.INSTANCE);
|
||||
ms.pop();
|
||||
}
|
||||
BlockModelRenderer.disableCache();
|
||||
ForgeHooksClient.setRenderLayer(null);
|
||||
|
||||
builder.finishDrawing();
|
||||
return builder;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -78,8 +78,7 @@ public class SchematicRenderer {
|
|||
SuperByteBuffer superByteBuffer = bufferCache.get(layer);
|
||||
superByteBuffer.renderInto(ms, buffer.getBuffer(layer));
|
||||
}
|
||||
TileEntityRenderHelper.renderTileEntities(schematic, schematic.getRenderedTileEntities(), ms, new MatrixStack(),
|
||||
buffer);
|
||||
TileEntityRenderHelper.renderTileEntities(schematic, schematic.getRenderedTileEntities(), ms, buffer);
|
||||
}
|
||||
|
||||
protected void redraw(Minecraft minecraft) {
|
||||
|
|
|
@ -369,7 +369,7 @@ public class WorldSectionElement extends AnimatedSceneElement {
|
|||
|
||||
private void renderTileEntities(PonderWorld world, MatrixStack ms, IRenderTypeBuffer buffer, float pt) {
|
||||
loadTEsIfMissing(world);
|
||||
TileEntityRenderHelper.renderTileEntities(world, renderedTileEntities, ms, new MatrixStack(), buffer, pt);
|
||||
TileEntityRenderHelper.renderTileEntities(world, renderedTileEntities, ms, buffer, pt);
|
||||
}
|
||||
|
||||
private SuperByteBuffer buildStructureBuffer(PonderWorld world, RenderType layer) {
|
||||
|
|
|
@ -3,14 +3,15 @@ package com.simibubi.create.foundation.render;
|
|||
import com.jozufozu.flywheel.util.BufferBuilderReader;
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.vertex.IVertexBuilder;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
|
||||
import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
|
||||
import it.unimi.dsi.fastutil.longs.Long2DoubleMap;
|
||||
import it.unimi.dsi.fastutil.longs.Long2DoubleOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.longs.Long2IntMap;
|
||||
import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
@ -20,28 +21,29 @@ import net.minecraft.util.math.vector.Quaternion;
|
|||
import net.minecraft.util.math.vector.Vector3d;
|
||||
import net.minecraft.util.math.vector.Vector3f;
|
||||
import net.minecraft.util.math.vector.Vector4f;
|
||||
import net.minecraft.world.LightType;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.model.pipeline.LightUtil;
|
||||
|
||||
public class SuperByteBuffer {
|
||||
|
||||
private final BufferBuilderReader template;
|
||||
|
||||
// Vertex Position
|
||||
private MatrixStack transforms;
|
||||
|
||||
// Vertex Texture Coords
|
||||
private SpriteShiftFunc spriteShiftFunc;
|
||||
|
||||
// Vertex Lighting
|
||||
private boolean shouldLight;
|
||||
private int packedLightCoords;
|
||||
private int otherBlockLight;
|
||||
private Matrix4f lightTransform;
|
||||
|
||||
// Vertex Coloring
|
||||
private boolean shouldColor;
|
||||
private int r, g, b, a;
|
||||
private boolean disableDiffuseTransform;
|
||||
|
||||
// Vertex Lighting
|
||||
private boolean useWorldLight;
|
||||
private boolean hybridLight;
|
||||
private int packedLightCoords;
|
||||
private Matrix4f lightTransform;
|
||||
|
||||
public SuperByteBuffer(BufferBuilder buf) {
|
||||
template = new BufferBuilderReader(buf);
|
||||
|
@ -58,8 +60,7 @@ public class SuperByteBuffer {
|
|||
return (v - sprite.getMinV()) / f * 16.0F;
|
||||
}
|
||||
|
||||
private static final Long2DoubleMap skyLightCache = new Long2DoubleOpenHashMap();
|
||||
private static final Long2DoubleMap blockLightCache = new Long2DoubleOpenHashMap();
|
||||
private static final Long2IntMap WORLD_LIGHT_CACHE = new Long2IntOpenHashMap();
|
||||
Vector4f pos = new Vector4f();
|
||||
Vector3f normal = new Vector3f();
|
||||
Vector4f lightPos = new Vector4f();
|
||||
|
@ -71,7 +72,6 @@ public class SuperByteBuffer {
|
|||
Matrix3f normalMat = transforms.peek()
|
||||
.getNormal()
|
||||
.copy();
|
||||
// normalMat.multiply(transforms.peek().getNormal());
|
||||
|
||||
Matrix4f modelMat = input.peek()
|
||||
.getModel()
|
||||
|
@ -81,11 +81,11 @@ public class SuperByteBuffer {
|
|||
.getModel();
|
||||
modelMat.multiply(localTransforms);
|
||||
|
||||
if (shouldLight && lightTransform != null) {
|
||||
skyLightCache.clear();
|
||||
blockLightCache.clear();
|
||||
if (useWorldLight) {
|
||||
WORLD_LIGHT_CACHE.clear();
|
||||
}
|
||||
|
||||
boolean hasDefaultLight = packedLightCoords != 0;
|
||||
float f = .5f;
|
||||
int vertexCount = template.getVertexCount();
|
||||
for (int i = 0; i < vertexCount; i++) {
|
||||
|
@ -120,7 +120,12 @@ public class SuperByteBuffer {
|
|||
int colorB = Math.min(255, (int) (((float) this.b) * instanceDiffuse));
|
||||
builder.color(colorR, colorG, colorB, this.a);
|
||||
} else {
|
||||
float diffuseMult = instanceDiffuse / staticDiffuse;
|
||||
float diffuseMult;
|
||||
if (disableDiffuseTransform) {
|
||||
diffuseMult = 1.0f;
|
||||
} else {
|
||||
diffuseMult = instanceDiffuse / staticDiffuse;
|
||||
}
|
||||
int colorR = Math.min(255, (int) (((float) Byte.toUnsignedInt(r)) * diffuseMult));
|
||||
int colorG = Math.min(255, (int) (((float) Byte.toUnsignedInt(g)) * diffuseMult));
|
||||
int colorB = Math.min(255, (int) (((float) Byte.toUnsignedInt(b)) * diffuseMult));
|
||||
|
@ -135,32 +140,51 @@ public class SuperByteBuffer {
|
|||
} else
|
||||
builder.texture(u, v);
|
||||
|
||||
if (shouldLight) {
|
||||
int light = packedLightCoords;
|
||||
int light;
|
||||
if (useWorldLight) {
|
||||
lightPos.set(((x - f) * 15 / 16f) + f, (y - f) * 15 / 16f + f, (z - f) * 15 / 16f + f, 1F);
|
||||
lightPos.transform(localTransforms);
|
||||
if (lightTransform != null) {
|
||||
lightPos.set(((x - f) * 15 / 16f) + f, (y - f) * 15 / 16f + f, (z - f) * 15 / 16f + f, 1F);
|
||||
lightPos.transform(localTransforms);
|
||||
lightPos.transform(lightTransform);
|
||||
|
||||
light = getLight(Minecraft.getInstance().world, lightPos);
|
||||
if (otherBlockLight >= 0) {
|
||||
light = ContraptionRenderDispatcher.getMaxBlockLight(light, otherBlockLight);
|
||||
}
|
||||
}
|
||||
|
||||
light = getLight(Minecraft.getInstance().world, lightPos);
|
||||
if (hasDefaultLight) {
|
||||
light = maxLight(light, packedLightCoords);
|
||||
}
|
||||
} else if (hasDefaultLight) {
|
||||
light = packedLightCoords;
|
||||
} else {
|
||||
light = template.getLight(i);
|
||||
}
|
||||
|
||||
if (hybridLight) {
|
||||
builder.light(maxLight(light, template.getLight(i)));
|
||||
} else {
|
||||
builder.light(light);
|
||||
} else
|
||||
builder.light(template.getLight(i));
|
||||
}
|
||||
|
||||
builder.normal(nx, ny, nz)
|
||||
.endVertex();
|
||||
}
|
||||
|
||||
transforms = new MatrixStack();
|
||||
reset();
|
||||
}
|
||||
|
||||
public SuperByteBuffer reset() {
|
||||
transforms = new MatrixStack();
|
||||
spriteShiftFunc = null;
|
||||
shouldColor = false;
|
||||
shouldLight = false;
|
||||
otherBlockLight = -1;
|
||||
r = 0;
|
||||
g = 0;
|
||||
b = 0;
|
||||
a = 0;
|
||||
disableDiffuseTransform = false;
|
||||
useWorldLight = false;
|
||||
hybridLight = false;
|
||||
packedLightCoords = 0;
|
||||
lightTransform = null;
|
||||
return this;
|
||||
}
|
||||
|
||||
public MatrixStacker matrixStacker() {
|
||||
|
@ -215,6 +239,20 @@ public class SuperByteBuffer {
|
|||
.translate(-.5f, -.5f, -.5f);
|
||||
}
|
||||
|
||||
public SuperByteBuffer color(int color) {
|
||||
shouldColor = true;
|
||||
r = ((color >> 16) & 0xFF);
|
||||
g = ((color >> 8) & 0xFF);
|
||||
b = (color & 0xFF);
|
||||
a = 255;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer disableDiffuseTransform() {
|
||||
disableDiffuseTransform = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer shiftUV(SpriteShiftEntry entry) {
|
||||
this.spriteShiftFunc = (builder, u, v) -> {
|
||||
float targetU = entry.getTarget()
|
||||
|
@ -251,42 +289,45 @@ public class SuperByteBuffer {
|
|||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer light(int packedLightCoords) {
|
||||
shouldLight = true;
|
||||
lightTransform = null;
|
||||
this.packedLightCoords = packedLightCoords;
|
||||
public SuperByteBuffer light() {
|
||||
useWorldLight = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer light(Matrix4f lightTransform) {
|
||||
shouldLight = true;
|
||||
useWorldLight = true;
|
||||
this.lightTransform = lightTransform;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer light(Matrix4f lightTransform, int otherBlockLight) {
|
||||
shouldLight = true;
|
||||
this.lightTransform = lightTransform;
|
||||
this.otherBlockLight = otherBlockLight;
|
||||
public SuperByteBuffer light(int packedLightCoords) {
|
||||
this.packedLightCoords = packedLightCoords;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer color(int color) {
|
||||
shouldColor = true;
|
||||
r = ((color >> 16) & 0xFF);
|
||||
g = ((color >> 8) & 0xFF);
|
||||
b = (color & 0xFF);
|
||||
a = 255;
|
||||
public SuperByteBuffer light(Matrix4f lightTransform, int packedLightCoords) {
|
||||
useWorldLight = true;
|
||||
this.lightTransform = lightTransform;
|
||||
this.packedLightCoords = packedLightCoords;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer hybridLight() {
|
||||
hybridLight = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public static int maxLight(int packedLight1, int packedLight2) {
|
||||
int blockLight1 = LightTexture.getBlockLightCoordinates(packedLight1);
|
||||
int skyLight1 = LightTexture.getSkyLightCoordinates(packedLight1);
|
||||
int blockLight2 = LightTexture.getBlockLightCoordinates(packedLight2);
|
||||
int skyLight2 = LightTexture.getSkyLightCoordinates(packedLight2);
|
||||
return LightTexture.pack(Math.max(blockLight1, blockLight2), Math.max(skyLight1, skyLight2));
|
||||
}
|
||||
|
||||
private static int getLight(World world, Vector4f lightPos) {
|
||||
BlockPos.Mutable pos = new BlockPos.Mutable();
|
||||
double sky = 0, block = 0;
|
||||
pos.setPos(lightPos.getX() + 0, lightPos.getY() + 0, lightPos.getZ() + 0);
|
||||
sky += skyLightCache.computeIfAbsent(pos.toLong(), $ -> world.getLightLevel(LightType.SKY, pos));
|
||||
block += blockLightCache.computeIfAbsent(pos.toLong(), $ -> world.getLightLevel(LightType.BLOCK, pos));
|
||||
return ((int) sky) << 20 | ((int) block) << 4;
|
||||
BlockPos pos = new BlockPos(lightPos.getX(), lightPos.getY(), lightPos.getZ());
|
||||
return WORLD_LIGHT_CACHE.computeIfAbsent(pos.toLong(), $ -> WorldRenderer.getLightmapCoordinates(world, pos));
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
|
@ -298,4 +339,9 @@ public class SuperByteBuffer {
|
|||
void shift(IVertexBuilder builder, float u, float v);
|
||||
}
|
||||
|
||||
@FunctionalInterface
|
||||
public interface IVertexLighter {
|
||||
public int getPackedLight(float x, float y, float z);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,15 +2,17 @@ package com.simibubi.create.foundation.render;
|
|||
|
||||
import java.util.Iterator;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.Create;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
|
||||
import com.simibubi.create.foundation.config.AllConfigs;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
|
||||
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
|
@ -23,28 +25,26 @@ import net.minecraft.world.World;
|
|||
public class TileEntityRenderHelper {
|
||||
|
||||
public static void renderTileEntities(World world, Iterable<TileEntity> customRenderTEs, MatrixStack ms,
|
||||
MatrixStack localTransform, IRenderTypeBuffer buffer) {
|
||||
renderTileEntities(world, null, customRenderTEs, ms, localTransform, buffer);
|
||||
IRenderTypeBuffer buffer) {
|
||||
renderTileEntities(world, null, customRenderTEs, ms, null, buffer);
|
||||
}
|
||||
|
||||
public static void renderTileEntities(World world, Iterable<TileEntity> customRenderTEs, MatrixStack ms,
|
||||
MatrixStack localTransform, IRenderTypeBuffer buffer, float pt) {
|
||||
renderTileEntities(world, null, customRenderTEs, ms, localTransform, buffer, pt);
|
||||
IRenderTypeBuffer buffer, float pt) {
|
||||
renderTileEntities(world, null, customRenderTEs, ms, null, buffer, pt);
|
||||
}
|
||||
|
||||
public static void renderTileEntities(World world, PlacementSimulationWorld renderWorld,
|
||||
Iterable<TileEntity> customRenderTEs, MatrixStack ms, MatrixStack localTransform, IRenderTypeBuffer buffer) {
|
||||
renderTileEntities(world, renderWorld, customRenderTEs, ms, localTransform, buffer,
|
||||
public static void renderTileEntities(World world, @Nullable PlacementSimulationWorld renderWorld,
|
||||
Iterable<TileEntity> customRenderTEs, MatrixStack ms, @Nullable Matrix4f lightTransform, IRenderTypeBuffer buffer) {
|
||||
renderTileEntities(world, renderWorld, customRenderTEs, ms, lightTransform, buffer,
|
||||
AnimationTickHolder.getPartialTicks());
|
||||
}
|
||||
|
||||
public static void renderTileEntities(World world, PlacementSimulationWorld renderWorld,
|
||||
Iterable<TileEntity> customRenderTEs, MatrixStack ms, MatrixStack localTransform, IRenderTypeBuffer buffer,
|
||||
float pt) {
|
||||
Matrix4f matrix = localTransform.peek()
|
||||
.getModel();
|
||||
|
||||
for (Iterator<TileEntity> iterator = customRenderTEs.iterator(); iterator.hasNext();) {
|
||||
public static void renderTileEntities(World world, @Nullable PlacementSimulationWorld renderWorld,
|
||||
Iterable<TileEntity> customRenderTEs, MatrixStack ms, @Nullable Matrix4f lightTransform, IRenderTypeBuffer buffer,
|
||||
float pt) {
|
||||
Iterator<TileEntity> iterator = customRenderTEs.iterator();
|
||||
while (iterator.hasNext()) {
|
||||
TileEntity tileEntity = iterator.next();
|
||||
// if (tileEntity instanceof IInstanceRendered) continue; // TODO: some things still need to render
|
||||
|
||||
|
@ -60,10 +60,15 @@ public class TileEntityRenderHelper {
|
|||
.translate(pos);
|
||||
|
||||
try {
|
||||
Vector4f vec = new Vector4f(pos.getX() + .5f, pos.getY() + .5f, pos.getZ() + .5f, 1);
|
||||
vec.transform(matrix);
|
||||
BlockPos lightPos = new BlockPos(vec.getX(), vec.getY(), vec.getZ());
|
||||
int worldLight = ContraptionRenderDispatcher.getLightOnContraption(world, renderWorld, pos, lightPos);
|
||||
BlockPos lightPos;
|
||||
if (lightTransform != null) {
|
||||
Vector4f lightVec = new Vector4f(pos.getX() + .5f, pos.getY() + .5f, pos.getZ() + .5f, 1);
|
||||
lightVec.transform(lightTransform);
|
||||
lightPos = new BlockPos(lightVec.getX(), lightVec.getY(), lightVec.getZ());
|
||||
} else {
|
||||
lightPos = pos;
|
||||
}
|
||||
int worldLight = getCombinedLight(world, lightPos, renderWorld, pos);
|
||||
renderer.render(tileEntity, pt, ms, buffer, worldLight, OverlayTexture.DEFAULT_UV);
|
||||
|
||||
} catch (Exception e) {
|
||||
|
@ -82,4 +87,16 @@ public class TileEntityRenderHelper {
|
|||
}
|
||||
}
|
||||
|
||||
public static int getCombinedLight(World world, BlockPos worldPos, @Nullable PlacementSimulationWorld renderWorld,
|
||||
BlockPos renderWorldPos) {
|
||||
int worldLight = WorldRenderer.getLightmapCoordinates(world, worldPos);
|
||||
|
||||
if (renderWorld != null) {
|
||||
int renderWorldLight = WorldRenderer.getLightmapCoordinates(renderWorld, renderWorldPos);
|
||||
return SuperByteBuffer.maxLight(worldLight, renderWorldLight);
|
||||
}
|
||||
|
||||
return worldLight;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue