Commit graph

2098 commits

Author SHA1 Message Date
grimmauld
b76f2dffb5 Revert "No longer move obsidian by contraption (Stoopid datagen)" bc i was stupid
This reverts commit f5b7dd7f7f.
2021-06-17 21:45:49 +02:00
grimmauld
f5b7dd7f7f No longer move obsidian by contraption (Stoopid datagen) 2021-06-17 21:43:29 +02:00
simibubi
57f6e739e3 Return of the buttons
- Added recipe for linked controller
- Removed soundspam of saws, needs continuous replacement
- Soundscapes are now reset on resource reload
2021-06-17 16:20:15 +02:00
grimmauld
0a0acb3d4c Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-06-17 14:01:27 +02:00
grimmauld
084d240f05 Fix #1801 2021-06-17 14:01:20 +02:00
simibubi
4265a2855c Finally bearable
- Entities can now jump on Mechanical Belts
- Entities on belts no longer get force-centered while actively moving or strafing
2021-06-17 11:28:29 +02:00
simibubi
761fa2c1e9
Update README.md 2021-06-17 10:00:47 +02:00
PepperBell
1d476160cc Mechanical arm tweaks
- Don't dance if arm speed is zero
- Rerender arm after switching back from dancing state (flywheel only)
- Formatting
2021-06-16 17:17:16 -07:00
simibubi
06ca8b0d1c What's inside?
- Blueprint crafting overlay now attempts to show a list of items matching an ingredient filter in the respective slot
- Fixed JEI prematurely transferring the blueprint recipe when viewed
2021-06-17 00:54:48 +02:00
simibubi
bf1c86ed87 Flow transfer
- Fluid pipes no longer reset their contained flows when changed to/from their windowed or encased variant
2021-06-16 22:32:58 +02:00
simibubi
ee3d359a9a Reorder main menu 2021-06-16 21:58:46 +02:00
simibubi
158c0eba15 Blending in with Entities
- Changed blueprint entity and item rendering to be more Optifine friendly (?)
- Punching blueprints now clears the slot before breaking it
- Fix a dist issue with KTEs
- Added recipe for blueprint
2021-06-16 21:39:38 +02:00
PepperBell
645086e45f Merge branch 'mc1.16/dev' of https://github.com/Creators-of-Create/Create.git into mc1.16/dev 2021-06-16 12:21:02 -07:00
PepperBell
39e467fe1c Update mods.toml
- Add CurseForge link, issue tracker link, and logo
2021-06-16 12:20:08 -07:00
simibubi
788a00efdf Breaks in every port
- Fixed the schematic hotbar overlay
- Goggles overlay is no longer its own eventhandler
2021-06-16 17:17:55 +02:00
reidbhuntley
785242d5b3 Fix registry crash induced by AbnormalsCore 3.2.0 2021-06-15 00:57:29 -04:00
reidbhuntley
550b456396 Ejectors placed by Schematicannon keep their targets 2021-06-14 22:29:29 -04:00
reidbhuntley
d94a7faaa5 Tweaks n' configs
- Fixed ejectors stacking unstackable items
- Tweaked infinite fluid source size configuration
- Fixed a Schematicannon crash my code from a previous commit caused
- Added config for disabling large Firework Rocket recipes
- Added config for disabling movable Spawners
2021-06-14 22:03:06 -04:00
HebaruSan
18af709c9b
Scale hose pulley timer with server's infinite block threshold (#1752)
Thanks for the detailed writeup!
2021-06-14 18:02:47 -04:00
PepperBell
ec2a66357f Linked controller spectator fixes
- Deactivate controller if in spectator mode
- Prevent packet handling if in spectator mode, except for resets
- Deactivate controller if a screen is opened
- Resolves #1774
2021-06-13 11:22:42 -07:00
D Melton
673fc3cd8e Make Basin interaction with Funnels work
Allows Basins to interact with downward facing Funnels located at an offset below and to the side. Previously would show a connection between basin and funnel but would not interact with them.
2021-06-13 09:53:05 -07:00
PepperBell
2a19b5eb41 GUI cleanup and fixes
- Change positions of GUI elements to improve the overall experience
- Fix window and extra areas to be perfectly aligned with drawn textures
- Add SlotMovers to new screens
- Fix schematicannon progress bar; Resolves #1674
- Fix black background in curiosities2.png
- Move all title creation to getDisplayName
- Other minor tweaks
2021-06-12 21:16:16 -07:00
JozsefA
d612cfdd34 Merge remote-tracking branch 'origin/mc1.16/dev' into chromatic-projector 2021-06-11 10:31:18 -07:00
JozsefA
c1dadf3860 Instance managers are abstract 2021-06-10 14:34:16 -07:00
reidbhuntley
5bd0c73f45 Flipping pipes
- Pipes not connected to anything will no longer change direction when a non-connective block is placed next to them
2021-06-10 17:12:45 -04:00
simibubi
1b5ede1a5d main menu title
- Added new logo to the Create menu screen
2021-06-10 20:32:17 +02:00
simibubi
1f48c698e8 ITE refactor 2021-06-09 23:48:34 +02:00
simibubi
2852756a68 Deny ProcessingInventories from Mounted Storage 2021-06-09 17:16:10 +02:00
simibubi
971ce29b6a Skip.
- Config UI automatically skips to the layer of config where multiple options are available
- Removed range tooltips
- Config entries in UI list are now sorted by name, with config groups at priority
2021-06-09 16:53:54 +02:00
simibubi
169669680b Colour shift
- Switched to a more readable text colour for the config ui
- Slight tweaks to ponder button colours as well
- Replaced discord link with project page
2021-06-09 16:17:29 +02:00
simibubi
7fae3e4968 Promp
- Changed the layout of save/discard/leave prompts
- Leaving with unsaved changes now gives you the option to save
- Config tooltips now use standard Create tooltip splitting
2021-06-09 13:52:52 +02:00
JozsefA
b4a1fbf2c7 Instanced entities are lit 2021-06-09 00:26:54 -07:00
reidbhuntley
911aec5a3f Gave stockpile switch output a delay (like comparators have) to improve stability 2021-06-08 22:06:34 -04:00
simibubi
212cd593a7 Create menu, Part I
- Added an intermediate menu screen for in-game links and configs
- Couple slight tweaks to config UI
2021-06-09 02:17:32 +02:00
Kryppers
3372947c75 Wrench UV fix 2021-06-08 11:03:06 +01:00
JozsefA
1ce141850b Merge remote-tracking branch 'origin/chromatic-projector' into mc1.16/chromatic-projector 2021-06-07 18:24:25 -07:00
JozsefA
9cc03a81d7 Instanced entities stage 1 2021-06-07 18:12:46 -07:00
PepperCode1
3c84087f15 Fix saw and PSI diffuse
- Fix saw and portable storage/fluid interface diffuse lighting
- Remove "disableDiffuseTransform" option from SuperByteBuffer
- Switch argument order in RenderedContraption constructor to be consistent with superclass (ContraptionWorldHolder)
2021-06-07 16:14:51 -07:00
JozsefA
285b8f98cf Instanced entities stage 0 2021-06-07 02:43:36 -07:00
JozsefA
d47f898c76 Move away from a static backend class, add a registration event 2021-06-06 15:46:16 -07:00
reidbhuntley
12bfc78443 Bundle o' bugfixes
- Fix Extendo Grip not applying extended reach when equipped on rejoin
- Fix mechanical crafters duping + dropping their items when added to minecart contraption
- Fix Wand of Symmetry duping rails under placed cart assemblers
- Lecterns now keep NBT when moved by contraption
- Super glue entities hanging on positions above build limit now get removed
- Fix harvester replanting sweet berry bushes in wrong state
- Cuckoo clock and clockwork bearing now go crazy in unnatural dimensions
2021-06-06 16:59:15 -04:00
reidbhuntley
c97da3868f Prevent AgriCraft/InfinityLib crash 2021-06-05 16:14:16 -04:00
PepperBell
823520e047 Improve handling of dyed blocks
- Create DyedBlockList for storing and accessing a set of dyed blocks
- Switch usage of BlockEntry<?>[] to DyedBlockList in AllBlocks
- These changes also finally fix the compilation error related to generic arrays
2021-06-05 10:43:16 -07:00
reidbhuntley
fec329e3d2 Make deployer check for consumed actions too 2021-06-05 12:29:56 -04:00
reidbhuntley
dff459a75f Fix bad behavior with small-max-stack-sized items when extracting multiple items at once 2021-06-05 12:29:56 -04:00
PepperBell
16cf6a44de Fix ponder typo
- Fix "exacly" typo in adjustable chain gearshift ponder scene
- Resolves #1718
2021-06-04 21:53:04 -07:00
PepperBell
2bada365b3 Registrate colors and organized item rendering
- Use Registrate's block and item color registration instead of running
the events manually
- Move utility color handler methods to foundation.utility
- Move all item rendering classes to foundation.item.render
- Move IBlockVertexColor from foundation.block to
foundation.block.render
- Remove unnecessary raw cast in CreateRegistrate
2021-06-04 21:26:25 -07:00
JozsefA
457fff78f3 Mostly untangle the loading functions, enforce triangles 2021-06-04 17:55:05 -07:00
JozsefA
9bac709dfd Event system, sort of untangle backend 2021-06-04 15:56:46 -07:00
JozsefA
bef6d77a59 Start working on instanced enti- oh wait I've got to do all this other stuff first
- Separate model-level instance management from object-level instance management
 - Separate material management from rendering
 - A few things here and there related to entity instancing
 - Add a rudimentary command to spawn superglue
2021-06-03 21:23:06 -07:00