Commit graph

468 commits

Author SHA1 Message Date
simibubi
27e12e6568
Merge pull request #525 from qkrehf2/patch-1
Update ko_kr.json
2020-12-27 13:24:24 +01:00
TUsama
111b63a3c7 0.3 CHS translation
Co-Authored-By: gloomybanana <29054038+gloomybanana@users.noreply.github.com>
Co-Authored-By: Snownee <16059084+Snownee@users.noreply.github.com>
Co-Authored-By: MacrousHyucen <69157544+MacrousHyucen@users.noreply.github.com>
Co-Authored-By: StarFish <56152035+Imbarainbow@users.noreply.github.com>
2020-12-25 22:41:51 +08:00
qkrehf2
388b3d9076
Nevermine the past fix. This is the right one 2020-12-25 18:11:54 +09:00
qkrehf2
bc74108933
Fixed Typo Ko_Kr
I was busy for holidays,, so now I can fix translation
2020-12-25 18:03:02 +09:00
grimmauld
0fe8a24041 Controlling the Assembler 2020-12-21 13:03:16 +01:00
qkrehf2
eafd1e9169
Deleted duplicated words 2020-12-20 01:22:33 +09:00
qkrehf2
efe01af06b
Fixed syntax error + { 2020-12-20 00:39:03 +09:00
simibubi
e2437d1a5c Bug Fixes
- Fixed hose pulley not placing source blocks when filling with chocolate or honey
- Added a fluid tag to prevent bottomless draining behaviour of hose pulleys
- Grindstones can now be moved on contraptions
- Fixed fluids zFighting the item drain
- Added some crash safety for coupling rendering
- Updated mixer tooltip
2020-12-19 13:06:09 +01:00
qkrehf2
d4196df040
Translation Final
yay 0.3 updates
2020-12-19 12:24:24 +09:00
qkrehf2
5dedaebc2e
Update ko_kr.json
yummy translation
2020-12-18 23:53:01 +09:00
simibubi
6c6760ef17 More content, who dis?
- Sprite touch-ups by vectorwing
- Builders Tea
- Bar of Chocolate
- Fixed spouts not rendering fluid particles of virtual fluid types
- Fixed spouts filling bottles inconsistently
2020-12-18 15:13:57 +01:00
qkrehf2
b47ff875a3
Update ko_kr.json 2020-12-18 12:44:13 +09:00
Daniel Amberson
493cad13d0 i am Indecisive
yea
* brass block got a texture that isn't garbage
* added a prototype brass block that might get used later
2020-12-17 15:32:52 -06:00
qkrehf2
814c13a8cd
Update ko_kr.json
advancement translation
2020-12-16 15:21:59 +09:00
simibubi
1840b40e2e Advancing toward the day
- Added advancements for exploring the content
- Adjusted some recipes
2020-12-15 21:16:17 +01:00
qkrehf2
144005059c
Moreee Updates for KR 2020-12-14 17:27:31 +09:00
simibubi
d68d702b3a Fun with Recipes
- Added a couple of recipes involving fluids and things
2020-12-13 15:17:31 +01:00
Snownee
a845a70885 Material checklist I18n 2020-12-13 19:56:49 +08:00
qkrehf2
6bdaa3d3e8
Update ko_kr.json 2020-12-12 23:46:16 +09:00
simibubi
2744cabf14 How to 0.3
- Updated and Finished up remaining item/block tooltips
- Encased belts are now called encased chain drives for easier distinction
2020-12-11 19:36:13 +01:00
simibubi
17ba73dedf Thermal compat
- Apparently this mod is still a thing
2020-12-11 13:02:04 +01:00
simibubi
f4961e5ede The polish continues
- Fixed water bottles able to be gather by clicking honey or chocolate fluids
- Fixed deployer not parting with its excess items
- Added hint message for backed up deployers
- Fixed basin spoutputs appearing on blocked faces
2020-12-09 18:45:47 +01:00
qkrehf2
d9a6e23719
Updating for better translation
12/09
2020-12-09 15:37:36 +09:00
qkrehf2
7fb89c36fa
Update ko_kr.json 2020-12-05 13:33:42 +09:00
qkrehf2
b846695730
Update ko_kr.json 2020-12-05 12:54:58 +09:00
simibubi
3301f8ff01 Honey, I'm blue!
- Evade fluid tinting issues with optifine
2020-12-04 23:31:12 +01:00
simibubi
9e4b92babf Other options are available
- Added a handful of crushed ore compatibility (+spicy datagen)
- Lapis sheets are now tagged
2020-12-04 18:10:07 +01:00
simibubi
2a56bb76be Casing case closed, Part II
- Encasing fluid pipes now locks their configuration
- Encased fluid pipes now join textures with adjacent casing blocks
- Fixed windowed pipe not allowing to be encased
- Fixed wrapped models not passing down model data in multi layered situations
2020-12-03 23:49:12 +01:00
simibubi
16705c5cb5 A flock of fluids
- Added Fluids for chocolate, honey, milk and tea
2020-12-03 20:41:55 +01:00
simibubi
e3bef624a0 Casing case closed
- Encased shafts and gearboxes can now join textures with respective casing blocks
- Added back encased shaft items for creative mode
- Fixed encased shafts able to be created with casing and cogs
2020-12-02 21:49:57 +01:00
Daniel Amberson
da5ae87bec contrast? in my copper???
it's more likely than you think!
2020-11-30 10:53:12 -06:00
simibubi
ccae111ec8 Reversing the reversed
- Controller rails can now control furnace minecarts
- Controller rails now snap to adjacent rails with the correct facing
- Controller rails no longer get reversed when transitioning to or from a slope in certain orientations
- Controller rails are now craftable
- Fun refactors
- Updated texture
- Recipe adjustments
2020-11-30 15:23:37 +01:00
Zelophed
a760ff8a79 Tinted Love
- apply redstone's block coloring to the controller rail
- add a little more polish to the piston pole placement helper

- textures at create:block/controller_rail_on and _off are currently unused, _analog is used for item only i think
2020-11-30 12:29:50 +01:00
grimmauld
0231b32866 Someone get those damn mine carts under control!! 2020-11-28 21:12:31 +01:00
Kryppers
4d564464c5 Cu Later!
Updated copper oxidisation.
2020-11-27 22:39:06 +00:00
Daniel Amberson
b24648b431 i foRGOT ONE
A
2020-11-27 10:48:38 -06:00
simibubi
e7a22c96e9 Funnels for everybody
- Fixed flapfunnels not taking secondary items off depots
- Funnels can now sit horizontally on saws and drains
- Added a recipe from natural to regular scoria
2020-11-27 17:19:11 +01:00
simibubi
bbe0914b2f SU to confuse you
- Reworked some of the tooltips presented by kinetic components
2020-11-27 13:31:55 +01:00
simibubi
b2e74463e3 All your basin are output to us
- Added useful goggle information to chutes
- (0.3.0) Chutes can no longer carry a fan-like air stream
- Fixed chutes overwriting contained items when picking them up from below
- Basins can now push outputs to any open inventory
- Basin output can now be controlled using a wrench
2020-11-27 01:37:22 +01:00
simibubi
0b24523b8c Get to the copper!
- Some asset rewiring
2020-11-26 00:17:49 +01:00
Daniel Amberson
73e7df4227 "but the copper doesn't look minecraft-y enough!!"
yeah??

here you go, shush
2020-11-25 16:13:45 -06:00
simibubi
8ff98dc3fb Fluid Delivery
- Fluid Tanks and Creative Fluid Tanks now form a combined fluid inventory on contraptions
- Added the Portable Fluid Interface
- Fixed tanks placed with nbt not clamping their contained fluids
- Item Storage information on Contraptions no longer get sent to the client
- Combined fluid storage synchronizes to the client and applies new contents to the corresponding mounted TE renderers
- Fixed motion of dripping potion particles from fluid pipe flow indication
- Portable Storage interfaces now interrupt their connection when receiving redstone power
2020-11-25 18:54:59 +01:00
grimmauld
8dff92e0bf Added chest minecart contraption item and wrenching of chest minecart contraptions 2020-11-17 14:35:07 +01:00
grimmauld
7bd339e655 Fix typo and messed up key 2020-11-17 14:13:53 +01:00
simibubi
e4fa2de11e PR dusting
- Some lang fixes/adjustments
- runData
2020-11-14 22:53:15 +01:00
simibubi
209f26f448
Merge pull request #507 from kohlth/mc1.15/dev
Tweak P.S.I tool tip for clarification
2020-11-14 22:35:57 +01:00
simibubi
95c07b28be
Merge pull request #506 from Creators-of-Create/Noobulus-tooltip-patch-1
Fixed some tooltips
2020-11-14 22:14:37 +01:00
simibubi
9a7596286d JEI Integration: Spout and Drain 2020-11-13 20:56:39 +01:00
simibubi
103c1a7441 Lifeless Flames
- Empty blaziers can now be lit using flint and steel
- Blaze burners now have ambient sounds and sounds played when fed items
2020-11-12 12:58:26 +01:00
kohlth
8b4736c609
PSU minor tooltip tweak for clarification
Made it clearer you insert/extract from the stationary interface
2020-11-11 22:04:40 -06:00