mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-15 15:43:42 +01:00
Ported in-world interfaces
- Outlines now support shading/normals - Refactored Value boxes to use the outliner system - Ported scrolloption, filter and frequency slot rendering
This commit is contained in:
parent
170f154b74
commit
fb72a686e7
28 changed files with 491 additions and 398 deletions
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@ -10,6 +10,7 @@ public enum AllSpecialTextures {
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BLANK("blank.png"),
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CHECKERED("checkerboard.png"),
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THIN_CHECKERED("thin_checkerboard.png"),
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HIGHLIGHT_CHECKERED("highlighted_checkerboard.png"),
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SELECTION("selection.png"),
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@ -5,6 +5,9 @@ import java.util.List;
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import java.util.Map;
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import java.util.function.Function;
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import com.simibubi.create.foundation.behaviour.filtering.FilteringRenderer;
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import com.simibubi.create.foundation.behaviour.linked.LinkRenderer;
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import com.simibubi.create.foundation.behaviour.scrollvalue.ScrollValueRenderer;
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import com.simibubi.create.foundation.block.render.CustomBlockModels;
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import com.simibubi.create.foundation.block.render.SpriteShifter;
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import com.simibubi.create.foundation.item.IHaveCustomItemModel;
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@ -82,8 +85,11 @@ public class CreateClient {
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schematicSender.tick();
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schematicAndQuillHandler.tick();
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schematicHandler.tick();
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FilteringRenderer.tick();
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LinkRenderer.tick();
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ScrollValueRenderer.tick();
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ChassisRangeDisplay.tick();
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outliner.tickOutlines();
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ChassisRangeDisplay.clientTick();
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}
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@OnlyIn(Dist.CLIENT)
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@ -1,9 +1,17 @@
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package com.simibubi.create;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.matrix.MatrixStack.Entry;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import com.simibubi.create.foundation.utility.ColorHelper;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.AbstractGui;
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import net.minecraft.client.gui.screen.Screen;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.Vec3d;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@ -149,6 +157,7 @@ public enum ScreenResources {
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;
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public static final int FONT_COLOR = 0x575F7A;
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public static final ResourceLocation ICON_ATLAS = Create.asResource("textures/gui/icons.png");
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public final ResourceLocation location;
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public int width, height;
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@ -172,7 +181,9 @@ public enum ScreenResources {
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@OnlyIn(Dist.CLIENT)
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public void bind() {
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Minecraft.getInstance().getTextureManager().bindTexture(location);
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Minecraft.getInstance()
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.getTextureManager()
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.bindTexture(location);
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}
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@OnlyIn(Dist.CLIENT)
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@ -187,4 +198,39 @@ public enum ScreenResources {
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}, x, y);
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}
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@OnlyIn(Dist.CLIENT)
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public void draw(MatrixStack ms, IRenderTypeBuffer buffer, int color) {
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IVertexBuilder builder = buffer.getBuffer(RenderType.getTextSeeThrough(this.location));
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float sheetSize = 256;
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int i = 15 << 20 | 15 << 4;
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int j = i >> 16 & '\uffff';
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int k = i & '\uffff';
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Entry peek = ms.peek();
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Vec3d rgb = ColorHelper.getRGB(color);
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Vec3d vec4 = new Vec3d(1, 1, 0);
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Vec3d vec3 = new Vec3d(0, 1, 0);
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Vec3d vec2 = new Vec3d(0, 0, 0);
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Vec3d vec1 = new Vec3d(1, 0, 0);
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float u1 = (startX + width) / sheetSize;
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float u2 = startX / sheetSize;
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float v1 = startY / sheetSize;
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float v2 = (startY + height) / sheetSize;
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vertex(peek, builder, j, k, rgb, vec1, u1, v1);
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vertex(peek, builder, j, k, rgb, vec2, u2, v1);
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vertex(peek, builder, j, k, rgb, vec3, u2, v2);
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vertex(peek, builder, j, k, rgb, vec4, u1, v2);
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}
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@OnlyIn(Dist.CLIENT)
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private void vertex(Entry peek, IVertexBuilder builder, int j, int k, Vec3d rgb, Vec3d vec, float u, float v) {
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builder.vertex(peek.getModel(), (float) vec.x, (float) vec.y, (float) vec.z)
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.color((float) rgb.x, (float) rgb.y, (float) rgb.z, 1)
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.texture(u, v)
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.light(j, k)
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.endVertex();
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}
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}
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@ -1,30 +1,48 @@
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package com.simibubi.create.foundation.behaviour;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.ScreenResources;
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import com.simibubi.create.foundation.behaviour.ValueBoxTransform.Sided;
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import com.simibubi.create.foundation.behaviour.scrollvalue.INamedIconOptions;
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import com.simibubi.create.foundation.utility.ColorHelper;
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import com.simibubi.create.foundation.utility.Lang;
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import com.simibubi.create.foundation.utility.outliner.ChasingAABBOutline;
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import com.simibubi.create.modules.logistics.item.filter.FilterItem;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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public class ValueBox {
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public class ValueBox extends ChasingAABBOutline {
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String label = "Value Box";
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String sublabel = "";
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String scrollTooltip = "";
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Vec3d labelOffset = Vec3d.ZERO;
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int passiveColor;
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int highlightColor;
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AxisAlignedBB bb = new AxisAlignedBB(0, 0, 0, 0, 0, 0);
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protected String label = "Value Box";
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protected String sublabel = "";
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protected String scrollTooltip = "";
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protected Vec3d labelOffset = Vec3d.ZERO;
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public ValueBox(String label, AxisAlignedBB bb) {
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protected int passiveColor;
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protected int highlightColor;
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protected boolean isPassive;
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protected BlockPos pos;
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protected ValueBoxTransform transform;
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protected BlockState blockState;
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public ValueBox(String label, AxisAlignedBB bb, BlockPos pos) {
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super(bb);
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this.label = label;
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this.bb = bb;
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this.pos = pos;
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this.blockState = Minecraft.getInstance().world.getBlockState(pos);
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}
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public ValueBox transform(ValueBoxTransform transform) {
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this.transform = transform;
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return this;
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}
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public ValueBox offsetLabel(Vec3d offset) {
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@ -48,39 +66,85 @@ public class ValueBox {
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return this;
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}
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public void render(boolean highlighted) {
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public ValueBox passive(boolean passive) {
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this.isPassive = passive;
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return this;
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}
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@Override
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public void render(MatrixStack ms, IRenderTypeBuffer buffer) {
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if (transform instanceof Sided && params.getHighlightedFace() != null)
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((Sided) transform).fromSide(params.getHighlightedFace());
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if (!transform.shouldRender(blockState))
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return;
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ms.push();
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ms.translate(pos.getX(), pos.getY(), pos.getZ());
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transform.transform(blockState, ms);
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transformNormals = ms.peek()
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.getNormal()
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.copy();
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params.colored(isPassive ? passiveColor : highlightColor);
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super.render(ms, buffer);
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float fontScale = -1 / 64f;
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ms.scale(fontScale, fontScale, fontScale);
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ms.push();
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renderContents(ms, buffer);
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ms.pop();
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if (!isPassive) {
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ms.push();
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ms.translate(17.5, -.5, 7);
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ms.translate(labelOffset.x, labelOffset.y, labelOffset.z);
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renderHoveringText(ms, buffer, label);
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if (!sublabel.isEmpty()) {
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ms.translate(0, 10, 0);
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renderHoveringText(ms, buffer, sublabel);
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}
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if (!scrollTooltip.isEmpty()) {
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ms.translate(0, 10, 0);
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renderHoveringText(ms, buffer, scrollTooltip, 0x998899, 0x111111);
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}
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ms.pop();
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}
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ms.pop();
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}
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public void renderContents(MatrixStack ms, IRenderTypeBuffer buffer) {}
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public static class ItemValueBox extends ValueBox {
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ItemStack stack;
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int count;
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public ItemValueBox(String label, AxisAlignedBB bb, ItemStack stack, int count) {
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super(label, bb);
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public ItemValueBox(String label, AxisAlignedBB bb, BlockPos pos, ItemStack stack, int count) {
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super(label, bb, pos);
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this.stack = stack;
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this.count = count;
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}
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@Override
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public void render(boolean highlighted) {
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super.render(highlighted);
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public void renderContents(MatrixStack ms, IRenderTypeBuffer buffer) {
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super.renderContents(ms, buffer);
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FontRenderer font = Minecraft.getInstance().fontRenderer;
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String countString = count == 0 ? "*" : count + "";
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RenderSystem.translated(17.5f, -5f, 7f);
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ms.translate(17.5f, -5f, 7f);
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boolean isFilter = stack.getItem() instanceof FilterItem;
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if (isFilter)
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RenderSystem.translated(3, 8, 7.25f);
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ms.translate(3, 8, 7.25f);
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else
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RenderSystem.translated(-7 - font.getStringWidth(countString), 10, 10 + 1 / 4f);
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ms.translate(-7 - font.getStringWidth(countString), 10, 10 + 1 / 4f);
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double scale = 1.5;
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RenderSystem.rotatef(0, 1, 0, 0);
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RenderSystem.scaled(scale, scale, scale);
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font.drawString(countString, 0, 0, isFilter ? 0xFFFFFF : 0xEDEDED);
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RenderSystem.translated(0, 0, -1 / 16f);
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font.drawString(countString, 1 - 1 / 8f, 1 - 1 / 8f, 0x4F4F4F);
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float scale = 1.5f;
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ms.scale(scale, scale, scale);
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drawString(ms, buffer, countString, 0, 0, isFilter ? 0xFFFFFF : 0xEDEDED);
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ms.translate(0, 0, -1 / 16f);
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drawString(ms, buffer, countString, 1 - 1 / 8f, 1 - 1 / 8f, 0x4F4F4F);
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}
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}
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@ -88,18 +152,18 @@ public class ValueBox {
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public static class TextValueBox extends ValueBox {
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String text;
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public TextValueBox(String label, AxisAlignedBB bb, String text) {
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super(label, bb);
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public TextValueBox(String label, AxisAlignedBB bb, BlockPos pos, String text) {
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super(label, bb, pos);
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this.text = text;
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}
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@Override
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public void render(boolean highlighted) {
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super.render(highlighted);
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public void renderContents(MatrixStack ms, IRenderTypeBuffer buffer) {
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super.renderContents(ms, buffer);
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FontRenderer font = Minecraft.getInstance().fontRenderer;
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double scale = 4;
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RenderSystem.scaled(scale, scale, 1);
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RenderSystem.translated(-4, -4, 5);
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float scale = 4;
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ms.scale(scale, scale, 1);
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ms.translate(-4, -4, 5);
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int stringWidth = font.getStringWidth(text);
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float numberScale = (float) font.FONT_HEIGHT / stringWidth;
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@ -108,11 +172,10 @@ public class ValueBox {
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numberScale = numberScale / 2;
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float verticalMargin = (stringWidth - font.FONT_HEIGHT) / 2f;
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RenderSystem.scaled(numberScale, numberScale, numberScale);
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RenderSystem.translated(singleDigit ? stringWidth / 2 : 0, singleDigit ? -verticalMargin : verticalMargin,
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0);
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ms.scale(numberScale, numberScale, numberScale);
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ms.translate(singleDigit ? stringWidth / 2 : 0, singleDigit ? -verticalMargin : verticalMargin, 0);
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ValueBoxRenderer.renderText(font, text, 0xEDEDED, 0x4f4f4f);
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renderHoveringText(ms, buffer, text, 0xEDEDED, 0x4f4f4f);
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}
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}
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@ -120,25 +183,41 @@ public class ValueBox {
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public static class IconValueBox extends ValueBox {
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ScreenResources icon;
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public IconValueBox(String label, INamedIconOptions iconValue, AxisAlignedBB bb) {
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super(label, bb);
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public IconValueBox(String label, INamedIconOptions iconValue, AxisAlignedBB bb, BlockPos pos) {
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super(label, bb, pos);
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subLabel(Lang.translate(iconValue.getTranslationKey()));
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icon = iconValue.getIcon();
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}
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@Override
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public void render(boolean highlighted) {
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super.render(highlighted);
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double scale = 4;
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RenderSystem.scaled(scale, scale, 1);
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RenderSystem.translated(-8, -8, 3/2f);
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icon.draw(0, 0);
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RenderSystem.color4f(.25f, .25f, .25f, 1);
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RenderSystem.translated(.5f, .5f, -1);
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icon.draw(0, 0);
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RenderSystem.color4f(1, 1, 1, 1);
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public void renderContents(MatrixStack ms, IRenderTypeBuffer buffer) {
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super.renderContents(ms, buffer);
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float scale = 4 * 16;
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ms.scale(scale, scale, scale);
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ms.translate(-.5f, -.5f, 1 / 32f);
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icon.draw(ms, buffer, 0xFFFFFF);
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}
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}
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// util
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protected void renderHoveringText(MatrixStack ms, IRenderTypeBuffer buffer, String text) {
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renderHoveringText(ms, buffer, text, highlightColor, ColorHelper.mixColors(passiveColor, 0, 0.75f));
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}
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protected void renderHoveringText(MatrixStack ms, IRenderTypeBuffer buffer, String text, int color,
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int shadowColor) {
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ms.push();
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drawString(ms, buffer, text, 0, 0, color);
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ms.translate(0, 0, -.25);
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drawString(ms, buffer, text, 1, 1, shadowColor);
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ms.pop();
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}
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private static void drawString(MatrixStack ms, IRenderTypeBuffer buffer, String text, float x, float y, int color) {
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Minecraft.getInstance().fontRenderer.draw(text, x, y, color, false, ms.peek()
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.getModel(), buffer, false, 0, 15728880);
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}
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}
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@ -1,11 +1,6 @@
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package com.simibubi.create.foundation.behaviour;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager.DestFactor;
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import com.mojang.blaze3d.platform.GlStateManager.SourceFactor;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.simibubi.create.foundation.utility.ColorHelper;
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import com.simibubi.create.foundation.utility.TessellatorHelper;
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import com.simibubi.create.modules.contraptions.relays.elementary.ShaftBlock;
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import com.simibubi.create.modules.logistics.item.filter.FilterItem;
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@ -13,91 +8,26 @@ import net.minecraft.block.Block;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.FenceBlock;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.ItemRenderer;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.model.ItemCameraTransforms.TransformType;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.Vec3d;
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@SuppressWarnings("deprecation")
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public class ValueBoxRenderer {
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@Deprecated // TODO 1.15 buffered render
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public static void renderBox(ValueBox box, boolean highlighted) {
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RenderSystem.enableBlend();
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RenderSystem.blendFuncSeparate(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE,
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DestFactor.ZERO);
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RenderSystem.disableTexture();
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder bufferbuilder = tessellator.getBuffer();
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bufferbuilder.begin(3, DefaultVertexFormats.POSITION_COLOR);
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RenderSystem.lineWidth(highlighted ? 3 : 2);
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Vec3d color = highlighted ? ColorHelper.getRGB(box.highlightColor) : ColorHelper.getRGB(box.passiveColor);
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AxisAlignedBB bb = box.bb;
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WorldRenderer.drawBox(bufferbuilder, bb.minX, bb.minY, bb.minZ, bb.maxX, bb.maxY, bb.maxZ,
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(float) color.x, (float) color.y, (float) color.z, 1f);
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RenderSystem.lineWidth(1);
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TessellatorHelper.draw();
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RenderSystem.enableTexture();
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float fontScale = -1 / 64f;
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Vec3d shift = box.labelOffset;
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FontRenderer font = Minecraft.getInstance().fontRenderer;
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RenderSystem.scaled(fontScale, fontScale, fontScale);
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if (highlighted) {
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RenderSystem.pushMatrix();
|
||||
RenderSystem.translated(17.5f, -5f, 7f);
|
||||
RenderSystem.translated(shift.x, shift.y, shift.z);
|
||||
renderText(box, font, box.label);
|
||||
if (!box.sublabel.isEmpty()) {
|
||||
RenderSystem.translated(0, 10, 0);
|
||||
renderText(box, font, box.sublabel);
|
||||
}
|
||||
if (!box.scrollTooltip.isEmpty()) {
|
||||
RenderSystem.translated(0, 10, 0);
|
||||
renderText(font, box.scrollTooltip, 0x998899, 0x111111);
|
||||
}
|
||||
RenderSystem.popMatrix();
|
||||
}
|
||||
|
||||
box.render(highlighted);
|
||||
RenderSystem.disableBlend();
|
||||
RenderSystem.disableAlphaTest();
|
||||
}
|
||||
|
||||
public static void renderText(ValueBox box, FontRenderer font, String text) {
|
||||
renderText(font, text, box.highlightColor, ColorHelper.mixColors(box.passiveColor, 0, 0.75f));
|
||||
}
|
||||
|
||||
public static void renderText(FontRenderer font, String text, int color, int shadowColor) {
|
||||
font.drawString(text, 0, 0, color);
|
||||
RenderSystem.translated(0, 0, -1 / 4f);
|
||||
font.drawString(text, 1, 1, shadowColor);
|
||||
RenderSystem.translated(0, 0, 1 / 4f);
|
||||
}
|
||||
|
||||
public static void renderItemIntoValueBox(ItemStack filter, MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay) {
|
||||
ItemRenderer itemRenderer = Minecraft.getInstance().getItemRenderer();
|
||||
IBakedModel modelWithOverrides = itemRenderer.getItemModelWithOverrides(filter, Minecraft.getInstance().world, null);
|
||||
boolean blockItem = modelWithOverrides.isGui3d();
|
||||
float scale = (!blockItem ? .5f : 1f) - 1 / 64f;
|
||||
float zOffset = (!blockItem ? -.225f : 0) + customZOffset(filter.getItem());
|
||||
RenderSystem.scaled(scale, scale, scale);
|
||||
RenderSystem.translated(0, 0, zOffset);
|
||||
ms.scale(scale, scale, scale);
|
||||
ms.translate(0, 0, zOffset);
|
||||
itemRenderer.renderItem(filter, TransformType.FIXED, light, overlay, ms, buffer);
|
||||
}
|
||||
|
||||
|
|
|
@ -4,11 +4,12 @@ import java.util.function.Function;
|
|||
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.GlHelper;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.state.properties.BlockStateProperties;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Direction.Axis;
|
||||
|
@ -20,7 +21,7 @@ public abstract class ValueBoxTransform {
|
|||
|
||||
protected abstract Vec3d getLocation(BlockState state);
|
||||
|
||||
protected abstract Vec3d getOrientation(BlockState state);
|
||||
protected abstract void rotate(BlockState state, MatrixStack ms);
|
||||
|
||||
public boolean testHit(BlockState state, Vec3d localHit) {
|
||||
Vec3d offset = getLocation(state);
|
||||
|
@ -29,10 +30,17 @@ public abstract class ValueBoxTransform {
|
|||
return localHit.distanceTo(offset) < scale / 2;
|
||||
}
|
||||
|
||||
public void renderTransformed(BlockState state, Runnable render) {
|
||||
public void transform(BlockState state, MatrixStack ms) {
|
||||
Vec3d position = getLocation(state);
|
||||
Vec3d rotation = getOrientation(state);
|
||||
GlHelper.renderTransformed(position, rotation, scale, render);
|
||||
if (position == null)
|
||||
return;
|
||||
ms.translate(position.x, position.y, position.z);
|
||||
rotate(state, ms);
|
||||
ms.scale(scale, scale, scale);
|
||||
}
|
||||
|
||||
public boolean shouldRender(BlockState state) {
|
||||
return state.getMaterial() != Material.AIR && getLocation(state) != null;
|
||||
}
|
||||
|
||||
protected Vec3d rotateHorizontally(BlockState state, Vec3d vec) {
|
||||
|
@ -93,17 +101,16 @@ public abstract class ValueBoxTransform {
|
|||
protected abstract Vec3d getSouthLocation();
|
||||
|
||||
@Override
|
||||
protected Vec3d getOrientation(BlockState state) {
|
||||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
float yRot = AngleHelper.horizontalAngle(direction) + 180;
|
||||
float zRot = direction == Direction.UP ? 90 : direction == Direction.DOWN ? 270 : 0;
|
||||
return new Vec3d(0, yRot, zRot);
|
||||
float xRot = direction == Direction.UP ? 90 : direction == Direction.DOWN ? 270 : 0;
|
||||
ms.multiply(VecHelper.rotateY(yRot));
|
||||
ms.multiply(VecHelper.rotateX(xRot));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderTransformed(BlockState state, Runnable render) {
|
||||
if (!isSideActive(state, direction))
|
||||
return;
|
||||
super.renderTransformed(state, render);
|
||||
public boolean shouldRender(BlockState state) {
|
||||
return super.shouldRender(state) && isSideActive(state, direction);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -115,7 +122,6 @@ public abstract class ValueBoxTransform {
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
package com.simibubi.create.foundation.behaviour.filtering;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.simibubi.create.AllSpecialTextures;
|
||||
import com.simibubi.create.CreateClient;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBox;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBox.ItemValueBox;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBoxRenderer;
|
||||
import com.simibubi.create.foundation.behaviour.base.SmartTileEntity;
|
||||
import com.simibubi.create.foundation.behaviour.base.TileEntityBehaviour;
|
||||
import com.simibubi.create.foundation.utility.Lang;
|
||||
import com.simibubi.create.foundation.utility.TessellatorHelper;
|
||||
import com.simibubi.create.modules.logistics.item.filter.FilterItem;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
|
@ -21,22 +21,17 @@ import net.minecraft.util.math.BlockPos;
|
|||
import net.minecraft.util.math.BlockRayTraceResult;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.client.event.DrawHighlightEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
|
||||
|
||||
@EventBusSubscriber(value = Dist.CLIENT)
|
||||
public class FilteringRenderer {
|
||||
|
||||
@SubscribeEvent
|
||||
public static void renderBlockHighlight(DrawHighlightEvent event) {
|
||||
RayTraceResult target = event.getTarget();
|
||||
public static void tick() {
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
RayTraceResult target = mc.objectMouseOver;
|
||||
if (target == null || !(target instanceof BlockRayTraceResult))
|
||||
return;
|
||||
|
||||
BlockRayTraceResult result = (BlockRayTraceResult) target;
|
||||
ClientWorld world = Minecraft.getInstance().world;
|
||||
ClientWorld world = mc.world;
|
||||
BlockPos pos = result.getPos();
|
||||
BlockState state = world.getBlockState(pos);
|
||||
|
||||
|
@ -45,30 +40,33 @@ public class FilteringRenderer {
|
|||
return;
|
||||
if (!behaviour.isActive())
|
||||
return;
|
||||
if (Minecraft.getInstance().player.isSneaking())
|
||||
if (mc.player.isSneaking())
|
||||
return;
|
||||
if (!behaviour.slotPositioning.shouldRender(state))
|
||||
return;
|
||||
|
||||
TessellatorHelper.prepareForDrawing();
|
||||
RenderSystem.translated(pos.getX(), pos.getY(), pos.getZ());
|
||||
|
||||
behaviour.slotPositioning.renderTransformed(state, () -> {
|
||||
|
||||
AxisAlignedBB bb = new AxisAlignedBB(Vec3d.ZERO, Vec3d.ZERO).grow(.25f);
|
||||
String label = Lang.translate("logistics.filter");
|
||||
ItemStack filter = behaviour.getFilter();
|
||||
if (filter.getItem() instanceof FilterItem)
|
||||
label = "";
|
||||
boolean isFilterSlotted = filter.getItem() instanceof FilterItem;
|
||||
boolean showCount = behaviour.isCountVisible();
|
||||
ValueBox box =
|
||||
showCount ? new ItemValueBox(label, bb, filter, behaviour.scrollableValue) : new ValueBox(label, bb);
|
||||
if (showCount)
|
||||
box.scrollTooltip("[" + Lang.translate("action.scroll") + "]");
|
||||
box.offsetLabel(behaviour.textShift).withColors(0x7777BB, 0xCCBBFF);
|
||||
ValueBoxRenderer.renderBox(box, behaviour.testHit(target.getHitVec()));
|
||||
String label = isFilterSlotted ? "" : Lang.translate("logistics.filter");
|
||||
boolean hit = behaviour.slotPositioning.testHit(state, target.getHitVec()
|
||||
.subtract(new Vec3d(pos)));
|
||||
|
||||
});
|
||||
AxisAlignedBB emptyBB = new AxisAlignedBB(Vec3d.ZERO, Vec3d.ZERO);
|
||||
AxisAlignedBB bb = isFilterSlotted ? emptyBB.grow(.45f, .31f, .2f) : emptyBB.grow(.25f);
|
||||
|
||||
TessellatorHelper.cleanUpAfterDrawing();
|
||||
ValueBox box = showCount ? new ItemValueBox(label, bb, pos, filter, behaviour.scrollableValue)
|
||||
: new ValueBox(label, bb, pos);
|
||||
|
||||
box.offsetLabel(behaviour.textShift)
|
||||
.withColors(0x7A6A2C, 0xB79D64)
|
||||
.scrollTooltip(showCount ? "[" + Lang.translate("action.scroll") + "]" : "")
|
||||
.passive(!hit);
|
||||
|
||||
CreateClient.outliner.showValueBox(pos, box.transform(behaviour.slotPositioning))
|
||||
.lineWidth(1 / 64f)
|
||||
.withFaceTexture(hit ? AllSpecialTextures.THIN_CHECKERED : null)
|
||||
.highlightFace(result.getFace());
|
||||
}
|
||||
|
||||
public static void renderOnTileEntity(SmartTileEntity tileEntityIn, float partialTicks, MatrixStack ms,
|
||||
|
@ -81,19 +79,14 @@ public class FilteringRenderer {
|
|||
return;
|
||||
if (!behaviour.isActive())
|
||||
return;
|
||||
if (behaviour.getFilter().isEmpty())
|
||||
if (behaviour.getFilter()
|
||||
.isEmpty())
|
||||
return;
|
||||
|
||||
BlockState state = tileEntityIn.getBlockState();
|
||||
TessellatorHelper.prepareForDrawing();
|
||||
BlockPos pos = tileEntityIn.getPos();
|
||||
RenderSystem.translated(pos.getX(), pos.getY(), pos.getZ());
|
||||
|
||||
behaviour.slotPositioning.renderTransformed(state, () -> {
|
||||
ms.push();
|
||||
behaviour.slotPositioning.transform(tileEntityIn.getBlockState(), ms);
|
||||
ValueBoxRenderer.renderItemIntoValueBox(behaviour.getFilter(), ms, buffer, light, overlay);
|
||||
});
|
||||
|
||||
TessellatorHelper.cleanUpAfterDrawing();
|
||||
ms.pop();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,62 +1,60 @@
|
|||
package com.simibubi.create.foundation.behaviour.linked;
|
||||
|
||||
import java.util.function.Consumer;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.datafixers.util.Pair;
|
||||
import com.simibubi.create.AllSpecialTextures;
|
||||
import com.simibubi.create.CreateClient;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBox;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBoxRenderer;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBoxTransform;
|
||||
import com.simibubi.create.foundation.behaviour.base.SmartTileEntity;
|
||||
import com.simibubi.create.foundation.behaviour.base.TileEntityBehaviour;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
import com.simibubi.create.foundation.utility.Lang;
|
||||
import com.simibubi.create.foundation.utility.TessellatorHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockRayTraceResult;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.client.event.DrawHighlightEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
|
||||
|
||||
@EventBusSubscriber(value = Dist.CLIENT)
|
||||
public class LinkRenderer {
|
||||
|
||||
@SubscribeEvent
|
||||
public static void renderBlockHighlight(DrawHighlightEvent event) {
|
||||
RayTraceResult target = event.getTarget();
|
||||
public static void tick() {
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
RayTraceResult target = mc.objectMouseOver;
|
||||
if (target == null || !(target instanceof BlockRayTraceResult))
|
||||
return;
|
||||
|
||||
BlockRayTraceResult result = (BlockRayTraceResult) target;
|
||||
ClientWorld world = Minecraft.getInstance().world;
|
||||
ClientWorld world = mc.world;
|
||||
BlockPos pos = result.getPos();
|
||||
BlockState state = world.getBlockState(pos);
|
||||
|
||||
LinkBehaviour behaviour = TileEntityBehaviour.get(world, pos, LinkBehaviour.TYPE);
|
||||
if (behaviour == null)
|
||||
return;
|
||||
|
||||
TessellatorHelper.prepareForDrawing();
|
||||
RenderSystem.translated(pos.getX(), pos.getY(), pos.getZ());
|
||||
|
||||
String freq1 = Lang.translate("logistics.firstFrequency");
|
||||
String freq2 = Lang.translate("logistics.secondFrequency");
|
||||
|
||||
renderEachSlot(state, behaviour, first -> {
|
||||
for (boolean first : Iterate.trueAndFalse) {
|
||||
AxisAlignedBB bb = new AxisAlignedBB(Vec3d.ZERO, Vec3d.ZERO).grow(.25f);
|
||||
String label = first ? freq2 : freq1;
|
||||
ValueBox box = new ValueBox(label, bb).withColors(0x992266, 0xFF55AA).offsetLabel(behaviour.textShift);
|
||||
ValueBoxRenderer.renderBox(box, behaviour.testHit(first, target.getHitVec()));
|
||||
});
|
||||
boolean hit = behaviour.testHit(first, target.getHitVec());
|
||||
ValueBoxTransform transform = first ? behaviour.firstSlot : behaviour.secondSlot;
|
||||
|
||||
TessellatorHelper.cleanUpAfterDrawing();
|
||||
ValueBox box = new ValueBox(label, bb, pos).withColors(0x601F18, 0xB73C2D)
|
||||
.offsetLabel(behaviour.textShift)
|
||||
.passive(!hit);
|
||||
CreateClient.outliner.showValueBox(Pair.of(Boolean.valueOf(first), pos), box.transform(transform))
|
||||
.lineWidth(1 / 64f)
|
||||
.withFaceTexture(hit ? AllSpecialTextures.THIN_CHECKERED : null)
|
||||
.highlightFace(result.getFace());
|
||||
}
|
||||
}
|
||||
|
||||
public static void renderOnTileEntity(SmartTileEntity tileEntityIn, float partialTicks, MatrixStack ms,
|
||||
|
@ -68,23 +66,16 @@ public class LinkRenderer {
|
|||
if (behaviour == null)
|
||||
return;
|
||||
|
||||
BlockState state = tileEntityIn.getBlockState();
|
||||
TessellatorHelper.prepareForDrawing();
|
||||
BlockPos pos = tileEntityIn.getPos();
|
||||
RenderSystem.translated(pos.getX(), pos.getY(), pos.getZ());
|
||||
for (boolean first : Iterate.trueAndFalse) {
|
||||
ValueBoxTransform transform = first ? behaviour.firstSlot : behaviour.secondSlot;
|
||||
ItemStack stack = first ? behaviour.frequencyFirst.getStack() : behaviour.frequencyLast.getStack();
|
||||
|
||||
ms.push();
|
||||
transform.transform(tileEntityIn.getBlockState(), ms);
|
||||
ValueBoxRenderer.renderItemIntoValueBox(stack, ms, buffer, light, overlay);
|
||||
ms.pop();
|
||||
}
|
||||
|
||||
renderEachSlot(state, behaviour, first -> {
|
||||
ValueBoxRenderer.renderItemIntoValueBox(
|
||||
first ? behaviour.frequencyFirst.getStack() : behaviour.frequencyLast.getStack(),
|
||||
ms, buffer, light, overlay);
|
||||
});
|
||||
|
||||
TessellatorHelper.cleanUpAfterDrawing();
|
||||
}
|
||||
|
||||
private static void renderEachSlot(BlockState state, LinkBehaviour behaviour, Consumer<Boolean> render) {
|
||||
behaviour.firstSlot.renderTransformed(state, () -> render.accept(true));
|
||||
behaviour.secondSlot.renderTransformed(state, () -> render.accept(false));
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,21 +1,15 @@
|
|||
package com.simibubi.create.foundation.behaviour.scrollvalue;
|
||||
|
||||
import com.mojang.blaze3d.platform.GlStateManager.DestFactor;
|
||||
import com.mojang.blaze3d.platform.GlStateManager.SourceFactor;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.simibubi.create.AllItems;
|
||||
import com.simibubi.create.AllKeys;
|
||||
import com.simibubi.create.CreateClient;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBox;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBox.IconValueBox;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBox.TextValueBox;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBoxRenderer;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBoxTransform.Sided;
|
||||
import com.simibubi.create.foundation.behaviour.base.SmartTileEntity;
|
||||
import com.simibubi.create.foundation.behaviour.base.TileEntityBehaviour;
|
||||
import com.simibubi.create.foundation.utility.Lang;
|
||||
import com.simibubi.create.foundation.utility.TessellatorHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import net.minecraft.util.Direction;
|
||||
|
@ -24,22 +18,17 @@ import net.minecraft.util.math.BlockPos;
|
|||
import net.minecraft.util.math.BlockRayTraceResult;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.client.event.DrawHighlightEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
|
||||
|
||||
@EventBusSubscriber(value = Dist.CLIENT)
|
||||
public class ScrollValueRenderer {
|
||||
|
||||
@SubscribeEvent
|
||||
public static void renderBlockHighlight(DrawHighlightEvent event) {
|
||||
RayTraceResult target = event.getTarget();
|
||||
public static void tick() {
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
RayTraceResult target = mc.objectMouseOver;
|
||||
if (target == null || !(target instanceof BlockRayTraceResult))
|
||||
return;
|
||||
|
||||
BlockRayTraceResult result = (BlockRayTraceResult) target;
|
||||
ClientWorld world = Minecraft.getInstance().world;
|
||||
ClientWorld world = mc.world;
|
||||
BlockPos pos = result.getPos();
|
||||
Direction face = result.getFace();
|
||||
|
||||
|
@ -50,48 +39,41 @@ public class ScrollValueRenderer {
|
|||
return;
|
||||
boolean highlight = behaviour.testHit(target.getHitVec());
|
||||
|
||||
TessellatorHelper.prepareForDrawing();
|
||||
if (behaviour instanceof BulkScrollValueBehaviour && AllKeys.ctrlDown()) {
|
||||
BulkScrollValueBehaviour bulkScrolling = (BulkScrollValueBehaviour) behaviour;
|
||||
for (SmartTileEntity smartTileEntity : bulkScrolling.getBulk()) {
|
||||
RenderSystem.pushMatrix();
|
||||
ScrollValueBehaviour other = TileEntityBehaviour.get(smartTileEntity, ScrollValueBehaviour.TYPE);
|
||||
if (other != null)
|
||||
render(world, smartTileEntity.getPos(), face, other, highlight);
|
||||
RenderSystem.popMatrix();
|
||||
addBox(world, smartTileEntity.getPos(), face, other, highlight);
|
||||
}
|
||||
} else
|
||||
render(world, pos, face, behaviour, highlight);
|
||||
|
||||
TessellatorHelper.cleanUpAfterDrawing();
|
||||
RenderSystem.enableAlphaTest();
|
||||
RenderSystem.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
|
||||
addBox(world, pos, face, behaviour, highlight);
|
||||
}
|
||||
|
||||
protected static void render(ClientWorld world, BlockPos pos, Direction face, ScrollValueBehaviour behaviour,
|
||||
protected static void addBox(ClientWorld world, BlockPos pos, Direction face, ScrollValueBehaviour behaviour,
|
||||
boolean highlight) {
|
||||
RenderSystem.translated(pos.getX(), pos.getY(), pos.getZ());
|
||||
BlockState state = world.getBlockState(pos);
|
||||
if (behaviour.slotPositioning instanceof Sided)
|
||||
((Sided) behaviour.slotPositioning).fromSide(face);
|
||||
behaviour.slotPositioning.renderTransformed(state, () -> {
|
||||
AxisAlignedBB bb = new AxisAlignedBB(Vec3d.ZERO, Vec3d.ZERO).grow(.5f).contract(0, 0, -.5f).offset(0, 0,
|
||||
-.125f);
|
||||
AxisAlignedBB bb = new AxisAlignedBB(Vec3d.ZERO, Vec3d.ZERO).grow(.5f)
|
||||
.contract(0, 0, -.5f)
|
||||
.offset(0, 0, -.125f);
|
||||
String label = behaviour.label;
|
||||
ValueBox box;
|
||||
|
||||
if (behaviour instanceof ScrollOptionBehaviour) {
|
||||
box = new IconValueBox(label, ((ScrollOptionBehaviour<?>) behaviour).getIconForSelected(), bb);
|
||||
box = new IconValueBox(label, ((ScrollOptionBehaviour<?>) behaviour).getIconForSelected(), bb, pos);
|
||||
} else {
|
||||
box = new TextValueBox(label, bb, behaviour.formatValue());
|
||||
box = new TextValueBox(label, bb, pos, behaviour.formatValue());
|
||||
if (behaviour.unit != null)
|
||||
box.subLabel("(" + behaviour.unit.apply(behaviour.scrollableValue) + ")");
|
||||
}
|
||||
|
||||
box.scrollTooltip("[" + Lang.translate("action.scroll") + "]");
|
||||
box.offsetLabel(behaviour.textShift.add(20, -10, 0)).withColors(0xbe970b, 0xffe75e);
|
||||
ValueBoxRenderer.renderBox(box, highlight);
|
||||
});
|
||||
box.offsetLabel(behaviour.textShift.add(20, -10, 0))
|
||||
.withColors(0x5A5D5A, 0xB5B7B6)
|
||||
.passive(!highlight);
|
||||
|
||||
CreateClient.outliner.showValueBox(pos, box.transform(behaviour.slotPositioning))
|
||||
.lineWidth(1 / 64f)
|
||||
.highlightFace(face);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,35 +0,0 @@
|
|||
package com.simibubi.create.foundation.utility;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
public class GlHelper {
|
||||
|
||||
public static void renderTransformed(Vec3d position, Vec3d rotation, float scale, Runnable render) {
|
||||
if (position == null)
|
||||
return;
|
||||
|
||||
RenderSystem.pushMatrix();
|
||||
RenderSystem.translated(position.x, position.y, position.z);
|
||||
RenderSystem.rotatef((float) rotation.y, 0, 1, 0);
|
||||
RenderSystem.rotatef((float) rotation.z, 1, 0, 0);
|
||||
RenderSystem.rotatef((float) rotation.x, 0, 0, 1);
|
||||
RenderSystem.scaled(scale, scale, scale);
|
||||
render.run();
|
||||
RenderSystem.popMatrix();
|
||||
}
|
||||
|
||||
public static void enableTextureRepeat() {
|
||||
RenderSystem.texParameter(GL11.GL_TEXTURE_2D, 10242, GL11.GL_REPEAT);
|
||||
RenderSystem.texParameter(GL11.GL_TEXTURE_2D, 10243, GL11.GL_REPEAT);
|
||||
}
|
||||
|
||||
public static void disableTextureRepeat() {
|
||||
RenderSystem.texParameter(GL11.GL_TEXTURE_2D, 10242, GL11.GL_CLAMP);
|
||||
RenderSystem.texParameter(GL11.GL_TEXTURE_2D, 10243, GL11.GL_CLAMP);
|
||||
}
|
||||
|
||||
}
|
|
@ -2,6 +2,8 @@ package com.simibubi.create.foundation.utility;
|
|||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.client.renderer.Quaternion;
|
||||
import net.minecraft.client.renderer.Vector3f;
|
||||
import net.minecraft.nbt.DoubleNBT;
|
||||
import net.minecraft.nbt.ListNBT;
|
||||
import net.minecraft.util.Direction;
|
||||
|
@ -10,6 +12,8 @@ import net.minecraft.util.math.BlockPos;
|
|||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.math.Vec3i;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
|
||||
public class VecHelper {
|
||||
|
||||
|
@ -19,7 +23,8 @@ public class VecHelper {
|
|||
|
||||
public static Vec3d rotateCentered(Vec3d vec, double deg, Axis axis) {
|
||||
Vec3d shift = getCenterOf(BlockPos.ZERO);
|
||||
return VecHelper.rotate(vec.subtract(shift), deg, axis).add(shift);
|
||||
return VecHelper.rotate(vec.subtract(shift), deg, axis)
|
||||
.add(shift);
|
||||
}
|
||||
|
||||
public static Vec3d rotate(Vec3d vec, double deg, Axis axis) {
|
||||
|
@ -94,4 +99,19 @@ public class VecHelper {
|
|||
return true;
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public static Quaternion rotateX(double angle) {
|
||||
return Vector3f.POSITIVE_X.getDegreesQuaternion((float) angle);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public static Quaternion rotateY(double angle) {
|
||||
return Vector3f.POSITIVE_Y.getDegreesQuaternion((float) angle);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public static Quaternion rotateZ(double angle) {
|
||||
return Vector3f.POSITIVE_Z.getDegreesQuaternion((float) angle);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -75,7 +75,7 @@ public class AABBOutline extends Outline {
|
|||
return;
|
||||
|
||||
ResourceLocation faceTexture = params.faceTexture.get().getLocation();
|
||||
if (direction == params.highlightedFace && params.hightlightedFaceTexture.isPresent())
|
||||
if (direction == params.getHighlightedFace() && params.hightlightedFaceTexture.isPresent())
|
||||
faceTexture = params.hightlightedFaceTexture.get().getLocation();
|
||||
|
||||
RenderType translucentType =
|
||||
|
@ -87,7 +87,7 @@ public class AABBOutline extends Outline {
|
|||
Vec3d vDiff = p4.subtract(p1);
|
||||
float maxU = (float) Math.abs(axis == Axis.X ? uDiff.z : uDiff.x);
|
||||
float maxV = (float) Math.abs(axis == Axis.Y ? vDiff.z : vDiff.y);
|
||||
putQuadUV(ms, builder, p1, p2, p3, p4, 0, 0, maxU, maxV);
|
||||
putQuadUV(ms, builder, p1, p2, p3, p4, 0, 0, maxU, maxV, Direction.UP);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -74,7 +74,7 @@ public class BlockClusterOutline extends Outline {
|
|||
plane = VecHelper.rotate(plane, deg, axis);
|
||||
Vec3d a4 = plane.add(center);
|
||||
|
||||
putQuad(ms, builder, a1, a2, a3, a4);
|
||||
putQuad(ms, builder, a1, a2, a3, a4, face);
|
||||
}
|
||||
|
||||
private static class Cluster {
|
||||
|
|
|
@ -12,6 +12,7 @@ import com.simibubi.create.foundation.utility.ColorHelper;
|
|||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.Matrix3f;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.util.Direction;
|
||||
|
@ -21,6 +22,7 @@ import net.minecraft.util.math.Vec3d;
|
|||
public abstract class Outline {
|
||||
|
||||
protected OutlineParams params;
|
||||
protected Matrix3f transformNormals;
|
||||
|
||||
public Outline() {
|
||||
params = new OutlineParams();
|
||||
|
@ -62,40 +64,74 @@ public abstract class Outline {
|
|||
Vec3d a4 = plane.add(start);
|
||||
Vec3d b4 = plane.add(end);
|
||||
|
||||
putQuad(ms, builder, b4, b3, b2, b1);
|
||||
putQuad(ms, builder, a1, a2, a3, a4);
|
||||
putQuad(ms, builder, a1, b1, b2, a2);
|
||||
putQuad(ms, builder, a2, b2, b3, a3);
|
||||
putQuad(ms, builder, a3, b3, b4, a4);
|
||||
putQuad(ms, builder, a4, b4, b1, a1);
|
||||
if (params.disableNormals) {
|
||||
face = Direction.UP;
|
||||
putQuad(ms, builder, b4, b3, b2, b1, face);
|
||||
putQuad(ms, builder, a1, a2, a3, a4, face);
|
||||
putQuad(ms, builder, a1, b1, b2, a2, face);
|
||||
putQuad(ms, builder, a2, b2, b3, a3, face);
|
||||
putQuad(ms, builder, a3, b3, b4, a4, face);
|
||||
putQuad(ms, builder, a4, b4, b1, a1, face);
|
||||
return;
|
||||
}
|
||||
|
||||
public void putQuad(MatrixStack ms, IVertexBuilder builder, Vec3d v1, Vec3d v2, Vec3d v3, Vec3d v4) {
|
||||
putQuadUV(ms, builder, v1, v2, v3, v4, 0, 0, 1, 1);
|
||||
putQuad(ms, builder, b4, b3, b2, b1, face);
|
||||
putQuad(ms, builder, a1, a2, a3, a4, face.getOpposite());
|
||||
Vec3d vec = a1.subtract(a4);
|
||||
face = Direction.getFacingFromVector(vec.x, vec.y, vec.z);
|
||||
putQuad(ms, builder, a1, b1, b2, a2, face);
|
||||
vec = VecHelper.rotate(vec, -90, axis);
|
||||
face = Direction.getFacingFromVector(vec.x, vec.y, vec.z);
|
||||
putQuad(ms, builder, a2, b2, b3, a3, face);
|
||||
vec = VecHelper.rotate(vec, -90, axis);
|
||||
face = Direction.getFacingFromVector(vec.x, vec.y, vec.z);
|
||||
putQuad(ms, builder, a3, b3, b4, a4, face);
|
||||
vec = VecHelper.rotate(vec, -90, axis);
|
||||
face = Direction.getFacingFromVector(vec.x, vec.y, vec.z);
|
||||
putQuad(ms, builder, a4, b4, b1, a1, face);
|
||||
}
|
||||
|
||||
public void putQuad(MatrixStack ms, IVertexBuilder builder, Vec3d v1, Vec3d v2, Vec3d v3, Vec3d v4,
|
||||
Direction normal) {
|
||||
putQuadUV(ms, builder, v1, v2, v3, v4, 0, 0, 1, 1, normal);
|
||||
}
|
||||
|
||||
public void putQuadUV(MatrixStack ms, IVertexBuilder builder, Vec3d v1, Vec3d v2, Vec3d v3, Vec3d v4, float minU,
|
||||
float minV, float maxU, float maxV) {
|
||||
putVertex(ms, builder, v1, minU, minV);
|
||||
putVertex(ms, builder, v2, maxU, minV);
|
||||
putVertex(ms, builder, v3, maxU, maxV);
|
||||
putVertex(ms, builder, v4, minU, maxV);
|
||||
float minV, float maxU, float maxV, Direction normal) {
|
||||
putVertex(ms, builder, v1, minU, minV, normal);
|
||||
putVertex(ms, builder, v2, maxU, minV, normal);
|
||||
putVertex(ms, builder, v3, maxU, maxV, normal);
|
||||
putVertex(ms, builder, v4, minU, maxV, normal);
|
||||
}
|
||||
|
||||
protected void putVertex(MatrixStack ms, IVertexBuilder builder, Vec3d pos, float u, float v) {
|
||||
protected void putVertex(MatrixStack ms, IVertexBuilder builder, Vec3d pos, float u, float v, Direction normal) {
|
||||
int i = 15 << 20 | 15 << 4;
|
||||
int j = i >> 16 & '\uffff';
|
||||
int k = i & '\uffff';
|
||||
Entry peek = ms.peek();
|
||||
Vec3d rgb = params.rgb;
|
||||
if (transformNormals == null)
|
||||
transformNormals = peek.getNormal();
|
||||
|
||||
int xOffset = 0;
|
||||
int yOffset = 0;
|
||||
int zOffset = 0;
|
||||
|
||||
if (normal != null) {
|
||||
xOffset = normal.getXOffset();
|
||||
yOffset = normal.getYOffset();
|
||||
zOffset = normal.getZOffset();
|
||||
}
|
||||
|
||||
builder.vertex(peek.getModel(), (float) pos.x, (float) pos.y, (float) pos.z)
|
||||
.color((float) rgb.x, (float) rgb.y, (float) rgb.z, params.alpha)
|
||||
.texture(u, v)
|
||||
.overlay(OverlayTexture.DEFAULT_UV)
|
||||
.light(j, k)
|
||||
.normal(peek.getNormal(), 0, 1, 0)
|
||||
.normal(peek.getNormal(), xOffset, yOffset, zOffset)
|
||||
.endVertex();
|
||||
|
||||
transformNormals = null;
|
||||
}
|
||||
|
||||
public void tick() {}
|
||||
|
@ -105,15 +141,16 @@ public abstract class Outline {
|
|||
}
|
||||
|
||||
public static class OutlineParams {
|
||||
Optional<AllSpecialTextures> faceTexture;
|
||||
Optional<AllSpecialTextures> hightlightedFaceTexture;
|
||||
Direction highlightedFace;
|
||||
boolean fadeLineWidth;
|
||||
boolean disableCull;
|
||||
float alpha;
|
||||
protected Optional<AllSpecialTextures> faceTexture;
|
||||
protected Optional<AllSpecialTextures> hightlightedFaceTexture;
|
||||
protected Direction highlightedFace;
|
||||
protected boolean fadeLineWidth;
|
||||
protected boolean disableCull;
|
||||
protected boolean disableNormals;
|
||||
protected float alpha;
|
||||
protected int lightMapU, lightMapV;
|
||||
protected Vec3d rgb;
|
||||
private float lineWidth;
|
||||
int lightMapU, lightMapV;
|
||||
Vec3d rgb;
|
||||
|
||||
public OutlineParams() {
|
||||
faceTexture = hightlightedFaceTexture = Optional.empty();
|
||||
|
@ -140,13 +177,13 @@ public abstract class Outline {
|
|||
}
|
||||
|
||||
public OutlineParams withFaceTexture(AllSpecialTextures texture) {
|
||||
this.faceTexture = Optional.of(texture);
|
||||
this.faceTexture = Optional.ofNullable(texture);
|
||||
return this;
|
||||
}
|
||||
|
||||
public OutlineParams withFaceTextures(AllSpecialTextures texture, AllSpecialTextures highlightTexture) {
|
||||
this.faceTexture = Optional.of(texture);
|
||||
this.hightlightedFaceTexture = Optional.of(highlightTexture);
|
||||
this.faceTexture = Optional.ofNullable(texture);
|
||||
this.hightlightedFaceTexture = Optional.ofNullable(highlightTexture);
|
||||
return this;
|
||||
}
|
||||
|
||||
|
@ -155,12 +192,26 @@ public abstract class Outline {
|
|||
return this;
|
||||
}
|
||||
|
||||
// util
|
||||
public OutlineParams disableNormals() {
|
||||
disableNormals = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
float getLineWidth() {
|
||||
public OutlineParams disableCull() {
|
||||
disableCull = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
// getter
|
||||
|
||||
public float getLineWidth() {
|
||||
return fadeLineWidth ? alpha * lineWidth : lineWidth;
|
||||
}
|
||||
|
||||
public Direction getHighlightedFace() {
|
||||
return highlightedFace;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@ import java.util.Optional;
|
|||
import java.util.Set;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBox;
|
||||
import com.simibubi.create.foundation.utility.outliner.Outline.OutlineParams;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
@ -21,6 +22,11 @@ public class Outliner {
|
|||
|
||||
// Facade
|
||||
|
||||
public OutlineParams showValueBox(Object slot, ValueBox box) {
|
||||
outlines.put(slot, new OutlineEntry(box));
|
||||
return box.getParams();
|
||||
}
|
||||
|
||||
public OutlineParams showAABB(Object slot, AxisAlignedBB bb) {
|
||||
createAABBOutlineIfMissing(slot, bb);
|
||||
ChasingAABBOutline outline = getAndRefreshAABB(slot);
|
||||
|
|
|
@ -9,6 +9,7 @@ import java.util.List;
|
|||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
import com.mojang.datafixers.util.Pair;
|
||||
import com.simibubi.create.AllItems;
|
||||
import com.simibubi.create.AllKeys;
|
||||
import com.simibubi.create.AllSpecialTextures;
|
||||
|
@ -36,13 +37,14 @@ public class ChassisRangeDisplay {
|
|||
this.te = te;
|
||||
timer = DISPLAY_TIME;
|
||||
CreateClient.outliner.showCluster(getOutlineKey(), createSelection(te))
|
||||
.colored(0xFFFFBB)
|
||||
.colored(0xFFFFFF)
|
||||
.disableNormals()
|
||||
.lineWidth(1 / 16f)
|
||||
.withFaceTexture(AllSpecialTextures.CHECKERED);
|
||||
.withFaceTexture(AllSpecialTextures.HIGHLIGHT_CHECKERED);
|
||||
}
|
||||
|
||||
protected Object getOutlineKey() {
|
||||
return te.getPos();
|
||||
return Pair.of(te.getPos(), new Integer(1));
|
||||
}
|
||||
|
||||
protected Set<BlockPos> createSelection(ChassisTileEntity chassis) {
|
||||
|
@ -85,7 +87,7 @@ public class ChassisRangeDisplay {
|
|||
static Map<BlockPos, Entry> entries = new HashMap<>();
|
||||
static List<GroupEntry> groupEntries = new ArrayList<>();
|
||||
|
||||
public static void clientTick() {
|
||||
public static void tick() {
|
||||
PlayerEntity player = Minecraft.getInstance().player;
|
||||
World world = Minecraft.getInstance().world;
|
||||
boolean hasWrench = AllItems.WRENCH.typeOf(player.getHeldItemMainhand());
|
||||
|
|
|
@ -2,8 +2,10 @@ package com.simibubi.create.modules.contraptions.components.contraptions;
|
|||
|
||||
import java.util.function.BiPredicate;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.behaviour.CenteredSideValueBoxTransform;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.state.properties.BlockStateProperties;
|
||||
|
@ -23,10 +25,9 @@ public class DirectionalExtenderScrollOptionSlot extends CenteredSideValueBoxTra
|
|||
}
|
||||
|
||||
@Override
|
||||
protected Vec3d getOrientation(BlockState state) {
|
||||
Vec3d orientation = super.getOrientation(state);
|
||||
if (direction.getAxis().isHorizontal())
|
||||
return orientation;
|
||||
return orientation.add(0, AngleHelper.horizontalAngle(state.get(BlockStateProperties.FACING)) - 90, 0);
|
||||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
if (!direction.getAxis().isHorizontal())
|
||||
ms.multiply(VecHelper.rotateY(AngleHelper.horizontalAngle(state.get(BlockStateProperties.FACING)) - 90));
|
||||
super.rotate(state, ms);
|
||||
}
|
||||
}
|
|
@ -5,10 +5,7 @@ import org.apache.commons.lang3.tuple.Pair;
|
|||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.AllItems;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBox;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBoxRenderer;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.GlHelper;
|
||||
import com.simibubi.create.foundation.utility.TessellatorHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
|
@ -18,7 +15,6 @@ import net.minecraft.entity.player.PlayerEntity;
|
|||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockRayTraceResult;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
|
@ -67,16 +63,16 @@ public class ConnectedInputRenderer {
|
|||
int zRot = face == Direction.UP ? 90 : face == Direction.DOWN ? 270 : 0;
|
||||
float yRot = AngleHelper.horizontalAngle(face.getOpposite());
|
||||
Vec3d rotation = new Vec3d(0, yRot, zRot);
|
||||
//
|
||||
// GlHelper.renderTransformed(pair.getValue(), rotation, .5f, () -> {
|
||||
//
|
||||
// String label = "Connect / Disconnect";// Lang.translate("crafter.connect");
|
||||
// AxisAlignedBB bb = new AxisAlignedBB(Vec3d.ZERO, Vec3d.ZERO).grow(1/3f);
|
||||
// ValueBox box = new ValueBox(label, bb, pos);
|
||||
// box.withColors(0x018383, 0x42e6a4).offsetLabel(new Vec3d(10, 0, 0));
|
||||
// ValueBoxRenderer.renderBox(box, activatedDirection == pair.getKey());
|
||||
|
||||
GlHelper.renderTransformed(pair.getValue(), rotation, .5f, () -> {
|
||||
|
||||
String label = "Connect / Disconnect";// Lang.translate("crafter.connect");
|
||||
AxisAlignedBB bb = new AxisAlignedBB(Vec3d.ZERO, Vec3d.ZERO).grow(1/3f);
|
||||
ValueBox box = new ValueBox(label, bb);
|
||||
box.withColors(0x018383, 0x42e6a4).offsetLabel(new Vec3d(10, 0, 0));
|
||||
ValueBoxRenderer.renderBox(box, activatedDirection == pair.getKey());
|
||||
|
||||
});
|
||||
// });
|
||||
}
|
||||
|
||||
TessellatorHelper.cleanUpAfterDrawing();
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package com.simibubi.create.modules.contraptions.components.deployer;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBoxTransform;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
@ -25,11 +26,12 @@ public class DeployerFilterSlot extends ValueBoxTransform {
|
|||
}
|
||||
|
||||
@Override
|
||||
protected Vec3d getOrientation(BlockState state) {
|
||||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
Direction facing = state.get(DeployerBlock.FACING);
|
||||
float yRot = AngleHelper.horizontalAngle(facing) + 180;
|
||||
float zRot = facing == Direction.UP ? 90 : facing == Direction.DOWN ? 270 : 0;
|
||||
return new Vec3d(0, yRot, zRot);
|
||||
ms.multiply(VecHelper.rotateY(yRot));
|
||||
ms.multiply(VecHelper.rotateX(zRot));
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package com.simibubi.create.modules.contraptions.components.saw;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBoxTransform;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
|
@ -19,8 +20,9 @@ public class SawFilterSlot extends ValueBoxTransform {
|
|||
}
|
||||
|
||||
@Override
|
||||
protected Vec3d getOrientation(BlockState state) {
|
||||
return new Vec3d(0, state.get(SawBlock.AXIS_ALONG_FIRST_COORDINATE) ? 270 : 180, 90);
|
||||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
ms.multiply(VecHelper.rotateY(state.get(SawBlock.AXIS_ALONG_FIRST_COORDINATE) ? 270 : 180));
|
||||
ms.multiply(VecHelper.rotateX(90));
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package com.simibubi.create.modules.logistics.block;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBoxTransform;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
@ -37,11 +38,12 @@ public class RedstoneLinkFrequencySlot extends ValueBoxTransform.Dual {
|
|||
}
|
||||
|
||||
@Override
|
||||
protected Vec3d getOrientation(BlockState state) {
|
||||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
Direction facing = state.get(RedstoneLinkBlock.FACING);
|
||||
float yRot = facing.getAxis().isVertical() ? 180 : AngleHelper.horizontalAngle(facing);
|
||||
float yRot = facing.getAxis().isVertical() ? 0 : AngleHelper.horizontalAngle(facing) + 180;
|
||||
float zRot = facing == Direction.UP ? 90 : facing == Direction.DOWN ? 270 : 0;
|
||||
return new Vec3d(0, yRot + 180, zRot);
|
||||
ms.multiply(VecHelper.rotateY(yRot));
|
||||
ms.multiply(VecHelper.rotateX(zRot));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package com.simibubi.create.modules.logistics.block.belts.observer;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBoxTransform;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
@ -18,9 +19,9 @@ public class BeltObserverFilterSlot extends ValueBoxTransform {
|
|||
}
|
||||
|
||||
@Override
|
||||
protected Vec3d getOrientation(BlockState state) {
|
||||
float yRot = AngleHelper.horizontalAngle(state.get(HorizontalBlock.HORIZONTAL_FACING));
|
||||
return new Vec3d(0, 180 + yRot, 90);
|
||||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
ms.multiply(VecHelper.rotateY(AngleHelper.horizontalAngle(state.get(HorizontalBlock.HORIZONTAL_FACING)) + 180));
|
||||
ms.multiply(VecHelper.rotateX(90));
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package com.simibubi.create.modules.logistics.block.diodes;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBoxTransform;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
@ -16,8 +17,10 @@ public class FlexpeaterScrollSlot extends ValueBoxTransform {
|
|||
}
|
||||
|
||||
@Override
|
||||
protected Vec3d getOrientation(BlockState state) {
|
||||
return new Vec3d(0, AngleHelper.horizontalAngle(state.get(BlockStateProperties.HORIZONTAL_FACING)) + 180, 90);
|
||||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
float y = AngleHelper.horizontalAngle(state.get(BlockStateProperties.HORIZONTAL_FACING)) + 180;
|
||||
ms.multiply(VecHelper.rotateY(y));
|
||||
ms.multiply(VecHelper.rotateX(90));
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@ package com.simibubi.create.modules.logistics.block.extractor;
|
|||
|
||||
import static net.minecraft.block.HorizontalBlock.HORIZONTAL_FACING;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBoxTransform;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
@ -31,10 +32,11 @@ public class ExtractorSlots {
|
|||
}
|
||||
|
||||
@Override
|
||||
protected Vec3d getOrientation(BlockState state) {
|
||||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
float yRot = AngleHelper.horizontalAngle(state.get(HORIZONTAL_FACING));
|
||||
float zRot = (AttachedLogisticalBlock.isVertical(state)) ? 0 : 90;
|
||||
return new Vec3d(0, yRot, zRot);
|
||||
float xRot = (AttachedLogisticalBlock.isVertical(state)) ? 0 : 90;
|
||||
ms.multiply(VecHelper.rotateY(yRot));
|
||||
ms.multiply(VecHelper.rotateX(xRot));
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -69,12 +71,13 @@ public class ExtractorSlots {
|
|||
}
|
||||
|
||||
@Override
|
||||
protected Vec3d getOrientation(BlockState state) {
|
||||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
float horizontalAngle = AngleHelper.horizontalAngle(state.get(HORIZONTAL_FACING));
|
||||
boolean vertical = AttachedLogisticalBlock.isVertical(state);
|
||||
float xRot = vertical ? (state.get(AttachedLogisticalBlock.UPWARD) ? 90 : 270) : 0;
|
||||
float yRot = vertical ? horizontalAngle + 180 : horizontalAngle + 270;
|
||||
return new Vec3d(xRot, yRot, 0);
|
||||
ms.multiply(VecHelper.rotateY(yRot));
|
||||
ms.multiply(VecHelper.rotateZ(xRot));
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package com.simibubi.create.modules.logistics.block.funnel;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBoxTransform;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
@ -31,18 +32,19 @@ public class FunnelFilterSlot extends ValueBoxTransform {
|
|||
}
|
||||
|
||||
@Override
|
||||
protected Vec3d getOrientation(BlockState state) {
|
||||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
Direction blockFacing = AttachedLogisticalBlock.getBlockFacing(state);
|
||||
boolean vertical = AttachedLogisticalBlock.isVertical(state);
|
||||
float horizontalAngle = AngleHelper.horizontalAngle(state.get(ExtractorBlock.HORIZONTAL_FACING));
|
||||
|
||||
float yRot = blockFacing == Direction.DOWN ? horizontalAngle + 180 : horizontalAngle;
|
||||
float zRot = (vertical || state.get(FunnelBlock.BELT)) ? 90 : 0;
|
||||
float xRot = (vertical || state.get(FunnelBlock.BELT)) ? 90 : 0;
|
||||
|
||||
if (blockFacing == Direction.UP)
|
||||
zRot += 180;
|
||||
xRot += 180;
|
||||
|
||||
return new Vec3d(0, yRot, zRot);
|
||||
ms.multiply(VecHelper.rotateY(yRot));
|
||||
ms.multiply(VecHelper.rotateX(xRot));
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,11 +2,13 @@ package com.simibubi.create.modules.logistics.block.inventories;
|
|||
|
||||
import java.util.List;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.AllTileEntities;
|
||||
import com.simibubi.create.foundation.behaviour.ValueBoxTransform;
|
||||
import com.simibubi.create.foundation.behaviour.base.TileEntityBehaviour;
|
||||
import com.simibubi.create.foundation.behaviour.filtering.FilteringBehaviour;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
@ -87,8 +89,8 @@ public class CreativeCrateTileEntity extends CrateTileEntity {
|
|||
return new FilteringBehaviour(this, new ValueBoxTransform() {
|
||||
|
||||
@Override
|
||||
protected Vec3d getOrientation(BlockState state) {
|
||||
return new Vec3d(0, 0, 90);
|
||||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
ms.multiply(VecHelper.rotateX(90));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -175,8 +175,9 @@ public class SchematicAndQuillHandler {
|
|||
AxisAlignedBB currentSelectionBox = getCurrentSelectionBox();
|
||||
if (currentSelectionBox != null)
|
||||
outliner().chaseAABB(outlineSlot, currentSelectionBox)
|
||||
.colored(0xDDDFFF)
|
||||
.colored(0x6886c5)
|
||||
.withFaceTextures(AllSpecialTextures.CHECKERED, AllSpecialTextures.HIGHLIGHT_CHECKERED)
|
||||
.disableNormals()
|
||||
.highlightFace(selectedFace);
|
||||
}
|
||||
|
||||
|
|
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Reference in a new issue