- Refactored the smart bytebuffers to use one centralized system.
- Unified caches to a single instance
- SuperByteBuffers collect transformations in a matrix rather than performing individual vertex manipulations in subclasses
- Added a torque system with stress vs capacity scores for networks.
- Added config values for stress and capacity
- Added rainbow debug (tm)
- Added infinite new bugs
- Added the Mechanical Mixer for automated shapeless recipes
- Added the Basin holding multiple items for processing
- Added a Wrench for manipulating Scrollvalues, picking up and rotating kinetic blocks
- Extractors and Funnels now require a block to attach to
- Fixed Animation ticks being synced with the server world time
- Fixed "Magical Soaryn Gears"
- Gearboxes can now connect to each other directly
- Fixed Belt items not stacking even after finishing a link
- Cached rotating models no longer get their UVs screwed by resource reloading
- Added Limesand and Recipes, Fixes#11
- Added Block Tag for everything usable by the Generating Encased Fan, Fixes#12
- Fixed FlexPeater not able to be configured while pulsing
- Stealth nerfs
- Fixed Blockzapper upgrades not registering correctly, Fixes#14
- Updated Stair recipes, Fixes#10
- Fixed Schematic sender crashing while finishing an upload
- Fixed Corner models for reversed Stair Blocks
- Fixed crash on startup without JEI
- Removed WIP Items from Creative Tab
- Added option to disable tooltips
- Moved common config values to synced serverconfig
- Numbers on Scrollable Blocks are centered
- Motors can be configured to rotate with negative speed
- Fixed Processing Recipes Serializer (severe)
- Fixed Moving constructs not rendering at a reasonable distance
- Mechanical Bearing always solidifies when empty
- Fixed some movement incosistencies with translation constructs
- Fixed Crushing Wheel Controller not stopping when Wheels do
- Fixed Crushing Wheels ejecting entities on world reload
- Fixed Movement inconsistencies with Mechanical Belts
- Added rotation propagation through large cogwheels connected at a 90 degree angle
- Fixed Client code being called server side
- Fixed Abstract Method errors regarding Extractors and FrequencyHolders
- Added a unit character to Flexpeater display
- Fixed additional washing outputs from flying all over the place
- Schematicannon now ignores Structure Void blocks
- Fixed Schematic hologram not displaying
- Added little indicators to the Mechanical Bearing to visualize curent angle
- Bumped version
- Removed old chassis blocks
- Added new chasses with configurable range of effect
- Added the mechanical bearing and rotation chassis
- Motor speed can now be configured
- Moved main Client code to separate class
- Bundled some events into a single subscriber
- Renamed a few things
- Keybinds and Keys have their own enum now