- Arms can no longer insert into powered brass funnels
- Slight ArmInteractionPoint refactor
- Arms can now interact with Millstones, Basins, Jukeboxes, Crushing Wheels and the Mechanical Saw
- Fixed crash when logging into a world with a running mixer
- Arms now start to dance when one of their in or outputs is a running jukebox
- Arms can now be mounted on the ceiling
- Arms now always prefer the interaction points that were selected first
- Fixed belt funnels not updating their blockstate properly when transitioning from other funnel types
- Vertical funnels next to the end of a belt will now stall the belt when unable to collect incoming items
- Minor model & texture touch ups
- Arm no longer cancels player interaction when its empty handed
- Fixed chutes not vertically interacting with andesite funnels
- Brass tunnels now visually connect for upcoming splitter functionality
- Added a tileentity behaviour that allows separate filtering for each face
- Added filtering to brass tunnels
- Removed synchronization behaviour of belt tunnels
- Belt tunnels can now be placed on non-reinforced belt segments, and will apply the missing casing automatically
- Bunch more renames
- Small tweaks to the andesite tunnel texture
- Mechanical arms can no longer take from belts covered by a tunnel
- Belt tunnels can now create a window when directly next to a funnel
- Fixed tunnel flaps not being triggered when inserting into a covered belt
- Removed pre-0.3 funnel blocks
- Added andesite variant to reality funnels, without filtering or redstone control
- Added andesite variant to belt tunnels
- Reality Funnel -> Brass Funnel
- Sideways and Vertical belts can now be reinforced with casing
- Belts can now be reinforced with andesite casing
- Reinforcing belts no longer consumes the casing block
- Reworked reinforced belt models
- Fixed flipped diagonal belt casing once again
- Fixed belts breaking instantly when punched in survival mode
- Chutes can now transfer items
- Chutes now propagate air flow from attached fans
- Fixed a few issues with mechanical arms
- Removed unused chute models
- Implemented appropriate interactions between funnels and chutes
- The arm blockitem can now be used to select inputs & outputs
- Arms now transfer items between inputs and outputs
- Arm support for Belts, Depots and Funnels
- Some safety checks in net code
- Minor refactor to NBTHelper
- Added a funnel block variant that interacts with chutes horizontally (same item)
- Belt and Chute Funnels now have a push/pull property
- Removed Chute Ports
- Tidied up R-Funnel texture sheet
- R-Funnels can now be powered by redstone
- Non-mounted R-Funnels are now full hopper-like blocks rather than fixtures
- Added blockstates, models and TE rendering for mechanical pumps
- Removed unused pipe textures
- Removed hasStaticPart in IWrenchable as it became obsolete in 1.15
- Bumped version
- Fixed gearbox pretending to be a deployer
- Fixed reversed rendering in the furnace engine TER
- Motors, fans, flywheels and handcranks now reverse their rotation when facing in negative axisdirections. Addresses #236
- Cart assemblers no longer auto-attach to blocks on their sides (top only)
- Setup automated recipes for stone palette blocks and their stairs/slabs/etc
- Fixed datagen putting air blocks as drops for attached logistical blocks
- Fixed recipes and lang entries using outdated registry names
- Fixed kinetic blocks appearing twice in the main creative tab
- All Items are now using registrate
- Blockzapper now renders an outline around its affected area
- Ported rainbow debug ™️
- Reworked the custom item model/renderer system
- Schematics now preview their structure again
- SuperByteBuffers now support being rendered into non-BufferBuilders
- All palette variants now have auto-generated stairs, slabs and walls for certain patterns
- Layered variant types have connected textures again
- Centralized all SpriteShifts
- CT behaviour is no longer tied to blocks implementing interfaces
- Custom models and connected textures can now be assigned in a custom blockbuider
- Ported framed glass to Palette Registrate
- The creative crate is back on the menu
- Schematicannons with creative crates no longer require gunpowder to operate
- Creative crates can now be used for infinite item supply and voiding
- Added a few more advancements
- Fixed sidedness issue with glue effect packets
- Fixed duplication issue with Schematic tables
- Schematics can now include entities
- Schematicannons can now print:
- superglue
- (filled) item frames
- (equipped) armor stands
- end crystals
- boats and minecarts
- paintings
- Special blocks/entities placed by a schematicannon can now specify custom item requirements (used currently for belts & superglue)
- Fixed superglue not being rotated/mirrored correctly
- Minecarts with mounted contraptions can now be picked up as an item
- Furnace Minecarts can now be used in the cart assembler
- Fixed superglue not re-appearing when moved in piston contraptions
- Fixed deployer not being able to interact with non-living entities
- Fixed Schematic deploy tool outline not rendering at the right location for certain boundary sizes
- Fixed leaking GL texture parameters from outline rendering
- Added Italian localization
- Fixed file extension of Japanese localization
- Visual rework to Schematic items and their interface
- Written Schematics can now be re-used in Schematic Tables
- Schematic and Quill selection is now smoother and more precise
- Schematics no longer re-render their preview every time they are re-positioned
- Schematic tools now move, rotate or flip the schematic more smoothly
- Schematic tools now render the new cuboid outlines rather than plain GL lines
- Fixed Schematics not rendering TileEntities in their preview
- Fixed inconsistent shifting when rotating Schematics with an "odd by even" size
- Fixed typo in Mechanical Press tooltip
- Added new selection/outline particles for use in place of bounding box rendering
- Refactored JEI categories
- Slots for chance outputs now have a slighly different appearance in JEI
- Redstone links no longer cause a redstone update when loaded in
- Redstone links no longer mess up windmill bearings on chunk reload
- Fixed redstone links not working properly after movement in a contraption
- Filter output amounts can no longer be increased beyond the stack limit
- Chassis range visualization now uses the new outline particle
- Kinetic networks are now aware of movement, such as NBT-item placement, schematic placement and other means of tileentity movement and will reset/reconnect
- Fixed pistons/bearings/etc not being movable by chassis
- Fixed pistons/bearings/etc moving a clone of themselves when attached to the initial block
- Fixed pistons/bearings/etc stopping or losing their structure when loaded incorrecly
- Pulleys can now be moved while extended, moving attached ropes and their own attached structure with them
- Brittle blocks such as ladders/torches/etc can no longer be moved unless their attached block is moved
- Fixed mechanical pistons messing up their kinetic information when changing into a different extension state.
- Fixed misplaced client code introduced by a ScreenOpener hotfix
- Fixed inconsistent belt initialization when belts are placed by schematics or structures, causing them to break at random
- Clutches and Gearshifts now await their turn to re-attach when changed, allowing multiple to be used in a network and swapped within one tick without causing components to break.
- Fixed flexcrate interface crashing if the block gets removed while open
- Some additions/modifications in texture assets
- Pistons no longer get blocked by their push limit if the blocks pushed are attached to each other
- Added Millstone
- Added Milling recipe type
- Crushing wheels can apply milling recipes
- Added a command for clearing the buffer cache
- Any cog-containing machine can now connect to large cogwheels
- Added French localization by Kiro
- Removed unused lang entries
- Added Zinc and Brass Block
- Added compat for mechanical Saw with BoP's logs
- Fixed Crafters and Mixers not handling container items properly
- Fixed Shafts not dropping when breaking a belt segment with pulley
- Added missing loot table for copper blocks and shingles