- Improved position of rendered blocks launched by Schematicannon
- Fixed Schematicannon play button having to be pressed twice to start printing
- Schematicannon no longer moves while searching for the next location to shoot at
- Schematicannon now skips through empty sections more quickly
- Fixed Creative players losing items used on block application recipes
- Fixed blocks used in item application recipes briefly being placed on the client
- Blaze burners now create less light updates
- Goggle overlay fade-in no longer repeats when looking at adjacent blocks with information
- Reduced particle amount produced by active steam engine setups
- Add SteamEngineInstance
- Delete contraption models on contraption invalidate
- Do not use enum subclasses in BottomlessFluidMode
- Fix ContraptionDriverInteractMixin being added twice
- Update Flywheel
- Deprecate CreateRegistrate#lazy, add CreateRegistrate#create, and call
registerEventListeners manually
- Remove Create#registrate and use Create.REGISTRATE instead
- Move tag datagen code and methods to TagGen
- Pass event busses directly to Curios#init
- Update logging to use SLF4J
- Update Flywheel to 0.6.8-95
- Increment version to 0.5.0.g
- Replace DestroyProgressMixin with BlockDestructionProgressMixin and
LevelRendererMixin
- Replace DestroyProgressRenderingHandler with
MultiPosDestructionHandler
- Map update packet now sends station indices instead of guessing that
certain decorations are stations
- Do not use MapDecoration.Type.MANSION for stations to allow map
extending
- Create CustomRenderedMapDecoration
- Change how custom MapDecorations are rendered
- Fix some code in MapItemSavedDataMixin
Currently when inserting an item that smelts > 50 items such as lava buckets into an unfueled blaze burner, its burn time will go over maximum.
This fixes that by limiting added burn time from a single item to 98% of max burn time.
Also fixes#3518
- The output of Recipe#getRemainingItems was being ignored by basin recipes. This could cause duplication of container items
- Created DummyCraftingContainer to allow us to call Recipe#getRemainingItems for CraftingRecipes