Commit graph

11 commits

Author SHA1 Message Date
tterrag
85d0d5244a Misc porting, mostly rendering. Mass rename RenderSystem/ILightReader
Under 500 errors!
2020-03-22 23:06:37 -04:00
simibubi
8ecf51445a Ore Gen Inconsistencies
- Features now get registered on init, addresses #102
- Fixed motors starting with a scrollvalue of 0
- Fixed deployers not initializing properly
- Saws can now break leaves when moved
- Kinetic networks now actually incorporate pre-config-update capacity/impact of a component
2020-03-22 01:10:21 +01:00
simibubi
b4cdcb9729 Bug Fixes
- Fixed compat crash when tooltips are loaded early
- Buffed all sources
- Render buffers are now cleared when loading a world. Might help with shader issues
- Fixed eager loading of biomes in ore features
- Kinetic blocks now always clear their source when placed (needs testing)
- Kinetic blocks now remember their applied stress to a network before a config change
- Chassis range is now displayed with an overlay instead of outlines
- Crushing wheels are now more lenient about having different speeds
- Crushing wheels no longer pull players in peaceful mode
- Mixers no longer ignore items inserted during processing
- Powered Latch now reacts to weak power on the sides
- Fixed flexcrates not updating their inventory properly when extended
2020-03-21 18:32:53 +01:00
simibubi
6930c89d61 Final Palettes Push
- Added Scoria (legally distinct from basalt) and Dark Scoria themed blocks
- World gen now spawns 'natural scoria' which is silk touch sensitive
2020-02-08 03:47:27 +01:00
simibubi
394263c04f The Config Rework
- Created a new config foundation
- Moved all configurable values to the new system
- Worldgen can now be controlled by the config
- Worldgen reloads dynamically when the config file changes
- Tweaked Worldgen parameters and reworked feature registration
- Added Create's stone variants to World gen
2020-02-07 19:25:38 +01:00
simibubi
6be5ed3d1b Added Connected Glass Blocks and Panes
- Added vertically connected glass blocks for all wood variants
- Added horizontal and vertical connected windows in a neutral style
- Fixed Oxidizing blocks not progressing when next to enclosed blocks
2020-01-30 22:16:04 +01:00
Zelophed
c7bd834e7b copper ore :partyparrot:
-changed oxidization behavior to have 8 steps instead of 2
-added copper ore, zinc ore and volcanic rock to ore gen
-added 2 test advancements
2020-01-28 20:36:51 +01:00
simibubi
7b4d17daab Not enough Connected Textures
- Added decorative casing blocks
- Added 'layered' variants for all stone types
2020-01-21 01:52:23 +01:00
simibubi
7ff524f616 Sprites and CT
Swapping dev environment, this snapshot does not launch
2020-01-13 20:23:44 +01:00
simibubi
785d77a59d Merge branch 'unified-contraptions' of https://github.com/simibubi/Create into 0.2 2019-12-12 11:58:29 +01:00
zelophed
1fcd033e63 added foundation for basic ore generation
Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-05 15:54:11 +01:00