Jozufozu
9597d8832f
Bump flywheel build
2021-11-09 15:07:29 -08:00
Jozufozu
5284fe742f
Chipping away at light
2021-11-09 14:59:31 -08:00
Jozufozu
8261be3d80
Named models
2021-11-08 20:48:02 -08:00
Jozufozu
302b15551a
Fix contraption step sounds
2021-11-08 18:54:46 -08:00
simibubi
a6e60d704c
Brass Circuitry
...
- Removed the pulse repeater
- Removed the adjustable repeater
- Adjustable Pulse Repeater -> Pulse Repeater
- Added the Pulse Extender
- Latches now play a sound when flipped manually
- ponder todo
2021-11-08 03:01:27 +01:00
PepperBell
acd932f65e
Caching and config
...
- Replace old uses of BlockEntity.clearCache appropriately
- Slightly improve handling of non-Forge config specs
- Minor cleanup
2021-11-07 13:09:11 -08:00
simibubi
bea8cea59d
Get building
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- Fixed super glue not spawning particles on break
- Fixed logspam when goggle overlays are shown
- Fixed blocks launched by a schematicannon spiraling through the air
- Fixed javadoc errors
2021-11-07 20:58:46 +01:00
zelophed
35239d10f4
fix StencilElements not rendering correctly
2021-11-07 20:43:40 +01:00
PepperBell
d82146a541
Fix cube particle rendering
2021-11-07 11:12:00 -08:00
PepperBell
ad9a6272c2
Fully fix GuiGameElements
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- Replace all GUI y-flip scalings to not scale normals
- Rotate CustomLightingSettings along XN instead of XP
- Apply custom lighting to all fluids in JEI scenes
- Fix fluid rendering: fix normals, normal scaling, and color
2021-11-07 10:31:19 -08:00
PepperBell
4909546457
Revert "Patch GuiGameElements"
...
This reverts commit 55c95b347b
.
2021-11-07 10:27:51 -08:00
simibubi
1f0b428e58
Where are the issues?
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- Seats are bouncy again
- Seats can be mounted again
- Fixed increased water fog while wearing Diving helmet
2021-11-07 18:37:12 +01:00
simibubi
55c95b347b
Patch GuiGameElements
2021-11-07 17:31:56 +01:00
PepperBell
ab8f6a01ce
Chipped away too much
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- Fix formatting and tooltip depth regressions
- Fix outline rendering
2021-11-07 00:26:41 -07:00
PepperBell
a8f422030c
Fix ponder transitions
2021-11-06 21:45:31 -07:00
PepperBell
e0b496f807
Chipped away
2021-11-06 20:59:58 -07:00
PepperBell
3611068e00
Switch to Parchment mappings
2021-11-02 19:30:02 -07:00
PepperBell
b6e35773f0
Merge remote-tracking branch 'upstream/mc1.16/dev' into mc1.17/dev
2021-11-02 19:05:29 -07:00
PepperBell
1c23302544
Chipping away, Part III
2021-11-02 19:04:52 -07:00
simibubi
d35f5905ff
Derailed Capabilities
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- more porting
- port JEI plugin
- use new capability lifecycle for minecarts
2021-11-02 23:17:26 +01:00
simibubi
cb987307c0
Tick and Tag
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- assign harvest tool tags to block entries
- repurpose ITE as EntityBlock and apply change to all affected blocks
2021-11-02 20:27:45 +01:00
simibubi
00b6a32e77
Chipping away, Part II
2021-11-02 16:25:48 +01:00
PepperBell
0cb7a0260e
Chipping away
2021-11-01 22:18:30 -07:00
simibubi
741fa401d8
Move to official class names
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- also updated buildscript to 1.17
- some remap corruption from compilation errors in flw/next
2021-11-02 00:08:20 +01:00
Jozufozu
b3cf7a6f90
Off-by-one desync
2021-11-01 12:27:59 -07:00
simibubi
8f1fd1c94e
Merge remote-tracking branch 'origin/flw/next' into mc1.17/dev
2021-11-01 19:49:50 +01:00
PepperBell
fd1990f732
Dyed toolbox fixes
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- Add in-world toolbox dyeing
- Fix toolbox dyeing recipe not keeping stack NBT
- Fix toolbox handle rendering on solid layer
- Fix shadows for items on belts
- Clean up other in-world dyeing and dyed block code
2021-10-30 12:43:34 -07:00
simibubi
2db2892033
Not client enough
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- bump version
- actually fix ISTER dist issue
2021-10-23 03:50:49 +02:00
simibubi
140a4a2463
Too hot a fix
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- Potential fix to outside-dev server startup
- Removed unnecessary toolbox recipes
- Fixed absolute coords in toolbox screen
2021-10-23 03:20:55 +02:00
simibubi
3a186c1286
More Calls
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- Fixed dist error spam with Contraption interaction on servers
2021-10-23 01:56:15 +02:00
simibubi
3e1312e695
Close Call
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- Fixed belt splicing not using or refunding belt connectors
- Fixed server crash when opening toolbox
2021-10-23 01:46:35 +02:00
simibubi
0bc26ac7b0
Outdrawn
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- Fixed CTM item models disappearing after a ponder scene is opened
2021-10-22 22:33:45 +02:00
PepperBell
728fb256b7
Finalization
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- Make new config fields final
- Do not add item cooldown if cooldown is less than or equal to 0
- Tweak rotation math for depots and billboard potato projectiles
2021-10-22 13:32:40 -07:00
simibubi
63f3946309
Post-PR Datagen
2021-10-21 21:20:01 +02:00
simibubi
04310059e0
Merge branch 'mc1.16/dev' into pr/2209
2021-10-21 21:13:03 +02:00
simibubi
29b6310abf
Fix broken json of pt_br translation submission
2021-10-21 21:10:52 +02:00
vyhi
70740db4cd
Updates to pt_br.json by vyhi ( #2203 )
2021-10-21 21:06:01 +02:00
simibubi
dca6cc0bff
Clickable doors
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- Fixed item dupe when interacting with moving deployers
- Added movement interaction behaviours for doors and trapdoors
2021-10-21 20:46:26 +02:00
simibubi
a03025a0a3
Merge branch 'mc1.16/dev' into pr/2146
2021-10-21 19:43:13 +02:00
simibubi
d2d3c7f495
Merge branch 'mc1.16/dev' into pr/2123
2021-10-21 19:40:36 +02:00
simibubi
411ff6cfee
Move obsidian movement from tag to config
2021-10-21 19:39:57 +02:00
simibubi
e8484b21ec
Merge branch 'mc1.16/dev' into pr/2089
2021-10-21 19:25:10 +02:00
simibubi
855fc52d62
Update FurnaceEngineModifiers.java
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- Use registry delegates
- Reduce boilerplate
2021-10-21 19:23:49 +02:00
simibubi
cd32845121
Merge branch 'mc1.16/dev' into pr/2220
2021-10-21 19:12:01 +02:00
simibubi
3093bf5917
Update HarvesterMovementBehaviour.java
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- harvestpartial only breaks age zero crops if replant is disabled
2021-10-21 19:10:34 +02:00
simibubi
9443658431
Dummy beats null
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- Implement #2228
2021-10-21 18:47:38 +02:00
kotakotik22
4d7f56d052
Merge branch 'mc1.16/dev' into movement_setting_provider_pr
...
# Conflicts:
# src/main/java/com/simibubi/create/foundation/config/CKinetics.java
2021-10-21 18:31:47 +03:00
kotakotik22
bc5c6bf21b
Merge remote-tracking branch 'origin/mc1.16/dev' into movement_setting_provider_pr
2021-10-21 18:28:13 +03:00
Jozufozu
5a621bbea4
Fix crash during datagen
2021-10-19 15:29:04 -07:00
PepperBell
9870431db8
Miscellaneous refactors
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- Refactor custom rendered items; The renderer now creates the model
instead of the other way around
- Only tick wrench cog rotation and linked controller renderer if client
is not paused
- Move all model swapping code from CreateClient to ModelSwapper
- Register client resource reload listener before initial resource
reload
- Use TextureStitchEvent.Post event instead of resource reload listener
for filling sprites of SpriteShiftEntries
- Reuse Random instance in PartialItemModelRenderer
- Make all config fields final
- Merge package foundation.renderState into foundation.render
- Move BreakProgressHook from package foundation to foundation.block
- Rename ResourceReloadHandler to ClientResourceReloadListener
- Rename ProperDirectionalBlock to WrenchableDirectionalBlock
2021-10-16 01:46:49 -07:00