Loupau38
2669c6afcb
Updates to fr_fr.json by Loupau38 ( #4035 )
2022-12-08 11:08:50 +01:00
luffypirat
a58962c47a
Update ru_ru.json
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hotfix
2022-12-07 23:05:53 +03:00
simibubi
8e64f387bc
Merge pull request #4036 from jacquerol/mc1.18/dev
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Add 3rd person crossbow holding animation to potato cannon and zapper
2022-12-07 18:18:24 +01:00
CKenJa
3e1bd3dd62
Updates to ja_jp.json by CKenJa ( #4033 )
2022-12-07 17:36:06 +01:00
simibubi
3d8a147d79
Merge pull request #4018 from starlottemusic/patch-2
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Scroll Tick sound in GUIs
2022-12-07 17:35:12 +01:00
simibubi
94cb3a43f7
Merge pull request #4017 from starlottemusic/patch-1
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Sails use vanilla dye/shear sounds
2022-12-07 17:33:50 +01:00
simibubi
d0c76494d7
Merge pull request #4005 from falxie/mc1.18/dev
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Fix StationUnloadedCondition not working in other dimensions
2022-12-07 17:32:11 +01:00
qkrehf2
9a85590e8d
Updates to ko_kr.json by qkrehf2 & zlfn ( #3995 )
2022-12-07 17:06:10 +01:00
simibubi
1c22fd8165
Merge pull request #3988 from FortressNebula/addon-support-for-lang-merger
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Add support for other mod ids in LangMerger
2022-12-07 17:04:35 +01:00
simibubi
89856bbe67
Merge pull request #3958 from NotSoEpic/mc1.18/dev
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Fix: blaze burner overfill and automation issue
2022-12-07 16:50:43 +01:00
435THz
112af6ae3a
Updates to it_it.json by 435THz ( #3882 )
2022-12-07 16:43:20 +01:00
Xavier Stouder
5685606613
Fixed spectators interacting with hand cranks (Xstoudi)
2022-12-07 16:42:37 +01:00
Andre_601
f4b58cdd00
Updates to de_de.json by Andre601 ( #3866 )
2022-12-07 16:40:48 +01:00
Pat
da2d3c1a58
Added es_mx.json by IDPatl ( #3864 )
2022-12-07 16:39:02 +01:00
luffypirat
305716b295
Updates to ru_ru.json by luffypirat ( #3848 )
2022-12-07 16:25:28 +01:00
Berkay Kaplan
ac16da6c3d
Updates to nl_nl.json by BerryHeyy ( #3845 )
2022-12-07 16:23:36 +01:00
StarskyXIII
521f395820
Updates to zh_tw.json by StarskyXIII ( #3841 )
2022-12-07 16:22:35 +01:00
Xavier Stouder
109de51400
Query complete player list for Scoreboard displays (Xstoudi)
2022-12-07 16:21:16 +01:00
Christian L.W
b23736c72c
Added da_dk.json by ChristianLW ( #3763 )
2022-12-07 16:16:34 +01:00
simibubi
4022baa53f
Make it server proof
2022-12-06 11:16:23 +01:00
PepperCode1
5b038d419c
Instanced steam engines
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- Add SteamEngineInstance
- Delete contraption models on contraption invalidate
- Do not use enum subclasses in BottomlessFluidMode
- Fix ContraptionDriverInteractMixin being added twice
- Update Flywheel
2022-11-22 14:35:37 -08:00
jacquerol
24c13dab89
Added PlayerEntityRendererMixin
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- Added crossbow animation to potato cannon and zapper
- Updated potato cannon model to fit animation
2022-11-21 00:37:36 -03:00
PepperCode1
131c9a5479
Hard-working Registrate
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- Deprecate CreateRegistrate#lazy, add CreateRegistrate#create, and call
registerEventListeners manually
- Remove Create#registrate and use Create.REGISTRATE instead
- Move tag datagen code and methods to TagGen
- Pass event busses directly to Curios#init
- Update logging to use SLF4J
- Update Flywheel to 0.6.8-95
- Increment version to 0.5.0.g
2022-11-17 13:50:15 -08:00
starlottemusic
8fbaaa60f2
Scroll Tick sound in GUIs
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Added the Scroll Tick sound to ScrollInput boxes within GUIs for consistency with in-world scroll boxes.
2022-11-14 17:37:47 -05:00
starlottemusic
bbe0c2a5cb
Sails use vanilla dye/shear sounds
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Adds the "Dye stains" and "Shears click" sounds to the sail block when the respective action occurs.
2022-11-14 17:29:47 -05:00
Falxie_
c06d9bf81c
Remove unnecessary variable
2022-11-12 02:02:58 +00:00
Falxie_
c5e178de80
Fix StationUnloadedCondition not working in other dimensions
2022-11-10 23:08:38 -08:00
PepperCode1
cf87508276
Refactor multi-pos block destruction
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- Replace DestroyProgressMixin with BlockDestructionProgressMixin and
LevelRendererMixin
- Replace DestroyProgressRenderingHandler with
MultiPosDestructionHandler
2022-11-09 16:52:22 -08:00
PepperCode1
b77388a8e4
Refactor map station marker mixins
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- Map update packet now sends station indices instead of guessing that
certain decorations are stations
- Do not use MapDecoration.Type.MANSION for stations to allow map
extending
- Create CustomRenderedMapDecoration
- Change how custom MapDecorations are rendered
- Fix some code in MapItemSavedDataMixin
2022-11-09 15:01:10 -08:00
FortressNebula
e053c9240f
AllLangPartials also now supports more mod ids
2022-11-06 12:24:37 +00:00
PepperCode1
ce03a91983
Refactor map station marker mixins
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- Map update packet now sends station indices instead of guessing that
certain decorations are stations
- Do not use MapDecoration.Type.MANSION for stations to allow map
extending
- Create CustomRenderedMapDecoration
- Change how custom MapDecorations are rendered
- Fix some code in MapItemSavedDataMixin
2022-11-05 21:13:35 -07:00
PepperCode1
8d68dff7a5
Render only the boots
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- Do not render the leggings texture when rendering netherite diving
boots
2022-11-05 18:07:17 -07:00
FortressNebula
f0311f3245
Add support for other mod ids in LangMerger
2022-11-05 22:31:59 +00:00
PepperCode1
d3a33896e2
Proper armor rendering
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- Add CustomRenderedArmorItem
- Remove old code in HumanoidArmorLayerMixin
- Move HumanoidArmorLayerMixin from common to client
2022-11-05 15:04:51 -07:00
PepperCode1
8e936a0096
Aqua Infinity and Under-lava Visibility
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- Diving helmets now always grant aqua affinity
- Diving helmets can no longer be enchanted with aqua affinity
- Netherite diving helmets now improve under-lava visiblity by 6.25x
2022-11-04 23:17:42 -07:00
Kryppers
dc7bd7de4c
missing texture fixes
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tidied up textures missing from the asset rework
2022-11-01 16:03:08 +00:00
simibubi
dceab37d5a
Metal Scaffolds, Part I
2022-11-01 16:02:54 +01:00
simibubi
9498dacfc9
Counter balance
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- Elevator contacts no longer cause observer updates whenever an elevator is leaving
2022-11-01 14:25:04 +01:00
Kryppers
b458b02c94
spit and shine part 4: tech support
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added scaffolding models and textures
continued texture tweaks
2022-11-01 13:11:28 +00:00
NotSoEpic
172c8da43e
Fix: blaze burner overfill and automation issue
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Currently when inserting an item that smelts > 50 items such as lava buckets into an unfueled blaze burner, its burn time will go over maximum.
This fixes that by limiting added burn time from a single item to 98% of max burn time.
Also fixes #3518
2022-10-29 09:43:20 +08:00
Kryppers
29a777653c
Spit and Shine part 3: the curious case of encased curios.
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Continued work on brass assets
Removed surplus Vault textures
Adjusted the crushed aluminium compat asset to match xycraft set.
2022-10-29 00:41:39 +01:00
simibubi
98820283d4
Industrial Iron Block, Part II
2022-10-24 15:16:33 +02:00
Kryppers
5125c00855
Industrial Iron Block
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Industrial iron block texture
continued model+texture improvements
2022-10-24 14:04:48 +01:00
Kryppers
20d3d32cc7
Spit and Shine part 3: The Purge
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Replaced textures on models referencing redundant assets
First batch of redundant assets removed
Minor model optimisations.
2022-10-23 00:38:16 +01:00
simibubi
3ae59269e1
Firing up the tunnel generator
2022-10-22 19:48:32 +02:00
Kryppers
61f8a23d20
spit and shine part 2: tunnel vision
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Updated tunnel models
introduced WIP tunnel textures
WIP update to andesite Block
Vault textures updated and re-organised
2022-10-22 17:28:36 +01:00
simibubi
f04da38583
Firing up the funnel generator
2022-10-22 00:27:33 +02:00
simibubi
f361c5f707
Merge branch 'mc1.18/0.5.1' into mc1.18/0.5.1-repolish
2022-10-21 23:37:43 +02:00
Kryppers
447d4236fc
Spit and Shine part 1
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Reworked funnel models
Reorganised funnel assets
WIP textures for funnels
WIP texture for andesite_block
Cleaned up some unused files
2022-10-21 22:35:57 +01:00
simibubi
da5b752e1f
Merge branch 'mc1.18/copycat' into mc1.18/0.5.1
2022-10-21 22:04:42 +02:00