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make unenchanted potato cannons actually do damage (oops)
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@ -47,7 +47,7 @@ public class PotatoProjectileEntity extends DamagingProjectileEntity implements
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PotatoProjectileRenderMode stuckRenderer;
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PotatoProjectileRenderMode stuckRenderer;
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double stuckFallSpeed;
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double stuckFallSpeed;
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float additionalDamageMult = 0;
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float additionalDamageMult = 1;
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float additionalKnockback = 0;
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float additionalKnockback = 0;
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float recoveryChance = 0;
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float recoveryChance = 0;
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