- Fixed trapdoors and doors causing a contraption to flicker when activated
- Hastily added a few ticks of extra time before a contraption is discarded on the client to close the time gap between entity and chunk render
- Removed remaining hardcoded text components throughout 0.5
- Bogeys can now be placed closer together
- Station will now refuse to assemble when bogeys are too close to each other
- Removed integration recipes for discontinued mods
- Added cutting datagen for a number of modded wood types
- Added tag datagen for modded stripped logs and unmovable blocks
- Fixed ore crushing recipes referring to incorrect tags
- Modified the "time of day" schedule condition to allow for multiple trips per day
- Fixed girder wrenching not working on dedicated servers
- Fixed startup crash from the train hud on dedicated servers
- Backtanks now warn a player when reaching 10% and 0% respectively
- Pulleys can now be monitored with a Stockpile Switch
- Target blocks now act as a display source for analog redstone strength
- zoom out the third person view when mounting a train
- added a command to manually zoom out as well :)
- removed op permission requirement from highlight command
- Right-clicking a conductor now resumes a previously paused schedule
- Players now wear a conductor head when sitting in driver seats
- Players no longer wear a conductor head while wearing another helmet
- Manual train controls no longer allow approaching an occupied station
- Limited train status message dump to 3 latest entries
- Trains now communicate when no station on a graph actually matches the targeted filter
- Fixed Destination instruction not escaping regex characters
- Schedule autocomplete now defaults to listing all destinations when graph filtering leaves an otherwise empty set
- Created "Data-source" behaviour for Boilers, Seats, Kinetic Gauges, Enchantment Table and Fluid-Content Observers
- Minor refactors at some locations
- Changed redstone output type of signals to comparator
- Redstone powered signals are now forced to red
- Redstone powered signals now add a substantial path cost
- Increased render distance of signal nixie details
- Fixed ploughs destroying track marker blocks
- Fixed track markers spawning block particle effects
- Safety check for PSI updates
- Fixed sliding doors not having correct rendering boundaries
- Fixed PSI overstretching their model
- Fixed bogeys being ignored by schematicannons
- Fixed downward facing deployers not aiming correctly on trains
- Fixed incorrect relative motion provided to mounted actors by trains
- Basins now attempt to dump existing output content into newly created auto-outputs
- Builders Tea can now be scooped out of basins manually
- Basins now prioritise output tanks when filling held items
- Fixed pulley contraptions not receiving light updates below y=0
- Fixed NPE with train sounds
- Belts launched by a schematicannon can no longer replace bedrock
- Placards now unpower one game tick sooner
- Fixed station display link not assigning default values correctly
- Fixed Train doors able to be destroyed in a single punch
- Changed whistle sound when used with trains
- Trains now have sound effects
- Bogeys now emit particle effects
- Steam engines now have sound effects
- Trains deal twice their damage to hostile mobs
- Contraptions now send block changes to other clients when doors are opened
- Train doors now have special behaviour on contraptions
- Train doors no longer require solid ground
- fixed a minor oversight in ProperWaterloggedBlock
- changed tracks material color to metal
- added the ability to add station markers to maps, working similar to banners
- Fixed incomplete track graph network packets at >1000 nodes
- Fixed Metal girders having incorrect block properties
- Trains getting abnormally high coupling stress now derail and stop moving
- Fixed trains not always migrating graphs properly when track connections are severed
- Motion applied to players run over by trains now caps at 60m/s
- Fixed train relocation able to cause run-over damage
- Fixed minecart contraption relocation sending nearby players to the moon
- Fixed non-player entities not getting run over by trains
- Trains can now reverse out of being stalled
- Fixed train relocation not deactivating mounted actors
- Fixed drill trains occasionally getting stuck breaking blocks at very low speeds