diff --git a/src/main/resources/assets/create/flywheel/shaders/rotating.vert b/src/main/resources/assets/create/flywheel/shaders/rotating.vert index 2f12cea87..5957c2752 100644 --- a/src/main/resources/assets/create/flywheel/shaders/rotating.vert +++ b/src/main/resources/assets/create/flywheel/shaders/rotating.vert @@ -18,7 +18,7 @@ struct Rotating { #flwinclude <"create:data/blockfragment.glsl"> mat4 kineticRotation(float offset, float speed, vec3 axis) { - float degrees = offset + uTime * speed * 3./10.; + float degrees = offset + uTime * speed * -3./10.; float angle = fract(degrees / 360.) * PI * 2.; return rotate(axis, angle);