Commit graph

111 commits

Author SHA1 Message Date
simibubi
e95060f997 JEI integration & Placement QOL
- Added JEI support for all added recipe types
- Changed a few recipes
- Kinetic blocks with shafts now try to connect to other shafts when placed
2019-09-16 12:27:28 +02:00
simibubi
0d924bc1f7 Internationalize!
- Moved all language specific content to the lang file
- Tooltips are now loaded from the lang file
2019-09-14 18:21:30 +02:00
simibubi
47cde5abb2 The Funnel looked too Funny
- Improved the model of Belt Funnel and Pulley
- Added a null check to ServerSchematicLoader ticks. Possibly helps #7
2019-09-13 20:07:27 +02:00
simibubi
ca355d1ec3 Back to Belt
- Mechanical Belts can now be dyed with any color
- Added the Mechanical Press with a new Pressing recipe type
- Added the belt support, purely decorational
- Added the FlexpeaterTM
- Added some unspectacular ingredients and recipes
2019-09-13 18:36:18 +02:00
simibubi
ee46359ce4 Contraptions revisited
- Fixed Mechanical Piston & Bearing not disassembling when broken
- Mechanical Bearing can now generate rotation with tagged blocks
- Encased Fan can now generate rotation above fire
- Added Splashing recipe type
- Encased Fans with water now extinguish entities
- Drills now hurt entities in front of them depending on their speed
- Fixed some culling issues on rendered constructs
2019-09-12 14:32:11 +02:00
simibubi
4a2335672d This? Yes. That? No.
- Added config values to toggle the modules of create.
- Added config options to disable unstable features in case of a crashloop.
- Cleaned up the Encased Fan TileEntity
- Changed in-world processing from static lists to item nbt.
2019-09-12 10:00:15 +02:00
simibubi
6fb5da3d6a Configure Everything
- Added config file handling for server and client parameters, also adresses #6
- Attached most constants to a config value
2019-09-10 22:51:26 +02:00
simibubi
68e3be9b43 Crafting recipes
- Added crafting, smelting and stonecutting recipes for all added blocks
2019-09-10 12:09:48 +02:00
simibubi
49f8613678 Screw those tools
- Added special tools
- Remove special tools (until forge has proper harvest events)
- Added loot tables for all blocks
2019-09-09 18:18:32 +02:00
simibubi
b7decf0d0f Mechanical Bearing
- The mechanical bearing now rotates attached structures
2019-09-08 12:50:02 +02:00
simibubi
fb35aa7e10 Configurable Chasses
- Removed old chassis blocks
- Added new chasses with configurable range of effect
- Added the mechanical bearing and rotation chassis
- Motor speed can now be configured
2019-09-07 13:12:12 +02:00
simibubi
5e628e18cb Stairs, Slabs, Walls, Repeat
- Added partial versions of the building blocks
2019-09-05 22:23:58 +02:00
simibubi
4d065bebc1 Mechanical Piston remastered
- Improved entity handling for moving constructs
- Fixed Pistons colliding inconsistently after world reload
2019-09-05 14:23:52 +02:00
simibubi
a62dc492d5 Detect and Filter out
- Added the Detector, along with item filtering interfaces
- Added filtering to Extractors
- Fixed some items jittering on belts
- Added text to Frequency and Filter slot highlighting
2019-09-05 02:16:44 +02:00
simibubi
9420d874fe Smelty on the Belty
- Encased Fans can smelt items
- Added some random textures for future items
- Moved some event calls
- More Renames
2019-09-03 23:03:52 +02:00
simibubi
d20ac87f2c Refactoring Events
- Moved main Client code to separate class
- Bundled some events into a single subscriber
- Renamed a few things
- Keybinds and Keys have their own enum now
2019-09-03 08:34:02 +02:00
simibubi
ebaf22ddcc Pulse Repeaters, Belt Funnels and working Fans
- Added the Pulse Repeater, a simple Pulse former circuit.
- Added a Belt Funnel, along with a generic belt attachment interface.
- Fans now push or pull entities based on their rotation speed.
- Added little symbols to extractor and funnel item models
2019-08-31 08:37:57 +02:00
simibubi
12baa08232 Merge branch 'Kinetics' of https://github.com/simibubi/Create into 0.1.0 2019-08-29 12:06:04 +02:00
simibubi
ea3260283c Pulse Repeater Models
- Some modeling work done during a Windows update
2019-08-29 12:03:36 +02:00
simibubi
14b06ec22a Alt-Shift-R
- Axis -> Shaft
- Gear -> Cogwheel
- Large_Gear -> Large_Cogwheel
- Axis_Tunnel -> Encased_Shaft
- Half_Axis -> Shaft_Half
- Fixed further name inconsistencies in other Object Holders
- Added Skeleton for Encased Fan
2019-08-29 01:51:28 +02:00
simibubi
cb366a287a Clutch vs Gearshift
- Gearshifter -> Gearshift
- Added the Clutch, using the prior model of the Gearshift
- New Model for Gearshift
- Generalized conditional shaft connectors for rendering
2019-08-28 19:45:41 +02:00
simibubi
a0734dffaf Extractors and Linked Extractors
- Added extractors for dropping items from an inventory
- Further generalized Wireless Redstone actors
- Made the crushing wheel more dramatic
- Stationary Drills will drop items more carefully
2019-08-28 16:54:27 +02:00
simibubi
22fc9d1100 Logistics Part III
- Fixed Redstone bridges activating inconsistently
- Fixed Redstone bridges breaking on world reload
- Completed the Stockpile Switch
- Added Skeleton for filters
- Added Skeleton for extractors
- Renamed some stuff
2019-08-27 17:35:34 +02:00
simibubi
79d160e5bc Merge branch 'Shopping' into Kinetics 2019-08-26 20:21:03 +02:00
simibubi
f5f9ac7989 Logistics Part II
- Added Screens for Flexcrate and Stockswitch
- Added Models for Flexcrate and Stockswitch
- Added Container and Inventory to Flexcrate
- Redstone bridges are now divided into senders and receivers
- Fixed some GUI inconsistencies and repetitive code
2019-08-26 20:17:16 +02:00
simibubi
bbe6150c0f Logistics and Tooltips
- Added an option to register stairs, slabs and other together with the main Block
- Added Skeleton for FlexCrate
- Added Skeleton for Redstone Bridge
- Added Skeleton for Stockpile Switch
- Generalized tooltips between blocks and items
- Added more tooltips to existing blocks
2019-08-25 10:14:15 +02:00
simibubi
efcdd3c03e The Crushing Wheel
- Crushing wheels can now apply recipes to contained items
- Added a new generic recipe type for processing
- Improved Crushing Wheel model
- Improved gui models of large wheels
- Improved gui models of harvesters and drills
- Added several crushing recipes
- Fixed Water wheel updating rotation speeds incosistently
2019-08-22 15:52:15 +02:00
simibubi
911363c6a0 The Water Wheel
- Added the Water Wheel as the first legitimate source of rotational energy
2019-08-20 11:37:32 +02:00
simibubi
b657c6e389 Moving Entities is fun
- Refined rotation behaviour of turntable
- Fixed Belts moving entities incosistenly
- Fixed Living entities getting stuck on belt slopes
- Improved the applied motion when entities leave fast belts
- Entities now try to stay spaced apart on belts
2019-08-19 12:32:04 +02:00
simibubi
ce7356798c Proper Directions
- Added layer of abstraction for Directional Blocks
- Added Cocoa Logs
- Added improved item tooltip framework
2019-08-18 17:02:29 +02:00
simibubi
4cfd7a1bb9 Constructs, Pistons and Blocks
- Added Mechanical Pistons
- Added Chassis blocks for multiblock movement
- Improved memory usage of kinetic renders
- Added Mechanical Harvester
- Added Mechanical Drill
- Visual hints for the Belt connector
- Added Crushing Wheel Model
- Added Encased Belt
- Added Redstone Contact
- Fixed Invalid Schematics crashing on shift-right-click
- Added a variety of building materials
- Updated textures of kinetic blocks to be rotation independent
- Fixed axes rotating with fixed shaded sides
2019-08-17 00:57:36 +02:00
simibubi
71f928ae9d Improved Belts #2
- Entity Movement on Belts
- Velocity Boost on Exit (still needs improvements)
2019-08-12 19:52:06 +02:00
simibubi
a0149425d5 Improved Belts
- Limiting belts to 45 Degree angles allows for actual hitboxes and vanilla model action
- Animation now only moves around the texture coordinates of cached vertices
2019-08-10 01:00:36 +02:00
simibubi
8ac10da276 Shopping with Mike part 1
- Added Shelf Block, Tile Entity, Container, Screen, Model
2019-08-08 23:10:01 +02:00
simibubi
25309e40b4 Refactor Packet registering 2019-08-08 19:31:46 +02:00
simibubi
3ec8afd091 Rudimentary Belts
- Second attempt at a practical mechanical belt
2019-08-08 16:19:16 +02:00
simibubi
92a63dade8 Fixed direct connection of Gearshifters with Gearboxes
- rotation modifier check are more generic and clean
- connected components are evaluated individually
2019-08-07 09:54:04 +02:00
simibubi
6b5fe0893e Merge branch 'master' into Kinetics 2019-08-07 08:23:36 +02:00
simibubi
5e9950ba98 Last Minute changes 0.0.5
- Fixed inconsistent version
- Added control tooltip for scroll inputs
- Particles of symmetrically broken blocks appear at the correct location
- Fixed crash in schematictable when refreshing an emptied folder
2019-08-06 21:51:02 +02:00
simibubi
8c7ba5f024 Mod Compatible slot input checks
- Input slots of the schematicannon validates items using more generic checks, Fixes #4
2019-08-06 19:25:06 +02:00
simibubi
f67a61290f Forge Proofing
- Updated to Forge 28.0.45, Fixes #5
- Tidied up mods.toml and build.gradle
2019-08-06 19:00:51 +02:00
simibubi
56c879420b Added Basic Kinetic Blocks
+ Axis
+ Gear
+ Large Gear
+ Axis Tunnel
+ Gearshifter
+ Gearbox

- Added related tileentites and renderers
- Added related models and textures
- Added the Rotation Propagator
2019-08-06 18:13:33 +02:00
simibubi
488c1a1374 Last Minute Patches
- Fixed Symmetry Wand taking blocks from the inventory inconsistently
- Improved the replacer beams visual effects
- Fixed hand bobbing on servers with latency
- Fixed trees growing into bedrock again
2019-07-28 19:23:42 +02:00
simibubi
903ad95bf0 Handheld Blockzapper
+ Added the Handheld Blockzapper Tool
+ Added several craftable upgrades for
the Tool
+ Added animated Models for Symmetry wand and Handheld Blockzapper
- Schematicannon now uses two items for Double Slabs
- Fixed Warn messages for client packets
- Added misc Crafting Ingredients
- Changed recipe unlock triggers
2019-07-28 10:08:49 +02:00
simibubi
e943690baa Shifting Things Around
- Removed some old resources inherited from TMA
- Introduced a new package structure, grouping by modules rather than types
2019-07-23 12:54:53 +02:00
simibubi
a9c710f81d Schematicannon and Complex blocks
- Fixed double blocks being counted twice as requirement
- Fixed beds not showing in Hologram
- Fixed Blocks like flowers not showing in Hologram at certain conditions
- Added a print option to blueprints in creative (Bypassing the cannon)
- Fixed pistons placed by the cannon
2019-07-22 14:40:28 +02:00
simibubi
558a36fb47 Fix Issue #2
- Moved Block visualization from ticking to rendering
- Prevents the server from having to translate a block to its Name (Client-Only Code)
2019-07-20 09:36:04 +02:00
simibubi
dbfb60b809 Fix, Refactor and Polish
- Tidied up and renamed Classes
- Added useful tooltips to all items
- Added tooltips to blueprint overlay tools
- Made Schematic And Quill more bearable to use
- Changed rendering order for blueprint overlay, Fixes Issue #1
2019-07-19 17:50:23 +02:00
simibubi
f0b9c30ef5 Jar Fixes
- Fixed ScrollFixer not working in built jar
- updated mods.toml
- moved TreeFertilizer to item package
2019-07-18 10:24:36 +02:00
simibubi
ebb9d6e490 Survival Proofing
- Fixed Symmetry Wand not using Blocks from the inventory
- Symmetry Wand now drops blocks in the position of the block broken by hand
- Added recipes for all craftables
- Added loot tables for all breakables
- Made Tree Fertilizer texture less unnatural
2019-07-17 21:48:56 +02:00